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<!DOCTYPE HTML>
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<title>Console Commands Guide</title>
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<h3>Contents:</h3>
<h4>Fast Restart:</h4>
<p>Quickly restarts the match.</p>
<pre>
<code>
fast_restart
<b>Note:</b> This just restarts the map it doesn't reload it
</code>
</pre>
<h4>Map Restart:</h4>
<p>Fully restart the map.</p>
<pre>
<code>
map_restart
<b>Note:</b> This restarts the map and reloads it
</code>
</pre>
<h4>Field of View (FOV)</h4>
<p>Manually tweak your desired FOV value.</p>
<pre>
<code>
cg_fov 90
</code>
</pre>
<h4>Sensitivity</h4>
<p>The command is useful for fine tuning of your desired sensitivity.</p>
<pre>
<code>
sensitivity 2
</code>
</pre>
<h4>Show FPS / Coords</h4>
<p>Following command can be used to both display your current FPS but also your coordinates</p>
<pre>
<code>
fast_restart
</code>
</pre>
<h4>Set Map:</h4>
<p>The following commands can be used to change map.</p>
<pre>
<code>
<u>BASE GAME:</u>
<b>map mp_afghan</b> (Afgan)
<b>map mp_boneyard</b> (Scrapyard)
<b>map mp_brecourt</b> (Wasteland)
<b>map mp_checkpoint</b> (Karachi)
<b>map mp_derail</b> (Derail)
<b>map mp_estate</b> (Estate)
<b>map mp_favela</b> (Favela)
<b>map mp_highrise</b> (Highrise)
<b>map mp_nightshift</b> (Skidrow)
<b>map mp_invasion</b> (Invasion)
<b>map mp_quarry</b> (Quary)
<b>map mp_rundown</b> (Rundown)
<b>map mp_rust</b> (Rust)
<b>map mp_subbase</b> (Subbase)
<b>map mp_terminal</b> (Terminal)
<b>map mp_underpass</b> (Underpass)
<u>DLC1 STIMULUS:</u>
<b>map mp_complex</b> (Bailout)
<b>map mp_crash</b> (Crash)
<b>map mp_overgrown</b> (Overgrown)
<b>map mp_compact</b> (Salvage)
<b>map mp_storm</b> (Storm)
<u>DLC2 RESURGENCE:</u>
<b>map mp_abandon</b> (Carnival)
<b>map mp_fuel2</b> (Fuel)
<b>map mp_strike</b> (Strike)
<b>map mp_trailerpark</b> (Trailer Park)
<b>map mp_vacant</b> (Vacant)
<u>DLC3 NUKETOWN:</u>
<b>map mp_nuked</b> (Nuketown)
<u>DLC4 CLASSICS 1:</u>
<b>map mp_cross_fire</b> (Crossfire)
<b>map mp_bloc</b> (Bloc)
<b>map mp_cargoship</b> (Cargoship)
<u>DLC5 CLASSICS 2:</u>
<b>map mp_killhouse</b> (Killhouse)
<b>map mp_bog_sh</b> (Bog)
<u>DLC6 FREIGHTER:</u>
<b>map mp_cargoship_sh</b> (Freighter)
<u>DLC7 RESURRECTION:</u>
<b>map mp_shipment_long</b> (Shipment:Long)
<b>map mp_rust_long</b> (Rust:Long)
<b>map mp_firingrange</b> (Firing Range)
<u>DLC8 RECYCLED:</u>
<b>map mp_storm_spring</b> (Chemical Plant)
<b>map mp_fav_tropical</b> (Tropical: Favela)
<b>map mp_estate_tropical</b> (Tropical: Estate)
<b>map mp_crash_tropical</b> (Tropical: Crash)
<b>map mp_bloc_sh</b> (Forgotten City)
<u>SP MAPS to MP:</u>
<b>map oilrig</b> (Oilrig)
<b>map iw4_credits</b> (IW4_Credits)
<b>map co_hunted</b> (Village)
</code>
</pre>
<h4>Set Gamemode:</h4>
<p>The following commands can be used to change gamemode.</p>
<pre>
<code>
<b>g_gametype war</b> (Team Deathmatch)
<b>g_gametype dm</b> (Free-For-All)
<b>g_gametype dom</b> (Domination)
<b>g_gametype koth</b> (Headquarters)
<b>g_gametype sab</b> (Sabotage)
<b>g_gametype sd</b> (Search and Destroy)
<b>g_gametype ctf</b> (Capture the Flag)
<b>g_gametype dd</b> (Demolition)
<b>g_gametype oneflag</b> (One-Flag Capture the Flag)
<b>g_gametype gtnw</b> (Global Thermonuclear War - Cut Content)
<b>g_gametype arena</b> (Arena - Cut Content)
</code>
</pre>
<h4>Movement Speed</h4>
<p>Higher the number the faster the movement. Default = 190</p>
<pre>
<code>
g_speed
</code>
</pre>
<h4>Gravity</h4>
<p>Higher the number the stronger the gravity. Default = 600</p>
<pre>
<code>
g_gravity
</code>
</pre>
<h4>Kicking Players</h4>
<p>There are two different commands for kicking players, one simply uses their name to identify who to kick and the other uses their client id (Number).
