From 2fcc5ded5bb8ef97fb4c9ab478d8c4d51696769c Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 13 Jun 2022 16:43:31 +0800 Subject: [PATCH 01/65] Add files via upload --- projects/1.18/assets/jepp/jepp/lang/en_us.json | 5 +++++ projects/1.18/assets/jepp/jepp/lang/zh_cn.json | 4 ++++ 2 files changed, 9 insertions(+) create mode 100644 projects/1.18/assets/jepp/jepp/lang/en_us.json create mode 100644 projects/1.18/assets/jepp/jepp/lang/zh_cn.json diff --git a/projects/1.18/assets/jepp/jepp/lang/en_us.json b/projects/1.18/assets/jepp/jepp/lang/en_us.json new file mode 100644 index 000000000000..7cf82611c191 --- /dev/null +++ b/projects/1.18/assets/jepp/jepp/lang/en_us.json @@ -0,0 +1,5 @@ +{ + "jepp.category.paintings_info": "Paintings", + "jepp.painting.description": "%1$s, %2$s x %3$s" + +} \ No newline at end of file diff --git a/projects/1.18/assets/jepp/jepp/lang/zh_cn.json b/projects/1.18/assets/jepp/jepp/lang/zh_cn.json new file mode 100644 index 000000000000..5482db0dd9cd --- /dev/null +++ b/projects/1.18/assets/jepp/jepp/lang/zh_cn.json @@ -0,0 +1,4 @@ +{ + "jepp.category.paintings_info": "画", + "jepp.painting.description": "%1$s,%2$s x %3$s" +} \ No newline at end of file From 898f9dc7f426ad242b05eb7a2b95f2e732b66dfd Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 20 Jul 2022 00:20:29 +0800 Subject: [PATCH 02/65] Update zh_cn.json --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 699 +++++++++++++++--- 1 file changed, 588 insertions(+), 111 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 3cc1af34edf8..5bceb0689dd6 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -51,8 +51,8 @@ "tetra.holo.craft.empty_translation_module": "基于此模块的材质属性获得的属性未知", "tetra.holo.craft.translation_improvement": "基于此改进的材质属性获得的属性", "tetra.holo.craft.empty_translation_improvement": "基于此改进的材质属性获得的属性未知", - "tetra.holo.craft.empty_applicable_materials": "基于此原理图适用材料未知", - "tetra.holo.craft.applicable_materials": "适用于此原理图的材料:", + "tetra.holo.craft.empty_applicable_materials": "基于此工艺图纸适用材料未知", + "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8查看属性", "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§m查看属性", "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球", @@ -67,6 +67,7 @@ "tetra.holo.craft.materials.stat.tertiary.short": "韧性", "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度。材料被弯曲后回弹的速度", "tetra.holo.craft.materials.stat.tool_level": "工具等级", + "tetra.holo.craft.materials.stat.tool_level.short": "等级", "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料合成的工具的基础等级", "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率", "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率", @@ -106,8 +107,28 @@ "tetra.workbench.schematic_detail.integrity_tooltip": "合成这个会超出物品的完整度上限", "tetra.workbench.schematic_detail.tools_tooltip": "你没有此项操作所需的工具", "tetra.workbench.schematic_detail.level_tooltip": "合成这个需要比当前更高的经验", - "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有原理图", + "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有工艺图纸", "tetra.repair_action.label": "修理", + "tetra.tool.hammer": "锤", + "tetra.tool.hammer.requirement": "此操作需要%d级的锤。", + "tetra.tool.hammer.craft_requirement": "加工需要一个%d级锤。", + "tetra.tool.hammer.material_requirement": "加工这种材料的基本要求是一个%d级锤,这个要求可能会根据材料的用途而改变。", + "tetra.tool.axe": "斧", + "tetra.tool.axe.requirement": "此操作需要%d级的斧", + "tetra.tool.axe.craft_requirement": "加工需要一个%d级斧", + "tetra.tool.axe.material_requirement": "加工这种材料的基本要求是一个%d级斧,这个要求可能会根据材料的用途而改变。", + "tetra.tool.pickaxe": "镐", + "tetra.tool.pickaxe.requirement": "此操作需要%d级的镐", + "tetra.tool.pickaxe.craft_requirement": "加工需要一个%d级镐。", + "tetra.tool.pickaxe.material_requirement": "加工这种材料的基本要求是一个%d级镐,这个要求可能会根据材料的用途而改变。", + "tetra.tool.shovel": "锹", + "tetra.tool.shovel.requirement": "此操作需要%d级的锹", + "tetra.tool.shovel.craft_requirement": "加工需要一个%d级锹。", + "tetra.tool.shovel.material_requirement": "加工这种材料的基本要求是一个%d级锹,这个要求可能会根据材料的用途而改变。", + "tetra.tool.hoe": "锄", + "tetra.tool.hoe.requirement": "此操作需要%d级的锄。", + "tetra.tool.hoe.craft_requirement": "加工需要一个%d级锄。", + "tetra.tool.hoe.material_requirement": "加工这种材料的基本要求是一个%d级锄,这个要求可能会根据材料的用途而改变。", "tetra.tool.cut": "切削", "tetra.tool.cut.requirement": "这一步需要一个%d级的切削工具。\n§7大部分的剑可用于切削。", "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具。", @@ -131,7 +152,7 @@ "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久值达到0时,物品就会破损,必须在工作台上进行修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品可以被挥动得多快\n \n§e%s §7秒的挥动间隔\n§e%s§7倍的采集效率", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击会造成更少的伤害。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发。§7速度值相当于采集效率的倍率。取决于大于或小于 1,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击会造成更少的伤害。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发。§7速度值相当于采集效率的倍率。取决于大于或小于1,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 *0.5+0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "这个物品需要§e%s§r秒来拉满", "tetra.stats.draw_speed_normalized": "拉弓耗时", @@ -149,7 +170,7 @@ "tetra.stats.attack_damage_normalized.tooltip": "改变攻击伤害§e%s点", "tetra.stats.draw_strength": "力量", "tetra.stats.draw_strength.tooltip": "完全拉开时射出的弹射物会造成§e%s- %s§r点的伤害,并具有每刻§e%s§r个方块的初速度", - "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限。", + "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 *1.5+1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限。", "tetra.stats.ability_damage": "伤害", "tetra.stats.ability_damage.tooltip": "使用此物品时,能力的基础伤害为§e%s§r点", "tetra.stats.bleeding": "流血", @@ -211,6 +232,7 @@ "tetra.stats.slam_defensive.tooltip": "当在副手使用时,降低§e30%%(%s)§r的伤害,但会直接击晕命中目标§e%s§r秒,并降低范围内目标移动速度§e30%%§r,持续§e%s§r秒", "tetra.stats.puncture_defensive.tooltip": "当在副手使用时,将目标击退。造成§e30%%(%s)§r攻击伤害并降低目标移动速度§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标将被进一步击退", "tetra.stats.pry_defensive.tooltip": "当在副手使用时,降低目标攻击§e%s§r,持续§e%s§r秒,但不降低目标防御", + "tetra.stats.overpower_defensive.tooltip": "当在副手使用时,仅对目标产生§e精疲力竭§7(§e1§r层),但伤害降低为§e%s%%(%s)§r,同时冷却时间增加§e%s%%", "tetra.stats.reap_defensive.tooltip": "当在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每杀死一个敌人额外延长§e%s§r秒\n \n§r当在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒", "tetra.stats.ability_overcharge": "超蓄", "tetra.stats.lunge_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)造成的伤害", @@ -235,7 +257,7 @@ "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击数对目标已损失生命和伤害效果造成§e%s%%§r额外伤害", "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击数减少§e%s%%§r猛击的蓄力时间", - "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或 30 秒不攻击后连击点会重置", + "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击数增加§e%s§7秒流血效果持续时间", "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击数造成§e+%s%%(%s)§r撬击伤害,并有§e%s%%§r几率降低目标两倍连击点数的护甲值", @@ -325,10 +347,12 @@ "tetra.stats.sweeping.level": "横扫之刃伤害", "tetra.stats.sweeping.efficiency": "横扫之刃范围", "tetra.stats.sweeping.tooltip": "攻击生物时也对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", + "tetra.stats.sweeping.tooltip_extended": "在半空中或奔跑时横扫之刃不会触发。", "tetra.stats.truesweep": "真实横扫", "tetra.stats.truesweep.tooltip": "被横扫击中的生物受到附魔和物品效果的影响。即使没有击中生物,挥动时也会触发横扫效果。", "tetra.stats.truesweep.tooltip_extended": "附魔效果包括亡灵杀手等额外伤害和火焰附加等特效。物品效果指流血或暴击等特效。", "tetra.stats.unbreaking": "耐久", + "tetra.stats.unbreaking.tooltip": "使用时有几率不折损耐久度\n \n§7耐久等级:§e%s§7\n耐久度保持概率:§e%s%%", "tetra.stats.mending": "经验修补", "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久,每点经验修复§e%s§r耐久\n \n§7只在左手或右手持有时有效", "tetra.stats.silkTouch": "精准采集", @@ -344,8 +368,8 @@ "tetra.stats.quickStrike": "迅捷", "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", "tetra.stats.counterweight": "配重", - "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少 0.05。", - "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加 0.15 的攻击速度。每相差一点增益减少 0.05。", + "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少0.05。", + "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差一点增益减少0.05。", "tetra.stats.softStrike": "轻击", "tetra.stats.softStrike.tooltip": "使用这个工具合成的物品获得额外的耐久", "tetra.stats.fierySelf": "燃烧", @@ -365,7 +389,7 @@ "tetra.stats.toolbelt.booster": "力量提升", "tetra.stats.toolbelt.booster.tooltip": "提供跳跃提升和强度为§e%s§r的有限制的飞行", "tetra.stats.toolbelt.suspend_self": "悬浮", - "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,需要穿戴者受信标或管道影响才能产生作用\n \n§7[跳跃] (半空)§8 悬停\n§7[蹲]§8 缓慢下降\n§7[蹲] + [跳跃]§8 取消悬停", + "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,需要穿戴者受信标或管道影响才能产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[蹲]§8缓慢下降\n§7[蹲] + [跳跃]§8取消悬停", "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:管道只影响潮湿的实体,因此它只有在下雨的时候被穿戴才能为悬停供电", "tetra.stats.bow.releaseLatch": "释放销", "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭", @@ -393,7 +417,7 @@ "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器有§e%s个单位的水平搜索范围\n§7单位夹角:§e%s 度", "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器覆盖了§e%s度的竖直范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中间一部分覆盖了围绕中心的§e20 度§7。上部和下部覆盖了§e+-25 度§7以上的一切。上部和下部只在竖直范围大于等于§e50度§7时有效", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中间一部分覆盖了围绕中心的§e20度§7。上部和下部覆盖了§e+-25度§7以上的一切。上部和下部只在竖直范围大于等于§e50度§7时有效", "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "杀死目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", @@ -410,13 +434,20 @@ "tetra.stats.unstable.tooltip_short": "降低这个物品主要组件的有效魔法容量", "tetra.stats.workable": "易加工", "tetra.stats.workable.tooltip": "打磨这个物品的需要次数减少§e%s§r", + "tetra.stats.hammer.tooltip": "这个物品可被用于捶打,可在合成和回收时使用\n \n§7锤等级:§e%s\n§7锤效率:§e%s", + "tetra.stats.axe.tooltip": "这个物品可被用于伐木\n \n§7斧等级:§e%s\n§7斧效率:§e%s", + "tetra.stats.pickaxe.tooltip": "这个物品可被用于挖掘\n \n§7镐等级:§e%s\n§7镐效率:§e%s", + "tetra.stats.shovel.tooltip": "这个物品可被用于挖掘\n \n§7锹等级:§e%s\n§7锹效率:§e%s", + "tetra.stats.hoe.tooltip": "这个物品可被用于收获作物\n \n§7锄等级:§e%s\n§7锄效率:§e%s", + "tetra.stats.cut.tooltip": "这个物品可被用于切削,可用于合成和破坏蜘蛛网与植物\n \n§7切削等级:§e%s\n§7切削效率:§e%s", + "tetra.stats.pry.tooltip": "这个物品可被用于撬开东西,可被用于回收\n \n§7撬棍等级:§e%s\n§7撬棍效率:§e%s", "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和合成更坚硬的材料需要更高的等级。效率决定了这个物品破坏方块的速度。", "tetra.stats.tool.striking": "急速打击", "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", "tetra.stats.tool.sweeping": "横扫", "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响。", "tetra.stats.tool.extractor": "提取器", - "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏 3x3 范围内的§e%s§7个方块。基于这个效果的强度,物品消耗额外的耐久。", + "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于这个效果的强度,物品消耗额外的耐久。", "tetra.stats.integrity": "完整度", "tetra.stats.integrity.tooltip_positive": "这个组件提供§e%s§r的完整度", "tetra.stats.integrity.tooltip_negative": "这个组件需要§e%s§r的完整度", @@ -615,9 +646,10 @@ "block.tetra.basic_workbench": "加工台", "block.tetra.basic_workbench.description": "用锤子右击合成台以创建加工台", "block.tetra.rack": "工具架", - "block.tetra.rack.description": "物品可以被挂在工具架上。用右键放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在 3x3x3 的范围内才能起效(以加工台向上一个方块为中心)。", + "block.tetra.rack.description": "物品可以被挂在工具架上。用右键放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在3x3x3的范围内才能起效(以加工台向上一个方块为中心)。", "block.tetra.block_geode": "晶洞方块", "item.tetra.geode": "晶洞玉石", + "item.tetra.geode.tooltip": "在加工台上破开,可能得到有价值的材料 \n \n §8掉落物受时运附魔影响", "tetra.break_geode_action.label": "破开", "item.tetra.pristine_diamond": "无瑕钻石", "tetra.shatter_diamond_action.label": "打碎", @@ -627,57 +659,57 @@ "tetra.shatter_lapis_action.label": "打碎", "item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通的品质的宝石 \n \n §8掉落物受时运附魔影响", "item.tetra.dragon_sinew": "龙筋", - "item.tetra.scroll.gem_expertise.prefix": "专制", + "item.tetra.scroll.gem_expertise.prefix": "专论", "item.tetra.scroll.gem_expertise.name": "宝石专长", - "item.tetra.scroll.gem_expertise.description": "由宝石制作的主组件额外增加伤害和效率值", - "item.tetra.scroll.metal_expertise.prefix": "专制", + "item.tetra.scroll.gem_expertise.description": "由宝石制作的主组件额外增加伤害和效率", + "item.tetra.scroll.metal_expertise.prefix": "专论", "item.tetra.scroll.metal_expertise.name": "金属专长", - "item.tetra.scroll.metal_expertise.description": "由金属制作的主组件额外增加伤害和效率值", - "item.tetra.scroll.wood_expertise.prefix": "专制", + "item.tetra.scroll.metal_expertise.description": "由金属制作的主组件额外增加伤害和效率", + "item.tetra.scroll.wood_expertise.prefix": "专论", "item.tetra.scroll.wood_expertise.name": "木专长", - "item.tetra.scroll.wood_expertise.description": "由木制作的主组件额外增加伤害和效率值", - "item.tetra.scroll.stone_expertise.prefix": "专制", + "item.tetra.scroll.wood_expertise.description": "由木制作的主组件额外增加伤害和效率", + "item.tetra.scroll.stone_expertise.prefix": "专论", "item.tetra.scroll.stone_expertise.name": "石专长", - "item.tetra.scroll.stone_expertise.description": "由石制作的主组件额外增加伤害和效率值", - "item.tetra.scroll.fibre_expertise.prefix": "专制", + "item.tetra.scroll.stone_expertise.description": "由石制作的主组件额外增加伤害和效率", + "item.tetra.scroll.fibre_expertise.prefix": "专论", "item.tetra.scroll.fibre_expertise.name": "纤维专长", - "item.tetra.scroll.fibre_expertise.description": "由纤维制作的主组件额外增加伤害和效率值", - "item.tetra.scroll.skin_expertise.prefix": "专制", + "item.tetra.scroll.fibre_expertise.description": "由纤维制作的主组件额外增加伤害和效率", + "item.tetra.scroll.skin_expertise.prefix": "专论", "item.tetra.scroll.skin_expertise.name": "皮革专长", - "item.tetra.scroll.skin_expertise.description": "由皮革制作的主组件额外增加伤害和效率值", - "item.tetra.scroll.bone_expertise.prefix": "专制", + "item.tetra.scroll.skin_expertise.description": "由皮革制作的主组件额外增加伤害和效率", + "item.tetra.scroll.bone_expertise.prefix": "专论", "item.tetra.scroll.bone_expertise.name": "骨专长", - "item.tetra.scroll.bone_expertise.description": "由骨制作的主组件额外增加伤害和效率值", - "item.tetra.scroll.fabric_expertise.prefix": "专制", + "item.tetra.scroll.bone_expertise.description": "由骨制作的主组件额外增加伤害和效率", + "item.tetra.scroll.fabric_expertise.prefix": "专论", "item.tetra.scroll.fabric_expertise.name": "羊毛专长", - "item.tetra.scroll.fabric_expertise.description": "由羊毛制作的主组件额外增加伤害和效率值", - "item.tetra.scroll.scale_expertise.prefix": "专制", + "item.tetra.scroll.fabric_expertise.description": "由羊毛制作的主组件额外增加伤害和效率", + "item.tetra.scroll.scale_expertise.prefix": "专论", "item.tetra.scroll.scale_expertise.name": "鳞专长", - "item.tetra.scroll.scale_expertise.description": "由鳞制作的主组件额外增加伤害和效率值", - "item.tetra.scroll.hammer_efficiency.prefix": "专制", + "item.tetra.scroll.scale_expertise.description": "由鳞制作的主组件额外增加伤害和效率", + "item.tetra.scroll.hammer_efficiency.prefix": "专论", "item.tetra.scroll.hammer_efficiency.name": "锤效率", "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤工具制作或修复组件有时可能会消耗更少的材料", "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", - "item.tetra.scroll.axe_efficiency.prefix": "专制", + "item.tetra.scroll.axe_efficiency.prefix": "专论", "item.tetra.scroll.axe_efficiency.name": "斧效率", "item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料", "item.tetra.scroll.axe_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", - "item.tetra.scroll.cut_efficiency.prefix": "专制", + "item.tetra.scroll.cut_efficiency.prefix": "专论", "item.tetra.scroll.cut_efficiency.name": "刀效率", "item.tetra.scroll.cut_efficiency.description": "使用切割刀制作或修复组件有时可能会消耗更少的材料", "item.tetra.scroll.cut_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", - "item.tetra.scroll.sword/sturdy_guard.prefix": "原理图", + "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", "item.tetra.scroll.sword/sturdy_guard.name": "坚固守卫", "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经普及性很高的剑的变种,但自从那种剑的护手制作工艺失传后,它便演变成了现在的这一加长版本。只要卡准时机,你便能用它阻挡来袭的弹射物", - "item.tetra.scroll.sword/throwing_knife.prefix": "原理图", + "item.tetra.scroll.sword/throwing_knife.prefix": "工艺图纸", "item.tetra.scroll.sword/throwing_knife.name": "飞刀", "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的飞刀", - "item.tetra.scroll.sword/howling.prefix": "原理图", + "item.tetra.scroll.sword/howling.prefix": "工艺图纸", "item.tetra.scroll.sword/howling.name": "风啸剑刃", "item.tetra.scroll.sword/howling.description": "特殊的图表和文字详述了如何修改剑的某些部分,这样当挥舞剑的时候,剑会在持剑者周围产生一个湍流场,从而能够使弹射物偏转", - "item.tetra.scroll.single/points_end.prefix": "原理图", + "item.tetra.scroll.single/points_end.prefix": "工艺图纸", "item.tetra.scroll.single/points_end.name": "尖端", - "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的原理图", + "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的工艺图纸", "item.tetra.scroll.hone_gild_1.prefix": "打磨", "item.tetra.scroll.hone_gild_1.name": "镀金 I", "item.tetra.scroll.hone_gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", @@ -701,43 +733,43 @@ "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器,第I章", "item.tetra.scroll.double/basic_axe/warforge.name": "战斧", "item.tetra.scroll.double/basic_axe/warforge.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", - "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多", + "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/basic_hammer/warforge.prefix": "战争利器,第II章", "item.tetra.scroll.double/basic_hammer/warforge.name": "战锤", "item.tetra.scroll.double/basic_hammer/warforge.description": "它记录了各种强化锤子的战斗能力的方案,能够在加工台中改进锤子", - "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多", + "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/basic_pickaxe/warforge.prefix": "战争利器,第III章", "item.tetra.scroll.double/basic_pickaxe/warforge.name": "战镐", "item.tetra.scroll.double/basic_pickaxe/warforge.description": "它记录了各种强化镐子的战斗能力的方案,能够在加工台中改进镐子", - "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多", + "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/butt/warforge.prefix": "战争利器,第IV章", "item.tetra.scroll.double/butt/warforge.name": "钝尾", "item.tetra.scroll.double/butt/warforge.description": "它记录了各种强化工具尾部的战斗能力的方案,能够在加工台中改进工具尾部", - "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多", + "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/claw/warforge.prefix": "战争利器,第V章", "item.tetra.scroll.double/claw/warforge.name": "爪", "item.tetra.scroll.double/claw/warforge.description": "它记录了各种强化爪子的战斗能力的方案,能够在加工台中改进爪子", - "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多", + "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/hoe/warforge.prefix": "战争利器,第VI章", "item.tetra.scroll.double/hoe/warforge.name": "勾刀", "item.tetra.scroll.double/hoe/warforge.description": "它记录了各种强化锄的战斗能力的方案,能够在加工台中改进锄", - "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多", + "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/sickle/warforge.prefix": "战争利器,第VII章", "item.tetra.scroll.double/sickle/warforge.name": "战争镰刀", "item.tetra.scroll.double/sickle/warforge.description": "它记录了各种强化镰刀的战斗能力的方案,能够在加工台中改进镰刀", - "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多", + "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/adze/warforge.prefix": "战争利器,第VIII章", "item.tetra.scroll.double/adze/warforge.name": "战争扁斧", "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", - "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多", + "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n +一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n +一个基于工具左头部的右键§l技能§r\n\n +一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l技能:§r处决\n造成基于已损失生命值和攻击效果的额外伤害\n\n§l强化:§r超蓄\n技能可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标盔甲\n\n§l技能:§r猛击\n对单一目标造成强力击退,或在很大空间内击打多个敌人\n\n§l强化:§r惯性\n使技能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l技能:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l技能:§r无\n\n§l强化:§r轻盈\n减少了技能蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r盔甲穿透。\n攻击无视部分盔甲\n\n§l技能:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀(锄)§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l技能:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争之镰§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l技能:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时赋予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l技能:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n当在副手使用时,技能会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "合成效果", "item.tetra.scroll.effects.description": "当在附近的加工台合成或强化工具部件时提供某种形式的效果", - "item.tetra.scroll.schematics": "原理图", - "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作原理图", + "item.tetra.scroll.schematics": "工艺图纸", + "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", - "item.tetra.scroll.intricate.description": "必须直接放在加工台上才能工作", + "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能工作", "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(加工台上方中间的两个区域)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "蓄力:%s", @@ -763,11 +795,12 @@ "block.tetra.extractor_piston": "提取活塞", "block.tetra.extractor_pipe": "提取管道", "block.tetra.seeping_bedrock": "渗流基岩", - "block.multiblock_hint.1x2x1": "§8[§71x2x1 多方块§8]", + "block.multiblock_hint.1x2x1": "§8[§71x2x1多方块§8]", "block.tetra.fractured_bedrock": "开裂基岩", "block.tetra.depleted_bedrock": "裂基岩(枯竭)", "block.tetra.chthonic_extractor": "地底提取器", "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", + "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,如寒冷的,沙漠或沼泽生物群系。", "item.tetra.forged_bolt": "螺栓", "tetra.salvage_bolt_action.label": "回收", "item.tetra.forged_beam": "结构横梁", @@ -784,7 +817,7 @@ "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以被连接到锻造锤上提升 1 级锤子的等级", + "item.tetra.combustion_chamber.description": "可以被连接到锻造锤上提升1级锤子的等级", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤合成的主要组件略微提高属性", @@ -802,7 +835,7 @@ "item.tetra.forged_description": "能在下雪群系的地下深处找到", "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", "item.tetra.tooltip_expand": "§7[§8shift§7] §8+", - "item.tetra.tooltip_expanded": "§8[§fshift§8] §f+", + "item.tetra.tooltip_expanded": "§8[§fshift§8]§f+", "tetra.slot.sword/blade": "剑刃", "tetra.slot.sword/hilt": "剑柄", "tetra.slot.sword/guard": "护手", @@ -920,7 +953,7 @@ "tetra.improvement.blade/tempered.prefix": "回火", "tetra.improvement.blade/tempered.description": "攻击时,无视部分盔甲", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", - "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的几率对目标造成 4点的、持续 2 秒的流血伤害。对亡灵类生物无效。", + "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的几率对目标造成4点的、持续2秒的流血伤害。对亡灵类生物无效。", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害。", "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", @@ -934,9 +967,9 @@ "tetra/schematic/sword/shared_blade/hooked_1.name": "切口之钩", "tetra/schematic/sword/shared_blade/hooked_1.description": "在剑刃背刻上缺口,在攻击敌人时能够提供额外的伤害。从背后攻击敌人能够造成暴击。", "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩子 II", - "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至 75%%。", + "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%。", "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩子 III", - "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至 125%%。", + "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%。", "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用给定材料合成的剑柄替换当前的剑柄。\n \n材料§f密度§r增加§f伤害§r。", "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", @@ -991,10 +1024,10 @@ "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力§r]", "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进了剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品。", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能够增加 §f0.15§r的攻速。总完整度与效果等级之间每相差一点,增益减少 §f0.05§r。\n \n材料§f硬度§r增加效果等级。", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能够增加§f0.15§r的攻速。总完整度与效果等级之间每相差一点,增益减少§f0.05§r。\n \n材料§f硬度§r增加效果等级。", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能够增加 0.15 的攻速。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少 0.05。", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能够增加0.15的攻速。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05。", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", "tetra/schematic/sword/reinforced_fuller.description": "使用给定材料对其附加强化镀层。提供额外的完整度并能够降低物品损坏的几率,但是剑会更重,攻击速度更慢。", @@ -1029,21 +1062,21 @@ "tetra.module.sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害。", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升 2 格的横扫之刃攻击范围。", + "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围。", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升 2 格的横扫之刃攻击范围。", + "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围。", "tetra.module.sword/grip_loop.material_name": "%s握环", - "tetra/schematic/sword/short_blade.name": "短剑刃", - "tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃,可以用于合成和副手攻击。\n \n基于材料提供§f切割§r工具的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微减缓§f攻击速度§r和§f猛刺伤害§r。", + "tetra/schematic/sword/short_blade.name": "短剑", + "tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃,可以用于合成和副手攻击。\n \n基于材料提供§f切割§r工具的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微降低§f攻击速度§r和§f猛刺伤害§r。", "tetra/schematic/sword/short_blade.slot1": "剑刃材料", - "tetra.module.sword/short_blade.item_name": "短剑刃", - "tetra.module.sword/short_blade.name": "短剑刃", + "tetra.module.sword/short_blade.item_name": "短剑", + "tetra.module.sword/short_blade.name": "短剑", "tetra.module.sword/short_blade.description": "更短、更轻的剑刃。可用于合成和副手攻击。", - "tetra.module.sword/short_blade.material_name": "%s短剑刃", + "tetra.module.sword/short_blade.material_name": "%s短剑", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", - "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大又重的剑刃,总能在完全蓄力时发动横扫。\n \n材料§f硬度§r增加§f伤害§r并增加§f横扫伤害§r。\n材料§f密度§r增加§f伤害§r,但减缓§f攻击速度§r。", + "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大又重的剑刃,总能在完全蓄力时发动横扫。\n \n材料§f硬度§r增加§f伤害§r并增加§f横扫伤害§r。\n材料§f密度§r增加§f伤害§r,但降低§f攻击速度§r。", "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", @@ -1051,7 +1084,7 @@ "tetra.module.sword/heavy_blade.material_name": "重型%s剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", "tetra/schematic/sword/machete.name": "弯刀", - "tetra/schematic/sword/machete.description": "将剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物。\n \n§f切削效率§r取决于材料并有所增加。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微减缓§f攻击速度§r。", + "tetra/schematic/sword/machete.description": "将剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物。\n \n§f切削效率§r取决于材料并有所增加。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微降低§f攻击速度§r。", "tetra/schematic/sword/machete.slot1": "剑刃材料", "tetra.module.sword/machete.item_name": "弯刀", "tetra.module.sword/machete.name": "弯刀", @@ -1068,9 +1101,9 @@ "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:挖掘效率", "tetra.improvement.stonecutter_hone/efficiency.description": "增加挖掘效率", "tetra.improvement.stonecutter_hone/tier.name": "打磨:挖掘等级", - "tetra.improvement.stonecutter_hone/tier.description": "增加挖掘等级 1", + "tetra.improvement.stonecutter_hone/tier.description": "增加挖掘等级1", "tetra/schematic/sword/throwing_knife.name": "飞刀", - "tetra/schematic/sword/throwing_knife.description": "制作一个平衡良好的刀片,非常适合投掷。\n \n基于材料提升§f切割§r工具性能,降低了切割速度。\n材料 §f硬度§r增加§f伤害§r,降低攻速。\n材料 §f密度§r略微增加§f投掷伤害§r.", + "tetra/schematic/sword/throwing_knife.description": "制作一个平衡良好的刀片,非常适合投掷。\n \n基于材料提升§f切割§r工具性能,降低了切割速度。\n材料§f硬度§r增加§f伤害§r,降低攻速。\n材料§f密度§r略微增加§f投掷伤害§r.", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", "tetra.module.sword/throwing_knife.item_name": "飞刀", "tetra.module.sword/throwing_knife.name": "飞刀", @@ -1143,9 +1176,9 @@ "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加 1。", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1。", "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", - "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加 1", + "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加1", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:掘土效率 I", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加掘土的效率。", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:掘土效率 II", @@ -1159,9 +1192,9 @@ "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:掘土效率", "tetra.improvement.head_hone/shovel_efficiency.description": "增加掘土的效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:掘土等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,增加掘土等级 1。", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,增加掘土等级1。", "tetra.improvement.head_hone/shovel_tier.name": "打磨:掘土等级", - "tetra.improvement.head_hone/shovel_tier.description": "增加掘土等级 1", + "tetra.improvement.head_hone/shovel_tier.description": "增加掘土等级1", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:挖掘效率 I", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加挖掘的效率。", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:挖掘效率 II", @@ -1175,13 +1208,13 @@ "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:挖掘效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加 1。", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加1。", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:挖掘等级", - "tetra.improvement.head_hone/pickaxe_tier.description": "使挖掘等级增加 1", + "tetra.improvement.head_hone/pickaxe_tier.description": "使挖掘等级增加1", "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:锤子等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加 1。", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加1。", "tetra.improvement.head_hone/hammer_tier.name": "打磨:锤子等级", - "tetra.improvement.head_hone/hammer_tier.description": "增加锤子等级 1", + "tetra.improvement.head_hone/hammer_tier.description": "增加锤子等级1", "tetra/schematic/double/warforge.name": "战争铸造", "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的技能。", "tetra.improvement.double/warforged.name": "战争铸造", @@ -1201,7 +1234,7 @@ "tetra.synergy.double/guisarme": "勾刀", "tetra.synergy.double/warsickle": "战争镰刀", "tetra/schematic/double/basic_handle/basic_handle.name": "基础手柄", - "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部。\n \n材料§f密度§r略微减缓§f攻击速度§r。", + "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部。\n \n材料§f密度§r略微降低§f攻击速度§r。", "tetra/schematic/double/basic_handle/basic_handle.slot1": "手柄材料", "tetra.module.double/basic_handle.name": "基础手柄", "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源。", @@ -1217,15 +1250,15 @@ "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", "tetra/schematic/double/basic_handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加 4%%。", + "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加4%%。", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从 4%% 增加到 9%%。", + "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%。", "tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从 9%% 增加到 13%%。", + "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从9%%增加到13%%。", "tetra/schematic/double/basic_handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到 18%%。", + "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到18%%。", "tetra/schematic/double/basic_handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到 22%%。", + "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到22%%。", "tetra.improvement.handle_hone/speed.name": "打磨:速度", "tetra.improvement.handle_hone/speed.description": "增加挥动速度", "tetra.improvement.basic_handle/soot.name": "烟墨", @@ -1304,7 +1337,7 @@ "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件物品,和回收。\n§f锤子效率§r取决于材料。材料§f硬度§r增加§f伤害§r。材料§f密度§r增加§f伤害§r,但减缓§f攻击速度§r。\n双锤头提供额外的一级§f锤子等级§r。", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件物品,和回收。\n§f锤子效率§r取决于材料。材料§f硬度§r增加§f伤害§r。材料§f密度§r增加§f伤害§r,但降低§f攻击速度§r。\n双锤头提供额外的一级§f锤子等级§r。", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", @@ -1349,13 +1382,13 @@ "tetra.slot.single/binding": "绑定", "tetra.synergy.single/javelin": "投枪", "tetra/schematic/single/handle/basic_handle.name": "基础手柄", - "tetra/schematic/single/handle/basic_handle.description": "用给定材料合成的基础手柄来替换手柄。\n \n基于材料提供完整度。材料§f密度§r略微减缓§f攻击速度§r。", + "tetra/schematic/single/handle/basic_handle.description": "用给定材料合成的基础手柄来替换手柄。\n \n基于材料提供完整度。材料§f密度§r略微降低§f攻击速度§r。", "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料", "tetra.module.single/basic_handle.name": "基础手柄", "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源。", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但比其他手柄提供更少的完整度。\n \n基于材料提供完整度。材料§f密度§r增加§f投掷伤害§r,但略微减缓§f攻击速度§r。", + "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但比其他手柄提供更少的完整度。\n \n基于材料提供完整度。材料§f密度§r增加§f投掷伤害§r,但略微降低§f攻击速度§r。", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但使物品能够被投掷出去。手柄是完整度的主要来源。", @@ -1363,7 +1396,7 @@ "tetra.variant.light_handle/prismarine": "海晶石轻手柄", "tetra.variant.light_handle/stick": "劣质轻手柄", "tetra/schematic/single/handle/long_handle.name": "长手柄", - "tetra/schematic/single/handle/long_handle.description": "用给定材料合成的长手柄来替换手柄。长手柄提供更远的攻击范围。\n \n基于材料提供完整度。材料§f韧性§r和§f硬度§r增加§f使用范围§r。\n材料§f密度§r略微减缓§f攻击速度§r。", + "tetra/schematic/single/handle/long_handle.description": "用给定材料合成的长手柄来替换手柄。长手柄提供更远的攻击范围。\n \n基于材料提供完整度。材料§f韧性§r和§f硬度§r增加§f使用范围§r。\n材料§f密度§r略微降低§f攻击速度§r。", "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", "tetra.module.single/long_handle.name": "长手柄", "tetra.module.single/long_handle.description": "长手柄提供更远的攻击范围。手柄是完整度的主要来源。", @@ -1424,7 +1457,7 @@ "tetra.module.single/basic_shovel.material_name": "%s锹", "tetra.module.single/basic_shovel.prefix": "%s", "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", - "tetra/schematic/single/head/spearhead/spearhead.description": "用给定材料合成矛头。可以造成伤害。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r,但略微减缓§f攻击速度§r。", + "tetra/schematic/single/head/spearhead/spearhead.description": "用给定材料合成矛头。可以造成伤害。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r,但略微降低§f攻击速度§r。", "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料", "tetra.module.single/spearhead.item_name": "矛", "tetra.module.single/spearhead.name": "矛头", @@ -1436,20 +1469,20 @@ "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识已经年久失传。", "tetra.variant.trident/trident": "三叉戟", "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", - "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的几率对目标造成 4点的、持续 2 秒的流血伤害。对亡灵类生物无效。", + "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的几率对目标造成4点的、持续2秒的流血伤害。对亡灵类生物无效。", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到 8点。", + "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到8点。", "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害提高到 16点。", + "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害提高到16点。", "tetra.improvement.spearhead/serrated.name": "锯齿", "tetra.improvement.spearhead/serrated.prefix": "锯齿", "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", "tetra/schematic/single/head/spearhead/tempered_1.name": "回火", "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害。", "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:淬火 II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步淬火,增加穿透盔甲的伤害量到 3。", + "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步淬火,增加穿透盔甲的伤害量到3。", "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:淬火 III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步淬火,增加穿透盔甲的伤害量到 5。", + "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步淬火,增加穿透盔甲的伤害量到5。", "tetra.improvement.spearhead/tempered.name": "回火", "tetra.improvement.spearhead/tempered.prefix": "回火", "tetra.improvement.spearhead/tempered.description": "无视盔甲进行攻击", @@ -1612,9 +1645,9 @@ "tetra.variant.basic_string/leather": "皮革绳", "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", - "tetra/schematic/bow/stave/straight_stave.name": "直拉弓 2137", + "tetra/schematic/bow/stave/straight_stave.name": "直拉弓", "tetra/schematic/bow/stave/straight_stave.description": "用给定材料合成的直拉弓弓材来替换弓材。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。", - "tetra/schematic/bow/stave/straight_stave.slot1": "材料 2139", + "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", "tetra.module.bow/straight_stave.name": "直拉弓弓材", "tetra.module.bow/straight_stave.description": "一根直拉弓弓材。", @@ -1692,7 +1725,7 @@ "tetra.tweak.bow/adjustable_strength.left": "松", "tetra.tweak.bow/adjustable_strength.right": "紧", "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台", - "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在 0.5 秒内只能受到一次伤害。\n \n材料§f硬度§r增加§f弹射物数量§r。\n材料§f韧性§r§f散布§r。", + "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害。\n \n材料§f硬度§r增加§f弹射物数量§r。\n材料§f韧性§r§f散布§r。", "tetra/schematic/bow/riser/extended_rest.slot1": "材料", "tetra.module.bow/extended_rest.name": "扩展箭台", "tetra.module.bow/extended_rest.description": "扩展箭台允许一次射出多支箭", @@ -1930,7 +1963,7 @@ "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物。", "tetra.module.shield/sturdy_boss.material_name": "坚固%s盾心", "tetra/schematic/shield/spike.name": "尖刺", - "tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者。\n \n材料 §f硬度§r增加 §f反射伤害§r。\n材料§f密度§r降低§f反伤概率§r并增加§f冷却时间§r。", + "tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者。\n \n材料§f硬度§r增加§f反射伤害§r。\n材料§f密度§r降低§f反伤概率§r并增加§f冷却时间§r。", "tetra/schematic/shield/spike.slot1": "材料", "tetra.module.shield/spike.name": "尖刺", "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者。", @@ -1988,6 +2021,7 @@ "tetra.advancements.spelunking.suspend_bow.title": "平面交叉", "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个船首稳定器", "tetra.advancements.spelunking.geode.title": "中空固体", + "tetra.advancements.spelunking.geode.description": "在地下深处找到一块晶洞玉石", "tetra.advancements.spelunking.geode_open.title": "砸开矿物", "tetra.advancements.spelunking.geode_open.description": "升级木锤并用它在加工台上破开一块晶洞玉石", "tetra.advancements.spelunking.hammer_fix.title": "维修机械", @@ -1997,13 +2031,13 @@ "tetra.advancements.spelunking.hammer_unjam.title": "获得维护", "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少四级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", - "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升 1 级锤子等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", + "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤子等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", - "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来合成一个需要至少 5 级的锤子的组件", + "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来合成一个需要至少5级的锤子的组件", "tetra.advancements.spelunking.hammer_remove.title": "爪形指", "tetra.advancements.spelunking.hammer_remove.description": "使用羊角头从锻造锤上拆下一个升级", "tetra.advancements.spelunking.loot_ruins.title": "回收协议", - "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集附魔的 6 级锤子采集遗迹中的方块", + "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集附魔的6级锤子采集遗迹中的方块", "tetra.advancements.spelunking.pristine_socket.title": "高昂的维修费", "tetra.advancements.spelunking.pristine_socket.description": "在晶洞玉石里找到一颗无瑕宝石并用它镶嵌一把剑或工具", "tetra.advancements.spelunking.refill_cell.title": "热力传输", @@ -2013,17 +2047,17 @@ "tetra.advancements.spelunking.find_scroll.title": "获取知识", "tetra.advancements.spelunking.find_scroll.description": "从世界中找到一个卷轴或从村民那里购买一个", "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约的制作", - "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专制\n\n§7由升级的村民出售", + "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专论\n\n§7由升级的村民出售", "tetra.advancements.spelunking.find_scroll_expertise.title": "巨著", - "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专制\n\n§7由2级以上的村民出售", + "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专论\n\n§7由2级以上的村民出售", "tetra.advancements.spelunking.find_scroll_gild.title": "神秘附加", - "tetra.advancements.spelunking.find_scroll_gild.description": "在地狱堡垒找到一张镀金卷轴", + "tetra.advancements.spelunking.find_scroll_gild.description": "在下界堡垒找到一张镀金卷轴", "tetra.advancements.spelunking.find_scroll_howling.title": "风啸剑刃", - "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃原理图", + "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃工艺图纸", "tetra.advancements.spelunking.find_scroll_sturdy.title": "再次获取知识", - "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固守护原理图", + "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固守护工艺图纸", "tetra.advancements.spelunking.find_scroll_throwing.title": "完美平衡", - "tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到飞刀原理图", + "tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到飞刀工艺图纸", "tetra.advancements.spelunking.find_scroll_warforge.title": "战争利器", "tetra.advancements.spelunking.find_scroll_warforge.description": "在堡垒遗迹中或者和猪灵交易得到一章《战争利器》", "tetra.advancements.upgrades.root.title": "基础工艺(§7Tetra§r)", @@ -2035,17 +2069,21 @@ "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具", "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定", "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", - "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(任意类型的石头),石锤子提供 2 级的锤击功能\n\n§7可以在合成台中以和木锤相似的方法合成", + "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在合成台中以和木锤相似的方法合成", "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", - "tetra.advancements.upgrades.hammer_3.description": "合成一把双头铁锤子,铁锤子提供 3 级的锤击功能\n\n§7只能在加工台中合成,合成时背包中需要有第二把锤子", + "tetra.advancements.upgrades.hammer_3.description": "合成一把双头铁锤子,铁锤子提供3级的锤击功能\n\n§7只能在加工台中合成,合成时背包中需要有第二把锤子", "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", - "tetra.advancements.upgrades.hammer_4.description": "合成一把双头黑石锤子,黑石锤子提供 4 级的锤击功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", + "tetra.advancements.upgrades.hammer_4.description": "合成一把双头黑石锤子,黑石锤子提供4级的锤击功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", + "tetra.advancements.upgrades.hammer_5.title": "锤子 V(黑曜石)", + "tetra.advancements.upgrades.hammer_5.description": "使用一台升级了的锻造锤合成一把双头黑曜石锤子,黑曜石锤子提供5级的锤击功能\n\n§7可以在洞穴探险进度选项卡找到关于锻造锤的信息", + "tetra.advancements.upgrades.hammer_6.title": "锤子 VI(下界合金)", + "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤合成一把双头下界合金锤子,下界合金锤子提供6级的锤击功能", "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复。\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以被打磨,然后在加工台上打磨它", "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满", - "tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害打磨到 5 级", + "tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害打磨到5级", "tetra.advancements.upgrades.sword_improvement_hone.title": "好事成双!", "tetra.advancements.upgrades.sword_improvement_hone.description": "改进一个剑的组件,然后打磨来增强它的效果。", "tetra.advancements.upgrades.sword_integrity.title": "严丝合缝", @@ -2092,5 +2130,444 @@ "tetra.tweak.scanner/adjustable_span.label": "范围", "tetra.tweak.scanner/adjustable_span.tooltip": "修改竖直或水平范围的优先级。", "tetra.tweak.scanner/adjustable_span.left": "竖直", - "tetra.tweak.scanner/adjustable_span.right": "水平" -} \ No newline at end of file + "tetra.tweak.scanner/adjustable_span.right": "水平", + "tetra.localization.comment_generated": "#NULL!", + "tetra.improvement.enchantment/vanishing_curse.name": "§5消失诅咒", + "tetra.improvement.enchantment/sharpness.name": "锋利", + "tetra.improvement.destabilized/sharpness.name": "§5去稳化:锋利", + "tetra.improvement.destabilized/sharpness.description": "削弱锋利附魔的效果", + "tetra.improvement.enchantment/smite.name": "亡灵杀手", + "tetra.improvement.destabilized/smite.name": "§5去稳化:亡灵杀手", + "tetra.improvement.destabilized/smite.description": "削弱亡灵杀手附魔的效果", + "tetra.improvement.enchantment/bane_of_arthropods.name": "节肢杀手", + "tetra.improvement.destabilized/bane_of_arthropods.name": "§5去稳化:节肢杀手", + "tetra.improvement.destabilized/bane_of_arthropods.description": "削弱节肢杀手附魔的效果", + "tetra.improvement.enchantment/knockback.name": "击退", + "tetra.improvement.destabilized/knockback.name": "§5去稳化:击退", + "tetra.improvement.destabilized/knockback.description": "削弱击退附魔的效果", + "tetra.improvement.enchantment/mending.name": "经验修补", + "tetra.improvement.enchantment/fire_aspect.name": "火焰附加", + "tetra.improvement.destabilized/fire_aspect.name": "§5去稳化:火焰附加", + "tetra.improvement.destabilized/fire_aspect.description": "降低火焰附加附魔的效果", + "tetra.improvement.enchantment/looting.name": "抢夺", + "tetra.improvement.destabilized/looting.name": "§5去稳化:抢夺", + "tetra.improvement.destabilized/looting.description": "降低抢夺附魔的效果", + "tetra.improvement.enchantment/sweeping.name": "横扫之刃", + "tetra.improvement.destabilized/sweeping.name": "§5去稳化:横扫之刃", + "tetra.improvement.destabilized/sweeping.description": "削弱横扫之刃附魔的效果", + "tetra.improvement.enchantment/loyalty.name": "忠诚", + "tetra.improvement.destabilized/loyalty.name": "§5去稳化:忠诚", + "tetra.improvement.destabilized/loyalty.description": "削弱忠诚附魔的效果", + "tetra.improvement.enchantment/impaling.name": "穿刺", + "tetra.improvement.destabilized/impaling.name": "§5去稳化:穿刺", + "tetra.improvement.destabilized/impaling.description": "削弱穿刺附魔的效果", + "tetra.improvement.enchantment/riptide.name": "激流", + "tetra.improvement.destabilized/riptide.name": "§5去稳化:激流", + "tetra.improvement.destabilized/riptide.description": "削弱激流附魔的效果", + "tetra.improvement.enchantment/channeling.name": "引雷", + "tetra.improvement.enchantment/efficiency.name": "效率", + "tetra.improvement.destabilized/efficiency.name": "§5去稳化:效率", + "tetra.improvement.destabilized/efficiency.description": "削弱效率附魔的效果", + "tetra.improvement.enchantment/silk_touch.name": "精准采集", + "tetra.improvement.enchantment/unbreaking.name": "耐久", + "tetra.improvement.destabilized/unbreaking.name": "§5去稳化:耐久", + "tetra.improvement.destabilized/unbreaking.description": "削弱耐久附魔的效果", + "tetra.improvement.enchantment/fortune.name": "时运", + "tetra.improvement.destabilized/fortune.name": "§5去稳化:时运", + "tetra.improvement.destabilized/fortune.description": "削弱时运附魔的效果", + "tetra.improvement.enchantment/power.name": "力量", + "tetra.improvement.destabilized/power.name": "§5去稳化:力量", + "tetra.improvement.destabilized/power.description": "削弱力量附魔的效果", + "tetra.improvement.enchantment/punch.name": "冲击", + "tetra.improvement.destabilized/punch.name": "§5去稳化:冲击", + "tetra.improvement.destabilized/punch.description": "削弱冲击附魔的效果", + "tetra.improvement.enchantment/flame.name": "火矢", + "tetra.improvement.enchantment/infinity.name": "无限", + "tetra.improvement.enchantment/multishot.name": "多重射击", + "tetra.improvement.enchantment/multishot.description": "射出两个额外的弹射物", + "tetra.improvement.enchantment/quick_charge.name": "快速装填", + "tetra.improvement.enchantment/quick_charge.description": "缩短装填的时间", + "tetra.improvement.destabilized/quick_charge.name": "§5去稳化:快速装填", + "tetra.improvement.destabilized/quick_charge.description": "削弱快速装填附魔的效果", + "tetra.improvement.enchantment/piercing.name": "穿透", + "tetra.improvement.enchantment/piercing.description": "使用魔咒增强穿透效果", + "tetra.improvement.destabilized/piercing.name": "§5去稳化:穿透", + "tetra.improvement.destabilized/piercing.description": "削弱穿透附魔的效果", + "tetra.improvement.enchantment/xercamod_enchantment_grappling.name": "钩索", + "tetra.improvement.enchantment/xercamod_enchantment_grappling.description": "钩索魔咒,允许你以障碍物为目标,并将自己作为一个爪钩向障碍物发射。", + "tetra.improvement.enchantment/xercamod_enchantment_heavy.name": "重量打击", + "tetra.improvement.enchantment/xercamod_enchantment_heavy.description": "战锤魔咒。增加伤害和反击能力,但蓄力会更久", + "tetra.improvement.destabilized/xercamod_enchantment_heavy.name": "§5去稳化:重量打击", + "tetra.improvement.destabilized/xercamod_enchantment_heavy.description": "削弱重量打击附魔的效果", + "tetra.improvement.enchantment/xercamod_enchantment_maim.name": "残疾", + "tetra.improvement.enchantment/xercamod_enchantment_maim.description": "战锤魔咒。击中时使敌方残废,并施加一个减速效果", + "tetra.improvement.destabilized/xercamod_enchantment_maim.name": "§5去稳化:残疾", + "tetra.improvement.destabilized/xercamod_enchantment_maim.description": "削弱残疾附魔的效果", + "tetra.improvement.enchantment/xercamod_enchantment_quake.name": "颤抖", + "tetra.improvement.enchantment/xercamod_enchantment_quake.description": "战锤魔咒。允许你瞄准地面。当你击中地面时,目标点周围的所有生物都会根据他们的接近程度受到伤害,并从那个点被击退。", + "tetra.improvement.destabilized/xercamod_enchantment_quake.name": "§5去稳化:颤抖", + "tetra.improvement.destabilized/xercamod_enchantment_quake.description": "削弱颤抖附魔的效果", + "tetra.improvement.enchantment/xercamod_enchantment_quick.name": "轻巧", + "tetra.improvement.enchantment/xercamod_enchantment_quick.description": "战锤魔咒。使你更快地举起锤子", + "tetra.improvement.destabilized/xercamod_enchantment_quick.name": "§5去稳化:轻巧", + "tetra.improvement.destabilized/xercamod_enchantment_quick.description": "削弱轻巧附魔的效果", + "tetra.improvement.enchantment/xercamod_enchantment_uppercut.name": "挑飞", + "tetra.improvement.enchantment/xercamod_enchantment_uppercut.description": "战锤魔咒。在战锤中添加一个“击飞”组件,将目标向上挑飞", + "tetra.improvement.destabilized/xercamod_enchantment_uppercut.name": "§5去稳化:挑飞", + "tetra.improvement.destabilized/xercamod_enchantment_uppercut.description": "削弱挑飞附魔的效果", + "tetra.improvement.enchantment/ma-enchants_curse_breaking.name": "§5损坏诅咒", + "tetra.improvement.enchantment/ma-enchants_curse_breaking.description": "你的工具损坏得更快。", + "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.name": "§5掉落诅咒", + "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.description": "当你的工具挖掘或攻击时有几率掉落。", + "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.name": "§5恐水诅咒", + "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.description": "在水里将会持续受到伤害。", + "tetra.improvement.enchantment/ma-enchants_curse_death.name": "§5死亡诅咒", + "tetra.improvement.enchantment/ma-enchants_curse_death.description": "在装备或手持时造成大量的伤害。", + "tetra.improvement.enchantment/ma-enchants_reinforced_tip.name": "顶部强化", + "tetra.improvement.enchantment/ma-enchants_reinforced_tip.description": "增加挖掘黑曜石的速度。", + "tetra.improvement.destabilized/ma-enchants_reinforced_tip.name": "§5去稳化:顶部强化", + "tetra.improvement.destabilized/ma-enchants_reinforced_tip.description": "削弱顶部强化附魔的效果", + "tetra.improvement.enchantment/ma-enchants_stone_mending.name": "石头修补", + "tetra.improvement.enchantment/ma-enchants_stone_mending.description": "挖掘石头时有几率恢复耐久。", + "tetra.improvement.destabilized/ma-enchants_stone_mending.name": "§5去稳化:石头修补", + "tetra.improvement.destabilized/ma-enchants_stone_mending.description": "削弱石头修补附魔的效果", + "tetra.improvement.enchantment/ma-enchants_lumberjack.name": "伐木工", + "tetra.improvement.enchantment/ma-enchants_lumberjack.description": "一次就能砍倒整棵树。", + "tetra.improvement.enchantment/ma-enchants_momentum.name": "惯性", + "tetra.improvement.enchantment/ma-enchants_momentum.description": "连续挖掘同样方块的增加挖掘速度。", + "tetra.improvement.enchantment/ma-enchants_butchering.name": "屠夫", + "tetra.improvement.enchantment/ma-enchants_butchering.description": "对动物造成额外伤害", + "tetra.improvement.destabilized/ma-enchants_butchering.name": "§5去稳化:屠夫", + "tetra.improvement.destabilized/ma-enchants_butchering.description": "削弱屠夫附魔的效果", + "tetra.improvement.enchantment/ma-enchants_true_shot.name": "神箭手", + "tetra.improvement.enchantment/ma-enchants_true_shot.description": "射出的箭不受重力影响。", + "tetra.improvement.enchantment/ma-enchants_quick_draw.name": "快速射击", + "tetra.improvement.enchantment/ma-enchants_quick_draw.description": "拉弓更快。", + "tetra.improvement.destabilized/ma-enchants_quick_draw.name": "§5去稳化:快速射击", + "tetra.improvement.destabilized/ma-enchants_quick_draw.description": "削弱快速射击附魔的效果", + "tetra.improvement.enchantment/ma-enchants_floating.name": "漂浮", + "tetra.improvement.enchantment/ma-enchants_floating.description": "攻击时造成漂浮效果。", + "tetra.improvement.destabilized/ma-enchants_floating.name": "§5去稳化:漂浮", + "tetra.improvement.destabilized/ma-enchants_floating.description": "削弱漂浮附魔的效果", + "tetra.improvement.enchantment/ma-enchants_paralysis.name": "麻痹", + "tetra.improvement.enchantment/ma-enchants_paralysis.description": "攻击时造成麻痹效果,限制移动,跳跃和攻击。", + "tetra.improvement.destabilized/ma-enchants_paralysis.name": "§5去稳化:麻痹", + "tetra.improvement.destabilized/ma-enchants_paralysis.description": "削弱麻痹附魔的效果", + "tetra.improvement.enchantment/ma-enchants_detonation.name": "爆炸", + "tetra.improvement.destabilized/ma-enchants_detonation.name": "§5去稳化:爆炸", + "tetra.improvement.destabilized/ma-enchants_detonation.description": "削弱爆炸附魔的效果", + "tetra.improvement.enchantment/ma-enchants_combo.name": " 连击", + "tetra.improvement.enchantment/ma-enchants_combo.description": "连续攻击时提高伤害,攻击到空气或者方块时重置效果。", + "tetra.improvement.enchantment/ma-enchants_faster_attack.name": "快速攻击", + "tetra.improvement.enchantment/ma-enchants_faster_attack.description": "增加攻击速度。", + "tetra.improvement.destabilized/ma-enchants_faster_attack.name": "§5去稳化:快速攻击", + "tetra.improvement.destabilized/ma-enchants_faster_attack.description": "削弱快速攻击附魔的效果", + "tetra.improvement.enchantment/ma-enchants_lifesteal.name": "生命偷取", + "tetra.improvement.enchantment/ma-enchants_lifesteal.description": "根据造成的伤害恢复生命值。", + "tetra.improvement.enchantment/ma-enchants_ice_aspect.name": "冰冻", + "tetra.improvement.enchantment/ma-enchants_ice_aspect.description": "减缓敌人的速度。", + "tetra.improvement.destabilized/ma-enchants_ice_aspect.name": "§5去稳化:冰冻", + "tetra.improvement.destabilized/ma-enchants_ice_aspect.description": "削弱冰冻附魔的效果", + "tetra.improvement.enchantment/ma-enchants_wisdom.name": "智慧", + "tetra.improvement.enchantment/ma-enchants_wisdom.description": "杀死生物时获得更多经验值", + "tetra.improvement.destabilized/ma-enchants_wisdom.name": "§5去稳化:智慧", + "tetra.improvement.destabilized/ma-enchants_wisdom.description": "削弱智慧附魔的效果", + "tetra.improvement.enchantment/ma-enchants_blazing_walker.name": "烈焰行者", + "tetra.improvement.enchantment/ma-enchants_blazing_walker.description": "行走时暂时将熔岩变为圆石。", + "tetra.improvement.destabilized/ma-enchants_blazing_walker.name": "§5去稳化:烈焰行者", + "tetra.improvement.destabilized/ma-enchants_blazing_walker.description": "削弱烈焰行者附魔的效果", + "tetra.improvement.enchantment/ma-enchants_step_assist.name": "爬坡", + "tetra.improvement.enchantment/ma-enchants_step_assist.description": "可以行走上1格高的方块而无需跳跃。", + "tetra.improvement.enchantment/ma-enchants_night_vision.name": "夜视", + "tetra.improvement.enchantment/ma-enchants_night_vision.description": "穿戴时提供夜视效果。", + "tetra.improvement.enchantment/ma-enchants_multi_jump.name": "多段跳", + "tetra.improvement.enchantment/ma-enchants_multi_jump.description": "可以在空气中连续跳跃。", + "tetra.improvement.destabilized/ma-enchants_multi_jump.name": "§5去稳化:多段跳", + "tetra.improvement.destabilized/ma-enchants_multi_jump.description": "削弱多段跳附魔的效果", + "tetra.improvement.enchantment/ma-enchants_timeless.name": "永恒", + "tetra.improvement.enchantment/ma-enchants_timeless.description": "附魔的物品掉落在地上不会在一段时间后消失。", + "tetra.improvement.enchantment/bluepower_vorpal.name": "斩首", + "tetra.improvement.enchantment/bluepower_vorpal.description": "增加生物和玩家死亡时掉落头颅的几率。", + "tetra.improvement.destabilized/bluepower_vorpal.name": "§5去稳化:斩首", + "tetra.improvement.destabilized/bluepower_vorpal.description": "削弱斩首附魔的效果", + "tetra.improvement.enchantment/bluepower_disjunction.name": "解离", + "tetra.improvement.enchantment/bluepower_disjunction.description": "对末影人和末影龙的伤害增加。", + "tetra.improvement.destabilized/bluepower_disjunction.name": "§5去稳化:解离", + "tetra.improvement.destabilized/bluepower_disjunction.description": "削弱解离附魔的效果", + "tetra.improvement.enchantment/ation_magic_protection.name": "魔法保护", + "tetra.improvement.enchantment/ensorcellation_magic_protection.description": "削弱受到的魔法伤害", + "tetra.improvement.destabilized/ensorcellation_magic_protection.name": "§5去稳化:魔法保护", + "tetra.improvement.destabilized/ensorcellation_magic_protection.description": "削弱魔法保护附魔的效果", + "tetra.improvement.enchantment/ensorcellation_displacement.name": "移位", + "tetra.improvement.enchantment/ensorcellation_displacement.description": "随机传送攻击者", + "tetra.improvement.destabilized/ensorcellation_displacement.name": "§5去稳化:移位", + "tetra.improvement.destabilized/ensorcellation_displacement.description": "削弱移位附魔的效果", + "tetra.improvement.enchantment/ensorcellation_fire_rebuke.name": "炽焰之斥", + "tetra.improvement.enchantment/ensorcellation_fire_rebuke.description": "击退时点燃目标。", + "tetra.improvement.destabilized/ensorcellation_fire_rebuke.name": "§5去稳化:炽焰之斥", + "tetra.improvement.destabilized/ensorcellation_fire_rebuke.description": "削弱炽焰之斥附魔的效果", + "tetra.improvement.enchantment/ensorcellation_frost_rebuke.name": "霜冻之斥", + "tetra.improvement.enchantment/ensorcellation_frost_rebuke.description": "降低攻击者的速度并削弱他们", + "tetra.improvement.destabilized/ensorcellation_frost_rebuke.name": "§5去稳化:霜冻之斥", + "tetra.improvement.destabilized/ensorcellation_frost_rebuke.description": "削弱霜冻之斥附魔的效果", + "tetra.improvement.enchantment/ensorcellation_air_affinity.name": "空中速掘", + "tetra.improvement.enchantment/ensorcellation_air_affinity.description": "移除不在地面时对采集速度的负面效果", + "tetra.improvement.enchantment/ensorcellation_gourmand.name": "美食家", + "tetra.improvement.enchantment/ensorcellation_gourmand.description": "食物吃起来更具有营养,更让人满足", + "tetra.improvement.destabilized/ensorcellation_gourmand.name": "§5去稳化:美食家", + "tetra.improvement.destabilized/ensorcellation_gourmand.description": "削弱美食家附魔的效果", + "tetra.improvement.enchantment/ensorcellation_reach.name": "延伸", + "tetra.improvement.enchantment/ensorcellation_reach.description": "增加持有者与方块交互的距离", + "tetra.improvement.destabilized/ensorcellation_reach.name": "§5去稳化:延伸", + "tetra.improvement.destabilized/ensorcellation_reach.description": "削弱延伸附魔的效果", + "tetra.improvement.enchantment/ensorcellation_vitality.name": "活力", + "tetra.improvement.enchantment/ensorcellation_vitality.description": "增加穿戴者的最大生命值", + "tetra.improvement.destabilized/ensorcellation_vitality.name": "§5去稳化:活力", + "tetra.improvement.destabilized/ensorcellation_vitality.description": "削弱活力附魔的效果", + "tetra.improvement.enchantment/ensorcellation_damage_ender.name": "末影杀手", + "tetra.improvement.enchantment/ensorcellation_damage_ender.description": "增加对末影生物的伤害并抑制其传送", + "tetra.improvement.destabilized/ensorcellation_damage_ender.name": "§5去稳化:末影杀手", + "tetra.improvement.destabilized/ensorcellation_damage_ender.description": "削弱末影杀手附魔的效果", + "tetra.improvement.enchantment/ensorcellation_damage_illager.name": "灾厄杀手", + "tetra.improvement.enchantment/ensorcellation_damage_illager.description": "增加对灾厄村民的伤害", + "tetra.improvement.destabilized/ensorcellation_damage_illager.name": "§5去稳化:灾厄杀手", + "tetra.improvement.destabilized/ensorcellation_damage_illager.description": "削弱灾厄杀手附魔的效果", + "tetra.improvement.enchantment/ensorcellation_damage_villager.name": "村庄杀手", + "tetra.improvement.enchantment/ensorcellation_damage_villager.description": "增加对村民生物的伤害", + "tetra.improvement.destabilized/ensorcellation_damage_villager.name": "§5去稳化:村庄杀手", + "tetra.improvement.destabilized/ensorcellation_damage_villager.description": "削弱村庄杀手附魔的效果", + "tetra.improvement.enchantment/ensorcellation_cavalier.name": "骑士", + "tetra.improvement.enchantment/ensorcellation_cavalier.description": "骑乘时增加伤害", + "tetra.improvement.destabilized/ensorcellation_cavalier.name": "§5去稳化:骑士", + "tetra.improvement.destabilized/ensorcellation_cavalier.description": "削弱骑士附魔的效果", + "tetra.improvement.enchantment/ensorcellation_frost_aspect.name": "冰霜附加", + "tetra.improvement.enchantment/ensorcellation_frost_aspect.description": "减缓并弱化目标", + "tetra.improvement.destabilized/ensorcellation_frost_aspect.name": "§5去稳化:冰霜附加", + "tetra.improvement.destabilized/ensorcellation_frost_aspect.description": "削弱冰霜附加附魔的效果", + "tetra.improvement.enchantment/ensorcellation_leech.name": "吸血", + "tetra.improvement.enchantment/ensorcellation_leech.description": "当当杀死生物时恢复生命值", + "tetra.improvement.destabilized/ensorcellation_leech.name": "§5去稳化:吸血", + "tetra.improvement.destabilized/ensorcellation_leech.description": "削弱吸血附魔的效果", + "tetra.improvement.enchantment/ensorcellation_magic_edge.name": "魔法之刃", + "tetra.improvement.enchantment/ensorcellation_magic_edge.description": "略微增加伤害,并将伤害转化为魔法伤害", + "tetra.improvement.destabilized/ensorcellation_magic_edge.name": "§5去稳化:魔法之刃", + "tetra.improvement.destabilized/ensorcellation_magic_edge.description": "削弱魔法之刃附魔的效果", + "tetra.improvement.enchantment/ensorcellation_vorpal.name": "斩首", + "tetra.improvement.enchantment/ensorcellation_vorpal.description": "随机造成高额伤害和斩首效果", + "tetra.improvement.destabilized/ensorcellation_vorpal.name": "§5去稳化:斩首", + "tetra.improvement.destabilized/ensorcellation_vorpal.description": "削弱斩首附魔的效果", + "tetra.improvement.enchantment/ensorcellation_excavating.name": "范围挖掘", + "tetra.improvement.enchantment/ensorcellation_excavating.description": "额外挖掘半径内的方块", + "tetra.improvement.destabilized/ensorcellation_excavating.name": "§5去稳化:范围挖掘", + "tetra.improvement.destabilized/ensorcellation_excavating.description": "削弱范围挖掘附魔的效果", + "tetra.improvement.enchantment/ensorcellation_hunter.name": "狩者之赏", + "tetra.improvement.enchantment/ensorcellation_hunter.description": "杀死动物时有几率得到额外掉落物", + "tetra.improvement.destabilized/ensorcellation_hunter.name": "§5去稳化:狩者之赏", + "tetra.improvement.destabilized/ensorcellation_hunter.description": "削弱狩者之赏附魔的效果", + "tetra.improvement.enchantment/ensorcellation_quick_draw.name": "快速拉弓", + "tetra.improvement.enchantment/ensorcellation_quick_draw.description": "缩短把弓拉满的耗时", + "tetra.improvement.destabilized/ensorcellation_quick_draw.name": "§5去稳化:快速拉弓", + "tetra.improvement.destabilized/ensorcellation_quick_draw.description": "削弱快速拉弓附魔的效果", + "tetra.improvement.enchantment/ensorcellation_trueshot.name": "精准射击", + "tetra.improvement.enchantment/ensorcellation_trueshot.description": "提升箭的精准度及速度,并能使箭穿透目标", + "tetra.improvement.destabilized/ensorcellation_trueshot.name": "§5去稳化:精准射击", + "tetra.improvement.destabilized/ensorcellation_trueshot.description": "削弱精准射击附魔的效果", + "tetra.improvement.enchantment/ensorcellation_volley.name": "齐射", + "tetra.improvement.enchantment/ensorcellation_volley.description": "三支箭呈弧形发射。只消耗一支箭", + "tetra.improvement.enchantment/ensorcellation_angler.name": "钓者之赏", + "tetra.improvement.enchantment/ensorcellation_angler.description": "钓鱼时有几率得到额外物品", + "tetra.improvement.destabilized/ensorcellation_angler.name": "§5去稳化:钓者之赏", + "tetra.improvement.destabilized/ensorcellation_angler.description": "削弱钓者之赏附魔的效果", + "tetra.improvement.enchantment/ensorcellation_pilfering.name": "窃取", + "tetra.improvement.enchantment/ensorcellation_pilfering.description": "有概率从被钩中的目标窃取一件盔甲", + "tetra.improvement.enchantment/ensorcellation_furrowing.name": "直线耕犁", + "tetra.improvement.enchantment/ensorcellation_furrowing.description": "将一条线上的方块转化为耕地", + "tetra.improvement.destabilized/ensorcellation_furrowing.name": "§5去稳化:直线耕犁", + "tetra.improvement.destabilized/ensorcellation_furrowing.description": "削弱直线耕犁附魔的效果", + "tetra.improvement.enchantment/ensorcellation_tilling.name": "范围耕犁", + "tetra.improvement.enchantment/ensorcellation_tilling.description": "额外将范围内的方块转化为耕地", + "tetra.improvement.destabilized/ensorcellation_tilling.name": "§5去稳化:范围耕犁", + "tetra.improvement.destabilized/ensorcellation_tilling.description": "削弱范围耕犁附魔的效果", + "tetra.improvement.enchantment/ensorcellation_weeding.name": "除草", + "tetra.improvement.enchantment/ensorcellation_weeding.description": "耕地时清除上方的植物", + "tetra.improvement.enchantment/ensorcellation_bulwark.name": "壁垒", + "tetra.improvement.enchantment/ensorcellation_bulwark.description": "防止使用者被击退并禁用攻击者的武器", + "tetra.improvement.enchantment/ensorcellation_phalanx.name": "方阵", + "tetra.improvement.enchantment/ensorcellation_phalanx.description": "允许使用者使用盾牌时移动得更快", + "tetra.improvement.destabilized/ensorcellation_phalanx.name": "§5去稳化:方阵", + "tetra.improvement.destabilized/ensorcellation_phalanx.description": "削弱方阵附魔的效果", + "tetra.improvement.enchantment/ensorcellation_soulbound.name": "灵魂绑定", + "tetra.improvement.enchantment/ensorcellation_soulbound.description": "在使用者死亡时会保留在其身上", + "tetra.improvement.enchantment/ensorcellation_curse_fool.name": "§5愚钝诅咒", + "tetra.improvement.enchantment/ensorcellation_curse_fool.description": "使用带有此魔咒的物品时阻止经验的获得", + "tetra.improvement.enchantment/ensorcellation_curse_mercy.name": "§5仁慈诅咒", + "tetra.improvement.enchantment/ensorcellation_curse_mercy.description": "阻止武器造成致命一击", + "tetra.improvement.enchantment/naturesaura_aura_mending.name": "灵气修补", + "tetra.improvement.enchantment/naturesaura_aura_mending.description": "物品会使用灵气修复自己", + "tetra.improvement.enchantment/apotheosis_capturing.name": "捕获", + "tetra.improvement.enchantment/apotheosis_capturing.description": "让怪物有机会掉落对应的刷怪蛋。", + "tetra.improvement.destabilized/apotheosis_capturing.name": "§5去稳化:捕获", + "tetra.improvement.destabilized/apotheosis_capturing.description": "削弱捕获附魔的效果", + "tetra.improvement.enchantment/apotheosis_hell_infusion.name": "地狱灌注", + "tetra.improvement.enchantment/apotheosis_hell_infusion.description": "在下界造成额外的魔法伤害。", + "tetra.improvement.destabilized/apotheosis_hell_infusion.name": "§5去稳化:地狱灌注", + "tetra.improvement.destabilized/apotheosis_hell_infusion.description": "削弱地狱灌注附魔的效果", + "tetra.improvement.enchantment/apotheosis_mounted_strike.name": "骑兵突击", + "tetra.improvement.enchantment/apotheosis_mounted_strike.description": "骑马时造成额外伤害。", + "tetra.improvement.destabilized/apotheosis_mounted_strike.name": "§5去稳化:骑兵突击", + "tetra.improvement.destabilized/apotheosis_mounted_strike.description": "削弱骑兵突击附魔的效果", + "tetra.improvement.enchantment/apotheosis_depth_miner.name": "矿工热忱", + "tetra.improvement.enchantment/apotheosis_depth_miner.description": "根据高度调整挖掘速度。", + "tetra.improvement.destabilized/apotheosis_depth_miner.name": "§5去稳化:矿工热忱", + "tetra.improvement.destabilized/apotheosis_depth_miner.description": "削弱矿工热忱附魔的效果", + "tetra.improvement.enchantment/apotheosis_stable_footing.name": "稳定立足", + "tetra.improvement.enchantment/apotheosis_stable_footing.description": "削弱滞空采掘速度的减益。", + "tetra.improvement.enchantment/apotheosis_scavenger.name": "拾荒者", + "tetra.improvement.enchantment/apotheosis_scavenger.description": "被击杀的怪物可能会产生双倍掉落。", + "tetra.improvement.destabilized/apotheosis_scavenger.name": "§5去稳化:拾荒者", + "tetra.improvement.destabilized/apotheosis_scavenger.description": "削弱拾荒者附魔的效果", + "tetra.improvement.enchantment/apotheosis_life_mending.name": "§5生命修补", + "tetra.improvement.enchantment/apotheosis_life_mending.description": "将生命值转化为耐久。", + "tetra.improvement.enchantment/apotheosis_icy_thorns.name": "寒冰荆刺", + "tetra.improvement.enchantment/apotheosis_icy_thorns.description": "减缓攻击者的速度。", + "tetra.improvement.destabilized/apotheosis_icy_thorns.name": "§5去稳化:寒冰荆刺", + "tetra.improvement.destabilized/apotheosis_icy_thorns.description": "削弱寒冰荆刺附魔的效果", + "tetra.improvement.enchantment/apotheosis_tempting.name": "引诱", + "tetra.improvement.enchantment/apotheosis_tempting.description": "引诱附近的农场动物。", + "tetra.improvement.enchantment/apotheosis_shield_bash.name": "盾牌反击", + "tetra.improvement.enchantment/apotheosis_shield_bash.description": "使盾牌左键能造成更高的伤害。", + "tetra.improvement.destabilized/apotheosis_shield_bash.name": "§5去稳化:盾牌反击", + "tetra.improvement.destabilized/apotheosis_shield_bash.description": "削弱盾牌反击附魔的效果", + "tetra.improvement.enchantment/apotheosis_reflective.name": "反射防御", + "tetra.improvement.enchantment/apotheosis_reflective.description": "可能将伤害反弹给攻击者。", + "tetra.improvement.destabilized/apotheosis_reflective.name": "§5去稳化:反射防御", + "tetra.improvement.destabilized/apotheosis_reflective.description": "削弱反射防御附魔的效果", + "tetra.improvement.enchantment/apotheosis_berserk.name": "§5狂战士之怒", + "tetra.improvement.enchantment/apotheosis_berserk.description": "受伤时提高自身伤害。", + "tetra.improvement.enchantment/apotheosis_knowledge.name": "知识", + "tetra.improvement.enchantment/apotheosis_knowledge.description": "怪物掉落物会被转换为经验。", + "tetra.improvement.destabilized/apotheosis_knowledge.name": "§5去稳化:知识", + "tetra.improvement.destabilized/apotheosis_knowledge.description": "削弱知识附魔的效果", + "tetra.improvement.enchantment/apotheosis_splitting.name": "分裂", + "tetra.improvement.enchantment/apotheosis_splitting.description": "允许铁砧分开附魔书上的附魔。", + "tetra.improvement.destabilized/apotheosis_splitting.name": "§5去稳化:分裂", + "tetra.improvement.destabilized/apotheosis_splitting.description": "削弱分裂附魔的效果", + "tetra.improvement.enchantment/apotheosis_natures_blessing.name": "自然祝福", + "tetra.improvement.enchantment/apotheosis_natures_blessing.description": "锄头可以当作骨粉催熟作物。", + "tetra.improvement.destabilized/apotheosis_natures_blessing.name": "§5去稳化:自然祝福", + "tetra.improvement.destabilized/apotheosis_natures_blessing.description": "削弱自然祝福附魔的效果", + "tetra.improvement.enchantment/apotheosis_rebounding.name": "回弹", + "tetra.improvement.enchantment/apotheosis_rebounding.description": "受到近战攻击时将攻击者弹飞。", + "tetra.improvement.destabilized/apotheosis_rebounding.name": "§5去稳化:回弹", + "tetra.improvement.destabilized/apotheosis_rebounding.description": "削弱回弹附魔的效果", + "tetra.improvement.enchantment/apotheosis_magic_protection.name": "魔法保护", + "tetra.improvement.enchantment/apotheosis_magic_protection.description": "削弱使用者受到的魔法伤害。", + "tetra.improvement.destabilized/apotheosis_magic_protection.name": "§5去稳化:魔法保护", + "tetra.improvement.destabilized/apotheosis_magic_protection.description": "削弱魔法保护附魔的效果", + "tetra.improvement.enchantment/cyclic_excavate.name": "连锁采掘", + "tetra.improvement.enchantment/cyclic_excavate.description": "挖掘所有连接着的相同方块(类似于连锁挖矿),对角线上的矿物无法连锁(请不要使用有这个附魔的工具挖掘石头等连接非常多的方块)", + "tetra.improvement.destabilized/cyclic_excavate.name": "§5去稳化:连锁采掘", + "tetra.improvement.destabilized/cyclic_excavate.description": "削弱连锁采掘附魔的效果", + "tetra.improvement.enchantment/cyclic_experience_boost.name": "经验提升", + "tetra.improvement.enchantment/cyclic_experience_boost.description": "增加你采矿或杀死生物所获得的经验", + "tetra.improvement.destabilized/cyclic_experience_boost.name": "§5去稳化:经验提升", + "tetra.improvement.destabilized/cyclic_experience_boost.description": "削弱经验提升附魔的效果", + "tetra.improvement.enchantment/cyclic_life_leech.name": "生命汲取", + "tetra.improvement.destabilized/cyclic_life_leech.name": "§5去稳化:生命汲取", + "tetra.improvement.destabilized/cyclic_life_leech.description": "削弱生命汲取附魔的效果", + "tetra.improvement.enchantment/cyclic_launch.name": "多段跳", + "tetra.improvement.enchantment/cyclic_launch.description": "附魔给靴子后,可以增加多段跳(二段跳等)的能力。每一级增加一段跳,但有冷却时间。潜行跳跃可以临时取消该能力。", + "tetra.improvement.destabilized/cyclic_launch.name": "§5去稳化:多段跳", + "tetra.improvement.destabilized/cyclic_launch.description": "削弱多段跳附魔的效果", + "tetra.improvement.enchantment/cyclic_magnet.name": "磁引", + "tetra.improvement.enchantment/cyclic_magnet.description": "使你拥有吸引地面掉落物和经验的能力", + "tetra.improvement.destabilized/cyclic_magnet.name": "§5去稳化:磁引", + "tetra.improvement.destabilized/cyclic_magnet.description": "削弱磁引附魔的效果", + "tetra.improvement.enchantment/cyclic_multishot.name": "多重射击", + "tetra.improvement.enchantment/cyclic_multishot.description": "可以一次从弓中射出更多的箭", + "tetra.improvement.enchantment/cyclic_quickshot.name": "疾弓", + "tetra.improvement.enchantment/cyclic_quickshot.description": "使你拉满弓的速度提高三倍。", + "tetra.improvement.destabilized/cyclic_quickshot.name": "§5去稳化:疾弓", + "tetra.improvement.destabilized/cyclic_quickshot.description": "削弱疾弓附魔的效果", + "tetra.improvement.enchantment/cyclic_reach.name": "范围扩展", + "tetra.improvement.enchantment/cyclic_reach.description": "增加你挖掘或放置方块的距离", + "tetra.improvement.enchantment/cyclic_venom.name": "毒液", + "tetra.improvement.enchantment/cyclic_venom.description": "使攻击到的目标中毒", + "tetra.improvement.destabilized/cyclic_venom.name": "§5去稳化:毒液", + "tetra.improvement.destabilized/cyclic_venom.description": "削弱毒液附魔的效果", + "tetra.improvement.enchantment/cyclic_beheading.name": "斩首", + "tetra.improvement.enchantment/cyclic_beheading.description": "这个魔咒让你有机会得到一个怪物或一个玩家的头。如果需要,来自其他Mod的生物可以被添加到配置文件中,并且需要一个玩家皮肤来作为头的皮肤。", + "tetra.improvement.destabilized/cyclic_beheading.name": "§5去稳化:斩首", + "tetra.improvement.destabilized/cyclic_beheading.description": "削弱斩首附魔的效果", + "tetra.improvement.enchantment/cyclic_step.name": "步步高", + "tetra.improvement.enchantment/cyclic_step.description": "可以横跨更高的格子", + "tetra.improvement.enchantment/enchantable_stomping.name": "下砸攻击", + "tetra.improvement.enchantment/enchantable_stomping.description": "将部分掉落伤害转移给五个方块范围内的其他生物", + "tetra.improvement.destabilized/enchantable_stomping.name": "§5去稳化:下砸攻击", + "tetra.improvement.destabilized/enchantable_stomping.description": "削弱下砸攻击附魔的效果", + "tetra.improvement.enchantment/enchantable_iron_skull.name": "铁头功", + "tetra.improvement.enchantment/enchantable_iron_skull.description": "抵消用鞘翅撞到墙上造成的伤害", + "tetra.improvement.enchantment/enchantable_replanting.name": "播种", + "tetra.improvement.enchantment/enchantable_replanting.description": "收割庄稼时自动播种", + "tetra.improvement.enchantment/enchantable_cultivator.name": "耕种", + "tetra.improvement.enchantment/enchantable_cultivator.description": "可以3*3地耕地或收获作物", + "tetra.improvement.enchantment/enchantable_excavator.name": "挖掘机", + "tetra.improvement.enchantment/enchantable_excavator.description": "3*3范围挖掘,可用于鹤嘴锄、斧头和锹", + "tetra.improvement.destabilized/enchantable_excavator.name": "§5去稳化:挖掘机", + "tetra.improvement.destabilized/enchantable_excavator.description": "削弱挖掘机附魔的效果", + "tetra.improvement.enchantment/enchantable_ore_eater.name": "觅矿者", + "tetra.improvement.destabilized/enchantable_ore_eater.name": "§5去稳化:觅矿者", + "tetra.improvement.destabilized/enchantable_ore_eater.description": "削弱觅矿者附魔的效果", + "tetra.improvement.enchantment/vanishing_curse.description": "导致物品在持有者死亡后消失", + "tetra.improvement.enchantment/fire_aspect.description": "攻击生物时,使其着火", + "tetra.improvement.enchantment/looting.description": "增加击杀生物时的掉落物", + "tetra.improvement.enchantment/unbreaking.description": "降低物品耐久损失的几率", + "tetra.improvement.enchantment/sharpness.description": "增加伤害", + "tetra.improvement.enchantment/smite.description": "对亡灵类生物提升伤害", + "tetra.improvement.enchantment/bane_of_arthropods.description": "对节肢类生物提升伤害", + "tetra.improvement.enchantment/knockback.description": "能够将目标击退的更远", + "tetra.improvement.enchantment/mending.description": "当获得经验时候恢复耐久", + "tetra.improvement.enchantment/sweeping.description": "让横扫之刃更有效率", + "tetra.improvement.enchantment/efficiency.description": "增加采集效率", + "tetra.improvement.enchantment/fortune.description": "当破坏方块时候增加掉落物", + "tetra.improvement.enchantment/silk_touch.description": "精准采集方块", + "tetra.improvement.enchantment/power.description": "增加伤害", + "tetra.improvement.enchantment/flame.description": "攻击生物时,使其着火", + "tetra.improvement.enchantment/punch.description": "能够将目标击退的更远", + "tetra.improvement.enchantment/infinity.description": "射击时不再消耗普通箭矢", + "tetra.improvement.enchantment/loyalty.description": "在被扔出一会后返回", + "tetra.improvement.enchantment/riptide.description": "在水或雨中使用时向前推动持有者", + "tetra.improvement.enchantment/impaling.description": "对水生生物或水中的生物造成额外伤害", + "tetra.improvement.enchantment/channeling.description": "在雷暴中击中实体时召唤闪电", + "tetra.improvement.enchantment/cyclic_life_leech.description": "杀死实体能恢复持有者生命值", + "tetra.improvement.enchantment/ma-enchants_detonation.description": "击打实体时会发生爆炸", + "tetra.improvement.enchantment/enchantable_ore_eater.description": "挖一块矿石会连锁挖掉同种矿石", + "tetra.improvement.enchantment/cursed_blindness.name": "§5失明诅咒", + "tetra.improvement.enchantment/cursed_blindness.description": "大大地降低你的视野。", + "tetra.improvement.enchantment/cursed_curtail.name": "§5短手诅咒", + "tetra.improvement.enchantment/cursed_curtail.description": "降低方块交互范围。", + "tetra.improvement.enchantment/cursed_echo.name": "§5回响诅咒", + "tetra.improvement.enchantment/cursed_echo.description": "在你的脑海内播放随机的怪物音效。", + "tetra.improvement.enchantment/cursed_encumbrance.name": "§5沉重诅咒", + "tetra.improvement.enchantment/cursed_encumbrance.description": "降低攻速。", + "tetra.improvement.enchantment/cursed_fading.name": "§5消逝诅咒", + "tetra.improvement.enchantment/cursed_fading.description": "使掉落在地面上的物品更快地消失。", + "tetra.improvement.enchantment/cursed_fragility.name": "§5脆弱诅咒", + "tetra.improvement.enchantment/cursed_fragility.description": "物品的耐久度会更快地降低。", + "tetra.improvement.enchantment/cursed_ignorance.name": "§5无知诅咒", + "tetra.improvement.enchantment/cursed_ignorance.description": "使用工具破坏错误类型的方块会降低更多的耐久度。", + "tetra.improvement.enchantment/cursed_insomnia.name": "§5失眠诅咒", + "tetra.improvement.enchantment/cursed_insomnia.description": "使穿戴者彻夜难眠。", + "tetra.improvement.enchantment/cursed_midas.name": "§5点金诅咒", + "tetra.improvement.enchantment/cursed_midas.description": "将方块和怪物战利品替换为金粒。", + "tetra.improvement.enchantment/cursed_misfortune.name": "§5厄运诅咒", + "tetra.improvement.enchantment/cursed_misfortune.description": "大幅降低你的运气。", + "tetra.improvement.enchantment/cursed_obedience.name": "§5服从诅咒", + "tetra.improvement.enchantment/cursed_obedience.description": "只有一名玩家可以使用该物品。", + "tetra.improvement.enchantment/cursed_radiance.name": "§5光辉诅咒", + "tetra.improvement.enchantment/cursed_radiance.description": "穿戴者会发光和被透视。", + "tetra.improvement.enchantment/cursed_silence.name": "§5沉默诅咒", + "tetra.improvement.enchantment/cursed_silence.description": "穿戴者无法发出声音。", + "tetra.improvement.enchantment/cursed_sinking.name": "§5沉沦诅咒", + "tetra.improvement.enchantment/cursed_sinking.description": "穿戴者会更快地被水淹没。" +} From a0a6985060d2247442763038018422f8e8ca3336 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 20 Jul 2022 00:21:40 +0800 Subject: [PATCH 03/65] Update en_us.json --- .../1.18/assets/tetra/tetra/lang/en_us.json | 4350 ++++++++--------- 1 file changed, 2175 insertions(+), 2175 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/en_us.json b/projects/1.18/assets/tetra/tetra/lang/en_us.json index d30246f58af7..5e2999b4dce1 100644 --- a/projects/1.18/assets/tetra/tetra/lang/en_us.json +++ b/projects/1.18/assets/tetra/tetra/lang/en_us.json @@ -1,2176 +1,2176 @@ { - "itemGroup.tetra": "Tetra", - "harvests.filter.tetra": "Tetra", - "harvests.filter.tetra.tooltip": "Tool tiers used by items in Tetra", - "tetra.not_available": "n/a", - "tetra.attribute.draw_strength.name": "Draw strength", - "tetra.attribute.draw_speed.name": "Draw time", - "tetra.attribute.ability_damage.name": "Ability damage", - "tetra.attribute.ability_cooldown.name": "Ability cooldown", - "tetra.attribute.multiplier": "multiplier", - "effect.tetra.earthbound": "Earthbound", - "effect.tetra.howling": "Howling", - "effect.tetra.howling.tooltip": "Enveloped in howling winds, grants:\n* §e%s%%§7 movement speed\n* §e%s%%§7 chance to deflect incoming projectiles\n* §e%s%%§7 chance for a deflected projectile to go back to where it came from", - "effect.tetra.severed": "Severed", - "effect.tetra.severed.tooltip": "Reduces max health by §e%s%%§r and attack damage by §e%s%%§r", - "effect.tetra.punctured": "Punctured", - "effect.tetra.punctured.tooltip": "Reduces armor by §e%s%% (%s)", - "effect.tetra.pried": "Pried", - "effect.tetra.pried.tooltip": "Reduces armor by §e%s", - "effect.tetra.exhausted": "Exhausted", - "effect.tetra.exhausted.tooltip": "Movement speed reduced by §e%s%%§r, attack speed and mining speed reduced by §e%s%%", - "effect.tetra.steeled": "Steeled", - "effect.tetra.steeled.tooltip": "Increases armor by §e%s", - "effect.tetra.small_strength": "Determined", - "effect.tetra.small_strength.tooltip": "Increases attack damage by §e%s", - "effect.tetra.small_health": "Bolstered", - "effect.tetra.small_health.tooltip": "Max health increased by §e%s", - "effect.tetra.small_absorb": "Exhilarated", - "effect.tetra.small_absorb.tooltip": "Grants a §e%s§r point absorb shield", - "effect.tetra.unwavering": "Unwavering", - "effect.tetra.unwavering.tooltip": "Immune to knockback", - "item.tetra.holo.tooltip1": "At a touch the sphere projects diagrams and glyphs onto nothingness", - "item.tetra.holo.tooltip2": "§7[§8rmb§7] §8use", - "tetra.holo.craft.breadcrumb.root": "Craft", - "tetra.holo.craft.breadcrumb.materials": "Materials", - "tetra.holo.craft.materials": "Materials", - "tetra.holo.craft.modular_sword": "Blades", - "tetra.holo.craft.modular_toolbelt": "Toolbelts", - "tetra.holo.craft.modular_double": "Double headed", - "tetra.holo.craft.modular_single": "Single headed", - "tetra.holo.craft.modular_bow": "Bows", - "tetra.holo.craft.modular_shield": "Shields", - "tetra.holo.craft.modular_crossbow": "Crossbows", - "tetra.holo.craft.slot": "Slot", - "tetra.holo.craft.material_requirement": "Can be crafted from %s", - "tetra.holo.craft.improvements": "Improvements", - "tetra.holo.craft.improvement_button": "%s improvements", - "tetra.holo.craft.stats": "Stats", - "tetra.holo.craft.variants": "Variants", - "tetra.holo.craft.variants_filter": "Input a string to filter out modules based on their name, prefix with # to filter based on material category.\n \n§7[§8f§7] §8focus\n§7[§8enter§7] §8toggle focus", - "tetra.holo.craft.variants_sort": "Sort all variants based on the selected stat\n \n§7[§8s§7] §8toggle dropdown\n§7[§81§7] - §7[§89§7] §8select stat", - "tetra.holo.craft.empty_description": "Description missing", - "tetra.holo.craft.translation_module": "Stats gained based on material properties for this module", - "tetra.holo.craft.empty_translation_module": "It is not known how material properties translate into stats for this module", - "tetra.holo.craft.translation_improvement": "Stats gained based on material properties for this improvement", - "tetra.holo.craft.empty_translation_improvement": "It is not known how material properties translate into stats for this improvement", - "tetra.holo.craft.empty_applicable_materials": "Which materials are applicable for this schematic is unknown", - "tetra.holo.craft.applicable_materials": "Materials applicable for this schematic:", - "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8View details", - "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§mView details", - "tetra.holo.craft.holosphere_shortcut_missing": "Requires Holosphere", - "tetra.holo.craft.holosphere_shortcut_unavailable": "Details unavailable", - "tetra.holo.craft.materials.stat.primary": "Hardness", - "tetra.holo.craft.materials.stat.primary.short": "hard", - "tetra.holo.craft.materials.stat.primary.tooltip": "The material's hardness or sharpness, or the ability to shape this material into something with a hard/sharp edge", - "tetra.holo.craft.materials.stat.secondary": "Density", - "tetra.holo.craft.materials.stat.secondary.short": "dens", - "tetra.holo.craft.materials.stat.secondary.tooltip": "The material's density, rigidity or weight, how much kinetic energy does this carry as it's swung", - "tetra.holo.craft.materials.stat.tertiary": "Flexibility", - "tetra.holo.craft.materials.stat.tertiary.short": "flex", - "tetra.holo.craft.materials.stat.tertiary.tooltip": "The material's flexibility or tensile strength, how fast does this material spring back when bent", - "tetra.holo.craft.materials.stat.tool_level": "Tool tier", - "tetra.holo.craft.materials.stat.tool_level.short": "ttir", - "tetra.holo.craft.materials.stat.tool_level.tooltip": "The base value for tool tier for modules crafted from this material", - "tetra.holo.craft.materials.stat.tool_efficiency": "Tool efficiency", - "tetra.holo.craft.materials.stat.tool_efficiency.short": "teff", - "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "The base value tool efficiency for modules crafted from this material", - "tetra.holo.craft.materials.stat.durability": "Durability", - "tetra.holo.craft.materials.stat.durability.short": "dura", - "tetra.holo.craft.materials.stat.durability.tooltip": "The base durability for modules crafted from this material", - "tetra.holo.craft.materials.stat.integrity": "Integrity", - "tetra.holo.craft.materials.stat.integrity.short": "int", - "tetra.holo.craft.materials.stat.integrity.tooltip": "The base values for integrity gain and integrity cost for modules crafted from this material (gain | cost)", - "tetra.holo.craft.materials.stat.magic_capacity": "Magic capacity", - "tetra.holo.craft.materials.stat.magic_capacity.short": "magi", - "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "The magic capacity for major modules crafted from this material", - "tetra.holo.craft.materials.stat_modifier": "mod", - "tetra.holo.craft.materials.stat_modifier.tooltip": "Major modules crafted from this material will have the §e%s§r modifier:", - "tetra.holo.craft.materials.stat_effect": "eff", - "tetra.holo.craft.materials.stat_effect.tooltip": "Modules crafted from this material will provide the §e%s§r effect:", - "tetra.holo.scan.status": "§8status: §r%s", - "tetra.holo.scan.active": "active", - "tetra.holo.scan.snoozed": "§8snooze §r%s:%s", - "tetra.holo.scan.snooze": "§7[§8shift + rmb§7] §8snooze scanner", - "tetra.workbench.slot_detail.details_tab": "Details", - "tetra.workbench.slot_detail.craft_tab": "Craft", - "tetra.workbench.slot_detail.tweak_tab": "Tweak", - "tetra.workbench.slot_detail.tweak_apply": "Apply", - "tetra.workbench.module_detail.empty": "Empty slot", - "tetra.workbench.module_detail.not_tweakable": "Tweaking unavailable", - "tetra.workbench.schematic_list.empty": "No upgrades available for the selected slot.", - "tetra.workbench.schematic_detail.craft": "Craft", - "tetra.workbench.schematic_detail.back": "back", - "tetra.workbench.schematic_detail.experience": "This action requires %d experience levels", - "tetra.workbench.schematic_detail.destabilize_tooltip": "This item has magically unstable modules, performing this action has a chance to affect the following modules negatively:", - "tetra.workbench.schematic_detail.repair_tooltip": "Replaces the next module in the repair cycle, the item will be §efully repaired", - "tetra.workbench.schematic_detail.no_material_tooltip": "This schematic require materials to craft", - "tetra.workbench.schematic_detail.material_count_tooltip": "Insufficient amount of material provided", - "tetra.workbench.schematic_detail.material_tooltip": "The provided material cannot be used for this schematic", - "tetra.workbench.schematic_detail.integrity_tooltip": "Crafting this would exceed the item's integrity capacity", - "tetra.workbench.schematic_detail.tools_tooltip": "You do not have the tools required for this", - "tetra.workbench.schematic_detail.level_tooltip": "Crafting this requires more experience levels than what you currently have", - "tetra.workbench.schematic_list.temporary": "Made available due to an item in your inventory or from a nearby schematic", - "tetra.repair_action.label": "Repair", - "tetra.tool.hammer_dig": "Hammer", - "tetra.tool.hammer_dig.requirement": "This action requires a tier %d hammer", - "tetra.tool.hammer_dig.craft_requirement": "Crafting requires a tier %d hammer", - "tetra.tool.hammer_dig.material_requirement": "The base requirement for working this material is a tier %d hammer, the requirement may shift based on what the material is used for.", - "tetra.tool.axe_dig": "Axe", - "tetra.tool.axe_dig.requirement": "This action requires a tier %d axe", - "tetra.tool.axe_dig.craft_requirement": "Crafting requires a tier %d axe", - "tetra.tool.axe_dig.material_requirement": "The base requirement for working this material is a tier %d axe, the requirement may shift based on what the material is used for.", - "tetra.tool.pickaxe_dig": "Pickaxe", - "tetra.tool.pickaxe_dig.requirement": "This action requires a tier %d pickaxe", - "tetra.tool.pickaxe_dig.craft_requirement": "Crafting requires a tier %d pickaxe", - "tetra.tool.pickaxe_dig.material_requirement": "The base requirement for working this material is a tier %d pickaxe, the requirement may shift based on what the material is used for.", - "tetra.tool.shovel_dig": "Shovel", - "tetra.tool.shovel_dig.requirement": "This action requires a tier %d shovel", - "tetra.tool.shovel_dig.craft_requirement": "Crafting requires a tier %d shovel", - "tetra.tool.shovel_dig.material_requirement": "The base requirement for working this material is a tier %d shovel, the requirement may shift based on what the material is used for.", - "tetra.tool.hoe_dig": "Hoe", - "tetra.tool.hoe_dig.requirement": "This action requires a tier %d hoe.", - "tetra.tool.hoe_dig.craft_requirement": "Crafting requires a tier %d hoe.", - "tetra.tool.hoe_dig.material_requirement": "The base requirement for working this material is a tier %d hoe, the requirement may shift based on what the material is used for.", - "tetra.tool.cut": "Cut", - "tetra.tool.cut.requirement": "This action requires a tier %d cutting implement.\n§7Most swords can be used for cutting.", - "tetra.tool.cut.craft_requirement": "Crafting requires a tier %d cutting implement.", - "tetra.tool.cut.material_requirement": "The base requirement for working this material is a tier %d cutting implement, the requirement may shift based on what the material is used for.\n§7Most swords can be used for cutting.", - "tetra.tool.pry": "Pry", - "tetra.tool.pry.requirement": "This action requires a tier %d prying implement.\n§7Claws can be used for prying.", - "tetra.tool.pry.craft_requirement": "Crafting requires a tier %d prying implement.", - "tetra.tool.pry.material_requirement": "The base requirement for working this material is a tier %d prying implement, the requirement may shift based on what the material is used for.\n§7Claws can be used for prying.", - "tetra.tool.available": "You have tier %d available", - "tetra.stats.efficiency_suffix": "efficiency", - "tetra.stats.strength_suffix": "strength", - "tetra.stats.tier_suffix": "tier", - "tetra.stats.level_suffix": "level", - "tetra.stats.reach": "Reach", - "tetra.stats.reach.tooltip": "This item can reach blocks up to §e%s§r blocks away, and entities up to §e%s§r blocks away", - "tetra.stats.reach.tooltip_blocks": "This item can reach blocks up to §e%s§r blocks away, does not affect the distance at which entities can be hit", - "tetra.stats.reach_normalized": "Reach", - "tetra.stats.reach_normalized.tooltip": "Changes how far this item can reach by §e%s§r blocks", - "tetra.stats.durability": "Durability", - "tetra.stats.durability.tooltip": "This item has §e%s§r durability", - "tetra.stats.durability.tooltip_extended": "§7Items typically take 1 or 2 durability damage when used, when the durability reaches 0 the item breaks and it has to be repaired in a workbench before it can be used again", - "tetra.stats.speed": "Speed", - "tetra.stats.speed.tooltip": "Affects how fast this item can be swung\n \n§e%s §7seconds between swings\n§ex%s§7 harvest efficiency multiplier", - "tetra.stats.speed.tooltip_extended": "The swing \"cooldown\" is shown by the attack indicator at the center of the screen. It's possible to swing before it's fully recharged, but attacks deal less damage. Effects like sweeping or striking will only trigger when the attack indicator has fully recharged.\n \n§7The speed value acts as a multiplier for harvest efficiency, it increases or decreases how fast blocks can be broken depending on if it's above or below 1. The multiplier is calculated like this: §f§omultiplier = speed * 0.5 + 0.5§r§7", - "tetra.stats.draw_speed": "Draw time", - "tetra.stats.draw_speed.tooltip": "This item takes §e%s §rseconds to fully draw", - "tetra.stats.draw_speed_normalized": "Draw time", - "tetra.stats.draw_speed_normalized.tooltip": "Changes draw speed by §e%s §rseconds", - "tetra.stats.ability_speed": "Cooldown", - "tetra.stats.ability_speed.tooltip": "This item has a §e%s §rseconds base cooldown for abilities", - "tetra.stats.ability_speed_normalized": "Cooldown", - "tetra.stats.ability_speed_normalized.tooltip": "Changes base cooldown by §e%s §rseconds", - "tetra.stats.speed_normalized": "Speed", - "tetra.stats.speed_normalized.tooltip": "Changes attack speed by §e%s", - "tetra.stats.attack_damage": "Damage", - "tetra.stats.attack_damage.tooltip": "Attacking an entity with this item deals §e%s §rdamage", - "tetra.stats.attack_damage.tooltip_extended": "The damage caused by item abilities is often based on the attack damage of the item", - "tetra.stats.attack_damage_normalized": "Damage", - "tetra.stats.attack_damage_normalized.tooltip": "Changes attack damage by §e%s", - "tetra.stats.draw_strength": "Strength", - "tetra.stats.draw_strength.tooltip": "Projectiles fired when fully drawn will deal §e%s - %s§r damage and have an initial velocity of §e%s§r blocks per tick", - "tetra.stats.draw_strength.tooltip_extended": "Damage calculation is based on vanilla projectile behaviour. The lower damage value comes from modules & improvements, the upper damage value is: §f§oupper = lower * 1.5 + 1§r§7. Projectiles fired from a partially drawn bow is based on the lower value, e.g. firing a projectile at 50%% draw will deal 50%% of the lower damage value.", - "tetra.stats.power": "Power enchantment", - "tetra.stats.power.tooltip": "Magically increases projectile damage by §e%s§r, does not affect projectile velocity", - "tetra.stats.quick_charge": "Quick Charge enchantment", - "tetra.stats.quick_charge.tooltip": "Magically reduces the draw speed by §e%s§r seconds", - "tetra.stats.ability_damage": "Damage", - "tetra.stats.ability_damage.tooltip": "Abilities using this item has a base damage value of §e%s", - "tetra.stats.bleeding": "Bleeding", - "tetra.stats.bleeding.tooltip": "Hitting entities has a 30%% chance to cause them to bleed for §e%s§r damage over 2 seconds, not effective against undead", - "tetra.stats.backstab": "Backstab", - "tetra.stats.backstab.tooltip": "Hitting entities from behind cause critical hits that deal §e%s§r bonus damage", - "tetra.stats.armor": "Armor", - "tetra.stats.armor.tooltip": "Provides §e%s§r armor when held", - "tetra.stats.toughness": "Toughness", - "tetra.stats.toughness.tooltip": "Provides §e%s§r toughness when held", - "tetra.stats.shieldbreaker": "Shieldbreaker", - "tetra.stats.shieldbreaker.tooltip": "Attacking a blocking entity has a §e25%%§r chance to disable its shield for §e5§r seconds (or §e75%%§r of the base cooldown for modular shields)", - "tetra.stats.blocking": "Block", - "tetra.stats.blocking.level": "Block duration", - "tetra.stats.blocking.efficiency": "Block cooldown", - "tetra.stats.blocking.tooltip": "Holding down right-click will block incoming attacks and projectiles", - "tetra.stats.blocking_duration.tooltip": "Holding down right-click will block incoming attacks and projectiles for up to §e%s§r seconds", - "tetra.stats.blocking_duration_cooldown.tooltip": "Holding down right-click will block incoming attacks and projectiles for up to §e%s§r seconds.\n \n§7Cooldown: §e%sx§r (§e%ss§r)", - "tetra.stats.blocking.tooltip_extended": "If this item has a secondary ability available then that ability can be used by pressing shift + right-click, or by holding shift as right-click is released (this will trigger a 50%% longer cooldown).", - "tetra.stats.blocking_reflect": "Reflect", - "tetra.stats.blockingReflect.level": "Reflect damage", - "tetra.stats.blockingReflect.efficiency": "Reflect chance", - "tetra.stats.blocking_reflect.tooltip": "Blocking melee attacks has a §e%s§r chance to deal §e%s§r damage the attacker and apply on hit effects", - "tetra.stats.bashing": "Bashing", - "tetra.stats.bashing.level": "Bash knockback", - "tetra.stats.bashing.efficiency": "Stun duration", - "tetra.stats.bashing.tooltip": "Can be used to bash an entity by pressing right-click. Bashing an entity will knock it back, stun it and deal §e100%%§r item damage\n \n§7Knockback factor: §e%s§r\n§7Stun duration: §e%s§7 seconds", - "tetra.stats.throwable": "Throwable", - "tetra.stats.throwable.efficiency": "Throwing damage", - "tetra.stats.throwable.tooltip": "Can be thrown by holding down right-click. Deals §e%s§r damage if it hits an entity, hitting a block will break the block if the item's harvest level is high enough and the item's harvest speed is greater than the block's hardness", - "tetra.stats.ricochet": "Ricochet", - "tetra.stats.ricochet.tooltip": "Will ricochet to §e%s§r nearby enemies when thrown", - "tetra.stats.piercing": "Piercing", - "tetra.stats.piercing.tooltip": "Can pierce up to §e%s§r entities when thrown", - "tetra.stats.piercing_harvest": "Piercing harvest", - "tetra.stats.piercing_harvest.tooltip": "Breaks additional blocks when thrown or when breaking a block", - "tetra.stats.jab": "Jab", - "tetra.stats.jab.level": "Jab damage", - "tetra.stats.jab.tooltip": "Can be used to attack entities using right-click when held in the offhand, dealing §e%s§r damage and applying on-hit effects. Triggers a cooldown equal to the item's attack.", - "tetra.stats.armorPenetration": "Penetrating", - "tetra.stats.armorPenetration.tooltip": "Attacks ignore §e%s§r of the target's armor", - "tetra.stats.crushing": "Crushing", - "tetra.stats.crushing.tooltip": "Attacks will always deal at least §e%s§r damage regardless of the target's armor", - "tetra.stats.skewering": "Skewering", - "tetra.stats.skewering.tooltip": "Deals §e%s§r bonus damage when attacking entities with less than §e%s§r armor", - "tetra.stats.stun": "Stun", - "tetra.stats.stun.tooltip": "Attacks have a §e%s%%§r chance to stun the target for §e%s§r seconds", - "tetra.stats.howling": "Howling", - "tetra.stats.howling.level": "Howling stacks", - "tetra.stats.howling.efficiency": "Howling duration", - "tetra.stats.howling.tooltip": "Swinging this item will envelop the wielder in howling winds which may deflect incoming projectiles.\n \n§7Each swing adds §e%s§7 stack(s) of the effect with a §e%s§7 second duration. Each stack grants:\n* §e12.5%%§7 chance to deflect\n* §e-5%%§7 movement speed\n* §e2.5%%§7 chance for a deflected projectile to go back to where it came from.", - "tetra.stats.ability_speed_bonus": "Light", - "tetra.stats.ability_speed_bonus.tooltip": "Reduces charge time and cooldown by §e%s§r", - "tetra.stats.reap_speed_bonus.tooltip": "Reduces charge time and cooldown by §e%s%%§r\n \n§rKilling entities with reap grants §e+10%%§r attack speed per kill for §e%s§r seconds", - "tetra.stats.pry_speed_bonus.tooltip": "Reduces cooldown by §e%s§r", - "tetra.stats.ability_defensive": "Defensive Stance", - "tetra.stats.lunge_defensive.tooltip": "Dodge backwards when used in the offhand", - "tetra.stats.execute_defensive.tooltip": "Deal §e%s%% (%s)§r attack damage and apply §e1§r stack of Severed to the target when used in the offhand. Deal §e%s%% (%s)§r additional damage and apply §e1§r additional stack of Severed if the target is at full health.", - "tetra.stats.execute_defensive.tooltip_extended": "Each stack of Severed reduces the target's max health by §e10%%§r and attack damage by §e5%%§r for §e60§r seconds, can stack up to §e3§r times", - "tetra.stats.slam_defensive.tooltip": "Reduces damage dealt by §e30%% (%s)§r but stun direct targets for §e%s§r seconds and slow AOE targets by §e30%%§r for §e%s§r seconds when used in the offhand", - "tetra.stats.puncture_defensive.tooltip": "Shove the target away when used in the offhand. Deals §e30%% (%s)§r attack damage and slows the target's movement speed by §e%s%%§r for §e%s§r seconds, punctured targets or targets with less than §e6§7 armor are shoved further", - "tetra.stats.pry_defensive.tooltip": "Reduce the target's attack damage by §e%s§r for §e%s§r seconds when used in the offhand, but inflict no armor reduction", - "tetra.stats.overpower_defensive.tooltip": "Only applies §eExhausted§7 (§e1§r stack) on the wielder when used in the offhand, but damage dealt is reduced to §e%s%% (%s)§r and the cooldown is increased by §e%s%%", - "tetra.stats.reap_defensive.tooltip": "Gain §e1§r armor for each enemy hit when used in the offhand, lasts for §e%s§r seconds plus §e%s§r seconds for each enemy killed\n \n§rMainhand use grants §e+20%%§r movement speed per kill for §e%s§r seconds", - "tetra.stats.ability_overcharge": "Overcharge", - "tetra.stats.lunge_overcharge.tooltip": "The ability can be charged up further, each charge step increases the initial velocity by §e%s%%§r and damage dealt by §e%s%% (%s)", - "tetra.stats.execute_overcharge.tooltip": "The ability can be charged up further, each charge step increases the bonus damage gained from missing health and harmful effects by §e%s%%", - "tetra.stats.slam_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r, shockwave range by §e%s§r and direct target knockback by §e%s%%", - "tetra.stats.puncture_overcharge.tooltip": "The ability can be charged up further, each charge step increases armor reduction by §e%s%%§r and bleed duration by §e%s§r seconds", - "tetra.stats.pry_overcharge.tooltip": "Changes pry into a charged ability that can be charged up further. Each charge step increases damage dealt by §e%s%% (%s)§r and armor reduction by §e%s§r\n \n§7Charge time: §e%s§7 seconds", - "tetra.stats.overpower_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r and adds §e%s§r additional stack of exhausted to both parties", - "tetra.stats.reap_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r, area of effect by §e0.5§r blocks and kill buff duration by §e%s%%\n \n§rEach kill with reap grants §e+1§r attack damage for §e30§r seconds", - "tetra.stats.ability_momentum": "Momentum", - "tetra.stats.lunge_momentum.tooltip": "Allows the lunge to go higher and hit entities are stunned for §e0.5§r seconds. Fall distance increases damage dealt up to §e+%s§r and the stun duration up to §e+%s§r seconds", - "tetra.stats.lunge_momentum_extended.tooltip": "Damage increase is at a 1:1 ratio with fall distance, fall damage is reduced for the wielder equal to the amount of damage dealt to the target", - "tetra.stats.execute_momentum.tooltip": "Stun the target for §e%s§r seconds, the stun duration is increased based on missing health and harmful effects at the same rate as the attack damage", - "tetra.stats.slam_momentum.tooltip": "Targets are stunned and knocked up into the air, single target slam stuns for §e%s§r seconds and ground slam stuns for §e%s§r seconds", - "tetra.stats.puncture_momentum.tooltip": "Targets not already affected by puncture are knocked into the air, the distance is increased based on the target's armor", - "tetra.stats.pry_momentum.tooltip": "Stun the target for §e%s§r seconds per pry stack affecting the target", - "tetra.stats.overpower_momentum.tooltip": "The target is knocked into the air, the knock-up distance is increased for each exhausted stack on the target but decreased for each exhausted stack on the attacker", - "tetra.stats.reap_momentum.tooltip": "Surviving targets are stunned for §e%s§r seconds for each entity killed by reap\n \n§rReap grants knockback immunity for §e%s§r seconds per kill", - "tetra.stats.ability_combo": "Combo", - "tetra.stats.lunge_combo.tooltip": "Regular attacks grant combo points and the lunge's charge time is reduced by §e%s%%§r per combo point, hitting an entity reduces the cooldown by an additional §e%s%%§r per combo point", - "tetra.stats.lunge_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.execute_combo.tooltip": "Regular attacks grant combo points, the bonus damage gained from missing health and harmful effects is increased by §e%s%%§r per combo point", - "tetra.stats.execute_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.slam_combo.tooltip": "Regular attacks grant combo points, the charge time of slam is reduced by §e%s%%§r per combo point", - "tetra.stats.slam_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.puncture_combo.tooltip": "Regular attacks grant combo points, the duration of the bleed caused by puncture is increased by §e%s§7 seconds per combo point", - "tetra.stats.puncture_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.pry_combo.tooltip": "Regular attacks grant combo points, pry deals §e+%s%% (%s)§r damage per combo point and has a §e%s%%§r chance per combo point to reduce the target's armor by twice the usual amount", - "tetra.stats.pry_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.overpower_combo.tooltip": "Regular attacks grant combo points, overpower deals §e+%s%% (%s)§r damage per combo point and has a §e%s%%§r chance per combo point to not exhaust the attacker", - "tetra.stats.overpower_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.reap_combo.tooltip": "Regular attacks grant combo points, reap deals §e+%s%% (%s)§r damage per combo point\n \n§rReap grants §e+10%%§r attack & harvest speed per kill for §e15§r seconds, the duration is increased by §e%s§r seconds per combo point", - "tetra.stats.reap_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.ability_overextend": "Overextend", - "tetra.stats.lunge_overextend.tooltip": "Lunge deals §e%s%% (%s)§r more damage and has increased range when the food bar is full, but always drains a significant amount of food/saturation on use", - "tetra.stats.execute_overextend.tooltip": "Execute drains §e25%%§r of available food and saturation, total damage dealt is increased by §e%s%%§r per point drained", - "tetra.stats.execute_overextend.tooltip_extended": "10 points would be drained when fully satiated, 2.5 points would be drained when the food bar is half full", - "tetra.stats.slam_overextend.tooltip": "Increases damage by §e%s%% (%s)§r, shockwave range by §e%s§r blocks and direct target knockback by §e%s%%§r when the food bar is full, but always drains a significant amount of food/saturation on use", - "tetra.stats.puncture_overextend.tooltip": "Puncture reduces armor by an additional §e%s%%§r and inflicts §e%s§r seconds longer bleeds when the food bar is full, but always drains a significant amount of food/saturation on use", - "tetra.stats.pry_overextend.tooltip": "Pry reduces armor by twice the usual amount when the food bar is full, but always drains a significant amount of food/saturation on use", - "tetra.stats.overpower_overextend.tooltip": "Overpower drains a significant amount of food/saturation on use but does not exhaust the wielder as long as the food bar is full", - "tetra.stats.reap_overextend.tooltip": "Reap deals double damage to targets below §e%s%%§r health as long as the food bar is full, but always drains a significant amount of food/saturation on use. Food drain is tripled and the wielder becomes exhausted unless a target is killed by reap.\n \n§7Reap grants §e+1%%§r max health per kill for §e45§r seconds", - "tetra.stats.reap_overextend.tooltip_extended": "The exhausted effect reduces movement speed, attack speed and harvest speed", - "tetra.stats.ability_exhilaration": "Exhilaration", - "tetra.stats.lunge_exhilaration.tooltip": "Lunge deals §e%s%% (%s)§r more damage and has significantly increased range, but exhausts the wielder if it does not hit an entity", - "tetra.stats.lunge_exhilaration.tooltip_extended": "The exhausted effect reduces movement speed, attack speed and harvest speed", - "tetra.stats.execute_exhilaration.tooltip": "If execute kills the target the wielder gains a temporary attack damage increase based on the damage dealt at a rate of §e1§r attack damage per §e%s%%§r of the target's health. The effect duration is based on the target's max health at a rate of §e%s§r seconds per health point up to §e200§r seconds.", - "tetra.stats.slam_exhilaration.tooltip": "Ground slam deals §e+%s%% (%s)§r damage for each target hit. Single target slam grants an attack damage increase for §e10§r seconds based on how far the target is knocked back, up to §e%s§r damage at a §e20§r block distance.", - "tetra.stats.puncture_exhilaration.tooltip": "The cooldown of puncture is reset if the armor reduction effect brings the target's armor below §e6§r and the duration of the bleed effect is increased by §e%s§r seconds if the target is affected by the armor reduction effect", - "tetra.stats.pry_exhilaration.tooltip": "The damage of pry is increased by §e+%s%% (%s)§r for each pry stack affecting the target", - "tetra.stats.overpower_exhilaration.tooltip": "Exhausted is removed from the wielder if overpower kills the target", - "tetra.stats.reap_exhilaration.tooltip": "The cooldown of reap is reduced by §e%s%%§r if it kills a target\n \n§rReap grants a §e%s§r point absorb shield per kill for §e30§r seconds, subsequent kills with reap refreshes the shield", - "tetra.stats.ability_revenge": "Revenge", - "tetra.stats.lunge_revenge.tooltip": "Hitting a revenge target with lunge resets its cooldown", - "tetra.stats.lunge_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", - "tetra.stats.execute_revenge": "Revel in Pain", - "tetra.stats.execute_revenge.tooltip": "Execute deals §e%s%%§r more damage if the wielder is affected by any harmful effect", - "tetra.stats.slam_revenge.tooltip": "Hitting a revenge target with slam stuns them for §e%s§r seconds", - "tetra.stats.slam_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", - "tetra.stats.puncture_revenge": "Reversal", - "tetra.stats.puncture_revenge.tooltip": "Applies both armor reduction and bleed if the target has more armor than the wielder", - "tetra.stats.pry_revenge.tooltip": "Pry deals §e%s%% (%s)§r more damage and applies twice the armor reduction when used on a revenge target", - "tetra.stats.pry_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", - "tetra.stats.overpower_revenge.tooltip": "Overpower deals §e%s%% (%s)§r more damage and does not exhaust the wielder when used on a revenge target", - "tetra.stats.overpower_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", - "tetra.stats.reap_revenge.tooltip": "Reap deals §e%s%% (%s)§r more damage to revenge targets\n \n§rReap grants §e+1§r attack damage per kill for §e20§r seconds, the duration is increased by §e%s§r seconds per killed revenge target", - "tetra.stats.reap_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", - "tetra.stats.ability_echo": "Echo", - "tetra.stats.lunge_echo.tooltip": "Lunge can be used §e%s§r additional times while midair to extend the distance or change direction", - "tetra.stats.lunge_echo.tooltip_extended": "Hold shift/crouch to dodge backwards midair, use space/jump instead of right-click for increased upward motion", - "tetra.stats.execute_echo.tooltip": "The target is struck again after 3 seconds, dealing damage based on the target's missing health and harmful effects", - "tetra.stats.slam_echo.tooltip": "Cause a secondary slam at the same point or on the same target after 3 seconds", - "tetra.stats.puncture_echo.tooltip": "Punctures the target again after 3 seconds", - "tetra.stats.pry_echo.tooltip": "Hit the target with pry again after 3 seconds", - "tetra.stats.overpower_echo.tooltip": "Exhausted is applied on the wielder after §e%s§r seconds, this is further delayed every time overpower is used", - "tetra.stats.reap_echo.tooltip": "Trigger a secondary reap in the same area after 3 seconds\n \n§rReap grants §e+1§r attack damage per kill for §e30§r seconds, attack damage gained from subsequent kills stacks up to §e+%s§r attack damage", - "tetra.stats.execute": "Execute", - "tetra.stats.execute.tooltip": "Hold right-click to charge up a powerful attack with §e100%% (%s)§f base damage, the damage is further increased by:\n§e%s%%§7 for each missing percent of the target's health\n§e%s%%§7 for each stack of any harmful effect on the target\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", - "tetra.stats.execute.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.severing": "Severing", - "tetra.stats.severing.tooltip": "Attacks have a §e%s%%§r chance to reduce the target's max health by §e10%%§r and attack damage by §e5%%§r for §e60§r seconds, this effect stacks up to §e%s§r times", - "tetra.stats.severing.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.lunge": "Lunge", - "tetra.stats.lunge.tooltip": "Hold right-click to prepare for a lunge, release to leap forward. Hitting another entity with the lunge deals §e%s%% (%s)§f attack damage and reduces the ability cooldown by §e30%%§f.\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", - "tetra.stats.lunge.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.slam": "Slam", - "tetra.stats.slam.tooltip": "Hold right-click to charge up a powerful slam\n \n§7Slam the ground to send out a shockwave from the point of impact, entities hit by the shockwave take §e%s%% (%s)§7 attack damage.\n \n§7Directly slam an entity to deal §e%s%% (%s)§7 attack damage and cause heavy knockback, this triggers a §e50%%§7 longer cooldown.\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", - "tetra.stats.slam.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.puncture": "Puncture", - "tetra.stats.puncture.tooltip": "Hold right-click to charge up an attack capable of puncturing armor, the attack deals §e100%% (%s)§f attack damage and reduces the target's armor by §e%s%%§f for §e%s§f seconds.\n \n§7Puncturing a target that has less than §e6§7 armor, or that has already been punctured, will cause it to bleed for §e8§7 damage over §e4§7 seconds instead.\n \n§7The cooldown is increased based on the target's armor, each point of armor increases the cooldown by §e0.5§7 seconds.\n \n§7Charge time: §e%s§7 seconds\n§7Base cooldown: §e%s§7 seconds", - "tetra.stats.puncture.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.overpower": "Overpower", - "tetra.stats.overpower.tooltip": "Hold right-click to charge up an attack that deals §e%s%% (%s)§f attack damage but barely causes any knockback.\n \n§7Applies §e2§7 stacks of exhausted on the target and §e1§7 stack on the attacker. Each stack reduces movement speed by §e10%%§7 and attack speed and harvest speed by §e5%%§7. The attacker becomes exhausted even if the attack fails.\n \n§7Exhausted duration: §e%s§7 seconds\n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", - "tetra.stats.overpower.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.reap": "Reap", - "tetra.stats.reap.tooltip": "Hold right-click to charge up a sweeping attack that deals §e%s%% (%s)§f attack damage to entities in an area\n \n§7Area of Effect: §e%s§7 blocks\n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", - "tetra.stats.reap.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.pry_armor": "Pry arm.", - "tetra.stats.pry_armor.tooltip": "Right-click an entity to deal §e50%% (%s)§f attack damage and reduces the target's armor by §e%s§f for §e%s§f seconds, the armor reduction effect stacks.\n \n§7Cooldown: §e%s§7 seconds", - "tetra.stats.pry_armor.tooltip_extended": "Cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack. The duration of the armor reduction effect is refreshed every time it is applied.", - "tetra.stats.knockback": "Knockback", - "tetra.stats.knockback.tooltip": "Increases how far hit entities are knocked back by a factor of §e%s", - "tetra.stats.looting": "Looting", - "tetra.stats.looting.tooltip": "Increases drops from killing entities", - "tetra.stats.fiery": "Fiery", - "tetra.stats.fiery.tooltip": "Hitting an entity sets it on fire for §e%s§f seconds", - "tetra.stats.sharpness": "Sharpness enchantment", - "tetra.stats.sharpness.tooltip": "Magically increases attack damage by §e%s§r (this is accounted for in the damage value shown above)", - "tetra.stats.smite": "Smite", - "tetra.stats.smite.tooltip": "Deals §e%s§r bonus damage when attacking undead entities", - "tetra.stats.arthropod": "Arthropod", - "tetra.stats.arthropod.tooltip": "Deals §e%s§r bonus damage when attacking an arthropod and applies slowness IV for 1 to §e%s§r seconds", - "tetra.stats.sweeping": "Sweeping", - "tetra.stats.sweeping.level": "Sweep Damage", - "tetra.stats.sweeping.efficiency": "Sweep Area", - "tetra.stats.sweeping.tooltip": "Attacking an entity also hits all adjacent enemies within a §e%s§r block radius for §e%s§r weapon damage", - "tetra.stats.sweeping.tooltip_extended": "Sweeping attacks do not trigger when attacking mid-air, while sprinting or when attacking during swing cooldown.", - "tetra.stats.truesweep": "Truesweep", - "tetra.stats.truesweep.tooltip": "Entities hit by a sweep are affected by enchantments and item effects. Swinging triggers the sweeping effect even if it does not hit an entity.", - "tetra.stats.truesweep.tooltip_extended": "Enchantments include both bonus damage from enchantments like smite and effects from enchantments like fire aspect. Item effects refers to effects like bleeding or critical strike.", - "tetra.stats.unbreaking": "Unbreaking", - "tetra.stats.unbreaking.tooltip": "Has a chance to not take durability damage on use\n \n§7Unbreaking level: §e%s\n§7Avoid chance: §e%s%%", - "tetra.stats.mending": "Mending", - "tetra.stats.mending.tooltip": "Consumes gathered experience orbs to repair durability by §e%s§r per experience point\n \n§7Only active while held in the mainhand or the offhand", - "tetra.stats.silkTouch": "Silktouch", - "tetra.stats.silkTouch.tooltip": "Harvesting blocks cause the block to drop instead of the usual item", - "tetra.stats.fortune": "Fortune", - "tetra.stats.fortune.tooltip": "Increases drop chance when harvesting or salvaging blocks", - "tetra.stats.flame": "Flame", - "tetra.stats.flame.tooltip": "Hitting an entity sets it on fire for §e%s§r seconds, projectiles ignite blocks like tnt and campfires", - "tetra.stats.punch": "Punch", - "tetra.stats.punch.tooltip": "Increases how far hit entities are knocked back by a factor of §e%s", - "tetra.stats.infinity": "Infinity", - "tetra.stats.infinity.tooltip": "Firing this item no longer consumes regular ammunition, special ammunition is still consumed", - "tetra.stats.quickStrike": "Quick", - "tetra.stats.quickStrike.tooltip": "Reduces the minimum damage dealt to §e%s§r while the attack cooldown is active", - "tetra.stats.counterweight": "Counterweight", - "tetra.stats.counterweight.tooltip": "Increases the attack speed by §e0.15§r if the item has a total integrity use of §e%s§r, the bonus is reduced by §e0.05§r for each point of difference in integrity use.", - "tetra.stats.counterweight.indicator_tooltip": "Current bonus: §e%s\n \n§7Increases the attack speed by 0.15 if the item has a total integrity use of §e%s§r, the bonus is reduced by 0.05 for each point of difference in integrity use.", - "tetra.stats.softStrike": "Soft strike", - "tetra.stats.softStrike.tooltip": "Items crafted using this tool gains increased durability", - "tetra.stats.fierySelf": "Blazing", - "tetra.stats.fierySelf.tooltip_short": "Using the item has a chance to set the wielder on fire, occurs less frequent in cold biomes", - "tetra.stats.fierySelf.tooltip": "Using the item has a chance to set the wielder on fire, occurs less frequent in cold biomes\n \n§7Base chance: §e%s\n§7Fire duration: §e%s", - "tetra.stats.enderReverb": "Reverb", - "tetra.stats.enderReverb.tooltip_short": "Using the item angers nearby endermen and nearby ender teleportation has a chance to also teleport the wielder", - "tetra.stats.enderReverb.tooltip": "Using the item angers nearby endermen and nearby ender teleportation has a chance to also teleport the wielder\n \n§7Base chance: §e%s§7", - "tetra.stats.toolbelt.quickslot": "Quickslots", - "tetra.stats.toolbelt.quickslot.tooltip": "Has §e%s§r quickslots", - "tetra.stats.toolbelt.potion_storage": "Potion slots", - "tetra.stats.toolbelt.potion_storage.tooltip": "Has §e%s§r potion slots", - "tetra.stats.toolbelt.storage": "Storage slots", - "tetra.stats.toolbelt.storage.tooltip": "Has §e%s§r storage slots", - "tetra.stats.toolbelt.quiver": "Quiver slots", - "tetra.stats.toolbelt.quiver.tooltip": "Has §e%s§r quiver slots", - "tetra.stats.toolbelt.booster": "Boost strength", - "tetra.stats.toolbelt.booster.tooltip": "Provides jump boost and limited flight with strength §e%s\n \n§7[jump] (mid-air)§8 boost\n§7[crouch] + [jump]§8 boosted jump", - "tetra.stats.toolbelt.suspend_self": "Suspend", - "tetra.stats.toolbelt.suspend_self.tooltip": "Jumping mid-air suspends the wearer in the air, requires the wearer to be affected by a beacon or a conduit to function\n \n§7[jump] (mid-air)§8 suspend\n§7[crouch]§8 descend\n§7[crouch] + [jump]§8 remove suspension", - "tetra.stats.toolbelt.suspend_self.tooltip_extended": "Note that conduits only affect wet entities, it can therefore only power the suspension while the belt-wearer is in the rain", - "tetra.stats.bow.releaseLatch": "Release latch", - "tetra.stats.bow.releaseLatch.tooltip": "Automatically fire arrows when the bow is fully drawn", - "tetra.stats.bow.overbowed": "Overbowed", - "tetra.stats.bow.overbowed.tooltip": "This bow is heavy to draw, a full draw can only be maintained for §7§e%s§r seconds", - "tetra.stats.bow.overbowed.tooltip_extended": "When this limit is exceeded the draw is released without firing an arrow and the bow goes on a §70.5§r second cooldown", - "tetra.stats.multishot": "Multishot", - "tetra.stats.multishot.level": "Multishot count", - "tetra.stats.multishot.efficiency": "Multishot spread", - "tetra.stats.multishot.tooltip": "Each shot fires multiple projectiles. \n \n§7Count: §e%s\n§7Spread: §e%s", - "tetra.stats.zoom": "Zoom", - "tetra.stats.zoom.tooltip": "Zooms in by §e%sx§r while aiming or while holding [shift]", - "tetra.stats.velocity": "Velocity", - "tetra.stats.velocity.tooltip": "Increases the initial velocity of fired projectiles by §e%s (%s)", - "tetra.stats.suspend": "Suspend", - "tetra.stats.suspend.tooltip": "Projectiles have §e100%%§r increased initial velocity and ignores gravity when fired from a fully drawn bow", - "tetra.stats.criticalStrike": "Crit", - "tetra.stats.criticalStrike.tooltip": "Has a chance to critically hit when hitting entities or breaking blocks.\n \n§e%s§7 chance to deal §e%s §7damage\n§e%s§7 chance to instantly break blocks\n§e%s§7 chance to make effects §e%s §7effective", - "tetra.stats.criticalStrike.tooltip_extended": "Only blocks that take less than 1.5 seconds to break have a chance to instantly break (block hardness < tool efficiency)\n \n§7Effects capable of critical hits: piercing, sweeping harvest, extractor", - "tetra.stats.holo_speed": "Cooldown", - "tetra.stats.holo_speed.tooltip": "§e%sx§r cooldown multiplier for abilities and usages", - "tetra.stats.holo.scannerRange": "Scan range", - "tetra.stats.holo.scannerRange.tooltip": "The scanner can scan reach up to §e%s§r blocks away", - "tetra.stats.holo.scannerHorizontalSpread": "Scan horz", - "tetra.stats.holo.scannerHorizontalSpread.tooltip": "The scanner has a horizontal resolution of §e%s units\n§7Angle between units: §e%s deg", - "tetra.stats.holo.scannerVerticalSpread": "Scan vert", - "tetra.stats.holo.scannerVerticalSpread.tooltip": "The scanner covers a vertical span of §e%s deg", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "The vertical span is split into three slices, the center slice covers §e20 deg§7 around the center. The upper and lower slice covers everything above §e+-25 deg§7, the upper and lower slice are only active if the vertical spread is §e50 deg§7 or greater", - "tetra.stats.intuit": "Intuit", - "tetra.stats.intuit.tooltip": "Experience gained from killing entities and destroying blocks yields honing progress at a §e%sx§r ratio", - "tetra.stats.earthbind": "Earthbind", - "tetra.stats.earthbind.tooltip": "Hitting an entity has a §e10%%§r chance to lock it in place for §e%s seconds§r. Occurs more often at lower y-levels, up to a §e50%%§r chance at bedrock", - "tetra.stats.manaRepair": "Mana rep", - "tetra.stats.manaRepair.tooltip": "This item will use mana to repair itself over time, repairing one point of durability costs §e%s§r mana", - "tetra.stats.magicCapacity": "Magic capacity", - "tetra.stats.magicCapacity.tooltip": "The amount of magic that the module may hold, this capacity is utilized by improvement such as enchantments.\n \n§7Magic capacity: §e%s", - "tetra.stats.stability": "Stability", - "tetra.stats.stability.tooltip": "Changes the effective magic capacity of this item's major modules by §e%s", - "tetra.stats.stabilizing": "Stabilizing", - "tetra.stats.stabilizing.tooltip_short": "Increases the effective magic capacity of this item's major modules", - "tetra.stats.unstable": "Unstable", - "tetra.stats.unstable.tooltip_short": "Reduces the effective magic capacity of this item's major modules", - "tetra.stats.workable": "Workable", - "tetra.stats.workable.tooltip": "Honing this item takes §e%s§r less time", - "tetra.stats.hammer_dig.tooltip": "This item can be used for hammering, it's useful for crafting and salvaging", - "tetra.stats.axe_dig.tooltip": "This item can be used for chopping wood", - "tetra.stats.pickaxe_dig.tooltip": "This item can be used for mining", - "tetra.stats.shovel_dig.tooltip": "This item can be used for digging", - "tetra.stats.hoe_dig.tooltip": "This item can be used for harvesting plants", - "tetra.stats.cut.tooltip": "This item can be used for cutting, usable for crafting and for breaking webs and plants", - "tetra.stats.pry.tooltip": "This item can be used for prying things open, usable for salvaging", - "tetra.stats.tool.breakdown": "§7Tier: §e%s\n \n§7Efficiency: §e%s\n§7 Base: §e%s\n§7 Swing speed: %s%s", - "tetra.stats.tool.efficiency": "Efficiency enchantment", - "tetra.stats.tool.efficiency.tooltip": "Magically increases harvest efficiency, unaffected by swing speed", - "tetra.stats.tool.enchantment_bonus": "\n§7 Enchantment bonus: §a+%s", - "tetra.stats.tool.tooltip_extended": "A higher tier is required for harvesting tougher blocks and for crafting with tougher materials. Efficiency determines how fast this item can break blocks.", - "tetra.stats.tool.striking": "Striking", - "tetra.stats.tool.striking.tooltip": "Instantly breaks hit blocks, limited by swing speed", - "tetra.stats.tool.sweeping": "Sweeping", - "tetra.stats.tool.sweeping.tooltip": "Instantly breaks several blocks on hit, limited by swing speed. Block hardness and tool efficiency affects the number of broken blocks.", - "tetra.stats.tool.extractor": "Extractor", - "tetra.stats.tool.extractor.tooltip": "Breaks §e%s§7 blocks in a 3x3 radius when breaking a block. The item takes extra durability damage based on the potency of this effect.", - "tetra.stats.integrity": "Integrity", - "tetra.stats.integrity.tooltip_positive": "This module provides §e%s§r integrity", - "tetra.stats.integrity.tooltip_negative": "This module requires §e%s§r integrity", - "tetra.stats.integrity_usage": "Integrity usage: %s/%s", - "tetra.stats.integrity_usage.tooltip": "Integrity is provided by some modules (often in a specific slot), while it is required by other modules and most improvements", - "tetra.stats.sorting.none": "None", - "tetra.variant_category.fabric.label": "Fabric", - "tetra.variant_category.fibre.label": "Fibre", - "tetra.variant_category.gem.label": "Gemstone", - "tetra.variant_category.metal.label": "Metal", - "tetra.variant_category.misc.label": "Misc", - "tetra.variant_category.scale.label": "Scale", - "tetra.variant_category.skin.label": "Skin", - "tetra.variant_category.stone.label": "Stone", - "tetra.variant_category.wood.label": "Wood", - "tetra.variant_category.bone.label": "Bone", - "tetra.material.obsidian": "Obsidian", - "tetra.material.obsidian.prefix": "Obsidian", - "tetra.material.flint": "Flint", - "tetra.material.flint.prefix": "Flint", - "tetra.material.acacia": "Acacia", - "tetra.material.acacia.prefix": "Acacia", - "tetra.material.jungle": "Jungle", - "tetra.material.jungle.prefix": "Jungle wood", - "tetra.material.bone": "Bone", - "tetra.material.bone.prefix": "Bone", - "tetra.material.stone": "Stone", - "tetra.material.stone.prefix": "Stone", - "tetra.material.andesite": "Andesite", - "tetra.material.andesite.prefix": "Andesite", - "tetra.material.granite": "Granite", - "tetra.material.granite.prefix": "Granite", - "tetra.material.birch": "Birch", - "tetra.material.birch.prefix": "Birch", - "tetra.material.shulker_shell": "Shulker shell", - "tetra.material.shulker_shell.prefix": "Shulker shell", - "tetra.material.stick": "Stick", - "tetra.material.stick.prefix": "Flimsy", - "tetra.material.bamboo": "Bamboo", - "tetra.material.bamboo.prefix": "Bamboo", - "tetra.material.phantom_membrane": "Phantom membrane", - "tetra.material.phantom_membrane.prefix": "Phantom membrane", - "tetra.material.dragon_sinew": "Dragon sinew", - "tetra.material.dragon_sinew.prefix": "Dragon sinew", - "tetra.material.leather": "Leather", - "tetra.material.leather.prefix": "Leather", - "tetra.material.iron": "Iron", - "tetra.material.iron.prefix": "Iron", - "tetra.material.blaze_rod": "Blaze rod", - "tetra.material.blaze_rod.prefix": "Blazing", - "tetra.material.weeping_vine": "Weeping vine", - "tetra.material.weeping_vine.prefix": "Weeping vine", - "tetra.material.diamond": "Diamond", - "tetra.material.diamond.prefix": "Diamond", - "tetra.material.diorite": "Diorite", - "tetra.material.diorite.prefix": "Diorite", - "tetra.material.vent_plate": "Repurposed plate", - "tetra.material.vent_plate.prefix": "Repurposed plate", - "tetra.material.gold": "Gold", - "tetra.material.gold.prefix": "Gold", - "tetra.material.string": "String", - "tetra.material.string.prefix": "String", - "tetra.material.turtle_scute": "Turtle scute", - "tetra.material.turtle_scute.prefix": "Turtle scute", - "tetra.material.end_rod": "End rod", - "tetra.material.end_rod.prefix": "End rod", - "tetra.material.oak": "Wood", - "tetra.material.oak.prefix": "Wooden", - "tetra.material.warped": "Warped", - "tetra.material.warped.prefix": "Warped", - "tetra.material.wool": "Wool", - "tetra.material.wool.prefix": "Wool", - "tetra.material.wool_black": "Wool", - "tetra.material.wool_black.prefix": "Wool", - "tetra.material.wool_blue": "Wool", - "tetra.material.wool_blue.prefix": "Wool", - "tetra.material.wool_brown": "Wool", - "tetra.material.wool_brown.prefix": "Wool", - "tetra.material.wool_cyan": "Wool", - "tetra.material.wool_cyan.prefix": "Wool", - "tetra.material.wool_gray": "Wool", - "tetra.material.wool_gray.prefix": "Wool", - "tetra.material.wool_green": "Wool", - "tetra.material.wool_green.prefix": "Wool", - "tetra.material.wool_light_blue": "Wool", - "tetra.material.wool_light_blue.prefix": "Wool", - "tetra.material.wool_light_gray": "Wool", - "tetra.material.wool_light_gray.prefix": "Wool", - "tetra.material.wool_lime": "Wool", - "tetra.material.wool_lime.prefix": "Wool", - "tetra.material.wool_magenta": "Wool", - "tetra.material.wool_magenta.prefix": "Wool", - "tetra.material.wool_orange": "Wool", - "tetra.material.wool_orange.prefix": "Wool", - "tetra.material.wool_pink": "Wool", - "tetra.material.wool_pink.prefix": "Wool", - "tetra.material.wool_purple": "Wool", - "tetra.material.wool_purple.prefix": "Wool", - "tetra.material.wool_red": "Wool", - "tetra.material.wool_red.prefix": "Wool", - "tetra.material.wool_yellow": "Wool", - "tetra.material.wool_yellow.prefix": "Wool", - "tetra.material.blackstone": "Blackstone", - "tetra.material.blackstone.prefix": "Blackstone", - "tetra.material.netherite": "Netherite", - "tetra.material.netherite.prefix": "Netherite", - "tetra.material.dark_oak": "Dark oak", - "tetra.material.dark_oak.prefix": "Dark oak", - "tetra.material.emerald": "Emerald", - "tetra.material.emerald.prefix": "Emerald", - "tetra.material.hide": "Hide", - "tetra.material.hide.prefix": "Hide", - "tetra.material.twisting_vine": "Twisting vine", - "tetra.material.twisting_vine.prefix": "Twisting vine", - "tetra.material.forged_beam": "Repurposed beam", - "tetra.material.forged_beam.prefix": "Repurposed beam", - "tetra.material.vine": "Vine", - "tetra.material.vine.prefix": "Vine", - "tetra.material.spruce": "Spruce", - "tetra.material.spruce.prefix": "Spruce", - "tetra.material.crimson": "Crimson", - "tetra.material.crimson.prefix": "Crimson", - "tetra.material.bronze": "Bronze", - "tetra.material.bronze.prefix": "Bronze", - "tetra.material.copper": "Copper", - "tetra.material.copper.prefix": "Copper", - "tetra.material.electrum": "Electrum", - "tetra.material.electrum.prefix": "Electrum", - "tetra.material.lead": "Lead", - "tetra.material.lead.prefix": "Lead", - "tetra.material.nickel": "Nickel", - "tetra.material.nickel.prefix": "Nickel", - "tetra.material.silver": "Silver", - "tetra.material.silver.prefix": "Silver", - "tetra.material.steel": "Steel", - "tetra.material.steel.prefix": "Steel", - "tetra.material.tin": "Tin", - "tetra.material.tin.prefix": "Tin", - "tetra.material.baobab": "Baobab", - "tetra.material.baobab.prefix": "Baobab", - "tetra.material.cherry": "Cherry", - "tetra.material.cherry.prefix": "Cherry", - "tetra.material.maple": "Maple", - "tetra.material.maple.prefix": "Maple", - "tetra.material.agate": "Agate", - "tetra.material.agate.prefix": "Agate", - "tetra.material.amethyst": "Amethyst", - "tetra.material.amethyst.prefix": "Amethyst", - "tetra.material.certus_quartz": "Certus quartz", - "tetra.material.certus_quartz.prefix": "Certus quartz", - "tetra.material.citrine": "Citrine", - "tetra.material.citrine.prefix": "Citrine", - "tetra.material.ruby": "Ruby", - "tetra.material.ruby.prefix": "Ruby", - "tetra.material.sapphire": "Sapphire", - "tetra.material.sapphire.prefix": "Sapphire", - "tetra.material.serendibite": "Serendibite", - "tetra.material.serendibite.prefix": "Serendibite", - "tetra.material.hemp": "Hemp", - "tetra.material.hemp.prefix": "Hemp", - "tetra.material.osmium": "Osmium", - "tetra.material.osmium.prefix": "Osmium", - "tetra.material.treated_wood": "Treated wood", - "tetra.material.treated_wood.prefix": "Treated wood", - "tetra.material.dragon_bone": "Dragon bone", - "tetra.material.dragon_bone.prefix": "Dragon bone", - "tetra.material.wither_bone": "Wither bone", - "tetra.material.wither_bone.prefix": "Wither bone", - "tetra.material.ancient_wood": "Ancient wood", - "tetra.material.ancient_wood.prefix": "Ancient wood", - "tetra.material.infused_iron": "Infused iron", - "tetra.material.infused_iron.prefix": "Botanist's", - "tetra.material.sky": "Sky metal", - "tetra.material.sky.prefix": "Skyseeker's", - "tetra.improvement.naturesaura_aura_mending_innate.name": "Aura Mend", - "tetra.improvement.naturesaura_aura_mending_innate.description": "The item will repair itself over time using aura", - "tetra.material.manasteel": "Manasteel", - "tetra.material.manasteel.prefix": "Manasteel", - "tetra.material.elementium": "Elementium", - "tetra.material.elementium.prefix": "Elementium", - "tetra.material.terrasteel": "Terrasteel", - "tetra.material.terrasteel.prefix": "Terrasteel", - "tetra.material.livingwood": "Livingwood", - "tetra.material.livingwood.prefix": "Livingwood", - "tetra.material.dreamwood": "Dreamwood", - "tetra.material.dreamwood.prefix": "Dreamwood", - "tetra.material.mana_string": "Mana string", - "tetra.material.mana_string.prefix": "Mana string", - "tetra.improvement.mana_repair.name": "Mana repair", - "tetra.improvement.mana_repair.description": "The item will repair itself over time using mana", - "item.tetra.modular.broken": "Broken", - "item.tetra.modular.empty_slot": "Empty", - "item.tetra.modular.magic_capacity.label": "Magic capacity", - "item.tetra.modular.magic_capacity.description": "The amount of magic this module can hold and how much of that capacity is in use\n \n§7Magic capacity: §e%s\n§7Capacity usage: §e%s\n \n§7Repair xp cost: §e%s\n§7Destabilization risk: §e%s%%", - "item.tetra.modular.magic_capacity.description_extended": "§7The capacity may be exceeded but repairing the module will cost experience and magical improvements may destabilize and cause negative effects when the item is altered", - "item.tetra.modular.repair_material.label": "Repair material:", - "item.tetra.modular.repair_material.empty": "Does not need to be repaired", - "block.tetra.basic_workbench": "Workbench", - "block.tetra.basic_workbench.description": "Right click a crafting table with a hammer to create a workbench", - "block.tetra.rack": "Rack", - "block.tetra.rack.description": "Items can be hung on the rack, right-click to add or remove an item.\nA tool hung on a rack near a workbench becomes available for crafting as if it was in the player inventory, the rack needs to be within a 3x3x3 area (centered one block above the workbench) for this to work.", - "block.tetra.block_geode": "Geode block", - "item.tetra.geode": "Geode", - "item.tetra.geode.tooltip": "Presents glimmer from within in the presence of light\n \n§8Breaking open at a workbench may yield valuable minerals, drops are affected by the fortune enchantment", - "tetra.break_geode_action.label": "Break open", - "item.tetra.pristine_diamond": "Pristine Diamond", - "tetra.shatter_diamond_action.label": "Shatter", - "item.tetra.pristine_emerald": "Pristine Emerald", - "tetra.shatter_emerald_action.label": "Shatter", - "item.tetra.pristine_lapis": "Pristine Lapis Lazuli", - "tetra.shatter_lapis_action.label": "Shatter", - "item.tetra.pristine_gem.description": "Yields increased bonuses when used for item improvements. Can be shattered at a workbench, which may yield several regular-quality pieces\n \n§8Drops are affected by the fortune enchantment", - "item.tetra.dragon_sinew": "Dragon Sinew", - "item.tetra.scroll.gem_expertise.prefix": "Treatise", - "item.tetra.scroll.gem_expertise.name": "Gemstone expertise", - "item.tetra.scroll.gem_expertise.description": "Major modules crafted from materials classified as gemstone provide additional damage and efficiency", - "item.tetra.scroll.metal_expertise.prefix": "Treatise", - "item.tetra.scroll.metal_expertise.name": "Metal expertise", - "item.tetra.scroll.metal_expertise.description": "Major modules crafted from materials classified as metal provide additional damage and efficiency", - "item.tetra.scroll.wood_expertise.prefix": "Treatise", - "item.tetra.scroll.wood_expertise.name": "Wood expertise", - "item.tetra.scroll.wood_expertise.description": "Major modules crafted from materials classified as wood provide additional damage and efficiency", - "item.tetra.scroll.stone_expertise.prefix": "Treatise", - "item.tetra.scroll.stone_expertise.name": "Stone expertise", - "item.tetra.scroll.stone_expertise.description": "Major modules crafted from materials classified as stone provide additional damage and efficiency", - "item.tetra.scroll.fibre_expertise.prefix": "Treatise", - "item.tetra.scroll.fibre_expertise.name": "Fibre expertise", - "item.tetra.scroll.fibre_expertise.description": "Major modules crafted from materials classified as fibre provide additional damage and efficiency", - "item.tetra.scroll.skin_expertise.prefix": "Treatise", - "item.tetra.scroll.skin_expertise.name": "Skin expertise", - "item.tetra.scroll.skin_expertise.description": "Major modules crafted from materials classified as skin provide additional damage and efficiency", - "item.tetra.scroll.bone_expertise.prefix": "Treatise", - "item.tetra.scroll.bone_expertise.name": "Bone expertise", - "item.tetra.scroll.bone_expertise.description": "Major modules crafted from materials classified as bone provide additional damage and efficiency", - "item.tetra.scroll.fabric_expertise.prefix": "Treatise", - "item.tetra.scroll.fabric_expertise.name": "Fabric expertise", - "item.tetra.scroll.fabric_expertise.description": "Major modules crafted from materials classified as fabric provide additional damage and efficiency", - "item.tetra.scroll.scale_expertise.prefix": "Treatise", - "item.tetra.scroll.scale_expertise.name": "Scale expertise", - "item.tetra.scroll.scale_expertise.description": "Major modules crafted from materials classified as scale provide additional damage and efficiency", - "item.tetra.scroll.hammer_efficiency.prefix": "Treatise", - "item.tetra.scroll.hammer_efficiency.name": "Hammer efficiency", - "item.tetra.scroll.hammer_efficiency.description": "Crafting or repairing modules using a hammer may sometimes use up fewer materials", - "item.tetra.scroll.hammer_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", - "item.tetra.scroll.axe_efficiency.prefix": "Treatise", - "item.tetra.scroll.axe_efficiency.name": "Axe efficiency", - "item.tetra.scroll.axe_efficiency.description": "Crafting or repairing modules using an axe may sometimes use up fewer materials", - "item.tetra.scroll.axe_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", - "item.tetra.scroll.cut_efficiency.prefix": "Treatise", - "item.tetra.scroll.cut_efficiency.name": "Cut efficiency", - "item.tetra.scroll.cut_efficiency.description": "Crafting or repairing modules using a cutting implement may sometimes use up fewer materials", - "item.tetra.scroll.cut_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", - "item.tetra.scroll.sword/sturdy_guard.prefix": "Schematic", - "item.tetra.scroll.sword/sturdy_guard.name": "Sturdy guard", - "item.tetra.scroll.sword/sturdy_guard.description": "A variant of a once common, but long since forgotten technique for making sword guards. Can block incoming attacks and projectiles when timed properly.", - "item.tetra.scroll.sword/throwing_knife.prefix": "Schematic", - "item.tetra.scroll.sword/throwing_knife.name": "Throwing knife", - "item.tetra.scroll.sword/throwing_knife.description": "Describes how to make light and well balanced sword blades that can be thrown", - "item.tetra.scroll.sword/howling.prefix": "Schematic", - "item.tetra.scroll.sword/howling.name": "Howling blade", - "item.tetra.scroll.sword/howling.description": "Peculiar diagrams and texts describe how to modify the fuller of a sword so that when swung, the sword will create a turbulent field around the wielder that's capable of deflecting projectiles", - "item.tetra.scroll.single/points_end.prefix": "Schematic", - "item.tetra.scroll.single/points_end.name": "Point's End", - "item.tetra.scroll.single/points_end.description": "Schematics for a spearhead that's capable of drawing power from several types of spherical objects", - "item.tetra.scroll.hone_gild_1.prefix": "Hone", - "item.tetra.scroll.hone_gild_1.name": "Gild I", - "item.tetra.scroll.hone_gild_1.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", - "item.tetra.scroll.hone_gild_1.description_extended": "The enchantments on this scroll are somewhat faded, it allows modules to be gilded up to level I. Combine two Gild I scrolls in the crafting grid to create a Gild II scroll.", - "item.tetra.scroll.hone_gild_2.prefix": "Hone", - "item.tetra.scroll.hone_gild_2.name": "Gild II", - "item.tetra.scroll.hone_gild_2.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", - "item.tetra.scroll.hone_gild_2.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level II. Combine two Gild II scrolls in the crafting grid to create a Gild III scroll", - "item.tetra.scroll.hone_gild_3.prefix": "Hone", - "item.tetra.scroll.hone_gild_3.name": "Gild III", - "item.tetra.scroll.hone_gild_3.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", - "item.tetra.scroll.hone_gild_3.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level III. Combine two Gild III scrolls in the crafting grid to create a Gild IV scroll", - "item.tetra.scroll.hone_gild_4.prefix": "Hone", - "item.tetra.scroll.hone_gild_4.name": "Gild IV", - "item.tetra.scroll.hone_gild_4.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", - "item.tetra.scroll.hone_gild_4.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level IV. Combine two Gild IV scrolls in the crafting grid to create a Gild V scroll", - "item.tetra.scroll.hone_gild_5.prefix": "Hone", - "item.tetra.scroll.hone_gild_5.name": "Gild V", - "item.tetra.scroll.hone_gild_5.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", - "item.tetra.scroll.hone_gild_5.description_extended": "The enchantments on this scroll have been fully restored, it allows modules to be gilded up to level V", - "item.tetra.scroll.double/basic_axe/warforge.prefix": "Tools of War, Chapter 1", - "item.tetra.scroll.double/basic_axe/warforge.name": "Battleaxes", - "item.tetra.scroll.double/basic_axe/warforge.description": "Contains various plans on how to make axes effective in combat, allows axes to be improved in a workbench", - "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.double/basic_hammer/warforge.prefix": "Tools of War, Chapter 2", - "item.tetra.scroll.double/basic_hammer/warforge.name": "Warhammers", - "item.tetra.scroll.double/basic_hammer/warforge.description": "Contains various plans on how to make hammers effective in combat, allows hammers to be improved in a workbench", - "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.double/basic_pickaxe/warforge.prefix": "Tools of War, Chapter 3", - "item.tetra.scroll.double/basic_pickaxe/warforge.name": "War-picks", - "item.tetra.scroll.double/basic_pickaxe/warforge.description": "Contains various plans on how to make pickaxes effective in combat, allows pickaxes to be improved in a workbench", - "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.double/butt/warforge.prefix": "Tools of War, Chapter 4", - "item.tetra.scroll.double/butt/warforge.name": "Blunt ends", - "item.tetra.scroll.double/butt/warforge.description": "Contains various plans on how to leverage a tool's butt to make the item more effective in combat, allows tool butts to be improved in a workbench", - "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.double/claw/warforge.prefix": "Tools of War, Chapter 5", - "item.tetra.scroll.double/claw/warforge.name": "Claws", - "item.tetra.scroll.double/claw/warforge.description": "Contains various plans on how to make claws effective in combat, allows claws to be improved in a workbench", - "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.double/hoe/warforge.prefix": "Tools of War, Chapter 6", - "item.tetra.scroll.double/hoe/warforge.name": "Guisarmes", - "item.tetra.scroll.double/hoe/warforge.description": "Contains various plans on how to make hoes effective in combat, allows hoes to be improved in a workbench", - "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.double/sickle/warforge.prefix": "Tools of War, Chapter 7", - "item.tetra.scroll.double/sickle/warforge.name": "Warsickles", - "item.tetra.scroll.double/sickle/warforge.description": "Contains various plans on how to make sickles effective in combat, allows sickles to be improved in a workbench", - "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.double/adze/warforge.prefix": "Tools of War, Chapter 8", - "item.tetra.scroll.double/adze/warforge.name": "Battleadzes", - "item.tetra.scroll.double/adze/warforge.description": "Contains various plans on how to make adzes more effective in combat, allows adzes to be improved in a workbench", - "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.warforge.details": "§l§nWarforging§r\n\nWarforging a double headed tool makes it much more effective in combat, this provides:\n\n + a §lpassive§r stat or effect based on the warforged head\n\n + a right-click §lability§r based on the left head\n\n + an ability §lmodifier§r based on the right head\r§l§nBattleaxes§r\n\n§lPassive:§r Severing\nAttacks have a chance to reduce the target's max health\n\n§lAbility:§r Execute\nDeals bonus damage based on missing health and harmful effects\n\n§lModifier:§r Overcharge\nAbilities can be charged up further to increase damage and improve effects\r§l§nWarhammers§r\n\n§lPassive:§r Crushing\nAttacks partially bypass armor and absorption effects\n\n§lAbility:§r Slam\nAttack a single target with a strong knockback, or hit multiple enemies in a large area\n\n§lModifier:§r Momentum\nCauses abilities to stun targets or knock them back further\r§l§nWar-picks§r\n\n§lPassive:§r Skewering\nAttacks deal bonus damage to unarmored targets\n\n§lAbility:§r Puncture\nReduces the target's armor or cause them to bleed\n\n§lModifier:§r Combo\nGain combo points from regular attacks which improves abilities\r§l§nTool butts§r\n\n§lPassive:§r Light\nProvides a significant speed increase but reduces the tier of the tool\n\n§lAbility:§r None\n\n§lModifier:§r Light\nReduces ability charge time and cooldown\r§l§nClaws§r\n\n§lPassive:§r Armor pen.\nAttacks partially ignore armor\n\n§lAbility:§r Pry\nApplies a stacking armor reduction effect on the target\n\n§lModifier:§r Revenge\nImproves abilities when the wielder is at a disadvantage\r§l§nGuisarmes (hoes)§r\n\n§lPassive:§r Damage bonus\nIncreases overall weapon damage\n\n§lAbility:§r Overpower\nDeals high damage but exhausts both the target and the wielder\n\n§lModifier:§r Overextend\nAbilities are more effective but drains additional food\r§l§nWarsickles§r\n\n§lPassive:§r Sweeping\nIncreased sweep damage and range\n\n§lAbility:§r Reap\nHits targets in an area, kills empower the wielder\n\n§lModifier:§r Exhilaration\nEmpowers abilities when used successfully\r§l§nBattleadzes§r\n\n§lPassive:§r Damage bonus\nSignificantly increases damage for the adze head\n\n§lAbility:§r Lunge\nLunge forward and deal damage to the first target hit\n\n§lModifier:§r Defensive\nAbilities grant defensive bonuses when the item is used in the offhand", - "item.tetra.scroll.unknown.name": "Scroll", - "item.tetra.scroll.effects": "Crafting Effect", - "item.tetra.scroll.effects.description": "Provides some form of effect when tool parts are crafted or modified in a nearby workbench", - "item.tetra.scroll.schematics": "Schematic", - "item.tetra.scroll.schematics.description": "Unlocks additional crafting schematics for a nearby workbench", - "item.tetra.scroll.intricate": "Intricate", - "item.tetra.scroll.intricate.description": "Has to be placed directly on top of a workbench to function", - "item.tetra.scroll.range.description": "The scroll has to be placed within a 5x5x5 area (centered two block above the workbench) to function", - "item.tetra.magmatic_cell": "Thermal Cell", - "item.tetra.magmatic_cell.charge": "Charge: %s", - "item.tetra.magmatic_cell.charge_full": "§aFull", - "item.tetra.magmatic_cell.charge_good": "§aGood", - "item.tetra.magmatic_cell.charge_low": "§eLow", - "item.tetra.magmatic_cell.charge_empty": "§cEmpty", - "block.tetra.forged_pillar": "Forged Pillar", - "block.tetra.forged_platform": "Forged Platform", - "block.tetra.forged_platform_slab": "Forged Platform", - "block.tetra.forged_wall": "Forged Wall", - "block.tetra.forged_vent": "Forged Vent", - "block.tetra.forged_crate": "Forged Crate", - "block.tetra.forged_container": "Forged Container", - "tetra.forged_container.compartment_0": "FRST", - "tetra.forged_container.compartment_1": "SCND", - "tetra.forged_container.compartment_2": "THRD", - "block.tetra.hammer_base": "Forge Hammer", - "block.tetra.hammer_head": "Hammer Head", - "block.tetra.forged_workbench": "Forged Workbench", - "block.tetra.transfer_unit": "Transfer Unit", - "block.tetra.core_extractor": "Core Extractor", - "block.tetra.extractor_piston": "Extractor Piston", - "block.tetra.extractor_pipe": "Extractor Pipe", - "block.tetra.seeping_bedrock": "Seeping Bedrock", - "block.multiblock_hint.1x2x1": "§8[§71x2x1 multiblock§8]", - "block.tetra.fractured_bedrock": "Fractured Bedrock", - "block.tetra.depleted_bedrock": "Fractured Bedrock (depleted)", - "block.tetra.chthonic_extractor": "Chthonic Extractor", - "block.tetra.chthonic_extractor.description": "Hammer into bedrock to extract minerals from below", - "block.tetra.chthonic_extractor.description_extended": " * Subsequently hammering extractors into the same fracture increases the yield\n * Slightly increased yield in biomes inhabited by husks, strays or witches, such as cold, desert or swamp biomes", - "item.tetra.forged_bolt": "Bolt", - "tetra.salvage_bolt_action.label": "Salvage", - "item.tetra.forged_beam": "Structure Beam", - "tetra.salvage_beam_action.label": "Salvage", - "item.tetra.forged_mesh": "Flex Mesh", - "tetra.salvage_mesh_action.label": "Salvage", - "item.tetra.quick_latch": "Quick Latch", - "tetra.salvage_quick_latch_action_hammer.label": "Salvage", - "tetra.salvage_quick_latch_action_pry.label": "Salvage", - "item.tetra.metal_scrap": "Metal Scrap", - "item.tetra.metal_scrap.description": "Shapes of metal, their use undone or never to be known, awaits a purpose anew", - "tetra.salvage_metal_scrap_action.label": "Salvage", - "item.tetra.vent_plate": "Insulated Plate", - "item.tetra.vent_plate.description": "Can be attached to a forge hammer or a transfer unit to increase it's efficiency", - "tetra.salvage_vent_plate_action.label": "Salvage", - "item.tetra.combustion_chamber": "Combustion Chamber", - "item.tetra.combustion_chamber.description": "Can be attached to a forge hammer to increase its hammer tier by 1, but using the hammer may set nearby blocks on fire", - "tetra.salvage_combustion_chamber_action.label": "Salvage", - "item.tetra.planar_stabilizer": "Planar Stabilizer", - "item.tetra.planar_stabilizer.description": "Can be attached to a forge hammer, causes major modules crafted with the hammer to slightly improve the stats of the item", - "tetra.salvage_planar_stabilizer_action.label": "Salvage", - "item.tetra.lubricant_dispenser": "Lubricant Dispenser", - "item.tetra.lubricant_dispenser.description": "Can be attached to a forge hammer, reduces the chance for the hammer to jam by 50%%", - "tetra.salvage_lubricant_dispenser_action.label": "Salvage", - "item.tetra.stonecutter": "Stonecutter", - "item.tetra.stonecutter.description": "Combine with a stick in a crafting table or use as a sword blade in a workbench to craft a powerful mining tool", - "tetra.salvage_stonecutter_action.label": "Salvage", - "item.tetra.earthpiercer": "Earthpiercer", - "item.tetra.earthpiercer.description": "Combine with two stick in a crafting table or use as a head for a single headed tool in a workbench to craft a powerful mining tool", - "tetra.salvage_earthpiercer_action.label": "Salvage", - "item.tetra.forged_unsettling": "This artifact hums violently", - "item.tetra.forged_description": "Found in structures deep underground in cold or mountainous biomes", - "item.tetra.tooltip_reveal": "Reveals related upgrade schematics while in the inventory", - "item.tetra.tooltip_expand": "§7[§8shift§7] §8+", - "item.tetra.tooltip_expanded": "§8[§fshift§8] §f+", - "tetra.slot.sword/blade": "Blade", - "tetra.slot.sword/hilt": "Hilt", - "tetra.slot.sword/guard": "Guard", - "tetra.slot.sword/pommel": "Pommel", - "tetra.slot.sword/fuller": "Fuller", - "tetra.slot.double/head_left": "Head §7(left)", - "tetra.slot.double/head_right": "Head §7(right)", - "tetra.slot.double/handle": "Handle", - "tetra.slot.double/binding": "Binding", - "tetra.slot.double/accessory": "Accessory", - "item.tetra.modular.settle_progress.label": "Settle progress", - "item.tetra.modular.settle_progress_gain.description": "As the item is used this module will slowly settle into place, once settled it will provide additional integrity.\n \n§7Progress: §e%s§7/§e%s\n \n§7Requirement base: §e%s\n§7Durability penalty: §e%s", - "item.tetra.modular.settle_progress_cost.description": "As the item is used this module will slowly settle into place, once settled its integrity cost will decrease.