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Description
Environment:
- Unity Version: 6.3 LTS (6000.3.2f1)
- Build Versions: 1.2.2
Description:
When using the tool to increment the application version, the next version number is generated correctly. However, the first build created after the version increment still displays the previous version number in-game.
Steps to Reproduce:
- Create a build with version 0.0.5.
- Use the tool to generate the next version (0.0.6).
- Create a new build.
- Check the version number displayed in-game.
Expected Behavior:
The first build after the version increment should display the new version number (0.0.6) in-game.
Actual Behavior:
The first build after the version increment still shows the previous version (0.0.5) in-game.
Only after building a second time does the correct version (0.0.6) appear.
Additional Notes / Question:
Is this behavior intended, or is it a bug?
If intended, is there a technical reason why the updated version number is only applied starting from the second build, or is there a way to ensure the correct version is applied on the first build?
Additionally, would it be possible to add support for displaying the build timestamp (time of the build) in-game?