The kick command uses the players name as a parameter (If their name is in different colors, that does not affect it, just type what you see). The other command is clientkick, if you wish to find out players client ID then
use the status command.</p>
<pre>
<code>
kick xXOptic_PredatorXx
</code>
<code>
status
</code>
<code>
clientkick 2
</code>
</pre>
<h4>Full Command Dump</h4>
<pre>
<code>
cmdlist
status
sayraw
updateGamerProfile
touchFile
fdir
dir
fullpath
path
map_restart
set
readStats
unskippablecinematic
heartbeat
map
exec
ragdoll_baselerp_bone
ragdoll_limit
ragdoll_joint
ragdoll_selfpair
ragdoll_hitloc_mapping
ragdoll_bone
ragdoll_clear
ragdoll_pin_bone
splitscreencontrols
nosplitscreen
profile_toggleCanSkipOffensiveMissions
profile_setBlacklevel
profile_setGamma
profile_setVolume
profile_SetHasEverPlayed_MP
profile_SetHasEverPlayed_SO
profile_SetHasEverPlayed_SP
profile_SetHasEverPlayed_MainMenu
profile_toggleAutoAim
profile_setSticksConfig
profile_setButtonsConfig
profile_setViewSensitivity
profile_toggleInvertedPitch
profile_menuDvarsFinish
profile_menuDvarsSetup
xcancelconnectingdialog
xcheckezpatchversion
xcheckezpatch
xrequiresignin
xrequirelivesignin
xsignin
xsigninlocal
xsigninlive
xshowfriendslist
upnp
xplaylistchoosegame
xtogprivateslots
xsessionupdate
confirmInvite
downloadplaylist
forcevoicefail
voicefail
resetStats
getstructureddatadefsize
selectStringTableEntryInDvar
findexternalip
xpartymigrateafterround
xpartydisbandafterround
xupdatepartystate
xupdatepartymappacks
xpartyveto
xpartygo
tellallclientstorejoin
migrate
sendkeepalive
sendlsp
xfindlsp
xmaplspaddr
connect_lobby
localvarusage
closemenu
localizeSoundAliasFiles
openScriptMenu
cubemapShot
resetViewport
startSingleplayer
fs_referencedList
fs_openedList
toggleMenu
showip
setenv
logo
cinematic
autocinematic
demoback
demoforward
timedemo
demo
stoprecord
record
xjoinpasswordparty
xsearchforgames
xstopparty
xstartprivatematch
xstopprivateparty
xstartprivateparty
xstartlobby
disconnect
snd_restart
vid_restart
clientinfo
configstrings
cmd
!