\n \n§7Progress: §e%s§7/§e%s\n \n§7Requirement base: §e%s\n§7Durability penalty: §e%s", - "item.tetra.modular.settle_full.label": "Fully settled!", - "item.tetra.modular.settle_full_gain.description": "This module has fully settled, it is providing additional integrity", - "item.tetra.modular.settle_full_cost.description": "This module has fully settled, its integrity cost is reduced", - "item.tetra.modular.settle_full_null.label": "Fully settled", - "item.tetra.modular.settle_full_null.description": "The simplicity of this module makes it easy to fit into place and it does not need to settle any further", - "item.tetra.modular.hone_progress.label": "Hone", - "item.tetra.modular.hone_progress.description": "Progression towards honing this item\n \n§7Progress: §e%s§7/§e%s §7(§e%s§7)\n \n§7Requirement base: §e%s\n§7Integrity use: §e+%s", - "item.tetra.modular.hone_progress.description_workable": "\n§7Workable: §e%s", - "item.tetra.modular.hone_progress.description_extended": "Progress increase as the item is used, once complete one of the item's major modules can be honed to slightly increase one of its stats. The base requirement and the integrity penalty varies slightly depending on the type of the item (e.g. sword, bow, or double headed tool). An item has to be modified or repaired in a workbench for the honing progression to start (if the hone progress bar is visible then it's working).", - "tetra.improvement.settled.name": "Settled", - "tetra.improvement.settled.description": "Due to extended use this module has settled into place, it provides additional integrity", - "tetra.settled.toast": "A module has settled!", - "tetra.improvement.arrested.name": "Arrested", - "tetra.improvement.arrested.description": "This module is crafted from materials that will not settle over time", - "tetra.improvement.workable.name": "Workable", - "tetra.improvement.workable.description": "This module is crafted from materials that are easily worked, honing the item takes less time", - "tetra.improvement.hollow.name": "Hollow", - "tetra.improvement.hollow.description": "Yields a flat speed increase but reduces overall durability by 10%%", - "tetra.improvement.quality.name": "Good Quality", - "tetra.improvement.quality.description": "This module is of good quality, it provides a small boost to damage and harvest efficiency", - "tetra.improvement.gilded_material.name": "Gilded", - "tetra.improvement.gilded_material.description": "Slightly increases magical stability", - "tetra.improvement.crying.name": "Crying", - "tetra.improvement.crying.description": "Slightly decreases magical stability", - "tetra.hone.progress": "§8Hone: §7%s§8/§7%s§8 (§7%s%%§8)", - "tetra.hone.available": "Honing available", - "item.tetra.modular.synergy_indicator.empty": "This module has no potential synergy bonuses", - "item.tetra.modular.synergy_indicator.header": "Synergy bonuses:", - "item.tetra.modular.synergy_indicator.variant_same": "(same variant)", - "tetra/schematic/repair.name": "Repair", - "tetra/schematic/repair.description": "Patch up damaged and worn modules. Cycles through the modules of the item, repairing one module at a time.", - "tetra/schematic/repair.description_details": "Patch up damaged and worn modules. Cycles through the modules of the item, repairing one module at a time.\n \n§7Repair cycle:\n %s", - "tetra/schematic/repair.slot1": "Material", - "tetra/schematic/remove.name": "Remove module", - "tetra/schematic/remove.description": "Remove the module in the selected slot.", - "tetra/schematic/book_enchant.name": "Enchant", - "tetra/schematic/book_enchant.description": "Apply the enchantments from an enchanted book onto the selected part.", - "tetra/schematic/book_enchant.slot1": "Enchanted book", - "tetra/schematic/cleanse.name": "Cleanse", - "tetra/schematic/cleanse.description": "Cleanse negative effects caused by magic instability.\n \nExperience cost is increased based on exceeded magic capacity and the amount of instability effects.", - "tetra/schematic/sword/shared_blade/hone_damage_1.name": "Hone: Damage I", - "tetra/schematic/sword/shared_blade/hone_damage_1.description": "Hone the module to increase the damage dealt.", - "tetra/schematic/sword/shared_blade/hone_damage_2.name": "Hone: Damage II", - "tetra/schematic/sword/shared_blade/hone_damage_2.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/shared_blade/hone_damage_3.name": "Hone: Damage III", - "tetra/schematic/sword/shared_blade/hone_damage_3.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/shared_blade/hone_damage_4.name": "Hone: Damage IV", - "tetra/schematic/sword/shared_blade/hone_damage_4.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/shared_blade/hone_damage_5.name": "Hone: Damage V", - "tetra/schematic/sword/shared_blade/hone_damage_5.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra.improvement.blade_hone/damage.name": "Hone: Damage", - "tetra.improvement.blade_hone/damage.description": "Increases damage dealt", - "tetra/schematic/sword/shared_blade/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/sword/shared_blade/hone_speed_1.description": "Hone the module to increase the overall swing speed.", - "tetra/schematic/sword/shared_blade/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/sword/shared_blade/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/shared_blade/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/sword/shared_blade/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/shared_blade/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/sword/shared_blade/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/shared_blade/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/sword/shared_blade/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra.improvement.blade_hone/speed.name": "Hone: Speed", - "tetra.improvement.blade_hone/speed.description": "Increases swing speed", - "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "Hone: Damage I", - "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "Hone the module to increase the overall damage.", - "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "Hone: Damage II", - "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "Hone: Damage III", - "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "Hone: Damage IV", - "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "Hone: Damage V", - "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra.improvement.hilt_hone/damage.name": "Hone: Damage", - "tetra.improvement.hilt_hone/damage.description": "Increases damage dealt", - "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "Hone the module to increase the overall swing speed.", - "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra.improvement.hilt_hone/speed.name": "Hone: Speed", - "tetra.improvement.hilt_hone/speed.description": "Increases swing speed", - "tetra/schematic/sword/basic_blade.name": "Basic blade", - "tetra/schematic/sword/basic_blade.description": "Replace the current sword blade with the given blade, or reforge it using raw materials.", - "tetra/schematic/sword/basic_blade.slot1": "Blade material", - "tetra.module.sword/basic_blade.name": "Basic blade", - "tetra.module.sword/basic_blade.description": "A basic blade with average damage, attack speed and integrity usage.", - "tetra.module.sword/basic_blade.item_name": "Sword", - "tetra.module.sword/basic_blade.material_name": "%s blade", - "tetra.module.sword/basic_blade.prefix": "%s", - "tetra.improvement.blade/serrated.name": "Serrated blade", - "tetra.improvement.blade/serrated.prefix": "Serrated", - "tetra.improvement.blade/serrated.description": "Attacks may inflict bleed", - "tetra.improvement.blade/hooked.name": "Hooked blade", - "tetra.improvement.blade/hooked.prefix": "Hooked", - "tetra.improvement.blade/hooked.description": "Hitting enemies from behind cause critical damage", - "tetra.improvement.blade/tempered.name": "Tempered point", - "tetra.improvement.blade/tempered.prefix": "Tempered", - "tetra.improvement.blade/tempered.description": "Attacks partially ignore armor", - "tetra/schematic/sword/shared_blade/serrated_1.name": "Serrate", - "tetra/schematic/sword/shared_blade/serrated_1.description": "Serrates the blade, providing a saw-tooth edged blade. Has a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", - "tetra/schematic/sword/shared_blade/serrated_2.name": "Hone: Serrated II", - "tetra/schematic/sword/shared_blade/serrated_2.description": "Hone the serrated improvement, increases the damage dealt.", - "tetra/schematic/sword/shared_blade/serrated_3.name": "Hone: Serrated III", - "tetra/schematic/sword/shared_blade/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt.", - "tetra/schematic/sword/shared_blade/tempered_1.name": "Temper", - "tetra/schematic/sword/shared_blade/tempered_1.description": "Temper the point of the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", - "tetra/schematic/sword/shared_blade/tempered_2.name": "Hone: Tempered II", - "tetra/schematic/sword/shared_blade/tempered_2.description": "Further temper the blade to improve the armor penetration effect.", - "tetra/schematic/sword/shared_blade/tempered_3.name": "Hone: Tempered III", - "tetra/schematic/sword/shared_blade/tempered_3.description": "Further temper the blade to improve the armor penetration effect.", - "tetra/schematic/sword/shared_blade/hooked_1.name": "Carve hook", - "tetra/schematic/sword/shared_blade/hooked_1.description": "Carve a hook into the back side of the blade, providing additional damage when hitting unsuspecting enemies. Cause critical strikes when attacking enemies from behind.", - "tetra/schematic/sword/shared_blade/hooked_2.name": "Hone: Hooked II", - "tetra/schematic/sword/shared_blade/hooked_2.description": "Hone the hooked improvement, increases the bonus damage dealt when hitting enemies from behind to 75%%.", - "tetra/schematic/sword/shared_blade/hooked_3.name": "Hone: Hooked III", - "tetra/schematic/sword/shared_blade/hooked_3.description": "Further hone the hooked improvement, increases the bonus damage dealt when hitting enemies from behind to 125%%.", - "tetra/schematic/sword/basic_hilt/basic_hilt.name": "Simple hilt", - "tetra/schematic/sword/basic_hilt/basic_hilt.description": "Replaces the current hilt with a new one crafted from the provided material.", - "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "Hilt material", - "tetra.module.sword/basic_hilt.name": "Simple hilt", - "tetra.module.sword/basic_hilt.description": "A simple sword hilt. The sword hilt is the primary source of integrity for swords.", - "tetra.module.sword/basic_hilt.material_name": "%s hilt", - "tetra.variant.basic_hilt/blaze_rod": "Blazing hilt", - "tetra.variant.basic_hilt/end_rod": "End rod", - "tetra.variant.basic_hilt/forged_beam": "Repurposed beam", - "tetra.improvement.basic_hilt/soot.name": "Sooted", - "tetra.improvement.basic_hilt/soot.description": "Covered in soot", - "tetra.improvement.hilt/wrap.name": "%s wrap", - "tetra.improvement.hilt/wrap.description": "Slightly increases damage and speed, reduces negative hilt effects.", - "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "Wrap hilt", - "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "Material", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "Wrap the hilt using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the hilt.", - "tetra.module.sword/decorative_pommel.name": "Decorative pommel", - "tetra.module.sword/decorative_pommel.description": "A decorative pommel, it provides a small amount of durability but has no functional value.", - "tetra.module.sword/decorative_pommel.material_name": "Decorative %s pommel", - "tetra.module.sword/makeshift_guard.name": "Makeshift guard", - "tetra.module.sword/makeshift_guard.description": "A sword guard, its weak construction provides little protection for the wielding hand.", - "tetra.module.sword/makeshift_guard.material_name": "Makeshift %s guard", - "tetra.variant.makeshift_guard/oak": "Wooden makeshift guard", - "tetra/schematic/sword/wide_guard.name": "Wide guard", - "tetra/schematic/sword/wide_guard.description": "Craft a wide guard which protects the wielding hand, providing additional armor when held in the mainhand or offhand.", - "tetra/schematic/sword/wide_guard.slot1": "Guard material", - "tetra.module.sword/wide_guard.name": "Wide guard", - "tetra.module.sword/wide_guard.description": "a wide guard which protects the wielding hand. Provides additional armor when the sword is held in the mainhand or offhand.", - "tetra.module.sword/wide_guard.material_name": "Wide %s guard", - "tetra.variant.wide_guard/oak": "Wooden wide guard", - "tetra.variant.wide_guard/vent_plate": "Repurposed plate guard", - "tetra/schematic/sword/sturdy_guard.name": "Sturdy guard", - "tetra/schematic/sword/sturdy_guard.description": "Craft a sturdy guard which can block incoming attacks if timed correctly.", - "tetra/schematic/sword/sturdy_guard.slot1": "Guard material", - "tetra.module.sword/sturdy_guard.name": "Sturdy guard", - "tetra.module.sword/sturdy_guard.description": "A sturdy guard which can block incoming attacks if timed correctly.", - "tetra.module.sword/sturdy_guard.material_name": "Sturdy %s guard", - "tetra/schematic/sword/socket.name": "Socket", - "tetra/schematic/sword/socket.description": "Socket a gem into the sword, providing different effects depending on the gem.", - "tetra/schematic/sword/socket.slot1": "Gem", - "tetra.module.sword/socket.name": "Socket", - "tetra.module.sword/socket.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.", - "tetra.variant.sword_socket/diamond": "Socket [§bDiamond§r]", - "tetra.variant.sword_socket/emerald": "Socket [§aEmerald§r]", - "tetra.variant.sword_socket/lapis": "Socket [§9Lapis§r]", - "tetra.variant.sword_socket/amber": "Socket [§6Amber§r]", - "tetra.variant.sword_socket/pristine_diamond": "Socket [§bDiamond+§r]", - "tetra.variant.sword_socket/pristine_diamond.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", - "tetra.variant.sword_socket/pristine_emerald": "Socket [§aEmerald+§r]", - "tetra.variant.sword_socket/pristine_emerald.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", - "tetra.variant.sword_socket/pristine_lapis": "Socket [§9Lapis+§r]", - "tetra.variant.sword_socket/pristine_lapis.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", - "tetra.variant.sword_socket/mana_rune": "Socket [§dMana§r]", - "tetra.variant.sword_socket/mana_rune.description": "A rune, fitted onto the sword where the blade meets the hilt. The rune uses mana to repair the item over time.", - "tetra/schematic/sword/counterweight.name": "Counterweight", - "tetra/schematic/sword/counterweight.description": "Balance the blade with a counterweight. Increases the attack speed by §f0.15§r, this bonus is reduced by §f0.05§r for each point of difference between the total integrity use and the effect level.", - "tetra/schematic/sword/counterweight.slot1": "Material", - "tetra.module.sword/counterweight.name": "Counterweight", - "tetra.module.sword/counterweight.description": "A counterweight attached to the bottom of the hilt. Increases the attack speed by 0.15 if the counterweight effect level matches the total integrity for the item, the bonus is reduced by 0.05 for each point of difference between the integrity use and the effect level.", - "tetra.module.sword/counterweight.material_name": "%s counterweight", - "tetra/schematic/sword/reinforced_fuller.name": "Reinforce fuller", - "tetra/schematic/sword/reinforced_fuller.description": "Reinforce the fuller using the given material. Provides additional integrity and reduces the chance for the item to take damage, but makes the sword heavier and slower to swing.", - "tetra/schematic/sword/reinforced_fuller.slot1": "Material", - "tetra.module.sword/reinforced_fuller.name": "Reinforced fuller", - "tetra.module.sword/reinforced_fuller.description": "A fuller reinforcement that provides additional integrity and reduces the chance for the item to take damage, but makes the sword heavier and slower to swing.", - "tetra.module.sword/reinforced_fuller.material_name": "%s reinforced fuller", - "tetra.variant.reinforced_fuller/oak": "Wood reinforced fuller", - "tetra.variant.reinforced_fuller/forged_beam": "Beam reinforced fuller", - "tetra/schematic/sword/howling.name": "Howling blade", - "tetra/schematic/sword/howling.description": "Craft a set of fuller attachments that will cause howling winds to envelop the wielder when the sword is swung, the winds will occasionally deflect incoming projectiles.", - "tetra/schematic/sword/howling.slot1": "Material", - "tetra.module.sword/howling.name": "Howlers", - "tetra.module.sword/howling.description": "A fuller attachment that causes howling winds to envelop the wielder, the winds occasionally deflects incoming projectiles.", - "tetra.module.sword/howling.material_name": "%s howler", - "tetra/schematic/sword/binding.name": "Binding", - "tetra/schematic/sword/binding.description": "Tighten the binding between the hilt and the blade by wrapping it with rope or straps, or by using completely different materials and methods.", - "tetra/schematic/sword/binding.slot1": "Material", - "tetra.module.sword/binding.name": "Binding", - "tetra.module.sword/binding.description": "Tightly bound fibre strengthen the blade's attachment to the hilt.", - "tetra.module.sword/binding.material_name": "%s binding", - "tetra.variant.sword_binding/bolt": "Bolted", - "tetra.variant.sword_binding/bolt.description": "An adjustable bolt attaches the blade to the hilt.", - "tetra.tweak.sword_tweak/binding_bolt.label": "Bolt tightness", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the sword more stiff, increasing damage.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", - "tetra.tweak.sword_tweak/binding_bolt.left": "Loose", - "tetra.tweak.sword_tweak/binding_bolt.right": "Tight", - "tetra/schematic/sword/forefinger_ring.name": "Forefinger ring", - "tetra/schematic/sword/forefinger_ring.description": "Attach a ring at the top of the hilt, greatly increasing grip. Increases the minimum damage dealt when swinging too fast.", - "tetra/schematic/sword/forefinger_ring.slot1": "Material", - "tetra.module.sword/forefinger_ring.name": "Forefinger ring", - "tetra.module.sword/forefinger_ring.description": "A ring has been attached at the top of the hilt. The ring allows for a better grip, increasing the minimum damage dealt when swinging too fast.", - "tetra.module.sword/forefinger_ring.material_name": "%s ring", - "tetra/schematic/sword/grip_loop.name": "Grip loop", - "tetra/schematic/sword/grip_loop.description": "Attach a loop at the end of the hilt, which increases the reach of the sword. Also increases the range of sweeping attacks by 2 blocks.", - "tetra/schematic/sword/grip_loop.slot1": "Material", - "tetra.module.sword/grip_loop.name": "Grip loop", - "tetra.module.sword/grip_loop.description": "A loop attached at the end of the hilt that increases the reach of the sword. Also increases the range of sweeping attacks by 2 blocks.", - "tetra.module.sword/grip_loop.material_name": "%s loop", - "tetra/schematic/sword/short_blade.name": "Shortblade", - "tetra/schematic/sword/short_blade.description": "Craft a light and short blade that can be used for crafting and for offhand attacks.", - "tetra/schematic/sword/short_blade.slot1": "Blade material", - "tetra.module.sword/short_blade.item_name": "Shortblade", - "tetra.module.sword/short_blade.name": "Shortblade", - "tetra.module.sword/short_blade.description": "A light and short blade that can be used for crafting and for offhand attacks.", - "tetra.module.sword/short_blade.material_name": "%s shortblade", - "tetra.module.sword/short_blade.prefix": "%s", - "tetra/schematic/sword/heavy_blade.name": "Heavy blade", - "tetra/schematic/sword/heavy_blade.description": "Replace the current sword blade with a large and hefty blade that always sweeps on fully charged swings.", - "tetra/schematic/sword/heavy_blade.slot1": "Blade material", - "tetra.module.sword/heavy_blade.item_name": "Greatsword", - "tetra.module.sword/heavy_blade.name": "Heavy blade", - "tetra.module.sword/heavy_blade.description": "A large and hefty blade that sacrifices attack speed for increased damage, always sweeps on fully charged swings.", - "tetra.module.sword/heavy_blade.material_name": "Heavy %s blade", - "tetra.module.sword/heavy_blade.prefix": "%s", - "tetra/schematic/sword/machete.name": "Machete", - "tetra/schematic/sword/machete.description": "Replace the current sword blade with a machete which can be used to cut down web and some types of plants in an area.", - "tetra/schematic/sword/machete.slot1": "Blade material", - "tetra.module.sword/machete.item_name": "Machete", - "tetra.module.sword/machete.name": "Machete", - "tetra.module.sword/machete.description": "A machete which can be used to cut down plants in an area.\n \nThe machete works different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", - "tetra.module.sword/machete.material_name": "%s machete", - "tetra.module.sword/machete.prefix": "%s", - "tetra/schematic/sword/stonecutter/stonecutter.name": "Stonecutter", - "tetra/schematic/sword/stonecutter/stonecutter.description": "Replace the current blade with the stonecutter, a heavy blade that cuts through stone with ease.", - "tetra/schematic/sword/stonecutter/stonecutter.slot1": "Stonecutter", - "tetra.module.sword/stonecutter.item_name": "Stonecutter", - "tetra.module.sword/stonecutter.name": "Stonecutter", - "tetra.module.sword/stonecutter.description": "A heavy blade that cuts through stone with ease.", - "tetra.variant.stonecutter/stonecutter": "Stonecutter", - "tetra.improvement.stonecutter_hone/efficiency.name": "Hone: Mine Efficiency", - "tetra.improvement.stonecutter_hone/efficiency.description": "Increases mining efficiency", - "tetra.improvement.stonecutter_hone/tier.name": "Hone: Mine Tier", - "tetra.improvement.stonecutter_hone/tier.description": "Increases mining tier by 1", - "tetra/schematic/sword/throwing_knife.name": "Throwing knife", - "tetra/schematic/sword/throwing_knife.description": "Craft a well-balanced blade that is suitable for throwing.", - "tetra/schematic/sword/throwing_knife.slot1": "Blade material", - "tetra.module.sword/throwing_knife.item_name": "Throwing knife", - "tetra.module.sword/throwing_knife.name": "Throwing knife", - "tetra.module.sword/throwing_knife.description": "A well-balanced blade that is suitable for throwing.", - "tetra.module.sword/throwing_knife.material_name": "%s throwing knife", - "tetra.module.sword/throwing_knife.prefix": "%s", - "tetra/schematic/shared/hone_gild_1.name": "Hone: Gild I", - "tetra/schematic/shared/hone_gild_1.description": "Increase the magic capacity of the module using a few nuggets of gold and an infusion of experience.", - "tetra/schematic/shared/hone_gild_1.slot1": "Gold nuggets", - "tetra/schematic/shared/hone_gild_2.name": "Hone: Gild II", - "tetra/schematic/shared/hone_gild_2.description": "Further increase the magic capacity of the module.", - "tetra/schematic/shared/hone_gild_2.slot1": "Gold nuggets", - "tetra/schematic/shared/hone_gild_3.name": "Hone: Gild III", - "tetra/schematic/shared/hone_gild_3.description": "Further increase the magic capacity of the module.", - "tetra/schematic/shared/hone_gild_3.slot1": "Gold nuggets", - "tetra/schematic/shared/hone_gild_4.name": "Hone: Gild IV", - "tetra/schematic/shared/hone_gild_4.description": "Further increase the magic capacity of the module.", - "tetra/schematic/shared/hone_gild_4.slot1": "Gold nuggets", - "tetra/schematic/shared/hone_gild_5.name": "Hone: Gild V", - "tetra/schematic/shared/hone_gild_5.description": "Further increase the magic capacity of the module.", - "tetra/schematic/shared/hone_gild_5.slot1": "Gold nuggets", - "tetra.improvement.hone_gild.name": "Hone: Gilded", - "tetra.improvement.hone_gild.description": "Increases magic capacity of the module", - "tetra/schematic/double/shared_head/hone_durability_1.name": "Hone: Durability I", - "tetra/schematic/double/shared_head/hone_durability_1.description": "Hone the module to increase the durability it provides.", - "tetra/schematic/double/shared_head/hone_durability_2.name": "Hone: Durability II", - "tetra/schematic/double/shared_head/hone_durability_2.description": "Further hone the durability improvement for this module.", - "tetra/schematic/double/shared_head/hone_durability_3.name": "Hone: Durability III", - "tetra/schematic/double/shared_head/hone_durability_3.description": "Further hone the durability improvement for this module.", - "tetra/schematic/double/shared_head/hone_durability_4.name": "Hone: Durability IV", - "tetra/schematic/double/shared_head/hone_durability_4.description": "Further hone the durability improvement for this module.", - "tetra/schematic/double/shared_head/hone_durability_5.name": "Hone: Durability V", - "tetra/schematic/double/shared_head/hone_durability_5.description": "Further hone the durability improvement for this module.", - "tetra.improvement.head_hone/durability.name": "Hone: Durability", - "tetra.improvement.head_hone/durability.description": "Increases durability", - "tetra/schematic/double/shared_head/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/double/shared_head/hone_speed_1.description": "Hone the module to increase the overall swing speed.", - "tetra/schematic/double/shared_head/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/double/shared_head/hone_speed_2.description": "Further hone the swing speed improvement for this module.", - "tetra/schematic/double/shared_head/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/double/shared_head/hone_speed_3.description": "Further hone the swing speed improvement for this module.", - "tetra/schematic/double/shared_head/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/double/shared_head/hone_speed_4.description": "Further hone the swing speed improvement for this module.", - "tetra/schematic/double/shared_head/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/double/shared_head/hone_speed_5.description": "Further hone the swing speed improvement for this module.", - "tetra.improvement.head_hone/speed.name": "Hone: Speed", - "tetra.improvement.head_hone/speed.description": "Increases swing speed", - "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "Hone: Damage I", - "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "Hone the module to increase the damage dealt.", - "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "Hone: Damage II", - "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "Further hone the damage improvement for this module.", - "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "Hone: Damage III", - "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "Further hone the damage improvement for this module.", - "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "Hone: Damage IV", - "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "Further hone the damage improvement for this module.", - "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "Hone: Damage V", - "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "Further hone the damage improvement for this module.", - "tetra.improvement.head_hone/damage.name": "Hone: Damage", - "tetra.improvement.head_hone/damage.description": "Increases damage dealt", - "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "Hone: Chop Eff. I", - "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "Hone the module to increase axe efficiency.", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "Hone: Chop Eff. II", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "Further hone the axe efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "Hone: Chop Eff. III", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "Further hone the axe efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "Hone: Chop Eff. IV", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "Further hone the axe efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "Hone: Chop Eff. V", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "Further hone the axe efficiency improvement for this module.", - "tetra.improvement.head_hone/axe_efficiency.name": "Hone: Chop Efficiency", - "tetra.improvement.head_hone/axe_efficiency.description": "Increases chopping efficiency", - "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "Hone: Chop Tier I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "Hone the module to increase chopping tier by 1.", - "tetra.improvement.head_hone/axe_tier.name": "Hone: Chop Tier", - "tetra.improvement.head_hone/axe_tier.description": "Increases chopping tier by 1", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "Hone: Dig Eff. I", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "Hone the module to increase shovel efficiency.", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "Hone: Dig Eff. II", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "Further hone the shovel efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "Hone: Dig Eff. III", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "Further hone the shovel efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "Hone: Dig Eff. IV", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "Further hone the shovel efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "Hone: Dig Eff. V", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "Further hone the shovel efficiency improvement for this module.", - "tetra.improvement.head_hone/shovel_efficiency.name": "Hone: Dig Efficiency", - "tetra.improvement.head_hone/shovel_efficiency.description": "Increases digging efficiency", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "Hone: Dig Tier I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "Hone the module to increase digging tier by 1.", - "tetra.improvement.head_hone/shovel_tier.name": "Hone: Dig Tier", - "tetra.improvement.head_hone/shovel_tier.description": "Increases digging tier by 1", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "Hone: Mine Eff. I", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "Hone the module to increase mining efficiency.", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "Hone: Mine Eff. II", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "Further hone the mining efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "Hone: Mine Eff. III", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "Further hone the mining efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "Hone: Mine Eff. IV", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "Further hone the mining efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "Hone: Mine Eff. V", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "Further hone the mining efficiency improvement for this module.", - "tetra.improvement.head_hone/pickaxe_efficiency.name": "Hone: Mine Efficiency", - "tetra.improvement.head_hone/pickaxe_efficiency.description": "Increases mining efficiency", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "Hone: Mine Tier I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "Hone the module to increase mining tier by 1.", - "tetra.improvement.head_hone/pickaxe_tier.name": "Hone: Mine Tier", - "tetra.improvement.head_hone/pickaxe_tier.description": "Increases mining tier by 1", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "Hone: Hammer Tier I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "Hone the module to increase hammer tier by 1.", - "tetra.improvement.head_hone/hammer_tier.name": "Hone: Hammer Tier", - "tetra.improvement.head_hone/hammer_tier.description": "Increases hammer tier by 1", - "tetra/schematic/double/warforge.name": "Warforge", - "tetra/schematic/double/warforge.description": "Warforge the tool to make it much more effective in combat. Provides passive effects based on which head this improvement is placed on, and an ability based on the composition of the tool.", - "tetra.improvement.double/warforged.name": "Warforged", - "tetra.improvement.double/warforged.description": "Makes this tool much more effective in combat", - "tetra.synergy.double/axe_hammer": "Carpenter's hammer", - "tetra.synergy.double/axe_axe": "Greataxe", - "tetra.synergy.double/axe_pickaxe": "Dolabra", - "tetra.synergy.double/hammer_pickaxe": "Geologist's hammer", - "tetra.synergy.double/adze_pickaxe": "Pick mattock", - "tetra.synergy.double/adze_axe": "Cutter mattock", - "tetra.synergy.double/claw_hammer": "Claw hammer", - "tetra.synergy.double/claw_axe": "Carpenter's axe", - "tetra.synergy.double/battleaxe": "Battleaxe", - "tetra.synergy.double/battleadze": "Battleadze", - "tetra.synergy.double/warhammer": "Warhammer", - "tetra.synergy.double/war_pick": "War pick", - "tetra.synergy.double/guisarme": "Guisarme", - "tetra.synergy.double/warsickle": "Warsickle", - "tetra/schematic/double/basic_handle/basic_handle.name": "Basic handle", - "tetra/schematic/double/basic_handle/basic_handle.description": "Replace the handle for the head. A sturdier handle supports heavier and more advanced tool heads.", - "tetra/schematic/double/basic_handle/basic_handle.slot1": "Handle material", - "tetra.module.double/basic_handle.name": "Basic handle", - "tetra.module.double/basic_handle.description": "A basic tool handle. Handles are the primary source of integrity for tools.", - "tetra.module.double/basic_handle.material_name": "%s handle", - "tetra.variant.basic_handle/forged_beam": "Repurposed beam", - "tetra.improvement.basic_handle/blazing.name": "Blazing", - "tetra.improvement.basic_handle/blazing.description": "Using this may set you on fire, more sever in hot environments.", - "tetra.improvement.basic_handle/ender_reverb.name": "Ender reverb", - "tetra.improvement.basic_handle/ender_reverb.description": "Reacts negatively with nearby entities originating from the end.", - "tetra.improvement.basic_handle/wrap.name": "%s wrap", - "tetra.improvement.basic_handle/wrap.description": "Slightly increases damage and speed, reduces negative handle effects.", - "tetra/schematic/double/basic_handle/wrap_handle.name": "Wrap handle", - "tetra/schematic/double/basic_handle/wrap_handle.slot1": "Material", - "tetra/schematic/double/basic_handle/wrap_handle.description": "Wrap the handle using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the handle.", - "tetra/schematic/double/basic_handle/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/double/basic_handle/hone_speed_1.description": "Hone the handle to increase the overall swing speed by 4%%.", - "tetra/schematic/double/basic_handle/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/double/basic_handle/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 4%% to 9%%.", - "tetra/schematic/double/basic_handle/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/double/basic_handle/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 9%% to 13%%.", - "tetra/schematic/double/basic_handle/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/double/basic_handle/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 13%% to 18%%.", - "tetra/schematic/double/basic_handle/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/double/basic_handle/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 18%% to 22%%.", - "tetra.improvement.handle_hone/speed.name": "Hone: Speed", - "tetra.improvement.handle_hone/speed.description": "Increases swing speed", - "tetra.improvement.basic_handle/soot.name": "Sooted", - "tetra.improvement.basic_handle/soot.description": "Covered in soot", - "tetra/schematic/double/socket.name": "Socket", - "tetra/schematic/double/socket.description": "Socket a gem into the tool, providing different effects depending on the gem.", - "tetra/schematic/double/socket.slot1": "Gem", - "tetra.module.double/socket.name": "Socket", - "tetra.module.double/socket.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the wielder.", - "tetra.variant.double_socket/diamond": "Socket [§bDiamond§r]", - "tetra.variant.double_socket/emerald": "Socket [§aEmerald§r]", - "tetra.variant.double_socket/lapis": "Socket [§9Lapis§r]", - "tetra.variant.double_socket/amber": "Socket [§6Amber§r]", - "tetra.variant.double_socket/pristine_diamond": "Socket [§bDiamond+§r]", - "tetra.variant.double_socket/pristine_diamond.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.double_socket/pristine_emerald": "Socket [§aEmerald+§r]", - "tetra.variant.double_socket/pristine_emerald.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.double_socket/pristine_lapis": "Socket [§9Lapis+§r]", - "tetra.variant.double_socket/pristine_lapis.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.double_socket/mana_rune": "Socket [§dMana§r]", - "tetra.variant.double_socket/mana_rune.description": "A rune, fitted onto the side of the tool head. The rune uses mana to repair the item over time.", - "tetra/schematic/double/binding.name": "Binding", - "tetra/schematic/double/binding.description": "Bind the tool head to the handle by binding it with rope or straps, or by using completely different materials and methods.", - "tetra/schematic/double/binding.slot1": "Material", - "tetra.module.double/binding.name": "Binding", - "tetra.module.double/binding.description": "Tightly bound fibre strengthen the tool heads' attachment to the handle.", - "tetra.module.double/binding.material_name": "%s binding", - "tetra.variant.double_binding/bolt": "Bolted", - "tetra.variant.double_binding/bolt.description": "An adjustable bolt attaches the tool heads to the handle.", - "tetra.tweak.double_tweak/binding_bolt.label": "Bolt tightness", - "tetra.tweak.double_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the tool more rigid, increasing harvest efficiency.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", - "tetra.tweak.double_tweak/binding_bolt.left": "Loose", - "tetra.tweak.double_tweak/binding_bolt.right": "Tight", - "tetra/schematic/double/basic_axe/basic_axe.name": "Axe head", - "tetra/schematic/double/basic_axe/basic_axe.description": "Craft an axe head from the given material. The axe can be used to break wooden blocks, for stripping logs and to disable shields.", - "tetra/schematic/double/basic_axe/basic_axe.slot1": "Head material", - "tetra.module.double/basic_axe.item_name": "Axe", - "tetra.module.double/basic_axe.name": "Axe head", - "tetra.module.double/basic_axe.description": "A basic axe head that can be used to break wooden blocks like planks and logs, to strip bark from logs,for crafting item modules from wood and to disable shields.\n \nDouble axe heads provide synergy bonuses.", - "tetra.module.double/basic_axe.material_name": "%s axe", - "tetra.module.double/basic_axe.prefix": "%s", - "tetra.improvement.basic_axe/severing.name": "Severing", - "tetra.improvement.basic_axe/severing.description": "Deals bonus damage to unarmored targets", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "Pickaxe head", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "Craft a pickaxe head That can be used for mining.\n \nDouble pickaxe heads provide an additional §fpickaxe tier§r.", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "Head material", - "tetra.module.double/basic_pickaxe.item_name": "Pickaxe", - "tetra.module.double/basic_pickaxe.name": "Pickaxe head", - "tetra.module.double/basic_pickaxe.description": "A basic pickaxe head that can be used for mining.\n \nUsing double pickaxe heads makes the pickaxe able to break tougher blocks.", - "tetra.module.double/basic_pickaxe.material_name": "%s pick", - "tetra.module.double/basic_pickaxe.prefix": "%s", - "tetra.improvement.basic_pickaxe/puncturing.name": "Puncturing", - "tetra.improvement.basic_pickaxe/puncturing.description": "Attacks partially ignore armor", - "tetra/schematic/double/butt/butt.name": "Tool butt", - "tetra/schematic/double/butt/butt.description": "Used as the back side of a single sided tool, typically yields faster swing speed than a double sided tool.", - "tetra/schematic/double/butt/butt.slot1": "Head material", - "tetra.module.double/butt.name": "Tool butt", - "tetra.module.double/butt.description": "The back side of a single sided tool, typically yields faster swing speed than a double sided head.", - "tetra.module.double/butt.material_name": "%s butt", - "tetra/schematic/double/extractor/extractor.name": "Extractor", - "tetra/schematic/double/extractor/extractor.description": "Repurpose a chthonic extractor to allow the tool to break several blocks at a time.", - "tetra/schematic/double/extractor/extractor.slot1": "Extractor", - "tetra.module.double/extractor.name": "Tool butt", - "tetra.module.double/extractor.description": "A repurposed chthonic extractor, allows the tool to break several blocks at a time.", - "tetra.variant.extractor/extractor": "Extractor", - "tetra/schematic/double/extractor/hone_extractor_1.name": "Hone: Potency I", - "tetra/schematic/double/extractor/hone_extractor_1.description": "Hone the potency of the extractor effect, increasing the amount of blocks it breaks.", - "tetra/schematic/double/extractor/hone_extractor_2.name": "Hone: Potency II", - "tetra/schematic/double/extractor/hone_extractor_2.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", - "tetra/schematic/double/extractor/hone_extractor_3.name": "Hone: Potency III", - "tetra/schematic/double/extractor/hone_extractor_3.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", - "tetra/schematic/double/extractor/hone_extractor_4.name": "Hone: Potency IV", - "tetra/schematic/double/extractor/hone_extractor_4.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", - "tetra/schematic/double/extractor/hone_extractor_5.name": "Hone: Potency V", - "tetra/schematic/double/extractor/hone_extractor_5.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", - "tetra.improvement.extractor_hone/potency.name": "Hone: Potency", - "tetra.improvement.extractor_hone/potency.description": "Increases the amount of blocks broken by the extractor effect", - "tetra/schematic/double/basic_hammer/basic_hammer.name": "Hammer head", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "Craft a hammer head which can be used for crafting modular items, and for salvaging.\n \nHammer tier level doesn't follow the typical material progression. Double hammer heads provide an additional §fhammer tier§r.", - "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "Head material", - "tetra.module.double/basic_hammer.item_name": "Hammer", - "tetra.module.double/basic_hammer.name": "Hammer head", - "tetra.module.double/basic_hammer.description": "The hammer head can be used when crafting modular items, and is sometimes used for salvaging.\n \nDouble hammer heads provide synergy bonuses.", - "tetra.module.double/basic_hammer.material_name": "%s hammer", - "tetra.module.double/basic_hammer.prefix": "%s", - "tetra.variant.basic_hammer/oak.prefix": "Wooden", - "tetra/schematic/double/adze/adze.name": "Adze head", - "tetra/schematic/double/adze/adze.description": "Craft an adze head from the given material. The adze can be used for digging and for chopping wood.\n \nProvides §fshovel§r and §faxe§r tool capabilities based on the material, at a reduced rate.\nMaterial §fhardness§r increases §fdamage§r.", - "tetra/schematic/double/adze/adze.slot1": "Head material", - "tetra.module.double/adze.item_name": "Adze", - "tetra.module.double/adze.name": "Adze head", - "tetra.module.double/adze.description": "A hefty arched blade that can be used for digging and for chopping wood.", - "tetra.module.double/adze.material_name": "%s adze", - "tetra.module.double/adze.prefix": "%s", - "tetra/schematic/double/claw/claw.name": "Claw", - "tetra/schematic/double/claw/claw.description": "Craft a claw from the given material. The claw can be used for prying things open and to quickly break most wooden blocks.", - "tetra/schematic/double/claw/claw.slot1": "Claw material", - "tetra.module.double/claw.item_name": "Claw", - "tetra.module.double/claw.name": "Claw", - "tetra.module.double/claw.description": "A slightly curved claw, can be used for prying things open and to quickly break most wooden blocks.", - "tetra.module.double/claw.material_name": "%s claw", - "tetra.module.double/claw.prefix": "%s", - "tetra/schematic/double/hoe/hoe.name": "Hoe", - "tetra/schematic/double/hoe/hoe.description": "Craft a hoe from the given material, the hoe can be used for harvesting plants and for tilling soil.", - "tetra/schematic/double/hoe/hoe.slot1": "Hoe material", - "tetra.module.double/hoe.item_name": "Hoe", - "tetra.module.double/hoe.name": "Hoe", - "tetra.module.double/hoe.description": "A basic hoe, useful for tilling soil.", - "tetra.module.double/hoe.material_name": "%s hoe", - "tetra.module.double/hoe.prefix": "%s", - "tetra/schematic/double/sickle/sickle.name": "Sickle", - "tetra/schematic/double/sickle/sickle.description": "Craft a sickle which can be used to cut down plants in an area.\n \nWorks different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", - "tetra/schematic/double/sickle/sickle.slot1": "Sickle material", - "tetra.module.double/sickle.item_name": "Sickle", - "tetra.module.double/sickle.name": "Sickle", - "tetra.module.double/sickle.description": "A slightly arched sickle which can be used to cut blocks in an area.\n \nWorks different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", - "tetra.module.double/sickle.material_name": "%s sickle", - "tetra.module.double/sickle.prefix": "%s", - "tetra.slot.single/head": "Head", - "tetra.slot.single/handle": "Handle", - "tetra.slot.single/binding": "Binding", - "tetra.synergy.single/javelin": "Javelin", - "tetra/schematic/single/handle/basic_handle.name": "Basic handle", - "tetra/schematic/single/handle/basic_handle.description": "Replace the handle with a basic handle crafted from the given materials.", - "tetra/schematic/single/handle/basic_handle.slot1": "Handle material", - "tetra.module.single/basic_handle.name": "Basic handle", - "tetra.module.single/basic_handle.description": "A basic handle. Handles are the primary source of integrity.", - "tetra.module.single/basic_handle.material_name": "%s handle", - "tetra/schematic/single/handle/light_handle.name": "Light handle", - "tetra/schematic/single/handle/light_handle.description": "Replace the handle with a lighter handle that allows the item to be thrown, but it provides less durability than other handles.", - "tetra/schematic/single/handle/light_handle.slot1": "Handle material", - "tetra.module.single/light_handle.name": "Light handle", - "tetra.module.single/light_handle.description": "A lighter handle that provides less durability but allows the item to be thrown. Handles are the primary source of integrity.", - "tetra.module.single/light_handle.material_name": "Light %s handle", - "tetra.variant.light_handle/prismarine": "Prismarine light handle", - "tetra.variant.light_handle/stick": "Flimsy light handle", - "tetra/schematic/single/handle/long_handle.name": "Long handle", - "tetra/schematic/single/handle/long_handle.description": "Replace the handle with a longer handle that yields longer reach.", - "tetra/schematic/single/handle/long_handle.slot1": "Handle material", - "tetra.module.single/long_handle.name": "Long handle", - "tetra.module.single/long_handle.description": "A longer handle that yields longer reach. Handles are the primary source of integrity.", - "tetra.module.single/long_handle.material_name": "Long %s handle", - "tetra.variant.long_handle/stick": "Flimsy long handle", - "tetra/schematic/single/handle/wrap_handle.name": "Wrap handle", - "tetra/schematic/single/handle/wrap_handle.slot1": "Material", - "tetra/schematic/single/handle/wrap_handle.description": "Wrap the handle using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the handle.", - "tetra.improvement.single_handle/wrap.name": "%s wrap", - "tetra.improvement.single_handle/wrap.description": "Slightly increases damage and speed, reduces negative handle effects.", - "tetra/schematic/single/handle/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/single/handle/hone_speed_1.description": "Hone the handle to increase the swing speed.", - "tetra/schematic/single/handle/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/single/handle/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/single/handle/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/single/handle/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/single/handle/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/single/handle/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/single/handle/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/single/handle/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/single/socket.name": "Socket", - "tetra/schematic/single/socket.description": "Attach a gem where the head meets the handle. Different gems provide different effects.", - "tetra/schematic/single/socket.slot1": "Gem", - "tetra.module.single/socket.name": "Socket", - "tetra.module.single/socket.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.", - "tetra.variant.single_socket/diamond": "Socket [§bDiamond§r]", - "tetra.variant.single_socket/emerald": "Socket [§aEmerald§r]", - "tetra.variant.single_socket/lapis": "Socket [§9Lapis§r]", - "tetra.variant.single_socket/amber": "Socket [§6Amber§r]", - "tetra.variant.single_socket/pristine_diamond": "Socket [§bDiamond+§r]", - "tetra.variant.single_socket/pristine_diamond.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.single_socket/pristine_emerald": "Socket [§aEmerald+§r]", - "tetra.variant.single_socket/pristine_emerald.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.single_socket/pristine_lapis": "Socket [§9Lapis+§r]", - "tetra.variant.single_socket/pristine_lapis.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.single_socket/mana_rune": "Socket [§dMana§r]", - "tetra.variant.single_socket/mana_rune.description": "A rune, attached where the head meets the handle. The rune uses mana to repair the item over time.", - "tetra/schematic/single/binding.name": "Binding", - "tetra/schematic/single/binding.description": "Bind the tool head to the handle by binding it with rope or straps, or by using completely different materials and methods.", - "tetra/schematic/single/binding.slot1": "Material", - "tetra.module.single/binding.name": "Binding", - "tetra.module.single/binding.description": "Tightly bound fibre strengthen the head's attachment to the handle.", - "tetra.module.single/binding.material_name": "%s binding", - "tetra.variant.single_binding/prismarine": "Prismarine binding", - "tetra.variant.single_binding/prismarine.description": "A strange prismarine clasp, the clasp strengthens the the head's attachment to the handle.", - "tetra.variant.single_binding/bolt": "Bolted", - "tetra.variant.single_binding/bolt.description": "An adjustable bolt attaches the tool head to the handle.", - "tetra.tweak.single_tweak/binding_bolt.label": "Bolt tightness", - "tetra.tweak.single_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the tool more rigid, increasing harvest efficiency.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", - "tetra.tweak.single_tweak/binding_bolt.left": "Loose", - "tetra.tweak.single_tweak/binding_bolt.right": "Tight", - "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "Shovel head", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "Forge a shovel head from the given material. The shovel can primarily be used to dig into the earth, but it's also useful for making dirt paths.", - "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "Head material", - "tetra.module.single/basic_shovel.item_name": "Shovel", - "tetra.module.single/basic_shovel.name": "Shovel head", - "tetra.module.single/basic_shovel.description": "A basic shovel head that can primarily be used to dig into the earth, but it's also useful for making dirt paths.", - "tetra.module.single/basic_shovel.material_name": "%s shovel", - "tetra.module.single/basic_shovel.prefix": "%s", - "tetra/schematic/single/head/spearhead/spearhead.name": "Spearhead", - "tetra/schematic/single/head/spearhead/spearhead.description": "Craft a spearhead from the given material, which can typically be used to cause damage to others.", - "tetra/schematic/single/head/spearhead/spearhead.slot1": "Head material", - "tetra.module.single/spearhead.item_name": "Spear", - "tetra.module.single/spearhead.name": "Spearhead", - "tetra.module.single/spearhead.description": "A basic spearhead which can be used to cause damage to others.", - "tetra.module.single/spearhead.material_name": "%s spearhead", - "tetra.module.single/spearhead.prefix": "%s", - "tetra.module.single/trident.item_name": "Trident", - "tetra.module.single/trident.name": "Trident", - "tetra.module.single/trident.description": "A trident head. The knowledge of how one is made has been lost to time", - "tetra.variant.trident/trident": "Trident", - "tetra/schematic/single/head/spearhead/serrated_1.name": "Serrate", - "tetra/schematic/single/head/spearhead/serrated_1.description": "Serrate the head. Attacks have a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", - "tetra/schematic/single/head/spearhead/serrated_2.name": "Hone: Serrated II", - "tetra/schematic/single/head/spearhead/serrated_2.description": "Hone the serrated improvement, increases the damage dealt to 8.", - "tetra/schematic/single/head/spearhead/serrated_3.name": "Hone: Serrated III", - "tetra/schematic/single/head/spearhead/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt to 16.", - "tetra.improvement.spearhead/serrated.name": "Serrated", - "tetra.improvement.spearhead/serrated.prefix": "Serrated", - "tetra.improvement.spearhead/serrated.description": "Attacks may inflict bleed", - "tetra/schematic/single/head/spearhead/tempered_1.name": "Temper", - "tetra/schematic/single/head/spearhead/tempered_1.description": "Temper the the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", - "tetra/schematic/single/head/spearhead/tempered_2.name": "Hone: Tempered II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "Hone the tempered improvement, increases the amount of damage that penetrates armor to 3.", - "tetra/schematic/single/head/spearhead/tempered_3.name": "Hone: Tempered III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "Further hone the serrated improvement, increases the amount of damage that penetrates armor to 5.", - "tetra.improvement.spearhead/tempered.name": "Tempered", - "tetra.improvement.spearhead/tempered.prefix": "Tempered", - "tetra.improvement.spearhead/tempered.description": "Attacks partially ignore armor", - "tetra.improvement.spearhead_hone/damage.name": "Hone: Damage", - "tetra.improvement.spearhead_hone/damage.description": "Increases damage dealt", - "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "Earthpiercer", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "Replace the current head with the earthpiercer, a heavy tool head that resembles a spearhead. It is slow but is capable of breaking several blocks at a time.\n\nThe piercing effect is improved slightly when the earthpiercer is combined with a basic or long handle.", - "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "Earthpiercer", - "tetra.module.single/earthpiercer.item_name": "Earthpiercer", - "tetra.module.single/earthpiercer.name": "Earthpiercer", - "tetra.module.single/earthpiercer.description": "A heavy tool head that resembles a spearhead. It is slow but is capable of breaking several blocks at a time.\n\nThe piercing effect is improved slightly when the earthpiercer is combined with a basic or long handle.", - "tetra.variant.earthpiercer/earthpiercer": "Earthpiercer", - "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "Hone: Piercing I", - "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "Hone the earthpiercer to increase the piercing effect.", - "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "Hone: Piercing II", - "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "Hone the earthpiercer to further increase the piercing effect.", - "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "Hone: Piercing III", - "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "Hone the earthpiercer to further increase the piercing effect.", - "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "Hone: Piercing IV", - "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "Hone the earthpiercer to further increase the piercing effect.", - "tetra.improvement.head_hone/piercing.name": "Hone: Piercing", - "tetra.improvement.head_hone/piercing.description": "Improves the piercing effect", - "tetra.slot.toolbelt/slot1": "", - "tetra.slot.toolbelt/slot2": "", - "tetra.slot.toolbelt/slot3": "", - "tetra.slot.toolbelt/belt": "Belt", - "tetra.toolbelt.full": "Toolbelt is full", - "tetra.toolbelt.blocked": "Inventory full, make space first", - "tetra.toolbelt.binding.group": "Tetra toolbelt", - "tetra.toolbelt.binding.access": "Quick access", - "tetra.toolbelt.binding.restock": "Restock", - "tetra.toolbelt.binding.open": "Open", - "tetra.toolbelt.effect.tooltip.quick.quickAccess": "A suitable tool can be quickly drawn from this slot", - "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "Arrows can be drawn straight from this slot", - "tetra.toolbelt.effect.tooltip.storage.quickAccess": "Items can be restocked into this slot", - "tetra.toolbelt.effect.tooltip.storage.cellSocket": "Modules can draw power from cells in this slot", - "tetra/schematic/toolbelt/belt/belt_0.name": "Woolen sash", - "tetra/schematic/toolbelt/belt/belt_0.description": "A rope and some leather scraps proved to be a great way to gain easy access to one of your tools, but the rope lacks the strength to support additional tools. Weaving a sash out of wool should provide better support than simply tying a rope around your waist.", - "tetra/schematic/toolbelt/belt/belt_0.slot1": "Wool", - "tetra/schematic/toolbelt/belt/belt_1.name": "Leather wrap", - "tetra/schematic/toolbelt/belt/belt_1.description": "With the proper tools at hand you should be able to cut leather into a long strap, which should prove even stronger than a belt fashioned from wool.", - "tetra/schematic/toolbelt/belt/belt_1.slot1": "Leather", - "tetra/schematic/toolbelt/belt/belt_2.name": "Belt buckle", - "tetra/schematic/toolbelt/belt/belt_2.description": "A buckle instead of a knot should provide additional support for carrying things around your waist.", - "tetra/schematic/toolbelt/belt/belt_2.slot1": "Buckle material", - "tetra/schematic/toolbelt/belt/belt_3.name": "Shulker inlay", - "tetra/schematic/toolbelt/belt/belt_3.description": "Shulker shells proved exceptional as support when carrying chests, inlaying shells into the belt should further increase its integrity.", - "tetra/schematic/toolbelt/belt/belt_3.slot1": "Shulker shells", - "tetra.module.toolbelt/belt.name": "Toolbelt", - "tetra.module.toolbelt/belt.item_name": "Toolbelt", - "tetra.variant.belt/rope": "Rope", - "tetra.variant.belt/rope.name": "Rope", - "tetra.variant.belt/rope.item_name": "Rope", - "tetra.variant.belt/rope.description": "A very basic waistband fashioned from a rope. Can hold a very limited amount of attachments.", - "tetra.module.toolbelt/belt_wool.name": "Wool sash", - "tetra.module.toolbelt/belt_wool.material_name": "%s sash", - "tetra.module.toolbelt/belt_wool.item_name": "Sash", - "tetra.module.toolbelt/belt_wool.description": "A woolen sash that can hold a small amount of attachments.", - "tetra.variant.belt/leather": "Leather wrap", - "tetra.variant.belt/leather.name": "Wrap", - "tetra.variant.belt/leather.description": "A sturdy leather strap that can be wrapped around ones waist. Can hold a decent amount of attachments.", - "tetra.variant.belt/buckled": "Leather belt", - "tetra.variant.belt/buckled.description": "A sturdy leather belt, locked in place with a buckle. Can hold a large amount of attachments.", - "tetra.variant.belt/inlaid": "Shulker inlaid belt", - "tetra.variant.belt/inlaid.prefix": "Inlaid", - "tetra.variant.belt/inlaid.description": "A sturdy leather belt that has been inlaid with shulker shells. Can hold an impressive amount of attachments.", - "tetra/schematic/toolbelt/strap/strap_1.name": "Belt strap", - "tetra/schematic/toolbelt/strap/strap_1.description": "Attach a single strap to the belt, which can be used for carrying and quickly accessing tools or other items.", - "tetra/schematic/toolbelt/strap/strap_1.slot1": "Strap material", - "tetra/schematic/toolbelt/strap/strap_2.name": "Belt strap (2x)", - "tetra/schematic/toolbelt/strap/strap_2.description": "Attach two straps to the belt, which can be used for carrying and quickly accessing tools or other items.", - "tetra/schematic/toolbelt/strap/strap_2.slot1": "Strap material", - "tetra/schematic/toolbelt/strap/strap_3.name": "Belt strap (3x)", - "tetra/schematic/toolbelt/strap/strap_3.description": "Attach three straps to the belt, which can be used for carrying and quickly accessing tools or other items.", - "tetra/schematic/toolbelt/strap/strap_3.slot1": "Strap material", - "tetra/schematic/toolbelt/strap/strap_4.name": "Belt strap (4x)", - "tetra/schematic/toolbelt/strap/strap_4.description": "Attach four straps to the belt, which can be used for carrying and quickly accessing tools or other items.", - "tetra/schematic/toolbelt/strap/strap_4.slot1": "Strap material", - "tetra.variant.strap1/leather": "Leather strap", - "tetra.variant.strap1/leather.description": "A leather strap that can be used to hang an item off the belt, allowing quick access to a frequently used tool or weapon.", - "tetra.variant.strap1/iron": "Iron loop", - "tetra.variant.strap1/iron.description": "An iron loop that can be used to hang an item off the belt, allowing quick access to a frequently used tool or weapon.", - "tetra.variant.strap2/leather": "2 Leather straps", - "tetra.variant.strap2/leather.description": "Two leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra.variant.strap2/iron": "2 Iron loops", - "tetra.variant.strap2/iron.description": "Two iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra.variant.strap3/leather": "3 Leather straps", - "tetra.variant.strap3/leather.description": "Three leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra.variant.strap3/iron": "3 Iron loops", - "tetra.variant.strap3/iron.description": "Three iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra.variant.strap4/leather": "4 Leather straps", - "tetra.variant.strap4/leather.description": "Four leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra.variant.strap4/iron": "4 Iron loops", - "tetra.variant.strap4/iron.description": "Four iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra/schematic/toolbelt/potion_storage.name": "Potion bag", - "tetra/schematic/toolbelt/potion_storage.description": "Attach a small bag specifically designed for carrying potions. The bag stores a large amount of potions, but can only support a small set of different types of potions.", - "tetra/schematic/toolbelt/potion_storage.slot1": "Material", - "tetra.module.toolbelt/potion_storage.name": "Potion bag", - "tetra.module.toolbelt/potion_storage.description": "A small bag specifically designed for carrying potions. The bag stores a large amount of potions, but can only support a small set of different types of potions.", - "tetra.variant.potion_storage/forged_mesh": "Mesh potion pack", - "tetra.variant.potion_storage/leather": "Large potion bag", - "tetra.variant.potion_storage/wool": "Potion bag", - "tetra.variant.potion_storage/hide": "Small potion bag", - "tetra/schematic/toolbelt/storage/storage.name": "Storage pouch", - "tetra/schematic/toolbelt/storage/storage.description": "Attach a small pouch to the toolbelt, which can store a decent amount of items. The contents of the pouch are not available using the toolbelt's quick access functionality.", - "tetra/schematic/toolbelt/storage/storage.slot1": "Material", - "tetra.module.toolbelt/storage.name": "Storage pouch", - "tetra.module.toolbelt/storage.description": "A small pouch which can store a decent amount of items. The contents of the pouch are not available using the toolbelt's quick access functionality.", - "tetra.variant.storage/forged_mesh": "Mesh pack", - "tetra.variant.storage/leather": "Large pouch", - "tetra.variant.storage/wool": "Pouch", - "tetra.variant.storage/hide": "Small pouch", - "tetra/schematic/toolbelt/quiver/quiver.name": "Quiver", - "tetra/schematic/toolbelt/quiver/quiver.description": "Craft a quiver attachment for the toolbelt. The quiver can hold a large amount of arrows that can be accessed using the toolbelt's quick access functionality. Can be upgraded with a quick latch which allows arrows to be drawn directly from the quiver.", - "tetra/schematic/toolbelt/quiver/quiver.slot1": "Material", - "tetra.module.toolbelt/quiver.name": "Quiver", - "tetra.module.toolbelt/quiver.description": "A quiver that can hold a large amount of arrows, can be accessed using the toolbelt's quick access functionality.", - "tetra.variant.quiver/forged_mesh": "Mesh quiver", - "tetra.variant.quiver/leather": "Leather quiver", - "tetra.variant.quiver/wool": "Cloth quiver", - "tetra.variant.quiver/hide": "Hide quiver", - "tetra/schematic/toolbelt/booster.name": "Booster", - "tetra/schematic/toolbelt/booster.description": "Attach a booster unit, which grants the ability to jump long distances or even fly for shorter periods of time. Activate by crouching before a jump, or by jumping mid-air or while flying with an elytra. §oUses gunpowder from toolbelt inventories as fuel.", - "tetra/schematic/toolbelt/booster.slot1": "Material", - "tetra.module.toolbelt/booster.name": "Booster", - "tetra.module.toolbelt/booster.description": "A booster unit which grants the ability to jump long distances or even fly for shorter periods of time. Activate by crouching before a jump, or by jumping mid-air or while flying with an elytra. §oUses gunpowder from toolbelt inventories as fuel.", - "tetra.variant.booster/iron": "Booster unit", - "tetra/schematic/toolbelt/suspender.name": "Planar suspender", - "tetra/schematic/toolbelt/suspender.description": "Slightly modifying a planar stabilizer and attaching it to a belt allows it to draw power from a nearby beacon or conduit to suspend the belt's wearer in the air.", - "tetra/schematic/toolbelt/suspender.slot1": "Stabilizer", - "tetra.module.toolbelt/suspender.name": "Planar suspender", - "tetra.module.toolbelt/suspender.description": "A modified planar stabilizer that can draw power from a nearby beacon or conduit to suspend the belt's wearer in the air", - "tetra.variant.suspender/suspender": "Planar suspender", - "tetra/schematic/toolbelt/strap/quickslot.name": "Quick latch", - "tetra/schematic/toolbelt/strap/quickslot.description": "Using a quick latch mechanism for locking the strap in place allows faster access to the tool held by the strap.\n \n§7Tapping the toolbelt access hotkey will attempt to equip the first item suitable for breaking or salvaging the block you're looking at. Tools can only be equipped from slots with this upgrade.", - "tetra/schematic/toolbelt/strap/quickslot.slot1": "Latch", - "tetra.improvement.strap/quick_latch.name": "Quick latch", - "tetra.improvement.strap/quick_latch.description": "Tapping the toolbelt hotkey will quickly equip the most suitable tool from this inventory.", - "tetra/schematic/toolbelt/quiver/quickslot.name": "Quick latch", - "tetra/schematic/toolbelt/quiver/quickslot.description": "Upgrade the quiver with a quick latch mechanism, allowing quicker access to arrows in the quiver.\n \n§7Drawing a bow with no ammo available will automatically grab an arrow from the first stack in the quiver.", - "tetra/schematic/toolbelt/quiver/quickslot.slot1": "Latch", - "tetra.improvement.quiver/quick_latch.name": "Quick latch", - "tetra.improvement.quiver/quick_latch.description": "Arrows will be automatically drawn from this quiver when no ammo is available.", - "tetra/schematic/toolbelt/storage/quickslot.name": "Quick latch", - "tetra/schematic/toolbelt/storage/quickslot.description": "Upgrade the pouch with a quick latch mechanism, making it easier to stash items into it.\n \n§7Held items can be put into the pouch using the restock hotkey.", - "tetra/schematic/toolbelt/storage/quickslot.slot1": "Latch", - "tetra.improvement.storage/quick_latch.name": "Quick latch", - "tetra.improvement.storage/quick_latch.description": "Held items can be stashed into the pouch using the restock hotkey.", - "tetra.slot.bow/stave": "Stave", - "tetra.slot.bow/string": "Bowstring", - "tetra.slot.bow/riser": "Riser", - "tetra/schematic/bow/string/basic_string.name": "Basic String", - "tetra/schematic/bow/string/basic_string.description": "Replaces the bowstring with a new basic bowstring crafted from the given materials. The bowstring is the primary source of integrity for bows.", - "tetra/schematic/bow/string/basic_string.slot1": "Material", - "tetra.module.bow/basic_string.name": "Basic string", - "tetra.module.bow/basic_string.description": "A basic bowstring. The bowstring is the primary source of integrity for bows.", - "tetra.module.bow/basic_string.material_name": "%s bowstring", - "tetra.variant.basic_string/string": "Basic string", - "tetra.variant.basic_string/hide": "Hide cord", - "tetra.variant.basic_string/leather": "Leather cord", - "tetra.variant.basic_string/phantom_membrane": "Twined phantom membrane", - "tetra.variant.basic_string/dragon_sinew": "Dragon sinew", - "tetra/schematic/bow/stave/straight_stave.name": "Straight stave", - "tetra/schematic/bow/stave/straight_stave.description": "Replaces the stave with a straight stave crafted from the given materials.", - "tetra/schematic/bow/stave/straight_stave.slot1": "Material", - "tetra.module.bow/straight_stave.item_name": "Bow", - "tetra.module.bow/straight_stave.name": "Straight stave", - "tetra.module.bow/straight_stave.description": "A straight bow stave.", - "tetra.module.bow/straight_stave.material_name": "Straight %s stave", - "tetra.module.bow/straight_stave.prefix": "%s", - "tetra.variant.straight_stave/stick": "Makeshift straight stave", - "tetra/schematic/bow/stave/long_stave.name": "Long stave", - "tetra/schematic/bow/stave/long_stave.description": "Replaces the stave with a long stave crafted from the given materials. Longbows typically have a slower draw speed but deal more damage.", - "tetra/schematic/bow/stave/long_stave.slot1": "Material", - "tetra.module.bow/long_stave.item_name": "Longbow", - "tetra.module.bow/long_stave.name": "Long stave", - "tetra.module.bow/long_stave.description": "A long bow stave. Longbows typically have a slower draw speed but deal more damage than other bows.", - "tetra.module.bow/long_stave.material_name": "Long %s stave", - "tetra.module.bow/long_stave.prefix": "%s", - "tetra.variant.long_stave/stick": "Makeshift long stave", - "tetra/schematic/bow/stave/recurve_stave.name": "Recurve stave", - "tetra/schematic/bow/stave/recurve_stave.description": "Replaces the stave with a recurve stave crafted from the given materials. Recurve bows typically have a faster draw speed than other types of bows.", - "tetra/schematic/bow/stave/recurve_stave.slot1": "Material", - "tetra.module.bow/recurve_stave.item_name": "Recurve bow", - "tetra.module.bow/recurve_stave.name": "Recurve stave", - "tetra.module.bow/recurve_stave.description": "A recurve bow stave. Recurve bows typically have a faster draw speed than other types of bows.", - "tetra.module.bow/recurve_stave.material_name": "%s recurve stave", - "tetra.module.bow/recurve_stave.prefix": "%s", - "tetra.variant.recurve_stave/stick": "Makeshift recurve stave", - "tetra/schematic/bow/string/release_latch.name": "Release latch", - "tetra/schematic/bow/string/release_latch.slot1": "Latch", - "tetra/schematic/bow/string/release_latch.description": "Repurpose a quick latch into a release mechanism for the bow, which makes it easier to consecutively loose arrows.\nAutomatically fire arrows when the bow is fully drawn.", - "tetra.improvement.bowstring/release_latch.name": "Release latch", - "tetra.improvement.bowstring/release_latch.description": "Slightly increases drawspeed & automatically loose arrows.", - "tetra.improvement.stave_grip/wrap_string.name": "String wrap", - "tetra.improvement.stave_grip/wrap_string.description": "Slightly increases drawspeed, reduces negative hilt effects.", - "tetra.improvement.stave_grip/wrap_leather.name": "Leather wrap", - "tetra.improvement.stave_grip/wrap_leather.description": "Slightly increases drawspeed, reduces negative hilt effects.", - "tetra.improvement.stave_grip/wrap_hide.name": "Hide wrap", - "tetra.improvement.stave_grip/wrap_hide.description": "Slightly increases drawspeed, reduces negative hilt effects.", - "tetra.improvement.stave_grip/wrap_vine.name": "Vine wrap", - "tetra.improvement.stave_grip/wrap_vine.description": "Slightly increases drawspeed, reduces negative hilt effects.", - "tetra/schematic/bow/stave/wrap_grip.name": "Wrap grip", - "tetra/schematic/bow/stave/wrap_grip.slot1": "Material", - "tetra/schematic/bow/stave/wrap_grip.description": "Wrap the grip using the provided materials. Slighly increases drawspeed, and reduces negative effects potentially caused by the stave material.", - "tetra.improvement.stave/wrap.name": "%s wrap", - "tetra.improvement.stave/wrap.description": "Slightly increases damage and speed, reduces negative stave effects.", - "tetra/schematic/bow/stave/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/bow/stave/hone_speed_1.description": "Hone the module to increase the overall draw speed.", - "tetra/schematic/bow/stave/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/bow/stave/hone_speed_2.description": "Further hone the draw speed improvement for this module.", - "tetra/schematic/bow/stave/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/bow/stave/hone_speed_3.description": "Further hone the draw speed improvement for this module.", - "tetra/schematic/bow/stave/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/bow/stave/hone_speed_4.description": "Further hone the draw speed improvement for this module.", - "tetra/schematic/bow/stave/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/bow/stave/hone_speed_5.description": "Further hone the draw speed improvement for this module.", - "tetra.improvement.stave_hone/speed.name": "Hone: Speed", - "tetra.improvement.stave_hone/speed.description": "Increases draw speed", - "tetra/schematic/bow/string/hone_damage_1.name": "Hone: Damage I", - "tetra/schematic/bow/string/hone_damage_1.description": "Hone the module to increase the overall damage.", - "tetra/schematic/bow/string/hone_damage_2.name": "Hone: Damage II", - "tetra/schematic/bow/string/hone_damage_2.description": "Further hone the damage improvement for this module.", - "tetra/schematic/bow/string/hone_damage_3.name": "Hone: Damage III", - "tetra/schematic/bow/string/hone_damage_3.description": "Further hone the damage improvement for this module.", - "tetra/schematic/bow/string/hone_damage_4.name": "Hone: Damage IV", - "tetra/schematic/bow/string/hone_damage_4.description": "Further hone the damage improvement for this module.", - "tetra/schematic/bow/string/hone_damage_5.name": "Hone: Damage V", - "tetra/schematic/bow/string/hone_damage_5.description": "Further hone the damage improvement for this module.", - "tetra.improvement.bowstring_hone/damage.name": "Hone: Damage", - "tetra.improvement.bowstring_hone/damage.description": "Increases damage dealt", - "tetra/schematic/bow/riser/adjustable_strength.name": "Limb adjuster", - "tetra/schematic/bow/riser/adjustable_strength.description": "Attach two bolts to the riser. By fastening or unfastening the bolts it's possible to §ltweak§r the strength of the bow.", - "tetra/schematic/bow/riser/adjustable_strength.slot1": "Bolts", - "tetra.module.bow/adjustable_strength.name": "Limb adjuster", - "tetra.variant.adjustable_strength/bolt": "Limb adjuster", - "tetra.variant.adjustable_strength/bolt.description": "Bolts suspend the riser in an adjustable configuration, by fastening or unfastening the bolts it's possible to §ltweak§r the strength of the bow.", - "tetra.tweak.bow/adjustable_strength.label": "Bow strength", - "tetra.tweak.bow/adjustable_strength.tooltip": "§eTighten§r the bolts to increase the bow strength, increasing damage.\n§eLoosen§r the bolts to make the bow easier to draw, increasing draw speed.", - "tetra.tweak.bow/adjustable_strength.left": "Loose", - "tetra.tweak.bow/adjustable_strength.right": "Tight", - "tetra/schematic/bow/riser/extended_rest.name": "Extended rest", - "tetra/schematic/bow/riser/extended_rest.description": "Extend the arrow rest so that multiple arrows can be fired each shot\nNote: Each entity can only take damage once within a 0.5sec timeframe.", - "tetra/schematic/bow/riser/extended_rest.slot1": "Material", - "tetra.module.bow/extended_rest.name": "Extended rest", - "tetra.module.bow/extended_rest.description": "An extend the arrow rest that allows multiple arrows to be fired each shot", - "tetra.module.bow/extended_rest.material_name": "%s rest extension", - "tetra.variant.extended_rest/bolt": "Adjustable rest", - "tetra.tweak.bow/multishot_count.label": "Count", - "tetra.tweak.bow/multishot_count.tooltip": "Adjust the number of fired projectiles", - "tetra.tweak.bow/multishot_count.left": "1", - "tetra.tweak.bow/multishot_count.right": "7", - "tetra.tweak.bow/multishot_spread.label": "Spread", - "tetra.tweak.bow/multishot_spread.tooltip": "Adjust the spread of fired projectiles", - "tetra.tweak.bow/multishot_spread.left": "1", - "tetra.tweak.bow/multishot_spread.right": "19", - "tetra/schematic/bow/riser/sights.name": "Sights", - "tetra/schematic/bow/riser/sights.description": "Sights crafted from the provided material, allows one to see further while aiming or while holding [shift].", - "tetra/schematic/bow/riser/sights.slot1": "Material", - "tetra.module.bow/sights.name": "Sights", - "tetra.module.bow/sights.description": "The bow sights allows one to see further while using the bow", - "tetra.module.bow/sights.material_name": "%s sights", - "tetra/schematic/bow/riser/stabilizer.name": "Stabilizer", - "tetra/schematic/bow/riser/stabilizer.description": "A stabilizer crafted from the provided material, increases the initial velocity of fired projectiles.", - "tetra/schematic/bow/riser/stabilizer.slot1": "Material", - "tetra.module.bow/stabilizer.name": "Stabilizer", - "tetra.module.bow/stabilizer.description": "The stabilizer increases the initial velocity of fired projectiles", - "tetra.module.bow/stabilizer.material_name": "%s stabilizer", - "tetra.variant.stabilizer/linear": "Linear stabilizer", - "tetra.slot.crossbow/stave": "Stave", - "tetra.slot.crossbow/stock": "Stock", - "tetra.slot.crossbow/string": "Bowstring", - "tetra.slot.crossbow/attachment_0": "Attachment", - "tetra.slot.crossbow/attachment_1": "Attachment", - "item.tetra.crossbow.wip": "The crossbow is still work in progress, several modules and enchantments are missing", - "tetra/schematic/crossbow/string/basic_string.name": "Basic String", - "tetra/schematic/crossbow/string/basic_string.description": "Replaces the bowstring with a new string crafted from the given materials.", - "tetra/schematic/crossbow/string/basic_string.slot1": "Material", - "tetra.module.crossbow/basic_string.name": "Basic string", - "tetra.module.crossbow/basic_string.description": "A basic bowstring. The bowstring is the primary source of integrity for crossbows.", - "tetra.module.crossbow/basic_string.material_name": "%s bowstring", - "tetra/schematic/crossbow/stave/basic_stave.name": "Basic stave", - "tetra/schematic/crossbow/stave/basic_stave.description": "Replaces the stave with a one crafted from the given materials.", - "tetra/schematic/crossbow/stave/basic_stave.slot1": "Material", - "tetra.module.crossbow/basic_stave.item_name": "Crossbow", - "tetra.module.crossbow/basic_stave.name": "Straight stave", - "tetra.module.crossbow/basic_stave.description": "A basic stave. The stave primarily decide the draw strength of the crossbow.", - "tetra.module.crossbow/basic_stave.material_name": "%s stave", - "tetra.variant.basic_stave/stick": "Makeshift stave", - "tetra/schematic/crossbow/stock/basic_stock.name": "Basic stock", - "tetra/schematic/crossbow/stock/basic_stock.description": "Replaces the stock with a one crafted from the given materials.", - "tetra/schematic/crossbow/stock/basic_stock.slot1": "Material", - "tetra.module.crossbow/basic_stock.item_name": "Crossbow", - "tetra.module.crossbow/basic_stock.name": "Basic stock", - "tetra.module.crossbow/basic_stock.description": "A basic stock. The stock provides some integrity and hosts several of the mechanical parts of the crossbows.", - "tetra.module.crossbow/basic_stock.material_name": "%s stock", - "tetra.variant.basic_stock/stick": "Shoddy stock", - "tetra/schematic/crossbow/attachment/stirrup.name": "Stirrup", - "tetra/schematic/crossbow/attachment/stirrup.description": "Attach a stirrup at the front of the crossbow. The stirrup allows the use of one's feet when drawing the crossbow, slightly improving draw time.", - "tetra/schematic/crossbow/attachment/stirrup.slot1": "Material", - "tetra.module.crossbow/stirrup.name": "Stirrup", - "tetra.module.crossbow/stirrup.description": "A stirrup attached at the front of the crossbow which allows the use of one's feet when drawing the crossbow. Slightly increases draw speed.", - "tetra.module.crossbow/stirrup.material_name": "%s stirrup", - "tetra.slot.shield/plate": "Plate", - "tetra.slot.shield/grip": "Grip", - "tetra.slot.shield/boss": "Boss", - "tetra/schematic/shield/plate/tower.name": "Tower plate", - "tetra/schematic/shield/plate/tower.description": "Craft a tower shield plate, tower shields can block indefinitely with no cooldown but uses more integrity than other types of shields.", - "tetra/schematic/shield/plate/tower.slot1": "Material", - "tetra.module.shield/tower.item_name": "Tower shield", - "tetra.module.shield/tower.name": "Tower shield", - "tetra.module.shield/tower.description": "A large tower shield that can block indefinitely without cooldown.", - "tetra.module.shield/tower.material_name": "%s tower plate", - "tetra.module.shield/tower.prefix": "%s", - "tetra/schematic/shield/plate/heater.name": "Heater plate", - "tetra/schematic/shield/plate/heater.description": "Craft a heater shield plate, heaters can block for a limited time before going on cooldown.", - "tetra/schematic/shield/plate/heater.slot1": "Material", - "tetra.module.shield/heater.item_name": "Heater shield", - "tetra.module.shield/heater.name": "Heater plate", - "tetra.module.shield/heater.description": "The heater shield is a medium size shield that can only block for a limited amount of time before going on cooldown.", - "tetra.module.shield/heater.material_name": "%s heater plate", - "tetra.module.shield/heater.prefix": "%s", - "tetra/schematic/shield/plate/buckler.name": "Buckler plate", - "tetra/schematic/shield/plate/buckler.description": "Craft a buckler from the given materials. Bucklers provide a passive toughness bonus but cannot be used to block.", - "tetra/schematic/shield/plate/buckler.slot1": "Material", - "tetra.module.shield/buckler.item_name": "Buckler", - "tetra.module.shield/buckler.name": "Buckler plate", - "tetra.module.shield/buckler.description": "Bucklers are small shields that provide a passive toughness bonus.", - "tetra.module.shield/buckler.material_name": "%s buckler plate", - "tetra.module.shield/buckler.prefix": "%s", - "tetra/schematic/shield/grip/basic_grip.name": "Basic grip", - "tetra/schematic/shield/grip/basic_grip.description": "Craft a basic grip from the given materials. Grips are the primary source of integrity for shields.", - "tetra/schematic/shield/grip/basic_grip.slot1": "Material", - "tetra.module.shield/basic_grip.item_name": "Basic grip", - "tetra.module.shield/basic_grip.name": "Basic grip", - "tetra.module.shield/basic_grip.description": "A basic grip. Grips are the primary source of integrity for shields.", - "tetra.module.shield/basic_grip.material_name": "%s grip", - "tetra/schematic/shield/grip/straps.name": "Straps", - "tetra/schematic/shield/grip/straps.description": "Replace the grip with straps crafted from the given materials. A shield held with straps is typically less taxing to use. Grips are the primary source of integrity for shields.", - "tetra/schematic/shield/grip/straps.slot1": "Material", - "tetra.module.shield/straps.name": "Straps", - "tetra.module.shield/straps.description": "Straps used holding the shield. A shield held with straps is typically less taxing to use. Grips are the primary source of integrity for shields.", - "tetra.module.shield/straps.material_name": "%s straps", - "tetra.variant.straps/string": "Woven straps", - "tetra.improvement.grip/blazing.name": "Blazing", - "tetra.improvement.grip/blazing.description": "Using this may set you on fire, more sever in hot environments", - "tetra.improvement.grip/ender_reverb.name": "Ender reverb", - "tetra.improvement.grip/ender_reverb.description": "Reacts negatively with nearby entities originating from the end", - "tetra/schematic/shield/grip/hone_speed_1_mult.name": "Hone: Speed I", - "tetra/schematic/shield/grip/hone_speed_1_mult.description": "Hone the grip to reduce the base cooldown by a relative amount.", - "tetra/schematic/shield/grip/hone_speed_2_mult.name": "Hone: Speed II", - "tetra/schematic/shield/grip/hone_speed_2_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/grip/hone_speed_3_mult.name": "Hone: Speed III", - "tetra/schematic/shield/grip/hone_speed_3_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/grip/hone_speed_4_mult.name": "Hone: Speed IV", - "tetra/schematic/shield/grip/hone_speed_4_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/grip/hone_speed_5_mult.name": "Hone: Speed V", - "tetra/schematic/shield/grip/hone_speed_5_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra.improvement.grip_hone/speed_mult.name": "Hone: Speed", - "tetra.improvement.grip_hone/speed_mult.description": "Reduces the base cooldown", - "tetra/schematic/shield/grip/hone_speed_1_flat.name": "Hone: Speed I", - "tetra/schematic/shield/grip/hone_speed_1_flat.description": "Hone the grip to reduce the base cooldown by a flat amount.", - "tetra/schematic/shield/grip/hone_speed_2_flat.name": "Hone: Speed II", - "tetra/schematic/shield/grip/hone_speed_2_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", - "tetra/schematic/shield/grip/hone_speed_3_flat.name": "Hone: Speed III", - "tetra/schematic/shield/grip/hone_speed_3_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", - "tetra/schematic/shield/grip/hone_speed_4_flat.name": "Hone: Speed IV", - "tetra/schematic/shield/grip/hone_speed_4_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", - "tetra/schematic/shield/grip/hone_speed_5_flat.name": "Hone: Speed V", - "tetra/schematic/shield/grip/hone_speed_5_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", - "tetra.improvement.grip_hone/speed_flat.name": "Hone: Speed", - "tetra.improvement.grip_hone/speed_flat.description": "Reduces the base cooldown", - "tetra/schematic/shield/grip/hone_damage_1_flat.name": "Hone: Damage I", - "tetra/schematic/shield/grip/hone_damage_1_flat.description": "Hone the grip to increase the base damage by a flat amount.", - "tetra/schematic/shield/grip/hone_damage_2_flat.name": "Hone: Damage II", - "tetra/schematic/shield/grip/hone_damage_2_flat.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/grip/hone_damage_3_flat.name": "Hone: Damage III", - "tetra/schematic/shield/grip/hone_damage_3_flat.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/grip/hone_damage_4_flat.name": "Hone: Damage IV", - "tetra/schematic/shield/grip/hone_damage_4_flat.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/grip/hone_damage_5_flat.name": "Hone: Damage V", - "tetra/schematic/shield/grip/hone_damage_5_flat.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra.improvement.grip_hone/damage_flat.name": "Hone: Damage", - "tetra.improvement.grip_hone/damage_flat.description": "Increases base damage", - "tetra/schematic/shield/grip/hone_damage_1_mult.name": "Hone: Damage I", - "tetra/schematic/shield/grip/hone_damage_1_mult.description": "Hone the grip to increase the base damage by a relative amount.", - "tetra/schematic/shield/grip/hone_damage_2_mult.name": "Hone: Damage II", - "tetra/schematic/shield/grip/hone_damage_2_mult.description": "Hone the module further to increase the base damage (by a relative amount).", - "tetra/schematic/shield/grip/hone_damage_3_mult.name": "Hone: Damage III", - "tetra/schematic/shield/grip/hone_damage_3_mult.description": "Hone the module further to increase the base damage (by a relative amount).", - "tetra/schematic/shield/grip/hone_damage_4_mult.name": "Hone: Damage IV", - "tetra/schematic/shield/grip/hone_damage_4_mult.description": "Hone the module further to increase the base damage (by a relative amount).", - "tetra/schematic/shield/grip/hone_damage_5_mult.name": "Hone: Damage V", - "tetra/schematic/shield/grip/hone_damage_5_mult.description": "Hone the module further to increase the base damage (by a relative amount).", - "tetra.improvement.grip_hone/damage_mult.name": "Hone: Damage", - "tetra.improvement.grip_hone/damage_mult.description": "Increases base damage", - "tetra/schematic/shield/grip/hone_durability_1.name": "Hone: Durability I", - "tetra/schematic/shield/grip/hone_durability_1.description": "Hone the grip to increase the durability it provides by a flat amount.", - "tetra/schematic/shield/grip/hone_durability_2.name": "Hone: Durability II", - "tetra/schematic/shield/grip/hone_durability_2.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", - "tetra/schematic/shield/grip/hone_durability_3.name": "Hone: Durability III", - "tetra/schematic/shield/grip/hone_durability_3.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", - "tetra/schematic/shield/grip/hone_durability_4.name": "Hone: Durability IV", - "tetra/schematic/shield/grip/hone_durability_4.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", - "tetra/schematic/shield/grip/hone_durability_5.name": "Hone: Durability V", - "tetra/schematic/shield/grip/hone_durability_5.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", - "tetra.improvement.grip_hone/durability.name": "Hone: Durability", - "tetra.improvement.grip_hone/durability.description": "Increases durability", - "tetra/schematic/shield/plate/studs.name": "Studded plate", - "tetra/schematic/shield/plate/studs.description": "Nail studs into the shield plate to increase it's durability.", - "tetra/schematic/shield/plate/studs.slot1": "Material", - "tetra.improvement.shield/studs.name": "Studded §8(%s)", - "tetra.improvement.shield/studs.description": "Increases durability", - "tetra/schematic/shield/plate/trim.name": "Trim edge", - "tetra/schematic/shield/plate/trim.description": "Frame the shield with a trim to increase it's durability.", - "tetra/schematic/shield/plate/trim.slot1": "Material", - "tetra.improvement.shield/trim.name": "%s trim", - "tetra.improvement.shield/trim.description": "Increases durability", - "tetra.improvement.shield/trim/scrap.name": "Scrap trim", - "tetra.improvement.shield/trim/scrap.description": "Increases durability", - "tetra/schematic/shield/plate/aerodynamic_trim.name": "Aerodynamic trim", - "tetra/schematic/shield/plate/aerodynamic_trim.description": "Frame the shield with an aerodynamic trim which allows the shield to be thrown.", - "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "Material", - "tetra.improvement.shield/aerodynamic_trim.name": "Aerodynamic %s trim", - "tetra.improvement.shield/aerodynamic_trim.description": "Allows the shield to be thrown", - "tetra/schematic/shield/plate/banner.name": "Banner", - "tetra/schematic/shield/plate/banner.description": "Cover the face of the plate with a banner.", - "tetra/schematic/shield/plate/banner.slot1": "Banner", - "tetra.improvement.shield/banner.name": "Bannered", - "tetra.improvement.shield/banner.description": "Covered in a banner", - "tetra/schematic/shield/plate/ricochet_1.name": "Hone: Ricochet", - "tetra/schematic/shield/plate/ricochet_1.description": "Improve the trim to allow the shield to hit one additional nearby enemy when thrown.", - "tetra/schematic/shield/plate/ricochet_2.name": "Hone: Ricochet", - "tetra/schematic/shield/plate/ricochet_2.description": "Improve the trim to allow the shield to hit two additional nearby enemies when thrown.", - "tetra/schematic/shield/plate/ricochet_3.name": "Hone: Ricochet", - "tetra/schematic/shield/plate/ricochet_3.description": "Improve the trim to allow the shield to hit three additional nearby enemies when thrown.", - "tetra.improvement.shield/ricochet.name": "Ricochet", - "tetra.improvement.shield/ricochet.description": "Allows the shield to hit additional nearby enemies when thrown", - "tetra/schematic/shield/plate/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/shield/plate/hone_speed_1.description": "Hone the plate to reduce the base cooldown by a relative amount.", - "tetra/schematic/shield/plate/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/shield/plate/hone_speed_2.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/plate/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/shield/plate/hone_speed_3.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/plate/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/shield/plate/hone_speed_4.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/plate/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/shield/plate/hone_speed_5.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra.improvement.plate_hone/speed.name": "Hone: Speed", - "tetra.improvement.plate_hone/speed.description": "Reduces the base cooldown", - "tetra/schematic/shield/plate/hone_damage_1.name": "Hone: Damage I", - "tetra/schematic/shield/plate/hone_damage_1.description": "Hone the plate to increase the base damage by a flat amount.", - "tetra/schematic/shield/plate/hone_damage_2.name": "Hone: Damage II", - "tetra/schematic/shield/plate/hone_damage_2.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/plate/hone_damage_3.name": "Hone: Damage III", - "tetra/schematic/shield/plate/hone_damage_3.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/plate/hone_damage_4.name": "Hone: Damage IV", - "tetra/schematic/shield/plate/hone_damage_4.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/plate/hone_damage_5.name": "Hone: Damage V", - "tetra/schematic/shield/plate/hone_damage_5.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra.improvement.plate_hone/damage.name": "Hone: Damage", - "tetra.improvement.plate_hone/damage.description": "Increases base damage", - "tetra/schematic/shield/plate/hone_durability_1.name": "Hone: Durability I", - "tetra/schematic/shield/plate/hone_durability_1.description": "Hone the plate to increase the durability it provides by a relative amount.", - "tetra/schematic/shield/plate/hone_durability_2.name": "Hone: Durability II", - "tetra/schematic/shield/plate/hone_durability_2.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", - "tetra/schematic/shield/plate/hone_durability_3.name": "Hone: Durability III", - "tetra/schematic/shield/plate/hone_durability_3.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", - "tetra/schematic/shield/plate/hone_durability_4.name": "Hone: Durability IV", - "tetra/schematic/shield/plate/hone_durability_4.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", - "tetra/schematic/shield/plate/hone_durability_5.name": "Hone: Durability V", - "tetra/schematic/shield/plate/hone_durability_5.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", - "tetra.improvement.plate_hone/durability.name": "Hone: Durability", - "tetra.improvement.plate_hone/durability.description": "Increases durability", - "tetra/schematic/shield/sturdy_boss.name": "Sturdy boss", - "tetra/schematic/shield/sturdy_boss.description": "Craft a sturdy boss that makes it possible to bash other entities using the shield.", - "tetra/schematic/shield/sturdy_boss.slot1": "Material", - "tetra.module.shield/sturdy_boss.name": "Sturdy boss", - "tetra.module.shield/sturdy_boss.description": "A sturdy boss that allows the shield to be used to bash entities.", - "tetra.module.shield/sturdy_boss.material_name": "Sturdy %s boss", - "tetra/schematic/shield/spike.name": "Spike", - "tetra/schematic/shield/spike.description": "Craft a shield spike from the given materials. Blocking melee attacks has a chance to damage the attacker.", - "tetra/schematic/shield/spike.slot1": "Material", - "tetra.module.shield/spike.name": "Spike", - "tetra.module.shield/spike.description": "A shield spike that has a chance to damage the attacker when blocking melee attacks.", - "tetra.module.shield/spike.material_name": "%s spike", - "tetra.variant.spike/iron": "Iron spike", - "tetra.variant.spike/gold": "Golden spike", - "tetra.variant.spike/copper": "Copper spike", - "tetra.variant.spike/tin": "Tin spike", - "tetra.variant.spike/silver": "Silver spike", - "tetra.variant.spike/nickel": "Nickel spike", - "tetra.variant.spike/lead": "Lead spike", - "tetra.variant.spike/electrum": "Electrum spike", - "tetra.variant.spike/bronze": "Bronze spike", - "tetra.variant.spike/steel": "Steel spike", - "tetra.variant.spike/netherite": "Netherite spike", - "tetra.variant.spike/bone": "Bone spike", - "tetra.advancements.story.more_upgrades.title": "Basic Tinkering", - "tetra.advancements.story.more_upgrades.description": "Craft a wooden hammer from two sticks and two planks\n \n§8§oTetra begins", - "tetra.advancements.spelunking.root.title": "Spelunking (§7Tetra§r)", - "tetra.advancements.spelunking.root.description": "Delve deep underground", - "tetra.advancements.spelunking.ancient_ruins.title": "Long Gone", - "tetra.advancements.spelunking.ancient_ruins.description": "Find ancient ruins deep down in cold or mountainous biomes", - "tetra.advancements.spelunking.scanner.title": "Sweepstakes", - "tetra.advancements.spelunking.scanner.description": "Use a workbench to upgrade the holosphere with a scanner, the scanner makes it easier to find ancient ruins", - "tetra.advancements.spelunking.containers.title": "\"Salvage\"", - "tetra.advancements.spelunking.containers.description": "Hit the highlighted areas on crates and containers with the correct tools to break them open", - "tetra.advancements.spelunking.chthonic_extractor.title": "Deep Extraction", - "tetra.advancements.spelunking.chthonic_extractor.description": "Find a chthonic extractor in a crate or a container", - "tetra.advancements.spelunking.chthonic_automation.title": "Automated Extraction", - "tetra.advancements.spelunking.chthonic_automation.description": "Place a forge hammer above an extractor and power it with redstone to automatically hammer it into the bedrock", - "tetra.advancements.spelunking.chthonic_cooldown.title": "Natural Cooldown", - "tetra.advancements.spelunking.chthonic_cooldown.description": "Pour water on an extractor or let it sit for a while to avoid taking fire damage when picking it up", - "tetra.advancements.spelunking.chthonic_crossbow.title": "Unintended Use, Warranty Void", - "tetra.advancements.spelunking.chthonic_crossbow.description": "Fire a chthonic extractor using a crossbow with high draw strength\n\n§7Hold the extractor in the offhand to load", - "tetra.advancements.spelunking.chthonic_hammer.title": "Manual Extraction", - "tetra.advancements.spelunking.chthonic_hammer.description": "Place a chthonic extractor on bedrock and hit the top with a hammer", - "tetra.advancements.spelunking.chthonic_module.title": "Repurposed Extractor", - "tetra.advancements.spelunking.chthonic_module.description": "Replace the right head of a double headed tool with a chthonic extractor for a powerful harvesting tool\n\n§7* The extractor has to be unused\n* Unlike other artifacts found in the ruins this cannot be repaired with metal scrap", - "tetra.advancements.spelunking.earthpiercer.title": "Planetary Piercing", - "tetra.advancements.spelunking.earthpiercer.description": "Find an earthpiercer in a container and attach it to a handle, the earthpiercer can break several blocks in a line", - "tetra.advancements.spelunking.stonecutter.title": "Like Butter", - "tetra.advancements.spelunking.stonecutter.description": "Find a stonecutter in a container and attach it to a hilt, the stonecutter can cut through stone in wide swathes", - "tetra.advancements.spelunking.stonecutter_enchant.title": "Arcane Amplifiers", - "tetra.advancements.spelunking.stonecutter_enchant.description": "Enchant a stonecutter with the efficiency enchantment to increase the amount of blocks broken in each sweep", - "tetra.advancements.spelunking.find_bolt.title": "Universal Fastener", - "tetra.advancements.spelunking.find_bolt.description": "Salvage some bolts from the ancient ruins", - "tetra.advancements.spelunking.find_cell.title": "Thermal Container", - "tetra.advancements.spelunking.find_cell.description": "Find a thermal cell in the ancient ruins", - "tetra.advancements.spelunking.find_latch.title": "§oClick Click Click Click", - "tetra.advancements.spelunking.find_latch.description": "Salvage a quick latch from the ancient ruins and use it to improve a toolbelt attachment", - "tetra.advancements.spelunking.find_planar.title": "Intradimensional Technology", - "tetra.advancements.spelunking.find_planar.description": "Find a planar stabilizer in the ancient ruins", - "tetra.advancements.spelunking.suspend_belt.title": "Powered Suspension", - "tetra.advancements.spelunking.suspend_belt.description": "Use a planar stabilizer to craft a powerful belt attachment", - "tetra.advancements.spelunking.suspend_bow.title": "Planar Intersection", - "tetra.advancements.spelunking.suspend_bow.description": "Use two planar stabilizers to craft a bow stabilizer", - "tetra.advancements.spelunking.geode.title": "Hollow Solids", - "tetra.advancements.spelunking.geode.description": "Find a geode when mining deepslate\n\n§7Deepslate containing geodes glimmer in the presence of light", - "tetra.advancements.spelunking.geode_open.title": "Mineral Crackers", - "tetra.advancements.spelunking.geode_open.description": "Upgrade a mallet and use it to break open a geode at a workbench", - "tetra.advancements.spelunking.hammer_fix.title": "Restored Machinery", - "tetra.advancements.spelunking.hammer_fix.description": "Fix up a forge hammer by attaching two charged thermal cells and two upgrades", - "tetra.advancements.spelunking.hammer_jam.title": "Required Maintenance", - "tetra.advancements.spelunking.hammer_jam.description": "Experience a forge hammer head jam, the hammer will not be usable until the head is un-jammed", - "tetra.advancements.spelunking.hammer_unjam.title": "Maintenance Acquired", - "tetra.advancements.spelunking.hammer_unjam.description": "Smack a jammed hammer head with a handheld hammer of at least tier 4 to get the forge hammer back into a working state", - "tetra.advancements.spelunking.hammer_power.title": "Combustion Power-up", - "tetra.advancements.spelunking.hammer_power.description": "Attach a combustion chamber to a forge hammer to increase its hammer tier by 1\n\n§7Hammer upgrades like the combustion chamber can be found in crates and containers", - "tetra.advancements.spelunking.hammer_craft.title": "Magmatic Press Channel", - "tetra.advancements.spelunking.hammer_craft.description": "Use a forge hammer to craft a module requiring tier 5+ hammering", - "tetra.advancements.spelunking.hammer_remove.title": "Clawfinger", - "tetra.advancements.spelunking.hammer_remove.description": "Use a claw to remove an upgrade from a forge hammer", - "tetra.advancements.spelunking.loot_ruins.title": "Reclamation Protocol", - "tetra.advancements.spelunking.loot_ruins.description": "Use a tier 6 hammer with silk touch to harvest blocks from the ruins", - "tetra.advancements.spelunking.pristine_socket.title": "Expensive Maintenance", - "tetra.advancements.spelunking.pristine_socket.description": "Find a pristine gem in a geode and use it to socket a sword or a tool", - "tetra.advancements.spelunking.refill_cell.title": "Thermal Transfer", - "tetra.advancements.spelunking.refill_cell.description": "Use a transfer unit or a core extractor to fully charge a thermal cell", - "tetra.advancements.spelunking.use_bolt.title": "Tweaked to Perfection", - "tetra.advancements.spelunking.use_bolt.description": "Use a bolt to bind a tool or a sword, then use the tweak tab in a workbench to change the stats of the item", - "tetra.advancements.spelunking.find_scroll.title": "Acquired Knowledge", - "tetra.advancements.spelunking.find_scroll.description": "Find a scroll in the world or purchase one from a villager", - "tetra.advancements.spelunking.find_scroll_efficiency.title": "Frugal Crafting", - "tetra.advancements.spelunking.find_scroll_efficiency.description": "Purchase all of the treatises on tool efficiency from the villagers\n\n§7Sometimes sold by villagers that have leveled up", - "tetra.advancements.spelunking.find_scroll_expertise.title": "Great Works", - "tetra.advancements.spelunking.find_scroll_expertise.description": "Purchase all of the treatises on material expertise from the villagers\n\n§7Sometimes sold by villagers above level 2", - "tetra.advancements.spelunking.find_scroll_gild.title": "Arcane Additions", - "tetra.advancements.spelunking.find_scroll_gild.description": "Find a gilding scroll in a nether fortress", - "tetra.advancements.spelunking.find_scroll_howling.title": "Howling Blades", - "tetra.advancements.spelunking.find_scroll_howling.description": "Find a howling blade schematic in a dungeon", - "tetra.advancements.spelunking.find_scroll_sturdy.title": "Re-acquired Knowledge", - "tetra.advancements.spelunking.find_scroll_sturdy.description": "Find a sturdy guard schematic in a dungeon", - "tetra.advancements.spelunking.find_scroll_throwing.title": "Perfectly Balanced", - "tetra.advancements.spelunking.find_scroll_throwing.description": "Find a throwing knife schematic in a dungeon", - "tetra.advancements.spelunking.find_scroll_warforge.title": "Tools of War", - "tetra.advancements.spelunking.find_scroll_warforge.description": "Find a chapter of Tools of War in a bastion remnant, or barter for one with a piglin", - "tetra.advancements.upgrades.root.title": "Basic Tinkering (§7Tetra§r)", - "tetra.advancements.upgrades.root.description": "Craft a mallet from two sticks and two planks\n \nItem Reward: Holosphere", - "tetra.advancements.upgrades.bow_upgrade.title": "Archer's Adjustments", - "tetra.advancements.upgrades.bow_upgrade.description": "Upgrade a bow in a workbench", - "tetra.advancements.upgrades.shield_upgrade.title": "Adaptive Protection", - "tetra.advancements.upgrades.shield_upgrade.description": "Upgrade a shield in a workbench", - "tetra.advancements.upgrades.double_headed.title": "[?] Double headed tools", - "tetra.advancements.upgrades.double_headed.description": "When using double headed tools (e.g. pickaxes, axes, hammers) it's only the head with the highest value that will be considered when determining damage or harvest tier/efficiency.", - "tetra.advancements.upgrades.hammer_2.title": "Hammer II (Stone)", - "tetra.advancements.upgrades.hammer_2.description": "Upgrade your hammer to a double-sided stone hammer (any type of stone), the stone hammer provides tier two hammering capabilities\n\n§7Can be crafted in a crafting table in the same way as wooden hammers", - "tetra.advancements.upgrades.hammer_3.title": "Hammer III (Iron)", - "tetra.advancements.upgrades.hammer_3.description": "Craft a double-sided iron hammer, the iron hammer provides tier three hammering capabilities\n\n§7Can only be crafted in a workbench, requires a secondary hammer in your inventory to craft", - "tetra.advancements.upgrades.hammer_4.title": "Hammer IV (Blackstone)", - "tetra.advancements.upgrades.hammer_4.description": "Craft a double-sided blackstone hammer, the blackstone hammer provides tier four hammering capabilities\n\n§7An upgraded handle or a binding will provide enough integrity to support a blackstone hammer", - "tetra.advancements.upgrades.hammer_5.title": "Hammer VI (Obsidian)", - "tetra.advancements.upgrades.hammer_5.description": "Craft a double-sided obsidian hammer, the obsidian hammer provides tier six (temp) hammering capabilities", - "tetra.advancements.upgrades.hammer_6.title": "Hammer VII (Netherite)", - "tetra.advancements.upgrades.hammer_6.description": "Craft a double-sided netherite hammer, the netherite hammer provides tier seven (temp) hammering capabilities", - "tetra.advancements.upgrades.repairs.title": "[?] Repairing modular items", - "tetra.advancements.upgrades.repairs.description": "Modular items can be repaired in a workbench.\n * Repairing an item will require materials (and appropriate tools) for one of its modules\n * Repairing will cycle over all of the item's modules\n * Repairing magically unstable modules will cost experience\n * Each repair fully restores the durability of the item", - "tetra.advancements.upgrades.sword_hone.title": "Honed Blade", - "tetra.advancements.upgrades.sword_hone.description": "Use a sword until it can be honed, then hone it at a workbench", - "tetra.advancements.upgrades.sword_hone_peak.title": "Tall Build", - "tetra.advancements.upgrades.sword_hone_peak.description": "Hone the speed or damage of a hilt or a blade to level 5", - "tetra.advancements.upgrades.sword_improvement_hone.title": "Double Up!", - "tetra.advancements.upgrades.sword_improvement_hone.description": "Apply an improvement to a sword module, and then hone that improvement to increase its effect", - "tetra.advancements.upgrades.sword_integrity.title": "Tightly Wrought", - "tetra.advancements.upgrades.sword_integrity.description": "Upgrade a sword's hilt or strengthen the sword with a binding to increase its integrity", - "tetra.advancements.upgrades.sword_upgrade.title": "Cutting a New One", - "tetra.advancements.upgrades.sword_upgrade.description": "Place a vanilla sword in a workbench and upgrade it", - "tetra.advancements.upgrades.toolbelt.title": "Simple Utilities", - "tetra.advancements.upgrades.toolbelt.description": "Craft a very basic toolbelt from four pieces of string", - "tetra.advancements.upgrades.toolbelt_upgraded.title": "Shulker Inlays", - "tetra.advancements.upgrades.toolbelt_upgraded.description": "Fully upgrade a toolbelt", - "tetra.advancements.upgrades.tool_upgrade.title": "Getting Another Upgrade", - "tetra.advancements.upgrades.tool_upgrade.description": "Place a vanilla tool such as a pickaxe, an axe or a hoe in a workbench and upgrade it", - "tetra.advancements.upgrades.workbench.title": "Bench mk II", - "tetra.advancements.upgrades.workbench.description": "Upgrade a crafting table by right-clicking it with a mallet", - "tetra.advancements.upgrades.rack.title": "Within Reach", - "tetra.advancements.upgrades.rack.description": "Place a rack near a workbench for easy access to your tools", - "tetra.improvement.destabilized/haunted.name": "§5Destabilized: Haunted", - "tetra.improvement.destabilized/haunted.description": "This module has been haunted and will sometimes turn against the item's wielder! Will disappear over time.", - "tetra.slot.holo/frame": "Frame", - "tetra.slot.holo/core": "Core", - "tetra.slot.holo/attachment_0": "Attachment", - "tetra.slot.holo/attachment_1": "Attachment", - "tetra.module.holo/frame.name": "Ancient frame", - "tetra.module.holo/frame.item_name": "Holosphere", - "tetra.module.holo/frame.description": "A frame of what appears to be some sort of metal hosts the various parts that make up the sphere.", - "tetra.variant.frame/ancient": "Ancient frame", - "tetra.module.holo/core.name": "Dim core", - "tetra.module.holo/core.description": "At the center of the sphere sits a small cylinder, it's warm to the touch. Everything within the sphere is in some way connected to the cylinder.", - "tetra.variant.core/dim": "Dim core", - "tetra/schematic/holo/scanner/scanner.name": "Scanner", - "tetra/schematic/holo/scanner/scanner.description": "Harness the properies of an §lEye of Ender§r to unlock the scanning tools of the sphere.\nWhile the sphere is in the player's inventory it will scans for ruins in the direction that the player is facing. A sound is emitted when ruins are found, more information is displayed if the sphere is held.", - "tetra/schematic/holo/scanner/scanner.slot1": "Eye of Ender", - "tetra.module.holo/scanner.description": "Allows the sphere to scan for ancient ruins, while the sphere is in the player's inventory it will scans for ruins in the direction that the player is facing. A sound is emitted when ruins are found, more information is displayed if the sphere is held.", - "tetra.variant.scanner/scanner": "Scanner", - "tetra/schematic/holo/scanner/adjustable.name": "Adjustable", - "tetra/schematic/holo/scanner/adjustable.description": "With the use of two bolts it's possible to improve the scanner so that some of it's properties become tweakable.", - "tetra/schematic/holo/scanner/adjustable.slot1": "Bolts", - "tetra.improvement.scanner/adjustable.name": "Adjustable", - "tetra.improvement.scanner/adjustable.description": "The behaviour of the scanner can be tweaked.", - "tetra.tweak.scanner/adjustable_range.label": "Efficiency", - "tetra.tweak.scanner/adjustable_range.tooltip": "Change priority between higher scan range or shorter delay between sweeps.", - "tetra.tweak.scanner/adjustable_range.left": "Speed", - "tetra.tweak.scanner/adjustable_range.right": "Range", - "tetra.tweak.scanner/adjustable_span.label": "Span", - "tetra.tweak.scanner/adjustable_span.tooltip": "Change priority between vertical or horizontal span.", - "tetra.tweak.scanner/adjustable_span.left": "Vertical", - "tetra.tweak.scanner/adjustable_span.right": "Horizontal", - "tetra.enchantment.missing_description": "The effects of this enchantment are unknown", - "enchantment.minecraft.vanishing_curse.desc": "Causes the item to disappear if the wielder dies", - "enchantment.minecraft.fire_aspect.desc": "Hitting entities sets them on fire", - "enchantment.minecraft.looting.desc": "Increases drops when killing entities", - "enchantment.minecraft.unbreaking.desc": "Reduces the chance for the item to take damage", - "enchantment.minecraft.sharpness.desc": "Increases damage dealt", - "enchantment.minecraft.smite.desc": "Deal increased damage to undead", - "enchantment.minecraft.bane_of_arthropods.desc": "Deal increased damage to arthropods", - "enchantment.minecraft.knockback.desc": "Knock back targets further", - "enchantment.minecraft.mending.desc": "Repairs durability when gaining experience", - "enchantment.minecraft.sweeping.desc": "Makes sweeping strikes more effective", - "enchantment.minecraft.efficiency.desc": "Improves harvest efficiency", - "enchantment.minecraft.fortune.desc": "Increases drops when breaking things", - "enchantment.minecraft.silk_touch.desc": "Harvested blocks will not break", - "enchantment.minecraft.power.desc": "Increases damage dealt", - "enchantment.minecraft.flame.desc": "Hitting entities sets them on fire", - "enchantment.minecraft.punch.desc": "Knock back targets further", - "enchantment.minecraft.infinity.desc": "firing no longer consumes ammunition", - "enchantment.minecraft.loyalty.desc": "Returns shortly after being thrown", - "enchantment.minecraft.riptide.desc": "Propels the wielder forward when used in water or rain", - "enchantment.minecraft.impaling.desc": "Deal increased damage to wet or aquatic entities", - "enchantment.minecraft.channeling.desc": "Calls down lightning when thrown at an entity during a thunderstorm" -} \ No newline at end of file + "itemGroup.tetra": "Tetra", + "harvests.filter.tetra": "Tetra", + "harvests.filter.tetra.tooltip": "Tool tiers used by items in Tetra", + "tetra.not_available": "n/a", + "tetra.attribute.draw_strength.name": "Draw strength", + "tetra.attribute.draw_speed.name": "Draw time", + "tetra.attribute.ability_damage.name": "Ability damage", + "tetra.attribute.ability_cooldown.name": "Ability cooldown", + "tetra.attribute.multiplier": "multiplier", + "effect.tetra.earthbound": "Earthbound", + "effect.tetra.howling": "Howling", + "effect.tetra.howling.tooltip": "Enveloped in howling winds, grants:\n* §e%s%%§7 movement speed\n* §e%s%%§7 chance to deflect incoming projectiles\n* §e%s%%§7 chance for a deflected projectile to go back to where it came from", + "effect.tetra.severed": "Severed", + "effect.tetra.severed.tooltip": "Reduces max health by §e%s%%§r and attack damage by §e%s%%§r", + "effect.tetra.punctured": "Punctured", + "effect.tetra.punctured.tooltip": "Reduces armor by §e%s%% (%s)", + "effect.tetra.pried": "Pried", + "effect.tetra.pried.tooltip": "Reduces armor by §e%s", + "effect.tetra.exhausted": "Exhausted", + "effect.tetra.exhausted.tooltip": "Movement speed reduced by §e%s%%§r, attack speed and mining speed reduced by §e%s%%", + "effect.tetra.steeled": "Steeled", + "effect.tetra.steeled.tooltip": "Increases armor by §e%s", + "effect.tetra.small_strength": "Determined", + "effect.tetra.small_strength.tooltip": "Increases attack damage by §e%s", + "effect.tetra.small_health": "Bolstered", + "effect.tetra.small_health.tooltip": "Max health increased by §e%s", + "effect.tetra.small_absorb": "Exhilarated", + "effect.tetra.small_absorb.tooltip": "Grants a §e%s§r point absorb shield", + "effect.tetra.unwavering": "Unwavering", + "effect.tetra.unwavering.tooltip": "Immune to knockback", + "item.tetra.holo.tooltip1": "At a touch the sphere projects diagrams and glyphs onto nothingness", + "item.tetra.holo.tooltip2": "§7[§8rmb§7] §8use", + "tetra.holo.craft.breadcrumb.root": "Craft", + "tetra.holo.craft.breadcrumb.materials": "Materials", + "tetra.holo.craft.materials": "Materials", + "tetra.holo.craft.modular_sword": "Blades", + "tetra.holo.craft.modular_toolbelt": "Toolbelts", + "tetra.holo.craft.modular_double": "Double headed", + "tetra.holo.craft.modular_single": "Single headed", + "tetra.holo.craft.modular_bow": "Bows", + "tetra.holo.craft.modular_shield": "Shields", + "tetra.holo.craft.modular_crossbow": "Crossbows", + "tetra.holo.craft.slot": "Slot", + "tetra.holo.craft.material_requirement": "Can be crafted from %s", + "tetra.holo.craft.improvements": "Improvements", + "tetra.holo.craft.improvement_button": "%s improvements", + "tetra.holo.craft.stats": "Stats", + "tetra.holo.craft.variants": "Variants", + "tetra.holo.craft.variants_filter": "Input a string to filter out modules based on their name, prefix with # to filter based on material category.\n \n§7[§8f§7] §8focus\n§7[§8enter§7] §8toggle focus", + "tetra.holo.craft.variants_sort": "Sort all variants based on the selected stat\n \n§7[§8s§7] §8toggle dropdown\n§7[§81§7] - §7[§89§7] §8select stat", + "tetra.holo.craft.empty_description": "Description missing", + "tetra.holo.craft.translation_module": "Stats gained based on material properties for this module", + "tetra.holo.craft.empty_translation_module": "It is not known how material properties translate into stats for this module", + "tetra.holo.craft.translation_improvement": "Stats gained based on material properties for this improvement", + "tetra.holo.craft.empty_translation_improvement": "It is not known how material properties translate into stats for this improvement", + "tetra.holo.craft.empty_applicable_materials": "Which materials are applicable for this schematic is unknown", + "tetra.holo.craft.applicable_materials": "Materials applicable for this schematic:", + "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8View details", + "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§mView details", + "tetra.holo.craft.holosphere_shortcut_missing": "Requires Holosphere", + "tetra.holo.craft.holosphere_shortcut_unavailable": "Details unavailable", + "tetra.holo.craft.materials.stat.primary": "Hardness", + "tetra.holo.craft.materials.stat.primary.short": "hard", + "tetra.holo.craft.materials.stat.primary.tooltip": "The material's hardness or sharpness, or the ability to shape this material into something with a hard/sharp edge", + "tetra.holo.craft.materials.stat.secondary": "Density", + "tetra.holo.craft.materials.stat.secondary.short": "dens", + "tetra.holo.craft.materials.stat.secondary.tooltip": "The material's density, rigidity or weight, how much kinetic energy does this carry as it's swung", + "tetra.holo.craft.materials.stat.tertiary": "Flexibility", + "tetra.holo.craft.materials.stat.tertiary.short": "flex", + "tetra.holo.craft.materials.stat.tertiary.tooltip": "The material's flexibility or tensile strength, how fast does this material spring back when bent", + "tetra.holo.craft.materials.stat.tool_level": "Tool tier", + "tetra.holo.craft.materials.stat.tool_level.short": "ttir", + "tetra.holo.craft.materials.stat.tool_level.tooltip": "The base value for tool tier for modules crafted from this material", + "tetra.holo.craft.materials.stat.tool_efficiency": "Tool efficiency", + "tetra.holo.craft.materials.stat.tool_efficiency.short": "teff", + "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "The base value tool efficiency for modules crafted from this material", + "tetra.holo.craft.materials.stat.durability": "Durability", + "tetra.holo.craft.materials.stat.durability.short": "dura", + "tetra.holo.craft.materials.stat.durability.tooltip": "The base durability for modules crafted from this material", + "tetra.holo.craft.materials.stat.integrity": "Integrity", + "tetra.holo.craft.materials.stat.integrity.short": "int", + "tetra.holo.craft.materials.stat.integrity.tooltip": "The base values for integrity gain and integrity cost for modules crafted from this material (gain | cost)", + "tetra.holo.craft.materials.stat.magic_capacity": "Magic capacity", + "tetra.holo.craft.materials.stat.magic_capacity.short": "magi", + "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "The magic capacity for major modules crafted from this material", + "tetra.holo.craft.materials.stat_modifier": "mod", + "tetra.holo.craft.materials.stat_modifier.tooltip": "Major modules crafted from this material will have the §e%s§r modifier:", + "tetra.holo.craft.materials.stat_effect": "eff", + "tetra.holo.craft.materials.stat_effect.tooltip": "Modules crafted from this material will provide the §e%s§r effect:", + "tetra.holo.scan.status": "§8status: §r%s", + "tetra.holo.scan.active": "active", + "tetra.holo.scan.snoozed": "§8snooze §r%s:%s", + "tetra.holo.scan.snooze": "§7[§8shift + rmb§7] §8snooze scanner", + "tetra.workbench.slot_detail.details_tab": "Details", + "tetra.workbench.slot_detail.craft_tab": "Craft", + "tetra.workbench.slot_detail.tweak_tab": "Tweak", + "tetra.workbench.slot_detail.tweak_apply": "Apply", + "tetra.workbench.module_detail.empty": "Empty slot", + "tetra.workbench.module_detail.not_tweakable": "Tweaking unavailable", + "tetra.workbench.schematic_list.empty": "No upgrades available for the selected slot.", + "tetra.workbench.schematic_detail.craft": "Craft", + "tetra.workbench.schematic_detail.back": "back", + "tetra.workbench.schematic_detail.experience": "This action requires %d experience levels", + "tetra.workbench.schematic_detail.destabilize_tooltip": "This item has magically unstable modules, performing this action has a chance to affect the following modules negatively:", + "tetra.workbench.schematic_detail.repair_tooltip": "Replaces the next module in the repair cycle, the item will be §efully repaired", + "tetra.workbench.schematic_detail.no_material_tooltip": "This schematic require materials to craft", + "tetra.workbench.schematic_detail.material_count_tooltip": "Insufficient amount of material provided", + "tetra.workbench.schematic_detail.material_tooltip": "The provided material cannot be used for this schematic", + "tetra.workbench.schematic_detail.integrity_tooltip": "Crafting this would exceed the item's integrity capacity", + "tetra.workbench.schematic_detail.tools_tooltip": "You do not have the tools required for this", + "tetra.workbench.schematic_detail.level_tooltip": "Crafting this requires more experience levels than what you currently have", + "tetra.workbench.schematic_list.temporary": "Made available due to an item in your inventory or from a nearby schematic", + "tetra.repair_action.label": "Repair", + "tetra.tool.hammer_dig": "Hammer", + "tetra.tool.hammer_dig.requirement": "This action requires a tier %d hammer", + "tetra.tool.hammer_dig.craft_requirement": "Crafting requires a tier %d hammer", + "tetra.tool.hammer_dig.material_requirement": "The base requirement for working this material is a tier %d hammer, the requirement may shift based on what the material is used for.", + "tetra.tool.axe_dig": "Axe", + "tetra.tool.axe_dig.requirement": "This action requires a tier %d axe", + "tetra.tool.axe_dig.craft_requirement": "Crafting requires a tier %d axe", + "tetra.tool.axe_dig.material_requirement": "The base requirement for working this material is a tier %d axe, the requirement may shift based on what the material is used for.", + "tetra.tool.pickaxe_dig": "Pickaxe", + "tetra.tool.pickaxe_dig.requirement": "This action requires a tier %d pickaxe", + "tetra.tool.pickaxe_dig.craft_requirement": "Crafting requires a tier %d pickaxe", + "tetra.tool.pickaxe_dig.material_requirement": "The base requirement for working this material is a tier %d pickaxe, the requirement may shift based on what the material is used for.", + "tetra.tool.shovel_dig": "Shovel", + "tetra.tool.shovel_dig.requirement": "This action requires a tier %d shovel", + "tetra.tool.shovel_dig.craft_requirement": "Crafting requires a tier %d shovel", + "tetra.tool.shovel_dig.material_requirement": "The base requirement for working this material is a tier %d shovel, the requirement may shift based on what the material is used for.", + "tetra.tool.hoe_dig": "Hoe", + "tetra.tool.hoe_dig.requirement": "This action requires a tier %d hoe.", + "tetra.tool.hoe_dig.craft_requirement": "Crafting requires a tier %d hoe.", + "tetra.tool.hoe_dig.material_requirement": "The base requirement for working this material is a tier %d hoe, the requirement may shift based on what the material is used for.", + "tetra.tool.cut": "Cut", + "tetra.tool.cut.requirement": "This action requires a tier %d cutting implement.\n§7Most swords can be used for cutting.", + "tetra.tool.cut.craft_requirement": "Crafting requires a tier %d cutting implement.", + "tetra.tool.cut.material_requirement": "The base requirement for working this material is a tier %d cutting implement, the requirement may shift based on what the material is used for.\n§7Most swords can be used for cutting.", + "tetra.tool.pry": "Pry", + "tetra.tool.pry.requirement": "This action requires a tier %d prying implement.\n§7Claws can be used for prying.", + "tetra.tool.pry.craft_requirement": "Crafting requires a tier %d prying implement.", + "tetra.tool.pry.material_requirement": "The base requirement for working this material is a tier %d prying implement, the requirement may shift based on what the material is used for.\n§7Claws can be used for prying.", + "tetra.tool.available": "You have tier %d available", + "tetra.stats.efficiency_suffix": "efficiency", + "tetra.stats.strength_suffix": "strength", + "tetra.stats.tier_suffix": "tier", + "tetra.stats.level_suffix": "level", + "tetra.stats.reach": "Reach", + "tetra.stats.reach.tooltip": "This item can reach blocks up to §e%s§r blocks away, and entities up to §e%s§r blocks away", + "tetra.stats.reach.tooltip_blocks": "This item can reach blocks up to §e%s§r blocks away, does not affect the distance at which entities can be hit", + "tetra.stats.reach_normalized": "Reach", + "tetra.stats.reach_normalized.tooltip": "Changes how far this item can reach by §e%s§r blocks", + "tetra.stats.durability": "Durability", + "tetra.stats.durability.tooltip": "This item has §e%s§r durability", + "tetra.stats.durability.tooltip_extended": "§7Items typically take 1 or 2 durability damage when used, when the durability reaches 0 the item breaks and it has to be repaired in a workbench before it can be used again", + "tetra.stats.speed": "Speed", + "tetra.stats.speed.tooltip": "Affects how fast this item can be swung\n \n§e%s §7seconds between swings\n§ex%s§7 harvest efficiency multiplier", + "tetra.stats.speed.tooltip_extended": "The swing \"cooldown\" is shown by the attack indicator at the center of the screen. It's possible to swing before it's fully recharged, but attacks deal less damage. Effects like sweeping or striking will only trigger when the attack indicator has fully recharged.\n \n§7The speed value acts as a multiplier for harvest efficiency, it increases or decreases how fast blocks can be broken depending on if it's above or below 1. The multiplier is calculated like this: §f§omultiplier = speed * 0.5 + 0.5§r§7", + "tetra.stats.draw_speed": "Draw time", + "tetra.stats.draw_speed.tooltip": "This item takes §e%s §rseconds to fully draw", + "tetra.stats.draw_speed_normalized": "Draw time", + "tetra.stats.draw_speed_normalized.tooltip": "Changes draw speed by §e%s §rseconds", + "tetra.stats.ability_speed": "Cooldown", + "tetra.stats.ability_speed.tooltip": "This item has a §e%s §rseconds base cooldown for abilities", + "tetra.stats.ability_speed_normalized": "Cooldown", + "tetra.stats.ability_speed_normalized.tooltip": "Changes base cooldown by §e%s §rseconds", + "tetra.stats.speed_normalized": "Speed", + "tetra.stats.speed_normalized.tooltip": "Changes attack speed by §e%s", + "tetra.stats.attack_damage": "Damage", + "tetra.stats.attack_damage.tooltip": "Attacking an entity with this item deals §e%s §rdamage", + "tetra.stats.attack_damage.tooltip_extended": "The damage caused by item abilities is often based on the attack damage of the item", + "tetra.stats.attack_damage_normalized": "Damage", + "tetra.stats.attack_damage_normalized.tooltip": "Changes attack damage by §e%s", + "tetra.stats.draw_strength": "Strength", + "tetra.stats.draw_strength.tooltip": "Projectiles fired when fully drawn will deal §e%s - %s§r damage and have an initial velocity of §e%s§r blocks per tick", + "tetra.stats.draw_strength.tooltip_extended": "Damage calculation is based on vanilla projectile behaviour. The lower damage value comes from modules & improvements, the upper damage value is: §f§oupper = lower * 1.5 + 1§r§7. Projectiles fired from a partially drawn bow is based on the lower value, e.g. firing a projectile at 50%% draw will deal 50%% of the lower damage value.", + "tetra.stats.power": "Power enchantment", + "tetra.stats.power.tooltip": "Magically increases projectile damage by §e%s§r, does not affect projectile velocity", + "tetra.stats.quick_charge": "Quick Charge enchantment", + "tetra.stats.quick_charge.tooltip": "Magically reduces the draw speed by §e%s§r seconds", + "tetra.stats.ability_damage": "Damage", + "tetra.stats.ability_damage.tooltip": "Abilities using this item has a base damage value of §e%s", + "tetra.stats.bleeding": "Bleeding", + "tetra.stats.bleeding.tooltip": "Hitting entities has a 30%% chance to cause them to bleed for §e%s§r damage over 2 seconds, not effective against undead", + "tetra.stats.backstab": "Backstab", + "tetra.stats.backstab.tooltip": "Hitting entities from behind cause critical hits that deal §e%s§r bonus damage", + "tetra.stats.armor": "Armor", + "tetra.stats.armor.tooltip": "Provides §e%s§r armor when held", + "tetra.stats.toughness": "Toughness", + "tetra.stats.toughness.tooltip": "Provides §e%s§r toughness when held", + "tetra.stats.shieldbreaker": "Shieldbreaker", + "tetra.stats.shieldbreaker.tooltip": "Attacking a blocking entity has a §e25%%§r chance to disable its shield for §e5§r seconds (or §e75%%§r of the base cooldown for modular shields)", + "tetra.stats.blocking": "Block", + "tetra.stats.blocking.level": "Block duration", + "tetra.stats.blocking.efficiency": "Block cooldown", + "tetra.stats.blocking.tooltip": "Holding down right-click will block incoming attacks and projectiles", + "tetra.stats.blocking_duration.tooltip": "Holding down right-click will block incoming attacks and projectiles for up to §e%s§r seconds", + "tetra.stats.blocking_duration_cooldown.tooltip": "Holding down right-click will block incoming attacks and projectiles for up to §e%s§r seconds.\n \n§7Cooldown: §e%sx§r (§e%ss§r)", + "tetra.stats.blocking.tooltip_extended": "If this item has a secondary ability available then that ability can be used by pressing shift + right-click, or by holding shift as right-click is released (this will trigger a 50%% longer cooldown).", + "tetra.stats.blocking_reflect": "Reflect", + "tetra.stats.blockingReflect.level": "Reflect damage", + "tetra.stats.blockingReflect.efficiency": "Reflect chance", + "tetra.stats.blocking_reflect.tooltip": "Blocking melee attacks has a §e%s§r chance to deal §e%s§r damage the attacker and apply on hit effects", + "tetra.stats.bashing": "Bashing", + "tetra.stats.bashing.level": "Bash knockback", + "tetra.stats.bashing.efficiency": "Stun duration", + "tetra.stats.bashing.tooltip": "Can be used to bash an entity by pressing right-click. Bashing an entity will knock it back, stun it and deal §e100%%§r item damage\n \n§7Knockback factor: §e%s§r\n§7Stun duration: §e%s§7 seconds", + "tetra.stats.throwable": "Throwable", + "tetra.stats.throwable.efficiency": "Throwing damage", + "tetra.stats.throwable.tooltip": "Can be thrown by holding down right-click. Deals §e%s§r damage if it hits an entity, hitting a block will break the block if the item's harvest level is high enough and the item's harvest speed is greater than the block's hardness", + "tetra.stats.ricochet": "Ricochet", + "tetra.stats.ricochet.tooltip": "Will ricochet to §e%s§r nearby enemies when thrown", + "tetra.stats.piercing": "Piercing", + "tetra.stats.piercing.tooltip": "Can pierce up to §e%s§r entities when thrown", + "tetra.stats.piercing_harvest": "Piercing harvest", + "tetra.stats.piercing_harvest.tooltip": "Breaks additional blocks when thrown or when breaking a block", + "tetra.stats.jab": "Jab", + "tetra.stats.jab.level": "Jab damage", + "tetra.stats.jab.tooltip": "Can be used to attack entities using right-click when held in the offhand, dealing §e%s§r damage and applying on-hit effects. Triggers a cooldown equal to the item's attack.", + "tetra.stats.armorPenetration": "Penetrating", + "tetra.stats.armorPenetration.tooltip": "Attacks ignore §e%s§r of the target's armor", + "tetra.stats.crushing": "Crushing", + "tetra.stats.crushing.tooltip": "Attacks will always deal at least §e%s§r damage regardless of the target's armor", + "tetra.stats.skewering": "Skewering", + "tetra.stats.skewering.tooltip": "Deals §e%s§r bonus damage when attacking entities with less than §e%s§r armor", + "tetra.stats.stun": "Stun", + "tetra.stats.stun.tooltip": "Attacks have a §e%s%%§r chance to stun the target for §e%s§r seconds", + "tetra.stats.howling": "Howling", + "tetra.stats.howling.level": "Howling stacks", + "tetra.stats.howling.efficiency": "Howling duration", + "tetra.stats.howling.tooltip": "Swinging this item will envelop the wielder in howling winds which may deflect incoming projectiles.\n \n§7Each swing adds §e%s§7 stack(s) of the effect with a §e%s§7 second duration. Each stack grants:\n* §e12.5%%§7 chance to deflect\n* §e-5%%§7 movement speed\n* §e2.5%%§7 chance for a deflected projectile to go back to where it came from.", + "tetra.stats.ability_speed_bonus": "Light", + "tetra.stats.ability_speed_bonus.tooltip": "Reduces charge time and cooldown by §e%s§r", + "tetra.stats.reap_speed_bonus.tooltip": "Reduces charge time and cooldown by §e%s%%§r\n \n§rKilling entities with reap grants §e+10%%§r attack speed per kill for §e%s§r seconds", + "tetra.stats.pry_speed_bonus.tooltip": "Reduces cooldown by §e%s§r", + "tetra.stats.ability_defensive": "Defensive Stance", + "tetra.stats.lunge_defensive.tooltip": "Dodge backwards when used in the offhand", + "tetra.stats.execute_defensive.tooltip": "Deal §e%s%% (%s)§r attack damage and apply §e1§r stack of Severed to the target when used in the offhand. Deal §e%s%% (%s)§r additional damage and apply §e1§r additional stack of Severed if the target is at full health.", + "tetra.stats.execute_defensive.tooltip_extended": "Each stack of Severed reduces the target's max health by §e10%%§r and attack damage by §e5%%§r for §e60§r seconds, can stack up to §e3§r times", + "tetra.stats.slam_defensive.tooltip": "Reduces damage dealt by §e30%% (%s)§r but stun direct targets for §e%s§r seconds and slow AOE targets by §e30%%§r for §e%s§r seconds when used in the offhand", + "tetra.stats.puncture_defensive.tooltip": "Shove the target away when used in the offhand. Deals §e30%% (%s)§r attack damage and slows the target's movement speed by §e%s%%§r for §e%s§r seconds, punctured targets or targets with less than §e6§7 armor are shoved further", + "tetra.stats.pry_defensive.tooltip": "Reduce the target's attack damage by §e%s§r for §e%s§r seconds when used in the offhand, but inflict no armor reduction", + "tetra.stats.overpower_defensive.tooltip": "Only applies §eExhausted§7 (§e1§r stack) on the wielder when used in the offhand, but damage dealt is reduced to §e%s%% (%s)§r and the cooldown is increased by §e%s%%", + "tetra.stats.reap_defensive.tooltip": "Gain §e1§r armor for each enemy hit when used in the offhand, lasts for §e%s§r seconds plus §e%s§r seconds for each enemy killed\n \n§rMainhand use grants §e+20%%§r movement speed per kill for §e%s§r seconds", + "tetra.stats.ability_overcharge": "Overcharge", + "tetra.stats.lunge_overcharge.tooltip": "The ability can be charged up further, each charge step increases the initial velocity by §e%s%%§r and damage dealt by §e%s%% (%s)", + "tetra.stats.execute_overcharge.tooltip": "The ability can be charged up further, each charge step increases the bonus damage gained from missing health and harmful effects by §e%s%%", + "tetra.stats.slam_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r, shockwave range by §e%s§r and direct target knockback by §e%s%%", + "tetra.stats.puncture_overcharge.tooltip": "The ability can be charged up further, each charge step increases armor reduction by §e%s%%§r and bleed duration by §e%s§r seconds", + "tetra.stats.pry_overcharge.tooltip": "Changes pry into a charged ability that can be charged up further. Each charge step increases damage dealt by §e%s%% (%s)§r and armor reduction by §e%s§r\n \n§7Charge time: §e%s§7 seconds", + "tetra.stats.overpower_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r and adds §e%s§r additional stack of exhausted to both parties", + "tetra.stats.reap_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r, area of effect by §e0.5§r blocks and kill buff duration by §e%s%%\n \n§rEach kill with reap grants §e+1§r attack damage for §e30§r seconds", + "tetra.stats.ability_momentum": "Momentum", + "tetra.stats.lunge_momentum.tooltip": "Allows the lunge to go higher and hit entities are stunned for §e0.5§r seconds. Fall distance increases damage dealt up to §e+%s§r and the stun duration up to §e+%s§r seconds", + "tetra.stats.lunge_momentum_extended.tooltip": "Damage increase is at a 1:1 ratio with fall distance, fall damage is reduced for the wielder equal to the amount of damage dealt to the target", + "tetra.stats.execute_momentum.tooltip": "Stun the target for §e%s§r seconds, the stun duration is increased based on missing health and harmful effects at the same rate as the attack damage", + "tetra.stats.slam_momentum.tooltip": "Targets are stunned and knocked up into the air, single target slam stuns for §e%s§r seconds and ground slam stuns for §e%s§r seconds", + "tetra.stats.puncture_momentum.tooltip": "Targets not already affected by puncture are knocked into the air, the distance is increased based on the target's armor", + "tetra.stats.pry_momentum.tooltip": "Stun the target for §e%s§r seconds per pry stack affecting the target", + "tetra.stats.overpower_momentum.tooltip": "The target is knocked into the air, the knock-up distance is increased for each exhausted stack on the target but decreased for each exhausted stack on the attacker", + "tetra.stats.reap_momentum.tooltip": "Surviving targets are stunned for §e%s§r seconds for each entity killed by reap\n \n§rReap grants knockback immunity for §e%s§r seconds per kill", + "tetra.stats.ability_combo": "Combo", + "tetra.stats.lunge_combo.tooltip": "Regular attacks grant combo points and the lunge's charge time is reduced by §e%s%%§r per combo point, hitting an entity reduces the cooldown by an additional §e%s%%§r per combo point", + "tetra.stats.lunge_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.execute_combo.tooltip": "Regular attacks grant combo points, the bonus damage gained from missing health and harmful effects is increased by §e%s%%§r per combo point", + "tetra.stats.execute_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.slam_combo.tooltip": "Regular attacks grant combo points, the charge time of slam is reduced by §e%s%%§r per combo point", + "tetra.stats.slam_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.puncture_combo.tooltip": "Regular attacks grant combo points, the duration of the bleed caused by puncture is increased by §e%s§7 seconds per combo point", + "tetra.stats.puncture_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.pry_combo.tooltip": "Regular attacks grant combo points, pry deals §e+%s%% (%s)§r damage per combo point and has a §e%s%%§r chance per combo point to reduce the target's armor by twice the usual amount", + "tetra.stats.pry_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.overpower_combo.tooltip": "Regular attacks grant combo points, overpower deals §e+%s%% (%s)§r damage per combo point and has a §e%s%%§r chance per combo point to not exhaust the attacker", + "tetra.stats.overpower_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.reap_combo.tooltip": "Regular attacks grant combo points, reap deals §e+%s%% (%s)§r damage per combo point\n \n§rReap grants §e+10%%§r attack & harvest speed per kill for §e15§r seconds, the duration is increased by §e%s§r seconds per combo point", + "tetra.stats.reap_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.ability_overextend": "Overextend", + "tetra.stats.lunge_overextend.tooltip": "Lunge deals §e%s%% (%s)§r more damage and has increased range when the food bar is full, but always drains a significant amount of food/saturation on use", + "tetra.stats.execute_overextend.tooltip": "Execute drains §e25%%§r of available food and saturation, total damage dealt is increased by §e%s%%§r per point drained", + "tetra.stats.execute_overextend.tooltip_extended": "10 points would be drained when fully satiated, 2.5 points would be drained when the food bar is half full", + "tetra.stats.slam_overextend.tooltip": "Increases damage by §e%s%% (%s)§r, shockwave range by §e%s§r blocks and direct target knockback by §e%s%%§r when the food bar is full, but always drains a significant amount of food/saturation on use", + "tetra.stats.puncture_overextend.tooltip": "Puncture reduces armor by an additional §e%s%%§r and inflicts §e%s§r seconds longer bleeds when the food bar is full, but always drains a significant amount of food/saturation on use", + "tetra.stats.pry_overextend.tooltip": "Pry reduces armor by twice the usual amount when the food bar is full, but always drains a significant amount of food/saturation on use", + "tetra.stats.overpower_overextend.tooltip": "Overpower drains a significant amount of food/saturation on use but does not exhaust the wielder as long as the food bar is full", + "tetra.stats.reap_overextend.tooltip": "Reap deals double damage to targets below §e%s%%§r health as long as the food bar is full, but always drains a significant amount of food/saturation on use. Food drain is tripled and the wielder becomes exhausted unless a target is killed by reap.\n \n§7Reap grants §e+1%%§r max health per kill for §e45§r seconds", + "tetra.stats.reap_overextend.tooltip_extended": "The exhausted effect reduces movement speed, attack speed and harvest speed", + "tetra.stats.ability_exhilaration": "Exhilaration", + "tetra.stats.lunge_exhilaration.tooltip": "Lunge deals §e%s%% (%s)§r more damage and has significantly increased range, but exhausts the wielder if it does not hit an entity", + "tetra.stats.lunge_exhilaration.tooltip_extended": "The exhausted effect reduces movement speed, attack speed and harvest speed", + "tetra.stats.execute_exhilaration.tooltip": "If execute kills the target the wielder gains a temporary attack damage increase based on the damage dealt at a rate of §e1§r attack damage per §e%s%%§r of the target's health. The effect duration is based on the target's max health at a rate of §e%s§r seconds per health point up to §e200§r seconds.", + "tetra.stats.slam_exhilaration.tooltip": "Ground slam deals §e+%s%% (%s)§r damage for each target hit. Single target slam grants an attack damage increase for §e10§r seconds based on how far the target is knocked back, up to §e%s§r damage at a §e20§r block distance.", + "tetra.stats.puncture_exhilaration.tooltip": "The cooldown of puncture is reset if the armor reduction effect brings the target's armor below §e6§r and the duration of the bleed effect is increased by §e%s§r seconds if the target is affected by the armor reduction effect", + "tetra.stats.pry_exhilaration.tooltip": "The damage of pry is increased by §e+%s%% (%s)§r for each pry stack affecting the target", + "tetra.stats.overpower_exhilaration.tooltip": "Exhausted is removed from the wielder if overpower kills the target", + "tetra.stats.reap_exhilaration.tooltip": "The cooldown of reap is reduced by §e%s%%§r if it kills a target\n \n§rReap grants a §e%s§r point absorb shield per kill for §e30§r seconds, subsequent kills with reap refreshes the shield", + "tetra.stats.ability_revenge": "Revenge", + "tetra.stats.lunge_revenge.tooltip": "Hitting a revenge target with lunge resets its cooldown", + "tetra.stats.lunge_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", + "tetra.stats.execute_revenge": "Revel in Pain", + "tetra.stats.execute_revenge.tooltip": "Execute deals §e%s%%§r more damage if the wielder is affected by any harmful effect", + "tetra.stats.slam_revenge.tooltip": "Hitting a revenge target with slam stuns them for §e%s§r seconds", + "tetra.stats.slam_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", + "tetra.stats.puncture_revenge": "Reversal", + "tetra.stats.puncture_revenge.tooltip": "Applies both armor reduction and bleed if the target has more armor than the wielder", + "tetra.stats.pry_revenge.tooltip": "Pry deals §e%s%% (%s)§r more damage and applies twice the armor reduction when used on a revenge target", + "tetra.stats.pry_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", + "tetra.stats.overpower_revenge.tooltip": "Overpower deals §e%s%% (%s)§r more damage and does not exhaust the wielder when used on a revenge target", + "tetra.stats.overpower_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", + "tetra.stats.reap_revenge.tooltip": "Reap deals §e%s%% (%s)§r more damage to revenge targets\n \n§rReap grants §e+1§r attack damage per kill for §e20§r seconds, the duration is increased by §e%s§r seconds per killed revenge target", + "tetra.stats.reap_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", + "tetra.stats.ability_echo": "Echo", + "tetra.stats.lunge_echo.tooltip": "Lunge can be used §e%s§r additional times while midair to extend the distance or change direction", + "tetra.stats.lunge_echo.tooltip_extended": "Hold shift/crouch to dodge backwards midair, use space/jump instead of right-click for increased upward motion", + "tetra.stats.execute_echo.tooltip": "The target is struck again after 3 seconds, dealing damage based on the target's missing health and harmful effects", + "tetra.stats.slam_echo.tooltip": "Cause a secondary slam at the same point or on the same target after 3 seconds", + "tetra.stats.puncture_echo.tooltip": "Punctures the target again after 3 seconds", + "tetra.stats.pry_echo.tooltip": "Hit the target with pry again after 3 seconds", + "tetra.stats.overpower_echo.tooltip": "Exhausted is applied on the wielder after §e%s§r seconds, this is further delayed every time overpower is used", + "tetra.stats.reap_echo.tooltip": "Trigger a secondary reap in the same area after 3 seconds\n \n§rReap grants §e+1§r attack damage per kill for §e30§r seconds, attack damage gained from subsequent kills stacks up to §e+%s§r attack damage", + "tetra.stats.execute": "Execute", + "tetra.stats.execute.tooltip": "Hold right-click to charge up a powerful attack with §e100%% (%s)§f base damage, the damage is further increased by:\n§e%s%%§7 for each missing percent of the target's health\n§e%s%%§7 for each stack of any harmful effect on the target\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", + "tetra.stats.execute.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.severing": "Severing", + "tetra.stats.severing.tooltip": "Attacks have a §e%s%%§r chance to reduce the target's max health by §e10%%§r and attack damage by §e5%%§r for §e60§r seconds, this effect stacks up to §e%s§r times", + "tetra.stats.severing.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.lunge": "Lunge", + "tetra.stats.lunge.tooltip": "Hold right-click to prepare for a lunge, release to leap forward. Hitting another entity with the lunge deals §e%s%% (%s)§f attack damage and reduces the ability cooldown by §e30%%§f.\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", + "tetra.stats.lunge.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.slam": "Slam", + "tetra.stats.slam.tooltip": "Hold right-click to charge up a powerful slam\n \n§7Slam the ground to send out a shockwave from the point of impact, entities hit by the shockwave take §e%s%% (%s)§7 attack damage.\n \n§7Directly slam an entity to deal §e%s%% (%s)§7 attack damage and cause heavy knockback, this triggers a §e50%%§7 longer cooldown.\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", + "tetra.stats.slam.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.puncture": "Puncture", + "tetra.stats.puncture.tooltip": "Hold right-click to charge up an attack capable of puncturing armor, the attack deals §e100%% (%s)§f attack damage and reduces the target's armor by §e%s%%§f for §e%s§f seconds.\n \n§7Puncturing a target that has less than §e6§7 armor, or that has already been punctured, will cause it to bleed for §e8§7 damage over §e4§7 seconds instead.\n \n§7The cooldown is increased based on the target's armor, each point of armor increases the cooldown by §e0.5§7 seconds.\n \n§7Charge time: §e%s§7 seconds\n§7Base cooldown: §e%s§7 seconds", + "tetra.stats.puncture.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.overpower": "Overpower", + "tetra.stats.overpower.tooltip": "Hold right-click to charge up an attack that deals §e%s%% (%s)§f attack damage but barely causes any knockback.\n \n§7Applies §e2§7 stacks of exhausted on the target and §e1§7 stack on the attacker. Each stack reduces movement speed by §e10%%§7 and attack speed and harvest speed by §e5%%§7. The attacker becomes exhausted even if the attack fails.\n \n§7Exhausted duration: §e%s§7 seconds\n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", + "tetra.stats.overpower.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.reap": "Reap", + "tetra.stats.reap.tooltip": "Hold right-click to charge up a sweeping attack that deals §e%s%% (%s)§f attack damage to entities in an area\n \n§7Area of Effect: §e%s§7 blocks\n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", + "tetra.stats.reap.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.pry_armor": "Pry arm.", + "tetra.stats.pry_armor.tooltip": "Right-click an entity to deal §e50%% (%s)§f attack damage and reduces the target's armor by §e%s§f for §e%s§f seconds, the armor reduction effect stacks.