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Copy pathhook_windows.go
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164 lines (144 loc) · 4.16 KB
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//go:build windows
package main
import (
"errors"
"fmt"
"syscall"
"unsafe"
)
var (
modkernel32 = syscall.NewLazyDLL("kernel32.dll")
procOpenProcess = modkernel32.NewProc("OpenProcess")
procReadProcessMemory = modkernel32.NewProc("ReadProcessMemory")
procVirtualQueryEx = modkernel32.NewProc("VirtualQueryEx")
procEnumProcesses = modkernel32.NewProc("K32EnumProcesses")
procGetModuleBaseName = modkernel32.NewProc("K32GetModuleBaseNameW")
)
// Read reads memory from the Dolphin emulator at the specified GameCube address.
func (d *DolphinHookManager) Read(gcAddress uint32, size int) ([]byte, error) {
if !d.IsHooked {
return nil, fmt.Errorf("not hooked")
}
realAddr := d.BaseAddr + uintptr(gcAddress&0x7FFFFFFF)
buffer := make([]byte, size)
var read int
ret, _, err := procReadProcessMemory.Call(uintptr(d.Handle), realAddr, uintptr(unsafe.Pointer(&buffer[0])), uintptr(size), uintptr(unsafe.Pointer(&read)))
if err != nil && ret == 0 {
return nil, err
}
return buffer, nil
}
// getEmuRAMBase scans the Dolphin process memory to find the base address of the emulated GameCube RAM.
func getEmuRAMBase(hProcess syscall.Handle) uintptr {
var address uintptr
type MBI struct {
BaseAddr, AllocBase uintptr
AllocProt uint32
RegionSize uintptr
State, Prot, Type uint32
}
var mbi MBI
for {
ret, _, _ := procVirtualQueryEx.Call(uintptr(hProcess), address, uintptr(unsafe.Pointer(&mbi)), unsafe.Sizeof(mbi))
if ret == 0 {
break
}
if mbi.RegionSize == 0x2000000 {
buf := make([]byte, 3)
var read int
procReadProcessMemory.Call(uintptr(hProcess), mbi.BaseAddr, uintptr(unsafe.Pointer(&buf[0])), 3, uintptr(unsafe.Pointer(&read)))
if string(buf) == "GMS" {
return mbi.BaseAddr
}
}
address += mbi.RegionSize
}
return 0
}
func findDolphinPID() uint32 {
var pids [1024]uint32
var cb uint32
// Enumerate all process IDs
ret, _, err := procEnumProcesses.Call(
uintptr(unsafe.Pointer(&pids[0])),
uintptr(len(pids)*4),
uintptr(unsafe.Pointer(&cb)),
)
if ret == 0 {
debugf("Fatal: Could not enumerate processes. Error: %v\n", err)
return 0
}
// cb is the number of bytes returned. Each PID is 4 bytes.
count := cb / 4
for i := uint32(0); i < count; i++ {
pid := pids[i]
if pid == 0 {
continue
}
// Open process handle with specific access
h, _, err := procOpenProcess.Call(
PROCESS_VM_READ|PROCESS_QUERY_INFORMATION,
0,
uintptr(pid),
)
if h == 0 {
// If we get "Access is denied" (Error 5), it's a hint we might need Admin
var errno syscall.Errno
if errors.As(err, &errno) && errno == 5 {
// Silently skip system processes we can't touch
continue
} else if err != nil {
debugf("Warning: Could not open process PID %d. Error: %v\n", pid, err)
continue
}
continue
}
var name [256]uint16
// Get the base name (e.g., "Dolphin.exe")
nRet, _, _ := procGetModuleBaseName.Call(
h,
0,
uintptr(unsafe.Pointer(&name[0])),
uintptr(len(name)),
)
syscall.CloseHandle(syscall.Handle(h))
if nRet != 0 {
processName := syscall.UTF16ToString(name[:])
if processName == "Dolphin.exe" {
return pid
}
}
}
return 0
}
// Hook attempts to connect to the Dolphin emulator and locate the game's RAM.
func (d *DolphinHookManager) Hook() bool {
pid := findDolphinPID()
if pid == 0 {
return false
}
hProcess, _ := syscall.OpenProcess(PROCESS_VM_READ|PROCESS_QUERY_INFORMATION, false, pid)
base := getEmuRAMBase(hProcess)
if base == 0 {
syscall.CloseHandle(hProcess)
return false
}
d.PID, d.Handle, d.BaseAddr, d.IsHooked = pid, uintptr(hProcess), base, true
return true
}
func (d *DolphinHookManager) Close() {
if d.Handle != 0 {
syscall.CloseHandle(syscall.Handle(d.Handle))
d.Handle = 0
}
}
// ShowPopup displays a native Windows message box.
func ShowPopup(title, text string) {
var mod = syscall.NewLazyDLL("user32.dll")
var proc = mod.NewProc("MessageBoxW")
// Convert strings to UTF-16 for Windows
t, _ := syscall.UTF16PtrFromString(title)
m, _ := syscall.UTF16PtrFromString(text)
// 0x00000030 = Icon Warning | 0x00000000 = OK button
proc.Call(0, uintptr(unsafe.Pointer(m)), uintptr(unsafe.Pointer(t)), 0x30)
}