tellraw
tell
say
g_log_list
g_log_del
g_log_add
log_list
log_del
log_add
-sprint
+sprint
-talk
+talk
-gostand
+gostand
gocrouch
goprone
toggleprone
togglecrouch
raisestance
lowerstance
-toggleads_throw
+toggleads_throw
-speed_throw
+speed_throw
-throw
+throw
leaveads
toggleads
-mlook
+mlook
-stance
+stance
-prone
+prone
-usereload
+usereload
-reload
+reload
-activate
+activate
-breath_sprint
+breath_sprint
-smoke
+smoke
-frag
+frag
-melee_breath
+melee_breath
-holdbreath
+holdbreath
-melee
+melee
-attack
+attack
-speed
+speed
-moveright
+moveright
-moveleft
+moveleft
-strafe
+strafe
-lookdown
+lookdown
-lookup
+lookup
-back
+back
-forward
+forward
-right
+right
-left
+left
-movedown
+movedown
-moveup
+moveup
centerview
clear
chatmodeteam
chatmodepublic
connectString
hostmigration_start
setPerk
stringUsage
dumpHudElems
dobjList
scriptUsage
killserver
devmap
gameCompleteStatus
map_rotate
fast_restart
dumpuser
serverinfo
dropclientifinactive
tempBanClient
tempBanUser
kick
clientkick
onlykick
net_dumpprofile
net_restart
in_restart
writedefaults
writeconfig
quit
con_showchannel
bind
unbindall
uploadStats
statGetInDvar
statSet
statsdownloadcancel
dumpUnlockedItems
dumpPlayerData
getPlayerData
defaultStatsInit
setPlayerData
prestigeReset
con_visiblechannellist
con_hidechannel
con_channellist
bindlist
unbind
steamlobbyjoinfail
steamlobbycreatefail
steam_filelist
meminfo
wait
vstr
setfromdvar
dvar_vec3_color
dvar_vec3
dvar_float
dvar_int
dvar_bool
dvardump
dvarlist
reset
seta
togglep
toggle
playerCount
dumptechsets
checkmaterials
crash
unlockstats
awaitDatabase
loadzone
dumpraw
openLink
setviewpos
ufo
noclip
reconnect
connect
rcon
addnode
listnodes
delayReconnect
-leanright
+leanright
-leanleft
+leanleft
spawnBot
banclient
guid
debug_minidump
debug_exceptionhandler
mapTest
</code>
</pre>
<h4>Full DVAR Dump</h4>
<pre>
<code>
actionSlotsHide "0"
activeAction ""
A ai_corpseCount "16"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_aimAssistRangeScale "1"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "0"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_autoAimRangeScale "1"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
ammoCounterHide "0"
C authPort "20800"
C authServerName "cod4master.activision.com"
badhost_debug "0"
badhost_endGameIfISuck "1"
badhost_maxDoISuckFrames "300"
badhost_maxHappyPingTime "400"
badhost_minPercentClientsUnhappyToSuck "0.51"
badhost_minTotalClientsForHappyTest "3"
band_12players "384000"
band_18players "580000"
band_2players "64000"
band_4players "128000"
band_8players "256000"
bandwidthtest_announceinterval "200"
bandwidthtest_duration "500"
bandwidthtest_enable "1"
bandwidthtest_fudge "1"
bandwidthtest_ingame_enable "1"
bandwidthtest_ingame_fudge "1"
bandwidthtest_maxpacketsize "1000"
bandwidthtest_quota "0.5"
bandwidthtest_rounds "10"
bandwidthtest_scalar "2"
bandwidthtest_timeout "1500"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bulletExplDmgFactor "1"
C bg_bulletExplRadius "250"
C bg_debugProne "0"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_forceDualWield "0"
C bg_forceExplosiveBullets "0"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
bg_lowGravity "800"
C bg_maxGrenadeIndicatorSpeed "100"
C bg_prone_yawcap "85"
C bg_shieldHitEncodeHeightVM "-10 10"
C bg_shieldHitEncodeHeightWorld "-25 20"
C bg_shieldHitEncodeWidthVM "-16 16"
C bg_shieldHitEncodeWidthWorld "-14 14"
C bg_shock_lookControl "1"
C bg_shock_lookControl_fadeTime "2"
C bg_shock_lookControl_maxpitchspeed "90"
C bg_shock_lookControl_maxyawspeed "90"