\n \n§7Cooldown: §e%s§7 seconds", + "tetra.stats.pry_armor.tooltip_extended": "Cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack. The duration of the armor reduction effect is refreshed every time it is applied.", + "tetra.stats.knockback": "Knockback", + "tetra.stats.knockback.tooltip": "Increases how far hit entities are knocked back by a factor of §e%s", + "tetra.stats.looting": "Looting", + "tetra.stats.looting.tooltip": "Increases drops from killing entities", + "tetra.stats.fiery": "Fiery", + "tetra.stats.fiery.tooltip": "Hitting an entity sets it on fire for §e%s§f seconds", + "tetra.stats.sharpness": "Sharpness enchantment", + "tetra.stats.sharpness.tooltip": "Magically increases attack damage by §e%s§r (this is accounted for in the damage value shown above)", + "tetra.stats.smite": "Smite", + "tetra.stats.smite.tooltip": "Deals §e%s§r bonus damage when attacking undead entities", + "tetra.stats.arthropod": "Arthropod", + "tetra.stats.arthropod.tooltip": "Deals §e%s§r bonus damage when attacking an arthropod and applies slowness IV for 1 to §e%s§r seconds", + "tetra.stats.sweeping": "Sweeping", + "tetra.stats.sweeping.level": "Sweep Damage", + "tetra.stats.sweeping.efficiency": "Sweep Area", + "tetra.stats.sweeping.tooltip": "Attacking an entity also hits all adjacent enemies within a §e%s§r block radius for §e%s§r weapon damage", + "tetra.stats.sweeping.tooltip_extended": "Sweeping attacks do not trigger when attacking mid-air, while sprinting or when attacking during swing cooldown.", + "tetra.stats.truesweep": "Truesweep", + "tetra.stats.truesweep.tooltip": "Entities hit by a sweep are affected by enchantments and item effects. Swinging triggers the sweeping effect even if it does not hit an entity.", + "tetra.stats.truesweep.tooltip_extended": "Enchantments include both bonus damage from enchantments like smite and effects from enchantments like fire aspect. Item effects refers to effects like bleeding or critical strike.", + "tetra.stats.unbreaking": "Unbreaking", + "tetra.stats.unbreaking.tooltip": "Has a chance to not take durability damage on use\n \n§7Unbreaking level: §e%s\n§7Avoid chance: §e%s%%", + "tetra.stats.mending": "Mending", + "tetra.stats.mending.tooltip": "Consumes gathered experience orbs to repair durability by §e%s§r per experience point\n \n§7Only active while held in the mainhand or the offhand", + "tetra.stats.silkTouch": "Silktouch", + "tetra.stats.silkTouch.tooltip": "Harvesting blocks cause the block to drop instead of the usual item", + "tetra.stats.fortune": "Fortune", + "tetra.stats.fortune.tooltip": "Increases drop chance when harvesting or salvaging blocks", + "tetra.stats.flame": "Flame", + "tetra.stats.flame.tooltip": "Hitting an entity sets it on fire for §e%s§r seconds, projectiles ignite blocks like tnt and campfires", + "tetra.stats.punch": "Punch", + "tetra.stats.punch.tooltip": "Increases how far hit entities are knocked back by a factor of §e%s", + "tetra.stats.infinity": "Infinity", + "tetra.stats.infinity.tooltip": "Firing this item no longer consumes regular ammunition, special ammunition is still consumed", + "tetra.stats.quickStrike": "Quick", + "tetra.stats.quickStrike.tooltip": "Reduces the minimum damage dealt to §e%s§r while the attack cooldown is active", + "tetra.stats.counterweight": "Counterweight", + "tetra.stats.counterweight.tooltip": "Increases the attack speed by §e0.15§r if the item has a total integrity use of §e%s§r, the bonus is reduced by §e0.05§r for each point of difference in integrity use.", + "tetra.stats.counterweight.indicator_tooltip": "Current bonus: §e%s\n \n§7Increases the attack speed by 0.15 if the item has a total integrity use of §e%s§r, the bonus is reduced by 0.05 for each point of difference in integrity use.", + "tetra.stats.softStrike": "Soft strike", + "tetra.stats.softStrike.tooltip": "Items crafted using this tool gains increased durability", + "tetra.stats.fierySelf": "Blazing", + "tetra.stats.fierySelf.tooltip_short": "Using the item has a chance to set the wielder on fire, occurs less frequent in cold biomes", + "tetra.stats.fierySelf.tooltip": "Using the item has a chance to set the wielder on fire, occurs less frequent in cold biomes\n \n§7Base chance: §e%s\n§7Fire duration: §e%s", + "tetra.stats.enderReverb": "Reverb", + "tetra.stats.enderReverb.tooltip_short": "Using the item angers nearby endermen and nearby ender teleportation has a chance to also teleport the wielder", + "tetra.stats.enderReverb.tooltip": "Using the item angers nearby endermen and nearby ender teleportation has a chance to also teleport the wielder\n \n§7Base chance: §e%s§7", + "tetra.stats.toolbelt.quickslot": "Quickslots", + "tetra.stats.toolbelt.quickslot.tooltip": "Has §e%s§r quickslots", + "tetra.stats.toolbelt.potion_storage": "Potion slots", + "tetra.stats.toolbelt.potion_storage.tooltip": "Has §e%s§r potion slots", + "tetra.stats.toolbelt.storage": "Storage slots", + "tetra.stats.toolbelt.storage.tooltip": "Has §e%s§r storage slots", + "tetra.stats.toolbelt.quiver": "Quiver slots", + "tetra.stats.toolbelt.quiver.tooltip": "Has §e%s§r quiver slots", + "tetra.stats.toolbelt.booster": "Boost strength", + "tetra.stats.toolbelt.booster.tooltip": "Provides jump boost and limited flight with strength §e%s\n \n§7[jump] (mid-air)§8 boost\n§7[crouch] + [jump]§8 boosted jump", + "tetra.stats.toolbelt.suspend_self": "Suspend", + "tetra.stats.toolbelt.suspend_self.tooltip": "Jumping mid-air suspends the wearer in the air, requires the wearer to be affected by a beacon or a conduit to function\n \n§7[jump] (mid-air)§8 suspend\n§7[crouch]§8 descend\n§7[crouch] + [jump]§8 remove suspension", + "tetra.stats.toolbelt.suspend_self.tooltip_extended": "Note that conduits only affect wet entities, it can therefore only power the suspension while the belt-wearer is in the rain", + "tetra.stats.bow.releaseLatch": "Release latch", + "tetra.stats.bow.releaseLatch.tooltip": "Automatically fire arrows when the bow is fully drawn", + "tetra.stats.bow.overbowed": "Overbowed", + "tetra.stats.bow.overbowed.tooltip": "This bow is heavy to draw, a full draw can only be maintained for §7§e%s§r seconds", + "tetra.stats.bow.overbowed.tooltip_extended": "When this limit is exceeded the draw is released without firing an arrow and the bow goes on a §70.5§r second cooldown", + "tetra.stats.multishot": "Multishot", + "tetra.stats.multishot.level": "Multishot count", + "tetra.stats.multishot.efficiency": "Multishot spread", + "tetra.stats.multishot.tooltip": "Each shot fires multiple projectiles. \n \n§7Count: §e%s\n§7Spread: §e%s", + "tetra.stats.zoom": "Zoom", + "tetra.stats.zoom.tooltip": "Zooms in by §e%sx§r while aiming or while holding [shift]", + "tetra.stats.velocity": "Velocity", + "tetra.stats.velocity.tooltip": "Increases the initial velocity of fired projectiles by §e%s (%s)", + "tetra.stats.suspend": "Suspend", + "tetra.stats.suspend.tooltip": "Projectiles have §e100%%§r increased initial velocity and ignores gravity when fired from a fully drawn bow", + "tetra.stats.criticalStrike": "Crit", + "tetra.stats.criticalStrike.tooltip": "Has a chance to critically hit when hitting entities or breaking blocks.\n \n§e%s§7 chance to deal §e%s §7damage\n§e%s§7 chance to instantly break blocks\n§e%s§7 chance to make effects §e%s §7effective", + "tetra.stats.criticalStrike.tooltip_extended": "Only blocks that take less than 1.5 seconds to break have a chance to instantly break (block hardness < tool efficiency)\n \n§7Effects capable of critical hits: piercing, sweeping harvest, extractor", + "tetra.stats.holo_speed": "Cooldown", + "tetra.stats.holo_speed.tooltip": "§e%sx§r cooldown multiplier for abilities and usages", + "tetra.stats.holo.scannerRange": "Scan range", + "tetra.stats.holo.scannerRange.tooltip": "The scanner can scan reach up to §e%s§r blocks away", + "tetra.stats.holo.scannerHorizontalSpread": "Scan horz", + "tetra.stats.holo.scannerHorizontalSpread.tooltip": "The scanner has a horizontal resolution of §e%s units\n§7Angle between units: §e%s deg", + "tetra.stats.holo.scannerVerticalSpread": "Scan vert", + "tetra.stats.holo.scannerVerticalSpread.tooltip": "The scanner covers a vertical span of §e%s deg", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "The vertical span is split into three slices, the center slice covers §e20 deg§7 around the center. The upper and lower slice covers everything above §e+-25 deg§7, the upper and lower slice are only active if the vertical spread is §e50 deg§7 or greater", + "tetra.stats.intuit": "Intuit", + "tetra.stats.intuit.tooltip": "Experience gained from killing entities and destroying blocks yields honing progress at a §e%sx§r ratio", + "tetra.stats.earthbind": "Earthbind", + "tetra.stats.earthbind.tooltip": "Hitting an entity has a §e10%%§r chance to lock it in place for §e%s seconds§r. Occurs more often at lower y-levels, up to a §e50%%§r chance at bedrock", + "tetra.stats.manaRepair": "Mana rep", + "tetra.stats.manaRepair.tooltip": "This item will use mana to repair itself over time, repairing one point of durability costs §e%s§r mana", + "tetra.stats.magicCapacity": "Magic capacity", + "tetra.stats.magicCapacity.tooltip": "The amount of magic that the module may hold, this capacity is utilized by improvement such as enchantments.\n \n§7Magic capacity: §e%s", + "tetra.stats.stability": "Stability", + "tetra.stats.stability.tooltip": "Changes the effective magic capacity of this item's major modules by §e%s", + "tetra.stats.stabilizing": "Stabilizing", + "tetra.stats.stabilizing.tooltip_short": "Increases the effective magic capacity of this item's major modules", + "tetra.stats.unstable": "Unstable", + "tetra.stats.unstable.tooltip_short": "Reduces the effective magic capacity of this item's major modules", + "tetra.stats.workable": "Workable", + "tetra.stats.workable.tooltip": "Honing this item takes §e%s§r less time", + "tetra.stats.hammer_dig.tooltip": "This item can be used for hammering, it's useful for crafting and salvaging", + "tetra.stats.axe_dig.tooltip": "This item can be used for chopping wood", + "tetra.stats.pickaxe_dig.tooltip": "This item can be used for mining", + "tetra.stats.shovel_dig.tooltip": "This item can be used for digging", + "tetra.stats.hoe_dig.tooltip": "This item can be used for harvesting plants", + "tetra.stats.cut.tooltip": "This item can be used for cutting, usable for crafting and for breaking webs and plants", + "tetra.stats.pry.tooltip": "This item can be used for prying things open, usable for salvaging", + "tetra.stats.tool.breakdown": "§7Tier: §e%s\n \n§7Efficiency: §e%s\n§7 Base: §e%s\n§7 Swing speed: %s%s", + "tetra.stats.tool.efficiency": "Efficiency enchantment", + "tetra.stats.tool.efficiency.tooltip": "Magically increases harvest efficiency, unaffected by swing speed", + "tetra.stats.tool.enchantment_bonus": "\n§7 Enchantment bonus: §a+%s", + "tetra.stats.tool.tooltip_extended": "A higher tier is required for harvesting tougher blocks and for crafting with tougher materials. Efficiency determines how fast this item can break blocks.", + "tetra.stats.tool.striking": "Striking", + "tetra.stats.tool.striking.tooltip": "Instantly breaks hit blocks, limited by swing speed", + "tetra.stats.tool.sweeping": "Sweeping", + "tetra.stats.tool.sweeping.tooltip": "Instantly breaks several blocks on hit, limited by swing speed. Block hardness and tool efficiency affects the number of broken blocks.", + "tetra.stats.tool.extractor": "Extractor", + "tetra.stats.tool.extractor.tooltip": "Breaks §e%s§7 blocks in a 3x3 radius when breaking a block. The item takes extra durability damage based on the potency of this effect.", + "tetra.stats.integrity": "Integrity", + "tetra.stats.integrity.tooltip_positive": "This module provides §e%s§r integrity", + "tetra.stats.integrity.tooltip_negative": "This module requires §e%s§r integrity", + "tetra.stats.integrity_usage": "Integrity usage: %s/%s", + "tetra.stats.integrity_usage.tooltip": "Integrity is provided by some modules (often in a specific slot), while it is required by other modules and most improvements", + "tetra.stats.sorting.none": "None", + "tetra.variant_category.fabric.label": "Fabric", + "tetra.variant_category.fibre.label": "Fibre", + "tetra.variant_category.gem.label": "Gemstone", + "tetra.variant_category.metal.label": "Metal", + "tetra.variant_category.misc.label": "Misc", + "tetra.variant_category.scale.label": "Scale", + "tetra.variant_category.skin.label": "Skin", + "tetra.variant_category.stone.label": "Stone", + "tetra.variant_category.wood.label": "Wood", + "tetra.variant_category.bone.label": "Bone", + "tetra.material.obsidian": "Obsidian", + "tetra.material.obsidian.prefix": "Obsidian", + "tetra.material.flint": "Flint", + "tetra.material.flint.prefix": "Flint", + "tetra.material.acacia": "Acacia", + "tetra.material.acacia.prefix": "Acacia", + "tetra.material.jungle": "Jungle", + "tetra.material.jungle.prefix": "Jungle wood", + "tetra.material.bone": "Bone", + "tetra.material.bone.prefix": "Bone", + "tetra.material.stone": "Stone", + "tetra.material.stone.prefix": "Stone", + "tetra.material.andesite": "Andesite", + "tetra.material.andesite.prefix": "Andesite", + "tetra.material.granite": "Granite", + "tetra.material.granite.prefix": "Granite", + "tetra.material.birch": "Birch", + "tetra.material.birch.prefix": "Birch", + "tetra.material.shulker_shell": "Shulker shell", + "tetra.material.shulker_shell.prefix": "Shulker shell", + "tetra.material.stick": "Stick", + "tetra.material.stick.prefix": "Flimsy", + "tetra.material.bamboo": "Bamboo", + "tetra.material.bamboo.prefix": "Bamboo", + "tetra.material.phantom_membrane": "Phantom membrane", + "tetra.material.phantom_membrane.prefix": "Phantom membrane", + "tetra.material.dragon_sinew": "Dragon sinew", + "tetra.material.dragon_sinew.prefix": "Dragon sinew", + "tetra.material.leather": "Leather", + "tetra.material.leather.prefix": "Leather", + "tetra.material.iron": "Iron", + "tetra.material.iron.prefix": "Iron", + "tetra.material.blaze_rod": "Blaze rod", + "tetra.material.blaze_rod.prefix": "Blazing", + "tetra.material.weeping_vine": "Weeping vine", + "tetra.material.weeping_vine.prefix": "Weeping vine", + "tetra.material.diamond": "Diamond", + "tetra.material.diamond.prefix": "Diamond", + "tetra.material.diorite": "Diorite", + "tetra.material.diorite.prefix": "Diorite", + "tetra.material.vent_plate": "Repurposed plate", + "tetra.material.vent_plate.prefix": "Repurposed plate", + "tetra.material.gold": "Gold", + "tetra.material.gold.prefix": "Gold", + "tetra.material.string": "String", + "tetra.material.string.prefix": "String", + "tetra.material.turtle_scute": "Turtle scute", + "tetra.material.turtle_scute.prefix": "Turtle scute", + "tetra.material.end_rod": "End rod", + "tetra.material.end_rod.prefix": "End rod", + "tetra.material.oak": "Wood", + "tetra.material.oak.prefix": "Wooden", + "tetra.material.warped": "Warped", + "tetra.material.warped.prefix": "Warped", + "tetra.material.wool": "Wool", + "tetra.material.wool.prefix": "Wool", + "tetra.material.wool_black": "Wool", + "tetra.material.wool_black.prefix": "Wool", + "tetra.material.wool_blue": "Wool", + "tetra.material.wool_blue.prefix": "Wool", + "tetra.material.wool_brown": "Wool", + "tetra.material.wool_brown.prefix": "Wool", + "tetra.material.wool_cyan": "Wool", + "tetra.material.wool_cyan.prefix": "Wool", + "tetra.material.wool_gray": "Wool", + "tetra.material.wool_gray.prefix": "Wool", + "tetra.material.wool_green": "Wool", + "tetra.material.wool_green.prefix": "Wool", + "tetra.material.wool_light_blue": "Wool", + "tetra.material.wool_light_blue.prefix": "Wool", + "tetra.material.wool_light_gray": "Wool", + "tetra.material.wool_light_gray.prefix": "Wool", + "tetra.material.wool_lime": "Wool", + "tetra.material.wool_lime.prefix": "Wool", + "tetra.material.wool_magenta": "Wool", + "tetra.material.wool_magenta.prefix": "Wool", + "tetra.material.wool_orange": "Wool", + "tetra.material.wool_orange.prefix": "Wool", + "tetra.material.wool_pink": "Wool", + "tetra.material.wool_pink.prefix": "Wool", + "tetra.material.wool_purple": "Wool", + "tetra.material.wool_purple.prefix": "Wool", + "tetra.material.wool_red": "Wool", + "tetra.material.wool_red.prefix": "Wool", + "tetra.material.wool_yellow": "Wool", + "tetra.material.wool_yellow.prefix": "Wool", + "tetra.material.blackstone": "Blackstone", + "tetra.material.blackstone.prefix": "Blackstone", + "tetra.material.netherite": "Netherite", + "tetra.material.netherite.prefix": "Netherite", + "tetra.material.dark_oak": "Dark oak", + "tetra.material.dark_oak.prefix": "Dark oak", + "tetra.material.emerald": "Emerald", + "tetra.material.emerald.prefix": "Emerald", + "tetra.material.hide": "Hide", + "tetra.material.hide.prefix": "Hide", + "tetra.material.twisting_vine": "Twisting vine", + "tetra.material.twisting_vine.prefix": "Twisting vine", + "tetra.material.forged_beam": "Repurposed beam", + "tetra.material.forged_beam.prefix": "Repurposed beam", + "tetra.material.vine": "Vine", + "tetra.material.vine.prefix": "Vine", + "tetra.material.spruce": "Spruce", + "tetra.material.spruce.prefix": "Spruce", + "tetra.material.crimson": "Crimson", + "tetra.material.crimson.prefix": "Crimson", + "tetra.material.bronze": "Bronze", + "tetra.material.bronze.prefix": "Bronze", + "tetra.material.copper": "Copper", + "tetra.material.copper.prefix": "Copper", + "tetra.material.electrum": "Electrum", + "tetra.material.electrum.prefix": "Electrum", + "tetra.material.lead": "Lead", + "tetra.material.lead.prefix": "Lead", + "tetra.material.nickel": "Nickel", + "tetra.material.nickel.prefix": "Nickel", + "tetra.material.silver": "Silver", + "tetra.material.silver.prefix": "Silver", + "tetra.material.steel": "Steel", + "tetra.material.steel.prefix": "Steel", + "tetra.material.tin": "Tin", + "tetra.material.tin.prefix": "Tin", + "tetra.material.baobab": "Baobab", + "tetra.material.baobab.prefix": "Baobab", + "tetra.material.cherry": "Cherry", + "tetra.material.cherry.prefix": "Cherry", + "tetra.material.maple": "Maple", + "tetra.material.maple.prefix": "Maple", + "tetra.material.agate": "Agate", + "tetra.material.agate.prefix": "Agate", + "tetra.material.amethyst": "Amethyst", + "tetra.material.amethyst.prefix": "Amethyst", + "tetra.material.certus_quartz": "Certus quartz", + "tetra.material.certus_quartz.prefix": "Certus quartz", + "tetra.material.citrine": "Citrine", + "tetra.material.citrine.prefix": "Citrine", + "tetra.material.ruby": "Ruby", + "tetra.material.ruby.prefix": "Ruby", + "tetra.material.sapphire": "Sapphire", + "tetra.material.sapphire.prefix": "Sapphire", + "tetra.material.serendibite": "Serendibite", + "tetra.material.serendibite.prefix": "Serendibite", + "tetra.material.hemp": "Hemp", + "tetra.material.hemp.prefix": "Hemp", + "tetra.material.osmium": "Osmium", + "tetra.material.osmium.prefix": "Osmium", + "tetra.material.treated_wood": "Treated wood", + "tetra.material.treated_wood.prefix": "Treated wood", + "tetra.material.dragon_bone": "Dragon bone", + "tetra.material.dragon_bone.prefix": "Dragon bone", + "tetra.material.wither_bone": "Wither bone", + "tetra.material.wither_bone.prefix": "Wither bone", + "tetra.material.ancient_wood": "Ancient wood", + "tetra.material.ancient_wood.prefix": "Ancient wood", + "tetra.material.infused_iron": "Infused iron", + "tetra.material.infused_iron.prefix": "Botanist's", + "tetra.material.sky": "Sky metal", + "tetra.material.sky.prefix": "Skyseeker's", + "tetra.improvement.naturesaura_aura_mending_innate.name": "Aura Mend", + "tetra.improvement.naturesaura_aura_mending_innate.description": "The item will repair itself over time using aura", + "tetra.material.manasteel": "Manasteel", + "tetra.material.manasteel.prefix": "Manasteel", + "tetra.material.elementium": "Elementium", + "tetra.material.elementium.prefix": "Elementium", + "tetra.material.terrasteel": "Terrasteel", + "tetra.material.terrasteel.prefix": "Terrasteel", + "tetra.material.livingwood": "Livingwood", + "tetra.material.livingwood.prefix": "Livingwood", + "tetra.material.dreamwood": "Dreamwood", + "tetra.material.dreamwood.prefix": "Dreamwood", + "tetra.material.mana_string": "Mana string", + "tetra.material.mana_string.prefix": "Mana string", + "tetra.improvement.mana_repair.name": "Mana repair", + "tetra.improvement.mana_repair.description": "The item will repair itself over time using mana", + "item.tetra.modular.broken": "Broken", + "item.tetra.modular.empty_slot": "Empty", + "item.tetra.modular.magic_capacity.label": "Magic capacity", + "item.tetra.modular.magic_capacity.description": "The amount of magic this module can hold and how much of that capacity is in use\n \n§7Magic capacity: §e%s\n§7Capacity usage: §e%s\n \n§7Repair xp cost: §e%s\n§7Destabilization risk: §e%s%%", + "item.tetra.modular.magic_capacity.description_extended": "§7The capacity may be exceeded but repairing the module will cost experience and magical improvements may destabilize and cause negative effects when the item is altered", + "item.tetra.modular.repair_material.label": "Repair material:", + "item.tetra.modular.repair_material.empty": "Does not need to be repaired", + "block.tetra.basic_workbench": "Workbench", + "block.tetra.basic_workbench.description": "Right click a crafting table with a hammer to create a workbench", + "block.tetra.rack": "Rack", + "block.tetra.rack.description": "Items can be hung on the rack, right-click to add or remove an item.\nA tool hung on a rack near a workbench becomes available for crafting as if it was in the player inventory, the rack needs to be within a 3x3x3 area (centered one block above the workbench) for this to work.", + "block.tetra.block_geode": "Geode block", + "item.tetra.geode": "Geode", + "item.tetra.geode.tooltip": "Presents glimmer from within in the presence of light\n \n§8Breaking open at a workbench may yield valuable minerals, drops are affected by the fortune enchantment", + "tetra.break_geode_action.label": "Break open", + "item.tetra.pristine_diamond": "Pristine Diamond", + "tetra.shatter_diamond_action.label": "Shatter", + "item.tetra.pristine_emerald": "Pristine Emerald", + "tetra.shatter_emerald_action.label": "Shatter", + "item.tetra.pristine_lapis": "Pristine Lapis Lazuli", + "tetra.shatter_lapis_action.label": "Shatter", + "item.tetra.pristine_gem.description": "Yields increased bonuses when used for item improvements. Can be shattered at a workbench, which may yield several regular-quality pieces\n \n§8Drops are affected by the fortune enchantment", + "item.tetra.dragon_sinew": "Dragon Sinew", + "item.tetra.scroll.gem_expertise.prefix": "Treatise", + "item.tetra.scroll.gem_expertise.name": "Gemstone expertise", + "item.tetra.scroll.gem_expertise.description": "Major modules crafted from materials classified as gemstone provide additional damage and efficiency", + "item.tetra.scroll.metal_expertise.prefix": "Treatise", + "item.tetra.scroll.metal_expertise.name": "Metal expertise", + "item.tetra.scroll.metal_expertise.description": "Major modules crafted from materials classified as metal provide additional damage and efficiency", + "item.tetra.scroll.wood_expertise.prefix": "Treatise", + "item.tetra.scroll.wood_expertise.name": "Wood expertise", + "item.tetra.scroll.wood_expertise.description": "Major modules crafted from materials classified as wood provide additional damage and efficiency", + "item.tetra.scroll.stone_expertise.prefix": "Treatise", + "item.tetra.scroll.stone_expertise.name": "Stone expertise", + "item.tetra.scroll.stone_expertise.description": "Major modules crafted from materials classified as stone provide additional damage and efficiency", + "item.tetra.scroll.fibre_expertise.prefix": "Treatise", + "item.tetra.scroll.fibre_expertise.name": "Fibre expertise", + "item.tetra.scroll.fibre_expertise.description": "Major modules crafted from materials classified as fibre provide additional damage and efficiency", + "item.tetra.scroll.skin_expertise.prefix": "Treatise", + "item.tetra.scroll.skin_expertise.name": "Skin expertise", + "item.tetra.scroll.skin_expertise.description": "Major modules crafted from materials classified as skin provide additional damage and efficiency", + "item.tetra.scroll.bone_expertise.prefix": "Treatise", + "item.tetra.scroll.bone_expertise.name": "Bone expertise", + "item.tetra.scroll.bone_expertise.description": "Major modules crafted from materials classified as bone provide additional damage and efficiency", + "item.tetra.scroll.fabric_expertise.prefix": "Treatise", + "item.tetra.scroll.fabric_expertise.name": "Fabric expertise", + "item.tetra.scroll.fabric_expertise.description": "Major modules crafted from materials classified as fabric provide additional damage and efficiency", + "item.tetra.scroll.scale_expertise.prefix": "Treatise", + "item.tetra.scroll.scale_expertise.name": "Scale expertise", + "item.tetra.scroll.scale_expertise.description": "Major modules crafted from materials classified as scale provide additional damage and efficiency", + "item.tetra.scroll.hammer_efficiency.prefix": "Treatise", + "item.tetra.scroll.hammer_efficiency.name": "Hammer efficiency", + "item.tetra.scroll.hammer_efficiency.description": "Crafting or repairing modules using a hammer may sometimes use up fewer materials", + "item.tetra.scroll.hammer_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", + "item.tetra.scroll.axe_efficiency.prefix": "Treatise", + "item.tetra.scroll.axe_efficiency.name": "Axe efficiency", + "item.tetra.scroll.axe_efficiency.description": "Crafting or repairing modules using an axe may sometimes use up fewer materials", + "item.tetra.scroll.axe_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", + "item.tetra.scroll.cut_efficiency.prefix": "Treatise", + "item.tetra.scroll.cut_efficiency.name": "Cut efficiency", + "item.tetra.scroll.cut_efficiency.description": "Crafting or repairing modules using a cutting implement may sometimes use up fewer materials", + "item.tetra.scroll.cut_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", + "item.tetra.scroll.sword/sturdy_guard.prefix": "Schematic", + "item.tetra.scroll.sword/sturdy_guard.name": "Sturdy guard", + "item.tetra.scroll.sword/sturdy_guard.description": "A variant of a once common, but long since forgotten technique for making sword guards. Can block incoming attacks and projectiles when timed properly.", + "item.tetra.scroll.sword/throwing_knife.prefix": "Schematic", + "item.tetra.scroll.sword/throwing_knife.name": "Throwing knife", + "item.tetra.scroll.sword/throwing_knife.description": "Describes how to make light and well balanced sword blades that can be thrown", + "item.tetra.scroll.sword/howling.prefix": "Schematic", + "item.tetra.scroll.sword/howling.name": "Howling blade", + "item.tetra.scroll.sword/howling.description": "Peculiar diagrams and texts describe how to modify the fuller of a sword so that when swung, the sword will create a turbulent field around the wielder that's capable of deflecting projectiles", + "item.tetra.scroll.single/points_end.prefix": "Schematic", + "item.tetra.scroll.single/points_end.name": "Point's End", + "item.tetra.scroll.single/points_end.description": "Schematics for a spearhead that's capable of drawing power from several types of spherical objects", + "item.tetra.scroll.hone/gild_1.prefix": "Hone", + "item.tetra.scroll.hone/gild_1.name": "Gild I", + "item.tetra.scroll.hone/gild_1.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", + "item.tetra.scroll.hone/gild_1.description_extended": "The enchantments on this scroll are somewhat faded, it allows modules to be gilded up to level I. Combine two Gild I scrolls in the crafting grid to create a Gild II scroll.", + "item.tetra.scroll.hone/gild_2.prefix": "Hone", + "item.tetra.scroll.hone/gild_2.name": "Gild II", + "item.tetra.scroll.hone/gild_2.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", + "item.tetra.scroll.hone/gild_2.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level II. Combine two Gild II scrolls in the crafting grid to create a Gild III scroll", + "item.tetra.scroll.hone/gild_3.prefix": "Hone", + "item.tetra.scroll.hone/gild_3.name": "Gild III", + "item.tetra.scroll.hone/gild_3.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", + "item.tetra.scroll.hone/gild_3.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level III. Combine two Gild III scrolls in the crafting grid to create a Gild IV scroll", + "item.tetra.scroll.hone/gild_4.prefix": "Hone", + "item.tetra.scroll.hone/gild_4.name": "Gild IV", + "item.tetra.scroll.hone/gild_4.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", + "item.tetra.scroll.hone/gild_4.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level IV. Combine two Gild IV scrolls in the crafting grid to create a Gild V scroll", + "item.tetra.scroll.hone/gild_5.prefix": "Hone", + "item.tetra.scroll.hone/gild_5.name": "Gild V", + "item.tetra.scroll.hone/gild_5.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", + "item.tetra.scroll.hone/gild_5.description_extended": "The enchantments on this scroll have been fully restored, it allows modules to be gilded up to level V", + "item.tetra.scroll.warforge/axe.prefix": "Tools of War, Chapter 1", + "item.tetra.scroll.warforge/axe.name": "Battleaxes", + "item.tetra.scroll.warforge/axe.description": "Contains various plans on how to make axes effective in combat, allows axes to be improved in a workbench", + "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/hammer.prefix": "Tools of War, Chapter 2", + "item.tetra.scroll.warforge/hammer.name": "Warhammers", + "item.tetra.scroll.warforge/hammer.description": "Contains various plans on how to make hammers effective in combat, allows hammers to be improved in a workbench", + "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/pickaxe.prefix": "Tools of War, Chapter 3", + "item.tetra.scroll.warforge/pickaxe.name": "War-picks", + "item.tetra.scroll.warforge/pickaxe.description": "Contains various plans on how to make pickaxes effective in combat, allows pickaxes to be improved in a workbench", + "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/butt.prefix": "Tools of War, Chapter 4", + "item.tetra.scroll.warforge/butt.name": "Blunt ends", + "item.tetra.scroll.warforge/butt.description": "Contains various plans on how to leverage a tool's butt to make the item more effective in combat, allows tool butts to be improved in a workbench", + "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/claw.prefix": "Tools of War, Chapter 5", + "item.tetra.scroll.warforge/claw.name": "Claws", + "item.tetra.scroll.warforge/claw.description": "Contains various plans on how to make claws effective in combat, allows claws to be improved in a workbench", + "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/hoe.prefix": "Tools of War, Chapter 6", + "item.tetra.scroll.warforge/hoe.name": "Guisarmes", + "item.tetra.scroll.warforge/hoe.description": "Contains various plans on how to make hoes effective in combat, allows hoes to be improved in a workbench", + "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/sickle.prefix": "Tools of War, Chapter 7", + "item.tetra.scroll.warforge/sickle.name": "Warsickles", + "item.tetra.scroll.warforge/sickle.description": "Contains various plans on how to make sickles effective in combat, allows sickles to be improved in a workbench", + "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/adze.prefix": "Tools of War, Chapter 8", + "item.tetra.scroll.warforge/adze.name": "Battleadzes", + "item.tetra.scroll.warforge/adze.description": "Contains various plans on how to make adzes more effective in combat, allows adzes to be improved in a workbench", + "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge.details": "§l§nWarforging§r\n\nWarforging a double headed tool makes it much more effective in combat, this provides:\n\n + a §lpassive§r stat or effect based on the warforged head\n\n + a right-click §lability§r based on the left head\n\n + an ability §lmodifier§r based on the right head\r§l§nBattleaxes§r\n\n§lPassive:§r Severing\nAttacks have a chance to reduce the target's max health\n\n§lAbility:§r Execute\nDeals bonus damage based on missing health and harmful effects\n\n§lModifier:§r Overcharge\nAbilities can be charged up further to increase damage and improve effects\r§l§nWarhammers§r\n\n§lPassive:§r Crushing\nAttacks partially bypass armor and absorption effects\n\n§lAbility:§r Slam\nAttack a single target with a strong knockback, or hit multiple enemies in a large area\n\n§lModifier:§r Momentum\nCauses abilities to stun targets or knock them back further\r§l§nWar-picks§r\n\n§lPassive:§r Skewering\nAttacks deal bonus damage to unarmored targets\n\n§lAbility:§r Puncture\nReduces the target's armor or cause them to bleed\n\n§lModifier:§r Combo\nGain combo points from regular attacks which improves abilities\r§l§nTool butts§r\n\n§lPassive:§r Light\nProvides a significant speed increase but reduces the tier of the tool\n\n§lAbility:§r None\n\n§lModifier:§r Light\nReduces ability charge time and cooldown\r§l§nClaws§r\n\n§lPassive:§r Armor pen.\nAttacks partially ignore armor\n\n§lAbility:§r Pry\nApplies a stacking armor reduction effect on the target\n\n§lModifier:§r Revenge\nImproves abilities when the wielder is at a disadvantage\r§l§nGuisarmes (hoes)§r\n\n§lPassive:§r Damage bonus\nIncreases overall weapon damage\n\n§lAbility:§r Overpower\nDeals high damage but exhausts both the target and the wielder\n\n§lModifier:§r Overextend\nAbilities are more effective but drains additional food\r§l§nWarsickles§r\n\n§lPassive:§r Sweeping\nIncreased sweep damage and range\n\n§lAbility:§r Reap\nHits targets in an area, kills empower the wielder\n\n§lModifier:§r Exhilaration\nEmpowers abilities when used successfully\r§l§nBattleadzes§r\n\n§lPassive:§r Damage bonus\nSignificantly increases damage for the adze head\n\n§lAbility:§r Lunge\nLunge forward and deal damage to the first target hit\n\n§lModifier:§r Defensive\nAbilities grant defensive bonuses when the item is used in the offhand", + "item.tetra.scroll.unknown.name": "Scroll", + "item.tetra.scroll.effects": "Crafting Effect", + "item.tetra.scroll.effects.description": "Provides some form of effect when tool parts are crafted or modified in a nearby workbench", + "item.tetra.scroll.schematics": "Schematic", + "item.tetra.scroll.schematics.description": "Unlocks additional crafting schematics for a nearby workbench", + "item.tetra.scroll.intricate": "Intricate", + "item.tetra.scroll.intricate.description": "Has to be placed directly on top of a workbench to function", + "item.tetra.scroll.range.description": "The scroll has to be placed within a 5x5x5 area (centered two block above the workbench) to function", + "item.tetra.magmatic_cell": "Thermal Cell", + "item.tetra.magmatic_cell.charge": "Charge: %s", + "item.tetra.magmatic_cell.charge_full": "§aFull", + "item.tetra.magmatic_cell.charge_good": "§aGood", + "item.tetra.magmatic_cell.charge_low": "§eLow", + "item.tetra.magmatic_cell.charge_empty": "§cEmpty", + "block.tetra.forged_pillar": "Forged Pillar", + "block.tetra.forged_platform": "Forged Platform", + "block.tetra.forged_platform_slab": "Forged Platform", + "block.tetra.forged_wall": "Forged Wall", + "block.tetra.forged_vent": "Forged Vent", + "block.tetra.forged_crate": "Forged Crate", + "block.tetra.forged_container": "Forged Container", + "tetra.forged_container.compartment_0": "FRST", + "tetra.forged_container.compartment_1": "SCND", + "tetra.forged_container.compartment_2": "THRD", + "block.tetra.hammer_base": "Forge Hammer", + "block.tetra.hammer_head": "Hammer Head", + "block.tetra.forged_workbench": "Forged Workbench", + "block.tetra.transfer_unit": "Transfer Unit", + "block.tetra.core_extractor": "Core Extractor", + "block.tetra.extractor_piston": "Extractor Piston", + "block.tetra.extractor_pipe": "Extractor Pipe", + "block.tetra.seeping_bedrock": "Seeping Bedrock", + "block.multiblock_hint.1x2x1": "§8[§71x2x1 multiblock§8]", + "block.tetra.fractured_bedrock": "Fractured Bedrock", + "block.tetra.depleted_bedrock": "Fractured Bedrock (depleted)", + "block.tetra.chthonic_extractor": "Chthonic Extractor", + "block.tetra.chthonic_extractor.description": "Hammer into bedrock to extract minerals from below", + "block.tetra.chthonic_extractor.description_extended": " * Subsequently hammering extractors into the same fracture increases the yield\n * Slightly increased yield in biomes inhabited by husks, strays or witches, such as cold, desert or swamp biomes", + "item.tetra.forged_bolt": "Bolt", + "tetra.salvage_bolt_action.label": "Salvage", + "item.tetra.forged_beam": "Structure Beam", + "tetra.salvage_beam_action.label": "Salvage", + "item.tetra.forged_mesh": "Flex Mesh", + "tetra.salvage_mesh_action.label": "Salvage", + "item.tetra.quick_latch": "Quick Latch", + "tetra.salvage_quick_latch_action_hammer.label": "Salvage", + "tetra.salvage_quick_latch_action_pry.label": "Salvage", + "item.tetra.metal_scrap": "Metal Scrap", + "item.tetra.metal_scrap.description": "Shapes of metal, their use undone or never to be known, awaits a purpose anew", + "tetra.salvage_metal_scrap_action.label": "Salvage", + "item.tetra.vent_plate": "Insulated Plate", + "item.tetra.vent_plate.description": "Can be attached to a forge hammer or a transfer unit to increase it's efficiency", + "tetra.salvage_vent_plate_action.label": "Salvage", + "item.tetra.combustion_chamber": "Combustion Chamber", + "item.tetra.combustion_chamber.description": "Can be attached to a forge hammer to increase its hammer tier by 1, but using the hammer may set nearby blocks on fire", + "tetra.salvage_combustion_chamber_action.label": "Salvage", + "item.tetra.planar_stabilizer": "Planar Stabilizer", + "item.tetra.planar_stabilizer.description": "Can be attached to a forge hammer, causes major modules crafted with the hammer to slightly improve the stats of the item", + "tetra.salvage_planar_stabilizer_action.label": "Salvage", + "item.tetra.lubricant_dispenser": "Lubricant Dispenser", + "item.tetra.lubricant_dispenser.description": "Can be attached to a forge hammer, reduces the chance for the hammer to jam by 50%%", + "tetra.salvage_lubricant_dispenser_action.label": "Salvage", + "item.tetra.stonecutter": "Stonecutter", + "item.tetra.stonecutter.description": "Combine with a stick in a crafting table or use as a sword blade in a workbench to craft a powerful mining tool", + "tetra.salvage_stonecutter_action.label": "Salvage", + "item.tetra.earthpiercer": "Earthpiercer", + "item.tetra.earthpiercer.description": "Combine with two stick in a crafting table or use as a head for a single headed tool in a workbench to craft a powerful mining tool", + "tetra.salvage_earthpiercer_action.label": "Salvage", + "item.tetra.forged_unsettling": "This artifact hums violently", + "item.tetra.forged_description": "Found in structures deep underground in cold or mountainous biomes", + "item.tetra.tooltip_reveal": "Reveals related upgrade schematics while in the inventory", + "item.tetra.tooltip_expand": "§7[§8shift§7] §8+", + "item.tetra.tooltip_expanded": "§8[§fshift§8] §f+", + "tetra.slot.sword/blade": "Blade", + "tetra.slot.sword/hilt": "Hilt", + "tetra.slot.sword/guard": "Guard", + "tetra.slot.sword/pommel": "Pommel", + "tetra.slot.sword/fuller": "Fuller", + "tetra.slot.double/head_left": "Head §7(left)", + "tetra.slot.double/head_right": "Head §7(right)", + "tetra.slot.double/handle": "Handle", + "tetra.slot.double/binding": "Binding", + "tetra.slot.double/accessory": "Accessory", + "item.tetra.modular.settle_progress.label": "Settle progress", + "item.tetra.modular.settle_progress_gain.description": "As the item is used this module will slowly settle into place, once settled it will provide additional integrity.\n \n§7Progress: §e%s§7/§e%s\n \n§7Requirement base: §e%s\n§7Durability penalty: §e%s", + "item.tetra.modular.settle_progress_cost.description": "As the item is used this module will slowly settle into place, once settled its integrity cost will decrease.\n \n§7Progress: §e%s§7/§e%s\n \n§7Requirement base: §e%s\n§7Durability penalty: §e%s", + "item.tetra.modular.settle_full.label": "Fully settled!", + "item.tetra.modular.settle_full_gain.description": "This module has fully settled, it is providing additional integrity", + "item.tetra.modular.settle_full_cost.description": "This module has fully settled, its integrity cost is reduced", + "item.tetra.modular.settle_full_null.label": "Fully settled", + "item.tetra.modular.settle_full_null.description": "The simplicity of this module makes it easy to fit into place and it does not need to settle any further", + "item.tetra.modular.hone_progress.label": "Hone", + "item.tetra.modular.hone_progress.description": "Progression towards honing this item\n \n§7Progress: §e%s§7/§e%s §7(§e%s§7)\n \n§7Requirement base: §e%s\n§7Integrity use: §e+%s", + "item.tetra.modular.hone_progress.description_workable": "\n§7Workable: §e%s", + "item.tetra.modular.hone_progress.description_extended": "Progress increase as the item is used, once complete one of the item's major modules can be honed to slightly increase one of its stats. The base requirement and the integrity penalty varies slightly depending on the type of the item (e.g. sword, bow, or double headed tool). An item has to be modified or repaired in a workbench for the honing progression to start (if the hone progress bar is visible then it's working).", + "tetra.improvement.settled.name": "Settled", + "tetra.improvement.settled.description": "Due to extended use this module has settled into place, it provides additional integrity", + "tetra.settled.toast": "A module has settled!", + "tetra.improvement.arrested.name": "Arrested", + "tetra.improvement.arrested.description": "This module is crafted from materials that will not settle over time", + "tetra.improvement.workable.name": "Workable", + "tetra.improvement.workable.description": "This module is crafted from materials that are easily worked, honing the item takes less time", + "tetra.improvement.hollow.name": "Hollow", + "tetra.improvement.hollow.description": "Yields a flat speed increase but reduces overall durability by 10%%", + "tetra.improvement.quality.name": "Good Quality", + "tetra.improvement.quality.description": "This module is of good quality, it provides a small boost to damage and harvest efficiency", + "tetra.improvement.gilded_material.name": "Gilded", + "tetra.improvement.gilded_material.description": "Slightly increases magical stability", + "tetra.improvement.crying.name": "Crying", + "tetra.improvement.crying.description": "Slightly decreases magical stability", + "tetra.hone.progress": "§8Hone: §7%s§8/§7%s§8 (§7%s%%§8)", + "tetra.hone.available": "Honing available", + "item.tetra.modular.synergy_indicator.empty": "This module has no potential synergy bonuses", + "item.tetra.modular.synergy_indicator.header": "Synergy bonuses:", + "item.tetra.modular.synergy_indicator.variant_same": "(same variant)", + "tetra/schematic/repair.name": "Repair", + "tetra/schematic/repair.description": "Patch up damaged and worn modules. Cycles through the modules of the item, repairing one module at a time.", + "tetra/schematic/repair.description_details": "Patch up damaged and worn modules. Cycles through the modules of the item, repairing one module at a time.\n \n§7Repair cycle:\n %s", + "tetra/schematic/repair.slot1": "Material", + "tetra/schematic/remove.name": "Remove module", + "tetra/schematic/remove.description": "Remove the module in the selected slot.", + "tetra/schematic/book_enchant.name": "Enchant", + "tetra/schematic/book_enchant.description": "Apply the enchantments from an enchanted book onto the selected part.", + "tetra/schematic/book_enchant.slot1": "Enchanted book", + "tetra/schematic/cleanse.name": "Cleanse", + "tetra/schematic/cleanse.description": "Cleanse negative effects caused by magic instability.\n \nExperience cost is increased based on exceeded magic capacity and the amount of instability effects.", + "tetra/schematic/sword/shared_blade/hone_damage_1.name": "Hone: Damage I", + "tetra/schematic/sword/shared_blade/hone_damage_1.description": "Hone the module to increase the damage dealt.", + "tetra/schematic/sword/shared_blade/hone_damage_2.name": "Hone: Damage II", + "tetra/schematic/sword/shared_blade/hone_damage_2.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/shared_blade/hone_damage_3.name": "Hone: Damage III", + "tetra/schematic/sword/shared_blade/hone_damage_3.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/shared_blade/hone_damage_4.name": "Hone: Damage IV", + "tetra/schematic/sword/shared_blade/hone_damage_4.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/shared_blade/hone_damage_5.name": "Hone: Damage V", + "tetra/schematic/sword/shared_blade/hone_damage_5.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra.improvement.blade_hone/damage.name": "Hone: Damage", + "tetra.improvement.blade_hone/damage.description": "Increases damage dealt", + "tetra/schematic/sword/shared_blade/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/sword/shared_blade/hone_speed_1.description": "Hone the module to increase the overall swing speed.", + "tetra/schematic/sword/shared_blade/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/sword/shared_blade/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/shared_blade/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/sword/shared_blade/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/shared_blade/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/sword/shared_blade/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/shared_blade/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/sword/shared_blade/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra.improvement.blade_hone/speed.name": "Hone: Speed", + "tetra.improvement.blade_hone/speed.description": "Increases swing speed", + "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "Hone: Damage I", + "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "Hone the module to increase the overall damage.", + "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "Hone: Damage II", + "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "Hone: Damage III", + "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "Hone: Damage IV", + "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "Hone: Damage V", + "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra.improvement.hilt_hone/damage.name": "Hone: Damage", + "tetra.improvement.hilt_hone/damage.description": "Increases damage dealt", + "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "Hone the module to increase the overall swing speed.", + "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra.improvement.hilt_hone/speed.name": "Hone: Speed", + "tetra.improvement.hilt_hone/speed.description": "Increases swing speed", + "tetra/schematic/sword/basic_blade.name": "Basic blade", + "tetra/schematic/sword/basic_blade.description": "Replace the current sword blade with the given blade, or reforge it using raw materials.", + "tetra/schematic/sword/basic_blade.slot1": "Blade material", + "tetra.module.sword/basic_blade.name": "Basic blade", + "tetra.module.sword/basic_blade.description": "A basic blade with average damage, attack speed and integrity usage.", + "tetra.module.sword/basic_blade.item_name": "Sword", + "tetra.module.sword/basic_blade.material_name": "%s blade", + "tetra.module.sword/basic_blade.prefix": "%s", + "tetra.improvement.blade/serrated.name": "Serrated blade", + "tetra.improvement.blade/serrated.prefix": "Serrated", + "tetra.improvement.blade/serrated.description": "Attacks may inflict bleed", + "tetra.improvement.blade/hooked.name": "Hooked blade", + "tetra.improvement.blade/hooked.prefix": "Hooked", + "tetra.improvement.blade/hooked.description": "Hitting enemies from behind cause critical damage", + "tetra.improvement.blade/tempered.name": "Tempered point", + "tetra.improvement.blade/tempered.prefix": "Tempered", + "tetra.improvement.blade/tempered.description": "Attacks partially ignore armor", + "tetra/schematic/sword/shared_blade/serrated_1.name": "Serrate", + "tetra/schematic/sword/shared_blade/serrated_1.description": "Serrates the blade, providing a saw-tooth edged blade. Has a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", + "tetra/schematic/sword/shared_blade/serrated_2.name": "Hone: Serrated II", + "tetra/schematic/sword/shared_blade/serrated_2.description": "Hone the serrated improvement, increases the damage dealt.", + "tetra/schematic/sword/shared_blade/serrated_3.name": "Hone: Serrated III", + "tetra/schematic/sword/shared_blade/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt.", + "tetra/schematic/sword/shared_blade/tempered_1.name": "Temper", + "tetra/schematic/sword/shared_blade/tempered_1.description": "Temper the point of the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", + "tetra/schematic/sword/shared_blade/tempered_2.name": "Hone: Tempered II", + "tetra/schematic/sword/shared_blade/tempered_2.description": "Further temper the blade to improve the armor penetration effect.", + "tetra/schematic/sword/shared_blade/tempered_3.name": "Hone: Tempered III", + "tetra/schematic/sword/shared_blade/tempered_3.description": "Further temper the blade to improve the armor penetration effect.", + "tetra/schematic/sword/shared_blade/hooked_1.name": "Carve hook", + "tetra/schematic/sword/shared_blade/hooked_1.description": "Carve a hook into the back side of the blade, providing additional damage when hitting unsuspecting enemies. Cause critical strikes when attacking enemies from behind.", + "tetra/schematic/sword/shared_blade/hooked_2.name": "Hone: Hooked II", + "tetra/schematic/sword/shared_blade/hooked_2.description": "Hone the hooked improvement, increases the bonus damage dealt when hitting enemies from behind to 75%%.", + "tetra/schematic/sword/shared_blade/hooked_3.name": "Hone: Hooked III", + "tetra/schematic/sword/shared_blade/hooked_3.description": "Further hone the hooked improvement, increases the bonus damage dealt when hitting enemies from behind to 125%%.", + "tetra/schematic/sword/basic_hilt/basic_hilt.name": "Simple hilt", + "tetra/schematic/sword/basic_hilt/basic_hilt.description": "Replaces the current hilt with a new one crafted from the provided material.", + "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "Hilt material", + "tetra.module.sword/basic_hilt.name": "Simple hilt", + "tetra.module.sword/basic_hilt.description": "A simple sword hilt. The sword hilt is the primary source of integrity for swords.", + "tetra.module.sword/basic_hilt.material_name": "%s hilt", + "tetra.variant.basic_hilt/blaze_rod": "Blazing hilt", + "tetra.variant.basic_hilt/end_rod": "End rod", + "tetra.variant.basic_hilt/forged_beam": "Repurposed beam", + "tetra.improvement.basic_hilt/soot.name": "Sooted", + "tetra.improvement.basic_hilt/soot.description": "Covered in soot", + "tetra.improvement.hilt/wrap.name": "%s wrap", + "tetra.improvement.hilt/wrap.description": "Slightly increases damage and speed, reduces negative hilt effects.", + "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "Wrap hilt", + "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "Material", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "Wrap the hilt using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the hilt.", + "tetra.module.sword/decorative_pommel.name": "Decorative pommel", + "tetra.module.sword/decorative_pommel.description": "A decorative pommel, it provides a small amount of durability but has no functional value.", + "tetra.module.sword/decorative_pommel.material_name": "Decorative %s pommel", + "tetra.module.sword/makeshift_guard.name": "Makeshift guard", + "tetra.module.sword/makeshift_guard.description": "A sword guard, its weak construction provides little protection for the wielding hand.", + "tetra.module.sword/makeshift_guard.material_name": "Makeshift %s guard", + "tetra.variant.makeshift_guard/oak": "Wooden makeshift guard", + "tetra/schematic/sword/wide_guard.name": "Wide guard", + "tetra/schematic/sword/wide_guard.description": "Craft a wide guard which protects the wielding hand, providing additional armor when held in the mainhand or offhand.", + "tetra/schematic/sword/wide_guard.slot1": "Guard material", + "tetra.module.sword/wide_guard.name": "Wide guard", + "tetra.module.sword/wide_guard.description": "a wide guard which protects the wielding hand. Provides additional armor when the sword is held in the mainhand or offhand.", + "tetra.module.sword/wide_guard.material_name": "Wide %s guard", + "tetra.variant.wide_guard/oak": "Wooden wide guard", + "tetra.variant.wide_guard/vent_plate": "Repurposed plate guard", + "tetra/schematic/sword/sturdy_guard.name": "Sturdy guard", + "tetra/schematic/sword/sturdy_guard.description": "Craft a sturdy guard which can block incoming attacks if timed correctly.", + "tetra/schematic/sword/sturdy_guard.slot1": "Guard material", + "tetra.module.sword/sturdy_guard.name": "Sturdy guard", + "tetra.module.sword/sturdy_guard.description": "A sturdy guard which can block incoming attacks if timed correctly.", + "tetra.module.sword/sturdy_guard.material_name": "Sturdy %s guard", + "tetra/schematic/sword/socket.name": "Socket", + "tetra/schematic/sword/socket.description": "Socket a gem into the sword, providing different effects depending on the gem.", + "tetra/schematic/sword/socket.slot1": "Gem", + "tetra.module.sword/socket.name": "Socket", + "tetra.module.sword/socket.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.", + "tetra.variant.sword_socket/diamond": "Socket [§bDiamond§r]", + "tetra.variant.sword_socket/emerald": "Socket [§aEmerald§r]", + "tetra.variant.sword_socket/lapis": "Socket [§9Lapis§r]", + "tetra.variant.sword_socket/amber": "Socket [§6Amber§r]", + "tetra.variant.sword_socket/pristine_diamond": "Socket [§bDiamond+§r]", + "tetra.variant.sword_socket/pristine_diamond.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", + "tetra.variant.sword_socket/pristine_emerald": "Socket [§aEmerald+§r]", + "tetra.variant.sword_socket/pristine_emerald.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", + "tetra.variant.sword_socket/pristine_lapis": "Socket [§9Lapis+§r]", + "tetra.variant.sword_socket/pristine_lapis.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", + "tetra.variant.sword_socket/mana_rune": "Socket [§dMana§r]", + "tetra.variant.sword_socket/mana_rune.description": "A rune, fitted onto the sword where the blade meets the hilt. The rune uses mana to repair the item over time.", + "tetra/schematic/sword/counterweight.name": "Counterweight", + "tetra/schematic/sword/counterweight.description": "Balance the blade with a counterweight. Increases the attack speed by §f0.15§r, this bonus is reduced by §f0.05§r for each point of difference between the total integrity use and the effect level.", + "tetra/schematic/sword/counterweight.slot1": "Material", + "tetra.module.sword/counterweight.name": "Counterweight", + "tetra.module.sword/counterweight.description": "A counterweight attached to the bottom of the hilt. Increases the attack speed by 0.15 if the counterweight effect level matches the total integrity for the item, the bonus is reduced by 0.05 for each point of difference between the integrity use and the effect level.", + "tetra.module.sword/counterweight.material_name": "%s counterweight", + "tetra/schematic/sword/reinforced_fuller.name": "Reinforce fuller", + "tetra/schematic/sword/reinforced_fuller.description": "Reinforce the fuller using the given material. Provides additional integrity and reduces the chance for the item to take damage, but makes the sword heavier and slower to swing.", + "tetra/schematic/sword/reinforced_fuller.slot1": "Material", + "tetra.module.sword/reinforced_fuller.name": "Reinforced fuller", + "tetra.module.sword/reinforced_fuller.description": "A fuller reinforcement that provides additional integrity and reduces the chance for the item to take damage, but makes the sword heavier and slower to swing.", + "tetra.module.sword/reinforced_fuller.material_name": "%s reinforced fuller", + "tetra.variant.reinforced_fuller/oak": "Wood reinforced fuller", + "tetra.variant.reinforced_fuller/forged_beam": "Beam reinforced fuller", + "tetra/schematic/sword/howling.name": "Howling blade", + "tetra/schematic/sword/howling.description": "Craft a set of fuller attachments that will cause howling winds to envelop the wielder when the sword is swung, the winds will occasionally deflect incoming projectiles.", + "tetra/schematic/sword/howling.slot1": "Material", + "tetra.module.sword/howling.name": "Howlers", + "tetra.module.sword/howling.description": "A fuller attachment that causes howling winds to envelop the wielder, the winds occasionally deflects incoming projectiles.", + "tetra.module.sword/howling.material_name": "%s howler", + "tetra/schematic/sword/binding.name": "Binding", + "tetra/schematic/sword/binding.description": "Tighten the binding between the hilt and the blade by wrapping it with rope or straps, or by using completely different materials and methods.", + "tetra/schematic/sword/binding.slot1": "Material", + "tetra.module.sword/binding.name": "Binding", + "tetra.module.sword/binding.description": "Tightly bound fibre strengthen the blade's attachment to the hilt.", + "tetra.module.sword/binding.material_name": "%s binding", + "tetra.variant.sword_binding/bolt": "Bolted", + "tetra.variant.sword_binding/bolt.description": "An adjustable bolt attaches the blade to the hilt.", + "tetra.tweak.sword_tweak/binding_bolt.label": "Bolt tightness", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the sword more stiff, increasing damage.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", + "tetra.tweak.sword_tweak/binding_bolt.left": "Loose", + "tetra.tweak.sword_tweak/binding_bolt.right": "Tight", + "tetra/schematic/sword/forefinger_ring.name": "Forefinger ring", + "tetra/schematic/sword/forefinger_ring.description": "Attach a ring at the top of the hilt, greatly increasing grip. Increases the minimum damage dealt when swinging too fast.", + "tetra/schematic/sword/forefinger_ring.slot1": "Material", + "tetra.module.sword/forefinger_ring.name": "Forefinger ring", + "tetra.module.sword/forefinger_ring.description": "A ring has been attached at the top of the hilt. The ring allows for a better grip, increasing the minimum damage dealt when swinging too fast.", + "tetra.module.sword/forefinger_ring.material_name": "%s ring", + "tetra/schematic/sword/grip_loop.name": "Grip loop", + "tetra/schematic/sword/grip_loop.description": "Attach a loop at the end of the hilt, which increases the reach of the sword. Also increases the range of sweeping attacks by 2 blocks.", + "tetra/schematic/sword/grip_loop.slot1": "Material", + "tetra.module.sword/grip_loop.name": "Grip loop", + "tetra.module.sword/grip_loop.description": "A loop attached at the end of the hilt that increases the reach of the sword. Also increases the range of sweeping attacks by 2 blocks.", + "tetra.module.sword/grip_loop.material_name": "%s loop", + "tetra/schematic/sword/short_blade.name": "Shortblade", + "tetra/schematic/sword/short_blade.description": "Craft a light and short blade that can be used for crafting and for offhand attacks.", + "tetra/schematic/sword/short_blade.slot1": "Blade material", + "tetra.module.sword/short_blade.item_name": "Shortblade", + "tetra.module.sword/short_blade.name": "Shortblade", + "tetra.module.sword/short_blade.description": "A light and short blade that can be used for crafting and for offhand attacks.", + "tetra.module.sword/short_blade.material_name": "%s shortblade", + "tetra.module.sword/short_blade.prefix": "%s", + "tetra/schematic/sword/heavy_blade.name": "Heavy blade", + "tetra/schematic/sword/heavy_blade.description": "Replace the current sword blade with a large and hefty blade that always sweeps on fully charged swings.", + "tetra/schematic/sword/heavy_blade.slot1": "Blade material", + "tetra.module.sword/heavy_blade.item_name": "Greatsword", + "tetra.module.sword/heavy_blade.name": "Heavy blade", + "tetra.module.sword/heavy_blade.description": "A large and hefty blade that sacrifices attack speed for increased damage, always sweeps on fully charged swings.", + "tetra.module.sword/heavy_blade.material_name": "Heavy %s blade", + "tetra.module.sword/heavy_blade.prefix": "%s", + "tetra/schematic/sword/machete.name": "Machete", + "tetra/schematic/sword/machete.description": "Replace the current sword blade with a machete which can be used to cut down web and some types of plants in an area.", + "tetra/schematic/sword/machete.slot1": "Blade material", + "tetra.module.sword/machete.item_name": "Machete", + "tetra.module.sword/machete.name": "Machete", + "tetra.module.sword/machete.description": "A machete which can be used to cut down plants in an area.\n \nThe machete works different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", + "tetra.module.sword/machete.material_name": "%s machete", + "tetra.module.sword/machete.prefix": "%s", + "tetra/schematic/sword/stonecutter/stonecutter.name": "Stonecutter", + "tetra/schematic/sword/stonecutter/stonecutter.description": "Replace the current blade with the stonecutter, a heavy blade that cuts through stone with ease.", + "tetra/schematic/sword/stonecutter/stonecutter.slot1": "Stonecutter", + "tetra.module.sword/stonecutter.item_name": "Stonecutter", + "tetra.module.sword/stonecutter.name": "Stonecutter", + "tetra.module.sword/stonecutter.description": "A heavy blade that cuts through stone with ease.", + "tetra.variant.stonecutter/stonecutter": "Stonecutter", + "tetra.improvement.stonecutter_hone/efficiency.name": "Hone: Mine Efficiency", + "tetra.improvement.stonecutter_hone/efficiency.description": "Increases mining efficiency", + "tetra.improvement.stonecutter_hone/tier.name": "Hone: Mine Tier", + "tetra.improvement.stonecutter_hone/tier.description": "Increases mining tier by 1", + "tetra/schematic/sword/throwing_knife.name": "Throwing knife", + "tetra/schematic/sword/throwing_knife.description": "Craft a well-balanced blade that is suitable for throwing.", + "tetra/schematic/sword/throwing_knife.slot1": "Blade material", + "tetra.module.sword/throwing_knife.item_name": "Throwing knife", + "tetra.module.sword/throwing_knife.name": "Throwing knife", + "tetra.module.sword/throwing_knife.description": "A well-balanced blade that is suitable for throwing.", + "tetra.module.sword/throwing_knife.material_name": "%s throwing knife", + "tetra.module.sword/throwing_knife.prefix": "%s", + "tetra/schematic/shared/hone_gild_1.name": "Hone: Gild I", + "tetra/schematic/shared/hone_gild_1.description": "Increase the magic capacity of the module using a few nuggets of gold and an infusion of experience.", + "tetra/schematic/shared/hone_gild_1.slot1": "Gold nuggets", + "tetra/schematic/shared/hone_gild_2.name": "Hone: Gild II", + "tetra/schematic/shared/hone_gild_2.description": "Further increase the magic capacity of the module.", + "tetra/schematic/shared/hone_gild_2.slot1": "Gold nuggets", + "tetra/schematic/shared/hone_gild_3.name": "Hone: Gild III", + "tetra/schematic/shared/hone_gild_3.description": "Further increase the magic capacity of the module.", + "tetra/schematic/shared/hone_gild_3.slot1": "Gold nuggets", + "tetra/schematic/shared/hone_gild_4.name": "Hone: Gild IV", + "tetra/schematic/shared/hone_gild_4.description": "Further increase the magic capacity of the module.", + "tetra/schematic/shared/hone_gild_4.slot1": "Gold nuggets", + "tetra/schematic/shared/hone_gild_5.name": "Hone: Gild V", + "tetra/schematic/shared/hone_gild_5.description": "Further increase the magic capacity of the module.", + "tetra/schematic/shared/hone_gild_5.slot1": "Gold nuggets", + "tetra.improvement.hone_gild.name": "Hone: Gilded", + "tetra.improvement.hone_gild.description": "Increases magic capacity of the module", + "tetra/schematic/double/shared_head/hone_durability_1.name": "Hone: Durability I", + "tetra/schematic/double/shared_head/hone_durability_1.description": "Hone the module to increase the durability it provides.", + "tetra/schematic/double/shared_head/hone_durability_2.name": "Hone: Durability II", + "tetra/schematic/double/shared_head/hone_durability_2.description": "Further hone the durability improvement for this module.", + "tetra/schematic/double/shared_head/hone_durability_3.name": "Hone: Durability III", + "tetra/schematic/double/shared_head/hone_durability_3.description": "Further hone the durability improvement for this module.", + "tetra/schematic/double/shared_head/hone_durability_4.name": "Hone: Durability IV", + "tetra/schematic/double/shared_head/hone_durability_4.description": "Further hone the durability improvement for this module.", + "tetra/schematic/double/shared_head/hone_durability_5.name": "Hone: Durability V", + "tetra/schematic/double/shared_head/hone_durability_5.description": "Further hone the durability improvement for this module.", + "tetra.improvement.head_hone/durability.name": "Hone: Durability", + "tetra.improvement.head_hone/durability.description": "Increases durability", + "tetra/schematic/double/shared_head/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/double/shared_head/hone_speed_1.description": "Hone the module to increase the overall swing speed.", + "tetra/schematic/double/shared_head/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/double/shared_head/hone_speed_2.description": "Further hone the swing speed improvement for this module.", + "tetra/schematic/double/shared_head/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/double/shared_head/hone_speed_3.description": "Further hone the swing speed improvement for this module.", + "tetra/schematic/double/shared_head/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/double/shared_head/hone_speed_4.description": "Further hone the swing speed improvement for this module.", + "tetra/schematic/double/shared_head/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/double/shared_head/hone_speed_5.description": "Further hone the swing speed improvement for this module.", + "tetra.improvement.head_hone/speed.name": "Hone: Speed", + "tetra.improvement.head_hone/speed.description": "Increases swing speed", + "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "Hone: Damage I", + "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "Hone the module to increase the damage dealt.", + "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "Hone: Damage II", + "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "Further hone the damage improvement for this module.", + "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "Hone: Damage III", + "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "Further hone the damage improvement for this module.", + "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "Hone: Damage IV", + "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "Further hone the damage improvement for this module.", + "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "Hone: Damage V", + "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "Further hone the damage improvement for this module.", + "tetra.improvement.head_hone/damage.name": "Hone: Damage", + "tetra.improvement.head_hone/damage.description": "Increases damage dealt", + "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "Hone: Chop Eff. I", + "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "Hone the module to increase axe efficiency.", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "Hone: Chop Eff. II", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "Further hone the axe efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "Hone: Chop Eff. III", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "Further hone the axe efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "Hone: Chop Eff. IV", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "Further hone the axe efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "Hone: Chop Eff. V", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "Further hone the axe efficiency improvement for this module.", + "tetra.improvement.head_hone/axe_efficiency.name": "Hone: Chop Efficiency", + "tetra.improvement.head_hone/axe_efficiency.description": "Increases chopping efficiency", + "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "Hone: Chop Tier I", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "Hone the module to increase chopping tier by 1.", + "tetra.improvement.head_hone/axe_tier.name": "Hone: Chop Tier", + "tetra.improvement.head_hone/axe_tier.description": "Increases chopping tier by 1", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "Hone: Dig Eff. I", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "Hone the module to increase shovel efficiency.", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "Hone: Dig Eff. II", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "Further hone the shovel efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "Hone: Dig Eff. III", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "Further hone the shovel efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "Hone: Dig Eff. IV", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "Further hone the shovel efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "Hone: Dig Eff. V", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "Further hone the shovel efficiency improvement for this module.", + "tetra.improvement.head_hone/shovel_efficiency.name": "Hone: Dig Efficiency", + "tetra.improvement.head_hone/shovel_efficiency.description": "Increases digging efficiency", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "Hone: Dig Tier I", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "Hone the module to increase digging tier by 1.", + "tetra.improvement.head_hone/shovel_tier.name": "Hone: Dig Tier", + "tetra.improvement.head_hone/shovel_tier.description": "Increases digging tier by 1", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "Hone: Mine Eff. I", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "Hone the module to increase mining efficiency.", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "Hone: Mine Eff. II", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "Further hone the mining efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "Hone: Mine Eff. III", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "Further hone the mining efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "Hone: Mine Eff. IV", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "Further hone the mining efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "Hone: Mine Eff. V", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "Further hone the mining efficiency improvement for this module.", + "tetra.improvement.head_hone/pickaxe_efficiency.name": "Hone: Mine Efficiency", + "tetra.improvement.head_hone/pickaxe_efficiency.description": "Increases mining efficiency", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "Hone: Mine Tier I", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "Hone the module to increase mining tier by 1.", + "tetra.improvement.head_hone/pickaxe_tier.name": "Hone: Mine Tier", + "tetra.improvement.head_hone/pickaxe_tier.description": "Increases mining tier by 1", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "Hone: Hammer Tier I", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "Hone the module to increase hammer tier by 1.", + "tetra.improvement.head_hone/hammer_tier.name": "Hone: Hammer Tier", + "tetra.improvement.head_hone/hammer_tier.description": "Increases hammer tier by 1", + "tetra/schematic/double/warforge.name": "Warforge", + "tetra/schematic/double/warforge.description": "Warforge the tool to make it much more effective in combat. Provides passive effects based on which head this improvement is placed on, and an ability based on the composition of the tool.", + "tetra.improvement.double/warforged.name": "Warforged", + "tetra.improvement.double/warforged.description": "Makes this tool much more effective in combat", + "tetra.synergy.double/axe_hammer": "Carpenter's hammer", + "tetra.synergy.double/axe_axe": "Greataxe", + "tetra.synergy.double/axe_pickaxe": "Dolabra", + "tetra.synergy.double/hammer_pickaxe": "Geologist's hammer", + "tetra.synergy.double/adze_pickaxe": "Pick mattock", + "tetra.synergy.double/adze_axe": "Cutter mattock", + "tetra.synergy.double/claw_hammer": "Claw hammer", + "tetra.synergy.double/claw_axe": "Carpenter's axe", + "tetra.synergy.double/battleaxe": "Battleaxe", + "tetra.synergy.double/battleadze": "Battleadze", + "tetra.synergy.double/warhammer": "Warhammer", + "tetra.synergy.double/war_pick": "War pick", + "tetra.synergy.double/guisarme": "Guisarme", + "tetra.synergy.double/warsickle": "Warsickle", + "tetra/schematic/double/basic_handle/basic_handle.name": "Basic handle", + "tetra/schematic/double/basic_handle/basic_handle.description": "Replace the handle for the head. A sturdier handle supports heavier and more advanced tool heads.", + "tetra/schematic/double/basic_handle/basic_handle.slot1": "Handle material", + "tetra.module.double/basic_handle.name": "Basic handle", + "tetra.module.double/basic_handle.description": "A basic tool handle. Handles are the primary source of integrity for tools.", + "tetra.module.double/basic_handle.material_name": "%s handle", + "tetra.variant.basic_handle/forged_beam": "Repurposed beam", + "tetra.improvement.basic_handle/blazing.name": "Blazing", + "tetra.improvement.basic_handle/blazing.description": "Using this may set you on fire, more sever in hot environments.", + "tetra.improvement.basic_handle/ender_reverb.name": "Ender reverb", + "tetra.improvement.basic_handle/ender_reverb.description": "Reacts negatively with nearby entities originating from the end.", + "tetra.improvement.basic_handle/wrap.name": "%s wrap", + "tetra.improvement.basic_handle/wrap.description": "Slightly increases damage and speed, reduces negative handle effects.", + "tetra/schematic/double/basic_handle/wrap_handle.name": "Wrap handle", + "tetra/schematic/double/basic_handle/wrap_handle.slot1": "Material", + "tetra/schematic/double/basic_handle/wrap_handle.description": "Wrap the handle using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the handle.", + "tetra/schematic/double/basic_handle/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/double/basic_handle/hone_speed_1.description": "Hone the handle to increase the overall swing speed by 4%%.", + "tetra/schematic/double/basic_handle/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/double/basic_handle/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 4%% to 9%%.", + "tetra/schematic/double/basic_handle/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/double/basic_handle/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 9%% to 13%%.", + "tetra/schematic/double/basic_handle/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/double/basic_handle/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 13%% to 18%%.", + "tetra/schematic/double/basic_handle/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/double/basic_handle/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 18%% to 22%%.", + "tetra.improvement.handle_hone/speed.name": "Hone: Speed", + "tetra.improvement.handle_hone/speed.description": "Increases swing speed", + "tetra.improvement.basic_handle/soot.name": "Sooted", + "tetra.improvement.basic_handle/soot.description": "Covered in soot", + "tetra/schematic/double/socket.name": "Socket", + "tetra/schematic/double/socket.description": "Socket a gem into the tool, providing different effects depending on the gem.", + "tetra/schematic/double/socket.slot1": "Gem", + "tetra.module.double/socket.name": "Socket", + "tetra.module.double/socket.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the wielder.", + "tetra.variant.double_socket/diamond": "Socket [§bDiamond§r]", + "tetra.variant.double_socket/emerald": "Socket [§aEmerald§r]", + "tetra.variant.double_socket/lapis": "Socket [§9Lapis§r]", + "tetra.variant.double_socket/amber": "Socket [§6Amber§r]", + "tetra.variant.double_socket/pristine_diamond": "Socket [§bDiamond+§r]", + "tetra.variant.double_socket/pristine_diamond.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.double_socket/pristine_emerald": "Socket [§aEmerald+§r]", + "tetra.variant.double_socket/pristine_emerald.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.double_socket/pristine_lapis": "Socket [§9Lapis+§r]", + "tetra.variant.double_socket/pristine_lapis.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.double_socket/mana_rune": "Socket [§dMana§r]", + "tetra.variant.double_socket/mana_rune.description": "A rune, fitted onto the side of the tool head. The rune uses mana to repair the item over time.", + "tetra/schematic/double/binding.name": "Binding", + "tetra/schematic/double/binding.description": "Bind the tool head to the handle by binding it with rope or straps, or by using completely different materials and methods.", + "tetra/schematic/double/binding.slot1": "Material", + "tetra.module.double/binding.name": "Binding", + "tetra.module.double/binding.description": "Tightly bound fibre strengthen the tool heads' attachment to the handle.", + "tetra.module.double/binding.material_name": "%s binding", + "tetra.variant.double_binding/bolt": "Bolted", + "tetra.variant.double_binding/bolt.description": "An adjustable bolt attaches the tool heads to the handle.", + "tetra.tweak.double_tweak/binding_bolt.label": "Bolt tightness", + "tetra.tweak.double_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the tool more rigid, increasing harvest efficiency.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", + "tetra.tweak.double_tweak/binding_bolt.left": "Loose", + "tetra.tweak.double_tweak/binding_bolt.right": "Tight", + "tetra/schematic/double/basic_axe/basic_axe.name": "Axe head", + "tetra/schematic/double/basic_axe/basic_axe.description": "Craft an axe head from the given material. The axe can be used to break wooden blocks, for stripping logs and to disable shields.", + "tetra/schematic/double/basic_axe/basic_axe.slot1": "Head material", + "tetra.module.double/basic_axe.item_name": "Axe", + "tetra.module.double/basic_axe.name": "Axe head", + "tetra.module.double/basic_axe.description": "A basic axe head that can be used to break wooden blocks like planks and logs, to strip bark from logs,for crafting item modules from wood and to disable shields.\n \nDouble axe heads provide synergy bonuses.", + "tetra.module.double/basic_axe.material_name": "%s axe", + "tetra.module.double/basic_axe.prefix": "%s", + "tetra.improvement.basic_axe/severing.name": "Severing", + "tetra.improvement.basic_axe/severing.description": "Deals bonus damage to unarmored targets", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "Pickaxe head", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "Craft a pickaxe head That can be used for mining.\n \nDouble pickaxe heads provide an additional §fpickaxe tier§r.", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "Head material", + "tetra.module.double/basic_pickaxe.item_name": "Pickaxe", + "tetra.module.double/basic_pickaxe.name": "Pickaxe head", + "tetra.module.double/basic_pickaxe.description": "A basic pickaxe head that can be used for mining.\n \nUsing double pickaxe heads makes the pickaxe able to break tougher blocks.", + "tetra.module.double/basic_pickaxe.material_name": "%s pick", + "tetra.module.double/basic_pickaxe.prefix": "%s", + "tetra.improvement.basic_pickaxe/puncturing.name": "Puncturing", + "tetra.improvement.basic_pickaxe/puncturing.description": "Attacks partially ignore armor", + "tetra/schematic/double/butt/butt.name": "Tool butt", + "tetra/schematic/double/butt/butt.description": "Used as the back side of a single sided tool, typically yields faster swing speed than a double sided tool.", + "tetra/schematic/double/butt/butt.slot1": "Head material", + "tetra.module.double/butt.name": "Tool butt", + "tetra.module.double/butt.description": "The back side of a single sided tool, typically yields faster swing speed than a double sided head.", + "tetra.module.double/butt.material_name": "%s butt", + "tetra/schematic/double/extractor/extractor.name": "Extractor", + "tetra/schematic/double/extractor/extractor.description": "Repurpose a chthonic extractor to allow the tool to break several blocks at a time.", + "tetra/schematic/double/extractor/extractor.slot1": "Extractor", + "tetra.module.double/extractor.name": "Tool butt", + "tetra.module.double/extractor.description": "A repurposed chthonic extractor, allows the tool to break several blocks at a time.", + "tetra.variant.extractor/extractor": "Extractor", + "tetra/schematic/double/extractor/hone_extractor_1.name": "Hone: Potency I", + "tetra/schematic/double/extractor/hone_extractor_1.description": "Hone the potency of the extractor effect, increasing the amount of blocks it breaks.", + "tetra/schematic/double/extractor/hone_extractor_2.name": "Hone: Potency II", + "tetra/schematic/double/extractor/hone_extractor_2.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", + "tetra/schematic/double/extractor/hone_extractor_3.name": "Hone: Potency III", + "tetra/schematic/double/extractor/hone_extractor_3.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", + "tetra/schematic/double/extractor/hone_extractor_4.name": "Hone: Potency IV", + "tetra/schematic/double/extractor/hone_extractor_4.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", + "tetra/schematic/double/extractor/hone_extractor_5.name": "Hone: Potency V", + "tetra/schematic/double/extractor/hone_extractor_5.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", + "tetra.improvement.extractor_hone/potency.name": "Hone: Potency", + "tetra.improvement.extractor_hone/potency.description": "Increases the amount of blocks broken by the extractor effect", + "tetra/schematic/double/basic_hammer/basic_hammer.name": "Hammer head", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "Craft a hammer head which can be used for crafting modular items, and for salvaging.\n \nHammer tier level doesn't follow the typical material progression. Double hammer heads provide an additional §fhammer tier§r.", + "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "Head material", + "tetra.module.double/basic_hammer.item_name": "Hammer", + "tetra.module.double/basic_hammer.name": "Hammer head", + "tetra.module.double/basic_hammer.description": "The hammer head can be used when crafting modular items, and is sometimes used for salvaging.\n \nDouble hammer heads provide synergy bonuses.", + "tetra.module.double/basic_hammer.material_name": "%s hammer", + "tetra.module.double/basic_hammer.prefix": "%s", + "tetra.variant.basic_hammer/oak.prefix": "Wooden", + "tetra/schematic/double/adze/adze.name": "Adze head", + "tetra/schematic/double/adze/adze.description": "Craft an adze head from the given material. The adze can be used for digging and for chopping wood.\n \nProvides §fshovel§r and §faxe§r tool capabilities based on the material, at a reduced rate.\nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/double/adze/adze.slot1": "Head material", + "tetra.module.double/adze.item_name": "Adze", + "tetra.module.double/adze.name": "Adze head", + "tetra.module.double/adze.description": "A hefty arched blade that can be used for digging and for chopping wood.", + "tetra.module.double/adze.material_name": "%s adze", + "tetra.module.double/adze.prefix": "%s", + "tetra/schematic/double/claw/claw.name": "Claw", + "tetra/schematic/double/claw/claw.description": "Craft a claw from the given material. The claw can be used for prying things open and to quickly break most wooden blocks.", + "tetra/schematic/double/claw/claw.slot1": "Claw material", + "tetra.module.double/claw.item_name": "Claw", + "tetra.module.double/claw.name": "Claw", + "tetra.module.double/claw.description": "A slightly curved claw, can be used for prying things open and to quickly break most wooden blocks.", + "tetra.module.double/claw.material_name": "%s claw", + "tetra.module.double/claw.prefix": "%s", + "tetra/schematic/double/hoe/hoe.name": "Hoe", + "tetra/schematic/double/hoe/hoe.description": "Craft a hoe from the given material, the hoe can be used for harvesting plants and for tilling soil.", + "tetra/schematic/double/hoe/hoe.slot1": "Hoe material", + "tetra.module.double/hoe.item_name": "Hoe", + "tetra.module.double/hoe.name": "Hoe", + "tetra.module.double/hoe.description": "A basic hoe, useful for tilling soil.", + "tetra.module.double/hoe.material_name": "%s hoe", + "tetra.module.double/hoe.prefix": "%s", + "tetra/schematic/double/sickle/sickle.name": "Sickle", + "tetra/schematic/double/sickle/sickle.description": "Craft a sickle which can be used to cut down plants in an area.\n \nWorks different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", + "tetra/schematic/double/sickle/sickle.slot1": "Sickle material", + "tetra.module.double/sickle.item_name": "Sickle", + "tetra.module.double/sickle.name": "Sickle", + "tetra.module.double/sickle.description": "A slightly arched sickle which can be used to cut blocks in an area.\n \nWorks different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", + "tetra.module.double/sickle.material_name": "%s sickle", + "tetra.module.double/sickle.prefix": "%s", + "tetra.slot.single/head": "Head", + "tetra.slot.single/handle": "Handle", + "tetra.slot.single/binding": "Binding", + "tetra.synergy.single/javelin": "Javelin", + "tetra/schematic/single/handle/basic_handle.name": "Basic handle", + "tetra/schematic/single/handle/basic_handle.description": "Replace the handle with a basic handle crafted from the given materials.", + "tetra/schematic/single/handle/basic_handle.slot1": "Handle material", + "tetra.module.single/basic_handle.name": "Basic handle", + "tetra.module.single/basic_handle.description": "A basic handle. Handles are the primary source of integrity.", + "tetra.module.single/basic_handle.material_name": "%s handle", + "tetra/schematic/single/handle/light_handle.name": "Light handle", + "tetra/schematic/single/handle/light_handle.description": "Replace the handle with a lighter handle that allows the item to be thrown, but it provides less durability than other handles.", + "tetra/schematic/single/handle/light_handle.slot1": "Handle material", + "tetra.module.single/light_handle.name": "Light handle", + "tetra.module.single/light_handle.description": "A lighter handle that provides less durability but allows the item to be thrown. Handles are the primary source of integrity.", + "tetra.module.single/light_handle.material_name": "Light %s handle", + "tetra.variant.light_handle/prismarine": "Prismarine light handle", + "tetra.variant.light_handle/stick": "Flimsy light handle", + "tetra/schematic/single/handle/long_handle.name": "Long handle", + "tetra/schematic/single/handle/long_handle.description": "Replace the handle with a longer handle that yields longer reach.", + "tetra/schematic/single/handle/long_handle.slot1": "Handle material", + "tetra.module.single/long_handle.name": "Long handle", + "tetra.module.single/long_handle.description": "A longer handle that yields longer reach. Handles are the primary source of integrity.", + "tetra.module.single/long_handle.material_name": "Long %s handle", + "tetra.variant.long_handle/stick": "Flimsy long handle", + "tetra/schematic/single/handle/wrap_handle.name": "Wrap handle", + "tetra/schematic/single/handle/wrap_handle.slot1": "Material", + "tetra/schematic/single/handle/wrap_handle.description": "Wrap the handle using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the handle.", + "tetra.improvement.single_handle/wrap.name": "%s wrap", + "tetra.improvement.single_handle/wrap.description": "Slightly increases damage and speed, reduces negative handle effects.", + "tetra/schematic/single/handle/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/single/handle/hone_speed_1.description": "Hone the handle to increase the swing speed.", + "tetra/schematic/single/handle/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/single/handle/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/single/handle/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/single/handle/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/single/handle/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/single/handle/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/single/handle/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/single/handle/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/single/socket.name": "Socket", + "tetra/schematic/single/socket.description": "Attach a gem where the head meets the handle. Different gems provide different effects.", + "tetra/schematic/single/socket.slot1": "Gem", + "tetra.module.single/socket.name": "Socket", + "tetra.module.single/socket.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.", + "tetra.variant.single_socket/diamond": "Socket [§bDiamond§r]", + "tetra.variant.single_socket/emerald": "Socket [§aEmerald§r]", + "tetra.variant.single_socket/lapis": "Socket [§9Lapis§r]", + "tetra.variant.single_socket/amber": "Socket [§6Amber§r]", + "tetra.variant.single_socket/pristine_diamond": "Socket [§bDiamond+§r]", + "tetra.variant.single_socket/pristine_diamond.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.single_socket/pristine_emerald": "Socket [§aEmerald+§r]", + "tetra.variant.single_socket/pristine_emerald.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.single_socket/pristine_lapis": "Socket [§9Lapis+§r]", + "tetra.variant.single_socket/pristine_lapis.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.single_socket/mana_rune": "Socket [§dMana§r]", + "tetra.variant.single_socket/mana_rune.description": "A rune, attached where the head meets the handle. The rune uses mana to repair the item over time.", + "tetra/schematic/single/binding.name": "Binding", + "tetra/schematic/single/binding.description": "Bind the tool head to the handle by binding it with rope or straps, or by using completely different materials and methods.", + "tetra/schematic/single/binding.slot1": "Material", + "tetra.module.single/binding.name": "Binding", + "tetra.module.single/binding.description": "Tightly bound fibre strengthen the head's attachment to the handle.", + "tetra.module.single/binding.material_name": "%s binding", + "tetra.variant.single_binding/prismarine": "Prismarine binding", + "tetra.variant.single_binding/prismarine.description": "A strange prismarine clasp, the clasp strengthens the the head's attachment to the handle.", + "tetra.variant.single_binding/bolt": "Bolted", + "tetra.variant.single_binding/bolt.description": "An adjustable bolt attaches the tool head to the handle.", + "tetra.tweak.single_tweak/binding_bolt.label": "Bolt tightness", + "tetra.tweak.single_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the tool more rigid, increasing harvest efficiency.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", + "tetra.tweak.single_tweak/binding_bolt.left": "Loose", + "tetra.tweak.single_tweak/binding_bolt.right": "Tight", + "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "Shovel head", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "Forge a shovel head from the given material. The shovel can primarily be used to dig into the earth, but it's also useful for making dirt paths.", + "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "Head material", + "tetra.module.single/basic_shovel.item_name": "Shovel", + "tetra.module.single/basic_shovel.name": "Shovel head", + "tetra.module.single/basic_shovel.description": "A basic shovel head that can primarily be used to dig into the earth, but it's also useful for making dirt paths.", + "tetra.module.single/basic_shovel.material_name": "%s shovel", + "tetra.module.single/basic_shovel.prefix": "%s", + "tetra/schematic/single/head/spearhead/spearhead.name": "Spearhead", + "tetra/schematic/single/head/spearhead/spearhead.description": "Craft a spearhead from the given material, which can typically be used to cause damage to others.", + "tetra/schematic/single/head/spearhead/spearhead.slot1": "Head material", + "tetra.module.single/spearhead.item_name": "Spear", + "tetra.module.single/spearhead.name": "Spearhead", + "tetra.module.single/spearhead.description": "A basic spearhead which can be used to cause damage to others.", + "tetra.module.single/spearhead.material_name": "%s spearhead", + "tetra.module.single/spearhead.prefix": "%s", + "tetra.module.single/trident.item_name": "Trident", + "tetra.module.single/trident.name": "Trident", + "tetra.module.single/trident.description": "A trident head. The knowledge of how one is made has been lost to time", + "tetra.variant.trident/trident": "Trident", + "tetra/schematic/single/head/spearhead/serrated_1.name": "Serrate", + "tetra/schematic/single/head/spearhead/serrated_1.description": "Serrate the head. Attacks have a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", + "tetra/schematic/single/head/spearhead/serrated_2.name": "Hone: Serrated II", + "tetra/schematic/single/head/spearhead/serrated_2.description": "Hone the serrated improvement, increases the damage dealt to 8.", + "tetra/schematic/single/head/spearhead/serrated_3.name": "Hone: Serrated III", + "tetra/schematic/single/head/spearhead/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt to 16.", + "tetra.improvement.spearhead/serrated.name": "Serrated", + "tetra.improvement.spearhead/serrated.prefix": "Serrated", + "tetra.improvement.spearhead/serrated.description": "Attacks may inflict bleed", + "tetra/schematic/single/head/spearhead/tempered_1.name": "Temper", + "tetra/schematic/single/head/spearhead/tempered_1.description": "Temper the the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", + "tetra/schematic/single/head/spearhead/tempered_2.name": "Hone: Tempered II", + "tetra/schematic/single/head/spearhead/tempered_2.description": "Hone the tempered improvement, increases the amount of damage that penetrates armor to 3.", + "tetra/schematic/single/head/spearhead/tempered_3.name": "Hone: Tempered III", + "tetra/schematic/single/head/spearhead/tempered_3.description": "Further hone the serrated improvement, increases the amount of damage that penetrates armor to 5.", + "tetra.improvement.spearhead/tempered.name": "Tempered", + "tetra.improvement.spearhead/tempered.prefix": "Tempered", + "tetra.improvement.spearhead/tempered.description": "Attacks partially ignore armor", + "tetra.improvement.spearhead_hone/damage.name": "Hone: Damage", + "tetra.improvement.spearhead_hone/damage.description": "Increases damage dealt", + "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "Earthpiercer", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "Replace the current head with the earthpiercer, a heavy tool head that resembles a spearhead. It is slow but is capable of breaking several blocks at a time.\n\nThe piercing effect is improved slightly when the earthpiercer is combined with a basic or long handle.", + "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "Earthpiercer", + "tetra.module.single/earthpiercer.item_name": "Earthpiercer", + "tetra.module.single/earthpiercer.name": "Earthpiercer", + "tetra.module.single/earthpiercer.description": "A heavy tool head that resembles a spearhead. It is slow but is capable of breaking several blocks at a time.\n\nThe piercing effect is improved slightly when the earthpiercer is combined with a basic or long handle.", + "tetra.variant.earthpiercer/earthpiercer": "Earthpiercer", + "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "Hone: Piercing I", + "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "Hone the earthpiercer to increase the piercing effect.", + "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "Hone: Piercing II", + "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "Hone the earthpiercer to further increase the piercing effect.", + "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "Hone: Piercing III", + "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "Hone the earthpiercer to further increase the piercing effect.", + "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "Hone: Piercing IV", + "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "Hone the earthpiercer to further increase the piercing effect.", + "tetra.improvement.head_hone/piercing.name": "Hone: Piercing", + "tetra.improvement.head_hone/piercing.description": "Improves the piercing effect", + "tetra.slot.toolbelt/slot1": "", + "tetra.slot.toolbelt/slot2": "", + "tetra.slot.toolbelt/slot3": "", + "tetra.slot.toolbelt/belt": "Belt", + "tetra.toolbelt.full": "Toolbelt is full", + "tetra.toolbelt.blocked": "Inventory full, make space first", + "tetra.toolbelt.binding.group": "Tetra toolbelt", + "tetra.toolbelt.binding.access": "Quick access", + "tetra.toolbelt.binding.restock": "Restock", + "tetra.toolbelt.binding.open": "Open", + "tetra.toolbelt.effect.tooltip.quick.quickAccess": "A suitable tool can be quickly drawn from this slot", + "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "Arrows can be drawn straight from this slot", + "tetra.toolbelt.effect.tooltip.storage.quickAccess": "Items can be restocked into this slot", + "tetra.toolbelt.effect.tooltip.storage.cellSocket": "Modules can draw power from cells in this slot", + "tetra/schematic/toolbelt/belt/belt_0.name": "Woolen sash", + "tetra/schematic/toolbelt/belt/belt_0.description": "A rope and some leather scraps proved to be a great way to gain easy access to one of your tools, but the rope lacks the strength to support additional tools. Weaving a sash out of wool should provide better support than simply tying a rope around your waist.", + "tetra/schematic/toolbelt/belt/belt_0.slot1": "Wool", + "tetra/schematic/toolbelt/belt/belt_1.name": "Leather wrap", + "tetra/schematic/toolbelt/belt/belt_1.description": "With the proper tools at hand you should be able to cut leather into a long strap, which should prove even stronger than a belt fashioned from wool.", + "tetra/schematic/toolbelt/belt/belt_1.slot1": "Leather", + "tetra/schematic/toolbelt/belt/belt_2.name": "Belt buckle", + "tetra/schematic/toolbelt/belt/belt_2.description": "A buckle instead of a knot should provide additional support for carrying things around your waist.", + "tetra/schematic/toolbelt/belt/belt_2.slot1": "Buckle material", + "tetra/schematic/toolbelt/belt/belt_3.name": "Shulker inlay", + "tetra/schematic/toolbelt/belt/belt_3.description": "Shulker shells proved exceptional as support when carrying chests, inlaying shells into the belt should further increase its integrity.", + "tetra/schematic/toolbelt/belt/belt_3.slot1": "Shulker shells", + "tetra.module.toolbelt/belt.name": "Toolbelt", + "tetra.module.toolbelt/belt.item_name": "Toolbelt", + "tetra.variant.belt/rope": "Rope", + "tetra.variant.belt/rope.name": "Rope", + "tetra.variant.belt/rope.item_name": "Rope", + "tetra.variant.belt/rope.description": "A very basic waistband fashioned from a rope. Can hold a very limited amount of attachments.", + "tetra.module.toolbelt/belt_wool.name": "Wool sash", + "tetra.module.toolbelt/belt_wool.material_name": "%s sash", + "tetra.module.toolbelt/belt_wool.item_name": "Sash", + "tetra.module.toolbelt/belt_wool.description": "A woolen sash that can hold a small amount of attachments.", + "tetra.variant.belt/leather": "Leather wrap", + "tetra.variant.belt/leather.name": "Wrap", + "tetra.variant.belt/leather.description": "A sturdy leather strap that can be wrapped around ones waist. Can hold a decent amount of attachments.", + "tetra.variant.belt/buckled": "Leather belt", + "tetra.variant.belt/buckled.description": "A sturdy leather belt, locked in place with a buckle. Can hold a large amount of attachments.", + "tetra.variant.belt/inlaid": "Shulker inlaid belt", + "tetra.variant.belt/inlaid.prefix": "Inlaid", + "tetra.variant.belt/inlaid.description": "A sturdy leather belt that has been inlaid with shulker shells. Can hold an impressive amount of attachments.", + "tetra/schematic/toolbelt/strap/strap_1.name": "Belt strap", + "tetra/schematic/toolbelt/strap/strap_1.description": "Attach a single strap to the belt, which can be used for carrying and quickly accessing tools or other items.", + "tetra/schematic/toolbelt/strap/strap_1.slot1": "Strap material", + "tetra/schematic/toolbelt/strap/strap_2.name": "Belt strap (2x)", + "tetra/schematic/toolbelt/strap/strap_2.description": "Attach two straps to the belt, which can be used for carrying and quickly accessing tools or other items.", + "tetra/schematic/toolbelt/strap/strap_2.slot1": "Strap material", + "tetra/schematic/toolbelt/strap/strap_3.name": "Belt strap (3x)", + "tetra/schematic/toolbelt/strap/strap_3.description": "Attach three straps to the belt, which can be used for carrying and quickly accessing tools or other items.", + "tetra/schematic/toolbelt/strap/strap_3.slot1": "Strap material", + "tetra/schematic/toolbelt/strap/strap_4.name": "Belt strap (4x)", + "tetra/schematic/toolbelt/strap/strap_4.description": "Attach four straps to the belt, which can be used for carrying and quickly accessing tools or other items.", + "tetra/schematic/toolbelt/strap/strap_4.slot1": "Strap material", + "tetra.variant.strap1/leather": "Leather strap", + "tetra.variant.strap1/leather.description": "A leather strap that can be used to hang an item off the belt, allowing quick access to a frequently used tool or weapon.", + "tetra.variant.strap1/iron": "Iron loop", + "tetra.variant.strap1/iron.description": "An iron loop that can be used to hang an item off the belt, allowing quick access to a frequently used tool or weapon.", + "tetra.variant.strap2/leather": "2 Leather straps", + "tetra.variant.strap2/leather.description": "Two leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra.variant.strap2/iron": "2 Iron loops", + "tetra.variant.strap2/iron.description": "Two iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra.variant.strap3/leather": "3 Leather straps", + "tetra.variant.strap3/leather.description": "Three leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra.variant.strap3/iron": "3 Iron loops", + "tetra.variant.strap3/iron.description": "Three iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra.variant.strap4/leather": "4 Leather straps", + "tetra.variant.strap4/leather.description": "Four leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra.variant.strap4/iron": "4 Iron loops", + "tetra.variant.strap4/iron.description": "Four iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra/schematic/toolbelt/potion_storage.name": "Potion bag", + "tetra/schematic/toolbelt/potion_storage.description": "Attach a small bag specifically designed for carrying potions. The bag stores a large amount of potions, but can only support a small set of different types of potions.", + "tetra/schematic/toolbelt/potion_storage.slot1": "Material", + "tetra.module.toolbelt/potion_storage.name": "Potion bag", + "tetra.module.toolbelt/potion_storage.description": "A small bag specifically designed for carrying potions. The bag stores a large amount of potions, but can only support a small set of different types of potions.", + "tetra.variant.potion_storage/forged_mesh": "Mesh potion pack", + "tetra.variant.potion_storage/leather": "Large potion bag", + "tetra.variant.potion_storage/wool": "Potion bag", + "tetra.variant.potion_storage/hide": "Small potion bag", + "tetra/schematic/toolbelt/storage/storage.name": "Storage pouch", + "tetra/schematic/toolbelt/storage/storage.description": "Attach a small pouch to the toolbelt, which can store a decent amount of items. The contents of the pouch are not available using the toolbelt's quick access functionality.", + "tetra/schematic/toolbelt/storage/storage.slot1": "Material", + "tetra.module.toolbelt/storage.name": "Storage pouch", + "tetra.module.toolbelt/storage.description": "A small pouch which can store a decent amount of items. The contents of the pouch are not available using the toolbelt's quick access functionality.", + "tetra.variant.storage/forged_mesh": "Mesh pack", + "tetra.variant.storage/leather": "Large pouch", + "tetra.variant.storage/wool": "Pouch", + "tetra.variant.storage/hide": "Small pouch", + "tetra/schematic/toolbelt/quiver/quiver.name": "Quiver", + "tetra/schematic/toolbelt/quiver/quiver.description": "Craft a quiver attachment for the toolbelt. The quiver can hold a large amount of arrows that can be accessed using the toolbelt's quick access functionality. Can be upgraded with a quick latch which allows arrows to be drawn directly from the quiver.", + "tetra/schematic/toolbelt/quiver/quiver.slot1": "Material", + "tetra.module.toolbelt/quiver.name": "Quiver", + "tetra.module.toolbelt/quiver.description": "A quiver that can hold a large amount of arrows, can be accessed using the toolbelt's quick access functionality.", + "tetra.variant.quiver/forged_mesh": "Mesh quiver", + "tetra.variant.quiver/leather": "Leather quiver", + "tetra.variant.quiver/wool": "Cloth quiver", + "tetra.variant.quiver/hide": "Hide quiver", + "tetra/schematic/toolbelt/booster.name": "Booster", + "tetra/schematic/toolbelt/booster.description": "Attach a booster unit, which grants the ability to jump long distances or even fly for shorter periods of time. Activate by crouching before a jump, or by jumping mid-air or while flying with an elytra. §oUses gunpowder from toolbelt inventories as fuel.", + "tetra/schematic/toolbelt/booster.slot1": "Material", + "tetra.module.toolbelt/booster.name": "Booster", + "tetra.module.toolbelt/booster.description": "A booster unit which grants the ability to jump long distances or even fly for shorter periods of time. Activate by crouching before a jump, or by jumping mid-air or while flying with an elytra. §oUses gunpowder from toolbelt inventories as fuel.", + "tetra.variant.booster/iron": "Booster unit", + "tetra/schematic/toolbelt/suspender.name": "Planar suspender", + "tetra/schematic/toolbelt/suspender.description": "Slightly modifying a planar stabilizer and attaching it to a belt allows it to draw power from a nearby beacon or conduit to suspend the belt's wearer in the air.", + "tetra/schematic/toolbelt/suspender.slot1": "Stabilizer", + "tetra.module.toolbelt/suspender.name": "Planar suspender", + "tetra.module.toolbelt/suspender.description": "A modified planar stabilizer that can draw power from a nearby beacon or conduit to suspend the belt's wearer in the air", + "tetra.variant.suspender/suspender": "Planar suspender", + "tetra/schematic/toolbelt/strap/quickslot.name": "Quick latch", + "tetra/schematic/toolbelt/strap/quickslot.description": "Using a quick latch mechanism for locking the strap in place allows faster access to the tool held by the strap.\n \n§7Tapping the toolbelt access hotkey will attempt to equip the first item suitable for breaking or salvaging the block you're looking at. Tools can only be equipped from slots with this upgrade.", + "tetra/schematic/toolbelt/strap/quickslot.slot1": "Latch", + "tetra.improvement.strap/quick_latch.name": "Quick latch", + "tetra.improvement.strap/quick_latch.description": "Tapping the toolbelt hotkey will quickly equip the most suitable tool from this inventory.", + "tetra/schematic/toolbelt/quiver/quickslot.name": "Quick latch", + "tetra/schematic/toolbelt/quiver/quickslot.description": "Upgrade the quiver with a quick latch mechanism, allowing quicker access to arrows in the quiver.\n \n§7Drawing a bow with no ammo available will automatically grab an arrow from the first stack in the quiver.", + "tetra/schematic/toolbelt/quiver/quickslot.slot1": "Latch", + "tetra.improvement.quiver/quick_latch.name": "Quick latch", + "tetra.improvement.quiver/quick_latch.description": "Arrows will be automatically drawn from this quiver when no ammo is available.", + "tetra/schematic/toolbelt/storage/quickslot.name": "Quick latch", + "tetra/schematic/toolbelt/storage/quickslot.description": "Upgrade the pouch with a quick latch mechanism, making it easier to stash items into it.\n \n§7Held items can be put into the pouch using the restock hotkey.", + "tetra/schematic/toolbelt/storage/quickslot.slot1": "Latch", + "tetra.improvement.storage/quick_latch.name": "Quick latch", + "tetra.improvement.storage/quick_latch.description": "Held items can be stashed into the pouch using the restock hotkey.", + "tetra.slot.bow/stave": "Stave", + "tetra.slot.bow/string": "Bowstring", + "tetra.slot.bow/riser": "Riser", + "tetra/schematic/bow/string/basic_string.name": "Basic String", + "tetra/schematic/bow/string/basic_string.description": "Replaces the bowstring with a new basic bowstring crafted from the given materials. The bowstring is the primary source of integrity for bows.", + "tetra/schematic/bow/string/basic_string.slot1": "Material", + "tetra.module.bow/basic_string.name": "Basic string", + "tetra.module.bow/basic_string.description": "A basic bowstring. The bowstring is the primary source of integrity for bows.", + "tetra.module.bow/basic_string.material_name": "%s bowstring", + "tetra.variant.basic_string/string": "Basic string", + "tetra.variant.basic_string/hide": "Hide cord", + "tetra.variant.basic_string/leather": "Leather cord", + "tetra.variant.basic_string/phantom_membrane": "Twined phantom membrane", + "tetra.variant.basic_string/dragon_sinew": "Dragon sinew", + "tetra/schematic/bow/stave/straight_stave.name": "Straight stave", + "tetra/schematic/bow/stave/straight_stave.description": "Replaces the stave with a straight stave crafted from the given materials.", + "tetra/schematic/bow/stave/straight_stave.slot1": "Material", + "tetra.module.bow/straight_stave.item_name": "Bow", + "tetra.module.bow/straight_stave.name": "Straight stave", + "tetra.module.bow/straight_stave.description": "A straight bow stave.", + "tetra.module.bow/straight_stave.material_name": "Straight %s stave", + "tetra.module.bow/straight_stave.prefix": "%s", + "tetra.variant.straight_stave/stick": "Makeshift straight stave", + "tetra/schematic/bow/stave/long_stave.name": "Long stave", + "tetra/schematic/bow/stave/long_stave.description": "Replaces the stave with a long stave crafted from the given materials. Longbows typically have a slower draw speed but deal more damage.", + "tetra/schematic/bow/stave/long_stave.slot1": "Material", + "tetra.module.bow/long_stave.item_name": "Longbow", + "tetra.module.bow/long_stave.name": "Long stave", + "tetra.module.bow/long_stave.description": "A long bow stave. Longbows typically have a slower draw speed but deal more damage than other bows.", + "tetra.module.bow/long_stave.material_name": "Long %s stave", + "tetra.module.bow/long_stave.prefix": "%s", + "tetra.variant.long_stave/stick": "Makeshift long stave", + "tetra/schematic/bow/stave/recurve_stave.name": "Recurve stave", + "tetra/schematic/bow/stave/recurve_stave.description": "Replaces the stave with a recurve stave crafted from the given materials. Recurve bows typically have a faster draw speed than other types of bows.", + "tetra/schematic/bow/stave/recurve_stave.slot1": "Material", + "tetra.module.bow/recurve_stave.item_name": "Recurve bow", + "tetra.module.bow/recurve_stave.name": "Recurve stave", + "tetra.module.bow/recurve_stave.description": "A recurve bow stave. Recurve bows typically have a faster draw speed than other types of bows.", + "tetra.module.bow/recurve_stave.material_name": "%s recurve stave", + "tetra.module.bow/recurve_stave.prefix": "%s", + "tetra.variant.recurve_stave/stick": "Makeshift recurve stave", + "tetra/schematic/bow/string/release_latch.name": "Release latch", + "tetra/schematic/bow/string/release_latch.slot1": "Latch", + "tetra/schematic/bow/string/release_latch.description": "Repurpose a quick latch into a release mechanism for the bow, which makes it easier to consecutively loose arrows.\nAutomatically fire arrows when the bow is fully drawn.", + "tetra.improvement.bowstring/release_latch.name": "Release latch", + "tetra.improvement.bowstring/release_latch.description": "Slightly increases drawspeed & automatically loose arrows.", + "tetra.improvement.stave_grip/wrap_string.name": "String wrap", + "tetra.improvement.stave_grip/wrap_string.description": "Slightly increases drawspeed, reduces negative hilt effects.", + "tetra.improvement.stave_grip/wrap_leather.name": "Leather wrap", + "tetra.improvement.stave_grip/wrap_leather.description": "Slightly increases drawspeed, reduces negative hilt effects.", + "tetra.improvement.stave_grip/wrap_hide.name": "Hide wrap", + "tetra.improvement.stave_grip/wrap_hide.description": "Slightly increases drawspeed, reduces negative hilt effects.", + "tetra.improvement.stave_grip/wrap_vine.name": "Vine wrap", + "tetra.improvement.stave_grip/wrap_vine.description": "Slightly increases drawspeed, reduces negative hilt effects.", + "tetra/schematic/bow/stave/wrap_grip.name": "Wrap grip", + "tetra/schematic/bow/stave/wrap_grip.slot1": "Material", + "tetra/schematic/bow/stave/wrap_grip.description": "Wrap the grip using the provided materials. Slighly increases drawspeed, and reduces negative effects potentially caused by the stave material.", + "tetra.improvement.stave/wrap.name": "%s wrap", + "tetra.improvement.stave/wrap.description": "Slightly increases damage and speed, reduces negative stave effects.", + "tetra/schematic/bow/stave/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/bow/stave/hone_speed_1.description": "Hone the module to increase the overall draw speed.", + "tetra/schematic/bow/stave/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/bow/stave/hone_speed_2.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/bow/stave/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/bow/stave/hone_speed_3.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/bow/stave/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/bow/stave/hone_speed_4.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/bow/stave/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/bow/stave/hone_speed_5.description": "Further hone the draw speed improvement for this module.", + "tetra.improvement.stave_hone/speed.name": "Hone: Speed", + "tetra.improvement.stave_hone/speed.description": "Increases draw speed", + "tetra/schematic/bow/string/hone_damage_1.name": "Hone: Damage I", + "tetra/schematic/bow/string/hone_damage_1.description": "Hone the module to increase the overall damage.", + "tetra/schematic/bow/string/hone_damage_2.name": "Hone: Damage II", + "tetra/schematic/bow/string/hone_damage_2.description": "Further hone the damage improvement for this module.", + "tetra/schematic/bow/string/hone_damage_3.name": "Hone: Damage III", + "tetra/schematic/bow/string/hone_damage_3.description": "Further hone the damage improvement for this module.", + "tetra/schematic/bow/string/hone_damage_4.name": "Hone: Damage IV", + "tetra/schematic/bow/string/hone_damage_4.description": "Further hone the damage improvement for this module.", + "tetra/schematic/bow/string/hone_damage_5.name": "Hone: Damage V", + "tetra/schematic/bow/string/hone_damage_5.description": "Further hone the damage improvement for this module.", + "tetra.improvement.bowstring_hone/damage.name": "Hone: Damage", + "tetra.improvement.bowstring_hone/damage.description": "Increases damage dealt", + "tetra/schematic/bow/riser/adjustable_strength.name": "Limb adjuster", + "tetra/schematic/bow/riser/adjustable_strength.description": "Attach two bolts to the riser. By fastening or unfastening the bolts it's possible to §ltweak§r the strength of the bow.", + "tetra/schematic/bow/riser/adjustable_strength.slot1": "Bolts", + "tetra.module.bow/adjustable_strength.name": "Limb adjuster", + "tetra.variant.adjustable_strength/bolt": "Limb adjuster", + "tetra.variant.adjustable_strength/bolt.description": "Bolts suspend the riser in an adjustable configuration, by fastening or unfastening the bolts it's possible to §ltweak§r the strength of the bow.", + "tetra.tweak.bow/adjustable_strength.label": "Bow strength", + "tetra.tweak.bow/adjustable_strength.tooltip": "§eTighten§r the bolts to increase the bow strength, increasing damage.\n§eLoosen§r the bolts to make the bow easier to draw, increasing draw speed.", + "tetra.tweak.bow/adjustable_strength.left": "Loose", + "tetra.tweak.bow/adjustable_strength.right": "Tight", + "tetra/schematic/bow/riser/extended_rest.name": "Extended rest", + "tetra/schematic/bow/riser/extended_rest.description": "Extend the arrow rest so that multiple arrows can be fired each shot\nNote: Each entity can only take damage once within a 0.5sec timeframe.", + "tetra/schematic/bow/riser/extended_rest.slot1": "Material", + "tetra.module.bow/extended_rest.name": "Extended rest", + "tetra.module.bow/extended_rest.description": "An extend the arrow rest that allows multiple arrows to be fired each shot", + "tetra.module.bow/extended_rest.material_name": "%s rest extension", + "tetra.variant.extended_rest/bolt": "Adjustable rest", + "tetra.tweak.bow/multishot_count.label": "Count", + "tetra.tweak.bow/multishot_count.tooltip": "Adjust the number of fired projectiles", + "tetra.tweak.bow/multishot_count.left": "1", + "tetra.tweak.bow/multishot_count.right": "7", + "tetra.tweak.bow/multishot_spread.label": "Spread", + "tetra.tweak.bow/multishot_spread.tooltip": "Adjust the spread of fired projectiles", + "tetra.tweak.bow/multishot_spread.left": "1", + "tetra.tweak.bow/multishot_spread.right": "19", + "tetra/schematic/bow/riser/sights.name": "Sights", + "tetra/schematic/bow/riser/sights.description": "Sights crafted from the provided material, allows one to see further while aiming or while holding [shift].", + "tetra/schematic/bow/riser/sights.slot1": "Material", + "tetra.module.bow/sights.name": "Sights", + "tetra.module.bow/sights.description": "The bow sights allows one to see further while using the bow", + "tetra.module.bow/sights.material_name": "%s sights", + "tetra/schematic/bow/riser/stabilizer.name": "Stabilizer", + "tetra/schematic/bow/riser/stabilizer.description": "A stabilizer crafted from the provided material, increases the initial velocity of fired projectiles.", + "tetra/schematic/bow/riser/stabilizer.slot1": "Material", + "tetra.module.bow/stabilizer.name": "Stabilizer", + "tetra.module.bow/stabilizer.description": "The stabilizer increases the initial velocity of fired projectiles", + "tetra.module.bow/stabilizer.material_name": "%s stabilizer", + "tetra.variant.stabilizer/linear": "Linear stabilizer", + "tetra.slot.crossbow/stave": "Stave", + "tetra.slot.crossbow/stock": "Stock", + "tetra.slot.crossbow/string": "Bowstring", + "tetra.slot.crossbow/attachment_0": "Attachment", + "tetra.slot.crossbow/attachment_1": "Attachment", + "item.tetra.crossbow.wip": "The crossbow is still work in progress, several modules and enchantments are missing", + "tetra/schematic/crossbow/string/basic_string.name": "Basic String", + "tetra/schematic/crossbow/string/basic_string.description": "Replaces the bowstring with a new string crafted from the given materials.", + "tetra/schematic/crossbow/string/basic_string.slot1": "Material", + "tetra.module.crossbow/basic_string.name": "Basic string", + "tetra.module.crossbow/basic_string.description": "A basic bowstring. The bowstring is the primary source of integrity for crossbows.", + "tetra.module.crossbow/basic_string.material_name": "%s bowstring", + "tetra/schematic/crossbow/stave/basic_stave.name": "Basic stave", + "tetra/schematic/crossbow/stave/basic_stave.description": "Replaces the stave with a one crafted from the given materials.", + "tetra/schematic/crossbow/stave/basic_stave.slot1": "Material", + "tetra.module.crossbow/basic_stave.item_name": "Crossbow", + "tetra.module.crossbow/basic_stave.name": "Straight stave", + "tetra.module.crossbow/basic_stave.description": "A basic stave. The stave primarily decide the draw strength of the crossbow.", + "tetra.module.crossbow/basic_stave.material_name": "%s stave", + "tetra.variant.basic_stave/stick": "Makeshift stave", + "tetra/schematic/crossbow/stock/basic_stock.name": "Basic stock", + "tetra/schematic/crossbow/stock/basic_stock.description": "Replaces the stock with a one crafted from the given materials.", + "tetra/schematic/crossbow/stock/basic_stock.slot1": "Material", + "tetra.module.crossbow/basic_stock.item_name": "Crossbow", + "tetra.module.crossbow/basic_stock.name": "Basic stock", + "tetra.module.crossbow/basic_stock.description": "A basic stock. The stock provides some integrity and hosts several of the mechanical parts of the crossbows.", + "tetra.module.crossbow/basic_stock.material_name": "%s stock", + "tetra.variant.basic_stock/stick": "Shoddy stock", + "tetra/schematic/crossbow/attachment/stirrup.name": "Stirrup", + "tetra/schematic/crossbow/attachment/stirrup.description": "Attach a stirrup at the front of the crossbow. The stirrup allows the use of one's feet when drawing the crossbow, slightly improving draw time.", + "tetra/schematic/crossbow/attachment/stirrup.slot1": "Material", + "tetra.module.crossbow/stirrup.name": "Stirrup", + "tetra.module.crossbow/stirrup.description": "A stirrup attached at the front of the crossbow which allows the use of one's feet when drawing the crossbow. Slightly increases draw speed.", + "tetra.module.crossbow/stirrup.material_name": "%s stirrup", + "tetra.slot.shield/plate": "Plate", + "tetra.slot.shield/grip": "Grip", + "tetra.slot.shield/boss": "Boss", + "tetra/schematic/shield/plate/tower.name": "Tower plate", + "tetra/schematic/shield/plate/tower.description": "Craft a tower shield plate, tower shields can block indefinitely with no cooldown but uses more integrity than other types of shields.", + "tetra/schematic/shield/plate/tower.slot1": "Material", + "tetra.module.shield/tower.item_name": "Tower shield", + "tetra.module.shield/tower.name": "Tower shield", + "tetra.module.shield/tower.description": "A large tower shield that can block indefinitely without cooldown.", + "tetra.module.shield/tower.material_name": "%s tower plate", + "tetra.module.shield/tower.prefix": "%s", + "tetra/schematic/shield/plate/heater.name": "Heater plate", + "tetra/schematic/shield/plate/heater.description": "Craft a heater shield plate, heaters can block for a limited time before going on cooldown.", + "tetra/schematic/shield/plate/heater.slot1": "Material", + "tetra.module.shield/heater.item_name": "Heater shield", + "tetra.module.shield/heater.name": "Heater plate", + "tetra.module.shield/heater.description": "The heater shield is a medium size shield that can only block for a limited amount of time before going on cooldown.", + "tetra.module.shield/heater.material_name": "%s heater plate", + "tetra.module.shield/heater.prefix": "%s", + "tetra/schematic/shield/plate/buckler.name": "Buckler plate", + "tetra/schematic/shield/plate/buckler.description": "Craft a buckler from the given materials. Bucklers provide a passive toughness bonus but cannot be used to block.", + "tetra/schematic/shield/plate/buckler.slot1": "Material", + "tetra.module.shield/buckler.item_name": "Buckler", + "tetra.module.shield/buckler.name": "Buckler plate", + "tetra.module.shield/buckler.description": "Bucklers are small shields that provide a passive toughness bonus.", + "tetra.module.shield/buckler.material_name": "%s buckler plate", + "tetra.module.shield/buckler.prefix": "%s", + "tetra/schematic/shield/grip/basic_grip.name": "Basic grip", + "tetra/schematic/shield/grip/basic_grip.description": "Craft a basic grip from the given materials. Grips are the primary source of integrity for shields.", + "tetra/schematic/shield/grip/basic_grip.slot1": "Material", + "tetra.module.shield/basic_grip.item_name": "Basic grip", + "tetra.module.shield/basic_grip.name": "Basic grip", + "tetra.module.shield/basic_grip.description": "A basic grip. Grips are the primary source of integrity for shields.", + "tetra.module.shield/basic_grip.material_name": "%s grip", + "tetra/schematic/shield/grip/straps.name": "Straps", + "tetra/schematic/shield/grip/straps.description": "Replace the grip with straps crafted from the given materials. A shield held with straps is typically less taxing to use. Grips are the primary source of integrity for shields.", + "tetra/schematic/shield/grip/straps.slot1": "Material", + "tetra.module.shield/straps.name": "Straps", + "tetra.module.shield/straps.description": "Straps used holding the shield. A shield held with straps is typically less taxing to use. Grips are the primary source of integrity for shields.", + "tetra.module.shield/straps.material_name": "%s straps", + "tetra.variant.straps/string": "Woven straps", + "tetra.improvement.grip/blazing.name": "Blazing", + "tetra.improvement.grip/blazing.description": "Using this may set you on fire, more sever in hot environments", + "tetra.improvement.grip/ender_reverb.name": "Ender reverb", + "tetra.improvement.grip/ender_reverb.description": "Reacts negatively with nearby entities originating from the end", + "tetra/schematic/shield/grip/hone_speed_1_mult.name": "Hone: Speed I", + "tetra/schematic/shield/grip/hone_speed_1_mult.description": "Hone the grip to reduce the base cooldown by a relative amount.", + "tetra/schematic/shield/grip/hone_speed_2_mult.name": "Hone: Speed II", + "tetra/schematic/shield/grip/hone_speed_2_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/grip/hone_speed_3_mult.name": "Hone: Speed III", + "tetra/schematic/shield/grip/hone_speed_3_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/grip/hone_speed_4_mult.name": "Hone: Speed IV", + "tetra/schematic/shield/grip/hone_speed_4_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/grip/hone_speed_5_mult.name": "Hone: Speed V", + "tetra/schematic/shield/grip/hone_speed_5_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra.improvement.grip_hone/speed_mult.name": "Hone: Speed", + "tetra.improvement.grip_hone/speed_mult.description": "Reduces the base cooldown", + "tetra/schematic/shield/grip/hone_speed_1_flat.name": "Hone: Speed I", + "tetra/schematic/shield/grip/hone_speed_1_flat.description": "Hone the grip to reduce the base cooldown by a flat amount.", + "tetra/schematic/shield/grip/hone_speed_2_flat.name": "Hone: Speed II", + "tetra/schematic/shield/grip/hone_speed_2_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", + "tetra/schematic/shield/grip/hone_speed_3_flat.name": "Hone: Speed III", + "tetra/schematic/shield/grip/hone_speed_3_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", + "tetra/schematic/shield/grip/hone_speed_4_flat.name": "Hone: Speed IV", + "tetra/schematic/shield/grip/hone_speed_4_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", + "tetra/schematic/shield/grip/hone_speed_5_flat.name": "Hone: Speed V", + "tetra/schematic/shield/grip/hone_speed_5_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", + "tetra.improvement.grip_hone/speed_flat.name": "Hone: Speed", + "tetra.improvement.grip_hone/speed_flat.description": "Reduces the base cooldown", + "tetra/schematic/shield/grip/hone_damage_1_flat.name": "Hone: Damage I", + "tetra/schematic/shield/grip/hone_damage_1_flat.description": "Hone the grip to increase the base damage by a flat amount.", + "tetra/schematic/shield/grip/hone_damage_2_flat.name": "Hone: Damage II", + "tetra/schematic/shield/grip/hone_damage_2_flat.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/grip/hone_damage_3_flat.name": "Hone: Damage III", + "tetra/schematic/shield/grip/hone_damage_3_flat.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/grip/hone_damage_4_flat.name": "Hone: Damage IV", + "tetra/schematic/shield/grip/hone_damage_4_flat.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/grip/hone_damage_5_flat.name": "Hone: Damage V", + "tetra/schematic/shield/grip/hone_damage_5_flat.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra.improvement.grip_hone/damage_flat.name": "Hone: Damage", + "tetra.improvement.grip_hone/damage_flat.description": "Increases base damage", + "tetra/schematic/shield/grip/hone_damage_1_mult.name": "Hone: Damage I", + "tetra/schematic/shield/grip/hone_damage_1_mult.description": "Hone the grip to increase the base damage by a relative amount.", + "tetra/schematic/shield/grip/hone_damage_2_mult.name": "Hone: Damage II", + "tetra/schematic/shield/grip/hone_damage_2_mult.description": "Hone the module further to increase the base damage (by a relative amount).", + "tetra/schematic/shield/grip/hone_damage_3_mult.name": "Hone: Damage III", + "tetra/schematic/shield/grip/hone_damage_3_mult.description": "Hone the module further to increase the base damage (by a relative amount).", + "tetra/schematic/shield/grip/hone_damage_4_mult.name": "Hone: Damage IV", + "tetra/schematic/shield/grip/hone_damage_4_mult.description": "Hone the module further to increase the base damage (by a relative amount).", + "tetra/schematic/shield/grip/hone_damage_5_mult.name": "Hone: Damage V", + "tetra/schematic/shield/grip/hone_damage_5_mult.description": "Hone the module further to increase the base damage (by a relative amount).", + "tetra.improvement.grip_hone/damage_mult.name": "Hone: Damage", + "tetra.improvement.grip_hone/damage_mult.description": "Increases base damage", + "tetra/schematic/shield/grip/hone_durability_1.name": "Hone: Durability I", + "tetra/schematic/shield/grip/hone_durability_1.description": "Hone the grip to increase the durability it provides by a flat amount.", + "tetra/schematic/shield/grip/hone_durability_2.name": "Hone: Durability II", + "tetra/schematic/shield/grip/hone_durability_2.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", + "tetra/schematic/shield/grip/hone_durability_3.name": "Hone: Durability III", + "tetra/schematic/shield/grip/hone_durability_3.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", + "tetra/schematic/shield/grip/hone_durability_4.name": "Hone: Durability IV", + "tetra/schematic/shield/grip/hone_durability_4.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", + "tetra/schematic/shield/grip/hone_durability_5.name": "Hone: Durability V", + "tetra/schematic/shield/grip/hone_durability_5.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", + "tetra.improvement.grip_hone/durability.name": "Hone: Durability", + "tetra.improvement.grip_hone/durability.description": "Increases durability", + "tetra/schematic/shield/plate/studs.name": "Studded plate", + "tetra/schematic/shield/plate/studs.description": "Nail studs into the shield plate to increase it's durability.", + "tetra/schematic/shield/plate/studs.slot1": "Material", + "tetra.improvement.shield/studs.name": "Studded §8(%s)", + "tetra.improvement.shield/studs.description": "Increases durability", + "tetra/schematic/shield/plate/trim.name": "Trim edge", + "tetra/schematic/shield/plate/trim.description": "Frame the shield with a trim to increase it's durability.", + "tetra/schematic/shield/plate/trim.slot1": "Material", + "tetra.improvement.shield/trim.name": "%s trim", + "tetra.improvement.shield/trim.description": "Increases durability", + "tetra.improvement.shield/trim/scrap.name": "Scrap trim", + "tetra.improvement.shield/trim/scrap.description": "Increases durability", + "tetra/schematic/shield/plate/aerodynamic_trim.name": "Aerodynamic trim", + "tetra/schematic/shield/plate/aerodynamic_trim.description": "Frame the shield with an aerodynamic trim which allows the shield to be thrown.", + "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "Material", + "tetra.improvement.shield/aerodynamic_trim.name": "Aerodynamic %s trim", + "tetra.improvement.shield/aerodynamic_trim.description": "Allows the shield to be thrown", + "tetra/schematic/shield/plate/banner.name": "Banner", + "tetra/schematic/shield/plate/banner.description": "Cover the face of the plate with a banner.", + "tetra/schematic/shield/plate/banner.slot1": "Banner", + "tetra.improvement.shield/banner.name": "Bannered", + "tetra.improvement.shield/banner.description": "Covered in a banner", + "tetra/schematic/shield/plate/ricochet_1.name": "Hone: Ricochet", + "tetra/schematic/shield/plate/ricochet_1.description": "Improve the trim to allow the shield to hit one additional nearby enemy when thrown.", + "tetra/schematic/shield/plate/ricochet_2.name": "Hone: Ricochet", + "tetra/schematic/shield/plate/ricochet_2.description": "Improve the trim to allow the shield to hit two additional nearby enemies when thrown.", + "tetra/schematic/shield/plate/ricochet_3.name": "Hone: Ricochet", + "tetra/schematic/shield/plate/ricochet_3.description": "Improve the trim to allow the shield to hit three additional nearby enemies when thrown.", + "tetra.improvement.shield/ricochet.name": "Ricochet", + "tetra.improvement.shield/ricochet.description": "Allows the shield to hit additional nearby enemies when thrown", + "tetra/schematic/shield/plate/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/shield/plate/hone_speed_1.description": "Hone the plate to reduce the base cooldown by a relative amount.", + "tetra/schematic/shield/plate/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/shield/plate/hone_speed_2.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/plate/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/shield/plate/hone_speed_3.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/plate/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/shield/plate/hone_speed_4.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/plate/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/shield/plate/hone_speed_5.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra.improvement.plate_hone/speed.name": "Hone: Speed", + "tetra.improvement.plate_hone/speed.description": "Reduces the base cooldown", + "tetra/schematic/shield/plate/hone_damage_1.name": "Hone: Damage I", + "tetra/schematic/shield/plate/hone_damage_1.description": "Hone the plate to increase the base damage by a flat amount.", + "tetra/schematic/shield/plate/hone_damage_2.name": "Hone: Damage II", + "tetra/schematic/shield/plate/hone_damage_2.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/plate/hone_damage_3.name": "Hone: Damage III", + "tetra/schematic/shield/plate/hone_damage_3.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/plate/hone_damage_4.name": "Hone: Damage IV", + "tetra/schematic/shield/plate/hone_damage_4.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/plate/hone_damage_5.name": "Hone: Damage V", + "tetra/schematic/shield/plate/hone_damage_5.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra.improvement.plate_hone/damage.name": "Hone: Damage", + "tetra.improvement.plate_hone/damage.description": "Increases base damage", + "tetra/schematic/shield/plate/hone_durability_1.name": "Hone: Durability I", + "tetra/schematic/shield/plate/hone_durability_1.description": "Hone the plate to increase the durability it provides by a relative amount.", + "tetra/schematic/shield/plate/hone_durability_2.name": "Hone: Durability II", + "tetra/schematic/shield/plate/hone_durability_2.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", + "tetra/schematic/shield/plate/hone_durability_3.name": "Hone: Durability III", + "tetra/schematic/shield/plate/hone_durability_3.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", + "tetra/schematic/shield/plate/hone_durability_4.name": "Hone: Durability IV", + "tetra/schematic/shield/plate/hone_durability_4.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", + "tetra/schematic/shield/plate/hone_durability_5.name": "Hone: Durability V", + "tetra/schematic/shield/plate/hone_durability_5.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", + "tetra.improvement.plate_hone/durability.name": "Hone: Durability", + "tetra.improvement.plate_hone/durability.description": "Increases durability", + "tetra/schematic/shield/sturdy_boss.name": "Sturdy boss", + "tetra/schematic/shield/sturdy_boss.description": "Craft a sturdy boss that makes it possible to bash other entities using the shield.", + "tetra/schematic/shield/sturdy_boss.slot1": "Material", + "tetra.module.shield/sturdy_boss.name": "Sturdy boss", + "tetra.module.shield/sturdy_boss.description": "A sturdy boss that allows the shield to be used to bash entities.", + "tetra.module.shield/sturdy_boss.material_name": "Sturdy %s boss", + "tetra/schematic/shield/spike.name": "Spike", + "tetra/schematic/shield/spike.description": "Craft a shield spike from the given materials. Blocking melee attacks has a chance to damage the attacker.", + "tetra/schematic/shield/spike.slot1": "Material", + "tetra.module.shield/spike.name": "Spike", + "tetra.module.shield/spike.description": "A shield spike that has a chance to damage the attacker when blocking melee attacks.", + "tetra.module.shield/spike.material_name": "%s spike", + "tetra.variant.spike/iron": "Iron spike", + "tetra.variant.spike/gold": "Golden spike", + "tetra.variant.spike/copper": "Copper spike", + "tetra.variant.spike/tin": "Tin spike", + "tetra.variant.spike/silver": "Silver spike", + "tetra.variant.spike/nickel": "Nickel spike", + "tetra.variant.spike/lead": "Lead spike", + "tetra.variant.spike/electrum": "Electrum spike", + "tetra.variant.spike/bronze": "Bronze spike", + "tetra.variant.spike/steel": "Steel spike", + "tetra.variant.spike/netherite": "Netherite spike", + "tetra.variant.spike/bone": "Bone spike", + "tetra.advancements.story.more_upgrades.title": "Basic Tinkering", + "tetra.advancements.story.more_upgrades.description": "Craft a wooden hammer from two sticks and two planks\n \n§8§oTetra begins", + "tetra.advancements.spelunking.root.title": "Spelunking (§7Tetra§r)", + "tetra.advancements.spelunking.root.description": "Delve deep underground", + "tetra.advancements.spelunking.ancient_ruins.title": "Long Gone", + "tetra.advancements.spelunking.ancient_ruins.description": "Find ancient ruins deep down in cold or mountainous biomes", + "tetra.advancements.spelunking.scanner.title": "Sweepstakes", + "tetra.advancements.spelunking.scanner.description": "Use a workbench to upgrade the holosphere with a scanner, the scanner makes it easier to find ancient ruins", + "tetra.advancements.spelunking.containers.title": "\"Salvage\"", + "tetra.advancements.spelunking.containers.description": "Hit the highlighted areas on crates and containers with the correct tools to break them open", + "tetra.advancements.spelunking.chthonic_extractor.title": "Deep Extraction", + "tetra.advancements.spelunking.chthonic_extractor.description": "Find a chthonic extractor in a crate or a container", + "tetra.advancements.spelunking.chthonic_automation.title": "Automated Extraction", + "tetra.advancements.spelunking.chthonic_automation.description": "Place a forge hammer above an extractor and power it with redstone to automatically hammer it into the bedrock", + "tetra.advancements.spelunking.chthonic_cooldown.title": "Natural Cooldown", + "tetra.advancements.spelunking.chthonic_cooldown.description": "Pour water on an extractor or let it sit for a while to avoid taking fire damage when picking it up", + "tetra.advancements.spelunking.chthonic_crossbow.title": "Unintended Use, Warranty Void", + "tetra.advancements.spelunking.chthonic_crossbow.description": "Fire a chthonic extractor using a crossbow with high draw strength\n\n§7Hold the extractor in the offhand to load", + "tetra.advancements.spelunking.chthonic_hammer.title": "Manual Extraction", + "tetra.advancements.spelunking.chthonic_hammer.description": "Place a chthonic extractor on bedrock and hit the top with a hammer", + "tetra.advancements.spelunking.chthonic_module.title": "Repurposed Extractor", + "tetra.advancements.spelunking.chthonic_module.description": "Replace the right head of a double headed tool with a chthonic extractor for a powerful harvesting tool\n\n§7* The extractor has to be unused\n* Unlike other artifacts found in the ruins this cannot be repaired with metal scrap", + "tetra.advancements.spelunking.earthpiercer.title": "Planetary Piercing", + "tetra.advancements.spelunking.earthpiercer.description": "Find an earthpiercer in a container and attach it to a handle, the earthpiercer can break several blocks in a line", + "tetra.advancements.spelunking.stonecutter.title": "Like Butter", + "tetra.advancements.spelunking.stonecutter.description": "Find a stonecutter in a container and attach it to a hilt, the stonecutter can cut through stone in wide swathes", + "tetra.advancements.spelunking.stonecutter_enchant.title": "Arcane Amplifiers", + "tetra.advancements.spelunking.stonecutter_enchant.description": "Enchant a stonecutter with the efficiency enchantment to increase the amount of blocks broken in each sweep", + "tetra.advancements.spelunking.find_bolt.title": "Universal Fastener", + "tetra.advancements.spelunking.find_bolt.description": "Salvage some bolts from the ancient ruins", + "tetra.advancements.spelunking.find_cell.title": "Thermal Container", + "tetra.advancements.spelunking.find_cell.description": "Find a thermal cell in the ancient ruins", + "tetra.advancements.spelunking.find_latch.title": "§oClick Click Click Click", + "tetra.advancements.spelunking.find_latch.description": "Salvage a quick latch from the ancient ruins and use it to improve a toolbelt attachment", + "tetra.advancements.spelunking.find_planar.title": "Intradimensional Technology", + "tetra.advancements.spelunking.find_planar.description": "Find a planar stabilizer in the ancient ruins", + "tetra.advancements.spelunking.suspend_belt.title": "Powered Suspension", + "tetra.advancements.spelunking.suspend_belt.description": "Use a planar stabilizer to craft a powerful belt attachment", + "tetra.advancements.spelunking.suspend_bow.title": "Planar Intersection", + "tetra.advancements.spelunking.suspend_bow.description": "Use two planar stabilizers to craft a bow stabilizer", + "tetra.advancements.spelunking.geode.title": "Hollow Solids", + "tetra.advancements.spelunking.geode.description": "Find a geode when mining deepslate\n\n§7Deepslate containing geodes glimmer in the presence of light", + "tetra.advancements.spelunking.geode_open.title": "Mineral Crackers", + "tetra.advancements.spelunking.geode_open.description": "Upgrade a mallet and use it to break open a geode at a workbench", + "tetra.advancements.spelunking.hammer_fix.title": "Restored Machinery", + "tetra.advancements.spelunking.hammer_fix.description": "Fix up a forge hammer by attaching two charged thermal cells and two upgrades", + "tetra.advancements.spelunking.hammer_jam.title": "Required Maintenance", + "tetra.advancements.spelunking.hammer_jam.description": "Experience a forge hammer head jam, the hammer will not be usable until the head is un-jammed", + "tetra.advancements.spelunking.hammer_unjam.title": "Maintenance Acquired", + "tetra.advancements.spelunking.hammer_unjam.description": "Smack a jammed hammer head with a handheld hammer of at least tier 4 to get the forge hammer back into a working state", + "tetra.advancements.spelunking.hammer_power.title": "Combustion Power-up", + "tetra.advancements.spelunking.hammer_power.description": "Attach a combustion chamber to a forge hammer to increase its hammer tier by 1\n\n§7Hammer upgrades like the combustion chamber can be found in crates and containers", + "tetra.advancements.spelunking.hammer_craft.title": "Magmatic Press Channel", + "tetra.advancements.spelunking.hammer_craft.description": "Use a forge hammer to craft a module requiring tier 5+ hammering", + "tetra.advancements.spelunking.hammer_remove.title": "Clawfinger", + "tetra.advancements.spelunking.hammer_remove.description": "Use a claw to remove an upgrade from a forge hammer", + "tetra.advancements.spelunking.loot_ruins.title": "Reclamation Protocol", + "tetra.advancements.spelunking.loot_ruins.description": "Use a tier 6 hammer with silk touch to harvest blocks from the ruins", + "tetra.advancements.spelunking.pristine_socket.title": "Expensive Maintenance", + "tetra.advancements.spelunking.pristine_socket.description": "Find a pristine gem in a geode and use it to socket a sword or a tool", + "tetra.advancements.spelunking.refill_cell.title": "Thermal Transfer", + "tetra.advancements.spelunking.refill_cell.description": "Use a transfer unit or a core extractor to fully charge a thermal cell", + "tetra.advancements.spelunking.use_bolt.title": "Tweaked to Perfection", + "tetra.advancements.spelunking.use_bolt.description": "Use a bolt to bind a tool or a sword, then use the tweak tab in a workbench to change the stats of the item", + "tetra.advancements.spelunking.find_scroll.title": "Acquired Knowledge", + "tetra.advancements.spelunking.find_scroll.description": "Find a scroll in the world or purchase one from a villager", + "tetra.advancements.spelunking.find_scroll_efficiency.title": "Frugal Crafting", + "tetra.advancements.spelunking.find_scroll_efficiency.description": "Purchase all of the treatises on tool efficiency from the villagers\n\n§7Sometimes sold by villagers that have leveled up", + "tetra.advancements.spelunking.find_scroll_expertise.title": "Great Works", + "tetra.advancements.spelunking.find_scroll_expertise.description": "Purchase all of the treatises on material expertise from the villagers\n\n§7Sometimes sold by villagers above level 2", + "tetra.advancements.spelunking.find_scroll_gild.title": "Arcane Additions", + "tetra.advancements.spelunking.find_scroll_gild.description": "Find a gilding scroll in a nether fortress", + "tetra.advancements.spelunking.find_scroll_howling.title": "Howling Blades", + "tetra.advancements.spelunking.find_scroll_howling.description": "Find a howling blade schematic in a dungeon", + "tetra.advancements.spelunking.find_scroll_sturdy.title": "Re-acquired Knowledge", + "tetra.advancements.spelunking.find_scroll_sturdy.description": "Find a sturdy guard schematic in a dungeon", + "tetra.advancements.spelunking.find_scroll_throwing.title": "Perfectly Balanced", + "tetra.advancements.spelunking.find_scroll_throwing.description": "Find a throwing knife schematic in a dungeon", + "tetra.advancements.spelunking.find_scroll_warforge.title": "Tools of War", + "tetra.advancements.spelunking.find_scroll_warforge.description": "Find a chapter of Tools of War in a bastion remnant, or barter for one with a piglin", + "tetra.advancements.upgrades.root.title": "Basic Tinkering (§7Tetra§r)", + "tetra.advancements.upgrades.root.description": "Craft a mallet from two sticks and two planks\n \nItem Reward: Holosphere", + "tetra.advancements.upgrades.bow_upgrade.title": "Archer's Adjustments", + "tetra.advancements.upgrades.bow_upgrade.description": "Upgrade a bow in a workbench", + "tetra.advancements.upgrades.shield_upgrade.title": "Adaptive Protection", + "tetra.advancements.upgrades.shield_upgrade.description": "Upgrade a shield in a workbench", + "tetra.advancements.upgrades.double_headed.title": "[?] Double headed tools", + "tetra.advancements.upgrades.double_headed.description": "When using double headed tools (e.g. pickaxes, axes, hammers) it's only the head with the highest value that will be considered when determining damage or harvest tier/efficiency.", + "tetra.advancements.upgrades.hammer_2.title": "Hammer II (Stone)", + "tetra.advancements.upgrades.hammer_2.description": "Upgrade your hammer to a double-sided stone hammer (any type of stone), the stone hammer provides tier two hammering capabilities\n\n§7Can be crafted in a crafting table in the same way as wooden hammers", + "tetra.advancements.upgrades.hammer_3.title": "Hammer III (Iron)", + "tetra.advancements.upgrades.hammer_3.description": "Craft a double-sided iron hammer, the iron hammer provides tier three hammering capabilities\n\n§7Can only be crafted in a workbench, requires a secondary hammer in your inventory to craft", + "tetra.advancements.upgrades.hammer_4.title": "Hammer IV (Blackstone)", + "tetra.advancements.upgrades.hammer_4.description": "Craft a double-sided blackstone hammer, the blackstone hammer provides tier four hammering capabilities\n\n§7An upgraded handle or a binding will provide enough integrity to support a blackstone hammer", + "tetra.advancements.upgrades.hammer_5.title": "Hammer VI (Obsidian)", + "tetra.advancements.upgrades.hammer_5.description": "Craft a double-sided obsidian hammer, the obsidian hammer provides tier six (temp) hammering capabilities", + "tetra.advancements.upgrades.hammer_6.title": "Hammer VII (Netherite)", + "tetra.advancements.upgrades.hammer_6.description": "Craft a double-sided netherite hammer, the netherite hammer provides tier seven (temp) hammering capabilities", + "tetra.advancements.upgrades.repairs.title": "[?] Repairing modular items", + "tetra.advancements.upgrades.repairs.description": "Modular items can be repaired in a workbench.\n * Repairing an item will require materials (and appropriate tools) for one of its modules\n * Repairing will cycle over all of the item's modules\n * Repairing magically unstable modules will cost experience\n * Each repair fully restores the durability of the item", + "tetra.advancements.upgrades.sword_hone.title": "Honed Blade", + "tetra.advancements.upgrades.sword_hone.description": "Use a sword until it can be honed, then hone it at a workbench", + "tetra.advancements.upgrades.sword_hone_peak.title": "Tall Build", + "tetra.advancements.upgrades.sword_hone_peak.description": "Hone the speed or damage of a hilt or a blade to level 5", + "tetra.advancements.upgrades.sword_improvement_hone.title": "Double Up!", + "tetra.advancements.upgrades.sword_improvement_hone.description": "Apply an improvement to a sword module, and then hone that improvement to increase its effect", + "tetra.advancements.upgrades.sword_integrity.title": "Tightly Wrought", + "tetra.advancements.upgrades.sword_integrity.description": "Upgrade a sword's hilt or strengthen the sword with a binding to increase its integrity", + "tetra.advancements.upgrades.sword_upgrade.title": "Cutting a New One", + "tetra.advancements.upgrades.sword_upgrade.description": "Place a vanilla sword in a workbench and upgrade it", + "tetra.advancements.upgrades.toolbelt.title": "Simple Utilities", + "tetra.advancements.upgrades.toolbelt.description": "Craft a very basic toolbelt from four pieces of string", + "tetra.advancements.upgrades.toolbelt_upgraded.title": "Shulker Inlays", + "tetra.advancements.upgrades.toolbelt_upgraded.description": "Fully upgrade a toolbelt", + "tetra.advancements.upgrades.tool_upgrade.title": "Getting Another Upgrade", + "tetra.advancements.upgrades.tool_upgrade.description": "Place a vanilla tool such as a pickaxe, an axe or a hoe in a workbench and upgrade it", + "tetra.advancements.upgrades.workbench.title": "Bench mk II", + "tetra.advancements.upgrades.workbench.description": "Upgrade a crafting table by right-clicking it with a mallet", + "tetra.advancements.upgrades.rack.title": "Within Reach", + "tetra.advancements.upgrades.rack.description": "Place a rack near a workbench for easy access to your tools", + "tetra.improvement.destabilized/haunted.name": "§5Destabilized: Haunted", + "tetra.improvement.destabilized/haunted.description": "This module has been haunted and will sometimes turn against the item's wielder! Will disappear over time.", + "tetra.slot.holo/frame": "Frame", + "tetra.slot.holo/core": "Core", + "tetra.slot.holo/attachment_0": "Attachment", + "tetra.slot.holo/attachment_1": "Attachment", + "tetra.module.holo/frame.name": "Ancient frame", + "tetra.module.holo/frame.item_name": "Holosphere", + "tetra.module.holo/frame.description": "A frame of what appears to be some sort of metal hosts the various parts that make up the sphere.", + "tetra.variant.frame/ancient": "Ancient frame", + "tetra.module.holo/core.name": "Dim core", + "tetra.module.holo/core.description": "At the center of the sphere sits a small cylinder, it's warm to the touch. Everything within the sphere is in some way connected to the cylinder.", + "tetra.variant.core/dim": "Dim core", + "tetra/schematic/holo/scanner/scanner.name": "Scanner", + "tetra/schematic/holo/scanner/scanner.description": "Harness the properies of an §lEye of Ender§r to unlock the scanning tools of the sphere.