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Edge of Time Implementation Notes

This repository was designed for Blue Dragon (Xbox 360). Porting it for Edge of Time (EOT) requires changes across multiple modules.

General tasks:

  • Point the build system to rebluelib/config/EOTConfig.toml and update presets.
  • Remove Unleashed specific sources from CMake until EOT pieces compile.
  • Integrate shader extraction and recompilation steps in the build.
  • Review kernel offsets, memory mapping and boundary issues.