C bg_shock_lookControl_mousesensitivityscale "0.5"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "1"
C bg_shock_screenBlurBlendTime "0.4"
C bg_shock_screenFlashShotFadeTime "1"
C bg_shock_screenFlashWhiteFadeTime "1"
C bg_shock_screenType "blurred"
C bg_shock_sound "1"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-3"
C bg_shock_soundLoopFadeTime "1.5"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "2"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "3"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0.05"
C bg_shock_volume_ambdist1 "0.5"
C bg_shock_volume_ambdist2 "0.5"
C bg_shock_volume_ambient "0.5"
C bg_shock_volume_announcer "0.5"
C bg_shock_volume_auto "0.5"
C bg_shock_volume_auto2 "0.5"
C bg_shock_volume_auto2d "0.5"
C bg_shock_volume_autodog "0.5"
C bg_shock_volume_body "0.5"
C bg_shock_volume_body2d "0.5"
C bg_shock_volume_bulletimpact "0.5"
C bg_shock_volume_bulletwhizby "0.5"
C bg_shock_volume_effects1 "0.5"
C bg_shock_volume_effects2 "0.5"
C bg_shock_volume_element "0.5"
C bg_shock_volume_explosiveimpact "0.5"
C bg_shock_volume_hurt "0.5"
C bg_shock_volume_item "0.5"
C bg_shock_volume_local "0.5"
C bg_shock_volume_local2 "0.5"
C bg_shock_volume_local3 "0.5"
C bg_shock_volume_menu "0.5"
C bg_shock_volume_mission "0.5"
C bg_shock_volume_music "0.5"
C bg_shock_volume_musicnopause "0.5"
C bg_shock_volume_nonshock "0.5"
C bg_shock_volume_physics "0.5"
C bg_shock_volume_player1 "0.5"
C bg_shock_volume_player2 "0.5"
C bg_shock_volume_reload "0.5"
C bg_shock_volume_reload2d "0.5"
C bg_shock_volume_shellshock "0.5"
C bg_shock_volume_vehicle "0.5"
C bg_shock_volume_vehiclelimited "0.5"
C bg_shock_volume_voice "0.5"
C bg_shock_volume_weapon "0.5"
C bg_shock_volume_weapon2d "0.5"
C bg_softLandingMaxDamage "0.1"
C bg_softLandingMaxHeight "300"
C bg_softLandingMinHeight "128"
C bg_swingSpeed "0.2"
bg_viewBobAmplitudeBase "0.16"
C bg_viewBobAmplitudeDucked "0.0075 0.0075"
C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"
C bg_viewBobAmplitudeProne "0.02 0.005"
C bg_viewBobAmplitudeRoll "1.5"
C bg_viewBobAmplitudeSprinting "0.02 0.014"
C bg_viewBobAmplitudeStanding "0.007 0.007"
C bg_viewBobAmplitudeStandingAds "0.007 0.007"
C bg_viewBobLag "0.25"
C bg_viewBobMax "8"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.2"
bg_weaponBobAmplitudeBase "0.16"
C bg_weaponBobAmplitudeDucked "0.045 0.025"
C bg_weaponBobAmplitudeProne "0.02 0.005"
C bg_weaponBobAmplitudeRoll "1.5"
C bg_weaponBobAmplitudeSprinting "0.02 0.014"
C bg_weaponBobAmplitudeStanding "0.055 0.025"
C bg_weaponBobLag "0.25"
C bg_weaponBobMax "8"
C bullet_penetration_enabled "1"
C bullet_penetrationMinFxDist "30"
C bullet_ricochetBaseChance "0.5"
C camera_thirdPerson "0"
C camera_thirdPersonAdsTransScale "2"
C camera_thirdPersonCrosshairOffset "0.35"
C camera_thirdPersonFovScale "0.9"
C camera_thirdPersonOffset "-120 0 14"
C camera_thirdPersonOffsetAds "-60 -20 4"
C camera_thirdPersonOffsetTurretAds "-80 0 14"
C cameraShakeRemoteHelo_Angles "0.221 0.15 2"
C cameraShakeRemoteHelo_Freqs "31 90 0.5"
C cameraShakeRemoteHelo_SpeedRange "2000 5000"
C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07"
C cameraShakeRemoteMissile_Freqs "42 0.7 100"
C cameraShakeRemoteMissile_SpeedRange "1000 4000"
C cg_airstrikeKillCamCloseXYDist "24"
C cg_airstrikeKillCamCloseZDist "24"
C cg_airstrikeKillCamFarBlur "2"
C cg_airstrikeKillCamFarBlurDist "300"
C cg_airstrikeKillCamFarBlurStart "100"
C cg_airstrikeKillCamFov "50"
C cg_airstrikeKillCamNearBlur "4"