\nWhile the sphere is in the player's inventory it will scans for ruins in the direction that the player is facing. A sound is emitted when ruins are found, more information is displayed if the sphere is held.", + "tetra/schematic/holo/scanner/scanner.slot1": "Eye of Ender", + "tetra.module.holo/scanner.description": "Allows the sphere to scan for ancient ruins, while the sphere is in the player's inventory it will scans for ruins in the direction that the player is facing. A sound is emitted when ruins are found, more information is displayed if the sphere is held.", + "tetra.variant.scanner/scanner": "Scanner", + "tetra/schematic/holo/scanner/adjustable.name": "Adjustable", + "tetra/schematic/holo/scanner/adjustable.description": "With the use of two bolts it's possible to improve the scanner so that some of it's properties become tweakable.", + "tetra/schematic/holo/scanner/adjustable.slot1": "Bolts", + "tetra.improvement.scanner/adjustable.name": "Adjustable", + "tetra.improvement.scanner/adjustable.description": "The behaviour of the scanner can be tweaked.", + "tetra.tweak.scanner/adjustable_range.label": "Efficiency", + "tetra.tweak.scanner/adjustable_range.tooltip": "Change priority between higher scan range or shorter delay between sweeps.", + "tetra.tweak.scanner/adjustable_range.left": "Speed", + "tetra.tweak.scanner/adjustable_range.right": "Range", + "tetra.tweak.scanner/adjustable_span.label": "Span", + "tetra.tweak.scanner/adjustable_span.tooltip": "Change priority between vertical or horizontal span.", + "tetra.tweak.scanner/adjustable_span.left": "Vertical", + "tetra.tweak.scanner/adjustable_span.right": "Horizontal", + "tetra.enchantment.missing_description": "The effects of this enchantment are unknown", + "enchantment.minecraft.vanishing_curse.desc": "Causes the item to disappear if the wielder dies", + "enchantment.minecraft.fire_aspect.desc": "Hitting entities sets them on fire", + "enchantment.minecraft.looting.desc": "Increases drops when killing entities", + "enchantment.minecraft.unbreaking.desc": "Reduces the chance for the item to take damage", + "enchantment.minecraft.sharpness.desc": "Increases damage dealt", + "enchantment.minecraft.smite.desc": "Deal increased damage to undead", + "enchantment.minecraft.bane_of_arthropods.desc": "Deal increased damage to arthropods", + "enchantment.minecraft.knockback.desc": "Knock back targets further", + "enchantment.minecraft.mending.desc": "Repairs durability when gaining experience", + "enchantment.minecraft.sweeping.desc": "Makes sweeping strikes more effective", + "enchantment.minecraft.efficiency.desc": "Improves harvest efficiency", + "enchantment.minecraft.fortune.desc": "Increases drops when breaking things", + "enchantment.minecraft.silk_touch.desc": "Harvested blocks will not break", + "enchantment.minecraft.power.desc": "Increases damage dealt", + "enchantment.minecraft.flame.desc": "Hitting entities sets them on fire", + "enchantment.minecraft.punch.desc": "Knock back targets further", + "enchantment.minecraft.infinity.desc": "firing no longer consumes ammunition", + "enchantment.minecraft.loyalty.desc": "Returns shortly after being thrown", + "enchantment.minecraft.riptide.desc": "Propels the wielder forward when used in water or rain", + "enchantment.minecraft.impaling.desc": "Deal increased damage to wet or aquatic entities", + "enchantment.minecraft.channeling.desc": "Calls down lightning when thrown at an entity during a thunderstorm" +} From e1be46de1f8185dee5f4ee0e19f0e1b260ef0665 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 20 Jul 2022 00:29:13 +0800 Subject: [PATCH 04/65] Update en_us.json --- .../1.18/assets/tetra/tetra/lang/en_us.json | 4348 ++++++++--------- 1 file changed, 2174 insertions(+), 2174 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/en_us.json b/projects/1.18/assets/tetra/tetra/lang/en_us.json index 5e2999b4dce1..8dab43602c59 100644 --- a/projects/1.18/assets/tetra/tetra/lang/en_us.json +++ b/projects/1.18/assets/tetra/tetra/lang/en_us.json @@ -1,2176 +1,2176 @@ { - "itemGroup.tetra": "Tetra", - "harvests.filter.tetra": "Tetra", - "harvests.filter.tetra.tooltip": "Tool tiers used by items in Tetra", - "tetra.not_available": "n/a", - "tetra.attribute.draw_strength.name": "Draw strength", - "tetra.attribute.draw_speed.name": "Draw time", - "tetra.attribute.ability_damage.name": "Ability damage", - "tetra.attribute.ability_cooldown.name": "Ability cooldown", - "tetra.attribute.multiplier": "multiplier", - "effect.tetra.earthbound": "Earthbound", - "effect.tetra.howling": "Howling", - "effect.tetra.howling.tooltip": "Enveloped in howling winds, grants:\n* §e%s%%§7 movement speed\n* §e%s%%§7 chance to deflect incoming projectiles\n* §e%s%%§7 chance for a deflected projectile to go back to where it came from", - "effect.tetra.severed": "Severed", - "effect.tetra.severed.tooltip": "Reduces max health by §e%s%%§r and attack damage by §e%s%%§r", - "effect.tetra.punctured": "Punctured", - "effect.tetra.punctured.tooltip": "Reduces armor by §e%s%% (%s)", - "effect.tetra.pried": "Pried", - "effect.tetra.pried.tooltip": "Reduces armor by §e%s", - "effect.tetra.exhausted": "Exhausted", - "effect.tetra.exhausted.tooltip": "Movement speed reduced by §e%s%%§r, attack speed and mining speed reduced by §e%s%%", - "effect.tetra.steeled": "Steeled", - "effect.tetra.steeled.tooltip": "Increases armor by §e%s", - "effect.tetra.small_strength": "Determined", - "effect.tetra.small_strength.tooltip": "Increases attack damage by §e%s", - "effect.tetra.small_health": "Bolstered", - "effect.tetra.small_health.tooltip": "Max health increased by §e%s", - "effect.tetra.small_absorb": "Exhilarated", - "effect.tetra.small_absorb.tooltip": "Grants a §e%s§r point absorb shield", - "effect.tetra.unwavering": "Unwavering", - "effect.tetra.unwavering.tooltip": "Immune to knockback", - "item.tetra.holo.tooltip1": "At a touch the sphere projects diagrams and glyphs onto nothingness", - "item.tetra.holo.tooltip2": "§7[§8rmb§7] §8use", - "tetra.holo.craft.breadcrumb.root": "Craft", - "tetra.holo.craft.breadcrumb.materials": "Materials", - "tetra.holo.craft.materials": "Materials", - "tetra.holo.craft.modular_sword": "Blades", - "tetra.holo.craft.modular_toolbelt": "Toolbelts", - "tetra.holo.craft.modular_double": "Double headed", - "tetra.holo.craft.modular_single": "Single headed", - "tetra.holo.craft.modular_bow": "Bows", - "tetra.holo.craft.modular_shield": "Shields", - "tetra.holo.craft.modular_crossbow": "Crossbows", - "tetra.holo.craft.slot": "Slot", - "tetra.holo.craft.material_requirement": "Can be crafted from %s", - "tetra.holo.craft.improvements": "Improvements", - "tetra.holo.craft.improvement_button": "%s improvements", - "tetra.holo.craft.stats": "Stats", - "tetra.holo.craft.variants": "Variants", - "tetra.holo.craft.variants_filter": "Input a string to filter out modules based on their name, prefix with # to filter based on material category.\n \n§7[§8f§7] §8focus\n§7[§8enter§7] §8toggle focus", - "tetra.holo.craft.variants_sort": "Sort all variants based on the selected stat\n \n§7[§8s§7] §8toggle dropdown\n§7[§81§7] - §7[§89§7] §8select stat", - "tetra.holo.craft.empty_description": "Description missing", - "tetra.holo.craft.translation_module": "Stats gained based on material properties for this module", - "tetra.holo.craft.empty_translation_module": "It is not known how material properties translate into stats for this module", - "tetra.holo.craft.translation_improvement": "Stats gained based on material properties for this improvement", - "tetra.holo.craft.empty_translation_improvement": "It is not known how material properties translate into stats for this improvement", - "tetra.holo.craft.empty_applicable_materials": "Which materials are applicable for this schematic is unknown", - "tetra.holo.craft.applicable_materials": "Materials applicable for this schematic:", - "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8View details", - "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§mView details", - "tetra.holo.craft.holosphere_shortcut_missing": "Requires Holosphere", - "tetra.holo.craft.holosphere_shortcut_unavailable": "Details unavailable", - "tetra.holo.craft.materials.stat.primary": "Hardness", - "tetra.holo.craft.materials.stat.primary.short": "hard", - "tetra.holo.craft.materials.stat.primary.tooltip": "The material's hardness or sharpness, or the ability to shape this material into something with a hard/sharp edge", - "tetra.holo.craft.materials.stat.secondary": "Density", - "tetra.holo.craft.materials.stat.secondary.short": "dens", - "tetra.holo.craft.materials.stat.secondary.tooltip": "The material's density, rigidity or weight, how much kinetic energy does this carry as it's swung", - "tetra.holo.craft.materials.stat.tertiary": "Flexibility", - "tetra.holo.craft.materials.stat.tertiary.short": "flex", - "tetra.holo.craft.materials.stat.tertiary.tooltip": "The material's flexibility or tensile strength, how fast does this material spring back when bent", - "tetra.holo.craft.materials.stat.tool_level": "Tool tier", - "tetra.holo.craft.materials.stat.tool_level.short": "ttir", - "tetra.holo.craft.materials.stat.tool_level.tooltip": "The base value for tool tier for modules crafted from this material", - "tetra.holo.craft.materials.stat.tool_efficiency": "Tool efficiency", - "tetra.holo.craft.materials.stat.tool_efficiency.short": "teff", - "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "The base value tool efficiency for modules crafted from this material", - "tetra.holo.craft.materials.stat.durability": "Durability", - "tetra.holo.craft.materials.stat.durability.short": "dura", - "tetra.holo.craft.materials.stat.durability.tooltip": "The base durability for modules crafted from this material", - "tetra.holo.craft.materials.stat.integrity": "Integrity", - "tetra.holo.craft.materials.stat.integrity.short": "int", - "tetra.holo.craft.materials.stat.integrity.tooltip": "The base values for integrity gain and integrity cost for modules crafted from this material (gain | cost)", - "tetra.holo.craft.materials.stat.magic_capacity": "Magic capacity", - "tetra.holo.craft.materials.stat.magic_capacity.short": "magi", - "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "The magic capacity for major modules crafted from this material", - "tetra.holo.craft.materials.stat_modifier": "mod", - "tetra.holo.craft.materials.stat_modifier.tooltip": "Major modules crafted from this material will have the §e%s§r modifier:", - "tetra.holo.craft.materials.stat_effect": "eff", - "tetra.holo.craft.materials.stat_effect.tooltip": "Modules crafted from this material will provide the §e%s§r effect:", - "tetra.holo.scan.status": "§8status: §r%s", - "tetra.holo.scan.active": "active", - "tetra.holo.scan.snoozed": "§8snooze §r%s:%s", - "tetra.holo.scan.snooze": "§7[§8shift + rmb§7] §8snooze scanner", - "tetra.workbench.slot_detail.details_tab": "Details", - "tetra.workbench.slot_detail.craft_tab": "Craft", - "tetra.workbench.slot_detail.tweak_tab": "Tweak", - "tetra.workbench.slot_detail.tweak_apply": "Apply", - "tetra.workbench.module_detail.empty": "Empty slot", - "tetra.workbench.module_detail.not_tweakable": "Tweaking unavailable", - "tetra.workbench.schematic_list.empty": "No upgrades available for the selected slot.", - "tetra.workbench.schematic_detail.craft": "Craft", - "tetra.workbench.schematic_detail.back": "back", - "tetra.workbench.schematic_detail.experience": "This action requires %d experience levels", - "tetra.workbench.schematic_detail.destabilize_tooltip": "This item has magically unstable modules, performing this action has a chance to affect the following modules negatively:", - "tetra.workbench.schematic_detail.repair_tooltip": "Replaces the next module in the repair cycle, the item will be §efully repaired", - "tetra.workbench.schematic_detail.no_material_tooltip": "This schematic require materials to craft", - "tetra.workbench.schematic_detail.material_count_tooltip": "Insufficient amount of material provided", - "tetra.workbench.schematic_detail.material_tooltip": "The provided material cannot be used for this schematic", - "tetra.workbench.schematic_detail.integrity_tooltip": "Crafting this would exceed the item's integrity capacity", - "tetra.workbench.schematic_detail.tools_tooltip": "You do not have the tools required for this", - "tetra.workbench.schematic_detail.level_tooltip": "Crafting this requires more experience levels than what you currently have", - "tetra.workbench.schematic_list.temporary": "Made available due to an item in your inventory or from a nearby schematic", - "tetra.repair_action.label": "Repair", - "tetra.tool.hammer_dig": "Hammer", - "tetra.tool.hammer_dig.requirement": "This action requires a tier %d hammer", - "tetra.tool.hammer_dig.craft_requirement": "Crafting requires a tier %d hammer", - "tetra.tool.hammer_dig.material_requirement": "The base requirement for working this material is a tier %d hammer, the requirement may shift based on what the material is used for.", - "tetra.tool.axe_dig": "Axe", - "tetra.tool.axe_dig.requirement": "This action requires a tier %d axe", - "tetra.tool.axe_dig.craft_requirement": "Crafting requires a tier %d axe", - "tetra.tool.axe_dig.material_requirement": "The base requirement for working this material is a tier %d axe, the requirement may shift based on what the material is used for.", - "tetra.tool.pickaxe_dig": "Pickaxe", - "tetra.tool.pickaxe_dig.requirement": "This action requires a tier %d pickaxe", - "tetra.tool.pickaxe_dig.craft_requirement": "Crafting requires a tier %d pickaxe", - "tetra.tool.pickaxe_dig.material_requirement": "The base requirement for working this material is a tier %d pickaxe, the requirement may shift based on what the material is used for.", - "tetra.tool.shovel_dig": "Shovel", - "tetra.tool.shovel_dig.requirement": "This action requires a tier %d shovel", - "tetra.tool.shovel_dig.craft_requirement": "Crafting requires a tier %d shovel", - "tetra.tool.shovel_dig.material_requirement": "The base requirement for working this material is a tier %d shovel, the requirement may shift based on what the material is used for.", - "tetra.tool.hoe_dig": "Hoe", - "tetra.tool.hoe_dig.requirement": "This action requires a tier %d hoe.", - "tetra.tool.hoe_dig.craft_requirement": "Crafting requires a tier %d hoe.", - "tetra.tool.hoe_dig.material_requirement": "The base requirement for working this material is a tier %d hoe, the requirement may shift based on what the material is used for.", - "tetra.tool.cut": "Cut", - "tetra.tool.cut.requirement": "This action requires a tier %d cutting implement.\n§7Most swords can be used for cutting.", - "tetra.tool.cut.craft_requirement": "Crafting requires a tier %d cutting implement.", - "tetra.tool.cut.material_requirement": "The base requirement for working this material is a tier %d cutting implement, the requirement may shift based on what the material is used for.\n§7Most swords can be used for cutting.", - "tetra.tool.pry": "Pry", - "tetra.tool.pry.requirement": "This action requires a tier %d prying implement.\n§7Claws can be used for prying.", - "tetra.tool.pry.craft_requirement": "Crafting requires a tier %d prying implement.", - "tetra.tool.pry.material_requirement": "The base requirement for working this material is a tier %d prying implement, the requirement may shift based on what the material is used for.\n§7Claws can be used for prying.", - "tetra.tool.available": "You have tier %d available", - "tetra.stats.efficiency_suffix": "efficiency", - "tetra.stats.strength_suffix": "strength", - "tetra.stats.tier_suffix": "tier", - "tetra.stats.level_suffix": "level", - "tetra.stats.reach": "Reach", - "tetra.stats.reach.tooltip": "This item can reach blocks up to §e%s§r blocks away, and entities up to §e%s§r blocks away", - "tetra.stats.reach.tooltip_blocks": "This item can reach blocks up to §e%s§r blocks away, does not affect the distance at which entities can be hit", - "tetra.stats.reach_normalized": "Reach", - "tetra.stats.reach_normalized.tooltip": "Changes how far this item can reach by §e%s§r blocks", - "tetra.stats.durability": "Durability", - "tetra.stats.durability.tooltip": "This item has §e%s§r durability", - "tetra.stats.durability.tooltip_extended": "§7Items typically take 1 or 2 durability damage when used, when the durability reaches 0 the item breaks and it has to be repaired in a workbench before it can be used again", - "tetra.stats.speed": "Speed", - "tetra.stats.speed.tooltip": "Affects how fast this item can be swung\n \n§e%s §7seconds between swings\n§ex%s§7 harvest efficiency multiplier", - "tetra.stats.speed.tooltip_extended": "The swing \"cooldown\" is shown by the attack indicator at the center of the screen. It's possible to swing before it's fully recharged, but attacks deal less damage. Effects like sweeping or striking will only trigger when the attack indicator has fully recharged.\n \n§7The speed value acts as a multiplier for harvest efficiency, it increases or decreases how fast blocks can be broken depending on if it's above or below 1. The multiplier is calculated like this: §f§omultiplier = speed * 0.5 + 0.5§r§7", - "tetra.stats.draw_speed": "Draw time", - "tetra.stats.draw_speed.tooltip": "This item takes §e%s §rseconds to fully draw", - "tetra.stats.draw_speed_normalized": "Draw time", - "tetra.stats.draw_speed_normalized.tooltip": "Changes draw speed by §e%s §rseconds", - "tetra.stats.ability_speed": "Cooldown", - "tetra.stats.ability_speed.tooltip": "This item has a §e%s §rseconds base cooldown for abilities", - "tetra.stats.ability_speed_normalized": "Cooldown", - "tetra.stats.ability_speed_normalized.tooltip": "Changes base cooldown by §e%s §rseconds", - "tetra.stats.speed_normalized": "Speed", - "tetra.stats.speed_normalized.tooltip": "Changes attack speed by §e%s", - "tetra.stats.attack_damage": "Damage", - "tetra.stats.attack_damage.tooltip": "Attacking an entity with this item deals §e%s §rdamage", - "tetra.stats.attack_damage.tooltip_extended": "The damage caused by item abilities is often based on the attack damage of the item", - "tetra.stats.attack_damage_normalized": "Damage", - "tetra.stats.attack_damage_normalized.tooltip": "Changes attack damage by §e%s", - "tetra.stats.draw_strength": "Strength", - "tetra.stats.draw_strength.tooltip": "Projectiles fired when fully drawn will deal §e%s - %s§r damage and have an initial velocity of §e%s§r blocks per tick", - "tetra.stats.draw_strength.tooltip_extended": "Damage calculation is based on vanilla projectile behaviour. The lower damage value comes from modules & improvements, the upper damage value is: §f§oupper = lower * 1.5 + 1§r§7. Projectiles fired from a partially drawn bow is based on the lower value, e.g. firing a projectile at 50%% draw will deal 50%% of the lower damage value.", - "tetra.stats.power": "Power enchantment", - "tetra.stats.power.tooltip": "Magically increases projectile damage by §e%s§r, does not affect projectile velocity", - "tetra.stats.quick_charge": "Quick Charge enchantment", - "tetra.stats.quick_charge.tooltip": "Magically reduces the draw speed by §e%s§r seconds", - "tetra.stats.ability_damage": "Damage", - "tetra.stats.ability_damage.tooltip": "Abilities using this item has a base damage value of §e%s", - "tetra.stats.bleeding": "Bleeding", - "tetra.stats.bleeding.tooltip": "Hitting entities has a 30%% chance to cause them to bleed for §e%s§r damage over 2 seconds, not effective against undead", - "tetra.stats.backstab": "Backstab", - "tetra.stats.backstab.tooltip": "Hitting entities from behind cause critical hits that deal §e%s§r bonus damage", - "tetra.stats.armor": "Armor", - "tetra.stats.armor.tooltip": "Provides §e%s§r armor when held", - "tetra.stats.toughness": "Toughness", - "tetra.stats.toughness.tooltip": "Provides §e%s§r toughness when held", - "tetra.stats.shieldbreaker": "Shieldbreaker", - "tetra.stats.shieldbreaker.tooltip": "Attacking a blocking entity has a §e25%%§r chance to disable its shield for §e5§r seconds (or §e75%%§r of the base cooldown for modular shields)", - "tetra.stats.blocking": "Block", - "tetra.stats.blocking.level": "Block duration", - "tetra.stats.blocking.efficiency": "Block cooldown", - "tetra.stats.blocking.tooltip": "Holding down right-click will block incoming attacks and projectiles", - "tetra.stats.blocking_duration.tooltip": "Holding down right-click will block incoming attacks and projectiles for up to §e%s§r seconds", - "tetra.stats.blocking_duration_cooldown.tooltip": "Holding down right-click will block incoming attacks and projectiles for up to §e%s§r seconds.\n \n§7Cooldown: §e%sx§r (§e%ss§r)", - "tetra.stats.blocking.tooltip_extended": "If this item has a secondary ability available then that ability can be used by pressing shift + right-click, or by holding shift as right-click is released (this will trigger a 50%% longer cooldown).", - "tetra.stats.blocking_reflect": "Reflect", - "tetra.stats.blockingReflect.level": "Reflect damage", - "tetra.stats.blockingReflect.efficiency": "Reflect chance", - "tetra.stats.blocking_reflect.tooltip": "Blocking melee attacks has a §e%s§r chance to deal §e%s§r damage the attacker and apply on hit effects", - "tetra.stats.bashing": "Bashing", - "tetra.stats.bashing.level": "Bash knockback", - "tetra.stats.bashing.efficiency": "Stun duration", - "tetra.stats.bashing.tooltip": "Can be used to bash an entity by pressing right-click. Bashing an entity will knock it back, stun it and deal §e100%%§r item damage\n \n§7Knockback factor: §e%s§r\n§7Stun duration: §e%s§7 seconds", - "tetra.stats.throwable": "Throwable", - "tetra.stats.throwable.efficiency": "Throwing damage", - "tetra.stats.throwable.tooltip": "Can be thrown by holding down right-click. Deals §e%s§r damage if it hits an entity, hitting a block will break the block if the item's harvest level is high enough and the item's harvest speed is greater than the block's hardness", - "tetra.stats.ricochet": "Ricochet", - "tetra.stats.ricochet.tooltip": "Will ricochet to §e%s§r nearby enemies when thrown", - "tetra.stats.piercing": "Piercing", - "tetra.stats.piercing.tooltip": "Can pierce up to §e%s§r entities when thrown", - "tetra.stats.piercing_harvest": "Piercing harvest", - "tetra.stats.piercing_harvest.tooltip": "Breaks additional blocks when thrown or when breaking a block", - "tetra.stats.jab": "Jab", - "tetra.stats.jab.level": "Jab damage", - "tetra.stats.jab.tooltip": "Can be used to attack entities using right-click when held in the offhand, dealing §e%s§r damage and applying on-hit effects. Triggers a cooldown equal to the item's attack.", - "tetra.stats.armorPenetration": "Penetrating", - "tetra.stats.armorPenetration.tooltip": "Attacks ignore §e%s§r of the target's armor", - "tetra.stats.crushing": "Crushing", - "tetra.stats.crushing.tooltip": "Attacks will always deal at least §e%s§r damage regardless of the target's armor", - "tetra.stats.skewering": "Skewering", - "tetra.stats.skewering.tooltip": "Deals §e%s§r bonus damage when attacking entities with less than §e%s§r armor", - "tetra.stats.stun": "Stun", - "tetra.stats.stun.tooltip": "Attacks have a §e%s%%§r chance to stun the target for §e%s§r seconds", - "tetra.stats.howling": "Howling", - "tetra.stats.howling.level": "Howling stacks", - "tetra.stats.howling.efficiency": "Howling duration", - "tetra.stats.howling.tooltip": "Swinging this item will envelop the wielder in howling winds which may deflect incoming projectiles.\n \n§7Each swing adds §e%s§7 stack(s) of the effect with a §e%s§7 second duration. Each stack grants:\n* §e12.5%%§7 chance to deflect\n* §e-5%%§7 movement speed\n* §e2.5%%§7 chance for a deflected projectile to go back to where it came from.", - "tetra.stats.ability_speed_bonus": "Light", - "tetra.stats.ability_speed_bonus.tooltip": "Reduces charge time and cooldown by §e%s§r", - "tetra.stats.reap_speed_bonus.tooltip": "Reduces charge time and cooldown by §e%s%%§r\n \n§rKilling entities with reap grants §e+10%%§r attack speed per kill for §e%s§r seconds", - "tetra.stats.pry_speed_bonus.tooltip": "Reduces cooldown by §e%s§r", - "tetra.stats.ability_defensive": "Defensive Stance", - "tetra.stats.lunge_defensive.tooltip": "Dodge backwards when used in the offhand", - "tetra.stats.execute_defensive.tooltip": "Deal §e%s%% (%s)§r attack damage and apply §e1§r stack of Severed to the target when used in the offhand. Deal §e%s%% (%s)§r additional damage and apply §e1§r additional stack of Severed if the target is at full health.", - "tetra.stats.execute_defensive.tooltip_extended": "Each stack of Severed reduces the target's max health by §e10%%§r and attack damage by §e5%%§r for §e60§r seconds, can stack up to §e3§r times", - "tetra.stats.slam_defensive.tooltip": "Reduces damage dealt by §e30%% (%s)§r but stun direct targets for §e%s§r seconds and slow AOE targets by §e30%%§r for §e%s§r seconds when used in the offhand", - "tetra.stats.puncture_defensive.tooltip": "Shove the target away when used in the offhand. Deals §e30%% (%s)§r attack damage and slows the target's movement speed by §e%s%%§r for §e%s§r seconds, punctured targets or targets with less than §e6§7 armor are shoved further", - "tetra.stats.pry_defensive.tooltip": "Reduce the target's attack damage by §e%s§r for §e%s§r seconds when used in the offhand, but inflict no armor reduction", - "tetra.stats.overpower_defensive.tooltip": "Only applies §eExhausted§7 (§e1§r stack) on the wielder when used in the offhand, but damage dealt is reduced to §e%s%% (%s)§r and the cooldown is increased by §e%s%%", - "tetra.stats.reap_defensive.tooltip": "Gain §e1§r armor for each enemy hit when used in the offhand, lasts for §e%s§r seconds plus §e%s§r seconds for each enemy killed\n \n§rMainhand use grants §e+20%%§r movement speed per kill for §e%s§r seconds", - "tetra.stats.ability_overcharge": "Overcharge", - "tetra.stats.lunge_overcharge.tooltip": "The ability can be charged up further, each charge step increases the initial velocity by §e%s%%§r and damage dealt by §e%s%% (%s)", - "tetra.stats.execute_overcharge.tooltip": "The ability can be charged up further, each charge step increases the bonus damage gained from missing health and harmful effects by §e%s%%", - "tetra.stats.slam_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r, shockwave range by §e%s§r and direct target knockback by §e%s%%", - "tetra.stats.puncture_overcharge.tooltip": "The ability can be charged up further, each charge step increases armor reduction by §e%s%%§r and bleed duration by §e%s§r seconds", - "tetra.stats.pry_overcharge.tooltip": "Changes pry into a charged ability that can be charged up further. Each charge step increases damage dealt by §e%s%% (%s)§r and armor reduction by §e%s§r\n \n§7Charge time: §e%s§7 seconds", - "tetra.stats.overpower_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r and adds §e%s§r additional stack of exhausted to both parties", - "tetra.stats.reap_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r, area of effect by §e0.5§r blocks and kill buff duration by §e%s%%\n \n§rEach kill with reap grants §e+1§r attack damage for §e30§r seconds", - "tetra.stats.ability_momentum": "Momentum", - "tetra.stats.lunge_momentum.tooltip": "Allows the lunge to go higher and hit entities are stunned for §e0.5§r seconds. Fall distance increases damage dealt up to §e+%s§r and the stun duration up to §e+%s§r seconds", - "tetra.stats.lunge_momentum_extended.tooltip": "Damage increase is at a 1:1 ratio with fall distance, fall damage is reduced for the wielder equal to the amount of damage dealt to the target", - "tetra.stats.execute_momentum.tooltip": "Stun the target for §e%s§r seconds, the stun duration is increased based on missing health and harmful effects at the same rate as the attack damage", - "tetra.stats.slam_momentum.tooltip": "Targets are stunned and knocked up into the air, single target slam stuns for §e%s§r seconds and ground slam stuns for §e%s§r seconds", - "tetra.stats.puncture_momentum.tooltip": "Targets not already affected by puncture are knocked into the air, the distance is increased based on the target's armor", - "tetra.stats.pry_momentum.tooltip": "Stun the target for §e%s§r seconds per pry stack affecting the target", - "tetra.stats.overpower_momentum.tooltip": "The target is knocked into the air, the knock-up distance is increased for each exhausted stack on the target but decreased for each exhausted stack on the attacker", - "tetra.stats.reap_momentum.tooltip": "Surviving targets are stunned for §e%s§r seconds for each entity killed by reap\n \n§rReap grants knockback immunity for §e%s§r seconds per kill", - "tetra.stats.ability_combo": "Combo", - "tetra.stats.lunge_combo.tooltip": "Regular attacks grant combo points and the lunge's charge time is reduced by §e%s%%§r per combo point, hitting an entity reduces the cooldown by an additional §e%s%%§r per combo point", - "tetra.stats.lunge_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.execute_combo.tooltip": "Regular attacks grant combo points, the bonus damage gained from missing health and harmful effects is increased by §e%s%%§r per combo point", - "tetra.stats.execute_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.slam_combo.tooltip": "Regular attacks grant combo points, the charge time of slam is reduced by §e%s%%§r per combo point", - "tetra.stats.slam_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.puncture_combo.tooltip": "Regular attacks grant combo points, the duration of the bleed caused by puncture is increased by §e%s§7 seconds per combo point", - "tetra.stats.puncture_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.pry_combo.tooltip": "Regular attacks grant combo points, pry deals §e+%s%% (%s)§r damage per combo point and has a §e%s%%§r chance per combo point to reduce the target's armor by twice the usual amount", - "tetra.stats.pry_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.overpower_combo.tooltip": "Regular attacks grant combo points, overpower deals §e+%s%% (%s)§r damage per combo point and has a §e%s%%§r chance per combo point to not exhaust the attacker", - "tetra.stats.overpower_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.reap_combo.tooltip": "Regular attacks grant combo points, reap deals §e+%s%% (%s)§r damage per combo point\n \n§rReap grants §e+10%%§r attack & harvest speed per kill for §e15§r seconds, the duration is increased by §e%s§r seconds per combo point", - "tetra.stats.reap_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", - "tetra.stats.ability_overextend": "Overextend", - "tetra.stats.lunge_overextend.tooltip": "Lunge deals §e%s%% (%s)§r more damage and has increased range when the food bar is full, but always drains a significant amount of food/saturation on use", - "tetra.stats.execute_overextend.tooltip": "Execute drains §e25%%§r of available food and saturation, total damage dealt is increased by §e%s%%§r per point drained", - "tetra.stats.execute_overextend.tooltip_extended": "10 points would be drained when fully satiated, 2.5 points would be drained when the food bar is half full", - "tetra.stats.slam_overextend.tooltip": "Increases damage by §e%s%% (%s)§r, shockwave range by §e%s§r blocks and direct target knockback by §e%s%%§r when the food bar is full, but always drains a significant amount of food/saturation on use", - "tetra.stats.puncture_overextend.tooltip": "Puncture reduces armor by an additional §e%s%%§r and inflicts §e%s§r seconds longer bleeds when the food bar is full, but always drains a significant amount of food/saturation on use", - "tetra.stats.pry_overextend.tooltip": "Pry reduces armor by twice the usual amount when the food bar is full, but always drains a significant amount of food/saturation on use", - "tetra.stats.overpower_overextend.tooltip": "Overpower drains a significant amount of food/saturation on use but does not exhaust the wielder as long as the food bar is full", - "tetra.stats.reap_overextend.tooltip": "Reap deals double damage to targets below §e%s%%§r health as long as the food bar is full, but always drains a significant amount of food/saturation on use. Food drain is tripled and the wielder becomes exhausted unless a target is killed by reap.\n \n§7Reap grants §e+1%%§r max health per kill for §e45§r seconds", - "tetra.stats.reap_overextend.tooltip_extended": "The exhausted effect reduces movement speed, attack speed and harvest speed", - "tetra.stats.ability_exhilaration": "Exhilaration", - "tetra.stats.lunge_exhilaration.tooltip": "Lunge deals §e%s%% (%s)§r more damage and has significantly increased range, but exhausts the wielder if it does not hit an entity", - "tetra.stats.lunge_exhilaration.tooltip_extended": "The exhausted effect reduces movement speed, attack speed and harvest speed", - "tetra.stats.execute_exhilaration.tooltip": "If execute kills the target the wielder gains a temporary attack damage increase based on the damage dealt at a rate of §e1§r attack damage per §e%s%%§r of the target's health. The effect duration is based on the target's max health at a rate of §e%s§r seconds per health point up to §e200§r seconds.", - "tetra.stats.slam_exhilaration.tooltip": "Ground slam deals §e+%s%% (%s)§r damage for each target hit. Single target slam grants an attack damage increase for §e10§r seconds based on how far the target is knocked back, up to §e%s§r damage at a §e20§r block distance.", - "tetra.stats.puncture_exhilaration.tooltip": "The cooldown of puncture is reset if the armor reduction effect brings the target's armor below §e6§r and the duration of the bleed effect is increased by §e%s§r seconds if the target is affected by the armor reduction effect", - "tetra.stats.pry_exhilaration.tooltip": "The damage of pry is increased by §e+%s%% (%s)§r for each pry stack affecting the target", - "tetra.stats.overpower_exhilaration.tooltip": "Exhausted is removed from the wielder if overpower kills the target", - "tetra.stats.reap_exhilaration.tooltip": "The cooldown of reap is reduced by §e%s%%§r if it kills a target\n \n§rReap grants a §e%s§r point absorb shield per kill for §e30§r seconds, subsequent kills with reap refreshes the shield", - "tetra.stats.ability_revenge": "Revenge", - "tetra.stats.lunge_revenge.tooltip": "Hitting a revenge target with lunge resets its cooldown", - "tetra.stats.lunge_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", - "tetra.stats.execute_revenge": "Revel in Pain", - "tetra.stats.execute_revenge.tooltip": "Execute deals §e%s%%§r more damage if the wielder is affected by any harmful effect", - "tetra.stats.slam_revenge.tooltip": "Hitting a revenge target with slam stuns them for §e%s§r seconds", - "tetra.stats.slam_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", - "tetra.stats.puncture_revenge": "Reversal", - "tetra.stats.puncture_revenge.tooltip": "Applies both armor reduction and bleed if the target has more armor than the wielder", - "tetra.stats.pry_revenge.tooltip": "Pry deals §e%s%% (%s)§r more damage and applies twice the armor reduction when used on a revenge target", - "tetra.stats.pry_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", - "tetra.stats.overpower_revenge.tooltip": "Overpower deals §e%s%% (%s)§r more damage and does not exhaust the wielder when used on a revenge target", - "tetra.stats.overpower_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", - "tetra.stats.reap_revenge.tooltip": "Reap deals §e%s%% (%s)§r more damage to revenge targets\n \n§rReap grants §e+1§r attack damage per kill for §e20§r seconds, the duration is increased by §e%s§r seconds per killed revenge target", - "tetra.stats.reap_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", - "tetra.stats.ability_echo": "Echo", - "tetra.stats.lunge_echo.tooltip": "Lunge can be used §e%s§r additional times while midair to extend the distance or change direction", - "tetra.stats.lunge_echo.tooltip_extended": "Hold shift/crouch to dodge backwards midair, use space/jump instead of right-click for increased upward motion", - "tetra.stats.execute_echo.tooltip": "The target is struck again after 3 seconds, dealing damage based on the target's missing health and harmful effects", - "tetra.stats.slam_echo.tooltip": "Cause a secondary slam at the same point or on the same target after 3 seconds", - "tetra.stats.puncture_echo.tooltip": "Punctures the target again after 3 seconds", - "tetra.stats.pry_echo.tooltip": "Hit the target with pry again after 3 seconds", - "tetra.stats.overpower_echo.tooltip": "Exhausted is applied on the wielder after §e%s§r seconds, this is further delayed every time overpower is used", - "tetra.stats.reap_echo.tooltip": "Trigger a secondary reap in the same area after 3 seconds\n \n§rReap grants §e+1§r attack damage per kill for §e30§r seconds, attack damage gained from subsequent kills stacks up to §e+%s§r attack damage", - "tetra.stats.execute": "Execute", - "tetra.stats.execute.tooltip": "Hold right-click to charge up a powerful attack with §e100%% (%s)§f base damage, the damage is further increased by:\n§e%s%%§7 for each missing percent of the target's health\n§e%s%%§7 for each stack of any harmful effect on the target\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", - "tetra.stats.execute.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.severing": "Severing", - "tetra.stats.severing.tooltip": "Attacks have a §e%s%%§r chance to reduce the target's max health by §e10%%§r and attack damage by §e5%%§r for §e60§r seconds, this effect stacks up to §e%s§r times", - "tetra.stats.severing.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.lunge": "Lunge", - "tetra.stats.lunge.tooltip": "Hold right-click to prepare for a lunge, release to leap forward. Hitting another entity with the lunge deals §e%s%% (%s)§f attack damage and reduces the ability cooldown by §e30%%§f.\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", - "tetra.stats.lunge.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.slam": "Slam", - "tetra.stats.slam.tooltip": "Hold right-click to charge up a powerful slam\n \n§7Slam the ground to send out a shockwave from the point of impact, entities hit by the shockwave take §e%s%% (%s)§7 attack damage.\n \n§7Directly slam an entity to deal §e%s%% (%s)§7 attack damage and cause heavy knockback, this triggers a §e50%%§7 longer cooldown.\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", - "tetra.stats.slam.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.puncture": "Puncture", - "tetra.stats.puncture.tooltip": "Hold right-click to charge up an attack capable of puncturing armor, the attack deals §e100%% (%s)§f attack damage and reduces the target's armor by §e%s%%§f for §e%s§f seconds.\n \n§7Puncturing a target that has less than §e6§7 armor, or that has already been punctured, will cause it to bleed for §e8§7 damage over §e4§7 seconds instead.\n \n§7The cooldown is increased based on the target's armor, each point of armor increases the cooldown by §e0.5§7 seconds.\n \n§7Charge time: §e%s§7 seconds\n§7Base cooldown: §e%s§7 seconds", - "tetra.stats.puncture.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.overpower": "Overpower", - "tetra.stats.overpower.tooltip": "Hold right-click to charge up an attack that deals §e%s%% (%s)§f attack damage but barely causes any knockback.\n \n§7Applies §e2§7 stacks of exhausted on the target and §e1§7 stack on the attacker. Each stack reduces movement speed by §e10%%§7 and attack speed and harvest speed by §e5%%§7. The attacker becomes exhausted even if the attack fails.\n \n§7Exhausted duration: §e%s§7 seconds\n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", - "tetra.stats.overpower.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.reap": "Reap", - "tetra.stats.reap.tooltip": "Hold right-click to charge up a sweeping attack that deals §e%s%% (%s)§f attack damage to entities in an area\n \n§7Area of Effect: §e%s§7 blocks\n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", - "tetra.stats.reap.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", - "tetra.stats.pry_armor": "Pry arm.", - "tetra.stats.pry_armor.tooltip": "Right-click an entity to deal §e50%% (%s)§f attack damage and reduces the target's armor by §e%s§f for §e%s§f seconds, the armor reduction effect stacks.\n \n§7Cooldown: §e%s§7 seconds", - "tetra.stats.pry_armor.tooltip_extended": "Cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack. The duration of the armor reduction effect is refreshed every time it is applied.", - "tetra.stats.knockback": "Knockback", - "tetra.stats.knockback.tooltip": "Increases how far hit entities are knocked back by a factor of §e%s", - "tetra.stats.looting": "Looting", - "tetra.stats.looting.tooltip": "Increases drops from killing entities", - "tetra.stats.fiery": "Fiery", - "tetra.stats.fiery.tooltip": "Hitting an entity sets it on fire for §e%s§f seconds", - "tetra.stats.sharpness": "Sharpness enchantment", - "tetra.stats.sharpness.tooltip": "Magically increases attack damage by §e%s§r (this is accounted for in the damage value shown above)", - "tetra.stats.smite": "Smite", - "tetra.stats.smite.tooltip": "Deals §e%s§r bonus damage when attacking undead entities", - "tetra.stats.arthropod": "Arthropod", - "tetra.stats.arthropod.tooltip": "Deals §e%s§r bonus damage when attacking an arthropod and applies slowness IV for 1 to §e%s§r seconds", - "tetra.stats.sweeping": "Sweeping", - "tetra.stats.sweeping.level": "Sweep Damage", - "tetra.stats.sweeping.efficiency": "Sweep Area", - "tetra.stats.sweeping.tooltip": "Attacking an entity also hits all adjacent enemies within a §e%s§r block radius for §e%s§r weapon damage", - "tetra.stats.sweeping.tooltip_extended": "Sweeping attacks do not trigger when attacking mid-air, while sprinting or when attacking during swing cooldown.", - "tetra.stats.truesweep": "Truesweep", - "tetra.stats.truesweep.tooltip": "Entities hit by a sweep are affected by enchantments and item effects. Swinging triggers the sweeping effect even if it does not hit an entity.", - "tetra.stats.truesweep.tooltip_extended": "Enchantments include both bonus damage from enchantments like smite and effects from enchantments like fire aspect. Item effects refers to effects like bleeding or critical strike.", - "tetra.stats.unbreaking": "Unbreaking", - "tetra.stats.unbreaking.tooltip": "Has a chance to not take durability damage on use\n \n§7Unbreaking level: §e%s\n§7Avoid chance: §e%s%%", - "tetra.stats.mending": "Mending", - "tetra.stats.mending.tooltip": "Consumes gathered experience orbs to repair durability by §e%s§r per experience point\n \n§7Only active while held in the mainhand or the offhand", - "tetra.stats.silkTouch": "Silktouch", - "tetra.stats.silkTouch.tooltip": "Harvesting blocks cause the block to drop instead of the usual item", - "tetra.stats.fortune": "Fortune", - "tetra.stats.fortune.tooltip": "Increases drop chance when harvesting or salvaging blocks", - "tetra.stats.flame": "Flame", - "tetra.stats.flame.tooltip": "Hitting an entity sets it on fire for §e%s§r seconds, projectiles ignite blocks like tnt and campfires", - "tetra.stats.punch": "Punch", - "tetra.stats.punch.tooltip": "Increases how far hit entities are knocked back by a factor of §e%s", - "tetra.stats.infinity": "Infinity", - "tetra.stats.infinity.tooltip": "Firing this item no longer consumes regular ammunition, special ammunition is still consumed", - "tetra.stats.quickStrike": "Quick", - "tetra.stats.quickStrike.tooltip": "Reduces the minimum damage dealt to §e%s§r while the attack cooldown is active", - "tetra.stats.counterweight": "Counterweight", - "tetra.stats.counterweight.tooltip": "Increases the attack speed by §e0.15§r if the item has a total integrity use of §e%s§r, the bonus is reduced by §e0.05§r for each point of difference in integrity use.", - "tetra.stats.counterweight.indicator_tooltip": "Current bonus: §e%s\n \n§7Increases the attack speed by 0.15 if the item has a total integrity use of §e%s§r, the bonus is reduced by 0.05 for each point of difference in integrity use.", - "tetra.stats.softStrike": "Soft strike", - "tetra.stats.softStrike.tooltip": "Items crafted using this tool gains increased durability", - "tetra.stats.fierySelf": "Blazing", - "tetra.stats.fierySelf.tooltip_short": "Using the item has a chance to set the wielder on fire, occurs less frequent in cold biomes", - "tetra.stats.fierySelf.tooltip": "Using the item has a chance to set the wielder on fire, occurs less frequent in cold biomes\n \n§7Base chance: §e%s\n§7Fire duration: §e%s", - "tetra.stats.enderReverb": "Reverb", - "tetra.stats.enderReverb.tooltip_short": "Using the item angers nearby endermen and nearby ender teleportation has a chance to also teleport the wielder", - "tetra.stats.enderReverb.tooltip": "Using the item angers nearby endermen and nearby ender teleportation has a chance to also teleport the wielder\n \n§7Base chance: §e%s§7", - "tetra.stats.toolbelt.quickslot": "Quickslots", - "tetra.stats.toolbelt.quickslot.tooltip": "Has §e%s§r quickslots", - "tetra.stats.toolbelt.potion_storage": "Potion slots", - "tetra.stats.toolbelt.potion_storage.tooltip": "Has §e%s§r potion slots", - "tetra.stats.toolbelt.storage": "Storage slots", - "tetra.stats.toolbelt.storage.tooltip": "Has §e%s§r storage slots", - "tetra.stats.toolbelt.quiver": "Quiver slots", - "tetra.stats.toolbelt.quiver.tooltip": "Has §e%s§r quiver slots", - "tetra.stats.toolbelt.booster": "Boost strength", - "tetra.stats.toolbelt.booster.tooltip": "Provides jump boost and limited flight with strength §e%s\n \n§7[jump] (mid-air)§8 boost\n§7[crouch] + [jump]§8 boosted jump", - "tetra.stats.toolbelt.suspend_self": "Suspend", - "tetra.stats.toolbelt.suspend_self.tooltip": "Jumping mid-air suspends the wearer in the air, requires the wearer to be affected by a beacon or a conduit to function\n \n§7[jump] (mid-air)§8 suspend\n§7[crouch]§8 descend\n§7[crouch] + [jump]§8 remove suspension", - "tetra.stats.toolbelt.suspend_self.tooltip_extended": "Note that conduits only affect wet entities, it can therefore only power the suspension while the belt-wearer is in the rain", - "tetra.stats.bow.releaseLatch": "Release latch", - "tetra.stats.bow.releaseLatch.tooltip": "Automatically fire arrows when the bow is fully drawn", - "tetra.stats.bow.overbowed": "Overbowed", - "tetra.stats.bow.overbowed.tooltip": "This bow is heavy to draw, a full draw can only be maintained for §7§e%s§r seconds", - "tetra.stats.bow.overbowed.tooltip_extended": "When this limit is exceeded the draw is released without firing an arrow and the bow goes on a §70.5§r second cooldown", - "tetra.stats.multishot": "Multishot", - "tetra.stats.multishot.level": "Multishot count", - "tetra.stats.multishot.efficiency": "Multishot spread", - "tetra.stats.multishot.tooltip": "Each shot fires multiple projectiles. \n \n§7Count: §e%s\n§7Spread: §e%s", - "tetra.stats.zoom": "Zoom", - "tetra.stats.zoom.tooltip": "Zooms in by §e%sx§r while aiming or while holding [shift]", - "tetra.stats.velocity": "Velocity", - "tetra.stats.velocity.tooltip": "Increases the initial velocity of fired projectiles by §e%s (%s)", - "tetra.stats.suspend": "Suspend", - "tetra.stats.suspend.tooltip": "Projectiles have §e100%%§r increased initial velocity and ignores gravity when fired from a fully drawn bow", - "tetra.stats.criticalStrike": "Crit", - "tetra.stats.criticalStrike.tooltip": "Has a chance to critically hit when hitting entities or breaking blocks.\n \n§e%s§7 chance to deal §e%s §7damage\n§e%s§7 chance to instantly break blocks\n§e%s§7 chance to make effects §e%s §7effective", - "tetra.stats.criticalStrike.tooltip_extended": "Only blocks that take less than 1.5 seconds to break have a chance to instantly break (block hardness < tool efficiency)\n \n§7Effects capable of critical hits: piercing, sweeping harvest, extractor", - "tetra.stats.holo_speed": "Cooldown", - "tetra.stats.holo_speed.tooltip": "§e%sx§r cooldown multiplier for abilities and usages", - "tetra.stats.holo.scannerRange": "Scan range", - "tetra.stats.holo.scannerRange.tooltip": "The scanner can scan reach up to §e%s§r blocks away", - "tetra.stats.holo.scannerHorizontalSpread": "Scan horz", - "tetra.stats.holo.scannerHorizontalSpread.tooltip": "The scanner has a horizontal resolution of §e%s units\n§7Angle between units: §e%s deg", - "tetra.stats.holo.scannerVerticalSpread": "Scan vert", - "tetra.stats.holo.scannerVerticalSpread.tooltip": "The scanner covers a vertical span of §e%s deg", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "The vertical span is split into three slices, the center slice covers §e20 deg§7 around the center. The upper and lower slice covers everything above §e+-25 deg§7, the upper and lower slice are only active if the vertical spread is §e50 deg§7 or greater", - "tetra.stats.intuit": "Intuit", - "tetra.stats.intuit.tooltip": "Experience gained from killing entities and destroying blocks yields honing progress at a §e%sx§r ratio", - "tetra.stats.earthbind": "Earthbind", - "tetra.stats.earthbind.tooltip": "Hitting an entity has a §e10%%§r chance to lock it in place for §e%s seconds§r. Occurs more often at lower y-levels, up to a §e50%%§r chance at bedrock", - "tetra.stats.manaRepair": "Mana rep", - "tetra.stats.manaRepair.tooltip": "This item will use mana to repair itself over time, repairing one point of durability costs §e%s§r mana", - "tetra.stats.magicCapacity": "Magic capacity", - "tetra.stats.magicCapacity.tooltip": "The amount of magic that the module may hold, this capacity is utilized by improvement such as enchantments.\n \n§7Magic capacity: §e%s", - "tetra.stats.stability": "Stability", - "tetra.stats.stability.tooltip": "Changes the effective magic capacity of this item's major modules by §e%s", - "tetra.stats.stabilizing": "Stabilizing", - "tetra.stats.stabilizing.tooltip_short": "Increases the effective magic capacity of this item's major modules", - "tetra.stats.unstable": "Unstable", - "tetra.stats.unstable.tooltip_short": "Reduces the effective magic capacity of this item's major modules", - "tetra.stats.workable": "Workable", - "tetra.stats.workable.tooltip": "Honing this item takes §e%s§r less time", - "tetra.stats.hammer_dig.tooltip": "This item can be used for hammering, it's useful for crafting and salvaging", - "tetra.stats.axe_dig.tooltip": "This item can be used for chopping wood", - "tetra.stats.pickaxe_dig.tooltip": "This item can be used for mining", - "tetra.stats.shovel_dig.tooltip": "This item can be used for digging", - "tetra.stats.hoe_dig.tooltip": "This item can be used for harvesting plants", - "tetra.stats.cut.tooltip": "This item can be used for cutting, usable for crafting and for breaking webs and plants", - "tetra.stats.pry.tooltip": "This item can be used for prying things open, usable for salvaging", - "tetra.stats.tool.breakdown": "§7Tier: §e%s\n \n§7Efficiency: §e%s\n§7 Base: §e%s\n§7 Swing speed: %s%s", - "tetra.stats.tool.efficiency": "Efficiency enchantment", - "tetra.stats.tool.efficiency.tooltip": "Magically increases harvest efficiency, unaffected by swing speed", - "tetra.stats.tool.enchantment_bonus": "\n§7 Enchantment bonus: §a+%s", - "tetra.stats.tool.tooltip_extended": "A higher tier is required for harvesting tougher blocks and for crafting with tougher materials. Efficiency determines how fast this item can break blocks.", - "tetra.stats.tool.striking": "Striking", - "tetra.stats.tool.striking.tooltip": "Instantly breaks hit blocks, limited by swing speed", - "tetra.stats.tool.sweeping": "Sweeping", - "tetra.stats.tool.sweeping.tooltip": "Instantly breaks several blocks on hit, limited by swing speed. Block hardness and tool efficiency affects the number of broken blocks.", - "tetra.stats.tool.extractor": "Extractor", - "tetra.stats.tool.extractor.tooltip": "Breaks §e%s§7 blocks in a 3x3 radius when breaking a block. The item takes extra durability damage based on the potency of this effect.", - "tetra.stats.integrity": "Integrity", - "tetra.stats.integrity.tooltip_positive": "This module provides §e%s§r integrity", - "tetra.stats.integrity.tooltip_negative": "This module requires §e%s§r integrity", - "tetra.stats.integrity_usage": "Integrity usage: %s/%s", - "tetra.stats.integrity_usage.tooltip": "Integrity is provided by some modules (often in a specific slot), while it is required by other modules and most improvements", - "tetra.stats.sorting.none": "None", - "tetra.variant_category.fabric.label": "Fabric", - "tetra.variant_category.fibre.label": "Fibre", - "tetra.variant_category.gem.label": "Gemstone", - "tetra.variant_category.metal.label": "Metal", - "tetra.variant_category.misc.label": "Misc", - "tetra.variant_category.scale.label": "Scale", - "tetra.variant_category.skin.label": "Skin", - "tetra.variant_category.stone.label": "Stone", - "tetra.variant_category.wood.label": "Wood", - "tetra.variant_category.bone.label": "Bone", - "tetra.material.obsidian": "Obsidian", - "tetra.material.obsidian.prefix": "Obsidian", - "tetra.material.flint": "Flint", - "tetra.material.flint.prefix": "Flint", - "tetra.material.acacia": "Acacia", - "tetra.material.acacia.prefix": "Acacia", - "tetra.material.jungle": "Jungle", - "tetra.material.jungle.prefix": "Jungle wood", - "tetra.material.bone": "Bone", - "tetra.material.bone.prefix": "Bone", - "tetra.material.stone": "Stone", - "tetra.material.stone.prefix": "Stone", - "tetra.material.andesite": "Andesite", - "tetra.material.andesite.prefix": "Andesite", - "tetra.material.granite": "Granite", - "tetra.material.granite.prefix": "Granite", - "tetra.material.birch": "Birch", - "tetra.material.birch.prefix": "Birch", - "tetra.material.shulker_shell": "Shulker shell", - "tetra.material.shulker_shell.prefix": "Shulker shell", - "tetra.material.stick": "Stick", - "tetra.material.stick.prefix": "Flimsy", - "tetra.material.bamboo": "Bamboo", - "tetra.material.bamboo.prefix": "Bamboo", - "tetra.material.phantom_membrane": "Phantom membrane", - "tetra.material.phantom_membrane.prefix": "Phantom membrane", - "tetra.material.dragon_sinew": "Dragon sinew", - "tetra.material.dragon_sinew.prefix": "Dragon sinew", - "tetra.material.leather": "Leather", - "tetra.material.leather.prefix": "Leather", - "tetra.material.iron": "Iron", - "tetra.material.iron.prefix": "Iron", - "tetra.material.blaze_rod": "Blaze rod", - "tetra.material.blaze_rod.prefix": "Blazing", - "tetra.material.weeping_vine": "Weeping vine", - "tetra.material.weeping_vine.prefix": "Weeping vine", - "tetra.material.diamond": "Diamond", - "tetra.material.diamond.prefix": "Diamond", - "tetra.material.diorite": "Diorite", - "tetra.material.diorite.prefix": "Diorite", - "tetra.material.vent_plate": "Repurposed plate", - "tetra.material.vent_plate.prefix": "Repurposed plate", - "tetra.material.gold": "Gold", - "tetra.material.gold.prefix": "Gold", - "tetra.material.string": "String", - "tetra.material.string.prefix": "String", - "tetra.material.turtle_scute": "Turtle scute", - "tetra.material.turtle_scute.prefix": "Turtle scute", - "tetra.material.end_rod": "End rod", - "tetra.material.end_rod.prefix": "End rod", - "tetra.material.oak": "Wood", - "tetra.material.oak.prefix": "Wooden", - "tetra.material.warped": "Warped", - "tetra.material.warped.prefix": "Warped", - "tetra.material.wool": "Wool", - "tetra.material.wool.prefix": "Wool", - "tetra.material.wool_black": "Wool", - "tetra.material.wool_black.prefix": "Wool", - "tetra.material.wool_blue": "Wool", - "tetra.material.wool_blue.prefix": "Wool", - "tetra.material.wool_brown": "Wool", - "tetra.material.wool_brown.prefix": "Wool", - "tetra.material.wool_cyan": "Wool", - "tetra.material.wool_cyan.prefix": "Wool", - "tetra.material.wool_gray": "Wool", - "tetra.material.wool_gray.prefix": "Wool", - "tetra.material.wool_green": "Wool", - "tetra.material.wool_green.prefix": "Wool", - "tetra.material.wool_light_blue": "Wool", - "tetra.material.wool_light_blue.prefix": "Wool", - "tetra.material.wool_light_gray": "Wool", - "tetra.material.wool_light_gray.prefix": "Wool", - "tetra.material.wool_lime": "Wool", - "tetra.material.wool_lime.prefix": "Wool", - "tetra.material.wool_magenta": "Wool", - "tetra.material.wool_magenta.prefix": "Wool", - "tetra.material.wool_orange": "Wool", - "tetra.material.wool_orange.prefix": "Wool", - "tetra.material.wool_pink": "Wool", - "tetra.material.wool_pink.prefix": "Wool", - "tetra.material.wool_purple": "Wool", - "tetra.material.wool_purple.prefix": "Wool", - "tetra.material.wool_red": "Wool", - "tetra.material.wool_red.prefix": "Wool", - "tetra.material.wool_yellow": "Wool", - "tetra.material.wool_yellow.prefix": "Wool", - "tetra.material.blackstone": "Blackstone", - "tetra.material.blackstone.prefix": "Blackstone", - "tetra.material.netherite": "Netherite", - "tetra.material.netherite.prefix": "Netherite", - "tetra.material.dark_oak": "Dark oak", - "tetra.material.dark_oak.prefix": "Dark oak", - "tetra.material.emerald": "Emerald", - "tetra.material.emerald.prefix": "Emerald", - "tetra.material.hide": "Hide", - "tetra.material.hide.prefix": "Hide", - "tetra.material.twisting_vine": "Twisting vine", - "tetra.material.twisting_vine.prefix": "Twisting vine", - "tetra.material.forged_beam": "Repurposed beam", - "tetra.material.forged_beam.prefix": "Repurposed beam", - "tetra.material.vine": "Vine", - "tetra.material.vine.prefix": "Vine", - "tetra.material.spruce": "Spruce", - "tetra.material.spruce.prefix": "Spruce", - "tetra.material.crimson": "Crimson", - "tetra.material.crimson.prefix": "Crimson", - "tetra.material.bronze": "Bronze", - "tetra.material.bronze.prefix": "Bronze", - "tetra.material.copper": "Copper", - "tetra.material.copper.prefix": "Copper", - "tetra.material.electrum": "Electrum", - "tetra.material.electrum.prefix": "Electrum", - "tetra.material.lead": "Lead", - "tetra.material.lead.prefix": "Lead", - "tetra.material.nickel": "Nickel", - "tetra.material.nickel.prefix": "Nickel", - "tetra.material.silver": "Silver", - "tetra.material.silver.prefix": "Silver", - "tetra.material.steel": "Steel", - "tetra.material.steel.prefix": "Steel", - "tetra.material.tin": "Tin", - "tetra.material.tin.prefix": "Tin", - "tetra.material.baobab": "Baobab", - "tetra.material.baobab.prefix": "Baobab", - "tetra.material.cherry": "Cherry", - "tetra.material.cherry.prefix": "Cherry", - "tetra.material.maple": "Maple", - "tetra.material.maple.prefix": "Maple", - "tetra.material.agate": "Agate", - "tetra.material.agate.prefix": "Agate", - "tetra.material.amethyst": "Amethyst", - "tetra.material.amethyst.prefix": "Amethyst", - "tetra.material.certus_quartz": "Certus quartz", - "tetra.material.certus_quartz.prefix": "Certus quartz", - "tetra.material.citrine": "Citrine", - "tetra.material.citrine.prefix": "Citrine", - "tetra.material.ruby": "Ruby", - "tetra.material.ruby.prefix": "Ruby", - "tetra.material.sapphire": "Sapphire", - "tetra.material.sapphire.prefix": "Sapphire", - "tetra.material.serendibite": "Serendibite", - "tetra.material.serendibite.prefix": "Serendibite", - "tetra.material.hemp": "Hemp", - "tetra.material.hemp.prefix": "Hemp", - "tetra.material.osmium": "Osmium", - "tetra.material.osmium.prefix": "Osmium", - "tetra.material.treated_wood": "Treated wood", - "tetra.material.treated_wood.prefix": "Treated wood", - "tetra.material.dragon_bone": "Dragon bone", - "tetra.material.dragon_bone.prefix": "Dragon bone", - "tetra.material.wither_bone": "Wither bone", - "tetra.material.wither_bone.prefix": "Wither bone", - "tetra.material.ancient_wood": "Ancient wood", - "tetra.material.ancient_wood.prefix": "Ancient wood", - "tetra.material.infused_iron": "Infused iron", - "tetra.material.infused_iron.prefix": "Botanist's", - "tetra.material.sky": "Sky metal", - "tetra.material.sky.prefix": "Skyseeker's", - "tetra.improvement.naturesaura_aura_mending_innate.name": "Aura Mend", - "tetra.improvement.naturesaura_aura_mending_innate.description": "The item will repair itself over time using aura", - "tetra.material.manasteel": "Manasteel", - "tetra.material.manasteel.prefix": "Manasteel", - "tetra.material.elementium": "Elementium", - "tetra.material.elementium.prefix": "Elementium", - "tetra.material.terrasteel": "Terrasteel", - "tetra.material.terrasteel.prefix": "Terrasteel", - "tetra.material.livingwood": "Livingwood", - "tetra.material.livingwood.prefix": "Livingwood", - "tetra.material.dreamwood": "Dreamwood", - "tetra.material.dreamwood.prefix": "Dreamwood", - "tetra.material.mana_string": "Mana string", - "tetra.material.mana_string.prefix": "Mana string", - "tetra.improvement.mana_repair.name": "Mana repair", - "tetra.improvement.mana_repair.description": "The item will repair itself over time using mana", - "item.tetra.modular.broken": "Broken", - "item.tetra.modular.empty_slot": "Empty", - "item.tetra.modular.magic_capacity.label": "Magic capacity", - "item.tetra.modular.magic_capacity.description": "The amount of magic this module can hold and how much of that capacity is in use\n \n§7Magic capacity: §e%s\n§7Capacity usage: §e%s\n \n§7Repair xp cost: §e%s\n§7Destabilization risk: §e%s%%", - "item.tetra.modular.magic_capacity.description_extended": "§7The capacity may be exceeded but repairing the module will cost experience and magical improvements may destabilize and cause negative effects when the item is altered", - "item.tetra.modular.repair_material.label": "Repair material:", - "item.tetra.modular.repair_material.empty": "Does not need to be repaired", - "block.tetra.basic_workbench": "Workbench", - "block.tetra.basic_workbench.description": "Right click a crafting table with a hammer to create a workbench", - "block.tetra.rack": "Rack", - "block.tetra.rack.description": "Items can be hung on the rack, right-click to add or remove an item.\nA tool hung on a rack near a workbench becomes available for crafting as if it was in the player inventory, the rack needs to be within a 3x3x3 area (centered one block above the workbench) for this to work.", - "block.tetra.block_geode": "Geode block", - "item.tetra.geode": "Geode", - "item.tetra.geode.tooltip": "Presents glimmer from within in the presence of light\n \n§8Breaking open at a workbench may yield valuable minerals, drops are affected by the fortune enchantment", - "tetra.break_geode_action.label": "Break open", - "item.tetra.pristine_diamond": "Pristine Diamond", - "tetra.shatter_diamond_action.label": "Shatter", - "item.tetra.pristine_emerald": "Pristine Emerald", - "tetra.shatter_emerald_action.label": "Shatter", - "item.tetra.pristine_lapis": "Pristine Lapis Lazuli", - "tetra.shatter_lapis_action.label": "Shatter", - "item.tetra.pristine_gem.description": "Yields increased bonuses when used for item improvements. Can be shattered at a workbench, which may yield several regular-quality pieces\n \n§8Drops are affected by the fortune enchantment", - "item.tetra.dragon_sinew": "Dragon Sinew", - "item.tetra.scroll.gem_expertise.prefix": "Treatise", - "item.tetra.scroll.gem_expertise.name": "Gemstone expertise", - "item.tetra.scroll.gem_expertise.description": "Major modules crafted from materials classified as gemstone provide additional damage and efficiency", - "item.tetra.scroll.metal_expertise.prefix": "Treatise", - "item.tetra.scroll.metal_expertise.name": "Metal expertise", - "item.tetra.scroll.metal_expertise.description": "Major modules crafted from materials classified as metal provide additional damage and efficiency", - "item.tetra.scroll.wood_expertise.prefix": "Treatise", - "item.tetra.scroll.wood_expertise.name": "Wood expertise", - "item.tetra.scroll.wood_expertise.description": "Major modules crafted from materials classified as wood provide additional damage and efficiency", - "item.tetra.scroll.stone_expertise.prefix": "Treatise", - "item.tetra.scroll.stone_expertise.name": "Stone expertise", - "item.tetra.scroll.stone_expertise.description": "Major modules crafted from materials classified as stone provide additional damage and efficiency", - "item.tetra.scroll.fibre_expertise.prefix": "Treatise", - "item.tetra.scroll.fibre_expertise.name": "Fibre expertise", - "item.tetra.scroll.fibre_expertise.description": "Major modules crafted from materials classified as fibre provide additional damage and efficiency", - "item.tetra.scroll.skin_expertise.prefix": "Treatise", - "item.tetra.scroll.skin_expertise.name": "Skin expertise", - "item.tetra.scroll.skin_expertise.description": "Major modules crafted from materials classified as skin provide additional damage and efficiency", - "item.tetra.scroll.bone_expertise.prefix": "Treatise", - "item.tetra.scroll.bone_expertise.name": "Bone expertise", - "item.tetra.scroll.bone_expertise.description": "Major modules crafted from materials classified as bone provide additional damage and efficiency", - "item.tetra.scroll.fabric_expertise.prefix": "Treatise", - "item.tetra.scroll.fabric_expertise.name": "Fabric expertise", - "item.tetra.scroll.fabric_expertise.description": "Major modules crafted from materials classified as fabric provide additional damage and efficiency", - "item.tetra.scroll.scale_expertise.prefix": "Treatise", - "item.tetra.scroll.scale_expertise.name": "Scale expertise", - "item.tetra.scroll.scale_expertise.description": "Major modules crafted from materials classified as scale provide additional damage and efficiency", - "item.tetra.scroll.hammer_efficiency.prefix": "Treatise", - "item.tetra.scroll.hammer_efficiency.name": "Hammer efficiency", - "item.tetra.scroll.hammer_efficiency.description": "Crafting or repairing modules using a hammer may sometimes use up fewer materials", - "item.tetra.scroll.hammer_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", - "item.tetra.scroll.axe_efficiency.prefix": "Treatise", - "item.tetra.scroll.axe_efficiency.name": "Axe efficiency", - "item.tetra.scroll.axe_efficiency.description": "Crafting or repairing modules using an axe may sometimes use up fewer materials", - "item.tetra.scroll.axe_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", - "item.tetra.scroll.cut_efficiency.prefix": "Treatise", - "item.tetra.scroll.cut_efficiency.name": "Cut efficiency", - "item.tetra.scroll.cut_efficiency.description": "Crafting or repairing modules using a cutting implement may sometimes use up fewer materials", - "item.tetra.scroll.cut_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", - "item.tetra.scroll.sword/sturdy_guard.prefix": "Schematic", - "item.tetra.scroll.sword/sturdy_guard.name": "Sturdy guard", - "item.tetra.scroll.sword/sturdy_guard.description": "A variant of a once common, but long since forgotten technique for making sword guards. Can block incoming attacks and projectiles when timed properly.", - "item.tetra.scroll.sword/throwing_knife.prefix": "Schematic", - "item.tetra.scroll.sword/throwing_knife.name": "Throwing knife", - "item.tetra.scroll.sword/throwing_knife.description": "Describes how to make light and well balanced sword blades that can be thrown", - "item.tetra.scroll.sword/howling.prefix": "Schematic", - "item.tetra.scroll.sword/howling.name": "Howling blade", - "item.tetra.scroll.sword/howling.description": "Peculiar diagrams and texts describe how to modify the fuller of a sword so that when swung, the sword will create a turbulent field around the wielder that's capable of deflecting projectiles", - "item.tetra.scroll.single/points_end.prefix": "Schematic", - "item.tetra.scroll.single/points_end.name": "Point's End", - "item.tetra.scroll.single/points_end.description": "Schematics for a spearhead that's capable of drawing power from several types of spherical objects", - "item.tetra.scroll.hone/gild_1.prefix": "Hone", - "item.tetra.scroll.hone/gild_1.name": "Gild I", - "item.tetra.scroll.hone/gild_1.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", - "item.tetra.scroll.hone/gild_1.description_extended": "The enchantments on this scroll are somewhat faded, it allows modules to be gilded up to level I. Combine two Gild I scrolls in the crafting grid to create a Gild II scroll.", - "item.tetra.scroll.hone/gild_2.prefix": "Hone", - "item.tetra.scroll.hone/gild_2.name": "Gild II", - "item.tetra.scroll.hone/gild_2.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", - "item.tetra.scroll.hone/gild_2.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level II. Combine two Gild II scrolls in the crafting grid to create a Gild III scroll", - "item.tetra.scroll.hone/gild_3.prefix": "Hone", - "item.tetra.scroll.hone/gild_3.name": "Gild III", - "item.tetra.scroll.hone/gild_3.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", - "item.tetra.scroll.hone/gild_3.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level III. Combine two Gild III scrolls in the crafting grid to create a Gild IV scroll", - "item.tetra.scroll.hone/gild_4.prefix": "Hone", - "item.tetra.scroll.hone/gild_4.name": "Gild IV", - "item.tetra.scroll.hone/gild_4.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", - "item.tetra.scroll.hone/gild_4.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level IV. Combine two Gild IV scrolls in the crafting grid to create a Gild V scroll", - "item.tetra.scroll.hone/gild_5.prefix": "Hone", - "item.tetra.scroll.hone/gild_5.name": "Gild V", - "item.tetra.scroll.hone/gild_5.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", - "item.tetra.scroll.hone/gild_5.description_extended": "The enchantments on this scroll have been fully restored, it allows modules to be gilded up to level V", - "item.tetra.scroll.warforge/axe.prefix": "Tools of War, Chapter 1", - "item.tetra.scroll.warforge/axe.name": "Battleaxes", - "item.tetra.scroll.warforge/axe.description": "Contains various plans on how to make axes effective in combat, allows axes to be improved in a workbench", - "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.warforge/hammer.prefix": "Tools of War, Chapter 2", - "item.tetra.scroll.warforge/hammer.name": "Warhammers", - "item.tetra.scroll.warforge/hammer.description": "Contains various plans on how to make hammers effective in combat, allows hammers to be improved in a workbench", - "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.warforge/pickaxe.prefix": "Tools of War, Chapter 3", - "item.tetra.scroll.warforge/pickaxe.name": "War-picks", - "item.tetra.scroll.warforge/pickaxe.description": "Contains various plans on how to make pickaxes effective in combat, allows pickaxes to be improved in a workbench", - "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.warforge/butt.prefix": "Tools of War, Chapter 4", - "item.tetra.scroll.warforge/butt.name": "Blunt ends", - "item.tetra.scroll.warforge/butt.description": "Contains various plans on how to leverage a tool's butt to make the item more effective in combat, allows tool butts to be improved in a workbench", - "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.warforge/claw.prefix": "Tools of War, Chapter 5", - "item.tetra.scroll.warforge/claw.name": "Claws", - "item.tetra.scroll.warforge/claw.description": "Contains various plans on how to make claws effective in combat, allows claws to be improved in a workbench", - "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.warforge/hoe.prefix": "Tools of War, Chapter 6", - "item.tetra.scroll.warforge/hoe.name": "Guisarmes", - "item.tetra.scroll.warforge/hoe.description": "Contains various plans on how to make hoes effective in combat, allows hoes to be improved in a workbench", - "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.warforge/sickle.prefix": "Tools of War, Chapter 7", - "item.tetra.scroll.warforge/sickle.name": "Warsickles", - "item.tetra.scroll.warforge/sickle.description": "Contains various plans on how to make sickles effective in combat, allows sickles to be improved in a workbench", - "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.warforge/adze.prefix": "Tools of War, Chapter 8", - "item.tetra.scroll.warforge/adze.name": "Battleadzes", - "item.tetra.scroll.warforge/adze.description": "Contains various plans on how to make adzes more effective in combat, allows adzes to be improved in a workbench", - "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + rmb§7]§8 read more", - "item.tetra.scroll.warforge.details": "§l§nWarforging§r\n\nWarforging a double headed tool makes it much more effective in combat, this provides:\n\n + a §lpassive§r stat or effect based on the warforged head\n\n + a right-click §lability§r based on the left head\n\n + an ability §lmodifier§r based on the right head\r§l§nBattleaxes§r\n\n§lPassive:§r Severing\nAttacks have a chance to reduce the target's max health\n\n§lAbility:§r Execute\nDeals bonus damage based on missing health and harmful effects\n\n§lModifier:§r Overcharge\nAbilities can be charged up further to increase damage and improve effects\r§l§nWarhammers§r\n\n§lPassive:§r Crushing\nAttacks partially bypass armor and absorption effects\n\n§lAbility:§r Slam\nAttack a single target with a strong knockback, or hit multiple enemies in a large area\n\n§lModifier:§r Momentum\nCauses abilities to stun targets or knock them back further\r§l§nWar-picks§r\n\n§lPassive:§r Skewering\nAttacks deal bonus damage to unarmored targets\n\n§lAbility:§r Puncture\nReduces the target's armor or cause them to bleed\n\n§lModifier:§r Combo\nGain combo points from regular attacks which improves abilities\r§l§nTool butts§r\n\n§lPassive:§r Light\nProvides a significant speed increase but reduces the tier of the tool\n\n§lAbility:§r None\n\n§lModifier:§r Light\nReduces ability charge time and cooldown\r§l§nClaws§r\n\n§lPassive:§r Armor pen.\nAttacks partially ignore armor\n\n§lAbility:§r Pry\nApplies a stacking armor reduction effect on the target\n\n§lModifier:§r Revenge\nImproves abilities when the wielder is at a disadvantage\r§l§nGuisarmes (hoes)§r\n\n§lPassive:§r Damage bonus\nIncreases overall weapon damage\n\n§lAbility:§r Overpower\nDeals high damage but exhausts both the target and the wielder\n\n§lModifier:§r Overextend\nAbilities are more effective but drains additional food\r§l§nWarsickles§r\n\n§lPassive:§r Sweeping\nIncreased sweep damage and range\n\n§lAbility:§r Reap\nHits targets in an area, kills empower the wielder\n\n§lModifier:§r Exhilaration\nEmpowers abilities when used successfully\r§l§nBattleadzes§r\n\n§lPassive:§r Damage bonus\nSignificantly increases damage for the adze head\n\n§lAbility:§r Lunge\nLunge forward and deal damage to the first target hit\n\n§lModifier:§r Defensive\nAbilities grant defensive bonuses when the item is used in the offhand", - "item.tetra.scroll.unknown.name": "Scroll", - "item.tetra.scroll.effects": "Crafting Effect", - "item.tetra.scroll.effects.description": "Provides some form of effect when tool parts are crafted or modified in a nearby workbench", - "item.tetra.scroll.schematics": "Schematic", - "item.tetra.scroll.schematics.description": "Unlocks additional crafting schematics for a nearby workbench", - "item.tetra.scroll.intricate": "Intricate", - "item.tetra.scroll.intricate.description": "Has to be placed directly on top of a workbench to function", - "item.tetra.scroll.range.description": "The scroll has to be placed within a 5x5x5 area (centered two block above the workbench) to function", - "item.tetra.magmatic_cell": "Thermal Cell", - "item.tetra.magmatic_cell.charge": "Charge: %s", - "item.tetra.magmatic_cell.charge_full": "§aFull", - "item.tetra.magmatic_cell.charge_good": "§aGood", - "item.tetra.magmatic_cell.charge_low": "§eLow", - "item.tetra.magmatic_cell.charge_empty": "§cEmpty", - "block.tetra.forged_pillar": "Forged Pillar", - "block.tetra.forged_platform": "Forged Platform", - "block.tetra.forged_platform_slab": "Forged Platform", - "block.tetra.forged_wall": "Forged Wall", - "block.tetra.forged_vent": "Forged Vent", - "block.tetra.forged_crate": "Forged Crate", - "block.tetra.forged_container": "Forged Container", - "tetra.forged_container.compartment_0": "FRST", - "tetra.forged_container.compartment_1": "SCND", - "tetra.forged_container.compartment_2": "THRD", - "block.tetra.hammer_base": "Forge Hammer", - "block.tetra.hammer_head": "Hammer Head", - "block.tetra.forged_workbench": "Forged Workbench", - "block.tetra.transfer_unit": "Transfer Unit", - "block.tetra.core_extractor": "Core Extractor", - "block.tetra.extractor_piston": "Extractor Piston", - "block.tetra.extractor_pipe": "Extractor Pipe", - "block.tetra.seeping_bedrock": "Seeping Bedrock", - "block.multiblock_hint.1x2x1": "§8[§71x2x1 multiblock§8]", - "block.tetra.fractured_bedrock": "Fractured Bedrock", - "block.tetra.depleted_bedrock": "Fractured Bedrock (depleted)", - "block.tetra.chthonic_extractor": "Chthonic Extractor", - "block.tetra.chthonic_extractor.description": "Hammer into bedrock to extract minerals from below", - "block.tetra.chthonic_extractor.description_extended": " * Subsequently hammering extractors into the same fracture increases the yield\n * Slightly increased yield in biomes inhabited by husks, strays or witches, such as cold, desert or swamp biomes", - "item.tetra.forged_bolt": "Bolt", - "tetra.salvage_bolt_action.label": "Salvage", - "item.tetra.forged_beam": "Structure Beam", - "tetra.salvage_beam_action.label": "Salvage", - "item.tetra.forged_mesh": "Flex Mesh", - "tetra.salvage_mesh_action.label": "Salvage", - "item.tetra.quick_latch": "Quick Latch", - "tetra.salvage_quick_latch_action_hammer.label": "Salvage", - "tetra.salvage_quick_latch_action_pry.label": "Salvage", - "item.tetra.metal_scrap": "Metal Scrap", - "item.tetra.metal_scrap.description": "Shapes of metal, their use undone or never to be known, awaits a purpose anew", - "tetra.salvage_metal_scrap_action.label": "Salvage", - "item.tetra.vent_plate": "Insulated Plate", - "item.tetra.vent_plate.description": "Can be attached to a forge hammer or a transfer unit to increase it's efficiency", - "tetra.salvage_vent_plate_action.label": "Salvage", - "item.tetra.combustion_chamber": "Combustion Chamber", - "item.tetra.combustion_chamber.description": "Can be attached to a forge hammer to increase its hammer tier by 1, but using the hammer may set nearby blocks on fire", - "tetra.salvage_combustion_chamber_action.label": "Salvage", - "item.tetra.planar_stabilizer": "Planar Stabilizer", - "item.tetra.planar_stabilizer.description": "Can be attached to a forge hammer, causes major modules crafted with the hammer to slightly improve the stats of the item", - "tetra.salvage_planar_stabilizer_action.label": "Salvage", - "item.tetra.lubricant_dispenser": "Lubricant Dispenser", - "item.tetra.lubricant_dispenser.description": "Can be attached to a forge hammer, reduces the chance for the hammer to jam by 50%%", - "tetra.salvage_lubricant_dispenser_action.label": "Salvage", - "item.tetra.stonecutter": "Stonecutter", - "item.tetra.stonecutter.description": "Combine with a stick in a crafting table or use as a sword blade in a workbench to craft a powerful mining tool", - "tetra.salvage_stonecutter_action.label": "Salvage", - "item.tetra.earthpiercer": "Earthpiercer", - "item.tetra.earthpiercer.description": "Combine with two stick in a crafting table or use as a head for a single headed tool in a workbench to craft a powerful mining tool", - "tetra.salvage_earthpiercer_action.label": "Salvage", - "item.tetra.forged_unsettling": "This artifact hums violently", - "item.tetra.forged_description": "Found in structures deep underground in cold or mountainous biomes", - "item.tetra.tooltip_reveal": "Reveals related upgrade schematics while in the inventory", - "item.tetra.tooltip_expand": "§7[§8shift§7] §8+", - "item.tetra.tooltip_expanded": "§8[§fshift§8] §f+", - "tetra.slot.sword/blade": "Blade", - "tetra.slot.sword/hilt": "Hilt", - "tetra.slot.sword/guard": "Guard", - "tetra.slot.sword/pommel": "Pommel", - "tetra.slot.sword/fuller": "Fuller", - "tetra.slot.double/head_left": "Head §7(left)", - "tetra.slot.double/head_right": "Head §7(right)", - "tetra.slot.double/handle": "Handle", - "tetra.slot.double/binding": "Binding", - "tetra.slot.double/accessory": "Accessory", - "item.tetra.modular.settle_progress.label": "Settle progress", - "item.tetra.modular.settle_progress_gain.description": "As the item is used this module will slowly settle into place, once settled it will provide additional integrity.\n \n§7Progress: §e%s§7/§e%s\n \n§7Requirement base: §e%s\n§7Durability penalty: §e%s", - "item.tetra.modular.settle_progress_cost.description": "As the item is used this module will slowly settle into place, once settled its integrity cost will decrease.\n \n§7Progress: §e%s§7/§e%s\n \n§7Requirement base: §e%s\n§7Durability penalty: §e%s", - "item.tetra.modular.settle_full.label": "Fully settled!", - "item.tetra.modular.settle_full_gain.description": "This module has fully settled, it is providing additional integrity", - "item.tetra.modular.settle_full_cost.description": "This module has fully settled, its integrity cost is reduced", - "item.tetra.modular.settle_full_null.label": "Fully settled", - "item.tetra.modular.settle_full_null.description": "The simplicity of this module makes it easy to fit into place and it does not need to settle any further", - "item.tetra.modular.hone_progress.label": "Hone", - "item.tetra.modular.hone_progress.description": "Progression towards honing this item\n \n§7Progress: §e%s§7/§e%s §7(§e%s§7)\n \n§7Requirement base: §e%s\n§7Integrity use: §e+%s", - "item.tetra.modular.hone_progress.description_workable": "\n§7Workable: §e%s", - "item.tetra.modular.hone_progress.description_extended": "Progress increase as the item is used, once complete one of the item's major modules can be honed to slightly increase one of its stats. The base requirement and the integrity penalty varies slightly depending on the type of the item (e.g. sword, bow, or double headed tool). An item has to be modified or repaired in a workbench for the honing progression to start (if the hone progress bar is visible then it's working).", - "tetra.improvement.settled.name": "Settled", - "tetra.improvement.settled.description": "Due to extended use this module has settled into place, it provides additional integrity", - "tetra.settled.toast": "A module has settled!", - "tetra.improvement.arrested.name": "Arrested", - "tetra.improvement.arrested.description": "This module is crafted from materials that will not settle over time", - "tetra.improvement.workable.name": "Workable", - "tetra.improvement.workable.description": "This module is crafted from materials that are easily worked, honing the item takes less time", - "tetra.improvement.hollow.name": "Hollow", - "tetra.improvement.hollow.description": "Yields a flat speed increase but reduces overall durability by 10%%", - "tetra.improvement.quality.name": "Good Quality", - "tetra.improvement.quality.description": "This module is of good quality, it provides a small boost to damage and harvest efficiency", - "tetra.improvement.gilded_material.name": "Gilded", - "tetra.improvement.gilded_material.description": "Slightly increases magical stability", - "tetra.improvement.crying.name": "Crying", - "tetra.improvement.crying.description": "Slightly decreases magical stability", - "tetra.hone.progress": "§8Hone: §7%s§8/§7%s§8 (§7%s%%§8)", - "tetra.hone.available": "Honing available", - "item.tetra.modular.synergy_indicator.empty": "This module has no potential synergy bonuses", - "item.tetra.modular.synergy_indicator.header": "Synergy bonuses:", - "item.tetra.modular.synergy_indicator.variant_same": "(same variant)", - "tetra/schematic/repair.name": "Repair", - "tetra/schematic/repair.description": "Patch up damaged and worn modules. Cycles through the modules of the item, repairing one module at a time.", - "tetra/schematic/repair.description_details": "Patch up damaged and worn modules. Cycles through the modules of the item, repairing one module at a time.\n \n§7Repair cycle:\n %s", - "tetra/schematic/repair.slot1": "Material", - "tetra/schematic/remove.name": "Remove module", - "tetra/schematic/remove.description": "Remove the module in the selected slot.", - "tetra/schematic/book_enchant.name": "Enchant", - "tetra/schematic/book_enchant.description": "Apply the enchantments from an enchanted book onto the selected part.", - "tetra/schematic/book_enchant.slot1": "Enchanted book", - "tetra/schematic/cleanse.name": "Cleanse", - "tetra/schematic/cleanse.description": "Cleanse negative effects caused by magic instability.\n \nExperience cost is increased based on exceeded magic capacity and the amount of instability effects.", - "tetra/schematic/sword/shared_blade/hone_damage_1.name": "Hone: Damage I", - "tetra/schematic/sword/shared_blade/hone_damage_1.description": "Hone the module to increase the damage dealt.", - "tetra/schematic/sword/shared_blade/hone_damage_2.name": "Hone: Damage II", - "tetra/schematic/sword/shared_blade/hone_damage_2.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/shared_blade/hone_damage_3.name": "Hone: Damage III", - "tetra/schematic/sword/shared_blade/hone_damage_3.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/shared_blade/hone_damage_4.name": "Hone: Damage IV", - "tetra/schematic/sword/shared_blade/hone_damage_4.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/shared_blade/hone_damage_5.name": "Hone: Damage V", - "tetra/schematic/sword/shared_blade/hone_damage_5.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra.improvement.blade_hone/damage.name": "Hone: Damage", - "tetra.improvement.blade_hone/damage.description": "Increases damage dealt", - "tetra/schematic/sword/shared_blade/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/sword/shared_blade/hone_speed_1.description": "Hone the module to increase the overall swing speed.", - "tetra/schematic/sword/shared_blade/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/sword/shared_blade/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/shared_blade/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/sword/shared_blade/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/shared_blade/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/sword/shared_blade/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/shared_blade/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/sword/shared_blade/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra.improvement.blade_hone/speed.name": "Hone: Speed", - "tetra.improvement.blade_hone/speed.description": "Increases swing speed", - "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "Hone: Damage I", - "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "Hone the module to increase the overall damage.", - "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "Hone: Damage II", - "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "Hone: Damage III", - "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "Hone: Damage IV", - "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "Hone: Damage V", - "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "Further hone the damage improvement for this module, increasing the damage bonus.", - "tetra.improvement.hilt_hone/damage.name": "Hone: Damage", - "tetra.improvement.hilt_hone/damage.description": "Increases damage dealt", - "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "Hone the module to increase the overall swing speed.", - "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra.improvement.hilt_hone/speed.name": "Hone: Speed", - "tetra.improvement.hilt_hone/speed.description": "Increases swing speed", - "tetra/schematic/sword/basic_blade.name": "Basic blade", - "tetra/schematic/sword/basic_blade.description": "Replace the current sword blade with the given blade, or reforge it using raw materials.", - "tetra/schematic/sword/basic_blade.slot1": "Blade material", - "tetra.module.sword/basic_blade.name": "Basic blade", - "tetra.module.sword/basic_blade.description": "A basic blade with average damage, attack speed and integrity usage.", - "tetra.module.sword/basic_blade.item_name": "Sword", - "tetra.module.sword/basic_blade.material_name": "%s blade", - "tetra.module.sword/basic_blade.prefix": "%s", - "tetra.improvement.blade/serrated.name": "Serrated blade", - "tetra.improvement.blade/serrated.prefix": "Serrated", - "tetra.improvement.blade/serrated.description": "Attacks may inflict bleed", - "tetra.improvement.blade/hooked.name": "Hooked blade", - "tetra.improvement.blade/hooked.prefix": "Hooked", - "tetra.improvement.blade/hooked.description": "Hitting enemies from behind cause critical damage", - "tetra.improvement.blade/tempered.name": "Tempered point", - "tetra.improvement.blade/tempered.prefix": "Tempered", - "tetra.improvement.blade/tempered.description": "Attacks partially ignore armor", - "tetra/schematic/sword/shared_blade/serrated_1.name": "Serrate", - "tetra/schematic/sword/shared_blade/serrated_1.description": "Serrates the blade, providing a saw-tooth edged blade. Has a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", - "tetra/schematic/sword/shared_blade/serrated_2.name": "Hone: Serrated II", - "tetra/schematic/sword/shared_blade/serrated_2.description": "Hone the serrated improvement, increases the damage dealt.", - "tetra/schematic/sword/shared_blade/serrated_3.name": "Hone: Serrated III", - "tetra/schematic/sword/shared_blade/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt.", - "tetra/schematic/sword/shared_blade/tempered_1.name": "Temper", - "tetra/schematic/sword/shared_blade/tempered_1.description": "Temper the point of the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", - "tetra/schematic/sword/shared_blade/tempered_2.name": "Hone: Tempered II", - "tetra/schematic/sword/shared_blade/tempered_2.description": "Further temper the blade to improve the armor penetration effect.", - "tetra/schematic/sword/shared_blade/tempered_3.name": "Hone: Tempered III", - "tetra/schematic/sword/shared_blade/tempered_3.description": "Further temper the blade to improve the armor penetration effect.", - "tetra/schematic/sword/shared_blade/hooked_1.name": "Carve hook", - "tetra/schematic/sword/shared_blade/hooked_1.description": "Carve a hook into the back side of the blade, providing additional damage when hitting unsuspecting enemies. Cause critical strikes when attacking enemies from behind.", - "tetra/schematic/sword/shared_blade/hooked_2.name": "Hone: Hooked II", - "tetra/schematic/sword/shared_blade/hooked_2.description": "Hone the hooked improvement, increases the bonus damage dealt when hitting enemies from behind to 75%%.", - "tetra/schematic/sword/shared_blade/hooked_3.name": "Hone: Hooked III", - "tetra/schematic/sword/shared_blade/hooked_3.description": "Further hone the hooked improvement, increases the bonus damage dealt when hitting enemies from behind to 125%%.", - "tetra/schematic/sword/basic_hilt/basic_hilt.name": "Simple hilt", - "tetra/schematic/sword/basic_hilt/basic_hilt.description": "Replaces the current hilt with a new one crafted from the provided material.", - "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "Hilt material", - "tetra.module.sword/basic_hilt.name": "Simple hilt", - "tetra.module.sword/basic_hilt.description": "A simple sword hilt. The sword hilt is the primary source of integrity for swords.", - "tetra.module.sword/basic_hilt.material_name": "%s hilt", - "tetra.variant.basic_hilt/blaze_rod": "Blazing hilt", - "tetra.variant.basic_hilt/end_rod": "End rod", - "tetra.variant.basic_hilt/forged_beam": "Repurposed beam", - "tetra.improvement.basic_hilt/soot.name": "Sooted", - "tetra.improvement.basic_hilt/soot.description": "Covered in soot", - "tetra.improvement.hilt/wrap.name": "%s wrap", - "tetra.improvement.hilt/wrap.description": "Slightly increases damage and speed, reduces negative hilt effects.", - "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "Wrap hilt", - "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "Material", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "Wrap the hilt using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the hilt.", - "tetra.module.sword/decorative_pommel.name": "Decorative pommel", - "tetra.module.sword/decorative_pommel.description": "A decorative pommel, it provides a small amount of durability but has no functional value.", - "tetra.module.sword/decorative_pommel.material_name": "Decorative %s pommel", - "tetra.module.sword/makeshift_guard.name": "Makeshift guard", - "tetra.module.sword/makeshift_guard.description": "A sword guard, its weak construction provides little protection for the wielding hand.", - "tetra.module.sword/makeshift_guard.material_name": "Makeshift %s guard", - "tetra.variant.makeshift_guard/oak": "Wooden makeshift guard", - "tetra/schematic/sword/wide_guard.name": "Wide guard", - "tetra/schematic/sword/wide_guard.description": "Craft a wide guard which protects the wielding hand, providing additional armor when held in the mainhand or offhand.", - "tetra/schematic/sword/wide_guard.slot1": "Guard material", - "tetra.module.sword/wide_guard.name": "Wide guard", - "tetra.module.sword/wide_guard.description": "a wide guard which protects the wielding hand. Provides additional armor when the sword is held in the mainhand or offhand.", - "tetra.module.sword/wide_guard.material_name": "Wide %s guard", - "tetra.variant.wide_guard/oak": "Wooden wide guard", - "tetra.variant.wide_guard/vent_plate": "Repurposed plate guard", - "tetra/schematic/sword/sturdy_guard.name": "Sturdy guard", - "tetra/schematic/sword/sturdy_guard.description": "Craft a sturdy guard which can block incoming attacks if timed correctly.", - "tetra/schematic/sword/sturdy_guard.slot1": "Guard material", - "tetra.module.sword/sturdy_guard.name": "Sturdy guard", - "tetra.module.sword/sturdy_guard.description": "A sturdy guard which can block incoming attacks if timed correctly.", - "tetra.module.sword/sturdy_guard.material_name": "Sturdy %s guard", - "tetra/schematic/sword/socket.name": "Socket", - "tetra/schematic/sword/socket.description": "Socket a gem into the sword, providing different effects depending on the gem.", - "tetra/schematic/sword/socket.slot1": "Gem", - "tetra.module.sword/socket.name": "Socket", - "tetra.module.sword/socket.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.", - "tetra.variant.sword_socket/diamond": "Socket [§bDiamond§r]", - "tetra.variant.sword_socket/emerald": "Socket [§aEmerald§r]", - "tetra.variant.sword_socket/lapis": "Socket [§9Lapis§r]", - "tetra.variant.sword_socket/amber": "Socket [§6Amber§r]", - "tetra.variant.sword_socket/pristine_diamond": "Socket [§bDiamond+§r]", - "tetra.variant.sword_socket/pristine_diamond.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", - "tetra.variant.sword_socket/pristine_emerald": "Socket [§aEmerald+§r]", - "tetra.variant.sword_socket/pristine_emerald.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", - "tetra.variant.sword_socket/pristine_lapis": "Socket [§9Lapis+§r]", - "tetra.variant.sword_socket/pristine_lapis.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", - "tetra.variant.sword_socket/mana_rune": "Socket [§dMana§r]", - "tetra.variant.sword_socket/mana_rune.description": "A rune, fitted onto the sword where the blade meets the hilt. The rune uses mana to repair the item over time.", - "tetra/schematic/sword/counterweight.name": "Counterweight", - "tetra/schematic/sword/counterweight.description": "Balance the blade with a counterweight. Increases the attack speed by §f0.15§r, this bonus is reduced by §f0.05§r for each point of difference between the total integrity use and the effect level.", - "tetra/schematic/sword/counterweight.slot1": "Material", - "tetra.module.sword/counterweight.name": "Counterweight", - "tetra.module.sword/counterweight.description": "A counterweight attached to the bottom of the hilt. Increases the attack speed by 0.15 if the counterweight effect level matches the total integrity for the item, the bonus is reduced by 0.05 for each point of difference between the integrity use and the effect level.", - "tetra.module.sword/counterweight.material_name": "%s counterweight", - "tetra/schematic/sword/reinforced_fuller.name": "Reinforce fuller", - "tetra/schematic/sword/reinforced_fuller.description": "Reinforce the fuller using the given material. Provides additional integrity and reduces the chance for the item to take damage, but makes the sword heavier and slower to swing.", - "tetra/schematic/sword/reinforced_fuller.slot1": "Material", - "tetra.module.sword/reinforced_fuller.name": "Reinforced fuller", - "tetra.module.sword/reinforced_fuller.description": "A fuller reinforcement that provides additional integrity and reduces the chance for the item to take damage, but makes the sword heavier and slower to swing.", - "tetra.module.sword/reinforced_fuller.material_name": "%s reinforced fuller", - "tetra.variant.reinforced_fuller/oak": "Wood reinforced fuller", - "tetra.variant.reinforced_fuller/forged_beam": "Beam reinforced fuller", - "tetra/schematic/sword/howling.name": "Howling blade", - "tetra/schematic/sword/howling.description": "Craft a set of fuller attachments that will cause howling winds to envelop the wielder when the sword is swung, the winds will occasionally deflect incoming projectiles.", - "tetra/schematic/sword/howling.slot1": "Material", - "tetra.module.sword/howling.name": "Howlers", - "tetra.module.sword/howling.description": "A fuller attachment that causes howling winds to envelop the wielder, the winds occasionally deflects incoming projectiles.", - "tetra.module.sword/howling.material_name": "%s howler", - "tetra/schematic/sword/binding.name": "Binding", - "tetra/schematic/sword/binding.description": "Tighten the binding between the hilt and the blade by wrapping it with rope or straps, or by using completely different materials and methods.", - "tetra/schematic/sword/binding.slot1": "Material", - "tetra.module.sword/binding.name": "Binding", - "tetra.module.sword/binding.description": "Tightly bound fibre strengthen the blade's attachment to the hilt.", - "tetra.module.sword/binding.material_name": "%s binding", - "tetra.variant.sword_binding/bolt": "Bolted", - "tetra.variant.sword_binding/bolt.description": "An adjustable bolt attaches the blade to the hilt.", - "tetra.tweak.sword_tweak/binding_bolt.label": "Bolt tightness", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the sword more stiff, increasing damage.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", - "tetra.tweak.sword_tweak/binding_bolt.left": "Loose", - "tetra.tweak.sword_tweak/binding_bolt.right": "Tight", - "tetra/schematic/sword/forefinger_ring.name": "Forefinger ring", - "tetra/schematic/sword/forefinger_ring.description": "Attach a ring at the top of the hilt, greatly increasing grip. Increases the minimum damage dealt when swinging too fast.", - "tetra/schematic/sword/forefinger_ring.slot1": "Material", - "tetra.module.sword/forefinger_ring.name": "Forefinger ring", - "tetra.module.sword/forefinger_ring.description": "A ring has been attached at the top of the hilt. The ring allows for a better grip, increasing the minimum damage dealt when swinging too fast.", - "tetra.module.sword/forefinger_ring.material_name": "%s ring", - "tetra/schematic/sword/grip_loop.name": "Grip loop", - "tetra/schematic/sword/grip_loop.description": "Attach a loop at the end of the hilt, which increases the reach of the sword. Also increases the range of sweeping attacks by 2 blocks.", - "tetra/schematic/sword/grip_loop.slot1": "Material", - "tetra.module.sword/grip_loop.name": "Grip loop", - "tetra.module.sword/grip_loop.description": "A loop attached at the end of the hilt that increases the reach of the sword. Also increases the range of sweeping attacks by 2 blocks.", - "tetra.module.sword/grip_loop.material_name": "%s loop", - "tetra/schematic/sword/short_blade.name": "Shortblade", - "tetra/schematic/sword/short_blade.description": "Craft a light and short blade that can be used for crafting and for offhand attacks.", - "tetra/schematic/sword/short_blade.slot1": "Blade material", - "tetra.module.sword/short_blade.item_name": "Shortblade", - "tetra.module.sword/short_blade.name": "Shortblade", - "tetra.module.sword/short_blade.description": "A light and short blade that can be used for crafting and for offhand attacks.", - "tetra.module.sword/short_blade.material_name": "%s shortblade", - "tetra.module.sword/short_blade.prefix": "%s", - "tetra/schematic/sword/heavy_blade.name": "Heavy blade", - "tetra/schematic/sword/heavy_blade.description": "Replace the current sword blade with a large and hefty blade that always sweeps on fully charged swings.", - "tetra/schematic/sword/heavy_blade.slot1": "Blade material", - "tetra.module.sword/heavy_blade.item_name": "Greatsword", - "tetra.module.sword/heavy_blade.name": "Heavy blade", - "tetra.module.sword/heavy_blade.description": "A large and hefty blade that sacrifices attack speed for increased damage, always sweeps on fully charged swings.", - "tetra.module.sword/heavy_blade.material_name": "Heavy %s blade", - "tetra.module.sword/heavy_blade.prefix": "%s", - "tetra/schematic/sword/machete.name": "Machete", - "tetra/schematic/sword/machete.description": "Replace the current sword blade with a machete which can be used to cut down web and some types of plants in an area.", - "tetra/schematic/sword/machete.slot1": "Blade material", - "tetra.module.sword/machete.item_name": "Machete", - "tetra.module.sword/machete.name": "Machete", - "tetra.module.sword/machete.description": "A machete which can be used to cut down plants in an area.\n \nThe machete works different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", - "tetra.module.sword/machete.material_name": "%s machete", - "tetra.module.sword/machete.prefix": "%s", - "tetra/schematic/sword/stonecutter/stonecutter.name": "Stonecutter", - "tetra/schematic/sword/stonecutter/stonecutter.description": "Replace the current blade with the stonecutter, a heavy blade that cuts through stone with ease.", - "tetra/schematic/sword/stonecutter/stonecutter.slot1": "Stonecutter", - "tetra.module.sword/stonecutter.item_name": "Stonecutter", - "tetra.module.sword/stonecutter.name": "Stonecutter", - "tetra.module.sword/stonecutter.description": "A heavy blade that cuts through stone with ease.", - "tetra.variant.stonecutter/stonecutter": "Stonecutter", - "tetra.improvement.stonecutter_hone/efficiency.name": "Hone: Mine Efficiency", - "tetra.improvement.stonecutter_hone/efficiency.description": "Increases mining efficiency", - "tetra.improvement.stonecutter_hone/tier.name": "Hone: Mine Tier", - "tetra.improvement.stonecutter_hone/tier.description": "Increases mining tier by 1", - "tetra/schematic/sword/throwing_knife.name": "Throwing knife", - "tetra/schematic/sword/throwing_knife.description": "Craft a well-balanced blade that is suitable for throwing.", - "tetra/schematic/sword/throwing_knife.slot1": "Blade material", - "tetra.module.sword/throwing_knife.item_name": "Throwing knife", - "tetra.module.sword/throwing_knife.name": "Throwing knife", - "tetra.module.sword/throwing_knife.description": "A well-balanced blade that is suitable for throwing.", - "tetra.module.sword/throwing_knife.material_name": "%s throwing knife", - "tetra.module.sword/throwing_knife.prefix": "%s", - "tetra/schematic/shared/hone_gild_1.name": "Hone: Gild I", - "tetra/schematic/shared/hone_gild_1.description": "Increase the magic capacity of the module using a few nuggets of gold and an infusion of experience.", - "tetra/schematic/shared/hone_gild_1.slot1": "Gold nuggets", - "tetra/schematic/shared/hone_gild_2.name": "Hone: Gild II", - "tetra/schematic/shared/hone_gild_2.description": "Further increase the magic capacity of the module.", - "tetra/schematic/shared/hone_gild_2.slot1": "Gold nuggets", - "tetra/schematic/shared/hone_gild_3.name": "Hone: Gild III", - "tetra/schematic/shared/hone_gild_3.description": "Further increase the magic capacity of the module.", - "tetra/schematic/shared/hone_gild_3.slot1": "Gold nuggets", - "tetra/schematic/shared/hone_gild_4.name": "Hone: Gild IV", - "tetra/schematic/shared/hone_gild_4.description": "Further increase the magic capacity of the module.", - "tetra/schematic/shared/hone_gild_4.slot1": "Gold nuggets", - "tetra/schematic/shared/hone_gild_5.name": "Hone: Gild V", - "tetra/schematic/shared/hone_gild_5.description": "Further increase the magic capacity of the module.", - "tetra/schematic/shared/hone_gild_5.slot1": "Gold nuggets", - "tetra.improvement.hone_gild.name": "Hone: Gilded", - "tetra.improvement.hone_gild.description": "Increases magic capacity of the module", - "tetra/schematic/double/shared_head/hone_durability_1.name": "Hone: Durability I", - "tetra/schematic/double/shared_head/hone_durability_1.description": "Hone the module to increase the durability it provides.", - "tetra/schematic/double/shared_head/hone_durability_2.name": "Hone: Durability II", - "tetra/schematic/double/shared_head/hone_durability_2.description": "Further hone the durability improvement for this module.", - "tetra/schematic/double/shared_head/hone_durability_3.name": "Hone: Durability III", - "tetra/schematic/double/shared_head/hone_durability_3.description": "Further hone the durability improvement for this module.", - "tetra/schematic/double/shared_head/hone_durability_4.name": "Hone: Durability IV", - "tetra/schematic/double/shared_head/hone_durability_4.description": "Further hone the durability improvement for this module.", - "tetra/schematic/double/shared_head/hone_durability_5.name": "Hone: Durability V", - "tetra/schematic/double/shared_head/hone_durability_5.description": "Further hone the durability improvement for this module.", - "tetra.improvement.head_hone/durability.name": "Hone: Durability", - "tetra.improvement.head_hone/durability.description": "Increases durability", - "tetra/schematic/double/shared_head/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/double/shared_head/hone_speed_1.description": "Hone the module to increase the overall swing speed.", - "tetra/schematic/double/shared_head/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/double/shared_head/hone_speed_2.description": "Further hone the swing speed improvement for this module.", - "tetra/schematic/double/shared_head/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/double/shared_head/hone_speed_3.description": "Further hone the swing speed improvement for this module.", - "tetra/schematic/double/shared_head/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/double/shared_head/hone_speed_4.description": "Further hone the swing speed improvement for this module.", - "tetra/schematic/double/shared_head/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/double/shared_head/hone_speed_5.description": "Further hone the swing speed improvement for this module.", - "tetra.improvement.head_hone/speed.name": "Hone: Speed", - "tetra.improvement.head_hone/speed.description": "Increases swing speed", - "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "Hone: Damage I", - "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "Hone the module to increase the damage dealt.", - "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "Hone: Damage II", - "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "Further hone the damage improvement for this module.", - "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "Hone: Damage III", - "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "Further hone the damage improvement for this module.", - "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "Hone: Damage IV", - "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "Further hone the damage improvement for this module.", - "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "Hone: Damage V", - "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "Further hone the damage improvement for this module.", - "tetra.improvement.head_hone/damage.name": "Hone: Damage", - "tetra.improvement.head_hone/damage.description": "Increases damage dealt", - "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "Hone: Chop Eff. I", - "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "Hone the module to increase axe efficiency.", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "Hone: Chop Eff. II", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "Further hone the axe efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "Hone: Chop Eff. III", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "Further hone the axe efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "Hone: Chop Eff. IV", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "Further hone the axe efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "Hone: Chop Eff. V", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "Further hone the axe efficiency improvement for this module.", - "tetra.improvement.head_hone/axe_efficiency.name": "Hone: Chop Efficiency", - "tetra.improvement.head_hone/axe_efficiency.description": "Increases chopping efficiency", - "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "Hone: Chop Tier I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "Hone the module to increase chopping tier by 1.", - "tetra.improvement.head_hone/axe_tier.name": "Hone: Chop Tier", - "tetra.improvement.head_hone/axe_tier.description": "Increases chopping tier by 1", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "Hone: Dig Eff. I", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "Hone the module to increase shovel efficiency.", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "Hone: Dig Eff. II", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "Further hone the shovel efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "Hone: Dig Eff. III", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "Further hone the shovel efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "Hone: Dig Eff. IV", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "Further hone the shovel efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "Hone: Dig Eff. V", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "Further hone the shovel efficiency improvement for this module.", - "tetra.improvement.head_hone/shovel_efficiency.name": "Hone: Dig Efficiency", - "tetra.improvement.head_hone/shovel_efficiency.description": "Increases digging efficiency", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "Hone: Dig Tier I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "Hone the module to increase digging tier by 1.", - "tetra.improvement.head_hone/shovel_tier.name": "Hone: Dig Tier", - "tetra.improvement.head_hone/shovel_tier.description": "Increases digging tier by 1", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "Hone: Mine Eff. I", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "Hone the module to increase mining efficiency.", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "Hone: Mine Eff. II", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "Further hone the mining efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "Hone: Mine Eff. III", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "Further hone the mining efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "Hone: Mine Eff. IV", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "Further hone the mining efficiency improvement for this module.", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "Hone: Mine Eff. V", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "Further hone the mining efficiency improvement for this module.", - "tetra.improvement.head_hone/pickaxe_efficiency.name": "Hone: Mine Efficiency", - "tetra.improvement.head_hone/pickaxe_efficiency.description": "Increases mining efficiency", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "Hone: Mine Tier I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "Hone the module to increase mining tier by 1.", - "tetra.improvement.head_hone/pickaxe_tier.name": "Hone: Mine Tier", - "tetra.improvement.head_hone/pickaxe_tier.description": "Increases mining tier by 1", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "Hone: Hammer Tier I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "Hone the module to increase hammer tier by 1.", - "tetra.improvement.head_hone/hammer_tier.name": "Hone: Hammer Tier", - "tetra.improvement.head_hone/hammer_tier.description": "Increases hammer tier by 1", - "tetra/schematic/double/warforge.name": "Warforge", - "tetra/schematic/double/warforge.description": "Warforge the tool to make it much more effective in combat. Provides passive effects based on which head this improvement is placed on, and an ability based on the composition of the tool.", - "tetra.improvement.double/warforged.name": "Warforged", - "tetra.improvement.double/warforged.description": "Makes this tool much more effective in combat", - "tetra.synergy.double/axe_hammer": "Carpenter's hammer", - "tetra.synergy.double/axe_axe": "Greataxe", - "tetra.synergy.double/axe_pickaxe": "Dolabra", - "tetra.synergy.double/hammer_pickaxe": "Geologist's hammer", - "tetra.synergy.double/adze_pickaxe": "Pick mattock", - "tetra.synergy.double/adze_axe": "Cutter mattock", - "tetra.synergy.double/claw_hammer": "Claw hammer", - "tetra.synergy.double/claw_axe": "Carpenter's axe", - "tetra.synergy.double/battleaxe": "Battleaxe", - "tetra.synergy.double/battleadze": "Battleadze", - "tetra.synergy.double/warhammer": "Warhammer", - "tetra.synergy.double/war_pick": "War pick", - "tetra.synergy.double/guisarme": "Guisarme", - "tetra.synergy.double/warsickle": "Warsickle", - "tetra/schematic/double/basic_handle/basic_handle.name": "Basic handle", - "tetra/schematic/double/basic_handle/basic_handle.description": "Replace the handle for the head. A sturdier handle supports heavier and more advanced tool heads.", - "tetra/schematic/double/basic_handle/basic_handle.slot1": "Handle material", - "tetra.module.double/basic_handle.name": "Basic handle", - "tetra.module.double/basic_handle.description": "A basic tool handle. Handles are the primary source of integrity for tools.", - "tetra.module.double/basic_handle.material_name": "%s handle", - "tetra.variant.basic_handle/forged_beam": "Repurposed beam", - "tetra.improvement.basic_handle/blazing.name": "Blazing", - "tetra.improvement.basic_handle/blazing.description": "Using this may set you on fire, more sever in hot environments.", - "tetra.improvement.basic_handle/ender_reverb.name": "Ender reverb", - "tetra.improvement.basic_handle/ender_reverb.description": "Reacts negatively with nearby entities originating from the end.", - "tetra.improvement.basic_handle/wrap.name": "%s wrap", - "tetra.improvement.basic_handle/wrap.description": "Slightly increases damage and speed, reduces negative handle effects.", - "tetra/schematic/double/basic_handle/wrap_handle.name": "Wrap handle", - "tetra/schematic/double/basic_handle/wrap_handle.slot1": "Material", - "tetra/schematic/double/basic_handle/wrap_handle.description": "Wrap the handle using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the handle.", - "tetra/schematic/double/basic_handle/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/double/basic_handle/hone_speed_1.description": "Hone the handle to increase the overall swing speed by 4%%.", - "tetra/schematic/double/basic_handle/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/double/basic_handle/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 4%% to 9%%.", - "tetra/schematic/double/basic_handle/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/double/basic_handle/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 9%% to 13%%.", - "tetra/schematic/double/basic_handle/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/double/basic_handle/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 13%% to 18%%.", - "tetra/schematic/double/basic_handle/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/double/basic_handle/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 18%% to 22%%.", - "tetra.improvement.handle_hone/speed.name": "Hone: Speed", - "tetra.improvement.handle_hone/speed.description": "Increases swing speed", - "tetra.improvement.basic_handle/soot.name": "Sooted", - "tetra.improvement.basic_handle/soot.description": "Covered in soot", - "tetra/schematic/double/socket.name": "Socket", - "tetra/schematic/double/socket.description": "Socket a gem into the tool, providing different effects depending on the gem.", - "tetra/schematic/double/socket.slot1": "Gem", - "tetra.module.double/socket.name": "Socket", - "tetra.module.double/socket.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the wielder.", - "tetra.variant.double_socket/diamond": "Socket [§bDiamond§r]", - "tetra.variant.double_socket/emerald": "Socket [§aEmerald§r]", - "tetra.variant.double_socket/lapis": "Socket [§9Lapis§r]", - "tetra.variant.double_socket/amber": "Socket [§6Amber§r]", - "tetra.variant.double_socket/pristine_diamond": "Socket [§bDiamond+§r]", - "tetra.variant.double_socket/pristine_diamond.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.double_socket/pristine_emerald": "Socket [§aEmerald+§r]", - "tetra.variant.double_socket/pristine_emerald.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.double_socket/pristine_lapis": "Socket [§9Lapis+§r]", - "tetra.variant.double_socket/pristine_lapis.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.double_socket/mana_rune": "Socket [§dMana§r]", - "tetra.variant.double_socket/mana_rune.description": "A rune, fitted onto the side of the tool head. The rune uses mana to repair the item over time.", - "tetra/schematic/double/binding.name": "Binding", - "tetra/schematic/double/binding.description": "Bind the tool head to the handle by binding it with rope or straps, or by using completely different materials and methods.", - "tetra/schematic/double/binding.slot1": "Material", - "tetra.module.double/binding.name": "Binding", - "tetra.module.double/binding.description": "Tightly bound fibre strengthen the tool heads' attachment to the handle.", - "tetra.module.double/binding.material_name": "%s binding", - "tetra.variant.double_binding/bolt": "Bolted", - "tetra.variant.double_binding/bolt.description": "An adjustable bolt attaches the tool heads to the handle.", - "tetra.tweak.double_tweak/binding_bolt.label": "Bolt tightness", - "tetra.tweak.double_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the tool more rigid, increasing harvest efficiency.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", - "tetra.tweak.double_tweak/binding_bolt.left": "Loose", - "tetra.tweak.double_tweak/binding_bolt.right": "Tight", - "tetra/schematic/double/basic_axe/basic_axe.name": "Axe head", - "tetra/schematic/double/basic_axe/basic_axe.description": "Craft an axe head from the given material. The axe can be used to break wooden blocks, for stripping logs and to disable shields.", - "tetra/schematic/double/basic_axe/basic_axe.slot1": "Head material", - "tetra.module.double/basic_axe.item_name": "Axe", - "tetra.module.double/basic_axe.name": "Axe head", - "tetra.module.double/basic_axe.description": "A basic axe head that can be used to break wooden blocks like planks and logs, to strip bark from logs,for crafting item modules from wood and to disable shields.\n \nDouble axe heads provide synergy bonuses.", - "tetra.module.double/basic_axe.material_name": "%s axe", - "tetra.module.double/basic_axe.prefix": "%s", - "tetra.improvement.basic_axe/severing.name": "Severing", - "tetra.improvement.basic_axe/severing.description": "Deals bonus damage to unarmored targets", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "Pickaxe head", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "Craft a pickaxe head That can be used for mining.\n \nDouble pickaxe heads provide an additional §fpickaxe tier§r.", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "Head material", - "tetra.module.double/basic_pickaxe.item_name": "Pickaxe", - "tetra.module.double/basic_pickaxe.name": "Pickaxe head", - "tetra.module.double/basic_pickaxe.description": "A basic pickaxe head that can be used for mining.\n \nUsing double pickaxe heads makes the pickaxe able to break tougher blocks.", - "tetra.module.double/basic_pickaxe.material_name": "%s pick", - "tetra.module.double/basic_pickaxe.prefix": "%s", - "tetra.improvement.basic_pickaxe/puncturing.name": "Puncturing", - "tetra.improvement.basic_pickaxe/puncturing.description": "Attacks partially ignore armor", - "tetra/schematic/double/butt/butt.name": "Tool butt", - "tetra/schematic/double/butt/butt.description": "Used as the back side of a single sided tool, typically yields faster swing speed than a double sided tool.", - "tetra/schematic/double/butt/butt.slot1": "Head material", - "tetra.module.double/butt.name": "Tool butt", - "tetra.module.double/butt.description": "The back side of a single sided tool, typically yields faster swing speed than a double sided head.", - "tetra.module.double/butt.material_name": "%s butt", - "tetra/schematic/double/extractor/extractor.name": "Extractor", - "tetra/schematic/double/extractor/extractor.description": "Repurpose a chthonic extractor to allow the tool to break several blocks at a time.", - "tetra/schematic/double/extractor/extractor.slot1": "Extractor", - "tetra.module.double/extractor.name": "Tool butt", - "tetra.module.double/extractor.description": "A repurposed chthonic extractor, allows the tool to break several blocks at a time.", - "tetra.variant.extractor/extractor": "Extractor", - "tetra/schematic/double/extractor/hone_extractor_1.name": "Hone: Potency I", - "tetra/schematic/double/extractor/hone_extractor_1.description": "Hone the potency of the extractor effect, increasing the amount of blocks it breaks.", - "tetra/schematic/double/extractor/hone_extractor_2.name": "Hone: Potency II", - "tetra/schematic/double/extractor/hone_extractor_2.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", - "tetra/schematic/double/extractor/hone_extractor_3.name": "Hone: Potency III", - "tetra/schematic/double/extractor/hone_extractor_3.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", - "tetra/schematic/double/extractor/hone_extractor_4.name": "Hone: Potency IV", - "tetra/schematic/double/extractor/hone_extractor_4.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", - "tetra/schematic/double/extractor/hone_extractor_5.name": "Hone: Potency V", - "tetra/schematic/double/extractor/hone_extractor_5.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", - "tetra.improvement.extractor_hone/potency.name": "Hone: Potency", - "tetra.improvement.extractor_hone/potency.description": "Increases the amount of blocks broken by the extractor effect", - "tetra/schematic/double/basic_hammer/basic_hammer.name": "Hammer head", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "Craft a hammer head which can be used for crafting modular items, and for salvaging.\n \nHammer tier level doesn't follow the typical material progression. Double hammer heads provide an additional §fhammer tier§r.", - "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "Head material", - "tetra.module.double/basic_hammer.item_name": "Hammer", - "tetra.module.double/basic_hammer.name": "Hammer head", - "tetra.module.double/basic_hammer.description": "The hammer head can be used when crafting modular items, and is sometimes used for salvaging.\n \nDouble hammer heads provide synergy bonuses.", - "tetra.module.double/basic_hammer.material_name": "%s hammer", - "tetra.module.double/basic_hammer.prefix": "%s", - "tetra.variant.basic_hammer/oak.prefix": "Wooden", - "tetra/schematic/double/adze/adze.name": "Adze head", - "tetra/schematic/double/adze/adze.description": "Craft an adze head from the given material. The adze can be used for digging and for chopping wood.\n \nProvides §fshovel§r and §faxe§r tool capabilities based on the material, at a reduced rate.\nMaterial §fhardness§r increases §fdamage§r.", - "tetra/schematic/double/adze/adze.slot1": "Head material", - "tetra.module.double/adze.item_name": "Adze", - "tetra.module.double/adze.name": "Adze head", - "tetra.module.double/adze.description": "A hefty arched blade that can be used for digging and for chopping wood.", - "tetra.module.double/adze.material_name": "%s adze", - "tetra.module.double/adze.prefix": "%s", - "tetra/schematic/double/claw/claw.name": "Claw", - "tetra/schematic/double/claw/claw.description": "Craft a claw from the given material. The claw can be used for prying things open and to quickly break most wooden blocks.", - "tetra/schematic/double/claw/claw.slot1": "Claw material", - "tetra.module.double/claw.item_name": "Claw", - "tetra.module.double/claw.name": "Claw", - "tetra.module.double/claw.description": "A slightly curved claw, can be used for prying things open and to quickly break most wooden blocks.", - "tetra.module.double/claw.material_name": "%s claw", - "tetra.module.double/claw.prefix": "%s", - "tetra/schematic/double/hoe/hoe.name": "Hoe", - "tetra/schematic/double/hoe/hoe.description": "Craft a hoe from the given material, the hoe can be used for harvesting plants and for tilling soil.", - "tetra/schematic/double/hoe/hoe.slot1": "Hoe material", - "tetra.module.double/hoe.item_name": "Hoe", - "tetra.module.double/hoe.name": "Hoe", - "tetra.module.double/hoe.description": "A basic hoe, useful for tilling soil.", - "tetra.module.double/hoe.material_name": "%s hoe", - "tetra.module.double/hoe.prefix": "%s", - "tetra/schematic/double/sickle/sickle.name": "Sickle", - "tetra/schematic/double/sickle/sickle.description": "Craft a sickle which can be used to cut down plants in an area.\n \nWorks different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", - "tetra/schematic/double/sickle/sickle.slot1": "Sickle material", - "tetra.module.double/sickle.item_name": "Sickle", - "tetra.module.double/sickle.name": "Sickle", - "tetra.module.double/sickle.description": "A slightly arched sickle which can be used to cut blocks in an area.\n \nWorks different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", - "tetra.module.double/sickle.material_name": "%s sickle", - "tetra.module.double/sickle.prefix": "%s", - "tetra.slot.single/head": "Head", - "tetra.slot.single/handle": "Handle", - "tetra.slot.single/binding": "Binding", - "tetra.synergy.single/javelin": "Javelin", - "tetra/schematic/single/handle/basic_handle.name": "Basic handle", - "tetra/schematic/single/handle/basic_handle.description": "Replace the handle with a basic handle crafted from the given materials.", - "tetra/schematic/single/handle/basic_handle.slot1": "Handle material", - "tetra.module.single/basic_handle.name": "Basic handle", - "tetra.module.single/basic_handle.description": "A basic handle. Handles are the primary source of integrity.", - "tetra.module.single/basic_handle.material_name": "%s handle", - "tetra/schematic/single/handle/light_handle.name": "Light handle", - "tetra/schematic/single/handle/light_handle.description": "Replace the handle with a lighter handle that allows the item to be thrown, but it provides less durability than other handles.", - "tetra/schematic/single/handle/light_handle.slot1": "Handle material", - "tetra.module.single/light_handle.name": "Light handle", - "tetra.module.single/light_handle.description": "A lighter handle that provides less durability but allows the item to be thrown. Handles are the primary source of integrity.", - "tetra.module.single/light_handle.material_name": "Light %s handle", - "tetra.variant.light_handle/prismarine": "Prismarine light handle", - "tetra.variant.light_handle/stick": "Flimsy light handle", - "tetra/schematic/single/handle/long_handle.name": "Long handle", - "tetra/schematic/single/handle/long_handle.description": "Replace the handle with a longer handle that yields longer reach.", - "tetra/schematic/single/handle/long_handle.slot1": "Handle material", - "tetra.module.single/long_handle.name": "Long handle", - "tetra.module.single/long_handle.description": "A longer handle that yields longer reach. Handles are the primary source of integrity.", - "tetra.module.single/long_handle.material_name": "Long %s handle", - "tetra.variant.long_handle/stick": "Flimsy long handle", - "tetra/schematic/single/handle/wrap_handle.name": "Wrap handle", - "tetra/schematic/single/handle/wrap_handle.slot1": "Material", - "tetra/schematic/single/handle/wrap_handle.description": "Wrap the handle using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the handle.", - "tetra.improvement.single_handle/wrap.name": "%s wrap", - "tetra.improvement.single_handle/wrap.description": "Slightly increases damage and speed, reduces negative handle effects.", - "tetra/schematic/single/handle/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/single/handle/hone_speed_1.description": "Hone the handle to increase the swing speed.", - "tetra/schematic/single/handle/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/single/handle/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/single/handle/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/single/handle/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/single/handle/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/single/handle/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/single/handle/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/single/handle/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", - "tetra/schematic/single/socket.name": "Socket", - "tetra/schematic/single/socket.description": "Attach a gem where the head meets the handle. Different gems provide different effects.", - "tetra/schematic/single/socket.slot1": "Gem", - "tetra.module.single/socket.name": "Socket", - "tetra.module.single/socket.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.", - "tetra.variant.single_socket/diamond": "Socket [§bDiamond§r]", - "tetra.variant.single_socket/emerald": "Socket [§aEmerald§r]", - "tetra.variant.single_socket/lapis": "Socket [§9Lapis§r]", - "tetra.variant.single_socket/amber": "Socket [§6Amber§r]", - "tetra.variant.single_socket/pristine_diamond": "Socket [§bDiamond+§r]", - "tetra.variant.single_socket/pristine_diamond.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.single_socket/pristine_emerald": "Socket [§aEmerald+§r]", - "tetra.variant.single_socket/pristine_emerald.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.single_socket/pristine_lapis": "Socket [§9Lapis+§r]", - "tetra.variant.single_socket/pristine_lapis.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", - "tetra.variant.single_socket/mana_rune": "Socket [§dMana§r]", - "tetra.variant.single_socket/mana_rune.description": "A rune, attached where the head meets the handle. The rune uses mana to repair the item over time.", - "tetra/schematic/single/binding.name": "Binding", - "tetra/schematic/single/binding.description": "Bind the tool head to the handle by binding it with rope or straps, or by using completely different materials and methods.", - "tetra/schematic/single/binding.slot1": "Material", - "tetra.module.single/binding.name": "Binding", - "tetra.module.single/binding.description": "Tightly bound fibre strengthen the head's attachment to the handle.", - "tetra.module.single/binding.material_name": "%s binding", - "tetra.variant.single_binding/prismarine": "Prismarine binding", - "tetra.variant.single_binding/prismarine.description": "A strange prismarine clasp, the clasp strengthens the the head's attachment to the handle.", - "tetra.variant.single_binding/bolt": "Bolted", - "tetra.variant.single_binding/bolt.description": "An adjustable bolt attaches the tool head to the handle.", - "tetra.tweak.single_tweak/binding_bolt.label": "Bolt tightness", - "tetra.tweak.single_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the tool more rigid, increasing harvest efficiency.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", - "tetra.tweak.single_tweak/binding_bolt.left": "Loose", - "tetra.tweak.single_tweak/binding_bolt.right": "Tight", - "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "Shovel head", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "Forge a shovel head from the given material. The shovel can primarily be used to dig into the earth, but it's also useful for making dirt paths.", - "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "Head material", - "tetra.module.single/basic_shovel.item_name": "Shovel", - "tetra.module.single/basic_shovel.name": "Shovel head", - "tetra.module.single/basic_shovel.description": "A basic shovel head that can primarily be used to dig into the earth, but it's also useful for making dirt paths.", - "tetra.module.single/basic_shovel.material_name": "%s shovel", - "tetra.module.single/basic_shovel.prefix": "%s", - "tetra/schematic/single/head/spearhead/spearhead.name": "Spearhead", - "tetra/schematic/single/head/spearhead/spearhead.description": "Craft a spearhead from the given material, which can typically be used to cause damage to others.", - "tetra/schematic/single/head/spearhead/spearhead.slot1": "Head material", - "tetra.module.single/spearhead.item_name": "Spear", - "tetra.module.single/spearhead.name": "Spearhead", - "tetra.module.single/spearhead.description": "A basic spearhead which can be used to cause damage to others.", - "tetra.module.single/spearhead.material_name": "%s spearhead", - "tetra.module.single/spearhead.prefix": "%s", - "tetra.module.single/trident.item_name": "Trident", - "tetra.module.single/trident.name": "Trident", - "tetra.module.single/trident.description": "A trident head. The knowledge of how one is made has been lost to time", - "tetra.variant.trident/trident": "Trident", - "tetra/schematic/single/head/spearhead/serrated_1.name": "Serrate", - "tetra/schematic/single/head/spearhead/serrated_1.description": "Serrate the head. Attacks have a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", - "tetra/schematic/single/head/spearhead/serrated_2.name": "Hone: Serrated II", - "tetra/schematic/single/head/spearhead/serrated_2.description": "Hone the serrated improvement, increases the damage dealt to 8.", - "tetra/schematic/single/head/spearhead/serrated_3.name": "Hone: Serrated III", - "tetra/schematic/single/head/spearhead/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt to 16.", - "tetra.improvement.spearhead/serrated.name": "Serrated", - "tetra.improvement.spearhead/serrated.prefix": "Serrated", - "tetra.improvement.spearhead/serrated.description": "Attacks may inflict bleed", - "tetra/schematic/single/head/spearhead/tempered_1.name": "Temper", - "tetra/schematic/single/head/spearhead/tempered_1.description": "Temper the the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", - "tetra/schematic/single/head/spearhead/tempered_2.name": "Hone: Tempered II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "Hone the tempered improvement, increases the amount of damage that penetrates armor to 3.", - "tetra/schematic/single/head/spearhead/tempered_3.name": "Hone: Tempered III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "Further hone the serrated improvement, increases the amount of damage that penetrates armor to 5.", - "tetra.improvement.spearhead/tempered.name": "Tempered", - "tetra.improvement.spearhead/tempered.prefix": "Tempered", - "tetra.improvement.spearhead/tempered.description": "Attacks partially ignore armor", - "tetra.improvement.spearhead_hone/damage.name": "Hone: Damage", - "tetra.improvement.spearhead_hone/damage.description": "Increases damage dealt", - "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "Earthpiercer", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "Replace the current head with the earthpiercer, a heavy tool head that resembles a spearhead. It is slow but is capable of breaking several blocks at a time.\n\nThe piercing effect is improved slightly when the earthpiercer is combined with a basic or long handle.", - "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "Earthpiercer", - "tetra.module.single/earthpiercer.item_name": "Earthpiercer", - "tetra.module.single/earthpiercer.name": "Earthpiercer", - "tetra.module.single/earthpiercer.description": "A heavy tool head that resembles a spearhead. It is slow but is capable of breaking several blocks at a time.\n\nThe piercing effect is improved slightly when the earthpiercer is combined with a basic or long handle.", - "tetra.variant.earthpiercer/earthpiercer": "Earthpiercer", - "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "Hone: Piercing I", - "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "Hone the earthpiercer to increase the piercing effect.", - "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "Hone: Piercing II", - "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "Hone the earthpiercer to further increase the piercing effect.", - "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "Hone: Piercing III", - "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "Hone the earthpiercer to further increase the piercing effect.", - "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "Hone: Piercing IV", - "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "Hone the earthpiercer to further increase the piercing effect.", - "tetra.improvement.head_hone/piercing.name": "Hone: Piercing", - "tetra.improvement.head_hone/piercing.description": "Improves the piercing effect", - "tetra.slot.toolbelt/slot1": "", - "tetra.slot.toolbelt/slot2": "", - "tetra.slot.toolbelt/slot3": "", - "tetra.slot.toolbelt/belt": "Belt", - "tetra.toolbelt.full": "Toolbelt is full", - "tetra.toolbelt.blocked": "Inventory full, make space first", - "tetra.toolbelt.binding.group": "Tetra toolbelt", - "tetra.toolbelt.binding.access": "Quick access", - "tetra.toolbelt.binding.restock": "Restock", - "tetra.toolbelt.binding.open": "Open", - "tetra.toolbelt.effect.tooltip.quick.quickAccess": "A suitable tool can be quickly drawn from this slot", - "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "Arrows can be drawn straight from this slot", - "tetra.toolbelt.effect.tooltip.storage.quickAccess": "Items can be restocked into this slot", - "tetra.toolbelt.effect.tooltip.storage.cellSocket": "Modules can draw power from cells in this slot", - "tetra/schematic/toolbelt/belt/belt_0.name": "Woolen sash", - "tetra/schematic/toolbelt/belt/belt_0.description": "A rope and some leather scraps proved to be a great way to gain easy access to one of your tools, but the rope lacks the strength to support additional tools. Weaving a sash out of wool should provide better support than simply tying a rope around your waist.", - "tetra/schematic/toolbelt/belt/belt_0.slot1": "Wool", - "tetra/schematic/toolbelt/belt/belt_1.name": "Leather wrap", - "tetra/schematic/toolbelt/belt/belt_1.description": "With the proper tools at hand you should be able to cut leather into a long strap, which should prove even stronger than a belt fashioned from wool.", - "tetra/schematic/toolbelt/belt/belt_1.slot1": "Leather", - "tetra/schematic/toolbelt/belt/belt_2.name": "Belt buckle", - "tetra/schematic/toolbelt/belt/belt_2.description": "A buckle instead of a knot should provide additional support for carrying things around your waist.", - "tetra/schematic/toolbelt/belt/belt_2.slot1": "Buckle material", - "tetra/schematic/toolbelt/belt/belt_3.name": "Shulker inlay", - "tetra/schematic/toolbelt/belt/belt_3.description": "Shulker shells proved exceptional as support when carrying chests, inlaying shells into the belt should further increase its integrity.", - "tetra/schematic/toolbelt/belt/belt_3.slot1": "Shulker shells", - "tetra.module.toolbelt/belt.name": "Toolbelt", - "tetra.module.toolbelt/belt.item_name": "Toolbelt", - "tetra.variant.belt/rope": "Rope", - "tetra.variant.belt/rope.name": "Rope", - "tetra.variant.belt/rope.item_name": "Rope", - "tetra.variant.belt/rope.description": "A very basic waistband fashioned from a rope. Can hold a very limited amount of attachments.", - "tetra.module.toolbelt/belt_wool.name": "Wool sash", - "tetra.module.toolbelt/belt_wool.material_name": "%s sash", - "tetra.module.toolbelt/belt_wool.item_name": "Sash", - "tetra.module.toolbelt/belt_wool.description": "A woolen sash that can hold a small amount of attachments.", - "tetra.variant.belt/leather": "Leather wrap", - "tetra.variant.belt/leather.name": "Wrap", - "tetra.variant.belt/leather.description": "A sturdy leather strap that can be wrapped around ones waist. Can hold a decent amount of attachments.", - "tetra.variant.belt/buckled": "Leather belt", - "tetra.variant.belt/buckled.description": "A sturdy leather belt, locked in place with a buckle. Can hold a large amount of attachments.", - "tetra.variant.belt/inlaid": "Shulker inlaid belt", - "tetra.variant.belt/inlaid.prefix": "Inlaid", - "tetra.variant.belt/inlaid.description": "A sturdy leather belt that has been inlaid with shulker shells. Can hold an impressive amount of attachments.", - "tetra/schematic/toolbelt/strap/strap_1.name": "Belt strap", - "tetra/schematic/toolbelt/strap/strap_1.description": "Attach a single strap to the belt, which can be used for carrying and quickly accessing tools or other items.", - "tetra/schematic/toolbelt/strap/strap_1.slot1": "Strap material", - "tetra/schematic/toolbelt/strap/strap_2.name": "Belt strap (2x)", - "tetra/schematic/toolbelt/strap/strap_2.description": "Attach two straps to the belt, which can be used for carrying and quickly accessing tools or other items.", - "tetra/schematic/toolbelt/strap/strap_2.slot1": "Strap material", - "tetra/schematic/toolbelt/strap/strap_3.name": "Belt strap (3x)", - "tetra/schematic/toolbelt/strap/strap_3.description": "Attach three straps to the belt, which can be used for carrying and quickly accessing tools or other items.", - "tetra/schematic/toolbelt/strap/strap_3.slot1": "Strap material", - "tetra/schematic/toolbelt/strap/strap_4.name": "Belt strap (4x)", - "tetra/schematic/toolbelt/strap/strap_4.description": "Attach four straps to the belt, which can be used for carrying and quickly accessing tools or other items.", - "tetra/schematic/toolbelt/strap/strap_4.slot1": "Strap material", - "tetra.variant.strap1/leather": "Leather strap", - "tetra.variant.strap1/leather.description": "A leather strap that can be used to hang an item off the belt, allowing quick access to a frequently used tool or weapon.", - "tetra.variant.strap1/iron": "Iron loop", - "tetra.variant.strap1/iron.description": "An iron loop that can be used to hang an item off the belt, allowing quick access to a frequently used tool or weapon.", - "tetra.variant.strap2/leather": "2 Leather straps", - "tetra.variant.strap2/leather.description": "Two leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra.variant.strap2/iron": "2 Iron loops", - "tetra.variant.strap2/iron.description": "Two iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra.variant.strap3/leather": "3 Leather straps", - "tetra.variant.strap3/leather.description": "Three leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra.variant.strap3/iron": "3 Iron loops", - "tetra.variant.strap3/iron.description": "Three iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra.variant.strap4/leather": "4 Leather straps", - "tetra.variant.strap4/leather.description": "Four leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra.variant.strap4/iron": "4 Iron loops", - "tetra.variant.strap4/iron.description": "Four iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", - "tetra/schematic/toolbelt/potion_storage.name": "Potion bag", - "tetra/schematic/toolbelt/potion_storage.description": "Attach a small bag specifically designed for carrying potions. The bag stores a large amount of potions, but can only support a small set of different types of potions.", - "tetra/schematic/toolbelt/potion_storage.slot1": "Material", - "tetra.module.toolbelt/potion_storage.name": "Potion bag", - "tetra.module.toolbelt/potion_storage.description": "A small bag specifically designed for carrying potions. The bag stores a large amount of potions, but can only support a small set of different types of potions.", - "tetra.variant.potion_storage/forged_mesh": "Mesh potion pack", - "tetra.variant.potion_storage/leather": "Large potion bag", - "tetra.variant.potion_storage/wool": "Potion bag", - "tetra.variant.potion_storage/hide": "Small potion bag", - "tetra/schematic/toolbelt/storage/storage.name": "Storage pouch", - "tetra/schematic/toolbelt/storage/storage.description": "Attach a small pouch to the toolbelt, which can store a decent amount of items. The contents of the pouch are not available using the toolbelt's quick access functionality.", - "tetra/schematic/toolbelt/storage/storage.slot1": "Material", - "tetra.module.toolbelt/storage.name": "Storage pouch", - "tetra.module.toolbelt/storage.description": "A small pouch which can store a decent amount of items. The contents of the pouch are not available using the toolbelt's quick access functionality.", - "tetra.variant.storage/forged_mesh": "Mesh pack", - "tetra.variant.storage/leather": "Large pouch", - "tetra.variant.storage/wool": "Pouch", - "tetra.variant.storage/hide": "Small pouch", - "tetra/schematic/toolbelt/quiver/quiver.name": "Quiver", - "tetra/schematic/toolbelt/quiver/quiver.description": "Craft a quiver attachment for the toolbelt. The quiver can hold a large amount of arrows that can be accessed using the toolbelt's quick access functionality. Can be upgraded with a quick latch which allows arrows to be drawn directly from the quiver.", - "tetra/schematic/toolbelt/quiver/quiver.slot1": "Material", - "tetra.module.toolbelt/quiver.name": "Quiver", - "tetra.module.toolbelt/quiver.description": "A quiver that can hold a large amount of arrows, can be accessed using the toolbelt's quick access functionality.", - "tetra.variant.quiver/forged_mesh": "Mesh quiver", - "tetra.variant.quiver/leather": "Leather quiver", - "tetra.variant.quiver/wool": "Cloth quiver", - "tetra.variant.quiver/hide": "Hide quiver", - "tetra/schematic/toolbelt/booster.name": "Booster", - "tetra/schematic/toolbelt/booster.description": "Attach a booster unit, which grants the ability to jump long distances or even fly for shorter periods of time. Activate by crouching before a jump, or by jumping mid-air or while flying with an elytra. §oUses gunpowder from toolbelt inventories as fuel.", - "tetra/schematic/toolbelt/booster.slot1": "Material", - "tetra.module.toolbelt/booster.name": "Booster", - "tetra.module.toolbelt/booster.description": "A booster unit which grants the ability to jump long distances or even fly for shorter periods of time. Activate by crouching before a jump, or by jumping mid-air or while flying with an elytra. §oUses gunpowder from toolbelt inventories as fuel.", - "tetra.variant.booster/iron": "Booster unit", - "tetra/schematic/toolbelt/suspender.name": "Planar suspender", - "tetra/schematic/toolbelt/suspender.description": "Slightly modifying a planar stabilizer and attaching it to a belt allows it to draw power from a nearby beacon or conduit to suspend the belt's wearer in the air.", - "tetra/schematic/toolbelt/suspender.slot1": "Stabilizer", - "tetra.module.toolbelt/suspender.name": "Planar suspender", - "tetra.module.toolbelt/suspender.description": "A modified planar stabilizer that can draw power from a nearby beacon or conduit to suspend the belt's wearer in the air", - "tetra.variant.suspender/suspender": "Planar suspender", - "tetra/schematic/toolbelt/strap/quickslot.name": "Quick latch", - "tetra/schematic/toolbelt/strap/quickslot.description": "Using a quick latch mechanism for locking the strap in place allows faster access to the tool held by the strap.\n \n§7Tapping the toolbelt access hotkey will attempt to equip the first item suitable for breaking or salvaging the block you're looking at. Tools can only be equipped from slots with this upgrade.", - "tetra/schematic/toolbelt/strap/quickslot.slot1": "Latch", - "tetra.improvement.strap/quick_latch.name": "Quick latch", - "tetra.improvement.strap/quick_latch.description": "Tapping the toolbelt hotkey will quickly equip the most suitable tool from this inventory.", - "tetra/schematic/toolbelt/quiver/quickslot.name": "Quick latch", - "tetra/schematic/toolbelt/quiver/quickslot.description": "Upgrade the quiver with a quick latch mechanism, allowing quicker access to arrows in the quiver.\n \n§7Drawing a bow with no ammo available will automatically grab an arrow from the first stack in the quiver.", - "tetra/schematic/toolbelt/quiver/quickslot.slot1": "Latch", - "tetra.improvement.quiver/quick_latch.name": "Quick latch", - "tetra.improvement.quiver/quick_latch.description": "Arrows will be automatically drawn from this quiver when no ammo is available.", - "tetra/schematic/toolbelt/storage/quickslot.name": "Quick latch", - "tetra/schematic/toolbelt/storage/quickslot.description": "Upgrade the pouch with a quick latch mechanism, making it easier to stash items into it.\n \n§7Held items can be put into the pouch using the restock hotkey.", - "tetra/schematic/toolbelt/storage/quickslot.slot1": "Latch", - "tetra.improvement.storage/quick_latch.name": "Quick latch", - "tetra.improvement.storage/quick_latch.description": "Held items can be stashed into the pouch using the restock hotkey.", - "tetra.slot.bow/stave": "Stave", - "tetra.slot.bow/string": "Bowstring", - "tetra.slot.bow/riser": "Riser", - "tetra/schematic/bow/string/basic_string.name": "Basic String", - "tetra/schematic/bow/string/basic_string.description": "Replaces the bowstring with a new basic bowstring crafted from the given materials. The bowstring is the primary source of integrity for bows.", - "tetra/schematic/bow/string/basic_string.slot1": "Material", - "tetra.module.bow/basic_string.name": "Basic string", - "tetra.module.bow/basic_string.description": "A basic bowstring. The bowstring is the primary source of integrity for bows.", - "tetra.module.bow/basic_string.material_name": "%s bowstring", - "tetra.variant.basic_string/string": "Basic string", - "tetra.variant.basic_string/hide": "Hide cord", - "tetra.variant.basic_string/leather": "Leather cord", - "tetra.variant.basic_string/phantom_membrane": "Twined phantom membrane", - "tetra.variant.basic_string/dragon_sinew": "Dragon sinew", - "tetra/schematic/bow/stave/straight_stave.name": "Straight stave", - "tetra/schematic/bow/stave/straight_stave.description": "Replaces the stave with a straight stave crafted from the given materials.", - "tetra/schematic/bow/stave/straight_stave.slot1": "Material", - "tetra.module.bow/straight_stave.item_name": "Bow", - "tetra.module.bow/straight_stave.name": "Straight stave", - "tetra.module.bow/straight_stave.description": "A straight bow stave.", - "tetra.module.bow/straight_stave.material_name": "Straight %s stave", - "tetra.module.bow/straight_stave.prefix": "%s", - "tetra.variant.straight_stave/stick": "Makeshift straight stave", - "tetra/schematic/bow/stave/long_stave.name": "Long stave", - "tetra/schematic/bow/stave/long_stave.description": "Replaces the stave with a long stave crafted from the given materials. Longbows typically have a slower draw speed but deal more damage.", - "tetra/schematic/bow/stave/long_stave.slot1": "Material", - "tetra.module.bow/long_stave.item_name": "Longbow", - "tetra.module.bow/long_stave.name": "Long stave", - "tetra.module.bow/long_stave.description": "A long bow stave. Longbows typically have a slower draw speed but deal more damage than other bows.", - "tetra.module.bow/long_stave.material_name": "Long %s stave", - "tetra.module.bow/long_stave.prefix": "%s", - "tetra.variant.long_stave/stick": "Makeshift long stave", - "tetra/schematic/bow/stave/recurve_stave.name": "Recurve stave", - "tetra/schematic/bow/stave/recurve_stave.description": "Replaces the stave with a recurve stave crafted from the given materials. Recurve bows typically have a faster draw speed than other types of bows.", - "tetra/schematic/bow/stave/recurve_stave.slot1": "Material", - "tetra.module.bow/recurve_stave.item_name": "Recurve bow", - "tetra.module.bow/recurve_stave.name": "Recurve stave", - "tetra.module.bow/recurve_stave.description": "A recurve bow stave. Recurve bows typically have a faster draw speed than other types of bows.", - "tetra.module.bow/recurve_stave.material_name": "%s recurve stave", - "tetra.module.bow/recurve_stave.prefix": "%s", - "tetra.variant.recurve_stave/stick": "Makeshift recurve stave", - "tetra/schematic/bow/string/release_latch.name": "Release latch", - "tetra/schematic/bow/string/release_latch.slot1": "Latch", - "tetra/schematic/bow/string/release_latch.description": "Repurpose a quick latch into a release mechanism for the bow, which makes it easier to consecutively loose arrows.\nAutomatically fire arrows when the bow is fully drawn.", - "tetra.improvement.bowstring/release_latch.name": "Release latch", - "tetra.improvement.bowstring/release_latch.description": "Slightly increases drawspeed & automatically loose arrows.", - "tetra.improvement.stave_grip/wrap_string.name": "String wrap", - "tetra.improvement.stave_grip/wrap_string.description": "Slightly increases drawspeed, reduces negative hilt effects.", - "tetra.improvement.stave_grip/wrap_leather.name": "Leather wrap", - "tetra.improvement.stave_grip/wrap_leather.description": "Slightly increases drawspeed, reduces negative hilt effects.", - "tetra.improvement.stave_grip/wrap_hide.name": "Hide wrap", - "tetra.improvement.stave_grip/wrap_hide.description": "Slightly increases drawspeed, reduces negative hilt effects.", - "tetra.improvement.stave_grip/wrap_vine.name": "Vine wrap", - "tetra.improvement.stave_grip/wrap_vine.description": "Slightly increases drawspeed, reduces negative hilt effects.", - "tetra/schematic/bow/stave/wrap_grip.name": "Wrap grip", - "tetra/schematic/bow/stave/wrap_grip.slot1": "Material", - "tetra/schematic/bow/stave/wrap_grip.description": "Wrap the grip using the provided materials. Slighly increases drawspeed, and reduces negative effects potentially caused by the stave material.", - "tetra.improvement.stave/wrap.name": "%s wrap", - "tetra.improvement.stave/wrap.description": "Slightly increases damage and speed, reduces negative stave effects.", - "tetra/schematic/bow/stave/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/bow/stave/hone_speed_1.description": "Hone the module to increase the overall draw speed.", - "tetra/schematic/bow/stave/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/bow/stave/hone_speed_2.description": "Further hone the draw speed improvement for this module.", - "tetra/schematic/bow/stave/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/bow/stave/hone_speed_3.description": "Further hone the draw speed improvement for this module.", - "tetra/schematic/bow/stave/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/bow/stave/hone_speed_4.description": "Further hone the draw speed improvement for this module.", - "tetra/schematic/bow/stave/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/bow/stave/hone_speed_5.description": "Further hone the draw speed improvement for this module.", - "tetra.improvement.stave_hone/speed.name": "Hone: Speed", - "tetra.improvement.stave_hone/speed.description": "Increases draw speed", - "tetra/schematic/bow/string/hone_damage_1.name": "Hone: Damage I", - "tetra/schematic/bow/string/hone_damage_1.description": "Hone the module to increase the overall damage.", - "tetra/schematic/bow/string/hone_damage_2.name": "Hone: Damage II", - "tetra/schematic/bow/string/hone_damage_2.description": "Further hone the damage improvement for this module.", - "tetra/schematic/bow/string/hone_damage_3.name": "Hone: Damage III", - "tetra/schematic/bow/string/hone_damage_3.description": "Further hone the damage improvement for this module.", - "tetra/schematic/bow/string/hone_damage_4.name": "Hone: Damage IV", - "tetra/schematic/bow/string/hone_damage_4.description": "Further hone the damage improvement for this module.", - "tetra/schematic/bow/string/hone_damage_5.name": "Hone: Damage V", - "tetra/schematic/bow/string/hone_damage_5.description": "Further hone the damage improvement for this module.", - "tetra.improvement.bowstring_hone/damage.name": "Hone: Damage", - "tetra.improvement.bowstring_hone/damage.description": "Increases damage dealt", - "tetra/schematic/bow/riser/adjustable_strength.name": "Limb adjuster", - "tetra/schematic/bow/riser/adjustable_strength.description": "Attach two bolts to the riser. By fastening or unfastening the bolts it's possible to §ltweak§r the strength of the bow.", - "tetra/schematic/bow/riser/adjustable_strength.slot1": "Bolts", - "tetra.module.bow/adjustable_strength.name": "Limb adjuster", - "tetra.variant.adjustable_strength/bolt": "Limb adjuster", - "tetra.variant.adjustable_strength/bolt.description": "Bolts suspend the riser in an adjustable configuration, by fastening or unfastening the bolts it's possible to §ltweak§r the strength of the bow.", - "tetra.tweak.bow/adjustable_strength.label": "Bow strength", - "tetra.tweak.bow/adjustable_strength.tooltip": "§eTighten§r the bolts to increase the bow strength, increasing damage.\n§eLoosen§r the bolts to make the bow easier to draw, increasing draw speed.", - "tetra.tweak.bow/adjustable_strength.left": "Loose", - "tetra.tweak.bow/adjustable_strength.right": "Tight", - "tetra/schematic/bow/riser/extended_rest.name": "Extended rest", - "tetra/schematic/bow/riser/extended_rest.description": "Extend the arrow rest so that multiple arrows can be fired each shot\nNote: Each entity can only take damage once within a 0.5sec timeframe.", - "tetra/schematic/bow/riser/extended_rest.slot1": "Material", - "tetra.module.bow/extended_rest.name": "Extended rest", - "tetra.module.bow/extended_rest.description": "An extend the arrow rest that allows multiple arrows to be fired each shot", - "tetra.module.bow/extended_rest.material_name": "%s rest extension", - "tetra.variant.extended_rest/bolt": "Adjustable rest", - "tetra.tweak.bow/multishot_count.label": "Count", - "tetra.tweak.bow/multishot_count.tooltip": "Adjust the number of fired projectiles", - "tetra.tweak.bow/multishot_count.left": "1", - "tetra.tweak.bow/multishot_count.right": "7", - "tetra.tweak.bow/multishot_spread.label": "Spread", - "tetra.tweak.bow/multishot_spread.tooltip": "Adjust the spread of fired projectiles", - "tetra.tweak.bow/multishot_spread.left": "1", - "tetra.tweak.bow/multishot_spread.right": "19", - "tetra/schematic/bow/riser/sights.name": "Sights", - "tetra/schematic/bow/riser/sights.description": "Sights crafted from the provided material, allows one to see further while aiming or while holding [shift].", - "tetra/schematic/bow/riser/sights.slot1": "Material", - "tetra.module.bow/sights.name": "Sights", - "tetra.module.bow/sights.description": "The bow sights allows one to see further while using the bow", - "tetra.module.bow/sights.material_name": "%s sights", - "tetra/schematic/bow/riser/stabilizer.name": "Stabilizer", - "tetra/schematic/bow/riser/stabilizer.description": "A stabilizer crafted from the provided material, increases the initial velocity of fired projectiles.", - "tetra/schematic/bow/riser/stabilizer.slot1": "Material", - "tetra.module.bow/stabilizer.name": "Stabilizer", - "tetra.module.bow/stabilizer.description": "The stabilizer increases the initial velocity of fired projectiles", - "tetra.module.bow/stabilizer.material_name": "%s stabilizer", - "tetra.variant.stabilizer/linear": "Linear stabilizer", - "tetra.slot.crossbow/stave": "Stave", - "tetra.slot.crossbow/stock": "Stock", - "tetra.slot.crossbow/string": "Bowstring", - "tetra.slot.crossbow/attachment_0": "Attachment", - "tetra.slot.crossbow/attachment_1": "Attachment", - "item.tetra.crossbow.wip": "The crossbow is still work in progress, several modules and enchantments are missing", - "tetra/schematic/crossbow/string/basic_string.name": "Basic String", - "tetra/schematic/crossbow/string/basic_string.description": "Replaces the bowstring with a new string crafted from the given materials.", - "tetra/schematic/crossbow/string/basic_string.slot1": "Material", - "tetra.module.crossbow/basic_string.name": "Basic string", - "tetra.module.crossbow/basic_string.description": "A basic bowstring. The bowstring is the primary source of integrity for crossbows.", - "tetra.module.crossbow/basic_string.material_name": "%s bowstring", - "tetra/schematic/crossbow/stave/basic_stave.name": "Basic stave", - "tetra/schematic/crossbow/stave/basic_stave.description": "Replaces the stave with a one crafted from the given materials.", - "tetra/schematic/crossbow/stave/basic_stave.slot1": "Material", - "tetra.module.crossbow/basic_stave.item_name": "Crossbow", - "tetra.module.crossbow/basic_stave.name": "Straight stave", - "tetra.module.crossbow/basic_stave.description": "A basic stave. The stave primarily decide the draw strength of the crossbow.", - "tetra.module.crossbow/basic_stave.material_name": "%s stave", - "tetra.variant.basic_stave/stick": "Makeshift stave", - "tetra/schematic/crossbow/stock/basic_stock.name": "Basic stock", - "tetra/schematic/crossbow/stock/basic_stock.description": "Replaces the stock with a one crafted from the given materials.", - "tetra/schematic/crossbow/stock/basic_stock.slot1": "Material", - "tetra.module.crossbow/basic_stock.item_name": "Crossbow", - "tetra.module.crossbow/basic_stock.name": "Basic stock", - "tetra.module.crossbow/basic_stock.description": "A basic stock. The stock provides some integrity and hosts several of the mechanical parts of the crossbows.", - "tetra.module.crossbow/basic_stock.material_name": "%s stock", - "tetra.variant.basic_stock/stick": "Shoddy stock", - "tetra/schematic/crossbow/attachment/stirrup.name": "Stirrup", - "tetra/schematic/crossbow/attachment/stirrup.description": "Attach a stirrup at the front of the crossbow. The stirrup allows the use of one's feet when drawing the crossbow, slightly improving draw time.", - "tetra/schematic/crossbow/attachment/stirrup.slot1": "Material", - "tetra.module.crossbow/stirrup.name": "Stirrup", - "tetra.module.crossbow/stirrup.description": "A stirrup attached at the front of the crossbow which allows the use of one's feet when drawing the crossbow. Slightly increases draw speed.", - "tetra.module.crossbow/stirrup.material_name": "%s stirrup", - "tetra.slot.shield/plate": "Plate", - "tetra.slot.shield/grip": "Grip", - "tetra.slot.shield/boss": "Boss", - "tetra/schematic/shield/plate/tower.name": "Tower plate", - "tetra/schematic/shield/plate/tower.description": "Craft a tower shield plate, tower shields can block indefinitely with no cooldown but uses more integrity than other types of shields.", - "tetra/schematic/shield/plate/tower.slot1": "Material", - "tetra.module.shield/tower.item_name": "Tower shield", - "tetra.module.shield/tower.name": "Tower shield", - "tetra.module.shield/tower.description": "A large tower shield that can block indefinitely without cooldown.", - "tetra.module.shield/tower.material_name": "%s tower plate", - "tetra.module.shield/tower.prefix": "%s", - "tetra/schematic/shield/plate/heater.name": "Heater plate", - "tetra/schematic/shield/plate/heater.description": "Craft a heater shield plate, heaters can block for a limited time before going on cooldown.", - "tetra/schematic/shield/plate/heater.slot1": "Material", - "tetra.module.shield/heater.item_name": "Heater shield", - "tetra.module.shield/heater.name": "Heater plate", - "tetra.module.shield/heater.description": "The heater shield is a medium size shield that can only block for a limited amount of time before going on cooldown.", - "tetra.module.shield/heater.material_name": "%s heater plate", - "tetra.module.shield/heater.prefix": "%s", - "tetra/schematic/shield/plate/buckler.name": "Buckler plate", - "tetra/schematic/shield/plate/buckler.description": "Craft a buckler from the given materials. Bucklers provide a passive toughness bonus but cannot be used to block.", - "tetra/schematic/shield/plate/buckler.slot1": "Material", - "tetra.module.shield/buckler.item_name": "Buckler", - "tetra.module.shield/buckler.name": "Buckler plate", - "tetra.module.shield/buckler.description": "Bucklers are small shields that provide a passive toughness bonus.", - "tetra.module.shield/buckler.material_name": "%s buckler plate", - "tetra.module.shield/buckler.prefix": "%s", - "tetra/schematic/shield/grip/basic_grip.name": "Basic grip", - "tetra/schematic/shield/grip/basic_grip.description": "Craft a basic grip from the given materials. Grips are the primary source of integrity for shields.", - "tetra/schematic/shield/grip/basic_grip.slot1": "Material", - "tetra.module.shield/basic_grip.item_name": "Basic grip", - "tetra.module.shield/basic_grip.name": "Basic grip", - "tetra.module.shield/basic_grip.description": "A basic grip. Grips are the primary source of integrity for shields.", - "tetra.module.shield/basic_grip.material_name": "%s grip", - "tetra/schematic/shield/grip/straps.name": "Straps", - "tetra/schematic/shield/grip/straps.description": "Replace the grip with straps crafted from the given materials. A shield held with straps is typically less taxing to use. Grips are the primary source of integrity for shields.", - "tetra/schematic/shield/grip/straps.slot1": "Material", - "tetra.module.shield/straps.name": "Straps", - "tetra.module.shield/straps.description": "Straps used holding the shield. A shield held with straps is typically less taxing to use. Grips are the primary source of integrity for shields.", - "tetra.module.shield/straps.material_name": "%s straps", - "tetra.variant.straps/string": "Woven straps", - "tetra.improvement.grip/blazing.name": "Blazing", - "tetra.improvement.grip/blazing.description": "Using this may set you on fire, more sever in hot environments", - "tetra.improvement.grip/ender_reverb.name": "Ender reverb", - "tetra.improvement.grip/ender_reverb.description": "Reacts negatively with nearby entities originating from the end", - "tetra/schematic/shield/grip/hone_speed_1_mult.name": "Hone: Speed I", - "tetra/schematic/shield/grip/hone_speed_1_mult.description": "Hone the grip to reduce the base cooldown by a relative amount.", - "tetra/schematic/shield/grip/hone_speed_2_mult.name": "Hone: Speed II", - "tetra/schematic/shield/grip/hone_speed_2_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/grip/hone_speed_3_mult.name": "Hone: Speed III", - "tetra/schematic/shield/grip/hone_speed_3_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/grip/hone_speed_4_mult.name": "Hone: Speed IV", - "tetra/schematic/shield/grip/hone_speed_4_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/grip/hone_speed_5_mult.name": "Hone: Speed V", - "tetra/schematic/shield/grip/hone_speed_5_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra.improvement.grip_hone/speed_mult.name": "Hone: Speed", - "tetra.improvement.grip_hone/speed_mult.description": "Reduces the base cooldown", - "tetra/schematic/shield/grip/hone_speed_1_flat.name": "Hone: Speed I", - "tetra/schematic/shield/grip/hone_speed_1_flat.description": "Hone the grip to reduce the base cooldown by a flat amount.", - "tetra/schematic/shield/grip/hone_speed_2_flat.name": "Hone: Speed II", - "tetra/schematic/shield/grip/hone_speed_2_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", - "tetra/schematic/shield/grip/hone_speed_3_flat.name": "Hone: Speed III", - "tetra/schematic/shield/grip/hone_speed_3_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", - "tetra/schematic/shield/grip/hone_speed_4_flat.name": "Hone: Speed IV", - "tetra/schematic/shield/grip/hone_speed_4_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", - "tetra/schematic/shield/grip/hone_speed_5_flat.name": "Hone: Speed V", - "tetra/schematic/shield/grip/hone_speed_5_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", - "tetra.improvement.grip_hone/speed_flat.name": "Hone: Speed", - "tetra.improvement.grip_hone/speed_flat.description": "Reduces the base cooldown", - "tetra/schematic/shield/grip/hone_damage_1_flat.name": "Hone: Damage I", - "tetra/schematic/shield/grip/hone_damage_1_flat.description": "Hone the grip to increase the base damage by a flat amount.", - "tetra/schematic/shield/grip/hone_damage_2_flat.name": "Hone: Damage II", - "tetra/schematic/shield/grip/hone_damage_2_flat.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/grip/hone_damage_3_flat.name": "Hone: Damage III", - "tetra/schematic/shield/grip/hone_damage_3_flat.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/grip/hone_damage_4_flat.name": "Hone: Damage IV", - "tetra/schematic/shield/grip/hone_damage_4_flat.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/grip/hone_damage_5_flat.name": "Hone: Damage V", - "tetra/schematic/shield/grip/hone_damage_5_flat.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra.improvement.grip_hone/damage_flat.name": "Hone: Damage", - "tetra.improvement.grip_hone/damage_flat.description": "Increases base damage", - "tetra/schematic/shield/grip/hone_damage_1_mult.name": "Hone: Damage I", - "tetra/schematic/shield/grip/hone_damage_1_mult.description": "Hone the grip to increase the base damage by a relative amount.", - "tetra/schematic/shield/grip/hone_damage_2_mult.name": "Hone: Damage II", - "tetra/schematic/shield/grip/hone_damage_2_mult.description": "Hone the module further to increase the base damage (by a relative amount).", - "tetra/schematic/shield/grip/hone_damage_3_mult.name": "Hone: Damage III", - "tetra/schematic/shield/grip/hone_damage_3_mult.description": "Hone the module further to increase the base damage (by a relative amount).", - "tetra/schematic/shield/grip/hone_damage_4_mult.name": "Hone: Damage IV", - "tetra/schematic/shield/grip/hone_damage_4_mult.description": "Hone the module further to increase the base damage (by a relative amount).", - "tetra/schematic/shield/grip/hone_damage_5_mult.name": "Hone: Damage V", - "tetra/schematic/shield/grip/hone_damage_5_mult.description": "Hone the module further to increase the base damage (by a relative amount).", - "tetra.improvement.grip_hone/damage_mult.name": "Hone: Damage", - "tetra.improvement.grip_hone/damage_mult.description": "Increases base damage", - "tetra/schematic/shield/grip/hone_durability_1.name": "Hone: Durability I", - "tetra/schematic/shield/grip/hone_durability_1.description": "Hone the grip to increase the durability it provides by a flat amount.", - "tetra/schematic/shield/grip/hone_durability_2.name": "Hone: Durability II", - "tetra/schematic/shield/grip/hone_durability_2.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", - "tetra/schematic/shield/grip/hone_durability_3.name": "Hone: Durability III", - "tetra/schematic/shield/grip/hone_durability_3.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", - "tetra/schematic/shield/grip/hone_durability_4.name": "Hone: Durability IV", - "tetra/schematic/shield/grip/hone_durability_4.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", - "tetra/schematic/shield/grip/hone_durability_5.name": "Hone: Durability V", - "tetra/schematic/shield/grip/hone_durability_5.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", - "tetra.improvement.grip_hone/durability.name": "Hone: Durability", - "tetra.improvement.grip_hone/durability.description": "Increases durability", - "tetra/schematic/shield/plate/studs.name": "Studded plate", - "tetra/schematic/shield/plate/studs.description": "Nail studs into the shield plate to increase it's durability.", - "tetra/schematic/shield/plate/studs.slot1": "Material", - "tetra.improvement.shield/studs.name": "Studded §8(%s)", - "tetra.improvement.shield/studs.description": "Increases durability", - "tetra/schematic/shield/plate/trim.name": "Trim edge", - "tetra/schematic/shield/plate/trim.description": "Frame the shield with a trim to increase it's durability.", - "tetra/schematic/shield/plate/trim.slot1": "Material", - "tetra.improvement.shield/trim.name": "%s trim", - "tetra.improvement.shield/trim.description": "Increases durability", - "tetra.improvement.shield/trim/scrap.name": "Scrap trim", - "tetra.improvement.shield/trim/scrap.description": "Increases durability", - "tetra/schematic/shield/plate/aerodynamic_trim.name": "Aerodynamic trim", - "tetra/schematic/shield/plate/aerodynamic_trim.description": "Frame the shield with an aerodynamic trim which allows the shield to be thrown.", - "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "Material", - "tetra.improvement.shield/aerodynamic_trim.name": "Aerodynamic %s trim", - "tetra.improvement.shield/aerodynamic_trim.description": "Allows the shield to be thrown", - "tetra/schematic/shield/plate/banner.name": "Banner", - "tetra/schematic/shield/plate/banner.description": "Cover the face of the plate with a banner.", - "tetra/schematic/shield/plate/banner.slot1": "Banner", - "tetra.improvement.shield/banner.name": "Bannered", - "tetra.improvement.shield/banner.description": "Covered in a banner", - "tetra/schematic/shield/plate/ricochet_1.name": "Hone: Ricochet", - "tetra/schematic/shield/plate/ricochet_1.description": "Improve the trim to allow the shield to hit one additional nearby enemy when thrown.", - "tetra/schematic/shield/plate/ricochet_2.name": "Hone: Ricochet", - "tetra/schematic/shield/plate/ricochet_2.description": "Improve the trim to allow the shield to hit two additional nearby enemies when thrown.", - "tetra/schematic/shield/plate/ricochet_3.name": "Hone: Ricochet", - "tetra/schematic/shield/plate/ricochet_3.description": "Improve the trim to allow the shield to hit three additional nearby enemies when thrown.", - "tetra.improvement.shield/ricochet.name": "Ricochet", - "tetra.improvement.shield/ricochet.description": "Allows the shield to hit additional nearby enemies when thrown", - "tetra/schematic/shield/plate/hone_speed_1.name": "Hone: Speed I", - "tetra/schematic/shield/plate/hone_speed_1.description": "Hone the plate to reduce the base cooldown by a relative amount.", - "tetra/schematic/shield/plate/hone_speed_2.name": "Hone: Speed II", - "tetra/schematic/shield/plate/hone_speed_2.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/plate/hone_speed_3.name": "Hone: Speed III", - "tetra/schematic/shield/plate/hone_speed_3.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/plate/hone_speed_4.name": "Hone: Speed IV", - "tetra/schematic/shield/plate/hone_speed_4.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra/schematic/shield/plate/hone_speed_5.name": "Hone: Speed V", - "tetra/schematic/shield/plate/hone_speed_5.description": "Hone the module further to reduce the base cooldown (by a relative amount).", - "tetra.improvement.plate_hone/speed.name": "Hone: Speed", - "tetra.improvement.plate_hone/speed.description": "Reduces the base cooldown", - "tetra/schematic/shield/plate/hone_damage_1.name": "Hone: Damage I", - "tetra/schematic/shield/plate/hone_damage_1.description": "Hone the plate to increase the base damage by a flat amount.", - "tetra/schematic/shield/plate/hone_damage_2.name": "Hone: Damage II", - "tetra/schematic/shield/plate/hone_damage_2.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/plate/hone_damage_3.name": "Hone: Damage III", - "tetra/schematic/shield/plate/hone_damage_3.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/plate/hone_damage_4.name": "Hone: Damage IV", - "tetra/schematic/shield/plate/hone_damage_4.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra/schematic/shield/plate/hone_damage_5.name": "Hone: Damage V", - "tetra/schematic/shield/plate/hone_damage_5.description": "Hone the module further to increase the base damage (by a flat amount).", - "tetra.improvement.plate_hone/damage.name": "Hone: Damage", - "tetra.improvement.plate_hone/damage.description": "Increases base damage", - "tetra/schematic/shield/plate/hone_durability_1.name": "Hone: Durability I", - "tetra/schematic/shield/plate/hone_durability_1.description": "Hone the plate to increase the durability it provides by a relative amount.", - "tetra/schematic/shield/plate/hone_durability_2.name": "Hone: Durability II", - "tetra/schematic/shield/plate/hone_durability_2.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", - "tetra/schematic/shield/plate/hone_durability_3.name": "Hone: Durability III", - "tetra/schematic/shield/plate/hone_durability_3.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", - "tetra/schematic/shield/plate/hone_durability_4.name": "Hone: Durability IV", - "tetra/schematic/shield/plate/hone_durability_4.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", - "tetra/schematic/shield/plate/hone_durability_5.name": "Hone: Durability V", - "tetra/schematic/shield/plate/hone_durability_5.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", - "tetra.improvement.plate_hone/durability.name": "Hone: Durability", - "tetra.improvement.plate_hone/durability.description": "Increases durability", - "tetra/schematic/shield/sturdy_boss.name": "Sturdy boss", - "tetra/schematic/shield/sturdy_boss.description": "Craft a sturdy boss that makes it possible to bash other entities using the shield.", - "tetra/schematic/shield/sturdy_boss.slot1": "Material", - "tetra.module.shield/sturdy_boss.name": "Sturdy boss", - "tetra.module.shield/sturdy_boss.description": "A sturdy boss that allows the shield to be used to bash entities.", - "tetra.module.shield/sturdy_boss.material_name": "Sturdy %s boss", - "tetra/schematic/shield/spike.name": "Spike", - "tetra/schematic/shield/spike.description": "Craft a shield spike from the given materials. Blocking melee attacks has a chance to damage the attacker.", - "tetra/schematic/shield/spike.slot1": "Material", - "tetra.module.shield/spike.name": "Spike", - "tetra.module.shield/spike.description": "A shield spike that has a chance to damage the attacker when blocking melee attacks.", - "tetra.module.shield/spike.material_name": "%s spike", - "tetra.variant.spike/iron": "Iron spike", - "tetra.variant.spike/gold": "Golden spike", - "tetra.variant.spike/copper": "Copper spike", - "tetra.variant.spike/tin": "Tin spike", - "tetra.variant.spike/silver": "Silver spike", - "tetra.variant.spike/nickel": "Nickel spike", - "tetra.variant.spike/lead": "Lead spike", - "tetra.variant.spike/electrum": "Electrum spike", - "tetra.variant.spike/bronze": "Bronze spike", - "tetra.variant.spike/steel": "Steel spike", - "tetra.variant.spike/netherite": "Netherite spike", - "tetra.variant.spike/bone": "Bone spike", - "tetra.advancements.story.more_upgrades.title": "Basic Tinkering", - "tetra.advancements.story.more_upgrades.description": "Craft a wooden hammer from two sticks and two planks\n \n§8§oTetra begins", - "tetra.advancements.spelunking.root.title": "Spelunking (§7Tetra§r)", - "tetra.advancements.spelunking.root.description": "Delve deep underground", - "tetra.advancements.spelunking.ancient_ruins.title": "Long Gone", - "tetra.advancements.spelunking.ancient_ruins.description": "Find ancient ruins deep down in cold or mountainous biomes", - "tetra.advancements.spelunking.scanner.title": "Sweepstakes", - "tetra.advancements.spelunking.scanner.description": "Use a workbench to upgrade the holosphere with a scanner, the scanner makes it easier to find ancient ruins", - "tetra.advancements.spelunking.containers.title": "\"Salvage\"", - "tetra.advancements.spelunking.containers.description": "Hit the highlighted areas on crates and containers with the correct tools to break them open", - "tetra.advancements.spelunking.chthonic_extractor.title": "Deep Extraction", - "tetra.advancements.spelunking.chthonic_extractor.description": "Find a chthonic extractor in a crate or a container", - "tetra.advancements.spelunking.chthonic_automation.title": "Automated Extraction", - "tetra.advancements.spelunking.chthonic_automation.description": "Place a forge hammer above an extractor and power it with redstone to automatically hammer it into the bedrock", - "tetra.advancements.spelunking.chthonic_cooldown.title": "Natural Cooldown", - "tetra.advancements.spelunking.chthonic_cooldown.description": "Pour water on an extractor or let it sit for a while to avoid taking fire damage when picking it up", - "tetra.advancements.spelunking.chthonic_crossbow.title": "Unintended Use, Warranty Void", - "tetra.advancements.spelunking.chthonic_crossbow.description": "Fire a chthonic extractor using a crossbow with high draw strength\n\n§7Hold the extractor in the offhand to load", - "tetra.advancements.spelunking.chthonic_hammer.title": "Manual Extraction", - "tetra.advancements.spelunking.chthonic_hammer.description": "Place a chthonic extractor on bedrock and hit the top with a hammer", - "tetra.advancements.spelunking.chthonic_module.title": "Repurposed Extractor", - "tetra.advancements.spelunking.chthonic_module.description": "Replace the right head of a double headed tool with a chthonic extractor for a powerful harvesting tool\n\n§7* The extractor has to be unused\n* Unlike other artifacts found in the ruins this cannot be repaired with metal scrap", - "tetra.advancements.spelunking.earthpiercer.title": "Planetary Piercing", - "tetra.advancements.spelunking.earthpiercer.description": "Find an earthpiercer in a container and attach it to a handle, the earthpiercer can break several blocks in a line", - "tetra.advancements.spelunking.stonecutter.title": "Like Butter", - "tetra.advancements.spelunking.stonecutter.description": "Find a stonecutter in a container and attach it to a hilt, the stonecutter can cut through stone in wide swathes", - "tetra.advancements.spelunking.stonecutter_enchant.title": "Arcane Amplifiers", - "tetra.advancements.spelunking.stonecutter_enchant.description": "Enchant a stonecutter with the efficiency enchantment to increase the amount of blocks broken in each sweep", - "tetra.advancements.spelunking.find_bolt.title": "Universal Fastener", - "tetra.advancements.spelunking.find_bolt.description": "Salvage some bolts from the ancient ruins", - "tetra.advancements.spelunking.find_cell.title": "Thermal Container", - "tetra.advancements.spelunking.find_cell.description": "Find a thermal cell in the ancient ruins", - "tetra.advancements.spelunking.find_latch.title": "§oClick Click Click Click", - "tetra.advancements.spelunking.find_latch.description": "Salvage a quick latch from the ancient ruins and use it to improve a toolbelt attachment", - "tetra.advancements.spelunking.find_planar.title": "Intradimensional Technology", - "tetra.advancements.spelunking.find_planar.description": "Find a planar stabilizer in the ancient ruins", - "tetra.advancements.spelunking.suspend_belt.title": "Powered Suspension", - "tetra.advancements.spelunking.suspend_belt.description": "Use a planar stabilizer to craft a powerful belt attachment", - "tetra.advancements.spelunking.suspend_bow.title": "Planar Intersection", - "tetra.advancements.spelunking.suspend_bow.description": "Use two planar stabilizers to craft a bow stabilizer", - "tetra.advancements.spelunking.geode.title": "Hollow Solids", - "tetra.advancements.spelunking.geode.description": "Find a geode when mining deepslate\n\n§7Deepslate containing geodes glimmer in the presence of light", - "tetra.advancements.spelunking.geode_open.title": "Mineral Crackers", - "tetra.advancements.spelunking.geode_open.description": "Upgrade a mallet and use it to break open a geode at a workbench", - "tetra.advancements.spelunking.hammer_fix.title": "Restored Machinery", - "tetra.advancements.spelunking.hammer_fix.description": "Fix up a forge hammer by attaching two charged thermal cells and two upgrades", - "tetra.advancements.spelunking.hammer_jam.title": "Required Maintenance", - "tetra.advancements.spelunking.hammer_jam.description": "Experience a forge hammer head jam, the hammer will not be usable until the head is un-jammed", - "tetra.advancements.spelunking.hammer_unjam.title": "Maintenance Acquired", - "tetra.advancements.spelunking.hammer_unjam.description": "Smack a jammed hammer head with a handheld hammer of at least tier 4 to get the forge hammer back into a working state", - "tetra.advancements.spelunking.hammer_power.title": "Combustion Power-up", - "tetra.advancements.spelunking.hammer_power.description": "Attach a combustion chamber to a forge hammer to increase its hammer tier by 1\n\n§7Hammer upgrades like the combustion chamber can be found in crates and containers", - "tetra.advancements.spelunking.hammer_craft.title": "Magmatic Press Channel", - "tetra.advancements.spelunking.hammer_craft.description": "Use a forge hammer to craft a module requiring tier 5+ hammering", - "tetra.advancements.spelunking.hammer_remove.title": "Clawfinger", - "tetra.advancements.spelunking.hammer_remove.description": "Use a claw to remove an upgrade from a forge hammer", - "tetra.advancements.spelunking.loot_ruins.title": "Reclamation Protocol", - "tetra.advancements.spelunking.loot_ruins.description": "Use a tier 6 hammer with silk touch to harvest blocks from the ruins", - "tetra.advancements.spelunking.pristine_socket.title": "Expensive Maintenance", - "tetra.advancements.spelunking.pristine_socket.description": "Find a pristine gem in a geode and use it to socket a sword or a tool", - "tetra.advancements.spelunking.refill_cell.title": "Thermal Transfer", - "tetra.advancements.spelunking.refill_cell.description": "Use a transfer unit or a core extractor to fully charge a thermal cell", - "tetra.advancements.spelunking.use_bolt.title": "Tweaked to Perfection", - "tetra.advancements.spelunking.use_bolt.description": "Use a bolt to bind a tool or a sword, then use the tweak tab in a workbench to change the stats of the item", - "tetra.advancements.spelunking.find_scroll.title": "Acquired Knowledge", - "tetra.advancements.spelunking.find_scroll.description": "Find a scroll in the world or purchase one from a villager", - "tetra.advancements.spelunking.find_scroll_efficiency.title": "Frugal Crafting", - "tetra.advancements.spelunking.find_scroll_efficiency.description": "Purchase all of the treatises on tool efficiency from the villagers\n\n§7Sometimes sold by villagers that have leveled up", - "tetra.advancements.spelunking.find_scroll_expertise.title": "Great Works", - "tetra.advancements.spelunking.find_scroll_expertise.description": "Purchase all of the treatises on material expertise from the villagers\n\n§7Sometimes sold by villagers above level 2", - "tetra.advancements.spelunking.find_scroll_gild.title": "Arcane Additions", - "tetra.advancements.spelunking.find_scroll_gild.description": "Find a gilding scroll in a nether fortress", - "tetra.advancements.spelunking.find_scroll_howling.title": "Howling Blades", - "tetra.advancements.spelunking.find_scroll_howling.description": "Find a howling blade schematic in a dungeon", - "tetra.advancements.spelunking.find_scroll_sturdy.title": "Re-acquired Knowledge", - "tetra.advancements.spelunking.find_scroll_sturdy.description": "Find a sturdy guard schematic in a dungeon", - "tetra.advancements.spelunking.find_scroll_throwing.title": "Perfectly Balanced", - "tetra.advancements.spelunking.find_scroll_throwing.description": "Find a throwing knife schematic in a dungeon", - "tetra.advancements.spelunking.find_scroll_warforge.title": "Tools of War", - "tetra.advancements.spelunking.find_scroll_warforge.description": "Find a chapter of Tools of War in a bastion remnant, or barter for one with a piglin", - "tetra.advancements.upgrades.root.title": "Basic Tinkering (§7Tetra§r)", - "tetra.advancements.upgrades.root.description": "Craft a mallet from two sticks and two planks\n \nItem Reward: Holosphere", - "tetra.advancements.upgrades.bow_upgrade.title": "Archer's Adjustments", - "tetra.advancements.upgrades.bow_upgrade.description": "Upgrade a bow in a workbench", - "tetra.advancements.upgrades.shield_upgrade.title": "Adaptive Protection", - "tetra.advancements.upgrades.shield_upgrade.description": "Upgrade a shield in a workbench", - "tetra.advancements.upgrades.double_headed.title": "[?] Double headed tools", - "tetra.advancements.upgrades.double_headed.description": "When using double headed tools (e.g. pickaxes, axes, hammers) it's only the head with the highest value that will be considered when determining damage or harvest tier/efficiency.", - "tetra.advancements.upgrades.hammer_2.title": "Hammer II (Stone)", - "tetra.advancements.upgrades.hammer_2.description": "Upgrade your hammer to a double-sided stone hammer (any type of stone), the stone hammer provides tier two hammering capabilities\n\n§7Can be crafted in a crafting table in the same way as wooden hammers", - "tetra.advancements.upgrades.hammer_3.title": "Hammer III (Iron)", - "tetra.advancements.upgrades.hammer_3.description": "Craft a double-sided iron hammer, the iron hammer provides tier three hammering capabilities\n\n§7Can only be crafted in a workbench, requires a secondary hammer in your inventory to craft", - "tetra.advancements.upgrades.hammer_4.title": "Hammer IV (Blackstone)", - "tetra.advancements.upgrades.hammer_4.description": "Craft a double-sided blackstone hammer, the blackstone hammer provides tier four hammering capabilities\n\n§7An upgraded handle or a binding will provide enough integrity to support a blackstone hammer", - "tetra.advancements.upgrades.hammer_5.title": "Hammer VI (Obsidian)", - "tetra.advancements.upgrades.hammer_5.description": "Craft a double-sided obsidian hammer, the obsidian hammer provides tier six (temp) hammering capabilities", - "tetra.advancements.upgrades.hammer_6.title": "Hammer VII (Netherite)", - "tetra.advancements.upgrades.hammer_6.description": "Craft a double-sided netherite hammer, the netherite hammer provides tier seven (temp) hammering capabilities", - "tetra.advancements.upgrades.repairs.title": "[?] Repairing modular items", - "tetra.advancements.upgrades.repairs.description": "Modular items can be repaired in a workbench.\n * Repairing an item will require materials (and appropriate tools) for one of its modules\n * Repairing will cycle over all of the item's modules\n * Repairing magically unstable modules will cost experience\n * Each repair fully restores the durability of the item", - "tetra.advancements.upgrades.sword_hone.title": "Honed Blade", - "tetra.advancements.upgrades.sword_hone.description": "Use a sword until it can be honed, then hone it at a workbench", - "tetra.advancements.upgrades.sword_hone_peak.title": "Tall Build", - "tetra.advancements.upgrades.sword_hone_peak.description": "Hone the speed or damage of a hilt or a blade to level 5", - "tetra.advancements.upgrades.sword_improvement_hone.title": "Double Up!", - "tetra.advancements.upgrades.sword_improvement_hone.description": "Apply an improvement to a sword module, and then hone that improvement to increase its effect", - "tetra.advancements.upgrades.sword_integrity.title": "Tightly Wrought", - "tetra.advancements.upgrades.sword_integrity.description": "Upgrade a sword's hilt or strengthen the sword with a binding to increase its integrity", - "tetra.advancements.upgrades.sword_upgrade.title": "Cutting a New One", - "tetra.advancements.upgrades.sword_upgrade.description": "Place a vanilla sword in a workbench and upgrade it", - "tetra.advancements.upgrades.toolbelt.title": "Simple Utilities", - "tetra.advancements.upgrades.toolbelt.description": "Craft a very basic toolbelt from four pieces of string", - "tetra.advancements.upgrades.toolbelt_upgraded.title": "Shulker Inlays", - "tetra.advancements.upgrades.toolbelt_upgraded.description": "Fully upgrade a toolbelt", - "tetra.advancements.upgrades.tool_upgrade.title": "Getting Another Upgrade", - "tetra.advancements.upgrades.tool_upgrade.description": "Place a vanilla tool such as a pickaxe, an axe or a hoe in a workbench and upgrade it", - "tetra.advancements.upgrades.workbench.title": "Bench mk II", - "tetra.advancements.upgrades.workbench.description": "Upgrade a crafting table by right-clicking it with a mallet", - "tetra.advancements.upgrades.rack.title": "Within Reach", - "tetra.advancements.upgrades.rack.description": "Place a rack near a workbench for easy access to your tools", - "tetra.improvement.destabilized/haunted.name": "§5Destabilized: Haunted", - "tetra.improvement.destabilized/haunted.description": "This module has been haunted and will sometimes turn against the item's wielder! Will disappear over time.", - "tetra.slot.holo/frame": "Frame", - "tetra.slot.holo/core": "Core", - "tetra.slot.holo/attachment_0": "Attachment", - "tetra.slot.holo/attachment_1": "Attachment", - "tetra.module.holo/frame.name": "Ancient frame", - "tetra.module.holo/frame.item_name": "Holosphere", - "tetra.module.holo/frame.description": "A frame of what appears to be some sort of metal hosts the various parts that make up the sphere.", - "tetra.variant.frame/ancient": "Ancient frame", - "tetra.module.holo/core.name": "Dim core", - "tetra.module.holo/core.description": "At the center of the sphere sits a small cylinder, it's warm to the touch. Everything within the sphere is in some way connected to the cylinder.", - "tetra.variant.core/dim": "Dim core", - "tetra/schematic/holo/scanner/scanner.name": "Scanner", - "tetra/schematic/holo/scanner/scanner.description": "Harness the properies of an §lEye of Ender§r to unlock the scanning tools of the sphere.\nWhile the sphere is in the player's inventory it will scans for ruins in the direction that the player is facing. A sound is emitted when ruins are found, more information is displayed if the sphere is held.", - "tetra/schematic/holo/scanner/scanner.slot1": "Eye of Ender", - "tetra.module.holo/scanner.description": "Allows the sphere to scan for ancient ruins, while the sphere is in the player's inventory it will scans for ruins in the direction that the player is facing. A sound is emitted when ruins are found, more information is displayed if the sphere is held.", - "tetra.variant.scanner/scanner": "Scanner", - "tetra/schematic/holo/scanner/adjustable.name": "Adjustable", - "tetra/schematic/holo/scanner/adjustable.description": "With the use of two bolts it's possible to improve the scanner so that some of it's properties become tweakable.", - "tetra/schematic/holo/scanner/adjustable.slot1": "Bolts", - "tetra.improvement.scanner/adjustable.name": "Adjustable", - "tetra.improvement.scanner/adjustable.description": "The behaviour of the scanner can be tweaked.", - "tetra.tweak.scanner/adjustable_range.label": "Efficiency", - "tetra.tweak.scanner/adjustable_range.tooltip": "Change priority between higher scan range or shorter delay between sweeps.", - "tetra.tweak.scanner/adjustable_range.left": "Speed", - "tetra.tweak.scanner/adjustable_range.right": "Range", - "tetra.tweak.scanner/adjustable_span.label": "Span", - "tetra.tweak.scanner/adjustable_span.tooltip": "Change priority between vertical or horizontal span.", - "tetra.tweak.scanner/adjustable_span.left": "Vertical", - "tetra.tweak.scanner/adjustable_span.right": "Horizontal", - "tetra.enchantment.missing_description": "The effects of this enchantment are unknown", - "enchantment.minecraft.vanishing_curse.desc": "Causes the item to disappear if the wielder dies", - "enchantment.minecraft.fire_aspect.desc": "Hitting entities sets them on fire", - "enchantment.minecraft.looting.desc": "Increases drops when killing entities", - "enchantment.minecraft.unbreaking.desc": "Reduces the chance for the item to take damage", - "enchantment.minecraft.sharpness.desc": "Increases damage dealt", - "enchantment.minecraft.smite.desc": "Deal increased damage to undead", - "enchantment.minecraft.bane_of_arthropods.desc": "Deal increased damage to arthropods", - "enchantment.minecraft.knockback.desc": "Knock back targets further", - "enchantment.minecraft.mending.desc": "Repairs durability when gaining experience", - "enchantment.minecraft.sweeping.desc": "Makes sweeping strikes more effective", - "enchantment.minecraft.efficiency.desc": "Improves harvest efficiency", - "enchantment.minecraft.fortune.desc": "Increases drops when breaking things", - "enchantment.minecraft.silk_touch.desc": "Harvested blocks will not break", - "enchantment.minecraft.power.desc": "Increases damage dealt", - "enchantment.minecraft.flame.desc": "Hitting entities sets them on fire", - "enchantment.minecraft.punch.desc": "Knock back targets further", - "enchantment.minecraft.infinity.desc": "firing no longer consumes ammunition", - "enchantment.minecraft.loyalty.desc": "Returns shortly after being thrown", - "enchantment.minecraft.riptide.desc": "Propels the wielder forward when used in water or rain", - "enchantment.minecraft.impaling.desc": "Deal increased damage to wet or aquatic entities", - "enchantment.minecraft.channeling.desc": "Calls down lightning when thrown at an entity during a thunderstorm" + "itemGroup.tetra": "Tetra", + "harvests.filter.tetra": "Tetra", + "harvests.filter.tetra.tooltip": "Tool tiers used by items in Tetra", + "tetra.not_available": "n/a", + "tetra.attribute.draw_strength.name": "Draw strength", + "tetra.attribute.draw_speed.name": "Draw time", + "tetra.attribute.ability_damage.name": "Ability damage", + "tetra.attribute.ability_cooldown.name": "Ability cooldown", + "tetra.attribute.multiplier": "multiplier", + "effect.tetra.earthbound": "Earthbound", + "effect.tetra.howling": "Howling", + "effect.tetra.howling.tooltip": "Enveloped in howling winds, grants:\n* §e%s%%§7 movement speed\n* §e%s%%§7 chance to deflect incoming projectiles\n* §e%s%%§7 chance for a deflected projectile to go back to where it came from", + "effect.tetra.severed": "Severed", + "effect.tetra.severed.tooltip": "Reduces max health by §e%s%%§r and attack damage by §e%s%%§r", + "effect.tetra.punctured": "Punctured", + "effect.tetra.punctured.tooltip": "Reduces armor by §e%s%% (%s)", + "effect.tetra.pried": "Pried", + "effect.tetra.pried.tooltip": "Reduces armor by §e%s", + "effect.tetra.exhausted": "Exhausted", + "effect.tetra.exhausted.tooltip": "Movement speed reduced by §e%s%%§r, attack speed and mining speed reduced by §e%s%%", + "effect.tetra.steeled": "Steeled", + "effect.tetra.steeled.tooltip": "Increases armor by §e%s", + "effect.tetra.small_strength": "Determined", + "effect.tetra.small_strength.tooltip": "Increases attack damage by §e%s", + "effect.tetra.small_health": "Bolstered", + "effect.tetra.small_health.tooltip": "Max health increased by §e%s", + "effect.tetra.small_absorb": "Exhilarated", + "effect.tetra.small_absorb.tooltip": "Grants a §e%s§r point absorb shield", + "effect.tetra.unwavering": "Unwavering", + "effect.tetra.unwavering.tooltip": "Immune to knockback", + "item.tetra.holo.tooltip1": "At a touch the sphere projects diagrams and glyphs onto nothingness", + "item.tetra.holo.tooltip2": "§7[§8rmb§7] §8use", + "tetra.holo.craft.breadcrumb.root": "Craft", + "tetra.holo.craft.breadcrumb.materials": "Materials", + "tetra.holo.craft.materials": "Materials", + "tetra.holo.craft.modular_sword": "Blades", + "tetra.holo.craft.modular_toolbelt": "Toolbelts", + "tetra.holo.craft.modular_double": "Double headed", + "tetra.holo.craft.modular_single": "Single headed", + "tetra.holo.craft.modular_bow": "Bows", + "tetra.holo.craft.modular_shield": "Shields", + "tetra.holo.craft.modular_crossbow": "Crossbows", + "tetra.holo.craft.slot": "Slot", + "tetra.holo.craft.material_requirement": "Can be crafted from %s", + "tetra.holo.craft.improvements": "Improvements", + "tetra.holo.craft.improvement_button": "%s improvements", + "tetra.holo.craft.stats": "Stats", + "tetra.holo.craft.variants": "Variants", + "tetra.holo.craft.variants_filter": "Input a string to filter out modules based on their name, prefix with # to filter based on material category.\n \n§7[§8f§7] §8focus\n§7[§8enter§7] §8toggle focus", + "tetra.holo.craft.variants_sort": "Sort all variants based on the selected stat\n \n§7[§8s§7] §8toggle dropdown\n§7[§81§7] - §7[§89§7] §8select stat", + "tetra.holo.craft.empty_description": "Description missing", + "tetra.holo.craft.translation_module": "Stats gained based on material properties for this module", + "tetra.holo.craft.empty_translation_module": "It is not known how material properties translate into stats for this module", + "tetra.holo.craft.translation_improvement": "Stats gained based on material properties for this improvement", + "tetra.holo.craft.empty_translation_improvement": "It is not known how material properties translate into stats for this improvement", + "tetra.holo.craft.empty_applicable_materials": "Which materials are applicable for this schematic is unknown", + "tetra.holo.craft.applicable_materials": "Materials applicable for this schematic:", + "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8View details", + "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§mView details", + "tetra.holo.craft.holosphere_shortcut_missing": "Requires Holosphere", + "tetra.holo.craft.holosphere_shortcut_unavailable": "Details unavailable", + "tetra.holo.craft.materials.stat.primary": "Hardness", + "tetra.holo.craft.materials.stat.primary.short": "hard", + "tetra.holo.craft.materials.stat.primary.tooltip": "The material's hardness or sharpness, or the ability to shape this material into something with a hard/sharp edge", + "tetra.holo.craft.materials.stat.secondary": "Density", + "tetra.holo.craft.materials.stat.secondary.short": "dens", + "tetra.holo.craft.materials.stat.secondary.tooltip": "The material's density, rigidity or weight, how much kinetic energy does this carry as it's swung", + "tetra.holo.craft.materials.stat.tertiary": "Flexibility", + "tetra.holo.craft.materials.stat.tertiary.short": "flex", + "tetra.holo.craft.materials.stat.tertiary.tooltip": "The material's flexibility or tensile strength, how fast does this material spring back when bent", + "tetra.holo.craft.materials.stat.tool_level": "Tool tier", + "tetra.holo.craft.materials.stat.tool_level.short": "ttir", + "tetra.holo.craft.materials.stat.tool_level.tooltip": "The base value for tool tier for modules crafted from this material", + "tetra.holo.craft.materials.stat.tool_efficiency": "Tool efficiency", + "tetra.holo.craft.materials.stat.tool_efficiency.short": "teff", + "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "The base value tool efficiency for modules crafted from this material", + "tetra.holo.craft.materials.stat.durability": "Durability", + "tetra.holo.craft.materials.stat.durability.short": "dura", + "tetra.holo.craft.materials.stat.durability.tooltip": "The base durability for modules crafted from this material", + "tetra.holo.craft.materials.stat.integrity": "Integrity", + "tetra.holo.craft.materials.stat.integrity.short": "int", + "tetra.holo.craft.materials.stat.integrity.tooltip": "The base values for integrity gain and integrity cost for modules crafted from this material (gain | cost)", + "tetra.holo.craft.materials.stat.magic_capacity": "Magic capacity", + "tetra.holo.craft.materials.stat.magic_capacity.short": "magi", + "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "The magic capacity for major modules crafted from this material", + "tetra.holo.craft.materials.stat_modifier": "mod", + "tetra.holo.craft.materials.stat_modifier.tooltip": "Major modules crafted from this material will have the §e%s§r modifier:", + "tetra.holo.craft.materials.stat_effect": "eff", + "tetra.holo.craft.materials.stat_effect.tooltip": "Modules crafted from this material will provide the §e%s§r effect:", + "tetra.holo.scan.status": "§8status: §r%s", + "tetra.holo.scan.active": "active", + "tetra.holo.scan.snoozed": "§8snooze §r%s:%s", + "tetra.holo.scan.snooze": "§7[§8shift + rmb§7] §8snooze scanner", + "tetra.workbench.slot_detail.details_tab": "Details", + "tetra.workbench.slot_detail.craft_tab": "Craft", + "tetra.workbench.slot_detail.tweak_tab": "Tweak", + "tetra.workbench.slot_detail.tweak_apply": "Apply", + "tetra.workbench.module_detail.empty": "Empty slot", + "tetra.workbench.module_detail.not_tweakable": "Tweaking unavailable", + "tetra.workbench.schematic_list.empty": "No upgrades available for the selected slot.", + "tetra.workbench.schematic_detail.craft": "Craft", + "tetra.workbench.schematic_detail.back": "back", + "tetra.workbench.schematic_detail.experience": "This action requires %d experience levels", + "tetra.workbench.schematic_detail.destabilize_tooltip": "This item has magically unstable modules, performing this action has a chance to affect the following modules negatively:", + "tetra.workbench.schematic_detail.repair_tooltip": "Replaces the next module in the repair cycle, the item will be §efully repaired", + "tetra.workbench.schematic_detail.no_material_tooltip": "This schematic require materials to craft", + "tetra.workbench.schematic_detail.material_count_tooltip": "Insufficient amount of material provided", + "tetra.workbench.schematic_detail.material_tooltip": "The provided material cannot be used for this schematic", + "tetra.workbench.schematic_detail.integrity_tooltip": "Crafting this would exceed the item's integrity capacity", + "tetra.workbench.schematic_detail.tools_tooltip": "You do not have the tools required for this", + "tetra.workbench.schematic_detail.level_tooltip": "Crafting this requires more experience levels than what you currently have", + "tetra.workbench.schematic_list.temporary": "Made available due to an item in your inventory or from a nearby schematic", + "tetra.repair_action.label": "Repair", + "tetra.tool.hammer_dig": "Hammer", + "tetra.tool.hammer_dig.requirement": "This action requires a tier %d hammer", + "tetra.tool.hammer_dig.craft_requirement": "Crafting requires a tier %d hammer", + "tetra.tool.hammer_dig.material_requirement": "The base requirement for working this material is a tier %d hammer, the requirement may shift based on what the material is used for.", + "tetra.tool.axe_dig": "Axe", + "tetra.tool.axe_dig.requirement": "This action requires a tier %d axe", + "tetra.tool.axe_dig.craft_requirement": "Crafting requires a tier %d axe", + "tetra.tool.axe_dig.material_requirement": "The base requirement for working this material is a tier %d axe, the requirement may shift based on what the material is used for.", + "tetra.tool.pickaxe_dig": "Pickaxe", + "tetra.tool.pickaxe_dig.requirement": "This action requires a tier %d pickaxe", + "tetra.tool.pickaxe_dig.craft_requirement": "Crafting requires a tier %d pickaxe", + "tetra.tool.pickaxe_dig.material_requirement": "The base requirement for working this material is a tier %d pickaxe, the requirement may shift based on what the material is used for.", + "tetra.tool.shovel_dig": "Shovel", + "tetra.tool.shovel_dig.requirement": "This action requires a tier %d shovel", + "tetra.tool.shovel_dig.craft_requirement": "Crafting requires a tier %d shovel", + "tetra.tool.shovel_dig.material_requirement": "The base requirement for working this material is a tier %d shovel, the requirement may shift based on what the material is used for.", + "tetra.tool.hoe_dig": "Hoe", + "tetra.tool.hoe_dig.requirement": "This action requires a tier %d hoe.", + "tetra.tool.hoe_dig.craft_requirement": "Crafting requires a tier %d hoe.", + "tetra.tool.hoe_dig.material_requirement": "The base requirement for working this material is a tier %d hoe, the requirement may shift based on what the material is used for.", + "tetra.tool.cut": "Cut", + "tetra.tool.cut.requirement": "This action requires a tier %d cutting implement.\n§7Most swords can be used for cutting.", + "tetra.tool.cut.craft_requirement": "Crafting requires a tier %d cutting implement.", + "tetra.tool.cut.material_requirement": "The base requirement for working this material is a tier %d cutting implement, the requirement may shift based on what the material is used for.\n§7Most swords can be used for cutting.", + "tetra.tool.pry": "Pry", + "tetra.tool.pry.requirement": "This action requires a tier %d prying implement.\n§7Claws can be used for prying.", + "tetra.tool.pry.craft_requirement": "Crafting requires a tier %d prying implement.", + "tetra.tool.pry.material_requirement": "The base requirement for working this material is a tier %d prying implement, the requirement may shift based on what the material is used for.\n§7Claws can be used for prying.", + "tetra.tool.available": "You have tier %d available", + "tetra.stats.efficiency_suffix": "efficiency", + "tetra.stats.strength_suffix": "strength", + "tetra.stats.tier_suffix": "tier", + "tetra.stats.level_suffix": "level", + "tetra.stats.reach": "Reach", + "tetra.stats.reach.tooltip": "This item can reach blocks up to §e%s§r blocks away, and entities up to §e%s§r blocks away", + "tetra.stats.reach.tooltip_blocks": "This item can reach blocks up to §e%s§r blocks away, does not affect the distance at which entities can be hit", + "tetra.stats.reach_normalized": "Reach", + "tetra.stats.reach_normalized.tooltip": "Changes how far this item can reach by §e%s§r blocks", + "tetra.stats.durability": "Durability", + "tetra.stats.durability.tooltip": "This item has §e%s§r durability", + "tetra.stats.durability.tooltip_extended": "§7Items typically take 1 or 2 durability damage when used, when the durability reaches 0 the item breaks and it has to be repaired in a workbench before it can be used again", + "tetra.stats.speed": "Speed", + "tetra.stats.speed.tooltip": "Affects how fast this item can be swung\n \n§e%s §7seconds between swings\n§ex%s§7 harvest efficiency multiplier", + "tetra.stats.speed.tooltip_extended": "The swing \"cooldown\" is shown by the attack indicator at the center of the screen. It's possible to swing before it's fully recharged, but attacks deal less damage. Effects like sweeping or striking will only trigger when the attack indicator has fully recharged.\n \n§7The speed value acts as a multiplier for harvest efficiency, it increases or decreases how fast blocks can be broken depending on if it's above or below 1. The multiplier is calculated like this: §f§omultiplier = speed * 0.5 + 0.5§r§7", + "tetra.stats.draw_speed": "Draw time", + "tetra.stats.draw_speed.tooltip": "This item takes §e%s §rseconds to fully draw", + "tetra.stats.draw_speed_normalized": "Draw time", + "tetra.stats.draw_speed_normalized.tooltip": "Changes draw speed by §e%s §rseconds", + "tetra.stats.ability_speed": "Cooldown", + "tetra.stats.ability_speed.tooltip": "This item has a §e%s §rseconds base cooldown for abilities", + "tetra.stats.ability_speed_normalized": "Cooldown", + "tetra.stats.ability_speed_normalized.tooltip": "Changes base cooldown by §e%s §rseconds", + "tetra.stats.speed_normalized": "Speed", + "tetra.stats.speed_normalized.tooltip": "Changes attack speed by §e%s", + "tetra.stats.attack_damage": "Damage", + "tetra.stats.attack_damage.tooltip": "Attacking an entity with this item deals §e%s §rdamage", + "tetra.stats.attack_damage.tooltip_extended": "The damage caused by item abilities is often based on the attack damage of the item", + "tetra.stats.attack_damage_normalized": "Damage", + "tetra.stats.attack_damage_normalized.tooltip": "Changes attack damage by §e%s", + "tetra.stats.draw_strength": "Strength", + "tetra.stats.draw_strength.tooltip": "Projectiles fired when fully drawn will deal §e%s - %s§r damage and have an initial velocity of §e%s§r blocks per tick", + "tetra.stats.draw_strength.tooltip_extended": "Damage calculation is based on vanilla projectile behaviour. The lower damage value comes from modules & improvements, the upper damage value is: §f§oupper = lower * 1.5 + 1§r§7. Projectiles fired from a partially drawn bow is based on the lower value, e.g. firing a projectile at 50%% draw will deal 50%% of the lower damage value.", + "tetra.stats.power": "Power enchantment", + "tetra.stats.power.tooltip": "Magically increases projectile damage by §e%s§r, does not affect projectile velocity", + "tetra.stats.quick_charge": "Quick Charge enchantment", + "tetra.stats.quick_charge.tooltip": "Magically reduces the draw speed by §e%s§r seconds", + "tetra.stats.ability_damage": "Damage", + "tetra.stats.ability_damage.tooltip": "Abilities using this item has a base damage value of §e%s", + "tetra.stats.bleeding": "Bleeding", + "tetra.stats.bleeding.tooltip": "Hitting entities has a 30%% chance to cause them to bleed for §e%s§r damage over 2 seconds, not effective against undead", + "tetra.stats.backstab": "Backstab", + "tetra.stats.backstab.tooltip": "Hitting entities from behind cause critical hits that deal §e%s§r bonus damage", + "tetra.stats.armor": "Armor", + "tetra.stats.armor.tooltip": "Provides §e%s§r armor when held", + "tetra.stats.toughness": "Toughness", + "tetra.stats.toughness.tooltip": "Provides §e%s§r toughness when held", + "tetra.stats.shieldbreaker": "Shieldbreaker", + "tetra.stats.shieldbreaker.tooltip": "Attacking a blocking entity has a §e25%%§r chance to disable its shield for §e5§r seconds (or §e75%%§r of the base cooldown for modular shields)", + "tetra.stats.blocking": "Block", + "tetra.stats.blocking.level": "Block duration", + "tetra.stats.blocking.efficiency": "Block cooldown", + "tetra.stats.blocking.tooltip": "Holding down right-click will block incoming attacks and projectiles", + "tetra.stats.blocking_duration.tooltip": "Holding down right-click will block incoming attacks and projectiles for up to §e%s§r seconds", + "tetra.stats.blocking_duration_cooldown.tooltip": "Holding down right-click will block incoming attacks and projectiles for up to §e%s§r seconds.\n \n§7Cooldown: §e%sx§r (§e%ss§r)", + "tetra.stats.blocking.tooltip_extended": "If this item has a secondary ability available then that ability can be used by pressing shift + right-click, or by holding shift as right-click is released (this will trigger a 50%% longer cooldown).", + "tetra.stats.blocking_reflect": "Reflect", + "tetra.stats.blockingReflect.level": "Reflect damage", + "tetra.stats.blockingReflect.efficiency": "Reflect chance", + "tetra.stats.blocking_reflect.tooltip": "Blocking melee attacks has a §e%s§r chance to deal §e%s§r damage the attacker and apply on hit effects", + "tetra.stats.bashing": "Bashing", + "tetra.stats.bashing.level": "Bash knockback", + "tetra.stats.bashing.efficiency": "Stun duration", + "tetra.stats.bashing.tooltip": "Can be used to bash an entity by pressing right-click. Bashing an entity will knock it back, stun it and deal §e100%%§r item damage\n \n§7Knockback factor: §e%s§r\n§7Stun duration: §e%s§7 seconds", + "tetra.stats.throwable": "Throwable", + "tetra.stats.throwable.efficiency": "Throwing damage", + "tetra.stats.throwable.tooltip": "Can be thrown by holding down right-click. Deals §e%s§r damage if it hits an entity, hitting a block will break the block if the item's harvest level is high enough and the item's harvest speed is greater than the block's hardness", + "tetra.stats.ricochet": "Ricochet", + "tetra.stats.ricochet.tooltip": "Will ricochet to §e%s§r nearby enemies when thrown", + "tetra.stats.piercing": "Piercing", + "tetra.stats.piercing.tooltip": "Can pierce up to §e%s§r entities when thrown", + "tetra.stats.piercing_harvest": "Piercing harvest", + "tetra.stats.piercing_harvest.tooltip": "Breaks additional blocks when thrown or when breaking a block", + "tetra.stats.jab": "Jab", + "tetra.stats.jab.level": "Jab damage", + "tetra.stats.jab.tooltip": "Can be used to attack entities using right-click when held in the offhand, dealing §e%s§r damage and applying on-hit effects. Triggers a cooldown equal to the item's attack.", + "tetra.stats.armorPenetration": "Penetrating", + "tetra.stats.armorPenetration.tooltip": "Attacks ignore §e%s§r of the target's armor", + "tetra.stats.crushing": "Crushing", + "tetra.stats.crushing.tooltip": "Attacks will always deal at least §e%s§r damage regardless of the target's armor", + "tetra.stats.skewering": "Skewering", + "tetra.stats.skewering.tooltip": "Deals §e%s§r bonus damage when attacking entities with less than §e%s§r armor", + "tetra.stats.stun": "Stun", + "tetra.stats.stun.tooltip": "Attacks have a §e%s%%§r chance to stun the target for §e%s§r seconds", + "tetra.stats.howling": "Howling", + "tetra.stats.howling.level": "Howling stacks", + "tetra.stats.howling.efficiency": "Howling duration", + "tetra.stats.howling.tooltip": "Swinging this item will envelop the wielder in howling winds which may deflect incoming projectiles.\n \n§7Each swing adds §e%s§7 stack(s) of the effect with a §e%s§7 second duration. Each stack grants:\n* §e12.5%%§7 chance to deflect\n* §e-5%%§7 movement speed\n* §e2.5%%§7 chance for a deflected projectile to go back to where it came from.", + "tetra.stats.ability_speed_bonus": "Light", + "tetra.stats.ability_speed_bonus.tooltip": "Reduces charge time and cooldown by §e%s§r", + "tetra.stats.reap_speed_bonus.tooltip": "Reduces charge time and cooldown by §e%s%%§r\n \n§rKilling entities with reap grants §e+10%%§r attack speed per kill for §e%s§r seconds", + "tetra.stats.pry_speed_bonus.tooltip": "Reduces cooldown by §e%s§r", + "tetra.stats.ability_defensive": "Defensive Stance", + "tetra.stats.lunge_defensive.tooltip": "Dodge backwards when used in the offhand", + "tetra.stats.execute_defensive.tooltip": "Deal §e%s%% (%s)§r attack damage and apply §e1§r stack of Severed to the target when used in the offhand. Deal §e%s%% (%s)§r additional damage and apply §e1§r additional stack of Severed if the target is at full health.", + "tetra.stats.execute_defensive.tooltip_extended": "Each stack of Severed reduces the target's max health by §e10%%§r and attack damage by §e5%%§r for §e60§r seconds, can stack up to §e3§r times", + "tetra.stats.slam_defensive.tooltip": "Reduces damage dealt by §e30%% (%s)§r but stun direct targets for §e%s§r seconds and slow AOE targets by §e30%%§r for §e%s§r seconds when used in the offhand", + "tetra.stats.puncture_defensive.tooltip": "Shove the target away when used in the offhand. Deals §e30%% (%s)§r attack damage and slows the target's movement speed by §e%s%%§r for §e%s§r seconds, punctured targets or targets with less than §e6§7 armor are shoved further", + "tetra.stats.pry_defensive.tooltip": "Reduce the target's attack damage by §e%s§r for §e%s§r seconds when used in the offhand, but inflict no armor reduction", + "tetra.stats.overpower_defensive.tooltip": "Only applies §eExhausted§7 (§e1§r stack) on the wielder when used in the offhand, but damage dealt is reduced to §e%s%% (%s)§r and the cooldown is increased by §e%s%%", + "tetra.stats.reap_defensive.tooltip": "Gain §e1§r armor for each enemy hit when used in the offhand, lasts for §e%s§r seconds plus §e%s§r seconds for each enemy killed\n \n§rMainhand use grants §e+20%%§r movement speed per kill for §e%s§r seconds", + "tetra.stats.ability_overcharge": "Overcharge", + "tetra.stats.lunge_overcharge.tooltip": "The ability can be charged up further, each charge step increases the initial velocity by §e%s%%§r and damage dealt by §e%s%% (%s)", + "tetra.stats.execute_overcharge.tooltip": "The ability can be charged up further, each charge step increases the bonus damage gained from missing health and harmful effects by §e%s%%", + "tetra.stats.slam_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r, shockwave range by §e%s§r and direct target knockback by §e%s%%", + "tetra.stats.puncture_overcharge.tooltip": "The ability can be charged up further, each charge step increases armor reduction by §e%s%%§r and bleed duration by §e%s§r seconds", + "tetra.stats.pry_overcharge.tooltip": "Changes pry into a charged ability that can be charged up further. Each charge step increases damage dealt by §e%s%% (%s)§r and armor reduction by §e%s§r\n \n§7Charge time: §e%s§7 seconds", + "tetra.stats.overpower_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r and adds §e%s§r additional stack of exhausted to both parties", + "tetra.stats.reap_overcharge.tooltip": "The ability can be charged up further, each charge step increases damage dealt by §e%s%% (%s)§r, area of effect by §e0.5§r blocks and kill buff duration by §e%s%%\n \n§rEach kill with reap grants §e+1§r attack damage for §e30§r seconds", + "tetra.stats.ability_momentum": "Momentum", + "tetra.stats.lunge_momentum.tooltip": "Allows the lunge to go higher and hit entities are stunned for §e0.5§r seconds. Fall distance increases damage dealt up to §e+%s§r and the stun duration up to §e+%s§r seconds", + "tetra.stats.lunge_momentum_extended.tooltip": "Damage increase is at a 1:1 ratio with fall distance, fall damage is reduced for the wielder equal to the amount of damage dealt to the target", + "tetra.stats.execute_momentum.tooltip": "Stun the target for §e%s§r seconds, the stun duration is increased based on missing health and harmful effects at the same rate as the attack damage", + "tetra.stats.slam_momentum.tooltip": "Targets are stunned and knocked up into the air, single target slam stuns for §e%s§r seconds and ground slam stuns for §e%s§r seconds", + "tetra.stats.puncture_momentum.tooltip": "Targets not already affected by puncture are knocked into the air, the distance is increased based on the target's armor", + "tetra.stats.pry_momentum.tooltip": "Stun the target for §e%s§r seconds per pry stack affecting the target", + "tetra.stats.overpower_momentum.tooltip": "The target is knocked into the air, the knock-up distance is increased for each exhausted stack on the target but decreased for each exhausted stack on the attacker", + "tetra.stats.reap_momentum.tooltip": "Surviving targets are stunned for §e%s§r seconds for each entity killed by reap\n \n§rReap grants knockback immunity for §e%s§r seconds per kill", + "tetra.stats.ability_combo": "Combo", + "tetra.stats.lunge_combo.tooltip": "Regular attacks grant combo points and the lunge's charge time is reduced by §e%s%%§r per combo point, hitting an entity reduces the cooldown by an additional §e%s%%§r per combo point", + "tetra.stats.lunge_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.execute_combo.tooltip": "Regular attacks grant combo points, the bonus damage gained from missing health and harmful effects is increased by §e%s%%§r per combo point", + "tetra.stats.execute_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.slam_combo.tooltip": "Regular attacks grant combo points, the charge time of slam is reduced by §e%s%%§r per combo point", + "tetra.stats.slam_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.puncture_combo.tooltip": "Regular attacks grant combo points, the duration of the bleed caused by puncture is increased by §e%s§7 seconds per combo point", + "tetra.stats.puncture_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.pry_combo.tooltip": "Regular attacks grant combo points, pry deals §e+%s%% (%s)§r damage per combo point and has a §e%s%%§r chance per combo point to reduce the target's armor by twice the usual amount", + "tetra.stats.pry_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.overpower_combo.tooltip": "Regular attacks grant combo points, overpower deals §e+%s%% (%s)§r damage per combo point and has a §e%s%%§r chance per combo point to not exhaust the attacker", + "tetra.stats.overpower_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.reap_combo.tooltip": "Regular attacks grant combo points, reap deals §e+%s%% (%s)§r damage per combo point\n \n§rReap grants §e+10%%§r attack & harvest speed per kill for §e15§r seconds, the duration is increased by §e%s§r seconds per combo point", + "tetra.stats.reap_combo.tooltip_extended": "This item has to be held in either hand to generate combo points, the combo points are reset when the ability is used or after 30 seconds of not attacking", + "tetra.stats.ability_overextend": "Overextend", + "tetra.stats.lunge_overextend.tooltip": "Lunge deals §e%s%% (%s)§r more damage and has increased range when the food bar is full, but always drains a significant amount of food/saturation on use", + "tetra.stats.execute_overextend.tooltip": "Execute drains §e25%%§r of available food and saturation, total damage dealt is increased by §e%s%%§r per point drained", + "tetra.stats.execute_overextend.tooltip_extended": "10 points would be drained when fully satiated, 2.5 points would be drained when the food bar is half full", + "tetra.stats.slam_overextend.tooltip": "Increases damage by §e%s%% (%s)§r, shockwave range by §e%s§r blocks and direct target knockback by §e%s%%§r when the food bar is full, but always drains a significant amount of food/saturation on use", + "tetra.stats.puncture_overextend.tooltip": "Puncture reduces armor by an additional §e%s%%§r and inflicts §e%s§r seconds longer bleeds when the food bar is full, but always drains a significant amount of food/saturation on use", + "tetra.stats.pry_overextend.tooltip": "Pry reduces armor by twice the usual amount when the food bar is full, but always drains a significant amount of food/saturation on use", + "tetra.stats.overpower_overextend.tooltip": "Overpower drains a significant amount of food/saturation on use but does not exhaust the wielder as long as the food bar is full", + "tetra.stats.reap_overextend.tooltip": "Reap deals double damage to targets below §e%s%%§r health as long as the food bar is full, but always drains a significant amount of food/saturation on use. Food drain is tripled and the wielder becomes exhausted unless a target is killed by reap.\n \n§7Reap grants §e+1%%§r max health per kill for §e45§r seconds", + "tetra.stats.reap_overextend.tooltip_extended": "The exhausted effect reduces movement speed, attack speed and harvest speed", + "tetra.stats.ability_exhilaration": "Exhilaration", + "tetra.stats.lunge_exhilaration.tooltip": "Lunge deals §e%s%% (%s)§r more damage and has significantly increased range, but exhausts the wielder if it does not hit an entity", + "tetra.stats.lunge_exhilaration.tooltip_extended": "The exhausted effect reduces movement speed, attack speed and harvest speed", + "tetra.stats.execute_exhilaration.tooltip": "If execute kills the target the wielder gains a temporary attack damage increase based on the damage dealt at a rate of §e1§r attack damage per §e%s%%§r of the target's health. The effect duration is based on the target's max health at a rate of §e%s§r seconds per health point up to §e200§r seconds.", + "tetra.stats.slam_exhilaration.tooltip": "Ground slam deals §e+%s%% (%s)§r damage for each target hit. Single target slam grants an attack damage increase for §e10§r seconds based on how far the target is knocked back, up to §e%s§r damage at a §e20§r block distance.", + "tetra.stats.puncture_exhilaration.tooltip": "The cooldown of puncture is reset if the armor reduction effect brings the target's armor below §e6§r and the duration of the bleed effect is increased by §e%s§r seconds if the target is affected by the armor reduction effect", + "tetra.stats.pry_exhilaration.tooltip": "The damage of pry is increased by §e+%s%% (%s)§r for each pry stack affecting the target", + "tetra.stats.overpower_exhilaration.tooltip": "Exhausted is removed from the wielder if overpower kills the target", + "tetra.stats.reap_exhilaration.tooltip": "The cooldown of reap is reduced by §e%s%%§r if it kills a target\n \n§rReap grants a §e%s§r point absorb shield per kill for §e30§r seconds, subsequent kills with reap refreshes the shield", + "tetra.stats.ability_revenge": "Revenge", + "tetra.stats.lunge_revenge.tooltip": "Hitting a revenge target with lunge resets its cooldown", + "tetra.stats.lunge_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", + "tetra.stats.execute_revenge": "Revel in Pain", + "tetra.stats.execute_revenge.tooltip": "Execute deals §e%s%%§r more damage if the wielder is affected by any harmful effect", + "tetra.stats.slam_revenge.tooltip": "Hitting a revenge target with slam stuns them for §e%s§r seconds", + "tetra.stats.slam_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", + "tetra.stats.puncture_revenge": "Reversal", + "tetra.stats.puncture_revenge.tooltip": "Applies both armor reduction and bleed if the target has more armor than the wielder", + "tetra.stats.pry_revenge.tooltip": "Pry deals §e%s%% (%s)§r more damage and applies twice the armor reduction when used on a revenge target", + "tetra.stats.pry_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", + "tetra.stats.overpower_revenge.tooltip": "Overpower deals §e%s%% (%s)§r more damage and does not exhaust the wielder when used on a revenge target", + "tetra.stats.overpower_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", + "tetra.stats.reap_revenge.tooltip": "Reap deals §e%s%% (%s)§r more damage to revenge targets\n \n§rReap grants §e+1§r attack damage per kill for §e20§r seconds, the duration is increased by §e%s§r seconds per killed revenge target", + "tetra.stats.reap_revenge.tooltip_extended": "Entities that have recently attacked you are considered to be revenge targets, a hud indicator appears when looking at a revenge target while wielding an item capable of revenge. Using an ability that leverages revenge resets the revenge status for affected targets. All revenge targets are reset after not being attacked for 30 seconds.", + "tetra.stats.ability_echo": "Echo", + "tetra.stats.lunge_echo.tooltip": "Lunge can be used §e%s§r additional times while midair to extend the distance or change direction", + "tetra.stats.lunge_echo.tooltip_extended": "Hold shift/crouch to dodge backwards midair, use space/jump instead of right-click for increased upward motion", + "tetra.stats.execute_echo.tooltip": "The target is struck again after 3 seconds, dealing damage based on the target's missing health and harmful effects", + "tetra.stats.slam_echo.tooltip": "Cause a secondary slam at the same point or on the same target after 3 seconds", + "tetra.stats.puncture_echo.tooltip": "Punctures the target again after 3 seconds", + "tetra.stats.pry_echo.tooltip": "Hit the target with pry again after 3 seconds", + "tetra.stats.overpower_echo.tooltip": "Exhausted is applied on the wielder after §e%s§r seconds, this is further delayed every time overpower is used", + "tetra.stats.reap_echo.tooltip": "Trigger a secondary reap in the same area after 3 seconds\n \n§rReap grants §e+1§r attack damage per kill for §e30§r seconds, attack damage gained from subsequent kills stacks up to §e+%s§r attack damage", + "tetra.stats.execute": "Execute", + "tetra.stats.execute.tooltip": "Hold right-click to charge up a powerful attack with §e100%% (%s)§f base damage, the damage is further increased by:\n§e%s%%§7 for each missing percent of the target's health\n§e%s%%§7 for each stack of any harmful effect on the target\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", + "tetra.stats.execute.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.severing": "Severing", + "tetra.stats.severing.tooltip": "Attacks have a §e%s%%§r chance to reduce the target's max health by §e10%%§r and attack damage by §e5%%§r for §e60§r seconds, this effect stacks up to §e%s§r times", + "tetra.stats.severing.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.lunge": "Lunge", + "tetra.stats.lunge.tooltip": "Hold right-click to prepare for a lunge, release to leap forward. Hitting another entity with the lunge deals §e%s%% (%s)§f attack damage and reduces the ability cooldown by §e30%%§f.\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", + "tetra.stats.lunge.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.slam": "Slam", + "tetra.stats.slam.tooltip": "Hold right-click to charge up a powerful slam\n \n§7Slam the ground to send out a shockwave from the point of impact, entities hit by the shockwave take §e%s%% (%s)§7 attack damage.\n \n§7Directly slam an entity to deal §e%s%% (%s)§7 attack damage and cause heavy knockback, this triggers a §e50%%§7 longer cooldown.\n \n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", + "tetra.stats.slam.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.puncture": "Puncture", + "tetra.stats.puncture.tooltip": "Hold right-click to charge up an attack capable of puncturing armor, the attack deals §e100%% (%s)§f attack damage and reduces the target's armor by §e%s%%§f for §e%s§f seconds.\n \n§7Puncturing a target that has less than §e6§7 armor, or that has already been punctured, will cause it to bleed for §e8§7 damage over §e4§7 seconds instead.\n \n§7The cooldown is increased based on the target's armor, each point of armor increases the cooldown by §e0.5§7 seconds.\n \n§7Charge time: §e%s§7 seconds\n§7Base cooldown: §e%s§7 seconds", + "tetra.stats.puncture.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.overpower": "Overpower", + "tetra.stats.overpower.tooltip": "Hold right-click to charge up an attack that deals §e%s%% (%s)§f attack damage but barely causes any knockback.\n \n§7Applies §e2§7 stacks of exhausted on the target and §e1§7 stack on the attacker. Each stack reduces movement speed by §e10%%§7 and attack speed and harvest speed by §e5%%§7. The attacker becomes exhausted even if the attack fails.\n \n§7Exhausted duration: §e%s§7 seconds\n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", + "tetra.stats.overpower.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.reap": "Reap", + "tetra.stats.reap.tooltip": "Hold right-click to charge up a sweeping attack that deals §e%s%% (%s)§f attack damage to entities in an area\n \n§7Area of Effect: §e%s§7 blocks\n§7Charge time: §e%s§7 seconds\n§7Cooldown: §e%s§7 seconds", + "tetra.stats.reap.tooltip_extended": "Charge time and cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack.", + "tetra.stats.pry_armor": "Pry arm.", + "tetra.stats.pry_armor.tooltip": "Right-click an entity to deal §e50%% (%s)§f attack damage and reduces the target's armor by §e%s§f for §e%s§f seconds, the armor reduction effect stacks.\n \n§7Cooldown: §e%s§7 seconds", + "tetra.stats.pry_armor.tooltip_extended": "Cooldown is based on the item's swing speed. Bonus damage from effects like smite is added to the base damage of the attack. The duration of the armor reduction effect is refreshed every time it is applied.", + "tetra.stats.knockback": "Knockback", + "tetra.stats.knockback.tooltip": "Increases how far hit entities are knocked back by a factor of §e%s", + "tetra.stats.looting": "Looting", + "tetra.stats.looting.tooltip": "Increases drops from killing entities", + "tetra.stats.fiery": "Fiery", + "tetra.stats.fiery.tooltip": "Hitting an entity sets it on fire for §e%s§f seconds", + "tetra.stats.sharpness": "Sharpness enchantment", + "tetra.stats.sharpness.tooltip": "Magically increases attack damage by §e%s§r (this is accounted for in the damage value shown above)", + "tetra.stats.smite": "Smite", + "tetra.stats.smite.tooltip": "Deals §e%s§r bonus damage when attacking undead entities", + "tetra.stats.arthropod": "Arthropod", + "tetra.stats.arthropod.tooltip": "Deals §e%s§r bonus damage when attacking an arthropod and applies slowness IV for 1 to §e%s§r seconds", + "tetra.stats.sweeping": "Sweeping", + "tetra.stats.sweeping.level": "Sweep Damage", + "tetra.stats.sweeping.efficiency": "Sweep Area", + "tetra.stats.sweeping.tooltip": "Attacking an entity also hits all adjacent enemies within a §e%s§r block radius for §e%s§r weapon damage", + "tetra.stats.sweeping.tooltip_extended": "Sweeping attacks do not trigger when attacking mid-air, while sprinting or when attacking during swing cooldown.", + "tetra.stats.truesweep": "Truesweep", + "tetra.stats.truesweep.tooltip": "Entities hit by a sweep are affected by enchantments and item effects. Swinging triggers the sweeping effect even if it does not hit an entity.", + "tetra.stats.truesweep.tooltip_extended": "Enchantments include both bonus damage from enchantments like smite and effects from enchantments like fire aspect. Item effects refers to effects like bleeding or critical strike.", + "tetra.stats.unbreaking": "Unbreaking", + "tetra.stats.unbreaking.tooltip": "Has a chance to not take durability damage on use\n \n§7Unbreaking level: §e%s\n§7Avoid chance: §e%s%%", + "tetra.stats.mending": "Mending", + "tetra.stats.mending.tooltip": "Consumes gathered experience orbs to repair durability by §e%s§r per experience point\n \n§7Only active while held in the mainhand or the offhand", + "tetra.stats.silkTouch": "Silktouch", + "tetra.stats.silkTouch.tooltip": "Harvesting blocks cause the block to drop instead of the usual item", + "tetra.stats.fortune": "Fortune", + "tetra.stats.fortune.tooltip": "Increases drop chance when harvesting or salvaging blocks", + "tetra.stats.flame": "Flame", + "tetra.stats.flame.tooltip": "Hitting an entity sets it on fire for §e%s§r seconds, projectiles ignite blocks like tnt and campfires", + "tetra.stats.punch": "Punch", + "tetra.stats.punch.tooltip": "Increases how far hit entities are knocked back by a factor of §e%s", + "tetra.stats.infinity": "Infinity", + "tetra.stats.infinity.tooltip": "Firing this item no longer consumes regular ammunition, special ammunition is still consumed", + "tetra.stats.quickStrike": "Quick", + "tetra.stats.quickStrike.tooltip": "Reduces the minimum damage dealt to §e%s§r while the attack cooldown is active", + "tetra.stats.counterweight": "Counterweight", + "tetra.stats.counterweight.tooltip": "Increases the attack speed by §e0.15§r if the item has a total integrity use of §e%s§r, the bonus is reduced by §e0.05§r for each point of difference in integrity use.", + "tetra.stats.counterweight.indicator_tooltip": "Current bonus: §e%s\n \n§7Increases the attack speed by 0.15 if the item has a total integrity use of §e%s§r, the bonus is reduced by 0.05 for each point of difference in integrity use.", + "tetra.stats.softStrike": "Soft strike", + "tetra.stats.softStrike.tooltip": "Items crafted using this tool gains increased durability", + "tetra.stats.fierySelf": "Blazing", + "tetra.stats.fierySelf.tooltip_short": "Using the item has a chance to set the wielder on fire, occurs less frequent in cold biomes", + "tetra.stats.fierySelf.tooltip": "Using the item has a chance to set the wielder on fire, occurs less frequent in cold biomes\n \n§7Base chance: §e%s\n§7Fire duration: §e%s", + "tetra.stats.enderReverb": "Reverb", + "tetra.stats.enderReverb.tooltip_short": "Using the item angers nearby endermen and nearby ender teleportation has a chance to also teleport the wielder", + "tetra.stats.enderReverb.tooltip": "Using the item angers nearby endermen and nearby ender teleportation has a chance to also teleport the wielder\n \n§7Base chance: §e%s§7", + "tetra.stats.toolbelt.quickslot": "Quickslots", + "tetra.stats.toolbelt.quickslot.tooltip": "Has §e%s§r quickslots", + "tetra.stats.toolbelt.potion_storage": "Potion slots", + "tetra.stats.toolbelt.potion_storage.tooltip": "Has §e%s§r potion slots", + "tetra.stats.toolbelt.storage": "Storage slots", + "tetra.stats.toolbelt.storage.tooltip": "Has §e%s§r storage slots", + "tetra.stats.toolbelt.quiver": "Quiver slots", + "tetra.stats.toolbelt.quiver.tooltip": "Has §e%s§r quiver slots", + "tetra.stats.toolbelt.booster": "Boost strength", + "tetra.stats.toolbelt.booster.tooltip": "Provides jump boost and limited flight with strength §e%s\n \n§7[jump] (mid-air)§8 boost\n§7[crouch] + [jump]§8 boosted jump", + "tetra.stats.toolbelt.suspend_self": "Suspend", + "tetra.stats.toolbelt.suspend_self.tooltip": "Jumping mid-air suspends the wearer in the air, requires the wearer to be affected by a beacon or a conduit to function\n \n§7[jump] (mid-air)§8 suspend\n§7[crouch]§8 descend\n§7[crouch] + [jump]§8 remove suspension", + "tetra.stats.toolbelt.suspend_self.tooltip_extended": "Note that conduits only affect wet entities, it can therefore only power the suspension while the belt-wearer is in the rain", + "tetra.stats.bow.releaseLatch": "Release latch", + "tetra.stats.bow.releaseLatch.tooltip": "Automatically fire arrows when the bow is fully drawn", + "tetra.stats.bow.overbowed": "Overbowed", + "tetra.stats.bow.overbowed.tooltip": "This bow is heavy to draw, a full draw can only be maintained for §7§e%s§r seconds", + "tetra.stats.bow.overbowed.tooltip_extended": "When this limit is exceeded the draw is released without firing an arrow and the bow goes on a §70.5§r second cooldown", + "tetra.stats.multishot": "Multishot", + "tetra.stats.multishot.level": "Multishot count", + "tetra.stats.multishot.efficiency": "Multishot spread", + "tetra.stats.multishot.tooltip": "Each shot fires multiple projectiles. \n \n§7Count: §e%s\n§7Spread: §e%s", + "tetra.stats.zoom": "Zoom", + "tetra.stats.zoom.tooltip": "Zooms in by §e%sx§r while aiming or while holding [shift]", + "tetra.stats.velocity": "Velocity", + "tetra.stats.velocity.tooltip": "Increases the initial velocity of fired projectiles by §e%s (%s)", + "tetra.stats.suspend": "Suspend", + "tetra.stats.suspend.tooltip": "Projectiles have §e100%%§r increased initial velocity and ignores gravity when fired from a fully drawn bow", + "tetra.stats.criticalStrike": "Crit", + "tetra.stats.criticalStrike.tooltip": "Has a chance to critically hit when hitting entities or breaking blocks.\n \n§e%s§7 chance to deal §e%s §7damage\n§e%s§7 chance to instantly break blocks\n§e%s§7 chance to make effects §e%s §7effective", + "tetra.stats.criticalStrike.tooltip_extended": "Only blocks that take less than 1.5 seconds to break have a chance to instantly break (block hardness < tool efficiency)\n \n§7Effects capable of critical hits: piercing, sweeping harvest, extractor", + "tetra.stats.holo_speed": "Cooldown", + "tetra.stats.holo_speed.tooltip": "§e%sx§r cooldown multiplier for abilities and usages", + "tetra.stats.holo.scannerRange": "Scan range", + "tetra.stats.holo.scannerRange.tooltip": "The scanner can scan reach up to §e%s§r blocks away", + "tetra.stats.holo.scannerHorizontalSpread": "Scan horz", + "tetra.stats.holo.scannerHorizontalSpread.tooltip": "The scanner has a horizontal resolution of §e%s units\n§7Angle between units: §e%s deg", + "tetra.stats.holo.scannerVerticalSpread": "Scan vert", + "tetra.stats.holo.scannerVerticalSpread.tooltip": "The scanner covers a vertical span of §e%s deg", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "The vertical span is split into three slices, the center slice covers §e20 deg§7 around the center. The upper and lower slice covers everything above §e+-25 deg§7, the upper and lower slice are only active if the vertical spread is §e50 deg§7 or greater", + "tetra.stats.intuit": "Intuit", + "tetra.stats.intuit.tooltip": "Experience gained from killing entities and destroying blocks yields honing progress at a §e%sx§r ratio", + "tetra.stats.earthbind": "Earthbind", + "tetra.stats.earthbind.tooltip": "Hitting an entity has a §e10%%§r chance to lock it in place for §e%s seconds§r. Occurs more often at lower y-levels, up to a §e50%%§r chance at bedrock", + "tetra.stats.manaRepair": "Mana rep", + "tetra.stats.manaRepair.tooltip": "This item will use mana to repair itself over time, repairing one point of durability costs §e%s§r mana", + "tetra.stats.magicCapacity": "Magic capacity", + "tetra.stats.magicCapacity.tooltip": "The amount of magic that the module may hold, this capacity is utilized by improvement such as enchantments.\n \n§7Magic capacity: §e%s", + "tetra.stats.stability": "Stability", + "tetra.stats.stability.tooltip": "Changes the effective magic capacity of this item's major modules by §e%s", + "tetra.stats.stabilizing": "Stabilizing", + "tetra.stats.stabilizing.tooltip_short": "Increases the effective magic capacity of this item's major modules", + "tetra.stats.unstable": "Unstable", + "tetra.stats.unstable.tooltip_short": "Reduces the effective magic capacity of this item's major modules", + "tetra.stats.workable": "Workable", + "tetra.stats.workable.tooltip": "Honing this item takes §e%s§r less time", + "tetra.stats.hammer_dig.tooltip": "This item can be used for hammering, it's useful for crafting and salvaging", + "tetra.stats.axe_dig.tooltip": "This item can be used for chopping wood", + "tetra.stats.pickaxe_dig.tooltip": "This item can be used for mining", + "tetra.stats.shovel_dig.tooltip": "This item can be used for digging", + "tetra.stats.hoe_dig.tooltip": "This item can be used for harvesting plants", + "tetra.stats.cut.tooltip": "This item can be used for cutting, usable for crafting and for breaking webs and plants", + "tetra.stats.pry.tooltip": "This item can be used for prying things open, usable for salvaging", + "tetra.stats.tool.breakdown": "§7Tier: §e%s\n \n§7Efficiency: §e%s\n§7 Base: §e%s\n§7 Swing speed: %s%s", + "tetra.stats.tool.efficiency": "Efficiency enchantment", + "tetra.stats.tool.efficiency.tooltip": "Magically increases harvest efficiency, unaffected by swing speed", + "tetra.stats.tool.enchantment_bonus": "\n§7 Enchantment bonus: §a+%s", + "tetra.stats.tool.tooltip_extended": "A higher tier is required for harvesting tougher blocks and for crafting with tougher materials. Efficiency determines how fast this item can break blocks.", + "tetra.stats.tool.striking": "Striking", + "tetra.stats.tool.striking.tooltip": "Instantly breaks hit blocks, limited by swing speed", + "tetra.stats.tool.sweeping": "Sweeping", + "tetra.stats.tool.sweeping.tooltip": "Instantly breaks several blocks on hit, limited by swing speed. Block hardness and tool efficiency affects the number of broken blocks.", + "tetra.stats.tool.extractor": "Extractor", + "tetra.stats.tool.extractor.tooltip": "Breaks §e%s§7 blocks in a 3x3 radius when breaking a block. The item takes extra durability damage based on the potency of this effect.", + "tetra.stats.integrity": "Integrity", + "tetra.stats.integrity.tooltip_positive": "This module provides §e%s§r integrity", + "tetra.stats.integrity.tooltip_negative": "This module requires §e%s§r integrity", + "tetra.stats.integrity_usage": "Integrity usage: %s/%s", + "tetra.stats.integrity_usage.tooltip": "Integrity is provided by some modules (often in a specific slot), while it is required by other modules and most improvements", + "tetra.stats.sorting.none": "None", + "tetra.variant_category.fabric.label": "Fabric", + "tetra.variant_category.fibre.label": "Fibre", + "tetra.variant_category.gem.label": "Gemstone", + "tetra.variant_category.metal.label": "Metal", + "tetra.variant_category.misc.label": "Misc", + "tetra.variant_category.scale.label": "Scale", + "tetra.variant_category.skin.label": "Skin", + "tetra.variant_category.stone.label": "Stone", + "tetra.variant_category.wood.label": "Wood", + "tetra.variant_category.bone.label": "Bone", + "tetra.material.obsidian": "Obsidian", + "tetra.material.obsidian.prefix": "Obsidian", + "tetra.material.flint": "Flint", + "tetra.material.flint.prefix": "Flint", + "tetra.material.acacia": "Acacia", + "tetra.material.acacia.prefix": "Acacia", + "tetra.material.jungle": "Jungle", + "tetra.material.jungle.prefix": "Jungle wood", + "tetra.material.bone": "Bone", + "tetra.material.bone.prefix": "Bone", + "tetra.material.stone": "Stone", + "tetra.material.stone.prefix": "Stone", + "tetra.material.andesite": "Andesite", + "tetra.material.andesite.prefix": "Andesite", + "tetra.material.granite": "Granite", + "tetra.material.granite.prefix": "Granite", + "tetra.material.birch": "Birch", + "tetra.material.birch.prefix": "Birch", + "tetra.material.shulker_shell": "Shulker shell", + "tetra.material.shulker_shell.prefix": "Shulker shell", + "tetra.material.stick": "Stick", + "tetra.material.stick.prefix": "Flimsy", + "tetra.material.bamboo": "Bamboo", + "tetra.material.bamboo.prefix": "Bamboo", + "tetra.material.phantom_membrane": "Phantom membrane", + "tetra.material.phantom_membrane.prefix": "Phantom membrane", + "tetra.material.dragon_sinew": "Dragon sinew", + "tetra.material.dragon_sinew.prefix": "Dragon sinew", + "tetra.material.leather": "Leather", + "tetra.material.leather.prefix": "Leather", + "tetra.material.iron": "Iron", + "tetra.material.iron.prefix": "Iron", + "tetra.material.blaze_rod": "Blaze rod", + "tetra.material.blaze_rod.prefix": "Blazing", + "tetra.material.weeping_vine": "Weeping vine", + "tetra.material.weeping_vine.prefix": "Weeping vine", + "tetra.material.diamond": "Diamond", + "tetra.material.diamond.prefix": "Diamond", + "tetra.material.diorite": "Diorite", + "tetra.material.diorite.prefix": "Diorite", + "tetra.material.vent_plate": "Repurposed plate", + "tetra.material.vent_plate.prefix": "Repurposed plate", + "tetra.material.gold": "Gold", + "tetra.material.gold.prefix": "Gold", + "tetra.material.string": "String", + "tetra.material.string.prefix": "String", + "tetra.material.turtle_scute": "Turtle scute", + "tetra.material.turtle_scute.prefix": "Turtle scute", + "tetra.material.end_rod": "End rod", + "tetra.material.end_rod.prefix": "End rod", + "tetra.material.oak": "Wood", + "tetra.material.oak.prefix": "Wooden", + "tetra.material.warped": "Warped", + "tetra.material.warped.prefix": "Warped", + "tetra.material.wool": "Wool", + "tetra.material.wool.prefix": "Wool", + "tetra.material.wool_black": "Wool", + "tetra.material.wool_black.prefix": "Wool", + "tetra.material.wool_blue": "Wool", + "tetra.material.wool_blue.prefix": "Wool", + "tetra.material.wool_brown": "Wool", + "tetra.material.wool_brown.prefix": "Wool", + "tetra.material.wool_cyan": "Wool", + "tetra.material.wool_cyan.prefix": "Wool", + "tetra.material.wool_gray": "Wool", + "tetra.material.wool_gray.prefix": "Wool", + "tetra.material.wool_green": "Wool", + "tetra.material.wool_green.prefix": "Wool", + "tetra.material.wool_light_blue": "Wool", + "tetra.material.wool_light_blue.prefix": "Wool", + "tetra.material.wool_light_gray": "Wool", + "tetra.material.wool_light_gray.prefix": "Wool", + "tetra.material.wool_lime": "Wool", + "tetra.material.wool_lime.prefix": "Wool", + "tetra.material.wool_magenta": "Wool", + "tetra.material.wool_magenta.prefix": "Wool", + "tetra.material.wool_orange": "Wool", + "tetra.material.wool_orange.prefix": "Wool", + "tetra.material.wool_pink": "Wool", + "tetra.material.wool_pink.prefix": "Wool", + "tetra.material.wool_purple": "Wool", + "tetra.material.wool_purple.prefix": "Wool", + "tetra.material.wool_red": "Wool", + "tetra.material.wool_red.prefix": "Wool", + "tetra.material.wool_yellow": "Wool", + "tetra.material.wool_yellow.prefix": "Wool", + "tetra.material.blackstone": "Blackstone", + "tetra.material.blackstone.prefix": "Blackstone", + "tetra.material.netherite": "Netherite", + "tetra.material.netherite.prefix": "Netherite", + "tetra.material.dark_oak": "Dark oak", + "tetra.material.dark_oak.prefix": "Dark oak", + "tetra.material.emerald": "Emerald", + "tetra.material.emerald.prefix": "Emerald", + "tetra.material.hide": "Hide", + "tetra.material.hide.prefix": "Hide", + "tetra.material.twisting_vine": "Twisting vine", + "tetra.material.twisting_vine.prefix": "Twisting vine", + "tetra.material.forged_beam": "Repurposed beam", + "tetra.material.forged_beam.prefix": "Repurposed beam", + "tetra.material.vine": "Vine", + "tetra.material.vine.prefix": "Vine", + "tetra.material.spruce": "Spruce", + "tetra.material.spruce.prefix": "Spruce", + "tetra.material.crimson": "Crimson", + "tetra.material.crimson.prefix": "Crimson", + "tetra.material.bronze": "Bronze", + "tetra.material.bronze.prefix": "Bronze", + "tetra.material.copper": "Copper", + "tetra.material.copper.prefix": "Copper", + "tetra.material.electrum": "Electrum", + "tetra.material.electrum.prefix": "Electrum", + "tetra.material.lead": "Lead", + "tetra.material.lead.prefix": "Lead", + "tetra.material.nickel": "Nickel", + "tetra.material.nickel.prefix": "Nickel", + "tetra.material.silver": "Silver", + "tetra.material.silver.prefix": "Silver", + "tetra.material.steel": "Steel", + "tetra.material.steel.prefix": "Steel", + "tetra.material.tin": "Tin", + "tetra.material.tin.prefix": "Tin", + "tetra.material.baobab": "Baobab", + "tetra.material.baobab.prefix": "Baobab", + "tetra.material.cherry": "Cherry", + "tetra.material.cherry.prefix": "Cherry", + "tetra.material.maple": "Maple", + "tetra.material.maple.prefix": "Maple", + "tetra.material.agate": "Agate", + "tetra.material.agate.prefix": "Agate", + "tetra.material.amethyst": "Amethyst", + "tetra.material.amethyst.prefix": "Amethyst", + "tetra.material.certus_quartz": "Certus quartz", + "tetra.material.certus_quartz.prefix": "Certus quartz", + "tetra.material.citrine": "Citrine", + "tetra.material.citrine.prefix": "Citrine", + "tetra.material.ruby": "Ruby", + "tetra.material.ruby.prefix": "Ruby", + "tetra.material.sapphire": "Sapphire", + "tetra.material.sapphire.prefix": "Sapphire", + "tetra.material.serendibite": "Serendibite", + "tetra.material.serendibite.prefix": "Serendibite", + "tetra.material.hemp": "Hemp", + "tetra.material.hemp.prefix": "Hemp", + "tetra.material.osmium": "Osmium", + "tetra.material.osmium.prefix": "Osmium", + "tetra.material.treated_wood": "Treated wood", + "tetra.material.treated_wood.prefix": "Treated wood", + "tetra.material.dragon_bone": "Dragon bone", + "tetra.material.dragon_bone.prefix": "Dragon bone", + "tetra.material.wither_bone": "Wither bone", + "tetra.material.wither_bone.prefix": "Wither bone", + "tetra.material.ancient_wood": "Ancient wood", + "tetra.material.ancient_wood.prefix": "Ancient wood", + "tetra.material.infused_iron": "Infused iron", + "tetra.material.infused_iron.prefix": "Botanist's", + "tetra.material.sky": "Sky metal", + "tetra.material.sky.prefix": "Skyseeker's", + "tetra.improvement.naturesaura_aura_mending_innate.name": "Aura Mend", + "tetra.improvement.naturesaura_aura_mending_innate.description": "The item will repair itself over time using aura", + "tetra.material.manasteel": "Manasteel", + "tetra.material.manasteel.prefix": "Manasteel", + "tetra.material.elementium": "Elementium", + "tetra.material.elementium.prefix": "Elementium", + "tetra.material.terrasteel": "Terrasteel", + "tetra.material.terrasteel.prefix": "Terrasteel", + "tetra.material.livingwood": "Livingwood", + "tetra.material.livingwood.prefix": "Livingwood", + "tetra.material.dreamwood": "Dreamwood", + "tetra.material.dreamwood.prefix": "Dreamwood", + "tetra.material.mana_string": "Mana string", + "tetra.material.mana_string.prefix": "Mana string", + "tetra.improvement.mana_repair.name": "Mana repair", + "tetra.improvement.mana_repair.description": "The item will repair itself over time using mana", + "item.tetra.modular.broken": "Broken", + "item.tetra.modular.empty_slot": "Empty", + "item.tetra.modular.magic_capacity.label": "Magic capacity", + "item.tetra.modular.magic_capacity.description": "The amount of magic this module can hold and how much of that capacity is in use\n \n§7Magic capacity: §e%s\n§7Capacity usage: §e%s\n \n§7Repair xp cost: §e%s\n§7Destabilization risk: §e%s%%", + "item.tetra.modular.magic_capacity.description_extended": "§7The capacity may be exceeded but repairing the module will cost experience and magical improvements may destabilize and cause negative effects when the item is altered", + "item.tetra.modular.repair_material.label": "Repair material:", + "item.tetra.modular.repair_material.empty": "Does not need to be repaired", + "block.tetra.basic_workbench": "Workbench", + "block.tetra.basic_workbench.description": "Right click a crafting table with a hammer to create a workbench", + "block.tetra.rack": "Rack", + "block.tetra.rack.description": "Items can be hung on the rack, right-click to add or remove an item.\nA tool hung on a rack near a workbench becomes available for crafting as if it was in the player inventory, the rack needs to be within a 3x3x3 area (centered one block above the workbench) for this to work.", + "block.tetra.block_geode": "Geode block", + "item.tetra.geode": "Geode", + "item.tetra.geode.tooltip": "Presents glimmer from within in the presence of light\n \n§8Breaking open at a workbench may yield valuable minerals, drops are affected by the fortune enchantment", + "tetra.break_geode_action.label": "Break open", + "item.tetra.pristine_diamond": "Pristine Diamond", + "tetra.shatter_diamond_action.label": "Shatter", + "item.tetra.pristine_emerald": "Pristine Emerald", + "tetra.shatter_emerald_action.label": "Shatter", + "item.tetra.pristine_lapis": "Pristine Lapis Lazuli", + "tetra.shatter_lapis_action.label": "Shatter", + "item.tetra.pristine_gem.description": "Yields increased bonuses when used for item improvements. Can be shattered at a workbench, which may yield several regular-quality pieces\n \n§8Drops are affected by the fortune enchantment", + "item.tetra.dragon_sinew": "Dragon Sinew", + "item.tetra.scroll.gem_expertise.prefix": "Treatise", + "item.tetra.scroll.gem_expertise.name": "Gemstone expertise", + "item.tetra.scroll.gem_expertise.description": "Major modules crafted from materials classified as gemstone provide additional damage and efficiency", + "item.tetra.scroll.metal_expertise.prefix": "Treatise", + "item.tetra.scroll.metal_expertise.name": "Metal expertise", + "item.tetra.scroll.metal_expertise.description": "Major modules crafted from materials classified as metal provide additional damage and efficiency", + "item.tetra.scroll.wood_expertise.prefix": "Treatise", + "item.tetra.scroll.wood_expertise.name": "Wood expertise", + "item.tetra.scroll.wood_expertise.description": "Major modules crafted from materials classified as wood provide additional damage and efficiency", + "item.tetra.scroll.stone_expertise.prefix": "Treatise", + "item.tetra.scroll.stone_expertise.name": "Stone expertise", + "item.tetra.scroll.stone_expertise.description": "Major modules crafted from materials classified as stone provide additional damage and efficiency", + "item.tetra.scroll.fibre_expertise.prefix": "Treatise", + "item.tetra.scroll.fibre_expertise.name": "Fibre expertise", + "item.tetra.scroll.fibre_expertise.description": "Major modules crafted from materials classified as fibre provide additional damage and efficiency", + "item.tetra.scroll.skin_expertise.prefix": "Treatise", + "item.tetra.scroll.skin_expertise.name": "Skin expertise", + "item.tetra.scroll.skin_expertise.description": "Major modules crafted from materials classified as skin provide additional damage and efficiency", + "item.tetra.scroll.bone_expertise.prefix": "Treatise", + "item.tetra.scroll.bone_expertise.name": "Bone expertise", + "item.tetra.scroll.bone_expertise.description": "Major modules crafted from materials classified as bone provide additional damage and efficiency", + "item.tetra.scroll.fabric_expertise.prefix": "Treatise", + "item.tetra.scroll.fabric_expertise.name": "Fabric expertise", + "item.tetra.scroll.fabric_expertise.description": "Major modules crafted from materials classified as fabric provide additional damage and efficiency", + "item.tetra.scroll.scale_expertise.prefix": "Treatise", + "item.tetra.scroll.scale_expertise.name": "Scale expertise", + "item.tetra.scroll.scale_expertise.description": "Major modules crafted from materials classified as scale provide additional damage and efficiency", + "item.tetra.scroll.hammer_efficiency.prefix": "Treatise", + "item.tetra.scroll.hammer_efficiency.name": "Hammer efficiency", + "item.tetra.scroll.hammer_efficiency.description": "Crafting or repairing modules using a hammer may sometimes use up fewer materials", + "item.tetra.scroll.hammer_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", + "item.tetra.scroll.axe_efficiency.prefix": "Treatise", + "item.tetra.scroll.axe_efficiency.name": "Axe efficiency", + "item.tetra.scroll.axe_efficiency.description": "Crafting or repairing modules using an axe may sometimes use up fewer materials", + "item.tetra.scroll.axe_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", + "item.tetra.scroll.cut_efficiency.prefix": "Treatise", + "item.tetra.scroll.cut_efficiency.name": "Cut efficiency", + "item.tetra.scroll.cut_efficiency.description": "Crafting or repairing modules using a cutting implement may sometimes use up fewer materials", + "item.tetra.scroll.cut_efficiency.description_extended": "Provides a 25%% chance to reduce material usage by 1, total material usage cannot be reduced below 1", + "item.tetra.scroll.sword/sturdy_guard.prefix": "Schematic", + "item.tetra.scroll.sword/sturdy_guard.name": "Sturdy guard", + "item.tetra.scroll.sword/sturdy_guard.description": "A variant of a once common, but long since forgotten technique for making sword guards. Can block incoming attacks and projectiles when timed properly.", + "item.tetra.scroll.sword/throwing_knife.prefix": "Schematic", + "item.tetra.scroll.sword/throwing_knife.name": "Throwing knife", + "item.tetra.scroll.sword/throwing_knife.description": "Describes how to make light and well balanced sword blades that can be thrown", + "item.tetra.scroll.sword/howling.prefix": "Schematic", + "item.tetra.scroll.sword/howling.name": "Howling blade", + "item.tetra.scroll.sword/howling.description": "Peculiar diagrams and texts describe how to modify the fuller of a sword so that when swung, the sword will create a turbulent field around the wielder that's capable of deflecting projectiles", + "item.tetra.scroll.single/points_end.prefix": "Schematic", + "item.tetra.scroll.single/points_end.name": "Point's End", + "item.tetra.scroll.single/points_end.description": "Schematics for a spearhead that's capable of drawing power from several types of spherical objects", + "item.tetra.scroll.hone/gild_1.prefix": "Hone", + "item.tetra.scroll.hone/gild_1.name": "Gild I", + "item.tetra.scroll.hone/gild_1.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", + "item.tetra.scroll.hone/gild_1.description_extended": "The enchantments on this scroll are somewhat faded, it allows modules to be gilded up to level I. Combine two Gild I scrolls in the crafting grid to create a Gild II scroll.", + "item.tetra.scroll.hone/gild_2.prefix": "Hone", + "item.tetra.scroll.hone/gild_2.name": "Gild II", + "item.tetra.scroll.hone/gild_2.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", + "item.tetra.scroll.hone/gild_2.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level II. Combine two Gild II scrolls in the crafting grid to create a Gild III scroll", + "item.tetra.scroll.hone/gild_3.prefix": "Hone", + "item.tetra.scroll.hone/gild_3.name": "Gild III", + "item.tetra.scroll.hone/gild_3.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", + "item.tetra.scroll.hone/gild_3.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level III. Combine two Gild III scrolls in the crafting grid to create a Gild IV scroll", + "item.tetra.scroll.hone/gild_4.prefix": "Hone", + "item.tetra.scroll.hone/gild_4.name": "Gild IV", + "item.tetra.scroll.hone/gild_4.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", + "item.tetra.scroll.hone/gild_4.description_extended": "The enchantments on this scroll have been partially restored, it allows modules to be gilded up to level IV. Combine two Gild IV scrolls in the crafting grid to create a Gild V scroll", + "item.tetra.scroll.hone/gild_5.prefix": "Hone", + "item.tetra.scroll.hone/gild_5.name": "Gild V", + "item.tetra.scroll.hone/gild_5.description": "An enchanted scroll that makes it possible to hone the magic capacity of a module", + "item.tetra.scroll.hone/gild_5.description_extended": "The enchantments on this scroll have been fully restored, it allows modules to be gilded up to level V", + "item.tetra.scroll.warforge/axe.prefix": "Tools of War, Chapter 1", + "item.tetra.scroll.warforge/axe.name": "Battleaxes", + "item.tetra.scroll.warforge/axe.description": "Contains various plans on how to make axes effective in combat, allows axes to be improved in a workbench", + "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/hammer.prefix": "Tools of War, Chapter 2", + "item.tetra.scroll.warforge/hammer.name": "Warhammers", + "item.tetra.scroll.warforge/hammer.description": "Contains various plans on how to make hammers effective in combat, allows hammers to be improved in a workbench", + "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/pickaxe.prefix": "Tools of War, Chapter 3", + "item.tetra.scroll.warforge/pickaxe.name": "War-picks", + "item.tetra.scroll.warforge/pickaxe.description": "Contains various plans on how to make pickaxes effective in combat, allows pickaxes to be improved in a workbench", + "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/butt.prefix": "Tools of War, Chapter 4", + "item.tetra.scroll.warforge/butt.name": "Blunt ends", + "item.tetra.scroll.warforge/butt.description": "Contains various plans on how to leverage a tool's butt to make the item more effective in combat, allows tool butts to be improved in a workbench", + "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/claw.prefix": "Tools of War, Chapter 5", + "item.tetra.scroll.warforge/claw.name": "Claws", + "item.tetra.scroll.warforge/claw.description": "Contains various plans on how to make claws effective in combat, allows claws to be improved in a workbench", + "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/hoe.prefix": "Tools of War, Chapter 6", + "item.tetra.scroll.warforge/hoe.name": "Guisarmes", + "item.tetra.scroll.warforge/hoe.description": "Contains various plans on how to make hoes effective in combat, allows hoes to be improved in a workbench", + "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/sickle.prefix": "Tools of War, Chapter 7", + "item.tetra.scroll.warforge/sickle.name": "Warsickles", + "item.tetra.scroll.warforge/sickle.description": "Contains various plans on how to make sickles effective in combat, allows sickles to be improved in a workbench", + "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge/adze.prefix": "Tools of War, Chapter 8", + "item.tetra.scroll.warforge/adze.name": "Battleadzes", + "item.tetra.scroll.warforge/adze.description": "Contains various plans on how to make adzes more effective in combat, allows adzes to be improved in a workbench", + "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + rmb§7]§8 read more", + "item.tetra.scroll.warforge.details": "§l§nWarforging§r\n\nWarforging a double headed tool makes it much more effective in combat, this provides:\n\n + a §lpassive§r stat or effect based on the warforged head\n\n + a right-click §lability§r based on the left head\n\n + an ability §lmodifier§r based on the right head\r§l§nBattleaxes§r\n\n§lPassive:§r Severing\nAttacks have a chance to reduce the target's max health\n\n§lAbility:§r Execute\nDeals bonus damage based on missing health and harmful effects\n\n§lModifier:§r Overcharge\nAbilities can be charged up further to increase damage and improve effects\r§l§nWarhammers§r\n\n§lPassive:§r Crushing\nAttacks partially bypass armor and absorption effects\n\n§lAbility:§r Slam\nAttack a single target with a strong knockback, or hit multiple enemies in a large area\n\n§lModifier:§r Momentum\nCauses abilities to stun targets or knock them back further\r§l§nWar-picks§r\n\n§lPassive:§r Skewering\nAttacks deal bonus damage to unarmored targets\n\n§lAbility:§r Puncture\nReduces the target's armor or cause them to bleed\n\n§lModifier:§r Combo\nGain combo points from regular attacks which improves abilities\r§l§nTool butts§r\n\n§lPassive:§r Light\nProvides a significant speed increase but reduces the tier of the tool\n\n§lAbility:§r None\n\n§lModifier:§r Light\nReduces ability charge time and cooldown\r§l§nClaws§r\n\n§lPassive:§r Armor pen.\nAttacks partially ignore armor\n\n§lAbility:§r Pry\nApplies a stacking armor reduction effect on the target\n\n§lModifier:§r Revenge\nImproves abilities when the wielder is at a disadvantage\r§l§nGuisarmes (hoes)§r\n\n§lPassive:§r Damage bonus\nIncreases overall weapon damage\n\n§lAbility:§r Overpower\nDeals high damage but exhausts both the target and the wielder\n\n§lModifier:§r Overextend\nAbilities are more effective but drains additional food\r§l§nWarsickles§r\n\n§lPassive:§r Sweeping\nIncreased sweep damage and range\n\n§lAbility:§r Reap\nHits targets in an area, kills empower the wielder\n\n§lModifier:§r Exhilaration\nEmpowers abilities when used successfully\r§l§nBattleadzes§r\n\n§lPassive:§r Damage bonus\nSignificantly increases damage for the adze head\n\n§lAbility:§r Lunge\nLunge forward and deal damage to the first target hit\n\n§lModifier:§r Defensive\nAbilities grant defensive bonuses when the item is used in the offhand", + "item.tetra.scroll.unknown.name": "Scroll", + "item.tetra.scroll.effects": "Crafting Effect", + "item.tetra.scroll.effects.description": "Provides some form of effect when tool parts are crafted or modified in a nearby workbench", + "item.tetra.scroll.schematics": "Schematic", + "item.tetra.scroll.schematics.description": "Unlocks additional crafting schematics for a nearby workbench", + "item.tetra.scroll.intricate": "Intricate", + "item.tetra.scroll.intricate.description": "Has to be placed directly on top of a workbench to function", + "item.tetra.scroll.range.description": "The scroll has to be placed within a 5x5x5 area (centered two block above the workbench) to function", + "item.tetra.magmatic_cell": "Thermal Cell", + "item.tetra.magmatic_cell.charge": "Charge: %s", + "item.tetra.magmatic_cell.charge_full": "§aFull", + "item.tetra.magmatic_cell.charge_good": "§aGood", + "item.tetra.magmatic_cell.charge_low": "§eLow", + "item.tetra.magmatic_cell.charge_empty": "§cEmpty", + "block.tetra.forged_pillar": "Forged Pillar", + "block.tetra.forged_platform": "Forged Platform", + "block.tetra.forged_platform_slab": "Forged Platform", + "block.tetra.forged_wall": "Forged Wall", + "block.tetra.forged_vent": "Forged Vent", + "block.tetra.forged_crate": "Forged Crate", + "block.tetra.forged_container": "Forged Container", + "tetra.forged_container.compartment_0": "FRST", + "tetra.forged_container.compartment_1": "SCND", + "tetra.forged_container.compartment_2": "THRD", + "block.tetra.hammer_base": "Forge Hammer", + "block.tetra.hammer_head": "Hammer Head", + "block.tetra.forged_workbench": "Forged Workbench", + "block.tetra.transfer_unit": "Transfer Unit", + "block.tetra.core_extractor": "Core Extractor", + "block.tetra.extractor_piston": "Extractor Piston", + "block.tetra.extractor_pipe": "Extractor Pipe", + "block.tetra.seeping_bedrock": "Seeping Bedrock", + "block.multiblock_hint.1x2x1": "§8[§71x2x1 multiblock§8]", + "block.tetra.fractured_bedrock": "Fractured Bedrock", + "block.tetra.depleted_bedrock": "Fractured Bedrock (depleted)", + "block.tetra.chthonic_extractor": "Chthonic Extractor", + "block.tetra.chthonic_extractor.description": "Hammer into bedrock to extract minerals from below", + "block.tetra.chthonic_extractor.description_extended": " * Subsequently hammering extractors into the same fracture increases the yield\n * Slightly increased yield in biomes inhabited by husks, strays or witches, such as cold, desert or swamp biomes", + "item.tetra.forged_bolt": "Bolt", + "tetra.salvage_bolt_action.label": "Salvage", + "item.tetra.forged_beam": "Structure Beam", + "tetra.salvage_beam_action.label": "Salvage", + "item.tetra.forged_mesh": "Flex Mesh", + "tetra.salvage_mesh_action.label": "Salvage", + "item.tetra.quick_latch": "Quick Latch", + "tetra.salvage_quick_latch_action_hammer.label": "Salvage", + "tetra.salvage_quick_latch_action_pry.label": "Salvage", + "item.tetra.metal_scrap": "Metal Scrap", + "item.tetra.metal_scrap.description": "Shapes of metal, their use undone or never to be known, awaits a purpose anew", + "tetra.salvage_metal_scrap_action.label": "Salvage", + "item.tetra.vent_plate": "Insulated Plate", + "item.tetra.vent_plate.description": "Can be attached to a forge hammer or a transfer unit to increase it's efficiency", + "tetra.salvage_vent_plate_action.label": "Salvage", + "item.tetra.combustion_chamber": "Combustion Chamber", + "item.tetra.combustion_chamber.description": "Can be attached to a forge hammer to increase its hammer tier by 1, but using the hammer may set nearby blocks on fire", + "tetra.salvage_combustion_chamber_action.label": "Salvage", + "item.tetra.planar_stabilizer": "Planar Stabilizer", + "item.tetra.planar_stabilizer.description": "Can be attached to a forge hammer, causes major modules crafted with the hammer to slightly improve the stats of the item", + "tetra.salvage_planar_stabilizer_action.label": "Salvage", + "item.tetra.lubricant_dispenser": "Lubricant Dispenser", + "item.tetra.lubricant_dispenser.description": "Can be attached to a forge hammer, reduces the chance for the hammer to jam by 50%%", + "tetra.salvage_lubricant_dispenser_action.label": "Salvage", + "item.tetra.stonecutter": "Stonecutter", + "item.tetra.stonecutter.description": "Combine with a stick in a crafting table or use as a sword blade in a workbench to craft a powerful mining tool", + "tetra.salvage_stonecutter_action.label": "Salvage", + "item.tetra.earthpiercer": "Earthpiercer", + "item.tetra.earthpiercer.description": "Combine with two stick in a crafting table or use as a head for a single headed tool in a workbench to craft a powerful mining tool", + "tetra.salvage_earthpiercer_action.label": "Salvage", + "item.tetra.forged_unsettling": "This artifact hums violently", + "item.tetra.forged_description": "Found in structures deep underground in cold or mountainous biomes", + "item.tetra.tooltip_reveal": "Reveals related upgrade schematics while in the inventory", + "item.tetra.tooltip_expand": "§7[§8shift§7] §8+", + "item.tetra.tooltip_expanded": "§8[§fshift§8] §f+", + "tetra.slot.sword/blade": "Blade", + "tetra.slot.sword/hilt": "Hilt", + "tetra.slot.sword/guard": "Guard", + "tetra.slot.sword/pommel": "Pommel", + "tetra.slot.sword/fuller": "Fuller", + "tetra.slot.double/head_left": "Head §7(left)", + "tetra.slot.double/head_right": "Head §7(right)", + "tetra.slot.double/handle": "Handle", + "tetra.slot.double/binding": "Binding", + "tetra.slot.double/accessory": "Accessory", + "item.tetra.modular.settle_progress.label": "Settle progress", + "item.tetra.modular.settle_progress_gain.description": "As the item is used this module will slowly settle into place, once settled it will provide additional integrity.\n \n§7Progress: §e%s§7/§e%s\n \n§7Requirement base: §e%s\n§7Durability penalty: §e%s", + "item.tetra.modular.settle_progress_cost.description": "As the item is used this module will slowly settle into place, once settled its integrity cost will decrease.\n \n§7Progress: §e%s§7/§e%s\n \n§7Requirement base: §e%s\n§7Durability penalty: §e%s", + "item.tetra.modular.settle_full.label": "Fully settled!", + "item.tetra.modular.settle_full_gain.description": "This module has fully settled, it is providing additional integrity", + "item.tetra.modular.settle_full_cost.description": "This module has fully settled, its integrity cost is reduced", + "item.tetra.modular.settle_full_null.label": "Fully settled", + "item.tetra.modular.settle_full_null.description": "The simplicity of this module makes it easy to fit into place and it does not need to settle any further", + "item.tetra.modular.hone_progress.label": "Hone", + "item.tetra.modular.hone_progress.description": "Progression towards honing this item\n \n§7Progress: §e%s§7/§e%s §7(§e%s§7)\n \n§7Requirement base: §e%s\n§7Integrity use: §e+%s", + "item.tetra.modular.hone_progress.description_workable": "\n§7Workable: §e%s", + "item.tetra.modular.hone_progress.description_extended": "Progress increase as the item is used, once complete one of the item's major modules can be honed to slightly increase one of its stats. The base requirement and the integrity penalty varies slightly depending on the type of the item (e.g. sword, bow, or double headed tool). An item has to be modified or repaired in a workbench for the honing progression to start (if the hone progress bar is visible then it's working).", + "tetra.improvement.settled.name": "Settled", + "tetra.improvement.settled.description": "Due to extended use this module has settled into place, it provides additional integrity", + "tetra.settled.toast": "A module has settled!", + "tetra.improvement.arrested.name": "Arrested", + "tetra.improvement.arrested.description": "This module is crafted from materials that will not settle over time", + "tetra.improvement.workable.name": "Workable", + "tetra.improvement.workable.description": "This module is crafted from materials that are easily worked, honing the item takes less time", + "tetra.improvement.hollow.name": "Hollow", + "tetra.improvement.hollow.description": "Yields a flat speed increase but reduces overall durability by 10%%", + "tetra.improvement.quality.name": "Good Quality", + "tetra.improvement.quality.description": "This module is of good quality, it provides a small boost to damage and harvest efficiency", + "tetra.improvement.gilded_material.name": "Gilded", + "tetra.improvement.gilded_material.description": "Slightly increases magical stability", + "tetra.improvement.crying.name": "Crying", + "tetra.improvement.crying.description": "Slightly decreases magical stability", + "tetra.hone.progress": "§8Hone: §7%s§8/§7%s§8 (§7%s%%§8)", + "tetra.hone.available": "Honing available", + "item.tetra.modular.synergy_indicator.empty": "This module has no potential synergy bonuses", + "item.tetra.modular.synergy_indicator.header": "Synergy bonuses:", + "item.tetra.modular.synergy_indicator.variant_same": "(same variant)", + "tetra/schematic/repair.name": "Repair", + "tetra/schematic/repair.description": "Patch up damaged and worn modules. Cycles through the modules of the item, repairing one module at a time.", + "tetra/schematic/repair.description_details": "Patch up damaged and worn modules. Cycles through the modules of the item, repairing one module at a time.\n \n§7Repair cycle:\n %s", + "tetra/schematic/repair.slot1": "Material", + "tetra/schematic/remove.name": "Remove module", + "tetra/schematic/remove.description": "Remove the module in the selected slot.", + "tetra/schematic/book_enchant.name": "Enchant", + "tetra/schematic/book_enchant.description": "Apply the enchantments from an enchanted book onto the selected part.", + "tetra/schematic/book_enchant.slot1": "Enchanted book", + "tetra/schematic/cleanse.name": "Cleanse", + "tetra/schematic/cleanse.description": "Cleanse negative effects caused by magic instability.\n \nExperience cost is increased based on exceeded magic capacity and the amount of instability effects.", + "tetra/schematic/sword/shared_blade/hone_damage_1.name": "Hone: Damage I", + "tetra/schematic/sword/shared_blade/hone_damage_1.description": "Hone the module to increase the damage dealt.", + "tetra/schematic/sword/shared_blade/hone_damage_2.name": "Hone: Damage II", + "tetra/schematic/sword/shared_blade/hone_damage_2.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/shared_blade/hone_damage_3.name": "Hone: Damage III", + "tetra/schematic/sword/shared_blade/hone_damage_3.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/shared_blade/hone_damage_4.name": "Hone: Damage IV", + "tetra/schematic/sword/shared_blade/hone_damage_4.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/shared_blade/hone_damage_5.name": "Hone: Damage V", + "tetra/schematic/sword/shared_blade/hone_damage_5.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra.improvement.blade_hone/damage.name": "Hone: Damage", + "tetra.improvement.blade_hone/damage.description": "Increases damage dealt", + "tetra/schematic/sword/shared_blade/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/sword/shared_blade/hone_speed_1.description": "Hone the module to increase the overall swing speed.", + "tetra/schematic/sword/shared_blade/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/sword/shared_blade/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/shared_blade/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/sword/shared_blade/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/shared_blade/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/sword/shared_blade/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/shared_blade/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/sword/shared_blade/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra.improvement.blade_hone/speed.name": "Hone: Speed", + "tetra.improvement.blade_hone/speed.description": "Increases swing speed", + "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "Hone: Damage I", + "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "Hone the module to increase the overall damage.", + "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "Hone: Damage II", + "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "Hone: Damage III", + "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "Hone: Damage IV", + "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "Hone: Damage V", + "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra.improvement.hilt_hone/damage.name": "Hone: Damage", + "tetra.improvement.hilt_hone/damage.description": "Increases damage dealt", + "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "Hone the module to increase the overall swing speed.", + "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra.improvement.hilt_hone/speed.name": "Hone: Speed", + "tetra.improvement.hilt_hone/speed.description": "Increases swing speed", + "tetra/schematic/sword/basic_blade.name": "Basic blade", + "tetra/schematic/sword/basic_blade.description": "Replace the current sword blade with the given blade, or reforge it using raw materials.", + "tetra/schematic/sword/basic_blade.slot1": "Blade material", + "tetra.module.sword/basic_blade.name": "Basic blade", + "tetra.module.sword/basic_blade.description": "A basic blade with average damage, attack speed and integrity usage.", + "tetra.module.sword/basic_blade.item_name": "Sword", + "tetra.module.sword/basic_blade.material_name": "%s blade", + "tetra.module.sword/basic_blade.prefix": "%s", + "tetra.improvement.blade/serrated.name": "Serrated blade", + "tetra.improvement.blade/serrated.prefix": "Serrated", + "tetra.improvement.blade/serrated.description": "Attacks may inflict bleed", + "tetra.improvement.blade/hooked.name": "Hooked blade", + "tetra.improvement.blade/hooked.prefix": "Hooked", + "tetra.improvement.blade/hooked.description": "Hitting enemies from behind cause critical damage", + "tetra.improvement.blade/tempered.name": "Tempered point", + "tetra.improvement.blade/tempered.prefix": "Tempered", + "tetra.improvement.blade/tempered.description": "Attacks partially ignore armor", + "tetra/schematic/sword/shared_blade/serrated_1.name": "Serrate", + "tetra/schematic/sword/shared_blade/serrated_1.description": "Serrates the blade, providing a saw-tooth edged blade. Has a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", + "tetra/schematic/sword/shared_blade/serrated_2.name": "Hone: Serrated II", + "tetra/schematic/sword/shared_blade/serrated_2.description": "Hone the serrated improvement, increases the damage dealt.", + "tetra/schematic/sword/shared_blade/serrated_3.name": "Hone: Serrated III", + "tetra/schematic/sword/shared_blade/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt.", + "tetra/schematic/sword/shared_blade/tempered_1.name": "Temper", + "tetra/schematic/sword/shared_blade/tempered_1.description": "Temper the point of the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", + "tetra/schematic/sword/shared_blade/tempered_2.name": "Hone: Tempered II", + "tetra/schematic/sword/shared_blade/tempered_2.description": "Further temper the blade to improve the armor penetration effect.", + "tetra/schematic/sword/shared_blade/tempered_3.name": "Hone: Tempered III", + "tetra/schematic/sword/shared_blade/tempered_3.description": "Further temper the blade to improve the armor penetration effect.", + "tetra/schematic/sword/shared_blade/hooked_1.name": "Carve hook", + "tetra/schematic/sword/shared_blade/hooked_1.description": "Carve a hook into the back side of the blade, providing additional damage when hitting unsuspecting enemies. Cause critical strikes when attacking enemies from behind.", + "tetra/schematic/sword/shared_blade/hooked_2.name": "Hone: Hooked II", + "tetra/schematic/sword/shared_blade/hooked_2.description": "Hone the hooked improvement, increases the bonus damage dealt when hitting enemies from behind to 75%%.", + "tetra/schematic/sword/shared_blade/hooked_3.name": "Hone: Hooked III", + "tetra/schematic/sword/shared_blade/hooked_3.description": "Further hone the hooked improvement, increases the bonus damage dealt when hitting enemies from behind to 125%%.", + "tetra/schematic/sword/basic_hilt/basic_hilt.name": "Simple hilt", + "tetra/schematic/sword/basic_hilt/basic_hilt.description": "Replaces the current hilt with a new one crafted from the provided material.", + "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "Hilt material", + "tetra.module.sword/basic_hilt.name": "Simple hilt", + "tetra.module.sword/basic_hilt.description": "A simple sword hilt. The sword hilt is the primary source of integrity for swords.", + "tetra.module.sword/basic_hilt.material_name": "%s hilt", + "tetra.variant.basic_hilt/blaze_rod": "Blazing hilt", + "tetra.variant.basic_hilt/end_rod": "End rod", + "tetra.variant.basic_hilt/forged_beam": "Repurposed beam", + "tetra.improvement.basic_hilt/soot.name": "Sooted", + "tetra.improvement.basic_hilt/soot.description": "Covered in soot", + "tetra.improvement.hilt/wrap.name": "%s wrap", + "tetra.improvement.hilt/wrap.description": "Slightly increases damage and speed, reduces negative hilt effects.", + "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "Wrap hilt", + "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "Material", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "Wrap the hilt using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the hilt.", + "tetra.module.sword/decorative_pommel.name": "Decorative pommel", + "tetra.module.sword/decorative_pommel.description": "A decorative pommel, it provides a small amount of durability but has no functional value.", + "tetra.module.sword/decorative_pommel.material_name": "Decorative %s pommel", + "tetra.module.sword/makeshift_guard.name": "Makeshift guard", + "tetra.module.sword/makeshift_guard.description": "A sword guard, its weak construction provides little protection for the wielding hand.", + "tetra.module.sword/makeshift_guard.material_name": "Makeshift %s guard", + "tetra.variant.makeshift_guard/oak": "Wooden makeshift guard", + "tetra/schematic/sword/wide_guard.name": "Wide guard", + "tetra/schematic/sword/wide_guard.description": "Craft a wide guard which protects the wielding hand, providing additional armor when held in the mainhand or offhand.", + "tetra/schematic/sword/wide_guard.slot1": "Guard material", + "tetra.module.sword/wide_guard.name": "Wide guard", + "tetra.module.sword/wide_guard.description": "a wide guard which protects the wielding hand. Provides additional armor when the sword is held in the mainhand or offhand.", + "tetra.module.sword/wide_guard.material_name": "Wide %s guard", + "tetra.variant.wide_guard/oak": "Wooden wide guard", + "tetra.variant.wide_guard/vent_plate": "Repurposed plate guard", + "tetra/schematic/sword/sturdy_guard.name": "Sturdy guard", + "tetra/schematic/sword/sturdy_guard.description": "Craft a sturdy guard which can block incoming attacks if timed correctly.", + "tetra/schematic/sword/sturdy_guard.slot1": "Guard material", + "tetra.module.sword/sturdy_guard.name": "Sturdy guard", + "tetra.module.sword/sturdy_guard.description": "A sturdy guard which can block incoming attacks if timed correctly.", + "tetra.module.sword/sturdy_guard.material_name": "Sturdy %s guard", + "tetra/schematic/sword/socket.name": "Socket", + "tetra/schematic/sword/socket.description": "Socket a gem into the sword, providing different effects depending on the gem.", + "tetra/schematic/sword/socket.slot1": "Gem", + "tetra.module.sword/socket.name": "Socket", + "tetra.module.sword/socket.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.", + "tetra.variant.sword_socket/diamond": "Socket [§bDiamond§r]", + "tetra.variant.sword_socket/emerald": "Socket [§aEmerald§r]", + "tetra.variant.sword_socket/lapis": "Socket [§9Lapis§r]", + "tetra.variant.sword_socket/amber": "Socket [§6Amber§r]", + "tetra.variant.sword_socket/pristine_diamond": "Socket [§bDiamond+§r]", + "tetra.variant.sword_socket/pristine_diamond.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", + "tetra.variant.sword_socket/pristine_emerald": "Socket [§aEmerald+§r]", + "tetra.variant.sword_socket/pristine_emerald.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", + "tetra.variant.sword_socket/pristine_lapis": "Socket [§9Lapis+§r]", + "tetra.variant.sword_socket/pristine_lapis.description": "A gem, fitted onto the sword where the blade meets the hilt. The gem is enchanted and provides magical boons to the wielder of the sword.\n \nThe gem is of pristine quality and provides improved effects compared to a gem of lesser quality.", + "tetra.variant.sword_socket/mana_rune": "Socket [§dMana§r]", + "tetra.variant.sword_socket/mana_rune.description": "A rune, fitted onto the sword where the blade meets the hilt. The rune uses mana to repair the item over time.", + "tetra/schematic/sword/counterweight.name": "Counterweight", + "tetra/schematic/sword/counterweight.description": "Balance the blade with a counterweight. Increases the attack speed by §f0.15§r, this bonus is reduced by §f0.05§r for each point of difference between the total integrity use and the effect level.", + "tetra/schematic/sword/counterweight.slot1": "Material", + "tetra.module.sword/counterweight.name": "Counterweight", + "tetra.module.sword/counterweight.description": "A counterweight attached to the bottom of the hilt. Increases the attack speed by 0.15 if the counterweight effect level matches the total integrity for the item, the bonus is reduced by 0.05 for each point of difference between the integrity use and the effect level.", + "tetra.module.sword/counterweight.material_name": "%s counterweight", + "tetra/schematic/sword/reinforced_fuller.name": "Reinforce fuller", + "tetra/schematic/sword/reinforced_fuller.description": "Reinforce the fuller using the given material. Provides additional integrity and reduces the chance for the item to take damage, but makes the sword heavier and slower to swing.", + "tetra/schematic/sword/reinforced_fuller.slot1": "Material", + "tetra.module.sword/reinforced_fuller.name": "Reinforced fuller", + "tetra.module.sword/reinforced_fuller.description": "A fuller reinforcement that provides additional integrity and reduces the chance for the item to take damage, but makes the sword heavier and slower to swing.", + "tetra.module.sword/reinforced_fuller.material_name": "%s reinforced fuller", + "tetra.variant.reinforced_fuller/oak": "Wood reinforced fuller", + "tetra.variant.reinforced_fuller/forged_beam": "Beam reinforced fuller", + "tetra/schematic/sword/howling.name": "Howling blade", + "tetra/schematic/sword/howling.description": "Craft a set of fuller attachments that will cause howling winds to envelop the wielder when the sword is swung, the winds will occasionally deflect incoming projectiles.", + "tetra/schematic/sword/howling.slot1": "Material", + "tetra.module.sword/howling.name": "Howlers", + "tetra.module.sword/howling.description": "A fuller attachment that causes howling winds to envelop the wielder, the winds occasionally deflects incoming projectiles.", + "tetra.module.sword/howling.material_name": "%s howler", + "tetra/schematic/sword/binding.name": "Binding", + "tetra/schematic/sword/binding.description": "Tighten the binding between the hilt and the blade by wrapping it with rope or straps, or by using completely different materials and methods.", + "tetra/schematic/sword/binding.slot1": "Material", + "tetra.module.sword/binding.name": "Binding", + "tetra.module.sword/binding.description": "Tightly bound fibre strengthen the blade's attachment to the hilt.", + "tetra.module.sword/binding.material_name": "%s binding", + "tetra.variant.sword_binding/bolt": "Bolted", + "tetra.variant.sword_binding/bolt.description": "An adjustable bolt attaches the blade to the hilt.", + "tetra.tweak.sword_tweak/binding_bolt.label": "Bolt tightness", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the sword more stiff, increasing damage.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", + "tetra.tweak.sword_tweak/binding_bolt.left": "Loose", + "tetra.tweak.sword_tweak/binding_bolt.right": "Tight", + "tetra/schematic/sword/forefinger_ring.name": "Forefinger ring", + "tetra/schematic/sword/forefinger_ring.description": "Attach a ring at the top of the hilt, greatly increasing grip. Increases the minimum damage dealt when swinging too fast.", + "tetra/schematic/sword/forefinger_ring.slot1": "Material", + "tetra.module.sword/forefinger_ring.name": "Forefinger ring", + "tetra.module.sword/forefinger_ring.description": "A ring has been attached at the top of the hilt. The ring allows for a better grip, increasing the minimum damage dealt when swinging too fast.", + "tetra.module.sword/forefinger_ring.material_name": "%s ring", + "tetra/schematic/sword/grip_loop.name": "Grip loop", + "tetra/schematic/sword/grip_loop.description": "Attach a loop at the end of the hilt, which increases the reach of the sword. Also increases the range of sweeping attacks by 2 blocks.", + "tetra/schematic/sword/grip_loop.slot1": "Material", + "tetra.module.sword/grip_loop.name": "Grip loop", + "tetra.module.sword/grip_loop.description": "A loop attached at the end of the hilt that increases the reach of the sword. Also increases the range of sweeping attacks by 2 blocks.", + "tetra.module.sword/grip_loop.material_name": "%s loop", + "tetra/schematic/sword/short_blade.name": "Shortblade", + "tetra/schematic/sword/short_blade.description": "Craft a light and short blade that can be used for crafting and for offhand attacks.", + "tetra/schematic/sword/short_blade.slot1": "Blade material", + "tetra.module.sword/short_blade.item_name": "Shortblade", + "tetra.module.sword/short_blade.name": "Shortblade", + "tetra.module.sword/short_blade.description": "A light and short blade that can be used for crafting and for offhand attacks.", + "tetra.module.sword/short_blade.material_name": "%s shortblade", + "tetra.module.sword/short_blade.prefix": "%s", + "tetra/schematic/sword/heavy_blade.name": "Heavy blade", + "tetra/schematic/sword/heavy_blade.description": "Replace the current sword blade with a large and hefty blade that always sweeps on fully charged swings.", + "tetra/schematic/sword/heavy_blade.slot1": "Blade material", + "tetra.module.sword/heavy_blade.item_name": "Greatsword", + "tetra.module.sword/heavy_blade.name": "Heavy blade", + "tetra.module.sword/heavy_blade.description": "A large and hefty blade that sacrifices attack speed for increased damage, always sweeps on fully charged swings.", + "tetra.module.sword/heavy_blade.material_name": "Heavy %s blade", + "tetra.module.sword/heavy_blade.prefix": "%s", + "tetra/schematic/sword/machete.name": "Machete", + "tetra/schematic/sword/machete.description": "Replace the current sword blade with a machete which can be used to cut down web and some types of plants in an area.", + "tetra/schematic/sword/machete.slot1": "Blade material", + "tetra.module.sword/machete.item_name": "Machete", + "tetra.module.sword/machete.name": "Machete", + "tetra.module.sword/machete.description": "A machete which can be used to cut down plants in an area.\n \nThe machete works different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", + "tetra.module.sword/machete.material_name": "%s machete", + "tetra.module.sword/machete.prefix": "%s", + "tetra/schematic/sword/stonecutter/stonecutter.name": "Stonecutter", + "tetra/schematic/sword/stonecutter/stonecutter.description": "Replace the current blade with the stonecutter, a heavy blade that cuts through stone with ease.", + "tetra/schematic/sword/stonecutter/stonecutter.slot1": "Stonecutter", + "tetra.module.sword/stonecutter.item_name": "Stonecutter", + "tetra.module.sword/stonecutter.name": "Stonecutter", + "tetra.module.sword/stonecutter.description": "A heavy blade that cuts through stone with ease.", + "tetra.variant.stonecutter/stonecutter": "Stonecutter", + "tetra.improvement.stonecutter_hone/efficiency.name": "Hone: Mine Efficiency", + "tetra.improvement.stonecutter_hone/efficiency.description": "Increases mining efficiency", + "tetra.improvement.stonecutter_hone/tier.name": "Hone: Mine Tier", + "tetra.improvement.stonecutter_hone/tier.description": "Increases mining tier by 1", + "tetra/schematic/sword/throwing_knife.name": "Throwing knife", + "tetra/schematic/sword/throwing_knife.description": "Craft a well-balanced blade that is suitable for throwing.", + "tetra/schematic/sword/throwing_knife.slot1": "Blade material", + "tetra.module.sword/throwing_knife.item_name": "Throwing knife", + "tetra.module.sword/throwing_knife.name": "Throwing knife", + "tetra.module.sword/throwing_knife.description": "A well-balanced blade that is suitable for throwing.", + "tetra.module.sword/throwing_knife.material_name": "%s throwing knife", + "tetra.module.sword/throwing_knife.prefix": "%s", + "tetra/schematic/shared/hone_gild_1.name": "Hone: Gild I", + "tetra/schematic/shared/hone_gild_1.description": "Increase the magic capacity of the module using a few nuggets of gold and an infusion of experience.", + "tetra/schematic/shared/hone_gild_1.slot1": "Gold nuggets", + "tetra/schematic/shared/hone_gild_2.name": "Hone: Gild II", + "tetra/schematic/shared/hone_gild_2.description": "Further increase the magic capacity of the module.", + "tetra/schematic/shared/hone_gild_2.slot1": "Gold nuggets", + "tetra/schematic/shared/hone_gild_3.name": "Hone: Gild III", + "tetra/schematic/shared/hone_gild_3.description": "Further increase the magic capacity of the module.", + "tetra/schematic/shared/hone_gild_3.slot1": "Gold nuggets", + "tetra/schematic/shared/hone_gild_4.name": "Hone: Gild IV", + "tetra/schematic/shared/hone_gild_4.description": "Further increase the magic capacity of the module.", + "tetra/schematic/shared/hone_gild_4.slot1": "Gold nuggets", + "tetra/schematic/shared/hone_gild_5.name": "Hone: Gild V", + "tetra/schematic/shared/hone_gild_5.description": "Further increase the magic capacity of the module.", + "tetra/schematic/shared/hone_gild_5.slot1": "Gold nuggets", + "tetra.improvement.hone_gild.name": "Hone: Gilded", + "tetra.improvement.hone_gild.description": "Increases magic capacity of the module", + "tetra/schematic/double/shared_head/hone_durability_1.name": "Hone: Durability I", + "tetra/schematic/double/shared_head/hone_durability_1.description": "Hone the module to increase the durability it provides.", + "tetra/schematic/double/shared_head/hone_durability_2.name": "Hone: Durability II", + "tetra/schematic/double/shared_head/hone_durability_2.description": "Further hone the durability improvement for this module.", + "tetra/schematic/double/shared_head/hone_durability_3.name": "Hone: Durability III", + "tetra/schematic/double/shared_head/hone_durability_3.description": "Further hone the durability improvement for this module.", + "tetra/schematic/double/shared_head/hone_durability_4.name": "Hone: Durability IV", + "tetra/schematic/double/shared_head/hone_durability_4.description": "Further hone the durability improvement for this module.", + "tetra/schematic/double/shared_head/hone_durability_5.name": "Hone: Durability V", + "tetra/schematic/double/shared_head/hone_durability_5.description": "Further hone the durability improvement for this module.", + "tetra.improvement.head_hone/durability.name": "Hone: Durability", + "tetra.improvement.head_hone/durability.description": "Increases durability", + "tetra/schematic/double/shared_head/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/double/shared_head/hone_speed_1.description": "Hone the module to increase the overall swing speed.", + "tetra/schematic/double/shared_head/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/double/shared_head/hone_speed_2.description": "Further hone the swing speed improvement for this module.", + "tetra/schematic/double/shared_head/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/double/shared_head/hone_speed_3.description": "Further hone the swing speed improvement for this module.", + "tetra/schematic/double/shared_head/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/double/shared_head/hone_speed_4.description": "Further hone the swing speed improvement for this module.", + "tetra/schematic/double/shared_head/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/double/shared_head/hone_speed_5.description": "Further hone the swing speed improvement for this module.", + "tetra.improvement.head_hone/speed.name": "Hone: Speed", + "tetra.improvement.head_hone/speed.description": "Increases swing speed", + "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "Hone: Damage I", + "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "Hone the module to increase the damage dealt.", + "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "Hone: Damage II", + "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "Further hone the damage improvement for this module.", + "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "Hone: Damage III", + "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "Further hone the damage improvement for this module.", + "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "Hone: Damage IV", + "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "Further hone the damage improvement for this module.", + "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "Hone: Damage V", + "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "Further hone the damage improvement for this module.", + "tetra.improvement.head_hone/damage.name": "Hone: Damage", + "tetra.improvement.head_hone/damage.description": "Increases damage dealt", + "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "Hone: Chop Eff. I", + "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "Hone the module to increase axe efficiency.", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "Hone: Chop Eff. II", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "Further hone the axe efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "Hone: Chop Eff. III", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "Further hone the axe efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "Hone: Chop Eff. IV", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "Further hone the axe efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "Hone: Chop Eff. V", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "Further hone the axe efficiency improvement for this module.", + "tetra.improvement.head_hone/axe_efficiency.name": "Hone: Chop Efficiency", + "tetra.improvement.head_hone/axe_efficiency.description": "Increases chopping efficiency", + "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "Hone: Chop Tier I", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "Hone the module to increase chopping tier by 1.", + "tetra.improvement.head_hone/axe_tier.name": "Hone: Chop Tier", + "tetra.improvement.head_hone/axe_tier.description": "Increases chopping tier by 1", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "Hone: Dig Eff. I", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "Hone the module to increase shovel efficiency.", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "Hone: Dig Eff. II", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "Further hone the shovel efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "Hone: Dig Eff. III", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "Further hone the shovel efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "Hone: Dig Eff. IV", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "Further hone the shovel efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "Hone: Dig Eff. V", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "Further hone the shovel efficiency improvement for this module.", + "tetra.improvement.head_hone/shovel_efficiency.name": "Hone: Dig Efficiency", + "tetra.improvement.head_hone/shovel_efficiency.description": "Increases digging efficiency", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "Hone: Dig Tier I", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "Hone the module to increase digging tier by 1.", + "tetra.improvement.head_hone/shovel_tier.name": "Hone: Dig Tier", + "tetra.improvement.head_hone/shovel_tier.description": "Increases digging tier by 1", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "Hone: Mine Eff. I", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "Hone the module to increase mining efficiency.", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "Hone: Mine Eff. II", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "Further hone the mining efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "Hone: Mine Eff. III", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "Further hone the mining efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "Hone: Mine Eff. IV", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "Further hone the mining efficiency improvement for this module.", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "Hone: Mine Eff. V", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "Further hone the mining efficiency improvement for this module.", + "tetra.improvement.head_hone/pickaxe_efficiency.name": "Hone: Mine Efficiency", + "tetra.improvement.head_hone/pickaxe_efficiency.description": "Increases mining efficiency", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "Hone: Mine Tier I", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "Hone the module to increase mining tier by 1.", + "tetra.improvement.head_hone/pickaxe_tier.name": "Hone: Mine Tier", + "tetra.improvement.head_hone/pickaxe_tier.description": "Increases mining tier by 1", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "Hone: Hammer Tier I", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "Hone the module to increase hammer tier by 1.", + "tetra.improvement.head_hone/hammer_tier.name": "Hone: Hammer Tier", + "tetra.improvement.head_hone/hammer_tier.description": "Increases hammer tier by 1", + "tetra/schematic/double/warforge.name": "Warforge", + "tetra/schematic/double/warforge.description": "Warforge the tool to make it much more effective in combat. Provides passive effects based on which head this improvement is placed on, and an ability based on the composition of the tool.", + "tetra.improvement.double/warforged.name": "Warforged", + "tetra.improvement.double/warforged.description": "Makes this tool much more effective in combat", + "tetra.synergy.double/axe_hammer": "Carpenter's hammer", + "tetra.synergy.double/axe_axe": "Greataxe", + "tetra.synergy.double/axe_pickaxe": "Dolabra", + "tetra.synergy.double/hammer_pickaxe": "Geologist's hammer", + "tetra.synergy.double/adze_pickaxe": "Pick mattock", + "tetra.synergy.double/adze_axe": "Cutter mattock", + "tetra.synergy.double/claw_hammer": "Claw hammer", + "tetra.synergy.double/claw_axe": "Carpenter's axe", + "tetra.synergy.double/battleaxe": "Battleaxe", + "tetra.synergy.double/battleadze": "Battleadze", + "tetra.synergy.double/warhammer": "Warhammer", + "tetra.synergy.double/war_pick": "War pick", + "tetra.synergy.double/guisarme": "Guisarme", + "tetra.synergy.double/warsickle": "Warsickle", + "tetra/schematic/double/basic_handle/basic_handle.name": "Basic handle", + "tetra/schematic/double/basic_handle/basic_handle.description": "Replace the handle for the head. A sturdier handle supports heavier and more advanced tool heads.", + "tetra/schematic/double/basic_handle/basic_handle.slot1": "Handle material", + "tetra.module.double/basic_handle.name": "Basic handle", + "tetra.module.double/basic_handle.description": "A basic tool handle. Handles are the primary source of integrity for tools.", + "tetra.module.double/basic_handle.material_name": "%s handle", + "tetra.variant.basic_handle/forged_beam": "Repurposed beam", + "tetra.improvement.basic_handle/blazing.name": "Blazing", + "tetra.improvement.basic_handle/blazing.description": "Using this may set you on fire, more sever in hot environments.", + "tetra.improvement.basic_handle/ender_reverb.name": "Ender reverb", + "tetra.improvement.basic_handle/ender_reverb.description": "Reacts negatively with nearby entities originating from the end.", + "tetra.improvement.basic_handle/wrap.name": "%s wrap", + "tetra.improvement.basic_handle/wrap.description": "Slightly increases damage and speed, reduces negative handle effects.", + "tetra/schematic/double/basic_handle/wrap_handle.name": "Wrap handle", + "tetra/schematic/double/basic_handle/wrap_handle.slot1": "Material", + "tetra/schematic/double/basic_handle/wrap_handle.description": "Wrap the handle using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the handle.", + "tetra/schematic/double/basic_handle/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/double/basic_handle/hone_speed_1.description": "Hone the handle to increase the overall swing speed by 4%%.", + "tetra/schematic/double/basic_handle/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/double/basic_handle/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 4%% to 9%%.", + "tetra/schematic/double/basic_handle/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/double/basic_handle/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 9%% to 13%%.", + "tetra/schematic/double/basic_handle/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/double/basic_handle/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 13%% to 18%%.", + "tetra/schematic/double/basic_handle/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/double/basic_handle/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus from 18%% to 22%%.", + "tetra.improvement.handle_hone/speed.name": "Hone: Speed", + "tetra.improvement.handle_hone/speed.description": "Increases swing speed", + "tetra.improvement.basic_handle/soot.name": "Sooted", + "tetra.improvement.basic_handle/soot.description": "Covered in soot", + "tetra/schematic/double/socket.name": "Socket", + "tetra/schematic/double/socket.description": "Socket a gem into the tool, providing different effects depending on the gem.", + "tetra/schematic/double/socket.slot1": "Gem", + "tetra.module.double/socket.name": "Socket", + "tetra.module.double/socket.