C cg_airstrikeKillCamNearBlurEnd "100"
C cg_airstrikeKillCamNearBlurStart "0"
A cg_blood "1"
A cg_brass "1"
C cg_centertime "5"
A cg_chatHeight "4"
A cg_chatTime "12000"
C cg_chatWithOtherTeams "0"
A cg_connectionIconSize "0"
C cg_constantSizeHeadIcons "0"
C cg_crosshairAlpha "1"
C cg_crosshairAlphaMin "0.5"
C cg_crosshairDynamic "0"
C cg_crosshairEnemyColor "1"
C cg_crosshairVerticalOffset "0"
C cg_cullBulletAngle "50"
C cg_cullBullets "1"
A cg_cursorHints "4"
C cg_deadChatWithDead "0"
C cg_deadChatWithTeam "0"
C cg_deadHearAllLiving "0"
C cg_deadHearTeamLiving "0"
C cg_debug_overlay_viewport "0"
C cg_debugevents "-1"
A cg_debugInfoCornerOffset "0 -30"
C cg_debugposition "0"
A cg_descriptiveText "1"
C cg_dobjdump "-1"
C cg_draw2D "1"
A cg_drawBreathHint "1"
C cg_drawCrosshair "1"
C cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
C cg_drawDamageDirection "1"
C cg_drawDamageFlash "0"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
C cg_drawFriendlyNames "1"
C cg_drawGun "1"
C cg_drawHealth "0"
A cg_drawMantleHint "1"
C cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A cg_drawSnapshot "0"
C cg_drawSplatter "0"
C cg_drawSplatterTest "0"
A cg_drawStatsSource "0"
cg_drawTalk "ALL"
C cg_drawThroughWalls "0"
A cg_drawTurretCrosshair "1"
A cg_drawViewpos "0"
C cg_dumpAnims "-1"
C cg_enemyNameFadeIn "250"
C cg_enemyNameFadeOut "250"
cg_errordecay "100"
C cg_everyoneHearsEveryone "0"
C cg_explosiveKillCamBackDist "35"
C cg_explosiveKillCamGroundBackDist "30"
C cg_explosiveKillCamGroundUpDist "15"
C cg_explosiveKillCamStopDecelDist "100"
C cg_explosiveKillCamStopDist "350"
C cg_explosiveKillCamUpDist "5"
C cg_explosiveKillCamWallOutDist "10"
C cg_explosiveKillCamWallSideDist "30"
C cg_flashbangNameFadeIn "1000"
C cg_flashbangNameFadeOut "50"
C cg_footsteps "1"
A cg_fov "90"
C cg_fovMin "1"
C cg_fovScale "1"
C cg_friendlyNameFadeIn "0"
C cg_friendlyNameFadeOut "1500"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "455"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_headIconMinScreenRadius "0.025"
C cg_heliKillCamFarBlur "2"
C cg_heliKillCamFarBlurDist "300"
C cg_heliKillCamFarBlurStart "100"
C cg_heliKillCamFov "15"
C cg_heliKillCamNearBlur "4"
C cg_heliKillCamNearBlurEnd "100"
C cg_heliKillCamNearBlurStart "0"
A cg_hintFadeTime "100"
A cg_hudChatIntermissionPosition "5 110"
cg_hudChatPosition "5 200"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "6000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "0"
A cg_hudGrenadeIconMaxHeight "104"
C cg_hudGrenadeIconMaxRangeFlash "500"
C cg_hudGrenadeIconMaxRangeFrag "250"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
cg_hudlegacysplitscreenscale "2"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
C cg_hudMapRadarLineThickness "0.15"
cg_hudObjectiveTextScale "0.3"
A cg_hudProneY "-160"
A cg_hudSayPosition "5 175"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_hudVotePosition "5 220"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
C cg_javelinKillCamCloseZDist "128"
C cg_javelinKillCamDownDist "150"
C cg_javelinKillCamFov "60"
C cg_javelinKillCamLookLerpDist "3000"
C cg_javelinKillCamPassDist "50"
C cg_javelinKillCamPassTime "5"
C cg_javelinKillCamUpDist "200"
C cg_killCamDefaultLerpTime "300"
C cg_killCamTurretLerpTime "900"
A cg_laserlight "1"
C cg_levelReverbDryLevel "0.9"
C cg_levelReverbEnabled "1"
C cg_levelReverbRoomType "city"
C cg_levelReverbWetLevel "0.15"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_marks_ents_player_only "0"
C cg_minCullBulletDist "128"