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the wielder.", + "tetra.variant.double_socket/diamond": "Socket [§bDiamond§r]", + "tetra.variant.double_socket/emerald": "Socket [§aEmerald§r]", + "tetra.variant.double_socket/lapis": "Socket [§9Lapis§r]", + "tetra.variant.double_socket/amber": "Socket [§6Amber§r]", + "tetra.variant.double_socket/pristine_diamond": "Socket [§bDiamond+§r]", + "tetra.variant.double_socket/pristine_diamond.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.double_socket/pristine_emerald": "Socket [§aEmerald+§r]", + "tetra.variant.double_socket/pristine_emerald.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.double_socket/pristine_lapis": "Socket [§9Lapis+§r]", + "tetra.variant.double_socket/pristine_lapis.description": "A gem, fitted onto the side of the tool head. The gem is enchanted and provides magical boons to the tool's wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.double_socket/mana_rune": "Socket [§dMana§r]", + "tetra.variant.double_socket/mana_rune.description": "A rune, fitted onto the side of the tool head. The rune uses mana to repair the item over time.", + "tetra/schematic/double/binding.name": "Binding", + "tetra/schematic/double/binding.description": "Bind the tool head to the handle by binding it with rope or straps, or by using completely different materials and methods.", + "tetra/schematic/double/binding.slot1": "Material", + "tetra.module.double/binding.name": "Binding", + "tetra.module.double/binding.description": "Tightly bound fibre strengthen the tool heads' attachment to the handle.", + "tetra.module.double/binding.material_name": "%s binding", + "tetra.variant.double_binding/bolt": "Bolted", + "tetra.variant.double_binding/bolt.description": "An adjustable bolt attaches the tool heads to the handle.", + "tetra.tweak.double_tweak/binding_bolt.label": "Bolt tightness", + "tetra.tweak.double_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the tool more rigid, increasing harvest efficiency.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", + "tetra.tweak.double_tweak/binding_bolt.left": "Loose", + "tetra.tweak.double_tweak/binding_bolt.right": "Tight", + "tetra/schematic/double/basic_axe/basic_axe.name": "Axe head", + "tetra/schematic/double/basic_axe/basic_axe.description": "Craft an axe head from the given material. The axe can be used to break wooden blocks, for stripping logs and to disable shields.", + "tetra/schematic/double/basic_axe/basic_axe.slot1": "Head material", + "tetra.module.double/basic_axe.item_name": "Axe", + "tetra.module.double/basic_axe.name": "Axe head", + "tetra.module.double/basic_axe.description": "A basic axe head that can be used to break wooden blocks like planks and logs, to strip bark from logs,for crafting item modules from wood and to disable shields.\n \nDouble axe heads provide synergy bonuses.", + "tetra.module.double/basic_axe.material_name": "%s axe", + "tetra.module.double/basic_axe.prefix": "%s", + "tetra.improvement.basic_axe/severing.name": "Severing", + "tetra.improvement.basic_axe/severing.description": "Deals bonus damage to unarmored targets", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "Pickaxe head", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "Craft a pickaxe head That can be used for mining.\n \nDouble pickaxe heads provide an additional §fpickaxe tier§r.", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "Head material", + "tetra.module.double/basic_pickaxe.item_name": "Pickaxe", + "tetra.module.double/basic_pickaxe.name": "Pickaxe head", + "tetra.module.double/basic_pickaxe.description": "A basic pickaxe head that can be used for mining.\n \nUsing double pickaxe heads makes the pickaxe able to break tougher blocks.", + "tetra.module.double/basic_pickaxe.material_name": "%s pick", + "tetra.module.double/basic_pickaxe.prefix": "%s", + "tetra.improvement.basic_pickaxe/puncturing.name": "Puncturing", + "tetra.improvement.basic_pickaxe/puncturing.description": "Attacks partially ignore armor", + "tetra/schematic/double/butt/butt.name": "Tool butt", + "tetra/schematic/double/butt/butt.description": "Used as the back side of a single sided tool, typically yields faster swing speed than a double sided tool.", + "tetra/schematic/double/butt/butt.slot1": "Head material", + "tetra.module.double/butt.name": "Tool butt", + "tetra.module.double/butt.description": "The back side of a single sided tool, typically yields faster swing speed than a double sided head.", + "tetra.module.double/butt.material_name": "%s butt", + "tetra/schematic/double/extractor/extractor.name": "Extractor", + "tetra/schematic/double/extractor/extractor.description": "Repurpose a chthonic extractor to allow the tool to break several blocks at a time.", + "tetra/schematic/double/extractor/extractor.slot1": "Extractor", + "tetra.module.double/extractor.name": "Tool butt", + "tetra.module.double/extractor.description": "A repurposed chthonic extractor, allows the tool to break several blocks at a time.", + "tetra.variant.extractor/extractor": "Extractor", + "tetra/schematic/double/extractor/hone_extractor_1.name": "Hone: Potency I", + "tetra/schematic/double/extractor/hone_extractor_1.description": "Hone the potency of the extractor effect, increasing the amount of blocks it breaks.", + "tetra/schematic/double/extractor/hone_extractor_2.name": "Hone: Potency II", + "tetra/schematic/double/extractor/hone_extractor_2.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", + "tetra/schematic/double/extractor/hone_extractor_3.name": "Hone: Potency III", + "tetra/schematic/double/extractor/hone_extractor_3.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", + "tetra/schematic/double/extractor/hone_extractor_4.name": "Hone: Potency IV", + "tetra/schematic/double/extractor/hone_extractor_4.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", + "tetra/schematic/double/extractor/hone_extractor_5.name": "Hone: Potency V", + "tetra/schematic/double/extractor/hone_extractor_5.description": "Further hone the potency of the extractor effect, increasing the amount of blocks it breaks.", + "tetra.improvement.extractor_hone/potency.name": "Hone: Potency", + "tetra.improvement.extractor_hone/potency.description": "Increases the amount of blocks broken by the extractor effect", + "tetra/schematic/double/basic_hammer/basic_hammer.name": "Hammer head", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "Craft a hammer head which can be used for crafting modular items, and for salvaging.\n \nHammer tier level doesn't follow the typical material progression. Double hammer heads provide an additional §fhammer tier§r.", + "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "Head material", + "tetra.module.double/basic_hammer.item_name": "Hammer", + "tetra.module.double/basic_hammer.name": "Hammer head", + "tetra.module.double/basic_hammer.description": "The hammer head can be used when crafting modular items, and is sometimes used for salvaging.\n \nDouble hammer heads provide synergy bonuses.", + "tetra.module.double/basic_hammer.material_name": "%s hammer", + "tetra.module.double/basic_hammer.prefix": "%s", + "tetra.variant.basic_hammer/oak.prefix": "Wooden", + "tetra/schematic/double/adze/adze.name": "Adze head", + "tetra/schematic/double/adze/adze.description": "Craft an adze head from the given material. The adze can be used for digging and for chopping wood.\n \nProvides §fshovel§r and §faxe§r tool capabilities based on the material, at a reduced rate.\nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/double/adze/adze.slot1": "Head material", + "tetra.module.double/adze.item_name": "Adze", + "tetra.module.double/adze.name": "Adze head", + "tetra.module.double/adze.description": "A hefty arched blade that can be used for digging and for chopping wood.", + "tetra.module.double/adze.material_name": "%s adze", + "tetra.module.double/adze.prefix": "%s", + "tetra/schematic/double/claw/claw.name": "Claw", + "tetra/schematic/double/claw/claw.description": "Craft a claw from the given material. The claw can be used for prying things open and to quickly break most wooden blocks.", + "tetra/schematic/double/claw/claw.slot1": "Claw material", + "tetra.module.double/claw.item_name": "Claw", + "tetra.module.double/claw.name": "Claw", + "tetra.module.double/claw.description": "A slightly curved claw, can be used for prying things open and to quickly break most wooden blocks.", + "tetra.module.double/claw.material_name": "%s claw", + "tetra.module.double/claw.prefix": "%s", + "tetra/schematic/double/hoe/hoe.name": "Hoe", + "tetra/schematic/double/hoe/hoe.description": "Craft a hoe from the given material, the hoe can be used for harvesting plants and for tilling soil.", + "tetra/schematic/double/hoe/hoe.slot1": "Hoe material", + "tetra.module.double/hoe.item_name": "Hoe", + "tetra.module.double/hoe.name": "Hoe", + "tetra.module.double/hoe.description": "A basic hoe, useful for tilling soil.", + "tetra.module.double/hoe.material_name": "%s hoe", + "tetra.module.double/hoe.prefix": "%s", + "tetra/schematic/double/sickle/sickle.name": "Sickle", + "tetra/schematic/double/sickle/sickle.description": "Craft a sickle which can be used to cut down plants in an area.\n \nWorks different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", + "tetra/schematic/double/sickle/sickle.slot1": "Sickle material", + "tetra.module.double/sickle.item_name": "Sickle", + "tetra.module.double/sickle.name": "Sickle", + "tetra.module.double/sickle.description": "A slightly arched sickle which can be used to cut blocks in an area.\n \nWorks different from other tools as it instantly harvests blocks but only if it's not on swing cooldown.", + "tetra.module.double/sickle.material_name": "%s sickle", + "tetra.module.double/sickle.prefix": "%s", + "tetra.slot.single/head": "Head", + "tetra.slot.single/handle": "Handle", + "tetra.slot.single/binding": "Binding", + "tetra.synergy.single/javelin": "Javelin", + "tetra/schematic/single/handle/basic_handle.name": "Basic handle", + "tetra/schematic/single/handle/basic_handle.description": "Replace the handle with a basic handle crafted from the given materials.", + "tetra/schematic/single/handle/basic_handle.slot1": "Handle material", + "tetra.module.single/basic_handle.name": "Basic handle", + "tetra.module.single/basic_handle.description": "A basic handle. Handles are the primary source of integrity.", + "tetra.module.single/basic_handle.material_name": "%s handle", + "tetra/schematic/single/handle/light_handle.name": "Light handle", + "tetra/schematic/single/handle/light_handle.description": "Replace the handle with a lighter handle that allows the item to be thrown, but it provides less durability than other handles.", + "tetra/schematic/single/handle/light_handle.slot1": "Handle material", + "tetra.module.single/light_handle.name": "Light handle", + "tetra.module.single/light_handle.description": "A lighter handle that provides less durability but allows the item to be thrown. Handles are the primary source of integrity.", + "tetra.module.single/light_handle.material_name": "Light %s handle", + "tetra.variant.light_handle/prismarine": "Prismarine light handle", + "tetra.variant.light_handle/stick": "Flimsy light handle", + "tetra/schematic/single/handle/long_handle.name": "Long handle", + "tetra/schematic/single/handle/long_handle.description": "Replace the handle with a longer handle that yields longer reach.", + "tetra/schematic/single/handle/long_handle.slot1": "Handle material", + "tetra.module.single/long_handle.name": "Long handle", + "tetra.module.single/long_handle.description": "A longer handle that yields longer reach. Handles are the primary source of integrity.", + "tetra.module.single/long_handle.material_name": "Long %s handle", + "tetra.variant.long_handle/stick": "Flimsy long handle", + "tetra/schematic/single/handle/wrap_handle.name": "Wrap handle", + "tetra/schematic/single/handle/wrap_handle.slot1": "Material", + "tetra/schematic/single/handle/wrap_handle.description": "Wrap the handle using the provided materials. Slighly increases damage and speed, and reduces negative effects potentially caused by the handle.", + "tetra.improvement.single_handle/wrap.name": "%s wrap", + "tetra.improvement.single_handle/wrap.description": "Slightly increases damage and speed, reduces negative handle effects.", + "tetra/schematic/single/handle/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/single/handle/hone_speed_1.description": "Hone the handle to increase the swing speed.", + "tetra/schematic/single/handle/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/single/handle/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/single/handle/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/single/handle/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/single/handle/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/single/handle/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/single/handle/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/single/handle/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/single/socket.name": "Socket", + "tetra/schematic/single/socket.description": "Attach a gem where the head meets the handle. Different gems provide different effects.", + "tetra/schematic/single/socket.slot1": "Gem", + "tetra.module.single/socket.name": "Socket", + "tetra.module.single/socket.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.", + "tetra.variant.single_socket/diamond": "Socket [§bDiamond§r]", + "tetra.variant.single_socket/emerald": "Socket [§aEmerald§r]", + "tetra.variant.single_socket/lapis": "Socket [§9Lapis§r]", + "tetra.variant.single_socket/amber": "Socket [§6Amber§r]", + "tetra.variant.single_socket/pristine_diamond": "Socket [§bDiamond+§r]", + "tetra.variant.single_socket/pristine_diamond.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.single_socket/pristine_emerald": "Socket [§aEmerald+§r]", + "tetra.variant.single_socket/pristine_emerald.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.single_socket/pristine_lapis": "Socket [§9Lapis+§r]", + "tetra.variant.single_socket/pristine_lapis.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.single_socket/mana_rune": "Socket [§dMana§r]", + "tetra.variant.single_socket/mana_rune.description": "A rune, attached where the head meets the handle. The rune uses mana to repair the item over time.", + "tetra/schematic/single/binding.name": "Binding", + "tetra/schematic/single/binding.description": "Bind the tool head to the handle by binding it with rope or straps, or by using completely different materials and methods.", + "tetra/schematic/single/binding.slot1": "Material", + "tetra.module.single/binding.name": "Binding", + "tetra.module.single/binding.description": "Tightly bound fibre strengthen the head's attachment to the handle.", + "tetra.module.single/binding.material_name": "%s binding", + "tetra.variant.single_binding/prismarine": "Prismarine binding", + "tetra.variant.single_binding/prismarine.description": "A strange prismarine clasp, the clasp strengthens the the head's attachment to the handle.", + "tetra.variant.single_binding/bolt": "Bolted", + "tetra.variant.single_binding/bolt.description": "An adjustable bolt attaches the tool head to the handle.", + "tetra.tweak.single_tweak/binding_bolt.label": "Bolt tightness", + "tetra.tweak.single_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the tool more rigid, increasing harvest efficiency.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", + "tetra.tweak.single_tweak/binding_bolt.left": "Loose", + "tetra.tweak.single_tweak/binding_bolt.right": "Tight", + "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "Shovel head", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "Forge a shovel head from the given material. The shovel can primarily be used to dig into the earth, but it's also useful for making dirt paths.", + "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "Head material", + "tetra.module.single/basic_shovel.item_name": "Shovel", + "tetra.module.single/basic_shovel.name": "Shovel head", + "tetra.module.single/basic_shovel.description": "A basic shovel head that can primarily be used to dig into the earth, but it's also useful for making dirt paths.", + "tetra.module.single/basic_shovel.material_name": "%s shovel", + "tetra.module.single/basic_shovel.prefix": "%s", + "tetra/schematic/single/head/spearhead/spearhead.name": "Spearhead", + "tetra/schematic/single/head/spearhead/spearhead.description": "Craft a spearhead from the given material, which can typically be used to cause damage to others.", + "tetra/schematic/single/head/spearhead/spearhead.slot1": "Head material", + "tetra.module.single/spearhead.item_name": "Spear", + "tetra.module.single/spearhead.name": "Spearhead", + "tetra.module.single/spearhead.description": "A basic spearhead which can be used to cause damage to others.", + "tetra.module.single/spearhead.material_name": "%s spearhead", + "tetra.module.single/spearhead.prefix": "%s", + "tetra.module.single/trident.item_name": "Trident", + "tetra.module.single/trident.name": "Trident", + "tetra.module.single/trident.description": "A trident head. The knowledge of how one is made has been lost to time", + "tetra.variant.trident/trident": "Trident", + "tetra/schematic/single/head/spearhead/serrated_1.name": "Serrate", + "tetra/schematic/single/head/spearhead/serrated_1.description": "Serrate the head. Attacks have a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", + "tetra/schematic/single/head/spearhead/serrated_2.name": "Hone: Serrated II", + "tetra/schematic/single/head/spearhead/serrated_2.description": "Hone the serrated improvement, increases the damage dealt to 8.", + "tetra/schematic/single/head/spearhead/serrated_3.name": "Hone: Serrated III", + "tetra/schematic/single/head/spearhead/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt to 16.", + "tetra.improvement.spearhead/serrated.name": "Serrated", + "tetra.improvement.spearhead/serrated.prefix": "Serrated", + "tetra.improvement.spearhead/serrated.description": "Attacks may inflict bleed", + "tetra/schematic/single/head/spearhead/tempered_1.name": "Temper", + "tetra/schematic/single/head/spearhead/tempered_1.description": "Temper the the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", + "tetra/schematic/single/head/spearhead/tempered_2.name": "Hone: Tempered II", + "tetra/schematic/single/head/spearhead/tempered_2.description": "Hone the tempered improvement, increases the amount of damage that penetrates armor to 3.", + "tetra/schematic/single/head/spearhead/tempered_3.name": "Hone: Tempered III", + "tetra/schematic/single/head/spearhead/tempered_3.description": "Further hone the serrated improvement, increases the amount of damage that penetrates armor to 5.", + "tetra.improvement.spearhead/tempered.name": "Tempered", + "tetra.improvement.spearhead/tempered.prefix": "Tempered", + "tetra.improvement.spearhead/tempered.description": "Attacks partially ignore armor", + "tetra.improvement.spearhead_hone/damage.name": "Hone: Damage", + "tetra.improvement.spearhead_hone/damage.description": "Increases damage dealt", + "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "Earthpiercer", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "Replace the current head with the earthpiercer, a heavy tool head that resembles a spearhead. It is slow but is capable of breaking several blocks at a time.\n\nThe piercing effect is improved slightly when the earthpiercer is combined with a basic or long handle.", + "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "Earthpiercer", + "tetra.module.single/earthpiercer.item_name": "Earthpiercer", + "tetra.module.single/earthpiercer.name": "Earthpiercer", + "tetra.module.single/earthpiercer.description": "A heavy tool head that resembles a spearhead. It is slow but is capable of breaking several blocks at a time.\n\nThe piercing effect is improved slightly when the earthpiercer is combined with a basic or long handle.", + "tetra.variant.earthpiercer/earthpiercer": "Earthpiercer", + "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "Hone: Piercing I", + "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "Hone the earthpiercer to increase the piercing effect.", + "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "Hone: Piercing II", + "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "Hone the earthpiercer to further increase the piercing effect.", + "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "Hone: Piercing III", + "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "Hone the earthpiercer to further increase the piercing effect.", + "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "Hone: Piercing IV", + "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "Hone the earthpiercer to further increase the piercing effect.", + "tetra.improvement.head_hone/piercing.name": "Hone: Piercing", + "tetra.improvement.head_hone/piercing.description": "Improves the piercing effect", + "tetra.slot.toolbelt/slot1": "", + "tetra.slot.toolbelt/slot2": "", + "tetra.slot.toolbelt/slot3": "", + "tetra.slot.toolbelt/belt": "Belt", + "tetra.toolbelt.full": "Toolbelt is full", + "tetra.toolbelt.blocked": "Inventory full, make space first", + "tetra.toolbelt.binding.group": "Tetra toolbelt", + "tetra.toolbelt.binding.access": "Quick access", + "tetra.toolbelt.binding.restock": "Restock", + "tetra.toolbelt.binding.open": "Open", + "tetra.toolbelt.effect.tooltip.quick.quickAccess": "A suitable tool can be quickly drawn from this slot", + "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "Arrows can be drawn straight from this slot", + "tetra.toolbelt.effect.tooltip.storage.quickAccess": "Items can be restocked into this slot", + "tetra.toolbelt.effect.tooltip.storage.cellSocket": "Modules can draw power from cells in this slot", + "tetra/schematic/toolbelt/belt/belt_0.name": "Woolen sash", + "tetra/schematic/toolbelt/belt/belt_0.description": "A rope and some leather scraps proved to be a great way to gain easy access to one of your tools, but the rope lacks the strength to support additional tools. Weaving a sash out of wool should provide better support than simply tying a rope around your waist.", + "tetra/schematic/toolbelt/belt/belt_0.slot1": "Wool", + "tetra/schematic/toolbelt/belt/belt_1.name": "Leather wrap", + "tetra/schematic/toolbelt/belt/belt_1.description": "With the proper tools at hand you should be able to cut leather into a long strap, which should prove even stronger than a belt fashioned from wool.", + "tetra/schematic/toolbelt/belt/belt_1.slot1": "Leather", + "tetra/schematic/toolbelt/belt/belt_2.name": "Belt buckle", + "tetra/schematic/toolbelt/belt/belt_2.description": "A buckle instead of a knot should provide additional support for carrying things around your waist.", + "tetra/schematic/toolbelt/belt/belt_2.slot1": "Buckle material", + "tetra/schematic/toolbelt/belt/belt_3.name": "Shulker inlay", + "tetra/schematic/toolbelt/belt/belt_3.description": "Shulker shells proved exceptional as support when carrying chests, inlaying shells into the belt should further increase its integrity.", + "tetra/schematic/toolbelt/belt/belt_3.slot1": "Shulker shells", + "tetra.module.toolbelt/belt.name": "Toolbelt", + "tetra.module.toolbelt/belt.item_name": "Toolbelt", + "tetra.variant.belt/rope": "Rope", + "tetra.variant.belt/rope.name": "Rope", + "tetra.variant.belt/rope.item_name": "Rope", + "tetra.variant.belt/rope.description": "A very basic waistband fashioned from a rope. Can hold a very limited amount of attachments.", + "tetra.module.toolbelt/belt_wool.name": "Wool sash", + "tetra.module.toolbelt/belt_wool.material_name": "%s sash", + "tetra.module.toolbelt/belt_wool.item_name": "Sash", + "tetra.module.toolbelt/belt_wool.description": "A woolen sash that can hold a small amount of attachments.", + "tetra.variant.belt/leather": "Leather wrap", + "tetra.variant.belt/leather.name": "Wrap", + "tetra.variant.belt/leather.description": "A sturdy leather strap that can be wrapped around ones waist. Can hold a decent amount of attachments.", + "tetra.variant.belt/buckled": "Leather belt", + "tetra.variant.belt/buckled.description": "A sturdy leather belt, locked in place with a buckle. Can hold a large amount of attachments.", + "tetra.variant.belt/inlaid": "Shulker inlaid belt", + "tetra.variant.belt/inlaid.prefix": "Inlaid", + "tetra.variant.belt/inlaid.description": "A sturdy leather belt that has been inlaid with shulker shells. Can hold an impressive amount of attachments.", + "tetra/schematic/toolbelt/strap/strap_1.name": "Belt strap", + "tetra/schematic/toolbelt/strap/strap_1.description": "Attach a single strap to the belt, which can be used for carrying and quickly accessing tools or other items.", + "tetra/schematic/toolbelt/strap/strap_1.slot1": "Strap material", + "tetra/schematic/toolbelt/strap/strap_2.name": "Belt strap (2x)", + "tetra/schematic/toolbelt/strap/strap_2.description": "Attach two straps to the belt, which can be used for carrying and quickly accessing tools or other items.", + "tetra/schematic/toolbelt/strap/strap_2.slot1": "Strap material", + "tetra/schematic/toolbelt/strap/strap_3.name": "Belt strap (3x)", + "tetra/schematic/toolbelt/strap/strap_3.description": "Attach three straps to the belt, which can be used for carrying and quickly accessing tools or other items.", + "tetra/schematic/toolbelt/strap/strap_3.slot1": "Strap material", + "tetra/schematic/toolbelt/strap/strap_4.name": "Belt strap (4x)", + "tetra/schematic/toolbelt/strap/strap_4.description": "Attach four straps to the belt, which can be used for carrying and quickly accessing tools or other items.", + "tetra/schematic/toolbelt/strap/strap_4.slot1": "Strap material", + "tetra.variant.strap1/leather": "Leather strap", + "tetra.variant.strap1/leather.description": "A leather strap that can be used to hang an item off the belt, allowing quick access to a frequently used tool or weapon.", + "tetra.variant.strap1/iron": "Iron loop", + "tetra.variant.strap1/iron.description": "An iron loop that can be used to hang an item off the belt, allowing quick access to a frequently used tool or weapon.", + "tetra.variant.strap2/leather": "2 Leather straps", + "tetra.variant.strap2/leather.description": "Two leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra.variant.strap2/iron": "2 Iron loops", + "tetra.variant.strap2/iron.description": "Two iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra.variant.strap3/leather": "3 Leather straps", + "tetra.variant.strap3/leather.description": "Three leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra.variant.strap3/iron": "3 Iron loops", + "tetra.variant.strap3/iron.description": "Three iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra.variant.strap4/leather": "4 Leather straps", + "tetra.variant.strap4/leather.description": "Four leather straps that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra.variant.strap4/iron": "4 Iron loops", + "tetra.variant.strap4/iron.description": "Four iron loops that can be used to hang items off the belt, allowing quick access to frequently used tools or weapons.", + "tetra/schematic/toolbelt/potion_storage.name": "Potion bag", + "tetra/schematic/toolbelt/potion_storage.description": "Attach a small bag specifically designed for carrying potions. The bag stores a large amount of potions, but can only support a small set of different types of potions.", + "tetra/schematic/toolbelt/potion_storage.slot1": "Material", + "tetra.module.toolbelt/potion_storage.name": "Potion bag", + "tetra.module.toolbelt/potion_storage.description": "A small bag specifically designed for carrying potions. The bag stores a large amount of potions, but can only support a small set of different types of potions.", + "tetra.variant.potion_storage/forged_mesh": "Mesh potion pack", + "tetra.variant.potion_storage/leather": "Large potion bag", + "tetra.variant.potion_storage/wool": "Potion bag", + "tetra.variant.potion_storage/hide": "Small potion bag", + "tetra/schematic/toolbelt/storage/storage.name": "Storage pouch", + "tetra/schematic/toolbelt/storage/storage.description": "Attach a small pouch to the toolbelt, which can store a decent amount of items. The contents of the pouch are not available using the toolbelt's quick access functionality.", + "tetra/schematic/toolbelt/storage/storage.slot1": "Material", + "tetra.module.toolbelt/storage.name": "Storage pouch", + "tetra.module.toolbelt/storage.description": "A small pouch which can store a decent amount of items. The contents of the pouch are not available using the toolbelt's quick access functionality.", + "tetra.variant.storage/forged_mesh": "Mesh pack", + "tetra.variant.storage/leather": "Large pouch", + "tetra.variant.storage/wool": "Pouch", + "tetra.variant.storage/hide": "Small pouch", + "tetra/schematic/toolbelt/quiver/quiver.name": "Quiver", + "tetra/schematic/toolbelt/quiver/quiver.description": "Craft a quiver attachment for the toolbelt. The quiver can hold a large amount of arrows that can be accessed using the toolbelt's quick access functionality. Can be upgraded with a quick latch which allows arrows to be drawn directly from the quiver.", + "tetra/schematic/toolbelt/quiver/quiver.slot1": "Material", + "tetra.module.toolbelt/quiver.name": "Quiver", + "tetra.module.toolbelt/quiver.description": "A quiver that can hold a large amount of arrows, can be accessed using the toolbelt's quick access functionality.", + "tetra.variant.quiver/forged_mesh": "Mesh quiver", + "tetra.variant.quiver/leather": "Leather quiver", + "tetra.variant.quiver/wool": "Cloth quiver", + "tetra.variant.quiver/hide": "Hide quiver", + "tetra/schematic/toolbelt/booster.name": "Booster", + "tetra/schematic/toolbelt/booster.description": "Attach a booster unit, which grants the ability to jump long distances or even fly for shorter periods of time. Activate by crouching before a jump, or by jumping mid-air or while flying with an elytra. §oUses gunpowder from toolbelt inventories as fuel.", + "tetra/schematic/toolbelt/booster.slot1": "Material", + "tetra.module.toolbelt/booster.name": "Booster", + "tetra.module.toolbelt/booster.description": "A booster unit which grants the ability to jump long distances or even fly for shorter periods of time. Activate by crouching before a jump, or by jumping mid-air or while flying with an elytra. §oUses gunpowder from toolbelt inventories as fuel.", + "tetra.variant.booster/iron": "Booster unit", + "tetra/schematic/toolbelt/suspender.name": "Planar suspender", + "tetra/schematic/toolbelt/suspender.description": "Slightly modifying a planar stabilizer and attaching it to a belt allows it to draw power from a nearby beacon or conduit to suspend the belt's wearer in the air.", + "tetra/schematic/toolbelt/suspender.slot1": "Stabilizer", + "tetra.module.toolbelt/suspender.name": "Planar suspender", + "tetra.module.toolbelt/suspender.description": "A modified planar stabilizer that can draw power from a nearby beacon or conduit to suspend the belt's wearer in the air", + "tetra.variant.suspender/suspender": "Planar suspender", + "tetra/schematic/toolbelt/strap/quickslot.name": "Quick latch", + "tetra/schematic/toolbelt/strap/quickslot.description": "Using a quick latch mechanism for locking the strap in place allows faster access to the tool held by the strap.\n \n§7Tapping the toolbelt access hotkey will attempt to equip the first item suitable for breaking or salvaging the block you're looking at. Tools can only be equipped from slots with this upgrade.", + "tetra/schematic/toolbelt/strap/quickslot.slot1": "Latch", + "tetra.improvement.strap/quick_latch.name": "Quick latch", + "tetra.improvement.strap/quick_latch.description": "Tapping the toolbelt hotkey will quickly equip the most suitable tool from this inventory.", + "tetra/schematic/toolbelt/quiver/quickslot.name": "Quick latch", + "tetra/schematic/toolbelt/quiver/quickslot.description": "Upgrade the quiver with a quick latch mechanism, allowing quicker access to arrows in the quiver.\n \n§7Drawing a bow with no ammo available will automatically grab an arrow from the first stack in the quiver.", + "tetra/schematic/toolbelt/quiver/quickslot.slot1": "Latch", + "tetra.improvement.quiver/quick_latch.name": "Quick latch", + "tetra.improvement.quiver/quick_latch.description": "Arrows will be automatically drawn from this quiver when no ammo is available.", + "tetra/schematic/toolbelt/storage/quickslot.name": "Quick latch", + "tetra/schematic/toolbelt/storage/quickslot.description": "Upgrade the pouch with a quick latch mechanism, making it easier to stash items into it.\n \n§7Held items can be put into the pouch using the restock hotkey.", + "tetra/schematic/toolbelt/storage/quickslot.slot1": "Latch", + "tetra.improvement.storage/quick_latch.name": "Quick latch", + "tetra.improvement.storage/quick_latch.description": "Held items can be stashed into the pouch using the restock hotkey.", + "tetra.slot.bow/stave": "Stave", + "tetra.slot.bow/string": "Bowstring", + "tetra.slot.bow/riser": "Riser", + "tetra/schematic/bow/string/basic_string.name": "Basic String", + "tetra/schematic/bow/string/basic_string.description": "Replaces the bowstring with a new basic bowstring crafted from the given materials. The bowstring is the primary source of integrity for bows.", + "tetra/schematic/bow/string/basic_string.slot1": "Material", + "tetra.module.bow/basic_string.name": "Basic string", + "tetra.module.bow/basic_string.description": "A basic bowstring. The bowstring is the primary source of integrity for bows.", + "tetra.module.bow/basic_string.material_name": "%s bowstring", + "tetra.variant.basic_string/string": "Basic string", + "tetra.variant.basic_string/hide": "Hide cord", + "tetra.variant.basic_string/leather": "Leather cord", + "tetra.variant.basic_string/phantom_membrane": "Twined phantom membrane", + "tetra.variant.basic_string/dragon_sinew": "Dragon sinew", + "tetra/schematic/bow/stave/straight_stave.name": "Straight stave", + "tetra/schematic/bow/stave/straight_stave.description": "Replaces the stave with a straight stave crafted from the given materials.", + "tetra/schematic/bow/stave/straight_stave.slot1": "Material", + "tetra.module.bow/straight_stave.item_name": "Bow", + "tetra.module.bow/straight_stave.name": "Straight stave", + "tetra.module.bow/straight_stave.description": "A straight bow stave.", + "tetra.module.bow/straight_stave.material_name": "Straight %s stave", + "tetra.module.bow/straight_stave.prefix": "%s", + "tetra.variant.straight_stave/stick": "Makeshift straight stave", + "tetra/schematic/bow/stave/long_stave.name": "Long stave", + "tetra/schematic/bow/stave/long_stave.description": "Replaces the stave with a long stave crafted from the given materials. Longbows typically have a slower draw speed but deal more damage.", + "tetra/schematic/bow/stave/long_stave.slot1": "Material", + "tetra.module.bow/long_stave.item_name": "Longbow", + "tetra.module.bow/long_stave.name": "Long stave", + "tetra.module.bow/long_stave.description": "A long bow stave. Longbows typically have a slower draw speed but deal more damage than other bows.", + "tetra.module.bow/long_stave.material_name": "Long %s stave", + "tetra.module.bow/long_stave.prefix": "%s", + "tetra.variant.long_stave/stick": "Makeshift long stave", + "tetra/schematic/bow/stave/recurve_stave.name": "Recurve stave", + "tetra/schematic/bow/stave/recurve_stave.description": "Replaces the stave with a recurve stave crafted from the given materials. Recurve bows typically have a faster draw speed than other types of bows.", + "tetra/schematic/bow/stave/recurve_stave.slot1": "Material", + "tetra.module.bow/recurve_stave.item_name": "Recurve bow", + "tetra.module.bow/recurve_stave.name": "Recurve stave", + "tetra.module.bow/recurve_stave.description": "A recurve bow stave. Recurve bows typically have a faster draw speed than other types of bows.", + "tetra.module.bow/recurve_stave.material_name": "%s recurve stave", + "tetra.module.bow/recurve_stave.prefix": "%s", + "tetra.variant.recurve_stave/stick": "Makeshift recurve stave", + "tetra/schematic/bow/string/release_latch.name": "Release latch", + "tetra/schematic/bow/string/release_latch.slot1": "Latch", + "tetra/schematic/bow/string/release_latch.description": "Repurpose a quick latch into a release mechanism for the bow, which makes it easier to consecutively loose arrows.\nAutomatically fire arrows when the bow is fully drawn.", + "tetra.improvement.bowstring/release_latch.name": "Release latch", + "tetra.improvement.bowstring/release_latch.description": "Slightly increases drawspeed & automatically loose arrows.", + "tetra.improvement.stave_grip/wrap_string.name": "String wrap", + "tetra.improvement.stave_grip/wrap_string.description": "Slightly increases drawspeed, reduces negative hilt effects.", + "tetra.improvement.stave_grip/wrap_leather.name": "Leather wrap", + "tetra.improvement.stave_grip/wrap_leather.description": "Slightly increases drawspeed, reduces negative hilt effects.", + "tetra.improvement.stave_grip/wrap_hide.name": "Hide wrap", + "tetra.improvement.stave_grip/wrap_hide.description": "Slightly increases drawspeed, reduces negative hilt effects.", + "tetra.improvement.stave_grip/wrap_vine.name": "Vine wrap", + "tetra.improvement.stave_grip/wrap_vine.description": "Slightly increases drawspeed, reduces negative hilt effects.", + "tetra/schematic/bow/stave/wrap_grip.name": "Wrap grip", + "tetra/schematic/bow/stave/wrap_grip.slot1": "Material", + "tetra/schematic/bow/stave/wrap_grip.description": "Wrap the grip using the provided materials. Slighly increases drawspeed, and reduces negative effects potentially caused by the stave material.", + "tetra.improvement.stave/wrap.name": "%s wrap", + "tetra.improvement.stave/wrap.description": "Slightly increases damage and speed, reduces negative stave effects.", + "tetra/schematic/bow/stave/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/bow/stave/hone_speed_1.description": "Hone the module to increase the overall draw speed.", + "tetra/schematic/bow/stave/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/bow/stave/hone_speed_2.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/bow/stave/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/bow/stave/hone_speed_3.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/bow/stave/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/bow/stave/hone_speed_4.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/bow/stave/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/bow/stave/hone_speed_5.description": "Further hone the draw speed improvement for this module.", + "tetra.improvement.stave_hone/speed.name": "Hone: Speed", + "tetra.improvement.stave_hone/speed.description": "Increases draw speed", + "tetra/schematic/bow/string/hone_damage_1.name": "Hone: Damage I", + "tetra/schematic/bow/string/hone_damage_1.description": "Hone the module to increase the overall damage.", + "tetra/schematic/bow/string/hone_damage_2.name": "Hone: Damage II", + "tetra/schematic/bow/string/hone_damage_2.description": "Further hone the damage improvement for this module.", + "tetra/schematic/bow/string/hone_damage_3.name": "Hone: Damage III", + "tetra/schematic/bow/string/hone_damage_3.description": "Further hone the damage improvement for this module.", + "tetra/schematic/bow/string/hone_damage_4.name": "Hone: Damage IV", + "tetra/schematic/bow/string/hone_damage_4.description": "Further hone the damage improvement for this module.", + "tetra/schematic/bow/string/hone_damage_5.name": "Hone: Damage V", + "tetra/schematic/bow/string/hone_damage_5.description": "Further hone the damage improvement for this module.", + "tetra.improvement.bowstring_hone/damage.name": "Hone: Damage", + "tetra.improvement.bowstring_hone/damage.description": "Increases damage dealt", + "tetra/schematic/bow/riser/adjustable_strength.name": "Limb adjuster", + "tetra/schematic/bow/riser/adjustable_strength.description": "Attach two bolts to the riser. By fastening or unfastening the bolts it's possible to §ltweak§r the strength of the bow.", + "tetra/schematic/bow/riser/adjustable_strength.slot1": "Bolts", + "tetra.module.bow/adjustable_strength.name": "Limb adjuster", + "tetra.variant.adjustable_strength/bolt": "Limb adjuster", + "tetra.variant.adjustable_strength/bolt.description": "Bolts suspend the riser in an adjustable configuration, by fastening or unfastening the bolts it's possible to §ltweak§r the strength of the bow.", + "tetra.tweak.bow/adjustable_strength.label": "Bow strength", + "tetra.tweak.bow/adjustable_strength.tooltip": "§eTighten§r the bolts to increase the bow strength, increasing damage.\n§eLoosen§r the bolts to make the bow easier to draw, increasing draw speed.", + "tetra.tweak.bow/adjustable_strength.left": "Loose", + "tetra.tweak.bow/adjustable_strength.right": "Tight", + "tetra/schematic/bow/riser/extended_rest.name": "Extended rest", + "tetra/schematic/bow/riser/extended_rest.description": "Extend the arrow rest so that multiple arrows can be fired each shot\nNote: Each entity can only take damage once within a 0.5sec timeframe.", + "tetra/schematic/bow/riser/extended_rest.slot1": "Material", + "tetra.module.bow/extended_rest.name": "Extended rest", + "tetra.module.bow/extended_rest.description": "An extend the arrow rest that allows multiple arrows to be fired each shot", + "tetra.module.bow/extended_rest.material_name": "%s rest extension", + "tetra.variant.extended_rest/bolt": "Adjustable rest", + "tetra.tweak.bow/multishot_count.label": "Count", + "tetra.tweak.bow/multishot_count.tooltip": "Adjust the number of fired projectiles", + "tetra.tweak.bow/multishot_count.left": "1", + "tetra.tweak.bow/multishot_count.right": "7", + "tetra.tweak.bow/multishot_spread.label": "Spread", + "tetra.tweak.bow/multishot_spread.tooltip": "Adjust the spread of fired projectiles", + "tetra.tweak.bow/multishot_spread.left": "1", + "tetra.tweak.bow/multishot_spread.right": "19", + "tetra/schematic/bow/riser/sights.name": "Sights", + "tetra/schematic/bow/riser/sights.description": "Sights crafted from the provided material, allows one to see further while aiming or while holding [shift].", + "tetra/schematic/bow/riser/sights.slot1": "Material", + "tetra.module.bow/sights.name": "Sights", + "tetra.module.bow/sights.description": "The bow sights allows one to see further while using the bow", + "tetra.module.bow/sights.material_name": "%s sights", + "tetra/schematic/bow/riser/stabilizer.name": "Stabilizer", + "tetra/schematic/bow/riser/stabilizer.description": "A stabilizer crafted from the provided material, increases the initial velocity of fired projectiles.", + "tetra/schematic/bow/riser/stabilizer.slot1": "Material", + "tetra.module.bow/stabilizer.name": "Stabilizer", + "tetra.module.bow/stabilizer.description": "The stabilizer increases the initial velocity of fired projectiles", + "tetra.module.bow/stabilizer.material_name": "%s stabilizer", + "tetra.variant.stabilizer/linear": "Linear stabilizer", + "tetra.slot.crossbow/stave": "Stave", + "tetra.slot.crossbow/stock": "Stock", + "tetra.slot.crossbow/string": "Bowstring", + "tetra.slot.crossbow/attachment_0": "Attachment", + "tetra.slot.crossbow/attachment_1": "Attachment", + "item.tetra.crossbow.wip": "The crossbow is still work in progress, several modules and enchantments are missing", + "tetra/schematic/crossbow/string/basic_string.name": "Basic String", + "tetra/schematic/crossbow/string/basic_string.description": "Replaces the bowstring with a new string crafted from the given materials.", + "tetra/schematic/crossbow/string/basic_string.slot1": "Material", + "tetra.module.crossbow/basic_string.name": "Basic string", + "tetra.module.crossbow/basic_string.description": "A basic bowstring. The bowstring is the primary source of integrity for crossbows.", + "tetra.module.crossbow/basic_string.material_name": "%s bowstring", + "tetra/schematic/crossbow/stave/basic_stave.name": "Basic stave", + "tetra/schematic/crossbow/stave/basic_stave.description": "Replaces the stave with a one crafted from the given materials.", + "tetra/schematic/crossbow/stave/basic_stave.slot1": "Material", + "tetra.module.crossbow/basic_stave.item_name": "Crossbow", + "tetra.module.crossbow/basic_stave.name": "Straight stave", + "tetra.module.crossbow/basic_stave.description": "A basic stave. The stave primarily decide the draw strength of the crossbow.", + "tetra.module.crossbow/basic_stave.material_name": "%s stave", + "tetra.variant.basic_stave/stick": "Makeshift stave", + "tetra/schematic/crossbow/stock/basic_stock.name": "Basic stock", + "tetra/schematic/crossbow/stock/basic_stock.description": "Replaces the stock with a one crafted from the given materials.", + "tetra/schematic/crossbow/stock/basic_stock.slot1": "Material", + "tetra.module.crossbow/basic_stock.item_name": "Crossbow", + "tetra.module.crossbow/basic_stock.name": "Basic stock", + "tetra.module.crossbow/basic_stock.description": "A basic stock. The stock provides some integrity and hosts several of the mechanical parts of the crossbows.", + "tetra.module.crossbow/basic_stock.material_name": "%s stock", + "tetra.variant.basic_stock/stick": "Shoddy stock", + "tetra/schematic/crossbow/attachment/stirrup.name": "Stirrup", + "tetra/schematic/crossbow/attachment/stirrup.description": "Attach a stirrup at the front of the crossbow. The stirrup allows the use of one's feet when drawing the crossbow, slightly improving draw time.", + "tetra/schematic/crossbow/attachment/stirrup.slot1": "Material", + "tetra.module.crossbow/stirrup.name": "Stirrup", + "tetra.module.crossbow/stirrup.description": "A stirrup attached at the front of the crossbow which allows the use of one's feet when drawing the crossbow. Slightly increases draw speed.", + "tetra.module.crossbow/stirrup.material_name": "%s stirrup", + "tetra.slot.shield/plate": "Plate", + "tetra.slot.shield/grip": "Grip", + "tetra.slot.shield/boss": "Boss", + "tetra/schematic/shield/plate/tower.name": "Tower plate", + "tetra/schematic/shield/plate/tower.description": "Craft a tower shield plate, tower shields can block indefinitely with no cooldown but uses more integrity than other types of shields.", + "tetra/schematic/shield/plate/tower.slot1": "Material", + "tetra.module.shield/tower.item_name": "Tower shield", + "tetra.module.shield/tower.name": "Tower shield", + "tetra.module.shield/tower.description": "A large tower shield that can block indefinitely without cooldown.", + "tetra.module.shield/tower.material_name": "%s tower plate", + "tetra.module.shield/tower.prefix": "%s", + "tetra/schematic/shield/plate/heater.name": "Heater plate", + "tetra/schematic/shield/plate/heater.description": "Craft a heater shield plate, heaters can block for a limited time before going on cooldown.", + "tetra/schematic/shield/plate/heater.slot1": "Material", + "tetra.module.shield/heater.item_name": "Heater shield", + "tetra.module.shield/heater.name": "Heater plate", + "tetra.module.shield/heater.description": "The heater shield is a medium size shield that can only block for a limited amount of time before going on cooldown.", + "tetra.module.shield/heater.material_name": "%s heater plate", + "tetra.module.shield/heater.prefix": "%s", + "tetra/schematic/shield/plate/buckler.name": "Buckler plate", + "tetra/schematic/shield/plate/buckler.description": "Craft a buckler from the given materials. Bucklers provide a passive toughness bonus but cannot be used to block.", + "tetra/schematic/shield/plate/buckler.slot1": "Material", + "tetra.module.shield/buckler.item_name": "Buckler", + "tetra.module.shield/buckler.name": "Buckler plate", + "tetra.module.shield/buckler.description": "Bucklers are small shields that provide a passive toughness bonus.", + "tetra.module.shield/buckler.material_name": "%s buckler plate", + "tetra.module.shield/buckler.prefix": "%s", + "tetra/schematic/shield/grip/basic_grip.name": "Basic grip", + "tetra/schematic/shield/grip/basic_grip.description": "Craft a basic grip from the given materials. Grips are the primary source of integrity for shields.", + "tetra/schematic/shield/grip/basic_grip.slot1": "Material", + "tetra.module.shield/basic_grip.item_name": "Basic grip", + "tetra.module.shield/basic_grip.name": "Basic grip", + "tetra.module.shield/basic_grip.description": "A basic grip. Grips are the primary source of integrity for shields.", + "tetra.module.shield/basic_grip.material_name": "%s grip", + "tetra/schematic/shield/grip/straps.name": "Straps", + "tetra/schematic/shield/grip/straps.description": "Replace the grip with straps crafted from the given materials. A shield held with straps is typically less taxing to use. Grips are the primary source of integrity for shields.", + "tetra/schematic/shield/grip/straps.slot1": "Material", + "tetra.module.shield/straps.name": "Straps", + "tetra.module.shield/straps.description": "Straps used holding the shield. A shield held with straps is typically less taxing to use. Grips are the primary source of integrity for shields.", + "tetra.module.shield/straps.material_name": "%s straps", + "tetra.variant.straps/string": "Woven straps", + "tetra.improvement.grip/blazing.name": "Blazing", + "tetra.improvement.grip/blazing.description": "Using this may set you on fire, more sever in hot environments", + "tetra.improvement.grip/ender_reverb.name": "Ender reverb", + "tetra.improvement.grip/ender_reverb.description": "Reacts negatively with nearby entities originating from the end", + "tetra/schematic/shield/grip/hone_speed_1_mult.name": "Hone: Speed I", + "tetra/schematic/shield/grip/hone_speed_1_mult.description": "Hone the grip to reduce the base cooldown by a relative amount.", + "tetra/schematic/shield/grip/hone_speed_2_mult.name": "Hone: Speed II", + "tetra/schematic/shield/grip/hone_speed_2_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/grip/hone_speed_3_mult.name": "Hone: Speed III", + "tetra/schematic/shield/grip/hone_speed_3_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/grip/hone_speed_4_mult.name": "Hone: Speed IV", + "tetra/schematic/shield/grip/hone_speed_4_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/grip/hone_speed_5_mult.name": "Hone: Speed V", + "tetra/schematic/shield/grip/hone_speed_5_mult.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra.improvement.grip_hone/speed_mult.name": "Hone: Speed", + "tetra.improvement.grip_hone/speed_mult.description": "Reduces the base cooldown", + "tetra/schematic/shield/grip/hone_speed_1_flat.name": "Hone: Speed I", + "tetra/schematic/shield/grip/hone_speed_1_flat.description": "Hone the grip to reduce the base cooldown by a flat amount.", + "tetra/schematic/shield/grip/hone_speed_2_flat.name": "Hone: Speed II", + "tetra/schematic/shield/grip/hone_speed_2_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", + "tetra/schematic/shield/grip/hone_speed_3_flat.name": "Hone: Speed III", + "tetra/schematic/shield/grip/hone_speed_3_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", + "tetra/schematic/shield/grip/hone_speed_4_flat.name": "Hone: Speed IV", + "tetra/schematic/shield/grip/hone_speed_4_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", + "tetra/schematic/shield/grip/hone_speed_5_flat.name": "Hone: Speed V", + "tetra/schematic/shield/grip/hone_speed_5_flat.description": "Hone the module further to reduce the base cooldown (by a flat amount).", + "tetra.improvement.grip_hone/speed_flat.name": "Hone: Speed", + "tetra.improvement.grip_hone/speed_flat.description": "Reduces the base cooldown", + "tetra/schematic/shield/grip/hone_damage_1_flat.name": "Hone: Damage I", + "tetra/schematic/shield/grip/hone_damage_1_flat.description": "Hone the grip to increase the base damage by a flat amount.", + "tetra/schematic/shield/grip/hone_damage_2_flat.name": "Hone: Damage II", + "tetra/schematic/shield/grip/hone_damage_2_flat.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/grip/hone_damage_3_flat.name": "Hone: Damage III", + "tetra/schematic/shield/grip/hone_damage_3_flat.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/grip/hone_damage_4_flat.name": "Hone: Damage IV", + "tetra/schematic/shield/grip/hone_damage_4_flat.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/grip/hone_damage_5_flat.name": "Hone: Damage V", + "tetra/schematic/shield/grip/hone_damage_5_flat.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra.improvement.grip_hone/damage_flat.name": "Hone: Damage", + "tetra.improvement.grip_hone/damage_flat.description": "Increases base damage", + "tetra/schematic/shield/grip/hone_damage_1_mult.name": "Hone: Damage I", + "tetra/schematic/shield/grip/hone_damage_1_mult.description": "Hone the grip to increase the base damage by a relative amount.", + "tetra/schematic/shield/grip/hone_damage_2_mult.name": "Hone: Damage II", + "tetra/schematic/shield/grip/hone_damage_2_mult.description": "Hone the module further to increase the base damage (by a relative amount).", + "tetra/schematic/shield/grip/hone_damage_3_mult.name": "Hone: Damage III", + "tetra/schematic/shield/grip/hone_damage_3_mult.description": "Hone the module further to increase the base damage (by a relative amount).", + "tetra/schematic/shield/grip/hone_damage_4_mult.name": "Hone: Damage IV", + "tetra/schematic/shield/grip/hone_damage_4_mult.description": "Hone the module further to increase the base damage (by a relative amount).", + "tetra/schematic/shield/grip/hone_damage_5_mult.name": "Hone: Damage V", + "tetra/schematic/shield/grip/hone_damage_5_mult.description": "Hone the module further to increase the base damage (by a relative amount).", + "tetra.improvement.grip_hone/damage_mult.name": "Hone: Damage", + "tetra.improvement.grip_hone/damage_mult.description": "Increases base damage", + "tetra/schematic/shield/grip/hone_durability_1.name": "Hone: Durability I", + "tetra/schematic/shield/grip/hone_durability_1.description": "Hone the grip to increase the durability it provides by a flat amount.", + "tetra/schematic/shield/grip/hone_durability_2.name": "Hone: Durability II", + "tetra/schematic/shield/grip/hone_durability_2.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", + "tetra/schematic/shield/grip/hone_durability_3.name": "Hone: Durability III", + "tetra/schematic/shield/grip/hone_durability_3.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", + "tetra/schematic/shield/grip/hone_durability_4.name": "Hone: Durability IV", + "tetra/schematic/shield/grip/hone_durability_4.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", + "tetra/schematic/shield/grip/hone_durability_5.name": "Hone: Durability V", + "tetra/schematic/shield/grip/hone_durability_5.description": "Further hone the durability improvement for this module, increasing the durability bonus by a flat amount.", + "tetra.improvement.grip_hone/durability.name": "Hone: Durability", + "tetra.improvement.grip_hone/durability.description": "Increases durability", + "tetra/schematic/shield/plate/studs.name": "Studded plate", + "tetra/schematic/shield/plate/studs.description": "Nail studs into the shield plate to increase it's durability.", + "tetra/schematic/shield/plate/studs.slot1": "Material", + "tetra.improvement.shield/studs.name": "Studded §8(%s)", + "tetra.improvement.shield/studs.description": "Increases durability", + "tetra/schematic/shield/plate/trim.name": "Trim edge", + "tetra/schematic/shield/plate/trim.description": "Frame the shield with a trim to increase it's durability.", + "tetra/schematic/shield/plate/trim.slot1": "Material", + "tetra.improvement.shield/trim.name": "%s trim", + "tetra.improvement.shield/trim.description": "Increases durability", + "tetra.improvement.shield/trim/scrap.name": "Scrap trim", + "tetra.improvement.shield/trim/scrap.description": "Increases durability", + "tetra/schematic/shield/plate/aerodynamic_trim.name": "Aerodynamic trim", + "tetra/schematic/shield/plate/aerodynamic_trim.description": "Frame the shield with an aerodynamic trim which allows the shield to be thrown.", + "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "Material", + "tetra.improvement.shield/aerodynamic_trim.name": "Aerodynamic %s trim", + "tetra.improvement.shield/aerodynamic_trim.description": "Allows the shield to be thrown", + "tetra/schematic/shield/plate/banner.name": "Banner", + "tetra/schematic/shield/plate/banner.description": "Cover the face of the plate with a banner.", + "tetra/schematic/shield/plate/banner.slot1": "Banner", + "tetra.improvement.shield/banner.name": "Bannered", + "tetra.improvement.shield/banner.description": "Covered in a banner", + "tetra/schematic/shield/plate/ricochet_1.name": "Hone: Ricochet", + "tetra/schematic/shield/plate/ricochet_1.description": "Improve the trim to allow the shield to hit one additional nearby enemy when thrown.", + "tetra/schematic/shield/plate/ricochet_2.name": "Hone: Ricochet", + "tetra/schematic/shield/plate/ricochet_2.description": "Improve the trim to allow the shield to hit two additional nearby enemies when thrown.", + "tetra/schematic/shield/plate/ricochet_3.name": "Hone: Ricochet", + "tetra/schematic/shield/plate/ricochet_3.description": "Improve the trim to allow the shield to hit three additional nearby enemies when thrown.", + "tetra.improvement.shield/ricochet.name": "Ricochet", + "tetra.improvement.shield/ricochet.description": "Allows the shield to hit additional nearby enemies when thrown", + "tetra/schematic/shield/plate/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/shield/plate/hone_speed_1.description": "Hone the plate to reduce the base cooldown by a relative amount.", + "tetra/schematic/shield/plate/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/shield/plate/hone_speed_2.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/plate/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/shield/plate/hone_speed_3.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/plate/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/shield/plate/hone_speed_4.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra/schematic/shield/plate/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/shield/plate/hone_speed_5.description": "Hone the module further to reduce the base cooldown (by a relative amount).", + "tetra.improvement.plate_hone/speed.name": "Hone: Speed", + "tetra.improvement.plate_hone/speed.description": "Reduces the base cooldown", + "tetra/schematic/shield/plate/hone_damage_1.name": "Hone: Damage I", + "tetra/schematic/shield/plate/hone_damage_1.description": "Hone the plate to increase the base damage by a flat amount.", + "tetra/schematic/shield/plate/hone_damage_2.name": "Hone: Damage II", + "tetra/schematic/shield/plate/hone_damage_2.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/plate/hone_damage_3.name": "Hone: Damage III", + "tetra/schematic/shield/plate/hone_damage_3.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/plate/hone_damage_4.name": "Hone: Damage IV", + "tetra/schematic/shield/plate/hone_damage_4.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra/schematic/shield/plate/hone_damage_5.name": "Hone: Damage V", + "tetra/schematic/shield/plate/hone_damage_5.description": "Hone the module further to increase the base damage (by a flat amount).", + "tetra.improvement.plate_hone/damage.name": "Hone: Damage", + "tetra.improvement.plate_hone/damage.description": "Increases base damage", + "tetra/schematic/shield/plate/hone_durability_1.name": "Hone: Durability I", + "tetra/schematic/shield/plate/hone_durability_1.description": "Hone the plate to increase the durability it provides by a relative amount.", + "tetra/schematic/shield/plate/hone_durability_2.name": "Hone: Durability II", + "tetra/schematic/shield/plate/hone_durability_2.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", + "tetra/schematic/shield/plate/hone_durability_3.name": "Hone: Durability III", + "tetra/schematic/shield/plate/hone_durability_3.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", + "tetra/schematic/shield/plate/hone_durability_4.name": "Hone: Durability IV", + "tetra/schematic/shield/plate/hone_durability_4.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", + "tetra/schematic/shield/plate/hone_durability_5.name": "Hone: Durability V", + "tetra/schematic/shield/plate/hone_durability_5.description": "Further hone the durability improvement for this module, increasing the durability bonus by a relative amount.", + "tetra.improvement.plate_hone/durability.name": "Hone: Durability", + "tetra.improvement.plate_hone/durability.description": "Increases durability", + "tetra/schematic/shield/sturdy_boss.name": "Sturdy boss", + "tetra/schematic/shield/sturdy_boss.description": "Craft a sturdy boss that makes it possible to bash other entities using the shield.", + "tetra/schematic/shield/sturdy_boss.slot1": "Material", + "tetra.module.shield/sturdy_boss.name": "Sturdy boss", + "tetra.module.shield/sturdy_boss.description": "A sturdy boss that allows the shield to be used to bash entities.", + "tetra.module.shield/sturdy_boss.material_name": "Sturdy %s boss", + "tetra/schematic/shield/spike.name": "Spike", + "tetra/schematic/shield/spike.description": "Craft a shield spike from the given materials. Blocking melee attacks has a chance to damage the attacker.", + "tetra/schematic/shield/spike.slot1": "Material", + "tetra.module.shield/spike.name": "Spike", + "tetra.module.shield/spike.description": "A shield spike that has a chance to damage the attacker when blocking melee attacks.", + "tetra.module.shield/spike.material_name": "%s spike", + "tetra.variant.spike/iron": "Iron spike", + "tetra.variant.spike/gold": "Golden spike", + "tetra.variant.spike/copper": "Copper spike", + "tetra.variant.spike/tin": "Tin spike", + "tetra.variant.spike/silver": "Silver spike", + "tetra.variant.spike/nickel": "Nickel spike", + "tetra.variant.spike/lead": "Lead spike", + "tetra.variant.spike/electrum": "Electrum spike", + "tetra.variant.spike/bronze": "Bronze spike", + "tetra.variant.spike/steel": "Steel spike", + "tetra.variant.spike/netherite": "Netherite spike", + "tetra.variant.spike/bone": "Bone spike", + "tetra.advancements.story.more_upgrades.title": "Basic Tinkering", + "tetra.advancements.story.more_upgrades.description": "Craft a wooden hammer from two sticks and two planks\n \n§8§oTetra begins", + "tetra.advancements.spelunking.root.title": "Spelunking (§7Tetra§r)", + "tetra.advancements.spelunking.root.description": "Delve deep underground", + "tetra.advancements.spelunking.ancient_ruins.title": "Long Gone", + "tetra.advancements.spelunking.ancient_ruins.description": "Find ancient ruins deep down in cold or mountainous biomes", + "tetra.advancements.spelunking.scanner.title": "Sweepstakes", + "tetra.advancements.spelunking.scanner.description": "Use a workbench to upgrade the holosphere with a scanner, the scanner makes it easier to find ancient ruins", + "tetra.advancements.spelunking.containers.title": "\"Salvage\"", + "tetra.advancements.spelunking.containers.description": "Hit the highlighted areas on crates and containers with the correct tools to break them open", + "tetra.advancements.spelunking.chthonic_extractor.title": "Deep Extraction", + "tetra.advancements.spelunking.chthonic_extractor.description": "Find a chthonic extractor in a crate or a container", + "tetra.advancements.spelunking.chthonic_automation.title": "Automated Extraction", + "tetra.advancements.spelunking.chthonic_automation.description": "Place a forge hammer above an extractor and power it with redstone to automatically hammer it into the bedrock", + "tetra.advancements.spelunking.chthonic_cooldown.title": "Natural Cooldown", + "tetra.advancements.spelunking.chthonic_cooldown.description": "Pour water on an extractor or let it sit for a while to avoid taking fire damage when picking it up", + "tetra.advancements.spelunking.chthonic_crossbow.title": "Unintended Use, Warranty Void", + "tetra.advancements.spelunking.chthonic_crossbow.description": "Fire a chthonic extractor using a crossbow with high draw strength\n\n§7Hold the extractor in the offhand to load", + "tetra.advancements.spelunking.chthonic_hammer.title": "Manual Extraction", + "tetra.advancements.spelunking.chthonic_hammer.description": "Place a chthonic extractor on bedrock and hit the top with a hammer", + "tetra.advancements.spelunking.chthonic_module.title": "Repurposed Extractor", + "tetra.advancements.spelunking.chthonic_module.description": "Replace the right head of a double headed tool with a chthonic extractor for a powerful harvesting tool\n\n§7* The extractor has to be unused\n* Unlike other artifacts found in the ruins this cannot be repaired with metal scrap", + "tetra.advancements.spelunking.earthpiercer.title": "Planetary Piercing", + "tetra.advancements.spelunking.earthpiercer.description": "Find an earthpiercer in a container and attach it to a handle, the earthpiercer can break several blocks in a line", + "tetra.advancements.spelunking.stonecutter.title": "Like Butter", + "tetra.advancements.spelunking.stonecutter.description": "Find a stonecutter in a container and attach it to a hilt, the stonecutter can cut through stone in wide swathes", + "tetra.advancements.spelunking.stonecutter_enchant.title": "Arcane Amplifiers", + "tetra.advancements.spelunking.stonecutter_enchant.description": "Enchant a stonecutter with the efficiency enchantment to increase the amount of blocks broken in each sweep", + "tetra.advancements.spelunking.find_bolt.title": "Universal Fastener", + "tetra.advancements.spelunking.find_bolt.description": "Salvage some bolts from the ancient ruins", + "tetra.advancements.spelunking.find_cell.title": "Thermal Container", + "tetra.advancements.spelunking.find_cell.description": "Find a thermal cell in the ancient ruins", + "tetra.advancements.spelunking.find_latch.title": "§oClick Click Click Click", + "tetra.advancements.spelunking.find_latch.description": "Salvage a quick latch from the ancient ruins and use it to improve a toolbelt attachment", + "tetra.advancements.spelunking.find_planar.title": "Intradimensional Technology", + "tetra.advancements.spelunking.find_planar.description": "Find a planar stabilizer in the ancient ruins", + "tetra.advancements.spelunking.suspend_belt.title": "Powered Suspension", + "tetra.advancements.spelunking.suspend_belt.description": "Use a planar stabilizer to craft a powerful belt attachment", + "tetra.advancements.spelunking.suspend_bow.title": "Planar Intersection", + "tetra.advancements.spelunking.suspend_bow.description": "Use two planar stabilizers to craft a bow stabilizer", + "tetra.advancements.spelunking.geode.title": "Hollow Solids", + "tetra.advancements.spelunking.geode.description": "Find a geode when mining deepslate\n\n§7Deepslate containing geodes glimmer in the presence of light", + "tetra.advancements.spelunking.geode_open.title": "Mineral Crackers", + "tetra.advancements.spelunking.geode_open.description": "Upgrade a mallet and use it to break open a geode at a workbench", + "tetra.advancements.spelunking.hammer_fix.title": "Restored Machinery", + "tetra.advancements.spelunking.hammer_fix.description": "Fix up a forge hammer by attaching two charged thermal cells and two upgrades", + "tetra.advancements.spelunking.hammer_jam.title": "Required Maintenance", + "tetra.advancements.spelunking.hammer_jam.description": "Experience a forge hammer head jam, the hammer will not be usable until the head is un-jammed", + "tetra.advancements.spelunking.hammer_unjam.title": "Maintenance Acquired", + "tetra.advancements.spelunking.hammer_unjam.description": "Smack a jammed hammer head with a handheld hammer of at least tier 4 to get the forge hammer back into a working state", + "tetra.advancements.spelunking.hammer_power.title": "Combustion Power-up", + "tetra.advancements.spelunking.hammer_power.description": "Attach a combustion chamber to a forge hammer to increase its hammer tier by 1\n\n§7Hammer upgrades like the combustion chamber can be found in crates and containers", + "tetra.advancements.spelunking.hammer_craft.title": "Magmatic Press Channel", + "tetra.advancements.spelunking.hammer_craft.description": "Use a forge hammer to craft a module requiring tier 5+ hammering", + "tetra.advancements.spelunking.hammer_remove.title": "Clawfinger", + "tetra.advancements.spelunking.hammer_remove.description": "Use a claw to remove an upgrade from a forge hammer", + "tetra.advancements.spelunking.loot_ruins.title": "Reclamation Protocol", + "tetra.advancements.spelunking.loot_ruins.description": "Use a tier 6 hammer with silk touch to harvest blocks from the ruins", + "tetra.advancements.spelunking.pristine_socket.title": "Expensive Maintenance", + "tetra.advancements.spelunking.pristine_socket.description": "Find a pristine gem in a geode and use it to socket a sword or a tool", + "tetra.advancements.spelunking.refill_cell.title": "Thermal Transfer", + "tetra.advancements.spelunking.refill_cell.description": "Use a transfer unit or a core extractor to fully charge a thermal cell", + "tetra.advancements.spelunking.use_bolt.title": "Tweaked to Perfection", + "tetra.advancements.spelunking.use_bolt.description": "Use a bolt to bind a tool or a sword, then use the tweak tab in a workbench to change the stats of the item", + "tetra.advancements.spelunking.find_scroll.title": "Acquired Knowledge", + "tetra.advancements.spelunking.find_scroll.description": "Find a scroll in the world or purchase one from a villager", + "tetra.advancements.spelunking.find_scroll_efficiency.title": "Frugal Crafting", + "tetra.advancements.spelunking.find_scroll_efficiency.description": "Purchase all of the treatises on tool efficiency from the villagers\n\n§7Sometimes sold by villagers that have leveled up", + "tetra.advancements.spelunking.find_scroll_expertise.title": "Great Works", + "tetra.advancements.spelunking.find_scroll_expertise.description": "Purchase all of the treatises on material expertise from the villagers\n\n§7Sometimes sold by villagers above level 2", + "tetra.advancements.spelunking.find_scroll_gild.title": "Arcane Additions", + "tetra.advancements.spelunking.find_scroll_gild.description": "Find a gilding scroll in a nether fortress", + "tetra.advancements.spelunking.find_scroll_howling.title": "Howling Blades", + "tetra.advancements.spelunking.find_scroll_howling.description": "Find a howling blade schematic in a dungeon", + "tetra.advancements.spelunking.find_scroll_sturdy.title": "Re-acquired Knowledge", + "tetra.advancements.spelunking.find_scroll_sturdy.description": "Find a sturdy guard schematic in a dungeon", + "tetra.advancements.spelunking.find_scroll_throwing.title": "Perfectly Balanced", + "tetra.advancements.spelunking.find_scroll_throwing.description": "Find a throwing knife schematic in a dungeon", + "tetra.advancements.spelunking.find_scroll_warforge.title": "Tools of War", + "tetra.advancements.spelunking.find_scroll_warforge.description": "Find a chapter of Tools of War in a bastion remnant, or barter for one with a piglin", + "tetra.advancements.upgrades.root.title": "Basic Tinkering (§7Tetra§r)", + "tetra.advancements.upgrades.root.description": "Craft a mallet from two sticks and two planks\n \nItem Reward: Holosphere", + "tetra.advancements.upgrades.bow_upgrade.title": "Archer's Adjustments", + "tetra.advancements.upgrades.bow_upgrade.description": "Upgrade a bow in a workbench", + "tetra.advancements.upgrades.shield_upgrade.title": "Adaptive Protection", + "tetra.advancements.upgrades.shield_upgrade.description": "Upgrade a shield in a workbench", + "tetra.advancements.upgrades.double_headed.title": "[?] Double headed tools", + "tetra.advancements.upgrades.double_headed.description": "When using double headed tools (e.g. pickaxes, axes, hammers) it's only the head with the highest value that will be considered when determining damage or harvest tier/efficiency.", + "tetra.advancements.upgrades.hammer_2.title": "Hammer II (Stone)", + "tetra.advancements.upgrades.hammer_2.description": "Upgrade your hammer to a double-sided stone hammer (any type of stone), the stone hammer provides tier two hammering capabilities\n\n§7Can be crafted in a crafting table in the same way as wooden hammers", + "tetra.advancements.upgrades.hammer_3.title": "Hammer III (Iron)", + "tetra.advancements.upgrades.hammer_3.description": "Craft a double-sided iron hammer, the iron hammer provides tier three hammering capabilities\n\n§7Can only be crafted in a workbench, requires a secondary hammer in your inventory to craft", + "tetra.advancements.upgrades.hammer_4.title": "Hammer IV (Blackstone)", + "tetra.advancements.upgrades.hammer_4.description": "Craft a double-sided blackstone hammer, the blackstone hammer provides tier four hammering capabilities\n\n§7An upgraded handle or a binding will provide enough integrity to support a blackstone hammer", + "tetra.advancements.upgrades.hammer_5.title": "Hammer VI (Obsidian)", + "tetra.advancements.upgrades.hammer_5.description": "Craft a double-sided obsidian hammer, the obsidian hammer provides tier six (temp) hammering capabilities", + "tetra.advancements.upgrades.hammer_6.title": "Hammer VII (Netherite)", + "tetra.advancements.upgrades.hammer_6.description": "Craft a double-sided netherite hammer, the netherite hammer provides tier seven (temp) hammering capabilities", + "tetra.advancements.upgrades.repairs.title": "[?] Repairing modular items", + "tetra.advancements.upgrades.repairs.description": "Modular items can be repaired in a workbench.\n * Repairing an item will require materials (and appropriate tools) for one of its modules\n * Repairing will cycle over all of the item's modules\n * Repairing magically unstable modules will cost experience\n * Each repair fully restores the durability of the item", + "tetra.advancements.upgrades.sword_hone.title": "Honed Blade", + "tetra.advancements.upgrades.sword_hone.description": "Use a sword until it can be honed, then hone it at a workbench", + "tetra.advancements.upgrades.sword_hone_peak.title": "Tall Build", + "tetra.advancements.upgrades.sword_hone_peak.description": "Hone the speed or damage of a hilt or a blade to level 5", + "tetra.advancements.upgrades.sword_improvement_hone.title": "Double Up!", + "tetra.advancements.upgrades.sword_improvement_hone.description": "Apply an improvement to a sword module, and then hone that improvement to increase its effect", + "tetra.advancements.upgrades.sword_integrity.title": "Tightly Wrought", + "tetra.advancements.upgrades.sword_integrity.description": "Upgrade a sword's hilt or strengthen the sword with a binding to increase its integrity", + "tetra.advancements.upgrades.sword_upgrade.title": "Cutting a New One", + "tetra.advancements.upgrades.sword_upgrade.description": "Place a vanilla sword in a workbench and upgrade it", + "tetra.advancements.upgrades.toolbelt.title": "Simple Utilities", + "tetra.advancements.upgrades.toolbelt.description": "Craft a very basic toolbelt from four pieces of string", + "tetra.advancements.upgrades.toolbelt_upgraded.title": "Shulker Inlays", + "tetra.advancements.upgrades.toolbelt_upgraded.description": "Fully upgrade a toolbelt", + "tetra.advancements.upgrades.tool_upgrade.title": "Getting Another Upgrade", + "tetra.advancements.upgrades.tool_upgrade.description": "Place a vanilla tool such as a pickaxe, an axe or a hoe in a workbench and upgrade it", + "tetra.advancements.upgrades.workbench.title": "Bench mk II", + "tetra.advancements.upgrades.workbench.description": "Upgrade a crafting table by right-clicking it with a mallet", + "tetra.advancements.upgrades.rack.title": "Within Reach", + "tetra.advancements.upgrades.rack.description": "Place a rack near a workbench for easy access to your tools", + "tetra.improvement.destabilized/haunted.name": "§5Destabilized: Haunted", + "tetra.improvement.destabilized/haunted.description": "This module has been haunted and will sometimes turn against the item's wielder! Will disappear over time.", + "tetra.slot.holo/frame": "Frame", + "tetra.slot.holo/core": "Core", + "tetra.slot.holo/attachment_0": "Attachment", + "tetra.slot.holo/attachment_1": "Attachment", + "tetra.module.holo/frame.name": "Ancient frame", + "tetra.module.holo/frame.item_name": "Holosphere", + "tetra.module.holo/frame.description": "A frame of what appears to be some sort of metal hosts the various parts that make up the sphere.", + "tetra.variant.frame/ancient": "Ancient frame", + "tetra.module.holo/core.name": "Dim core", + "tetra.module.holo/core.description": "At the center of the sphere sits a small cylinder, it's warm to the touch. Everything within the sphere is in some way connected to the cylinder.", + "tetra.variant.core/dim": "Dim core", + "tetra/schematic/holo/scanner/scanner.name": "Scanner", + "tetra/schematic/holo/scanner/scanner.description": "Harness the properies of an §lEye of Ender§r to unlock the scanning tools of the sphere.\nWhile the sphere is in the player's inventory it will scans for ruins in the direction that the player is facing. A sound is emitted when ruins are found, more information is displayed if the sphere is held.", + "tetra/schematic/holo/scanner/scanner.slot1": "Eye of Ender", + "tetra.module.holo/scanner.description": "Allows the sphere to scan for ancient ruins, while the sphere is in the player's inventory it will scans for ruins in the direction that the player is facing. A sound is emitted when ruins are found, more information is displayed if the sphere is held.", + "tetra.variant.scanner/scanner": "Scanner", + "tetra/schematic/holo/scanner/adjustable.name": "Adjustable", + "tetra/schematic/holo/scanner/adjustable.description": "With the use of two bolts it's possible to improve the scanner so that some of it's properties become tweakable.", + "tetra/schematic/holo/scanner/adjustable.slot1": "Bolts", + "tetra.improvement.scanner/adjustable.name": "Adjustable", + "tetra.improvement.scanner/adjustable.description": "The behaviour of the scanner can be tweaked.", + "tetra.tweak.scanner/adjustable_range.label": "Efficiency", + "tetra.tweak.scanner/adjustable_range.tooltip": "Change priority between higher scan range or shorter delay between sweeps.", + "tetra.tweak.scanner/adjustable_range.left": "Speed", + "tetra.tweak.scanner/adjustable_range.right": "Range", + "tetra.tweak.scanner/adjustable_span.label": "Span", + "tetra.tweak.scanner/adjustable_span.tooltip": "Change priority between vertical or horizontal span.", + "tetra.tweak.scanner/adjustable_span.left": "Vertical", + "tetra.tweak.scanner/adjustable_span.right": "Horizontal", + "tetra.enchantment.missing_description": "The effects of this enchantment are unknown", + "enchantment.minecraft.vanishing_curse.desc": "Causes the item to disappear if the wielder dies", + "enchantment.minecraft.fire_aspect.desc": "Hitting entities sets them on fire", + "enchantment.minecraft.looting.desc": "Increases drops when killing entities", + "enchantment.minecraft.unbreaking.desc": "Reduces the chance for the item to take damage", + "enchantment.minecraft.sharpness.desc": "Increases damage dealt", + "enchantment.minecraft.smite.desc": "Deal increased damage to undead", + "enchantment.minecraft.bane_of_arthropods.desc": "Deal increased damage to arthropods", + "enchantment.minecraft.knockback.desc": "Knock back targets further", + "enchantment.minecraft.mending.desc": "Repairs durability when gaining experience", + "enchantment.minecraft.sweeping.desc": "Makes sweeping strikes more effective", + "enchantment.minecraft.efficiency.desc": "Improves harvest efficiency", + "enchantment.minecraft.fortune.desc": "Increases drops when breaking things", + "enchantment.minecraft.silk_touch.desc": "Harvested blocks will not break", + "enchantment.minecraft.power.desc": "Increases damage dealt", + "enchantment.minecraft.flame.desc": "Hitting entities sets them on fire", + "enchantment.minecraft.punch.desc": "Knock back targets further", + "enchantment.minecraft.infinity.desc": "firing no longer consumes ammunition", + "enchantment.minecraft.loyalty.desc": "Returns shortly after being thrown", + "enchantment.minecraft.riptide.desc": "Propels the wielder forward when used in water or rain", + "enchantment.minecraft.impaling.desc": "Deal increased damage to wet or aquatic entities", + "enchantment.minecraft.channeling.desc": "Calls down lightning when thrown at an entity during a thunderstorm" } From 8e4f12e81b34614983008e9d4bbc1f951b30aea1 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 20 Jul 2022 01:11:53 +0800 Subject: [PATCH 05/65] =?UTF-8?q?=E8=8B=B1=E6=96=87=E6=90=AC=E8=BF=90?= =?UTF-8?q?=E8=87=B3=E4=B8=AD=E6=96=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 579 +++--------------- 1 file changed, 91 insertions(+), 488 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 5bceb0689dd6..807c38066184 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1,5 +1,8 @@ { "itemGroup.tetra": "Tetra", + "harvests.filter.tetra": "Tetra", + "harvests.filter.tetra.tooltip": "Tool tiers used by items in Tetra", + "tetra.not_available": "n/a", "tetra.attribute.draw_strength.name": "拉弓力量", "tetra.attribute.draw_speed.name": "拉弓耗时", "tetra.attribute.ability_damage.name": "能力伤害", @@ -52,7 +55,7 @@ "tetra.holo.craft.translation_improvement": "基于此改进的材质属性获得的属性", "tetra.holo.craft.empty_translation_improvement": "基于此改进的材质属性获得的属性未知", "tetra.holo.craft.empty_applicable_materials": "基于此工艺图纸适用材料未知", - "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", + "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8查看属性", "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§m查看属性", "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球", @@ -77,7 +80,7 @@ "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料合成的工具的基础耐久", "tetra.holo.craft.materials.stat.integrity": "完整度", "tetra.holo.craft.materials.stat.integrity.short": "完整度", - "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料合成的组件的基础完整度增益或消耗(增益 | 消耗)", + "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料合成的组件的基础完整度增益或消耗(增益丨消耗)", "tetra.holo.craft.materials.stat.magic_capacity": "魔法容量", "tetra.holo.craft.materials.stat.magic_capacity.short": "魔力", "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "使用这种材料合成的主要组件的魔法容量", @@ -109,26 +112,26 @@ "tetra.workbench.schematic_detail.level_tooltip": "合成这个需要比当前更高的经验", "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有工艺图纸", "tetra.repair_action.label": "修理", - "tetra.tool.hammer": "锤", - "tetra.tool.hammer.requirement": "此操作需要%d级的锤。", - "tetra.tool.hammer.craft_requirement": "加工需要一个%d级锤。", - "tetra.tool.hammer.material_requirement": "加工这种材料的基本要求是一个%d级锤,这个要求可能会根据材料的用途而改变。", - "tetra.tool.axe": "斧", - "tetra.tool.axe.requirement": "此操作需要%d级的斧", - "tetra.tool.axe.craft_requirement": "加工需要一个%d级斧", - "tetra.tool.axe.material_requirement": "加工这种材料的基本要求是一个%d级斧,这个要求可能会根据材料的用途而改变。", - "tetra.tool.pickaxe": "镐", - "tetra.tool.pickaxe.requirement": "此操作需要%d级的镐", - "tetra.tool.pickaxe.craft_requirement": "加工需要一个%d级镐。", - "tetra.tool.pickaxe.material_requirement": "加工这种材料的基本要求是一个%d级镐,这个要求可能会根据材料的用途而改变。", - "tetra.tool.shovel": "锹", - "tetra.tool.shovel.requirement": "此操作需要%d级的锹", - "tetra.tool.shovel.craft_requirement": "加工需要一个%d级锹。", - "tetra.tool.shovel.material_requirement": "加工这种材料的基本要求是一个%d级锹,这个要求可能会根据材料的用途而改变。", - "tetra.tool.hoe": "锄", - "tetra.tool.hoe.requirement": "此操作需要%d级的锄。", - "tetra.tool.hoe.craft_requirement": "加工需要一个%d级锄。", - "tetra.tool.hoe.material_requirement": "加工这种材料的基本要求是一个%d级锄,这个要求可能会根据材料的用途而改变。", + "tetra.tool.hammer_dig": "锤", + "tetra.tool.hammer_dig.requirement": "此操作需要%d级的锤。", + "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级锤。", + "tetra.tool.hammer_dig.material_requirement": "加工这种材料的基本要求是一个%d级锤,这个要求可能会根据材料的用途而改变。", + "tetra.tool.axe_dig": "斧", + "tetra.tool.axe_dig.requirement": "此操作需要%d级的斧", + "tetra.tool.axe_dig.craft_requirement": "加工需要一个%d级斧", + "tetra.tool.axe_dig.material_requirement": "加工这种材料的基本要求是一个%d级斧,这个要求可能会根据材料的用途而改变。", + "tetra.tool.pickaxe_dig": "镐", + "tetra.tool.pickaxe_dig.requirement": "此操作需要%d级的镐", + "tetra.tool.pickaxe_dig.craft_requirement": "加工需要一个%d级镐。", + "tetra.tool.pickaxe_dig.material_requirement": "加工这种材料的基本要求是一个%d级镐,这个要求可能会根据材料的用途而改变。", + "tetra.tool.shovel_dig": "锹", + "tetra.tool.shovel_dig.requirement": "此操作需要%d级的锹", + "tetra.tool.shovel_dig.craft_requirement": "加工需要一个%d级锹。", + "tetra.tool.shovel_dig.material_requirement": "加工这种材料的基本要求是一个%d级锹,这个要求可能会根据材料的用途而改变。", + "tetra.tool.hoe_dig": "锄", + "tetra.tool.hoe_dig.requirement": "此操作需要%d级的锄。", + "tetra.tool.hoe_dig.craft_requirement": "加工需要一个%d级锄。", + "tetra.tool.hoe_dig.material_requirement": "加工这种材料的基本要求是一个%d级锄,这个要求可能会根据材料的用途而改变。", "tetra.tool.cut": "切削", "tetra.tool.cut.requirement": "这一步需要一个%d级的切削工具。\n§7大部分的剑可用于切削。", "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具。", @@ -171,6 +174,10 @@ "tetra.stats.draw_strength": "力量", "tetra.stats.draw_strength.tooltip": "完全拉开时射出的弹射物会造成§e%s- %s§r点的伤害,并具有每刻§e%s§r个方块的初速度", "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 *1.5+1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限。", + "tetra.stats.power": "Power enchantment", + "tetra.stats.power.tooltip": "Magically increases projectile damage by §e%s§r, does not affect projectile velocity", + "tetra.stats.quick_charge": "Quick Charge enchantment", + "tetra.stats.quick_charge.tooltip": "Magically reduces the draw speed by §e%s§r seconds", "tetra.stats.ability_damage": "伤害", "tetra.stats.ability_damage.tooltip": "使用此物品时,能力的基础伤害为§e%s§r点", "tetra.stats.bleeding": "流血", @@ -178,6 +185,7 @@ "tetra.stats.backstab": "背刺", "tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击,并造成§e%s§r点额外伤害", "tetra.stats.armor": "盔甲", + "tetra.stats.armor.tooltip": "Provides §e%s§r armor when held", "tetra.stats.toughness": "坚韧", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", "tetra.stats.shieldbreaker": "破盾攻击", @@ -339,6 +347,8 @@ "tetra.stats.looting.tooltip": "增加杀死生物的掉落物", "tetra.stats.fiery": "炽热", "tetra.stats.fiery.tooltip": "攻击生物时使它着火§e%s§r秒", + "tetra.stats.sharpness": "Sharpness enchantment", + "tetra.stats.sharpness.tooltip": "Magically increases attack damage by §e%s§r (this is accounted for in the damage value shown above)", "tetra.stats.smite": "亡灵杀手", "tetra.stats.smite.tooltip": "在攻击亡灵生物时造成§e%s§r的额外伤害", "tetra.stats.arthropod": "节肢杀手", @@ -434,13 +444,17 @@ "tetra.stats.unstable.tooltip_short": "降低这个物品主要组件的有效魔法容量", "tetra.stats.workable": "易加工", "tetra.stats.workable.tooltip": "打磨这个物品的需要次数减少§e%s§r", - "tetra.stats.hammer.tooltip": "这个物品可被用于捶打,可在合成和回收时使用\n \n§7锤等级:§e%s\n§7锤效率:§e%s", - "tetra.stats.axe.tooltip": "这个物品可被用于伐木\n \n§7斧等级:§e%s\n§7斧效率:§e%s", - "tetra.stats.pickaxe.tooltip": "这个物品可被用于挖掘\n \n§7镐等级:§e%s\n§7镐效率:§e%s", - "tetra.stats.shovel.tooltip": "这个物品可被用于挖掘\n \n§7锹等级:§e%s\n§7锹效率:§e%s", - "tetra.stats.hoe.tooltip": "这个物品可被用于收获作物\n \n§7锄等级:§e%s\n§7锄效率:§e%s", - "tetra.stats.cut.tooltip": "这个物品可被用于切削,可用于合成和破坏蜘蛛网与植物\n \n§7切削等级:§e%s\n§7切削效率:§e%s", - "tetra.stats.pry.tooltip": "这个物品可被用于撬开东西,可被用于回收\n \n§7撬棍等级:§e%s\n§7撬棍效率:§e%s", + "tetra.stats.hammer_dig.tooltip": "This item can be used for hammering, it's useful for crafting and salvaging", + "tetra.stats.axe_dig.tooltip": "This item can be used for chopping wood", + "tetra.stats.pickaxe_dig.tooltip": "This item can be used for mining", + "tetra.stats.shovel_dig.tooltip": "This item can be used for digging", + "tetra.stats.hoe_dig.tooltip": "This item can be used for harvesting plants", + "tetra.stats.cut.tooltip": "This item can be used for cutting, usable for crafting and for breaking webs and plants", + "tetra.stats.pry.tooltip": "This item can be used for prying things open, usable for salvaging", + "tetra.stats.tool.breakdown": "§7Tier: §e%s\n \n§7Efficiency: §e%s\n§7 Base: §e%s\n§7 Swing speed: %s%s", + "tetra.stats.tool.efficiency": "Efficiency enchantment", + "tetra.stats.tool.efficiency.tooltip": "Magically increases harvest efficiency, unaffected by swing speed", + "tetra.stats.tool.enchantment_bonus": "\n§7 Enchantment bonus: §a+%s", "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和合成更坚硬的材料需要更高的等级。效率决定了这个物品破坏方块的速度。", "tetra.stats.tool.striking": "急速打击", "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", @@ -486,6 +500,8 @@ "tetra.material.shulker_shell.prefix": "潜影壳", "tetra.material.stick": "木棍", "tetra.material.stick.prefix": "脆弱的", + "tetra.material.bamboo": "Bamboo", + "tetra.material.bamboo.prefix": "Bamboo", "tetra.material.phantom_membrane": "幻翼膜", "tetra.material.phantom_membrane.prefix": "幻翼膜", "tetra.material.dragon_sinew": "龙筋", @@ -710,26 +726,26 @@ "item.tetra.scroll.single/points_end.prefix": "工艺图纸", "item.tetra.scroll.single/points_end.name": "尖端", "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的工艺图纸", - "item.tetra.scroll.hone_gild_1.prefix": "打磨", - "item.tetra.scroll.hone_gild_1.name": "镀金 I", - "item.tetra.scroll.hone_gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金一级。在制作表中将两张镀金 I 卷轴合成一张镀金 II 卷轴。", - "item.tetra.scroll.hone_gild_2.prefix": "打磨", - "item.tetra.scroll.hone_gild_2.name": "镀金 II", - "item.tetra.scroll.hone_gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金两级。在制作表中将两张镀金 II 卷轴合成一张镀金 III 卷轴。", - "item.tetra.scroll.hone_gild_3.prefix": "打磨", - "item.tetra.scroll.hone_gild_3.name": "镀金 III", - "item.tetra.scroll.hone_gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金三级。在制作表中将两张镀金 III 卷轴合成一张镀金 IV 卷轴。", - "item.tetra.scroll.hone_gild_4.prefix": "打磨", - "item.tetra.scroll.hone_gild_4.name": "镀金 IV", - "item.tetra.scroll.hone_gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金四级。在制作表中将两张镀金 IV 卷轴合成一张镀金 V 卷轴。", - "item.tetra.scroll.hone_gild_5.prefix": "打磨", - "item.tetra.scroll.hone_gild_5.name": "镀金 V", - "item.tetra.scroll.hone_gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金五级。", + "item.tetra.scroll.hone/gild_1.prefix": "打磨", + "item.tetra.scroll.hone/gild_1.name": "镀金 I", + "item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", + "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金一级。在制作表中将两张镀金 I 卷轴合成一张镀金 II 卷轴。", + "item.tetra.scroll.hone/gild_2.prefix": "打磨", + "item.tetra.scroll.hone/gild_2.name": "镀金 II", + "item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", + "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金两级。在制作表中将两张镀金 II 卷轴合成一张镀金 III 卷轴。", + "item.tetra.scroll.hone/gild_3.prefix": "打磨", + "item.tetra.scroll.hone/gild_3.name": "镀金 III", + "item.tetra.scroll.hone/gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", + "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金三级。在制作表中将两张镀金 III 卷轴合成一张镀金 IV 卷轴。", + "item.tetra.scroll.hone/gild_4.prefix": "打磨", + "item.tetra.scroll.hone/gild_4.name": "镀金 IV", + "item.tetra.scroll.hone/gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", + "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金四级。在制作表中将两张镀金 IV 卷轴合成一张镀金 V 卷轴。", + "item.tetra.scroll.hone/gild_5.prefix": "打磨", + "item.tetra.scroll.hone/gild_5.name": "镀金 V", + "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", + "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金五级。", "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器,第I章", "item.tetra.scroll.double/basic_axe/warforge.name": "战斧", "item.tetra.scroll.double/basic_axe/warforge.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", @@ -865,6 +881,8 @@ "tetra.improvement.arrested.description": "这个组件由无法稳固加强的材料制成", "tetra.improvement.workable.name": "易加工", "tetra.improvement.workable.description": "这个组件由易于加工的材料制造,打磨的耗时更短", + "tetra.improvement.hollow.name": "Hollow", + "tetra.improvement.hollow.description": "Yields a flat speed increase but reduces overall durability by 10%%", "tetra.improvement.quality.name": "高质量", "tetra.improvement.quality.description": "这个组件质量较高,它可以提供少量的伤害与采集效率增益", "tetra.improvement.gilded_material.name": "镀金", @@ -982,6 +1000,7 @@ "tetra.improvement.basic_hilt/soot.name": "烟墨", "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", "tetra.improvement.hilt/wrap.name": "%s裹柄", + "tetra.improvement.hilt/wrap.description": "Slightly increases damage and speed, reduces negative hilt effects.", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", @@ -1907,6 +1926,7 @@ "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷。", "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", "tetra.improvement.shield/aerodynamic_trim.name": "气动力%s镶边", + "tetra.improvement.shield/aerodynamic_trim.description": "Allows the shield to be thrown", "tetra/schematic/shield/plate/banner.name": "旗帜", "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面", "tetra/schematic/shield/plate/banner.slot1": "旗帜", @@ -2131,443 +2151,26 @@ "tetra.tweak.scanner/adjustable_span.tooltip": "修改竖直或水平范围的优先级。", "tetra.tweak.scanner/adjustable_span.left": "竖直", "tetra.tweak.scanner/adjustable_span.right": "水平", - "tetra.localization.comment_generated": "#NULL!", - "tetra.improvement.enchantment/vanishing_curse.name": "§5消失诅咒", - "tetra.improvement.enchantment/sharpness.name": "锋利", - "tetra.improvement.destabilized/sharpness.name": "§5去稳化:锋利", - "tetra.improvement.destabilized/sharpness.description": "削弱锋利附魔的效果", - "tetra.improvement.enchantment/smite.name": "亡灵杀手", - "tetra.improvement.destabilized/smite.name": "§5去稳化:亡灵杀手", - "tetra.improvement.destabilized/smite.description": "削弱亡灵杀手附魔的效果", - "tetra.improvement.enchantment/bane_of_arthropods.name": "节肢杀手", - "tetra.improvement.destabilized/bane_of_arthropods.name": "§5去稳化:节肢杀手", - "tetra.improvement.destabilized/bane_of_arthropods.description": "削弱节肢杀手附魔的效果", - "tetra.improvement.enchantment/knockback.name": "击退", - "tetra.improvement.destabilized/knockback.name": "§5去稳化:击退", - "tetra.improvement.destabilized/knockback.description": "削弱击退附魔的效果", - "tetra.improvement.enchantment/mending.name": "经验修补", - "tetra.improvement.enchantment/fire_aspect.name": "火焰附加", - "tetra.improvement.destabilized/fire_aspect.name": "§5去稳化:火焰附加", - "tetra.improvement.destabilized/fire_aspect.description": "降低火焰附加附魔的效果", - "tetra.improvement.enchantment/looting.name": "抢夺", - "tetra.improvement.destabilized/looting.name": "§5去稳化:抢夺", - "tetra.improvement.destabilized/looting.description": "降低抢夺附魔的效果", - "tetra.improvement.enchantment/sweeping.name": "横扫之刃", - "tetra.improvement.destabilized/sweeping.name": "§5去稳化:横扫之刃", - "tetra.improvement.destabilized/sweeping.description": "削弱横扫之刃附魔的效果", - "tetra.improvement.enchantment/loyalty.name": "忠诚", - "tetra.improvement.destabilized/loyalty.name": "§5去稳化:忠诚", - "tetra.improvement.destabilized/loyalty.description": "削弱忠诚附魔的效果", - "tetra.improvement.enchantment/impaling.name": "穿刺", - "tetra.improvement.destabilized/impaling.name": "§5去稳化:穿刺", - "tetra.improvement.destabilized/impaling.description": "削弱穿刺附魔的效果", - "tetra.improvement.enchantment/riptide.name": "激流", - "tetra.improvement.destabilized/riptide.name": "§5去稳化:激流", - "tetra.improvement.destabilized/riptide.description": "削弱激流附魔的效果", - "tetra.improvement.enchantment/channeling.name": "引雷", - "tetra.improvement.enchantment/efficiency.name": "效率", - "tetra.improvement.destabilized/efficiency.name": "§5去稳化:效率", - "tetra.improvement.destabilized/efficiency.description": "削弱效率附魔的效果", - "tetra.improvement.enchantment/silk_touch.name": "精准采集", - "tetra.improvement.enchantment/unbreaking.name": "耐久", - "tetra.improvement.destabilized/unbreaking.name": "§5去稳化:耐久", - "tetra.improvement.destabilized/unbreaking.description": "削弱耐久附魔的效果", - "tetra.improvement.enchantment/fortune.name": "时运", - "tetra.improvement.destabilized/fortune.name": "§5去稳化:时运", - "tetra.improvement.destabilized/fortune.description": "削弱时运附魔的效果", - "tetra.improvement.enchantment/power.name": "力量", - "tetra.improvement.destabilized/power.name": "§5去稳化:力量", - "tetra.improvement.destabilized/power.description": "削弱力量附魔的效果", - "tetra.improvement.enchantment/punch.name": "冲击", - "tetra.improvement.destabilized/punch.name": "§5去稳化:冲击", - "tetra.improvement.destabilized/punch.description": "削弱冲击附魔的效果", - "tetra.improvement.enchantment/flame.name": "火矢", - "tetra.improvement.enchantment/infinity.name": "无限", - "tetra.improvement.enchantment/multishot.name": "多重射击", - "tetra.improvement.enchantment/multishot.description": "射出两个额外的弹射物", - "tetra.improvement.enchantment/quick_charge.name": "快速装填", - "tetra.improvement.enchantment/quick_charge.description": "缩短装填的时间", - "tetra.improvement.destabilized/quick_charge.name": "§5去稳化:快速装填", - "tetra.improvement.destabilized/quick_charge.description": "削弱快速装填附魔的效果", - "tetra.improvement.enchantment/piercing.name": "穿透", - "tetra.improvement.enchantment/piercing.description": "使用魔咒增强穿透效果", - "tetra.improvement.destabilized/piercing.name": "§5去稳化:穿透", - "tetra.improvement.destabilized/piercing.description": "削弱穿透附魔的效果", - "tetra.improvement.enchantment/xercamod_enchantment_grappling.name": "钩索", - "tetra.improvement.enchantment/xercamod_enchantment_grappling.description": "钩索魔咒,允许你以障碍物为目标,并将自己作为一个爪钩向障碍物发射。", - "tetra.improvement.enchantment/xercamod_enchantment_heavy.name": "重量打击", - "tetra.improvement.enchantment/xercamod_enchantment_heavy.description": "战锤魔咒。增加伤害和反击能力,但蓄力会更久", - "tetra.improvement.destabilized/xercamod_enchantment_heavy.name": "§5去稳化:重量打击", - "tetra.improvement.destabilized/xercamod_enchantment_heavy.description": "削弱重量打击附魔的效果", - "tetra.improvement.enchantment/xercamod_enchantment_maim.name": "残疾", - "tetra.improvement.enchantment/xercamod_enchantment_maim.description": "战锤魔咒。击中时使敌方残废,并施加一个减速效果", - "tetra.improvement.destabilized/xercamod_enchantment_maim.name": "§5去稳化:残疾", - "tetra.improvement.destabilized/xercamod_enchantment_maim.description": "削弱残疾附魔的效果", - "tetra.improvement.enchantment/xercamod_enchantment_quake.name": "颤抖", - "tetra.improvement.enchantment/xercamod_enchantment_quake.description": "战锤魔咒。允许你瞄准地面。当你击中地面时,目标点周围的所有生物都会根据他们的接近程度受到伤害,并从那个点被击退。", - "tetra.improvement.destabilized/xercamod_enchantment_quake.name": "§5去稳化:颤抖", - "tetra.improvement.destabilized/xercamod_enchantment_quake.description": "削弱颤抖附魔的效果", - "tetra.improvement.enchantment/xercamod_enchantment_quick.name": "轻巧", - "tetra.improvement.enchantment/xercamod_enchantment_quick.description": "战锤魔咒。使你更快地举起锤子", - "tetra.improvement.destabilized/xercamod_enchantment_quick.name": "§5去稳化:轻巧", - "tetra.improvement.destabilized/xercamod_enchantment_quick.description": "削弱轻巧附魔的效果", - "tetra.improvement.enchantment/xercamod_enchantment_uppercut.name": "挑飞", - "tetra.improvement.enchantment/xercamod_enchantment_uppercut.description": "战锤魔咒。在战锤中添加一个“击飞”组件,将目标向上挑飞", - "tetra.improvement.destabilized/xercamod_enchantment_uppercut.name": "§5去稳化:挑飞", - "tetra.improvement.destabilized/xercamod_enchantment_uppercut.description": "削弱挑飞附魔的效果", - "tetra.improvement.enchantment/ma-enchants_curse_breaking.name": "§5损坏诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_breaking.description": "你的工具损坏得更快。", - "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.name": "§5掉落诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.description": "当你的工具挖掘或攻击时有几率掉落。", - "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.name": "§5恐水诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.description": "在水里将会持续受到伤害。", - "tetra.improvement.enchantment/ma-enchants_curse_death.name": "§5死亡诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_death.description": "在装备或手持时造成大量的伤害。", - "tetra.improvement.enchantment/ma-enchants_reinforced_tip.name": "顶部强化", - "tetra.improvement.enchantment/ma-enchants_reinforced_tip.description": "增加挖掘黑曜石的速度。", - "tetra.improvement.destabilized/ma-enchants_reinforced_tip.name": "§5去稳化:顶部强化", - "tetra.improvement.destabilized/ma-enchants_reinforced_tip.description": "削弱顶部强化附魔的效果", - "tetra.improvement.enchantment/ma-enchants_stone_mending.name": "石头修补", - "tetra.improvement.enchantment/ma-enchants_stone_mending.description": "挖掘石头时有几率恢复耐久。", - "tetra.improvement.destabilized/ma-enchants_stone_mending.name": "§5去稳化:石头修补", - "tetra.improvement.destabilized/ma-enchants_stone_mending.description": "削弱石头修补附魔的效果", - "tetra.improvement.enchantment/ma-enchants_lumberjack.name": "伐木工", - "tetra.improvement.enchantment/ma-enchants_lumberjack.description": "一次就能砍倒整棵树。", - "tetra.improvement.enchantment/ma-enchants_momentum.name": "惯性", - "tetra.improvement.enchantment/ma-enchants_momentum.description": "连续挖掘同样方块的增加挖掘速度。", - "tetra.improvement.enchantment/ma-enchants_butchering.name": "屠夫", - "tetra.improvement.enchantment/ma-enchants_butchering.description": "对动物造成额外伤害", - "tetra.improvement.destabilized/ma-enchants_butchering.name": "§5去稳化:屠夫", - "tetra.improvement.destabilized/ma-enchants_butchering.description": "削弱屠夫附魔的效果", - "tetra.improvement.enchantment/ma-enchants_true_shot.name": "神箭手", - "tetra.improvement.enchantment/ma-enchants_true_shot.description": "射出的箭不受重力影响。", - "tetra.improvement.enchantment/ma-enchants_quick_draw.name": "快速射击", - "tetra.improvement.enchantment/ma-enchants_quick_draw.description": "拉弓更快。", - "tetra.improvement.destabilized/ma-enchants_quick_draw.name": "§5去稳化:快速射击", - "tetra.improvement.destabilized/ma-enchants_quick_draw.description": "削弱快速射击附魔的效果", - "tetra.improvement.enchantment/ma-enchants_floating.name": "漂浮", - "tetra.improvement.enchantment/ma-enchants_floating.description": "攻击时造成漂浮效果。", - "tetra.improvement.destabilized/ma-enchants_floating.name": "§5去稳化:漂浮", - "tetra.improvement.destabilized/ma-enchants_floating.description": "削弱漂浮附魔的效果", - "tetra.improvement.enchantment/ma-enchants_paralysis.name": "麻痹", - "tetra.improvement.enchantment/ma-enchants_paralysis.description": "攻击时造成麻痹效果,限制移动,跳跃和攻击。", - "tetra.improvement.destabilized/ma-enchants_paralysis.name": "§5去稳化:麻痹", - "tetra.improvement.destabilized/ma-enchants_paralysis.description": "削弱麻痹附魔的效果", - "tetra.improvement.enchantment/ma-enchants_detonation.name": "爆炸", - "tetra.improvement.destabilized/ma-enchants_detonation.name": "§5去稳化:爆炸", - "tetra.improvement.destabilized/ma-enchants_detonation.description": "削弱爆炸附魔的效果", - "tetra.improvement.enchantment/ma-enchants_combo.name": " 连击", - "tetra.improvement.enchantment/ma-enchants_combo.description": "连续攻击时提高伤害,攻击到空气或者方块时重置效果。", - "tetra.improvement.enchantment/ma-enchants_faster_attack.name": "快速攻击", - "tetra.improvement.enchantment/ma-enchants_faster_attack.description": "增加攻击速度。", - "tetra.improvement.destabilized/ma-enchants_faster_attack.name": "§5去稳化:快速攻击", - "tetra.improvement.destabilized/ma-enchants_faster_attack.description": "削弱快速攻击附魔的效果", - "tetra.improvement.enchantment/ma-enchants_lifesteal.name": "生命偷取", - "tetra.improvement.enchantment/ma-enchants_lifesteal.description": "根据造成的伤害恢复生命值。", - "tetra.improvement.enchantment/ma-enchants_ice_aspect.name": "冰冻", - "tetra.improvement.enchantment/ma-enchants_ice_aspect.description": "减缓敌人的速度。", - "tetra.improvement.destabilized/ma-enchants_ice_aspect.name": "§5去稳化:冰冻", - "tetra.improvement.destabilized/ma-enchants_ice_aspect.description": "削弱冰冻附魔的效果", - "tetra.improvement.enchantment/ma-enchants_wisdom.name": "智慧", - "tetra.improvement.enchantment/ma-enchants_wisdom.description": "杀死生物时获得更多经验值", - "tetra.improvement.destabilized/ma-enchants_wisdom.name": "§5去稳化:智慧", - "tetra.improvement.destabilized/ma-enchants_wisdom.description": "削弱智慧附魔的效果", - "tetra.improvement.enchantment/ma-enchants_blazing_walker.name": "烈焰行者", - "tetra.improvement.enchantment/ma-enchants_blazing_walker.description": "行走时暂时将熔岩变为圆石。", - "tetra.improvement.destabilized/ma-enchants_blazing_walker.name": "§5去稳化:烈焰行者", - "tetra.improvement.destabilized/ma-enchants_blazing_walker.description": "削弱烈焰行者附魔的效果", - "tetra.improvement.enchantment/ma-enchants_step_assist.name": "爬坡", - "tetra.improvement.enchantment/ma-enchants_step_assist.description": "可以行走上1格高的方块而无需跳跃。", - "tetra.improvement.enchantment/ma-enchants_night_vision.name": "夜视", - "tetra.improvement.enchantment/ma-enchants_night_vision.description": "穿戴时提供夜视效果。", - "tetra.improvement.enchantment/ma-enchants_multi_jump.name": "多段跳", - "tetra.improvement.enchantment/ma-enchants_multi_jump.description": "可以在空气中连续跳跃。", - "tetra.improvement.destabilized/ma-enchants_multi_jump.name": "§5去稳化:多段跳", - "tetra.improvement.destabilized/ma-enchants_multi_jump.description": "削弱多段跳附魔的效果", - "tetra.improvement.enchantment/ma-enchants_timeless.name": "永恒", - "tetra.improvement.enchantment/ma-enchants_timeless.description": "附魔的物品掉落在地上不会在一段时间后消失。", - "tetra.improvement.enchantment/bluepower_vorpal.name": "斩首", - "tetra.improvement.enchantment/bluepower_vorpal.description": "增加生物和玩家死亡时掉落头颅的几率。", - "tetra.improvement.destabilized/bluepower_vorpal.name": "§5去稳化:斩首", - "tetra.improvement.destabilized/bluepower_vorpal.description": "削弱斩首附魔的效果", - "tetra.improvement.enchantment/bluepower_disjunction.name": "解离", - "tetra.improvement.enchantment/bluepower_disjunction.description": "对末影人和末影龙的伤害增加。", - "tetra.improvement.destabilized/bluepower_disjunction.name": "§5去稳化:解离", - "tetra.improvement.destabilized/bluepower_disjunction.description": "削弱解离附魔的效果", - "tetra.improvement.enchantment/ation_magic_protection.name": "魔法保护", - "tetra.improvement.enchantment/ensorcellation_magic_protection.description": "削弱受到的魔法伤害", - "tetra.improvement.destabilized/ensorcellation_magic_protection.name": "§5去稳化:魔法保护", - "tetra.improvement.destabilized/ensorcellation_magic_protection.description": "削弱魔法保护附魔的效果", - "tetra.improvement.enchantment/ensorcellation_displacement.name": "移位", - "tetra.improvement.enchantment/ensorcellation_displacement.description": "随机传送攻击者", - "tetra.improvement.destabilized/ensorcellation_displacement.name": "§5去稳化:移位", - "tetra.improvement.destabilized/ensorcellation_displacement.description": "削弱移位附魔的效果", - "tetra.improvement.enchantment/ensorcellation_fire_rebuke.name": "炽焰之斥", - "tetra.improvement.enchantment/ensorcellation_fire_rebuke.description": "击退时点燃目标。", - "tetra.improvement.destabilized/ensorcellation_fire_rebuke.name": "§5去稳化:炽焰之斥", - "tetra.improvement.destabilized/ensorcellation_fire_rebuke.description": "削弱炽焰之斥附魔的效果", - "tetra.improvement.enchantment/ensorcellation_frost_rebuke.name": "霜冻之斥", - "tetra.improvement.enchantment/ensorcellation_frost_rebuke.description": "降低攻击者的速度并削弱他们", - "tetra.improvement.destabilized/ensorcellation_frost_rebuke.name": "§5去稳化:霜冻之斥", - "tetra.improvement.destabilized/ensorcellation_frost_rebuke.description": "削弱霜冻之斥附魔的效果", - "tetra.improvement.enchantment/ensorcellation_air_affinity.name": "空中速掘", - "tetra.improvement.enchantment/ensorcellation_air_affinity.description": "移除不在地面时对采集速度的负面效果", - "tetra.improvement.enchantment/ensorcellation_gourmand.name": "美食家", - "tetra.improvement.enchantment/ensorcellation_gourmand.description": "食物吃起来更具有营养,更让人满足", - "tetra.improvement.destabilized/ensorcellation_gourmand.name": "§5去稳化:美食家", - "tetra.improvement.destabilized/ensorcellation_gourmand.description": "削弱美食家附魔的效果", - "tetra.improvement.enchantment/ensorcellation_reach.name": "延伸", - "tetra.improvement.enchantment/ensorcellation_reach.description": "增加持有者与方块交互的距离", - "tetra.improvement.destabilized/ensorcellation_reach.name": "§5去稳化:延伸", - "tetra.improvement.destabilized/ensorcellation_reach.description": "削弱延伸附魔的效果", - "tetra.improvement.enchantment/ensorcellation_vitality.name": "活力", - "tetra.improvement.enchantment/ensorcellation_vitality.description": "增加穿戴者的最大生命值", - "tetra.improvement.destabilized/ensorcellation_vitality.name": "§5去稳化:活力", - "tetra.improvement.destabilized/ensorcellation_vitality.description": "削弱活力附魔的效果", - "tetra.improvement.enchantment/ensorcellation_damage_ender.name": "末影杀手", - "tetra.improvement.enchantment/ensorcellation_damage_ender.description": "增加对末影生物的伤害并抑制其传送", - "tetra.improvement.destabilized/ensorcellation_damage_ender.name": "§5去稳化:末影杀手", - "tetra.improvement.destabilized/ensorcellation_damage_ender.description": "削弱末影杀手附魔的效果", - "tetra.improvement.enchantment/ensorcellation_damage_illager.name": "灾厄杀手", - "tetra.improvement.enchantment/ensorcellation_damage_illager.description": "增加对灾厄村民的伤害", - "tetra.improvement.destabilized/ensorcellation_damage_illager.name": "§5去稳化:灾厄杀手", - "tetra.improvement.destabilized/ensorcellation_damage_illager.description": "削弱灾厄杀手附魔的效果", - "tetra.improvement.enchantment/ensorcellation_damage_villager.name": "村庄杀手", - "tetra.improvement.enchantment/ensorcellation_damage_villager.description": "增加对村民生物的伤害", - "tetra.improvement.destabilized/ensorcellation_damage_villager.name": "§5去稳化:村庄杀手", - "tetra.improvement.destabilized/ensorcellation_damage_villager.description": "削弱村庄杀手附魔的效果", - "tetra.improvement.enchantment/ensorcellation_cavalier.name": "骑士", - "tetra.improvement.enchantment/ensorcellation_cavalier.description": "骑乘时增加伤害", - "tetra.improvement.destabilized/ensorcellation_cavalier.name": "§5去稳化:骑士", - "tetra.improvement.destabilized/ensorcellation_cavalier.description": "削弱骑士附魔的效果", - "tetra.improvement.enchantment/ensorcellation_frost_aspect.name": "冰霜附加", - "tetra.improvement.enchantment/ensorcellation_frost_aspect.description": "减缓并弱化目标", - "tetra.improvement.destabilized/ensorcellation_frost_aspect.name": "§5去稳化:冰霜附加", - "tetra.improvement.destabilized/ensorcellation_frost_aspect.description": "削弱冰霜附加附魔的效果", - "tetra.improvement.enchantment/ensorcellation_leech.name": "吸血", - "tetra.improvement.enchantment/ensorcellation_leech.description": "当当杀死生物时恢复生命值", - "tetra.improvement.destabilized/ensorcellation_leech.name": "§5去稳化:吸血", - "tetra.improvement.destabilized/ensorcellation_leech.description": "削弱吸血附魔的效果", - "tetra.improvement.enchantment/ensorcellation_magic_edge.name": "魔法之刃", - "tetra.improvement.enchantment/ensorcellation_magic_edge.description": "略微增加伤害,并将伤害转化为魔法伤害", - "tetra.improvement.destabilized/ensorcellation_magic_edge.name": "§5去稳化:魔法之刃", - "tetra.improvement.destabilized/ensorcellation_magic_edge.description": "削弱魔法之刃附魔的效果", - "tetra.improvement.enchantment/ensorcellation_vorpal.name": "斩首", - "tetra.improvement.enchantment/ensorcellation_vorpal.description": "随机造成高额伤害和斩首效果", - "tetra.improvement.destabilized/ensorcellation_vorpal.name": "§5去稳化:斩首", - "tetra.improvement.destabilized/ensorcellation_vorpal.description": "削弱斩首附魔的效果", - "tetra.improvement.enchantment/ensorcellation_excavating.name": "范围挖掘", - "tetra.improvement.enchantment/ensorcellation_excavating.description": "额外挖掘半径内的方块", - "tetra.improvement.destabilized/ensorcellation_excavating.name": "§5去稳化:范围挖掘", - "tetra.improvement.destabilized/ensorcellation_excavating.description": "削弱范围挖掘附魔的效果", - "tetra.improvement.enchantment/ensorcellation_hunter.name": "狩者之赏", - "tetra.improvement.enchantment/ensorcellation_hunter.description": "杀死动物时有几率得到额外掉落物", - "tetra.improvement.destabilized/ensorcellation_hunter.name": "§5去稳化:狩者之赏", - "tetra.improvement.destabilized/ensorcellation_hunter.description": "削弱狩者之赏附魔的效果", - "tetra.improvement.enchantment/ensorcellation_quick_draw.name": "快速拉弓", - "tetra.improvement.enchantment/ensorcellation_quick_draw.description": "缩短把弓拉满的耗时", - "tetra.improvement.destabilized/ensorcellation_quick_draw.name": "§5去稳化:快速拉弓", - "tetra.improvement.destabilized/ensorcellation_quick_draw.description": "削弱快速拉弓附魔的效果", - "tetra.improvement.enchantment/ensorcellation_trueshot.name": "精准射击", - "tetra.improvement.enchantment/ensorcellation_trueshot.description": "提升箭的精准度及速度,并能使箭穿透目标", - "tetra.improvement.destabilized/ensorcellation_trueshot.name": "§5去稳化:精准射击", - "tetra.improvement.destabilized/ensorcellation_trueshot.description": "削弱精准射击附魔的效果", - "tetra.improvement.enchantment/ensorcellation_volley.name": "齐射", - "tetra.improvement.enchantment/ensorcellation_volley.description": "三支箭呈弧形发射。只消耗一支箭", - "tetra.improvement.enchantment/ensorcellation_angler.name": "钓者之赏", - "tetra.improvement.enchantment/ensorcellation_angler.description": "钓鱼时有几率得到额外物品", - "tetra.improvement.destabilized/ensorcellation_angler.name": "§5去稳化:钓者之赏", - "tetra.improvement.destabilized/ensorcellation_angler.description": "削弱钓者之赏附魔的效果", - "tetra.improvement.enchantment/ensorcellation_pilfering.name": "窃取", - "tetra.improvement.enchantment/ensorcellation_pilfering.description": "有概率从被钩中的目标窃取一件盔甲", - "tetra.improvement.enchantment/ensorcellation_furrowing.name": "直线耕犁", - "tetra.improvement.enchantment/ensorcellation_furrowing.description": "将一条线上的方块转化为耕地", - "tetra.improvement.destabilized/ensorcellation_furrowing.name": "§5去稳化:直线耕犁", - "tetra.improvement.destabilized/ensorcellation_furrowing.description": "削弱直线耕犁附魔的效果", - "tetra.improvement.enchantment/ensorcellation_tilling.name": "范围耕犁", - "tetra.improvement.enchantment/ensorcellation_tilling.description": "额外将范围内的方块转化为耕地", - "tetra.improvement.destabilized/ensorcellation_tilling.name": "§5去稳化:范围耕犁", - "tetra.improvement.destabilized/ensorcellation_tilling.description": "削弱范围耕犁附魔的效果", - "tetra.improvement.enchantment/ensorcellation_weeding.name": "除草", - "tetra.improvement.enchantment/ensorcellation_weeding.description": "耕地时清除上方的植物", - "tetra.improvement.enchantment/ensorcellation_bulwark.name": "壁垒", - "tetra.improvement.enchantment/ensorcellation_bulwark.description": "防止使用者被击退并禁用攻击者的武器", - "tetra.improvement.enchantment/ensorcellation_phalanx.name": "方阵", - "tetra.improvement.enchantment/ensorcellation_phalanx.description": "允许使用者使用盾牌时移动得更快", - "tetra.improvement.destabilized/ensorcellation_phalanx.name": "§5去稳化:方阵", - "tetra.improvement.destabilized/ensorcellation_phalanx.description": "削弱方阵附魔的效果", - "tetra.improvement.enchantment/ensorcellation_soulbound.name": "灵魂绑定", - "tetra.improvement.enchantment/ensorcellation_soulbound.description": "在使用者死亡时会保留在其身上", - "tetra.improvement.enchantment/ensorcellation_curse_fool.name": "§5愚钝诅咒", - "tetra.improvement.enchantment/ensorcellation_curse_fool.description": "使用带有此魔咒的物品时阻止经验的获得", - "tetra.improvement.enchantment/ensorcellation_curse_mercy.name": "§5仁慈诅咒", - "tetra.improvement.enchantment/ensorcellation_curse_mercy.description": "阻止武器造成致命一击", - "tetra.improvement.enchantment/naturesaura_aura_mending.name": "灵气修补", - "tetra.improvement.enchantment/naturesaura_aura_mending.description": "物品会使用灵气修复自己", - "tetra.improvement.enchantment/apotheosis_capturing.name": "捕获", - "tetra.improvement.enchantment/apotheosis_capturing.description": "让怪物有机会掉落对应的刷怪蛋。", - "tetra.improvement.destabilized/apotheosis_capturing.name": "§5去稳化:捕获", - "tetra.improvement.destabilized/apotheosis_capturing.description": "削弱捕获附魔的效果", - "tetra.improvement.enchantment/apotheosis_hell_infusion.name": "地狱灌注", - "tetra.improvement.enchantment/apotheosis_hell_infusion.description": "在下界造成额外的魔法伤害。", - "tetra.improvement.destabilized/apotheosis_hell_infusion.name": "§5去稳化:地狱灌注", - "tetra.improvement.destabilized/apotheosis_hell_infusion.description": "削弱地狱灌注附魔的效果", - "tetra.improvement.enchantment/apotheosis_mounted_strike.name": "骑兵突击", - "tetra.improvement.enchantment/apotheosis_mounted_strike.description": "骑马时造成额外伤害。", - "tetra.improvement.destabilized/apotheosis_mounted_strike.name": "§5去稳化:骑兵突击", - "tetra.improvement.destabilized/apotheosis_mounted_strike.description": "削弱骑兵突击附魔的效果", - "tetra.improvement.enchantment/apotheosis_depth_miner.name": "矿工热忱", - "tetra.improvement.enchantment/apotheosis_depth_miner.description": "根据高度调整挖掘速度。", - "tetra.improvement.destabilized/apotheosis_depth_miner.name": "§5去稳化:矿工热忱", - "tetra.improvement.destabilized/apotheosis_depth_miner.description": "削弱矿工热忱附魔的效果", - "tetra.improvement.enchantment/apotheosis_stable_footing.name": "稳定立足", - "tetra.improvement.enchantment/apotheosis_stable_footing.description": "削弱滞空采掘速度的减益。", - "tetra.improvement.enchantment/apotheosis_scavenger.name": "拾荒者", - "tetra.improvement.enchantment/apotheosis_scavenger.description": "被击杀的怪物可能会产生双倍掉落。", - "tetra.improvement.destabilized/apotheosis_scavenger.name": "§5去稳化:拾荒者", - "tetra.improvement.destabilized/apotheosis_scavenger.description": "削弱拾荒者附魔的效果", - "tetra.improvement.enchantment/apotheosis_life_mending.name": "§5生命修补", - "tetra.improvement.enchantment/apotheosis_life_mending.description": "将生命值转化为耐久。", - "tetra.improvement.enchantment/apotheosis_icy_thorns.name": "寒冰荆刺", - "tetra.improvement.enchantment/apotheosis_icy_thorns.description": "减缓攻击者的速度。", - "tetra.improvement.destabilized/apotheosis_icy_thorns.name": "§5去稳化:寒冰荆刺", - "tetra.improvement.destabilized/apotheosis_icy_thorns.description": "削弱寒冰荆刺附魔的效果", - "tetra.improvement.enchantment/apotheosis_tempting.name": "引诱", - "tetra.improvement.enchantment/apotheosis_tempting.description": "引诱附近的农场动物。", - "tetra.improvement.enchantment/apotheosis_shield_bash.name": "盾牌反击", - "tetra.improvement.enchantment/apotheosis_shield_bash.description": "使盾牌左键能造成更高的伤害。", - "tetra.improvement.destabilized/apotheosis_shield_bash.name": "§5去稳化:盾牌反击", - "tetra.improvement.destabilized/apotheosis_shield_bash.description": "削弱盾牌反击附魔的效果", - "tetra.improvement.enchantment/apotheosis_reflective.name": "反射防御", - "tetra.improvement.enchantment/apotheosis_reflective.description": "可能将伤害反弹给攻击者。", - "tetra.improvement.destabilized/apotheosis_reflective.name": "§5去稳化:反射防御", - "tetra.improvement.destabilized/apotheosis_reflective.description": "削弱反射防御附魔的效果", - "tetra.improvement.enchantment/apotheosis_berserk.name": "§5狂战士之怒", - "tetra.improvement.enchantment/apotheosis_berserk.description": "受伤时提高自身伤害。", - "tetra.improvement.enchantment/apotheosis_knowledge.name": "知识", - "tetra.improvement.enchantment/apotheosis_knowledge.description": "怪物掉落物会被转换为经验。", - "tetra.improvement.destabilized/apotheosis_knowledge.name": "§5去稳化:知识", - "tetra.improvement.destabilized/apotheosis_knowledge.description": "削弱知识附魔的效果", - "tetra.improvement.enchantment/apotheosis_splitting.name": "分裂", - "tetra.improvement.enchantment/apotheosis_splitting.description": "允许铁砧分开附魔书上的附魔。", - "tetra.improvement.destabilized/apotheosis_splitting.name": "§5去稳化:分裂", - "tetra.improvement.destabilized/apotheosis_splitting.description": "削弱分裂附魔的效果", - "tetra.improvement.enchantment/apotheosis_natures_blessing.name": "自然祝福", - "tetra.improvement.enchantment/apotheosis_natures_blessing.description": "锄头可以当作骨粉催熟作物。", - "tetra.improvement.destabilized/apotheosis_natures_blessing.name": "§5去稳化:自然祝福", - "tetra.improvement.destabilized/apotheosis_natures_blessing.description": "削弱自然祝福附魔的效果", - "tetra.improvement.enchantment/apotheosis_rebounding.name": "回弹", - "tetra.improvement.enchantment/apotheosis_rebounding.description": "受到近战攻击时将攻击者弹飞。", - "tetra.improvement.destabilized/apotheosis_rebounding.name": "§5去稳化:回弹", - "tetra.improvement.destabilized/apotheosis_rebounding.description": "削弱回弹附魔的效果", - "tetra.improvement.enchantment/apotheosis_magic_protection.name": "魔法保护", - "tetra.improvement.enchantment/apotheosis_magic_protection.description": "削弱使用者受到的魔法伤害。", - "tetra.improvement.destabilized/apotheosis_magic_protection.name": "§5去稳化:魔法保护", - "tetra.improvement.destabilized/apotheosis_magic_protection.description": "削弱魔法保护附魔的效果", - "tetra.improvement.enchantment/cyclic_excavate.name": "连锁采掘", - "tetra.improvement.enchantment/cyclic_excavate.description": "挖掘所有连接着的相同方块(类似于连锁挖矿),对角线上的矿物无法连锁(请不要使用有这个附魔的工具挖掘石头等连接非常多的方块)", - "tetra.improvement.destabilized/cyclic_excavate.name": "§5去稳化:连锁采掘", - "tetra.improvement.destabilized/cyclic_excavate.description": "削弱连锁采掘附魔的效果", - "tetra.improvement.enchantment/cyclic_experience_boost.name": "经验提升", - "tetra.improvement.enchantment/cyclic_experience_boost.description": "增加你采矿或杀死生物所获得的经验", - "tetra.improvement.destabilized/cyclic_experience_boost.name": "§5去稳化:经验提升", - "tetra.improvement.destabilized/cyclic_experience_boost.description": "削弱经验提升附魔的效果", - "tetra.improvement.enchantment/cyclic_life_leech.name": "生命汲取", - "tetra.improvement.destabilized/cyclic_life_leech.name": "§5去稳化:生命汲取", - "tetra.improvement.destabilized/cyclic_life_leech.description": "削弱生命汲取附魔的效果", - "tetra.improvement.enchantment/cyclic_launch.name": "多段跳", - "tetra.improvement.enchantment/cyclic_launch.description": "附魔给靴子后,可以增加多段跳(二段跳等)的能力。每一级增加一段跳,但有冷却时间。潜行跳跃可以临时取消该能力。", - "tetra.improvement.destabilized/cyclic_launch.name": "§5去稳化:多段跳", - "tetra.improvement.destabilized/cyclic_launch.description": "削弱多段跳附魔的效果", - "tetra.improvement.enchantment/cyclic_magnet.name": "磁引", - "tetra.improvement.enchantment/cyclic_magnet.description": "使你拥有吸引地面掉落物和经验的能力", - "tetra.improvement.destabilized/cyclic_magnet.name": "§5去稳化:磁引", - "tetra.improvement.destabilized/cyclic_magnet.description": "削弱磁引附魔的效果", - "tetra.improvement.enchantment/cyclic_multishot.name": "多重射击", - "tetra.improvement.enchantment/cyclic_multishot.description": "可以一次从弓中射出更多的箭", - "tetra.improvement.enchantment/cyclic_quickshot.name": "疾弓", - "tetra.improvement.enchantment/cyclic_quickshot.description": "使你拉满弓的速度提高三倍。", - "tetra.improvement.destabilized/cyclic_quickshot.name": "§5去稳化:疾弓", - "tetra.improvement.destabilized/cyclic_quickshot.description": "削弱疾弓附魔的效果", - "tetra.improvement.enchantment/cyclic_reach.name": "范围扩展", - "tetra.improvement.enchantment/cyclic_reach.description": "增加你挖掘或放置方块的距离", - "tetra.improvement.enchantment/cyclic_venom.name": "毒液", - "tetra.improvement.enchantment/cyclic_venom.description": "使攻击到的目标中毒", - "tetra.improvement.destabilized/cyclic_venom.name": "§5去稳化:毒液", - "tetra.improvement.destabilized/cyclic_venom.description": "削弱毒液附魔的效果", - "tetra.improvement.enchantment/cyclic_beheading.name": "斩首", - "tetra.improvement.enchantment/cyclic_beheading.description": "这个魔咒让你有机会得到一个怪物或一个玩家的头。如果需要,来自其他Mod的生物可以被添加到配置文件中,并且需要一个玩家皮肤来作为头的皮肤。", - "tetra.improvement.destabilized/cyclic_beheading.name": "§5去稳化:斩首", - "tetra.improvement.destabilized/cyclic_beheading.description": "削弱斩首附魔的效果", - "tetra.improvement.enchantment/cyclic_step.name": "步步高", - "tetra.improvement.enchantment/cyclic_step.description": "可以横跨更高的格子", - "tetra.improvement.enchantment/enchantable_stomping.name": "下砸攻击", - "tetra.improvement.enchantment/enchantable_stomping.description": "将部分掉落伤害转移给五个方块范围内的其他生物", - "tetra.improvement.destabilized/enchantable_stomping.name": "§5去稳化:下砸攻击", - "tetra.improvement.destabilized/enchantable_stomping.description": "削弱下砸攻击附魔的效果", - "tetra.improvement.enchantment/enchantable_iron_skull.name": "铁头功", - "tetra.improvement.enchantment/enchantable_iron_skull.description": "抵消用鞘翅撞到墙上造成的伤害", - "tetra.improvement.enchantment/enchantable_replanting.name": "播种", - "tetra.improvement.enchantment/enchantable_replanting.description": "收割庄稼时自动播种", - "tetra.improvement.enchantment/enchantable_cultivator.name": "耕种", - "tetra.improvement.enchantment/enchantable_cultivator.description": "可以3*3地耕地或收获作物", - "tetra.improvement.enchantment/enchantable_excavator.name": "挖掘机", - "tetra.improvement.enchantment/enchantable_excavator.description": "3*3范围挖掘,可用于鹤嘴锄、斧头和锹", - "tetra.improvement.destabilized/enchantable_excavator.name": "§5去稳化:挖掘机", - "tetra.improvement.destabilized/enchantable_excavator.description": "削弱挖掘机附魔的效果", - "tetra.improvement.enchantment/enchantable_ore_eater.name": "觅矿者", - "tetra.improvement.destabilized/enchantable_ore_eater.name": "§5去稳化:觅矿者", - "tetra.improvement.destabilized/enchantable_ore_eater.description": "削弱觅矿者附魔的效果", - "tetra.improvement.enchantment/vanishing_curse.description": "导致物品在持有者死亡后消失", - "tetra.improvement.enchantment/fire_aspect.description": "攻击生物时,使其着火", - "tetra.improvement.enchantment/looting.description": "增加击杀生物时的掉落物", - "tetra.improvement.enchantment/unbreaking.description": "降低物品耐久损失的几率", - "tetra.improvement.enchantment/sharpness.description": "增加伤害", - "tetra.improvement.enchantment/smite.description": "对亡灵类生物提升伤害", - "tetra.improvement.enchantment/bane_of_arthropods.description": "对节肢类生物提升伤害", - "tetra.improvement.enchantment/knockback.description": "能够将目标击退的更远", - "tetra.improvement.enchantment/mending.description": "当获得经验时候恢复耐久", - "tetra.improvement.enchantment/sweeping.description": "让横扫之刃更有效率", - "tetra.improvement.enchantment/efficiency.description": "增加采集效率", - "tetra.improvement.enchantment/fortune.description": "当破坏方块时候增加掉落物", - "tetra.improvement.enchantment/silk_touch.description": "精准采集方块", - "tetra.improvement.enchantment/power.description": "增加伤害", - "tetra.improvement.enchantment/flame.description": "攻击生物时,使其着火", - "tetra.improvement.enchantment/punch.description": "能够将目标击退的更远", - "tetra.improvement.enchantment/infinity.description": "射击时不再消耗普通箭矢", - "tetra.improvement.enchantment/loyalty.description": "在被扔出一会后返回", - "tetra.improvement.enchantment/riptide.description": "在水或雨中使用时向前推动持有者", - "tetra.improvement.enchantment/impaling.description": "对水生生物或水中的生物造成额外伤害", - "tetra.improvement.enchantment/channeling.description": "在雷暴中击中实体时召唤闪电", - "tetra.improvement.enchantment/cyclic_life_leech.description": "杀死实体能恢复持有者生命值", - "tetra.improvement.enchantment/ma-enchants_detonation.description": "击打实体时会发生爆炸", - "tetra.improvement.enchantment/enchantable_ore_eater.description": "挖一块矿石会连锁挖掉同种矿石", - "tetra.improvement.enchantment/cursed_blindness.name": "§5失明诅咒", - "tetra.improvement.enchantment/cursed_blindness.description": "大大地降低你的视野。", - "tetra.improvement.enchantment/cursed_curtail.name": "§5短手诅咒", - "tetra.improvement.enchantment/cursed_curtail.description": "降低方块交互范围。", - "tetra.improvement.enchantment/cursed_echo.name": "§5回响诅咒", - "tetra.improvement.enchantment/cursed_echo.description": "在你的脑海内播放随机的怪物音效。", - "tetra.improvement.enchantment/cursed_encumbrance.name": "§5沉重诅咒", - "tetra.improvement.enchantment/cursed_encumbrance.description": "降低攻速。", - "tetra.improvement.enchantment/cursed_fading.name": "§5消逝诅咒", - "tetra.improvement.enchantment/cursed_fading.description": "使掉落在地面上的物品更快地消失。", - "tetra.improvement.enchantment/cursed_fragility.name": "§5脆弱诅咒", - "tetra.improvement.enchantment/cursed_fragility.description": "物品的耐久度会更快地降低。", - "tetra.improvement.enchantment/cursed_ignorance.name": "§5无知诅咒", - "tetra.improvement.enchantment/cursed_ignorance.description": "使用工具破坏错误类型的方块会降低更多的耐久度。", - "tetra.improvement.enchantment/cursed_insomnia.name": "§5失眠诅咒", - "tetra.improvement.enchantment/cursed_insomnia.description": "使穿戴者彻夜难眠。", - "tetra.improvement.enchantment/cursed_midas.name": "§5点金诅咒", - "tetra.improvement.enchantment/cursed_midas.description": "将方块和怪物战利品替换为金粒。", - "tetra.improvement.enchantment/cursed_misfortune.name": "§5厄运诅咒", - "tetra.improvement.enchantment/cursed_misfortune.description": "大幅降低你的运气。", - "tetra.improvement.enchantment/cursed_obedience.name": "§5服从诅咒", - "tetra.improvement.enchantment/cursed_obedience.description": "只有一名玩家可以使用该物品。", - "tetra.improvement.enchantment/cursed_radiance.name": "§5光辉诅咒", - "tetra.improvement.enchantment/cursed_radiance.description": "穿戴者会发光和被透视。", - "tetra.improvement.enchantment/cursed_silence.name": "§5沉默诅咒", - "tetra.improvement.enchantment/cursed_silence.description": "穿戴者无法发出声音。", - "tetra.improvement.enchantment/cursed_sinking.name": "§5沉沦诅咒", - "tetra.improvement.enchantment/cursed_sinking.description": "穿戴者会更快地被水淹没。" + "tetra.enchantment.missing_description": "The effects of this enchantment are unknown", + "enchantment.minecraft.vanishing_curse.desc": "Causes the item to disappear if the wielder dies", + "enchantment.minecraft.fire_aspect.desc": "Hitting entities sets them on fire", + "enchantment.minecraft.looting.desc": "Increases drops when killing entities", + "enchantment.minecraft.unbreaking.desc": "Reduces the chance for the item to take damage", + "enchantment.minecraft.sharpness.desc": "Increases damage dealt", + "enchantment.minecraft.smite.desc": "Deal increased damage to undead", + "enchantment.minecraft.bane_of_arthropods.desc": "Deal increased damage to arthropods", + "enchantment.minecraft.knockback.desc": "Knock back targets further", + "enchantment.minecraft.mending.desc": "Repairs durability when gaining experience", + "enchantment.minecraft.sweeping.desc": "Makes sweeping strikes more effective", + "enchantment.minecraft.efficiency.desc": "Improves harvest efficiency", + "enchantment.minecraft.fortune.desc": "Increases drops when breaking things", + "enchantment.minecraft.silk_touch.desc": "Harvested blocks will not break", + "enchantment.minecraft.power.desc": "Increases damage dealt", + "enchantment.minecraft.flame.desc": "Hitting entities sets them on fire", + "enchantment.minecraft.punch.desc": "Knock back targets further", + "enchantment.minecraft.infinity.desc": "firing no longer consumes ammunition", + "enchantment.minecraft.loyalty.desc": "Returns shortly after being thrown", + "enchantment.minecraft.riptide.desc": "Propels the wielder forward when used in water or rain", + "enchantment.minecraft.impaling.desc": "Deal increased damage to wet or aquatic entities", + "enchantment.minecraft.channeling.desc": "Calls down lightning when thrown at an entity during a thunderstorm" } From 9d5be6cf26b951c8e94f6d662f32794bdbe0eb4b Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 20 Jul 2022 01:14:18 +0800 Subject: [PATCH 06/65] =?UTF-8?q?=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 64 +++++++++---------- 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 807c38066184..14a93715701e 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -746,38 +746,38 @@ "item.tetra.scroll.hone/gild_5.name": "镀金 V", "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金五级。", - "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器,第I章", - "item.tetra.scroll.double/basic_axe/warforge.name": "战斧", - "item.tetra.scroll.double/basic_axe/warforge.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", - "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.double/basic_hammer/warforge.prefix": "战争利器,第II章", - "item.tetra.scroll.double/basic_hammer/warforge.name": "战锤", - "item.tetra.scroll.double/basic_hammer/warforge.description": "它记录了各种强化锤子的战斗能力的方案,能够在加工台中改进锤子", - "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.double/basic_pickaxe/warforge.prefix": "战争利器,第III章", - "item.tetra.scroll.double/basic_pickaxe/warforge.name": "战镐", - "item.tetra.scroll.double/basic_pickaxe/warforge.description": "它记录了各种强化镐子的战斗能力的方案,能够在加工台中改进镐子", - "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.double/butt/warforge.prefix": "战争利器,第IV章", - "item.tetra.scroll.double/butt/warforge.name": "钝尾", - "item.tetra.scroll.double/butt/warforge.description": "它记录了各种强化工具尾部的战斗能力的方案,能够在加工台中改进工具尾部", - "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.double/claw/warforge.prefix": "战争利器,第V章", - "item.tetra.scroll.double/claw/warforge.name": "爪", - "item.tetra.scroll.double/claw/warforge.description": "它记录了各种强化爪子的战斗能力的方案,能够在加工台中改进爪子", - "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.double/hoe/warforge.prefix": "战争利器,第VI章", - "item.tetra.scroll.double/hoe/warforge.name": "勾刀", - "item.tetra.scroll.double/hoe/warforge.description": "它记录了各种强化锄的战斗能力的方案,能够在加工台中改进锄", - "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.double/sickle/warforge.prefix": "战争利器,第VII章", - "item.tetra.scroll.double/sickle/warforge.name": "战争镰刀", - "item.tetra.scroll.double/sickle/warforge.description": "它记录了各种强化镰刀的战斗能力的方案,能够在加工台中改进镰刀", - "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.double/adze/warforge.prefix": "战争利器,第VIII章", - "item.tetra.scroll.double/adze/warforge.name": "战争扁斧", - "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", - "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", + "item.tetra.scroll.warforge/axe.name": "战斧", + "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", + "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/hammer.prefix": "战争利器,第II章", + "item.tetra.scroll.warforge/hammer.name": "战锤", + "item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,能够在加工台中改进锤子", + "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第III章", + "item.tetra.scroll.warforge/pickaxe.name": "战镐", + "item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,能够在加工台中改进镐子", + "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/butt.prefix": "战争利器,第IV章", + "item.tetra.scroll.warforge/butt.name": "钝尾", + "item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,能够在加工台中改进工具尾部", + "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/claw.prefix": "战争利器,第V章", + "item.tetra.scroll.warforge/claw.name": "爪", + "item.tetra.scroll.warforge/claw.description": "它记录了各种强化爪子的战斗能力的方案,能够在加工台中改进爪子", + "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第VI章", + "item.tetra.scroll.warforge/hoe.name": "勾刀", + "item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,能够在加工台中改进锄", + "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/sickle.prefix": "战争利器,第VII章", + "item.tetra.scroll.warforge/sickle.name": "战争镰刀", + "item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,能够在加工台中改进镰刀", + "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/adze.prefix": "战争利器,第VIII章", + "item.tetra.scroll.warforge/adze.name": "战争扁斧", + "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", + "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n +一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n +一个基于工具左头部的右键§l技能§r\n\n +一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l技能:§r处决\n造成基于已损失生命值和攻击效果的额外伤害\n\n§l强化:§r超蓄\n技能可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标盔甲\n\n§l技能:§r猛击\n对单一目标造成强力击退,或在很大空间内击打多个敌人\n\n§l强化:§r惯性\n使技能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l技能:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l技能:§r无\n\n§l强化:§r轻盈\n减少了技能蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r盔甲穿透。\n攻击无视部分盔甲\n\n§l技能:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀(锄)§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l技能:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争之镰§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l技能:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时赋予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l技能:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n当在副手使用时,技能会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "合成效果", From 8aeebfae95b8d1e20f3b80df18a44ede4b6e9a01 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 20 Jul 2022 01:16:45 +0800 Subject: [PATCH 07/65] =?UTF-8?q?=E5=90=88=E6=88=90=E5=8F=B0=20->=20?= =?UTF-8?q?=E5=B7=A5=E4=BD=9C=E5=8F=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 14a93715701e..6add257850a1 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -660,7 +660,7 @@ "item.tetra.modular.repair_material.label": "维修材料:", "item.tetra.modular.repair_material.empty": "不需要维修", "block.tetra.basic_workbench": "加工台", - "block.tetra.basic_workbench.description": "用锤子右击合成台以创建加工台", + "block.tetra.basic_workbench.description": "用锤子右击工作台以创建加工台", "block.tetra.rack": "工具架", "block.tetra.rack.description": "物品可以被挂在工具架上。用右键放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在3x3x3的范围内才能起效(以加工台向上一个方块为中心)。", "block.tetra.block_geode": "晶洞方块", @@ -842,10 +842,10 @@ "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,降低50%%的锤子故障概率", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", - "item.tetra.stonecutter.description": "在合成台里和木棍合成或在加工台里用作剑刃来制作一把强大的挖掘工具", + "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的挖掘工具", "tetra.salvage_stonecutter_action.label": "回收", "item.tetra.earthpiercer": "凿地器", - "item.tetra.earthpiercer.description": "在合成台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的挖掘工具", + "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的挖掘工具", "tetra.salvage_earthpiercer_action.label": "回收", "item.tetra.forged_unsettling": "这件古物振动强烈", "item.tetra.forged_description": "能在下雪群系的地下深处找到", @@ -2089,7 +2089,7 @@ "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具", "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定", "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", - "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在合成台中以和木锤相似的方法合成", + "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在工作台中以和木锤相似的方法合成", "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", "tetra.advancements.upgrades.hammer_3.description": "合成一把双头铁锤子,铁锤子提供3级的锤击功能\n\n§7只能在加工台中合成,合成时背包中需要有第二把锤子", "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", @@ -2117,7 +2117,7 @@ "tetra.advancements.upgrades.tool_upgrade.title": "另一种升级", "tetra.advancements.upgrades.tool_upgrade.description": "将一把原版工具,例如镐、斧或锄放入加工台并升级它", "tetra.advancements.upgrades.workbench.title": "新起点", - "tetra.advancements.upgrades.workbench.description": "用一把木锤右键升级一个合成台", + "tetra.advancements.upgrades.workbench.description": "用一把木锤右键升级一个工作台", "tetra.advancements.upgrades.rack.title": "触手可及", "tetra.advancements.upgrades.rack.description": "在加工台边放个工具架,方便存取工具", "tetra.improvement.destabilized/haunted.name": "§5去稳化:闹鬼", From 595f13735a41aaa39172de77e66205c27dd61fe3 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 20 Jul 2022 20:34:09 +0800 Subject: [PATCH 08/65] =?UTF-8?q?=E7=AC=AC=E4=B8=80=E6=AC=A1=E7=BF=BB?= =?UTF-8?q?=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 634 +++++++++--------- 1 file changed, 317 insertions(+), 317 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 6add257850a1..2adec34e65a7 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1,7 +1,7 @@ { "itemGroup.tetra": "Tetra", "harvests.filter.tetra": "Tetra", - "harvests.filter.tetra.tooltip": "Tool tiers used by items in Tetra", + "harvests.filter.tetra.tooltip": "Tetra物品提供的工具等级", "tetra.not_available": "n/a", "tetra.attribute.draw_strength.name": "拉弓力量", "tetra.attribute.draw_speed.name": "拉弓耗时", @@ -10,11 +10,11 @@ "tetra.attribute.multiplier": "扩程器", "effect.tetra.earthbound": "地缚", "effect.tetra.howling": "啸风", - "effect.tetra.howling.tooltip": "在咆哮的风包围下,赋予:\n*§e%s%%§7移动速度\n*§e%s%%§7弹射物保护\n*§e%s%%§7反弹弹射物", + "effect.tetra.howling.tooltip": "在咆哮的风包围下,赋予:\n*§e%s%%§7移动速度\n*§e%s%%§7有概率弹开弹射物\n*§e%s%%§7有概率反弹弹射物", "effect.tetra.severed": "切割", "effect.tetra.severed.tooltip": "降低§e%s%%§r最大生命值和§e%s%%§r攻击伤害", "effect.tetra.punctured": "刺穿", - "effect.tetra.punctured.tooltip": "降低§e%s%%(%s)敌方护甲值", + "effect.tetra.punctured.tooltip": "降低§e%s%%(%s)§r敌方护甲值", "effect.tetra.pried": "穿透", "effect.tetra.pried.tooltip": "降低§e%s敌方护甲", "effect.tetra.exhausted": "精疲力竭", @@ -26,7 +26,7 @@ "effect.tetra.small_health": "坚持", "effect.tetra.small_health.tooltip": "最大生命值增加§e%s", "effect.tetra.small_absorb": "振奋", - "effect.tetra.small_absorb.tooltip": "获得一个吸收§e%s§r点伤害的盾", + "effect.tetra.small_absorb.tooltip": "获得一个能吸收§e%s§r点伤害的盾", "effect.tetra.unwavering": "不屈", "effect.tetra.unwavering.tooltip": "免疫击退", "item.tetra.holo.tooltip1": "轻触一下,球体便将图和文字投射到空中", @@ -42,19 +42,19 @@ "tetra.holo.craft.modular_shield": "盾牌", "tetra.holo.craft.modular_crossbow": "弩", "tetra.holo.craft.slot": "插槽", - "tetra.holo.craft.material_requirement": "可以由 %s", + "tetra.holo.craft.material_requirement": "可以由%s制作", "tetra.holo.craft.improvements": "改进", "tetra.holo.craft.improvement_button": "%s改进", "tetra.holo.craft.stats": "属性", "tetra.holo.craft.variants": "变种", - "tetra.holo.craft.variants_filter": "Input a string to filter out modules based on their name, prefix with # to filter based on material category.\n \n§7[§8f§7] §8focus\n§7[§8enter§7] §8toggle focus", - "tetra.holo.craft.variants_sort": "Sort all variants based on the selected stat\n \n§7[§8s§7] §8toggle dropdown\n§7[§81§7] - §7[§89§7] §8select stat", + "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤。\n \n§7[§8f§7] §8选中搜索框\n§7[§8enter§7] §8切换是否选中搜索框", + "tetra.holo.craft.variants_sort": "根据选中的属性给各变种排序\n \n§7[§8s§7] §8打开/关闭列表\n§7[§81§7] - §7[§89§7] §8选择属性", "tetra.holo.craft.empty_description": "描述缺失", - "tetra.holo.craft.translation_module": "基于此模块的材质属性获得的属性", - "tetra.holo.craft.empty_translation_module": "基于此模块的材质属性获得的属性未知", - "tetra.holo.craft.translation_improvement": "基于此改进的材质属性获得的属性", - "tetra.holo.craft.empty_translation_improvement": "基于此改进的材质属性获得的属性未知", - "tetra.holo.craft.empty_applicable_materials": "基于此工艺图纸适用材料未知", + "tetra.holo.craft.translation_module": "此组件根据材料特性获得的属性", + "tetra.holo.craft.empty_translation_module": "此组件根据材料特性获得的属性未知", + "tetra.holo.craft.translation_improvement": "此改进根据材料特性获得的属性", + "tetra.holo.craft.empty_translation_improvement": "此改进根据材料特性获得的属性未知", + "tetra.holo.craft.empty_applicable_materials": "此工艺图纸的适用材料未知", "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8查看属性", "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§m查看属性", @@ -65,10 +65,10 @@ "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,或被塑形成硬质/锋利边缘的能力", "tetra.holo.craft.materials.stat.secondary": "密度", "tetra.holo.craft.materials.stat.secondary.short": "密度", - "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量。被挥动时携带的动能大小", + "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量,被挥动时动能大小", "tetra.holo.craft.materials.stat.tertiary": "韧性", "tetra.holo.craft.materials.stat.tertiary.short": "韧性", - "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度。材料被弯曲后回弹的速度", + "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度,材料被弯曲后回弹的速度", "tetra.holo.craft.materials.stat.tool_level": "工具等级", "tetra.holo.craft.materials.stat.tool_level.short": "等级", "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料合成的工具的基础等级", @@ -90,7 +90,7 @@ "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料合成的主要组件会提供§e%s§r效果:", "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", - "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", + "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", "tetra.holo.scan.snooze": "§7[§8shift + 右击§7] §8使扫描器休眠", "tetra.workbench.slot_detail.details_tab": "详情", "tetra.workbench.slot_detail.craft_tab": "合成", @@ -102,44 +102,44 @@ "tetra.workbench.schematic_detail.craft": "合成", "tetra.workbench.schematic_detail.back": "返回", "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", - "tetra.workbench.schematic_detail.destabilize_tooltip": "这个物品有魔力去稳化的组件,进行这个操作有可能对以下组件造成负面效果:", - "tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件,这个物品会被§e完全修复", - "tetra.workbench.schematic_detail.no_material_tooltip": "这个组件需要材料来合成", + "tetra.workbench.schematic_detail.destabilize_tooltip": "该物品有魔力去稳化的组件,进行此操作有可能对以下组件造成负面效果:", + "tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件,该物品会被§e完全修复", + "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来合成", "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", - "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于合成这个组件", + "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于合成该组件", "tetra.workbench.schematic_detail.integrity_tooltip": "合成这个会超出物品的完整度上限", - "tetra.workbench.schematic_detail.tools_tooltip": "你没有此项操作所需的工具", - "tetra.workbench.schematic_detail.level_tooltip": "合成这个需要比当前更高的经验", + "tetra.workbench.schematic_detail.tools_tooltip": "没有此项操作所需的工具", + "tetra.workbench.schematic_detail.level_tooltip": "合成这个需要更多经验", "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有工艺图纸", "tetra.repair_action.label": "修理", "tetra.tool.hammer_dig": "锤", "tetra.tool.hammer_dig.requirement": "此操作需要%d级的锤。", - "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级锤。", - "tetra.tool.hammer_dig.material_requirement": "加工这种材料的基本要求是一个%d级锤,这个要求可能会根据材料的用途而改变。", + "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级的锤。", + "tetra.tool.hammer_dig.material_requirement": "加工这种材料的基本要求是一个%d级锤,此要求可能会根据材料的用途而改变。", "tetra.tool.axe_dig": "斧", "tetra.tool.axe_dig.requirement": "此操作需要%d级的斧", - "tetra.tool.axe_dig.craft_requirement": "加工需要一个%d级斧", - "tetra.tool.axe_dig.material_requirement": "加工这种材料的基本要求是一个%d级斧,这个要求可能会根据材料的用途而改变。", + "tetra.tool.axe_dig.craft_requirement": "加工需要一个%d级的斧", + "tetra.tool.axe_dig.material_requirement": "加工这种材料的基本要求是一个%d级斧,此要求可能会根据材料的用途而改变。", "tetra.tool.pickaxe_dig": "镐", "tetra.tool.pickaxe_dig.requirement": "此操作需要%d级的镐", "tetra.tool.pickaxe_dig.craft_requirement": "加工需要一个%d级镐。", - "tetra.tool.pickaxe_dig.material_requirement": "加工这种材料的基本要求是一个%d级镐,这个要求可能会根据材料的用途而改变。", + "tetra.tool.pickaxe_dig.material_requirement": "加工这种材料的基本要求是一个%d级镐,此要求可能会根据材料的用途而改变。", "tetra.tool.shovel_dig": "锹", "tetra.tool.shovel_dig.requirement": "此操作需要%d级的锹", "tetra.tool.shovel_dig.craft_requirement": "加工需要一个%d级锹。", - "tetra.tool.shovel_dig.material_requirement": "加工这种材料的基本要求是一个%d级锹,这个要求可能会根据材料的用途而改变。", + "tetra.tool.shovel_dig.material_requirement": "加工这种材料的基本要求是一个%d级锹,此要求可能会根据材料的用途而改变。", "tetra.tool.hoe_dig": "锄", "tetra.tool.hoe_dig.requirement": "此操作需要%d级的锄。", "tetra.tool.hoe_dig.craft_requirement": "加工需要一个%d级锄。", - "tetra.tool.hoe_dig.material_requirement": "加工这种材料的基本要求是一个%d级锄,这个要求可能会根据材料的用途而改变。", + "tetra.tool.hoe_dig.material_requirement": "加工这种材料的基本要求是一个%d级锄,此要求可能会根据材料的用途而改变。", "tetra.tool.cut": "切削", "tetra.tool.cut.requirement": "这一步需要一个%d级的切削工具。\n§7大部分的剑可用于切削。", "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具。", - "tetra.tool.cut.material_requirement": "加工这种材料的基本要求是一个%d级切削工具,这个要求可能会根据材料的用途而改变。\n§7大部分的剑可以被用于切削。", + "tetra.tool.cut.material_requirement": "加工这种材料的基本要求是一个%d级切削工具,此要求可能会根据材料的用途而改变。\n§7大部分的剑可以被用于切削。", "tetra.tool.pry": "撬", "tetra.tool.pry.requirement": "此操作需要%d级的撬", "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬。", - "tetra.tool.pry.material_requirement": "加工这种材料的基本要求是一个%d级撬,这个要求可能会根据材料的用途而改变。", + "tetra.tool.pry.material_requirement": "加工这种材料的基本要求是一个%d级撬,此要求可能会根据材料的用途而改变。", "tetra.tool.available": "你有一个%d级的", "tetra.stats.efficiency_suffix": "效率", "tetra.stats.strength_suffix": "力量", @@ -147,23 +147,23 @@ "tetra.stats.level_suffix": "等级", "tetra.stats.reach": "触及范围", "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格的方块和实体", - "tetra.stats.reach.tooltip_blocks": "此物品最多可以格挡§e%s§r格距离,它不影响实体能被击中的距离", + "tetra.stats.reach.tooltip_blocks": "此物品最多可以触及最远§e%s§r格的方块,触及实体的距离不受影响", "tetra.stats.reach_normalized": "触及范围", "tetra.stats.reach_normalized.tooltip": "增加这个物品§e%s§r个方块的触及范围", "tetra.stats.durability": "耐久", "tetra.stats.durability.tooltip": "这个物品有§e%s§r点耐久", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久值达到0时,物品就会破损,必须在工作台上进行修复才能再次使用", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久值降到0时,物品就会破损,必须在工作台上进行修复才能再次使用", "tetra.stats.speed": "速度", - "tetra.stats.speed.tooltip": "影响物品可以被挥动得多快\n \n§e%s §7秒的挥动间隔\n§e%s§7倍的采集效率", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击会造成更少的伤害。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发。§7速度值相当于采集效率的倍率。取决于大于或小于1,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 *0.5+0.5§r§7", + "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击会造成更少的伤害。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发。§7速度值相当于采集效率的倍率,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", - "tetra.stats.draw_speed.tooltip": "这个物品需要§e%s§r秒来拉满", + "tetra.stats.draw_speed.tooltip": "拉满这个物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", "tetra.stats.draw_speed_normalized.tooltip": "将拉弓速度改变§e%s秒", "tetra.stats.ability_speed": "冷却", - "tetra.stats.ability_speed.tooltip": "使用此物品时,能力的基础冷却时间为§e%s§r秒", + "tetra.stats.ability_speed.tooltip": "此物品能力的基础冷却时间为§e%s§r秒", "tetra.stats.ability_speed_normalized": "冷却", - "tetra.stats.ability_speed_normalized.tooltip": "改变基础冷却§e%s§r秒", + "tetra.stats.ability_speed_normalized.tooltip": "将基础冷却改变§e%s§r秒", "tetra.stats.speed_normalized": "速度", "tetra.stats.speed_normalized.tooltip": "将攻击速度改变§e%s", "tetra.stats.attack_damage": "伤害", @@ -172,41 +172,41 @@ "tetra.stats.attack_damage_normalized": "伤害", "tetra.stats.attack_damage_normalized.tooltip": "改变攻击伤害§e%s点", "tetra.stats.draw_strength": "力量", - "tetra.stats.draw_strength.tooltip": "完全拉开时射出的弹射物会造成§e%s- %s§r点的伤害,并具有每刻§e%s§r个方块的初速度", - "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 *1.5+1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限。", - "tetra.stats.power": "Power enchantment", - "tetra.stats.power.tooltip": "Magically increases projectile damage by §e%s§r, does not affect projectile velocity", - "tetra.stats.quick_charge": "Quick Charge enchantment", - "tetra.stats.quick_charge.tooltip": "Magically reduces the draw speed by §e%s§r seconds", + "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点的伤害,并具有每刻§e%s§r个方块的初速度", + "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与改进,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由未拉满的弓射出的弹射物伤害基于下限计算,例如:从拉开50%%的弓射出的弹射物会造成50%%伤害下限的伤害。", + "tetra.stats.power": "力量", + "tetra.stats.power.tooltip": "通过魔咒将弹射物的伤害增加§e%s§r,弹射物速度不受影响", + "tetra.stats.quick_charge": "快速装填", + "tetra.stats.quick_charge.tooltip": "通过魔咒将装填时间缩短§e%s§r秒", "tetra.stats.ability_damage": "伤害", - "tetra.stats.ability_damage.tooltip": "使用此物品时,能力的基础伤害为§e%s§r点", + "tetra.stats.ability_damage.tooltip": "此物品能力的基础伤害为§e%s§r点", "tetra.stats.bleeding": "流血", "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使它们流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", "tetra.stats.backstab": "背刺", "tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击,并造成§e%s§r点额外伤害", "tetra.stats.armor": "盔甲", - "tetra.stats.armor.tooltip": "Provides §e%s§r armor when held", + "tetra.stats.armor.tooltip": "在持有时提供§e%s§r点护甲值", "tetra.stats.toughness": "坚韧", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", "tetra.stats.shieldbreaker": "破盾攻击", - "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r禁用其盾牌§e5§r秒(或§e75%%§r冷却的模块化盾牌)", + "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r禁用其盾牌§e5§r秒(或其模块化盾牌§e75%%§r的基础冷却时间)", "tetra.stats.blocking": "格挡", "tetra.stats.blocking.level": "格挡时长", "tetra.stats.blocking.efficiency": "格挡冷却", "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物", "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒", - "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒。\n \n§7冷却时间:§e%sx§r(§e%s秒 §r)", - "tetra.stats.blocking.tooltip_extended": "如果这个物品有第二个能力,那么那个功能可以通过按下shift + 右击,或在右击松开时按住 shift(如此操作会延长50%%的冷却时间)。", + "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒。\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", + "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下shift+右击发动,或在右键松开时按住shift发动(如此操作会延长50%%的冷却时间)。", "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", - "tetra.stats.blockingReflect.efficiency": "反伤几率", + "tetra.stats.blockingReflect.efficiency": "反伤概率", "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r的伤害,反伤生效时会触发击中效果。", "tetra.stats.bashing": "猛击", - "tetra.stats.bashing.level": "猛击倍率", - "tetra.stats.bashing.efficiency": "猛击持续时间", + "tetra.stats.bashing.level": "猛击击退", + "tetra.stats.bashing.efficiency": "击晕持续时间", "tetra.stats.bashing.tooltip": "可以右击攻击实体。猛击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", "tetra.stats.throwable": "可投掷", - "tetra.stats.throwable.efficiency": "可投掷伤害", + "tetra.stats.throwable.efficiency": "投掷伤害", "tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时,如果物品的采集等级足够高并且挖掘速度大于方块硬度,击中时会破坏此方块。", "tetra.stats.ricochet": "弹射", "tetra.stats.ricochet.tooltip": "投掷后,弹射到§e%s§r个附近的敌对生物上", @@ -216,64 +216,64 @@ "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", "tetra.stats.jab": "猛刺", "tetra.stats.jab.level": "猛刺伤害", - "tetra.stats.jab.tooltip": "副手持有时可以右击攻击生物,造成§e%s§r点伤害并产生击中效果。触发等于物品攻击力的冷却时间。", + "tetra.stats.jab.tooltip": "副手持有时可以右击攻击生物,造成§e%s§r点伤害并触发击中效果,并触发等于物品攻击力的冷却时间。", "tetra.stats.armorPenetration": "穿甲", "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r点护甲值", "tetra.stats.crushing": "粉碎", "tetra.stats.crushing.tooltip": "无论敌方护甲值高低,至少造成§e%s§r点伤害", "tetra.stats.skewering": "穿击", - "tetra.stats.skewering.tooltip": "攻击护甲值低于§e%2$s§r的实体造成§e%1$s§r额外伤害", + "tetra.stats.skewering.tooltip": "攻击护甲值低于§e%2$s§r的实体造成§e%1$s§r点额外伤害", "tetra.stats.stun": "击晕", "tetra.stats.stun.tooltip": "攻击有§e%s%%§r概率击晕目标§e%s§r秒", "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,这可能会使来袭的弹射物偏转。\n \n§7每次挥动增加§e%s§7层叠加效果,持续时间为§e%s§7秒。每层效果:\n*§e12.5%%§7几率偏转弹射物\n*§e-5%%§7移动速度\n*§e2.5%%§7几率反弹。", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,可能会偏转来袭的弹射物。\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒。\n每层效果:\n*§e12.5%%§7概率偏转弹射物\n*§e-5%%§7移动速度\n*§e2.5%%§7概率反弹。", "tetra.stats.ability_speed_bonus": "轻盈", - "tetra.stats.ability_speed_bonus.tooltip": "缩短§e%s§r的蓄力时间和冷却时间", - "tetra.stats.reap_speed_bonus.tooltip": "缩短§e%s%%§r蓄力时间和冷却时间\n \n§r用收割杀死实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", + "tetra.stats.ability_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r", + "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r\n \n§r用收割杀死实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", "tetra.stats.pry_speed_bonus.tooltip": "缩短§e%s§r冷却时间", "tetra.stats.ability_defensive": "防御姿态", - "tetra.stats.lunge_defensive.tooltip": "当在副手使用时时会向后躲避", + "tetra.stats.lunge_defensive.tooltip": "当在副手使用时会向后躲避", "tetra.stats.execute_defensive.tooltip": "当在副手使用时造成§e%s%%(%s)§r攻击伤害,并对目标施加§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外增加§e1§r层切割效果", "tetra.stats.execute_defensive.tooltip_extended": "每一层切割效果降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害,持续§e60§r秒,最多可以叠加§e3§r次", "tetra.stats.slam_defensive.tooltip": "当在副手使用时,降低§e30%%(%s)§r的伤害,但会直接击晕命中目标§e%s§r秒,并降低范围内目标移动速度§e30%%§r,持续§e%s§r秒", "tetra.stats.puncture_defensive.tooltip": "当在副手使用时,将目标击退。造成§e30%%(%s)§r攻击伤害并降低目标移动速度§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标将被进一步击退", - "tetra.stats.pry_defensive.tooltip": "当在副手使用时,降低目标攻击§e%s§r,持续§e%s§r秒,但不降低目标防御", + "tetra.stats.pry_defensive.tooltip": "当在副手使用时,降低目标攻击§e%s§r,持续§e%s§r秒,但不降低目标护甲值", "tetra.stats.overpower_defensive.tooltip": "当在副手使用时,仅对目标产生§e精疲力竭§7(§e1§r层),但伤害降低为§e%s%%(%s)§r,同时冷却时间增加§e%s%%", "tetra.stats.reap_defensive.tooltip": "当在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每杀死一个敌人额外延长§e%s§r秒\n \n§r当在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒", "tetra.stats.ability_overcharge": "超蓄", - "tetra.stats.lunge_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)造成的伤害", - "tetra.stats.execute_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力造成失去生命值§e%s%%的额外伤害", - "tetra.stats.slam_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r冲击波射程,§e%s%%直接目标击退", - "tetra.stats.puncture_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%§r的护甲值削减效果和§e%s§r秒流血效果", - "tetra.stats.pry_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害并造成§e%s§r护甲值削减\n \n§7蓄力时间:§e%s§7秒", - "tetra.stats.overpower_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,并对双方增加§e%s§r层的精疲力竭效果", - "tetra.stats.reap_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,§e0.5§r格范围效果击杀效果持续§e%s%%\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒", + "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)造成的伤害", + "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力造成失去生命值§e%s%%的额外伤害", + "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r冲击波射程,§e%s%%直接目标击退", + "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r的护甲值削减效果和§e%s§r秒流血效果", + "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害并造成§e%s§r护甲值削减\n \n§7蓄力时间:§e%s§7秒", + "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,并对双方增加§e%s§r层的精疲力竭效果", + "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,§e0.5§r格效果范围和§e%s%%击杀效果持续时间\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒", "tetra.stats.ability_momentum": "惯性", - "tetra.stats.lunge_momentum.tooltip": "使猛冲走得更高,击中的实体会晕眩§e0.5§r秒。摔落距离会增加伤害与晕眩时间,最高为§e%s§r伤害,晕眩持续时间最多§e+%s§r秒", - "tetra.stats.lunge_momentum_extended.tooltip": "伤害增加与摔落距离成1:1,持有者的摔落伤害降低量等于对目标造成的伤害", - "tetra.stats.execute_momentum.tooltip": "晕眩目标§e%s§r秒,晕眩持续时间基于生命缺失和伤害效果,并与攻击以相同比率增长", - "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击,击晕§e%s§r秒,地面猛击击晕§e%s§r秒", + "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高为§e+%s§r伤害,晕眩持续时间最多§e+%s§r秒", + "tetra.stats.lunge_momentum_extended.tooltip": "伤害增加与摔落距离呈1:1,持有者的摔落伤害降低量等于对目标造成的伤害", + "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间基于已损失生命和伤害效果,并与攻击以相同比率增长", + "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击击晕§e%s§r秒,对地面猛击击晕周围实体§e%s§r秒", "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加", "tetra.stats.pry_momentum.tooltip": "每一次撬击使目标昏迷§e%s§r秒", "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加,随着攻击者的精疲力竭层数降低。", "tetra.stats.reap_momentum.tooltip": "每击杀一个实体,被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", "tetra.stats.ability_combo": "连击", "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击数减少§e%s%%§r冲刺的蓄力时间,击中实体每点连击数减少§e%s%%§r冷却时间", - "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击数对目标已损失生命和伤害效果造成§e%s%%§r额外伤害", - "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击数减少§e%s%%§r猛击的蓄力时间", - "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击数增加§e%s§7秒流血效果持续时间", - "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", - "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击数造成§e+%s%%(%s)§r撬击伤害,并有§e%s%%§r几率降低目标两倍连击点数的护甲值", - "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", - "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每连击点数§e+%s%%(%s)§r的压制伤害, 并且每点连击数有§e%s%%§r的几率不会使攻击者精疲力竭", - "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击数造成§e+%s%%(%s)§r撬击伤害,并有§e%s%%§r概率降低目标两倍连击点数的护甲值", + "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每连击点数§e+%s%%(%s)§r的压制伤害, 并且每点连击数有§e%s%%§r的概率不会使攻击者精疲力竭", + "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每连击点造成§e+%s%%(%s)§r收割伤害\n \n§r每次击杀获得§e+10%%§r收割伤害和收获速度§e15§r秒,每点连击数增加§e%s§r秒持续时间", - "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.ability_overextend": "过增", "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害和攻击范围,但这总会消耗大量的饥饿度", "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗一点,造成的总伤害增加§e%s%%§r", @@ -288,27 +288,27 @@ "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加射程,但如果没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", "tetra.stats.execute_exhilaration.tooltip": "如果持有者杀死目标,则会获得一个暂时的基于目标生命值的攻击加成,目标每§e%s%%§r点生命值提供§e1§r点伤害。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒。", - "tetra.stats.slam_exhilaration.tooltip": "下砸冲击每击中一个目标造成§e+%s%%(%s)§r伤害。如果只有一个目标,则会获得一个§e10§r秒的基于目标被击退距离的伤害提升,在§e20§r格距离的时候获得最大伤害提升§e%s§r", + "tetra.stats.slam_exhilaration.tooltip": "下砸冲击每击中一个目标造成§e+%s%%(%s)§r伤害。如果只有一个目标,则会获得一个§e10§r秒的基于目标被击退距离的伤害提升,在§e20§r格距离的时候获得§e%s§r点最大伤害提升", "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的盔甲低于§e6§r点,则刺穿冷却时间重置,如果目标受到减甲效果的影响,则会造成持续§e%s§r秒的流血效果", "tetra.stats.pry_exhilaration.tooltip": "每一层撬击效果提升§e+%s%%(%s)§r撬击伤害", "tetra.stats.overpower_exhilaration.tooltip": "如果压制杀死了目标,精疲力竭效果将从持有者身上移除", - "tetra.stats.reap_exhilaration.tooltip": "如果击杀一个目标,收割的冷却时间将减少§e%s%%§r\n \n§r收割为持有者提供一个吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", + "tetra.stats.reap_exhilaration.tooltip": "如果击杀一个目标,收割的冷却时间将减少§e%s%%§r\n \n§r收割为持有者提供一个能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置其冷却时间", - "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥动具有复仇能力的物品注视复仇目标时出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.execute_revenge": "苦痛揭示", - "tetra.stats.execute_revenge.tooltip": "如果持有者受到任何有害效果的影响,处决造成§e%s%%§r的额外伤害", + "tetra.stats.execute_revenge.tooltip": "如果持有者有损失过生命或受到伤害性效果,处决造成§e%s%%§r的额外伤害", "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其昏迷§e%s§r秒", - "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后,其复仇状态将重置。", + "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥动具有复仇能力的物品注视复仇目标时出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后,其复仇状态将重置。", "tetra.stats.puncture_revenge": "逆转", "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则同时施加降低护甲值效果和流血效果", "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成§e%s%%(%s)§r额外伤害并降低两倍的护甲值", - "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥动具有复仇能力的物品注视复仇目标时出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成§e%s%%(%s)§r额外伤害并且不会使持有者精疲力竭", - "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥动具有复仇能力的物品注视复仇目标时出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀,收割§e+1§r攻击伤害,持续§e20§r秒,每击杀一个复仇目标,持续时间将增长§e%s§r秒", - "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", - "tetra.stats.ability_echo": " 回声", + "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥动具有复仇能力的物品注视复仇目标时出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.ability_echo": "回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潜行键来向后闪避, 按space/跳跃键来增加向上移动的距离,而不是鼠标右键", "tetra.stats.execute_echo.tooltip": "目标三秒后再次被击中,造成基于其已损失生命值和伤害效果的伤害", @@ -318,19 +318,19 @@ "tetra.stats.overpower_echo.tooltip": "每次使用压制后,精疲力竭延迟§e%s§r秒生效于持有者", "tetra.stats.reap_echo.tooltip": "在3秒后对同一区域触发二次收割\n \n§r首次击杀收割赋予§e+1§r攻击,持续§e30§r秒,随后的击杀赋予§e+%s§r攻击", "tetra.stats.execute": "处决", - "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n目标每损失百分之一的生命值,伤害就会增加§e%s%%§7\n目标每带有一层有害效果,伤害就会增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n目标每损失百分之一的生命值,伤害就会增加§e%s%%§7\n目标每带有一层负面效果,伤害就会增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.severing": "切割", - "tetra.stats.severing.tooltip": "攻击有§e%s%%§r几率降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害,持续§e60§r秒,这个效果最大叠加§e%s§r层", + "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害,持续§e60§r秒,这个效果最大叠加§e%s§r层", "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.lunge": "猛冲", - "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。击中另一个实体,猛冲会造成§e%s%%(%s)§f伤害并缩短技能冷却时间§e30%%§f。\n \n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", + "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。击中另一个实体,猛冲会造成§e%s%%(%s)§f伤害并缩短能力冷却时间§e30%%§f。\n \n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.slam": "猛击", "tetra.stats.slam.tooltip": "右键蓄力,可以释放出一次强力猛击\n \n§7猛击地面会从撞击点发出冲击波,实体被冲击波击中造成§e%s%%(%s)§7伤害。\n \n§7猛击的直接目标会受到§e%s%%(%s)§7伤害并被强力击退,这会让冷却时间增加§e50%%§7。\n \n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.puncture": "刺穿", - "tetra.stats.puncture.tooltip": "按住右键发动一个可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并降低目标§e%s%%§f的护甲值,持续§e%s§f秒。\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成§e8§7点流血伤害,持续§e4§7秒。\n \n§7技能冷却时间随目标护甲值增长,每点护甲值增加§e0.5§7秒。\n \n§7蓄力:§e%s§7秒\n§7基础冷却:§e%s§7秒", + "tetra.stats.puncture.tooltip": "按住右键发动一个可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并降低目标§e%s%%§f的护甲值,持续§e%s§f秒。\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成§e8§7点流血伤害,持续§e4§7秒。\n \n§7能力冷却时间随目标护甲值增长,每点护甲值增加§e0.5§7秒。\n \n§7蓄力:§e%s§7秒\n§7基础冷却:§e%s§7秒", "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.overpower": "压制", "tetra.stats.overpower.tooltip": "按住右键蓄力一个可以造成§e%s%%(%s)§f攻击伤害但几乎不会造成击退的打击。\n \n§7赋予§e2§7层精疲力竭给目标和§e1§7层给发动者。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续:§e%s§7秒\n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", @@ -347,8 +347,8 @@ "tetra.stats.looting.tooltip": "增加杀死生物的掉落物", "tetra.stats.fiery": "炽热", "tetra.stats.fiery.tooltip": "攻击生物时使它着火§e%s§r秒", - "tetra.stats.sharpness": "Sharpness enchantment", - "tetra.stats.sharpness.tooltip": "Magically increases attack damage by §e%s§r (this is accounted for in the damage value shown above)", + "tetra.stats.sharpness": "锋利", + "tetra.stats.sharpness.tooltip": "通过魔咒将攻击伤害增加§e%s§r点(已计算在上方伤害数值内)", "tetra.stats.smite": "亡灵杀手", "tetra.stats.smite.tooltip": "在攻击亡灵生物时造成§e%s§r的额外伤害", "tetra.stats.arthropod": "节肢杀手", @@ -357,18 +357,18 @@ "tetra.stats.sweeping.level": "横扫之刃伤害", "tetra.stats.sweeping.efficiency": "横扫之刃范围", "tetra.stats.sweeping.tooltip": "攻击生物时也对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", - "tetra.stats.sweeping.tooltip_extended": "在半空中或奔跑时横扫之刃不会触发。", + "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发。", "tetra.stats.truesweep": "真实横扫", - "tetra.stats.truesweep.tooltip": "被横扫击中的生物受到附魔和物品效果的影响。即使没有击中生物,挥动时也会触发横扫效果。", - "tetra.stats.truesweep.tooltip_extended": "附魔效果包括亡灵杀手等额外伤害和火焰附加等特效。物品效果指流血或暴击等特效。", + "tetra.stats.truesweep.tooltip": "被横扫击中的生物受到魔咒和物品效果的影响。即使没有击中生物,挥动时也会触发横扫效果。", + "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手等额外伤害和火焰附加等特效。物品效果指流血或暴击等特效。", "tetra.stats.unbreaking": "耐久", - "tetra.stats.unbreaking.tooltip": "使用时有几率不折损耐久度\n \n§7耐久等级:§e%s§7\n耐久度保持概率:§e%s%%", + "tetra.stats.unbreaking.tooltip": "使用时有概率不折损耐久度\n \n§7耐久等级:§e%s§7\n耐久度保持概率:§e%s%%", "tetra.stats.mending": "经验修补", "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久,每点经验修复§e%s§r耐久\n \n§7只在左手或右手持有时有效", "tetra.stats.silkTouch": "精准采集", "tetra.stats.silkTouch.tooltip": "破坏时掉落方块本身,而不是通常的掉落物", "tetra.stats.fortune": "时运", - "tetra.stats.fortune.tooltip": "在采集或回收方块时增加掉落几率", + "tetra.stats.fortune.tooltip": "在采集或回收方块时增加掉落概率", "tetra.stats.flame": "火矢", "tetra.stats.flame.tooltip": "击中实体时使它着火§e%s§r秒,弹射物会点燃TNT与营火一类的方块", "tetra.stats.punch": "冲击", @@ -399,34 +399,34 @@ "tetra.stats.toolbelt.booster": "力量提升", "tetra.stats.toolbelt.booster.tooltip": "提供跳跃提升和强度为§e%s§r的有限制的飞行", "tetra.stats.toolbelt.suspend_self": "悬浮", - "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,需要穿戴者受信标或管道影响才能产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[蹲]§8缓慢下降\n§7[蹲] + [跳跃]§8取消悬停", - "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:管道只影响潮湿的实体,因此它只有在下雨的时候被穿戴才能为悬停供电", + "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,需要穿戴者受信标或潮涌核心影响才能产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[潜行]§8缓慢下降\n§7[潜行] + [跳跃]§8取消悬停", + "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:潮涌核心只影响潮湿的实体,因此它只有在下雨的时候被穿戴才能悬停", "tetra.stats.bow.releaseLatch": "释放销", "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭", "tetra.stats.bow.overbowed": "重弓", - "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来费力。弓只能被持续拉满§7§e%s§r秒", - "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§70.5§r秒的冷却中", + "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力。弓只能被持续拉满§7§e%s§r秒", + "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§7§e%s§r秒的冷却中", "tetra.stats.multishot": "多重射击", "tetra.stats.multishot.level": "多重射击数量", "tetra.stats.multishot.efficiency": "多重射击散布", "tetra.stats.multishot.tooltip": "每一发射出多个弹射物。\n \n§7数量:§e%s\n§7散布:§e%s", "tetra.stats.zoom": "放大", - "tetra.stats.zoom.tooltip": "当瞄准或按住 [shift] 时放大§e%sx§r倍", + "tetra.stats.zoom.tooltip": "当瞄准或按住 [shift] 时将画面放大§e%sx§r倍", "tetra.stats.velocity": "速度", "tetra.stats.velocity.tooltip": "增加射出弹射物的初速度§e%s(%s)", "tetra.stats.suspend": "悬浮", "tetra.stats.suspend.tooltip": "当从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力", "tetra.stats.criticalStrike": "暴击", - "tetra.stats.criticalStrike.tooltip": "当攻击或破坏方块时有几率暴击。\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n \n§7对于异常坚硬的方块不会产生效果", - "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有几率被瞬间采集(方块硬度<工具效率)\n \n§7能造成致命打击的效果:穿刺,横扫收割,提取器", + "tetra.stats.criticalStrike.tooltip": "当攻击或破坏方块时有概率暴击。\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n \n§7对于异常坚硬的方块不会产生效果", + "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成致命打击的效果:穿刺,横扫收割,提取器", "tetra.stats.holo_speed": "冷却", "tetra.stats.holo_speed.tooltip": "使用能力有§e%sx§r倍的冷却时间", "tetra.stats.holo.scannerRange": "搜寻半径", "tetra.stats.holo.scannerRange.tooltip": "扫描器可以触及最远§e%s§r个方块的地方", "tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围", - "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器有§e%s个单位的水平搜索范围\n§7单位夹角:§e%s 度", + "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位\n§7每单位对应角度:§e%s§r度", "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器覆盖了§e%s度的竖直范围", + "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中间一部分覆盖了围绕中心的§e20度§7。上部和下部覆盖了§e+-25度§7以上的一切。上部和下部只在竖直范围大于等于§e50度§7时有效", "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "杀死目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", @@ -435,36 +435,36 @@ "tetra.stats.manaRepair": "魔力修复", "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久度消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", - "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,某些增强可以使用到魔法容量,例如附魔。\n \n§7魔法容量:§e%s", + "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒。\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", - "tetra.stats.stability.tooltip": "将这个物品主要组件的有效魔法容量改变§e%s点", + "tetra.stats.stability.tooltip": "将此物品主要组件的有效魔法容量改变§e%s点", "tetra.stats.stabilizing": "稳定化", - "tetra.stats.stabilizing.tooltip_short": "增加这个物品主要组件的有效魔法容量", + "tetra.stats.stabilizing.tooltip_short": "增加此物品主要组件的有效魔法容量", "tetra.stats.unstable": "不稳定", - "tetra.stats.unstable.tooltip_short": "降低这个物品主要组件的有效魔法容量", + "tetra.stats.unstable.tooltip_short": "降低此物品主要组件的有效魔法容量", "tetra.stats.workable": "易加工", - "tetra.stats.workable.tooltip": "打磨这个物品的需要次数减少§e%s§r", - "tetra.stats.hammer_dig.tooltip": "This item can be used for hammering, it's useful for crafting and salvaging", - "tetra.stats.axe_dig.tooltip": "This item can be used for chopping wood", - "tetra.stats.pickaxe_dig.tooltip": "This item can be used for mining", - "tetra.stats.shovel_dig.tooltip": "This item can be used for digging", - "tetra.stats.hoe_dig.tooltip": "This item can be used for harvesting plants", - "tetra.stats.cut.tooltip": "This item can be used for cutting, usable for crafting and for breaking webs and plants", - "tetra.stats.pry.tooltip": "This item can be used for prying things open, usable for salvaging", - "tetra.stats.tool.breakdown": "§7Tier: §e%s\n \n§7Efficiency: §e%s\n§7 Base: §e%s\n§7 Swing speed: %s%s", - "tetra.stats.tool.efficiency": "Efficiency enchantment", - "tetra.stats.tool.efficiency.tooltip": "Magically increases harvest efficiency, unaffected by swing speed", - "tetra.stats.tool.enchantment_bonus": "\n§7 Enchantment bonus: §a+%s", - "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和合成更坚硬的材料需要更高的等级。效率决定了这个物品破坏方块的速度。", + "tetra.stats.workable.tooltip": "打磨此物品需要使用物品的次数减少§e%s§r次", + "tetra.stats.hammer_dig.tooltip": "此物品可用于捶打,适用于合成和回收", + "tetra.stats.axe_dig.tooltip": "此物品可用于伐木", + "tetra.stats.pickaxe_dig.tooltip": "此物品可用于挖掘", + "tetra.stats.shovel_dig.tooltip": "此物品可用于挖掘", + "tetra.stats.hoe_dig.tooltip": "此物品可用于收获作物", + "tetra.stats.cut.tooltip": "此物品可用于切削,适用于合成和破坏蜘蛛网与植物", + "tetra.stats.pry.tooltip": "此物品可用于撬开东西,适用于回收", + "tetra.stats.tool.breakdown": "§7等级:§e%s\n \n§7效率:§e%s\n§7 基础伤害:§e%s\n§7 挥动速度:%s%s", + "tetra.stats.tool.efficiency": "效率", + "tetra.stats.tool.efficiency.tooltip": "通过魔咒增加采集效率,不受挥动速度影响", + "tetra.stats.tool.enchantment_bonus": "\n§7 魔咒加成:§a+%s", + "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和合成更坚硬的材料需要更高的等级。效率决定了此物品破坏方块的速度。", "tetra.stats.tool.striking": "急速打击", "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", "tetra.stats.tool.sweeping": "横扫", "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响。", "tetra.stats.tool.extractor": "提取器", - "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于这个效果的强度,物品消耗额外的耐久。", + "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品消耗额外的耐久。", "tetra.stats.integrity": "完整度", - "tetra.stats.integrity.tooltip_positive": "这个组件提供§e%s§r的完整度", - "tetra.stats.integrity.tooltip_negative": "这个组件需要§e%s§r的完整度", + "tetra.stats.integrity.tooltip_positive": "此组件提供§e%s§r点完整度", + "tetra.stats.integrity.tooltip_negative": "此组件需要§e%s§r点完整度", "tetra.stats.integrity_usage": "完整度使用:%s/%s", "tetra.stats.integrity_usage.tooltip": "完整度由一些组件提供(通常在一些特定的位置),其他组件和大多数的改进需要完整度", "tetra.stats.sorting.none": "无", @@ -494,14 +494,14 @@ "tetra.material.andesite.prefix": "安山岩", "tetra.material.granite": "花岗岩", "tetra.material.granite.prefix": "花岗岩", - "tetra.material.birch": "白桦", - "tetra.material.birch.prefix": "白桦", + "tetra.material.birch": "白桦木", + "tetra.material.birch.prefix": "白桦木", "tetra.material.shulker_shell": "潜影壳", "tetra.material.shulker_shell.prefix": "潜影壳", "tetra.material.stick": "木棍", "tetra.material.stick.prefix": "脆弱的", - "tetra.material.bamboo": "Bamboo", - "tetra.material.bamboo.prefix": "Bamboo", + "tetra.material.bamboo": "竹子", + "tetra.material.bamboo.prefix": "竹", "tetra.material.phantom_membrane": "幻翼膜", "tetra.material.phantom_membrane.prefix": "幻翼膜", "tetra.material.dragon_sinew": "龙筋", @@ -530,8 +530,8 @@ "tetra.material.end_rod.prefix": "末地烛", "tetra.material.oak": "木", "tetra.material.oak.prefix": "木制", - "tetra.material.warped": "诡异", - "tetra.material.warped.prefix": "诡异", + "tetra.material.warped": "诡异木", + "tetra.material.warped.prefix": "诡异木", "tetra.material.wool": "羊毛", "tetra.material.wool.prefix": "羊毛", "tetra.material.wool_black": "羊毛", @@ -580,10 +580,10 @@ "tetra.material.forged_beam.prefix": "再利用梁杆", "tetra.material.vine": "藤蔓", "tetra.material.vine.prefix": "藤蔓", - "tetra.material.spruce": "云杉", - "tetra.material.spruce.prefix": "云杉", - "tetra.material.crimson": "绯红", - "tetra.material.crimson.prefix": "绯红", + "tetra.material.spruce": "云杉木", + "tetra.material.spruce.prefix": "云杉木", + "tetra.material.crimson": "绯红木", + "tetra.material.crimson.prefix": "绯红木", "tetra.material.bronze": "青铜", "tetra.material.bronze.prefix": "青铜", "tetra.material.copper": "铜", @@ -602,8 +602,8 @@ "tetra.material.tin.prefix": "锡", "tetra.material.baobab": "猴面包木", "tetra.material.baobab.prefix": "猴面包木", - "tetra.material.cherry": "樱木", - "tetra.material.cherry.prefix": "樱木", + "tetra.material.cherry": "樱桃木", + "tetra.material.cherry.prefix": "樱桃木", "tetra.material.maple": "枫木", "tetra.material.maple.prefix": "枫木", "tetra.material.agate": "玛瑙", @@ -620,8 +620,8 @@ "tetra.material.sapphire.prefix": "蓝宝石", "tetra.material.serendibite": "盐硅硼钙石", "tetra.material.serendibite.prefix": "盐硅硼钙石", - "tetra.material.hemp": "大麻", - "tetra.material.hemp.prefix": "大麻", + "tetra.material.hemp": "工业大麻", + "tetra.material.hemp.prefix": "工业大麻", "tetra.material.osmium": "锇", "tetra.material.osmium.prefix": "锇", "tetra.material.treated_wood": "防腐木", @@ -656,7 +656,7 @@ "item.tetra.modular.empty_slot": "空", "item.tetra.modular.magic_capacity.label": "魔法容量", "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量。\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", - "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以被超出,但修复这个组件时会消耗经验。并且改装物品后,物品上的魔法增强可能会变得去稳化,可能导致负面效果。", + "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以被超出,但修复这个组件时会消耗经验。并且改装物品后,物品上的魔法增强可能会去稳化,从而可能导致负面效果。", "item.tetra.modular.repair_material.label": "维修材料:", "item.tetra.modular.repair_material.empty": "不需要维修", "block.tetra.basic_workbench": "加工台", @@ -665,7 +665,7 @@ "block.tetra.rack.description": "物品可以被挂在工具架上。用右键放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在3x3x3的范围内才能起效(以加工台向上一个方块为中心)。", "block.tetra.block_geode": "晶洞方块", "item.tetra.geode": "晶洞玉石", - "item.tetra.geode.tooltip": "在加工台上破开,可能得到有价值的材料 \n \n §8掉落物受时运附魔影响", + "item.tetra.geode.tooltip": "在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", "tetra.break_geode_action.label": "破开", "item.tetra.pristine_diamond": "无瑕钻石", "tetra.shatter_diamond_action.label": "打碎", @@ -673,7 +673,7 @@ "tetra.shatter_emerald_action.label": "打碎", "item.tetra.pristine_lapis": "无瑕青金石", "tetra.shatter_lapis_action.label": "打碎", - "item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通的品质的宝石 \n \n §8掉落物受时运附魔影响", + "item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通的品质的宝石 \n \n §8掉落物受时运魔咒影响", "item.tetra.dragon_sinew": "龙筋", "item.tetra.scroll.gem_expertise.prefix": "专论", "item.tetra.scroll.gem_expertise.name": "宝石专长", @@ -704,48 +704,48 @@ "item.tetra.scroll.scale_expertise.description": "由鳞制作的主组件额外增加伤害和效率", "item.tetra.scroll.hammer_efficiency.prefix": "专论", "item.tetra.scroll.hammer_efficiency.name": "锤效率", - "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", + "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤或锤工具制作或修复组件有时可能会消耗更少的材料", + "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", "item.tetra.scroll.axe_efficiency.prefix": "专论", "item.tetra.scroll.axe_efficiency.name": "斧效率", "item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.axe_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", + "item.tetra.scroll.axe_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", "item.tetra.scroll.cut_efficiency.prefix": "专论", "item.tetra.scroll.cut_efficiency.name": "刀效率", "item.tetra.scroll.cut_efficiency.description": "使用切割刀制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.cut_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", + "item.tetra.scroll.cut_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", - "item.tetra.scroll.sword/sturdy_guard.name": "坚固守卫", - "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经普及性很高的剑的变种,但自从那种剑的护手制作工艺失传后,它便演变成了现在的这一加长版本。只要卡准时机,你便能用它阻挡来袭的弹射物", + "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", + "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见,但早已散佚的护手制作技术。只要卡准时机,你便能用它阻挡来袭的弹射物", "item.tetra.scroll.sword/throwing_knife.prefix": "工艺图纸", "item.tetra.scroll.sword/throwing_knife.name": "飞刀", - "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的飞刀", + "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的可投掷的飞刀", "item.tetra.scroll.sword/howling.prefix": "工艺图纸", "item.tetra.scroll.sword/howling.name": "风啸剑刃", - "item.tetra.scroll.sword/howling.description": "特殊的图表和文字详述了如何修改剑的某些部分,这样当挥舞剑的时候,剑会在持剑者周围产生一个湍流场,从而能够使弹射物偏转", + "item.tetra.scroll.sword/howling.description": "特殊的图表和文字详述了如何修改剑的附层。当挥动这种剑时,剑会在持剑者周围产生一个能偏转弹射物的湍流场", "item.tetra.scroll.single/points_end.prefix": "工艺图纸", "item.tetra.scroll.single/points_end.name": "尖端", "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的工艺图纸", "item.tetra.scroll.hone/gild_1.prefix": "打磨", "item.tetra.scroll.hone/gild_1.name": "镀金 I", "item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金一级。在制作表中将两张镀金 I 卷轴合成一张镀金 II 卷轴。", + "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至一级。在制作表中将两张镀金 I卷轴合成一张镀金 II卷轴。", "item.tetra.scroll.hone/gild_2.prefix": "打磨", "item.tetra.scroll.hone/gild_2.name": "镀金 II", "item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金两级。在制作表中将两张镀金 II 卷轴合成一张镀金 III 卷轴。", + "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至两级。在制作表中将两张镀金 II卷轴合成一张镀金 III卷轴。", "item.tetra.scroll.hone/gild_3.prefix": "打磨", "item.tetra.scroll.hone/gild_3.name": "镀金 III", "item.tetra.scroll.hone/gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金三级。在制作表中将两张镀金 III 卷轴合成一张镀金 IV 卷轴。", + "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至三级。在制作表中将两张镀金 III卷轴合成一张镀金 IV卷轴。", "item.tetra.scroll.hone/gild_4.prefix": "打磨", "item.tetra.scroll.hone/gild_4.name": "镀金 IV", "item.tetra.scroll.hone/gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金四级。在制作表中将两张镀金 IV 卷轴合成一张镀金 V 卷轴。", + "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至四级。在制作表中将两张镀金 IV卷轴合成一张镀金 V卷轴。", "item.tetra.scroll.hone/gild_5.prefix": "打磨", "item.tetra.scroll.hone/gild_5.name": "镀金 V", "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金五级。", + "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至五级。", "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", "item.tetra.scroll.warforge/axe.name": "战斧", "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", @@ -764,7 +764,7 @@ "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/claw.prefix": "战争利器,第V章", "item.tetra.scroll.warforge/claw.name": "爪", - "item.tetra.scroll.warforge/claw.description": "它记录了各种强化爪子的战斗能力的方案,能够在加工台中改进爪子", + "item.tetra.scroll.warforge/claw.description": "它记录了各种强化羊角头的战斗能力的方案,能够在加工台中改进羊角头", "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第VI章", "item.tetra.scroll.warforge/hoe.name": "勾刀", @@ -778,7 +778,7 @@ "item.tetra.scroll.warforge/adze.name": "战争扁斧", "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n +一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n +一个基于工具左头部的右键§l技能§r\n\n +一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l技能:§r处决\n造成基于已损失生命值和攻击效果的额外伤害\n\n§l强化:§r超蓄\n技能可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标盔甲\n\n§l技能:§r猛击\n对单一目标造成强力击退,或在很大空间内击打多个敌人\n\n§l强化:§r惯性\n使技能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l技能:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l技能:§r无\n\n§l强化:§r轻盈\n减少了技能蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r盔甲穿透。\n攻击无视部分盔甲\n\n§l技能:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀(锄)§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l技能:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争之镰§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l技能:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时赋予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l技能:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n当在副手使用时,技能会提供额外的防御", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n +一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n +一个基于工具左头部的右键§l能力§r\n\n +一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n造成基于已损失生命值和攻击效果的额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标盔甲\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大空间内击打多个敌人\n\n§l强化:§r惯性\n使能力击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少了能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r盔甲穿透。\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀(锄)§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时赋予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n当在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "合成效果", "item.tetra.scroll.effects.description": "当在附近的加工台合成或强化工具部件时提供某种形式的效果", @@ -786,7 +786,7 @@ "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能工作", - "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(加工台上方中间的两个区域)才能发挥作用", + "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(以加工台上方两格处为中心)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "蓄力:%s", "item.tetra.magmatic_cell.charge_full": "§a满", @@ -813,10 +813,10 @@ "block.tetra.seeping_bedrock": "渗流基岩", "block.multiblock_hint.1x2x1": "§8[§71x2x1多方块§8]", "block.tetra.fractured_bedrock": "开裂基岩", - "block.tetra.depleted_bedrock": "裂基岩(枯竭)", + "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", "block.tetra.chthonic_extractor": "地底提取器", "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", - "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,如寒冷的,沙漠或沼泽生物群系。", + "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,如寒冷的,沙漠类或沼泽类生物群系。", "item.tetra.forged_bolt": "螺栓", "tetra.salvage_bolt_action.label": "回收", "item.tetra.forged_beam": "结构横梁", @@ -833,7 +833,7 @@ "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以被连接到锻造锤上提升1级锤子的等级", + "item.tetra.combustion_chamber.description": "连接到锻造锤上可将锤子的等级提升1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤合成的主要组件略微提高属性", @@ -848,10 +848,10 @@ "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的挖掘工具", "tetra.salvage_earthpiercer_action.label": "回收", "item.tetra.forged_unsettling": "这件古物振动强烈", - "item.tetra.forged_description": "能在下雪群系的地下深处找到", + "item.tetra.forged_description": "能在下雪的生物群系的地下深处找到", "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", "item.tetra.tooltip_expand": "§7[§8shift§7] §8+", - "item.tetra.tooltip_expanded": "§8[§fshift§8]§f+", + "item.tetra.tooltip_expanded": "§8[§fshift§8] §f+", "tetra.slot.sword/blade": "剑刃", "tetra.slot.sword/hilt": "剑柄", "tetra.slot.sword/guard": "护手", @@ -861,12 +861,12 @@ "tetra.slot.double/head_right": "头部§7(右)", "tetra.slot.double/handle": "手柄", "tetra.slot.double/binding": "绑定", - "tetra.slot.double/accessory": "附件", + "tetra.slot.double/accessory": "附层", "item.tetra.modular.settle_progress.label": "稳固程度", - "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢的稳固下来,每一次的稳定都会增加完整度。\n \n§7完整程度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", - "item.tetra.modular.settle_progress_cost.description": "物品被使用时这个组件会缓慢地固定下来,固定住后它的完整度消耗会下降。\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", + "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度。\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", + "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降。\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", "item.tetra.modular.settle_full.label": "完全稳固!坚如磐石", - "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,会提供额外的完整度。", + "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,它会提供额外的完整度。", "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了。", "item.tetra.modular.settle_full_null.label": "完全稳固", "item.tetra.modular.settle_full_null.description": "这个简单的组件安装起来很轻松,无需进一步稳固", @@ -875,14 +875,14 @@ "item.tetra.modular.hone_progress.description_workable": "\n§7可加工:§e%s", "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化。(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)。", "tetra.improvement.settled.name": "稳固", - "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提高完整度", + "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提供额外的完整度", "tetra.settled.toast": "一个组件更稳固了!", "tetra.improvement.arrested.name": "无法固定", "tetra.improvement.arrested.description": "这个组件由无法稳固加强的材料制成", "tetra.improvement.workable.name": "易加工", "tetra.improvement.workable.description": "这个组件由易于加工的材料制造,打磨的耗时更短", - "tetra.improvement.hollow.name": "Hollow", - "tetra.improvement.hollow.description": "Yields a flat speed increase but reduces overall durability by 10%%", + "tetra.improvement.hollow.name": "中空", + "tetra.improvement.hollow.description": "增加挥动速度,减少10%%耐久", "tetra.improvement.quality.name": "高质量", "tetra.improvement.quality.description": "这个组件质量较高,它可以提供少量的伤害与采集效率增益", "tetra.improvement.gilded_material.name": "镀金", @@ -899,9 +899,9 @@ "tetra/schematic/repair.description_details": "修复受损的组件,在物品的组件之间循环,一次修复一个组件。\n \n§7修复轮次:\n %s", "tetra/schematic/repair.slot1": "材料", "tetra/schematic/remove.name": "移除组件", - "tetra/schematic/remove.description": "移除选定格子的组件。", + "tetra/schematic/remove.description": "移除选定插槽的组件。", "tetra/schematic/book_enchant.name": "附魔", - "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加附魔。", + "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒。", "tetra/schematic/book_enchant.slot1": "附魔书", "tetra/schematic/cleanse.name": "净化", "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响。\n \n经验消耗会因魔法容量和不稳定度效果的数量增加而增加。", @@ -954,10 +954,10 @@ "tetra.improvement.hilt_hone/speed.name": "打磨:速度", "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_blade.name": "普通剑刃", - "tetra/schematic/sword/basic_blade.description": "用给定的剑刃替换当前的剑刃,或者用原材料重铸它。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/basic_blade.description": "用给定的剑刃替换当前的剑刃,或者用原材料重铸它。", "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", "tetra.module.sword/basic_blade.name": "普通剑刃", - "tetra.module.sword/basic_blade.description": "具有平均伤害、攻击速度和完整性使用的普通剑刃。", + "tetra.module.sword/basic_blade.description": "伤害、攻击速度和完整度使用中等的普通剑刃。", "tetra.module.sword/basic_blade.item_name": "剑", "tetra.module.sword/basic_blade.material_name": "%s剑刃", "tetra.module.sword/basic_blade.prefix": "%s", @@ -966,41 +966,41 @@ "tetra.improvement.blade/serrated.description": "攻击能够造成流血效果", "tetra.improvement.blade/hooked.name": "钩状剑刃", "tetra.improvement.blade/hooked.prefix": "钩状", - "tetra.improvement.blade/hooked.description": "从后方击打敌人,造成暴击", + "tetra.improvement.blade/hooked.description": "从后方击打敌人造成暴击", "tetra.improvement.blade/tempered.name": "尖端回火", "tetra.improvement.blade/tempered.prefix": "回火", - "tetra.improvement.blade/tempered.description": "攻击时,无视部分盔甲", + "tetra.improvement.blade/tempered.description": "攻击时,无视部分护甲值", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", - "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的几率对目标造成4点的、持续2秒的流血伤害。对亡灵类生物无效。", + "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效。", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害。", "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害。", "tetra/schematic/sword/shared_blade/tempered_1.name": "回火", "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视盔甲造成一些伤害。", - "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:淬火 II", - "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步淬火,增加穿透盔甲效果。", - "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:淬火 III", - "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步淬火,增加穿透盔甲效果。", - "tetra/schematic/sword/shared_blade/hooked_1.name": "切口之钩", + "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:回火 II", + "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透盔甲效果。", + "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:回火 III", + "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透盔甲效果。", + "tetra/schematic/sword/shared_blade/hooked_1.name": "刻上钩子", "tetra/schematic/sword/shared_blade/hooked_1.description": "在剑刃背刻上缺口,在攻击敌人时能够提供额外的伤害。从背后攻击敌人能够造成暴击。", "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩子 II", "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%。", "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩子 III", "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%。", "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", - "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用给定材料合成的剑柄替换当前的剑柄。\n \n材料§f密度§r增加§f伤害§r。", + "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用给定材料合成的剑柄替换当前的剑柄。", "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", "tetra.module.sword/basic_hilt.name": "简易剑柄", "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源。", "tetra.module.sword/basic_hilt.material_name": "%s剑柄", "tetra.variant.basic_hilt/blaze_rod": "烈焰棒剑柄", - "tetra.variant.basic_hilt/end_rod": "末地烛剑柄", + "tetra.variant.basic_hilt/end_rod": "末地烛", "tetra.variant.basic_hilt/forged_beam": "再利用梁杆", "tetra.improvement.basic_hilt/soot.name": "烟墨", "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", "tetra.improvement.hilt/wrap.name": "%s裹柄", - "tetra.improvement.hilt/wrap.description": "Slightly increases damage and speed, reduces negative hilt effects.", + "tetra.improvement.hilt/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", @@ -1008,25 +1008,25 @@ "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但是没有功能性。", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", - "tetra.module.sword/makeshift_guard.description": "剑护手,其构造为挥舞的手提供了少许保护。", + "tetra.module.sword/makeshift_guard.description": "一种剑护手,几乎没为手提供任何保护。", "tetra.module.sword/makeshift_guard.material_name": "简易%s护手", "tetra.variant.makeshift_guard/oak": "简易木护手", "tetra/schematic/sword/wide_guard.name": "宽护手", - "tetra/schematic/sword/wide_guard.description": "合成一个宽护手,在挥舞物品时保护你的手。在主手或副手持有时,还能够提供额外的盔甲保护。\n \n材料§f硬度§r和§f韧性§r增加§f护甲值§r。", + "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值。", "tetra/schematic/sword/wide_guard.slot1": "护手材质", "tetra.module.sword/wide_guard.name": "宽护手", "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的盔甲。", "tetra.module.sword/wide_guard.material_name": "宽%s护手", "tetra.variant.wide_guard/oak": "宽木护手", "tetra.variant.wide_guard/vent_plate": "再利用板材护手", - "tetra/schematic/sword/sturdy_guard.name": "坚固守护", - "tetra/schematic/sword/sturdy_guard.description": "制造一个坚固的守卫,能在合适的时机阻挡攻击\n \n材料§f硬度§r增加防守时间\n材料§f密度§r减少防守时间", + "tetra/schematic/sword/sturdy_guard.name": "坚固护手", + "tetra/schematic/sword/sturdy_guard.description": "制造一个坚固护手,能在合适的时机阻挡攻击。", "tetra/schematic/sword/sturdy_guard.slot1": "保护材料", - "tetra.module.sword/sturdy_guard.name": "坚固守卫", - "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的守卫", - "tetra.module.sword/sturdy_guard.material_name": "坚固%s守卫", + "tetra.module.sword/sturdy_guard.name": "坚固护手", + "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", + "tetra.module.sword/sturdy_guard.material_name": "坚固%s护手", "tetra/schematic/sword/socket.name": "镶嵌", - "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,根据宝石提供不同的效果。", + "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果。", "tetra/schematic/sword/socket.slot1": "宝石", "tetra.module.sword/socket.name": "镶嵌", "tetra.module.sword/socket.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石附有魔咒,并且会为剑的使用者提供魔法增益。", @@ -1040,28 +1040,28 @@ "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]", "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", - "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力§r]", + "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进了剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品。", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能够增加§f0.15§r的攻速。总完整度与效果等级之间每相差一点,增益减少§f0.05§r。\n \n材料§f硬度§r增加效果等级。", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能够增加§f0.15§r的攻速。总完整度与效果等级之间每相差一点,增益减少§f0.05§r。", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能够增加0.15的攻速。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05。", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", - "tetra/schematic/sword/reinforced_fuller.description": "使用给定材料对其附加强化镀层。提供额外的完整度并能够降低物品损坏的几率,但是剑会更重,攻击速度更慢。", + "tetra/schematic/sword/reinforced_fuller.description": "使用给定材料对其附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢。", "tetra/schematic/sword/reinforced_fuller.slot1": "材料", "tetra.module.sword/reinforced_fuller.name": "强化附层", - "tetra.module.sword/reinforced_fuller.description": "附加强化附层可以提供额外的完整度并能够降低物品损坏的几率,但是剑会更重,攻击速度更慢。", + "tetra.module.sword/reinforced_fuller.description": "附加强化附层可以提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢。", "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层", "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "制造一套更完整的附件并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物。\n \n材料§f硬度§r决定每次挥动增加的§f层数§r。\n材料§f弹性§r增加§f持续时间§r.", + "tetra/schematic/sword/howling.description": "制造一套附层并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物。", "tetra/schematic/sword/howling.slot1": "材料", "tetra.module.sword/howling.name": "风啸者", - "tetra.module.sword/howling.description": "一套完整的附件,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物。", - "tetra.module.sword/howling.material_name": "%s者", + "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物。", + "tetra.module.sword/howling.material_name": "%s风啸者", "tetra/schematic/sword/binding.name": "绑定", "tetra/schematic/sword/binding.description": "用绳子或皮带将剑柄和剑刃结合紧密,或使用完全不同的材料和方法。", "tetra/schematic/sword/binding.slot1": "材料", @@ -1087,7 +1087,7 @@ "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围。", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑", - "tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃,可以用于合成和副手攻击。\n \n基于材料提供§f切割§r工具的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微降低§f攻击速度§r和§f猛刺伤害§r。", + "tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃,可以用于合成和副手攻击。", "tetra/schematic/sword/short_blade.slot1": "剑刃材料", "tetra.module.sword/short_blade.item_name": "短剑", "tetra.module.sword/short_blade.name": "短剑", @@ -1095,7 +1095,7 @@ "tetra.module.sword/short_blade.material_name": "%s短剑", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", - "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大又重的剑刃,总能在完全蓄力时发动横扫。\n \n材料§f硬度§r增加§f伤害§r并增加§f横扫伤害§r。\n材料§f密度§r增加§f伤害§r,但降低§f攻击速度§r。", + "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大又重的剑刃,总能在完全蓄力时发动横扫。", "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", @@ -1103,11 +1103,11 @@ "tetra.module.sword/heavy_blade.material_name": "重型%s剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", "tetra/schematic/sword/machete.name": "弯刀", - "tetra/schematic/sword/machete.description": "将剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物。\n \n§f切削效率§r取决于材料并有所增加。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微降低§f攻击速度§r。", + "tetra/schematic/sword/machete.description": "将剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物。", "tetra/schematic/sword/machete.slot1": "剑刃材料", "tetra.module.sword/machete.item_name": "弯刀", "tetra.module.sword/machete.name": "弯刀", - "tetra.module.sword/machete.description": "将剑刃替换为先前材料锻造的弯刀,能够砍掉一大片区域内的植物。\n \n弯刀和其他工具的工作方式不同。它能够瞬间采掘方块,但仅限冷却完毕时。", + "tetra.module.sword/machete.description": "将剑刃替换为先前材料锻造的弯刀,能够砍掉一大片区域内的植物。", "tetra.module.sword/machete.material_name": "%s弯刀", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", @@ -1120,17 +1120,17 @@ "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:挖掘效率", "tetra.improvement.stonecutter_hone/efficiency.description": "增加挖掘效率", "tetra.improvement.stonecutter_hone/tier.name": "打磨:挖掘等级", - "tetra.improvement.stonecutter_hone/tier.description": "增加挖掘等级1", + "tetra.improvement.stonecutter_hone/tier.description": "使挖掘等级增加1", "tetra/schematic/sword/throwing_knife.name": "飞刀", - "tetra/schematic/sword/throwing_knife.description": "制作一个平衡良好的刀片,非常适合投掷。\n \n基于材料提升§f切割§r工具性能,降低了切割速度。\n材料§f硬度§r增加§f伤害§r,降低攻速。\n材料§f密度§r略微增加§f投掷伤害§r.", + "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷。", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", "tetra.module.sword/throwing_knife.item_name": "飞刀", "tetra.module.sword/throwing_knife.name": "飞刀", - "tetra.module.sword/throwing_knife.description": "一个平衡良好的刀片,非常适合投掷。", + "tetra.module.sword/throwing_knife.description": "一个平衡性优良的刀片,非常适合投掷。", "tetra.module.sword/throwing_knife.material_name": "%s飞刀", "tetra.module.sword/throwing_knife.prefix": "%s", "tetra/schematic/shared/hone_gild_1.name": "打磨:镀金 I", - "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验注入来增加组件的魔法容量。", + "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验来增加组件的魔法容量。", "tetra/schematic/shared/hone_gild_1.slot1": "金粒", "tetra/schematic/shared/hone_gild_2.name": "打磨:镀金 II", "tetra/schematic/shared/hone_gild_2.description": "进一步提升组件的魔法容量", @@ -1211,9 +1211,9 @@ "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:掘土效率", "tetra.improvement.head_hone/shovel_efficiency.description": "增加掘土的效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:掘土等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,增加掘土等级1。", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使掘土等级增加1。", "tetra.improvement.head_hone/shovel_tier.name": "打磨:掘土等级", - "tetra.improvement.head_hone/shovel_tier.description": "增加掘土等级1", + "tetra.improvement.head_hone/shovel_tier.description": "使掘土等级增加1", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:挖掘效率 I", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加挖掘的效率。", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:挖掘效率 II", @@ -1233,9 +1233,9 @@ "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:锤子等级 I", "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加1。", "tetra.improvement.head_hone/hammer_tier.name": "打磨:锤子等级", - "tetra.improvement.head_hone/hammer_tier.description": "增加锤子等级1", + "tetra.improvement.head_hone/hammer_tier.description": "使锤子等级增加1", "tetra/schematic/double/warforge.name": "战争铸造", - "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的技能。", + "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力。", "tetra.improvement.double/warforged.name": "战争铸造", "tetra.improvement.double/warforged.description": "这件工具将在战斗中更有效", "tetra.synergy.double/axe_hammer": "木工锤", @@ -1283,7 +1283,7 @@ "tetra.improvement.basic_handle/soot.name": "烟墨", "tetra.improvement.basic_handle/soot.description": "覆盖烟墨", "tetra/schematic/double/socket.name": "镶嵌", - "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,根据宝石提供不同的效果。", + "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果。", "tetra/schematic/double/socket.slot1": "宝石", "tetra.module.double/socket.name": "镶嵌", "tetra.module.double/socket.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。", @@ -1297,7 +1297,7 @@ "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]", "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", - "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力§r]", + "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进了工具的顶端。这个符文会随时间使用魔力修复物品。", "tetra/schematic/double/binding.name": "绑定", "tetra/schematic/double/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法。", @@ -1312,7 +1312,7 @@ "tetra.tweak.double_tweak/binding_bolt.left": "松", "tetra.tweak.double_tweak/binding_bolt.right": "紧", "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", - "tetra/schematic/double/basic_axe/basic_axe.description": "用给定材料合成斧头。斧可以破坏木类方块并为原木去皮。\n \n基于材料提供§f斧§r的功能。材料§f硬度§r(主要)和§f密度§r增加§f伤害§r。\n双斧头提供额外§f伤害§r。", + "tetra/schematic/double/basic_axe/basic_axe.description": "用给定材料合成斧头。斧可以破坏木类方块并为原木去皮。", "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", @@ -1322,7 +1322,7 @@ "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "合成一个可用于挖掘的镐头。\n \n基于材料提供§f镐§r的功能。\n材料的§f硬度§r可以增加§f伤害§r。\n双镐头提供额外的一级§f镐子等级§r", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "合成一个可用于挖掘的镐头。", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", @@ -1330,7 +1330,7 @@ "tetra.module.double/basic_pickaxe.material_name": "%s镐", "tetra.module.double/basic_pickaxe.prefix": "%s", "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", - "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分盔甲", + "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分护甲值", "tetra/schematic/double/butt/butt.name": "工具尾部", "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快。", "tetra/schematic/double/butt/butt.slot1": "头部材料", @@ -1338,7 +1338,7 @@ "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快。", "tetra.module.double/butt.material_name": "%s工具尾部", "tetra/schematic/double/extractor/extractor.name": "提取器", - "tetra/schematic/double/extractor/extractor.description": "再利用地底提取器,允许工具一次破坏多个方块。", + "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块。", "tetra/schematic/double/extractor/extractor.slot1": "提取器", "tetra.module.double/extractor.name": "工具尾部", "tetra.module.double/extractor.description": "一个被再利用的地底提取器,能让工具一次破坏多个方块。", @@ -1356,16 +1356,16 @@ "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件物品,和回收。\n§f锤子效率§r取决于材料。材料§f硬度§r增加§f伤害§r。材料§f密度§r增加§f伤害§r,但降低§f攻击速度§r。\n双锤头提供额外的一级§f锤子等级§r。", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件,和回收。\n双锤头提供额外的一级§f锤子等级§r。", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", - "tetra.module.double/basic_hammer.description": "锤子有助于合成组件物品,有时也可用于回收。\n \n双锤头可能提供增益效果。", + "tetra.module.double/basic_hammer.description": "锤子有助于合成组件,有时也可用于回收。\n \n双锤头可能提供增益效果。", "tetra.module.double/basic_hammer.material_name": "%s锤", "tetra.module.double/basic_hammer.prefix": "%s", "tetra.variant.basic_hammer/oak.prefix": "木", "tetra/schematic/double/adze/adze.name": "扁斧", - "tetra/schematic/double/adze/adze.description": "用给定材料合成扁斧。扁斧可以被用于挖掘和伐木。\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/double/adze/adze.description": "用给定材料合成扁斧。扁斧可以被用于挖掘和伐木。", "tetra/schematic/double/adze/adze.slot1": "头部材料", "tetra.module.double/adze.item_name": "扁斧", "tetra.module.double/adze.name": "扁斧", @@ -1373,7 +1373,7 @@ "tetra.module.double/adze.material_name": "%s扁斧", "tetra.module.double/adze.prefix": "%s", "tetra/schematic/double/claw/claw.name": "羊角头", - "tetra/schematic/double/claw/claw.description": "使用材料制作一个羊角头。羊角头被用于撬开物品和快速破坏木类方块。\n \n基于材料提供§f撬具§r的功能。\n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/double/claw/claw.description": "使用材料制作一个羊角头。羊角头被用于撬开物品和快速破坏木类方块。", "tetra/schematic/double/claw/claw.slot1": "羊角头材料", "tetra.module.double/claw.item_name": "羊角头", "tetra.module.double/claw.name": "羊角头", @@ -1381,7 +1381,7 @@ "tetra.module.double/claw.material_name": "%s羊角头", "tetra.module.double/claw.prefix": "%s", "tetra/schematic/double/hoe/hoe.name": "锄头", - "tetra/schematic/double/hoe/hoe.description": "用给定材料合成锄头。锄能够用于采集植物和耕地。\n \n基于材料提供§f锄§r的功能。\n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/double/hoe/hoe.description": "用给定材料合成锄头。锄能够用于采集植物和开垦耕地。", "tetra/schematic/double/hoe/hoe.slot1": "锄头材料", "tetra.module.double/hoe.item_name": "锄", "tetra.module.double/hoe.name": "锄头", @@ -1389,7 +1389,7 @@ "tetra.module.double/hoe.material_name": "%s锄", "tetra.module.double/hoe.prefix": "%s", "tetra/schematic/double/sickle/sickle.name": "镰刀", - "tetra/schematic/double/sickle/sickle.description": "用给定材料锻造镰刀,能够切下一片区域内的植物。\n \n基于材料提供§f锄§r的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/double/sickle/sickle.description": "用给定材料锻造镰刀,能够切下一片区域内的植物。\n \n和其他工具不同。它能够瞬间采掘方块,但仅限冷却完毕时。", "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料", "tetra.module.double/sickle.item_name": "镰刀", "tetra.module.double/sickle.name": "镰刀", @@ -1401,26 +1401,26 @@ "tetra.slot.single/binding": "绑定", "tetra.synergy.single/javelin": "投枪", "tetra/schematic/single/handle/basic_handle.name": "基础手柄", - "tetra/schematic/single/handle/basic_handle.description": "用给定材料合成的基础手柄来替换手柄。\n \n基于材料提供完整度。材料§f密度§r略微降低§f攻击速度§r。", + "tetra/schematic/single/handle/basic_handle.description": "用给定材料合成的基础手柄来替换手柄。", "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料", "tetra.module.single/basic_handle.name": "基础手柄", "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源。", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但比其他手柄提供更少的完整度。\n \n基于材料提供完整度。材料§f密度§r增加§f投掷伤害§r,但略微降低§f攻击速度§r。", + "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但比其他手柄提供更少的完整度。", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但使物品能够被投掷出去。手柄是完整度的主要来源。", "tetra.module.single/light_handle.material_name": "轻%s手柄", "tetra.variant.light_handle/prismarine": "海晶石轻手柄", - "tetra.variant.light_handle/stick": "劣质轻手柄", + "tetra.variant.light_handle/stick": "脆弱的轻手柄", "tetra/schematic/single/handle/long_handle.name": "长手柄", - "tetra/schematic/single/handle/long_handle.description": "用给定材料合成的长手柄来替换手柄。长手柄提供更远的攻击范围。\n \n基于材料提供完整度。材料§f韧性§r和§f硬度§r增加§f使用范围§r。\n材料§f密度§r略微降低§f攻击速度§r。", + "tetra/schematic/single/handle/long_handle.description": "用给定材料合成的长手柄来替换手柄。长手柄提供更远的攻击范围。", "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", "tetra.module.single/long_handle.name": "长手柄", "tetra.module.single/long_handle.description": "长手柄提供更远的攻击范围。手柄是完整度的主要来源。", "tetra.module.single/long_handle.material_name": " 长%s手柄", - "tetra.variant.long_handle/stick": "劣质长手柄", + "tetra.variant.long_handle/stick": "脆弱的长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", "tetra/schematic/single/handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", @@ -1437,7 +1437,7 @@ "tetra/schematic/single/handle/hone_speed_5.name": "打磨:速度 V", "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升并增加组件的挥动速度增益。", "tetra/schematic/single/socket.name": "镶嵌", - "tetra/schematic/single/socket.description": "在中头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果。", + "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果。", "tetra/schematic/single/socket.slot1": "宝石", "tetra.module.single/socket.name": "镶嵌", "tetra.module.single/socket.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。", @@ -1451,7 +1451,7 @@ "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]", "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", - "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力§r]", + "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进了头部与手柄的连接处。这个符文会随时间使用魔力修复物品。", "tetra/schematic/single/binding.name": "绑定", "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法。", @@ -1468,15 +1468,15 @@ "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用给定材料锻造锹头。锹主要被用于掘土,但也可以用来制作草径。", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用给定材料锻造锹头。锹主要被用于掘土,但也可以用来制作土径。", "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料", "tetra.module.single/basic_shovel.item_name": "锹", "tetra.module.single/basic_shovel.name": "锹头", - "tetra.module.single/basic_shovel.description": "一个主要用于掘土的锹头,但也可以用来制作草径。", + "tetra.module.single/basic_shovel.description": "一个主要用于掘土的锹头,但也可以用来制作土径。", "tetra.module.single/basic_shovel.material_name": "%s锹", "tetra.module.single/basic_shovel.prefix": "%s", "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", - "tetra/schematic/single/head/spearhead/spearhead.description": "用给定材料合成矛头。可以造成伤害。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r,但略微降低§f攻击速度§r。", + "tetra/schematic/single/head/spearhead/spearhead.description": "用给定材料合成矛头。可以造成伤害。", "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料", "tetra.module.single/spearhead.item_name": "矛", "tetra.module.single/spearhead.name": "矛头", @@ -1485,10 +1485,10 @@ "tetra.module.single/spearhead.prefix": "%s", "tetra.module.single/trident.item_name": "三叉戟", "tetra.module.single/trident.name": "三叉戟", - "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识已经年久失传。", + "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚。", "tetra.variant.trident/trident": "三叉戟", "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", - "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的几率对目标造成4点的、持续2秒的流血伤害。对亡灵类生物无效。", + "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效。", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到8点。", "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", @@ -1498,10 +1498,10 @@ "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", "tetra/schematic/single/head/spearhead/tempered_1.name": "回火", "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害。", - "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:淬火 II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步淬火,增加穿透盔甲的伤害量到3。", - "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:淬火 III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步淬火,增加穿透盔甲的伤害量到5。", + "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:回火 II", + "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,增加穿透盔甲的伤害量到3。", + "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:回火 III", + "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,增加穿透盔甲的伤害量到5。", "tetra.improvement.spearhead/tempered.name": "回火", "tetra.improvement.spearhead/tempered.prefix": "回火", "tetra.improvement.spearhead/tempered.description": "无视盔甲进行攻击", @@ -1530,14 +1530,14 @@ "tetra.slot.toolbelt/belt": "腰带", "tetra.toolbelt.full": "工具腰带已满", "tetra.toolbelt.blocked": "物品栏已满,请先腾出一些空间来", - "tetra.toolbelt.binding.group": "Tetra 工具腰带", + "tetra.toolbelt.binding.group": "Tetra工具腰带", "tetra.toolbelt.binding.access": "快速存取", "tetra.toolbelt.binding.restock": "重装", "tetra.toolbelt.binding.open": "打开", - "tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从这一格被快速取出", - "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从这一格被直接取出", - "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入这一格", - "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从这一格获取能量", + "tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从该槽位被快速取出", + "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从该槽位被直接取出", + "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入该槽位", + "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从该槽位获取能量", "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳", "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片被证明是方便存取工具的好材料,但是绳子缺乏支撑附加工具的能力。用毛线编织腰带,应该比简单地系上腰带相比,能提供更好的支撑。", "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", @@ -1545,7 +1545,7 @@ "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,你应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强。", "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", - "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够为腰部的东西提供更多的支撑。", + "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西。", "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材质", "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影贝", "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影贝壳在搬运箱子时有着出色的效果。在皮带中嵌入贝壳应该能进一步增加完整度。", @@ -1555,19 +1555,19 @@ "tetra.variant.belt/rope": "绳子", "tetra.variant.belt/rope.name": "绳子", "tetra.variant.belt/rope.item_name": "绳子", - "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限的附件数量。", + "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配饰。", "tetra.module.toolbelt/belt_wool.name": "羊毛饰带", "tetra.module.toolbelt/belt_wool.material_name": "%s饰带", "tetra.module.toolbelt/belt_wool.item_name": "饰带", "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带。", "tetra.variant.belt/leather": "皮革腰绳", "tetra.variant.belt/leather.name": "腰绳", - "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的附件。", + "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配饰。", "tetra.variant.belt/buckled": "皮带", - "tetra.variant.belt/buckled.description": "一条坚固的皮带,用一个扣子扣住。可以装载相当数量的附件。", + "tetra.variant.belt/buckled.description": "一条坚固的皮带,用一个扣子扣住。可以装载相当数量的配饰。", "tetra.variant.belt/inlaid": "镶饰潜影贝腰带", "tetra.variant.belt/inlaid.prefix": "镶饰", - "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影贝壳。可以装载非常多数量的附件。", + "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影贝壳。可以装载非常多数量的配饰。", "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带附加单个皮带,能够快速携带、存取工具或者其他物品。", "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材质", @@ -1630,13 +1630,13 @@ "tetra.module.toolbelt/booster.description": "一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。", "tetra.variant.booster/iron": "助推单元", "tetra/schematic/toolbelt/suspender.name": "悬浮器", - "tetra/schematic/toolbelt/suspender.description": "稍作加工将一个悬浮器固定在腰带上,就可以从附近的信标或管道汲取能量,使腰带穿戴者能在空中悬停。", + "tetra/schematic/toolbelt/suspender.description": "稍作加工将一个悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停。", "tetra/schematic/toolbelt/suspender.slot1": "稳定器", "tetra.module.toolbelt/suspender.name": "悬浮器", - "tetra.module.toolbelt/suspender.description": "一个稍加施工的稳定器,可以从附近的信标或管道汲取能量,并使腰带穿戴者能在空中悬停。", + "tetra.module.toolbelt/suspender.description": "一个稍加施工的稳定器,可以从附近的信标或潮涌核心汲取能量,并使腰带穿戴者能在空中悬停。", "tetra.variant.suspender/suspender": "悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取得皮带上的工具。\n \n§7按下快速访问快捷键,尝试装备第一个适合破坏面对方块的工具。工具只能从装有这个升级的格子里取得。", + "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取得皮带上的工具。\n \n§7按下快速访问快捷键,尝试装备第一个适合破坏面对方块的工具。工具只能从装有这个升级的插槽里取得。", "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", "tetra.improvement.strap/quick_latch.name": "快卸销", "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具。", @@ -1654,7 +1654,7 @@ "tetra.slot.bow/string": "弓弦", "tetra.slot.bow/riser": "弓体", "tetra/schematic/bow/string/basic_string.name": "普通弓弦", - "tetra/schematic/bow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源。\n \n材料§f密度§r略微增加§f拉弓耗时§r。", + "tetra/schematic/bow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源。", "tetra/schematic/bow/string/basic_string.slot1": "材料", "tetra.module.bow/basic_string.name": "普通弓弦", "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源。", @@ -1665,7 +1665,7 @@ "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", "tetra/schematic/bow/stave/straight_stave.name": "直拉弓", - "tetra/schematic/bow/stave/straight_stave.description": "用给定材料合成的直拉弓弓材来替换弓材。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。", + "tetra/schematic/bow/stave/straight_stave.description": "用给定材料合成的直拉弓弓材来替换弓材。", "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", "tetra.module.bow/straight_stave.name": "直拉弓弓材", @@ -1674,7 +1674,7 @@ "tetra.module.bow/straight_stave.prefix": "%s", "tetra.variant.straight_stave/stick": "简易直拉弓弓材", "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用给定材料合成的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但造成更多的伤害。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。", + "tetra/schematic/bow/stave/long_stave.description": "用给定材料合成的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但造成更多的伤害。", "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", @@ -1683,7 +1683,7 @@ "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用给定材料合成的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。", + "tetra/schematic/bow/stave/recurve_stave.description": "用给定材料合成的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度。", "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", "tetra.module.bow/recurve_stave.item_name": "反曲弓", "tetra.module.bow/recurve_stave.name": "反曲弓弓材", @@ -1691,7 +1691,7 @@ "tetra.module.bow/recurve_stave.material_name": "%s反曲弓弓材", "tetra.module.bow/recurve_stave.prefix": "%s", "tetra.variant.recurve_stave/stick": "简易反曲弓弓材", - "tetra/schematic/bow/string/release_latch.name": "释放插销", + "tetra/schematic/bow/string/release_latch.name": "释放销", "tetra/schematic/bow/string/release_latch.slot1": "插销", "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快速插销。更容易连续射箭。\n在弓被拉满时自动射箭。", "tetra.improvement.bowstring/release_latch.name": "释放销", @@ -1712,13 +1712,13 @@ "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加。", "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度增益。", "tetra/schematic/bow/stave/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的拉弓速度增益。", "tetra/schematic/bow/stave/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的拉弓速度增益。", "tetra/schematic/bow/stave/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的拉弓速度增益。", "tetra.improvement.stave_hone/speed.name": "打磨:速度", "tetra.improvement.stave_hone/speed.description": "增加拉弓速度", "tetra/schematic/bow/string/hone_damage_1.name": "打磨:伤害 I", @@ -1744,7 +1744,7 @@ "tetra.tweak.bow/adjustable_strength.left": "松", "tetra.tweak.bow/adjustable_strength.right": "紧", "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台", - "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害。\n \n材料§f硬度§r增加§f弹射物数量§r。\n材料§f韧性§r§f散布§r。", + "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害。", "tetra/schematic/bow/riser/extended_rest.slot1": "材料", "tetra.module.bow/extended_rest.name": "扩展箭台", "tetra.module.bow/extended_rest.description": "扩展箭台允许一次射出多支箭", @@ -1759,13 +1759,13 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用给定材料合成瞄具,能够在使用弓进行瞄准或按住 [shift] 时看得更远。\n \n材料§f硬度§r增加§f放大量§r。", + "tetra/schematic/bow/riser/sights.description": "用给定材料合成瞄具,能够在使用弓进行瞄准或按住 [shift] 时看得更远。", "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", "tetra.module.bow/sights.description": "瞄具能够在使用弓时看得更远", "tetra.module.bow/sights.material_name": "%s瞄具", "tetra/schematic/bow/riser/stabilizer.name": "稳定器", - "tetra/schematic/bow/riser/stabilizer.description": "用给定材料合成稳定器,增加射出弹射物的初速度。\n \n材料§f韧性§r增加额外的§f速度§r。", + "tetra/schematic/bow/riser/stabilizer.description": "用给定材料合成稳定器,增加射出弹射物的初速度。", "tetra/schematic/bow/riser/stabilizer.slot1": "材料", "tetra.module.bow/stabilizer.name": "稳定器", "tetra.module.bow/stabilizer.description": "稳定器增加射出弹射物的初速度", @@ -1774,17 +1774,17 @@ "tetra.slot.crossbow/stave": "弓材", "tetra.slot.crossbow/stock": "弩身", "tetra.slot.crossbow/string": "弓弦", - "tetra.slot.crossbow/attachment_0": "附件", - "tetra.slot.crossbow/attachment_1": "附件", - "item.tetra.crossbow.wip": "弩还在开发中,缺少一些组件和附魔", + "tetra.slot.crossbow/attachment_0": "配饰", + "tetra.slot.crossbow/attachment_1": "配饰", + "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", - "tetra/schematic/crossbow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。\n \n基于材料提供完整度。\n材料§f密度§r略微增加§f拉弓耗时§r。", + "tetra/schematic/crossbow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。", "tetra/schematic/crossbow/string/basic_string.slot1": "材料", "tetra.module.crossbow/basic_string.name": "普通弓弦", "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源。", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓", - "tetra/schematic/crossbow/stave/basic_stave.description": "用给定材料合成的弓材来替换。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n§f力量§r并略微缩短§f拉弓耗时§r。", + "tetra/schematic/crossbow/stave/basic_stave.description": "用给定材料合成的弓材来替换。", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", @@ -1792,15 +1792,15 @@ "tetra.module.crossbow/basic_stave.material_name": "%s弩身", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", - "tetra/schematic/crossbow/stock/basic_stock.description": "用给定材料合成的弩身来替换。\n \n基于材料提供完整度,但有所削减。\n材料§f密度§r增加§f拉弓耗时§r。", + "tetra/schematic/crossbow/stock/basic_stock.description": "用给定材料合成的弩身来替换。", "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", "tetra.module.crossbow/basic_stock.item_name": "弩", "tetra.module.crossbow/basic_stock.name": "基础弩身", "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并装载一些弩的机械部件。", "tetra.module.crossbow/basic_stock.material_name": "%s弩身", - "tetra.variant.basic_stock/stick": "劣质弩身", + "tetra.variant.basic_stock/stick": "劣质的弩身", "tetra/schematic/crossbow/attachment/stirrup.name": "踏环", - "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微改善拉弓耗时。\n \n材料§f硬度§r略微缩短§f拉弓耗时§r。\n材料§f密度§r略微增加§f拉弓耗时§r。", + "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微改善拉弓耗时。", "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料", "tetra.module.crossbow/stirrup.name": "踏环", "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许用脚拉开弩,略微改善拉弓耗时。", @@ -1809,7 +1809,7 @@ "tetra.slot.shield/grip": "握把", "tetra.slot.shield/boss": "盾心", "tetra/schematic/shield/plate/tower.name": "塔盾盾面", - "tetra/schematic/shield/plate/tower.description": "用给定材料合成塔盾盾面。塔盾可以不冷却一直防御下去,但比其他盾面使用更多的完整度。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r增加§f伤害§r和§f冷却时间§r。\n材料§f韧性§r缩短§f冷却时间§r。", + "tetra/schematic/shield/plate/tower.description": "用给定材料合成塔盾盾面。塔盾可以不冷却一直防御下去,但比其他盾面使用更多的完整度。", "tetra/schematic/shield/plate/tower.slot1": "材料", "tetra.module.shield/tower.item_name": "塔盾", "tetra.module.shield/tower.name": "塔盾盾面", @@ -1817,7 +1817,7 @@ "tetra.module.shield/tower.material_name": "%s塔盾盾面", "tetra.module.shield/tower.prefix": "%s", "tetra/schematic/shield/plate/heater.name": "熨斗形盾盾面", - "tetra/schematic/shield/plate/heater.description": "用给定材料合成熨斗形盾盾面。熨斗形盾在进入冷却前只能进行有限时间的防御。\n \n材料§f硬度§r增加§f伤害§r与§f防御时长§r。材料§f密度§r增加§f伤害§r和§f冷却时间§r,并降低§f防御时长§r。\n材料§f韧性§r增加§f防御时长§r。", + "tetra/schematic/shield/plate/heater.description": "用给定材料合成熨斗形盾盾面。熨斗形盾在进入冷却前只能进行有限时间的防御。", "tetra/schematic/shield/plate/heater.slot1": "材料", "tetra.module.shield/heater.item_name": "熨斗形盾", "tetra.module.shield/heater.name": "熨斗形盾盾面", @@ -1825,7 +1825,7 @@ "tetra.module.shield/heater.material_name": "%s熨斗形盾盾面", "tetra.module.shield/heater.prefix": "%s", "tetra/schematic/shield/plate/buckler.name": "小圆盾盾面", - "tetra/schematic/shield/plate/buckler.description": "用给定材料合成小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御。\n \n材料§f硬度§r增加§f伤害§r与§f坚韧值§r。\n材料§f密度§r增加§f伤害§r,§f冷却时间§r和§f坚韧值§r。\n材料§f韧性§r增加§f坚韧值§r。", + "tetra/schematic/shield/plate/buckler.description": "用给定材料合成小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御。", "tetra/schematic/shield/plate/buckler.slot1": "材料", "tetra.module.shield/buckler.item_name": "小圆盾", "tetra.module.shield/buckler.name": "小圆盾盾面", @@ -1926,7 +1926,7 @@ "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷。", "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", "tetra.improvement.shield/aerodynamic_trim.name": "气动力%s镶边", - "tetra.improvement.shield/aerodynamic_trim.description": "Allows the shield to be thrown", + "tetra.improvement.shield/aerodynamic_trim.description": "使盾牌能被投掷", "tetra/schematic/shield/plate/banner.name": "旗帜", "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面", "tetra/schematic/shield/plate/banner.slot1": "旗帜", @@ -1977,13 +1977,13 @@ "tetra.improvement.plate_hone/durability.name": "打磨:耐久", "tetra.improvement.plate_hone/durability.description": "增加耐久", "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", - "tetra/schematic/shield/sturdy_boss.description": "合成一个可以猛击其他生物的坚固的盾心。\n \n材料§f硬度§r增加§f击退距离§r。\n材料§f密度§r增加§f击退距离§r与§f冷却时间§r,略微增加§f击晕持续时间§r。", + "tetra/schematic/shield/sturdy_boss.description": "合成一个可以猛击其他生物的坚固的盾心。", "tetra/schematic/shield/sturdy_boss.slot1": "材料", "tetra.module.shield/sturdy_boss.name": "坚固盾心", "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物。", "tetra.module.shield/sturdy_boss.material_name": "坚固%s盾心", "tetra/schematic/shield/spike.name": "尖刺", - "tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者。\n \n材料§f硬度§r增加§f反射伤害§r。\n材料§f密度§r降低§f反伤概率§r并增加§f冷却时间§r。", + "tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者。", "tetra/schematic/shield/spike.slot1": "材料", "tetra.module.shield/spike.name": "尖刺", "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者。", @@ -2001,14 +2001,14 @@ "tetra.variant.spike/netherite": "下界合金刺", "tetra.variant.spike/bone": "骨刺", "tetra.advancements.story.more_upgrades.title": "基础锻造", - "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra 开始了", - "tetra.advancements.spelunking.root.title": "洞穴探险", + "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra开始了", + "tetra.advancements.spelunking.root.title": "洞穴探险(§7Tetra§r)", "tetra.advancements.spelunking.root.description": "在地下深挖", "tetra.advancements.spelunking.ancient_ruins.title": "昔人已逝", "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷群系的地下深处找到远古遗迹", "tetra.advancements.spelunking.scanner.title": "绝赞", "tetra.advancements.spelunking.scanner.description": "用加工台给全息球升级一个扫描仪,扫描仪能让寻找远古遗迹更简单", - "tetra.advancements.spelunking.containers.title": "\"回收利用\"", + "tetra.advancements.spelunking.containers.title": "“回收利用”", "tetra.advancements.spelunking.containers.description": "用正确的工具敲打板条箱与容器的高亮区域来拆开它们", "tetra.advancements.spelunking.chthonic_extractor.title": "深度提取", "tetra.advancements.spelunking.chthonic_extractor.description": "在板条箱或容器内找到一个地底提取器", @@ -2033,15 +2033,15 @@ "tetra.advancements.spelunking.find_cell.title": "热力容器", "tetra.advancements.spelunking.find_cell.description": "在远古遗迹中找到一个热力单元", "tetra.advancements.spelunking.find_latch.title": "§o咔哒咔哒", - "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带附件", + "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带配饰", "tetra.advancements.spelunking.find_planar.title": "维内科技", "tetra.advancements.spelunking.find_planar.description": "从远古遗迹中回收一个平面稳定器", "tetra.advancements.spelunking.suspend_belt.title": "动力悬浮", - "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带附件", + "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带配饰", "tetra.advancements.spelunking.suspend_bow.title": "平面交叉", "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个船首稳定器", "tetra.advancements.spelunking.geode.title": "中空固体", - "tetra.advancements.spelunking.geode.description": "在地下深处找到一块晶洞玉石", + "tetra.advancements.spelunking.geode.description": "在地下深处找到一块晶洞玉石\n\n§7藏有晶洞玉石的深板岩会在光亮处微微发光", "tetra.advancements.spelunking.geode_open.title": "砸开矿物", "tetra.advancements.spelunking.geode_open.description": "升级木锤并用它在加工台上破开一块晶洞玉石", "tetra.advancements.spelunking.hammer_fix.title": "维修机械", @@ -2057,7 +2057,7 @@ "tetra.advancements.spelunking.hammer_remove.title": "爪形指", "tetra.advancements.spelunking.hammer_remove.description": "使用羊角头从锻造锤上拆下一个升级", "tetra.advancements.spelunking.loot_ruins.title": "回收协议", - "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集附魔的6级锤子采集遗迹中的方块", + "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集魔咒的6级锤子采集遗迹中的方块", "tetra.advancements.spelunking.pristine_socket.title": "高昂的维修费", "tetra.advancements.spelunking.pristine_socket.description": "在晶洞玉石里找到一颗无瑕宝石并用它镶嵌一把剑或工具", "tetra.advancements.spelunking.refill_cell.title": "热力传输", @@ -2067,7 +2067,7 @@ "tetra.advancements.spelunking.find_scroll.title": "获取知识", "tetra.advancements.spelunking.find_scroll.description": "从世界中找到一个卷轴或从村民那里购买一个", "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约的制作", - "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专论\n\n§7由升级的村民出售", + "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专论\n\n§7由升级过的村民出售", "tetra.advancements.spelunking.find_scroll_expertise.title": "巨著", "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专论\n\n§7由2级以上的村民出售", "tetra.advancements.spelunking.find_scroll_gild.title": "神秘附加", @@ -2075,7 +2075,7 @@ "tetra.advancements.spelunking.find_scroll_howling.title": "风啸剑刃", "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃工艺图纸", "tetra.advancements.spelunking.find_scroll_sturdy.title": "再次获取知识", - "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固守护工艺图纸", + "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固护手工艺图纸", "tetra.advancements.spelunking.find_scroll_throwing.title": "完美平衡", "tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到飞刀工艺图纸", "tetra.advancements.spelunking.find_scroll_warforge.title": "战争利器", @@ -2111,7 +2111,7 @@ "tetra.advancements.upgrades.sword_upgrade.title": "焕然一新", "tetra.advancements.upgrades.sword_upgrade.description": "将原版的剑放入加工台并升级它", "tetra.advancements.upgrades.toolbelt.title": "简易实用工具", - "tetra.advancements.upgrades.toolbelt.description": "用四根丝线合成一个非常基础的工具腰带", + "tetra.advancements.upgrades.toolbelt.description": "用四根线合成一个非常基础的工具腰带", "tetra.advancements.upgrades.toolbelt_upgraded.title": "镶饰潜影贝", "tetra.advancements.upgrades.toolbelt_upgraded.description": "完全升级一个工具腰带", "tetra.advancements.upgrades.tool_upgrade.title": "另一种升级", @@ -2124,8 +2124,8 @@ "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!会随时间消失。", "tetra.slot.holo/frame": "框架", "tetra.slot.holo/core": "核心", - "tetra.slot.holo/attachment_0": "附件", - "tetra.slot.holo/attachment_1": "附件", + "tetra.slot.holo/attachment_0": "配饰", + "tetra.slot.holo/attachment_1": "配饰", "tetra.module.holo/frame.name": "远古框架", "tetra.module.holo/frame.item_name": "全息球", "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成球体的各种部件。", @@ -2134,7 +2134,7 @@ "tetra.module.holo/core.description": "球体的中心安放着一个小圆柱体,摸着有点温暖。球体中的一切都通过某种方式与圆柱体相连。", "tetra.variant.core/dim": "黯淡的核心", "tetra/schematic/holo/scanner/scanner.name": "扫描器", - "tetra/schematic/holo/scanner/scanner.description": "利用 §l末影之眼§r的性质来解锁球体的扫描工具。\n当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息。", + "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁球体的扫描工具。\n当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息。", "tetra/schematic/holo/scanner/scanner.slot1": "末影之眼", "tetra.module.holo/scanner.description": "允许球体搜寻远古遗迹。当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息。", "tetra.variant.scanner/scanner": "扫描仪", @@ -2151,26 +2151,26 @@ "tetra.tweak.scanner/adjustable_span.tooltip": "修改竖直或水平范围的优先级。", "tetra.tweak.scanner/adjustable_span.left": "竖直", "tetra.tweak.scanner/adjustable_span.right": "水平", - "tetra.enchantment.missing_description": "The effects of this enchantment are unknown", - "enchantment.minecraft.vanishing_curse.desc": "Causes the item to disappear if the wielder dies", - "enchantment.minecraft.fire_aspect.desc": "Hitting entities sets them on fire", - "enchantment.minecraft.looting.desc": "Increases drops when killing entities", - "enchantment.minecraft.unbreaking.desc": "Reduces the chance for the item to take damage", - "enchantment.minecraft.sharpness.desc": "Increases damage dealt", - "enchantment.minecraft.smite.desc": "Deal increased damage to undead", - "enchantment.minecraft.bane_of_arthropods.desc": "Deal increased damage to arthropods", - "enchantment.minecraft.knockback.desc": "Knock back targets further", - "enchantment.minecraft.mending.desc": "Repairs durability when gaining experience", - "enchantment.minecraft.sweeping.desc": "Makes sweeping strikes more effective", - "enchantment.minecraft.efficiency.desc": "Improves harvest efficiency", - "enchantment.minecraft.fortune.desc": "Increases drops when breaking things", - "enchantment.minecraft.silk_touch.desc": "Harvested blocks will not break", - "enchantment.minecraft.power.desc": "Increases damage dealt", - "enchantment.minecraft.flame.desc": "Hitting entities sets them on fire", - "enchantment.minecraft.punch.desc": "Knock back targets further", - "enchantment.minecraft.infinity.desc": "firing no longer consumes ammunition", - "enchantment.minecraft.loyalty.desc": "Returns shortly after being thrown", - "enchantment.minecraft.riptide.desc": "Propels the wielder forward when used in water or rain", - "enchantment.minecraft.impaling.desc": "Deal increased damage to wet or aquatic entities", - "enchantment.minecraft.channeling.desc": "Calls down lightning when thrown at an entity during a thunderstorm" + "tetra.enchantment.missing_description": "该魔咒效果未知", + "enchantment.minecraft.vanishing_curse.desc": "持有者死亡时该物品消失", + "enchantment.minecraft.fire_aspect.desc": "击中敌人时使其着火", + "enchantment.minecraft.looting.desc": "击杀实体时增加其掉落物", + "enchantment.minecraft.unbreaking.desc": "降低物品消耗耐久值的概率", + "enchantment.minecraft.sharpness.desc": "增加攻击伤害", + "enchantment.minecraft.smite.desc": "对亡灵生物造成额外伤害", + "enchantment.minecraft.bane_of_arthropods.desc": "对节肢生物造成额外伤害", + "enchantment.minecraft.knockback.desc": "将目标击退", + "enchantment.minecraft.mending.desc": "获得经验时修复自身", + "enchantment.minecraft.sweeping.desc": "使横扫攻击更强力", + "enchantment.minecraft.efficiency.desc": "提高采集效率", + "enchantment.minecraft.fortune.desc": "挖下方块时增加掉落物", + "enchantment.minecraft.silk_touch.desc": "不破坏挖下的方块", + "enchantment.minecraft.power.desc": "增加攻击伤害", + "enchantment.minecraft.flame.desc": "击中敌人时使其着火", + "enchantment.minecraft.punch.desc": "将目标击退", + "enchantment.minecraft.infinity.desc": "发射不再消耗弹药", + "enchantment.minecraft.loyalty.desc": "掷出一段时间后会返回", + "enchantment.minecraft.riptide.desc": "在水中或雨中掷出会带动持有者前进", + "enchantment.minecraft.impaling.desc": "对潮湿的和水生生物造成额外伤害", + "enchantment.minecraft.channeling.desc": "雷暴时在掷中的实体处召雷" } From b24e9442405e76af734ba71758b4e13bbf27bd13 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 21 Jul 2022 01:21:53 +0800 Subject: [PATCH 09/65] =?UTF-8?q?=E5=A4=A7=E4=BD=93=E7=9C=8B=E4=BA=86?= =?UTF-8?q?=E4=B8=8B=EF=BC=8C=E8=BF=9C=E6=9C=AA=E5=AE=8C=E5=B7=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 68 +++++++++---------- 1 file changed, 34 insertions(+), 34 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 2adec34e65a7..db3d3ed1942d 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -10,7 +10,7 @@ "tetra.attribute.multiplier": "扩程器", "effect.tetra.earthbound": "地缚", "effect.tetra.howling": "啸风", - "effect.tetra.howling.tooltip": "在咆哮的风包围下,赋予:\n*§e%s%%§7移动速度\n*§e%s%%§7有概率弹开弹射物\n*§e%s%%§7有概率反弹弹射物", + "effect.tetra.howling.tooltip": "在咆哮的风包围下,赋予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", "effect.tetra.severed": "切割", "effect.tetra.severed.tooltip": "降低§e%s%%§r最大生命值和§e%s%%§r攻击伤害", "effect.tetra.punctured": "刺穿", @@ -62,7 +62,7 @@ "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得属性", "tetra.holo.craft.materials.stat.primary": "硬度", "tetra.holo.craft.materials.stat.primary.short": "硬度", - "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,或被塑形成硬质/锋利边缘的能力", + "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,被塑形成硬质或锋利边缘的能力", "tetra.holo.craft.materials.stat.secondary": "密度", "tetra.holo.craft.materials.stat.secondary.short": "密度", "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量,被挥动时动能大小", @@ -71,13 +71,13 @@ "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度,材料被弯曲后回弹的速度", "tetra.holo.craft.materials.stat.tool_level": "工具等级", "tetra.holo.craft.materials.stat.tool_level.short": "等级", - "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料合成的工具的基础等级", + "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料合成的组件的基础等级", "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率", "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率", - "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料合成的工具的基础效率", + "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料合成的组件的基础效率", "tetra.holo.craft.materials.stat.durability": "耐久", "tetra.holo.craft.materials.stat.durability.short": "耐久", - "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料合成的工具的基础耐久", + "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料合成的组件的基础耐久", "tetra.holo.craft.materials.stat.integrity": "完整度", "tetra.holo.craft.materials.stat.integrity.short": "完整度", "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料合成的组件的基础完整度增益或消耗(增益丨消耗)", @@ -87,7 +87,7 @@ "tetra.holo.craft.materials.stat_modifier": "强化", "tetra.holo.craft.materials.stat_modifier.tooltip": "使用这种材料合成的主要组件会提供§e%s§r强化:", "tetra.holo.craft.materials.stat_effect": "效果", - "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料合成的主要组件会提供§e%s§r效果:", + "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料合成的组件会提供§e%s§r效果:", "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", @@ -113,49 +113,49 @@ "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有工艺图纸", "tetra.repair_action.label": "修理", "tetra.tool.hammer_dig": "锤", - "tetra.tool.hammer_dig.requirement": "此操作需要%d级的锤。", - "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级的锤。", - "tetra.tool.hammer_dig.material_requirement": "加工这种材料的基本要求是一个%d级锤,此要求可能会根据材料的用途而改变。", + "tetra.tool.hammer_dig.requirement": "此操作需要%d级锤。", + "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级锤。", + "tetra.tool.hammer_dig.material_requirement": "加工这种材料的基础要求是一个%d级锤,此要求可能会因材料的用途不同而不同。", "tetra.tool.axe_dig": "斧", - "tetra.tool.axe_dig.requirement": "此操作需要%d级的斧", - "tetra.tool.axe_dig.craft_requirement": "加工需要一个%d级的斧", - "tetra.tool.axe_dig.material_requirement": "加工这种材料的基本要求是一个%d级斧,此要求可能会根据材料的用途而改变。", + "tetra.tool.axe_dig.requirement": "此操作需要%d级斧", + "tetra.tool.axe_dig.craft_requirement": "加工需要一个%d级斧", + "tetra.tool.axe_dig.material_requirement": "加工这种材料的基础要求是一个%d级斧,此要求可能会因材料的用途不同而不同。", "tetra.tool.pickaxe_dig": "镐", - "tetra.tool.pickaxe_dig.requirement": "此操作需要%d级的镐", + "tetra.tool.pickaxe_dig.requirement": "此操作需要%d级镐", "tetra.tool.pickaxe_dig.craft_requirement": "加工需要一个%d级镐。", - "tetra.tool.pickaxe_dig.material_requirement": "加工这种材料的基本要求是一个%d级镐,此要求可能会根据材料的用途而改变。", + "tetra.tool.pickaxe_dig.material_requirement": "加工这种材料的基础要求是一个%d级镐,此要求可能会因材料的用途不同而不同。", "tetra.tool.shovel_dig": "锹", - "tetra.tool.shovel_dig.requirement": "此操作需要%d级的锹", + "tetra.tool.shovel_dig.requirement": "此操作需要%d级锹", "tetra.tool.shovel_dig.craft_requirement": "加工需要一个%d级锹。", - "tetra.tool.shovel_dig.material_requirement": "加工这种材料的基本要求是一个%d级锹,此要求可能会根据材料的用途而改变。", + "tetra.tool.shovel_dig.material_requirement": "加工这种材料的基础要求是一个%d级锹,此要求可能会因材料的用途不同而不同。", "tetra.tool.hoe_dig": "锄", - "tetra.tool.hoe_dig.requirement": "此操作需要%d级的锄。", + "tetra.tool.hoe_dig.requirement": "此操作需要%d级锄。", "tetra.tool.hoe_dig.craft_requirement": "加工需要一个%d级锄。", - "tetra.tool.hoe_dig.material_requirement": "加工这种材料的基本要求是一个%d级锄,此要求可能会根据材料的用途而改变。", + "tetra.tool.hoe_dig.material_requirement": "加工这种材料的基础要求是一个%d级锄,此要求可能会因材料的用途不同而不同。", "tetra.tool.cut": "切削", - "tetra.tool.cut.requirement": "这一步需要一个%d级的切削工具。\n§7大部分的剑可用于切削。", + "tetra.tool.cut.requirement": "这一步需要一个%d级切削工具。\n§7大部分的剑可用于切削。", "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具。", - "tetra.tool.cut.material_requirement": "加工这种材料的基本要求是一个%d级切削工具,此要求可能会根据材料的用途而改变。\n§7大部分的剑可以被用于切削。", + "tetra.tool.cut.material_requirement": "加工这种材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同。\n§7大部分的剑可以被用于切削。", "tetra.tool.pry": "撬", - "tetra.tool.pry.requirement": "此操作需要%d级的撬", + "tetra.tool.pry.requirement": "此操作需要%d级撬。\n§7羊角头可用于撬。", "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬。", - "tetra.tool.pry.material_requirement": "加工这种材料的基本要求是一个%d级撬,此要求可能会根据材料的用途而改变。", + "tetra.tool.pry.material_requirement": "加工这种材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同。\n§7羊角头可用于撬。", "tetra.tool.available": "你有一个%d级的", "tetra.stats.efficiency_suffix": "效率", "tetra.stats.strength_suffix": "力量", "tetra.stats.tier_suffix": "等级", "tetra.stats.level_suffix": "等级", "tetra.stats.reach": "触及范围", - "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格的方块和实体", - "tetra.stats.reach.tooltip_blocks": "此物品最多可以触及最远§e%s§r格的方块,触及实体的距离不受影响", + "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格处的方块和最远§e%s§r格处的实体", + "tetra.stats.reach.tooltip_blocks": "可以触及最远§e%s§r格处的方块,触及实体的距离不受影响", "tetra.stats.reach_normalized": "触及范围", - "tetra.stats.reach_normalized.tooltip": "增加这个物品§e%s§r个方块的触及范围", + "tetra.stats.reach_normalized.tooltip": "增加此物品§e%s§r块的触及范围", "tetra.stats.durability": "耐久", "tetra.stats.durability.tooltip": "这个物品有§e%s§r点耐久", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久值降到0时,物品就会破损,必须在工作台上进行修复才能再次使用", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在工作台上进行修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击会造成更少的伤害。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发。§7速度值相当于采集效率的倍率,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击会造成更少的伤害。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发。§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "拉满这个物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", @@ -163,7 +163,7 @@ "tetra.stats.ability_speed": "冷却", "tetra.stats.ability_speed.tooltip": "此物品能力的基础冷却时间为§e%s§r秒", "tetra.stats.ability_speed_normalized": "冷却", - "tetra.stats.ability_speed_normalized.tooltip": "将基础冷却改变§e%s§r秒", + "tetra.stats.ability_speed_normalized.tooltip": "将基础冷却时间改变§e%s§r秒", "tetra.stats.speed_normalized": "速度", "tetra.stats.speed_normalized.tooltip": "将攻击速度改变§e%s", "tetra.stats.attack_damage": "伤害", @@ -362,7 +362,7 @@ "tetra.stats.truesweep.tooltip": "被横扫击中的生物受到魔咒和物品效果的影响。即使没有击中生物,挥动时也会触发横扫效果。", "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手等额外伤害和火焰附加等特效。物品效果指流血或暴击等特效。", "tetra.stats.unbreaking": "耐久", - "tetra.stats.unbreaking.tooltip": "使用时有概率不折损耐久度\n \n§7耐久等级:§e%s§7\n耐久度保持概率:§e%s%%", + "tetra.stats.unbreaking.tooltip": "使用时有概率不折损耐久\n \n§7耐久等级:§e%s§7\n耐久保持概率:§e%s%%", "tetra.stats.mending": "经验修补", "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久,每点经验修复§e%s§r耐久\n \n§7只在左手或右手持有时有效", "tetra.stats.silkTouch": "精准采集", @@ -433,7 +433,7 @@ "tetra.stats.earthbind": "地缚", "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s秒§r。高度越低,生效概率越大,概率在基岩处达到最大的§e50%%§r。", "tetra.stats.manaRepair": "魔力修复", - "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久度消耗§e%s§r魔力", + "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒。\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", @@ -522,8 +522,8 @@ "tetra.material.vent_plate.prefix": "再利用板材", "tetra.material.gold": "金", "tetra.material.gold.prefix": "金", - "tetra.material.string": "丝线", - "tetra.material.string.prefix": "丝线", + "tetra.material.string": "线", + "tetra.material.string.prefix": "线", "tetra.material.turtle_scute": "鳞甲", "tetra.material.turtle_scute.prefix": "鳞甲", "tetra.material.end_rod": "末地烛", @@ -1005,7 +1005,7 @@ "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但是没有功能性。", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久,但是没有功能性。", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", "tetra.module.sword/makeshift_guard.description": "一种剑护手,几乎没为手提供任何保护。", @@ -2155,7 +2155,7 @@ "enchantment.minecraft.vanishing_curse.desc": "持有者死亡时该物品消失", "enchantment.minecraft.fire_aspect.desc": "击中敌人时使其着火", "enchantment.minecraft.looting.desc": "击杀实体时增加其掉落物", - "enchantment.minecraft.unbreaking.desc": "降低物品消耗耐久值的概率", + "enchantment.minecraft.unbreaking.desc": "降低物品消耗耐久的概率", "enchantment.minecraft.sharpness.desc": "增加攻击伤害", "enchantment.minecraft.smite.desc": "对亡灵生物造成额外伤害", "enchantment.minecraft.bane_of_arthropods.desc": "对节肢生物造成额外伤害", From 5725b846e9dc971d6b3de7595ef6454c2593f2d2 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Fri, 22 Jul 2022 02:23:22 +0800 Subject: [PATCH 10/65] =?UTF-8?q?=E7=AC=AC=E4=B8=80=E6=AC=A1=E7=B2=BE?= =?UTF-8?q?=E4=BF=AE=EF=BC=8C=E5=88=B0343=E8=A1=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 246 +++++++++--------- 1 file changed, 123 insertions(+), 123 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index db3d3ed1942d..6e427e287b87 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -98,7 +98,7 @@ "tetra.workbench.slot_detail.tweak_apply": "应用", "tetra.workbench.module_detail.empty": "空槽位", "tetra.workbench.module_detail.not_tweakable": "调整不可用", - "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级。", + "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级", "tetra.workbench.schematic_detail.craft": "合成", "tetra.workbench.schematic_detail.back": "返回", "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", @@ -113,33 +113,33 @@ "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有工艺图纸", "tetra.repair_action.label": "修理", "tetra.tool.hammer_dig": "锤", - "tetra.tool.hammer_dig.requirement": "此操作需要%d级锤。", - "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级锤。", - "tetra.tool.hammer_dig.material_requirement": "加工这种材料的基础要求是一个%d级锤,此要求可能会因材料的用途不同而不同。", + "tetra.tool.hammer_dig.requirement": "此操作需要%d级锤", + "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级锤", + "tetra.tool.hammer_dig.material_requirement": "加工这种材料的基础要求是一个%d级锤,此要求可能会因材料的用途不同而不同", "tetra.tool.axe_dig": "斧", "tetra.tool.axe_dig.requirement": "此操作需要%d级斧", "tetra.tool.axe_dig.craft_requirement": "加工需要一个%d级斧", - "tetra.tool.axe_dig.material_requirement": "加工这种材料的基础要求是一个%d级斧,此要求可能会因材料的用途不同而不同。", + "tetra.tool.axe_dig.material_requirement": "加工这种材料的基础要求是一个%d级斧,此要求可能会因材料的用途不同而不同", "tetra.tool.pickaxe_dig": "镐", "tetra.tool.pickaxe_dig.requirement": "此操作需要%d级镐", - "tetra.tool.pickaxe_dig.craft_requirement": "加工需要一个%d级镐。", - "tetra.tool.pickaxe_dig.material_requirement": "加工这种材料的基础要求是一个%d级镐,此要求可能会因材料的用途不同而不同。", + "tetra.tool.pickaxe_dig.craft_requirement": "加工需要一个%d级镐", + "tetra.tool.pickaxe_dig.material_requirement": "加工这种材料的基础要求是一个%d级镐,此要求可能会因材料的用途不同而不同", "tetra.tool.shovel_dig": "锹", "tetra.tool.shovel_dig.requirement": "此操作需要%d级锹", - "tetra.tool.shovel_dig.craft_requirement": "加工需要一个%d级锹。", - "tetra.tool.shovel_dig.material_requirement": "加工这种材料的基础要求是一个%d级锹,此要求可能会因材料的用途不同而不同。", + "tetra.tool.shovel_dig.craft_requirement": "加工需要一个%d级锹", + "tetra.tool.shovel_dig.material_requirement": "加工这种材料的基础要求是一个%d级锹,此要求可能会因材料的用途不同而不同", "tetra.tool.hoe_dig": "锄", - "tetra.tool.hoe_dig.requirement": "此操作需要%d级锄。", - "tetra.tool.hoe_dig.craft_requirement": "加工需要一个%d级锄。", - "tetra.tool.hoe_dig.material_requirement": "加工这种材料的基础要求是一个%d级锄,此要求可能会因材料的用途不同而不同。", + "tetra.tool.hoe_dig.requirement": "此操作需要%d级锄", + "tetra.tool.hoe_dig.craft_requirement": "加工需要一个%d级锄", + "tetra.tool.hoe_dig.material_requirement": "加工这种材料的基础要求是一个%d级锄,此要求可能会因材料的用途不同而不同", "tetra.tool.cut": "切削", - "tetra.tool.cut.requirement": "这一步需要一个%d级切削工具。\n§7大部分的剑可用于切削。", - "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具。", - "tetra.tool.cut.material_requirement": "加工这种材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同。\n§7大部分的剑可以被用于切削。", + "tetra.tool.cut.requirement": "这一步需要一个%d级切削工具\n§7大部分的剑可用于切削", + "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具", + "tetra.tool.cut.material_requirement": "加工这种材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可以被用于切削", "tetra.tool.pry": "撬", - "tetra.tool.pry.requirement": "此操作需要%d级撬。\n§7羊角头可用于撬。", - "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬。", - "tetra.tool.pry.material_requirement": "加工这种材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同。\n§7羊角头可用于撬。", + "tetra.tool.pry.requirement": "此操作需要%d级撬\n§7羊角头可用于撬", + "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬", + "tetra.tool.pry.material_requirement": "加工这种材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", "tetra.tool.available": "你有一个%d级的", "tetra.stats.efficiency_suffix": "效率", "tetra.stats.strength_suffix": "力量", @@ -149,31 +149,31 @@ "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格处的方块和最远§e%s§r格处的实体", "tetra.stats.reach.tooltip_blocks": "可以触及最远§e%s§r格处的方块,触及实体的距离不受影响", "tetra.stats.reach_normalized": "触及范围", - "tetra.stats.reach_normalized.tooltip": "增加此物品§e%s§r块的触及范围", + "tetra.stats.reach_normalized.tooltip": "触及范围增加§e%s§r格", "tetra.stats.durability": "耐久", - "tetra.stats.durability.tooltip": "这个物品有§e%s§r点耐久", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在工作台上进行修复才能再次使用", + "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修理才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击会造成更少的伤害。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发。§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害更少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", - "tetra.stats.draw_speed.tooltip": "拉满这个物品需要§e%s§r秒", + "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", - "tetra.stats.draw_speed_normalized.tooltip": "将拉弓速度改变§e%s秒", + "tetra.stats.draw_speed_normalized.tooltip": "拉弓耗时增加§e%s§r秒", "tetra.stats.ability_speed": "冷却", "tetra.stats.ability_speed.tooltip": "此物品能力的基础冷却时间为§e%s§r秒", "tetra.stats.ability_speed_normalized": "冷却", - "tetra.stats.ability_speed_normalized.tooltip": "将基础冷却时间改变§e%s§r秒", + "tetra.stats.ability_speed_normalized.tooltip": "基础冷却时间增加§e%s§r秒", "tetra.stats.speed_normalized": "速度", - "tetra.stats.speed_normalized.tooltip": "将攻击速度改变§e%s", + "tetra.stats.speed_normalized.tooltip": "攻击速度增加§e%s", "tetra.stats.attack_damage": "伤害", - "tetra.stats.attack_damage.tooltip": "使用此物品攻击敌人时,会造成§e%s§r点伤害", + "tetra.stats.attack_damage.tooltip": "此物品攻击会造成§e%s§r点伤害", "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身提供的攻击力", "tetra.stats.attack_damage_normalized": "伤害", - "tetra.stats.attack_damage_normalized.tooltip": "改变攻击伤害§e%s点", + "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害增加§e%s§r点", "tetra.stats.draw_strength": "力量", - "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点的伤害,并具有每刻§e%s§r个方块的初速度", - "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与改进,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由未拉满的弓射出的弹射物伤害基于下限计算,例如:从拉开50%%的弓射出的弹射物会造成50%%伤害下限的伤害。", + "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点伤害,其初速度为§e%s§r格每刻", + "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与改进,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由未拉满的弓射出的弹射物伤害基于下限计算,例如:从拉开50%%的弓射出的弹射物会造成50%%伤害下限的伤害", "tetra.stats.power": "力量", "tetra.stats.power.tooltip": "通过魔咒将弹射物的伤害增加§e%s§r,弹射物速度不受影响", "tetra.stats.quick_charge": "快速装填", @@ -189,22 +189,22 @@ "tetra.stats.toughness": "坚韧", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", "tetra.stats.shieldbreaker": "破盾攻击", - "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r禁用其盾牌§e5§r秒(或其模块化盾牌§e75%%§r的基础冷却时间)", + "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", "tetra.stats.blocking": "格挡", "tetra.stats.blocking.level": "格挡时长", "tetra.stats.blocking.efficiency": "格挡冷却", "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物", "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒", - "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒。\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", - "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下shift+右击发动,或在右键松开时按住shift发动(如此操作会延长50%%的冷却时间)。", + "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", + "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下shift+右击发动,或在按住shift时松开右键发动(如此操作会使冷却时间延长50%%)", "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", "tetra.stats.blockingReflect.efficiency": "反伤概率", - "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r的伤害,反伤生效时会触发击中效果。", + "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r的伤害,反伤生效时会触发击中效果", "tetra.stats.bashing": "猛击", "tetra.stats.bashing.level": "猛击击退", "tetra.stats.bashing.efficiency": "击晕持续时间", - "tetra.stats.bashing.tooltip": "可以右击攻击实体。猛击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", + "tetra.stats.bashing.tooltip": "可以右击攻击。猛击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", "tetra.stats.throwable": "可投掷", "tetra.stats.throwable.efficiency": "投掷伤害", "tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时,如果物品的采集等级足够高并且挖掘速度大于方块硬度,击中时会破坏此方块。", @@ -216,11 +216,11 @@ "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", "tetra.stats.jab": "猛刺", "tetra.stats.jab.level": "猛刺伤害", - "tetra.stats.jab.tooltip": "副手持有时可以右击攻击生物,造成§e%s§r点伤害并触发击中效果,并触发等于物品攻击力的冷却时间。", + "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r点伤害并触发击中效果,并触发等于物品攻击力的冷却时间。", "tetra.stats.armorPenetration": "穿甲", "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r点护甲值", "tetra.stats.crushing": "粉碎", - "tetra.stats.crushing.tooltip": "无论敌方护甲值高低,至少造成§e%s§r点伤害", + "tetra.stats.crushing.tooltip": "无论目标护甲值高低,至少造成§e%s§r点伤害", "tetra.stats.skewering": "穿击", "tetra.stats.skewering.tooltip": "攻击护甲值低于§e%2$s§r的实体造成§e%1$s§r点额外伤害", "tetra.stats.stun": "击晕", @@ -228,123 +228,123 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,可能会偏转来袭的弹射物。\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒。\n每层效果:\n*§e12.5%%§7概率偏转弹射物\n*§e-5%%§7移动速度\n*§e2.5%%§7概率反弹。", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,可能会偏转来袭的弹射物。\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒。\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物。", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r", - "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r\n \n§r用收割杀死实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", + "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r\n \n§r用收割击杀实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", "tetra.stats.pry_speed_bonus.tooltip": "缩短§e%s§r冷却时间", "tetra.stats.ability_defensive": "防御姿态", - "tetra.stats.lunge_defensive.tooltip": "当在副手使用时会向后躲避", - "tetra.stats.execute_defensive.tooltip": "当在副手使用时造成§e%s%%(%s)§r攻击伤害,并对目标施加§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外增加§e1§r层切割效果", - "tetra.stats.execute_defensive.tooltip_extended": "每一层切割效果降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害,持续§e60§r秒,最多可以叠加§e3§r次", - "tetra.stats.slam_defensive.tooltip": "当在副手使用时,降低§e30%%(%s)§r的伤害,但会直接击晕命中目标§e%s§r秒,并降低范围内目标移动速度§e30%%§r,持续§e%s§r秒", - "tetra.stats.puncture_defensive.tooltip": "当在副手使用时,将目标击退。造成§e30%%(%s)§r攻击伤害并降低目标移动速度§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标将被进一步击退", - "tetra.stats.pry_defensive.tooltip": "当在副手使用时,降低目标攻击§e%s§r,持续§e%s§r秒,但不降低目标护甲值", - "tetra.stats.overpower_defensive.tooltip": "当在副手使用时,仅对目标产生§e精疲力竭§7(§e1§r层),但伤害降低为§e%s%%(%s)§r,同时冷却时间增加§e%s%%", - "tetra.stats.reap_defensive.tooltip": "当在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每杀死一个敌人额外延长§e%s§r秒\n \n§r当在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒", + "tetra.stats.lunge_defensive.tooltip": "在副手使用时会向后闪避", + "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并赋予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外赋予§e1§r层切割效果", + "tetra.stats.execute_defensive.tooltip_extended": "每一层切割效果使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", + "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害降低§e30%%(%s)§r,但会击晕命中目标§e%s§r秒,并使范围内目标移动速度降低§e30%%§r,持续§e%s§r秒", + "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度降低§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", + "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害降低§e%s§r,持续§e%s§r秒,但不降低目标护甲值", + "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间增加§e%s%%", + "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀一个敌人额外延长§e%s§r秒\n \n§r当在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒", "tetra.stats.ability_overcharge": "超蓄", - "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)造成的伤害", - "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力造成失去生命值§e%s%%的额外伤害", - "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r冲击波射程,§e%s%%直接目标击退", - "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r的护甲值削减效果和§e%s§r秒流血效果", - "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害并造成§e%s§r护甲值削减\n \n§7蓄力时间:§e%s§7秒", - "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,并对双方增加§e%s§r层的精疲力竭效果", - "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,§e0.5§r格效果范围和§e%s%%击杀效果持续时间\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒", + "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)伤害", + "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命和负面效果造成的额外伤害增加§e%s%%", + "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r冲击波射程,§e%s%%命中目标击退", + "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r的减甲效果和§e%s§r秒流血效果持续时间", + "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害并造成§e%s§r护甲值削减\n \n§7蓄力时间:§e%s§7秒", + "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,并对双方增加§e%s§r层的精疲力竭效果", + "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e0.5§r格效果范围和§e%s%%击杀效果持续时间\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒", "tetra.stats.ability_momentum": "惯性", - "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高为§e+%s§r伤害,晕眩持续时间最多§e+%s§r秒", - "tetra.stats.lunge_momentum_extended.tooltip": "伤害增加与摔落距离呈1:1,持有者的摔落伤害降低量等于对目标造成的伤害", - "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间基于已损失生命和伤害效果,并与攻击以相同比率增长", + "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高§e+%s§r伤害,§e+%s§r秒眩晕持续时间", + "tetra.stats.lunge_momentum_extended.tooltip": "伤害与摔落距离等比增加,持有者的摔落伤害降低量等于对目标造成的伤害", + "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命和负面效果决定,并与伤害以相同比率增长", "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击击晕§e%s§r秒,对地面猛击击晕周围实体§e%s§r秒", - "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加", - "tetra.stats.pry_momentum.tooltip": "每一次撬击使目标昏迷§e%s§r秒", - "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加,随着攻击者的精疲力竭层数降低。", + "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加而增加", + "tetra.stats.pry_momentum.tooltip": "每一次撬击使目标眩晕§e%s§r秒", + "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低。", "tetra.stats.reap_momentum.tooltip": "每击杀一个实体,被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", "tetra.stats.ability_combo": "连击", - "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击数减少§e%s%%§r冲刺的蓄力时间,击中实体每点连击数减少§e%s%%§r冷却时间", - "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击数对目标已损失生命和伤害效果造成§e%s%%§r额外伤害", - "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击数减少§e%s%%§r猛击的蓄力时间", - "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击数增加§e%s§7秒流血效果持续时间", - "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击数造成§e+%s%%(%s)§r撬击伤害,并有§e%s%%§r概率降低目标两倍连击点数的护甲值", - "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每连击点数§e+%s%%(%s)§r的压制伤害, 并且每点连击数有§e%s%%§r的概率不会使攻击者精疲力竭", - "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每连击点造成§e+%s%%(%s)§r收割伤害\n \n§r每次击杀获得§e+10%%§r收割伤害和收获速度§e15§r秒,每点连击数增加§e%s§r秒持续时间", - "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r,击中实体则额外减少§e%s%%§r冷却时间", + "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命和负面效果造成的额外伤害增加§e%s%%§r", + "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r", + "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间增加§e%s§7秒", + "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数造成§e+%s%%(%s)§r撬击伤害,并有§e%s%%§r概率使目标护甲值双倍降低", + "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r的压制伤害, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", + "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数造成§e+%s%%(%s)§r收割伤害\n \n§r每次击杀§e+10%%§r攻击速度,持续§e15§r秒,每点连击点数增加§e%s§r秒持续时间", + "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.ability_overextend": "过增", - "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害和攻击范围,但这总会消耗大量的饥饿度", - "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗一点,造成的总伤害增加§e%s%%§r", + "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害且攻击范围增加,但会消耗大量的饥饿/饱和度", + "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗一点,总伤害增加§e%s%%§r", "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点", - "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击范围并对直接目标造成§e%s%%§r击退,但这总会消耗大量的饥饿/饱和度", - "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿造成额外降低§e%s%%§r护甲值,并增加§e%s§r秒流血时间,但这会消耗大量的饥饿度", - "tetra.stats.pry_overextend.tooltip": "撬击降低的护甲值为通常的两倍,但这会消耗大量的饥饿度", - "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿度,但使用者总不会因此精疲力竭", - "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但这会消耗大量的饥饿度。除非用收割杀死目标,否则你的饥饿值消耗变为三倍,且使用者会受到精疲力竭影响。\n \n§7每次击杀获得§e+1%%§r最大生命值的收割伤害,持续§e45§r秒", + "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击波射程并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿/饱和度", + "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿造成额外降低§e%s%%§r护甲值,并使流血效果持续时间增加§e%s§r秒,但会消耗大量的饥饿/饱和度", + "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿/饱和度", + "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿度,但攻击者不会在饥饿条满格时因此精疲力竭", + "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿/饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭。\n \n§7每次击杀§e+1%%§r最大生命值,持续§e45§r秒", "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", "tetra.stats.ability_exhilaration": "振奋", - "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加射程,但如果没有击中实体则会精疲力竭", + "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者杀死目标,则会获得一个暂时的基于目标生命值的攻击加成,目标每§e%s%%§r点生命值提供§e1§r点伤害。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒。", - "tetra.stats.slam_exhilaration.tooltip": "下砸冲击每击中一个目标造成§e+%s%%(%s)§r伤害。如果只有一个目标,则会获得一个§e10§r秒的基于目标被击退距离的伤害提升,在§e20§r格距离的时候获得§e%s§r点最大伤害提升", - "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的盔甲低于§e6§r点,则刺穿冷却时间重置,如果目标受到减甲效果的影响,则会造成持续§e%s§r秒的流血效果", - "tetra.stats.pry_exhilaration.tooltip": "每一层撬击效果提升§e+%s%%(%s)§r撬击伤害", - "tetra.stats.overpower_exhilaration.tooltip": "如果压制杀死了目标,精疲力竭效果将从持有者身上移除", - "tetra.stats.reap_exhilaration.tooltip": "如果击杀一个目标,收割的冷却时间将减少§e%s%%§r\n \n§r收割为持有者提供一个能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得一个暂时的基于目标生命值的攻击加成,目标每§e%s%%§r点生命值提供§e1§r点伤害。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中一个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得一个§e10§r秒的基于目标被击退距离的伤害提升,在§e20§r格距离的时候获得§e%s§r点最大伤害提升", + "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标受到减甲效果的影响,则使流血效果增加§e%s§r秒", + "tetra.stats.pry_exhilaration.tooltip": "每一层撬击效果§e+%s%%(%s)§r撬击伤害", + "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", + "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割的冷却时间将减少§e%s%%§r\n \n§r每次击杀为持有者提供一个能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置其冷却时间", - "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥动具有复仇能力的物品注视复仇目标时出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.execute_revenge": "苦痛揭示", - "tetra.stats.execute_revenge.tooltip": "如果持有者有损失过生命或受到伤害性效果,处决造成§e%s%%§r的额外伤害", - "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其昏迷§e%s§r秒", - "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥动具有复仇能力的物品注视复仇目标时出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后,其复仇状态将重置。", + "tetra.stats.execute_revenge.tooltip": "如果持有者有负面效果,处决造成§e%s%%§r额外伤害", + "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其眩晕§e%s§r秒", + "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.puncture_revenge": "逆转", - "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则同时施加降低护甲值效果和流血效果", - "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成§e%s%%(%s)§r额外伤害并降低两倍的护甲值", - "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥动具有复仇能力的物品注视复仇目标时出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则对目标和持有者同时施加降低护甲值效果和流血效果", + "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成§e%s%%(%s)§r额外伤害并双倍降低护甲值", + "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成§e%s%%(%s)§r额外伤害并且不会使持有者精疲力竭", - "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥动具有复仇能力的物品注视复仇目标时出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", - "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀,收割§e+1§r攻击伤害,持续§e20§r秒,每击杀一个复仇目标,持续时间将增长§e%s§r秒", - "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥动具有复仇能力的物品注视复仇目标时出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀,收割§e+1§r伤害,持续§e20§r秒,每击杀一个复仇目标,持续时间增加§e%s§r秒", + "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.ability_echo": "回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", - "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潜行键来向后闪避, 按space/跳跃键来增加向上移动的距离,而不是鼠标右键", - "tetra.stats.execute_echo.tooltip": "目标三秒后再次被击中,造成基于其已损失生命值和伤害效果的伤害", - "tetra.stats.slam_echo.tooltip": "在3秒后对同一点或同一目标造成一次二连猛击", + "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", + "tetra.stats.execute_echo.tooltip": "目标3秒后再次被击中,造成基于其已损失生命值和负面效果的伤害", + "tetra.stats.slam_echo.tooltip": "在3秒后对同一点或同一目标二次猛击", "tetra.stats.puncture_echo.tooltip": "在3秒后再次刺穿目标", "tetra.stats.pry_echo.tooltip": "在3秒后再次撬击目标", - "tetra.stats.overpower_echo.tooltip": "每次使用压制后,精疲力竭延迟§e%s§r秒生效于持有者", - "tetra.stats.reap_echo.tooltip": "在3秒后对同一区域触发二次收割\n \n§r首次击杀收割赋予§e+1§r攻击,持续§e30§r秒,随后的击杀赋予§e+%s§r攻击", + "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", + "tetra.stats.reap_echo.tooltip": "在3秒后对同一区域二次收割\n \n§r首次击杀§e+1§r伤害,持续§e30§r秒,后续击杀§e+%s§r伤害", "tetra.stats.execute": "处决", - "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n目标每损失百分之一的生命值,伤害就会增加§e%s%%§7\n目标每带有一层负面效果,伤害就会增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n目标每损失百分之一的生命值,伤害增加§e%s%%§7\n目标每带有一层负面效果,伤害增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.severing": "切割", - "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害,持续§e60§r秒,这个效果最大叠加§e%s§r层", - "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", + "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.lunge": "猛冲", - "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。击中另一个实体,猛冲会造成§e%s%%(%s)§f伤害并缩短能力冷却时间§e30%%§f。\n \n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", - "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间缩短§e30%%§f。\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.slam": "猛击", - "tetra.stats.slam.tooltip": "右键蓄力,可以释放出一次强力猛击\n \n§7猛击地面会从撞击点发出冲击波,实体被冲击波击中造成§e%s%%(%s)§7伤害。\n \n§7猛击的直接目标会受到§e%s%%(%s)§7伤害并被强力击退,这会让冷却时间增加§e50%%§7。\n \n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", - "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.slam.tooltip": "按住右键蓄力,可以释放出一次强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害。\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,并使冷却时间增加§e50%%§7。\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.puncture": "刺穿", - "tetra.stats.puncture.tooltip": "按住右键发动一个可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并降低目标§e%s%%§f的护甲值,持续§e%s§f秒。\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成§e8§7点流血伤害,持续§e4§7秒。\n \n§7能力冷却时间随目标护甲值增长,每点护甲值增加§e0.5§7秒。\n \n§7蓄力:§e%s§7秒\n§7基础冷却:§e%s§7秒", - "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.puncture.tooltip": "按住右键发动一个可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值降低§e%s%%§f,持续§e%s§f秒。\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒。\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值增加§e0.5§7秒。\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", + "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.overpower": "压制", - "tetra.stats.overpower.tooltip": "按住右键蓄力一个可以造成§e%s%%(%s)§f攻击伤害但几乎不会造成击退的打击。\n \n§7赋予§e2§7层精疲力竭给目标和§e1§7层给发动者。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续:§e%s§7秒\n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", - "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一个造成§e%s%%(%s)§f伤害但几乎不击退的打击。\n \n§7赋予目标§e2§7层精疲力竭,赋予攻击者§e1§7层。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.reap": "收割", - "tetra.stats.reap.tooltip": "按住右键发动一次横扫攻击,对同一区域实体造成§e%s%%(%s)§f点伤害\n \n§7效果范围:§e%s§7格\n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", - "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.reap.tooltip": "按住右键发动一次横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.pry_armor": "撬击", - "tetra.stats.pry_armor.tooltip": "右击一个实体造成§e50%%(%s)§f点伤害并降低§e%s§f护甲值,持续§e%s§f秒,减甲效果可以叠加。\n \n§7冷却:§e%s§7秒", - "tetra.stats.pry_armor.tooltip_extended": "冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.pry_armor.tooltip": "右击一个实体造成§e50%%(%s)§f的伤害并使其护甲值降低§e%s§f,持续§e%s§f秒,减甲效果可以叠加。\n \n§7冷却时间:§e%s§7秒", + "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.knockback": "击退", - "tetra.stats.knockback.tooltip": "增加§e%s§r倍的击退距离", + "tetra.stats.knockback.tooltip": "击退距离增加§e%s§r倍", "tetra.stats.looting": "抢夺", - "tetra.stats.looting.tooltip": "增加杀死生物的掉落物", + "tetra.stats.looting.tooltip": "增加击杀生物的掉落物", "tetra.stats.fiery": "炽热", "tetra.stats.fiery.tooltip": "攻击生物时使它着火§e%s§r秒", "tetra.stats.sharpness": "锋利", @@ -429,7 +429,7 @@ "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中间一部分覆盖了围绕中心的§e20度§7。上部和下部覆盖了§e+-25度§7以上的一切。上部和下部只在竖直范围大于等于§e50度§7时有效", "tetra.stats.intuit": "直觉", - "tetra.stats.intuit.tooltip": "杀死目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", + "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s秒§r。高度越低,生效概率越大,概率在基岩处达到最大的§e50%%§r。", "tetra.stats.manaRepair": "魔力修复", @@ -778,7 +778,7 @@ "item.tetra.scroll.warforge/adze.name": "战争扁斧", "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n +一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n +一个基于工具左头部的右键§l能力§r\n\n +一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n造成基于已损失生命值和攻击效果的额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标盔甲\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大空间内击打多个敌人\n\n§l强化:§r惯性\n使能力击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少了能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r盔甲穿透。\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀(锄)§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时赋予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n当在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n +一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n +一个基于工具左头部的右键§l能力§r\n\n +一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n造成基于已损失生命值和攻击效果的额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标盔甲\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大空间内击打多个敌人\n\n§l强化:§r惯性\n使能力击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少了能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r盔甲穿透。\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀(锄)§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时赋予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "合成效果", "item.tetra.scroll.effects.description": "当在附近的加工台合成或强化工具部件时提供某种形式的效果", From 49f33dbb19388fe1283d2376642c71e68c2aed74 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 23 Jul 2022 04:22:27 +0800 Subject: [PATCH 11/65] =?UTF-8?q?=E7=AC=AC=E4=BA=8C=E8=BD=AE=E7=B2=BE?= =?UTF-8?q?=E4=BF=AE=EF=BC=8C=E5=88=B01301=E8=A1=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 918 +++++++++--------- 1 file changed, 459 insertions(+), 459 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 6e427e287b87..8a2f0a578227 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -10,19 +10,19 @@ "tetra.attribute.multiplier": "扩程器", "effect.tetra.earthbound": "地缚", "effect.tetra.howling": "啸风", - "effect.tetra.howling.tooltip": "在咆哮的风包围下,赋予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", + "effect.tetra.howling.tooltip": "在咆哮的风的包围下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", "effect.tetra.severed": "切割", - "effect.tetra.severed.tooltip": "降低§e%s%%§r最大生命值和§e%s%%§r攻击伤害", + "effect.tetra.severed.tooltip": "最大生命值降低§e%s%%§r,攻击伤害降低§e%s%%§r", "effect.tetra.punctured": "刺穿", - "effect.tetra.punctured.tooltip": "降低§e%s%%(%s)§r敌方护甲值", + "effect.tetra.punctured.tooltip": "敌方护甲值降低§e%s%%(%s)§r", "effect.tetra.pried": "穿透", - "effect.tetra.pried.tooltip": "降低§e%s敌方护甲", + "effect.tetra.pried.tooltip": "敌方护甲值降低§e%s§r", "effect.tetra.exhausted": "精疲力竭", "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和挖掘速度降低§e%s%%", "effect.tetra.steeled": "钢铁加身", "effect.tetra.steeled.tooltip": "护甲值增加§e%s", "effect.tetra.small_strength": "斗志", - "effect.tetra.small_strength.tooltip": "伤害增加§e%s", + "effect.tetra.small_strength.tooltip": "攻击伤害增加§e%s", "effect.tetra.small_health": "坚持", "effect.tetra.small_health.tooltip": "最大生命值增加§e%s", "effect.tetra.small_absorb": "振奋", @@ -44,10 +44,10 @@ "tetra.holo.craft.slot": "插槽", "tetra.holo.craft.material_requirement": "可以由%s制作", "tetra.holo.craft.improvements": "改进", - "tetra.holo.craft.improvement_button": "%s改进", + "tetra.holo.craft.improvement_button": "%s种改进", "tetra.holo.craft.stats": "属性", "tetra.holo.craft.variants": "变种", - "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤。\n \n§7[§8f§7] §8选中搜索框\n§7[§8enter§7] §8切换是否选中搜索框", + "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤\n \n§7[§8f§7] §8选中搜索框\n§7[§8enter§7] §8切换是否选中搜索框", "tetra.holo.craft.variants_sort": "根据选中的属性给各变种排序\n \n§7[§8s§7] §8打开/关闭列表\n§7[§81§7] - §7[§89§7] §8选择属性", "tetra.holo.craft.empty_description": "描述缺失", "tetra.holo.craft.translation_module": "此组件根据材料特性获得的属性", @@ -103,7 +103,7 @@ "tetra.workbench.schematic_detail.back": "返回", "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", "tetra.workbench.schematic_detail.destabilize_tooltip": "该物品有魔力去稳化的组件,进行此操作有可能对以下组件造成负面效果:", - "tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件,该物品会被§e完全修复", + "tetra.workbench.schematic_detail.repair_tooltip": "修复修复循环中的下一个组件,该物品会被§e完全修复", "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来合成", "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于合成该组件", @@ -135,7 +135,7 @@ "tetra.tool.cut": "切削", "tetra.tool.cut.requirement": "这一步需要一个%d级切削工具\n§7大部分的剑可用于切削", "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具", - "tetra.tool.cut.material_requirement": "加工这种材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可以被用于切削", + "tetra.tool.cut.material_requirement": "加工这种材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可用于切削", "tetra.tool.pry": "撬", "tetra.tool.pry.requirement": "此操作需要%d级撬\n§7羊角头可用于撬", "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬", @@ -155,7 +155,7 @@ "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修理才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害更少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害较少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", @@ -168,7 +168,7 @@ "tetra.stats.speed_normalized.tooltip": "攻击速度增加§e%s", "tetra.stats.attack_damage": "伤害", "tetra.stats.attack_damage.tooltip": "此物品攻击会造成§e%s§r点伤害", - "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身提供的攻击力", + "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身的攻击伤害", "tetra.stats.attack_damage_normalized": "伤害", "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害增加§e%s§r点", "tetra.stats.draw_strength": "力量", @@ -189,7 +189,7 @@ "tetra.stats.toughness": "坚韧", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", "tetra.stats.shieldbreaker": "破盾攻击", - "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", + "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", "tetra.stats.blocking": "格挡", "tetra.stats.blocking.level": "格挡时长", "tetra.stats.blocking.efficiency": "格挡冷却", @@ -200,14 +200,14 @@ "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", "tetra.stats.blockingReflect.efficiency": "反伤概率", - "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r的伤害,反伤生效时会触发击中效果", + "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r点伤害,反伤生效时会触发击中效果", "tetra.stats.bashing": "猛击", "tetra.stats.bashing.level": "猛击击退", "tetra.stats.bashing.efficiency": "击晕持续时间", "tetra.stats.bashing.tooltip": "可以右击攻击。猛击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", "tetra.stats.throwable": "可投掷", "tetra.stats.throwable.efficiency": "投掷伤害", - "tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时,如果物品的采集等级足够高并且挖掘速度大于方块硬度,击中时会破坏此方块。", + "tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时,如果物品的采集等级足够高并且挖掘速度大于方块硬度,会破坏此方块", "tetra.stats.ricochet": "弹射", "tetra.stats.ricochet.tooltip": "投掷后,弹射到§e%s§r个附近的敌对生物上", "tetra.stats.piercing": "穿透", @@ -216,9 +216,9 @@ "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", "tetra.stats.jab": "猛刺", "tetra.stats.jab.level": "猛刺伤害", - "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r点伤害并触发击中效果,并触发等于物品攻击力的冷却时间。", + "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r的伤害并触发击中效果,同时触发等于物品攻击力的冷却时间", "tetra.stats.armorPenetration": "穿甲", - "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r点护甲值", + "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r护甲值", "tetra.stats.crushing": "粉碎", "tetra.stats.crushing.tooltip": "无论目标护甲值高低,至少造成§e%s§r点伤害", "tetra.stats.skewering": "穿击", @@ -228,160 +228,160 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,可能会偏转来袭的弹射物。\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒。\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物。", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,可能会偏转来袭的弹射物。\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒。\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r", - "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r\n \n§r用收割击杀实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", - "tetra.stats.pry_speed_bonus.tooltip": "缩短§e%s§r冷却时间", + "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s%%§r\n \n§r用收割击杀实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", + "tetra.stats.pry_speed_bonus.tooltip": "将冷却时间缩短§e%s§r", "tetra.stats.ability_defensive": "防御姿态", "tetra.stats.lunge_defensive.tooltip": "在副手使用时会向后闪避", - "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并赋予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外赋予§e1§r层切割效果", + "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果", "tetra.stats.execute_defensive.tooltip_extended": "每一层切割效果使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", - "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害降低§e30%%(%s)§r,但会击晕命中目标§e%s§r秒,并使范围内目标移动速度降低§e30%%§r,持续§e%s§r秒", + "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害降低§e30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度降低§e30%%§r,持续§e%s§r秒", "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度降低§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害降低§e%s§r,持续§e%s§r秒,但不降低目标护甲值", "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间增加§e%s%%", - "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀一个敌人额外延长§e%s§r秒\n \n§r当在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒", + "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀一个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒", "tetra.stats.ability_overcharge": "超蓄", - "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)伤害", - "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命和负面效果造成的额外伤害增加§e%s%%", - "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r冲击波射程,§e%s%%命中目标击退", + "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)§r伤害", + "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命值和负面效果造成的额外伤害增加§e%s%%", + "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r格冲击波范围,§e%s%%§r命中目标击退", "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r的减甲效果和§e%s§r秒流血效果持续时间", - "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害并造成§e%s§r护甲值削减\n \n§7蓄力时间:§e%s§7秒", - "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,并对双方增加§e%s§r层的精疲力竭效果", - "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e0.5§r格效果范围和§e%s%%击杀效果持续时间\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒", + "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害并额外减少目标护甲值§e%s§r点\n \n§7蓄力时间:§e%s§7秒", + "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,并给予双方§e%s§r层精疲力竭效果", + "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e0.5§r格效果范围和§e%s%%§r击杀效果持续时间\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒", "tetra.stats.ability_momentum": "惯性", "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高§e+%s§r伤害,§e+%s§r秒眩晕持续时间", "tetra.stats.lunge_momentum_extended.tooltip": "伤害与摔落距离等比增加,持有者的摔落伤害降低量等于对目标造成的伤害", - "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命和负面效果决定,并与伤害以相同比率增长", - "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击击晕§e%s§r秒,对地面猛击击晕周围实体§e%s§r秒", + "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命值和负面效果决定,并与攻击伤害以相同比率增长", + "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击则击晕目标§e%s§r秒,对地面猛击则击晕周围实体§e%s§r秒", "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加而增加", "tetra.stats.pry_momentum.tooltip": "每一次撬击使目标眩晕§e%s§r秒", - "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低。", - "tetra.stats.reap_momentum.tooltip": "每击杀一个实体,被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", + "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低", + "tetra.stats.reap_momentum.tooltip": "每击杀一个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", "tetra.stats.ability_combo": "连击", "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r,击中实体则额外减少§e%s%%§r冷却时间", "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命和负面效果造成的额外伤害增加§e%s%%§r", + "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命值和负面效果造成的额外伤害增加§e%s%%§r", "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r", "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间增加§e%s§7秒", "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数造成§e+%s%%(%s)§r撬击伤害,并有§e%s%%§r概率使目标护甲值双倍降低", + "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r撬击伤害,§e+%s%%§r概率使目标护甲值双倍降低", "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r的压制伤害, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", + "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r压制伤害, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数造成§e+%s%%(%s)§r收割伤害\n \n§r每次击杀§e+10%%§r攻击速度,持续§e15§r秒,每点连击点数增加§e%s§r秒持续时间", + "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r收割伤害\n \n§r每次击杀§e+10%%§r攻击速度,持续§e15§r秒,每点连击点数增加§e%s§r秒持续时间", "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.ability_overextend": "过增", "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害且攻击范围增加,但会消耗大量的饥饿/饱和度", "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗一点,总伤害增加§e%s%%§r", "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点", - "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击波射程并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿/饱和度", - "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿造成额外降低§e%s%%§r护甲值,并使流血效果持续时间增加§e%s§r秒,但会消耗大量的饥饿/饱和度", + "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击波范围并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿/饱和度", + "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿额外降低§e%s%%§r护甲值,并使流血效果持续时间增加§e%s§r秒,但会消耗大量的饥饿/饱和度", "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿/饱和度", "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿度,但攻击者不会在饥饿条满格时因此精疲力竭", - "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿/饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭。\n \n§7每次击杀§e+1%%§r最大生命值,持续§e45§r秒", + "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿/饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀§e+1%%§r最大生命值,持续§e45§r秒", "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", "tetra.stats.ability_exhilaration": "振奋", "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得一个暂时的基于目标生命值的攻击加成,目标每§e%s%%§r点生命值提供§e1§r点伤害。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中一个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得一个§e10§r秒的基于目标被击退距离的伤害提升,在§e20§r格距离的时候获得§e%s§r点最大伤害提升", - "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标受到减甲效果的影响,则使流血效果增加§e%s§r秒", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得一个基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中一个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得一个§e10§r秒的基于目标被击退距离的攻击加成,在§e20§r格距离的时候获得§e%s§r点最大攻击加成", + "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果增加§e%s§r秒", "tetra.stats.pry_exhilaration.tooltip": "每一层撬击效果§e+%s%%(%s)§r撬击伤害", "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", - "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割的冷却时间将减少§e%s%%§r\n \n§r每次击杀为持有者提供一个能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", + "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间减少§e%s%%§r\n \n§r每次击杀会为持有者提供一个能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", - "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置其冷却时间", + "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.execute_revenge": "苦痛揭示", - "tetra.stats.execute_revenge.tooltip": "如果持有者有负面效果,处决造成§e%s%%§r额外伤害", + "tetra.stats.execute_revenge.tooltip": "如果持有者带有负面效果,处决造成§e%s%%§r额外伤害", "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其眩晕§e%s§r秒", "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.puncture_revenge": "逆转", - "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则对目标和持有者同时施加降低护甲值效果和流血效果", + "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则对目标和持有者同时施加减甲效果和流血效果", "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成§e%s%%(%s)§r额外伤害并双倍降低护甲值", "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成§e%s%%(%s)§r额外伤害并且不会使持有者精疲力竭", "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀,收割§e+1§r伤害,持续§e20§r秒,每击杀一个复仇目标,持续时间增加§e%s§r秒", + "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀§e+1§r收割伤害,持续§e20§r秒,每击杀一个复仇目标,持续时间增加§e%s§r秒", "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.ability_echo": "回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", - "tetra.stats.execute_echo.tooltip": "目标3秒后再次被击中,造成基于其已损失生命值和负面效果的伤害", - "tetra.stats.slam_echo.tooltip": "在3秒后对同一点或同一目标二次猛击", - "tetra.stats.puncture_echo.tooltip": "在3秒后再次刺穿目标", - "tetra.stats.pry_echo.tooltip": "在3秒后再次撬击目标", + "tetra.stats.execute_echo.tooltip": "3秒后再次攻击目标,造成基于其已损失生命值和负面效果的伤害", + "tetra.stats.slam_echo.tooltip": "3秒后对同一点或同一目标二次猛击", + "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", + "tetra.stats.pry_echo.tooltip": "3秒后再次撬击目标", "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", - "tetra.stats.reap_echo.tooltip": "在3秒后对同一区域二次收割\n \n§r首次击杀§e+1§r伤害,持续§e30§r秒,后续击杀§e+%s§r伤害", + "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀§e+1§r伤害,持续§e30§r秒,后续击杀§e+%s§r伤害", "tetra.stats.execute": "处决", - "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n目标每损失百分之一的生命值,伤害增加§e%s%%§7\n目标每带有一层负面效果,伤害增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失百分之一的生命值,伤害增加§e%s%%§7\n目标每带有一层负面效果,伤害增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.severing": "切割", "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.lunge": "猛冲", - "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间缩短§e30%%§f。\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间缩短§e30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.slam": "猛击", - "tetra.stats.slam.tooltip": "按住右键蓄力,可以释放出一次强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害。\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,并使冷却时间增加§e50%%§7。\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间增加§e50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.puncture": "刺穿", - "tetra.stats.puncture.tooltip": "按住右键发动一个可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值降低§e%s%%§f,持续§e%s§f秒。\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒。\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值增加§e0.5§7秒。\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", + "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值降低§e%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值增加§e0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.overpower": "压制", - "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一个造成§e%s%%(%s)§f伤害但几乎不击退的打击。\n \n§7赋予目标§e2§7层精疲力竭,赋予攻击者§e1§7层。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一个造成§e%s%%(%s)§f伤害但几乎不击退的打击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.reap": "收割", - "tetra.stats.reap.tooltip": "按住右键发动一次横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.reap.tooltip": "按住右键蓄力,松开发动横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.pry_armor": "撬击", - "tetra.stats.pry_armor.tooltip": "右击一个实体造成§e50%%(%s)§f的伤害并使其护甲值降低§e%s§f,持续§e%s§f秒,减甲效果可以叠加。\n \n§7冷却时间:§e%s§7秒", + "tetra.stats.pry_armor.tooltip": "右击一个实体造成§e50%%(%s)§f的伤害并使其护甲值降低§e%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.knockback": "击退", "tetra.stats.knockback.tooltip": "击退距离增加§e%s§r倍", "tetra.stats.looting": "抢夺", - "tetra.stats.looting.tooltip": "增加击杀生物的掉落物", + "tetra.stats.looting.tooltip": "增加击杀实体的掉落物", "tetra.stats.fiery": "炽热", - "tetra.stats.fiery.tooltip": "攻击生物时使它着火§e%s§r秒", + "tetra.stats.fiery.tooltip": "攻击实体时使它着火§e%s§r秒", "tetra.stats.sharpness": "锋利", "tetra.stats.sharpness.tooltip": "通过魔咒将攻击伤害增加§e%s§r点(已计算在上方伤害数值内)", "tetra.stats.smite": "亡灵杀手", "tetra.stats.smite.tooltip": "在攻击亡灵生物时造成§e%s§r的额外伤害", "tetra.stats.arthropod": "节肢杀手", - "tetra.stats.arthropod.tooltip": "在攻击节肢生物时造成§e%s§r点额外伤害,并附加1-§e%s§r秒的缓慢 IV效果", + "tetra.stats.arthropod.tooltip": "在攻击节肢生物时造成§e%s§r点额外伤害,并附加1~§e%s§r秒的缓慢 IV效果", "tetra.stats.sweeping": "横扫之刃", "tetra.stats.sweeping.level": "横扫之刃伤害", "tetra.stats.sweeping.efficiency": "横扫之刃范围", - "tetra.stats.sweeping.tooltip": "攻击生物时也对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", - "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发。", + "tetra.stats.sweeping.tooltip": "攻击生物时对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", + "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发", "tetra.stats.truesweep": "真实横扫", - "tetra.stats.truesweep.tooltip": "被横扫击中的生物受到魔咒和物品效果的影响。即使没有击中生物,挥动时也会触发横扫效果。", - "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手等额外伤害和火焰附加等特效。物品效果指流血或暴击等特效。", + "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果", + "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等的额外伤害。物品效果指流血或暴击等效果", "tetra.stats.unbreaking": "耐久", - "tetra.stats.unbreaking.tooltip": "使用时有概率不折损耐久\n \n§7耐久等级:§e%s§7\n耐久保持概率:§e%s%%", + "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久\n \n§7耐久等级:§e%s§7\n耐久保持概率:§e%s%%", "tetra.stats.mending": "经验修补", - "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久,每点经验修复§e%s§r耐久\n \n§7只在左手或右手持有时有效", + "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久,每点经验修复§e%s§r耐久\n \n§7只在主手或副手持有时有效", "tetra.stats.silkTouch": "精准采集", "tetra.stats.silkTouch.tooltip": "破坏时掉落方块本身,而不是通常的掉落物", "tetra.stats.fortune": "时运", - "tetra.stats.fortune.tooltip": "在采集或回收方块时增加掉落概率", + "tetra.stats.fortune.tooltip": "在采集或回收时增加掉落概率", "tetra.stats.flame": "火矢", "tetra.stats.flame.tooltip": "击中实体时使它着火§e%s§r秒,弹射物会点燃TNT与营火一类的方块", "tetra.stats.punch": "冲击", "tetra.stats.punch.tooltip": "增加§e%s倍的击退距离", "tetra.stats.infinity": "无限", - "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,依然会消耗特殊的箭", + "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,但依然会消耗特殊的箭", "tetra.stats.quickStrike": "迅捷", "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", "tetra.stats.counterweight": "配重", - "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少0.05。", - "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差一点增益减少0.05。", + "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少0.05", + "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差一点增益减少0.05", "tetra.stats.softStrike": "轻击", - "tetra.stats.softStrike.tooltip": "使用这个工具合成的物品获得额外的耐久", + "tetra.stats.softStrike.tooltip": "使用此工具合成的物品获得额外的耐久", "tetra.stats.fierySelf": "燃烧", "tetra.stats.fierySelf.tooltip_short": "使用时持有者有概率着火,在寒冷群系中概率较低", "tetra.stats.fierySelf.tooltip": "使用时持有者有概率着火,在寒冷群系中概率较低\n\n§7基础概率:§e%s§7\n着火持续时间:§e%s", @@ -391,53 +391,53 @@ "tetra.stats.toolbelt.quickslot": "快捷栏", "tetra.stats.toolbelt.quickslot.tooltip": "有§e%s§r个快捷栏槽位", "tetra.stats.toolbelt.potion_storage": "药水栏", - "tetra.stats.toolbelt.potion_storage.tooltip": "有§e%s§r个药水空间", + "tetra.stats.toolbelt.potion_storage.tooltip": "有§e%s§r个药水槽位", "tetra.stats.toolbelt.storage": "储物栏", - "tetra.stats.toolbelt.storage.tooltip": "有§e%s§r个储物空间", + "tetra.stats.toolbelt.storage.tooltip": "有§e%s§r个储物槽位", "tetra.stats.toolbelt.quiver": "箭袋栏", - "tetra.stats.toolbelt.quiver.tooltip": "有§e%s§r个箭袋空间", + "tetra.stats.toolbelt.quiver.tooltip": "有§e%s§r个箭袋槽位", "tetra.stats.toolbelt.booster": "力量提升", - "tetra.stats.toolbelt.booster.tooltip": "提供跳跃提升和强度为§e%s§r的有限制的飞行", + "tetra.stats.toolbelt.booster.tooltip": "提供强度为§e%s§r的跳跃提升和有限制的飞行\n \n§7[跳跃] (半空)§8积累跳跃提升\n§7[潜行] + [跳跃]§8跳起", "tetra.stats.toolbelt.suspend_self": "悬浮", - "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,需要穿戴者受信标或潮涌核心影响才能产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[潜行]§8缓慢下降\n§7[潜行] + [跳跃]§8取消悬停", - "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:潮涌核心只影响潮湿的实体,因此它只有在下雨的时候被穿戴才能悬停", + "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,只在穿戴者受信标或潮涌核心影响产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[潜行]§8缓慢下降\n§7[潜行] + [跳跃]§8取消悬停", + "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:潮涌核心只影响潮湿的实体,因此受其影响的穿戴者只能在下雨时悬停", "tetra.stats.bow.releaseLatch": "释放销", "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭", "tetra.stats.bow.overbowed": "重弓", "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力。弓只能被持续拉满§7§e%s§r秒", - "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§7§e%s§r秒的冷却中", + "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§7§e70.5§r秒的冷却中", "tetra.stats.multishot": "多重射击", "tetra.stats.multishot.level": "多重射击数量", "tetra.stats.multishot.efficiency": "多重射击散布", - "tetra.stats.multishot.tooltip": "每一发射出多个弹射物。\n \n§7数量:§e%s\n§7散布:§e%s", + "tetra.stats.multishot.tooltip": "每一发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", "tetra.stats.zoom": "放大", "tetra.stats.zoom.tooltip": "当瞄准或按住 [shift] 时将画面放大§e%sx§r倍", "tetra.stats.velocity": "速度", - "tetra.stats.velocity.tooltip": "增加射出弹射物的初速度§e%s(%s)", + "tetra.stats.velocity.tooltip": "将射出弹射物的初速度增加§e%s(%s)", "tetra.stats.suspend": "悬浮", "tetra.stats.suspend.tooltip": "当从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力", "tetra.stats.criticalStrike": "暴击", - "tetra.stats.criticalStrike.tooltip": "当攻击或破坏方块时有概率暴击。\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n \n§7对于异常坚硬的方块不会产生效果", - "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成致命打击的效果:穿刺,横扫收割,提取器", + "tetra.stats.criticalStrike.tooltip": "攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n§e%s§7的概率使效果§e%s§7有效", + "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺,横扫收割,提取器", "tetra.stats.holo_speed": "冷却", - "tetra.stats.holo_speed.tooltip": "使用能力有§e%sx§r倍的冷却时间", + "tetra.stats.holo_speed.tooltip": "能力冷却时间§e%sx§r倍", "tetra.stats.holo.scannerRange": "搜寻半径", "tetra.stats.holo.scannerRange.tooltip": "扫描器可以触及最远§e%s§r个方块的地方", "tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围", - "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位\n§7每单位对应角度:§e%s§r度", + "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位的范围\n§7每单位对应角度:§e%s§r度", "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中间一部分覆盖了围绕中心的§e20度§7。上部和下部覆盖了§e+-25度§7以上的一切。上部和下部只在竖直范围大于等于§e50度§7时有效", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中部指示以水平为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", - "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s秒§r。高度越低,生效概率越大,概率在基岩处达到最大的§e50%%§r。", + "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s秒§r。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", "tetra.stats.manaRepair": "魔力修复", "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", - "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒。\n \n§7魔法容量:§e%s", + "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", - "tetra.stats.stability.tooltip": "将此物品主要组件的有效魔法容量改变§e%s点", + "tetra.stats.stability.tooltip": "将此物品主要组件的有效魔法容量增加§e%s点", "tetra.stats.stabilizing": "稳定化", "tetra.stats.stabilizing.tooltip_short": "增加此物品主要组件的有效魔法容量", "tetra.stats.unstable": "不稳定", @@ -447,7 +447,7 @@ "tetra.stats.hammer_dig.tooltip": "此物品可用于捶打,适用于合成和回收", "tetra.stats.axe_dig.tooltip": "此物品可用于伐木", "tetra.stats.pickaxe_dig.tooltip": "此物品可用于挖掘", - "tetra.stats.shovel_dig.tooltip": "此物品可用于挖掘", + "tetra.stats.shovel_dig.tooltip": "此物品可用于掘土", "tetra.stats.hoe_dig.tooltip": "此物品可用于收获作物", "tetra.stats.cut.tooltip": "此物品可用于切削,适用于合成和破坏蜘蛛网与植物", "tetra.stats.pry.tooltip": "此物品可用于撬开东西,适用于回收", @@ -455,13 +455,13 @@ "tetra.stats.tool.efficiency": "效率", "tetra.stats.tool.efficiency.tooltip": "通过魔咒增加采集效率,不受挥动速度影响", "tetra.stats.tool.enchantment_bonus": "\n§7 魔咒加成:§a+%s", - "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和合成更坚硬的材料需要更高的等级。效率决定了此物品破坏方块的速度。", + "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和用更坚硬的材料合成需要更高的工具等级。效率决定了此物品破坏方块的速度", "tetra.stats.tool.striking": "急速打击", "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", "tetra.stats.tool.sweeping": "横扫", - "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响。", + "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响", "tetra.stats.tool.extractor": "提取器", - "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品消耗额外的耐久。", + "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品额外消耗耐久", "tetra.stats.integrity": "完整度", "tetra.stats.integrity.tooltip_positive": "此组件提供§e%s§r点完整度", "tetra.stats.integrity.tooltip_negative": "此组件需要§e%s§r点完整度", @@ -511,7 +511,7 @@ "tetra.material.iron": "铁", "tetra.material.iron.prefix": "铁", "tetra.material.blaze_rod": "烈焰棒", - "tetra.material.blaze_rod.prefix": "燃烧的", + "tetra.material.blaze_rod.prefix": "烈焰", "tetra.material.weeping_vine": "垂泪藤", "tetra.material.weeping_vine.prefix": "垂泪藤", "tetra.material.diamond": "钻石", @@ -652,17 +652,17 @@ "tetra.material.mana_string.prefix": "蕴魔丝线", "tetra.improvement.mana_repair.name": "魔力修复", "tetra.improvement.mana_repair.description": "物品会随时间使用魔力修复自己", - "item.tetra.modular.broken": "损坏的", + "item.tetra.modular.broken": "损坏", "item.tetra.modular.empty_slot": "空", "item.tetra.modular.magic_capacity.label": "魔法容量", - "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量。\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", - "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以被超出,但修复这个组件时会消耗经验。并且改装物品后,物品上的魔法增强可能会去稳化,从而可能导致负面效果。", + "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", + "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以被超出,但修复这个组件时会消耗经验。改装物品后,物品上的魔法改进可能会去稳化,可能导致负面效果", "item.tetra.modular.repair_material.label": "维修材料:", "item.tetra.modular.repair_material.empty": "不需要维修", "block.tetra.basic_workbench": "加工台", - "block.tetra.basic_workbench.description": "用锤子右击工作台以创建加工台", + "block.tetra.basic_workbench.description": "用锤子右击工作台以制造加工台", "block.tetra.rack": "工具架", - "block.tetra.rack.description": "物品可以被挂在工具架上。用右键放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在3x3x3的范围内才能起效(以加工台向上一个方块为中心)。", + "block.tetra.rack.description": "物品可以被挂在工具架上。右键放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在3x3x3的范围内才能起效(以加工台上方一格处为中心)", "block.tetra.block_geode": "晶洞方块", "item.tetra.geode": "晶洞玉石", "item.tetra.geode.tooltip": "在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", @@ -673,7 +673,7 @@ "tetra.shatter_emerald_action.label": "打碎", "item.tetra.pristine_lapis": "无瑕青金石", "tetra.shatter_lapis_action.label": "打碎", - "item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通的品质的宝石 \n \n §8掉落物受时运魔咒影响", + "item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", "item.tetra.dragon_sinew": "龙筋", "item.tetra.scroll.gem_expertise.prefix": "专论", "item.tetra.scroll.gem_expertise.name": "宝石专长", @@ -722,30 +722,30 @@ "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的可投掷的飞刀", "item.tetra.scroll.sword/howling.prefix": "工艺图纸", "item.tetra.scroll.sword/howling.name": "风啸剑刃", - "item.tetra.scroll.sword/howling.description": "特殊的图表和文字详述了如何修改剑的附层。当挥动这种剑时,剑会在持剑者周围产生一个能偏转弹射物的湍流场", + "item.tetra.scroll.sword/howling.description": "奇异的图和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", "item.tetra.scroll.single/points_end.prefix": "工艺图纸", "item.tetra.scroll.single/points_end.name": "尖端", "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的工艺图纸", "item.tetra.scroll.hone/gild_1.prefix": "打磨", "item.tetra.scroll.hone/gild_1.name": "镀金 I", "item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至一级。在制作表中将两张镀金 I卷轴合成一张镀金 II卷轴。", + "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至一级。在制作表中将两张镀金 I卷轴合成一张镀金 II卷轴", "item.tetra.scroll.hone/gild_2.prefix": "打磨", "item.tetra.scroll.hone/gild_2.name": "镀金 II", "item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至两级。在制作表中将两张镀金 II卷轴合成一张镀金 III卷轴。", + "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至两级。在制作表中将两张镀金 II卷轴合成一张镀金 III卷轴", "item.tetra.scroll.hone/gild_3.prefix": "打磨", "item.tetra.scroll.hone/gild_3.name": "镀金 III", "item.tetra.scroll.hone/gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至三级。在制作表中将两张镀金 III卷轴合成一张镀金 IV卷轴。", + "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至三级。在制作表中将两张镀金 III卷轴合成一张镀金 IV卷轴", "item.tetra.scroll.hone/gild_4.prefix": "打磨", "item.tetra.scroll.hone/gild_4.name": "镀金 IV", "item.tetra.scroll.hone/gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至四级。在制作表中将两张镀金 IV卷轴合成一张镀金 V卷轴。", + "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至四级。在制作表中将两张镀金 IV卷轴合成一张镀金 V卷轴", "item.tetra.scroll.hone/gild_5.prefix": "打磨", "item.tetra.scroll.hone/gild_5.name": "镀金 V", "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至五级。", + "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至五级", "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", "item.tetra.scroll.warforge/axe.name": "战斧", "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", @@ -778,7 +778,7 @@ "item.tetra.scroll.warforge/adze.name": "战争扁斧", "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n +一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n +一个基于工具左头部的右键§l能力§r\n\n +一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n造成基于已损失生命值和攻击效果的额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标盔甲\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大空间内击打多个敌人\n\n§l强化:§r惯性\n使能力击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少了能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r盔甲穿透。\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀(锄)§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时赋予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和攻击效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时给予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "合成效果", "item.tetra.scroll.effects.description": "当在附近的加工台合成或强化工具部件时提供某种形式的效果", @@ -788,7 +788,7 @@ "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能工作", "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(以加工台上方两格处为中心)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", - "item.tetra.magmatic_cell.charge": "蓄力:%s", + "item.tetra.magmatic_cell.charge": "充能:%s", "item.tetra.magmatic_cell.charge_full": "§a满", "item.tetra.magmatic_cell.charge_good": "§a好", "item.tetra.magmatic_cell.charge_low": "§e低", @@ -816,7 +816,7 @@ "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", "block.tetra.chthonic_extractor": "地底提取器", "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", - "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,如寒冷的,沙漠类或沼泽类生物群系。", + "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,如寒冷的,沙漠类或沼泽类生物群系", "item.tetra.forged_bolt": "螺栓", "tetra.salvage_bolt_action.label": "回收", "item.tetra.forged_beam": "结构横梁", @@ -861,19 +861,19 @@ "tetra.slot.double/head_right": "头部§7(右)", "tetra.slot.double/handle": "手柄", "tetra.slot.double/binding": "绑定", - "tetra.slot.double/accessory": "附层", + "tetra.slot.double/accessory": "附件", "item.tetra.modular.settle_progress.label": "稳固程度", - "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度。\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", - "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降。\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", + "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", + "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", "item.tetra.modular.settle_full.label": "完全稳固!坚如磐石", - "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,它会提供额外的完整度。", - "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了。", + "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,它会提供额外的完整度", + "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了", "item.tetra.modular.settle_full_null.label": "完全稳固", "item.tetra.modular.settle_full_null.description": "这个简单的组件安装起来很轻松,无需进一步稳固", "item.tetra.modular.hone_progress.label": "打磨", - "item.tetra.modular.hone_progress.description": "打磨这个物品所需的进度\n \n进度:§e%s§7/§e%s §7(§e%s§7)\n \n§7基础需求:§e%s\n§7完整度补偿:§e+%s", + "item.tetra.modular.hone_progress.description": "打磨此物品的进度\n \n进度:§e%s§7/§e%s §7(§e%s§7)\n \n§7基础需求:§e%s\n§7完整度补偿:§e+%s", "item.tetra.modular.hone_progress.description_workable": "\n§7可加工:§e%s", - "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化。(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)。", + "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)", "tetra.improvement.settled.name": "稳固", "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提供额外的完整度", "tetra.settled.toast": "一个组件更稳固了!", @@ -895,69 +895,69 @@ "item.tetra.modular.synergy_indicator.header": "协同增益:", "item.tetra.modular.synergy_indicator.variant_same": "(同一变种)", "tetra/schematic/repair.name": "修理", - "tetra/schematic/repair.description": "修复受损的组件,在物品的组件之间循环,一次修复一个组件.", - "tetra/schematic/repair.description_details": "修复受损的组件,在物品的组件之间循环,一次修复一个组件。\n \n§7修复轮次:\n %s", + "tetra/schematic/repair.description": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件", + "tetra/schematic/repair.description_details": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件\n \n§7修复轮次:\n %s", "tetra/schematic/repair.slot1": "材料", "tetra/schematic/remove.name": "移除组件", - "tetra/schematic/remove.description": "移除选定插槽的组件。", + "tetra/schematic/remove.description": "移除选定插槽的组件", "tetra/schematic/book_enchant.name": "附魔", - "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒。", + "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒", "tetra/schematic/book_enchant.slot1": "附魔书", "tetra/schematic/cleanse.name": "净化", - "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响。\n \n经验消耗会因魔法容量和不稳定度效果的数量增加而增加。", + "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响。\n \n经验消耗会因魔法容量和不稳定度效果的数量增加而增加", "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害。", + "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步改良组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步改良组件的伤害增益,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步改良组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步改良组件的伤害增益,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步改良组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步改良组件的伤害增益,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步改良组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步改良组件的伤害增益,增加伤害增益", "tetra.improvement.blade_hone/damage.name": "打磨:伤害", "tetra.improvement.blade_hone/damage.description": "增加伤害", "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加。", + "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加", "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步改良组件的挥动速度增益,增加速度增益。", + "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步改良组件的挥动速度增益,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步改良组件的挥动速度增益,增加速度增益。", + "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步改良组件的挥动速度增益,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步改良组件的挥动速度增益,增加速度增益。", + "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步改良组件的挥动速度增益,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步改良组件的挥动速度增益,增加速度增益。", + "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步改良组件的挥动速度增益,增加速度增益", "tetra.improvement.blade_hone/speed.name": "打磨:速度", "tetra.improvement.blade_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加。", + "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加", "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步打磨组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步打磨组件的伤害增益,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步打磨组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步打磨组件的伤害增益,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步打磨组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步打磨组件的伤害增益,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步打磨组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步打磨组件的伤害增益,增加伤害增益", "tetra.improvement.hilt_hone/damage.name": "打磨:伤害", "tetra.improvement.hilt_hone/damage.description": "增加伤害", "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步打磨组件,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步打磨组件,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步打磨组件,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步打磨组件,增加总体挥动速度", "tetra.improvement.hilt_hone/speed.name": "打磨:速度", "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_blade.name": "普通剑刃", - "tetra/schematic/sword/basic_blade.description": "用给定的剑刃替换当前的剑刃,或者用原材料重铸它。", + "tetra/schematic/sword/basic_blade.description": "用给定的剑刃替换当前的剑刃,或者用原材料重铸它", "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", "tetra.module.sword/basic_blade.name": "普通剑刃", - "tetra.module.sword/basic_blade.description": "伤害、攻击速度和完整度使用中等的普通剑刃。", + "tetra.module.sword/basic_blade.description": "伤害、攻击速度和完整度使用中等的普通剑刃", "tetra.module.sword/basic_blade.item_name": "剑", "tetra.module.sword/basic_blade.material_name": "%s剑刃", "tetra.module.sword/basic_blade.prefix": "%s", @@ -971,28 +971,28 @@ "tetra.improvement.blade/tempered.prefix": "回火", "tetra.improvement.blade/tempered.description": "攻击时,无视部分护甲值", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", - "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效。", + "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害。", + "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害", "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害。", + "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害", "tetra/schematic/sword/shared_blade/tempered_1.name": "回火", - "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视盔甲造成一些伤害。", + "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:回火 II", - "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透盔甲效果。", + "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透盔甲效果", "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:回火 III", - "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透盔甲效果。", - "tetra/schematic/sword/shared_blade/hooked_1.name": "刻上钩子", - "tetra/schematic/sword/shared_blade/hooked_1.description": "在剑刃背刻上缺口,在攻击敌人时能够提供额外的伤害。