A cg_newColors "1"
cg_nopredict "0"
C cg_overheadIconSize "0.7"
C cg_overheadNamesFarDist "1024"
C cg_overheadNamesFarScale "0.75"
C cg_overheadNamesFont "2"
C cg_overheadNamesGlow "0 0 0 1"
C cg_overheadNamesMaxDist "10000"
C cg_overheadNamesNearDist "256"
C cg_overheadNamesSize "0.5"
C cg_overheadRankSize "0.5"
C cg_overheadTitlesFont "2"
C cg_overheadTitleSize "0.5"
U A cg_predictItems "1"
cg_predictItemsDuration "5"
C cg_remoteMissileKillCamBackDist "300"
C cg_remoteMissileKillCamUpDist "60"
C cg_rocketKillCamBackDist "70"
C cg_rocketKillCamUpDist "10"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "0"
cg_scoreboardHeaderFontScale "0.35"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1 0.8 0.4 1"
cg_scoreboardPingGraph "1"
cg_scoreboardPingHeight "0.7"
C cg_scoreboardPingText "1"
cg_scoreboardPingWidth "0.036"
cg_scoreboardRankFontScale "0.25"
cg_scoreboardScrollStep "3"
cg_scoreboardTextOffset "0.5"
cg_scoreboardWidth "500"
A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
A cg_ScoresPing_HighColor "0.8 0 0 1"
A cg_ScoresPing_Interval "100"
A cg_ScoresPing_LowColor "0 0.74902 0 1"
A cg_ScoresPing_MaxBars "4"
A cg_ScoresPing_MedColor "0.8 0.8 0 1"
A cg_scriptIconSize "0"
cg_showmiss "0"
A cg_splatterHitAlpha "1"
A cg_splatterHitFadeInTime "0.05"
A cg_splatterHitFadeOutTime "0.1"
A cg_splatterHitFullInTime "0"
A cg_splatterHitInnerAngle "15"
A cg_splatterHitInnerRadius "0"
C cg_splatterHitOntoScreen "0"
A cg_splatterHitOuterAngle "30"
A cg_splatterHitOuterRadius "0.6"
A cg_splatterTrackAlpha "1"
A cg_splatterTrackFadeInTime "0"
A cg_splatterTrackFadeOutTime "0.5"
A cg_splatterTrackFullInTime "0.3"
C cg_splatterTrackIndependent "1"
A cg_splatterTrackInnerAngle "5"
A cg_splatterTrackInnerRadius "0.4"
C cg_splatterTrackOntoScreen "0"
A cg_splatterTrackOuterAngle "20"
A cg_splatterTrackOuterRadius "0.6"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitleWidthStandard "520"
A cg_subtitleWidthWidescreen "520"
A cg_teamChatsOnly "0"
C cg_thirdPerson "0"
C cg_thirdPersonAngle "0"
C cg_thirdPersonMode "Fixed"
C cg_thirdPersonRange "120"
C cg_turretKillCamBackDist "10"
C cg_turretKillCamFov "50"
C cg_turretKillCamUpDist "10"
C cg_viewVehicleInfluence "1"
A cg_viewZSmoothingMax "16"
A cg_viewZSmoothingMin "1"
A cg_viewZSmoothingTime "0.1"
A cg_voiceIconSize "0"
C cg_watersheeting "1"
A cg_waterSheeting_brightness "0"
A cg_waterSheeting_contrast "1"
A cg_waterSheeting_darkTint "1 1 1"
A cg_waterSheeting_desaturation "0"
A cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
A cg_waterSheeting_enable "0"
A cg_waterSheeting_fadeDuration "2"
A cg_waterSheeting_lightTint "0.780261 1 1"
A cg_waterSheeting_magnitude "0.0655388"
A cg_waterSheeting_radius "4.44051"
cg_weapHitCullAngle "45"
cg_weapHitCullEnable "1"
A cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
C cg_weaponVisInterval "4"
A cg_youInKillCamSize "6"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
A cl_anonymous "0"
A cl_autoRecord "0"
cl_avidemo "0"
cl_bypassMouseInput "0"
cl_connectionAttempts "15"
cl_connectTimeout "120"
cl_demoBackJump "20000"
cl_demoFastTimescaleSpeed "3"
cl_demoForwardJump "4000"
A cl_demosKeep "1"
cl_demoSlowTimescaleSpeed "0.4"
cl_dirSelConvergenceTime "0.1"
A cl_freelook "1"
cl_freezeDemo "0"
cl_hudDrawsBehindUI "1"
R cl_ingame "0"
A cl_maxpackets "125"
A cl_maxPing "800"
cl_migrationTimeout "40"
A cl_modVidRestart "1"
R cl_motdString ""
A cl_mouseAccel "0"
cl_nodelta "0"
cl_noprint "0"
A cl_notifyFriendState "1"
A cl_packetdup "1"
R cl_paused "0"