从背后攻击敌人能够造成暴击。", - "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩子 II", - "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%。", - "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩子 III", - "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%。", + "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透盔甲效果", + "tetra/schematic/sword/shared_blade/hooked_1.name": "钩状", + "tetra/schematic/sword/shared_blade/hooked_1.description": "在剑刃背刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击", + "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", + "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%", + "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", + "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%", "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", - "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用给定材料合成的剑柄替换当前的剑柄。", + "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用给定材料合成的剑柄替换当前的剑柄", "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", "tetra.module.sword/basic_hilt.name": "简易剑柄", - "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源。", + "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源", "tetra.module.sword/basic_hilt.material_name": "%s剑柄", "tetra.variant.basic_hilt/blaze_rod": "烈焰棒剑柄", "tetra.variant.basic_hilt/end_rod": "末地烛", @@ -1000,137 +1000,137 @@ "tetra.improvement.basic_hilt/soot.name": "烟墨", "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", "tetra.improvement.hilt/wrap.name": "%s裹柄", - "tetra.improvement.hilt/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。", + "tetra.improvement.hilt/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久,但是没有功能性。", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久,但是没有功能性", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", - "tetra.module.sword/makeshift_guard.description": "一种剑护手,几乎没为手提供任何保护。", + "tetra.module.sword/makeshift_guard.description": "一种剑护手,几乎没为手部提供任何保护", "tetra.module.sword/makeshift_guard.material_name": "简易%s护手", "tetra.variant.makeshift_guard/oak": "简易木护手", "tetra/schematic/sword/wide_guard.name": "宽护手", - "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值。", + "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值", "tetra/schematic/sword/wide_guard.slot1": "护手材质", "tetra.module.sword/wide_guard.name": "宽护手", - "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的盔甲。", + "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的护甲值", "tetra.module.sword/wide_guard.material_name": "宽%s护手", "tetra.variant.wide_guard/oak": "宽木护手", "tetra.variant.wide_guard/vent_plate": "再利用板材护手", "tetra/schematic/sword/sturdy_guard.name": "坚固护手", - "tetra/schematic/sword/sturdy_guard.description": "制造一个坚固护手,能在合适的时机阻挡攻击。", + "tetra/schematic/sword/sturdy_guard.description": "坚固护手,能在合适的时机阻挡攻击", "tetra/schematic/sword/sturdy_guard.slot1": "保护材料", "tetra.module.sword/sturdy_guard.name": "坚固护手", "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", "tetra.module.sword/sturdy_guard.material_name": "坚固%s护手", "tetra/schematic/sword/socket.name": "镶嵌", - "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果。", + "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/sword/socket.slot1": "宝石", "tetra.module.sword/socket.name": "镶嵌", - "tetra.module.sword/socket.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石附有魔咒,并且会为剑的使用者提供魔法增益。", + "tetra.module.sword/socket.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石附有魔咒,并且会为剑的使用者提供魔法增益", "tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进了剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品。", + "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进了剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能够增加§f0.15§r的攻速。总完整度与效果等级之间每相差一点,增益减少§f0.05§r。", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能够增加§f0.15§r的攻速。总完整度与效果等级之间每相差一点,增益减少§f0.05§r", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能够增加0.15的攻速。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05。", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能够增加0.15的攻速。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", - "tetra/schematic/sword/reinforced_fuller.description": "使用给定材料对其附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢。", + "tetra/schematic/sword/reinforced_fuller.description": "使用给定材料对其附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", "tetra/schematic/sword/reinforced_fuller.slot1": "材料", "tetra.module.sword/reinforced_fuller.name": "强化附层", - "tetra.module.sword/reinforced_fuller.description": "附加强化附层可以提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢。", + "tetra.module.sword/reinforced_fuller.description": "附加强化附层可以提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层", "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "制造一套附层并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物。", + "tetra/schematic/sword/howling.description": "制造一套附层并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物", "tetra/schematic/sword/howling.slot1": "材料", "tetra.module.sword/howling.name": "风啸者", - "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物。", + "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物", "tetra.module.sword/howling.material_name": "%s风啸者", "tetra/schematic/sword/binding.name": "绑定", - "tetra/schematic/sword/binding.description": "用绳子或皮带将剑柄和剑刃结合紧密,或使用完全不同的材料和方法。", + "tetra/schematic/sword/binding.description": "用绳子或皮带将剑柄和剑刃结合紧密,或使用完全不同的材料和方法", "tetra/schematic/sword/binding.slot1": "材料", "tetra.module.sword/binding.name": "绑定", "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接", "tetra.module.sword/binding.material_name": "%s绑定", "tetra.variant.sword_binding/bolt": "螺栓", - "tetra.variant.sword_binding/bolt.description": "可调节螺栓将剑刃连接到剑柄上。", + "tetra.variant.sword_binding/bolt.description": "可调节螺栓将剑刃连接到剑柄上", "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害。\n§e松开§r螺栓,使剑更有韧性,有效增加耐久。", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害。\n§e松开§r螺栓,使剑更有韧性,有效增加耐久", "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", - "tetra/schematic/sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害。", + "tetra/schematic/sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害", "tetra/schematic/sword/forefinger_ring.slot1": "材料", "tetra.module.sword/forefinger_ring.name": "食指圆环", - "tetra.module.sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害。", + "tetra.module.sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围。", + "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围。", + "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑", - "tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃,可以用于合成和副手攻击。", + "tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃,可以用于合成和副手攻击", "tetra/schematic/sword/short_blade.slot1": "剑刃材料", "tetra.module.sword/short_blade.item_name": "短剑", "tetra.module.sword/short_blade.name": "短剑", - "tetra.module.sword/short_blade.description": "更短、更轻的剑刃。可用于合成和副手攻击。", + "tetra.module.sword/short_blade.description": "更短、更轻的剑刃。可用于合成和副手攻击", "tetra.module.sword/short_blade.material_name": "%s短剑", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", - "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大又重的剑刃,总能在完全蓄力时发动横扫。", + "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大又重的剑刃,总能在完全蓄力时发动横扫", "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", - "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,总能在完全蓄力时发动横扫。", + "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,总能在完全蓄力时发动横扫", "tetra.module.sword/heavy_blade.material_name": "重型%s剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", "tetra/schematic/sword/machete.name": "弯刀", - "tetra/schematic/sword/machete.description": "将剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物。", + "tetra/schematic/sword/machete.description": "将剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", "tetra/schematic/sword/machete.slot1": "剑刃材料", "tetra.module.sword/machete.item_name": "弯刀", "tetra.module.sword/machete.name": "弯刀", - "tetra.module.sword/machete.description": "将剑刃替换为先前材料锻造的弯刀,能够砍掉一大片区域内的植物。", + "tetra.module.sword/machete.description": "将剑刃替换为先前材料锻造的弯刀,能够砍掉一大片区域内的植物", "tetra.module.sword/machete.material_name": "%s弯刀", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", - "tetra/schematic/sword/stonecutter/stonecutter.description": "用切石器替换当前的剑刃。这是一把能轻易切开岩石的沉重的剑刃。", + "tetra/schematic/sword/stonecutter/stonecutter.description": "用切石器替换当前的剑刃。这是一把能轻易切开岩石的沉重的剑刃", "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器", "tetra.module.sword/stonecutter.item_name": "切石器", "tetra.module.sword/stonecutter.name": "切石器", - "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃。", + "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃", "tetra.variant.stonecutter/stonecutter": "切石器", "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:挖掘效率", "tetra.improvement.stonecutter_hone/efficiency.description": "增加挖掘效率", "tetra.improvement.stonecutter_hone/tier.name": "打磨:挖掘等级", "tetra.improvement.stonecutter_hone/tier.description": "使挖掘等级增加1", "tetra/schematic/sword/throwing_knife.name": "飞刀", - "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷。", + "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", "tetra.module.sword/throwing_knife.item_name": "飞刀", "tetra.module.sword/throwing_knife.name": "飞刀", - "tetra.module.sword/throwing_knife.description": "一个平衡性优良的刀片,非常适合投掷。", + "tetra.module.sword/throwing_knife.description": "一个平衡性优良的刀片,非常适合投掷", "tetra.module.sword/throwing_knife.material_name": "%s飞刀", "tetra.module.sword/throwing_knife.prefix": "%s", "tetra/schematic/shared/hone_gild_1.name": "打磨:镀金 I", - "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验来增加组件的魔法容量。", + "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验来增加组件的魔法容量", "tetra/schematic/shared/hone_gild_1.slot1": "金粒", "tetra/schematic/shared/hone_gild_2.name": "打磨:镀金 II", "tetra/schematic/shared/hone_gild_2.description": "进一步提升组件的魔法容量", @@ -1147,95 +1147,95 @@ "tetra.improvement.hone_gild.name": "打磨:镀金", "tetra.improvement.hone_gild.description": "增加组件的魔法容量", "tetra/schematic/double/shared_head/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加提供的耐久。", + "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加提供的耐久", "tetra/schematic/double/shared_head/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久增益。", + "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久增益", "tetra/schematic/double/shared_head/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久增益。", + "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久增益", "tetra/schematic/double/shared_head/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久增益。", + "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久增益", "tetra/schematic/double/shared_head/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久增益。", + "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久增益", "tetra.improvement.head_hone/durability.name": "打磨:耐久", "tetra.improvement.head_hone/durability.description": "增加耐久", "tetra/schematic/double/shared_head/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度", "tetra/schematic/double/shared_head/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益", "tetra/schematic/double/shared_head/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益", "tetra/schematic/double/shared_head/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益", "tetra/schematic/double/shared_head/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益", "tetra.improvement.head_hone/speed.name": "打磨:速度", "tetra.improvement.head_hone/speed.description": "增加挥动速度", "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "打磨:伤害 I", - "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件,增加伤害。", + "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件,增加伤害", "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "打磨:伤害 II", - "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益。", + "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益", "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "打磨:伤害 III", - "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益。", + "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益", "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "打磨:伤害 IV", - "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益。", + "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益", "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "打磨:伤害 V", - "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益。", + "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益", "tetra.improvement.head_hone/damage.name": "打磨:伤害", "tetra.improvement.head_hone/damage.description": "增加伤害", "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "打磨:砍伐效率 I", - "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧子的效率。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧子的效率", "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "打磨:砍伐效率 II", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧子效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧子效率增益", "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "打磨:砍伐效率 III", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧子效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧子效率增益", "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "打磨:砍伐效率 IV", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧子效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧子效率增益", "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "打磨:砍伐效率 V", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧子效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧子效率增益", "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1。", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加1", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:掘土效率 I", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加掘土的效率。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加掘土的效率", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:掘土效率 II", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的掘土效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的掘土效率增益", "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:掘土效率 III", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的掘土效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的掘土效率增益", "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:掘土效率 IV", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的掘土效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的掘土效率增益", "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:掘土效率 V", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的掘土效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的掘土效率增益", "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:掘土效率", "tetra.improvement.head_hone/shovel_efficiency.description": "增加掘土的效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:掘土等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使掘土等级增加1。", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使掘土等级增加1", "tetra.improvement.head_hone/shovel_tier.name": "打磨:掘土等级", "tetra.improvement.head_hone/shovel_tier.description": "使掘土等级增加1", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:挖掘效率 I", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加挖掘的效率。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加挖掘的效率", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:挖掘效率 II", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的挖掘效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的挖掘效率增益", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:挖掘效率 III", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的挖掘效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的挖掘效率增益", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:挖掘效率 IV", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的挖掘效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的挖掘效率增益", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:挖掘效率 V", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的挖掘效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的挖掘效率增益", "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:挖掘效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加1。", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加1", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:挖掘等级", "tetra.improvement.head_hone/pickaxe_tier.description": "使挖掘等级增加1", "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:锤子等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加1。", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加1", "tetra.improvement.head_hone/hammer_tier.name": "打磨:锤子等级", "tetra.improvement.head_hone/hammer_tier.description": "使锤子等级增加1", "tetra/schematic/double/warforge.name": "战争铸造", - "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力。", + "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", "tetra.improvement.double/warforged.name": "战争铸造", "tetra.improvement.double/warforged.description": "这件工具将在战斗中更有效", "tetra.synergy.double/axe_hammer": "木工锤", @@ -1253,147 +1253,147 @@ "tetra.synergy.double/guisarme": "勾刀", "tetra.synergy.double/warsickle": "战争镰刀", "tetra/schematic/double/basic_handle/basic_handle.name": "基础手柄", - "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部。\n \n材料§f密度§r略微降低§f攻击速度§r。", + "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部。\n \n材料§f密度§r略微降低§f攻击速度§r", "tetra/schematic/double/basic_handle/basic_handle.slot1": "手柄材料", "tetra.module.double/basic_handle.name": "基础手柄", - "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源。", + "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源", "tetra.module.double/basic_handle.material_name": "%s手柄", "tetra.variant.basic_handle/forged_beam": "再利用梁杆", "tetra.improvement.basic_handle/blazing.name": "燃烧", - "tetra.improvement.basic_handle/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中。", + "tetra.improvement.basic_handle/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中", "tetra.improvement.basic_handle/ender_reverb.name": "末影回响", - "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生副作用。", + "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生副作用", "tetra.improvement.basic_handle/wrap.name": "%s裹柄", - "tetra.improvement.basic_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。", + "tetra.improvement.basic_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果", "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", - "tetra/schematic/double/basic_handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", + "tetra/schematic/double/basic_handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加4%%。", + "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加4%%", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%。", + "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%", "tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从9%%增加到13%%。", + "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从9%%增加到13%%", "tetra/schematic/double/basic_handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到18%%。", + "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到18%%", "tetra/schematic/double/basic_handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到22%%。", + "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到22%%", "tetra.improvement.handle_hone/speed.name": "打磨:速度", "tetra.improvement.handle_hone/speed.description": "增加挥动速度", "tetra.improvement.basic_handle/soot.name": "烟墨", "tetra.improvement.basic_handle/soot.description": "覆盖烟墨", "tetra/schematic/double/socket.name": "镶嵌", - "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果。", + "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/double/socket.slot1": "宝石", "tetra.module.double/socket.name": "镶嵌", - "tetra.module.double/socket.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。", + "tetra.module.double/socket.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益", "tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进了工具的顶端。这个符文会随时间使用魔力修复物品。", + "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进了工具的顶端。这个符文会随时间使用魔力修复物品", "tetra/schematic/double/binding.name": "绑定", - "tetra/schematic/double/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法。", + "tetra/schematic/double/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法", "tetra/schematic/double/binding.slot1": "材料", "tetra.module.double/binding.name": "绑定", "tetra.module.double/binding.description": "用紧密的纤维加强工具头部", "tetra.module.double/binding.material_name": "%s绑定", "tetra.variant.double_binding/bolt": "螺栓", - "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上。", + "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上", "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久。", + "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久", "tetra.tweak.double_tweak/binding_bolt.left": "松", "tetra.tweak.double_tweak/binding_bolt.right": "紧", "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", - "tetra/schematic/double/basic_axe/basic_axe.description": "用给定材料合成斧头。斧可以破坏木类方块并为原木去皮。", + "tetra/schematic/double/basic_axe/basic_axe.description": "用给定材料合成斧头。斧可以破坏木类方块并为原木去皮", "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", - "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,但也可以用来从原木下剥下书皮,以及用木头合成物品组件。\n \n双斧头提供增益效果。", + "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,但也可以用来从原木下剥下书皮,以及用木头合成物品组件。\n \n双斧头提供增益效果", "tetra.module.double/basic_axe.material_name": "%s斧", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "合成一个可用于挖掘的镐头。", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "合成一个可用于挖掘的镐头", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", - "tetra.module.double/basic_pickaxe.description": "一个可用于挖掘的普通镐头。\n \n有双镐头的镐子能破坏更坚硬的方块。", + "tetra.module.double/basic_pickaxe.description": "一个可用于挖掘的普通镐头。\n \n有双镐头的镐子能破坏更坚硬的方块", "tetra.module.double/basic_pickaxe.material_name": "%s镐", "tetra.module.double/basic_pickaxe.prefix": "%s", "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分护甲值", "tetra/schematic/double/butt/butt.name": "工具尾部", - "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快。", + "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快", "tetra/schematic/double/butt/butt.slot1": "头部材料", "tetra.module.double/butt.name": "工具尾部", - "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快。", + "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快", "tetra.module.double/butt.material_name": "%s工具尾部", "tetra/schematic/double/extractor/extractor.name": "提取器", - "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块。", + "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块", "tetra/schematic/double/extractor/extractor.slot1": "提取器", "tetra.module.double/extractor.name": "工具尾部", - "tetra.module.double/extractor.description": "一个被再利用的地底提取器,能让工具一次破坏多个方块。", + "tetra.module.double/extractor.description": "一个被再利用的地底提取器,能让工具一次破坏多个方块", "tetra.variant.extractor/extractor": "提取器", "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", - "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器效果的威力,增加它能破坏的方块数量。", + "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器效果的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_2.name": "打磨:威力 II", - "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", + "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_3.name": "打磨:威力 III", - "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", + "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_4.name": "打磨:威力 IV", - "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", + "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_5.name": "打磨:威力 V", - "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", + "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件,和回收。\n双锤头提供额外的一级§f锤子等级§r。", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件,和回收。\n双锤头提供额外的一级§f锤子等级§r", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", - "tetra.module.double/basic_hammer.description": "锤子有助于合成组件,有时也可用于回收。\n \n双锤头可能提供增益效果。", + "tetra.module.double/basic_hammer.description": "锤子有助于合成组件,有时也可用于回收。\n \n双锤头可能提供增益效果", "tetra.module.double/basic_hammer.material_name": "%s锤", "tetra.module.double/basic_hammer.prefix": "%s", "tetra.variant.basic_hammer/oak.prefix": "木", "tetra/schematic/double/adze/adze.name": "扁斧", - "tetra/schematic/double/adze/adze.description": "用给定材料合成扁斧。扁斧可以被用于挖掘和伐木。", + "tetra/schematic/double/adze/adze.description": "用给定材料合成扁斧。扁斧可以被用于挖掘和伐木", "tetra/schematic/double/adze/adze.slot1": "头部材料", "tetra.module.double/adze.item_name": "扁斧", "tetra.module.double/adze.name": "扁斧", - "tetra.module.double/adze.description": "一个弯曲的刀刃,可以被用于挖掘和伐木。", + "tetra.module.double/adze.description": "一个弯曲的刀刃,可以被用于挖掘和伐木", "tetra.module.double/adze.material_name": "%s扁斧", "tetra.module.double/adze.prefix": "%s", "tetra/schematic/double/claw/claw.name": "羊角头", - "tetra/schematic/double/claw/claw.description": "使用材料制作一个羊角头。羊角头被用于撬开物品和快速破坏木类方块。", + "tetra/schematic/double/claw/claw.description": "使用材料制作一个羊角头。羊角头被用于撬开物品和快速破坏木类方块", "tetra/schematic/double/claw/claw.slot1": "羊角头材料", "tetra.module.double/claw.item_name": "羊角头", "tetra.module.double/claw.name": "羊角头", - "tetra.module.double/claw.description": "一个轻微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木类方块。", + "tetra.module.double/claw.description": "一个轻微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木类方块", "tetra.module.double/claw.material_name": "%s羊角头", "tetra.module.double/claw.prefix": "%s", "tetra/schematic/double/hoe/hoe.name": "锄头", - "tetra/schematic/double/hoe/hoe.description": "用给定材料合成锄头。锄能够用于采集植物和开垦耕地。", + "tetra/schematic/double/hoe/hoe.description": "用给定材料合成锄头。锄能够用于采集植物和开垦耕地", "tetra/schematic/double/hoe/hoe.slot1": "锄头材料", "tetra.module.double/hoe.item_name": "锄", "tetra.module.double/hoe.name": "锄头", - "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地。", + "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地", "tetra.module.double/hoe.material_name": "%s锄", "tetra.module.double/hoe.prefix": "%s", "tetra/schematic/double/sickle/sickle.name": "镰刀", - "tetra/schematic/double/sickle/sickle.description": "用给定材料锻造镰刀,能够切下一片区域内的植物。\n \n和其他工具不同。它能够瞬间采掘方块,但仅限冷却完毕时。", + "tetra/schematic/double/sickle/sickle.description": "用给定材料锻造镰刀,能够切下一片区域内的植物。\n \n和其他工具不同。它能够瞬间采掘方块,但仅限冷却完毕时", "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料", "tetra.module.double/sickle.item_name": "镰刀", "tetra.module.double/sickle.name": "镰刀", - "tetra.module.double/sickle.description": "一个轻微弯曲的镰刀,可以用来切割范围内的方块。\n \n和其他工具不同。它能够瞬间采掘方块,但仅限冷却完毕时。", + "tetra.module.double/sickle.description": "一个轻微弯曲的镰刀,可以用来切割范围内的方块。\n \n和其他工具不同。它能够瞬间采掘方块,但仅限冷却完毕时", "tetra.module.double/sickle.material_name": "%s镰刀", "tetra.module.double/sickle.prefix": "%s", "tetra.slot.single/head": "头部", @@ -1401,60 +1401,60 @@ "tetra.slot.single/binding": "绑定", "tetra.synergy.single/javelin": "投枪", "tetra/schematic/single/handle/basic_handle.name": "基础手柄", - "tetra/schematic/single/handle/basic_handle.description": "用给定材料合成的基础手柄来替换手柄。", + "tetra/schematic/single/handle/basic_handle.description": "用给定材料合成的基础手柄来替换手柄", "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料", "tetra.module.single/basic_handle.name": "基础手柄", - "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源。", + "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但比其他手柄提供更少的完整度。", + "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但比其他手柄提供更少的完整度", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", - "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但使物品能够被投掷出去。手柄是完整度的主要来源。", + "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但使物品能够被投掷出去。手柄是完整度的主要来源", "tetra.module.single/light_handle.material_name": "轻%s手柄", "tetra.variant.light_handle/prismarine": "海晶石轻手柄", "tetra.variant.light_handle/stick": "脆弱的轻手柄", "tetra/schematic/single/handle/long_handle.name": "长手柄", - "tetra/schematic/single/handle/long_handle.description": "用给定材料合成的长手柄来替换手柄。长手柄提供更远的攻击范围。", + "tetra/schematic/single/handle/long_handle.description": "用给定材料合成的长手柄来替换手柄。长手柄提供更远的攻击范围", "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", "tetra.module.single/long_handle.name": "长手柄", - "tetra.module.single/long_handle.description": "长手柄提供更远的攻击范围。手柄是完整度的主要来源。", + "tetra.module.single/long_handle.description": "长手柄提供更远的攻击范围。手柄是完整度的主要来源", "tetra.module.single/long_handle.material_name": " 长%s手柄", "tetra.variant.long_handle/stick": "脆弱的长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", - "tetra/schematic/single/handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", + "tetra/schematic/single/handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果", "tetra.improvement.single_handle/wrap.name": "%s裹柄", - "tetra.improvement.single_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。", + "tetra.improvement.single_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果", "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度。", + "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度", "tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升并增加组件的挥动速度增益。", + "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升并增加组件的挥动速度增益", "tetra/schematic/single/handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升并增加组件的挥动速度增益,。", + "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升并增加组件的挥动速度增益", "tetra/schematic/single/handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升并增加组件的挥动速度增益。", + "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升并增加组件的挥动速度增益", "tetra/schematic/single/handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升并增加组件的挥动速度增益。", + "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升并增加组件的挥动速度增益", "tetra/schematic/single/socket.name": "镶嵌", - "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果。", + "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果", "tetra/schematic/single/socket.slot1": "宝石", "tetra.module.single/socket.name": "镶嵌", - "tetra.module.single/socket.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。", + "tetra.module.single/socket.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益", "tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进了头部与手柄的连接处。这个符文会随时间使用魔力修复物品。", + "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进了头部与手柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/single/binding.name": "绑定", - "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法。", + "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法", "tetra/schematic/single/binding.slot1": "材料", "tetra.module.single/binding.name": "绑定", "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", @@ -1462,66 +1462,66 @@ "tetra.variant.single_binding/prismarine": "海晶石绑定", "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,扣加强了头部与把手的连接", "tetra.variant.single_binding/bolt": "螺栓", - "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上。", + "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上", "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久。", + "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久", "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用给定材料锻造锹头。锹主要被用于掘土,但也可以用来制作土径。", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用给定材料锻造锹头。锹主要被用于掘土,但也可以用来制作土径", "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料", "tetra.module.single/basic_shovel.item_name": "锹", "tetra.module.single/basic_shovel.name": "锹头", - "tetra.module.single/basic_shovel.description": "一个主要用于掘土的锹头,但也可以用来制作土径。", + "tetra.module.single/basic_shovel.description": "一个主要用于掘土的锹头,但也可以用来制作土径", "tetra.module.single/basic_shovel.material_name": "%s锹", "tetra.module.single/basic_shovel.prefix": "%s", "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", - "tetra/schematic/single/head/spearhead/spearhead.description": "用给定材料合成矛头。可以造成伤害。", + "tetra/schematic/single/head/spearhead/spearhead.description": "用给定材料合成矛头。可以造成伤害", "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料", "tetra.module.single/spearhead.item_name": "矛", "tetra.module.single/spearhead.name": "矛头", - "tetra.module.single/spearhead.description": "一个可以造成伤害的矛头。", + "tetra.module.single/spearhead.description": "一个可以造成伤害的矛头", "tetra.module.single/spearhead.material_name": "%s矛头", "tetra.module.single/spearhead.prefix": "%s", "tetra.module.single/trident.item_name": "三叉戟", "tetra.module.single/trident.name": "三叉戟", - "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚。", + "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚", "tetra.variant.trident/trident": "三叉戟", "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", - "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效。", + "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到8点。", + "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到8点", "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害提高到16点。", + "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害提高到16点", "tetra.improvement.spearhead/serrated.name": "锯齿", "tetra.improvement.spearhead/serrated.prefix": "锯齿", "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", "tetra/schematic/single/head/spearhead/tempered_1.name": "回火", - "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害。", + "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:回火 II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,增加穿透盔甲的伤害量到3。", + "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,增加穿透盔甲的伤害量到3", "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:回火 III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,增加穿透盔甲的伤害量到5。", + "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,增加穿透盔甲的伤害量到5", "tetra.improvement.spearhead/tempered.name": "回火", "tetra.improvement.spearhead/tempered.prefix": "回火", "tetra.improvement.spearhead/tempered.description": "无视盔甲进行攻击", "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用穿地器替换当前的头部。这是一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用穿地器替换当前的头部。这是一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", "tetra.module.single/earthpiercer.item_name": "凿地器", "tetra.module.single/earthpiercer.name": "凿地器", - "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", + "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", "tetra.variant.earthpiercer/earthpiercer": "凿地器", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨:穿凿 I", - "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果。", + "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果", "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "打磨:穿凿 II", - "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器,进一步提高穿凿效果。", + "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器,进一步提高穿凿效果", "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "打磨:穿凿 III", - "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器,进一步提高穿凿效果。", + "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器,进一步提高穿凿效果", "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "打磨:穿凿 IV", - "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器,进一步提高穿凿效果。", + "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器,进一步提高穿凿效果", "tetra.improvement.head_hone/piercing.name": "打磨:穿凿", "tetra.improvement.head_hone/piercing.description": "进一步提高穿凿效果", "tetra.slot.toolbelt/slot1": "", @@ -1539,125 +1539,125 @@ "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入该槽位", "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从该槽位获取能量", "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳", - "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片被证明是方便存取工具的好材料,但是绳子缺乏支撑附加工具的能力。用毛线编织腰带,应该比简单地系上腰带相比,能提供更好的支撑。", + "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片被证明是方便存取工具的好材料,但是绳子缺乏支撑附加工具的能力。用毛线编织腰带,应该比简单地系上腰带相比,能提供更好的支撑", "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳", - "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,你应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强。", + "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,你应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", - "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西。", + "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西", "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材质", "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影贝", - "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影贝壳在搬运箱子时有着出色的效果。在皮带中嵌入贝壳应该能进一步增加完整度。", + "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影贝壳在搬运箱子时有着出色的效果。在皮带中嵌入贝壳应该能进一步增加完整度", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", "tetra.module.toolbelt/belt.item_name": "工具腰带", "tetra.variant.belt/rope": "绳子", "tetra.variant.belt/rope.name": "绳子", "tetra.variant.belt/rope.item_name": "绳子", - "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配饰。", + "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配饰", "tetra.module.toolbelt/belt_wool.name": "羊毛饰带", "tetra.module.toolbelt/belt_wool.material_name": "%s饰带", "tetra.module.toolbelt/belt_wool.item_name": "饰带", - "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带。", + "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带", "tetra.variant.belt/leather": "皮革腰绳", "tetra.variant.belt/leather.name": "腰绳", - "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配饰。", + "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配饰", "tetra.variant.belt/buckled": "皮带", - "tetra.variant.belt/buckled.description": "一条坚固的皮带,用一个扣子扣住。可以装载相当数量的配饰。", + "tetra.variant.belt/buckled.description": "一条坚固的皮带,用一个扣子扣住。可以装载相当数量的配饰", "tetra.variant.belt/inlaid": "镶饰潜影贝腰带", "tetra.variant.belt/inlaid.prefix": "镶饰", - "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影贝壳。可以装载非常多数量的配饰。", + "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影贝壳。可以装载非常多数量的配饰", "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", - "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带附加单个皮带,能够快速携带、存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带附加单个皮带,能够快速携带、存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材质", "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)", - "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带附加双重皮带,能够快速携带、存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带附加双重皮带,能够快速携带、存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材质", "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)", - "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带附加三重皮带,能够快速携带、存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带附加三重皮带,能够快速携带、存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材质", "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)", - "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带附加四重皮带,能够快速携带、存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带附加四重皮带,能够快速携带、存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材质", "tetra.variant.strap1/leather": "皮带圈", - "tetra.variant.strap1/leather.description": "单个皮带圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap1/leather.description": "单个皮带圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap1/iron": "铁圈", - "tetra.variant.strap1/iron.description": "单个铁圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap1/iron.description": "单个铁圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/leather": "双重皮带圈", - "tetra.variant.strap2/leather.description": "两个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap2/leather.description": "两个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/iron": "双重铁圈", - "tetra.variant.strap2/iron.description": "两个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap2/iron.description": "两个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/leather": "三重皮带圈", - "tetra.variant.strap3/leather.description": "三个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap3/leather.description": "三个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/iron": "三重铁圈", - "tetra.variant.strap3/iron.description": "三个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap3/iron.description": "三个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/leather": "四重皮带圈", - "tetra.variant.strap4/leather.description": "四个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap4/leather.description": "四个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/iron": "四重铁圈", - "tetra.variant.strap4/iron.description": "四个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap4/iron.description": "四个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra/schematic/toolbelt/potion_storage.name": "药水袋", "tetra/schematic/toolbelt/potion_storage.description": "附加上专门用来装药水的小袋子。袋子能够储存大量药水,但只能支持一小组不同类型的药水", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", "tetra.module.toolbelt/potion_storage.name": "药水袋", - "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少的药水种类。", + "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少的药水种类", "tetra.variant.potion_storage/forged_mesh": "药水网格袋", "tetra.variant.potion_storage/leather": "大型药水袋", "tetra.variant.potion_storage/wool": "药水袋", "tetra.variant.potion_storage/hide": "小型药水袋", "tetra/schematic/toolbelt/storage/storage.name": "储物袋", - "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能。", + "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能", "tetra/schematic/toolbelt/storage/storage.slot1": "材料", "tetra.module.toolbelt/storage.name": "储物袋", - "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能。", + "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能", "tetra.variant.storage/forged_mesh": "网格袋", "tetra.variant.storage/leather": "大型储物袋", "tetra.variant.storage/wool": "储物袋", "tetra.variant.storage/hide": "小型储物袋", "tetra/schematic/toolbelt/quiver/quiver.name": "箭袋", - "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量见识。", + "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量见识", "tetra/schematic/toolbelt/quiver/quiver.slot1": "材料", "tetra.module.toolbelt/quiver.name": "箭袋", - "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋。", + "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋", "tetra.variant.quiver/forged_mesh": "网格箭袋", "tetra.variant.quiver/leather": "皮革箭袋", "tetra.variant.quiver/wool": "羊毛箭袋", "tetra.variant.quiver/hide": "兔皮箭袋", "tetra/schematic/toolbelt/booster.name": "助推器", - "tetra/schematic/toolbelt/booster.description": "附加一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。", + "tetra/schematic/toolbelt/booster.description": "附加一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra/schematic/toolbelt/booster.slot1": "材料", "tetra.module.toolbelt/booster.name": "助推器", - "tetra.module.toolbelt/booster.description": "一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。", + "tetra.module.toolbelt/booster.description": "一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra.variant.booster/iron": "助推单元", "tetra/schematic/toolbelt/suspender.name": "悬浮器", - "tetra/schematic/toolbelt/suspender.description": "稍作加工将一个悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停。", + "tetra/schematic/toolbelt/suspender.description": "稍作加工将一个悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", "tetra/schematic/toolbelt/suspender.slot1": "稳定器", "tetra.module.toolbelt/suspender.name": "悬浮器", - "tetra.module.toolbelt/suspender.description": "一个稍加施工的稳定器,可以从附近的信标或潮涌核心汲取能量,并使腰带穿戴者能在空中悬停。", + "tetra.module.toolbelt/suspender.description": "一个稍加施工的稳定器,可以从附近的信标或潮涌核心汲取能量,并使腰带穿戴者能在空中悬停", "tetra.variant.suspender/suspender": "悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取得皮带上的工具。\n \n§7按下快速访问快捷键,尝试装备第一个适合破坏面对方块的工具。工具只能从装有这个升级的插槽里取得。", + "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取得皮带上的工具。\n \n§7按下快速访问快捷键,尝试装备第一个适合破坏面对方块的工具。工具只能从装有这个升级的插槽里取得", "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", "tetra.improvement.strap/quick_latch.name": "快卸销", - "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具。", + "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具", "tetra/schematic/toolbelt/quiver/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭。\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭。", + "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭。\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭", "tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销", "tetra.improvement.quiver/quick_latch.name": "快卸销", - "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从这个箭袋中获取箭。", + "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从这个箭袋中获取箭", "tetra/schematic/toolbelt/storage/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,更容易向内储存物品。\n \n§7手中物品可以通过重装快捷键放入袋中。", + "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,更容易向内储存物品。\n \n§7手中物品可以通过重装快捷键放入袋中", "tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销", "tetra.improvement.storage/quick_latch.name": "快卸销", - "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中。", + "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中", "tetra.slot.bow/stave": "弓材", "tetra.slot.bow/string": "弓弦", "tetra.slot.bow/riser": "弓体", "tetra/schematic/bow/string/basic_string.name": "普通弓弦", - "tetra/schematic/bow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源。", + "tetra/schematic/bow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源", "tetra/schematic/bow/string/basic_string.slot1": "材料", "tetra.module.bow/basic_string.name": "普通弓弦", - "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源。", + "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源", "tetra.module.bow/basic_string.material_name": "%s弓弦", "tetra.variant.basic_string/string": "普通弓弦", "tetra.variant.basic_string/hide": "兔皮绳", @@ -1665,86 +1665,86 @@ "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", "tetra/schematic/bow/stave/straight_stave.name": "直拉弓", - "tetra/schematic/bow/stave/straight_stave.description": "用给定材料合成的直拉弓弓材来替换弓材。", + "tetra/schematic/bow/stave/straight_stave.description": "用给定材料合成的直拉弓弓材来替换弓材", "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", "tetra.module.bow/straight_stave.name": "直拉弓弓材", - "tetra.module.bow/straight_stave.description": "一根直拉弓弓材。", + "tetra.module.bow/straight_stave.description": "一根直拉弓弓材", "tetra.module.bow/straight_stave.material_name": "%s直拉弓弓材", "tetra.module.bow/straight_stave.prefix": "%s", "tetra.variant.straight_stave/stick": "简易直拉弓弓材", "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用给定材料合成的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但造成更多的伤害。", + "tetra/schematic/bow/stave/long_stave.description": "用给定材料合成的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但造成更多的伤害", "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", - "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害。", + "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害", "tetra.module.bow/long_stave.material_name": "%s长弓弓材", "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用给定材料合成的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度。", + "tetra/schematic/bow/stave/recurve_stave.description": "用给定材料合成的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度", "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", "tetra.module.bow/recurve_stave.item_name": "反曲弓", "tetra.module.bow/recurve_stave.name": "反曲弓弓材", - "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度。", + "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度", "tetra.module.bow/recurve_stave.material_name": "%s反曲弓弓材", "tetra.module.bow/recurve_stave.prefix": "%s", "tetra.variant.recurve_stave/stick": "简易反曲弓弓材", "tetra/schematic/bow/string/release_latch.name": "释放销", "tetra/schematic/bow/string/release_latch.slot1": "插销", - "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快速插销。更容易连续射箭。\n在弓被拉满时自动射箭。", + "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快速插销。更容易连续射箭。\n在弓被拉满时自动射箭", "tetra.improvement.bowstring/release_latch.name": "释放销", - "tetra.improvement.bowstring/release_latch.description": "轻微增加拉弓速度并自动射出箭矢。", + "tetra.improvement.bowstring/release_latch.description": "轻微增加拉弓速度并自动射出箭矢", "tetra.improvement.stave_grip/wrap_string.name": "绳裹柄", - "tetra.improvement.stave_grip/wrap_string.description": "轻微增加拉弓速度,降低弓材的负面效果。", + "tetra.improvement.stave_grip/wrap_string.description": "轻微增加拉弓速度,降低弓材的负面效果", "tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄", - "tetra.improvement.stave_grip/wrap_leather.description": "轻微增加拉弓速度,降低弓材的负面效果。", + "tetra.improvement.stave_grip/wrap_leather.description": "轻微增加拉弓速度,降低弓材的负面效果", "tetra.improvement.stave_grip/wrap_hide.name": "兔皮裹柄", - "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,降低弓材的负面效果。", + "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,降低弓材的负面效果", "tetra.improvement.stave_grip/wrap_vine.name": "藤蔓裹柄", - "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,降低弓材的负面效果。", + "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,降低弓材的负面效果", "tetra/schematic/bow/stave/wrap_grip.name": "裹柄", "tetra/schematic/bow/stave/wrap_grip.slot1": "材料", - "tetra/schematic/bow/stave/wrap_grip.description": "使用给定材料裹柄。轻微增加拉弓速度,并降低弓材可能导致的负面效果。", + "tetra/schematic/bow/stave/wrap_grip.description": "使用给定材料裹柄。轻微增加拉弓速度,并降低弓材可能导致的负面效果", "tetra.improvement.stave/wrap.name": "%s裹柄", - "tetra.improvement.stave/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。", + "tetra.improvement.stave/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果", "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加。", + "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加", "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度增益。", + "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度增益", "tetra/schematic/bow/stave/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的拉弓速度增益。", + "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的拉弓速度增益", "tetra/schematic/bow/stave/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的拉弓速度增益。", + "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的拉弓速度增益", "tetra/schematic/bow/stave/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的拉弓速度增益。", + "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的拉弓速度增益", "tetra.improvement.stave_hone/speed.name": "打磨:速度", "tetra.improvement.stave_hone/speed.description": "增加拉弓速度", "tetra/schematic/bow/string/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加。", + "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加", "tetra/schematic/bow/string/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益。", + "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益", "tetra/schematic/bow/string/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益。", + "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益", "tetra/schematic/bow/string/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益。", + "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益", "tetra/schematic/bow/string/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益。", + "tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益", "tetra.improvement.bowstring_hone/damage.name": "打磨:伤害", "tetra.improvement.bowstring_hone/damage.description": "增加伤害", "tetra/schematic/bow/riser/adjustable_strength.name": "弓臂调节器", - "tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。", + "tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", "tetra/schematic/bow/riser/adjustable_strength.slot1": "螺栓", "tetra.module.bow/adjustable_strength.name": "弓臂调节器", "tetra.variant.adjustable_strength/bolt": "弓臂调节器", - "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。", + "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", "tetra.tweak.bow/adjustable_strength.label": "弓力", - "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害。\n§e拧松§r螺栓,弓更容易拉开,增加拉弓速度。", + "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害。\n§e拧松§r螺栓,弓更容易拉开,增加拉弓速度", "tetra.tweak.bow/adjustable_strength.left": "松", "tetra.tweak.bow/adjustable_strength.right": "紧", "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台", - "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害。", + "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害", "tetra/schematic/bow/riser/extended_rest.slot1": "材料", "tetra.module.bow/extended_rest.name": "扩展箭台", "tetra.module.bow/extended_rest.description": "扩展箭台允许一次射出多支箭", @@ -1759,13 +1759,13 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用给定材料合成瞄具,能够在使用弓进行瞄准或按住 [shift] 时看得更远。", + "tetra/schematic/bow/riser/sights.description": "用给定材料合成瞄具,能够在使用弓进行瞄准或按住 [shift] 时看得更远", "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", "tetra.module.bow/sights.description": "瞄具能够在使用弓时看得更远", "tetra.module.bow/sights.material_name": "%s瞄具", "tetra/schematic/bow/riser/stabilizer.name": "稳定器", - "tetra/schematic/bow/riser/stabilizer.description": "用给定材料合成稳定器,增加射出弹射物的初速度。", + "tetra/schematic/bow/riser/stabilizer.description": "用给定材料合成稳定器,增加射出弹射物的初速度", "tetra/schematic/bow/riser/stabilizer.slot1": "材料", "tetra.module.bow/stabilizer.name": "稳定器", "tetra.module.bow/stabilizer.description": "稳定器增加射出弹射物的初速度", @@ -1778,152 +1778,152 @@ "tetra.slot.crossbow/attachment_1": "配饰", "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", - "tetra/schematic/crossbow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。", + "tetra/schematic/crossbow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦", "tetra/schematic/crossbow/string/basic_string.slot1": "材料", "tetra.module.crossbow/basic_string.name": "普通弓弦", - "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源。", + "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓", - "tetra/schematic/crossbow/stave/basic_stave.description": "用给定材料合成的弓材来替换。", + "tetra/schematic/crossbow/stave/basic_stave.description": "用给定材料合成的弓材来替换", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", - "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量。", + "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量", "tetra.module.crossbow/basic_stave.material_name": "%s弩身", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", - "tetra/schematic/crossbow/stock/basic_stock.description": "用给定材料合成的弩身来替换。", + "tetra/schematic/crossbow/stock/basic_stock.description": "用给定材料合成的弩身来替换", "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", "tetra.module.crossbow/basic_stock.item_name": "弩", "tetra.module.crossbow/basic_stock.name": "基础弩身", - "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并装载一些弩的机械部件。", + "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并装载一些弩的机械部件", "tetra.module.crossbow/basic_stock.material_name": "%s弩身", "tetra.variant.basic_stock/stick": "劣质的弩身", "tetra/schematic/crossbow/attachment/stirrup.name": "踏环", - "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微改善拉弓耗时。", + "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微改善拉弓耗时", "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料", "tetra.module.crossbow/stirrup.name": "踏环", - "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许用脚拉开弩,略微改善拉弓耗时。", + "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许用脚拉开弩,略微改善拉弓耗时", "tetra.module.crossbow/stirrup.material_name": "%s踏环", "tetra.slot.shield/plate": "盾面", "tetra.slot.shield/grip": "握把", "tetra.slot.shield/boss": "盾心", "tetra/schematic/shield/plate/tower.name": "塔盾盾面", - "tetra/schematic/shield/plate/tower.description": "用给定材料合成塔盾盾面。塔盾可以不冷却一直防御下去,但比其他盾面使用更多的完整度。", + "tetra/schematic/shield/plate/tower.description": "用给定材料合成塔盾盾面。塔盾可以不冷却一直防御下去,但比其他盾面使用更多的完整度", "tetra/schematic/shield/plate/tower.slot1": "材料", "tetra.module.shield/tower.item_name": "塔盾", "tetra.module.shield/tower.name": "塔盾盾面", - "tetra.module.shield/tower.description": "一面可以不冷却一直防御下去的塔盾。", + "tetra.module.shield/tower.description": "一面可以不冷却一直防御下去的塔盾", "tetra.module.shield/tower.material_name": "%s塔盾盾面", "tetra.module.shield/tower.prefix": "%s", "tetra/schematic/shield/plate/heater.name": "熨斗形盾盾面", - "tetra/schematic/shield/plate/heater.description": "用给定材料合成熨斗形盾盾面。熨斗形盾在进入冷却前只能进行有限时间的防御。", + "tetra/schematic/shield/plate/heater.description": "用给定材料合成熨斗形盾盾面。熨斗形盾在进入冷却前只能进行有限时间的防御", "tetra/schematic/shield/plate/heater.slot1": "材料", "tetra.module.shield/heater.item_name": "熨斗形盾", "tetra.module.shield/heater.name": "熨斗形盾盾面", - "tetra.module.shield/heater.description": "熨斗形盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御。", + "tetra.module.shield/heater.description": "熨斗形盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御", "tetra.module.shield/heater.material_name": "%s熨斗形盾盾面", "tetra.module.shield/heater.prefix": "%s", "tetra/schematic/shield/plate/buckler.name": "小圆盾盾面", - "tetra/schematic/shield/plate/buckler.description": "用给定材料合成小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御。", + "tetra/schematic/shield/plate/buckler.description": "用给定材料合成小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御", "tetra/schematic/shield/plate/buckler.slot1": "材料", "tetra.module.shield/buckler.item_name": "小圆盾", "tetra.module.shield/buckler.name": "小圆盾盾面", - "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益。", + "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益", "tetra.module.shield/buckler.material_name": "%s小圆盾盾面", "tetra.module.shield/buckler.prefix": "%s", "tetra/schematic/shield/grip/basic_grip.name": "基础握把", - "tetra/schematic/shield/grip/basic_grip.description": "用给定材料合成一个基础握把。握把是盾牌完整度的主要来源。", + "tetra/schematic/shield/grip/basic_grip.description": "用给定材料合成一个基础握把。握把是盾牌完整度的主要来源", "tetra/schematic/shield/grip/basic_grip.slot1": "材料", "tetra.module.shield/basic_grip.item_name": "基础握把", "tetra.module.shield/basic_grip.name": "基础握把", - "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源。", + "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源", "tetra.module.shield/basic_grip.material_name": "%s握把", "tetra/schematic/shield/grip/straps.name": "绑带", - "tetra/schematic/shield/grip/straps.description": "用给定材料合成的绑带替换握把。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源。", + "tetra/schematic/shield/grip/straps.description": "用给定材料合成的绑带替换握把。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源", "tetra/schematic/shield/grip/straps.slot1": "材料", "tetra.module.shield/straps.name": "绑带", - "tetra.module.shield/straps.description": "使用绑带举盾。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源。", + "tetra.module.shield/straps.description": "使用绑带举盾。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源", "tetra.module.shield/straps.material_name": "%s绑带", "tetra.variant.straps/string": "编织带", "tetra.improvement.grip/blazing.name": "燃烧", "tetra.improvement.grip/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中", "tetra.improvement.grip/ender_reverb.name": "末影回响", - "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生副作用。", + "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生副作用", "tetra/schematic/shield/grip/hone_speed_1_mult.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,缩短相对量的基础冷却。", + "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,缩短相对量的基础冷却", "tetra/schematic/shield/grip/hone_speed_2_mult.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却", "tetra/schematic/shield/grip/hone_speed_3_mult.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却", "tetra/schematic/shield/grip/hone_speed_4_mult.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却", "tetra/schematic/shield/grip/hone_speed_5_mult.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却", "tetra.improvement.grip_hone/speed_mult.name": "打磨:速度", "tetra.improvement.grip_hone/speed_mult.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_1_flat.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,缩短固定量的基础冷却。", + "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,缩短固定量的基础冷却", "tetra/schematic/shield/grip/hone_speed_2_flat.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却", "tetra/schematic/shield/grip/hone_speed_3_flat.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却", "tetra/schematic/shield/grip/hone_speed_4_flat.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却", "tetra/schematic/shield/grip/hone_speed_5_flat.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却", "tetra.improvement.grip_hone/speed_flat.name": "打磨:速度", "tetra.improvement.grip_hone/speed_flat.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_damage_1_flat.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,增加固定量的基础伤害。", + "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,增加固定量的基础伤害", "tetra/schematic/shield/grip/hone_damage_2_flat.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,增加(固定量的)基础伤害", "tetra/schematic/shield/grip/hone_damage_3_flat.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,增加(固定量的)基础伤害", "tetra/schematic/shield/grip/hone_damage_4_flat.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,增加(固定量的)基础伤害", "tetra/schematic/shield/grip/hone_damage_5_flat.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,增加(固定量的)基础伤害", "tetra.improvement.grip_hone/damage_flat.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_flat.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_damage_1_mult.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,增加相对量的基础伤害。", + "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,增加相对量的基础伤害", "tetra/schematic/shield/grip/hone_damage_2_mult.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,增加(相对量的)基础伤害", "tetra/schematic/shield/grip/hone_damage_3_mult.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,增加(相对量的)基础伤害", "tetra/schematic/shield/grip/hone_damage_4_mult.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,增加(相对量的)基础伤害", "tetra/schematic/shield/grip/hone_damage_5_mult.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,增加(相对量的)基础伤害", "tetra.improvement.grip_hone/damage_mult.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,增加固定量的耐久。", + "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,增加固定量的耐久", "tetra/schematic/shield/grip/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,增加固定量的耐久增益。", + "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,增加固定量的耐久增益", "tetra/schematic/shield/grip/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,增加固定量的耐久增益。", + "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,增加固定量的耐久增益", "tetra/schematic/shield/grip/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,增加固定量的耐久增益。", + "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,增加固定量的耐久增益", "tetra/schematic/shield/grip/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,增加固定量的耐久增益。", + "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,增加固定量的耐久增益", "tetra.improvement.grip_hone/durability.name": "打磨:耐久", "tetra.improvement.grip_hone/durability.description": "增加耐久", "tetra/schematic/shield/plate/studs.name": "盾面饰钉", - "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,增加固定量的耐久。", + "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,增加固定量的耐久", "tetra/schematic/shield/plate/studs.slot1": "材料", "tetra.improvement.shield/studs.name": "镶嵌§8(%s)", "tetra.improvement.shield/studs.description": "增加固定量的耐久", "tetra/schematic/shield/plate/trim.name": "镶边", - "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久。耐久增益是按比例的。", + "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久。耐久增益是按比例的", "tetra/schematic/shield/plate/trim.slot1": "材料", "tetra.improvement.shield/trim.name": "%s 镶边", "tetra.improvement.shield/trim.description": "增加固定量的耐久", "tetra.improvement.shield/trim/scrap.name": "废料镶边", "tetra.improvement.shield/trim/scrap.description": "增加固定量的耐久", "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边", - "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷。", + "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷", "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", "tetra.improvement.shield/aerodynamic_trim.name": "气动力%s镶边", "tetra.improvement.shield/aerodynamic_trim.description": "使盾牌能被投掷", @@ -1933,60 +1933,60 @@ "tetra.improvement.shield/banner.name": "覆盖旗帜", "tetra.improvement.shield/banner.description": "覆盖旗帜", "tetra/schematic/shield/plate/ricochet_1.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物。", + "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物", "tetra/schematic/shield/plate/ricochet_2.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物。", + "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物", "tetra/schematic/shield/plate/ricochet_3.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物。", + "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物", "tetra.improvement.shield/ricochet.name": "跳射", "tetra.improvement.shield/ricochet.description": "允许盾牌被投掷时额外打击附近的敌对生物", "tetra/schematic/shield/plate/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,缩短相对量的基础冷却。", + "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,缩短相对量的基础冷却", "tetra/schematic/shield/plate/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,缩短(相对量的)基础冷却", "tetra/schematic/shield/plate/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,缩短(相对量的)基础冷却", "tetra/schematic/shield/plate/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,缩短(相对量的)基础冷却", "tetra/schematic/shield/plate/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,缩短(相对量的)基础冷却", "tetra.improvement.plate_hone/speed.name": "打磨:速度", "tetra.improvement.plate_hone/speed.description": "缩短基础冷却", "tetra/schematic/shield/plate/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,增加固定量的基础伤害。", + "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,增加固定量的基础伤害", "tetra/schematic/shield/plate/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,增加(固定量的)基础伤害。", + "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,增加(固定量的)基础伤害", "tetra/schematic/shield/plate/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,增加(固定量的)基础伤害。", + "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,增加(固定量的)基础伤害", "tetra/schematic/shield/plate/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,增加(固定量的)基础伤害。", + "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,增加(固定量的)基础伤害", "tetra/schematic/shield/plate/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,增加(固定量的)基础伤害。", + "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,增加(固定量的)基础伤害", "tetra.improvement.plate_hone/damage.name": "打磨:伤害", "tetra.improvement.plate_hone/damage.description": "增加基础伤害", "tetra/schematic/shield/plate/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,增加相对量的耐久。", + "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,增加相对量的耐久", "tetra/schematic/shield/plate/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,增加相对量的耐久增益。", + "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,增加相对量的耐久增益", "tetra/schematic/shield/plate/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,增加相对量的耐久增益。", + "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,增加相对量的耐久增益", "tetra/schematic/shield/plate/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,增加相对量的耐久增益。", + "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,增加相对量的耐久增益", "tetra/schematic/shield/plate/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,增加相对量的耐久增益。", + "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,增加相对量的耐久增益", "tetra.improvement.plate_hone/durability.name": "打磨:耐久", "tetra.improvement.plate_hone/durability.description": "增加耐久", "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", - "tetra/schematic/shield/sturdy_boss.description": "合成一个可以猛击其他生物的坚固的盾心。", + "tetra/schematic/shield/sturdy_boss.description": "合成一个可以猛击其他生物的坚固的盾心", "tetra/schematic/shield/sturdy_boss.slot1": "材料", "tetra.module.shield/sturdy_boss.name": "坚固盾心", - "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物。", + "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物", "tetra.module.shield/sturdy_boss.material_name": "坚固%s盾心", "tetra/schematic/shield/spike.name": "尖刺", - "tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者。", + "tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者", "tetra/schematic/shield/spike.slot1": "材料", "tetra.module.shield/spike.name": "尖刺", - "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者。", + "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者", "tetra.module.shield/spike.material_name": "%s刺", "tetra.variant.spike/iron": "铁刺", "tetra.variant.spike/gold": "金刺", @@ -2105,7 +2105,7 @@ "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满", "tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害打磨到5级", "tetra.advancements.upgrades.sword_improvement_hone.title": "好事成双!", - "tetra.advancements.upgrades.sword_improvement_hone.description": "改进一个剑的组件,然后打磨来增强它的效果。", + "tetra.advancements.upgrades.sword_improvement_hone.description": "改进一个剑的组件,然后打磨来增强它的效果", "tetra.advancements.upgrades.sword_integrity.title": "严丝合缝", "tetra.advancements.upgrades.sword_integrity.description": "升级剑柄或用绑定强化来增加完整度", "tetra.advancements.upgrades.sword_upgrade.title": "焕然一新", @@ -2121,34 +2121,34 @@ "tetra.advancements.upgrades.rack.title": "触手可及", "tetra.advancements.upgrades.rack.description": "在加工台边放个工具架,方便存取工具", "tetra.improvement.destabilized/haunted.name": "§5去稳化:闹鬼", - "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!会随时间消失。", + "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!会随时间消失", "tetra.slot.holo/frame": "框架", "tetra.slot.holo/core": "核心", "tetra.slot.holo/attachment_0": "配饰", "tetra.slot.holo/attachment_1": "配饰", "tetra.module.holo/frame.name": "远古框架", "tetra.module.holo/frame.item_name": "全息球", - "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成球体的各种部件。", + "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成球体的各种部件", "tetra.variant.frame/ancient": "远古框架", "tetra.module.holo/core.name": "黯淡的核心", - "tetra.module.holo/core.description": "球体的中心安放着一个小圆柱体,摸着有点温暖。球体中的一切都通过某种方式与圆柱体相连。", + "tetra.module.holo/core.description": "球体的中心安放着一个小圆柱体,摸着有点温暖。球体中的一切都通过某种方式与圆柱体相连", "tetra.variant.core/dim": "黯淡的核心", "tetra/schematic/holo/scanner/scanner.name": "扫描器", - "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁球体的扫描工具。\n当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息。", + "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁球体的扫描工具。\n当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息", "tetra/schematic/holo/scanner/scanner.slot1": "末影之眼", - "tetra.module.holo/scanner.description": "允许球体搜寻远古遗迹。当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息。", + "tetra.module.holo/scanner.description": "允许球体搜寻远古遗迹。当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息", "tetra.variant.scanner/scanner": "扫描仪", "tetra/schematic/holo/scanner/adjustable.name": "可调节", - "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了。", + "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了", "tetra/schematic/holo/scanner/adjustable.slot1": "螺栓", "tetra.improvement.scanner/adjustable.name": "可调节", - "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为。", + "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为", "tetra.tweak.scanner/adjustable_range.label": "效率", - "tetra.tweak.scanner/adjustable_range.tooltip": "修改更远的搜寻半径和更短的搜寻间隔之间的优先级。", + "tetra.tweak.scanner/adjustable_range.tooltip": "修改更远的搜寻半径和更短的搜寻间隔之间的优先级", "tetra.tweak.scanner/adjustable_range.left": "速度", "tetra.tweak.scanner/adjustable_range.right": "范围", "tetra.tweak.scanner/adjustable_span.label": "范围", - "tetra.tweak.scanner/adjustable_span.tooltip": "修改竖直或水平范围的优先级。", + "tetra.tweak.scanner/adjustable_span.tooltip": "修改竖直或水平范围的优先级", "tetra.tweak.scanner/adjustable_span.left": "竖直", "tetra.tweak.scanner/adjustable_span.right": "水平", "tetra.enchantment.missing_description": "该魔咒效果未知", From cc438a769a9a375ab90458bca630fe8c842a87ac Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 23 Jul 2022 14:32:49 +0800 Subject: [PATCH 12/65] =?UTF-8?q?=E7=AC=AC=E4=B8=89=E8=BD=AE=E7=B2=BE?= =?UTF-8?q?=E4=BF=AE=EF=BC=8C=E5=85=A8=E9=83=A8=E7=BB=93=E6=9D=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 338 +++++++++--------- 1 file changed, 169 insertions(+), 169 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 8a2f0a578227..f3d894771461 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -228,7 +228,7 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,可能会偏转来袭的弹射物。\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒。\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,可能会偏转来袭的弹射物\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r", "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s%%§r\n \n§r用收割击杀实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", @@ -878,11 +878,11 @@ "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提供额外的完整度", "tetra.settled.toast": "一个组件更稳固了!", "tetra.improvement.arrested.name": "无法固定", - "tetra.improvement.arrested.description": "这个组件由无法稳固加强的材料制成", + "tetra.improvement.arrested.description": "这个组件由无法稳固的材料制成", "tetra.improvement.workable.name": "易加工", "tetra.improvement.workable.description": "这个组件由易于加工的材料制造,打磨的耗时更短", "tetra.improvement.hollow.name": "中空", - "tetra.improvement.hollow.description": "增加挥动速度,减少10%%耐久", + "tetra.improvement.hollow.description": "增加挥动速度,减少10%%整体耐久", "tetra.improvement.quality.name": "高质量", "tetra.improvement.quality.description": "这个组件质量较高,它可以提供少量的伤害与采集效率增益", "tetra.improvement.gilded_material.name": "镀金", @@ -904,7 +904,7 @@ "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒", "tetra/schematic/book_enchant.slot1": "附魔书", "tetra/schematic/cleanse.name": "净化", - "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响。\n \n经验消耗会因魔法容量和不稳定度效果的数量增加而增加", + "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响\n \n经验消耗会因魔法容量被超出的量和不稳定效果的数量增加而增加", "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", @@ -1000,23 +1000,23 @@ "tetra.improvement.basic_hilt/soot.name": "烟墨", "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", "tetra.improvement.hilt/wrap.name": "%s裹柄", - "tetra.improvement.hilt/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果", + "tetra.improvement.hilt/wrap.description": "轻微增加攻击和攻速,减少手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久,但是没有功能性", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", "tetra.module.sword/makeshift_guard.description": "一种剑护手,几乎没为手部提供任何保护", - "tetra.module.sword/makeshift_guard.material_name": "简易%s护手", + "tetra.module.sword/makeshift_guard.material_name": "%s简易护手", "tetra.variant.makeshift_guard/oak": "简易木护手", "tetra/schematic/sword/wide_guard.name": "宽护手", "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值", - "tetra/schematic/sword/wide_guard.slot1": "护手材质", + "tetra/schematic/sword/wide_guard.slot1": "护手材料", "tetra.module.sword/wide_guard.name": "宽护手", "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的护甲值", - "tetra.module.sword/wide_guard.material_name": "宽%s护手", + "tetra.module.sword/wide_guard.material_name": "%s宽护手", "tetra.variant.wide_guard/oak": "宽木护手", "tetra.variant.wide_guard/vent_plate": "再利用板材护手", "tetra/schematic/sword/sturdy_guard.name": "坚固护手", @@ -1024,29 +1024,29 @@ "tetra/schematic/sword/sturdy_guard.slot1": "保护材料", "tetra.module.sword/sturdy_guard.name": "坚固护手", "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", - "tetra.module.sword/sturdy_guard.material_name": "坚固%s护手", + "tetra.module.sword/sturdy_guard.material_name": "%s坚固护手", "tetra/schematic/sword/socket.name": "镶嵌", "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/sword/socket.slot1": "宝石", "tetra.module.sword/socket.name": "镶嵌", - "tetra.module.sword/socket.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石附有魔咒,并且会为剑的使用者提供魔法增益", + "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,并且会为剑的使用者提供魔法增益", "tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进了剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", + "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能够增加§f0.15§r的攻速。总完整度与效果等级之间每相差一点,增益减少§f0.05§r", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻速增加§f0.15§r。总完整度与效果等级之间每相差一点,增益减少§f0.05§r", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能够增加0.15的攻速。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻速增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", "tetra/schematic/sword/reinforced_fuller.description": "使用给定材料对其附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", @@ -1059,11 +1059,11 @@ "tetra/schematic/sword/howling.name": "风啸剑刃", "tetra/schematic/sword/howling.description": "制造一套附层并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物", "tetra/schematic/sword/howling.slot1": "材料", - "tetra.module.sword/howling.name": "风啸者", + "tetra.module.sword/howling.name": "风啸附层", "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物", - "tetra.module.sword/howling.material_name": "%s风啸者", + "tetra.module.sword/howling.material_name": "%s风啸附层", "tetra/schematic/sword/binding.name": "绑定", - "tetra/schematic/sword/binding.description": "用绳子或皮带将剑柄和剑刃结合紧密,或使用完全不同的材料和方法", + "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和方法将剑柄和剑刃紧密结合", "tetra/schematic/sword/binding.slot1": "材料", "tetra.module.sword/binding.name": "绑定", "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接", @@ -1071,7 +1071,7 @@ "tetra.variant.sword_binding/bolt": "螺栓", "tetra.variant.sword_binding/bolt.description": "可调节螺栓将剑刃连接到剑柄上", "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害。\n§e松开§r螺栓,使剑更有韧性,有效增加耐久", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,有效增加耐久", "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", @@ -1081,10 +1081,10 @@ "tetra.module.sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围", + "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。横扫之刃攻击范围增加2格", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围", + "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。横扫之刃攻击范围增加2格", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑", "tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃,可以用于合成和副手攻击", @@ -1107,7 +1107,7 @@ "tetra/schematic/sword/machete.slot1": "剑刃材料", "tetra.module.sword/machete.item_name": "弯刀", "tetra.module.sword/machete.name": "弯刀", - "tetra.module.sword/machete.description": "将剑刃替换为先前材料锻造的弯刀,能够砍掉一大片区域内的植物", + "tetra.module.sword/machete.description": "能够砍掉一大片区域内的植物的弯刀\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra.module.sword/machete.material_name": "%s弯刀", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", @@ -1183,15 +1183,15 @@ "tetra.improvement.head_hone/damage.name": "打磨:伤害", "tetra.improvement.head_hone/damage.description": "增加伤害", "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "打磨:砍伐效率 I", - "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧子的效率", + "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧砍伐的效率", "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "打磨:砍伐效率 II", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧子效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧效率增益", "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "打磨:砍伐效率 III", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧子效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧效率增益", "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "打磨:砍伐效率 IV", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧子效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧效率增益", "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "打磨:砍伐效率 V", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧子效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧效率增益", "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", @@ -1199,15 +1199,15 @@ "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加1", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:掘土效率 I", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加掘土的效率", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹掘土的效率", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:掘土效率 II", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的掘土效率增益", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的锹效率增益", "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:掘土效率 III", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的掘土效率增益", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的锹效率增益", "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:掘土效率 IV", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的掘土效率增益", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的锹效率增益", "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:掘土效率 V", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的掘土效率增益", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益", "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:掘土效率", "tetra.improvement.head_hone/shovel_efficiency.description": "增加掘土的效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:掘土等级 I", @@ -1215,15 +1215,15 @@ "tetra.improvement.head_hone/shovel_tier.name": "打磨:掘土等级", "tetra.improvement.head_hone/shovel_tier.description": "使掘土等级增加1", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:挖掘效率 I", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加挖掘的效率", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐挖掘的效率", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:挖掘效率 II", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的挖掘效率增益", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的镐效率增益", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:挖掘效率 III", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的挖掘效率增益", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的镐效率增益", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:挖掘效率 IV", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的挖掘效率增益", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的镐效率增益", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:挖掘效率 V", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的挖掘效率增益", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益", "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:挖掘效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:挖掘等级 I", @@ -1253,14 +1253,14 @@ "tetra.synergy.double/guisarme": "勾刀", "tetra.synergy.double/warsickle": "战争镰刀", "tetra/schematic/double/basic_handle/basic_handle.name": "基础手柄", - "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部。\n \n材料§f密度§r略微降低§f攻击速度§r", + "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部", "tetra/schematic/double/basic_handle/basic_handle.slot1": "手柄材料", "tetra.module.double/basic_handle.name": "基础手柄", "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源", "tetra.module.double/basic_handle.material_name": "%s手柄", "tetra.variant.basic_handle/forged_beam": "再利用梁杆", "tetra.improvement.basic_handle/blazing.name": "燃烧", - "tetra.improvement.basic_handle/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中", + "tetra.improvement.basic_handle/blazing.description": "可能在使用时着火,在炎热的环境中更易着火", "tetra.improvement.basic_handle/ender_reverb.name": "末影回响", "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生副作用", "tetra.improvement.basic_handle/wrap.name": "%s裹柄", @@ -1286,19 +1286,19 @@ "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/double/socket.slot1": "宝石", "tetra.module.double/socket.name": "镶嵌", - "tetra.module.double/socket.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益", + "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益", "tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进了工具的顶端。这个符文会随时间使用魔力修复物品", + "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品", "tetra/schematic/double/binding.name": "绑定", "tetra/schematic/double/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法", "tetra/schematic/double/binding.slot1": "材料", @@ -1306,9 +1306,9 @@ "tetra.module.double/binding.description": "用紧密的纤维加强工具头部", "tetra.module.double/binding.material_name": "%s绑定", "tetra.variant.double_binding/bolt": "螺栓", - "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上", + "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久", + "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久", "tetra.tweak.double_tweak/binding_bolt.left": "松", "tetra.tweak.double_tweak/binding_bolt.right": "紧", "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", @@ -1316,17 +1316,17 @@ "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", - "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,但也可以用来从原木下剥下书皮,以及用木头合成物品组件。\n \n双斧头提供增益效果", + "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,但也可以用来从原木下剥下书皮,以及用木头合成物品组件\n \n双斧头提供增益效果", "tetra.module.double/basic_axe.material_name": "%s斧", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "合成一个可用于挖掘的镐头", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "合成一个可用于挖掘的镐头\n \n双镐头使§f镐等级§r增加1", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", - "tetra.module.double/basic_pickaxe.description": "一个可用于挖掘的普通镐头。\n \n有双镐头的镐子能破坏更坚硬的方块", + "tetra.module.double/basic_pickaxe.description": "一个可用于挖掘的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", "tetra.module.double/basic_pickaxe.material_name": "%s镐", "tetra.module.double/basic_pickaxe.prefix": "%s", "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", @@ -1356,11 +1356,11 @@ "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件,和回收。\n双锤头提供额外的一级§f锤子等级§r", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件,和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", - "tetra.module.double/basic_hammer.description": "锤子有助于合成组件,有时也可用于回收。\n \n双锤头可能提供增益效果", + "tetra.module.double/basic_hammer.description": "锤子有助于合成组件,有时也可用于回收\n \n双锤头提供增益效果", "tetra.module.double/basic_hammer.material_name": "%s锤", "tetra.module.double/basic_hammer.prefix": "%s", "tetra.variant.basic_hammer/oak.prefix": "木", @@ -1389,11 +1389,11 @@ "tetra.module.double/hoe.material_name": "%s锄", "tetra.module.double/hoe.prefix": "%s", "tetra/schematic/double/sickle/sickle.name": "镰刀", - "tetra/schematic/double/sickle/sickle.description": "用给定材料锻造镰刀,能够切下一片区域内的植物。\n \n和其他工具不同。它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra/schematic/double/sickle/sickle.description": "用给定材料锻造镰刀,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料", "tetra.module.double/sickle.item_name": "镰刀", "tetra.module.double/sickle.name": "镰刀", - "tetra.module.double/sickle.description": "一个轻微弯曲的镰刀,可以用来切割范围内的方块。\n \n和其他工具不同。它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra.module.double/sickle.description": "一个轻微弯曲的镰刀,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra.module.double/sickle.material_name": "%s镰刀", "tetra.module.double/sickle.prefix": "%s", "tetra.slot.single/head": "头部", @@ -1407,7 +1407,7 @@ "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但比其他手柄提供更少的完整度", + "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但使物品能够被投掷出去。手柄是完整度的主要来源", @@ -1440,19 +1440,19 @@ "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果", "tetra/schematic/single/socket.slot1": "宝石", "tetra.module.single/socket.name": "镶嵌", - "tetra.module.single/socket.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益", + "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益", "tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进了头部与手柄的连接处。这个符文会随时间使用魔力修复物品", + "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/single/binding.name": "绑定", "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法", "tetra/schematic/single/binding.slot1": "材料", @@ -1460,11 +1460,11 @@ "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", "tetra.module.single/binding.material_name": "%s绑定", "tetra.variant.single_binding/prismarine": "海晶石绑定", - "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,扣加强了头部与把手的连接", + "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,扣加强了头部与手柄的连接", "tetra.variant.single_binding/bolt": "螺栓", - "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上", + "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久", + "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久", "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", @@ -1499,20 +1499,20 @@ "tetra/schematic/single/head/spearhead/tempered_1.name": "回火", "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:回火 II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,增加穿透盔甲的伤害量到3", + "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,将穿透盔甲的伤害增加至3", "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:回火 III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,增加穿透盔甲的伤害量到5", + "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透盔甲的伤害增加至5", "tetra.improvement.spearhead/tempered.name": "回火", "tetra.improvement.spearhead/tempered.prefix": "回火", "tetra.improvement.spearhead/tempered.description": "无视盔甲进行攻击", "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用穿地器替换当前的头部。这是一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前的头部。这是一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", "tetra.module.single/earthpiercer.item_name": "凿地器", "tetra.module.single/earthpiercer.name": "凿地器", - "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", "tetra.variant.earthpiercer/earthpiercer": "凿地器", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨:穿凿 I", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果", @@ -1548,26 +1548,26 @@ "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西", "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材质", "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影贝", - "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影贝壳在搬运箱子时有着出色的效果。在皮带中嵌入贝壳应该能进一步增加完整度", + "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运箱子时有着出色的效果。在皮带中嵌入贝壳应该能进一步增加完整度", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", "tetra.module.toolbelt/belt.item_name": "工具腰带", "tetra.variant.belt/rope": "绳子", "tetra.variant.belt/rope.name": "绳子", "tetra.variant.belt/rope.item_name": "绳子", - "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配饰", + "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配件", "tetra.module.toolbelt/belt_wool.name": "羊毛饰带", "tetra.module.toolbelt/belt_wool.material_name": "%s饰带", "tetra.module.toolbelt/belt_wool.item_name": "饰带", "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带", "tetra.variant.belt/leather": "皮革腰绳", "tetra.variant.belt/leather.name": "腰绳", - "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配饰", + "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配件", "tetra.variant.belt/buckled": "皮带", - "tetra.variant.belt/buckled.description": "一条坚固的皮带,用一个扣子扣住。可以装载相当数量的配饰", + "tetra.variant.belt/buckled.description": "一条坚固的皮带,用一个扣子扣住。可以装载相当数量的配件", "tetra.variant.belt/inlaid": "镶饰潜影贝腰带", "tetra.variant.belt/inlaid.prefix": "镶饰", - "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影贝壳。可以装载非常多数量的配饰", + "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多数量的配件", "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带附加单个皮带,能够快速携带、存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材质", @@ -1601,7 +1601,7 @@ "tetra/schematic/toolbelt/potion_storage.slot1": "材料", "tetra.module.toolbelt/potion_storage.name": "药水袋", "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少的药水种类", - "tetra.variant.potion_storage/forged_mesh": "药水网格袋", + "tetra.variant.potion_storage/forged_mesh": "网格药水袋", "tetra.variant.potion_storage/leather": "大型药水袋", "tetra.variant.potion_storage/wool": "药水袋", "tetra.variant.potion_storage/hide": "小型药水袋", @@ -1624,29 +1624,29 @@ "tetra.variant.quiver/wool": "羊毛箭袋", "tetra.variant.quiver/hide": "兔皮箭袋", "tetra/schematic/toolbelt/booster.name": "助推器", - "tetra/schematic/toolbelt/booster.description": "附加一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", + "tetra/schematic/toolbelt/booster.description": "附加一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra/schematic/toolbelt/booster.slot1": "材料", "tetra.module.toolbelt/booster.name": "助推器", - "tetra.module.toolbelt/booster.description": "一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", + "tetra.module.toolbelt/booster.description": "一个助推单元,能够跳跃较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra.variant.booster/iron": "助推单元", "tetra/schematic/toolbelt/suspender.name": "悬浮器", - "tetra/schematic/toolbelt/suspender.description": "稍作加工将一个悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", + "tetra/schematic/toolbelt/suspender.description": "将悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", "tetra/schematic/toolbelt/suspender.slot1": "稳定器", "tetra.module.toolbelt/suspender.name": "悬浮器", - "tetra.module.toolbelt/suspender.description": "一个稍加施工的稳定器,可以从附近的信标或潮涌核心汲取能量,并使腰带穿戴者能在空中悬停", + "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并使腰带穿戴者能在空中悬停", "tetra.variant.suspender/suspender": "悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取得皮带上的工具。\n \n§7按下快速访问快捷键,尝试装备第一个适合破坏面对方块的工具。工具只能从装有这个升级的插槽里取得", + "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取得皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", "tetra.improvement.strap/quick_latch.name": "快卸销", "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具", "tetra/schematic/toolbelt/quiver/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭。\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭", + "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭", "tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销", "tetra.improvement.quiver/quick_latch.name": "快卸销", "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从这个箭袋中获取箭", "tetra/schematic/toolbelt/storage/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,更容易向内储存物品。\n \n§7手中物品可以通过重装快捷键放入袋中", + "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,更容易向内储存物品\n \n§7手中物品可以通过重装快捷键放入袋中", "tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销", "tetra.improvement.storage/quick_latch.name": "快卸销", "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中", @@ -1664,7 +1664,7 @@ "tetra.variant.basic_string/leather": "皮革绳", "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", - "tetra/schematic/bow/stave/straight_stave.name": "直拉弓", + "tetra/schematic/bow/stave/straight_stave.name": "直拉弓弓材", "tetra/schematic/bow/stave/straight_stave.description": "用给定材料合成的直拉弓弓材来替换弓材", "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", @@ -1692,11 +1692,11 @@ "tetra.module.bow/recurve_stave.prefix": "%s", "tetra.variant.recurve_stave/stick": "简易反曲弓弓材", "tetra/schematic/bow/string/release_latch.name": "释放销", - "tetra/schematic/bow/string/release_latch.slot1": "插销", - "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快速插销。更容易连续射箭。\n在弓被拉满时自动射箭", + "tetra/schematic/bow/string/release_latch.slot1": "快卸销", + "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快卸销。更容易连续射箭\n在弓被拉满时自动射箭", "tetra.improvement.bowstring/release_latch.name": "释放销", "tetra.improvement.bowstring/release_latch.description": "轻微增加拉弓速度并自动射出箭矢", - "tetra.improvement.stave_grip/wrap_string.name": "绳裹柄", + "tetra.improvement.stave_grip/wrap_string.name": "线裹柄", "tetra.improvement.stave_grip/wrap_string.description": "轻微增加拉弓速度,降低弓材的负面效果", "tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄", "tetra.improvement.stave_grip/wrap_leather.description": "轻微增加拉弓速度,降低弓材的负面效果", @@ -1740,7 +1740,7 @@ "tetra.variant.adjustable_strength/bolt": "弓臂调节器", "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", "tetra.tweak.bow/adjustable_strength.label": "弓力", - "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害。\n§e拧松§r螺栓,弓更容易拉开,增加拉弓速度", + "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害\n§e拧松§r螺栓,弓更容易拉开,增加拉弓速度", "tetra.tweak.bow/adjustable_strength.left": "松", "tetra.tweak.bow/adjustable_strength.right": "紧", "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台", @@ -1774,8 +1774,8 @@ "tetra.slot.crossbow/stave": "弓材", "tetra.slot.crossbow/stock": "弩身", "tetra.slot.crossbow/string": "弓弦", - "tetra.slot.crossbow/attachment_0": "配饰", - "tetra.slot.crossbow/attachment_1": "配饰", + "tetra.slot.crossbow/attachment_0": "配件", + "tetra.slot.crossbow/attachment_1": "配件", "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", "tetra/schematic/crossbow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦", @@ -1809,11 +1809,11 @@ "tetra.slot.shield/grip": "握把", "tetra.slot.shield/boss": "盾心", "tetra/schematic/shield/plate/tower.name": "塔盾盾面", - "tetra/schematic/shield/plate/tower.description": "用给定材料合成塔盾盾面。塔盾可以不冷却一直防御下去,但比其他盾面使用更多的完整度", + "tetra/schematic/shield/plate/tower.description": "用给定材料合成塔盾盾面。塔盾可以一直举起,但比其他盾面使用更多的完整度", "tetra/schematic/shield/plate/tower.slot1": "材料", "tetra.module.shield/tower.item_name": "塔盾", "tetra.module.shield/tower.name": "塔盾盾面", - "tetra.module.shield/tower.description": "一面可以不冷却一直防御下去的塔盾", + "tetra.module.shield/tower.description": "一面可以一直举起的塔盾", "tetra.module.shield/tower.material_name": "%s塔盾盾面", "tetra.module.shield/tower.prefix": "%s", "tetra/schematic/shield/plate/heater.name": "熨斗形盾盾面", @@ -1843,7 +1843,7 @@ "tetra/schematic/shield/grip/straps.description": "用给定材料合成的绑带替换握把。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源", "tetra/schematic/shield/grip/straps.slot1": "材料", "tetra.module.shield/straps.name": "绑带", - "tetra.module.shield/straps.description": "使用绑带举盾。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源", + "tetra.module.shield/straps.description": "使用绑带举盾。用绑带的盾牌一般用起来更加省力。握把是盾牌完整度的主要来源", "tetra.module.shield/straps.material_name": "%s绑带", "tetra.variant.straps/string": "编织带", "tetra.improvement.grip/blazing.name": "燃烧", @@ -1851,77 +1851,77 @@ "tetra.improvement.grip/ender_reverb.name": "末影回响", "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生副作用", "tetra/schematic/shield/grip/hone_speed_1_mult.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,缩短相对量的基础冷却", + "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,以一相对量缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_2_mult.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却", + "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_3_mult.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却", + "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_4_mult.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却", + "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_5_mult.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却", + "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra.improvement.grip_hone/speed_mult.name": "打磨:速度", "tetra.improvement.grip_hone/speed_mult.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_1_flat.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,缩短固定量的基础冷却", + "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,以一固定量缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_2_flat.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却", + "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,以一固定量缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_3_flat.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却", + "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,以一固定量缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_4_flat.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却", + "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,以一固定量缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_5_flat.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却", + "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,以一固定量缩短基础冷却", "tetra.improvement.grip_hone/speed_flat.name": "打磨:速度", "tetra.improvement.grip_hone/speed_flat.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_damage_1_flat.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,增加固定量的基础伤害", + "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,以一固定量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_2_flat.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,增加(固定量的)基础伤害", + "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,以一固定量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_3_flat.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,增加(固定量的)基础伤害", + "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,以一固定量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_4_flat.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,增加(固定量的)基础伤害", + "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,以一固定量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_5_flat.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,增加(固定量的)基础伤害", + "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,以一固定量增加基础伤害", "tetra.improvement.grip_hone/damage_flat.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_flat.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_damage_1_mult.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,增加相对量的基础伤害", + "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,以一相对量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_2_mult.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,增加(相对量的)基础伤害", + "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,以一相对量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_3_mult.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,增加(相对量的)基础伤害", + "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,以一相对量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_4_mult.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,增加(相对量的)基础伤害", + "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,以一相对量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_5_mult.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,增加(相对量的)基础伤害", + "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,以一相对量增加基础伤害", "tetra.improvement.grip_hone/damage_mult.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,增加固定量的耐久", + "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久", "tetra/schematic/shield/grip/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,增加固定量的耐久增益", + "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久增益", "tetra/schematic/shield/grip/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,增加固定量的耐久增益", + "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久增益", "tetra/schematic/shield/grip/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,增加固定量的耐久增益", + "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久增益", "tetra/schematic/shield/grip/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,增加固定量的耐久增益", + "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久增益", "tetra.improvement.grip_hone/durability.name": "打磨:耐久", "tetra.improvement.grip_hone/durability.description": "增加耐久", "tetra/schematic/shield/plate/studs.name": "盾面饰钉", - "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,增加固定量的耐久", + "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久", "tetra/schematic/shield/plate/studs.slot1": "材料", - "tetra.improvement.shield/studs.name": "镶嵌§8(%s)", - "tetra.improvement.shield/studs.description": "增加固定量的耐久", + "tetra.improvement.shield/studs.name": "饰钉§8(%s)", + "tetra.improvement.shield/studs.description": "以一固定量增加耐久", "tetra/schematic/shield/plate/trim.name": "镶边", - "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久。耐久增益是按比例的", + "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久", "tetra/schematic/shield/plate/trim.slot1": "材料", - "tetra.improvement.shield/trim.name": "%s 镶边", - "tetra.improvement.shield/trim.description": "增加固定量的耐久", - "tetra.improvement.shield/trim/scrap.name": "废料镶边", - "tetra.improvement.shield/trim/scrap.description": "增加固定量的耐久", + "tetra.improvement.shield/trim.name": "%s镶边", + "tetra.improvement.shield/trim.description": "以一固定量增加耐久", + "tetra.improvement.shield/trim/scrap.name": "金属碎片镶边", + "tetra.improvement.shield/trim/scrap.description": "以一固定量增加耐久", "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边", "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷", "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", @@ -1941,39 +1941,39 @@ "tetra.improvement.shield/ricochet.name": "跳射", "tetra.improvement.shield/ricochet.description": "允许盾牌被投掷时额外打击附近的敌对生物", "tetra/schematic/shield/plate/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,缩短相对量的基础冷却", + "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,以一相对量缩短基础冷却", "tetra/schematic/shield/plate/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,缩短(相对量的)基础冷却", + "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra/schematic/shield/plate/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,缩短(相对量的)基础冷却", + "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra/schematic/shield/plate/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,缩短(相对量的)基础冷却", + "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra/schematic/shield/plate/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,缩短(相对量的)基础冷却", + "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra.improvement.plate_hone/speed.name": "打磨:速度", "tetra.improvement.plate_hone/speed.description": "缩短基础冷却", "tetra/schematic/shield/plate/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,增加固定量的基础伤害", + "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,以一固定量增加基础伤害", "tetra/schematic/shield/plate/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,增加(固定量的)基础伤害", + "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,以一固定量增加基础伤害", "tetra/schematic/shield/plate/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,增加(固定量的)基础伤害", + "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,以一固定量增加基础伤害", "tetra/schematic/shield/plate/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,增加(固定量的)基础伤害", + "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,以一固定量增加基础伤害", "tetra/schematic/shield/plate/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,增加(固定量的)基础伤害", + "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,以一固定量增加基础伤害", "tetra.improvement.plate_hone/damage.name": "打磨:伤害", "tetra.improvement.plate_hone/damage.description": "增加基础伤害", "tetra/schematic/shield/plate/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,增加相对量的耐久", + "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,以一相对量增加耐久", "tetra/schematic/shield/plate/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,增加相对量的耐久增益", + "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,以一相对量增加耐久增益", "tetra/schematic/shield/plate/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,增加相对量的耐久增益", + "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,以一相对量增加耐久增益", "tetra/schematic/shield/plate/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,增加相对量的耐久增益", + "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,以一相对量增加耐久增益", "tetra/schematic/shield/plate/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,增加相对量的耐久增益", + "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,以一相对量增加耐久增益", "tetra.improvement.plate_hone/durability.name": "打磨:耐久", "tetra.improvement.plate_hone/durability.description": "增加耐久", "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", @@ -1981,31 +1981,31 @@ "tetra/schematic/shield/sturdy_boss.slot1": "材料", "tetra.module.shield/sturdy_boss.name": "坚固盾心", "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物", - "tetra.module.shield/sturdy_boss.material_name": "坚固%s盾心", + "tetra.module.shield/sturdy_boss.material_name": "%s坚固盾心", "tetra/schematic/shield/spike.name": "尖刺", "tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者", "tetra/schematic/shield/spike.slot1": "材料", "tetra.module.shield/spike.name": "尖刺", "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者", - "tetra.module.shield/spike.material_name": "%s刺", - "tetra.variant.spike/iron": "铁刺", - "tetra.variant.spike/gold": "金刺", - "tetra.variant.spike/copper": "铜刺", - "tetra.variant.spike/tin": "锡刺", - "tetra.variant.spike/silver": "银刺", - "tetra.variant.spike/nickel": "镍刺", - "tetra.variant.spike/lead": "铅刺", - "tetra.variant.spike/electrum": "琥珀金刺", - "tetra.variant.spike/bronze": "青铜刺", - "tetra.variant.spike/steel": "钢刺", - "tetra.variant.spike/netherite": "下界合金刺", - "tetra.variant.spike/bone": "骨刺", + "tetra.module.shield/spike.material_name": "%s尖刺", + "tetra.variant.spike/iron": "铁尖刺", + "tetra.variant.spike/gold": "金尖刺", + "tetra.variant.spike/copper": "铜尖刺", + "tetra.variant.spike/tin": "锡尖刺", + "tetra.variant.spike/silver": "银尖刺", + "tetra.variant.spike/nickel": "镍尖刺", + "tetra.variant.spike/lead": "铅尖刺", + "tetra.variant.spike/electrum": "琥珀金尖刺", + "tetra.variant.spike/bronze": "青铜尖刺", + "tetra.variant.spike/steel": "钢尖刺", + "tetra.variant.spike/netherite": "下界合金尖刺", + "tetra.variant.spike/bone": "骨尖刺", "tetra.advancements.story.more_upgrades.title": "基础锻造", - "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra开始了", + "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra的冒险就此开始", "tetra.advancements.spelunking.root.title": "洞穴探险(§7Tetra§r)", - "tetra.advancements.spelunking.root.description": "在地下深挖", + "tetra.advancements.spelunking.root.description": "深入地下", "tetra.advancements.spelunking.ancient_ruins.title": "昔人已逝", - "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷群系的地下深处找到远古遗迹", + "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷或多山的生物群系地下深处找到远古遗迹", "tetra.advancements.spelunking.scanner.title": "绝赞", "tetra.advancements.spelunking.scanner.description": "用加工台给全息球升级一个扫描仪,扫描仪能让寻找远古遗迹更简单", "tetra.advancements.spelunking.containers.title": "“回收利用”", @@ -2026,21 +2026,21 @@ "tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上,凿地器可以破坏一条线上的多个方块", "tetra.advancements.spelunking.stonecutter.title": "削石如泥", "tetra.advancements.spelunking.stonecutter.description": "在容器里找到一个切石器并将它连接到手柄上,切石器可以破坏大范围内的石头", - "tetra.advancements.spelunking.stonecutter_enchant.title": "远古放大器", + "tetra.advancements.spelunking.stonecutter_enchant.title": "神秘放大器", "tetra.advancements.spelunking.stonecutter_enchant.description": "为一个切石器附魔效率来增加每次挥动破坏的方块数量", "tetra.advancements.spelunking.find_bolt.title": "通用紧固器", "tetra.advancements.spelunking.find_bolt.description": "从远古遗迹中回收一些螺栓", "tetra.advancements.spelunking.find_cell.title": "热力容器", "tetra.advancements.spelunking.find_cell.description": "在远古遗迹中找到一个热力单元", "tetra.advancements.spelunking.find_latch.title": "§o咔哒咔哒", - "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带配饰", - "tetra.advancements.spelunking.find_planar.title": "维内科技", + "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带配件", + "tetra.advancements.spelunking.find_planar.title": "跨维度科技", "tetra.advancements.spelunking.find_planar.description": "从远古遗迹中回收一个平面稳定器", "tetra.advancements.spelunking.suspend_belt.title": "动力悬浮", - "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带配饰", + "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带配件", "tetra.advancements.spelunking.suspend_bow.title": "平面交叉", - "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个船首稳定器", - "tetra.advancements.spelunking.geode.title": "中空固体", + "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个弓稳定器", + "tetra.advancements.spelunking.geode.title": "中空岩石", "tetra.advancements.spelunking.geode.description": "在地下深处找到一块晶洞玉石\n\n§7藏有晶洞玉石的深板岩会在光亮处微微发光", "tetra.advancements.spelunking.geode_open.title": "砸开矿物", "tetra.advancements.spelunking.geode_open.description": "升级木锤并用它在加工台上破开一块晶洞玉石", @@ -2051,13 +2051,13 @@ "tetra.advancements.spelunking.hammer_unjam.title": "获得维护", "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少四级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", - "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤子等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", + "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来合成一个需要至少5级的锤子的组件", "tetra.advancements.spelunking.hammer_remove.title": "爪形指", "tetra.advancements.spelunking.hammer_remove.description": "使用羊角头从锻造锤上拆下一个升级", "tetra.advancements.spelunking.loot_ruins.title": "回收协议", - "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集魔咒的6级锤子采集遗迹中的方块", + "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集魔咒的6级锤采集遗迹中的方块", "tetra.advancements.spelunking.pristine_socket.title": "高昂的维修费", "tetra.advancements.spelunking.pristine_socket.description": "在晶洞玉石里找到一颗无瑕宝石并用它镶嵌一把剑或工具", "tetra.advancements.spelunking.refill_cell.title": "热力传输", @@ -2066,7 +2066,7 @@ "tetra.advancements.spelunking.use_bolt.description": "用一颗螺栓来固定工具或剑,然后用加工台的调整选项来更改物品的属性", "tetra.advancements.spelunking.find_scroll.title": "获取知识", "tetra.advancements.spelunking.find_scroll.description": "从世界中找到一个卷轴或从村民那里购买一个", - "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约的制作", + "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约", "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专论\n\n§7由升级过的村民出售", "tetra.advancements.spelunking.find_scroll_expertise.title": "巨著", "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专论\n\n§7由2级以上的村民出售", @@ -2099,7 +2099,7 @@ "tetra.advancements.upgrades.hammer_6.title": "锤子 VI(下界合金)", "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤合成一把双头下界合金锤子,下界合金锤子提供6级的锤击功能", "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", - "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复。\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", + "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以被打磨,然后在加工台上打磨它", "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满", @@ -2124,8 +2124,8 @@ "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!会随时间消失", "tetra.slot.holo/frame": "框架", "tetra.slot.holo/core": "核心", - "tetra.slot.holo/attachment_0": "配饰", - "tetra.slot.holo/attachment_1": "配饰", + "tetra.slot.holo/attachment_0": "配件", + "tetra.slot.holo/attachment_1": "配件", "tetra.module.holo/frame.name": "远古框架", "tetra.module.holo/frame.item_name": "全息球", "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成球体的各种部件", @@ -2134,7 +2134,7 @@ "tetra.module.holo/core.description": "球体的中心安放着一个小圆柱体,摸着有点温暖。球体中的一切都通过某种方式与圆柱体相连", "tetra.variant.core/dim": "黯淡的核心", "tetra/schematic/holo/scanner/scanner.name": "扫描器", - "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁球体的扫描工具。\n当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息", + "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁球体的扫描工具\n当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息", "tetra/schematic/holo/scanner/scanner.slot1": "末影之眼", "tetra.module.holo/scanner.description": "允许球体搜寻远古遗迹。当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息", "tetra.variant.scanner/scanner": "扫描仪", From 5b79d3183a4ac7b18557ee64d46bf2c900c9d4ce Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 24 Jul 2022 19:46:50 +0800 Subject: [PATCH 13/65] =?UTF-8?q?=E5=B0=8F=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index f3d894771461..0966f37e8599 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -437,7 +437,7 @@ "tetra.stats.magicCapacity": "魔法容量", "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", - "tetra.stats.stability.tooltip": "将此物品主要组件的有效魔法容量增加§e%s点", + "tetra.stats.stability.tooltip": "将此物品主要组件的有效魔法容量增加§e%s", "tetra.stats.stabilizing": "稳定化", "tetra.stats.stabilizing.tooltip_short": "增加此物品主要组件的有效魔法容量", "tetra.stats.unstable": "不稳定", @@ -749,35 +749,35 @@ "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", "item.tetra.scroll.warforge/axe.name": "战斧", "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", - "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + 右键§7]§8浏览更多", "item.tetra.scroll.warforge/hammer.prefix": "战争利器,第II章", "item.tetra.scroll.warforge/hammer.name": "战锤", "item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,能够在加工台中改进锤子", - "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + 右键§7]§8浏览更多", "item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第III章", "item.tetra.scroll.warforge/pickaxe.name": "战镐", "item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,能够在加工台中改进镐子", - "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + 右键§7]§8浏览更多", "item.tetra.scroll.warforge/butt.prefix": "战争利器,第IV章", "item.tetra.scroll.warforge/butt.name": "钝尾", "item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,能够在加工台中改进工具尾部", - "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + 右键§7]§8浏览更多", "item.tetra.scroll.warforge/claw.prefix": "战争利器,第V章", "item.tetra.scroll.warforge/claw.name": "爪", "item.tetra.scroll.warforge/claw.description": "它记录了各种强化羊角头的战斗能力的方案,能够在加工台中改进羊角头", - "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + 右键§7]§8浏览更多", "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第VI章", "item.tetra.scroll.warforge/hoe.name": "勾刀", "item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,能够在加工台中改进锄", - "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + 右键§7]§8浏览更多", "item.tetra.scroll.warforge/sickle.prefix": "战争利器,第VII章", "item.tetra.scroll.warforge/sickle.name": "战争镰刀", "item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,能够在加工台中改进镰刀", - "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + 右键§7]§8浏览更多", "item.tetra.scroll.warforge/adze.prefix": "战争利器,第VIII章", "item.tetra.scroll.warforge/adze.name": "战争扁斧", "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", - "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右键§7]§8浏览更多", "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和攻击效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时给予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "合成效果", From 365b142d5ff884b2d0f73b5f23c2f1bdc38e19f7 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 24 Jul 2022 19:58:54 +0800 Subject: [PATCH 14/65] =?UTF-8?q?=E5=B0=8F=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 0966f37e8599..80d3d5ad5023 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -431,7 +431,7 @@ "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", - "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s秒§r。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", + "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", "tetra.stats.manaRepair": "魔力修复", "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", From 5130d91bced960ff6e19620b322f0792b825949b Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 24 Jul 2022 21:15:43 +0800 Subject: [PATCH 15/65] =?UTF-8?q?=E5=B0=8F=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 80d3d5ad5023..5234638aedd2 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -660,7 +660,7 @@ "item.tetra.modular.repair_material.label": "维修材料:", "item.tetra.modular.repair_material.empty": "不需要维修", "block.tetra.basic_workbench": "加工台", - "block.tetra.basic_workbench.description": "用锤子右击工作台以制造加工台", + "block.tetra.basic_workbench.description": "用锤子右击工作台以制成加工台", "block.tetra.rack": "工具架", "block.tetra.rack.description": "物品可以被挂在工具架上。右键放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在3x3x3的范围内才能起效(以加工台上方一格处为中心)", "block.tetra.block_geode": "晶洞方块", @@ -880,7 +880,7 @@ "tetra.improvement.arrested.name": "无法固定", "tetra.improvement.arrested.description": "这个组件由无法稳固的材料制成", "tetra.improvement.workable.name": "易加工", - "tetra.improvement.workable.description": "这个组件由易于加工的材料制造,打磨的耗时更短", + "tetra.improvement.workable.description": "这个组件由易于加工的材料制成,打磨的耗时更短", "tetra.improvement.hollow.name": "中空", "tetra.improvement.hollow.description": "增加挥动速度,减少10%%整体耐久", "tetra.improvement.quality.name": "高质量", @@ -1057,7 +1057,7 @@ "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "制造一套附层并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物", + "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物", "tetra/schematic/sword/howling.slot1": "材料", "tetra.module.sword/howling.name": "风啸附层", "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物", From f7f25f266e58e05a973715468b4bd817e15479f1 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 24 Jul 2022 23:54:58 +0800 Subject: [PATCH 16/65] =?UTF-8?q?=E7=B2=BE=E6=A0=A1=EF=BC=8C=E6=94=B9?= =?UTF-8?q?=E5=96=84=E9=80=9A=E9=A1=BA=E5=BA=A6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 340 +++++++++--------- 1 file changed, 170 insertions(+), 170 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 5234638aedd2..f12f1c566b7a 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -29,7 +29,7 @@ "effect.tetra.small_absorb.tooltip": "获得一个能吸收§e%s§r点伤害的盾", "effect.tetra.unwavering": "不屈", "effect.tetra.unwavering.tooltip": "免疫击退", - "item.tetra.holo.tooltip1": "轻触一下,球体便将图和文字投射到空中", + "item.tetra.holo.tooltip1": "轻触一下,全息球便将图和文字投射到空中", "item.tetra.holo.tooltip2": "§7[§8右键§7] §8使用", "tetra.holo.craft.breadcrumb.root": "合成", "tetra.holo.craft.breadcrumb.materials": "材料", @@ -71,23 +71,23 @@ "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度,材料被弯曲后回弹的速度", "tetra.holo.craft.materials.stat.tool_level": "工具等级", "tetra.holo.craft.materials.stat.tool_level.short": "等级", - "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料合成的组件的基础等级", + "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料制作的组件的基础等级", "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率", "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率", - "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料合成的组件的基础效率", + "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料制作的组件的基础效率", "tetra.holo.craft.materials.stat.durability": "耐久", "tetra.holo.craft.materials.stat.durability.short": "耐久", - "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料合成的组件的基础耐久", + "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料制作的组件的基础耐久", "tetra.holo.craft.materials.stat.integrity": "完整度", "tetra.holo.craft.materials.stat.integrity.short": "完整度", - "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料合成的组件的基础完整度增益或消耗(增益丨消耗)", + "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料制作的组件的基础完整度增益或消耗(增益丨消耗)", "tetra.holo.craft.materials.stat.magic_capacity": "魔法容量", "tetra.holo.craft.materials.stat.magic_capacity.short": "魔力", - "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "使用这种材料合成的主要组件的魔法容量", + "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "使用这种材料制作的主要组件的魔法容量", "tetra.holo.craft.materials.stat_modifier": "强化", - "tetra.holo.craft.materials.stat_modifier.tooltip": "使用这种材料合成的主要组件会提供§e%s§r强化:", + "tetra.holo.craft.materials.stat_modifier.tooltip": "使用这种材料制作的主要组件会提供§e%s§r强化:", "tetra.holo.craft.materials.stat_effect": "效果", - "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料合成的组件会提供§e%s§r效果:", + "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料制作的组件会提供§e%s§r效果:", "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", @@ -104,12 +104,12 @@ "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", "tetra.workbench.schematic_detail.destabilize_tooltip": "该物品有魔力去稳化的组件,进行此操作有可能对以下组件造成负面效果:", "tetra.workbench.schematic_detail.repair_tooltip": "修复修复循环中的下一个组件,该物品会被§e完全修复", - "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来合成", + "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来制作", "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", - "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于合成该组件", - "tetra.workbench.schematic_detail.integrity_tooltip": "合成这个会超出物品的完整度上限", + "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于制作该组件", + "tetra.workbench.schematic_detail.integrity_tooltip": "制作这个会超出物品的完整度上限", "tetra.workbench.schematic_detail.tools_tooltip": "没有此项操作所需的工具", - "tetra.workbench.schematic_detail.level_tooltip": "合成这个需要更多经验", + "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有工艺图纸", "tetra.repair_action.label": "修理", "tetra.tool.hammer_dig": "锤", @@ -208,8 +208,8 @@ "tetra.stats.throwable": "可投掷", "tetra.stats.throwable.efficiency": "投掷伤害", "tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时,如果物品的采集等级足够高并且挖掘速度大于方块硬度,会破坏此方块", - "tetra.stats.ricochet": "弹射", - "tetra.stats.ricochet.tooltip": "投掷后,弹射到§e%s§r个附近的敌对生物上", + "tetra.stats.ricochet": "跳射", + "tetra.stats.ricochet.tooltip": "投掷后,跳射到§e%s§r个附近的敌对生物上", "tetra.stats.piercing": "穿透", "tetra.stats.piercing.tooltip": "投掷后,可以最多穿透§e%s§r个生物", "tetra.stats.piercing_harvest": "穿透采集", @@ -381,7 +381,7 @@ "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少0.05", "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差一点增益减少0.05", "tetra.stats.softStrike": "轻击", - "tetra.stats.softStrike.tooltip": "使用此工具合成的物品获得额外的耐久", + "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久", "tetra.stats.fierySelf": "燃烧", "tetra.stats.fierySelf.tooltip_short": "使用时持有者有概率着火,在寒冷群系中概率较低", "tetra.stats.fierySelf.tooltip": "使用时持有者有概率着火,在寒冷群系中概率较低\n\n§7基础概率:§e%s§7\n着火持续时间:§e%s", @@ -444,18 +444,18 @@ "tetra.stats.unstable.tooltip_short": "降低此物品主要组件的有效魔法容量", "tetra.stats.workable": "易加工", "tetra.stats.workable.tooltip": "打磨此物品需要使用物品的次数减少§e%s§r次", - "tetra.stats.hammer_dig.tooltip": "此物品可用于捶打,适用于合成和回收", + "tetra.stats.hammer_dig.tooltip": "此物品可用于捶打,适用于制作组件和回收", "tetra.stats.axe_dig.tooltip": "此物品可用于伐木", "tetra.stats.pickaxe_dig.tooltip": "此物品可用于挖掘", "tetra.stats.shovel_dig.tooltip": "此物品可用于掘土", "tetra.stats.hoe_dig.tooltip": "此物品可用于收获作物", - "tetra.stats.cut.tooltip": "此物品可用于切削,适用于合成和破坏蜘蛛网与植物", + "tetra.stats.cut.tooltip": "此物品可用于切削,适用于制作组件和破坏蜘蛛网与植物", "tetra.stats.pry.tooltip": "此物品可用于撬开东西,适用于回收", "tetra.stats.tool.breakdown": "§7等级:§e%s\n \n§7效率:§e%s\n§7 基础伤害:§e%s\n§7 挥动速度:%s%s", "tetra.stats.tool.efficiency": "效率", "tetra.stats.tool.efficiency.tooltip": "通过魔咒增加采集效率,不受挥动速度影响", "tetra.stats.tool.enchantment_bonus": "\n§7 魔咒加成:§a+%s", - "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和用更坚硬的材料合成需要更高的工具等级。效率决定了此物品破坏方块的速度", + "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和用更坚硬的材料制作组件需要更高的工具等级。效率决定了此物品破坏方块的速度", "tetra.stats.tool.striking": "急速打击", "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", "tetra.stats.tool.sweeping": "横扫", @@ -466,7 +466,7 @@ "tetra.stats.integrity.tooltip_positive": "此组件提供§e%s§r点完整度", "tetra.stats.integrity.tooltip_negative": "此组件需要§e%s§r点完整度", "tetra.stats.integrity_usage": "完整度使用:%s/%s", - "tetra.stats.integrity_usage.tooltip": "完整度由一些组件提供(通常在一些特定的位置),其他组件和大多数的改进需要完整度", + "tetra.stats.integrity_usage.tooltip": "完整度由一些组件提供(通常是特定位置的组件),其他组件和大多数的改进则消耗完整度", "tetra.stats.sorting.none": "无", "tetra.variant_category.fabric.label": "织物", "tetra.variant_category.fibre.label": "纤维", @@ -781,7 +781,7 @@ "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和攻击效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时给予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "合成效果", - "item.tetra.scroll.effects.description": "当在附近的加工台合成或强化工具部件时提供某种形式的效果", + "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", "item.tetra.scroll.schematics": "工艺图纸", "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", @@ -836,7 +836,7 @@ "item.tetra.combustion_chamber.description": "连接到锻造锤上可将锤子的等级提升1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", - "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤合成的主要组件略微提高属性", + "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件略微提高属性", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,降低50%%的锤子故障概率", @@ -908,37 +908,37 @@ "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步改良组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步改良组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步改良组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步改良组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra.improvement.blade_hone/damage.name": "打磨:伤害", "tetra.improvement.blade_hone/damage.description": "增加伤害", "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加", "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步改良组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度增益,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步改良组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步提升组件的挥动速度增益,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步改良组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步提升组件的挥动速度增益,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步改良组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步提升组件的挥动速度增益,增加速度增益", "tetra.improvement.blade_hone/speed.name": "打磨:速度", "tetra.improvement.blade_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨:伤害 I", "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加", "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步打磨组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步打磨组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步打磨组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步打磨组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra.improvement.hilt_hone/damage.name": "打磨:伤害", "tetra.improvement.hilt_hone/damage.description": "增加伤害", "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I", @@ -954,10 +954,10 @@ "tetra.improvement.hilt_hone/speed.name": "打磨:速度", "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_blade.name": "普通剑刃", - "tetra/schematic/sword/basic_blade.description": "用给定的剑刃替换当前的剑刃,或者用原材料重铸它", + "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前的剑刃,或者用原材料重铸它", "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", "tetra.module.sword/basic_blade.name": "普通剑刃", - "tetra.module.sword/basic_blade.description": "伤害、攻击速度和完整度使用中等的普通剑刃", + "tetra.module.sword/basic_blade.description": "伤害中等,攻击速度中等,完整度使用中等的普通剑刃", "tetra.module.sword/basic_blade.item_name": "剑", "tetra.module.sword/basic_blade.material_name": "%s剑刃", "tetra.module.sword/basic_blade.prefix": "%s", @@ -983,13 +983,13 @@ "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:回火 III", "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透盔甲效果", "tetra/schematic/sword/shared_blade/hooked_1.name": "钩状", - "tetra/schematic/sword/shared_blade/hooked_1.description": "在剑刃背刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击", + "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背上刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击", "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%", "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%", "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", - "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用给定材料合成的剑柄替换当前的剑柄", + "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前的剑柄", "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", "tetra.module.sword/basic_hilt.name": "简易剑柄", "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源", @@ -1000,15 +1000,15 @@ "tetra.improvement.basic_hilt/soot.name": "烟墨", "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", "tetra.improvement.hilt/wrap.name": "%s裹柄", - "tetra.improvement.hilt/wrap.description": "轻微增加攻击和攻速,减少手柄负面效果", + "tetra.improvement.hilt/wrap.description": "略微增加攻击和攻速,减少手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且减少手柄可能导致的负面效果", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久,但是没有功能性", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", - "tetra.module.sword/makeshift_guard.description": "一种剑护手,几乎没为手部提供任何保护", + "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", "tetra.module.sword/makeshift_guard.material_name": "%s简易护手", "tetra.variant.makeshift_guard/oak": "简易木护手", "tetra/schematic/sword/wide_guard.name": "宽护手", @@ -1029,17 +1029,17 @@ "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/sword/socket.slot1": "宝石", "tetra.module.sword/socket.name": "镶嵌", - "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,并且会为剑的使用者提供魔法增益", + "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持剑者提供魔法增益", "tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持剑者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持剑者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持剑者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/sword/counterweight.name": "配重", @@ -1049,10 +1049,10 @@ "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻速增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", - "tetra/schematic/sword/reinforced_fuller.description": "使用给定材料对其附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", + "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", "tetra/schematic/sword/reinforced_fuller.slot1": "材料", "tetra.module.sword/reinforced_fuller.name": "强化附层", - "tetra.module.sword/reinforced_fuller.description": "附加强化附层可以提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", + "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层", "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", @@ -1075,43 +1075,43 @@ "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", - "tetra/schematic/sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害", + "tetra/schematic/sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击过快时提升最小伤害", "tetra/schematic/sword/forefinger_ring.slot1": "材料", "tetra.module.sword/forefinger_ring.name": "食指圆环", - "tetra.module.sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害", + "tetra.module.sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击过快时提升最小伤害", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。横扫之刃攻击范围增加2格", + "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。横扫之刃攻击范围增加2格", + "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑", - "tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃,可以用于合成和副手攻击", + "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可以用于制作和副手攻击", "tetra/schematic/sword/short_blade.slot1": "剑刃材料", "tetra.module.sword/short_blade.item_name": "短剑", "tetra.module.sword/short_blade.name": "短剑", - "tetra.module.sword/short_blade.description": "更短、更轻的剑刃。可用于合成和副手攻击", + "tetra.module.sword/short_blade.description": "短而轻的剑刃。可用于制作和副手攻击", "tetra.module.sword/short_blade.material_name": "%s短剑", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", - "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大又重的剑刃,总能在完全蓄力时发动横扫", + "tetra/schematic/sword/heavy_blade.description": "将当前的剑刃替换为大而重的剑刃,总能在完全蓄力时发动横扫", "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", - "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,总能在完全蓄力时发动横扫", + "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,且总能在完全蓄力时发动横扫", "tetra.module.sword/heavy_blade.material_name": "重型%s剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", "tetra/schematic/sword/machete.name": "弯刀", - "tetra/schematic/sword/machete.description": "将剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", + "tetra/schematic/sword/machete.description": "将当前的剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", "tetra/schematic/sword/machete.slot1": "剑刃材料", "tetra.module.sword/machete.item_name": "弯刀", "tetra.module.sword/machete.name": "弯刀", - "tetra.module.sword/machete.description": "能够砍掉一大片区域内的植物的弯刀\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra.module.sword/machete.description": "能够砍掉一大片区域内植物的弯刀\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra.module.sword/machete.material_name": "%s弯刀", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", - "tetra/schematic/sword/stonecutter/stonecutter.description": "用切石器替换当前的剑刃。这是一把能轻易切开岩石的沉重的剑刃", + "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前的剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器", "tetra.module.sword/stonecutter.item_name": "切石器", "tetra.module.sword/stonecutter.name": "切石器", @@ -1262,12 +1262,12 @@ "tetra.improvement.basic_handle/blazing.name": "燃烧", "tetra.improvement.basic_handle/blazing.description": "可能在使用时着火,在炎热的环境中更易着火", "tetra.improvement.basic_handle/ender_reverb.name": "末影回响", - "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生副作用", + "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生负面副作用", "tetra.improvement.basic_handle/wrap.name": "%s裹柄", - "tetra.improvement.basic_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果", + "tetra.improvement.basic_handle/wrap.description": "略微增加攻击和攻速,降低手柄负面效果", "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", - "tetra/schematic/double/basic_handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果", + "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加4%%", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", @@ -1286,17 +1286,17 @@ "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/double/socket.slot1": "宝石", "tetra.module.double/socket.name": "镶嵌", - "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益", + "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为工具的使用者提供魔法增益", "tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品", "tetra/schematic/double/binding.name": "绑定", @@ -1312,17 +1312,17 @@ "tetra.tweak.double_tweak/binding_bolt.left": "松", "tetra.tweak.double_tweak/binding_bolt.right": "紧", "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", - "tetra/schematic/double/basic_axe/basic_axe.description": "用给定材料合成斧头。斧可以破坏木类方块并为原木去皮", + "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木类方块,为原木去皮和禁用盾牌", "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", - "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,但也可以用来从原木下剥下书皮,以及用木头合成物品组件\n \n双斧头提供增益效果", + "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,也可以用来给原木去皮,以及制作木制组件\n \n双斧头提供协同增益", "tetra.module.double/basic_axe.material_name": "%s斧", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "合成一个可用于挖掘的镐头\n \n双镐头使§f镐等级§r增加1", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于挖掘的镐头\n \n双镐头使§f镐等级§r增加1", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", @@ -1341,7 +1341,7 @@ "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块", "tetra/schematic/double/extractor/extractor.slot1": "提取器", "tetra.module.double/extractor.name": "工具尾部", - "tetra.module.double/extractor.description": "一个被再利用的地底提取器,能让工具一次破坏多个方块", + "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块", "tetra.variant.extractor/extractor": "提取器", "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器效果的威力,增加它能破坏的方块数量", @@ -1356,32 +1356,32 @@ "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件,和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头,可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", - "tetra.module.double/basic_hammer.description": "锤子有助于合成组件,有时也可用于回收\n \n双锤头提供增益效果", + "tetra.module.double/basic_hammer.description": "锤子可用于制作组件,有时也可用于回收\n \n双锤头提供协同增益", "tetra.module.double/basic_hammer.material_name": "%s锤", "tetra.module.double/basic_hammer.prefix": "%s", "tetra.variant.basic_hammer/oak.prefix": "木", "tetra/schematic/double/adze/adze.name": "扁斧", - "tetra/schematic/double/adze/adze.description": "用给定材料合成扁斧。扁斧可以被用于挖掘和伐木", + "tetra/schematic/double/adze/adze.description": "用所给材料制作扁斧。扁斧可用于挖掘和伐木\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减\n材料§f硬度§r增加§f伤害§r", "tetra/schematic/double/adze/adze.slot1": "头部材料", "tetra.module.double/adze.item_name": "扁斧", "tetra.module.double/adze.name": "扁斧", - "tetra.module.double/adze.description": "一个弯曲的刀刃,可以被用于挖掘和伐木", + "tetra.module.double/adze.description": "一个弯曲的大型刀刃,可用于挖掘和伐木", "tetra.module.double/adze.material_name": "%s扁斧", "tetra.module.double/adze.prefix": "%s", "tetra/schematic/double/claw/claw.name": "羊角头", - "tetra/schematic/double/claw/claw.description": "使用材料制作一个羊角头。羊角头被用于撬开物品和快速破坏木类方块", + "tetra/schematic/double/claw/claw.description": "使用所给材料制作一个羊角头。羊角头可用于撬开物品和快速破坏木类方块", "tetra/schematic/double/claw/claw.slot1": "羊角头材料", "tetra.module.double/claw.item_name": "羊角头", "tetra.module.double/claw.name": "羊角头", - "tetra.module.double/claw.description": "一个轻微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木类方块", + "tetra.module.double/claw.description": "一个略微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木类方块", "tetra.module.double/claw.material_name": "%s羊角头", "tetra.module.double/claw.prefix": "%s", "tetra/schematic/double/hoe/hoe.name": "锄头", - "tetra/schematic/double/hoe/hoe.description": "用给定材料合成锄头。锄能够用于采集植物和开垦耕地", + "tetra/schematic/double/hoe/hoe.description": "用所给材料制作锄头。锄能够用于采集植物和开垦耕地", "tetra/schematic/double/hoe/hoe.slot1": "锄头材料", "tetra.module.double/hoe.item_name": "锄", "tetra.module.double/hoe.name": "锄头", @@ -1389,11 +1389,11 @@ "tetra.module.double/hoe.material_name": "%s锄", "tetra.module.double/hoe.prefix": "%s", "tetra/schematic/double/sickle/sickle.name": "镰刀", - "tetra/schematic/double/sickle/sickle.description": "用给定材料锻造镰刀,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料", "tetra.module.double/sickle.item_name": "镰刀", "tetra.module.double/sickle.name": "镰刀", - "tetra.module.double/sickle.description": "一个轻微弯曲的镰刀,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra.module.double/sickle.description": "一个略微弯曲的镰刀,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra.module.double/sickle.material_name": "%s镰刀", "tetra.module.double/sickle.prefix": "%s", "tetra.slot.single/head": "头部", @@ -1401,56 +1401,56 @@ "tetra.slot.single/binding": "绑定", "tetra.synergy.single/javelin": "投枪", "tetra/schematic/single/handle/basic_handle.name": "基础手柄", - "tetra/schematic/single/handle/basic_handle.description": "用给定材料合成的基础手柄来替换手柄", + "tetra/schematic/single/handle/basic_handle.description": "用所给材料制作的基础手柄来替换手柄", "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料", "tetra.module.single/basic_handle.name": "基础手柄", "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", + "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", - "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但使物品能够被投掷出去。手柄是完整度的主要来源", + "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", "tetra.module.single/light_handle.material_name": "轻%s手柄", "tetra.variant.light_handle/prismarine": "海晶石轻手柄", "tetra.variant.light_handle/stick": "脆弱的轻手柄", "tetra/schematic/single/handle/long_handle.name": "长手柄", - "tetra/schematic/single/handle/long_handle.description": "用给定材料合成的长手柄来替换手柄。长手柄提供更远的攻击范围", + "tetra/schematic/single/handle/long_handle.description": "用所给材料制作的长手柄来替换手柄。长手柄增加攻击范围", "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", "tetra.module.single/long_handle.name": "长手柄", - "tetra.module.single/long_handle.description": "长手柄提供更远的攻击范围。手柄是完整度的主要来源", + "tetra.module.single/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源", "tetra.module.single/long_handle.material_name": " 长%s手柄", "tetra.variant.long_handle/stick": "脆弱的长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", - "tetra/schematic/single/handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果", + "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.improvement.single_handle/wrap.name": "%s裹柄", - "tetra.improvement.single_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果", + "tetra.improvement.single_handle/wrap.description": "略微增加攻击和攻速,减少手柄负面效果", "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度", "tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升并增加组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升组件的挥动速度增益", "tetra/schematic/single/handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升并增加组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升组件的挥动速度增益", "tetra/schematic/single/handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升并增加组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升组件的挥动速度增益", "tetra/schematic/single/handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升并增加组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升组件的挥动速度增益", "tetra/schematic/single/socket.name": "镶嵌", "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果", "tetra/schematic/single/socket.slot1": "宝石", "tetra.module.single/socket.name": "镶嵌", - "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益", + "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为工具的使用者提供魔法增益", "tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/single/binding.name": "绑定", @@ -1468,7 +1468,7 @@ "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用给定材料锻造锹头。锹主要被用于掘土,但也可以用来制作土径", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于掘土,但也可以用来制作土径", "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料", "tetra.module.single/basic_shovel.item_name": "锹", "tetra.module.single/basic_shovel.name": "锹头", @@ -1476,7 +1476,7 @@ "tetra.module.single/basic_shovel.material_name": "%s锹", "tetra.module.single/basic_shovel.prefix": "%s", "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", - "tetra/schematic/single/head/spearhead/spearhead.description": "用给定材料合成矛头。可以造成伤害", + "tetra/schematic/single/head/spearhead/spearhead.description": "用所给材料制作矛头。可以造成伤害", "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料", "tetra.module.single/spearhead.item_name": "矛", "tetra.module.single/spearhead.name": "矛头", @@ -1508,7 +1508,7 @@ "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前的头部。这是一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前的头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", "tetra.module.single/earthpiercer.item_name": "凿地器", "tetra.module.single/earthpiercer.name": "凿地器", @@ -1539,16 +1539,16 @@ "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入该槽位", "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从该槽位获取能量", "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳", - "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片被证明是方便存取工具的好材料,但是绳子缺乏支撑附加工具的能力。用毛线编织腰带,应该比简单地系上腰带相比,能提供更好的支撑", + "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但是绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳", "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,你应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西", - "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材质", - "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影贝", - "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运箱子时有着出色的效果。在皮带中嵌入贝壳应该能进一步增加完整度", + "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", + "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影壳", + "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运箱子方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", "tetra.module.toolbelt/belt.item_name": "工具腰带", @@ -1564,22 +1564,22 @@ "tetra.variant.belt/leather.name": "腰绳", "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配件", "tetra.variant.belt/buckled": "皮带", - "tetra.variant.belt/buckled.description": "一条坚固的皮带,用一个扣子扣住。可以装载相当数量的配件", - "tetra.variant.belt/inlaid": "镶饰潜影贝腰带", + "tetra.variant.belt/buckled.description": "一条坚固的皮带,用扣子扣住。可以装载相当数量的配件", + "tetra.variant.belt/inlaid": "镶饰潜影壳腰带", "tetra.variant.belt/inlaid.prefix": "镶饰", "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多数量的配件", "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带附加单个皮带,能够快速携带、存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材质", + "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)", "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带附加双重皮带,能够快速携带、存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材质", + "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)", "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带附加三重皮带,能够快速携带、存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材质", + "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)", "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带附加四重皮带,能够快速携带、存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材质", + "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", "tetra.variant.strap1/leather": "皮带圈", "tetra.variant.strap1/leather.description": "单个皮带圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap1/iron": "铁圈", @@ -1627,7 +1627,7 @@ "tetra/schematic/toolbelt/booster.description": "附加一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra/schematic/toolbelt/booster.slot1": "材料", "tetra.module.toolbelt/booster.name": "助推器", - "tetra.module.toolbelt/booster.description": "一个助推单元,能够跳跃较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", + "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra.variant.booster/iron": "助推单元", "tetra/schematic/toolbelt/suspender.name": "悬浮器", "tetra/schematic/toolbelt/suspender.description": "将悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", @@ -1636,7 +1636,7 @@ "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并使腰带穿戴者能在空中悬停", "tetra.variant.suspender/suspender": "悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取得皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", + "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", "tetra.improvement.strap/quick_latch.name": "快卸销", "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具", @@ -1654,7 +1654,7 @@ "tetra.slot.bow/string": "弓弦", "tetra.slot.bow/riser": "弓体", "tetra/schematic/bow/string/basic_string.name": "普通弓弦", - "tetra/schematic/bow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源", + "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源", "tetra/schematic/bow/string/basic_string.slot1": "材料", "tetra.module.bow/basic_string.name": "普通弓弦", "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源", @@ -1665,7 +1665,7 @@ "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", "tetra/schematic/bow/stave/straight_stave.name": "直拉弓弓材", - "tetra/schematic/bow/stave/straight_stave.description": "用给定材料合成的直拉弓弓材来替换弓材", + "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材来替换弓材", "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", "tetra.module.bow/straight_stave.name": "直拉弓弓材", @@ -1674,7 +1674,7 @@ "tetra.module.bow/straight_stave.prefix": "%s", "tetra.variant.straight_stave/stick": "简易直拉弓弓材", "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用给定材料合成的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但造成更多的伤害", + "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", @@ -1683,7 +1683,7 @@ "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用给定材料合成的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度", + "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度", "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", "tetra.module.bow/recurve_stave.item_name": "反曲弓", "tetra.module.bow/recurve_stave.name": "反曲弓弓材", @@ -1693,22 +1693,22 @@ "tetra.variant.recurve_stave/stick": "简易反曲弓弓材", "tetra/schematic/bow/string/release_latch.name": "释放销", "tetra/schematic/bow/string/release_latch.slot1": "快卸销", - "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快卸销。更容易连续射箭\n在弓被拉满时自动射箭", + "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快卸销。方便连续射箭\n在弓被拉满时自动射箭", "tetra.improvement.bowstring/release_latch.name": "释放销", - "tetra.improvement.bowstring/release_latch.description": "轻微增加拉弓速度并自动射出箭矢", + "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动射出箭矢", "tetra.improvement.stave_grip/wrap_string.name": "线裹柄", - "tetra.improvement.stave_grip/wrap_string.description": "轻微增加拉弓速度,降低弓材的负面效果", + "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度,减少弓材的负面效果", "tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄", - "tetra.improvement.stave_grip/wrap_leather.description": "轻微增加拉弓速度,降低弓材的负面效果", + "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度,减少弓材的负面效果", "tetra.improvement.stave_grip/wrap_hide.name": "兔皮裹柄", - "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,降低弓材的负面效果", + "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,减少弓材的负面效果", "tetra.improvement.stave_grip/wrap_vine.name": "藤蔓裹柄", - "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,降低弓材的负面效果", + "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,减少弓材的负面效果", "tetra/schematic/bow/stave/wrap_grip.name": "裹柄", "tetra/schematic/bow/stave/wrap_grip.slot1": "材料", - "tetra/schematic/bow/stave/wrap_grip.description": "使用给定材料裹柄。轻微增加拉弓速度,并降低弓材可能导致的负面效果", + "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减少弓材可能导致的负面效果", "tetra.improvement.stave/wrap.name": "%s裹柄", - "tetra.improvement.stave/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果", + "tetra.improvement.stave/wrap.description": "略微增加攻击和攻速,减少弓材负面效果", "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加", "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", @@ -1740,7 +1740,7 @@ "tetra.variant.adjustable_strength/bolt": "弓臂调节器", "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", "tetra.tweak.bow/adjustable_strength.label": "弓力", - "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害\n§e拧松§r螺栓,弓更容易拉开,增加拉弓速度", + "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害\n§e拧松§r螺栓,减少弓力,增加拉弓速度", "tetra.tweak.bow/adjustable_strength.left": "松", "tetra.tweak.bow/adjustable_strength.right": "紧", "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台", @@ -1759,13 +1759,13 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用给定材料合成瞄具,能够在使用弓进行瞄准或按住 [shift] 时看得更远", + "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,能够在使用弓进行瞄准或按住 [shift] 时看得更远", "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", "tetra.module.bow/sights.description": "瞄具能够在使用弓时看得更远", "tetra.module.bow/sights.material_name": "%s瞄具", "tetra/schematic/bow/riser/stabilizer.name": "稳定器", - "tetra/schematic/bow/riser/stabilizer.description": "用给定材料合成稳定器,增加射出弹射物的初速度", + "tetra/schematic/bow/riser/stabilizer.description": "用所给材料制作稳定器,增加射出弹射物的初速度", "tetra/schematic/bow/riser/stabilizer.slot1": "材料", "tetra.module.bow/stabilizer.name": "稳定器", "tetra.module.bow/stabilizer.description": "稳定器增加射出弹射物的初速度", @@ -1778,13 +1778,13 @@ "tetra.slot.crossbow/attachment_1": "配件", "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", - "tetra/schematic/crossbow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦", + "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的新普通弓弦来替换弓弦", "tetra/schematic/crossbow/string/basic_string.slot1": "材料", "tetra.module.crossbow/basic_string.name": "普通弓弦", "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓", - "tetra/schematic/crossbow/stave/basic_stave.description": "用给定材料合成的弓材来替换", + "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材来替换弓材", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", @@ -1792,40 +1792,40 @@ "tetra.module.crossbow/basic_stave.material_name": "%s弩身", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", - "tetra/schematic/crossbow/stock/basic_stock.description": "用给定材料合成的弩身来替换", + "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身来替换弩身", "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", "tetra.module.crossbow/basic_stock.item_name": "弩", "tetra.module.crossbow/basic_stock.name": "基础弩身", - "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并装载一些弩的机械部件", + "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并能装载一些机械构件", "tetra.module.crossbow/basic_stock.material_name": "%s弩身", "tetra.variant.basic_stock/stick": "劣质的弩身", "tetra/schematic/crossbow/attachment/stirrup.name": "踏环", - "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微改善拉弓耗时", + "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微减少拉弓耗时", "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料", "tetra.module.crossbow/stirrup.name": "踏环", - "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许用脚拉开弩,略微改善拉弓耗时", + "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许你用脚拉开弩,略微减少拉弓耗时", "tetra.module.crossbow/stirrup.material_name": "%s踏环", "tetra.slot.shield/plate": "盾面", "tetra.slot.shield/grip": "握把", "tetra.slot.shield/boss": "盾心", "tetra/schematic/shield/plate/tower.name": "塔盾盾面", - "tetra/schematic/shield/plate/tower.description": "用给定材料合成塔盾盾面。塔盾可以一直举起,但比其他盾面使用更多的完整度", + "tetra/schematic/shield/plate/tower.description": "用所给材料制作塔盾盾面。塔盾可以一直举起,但比其他盾面使用更多的完整度", "tetra/schematic/shield/plate/tower.slot1": "材料", "tetra.module.shield/tower.item_name": "塔盾", "tetra.module.shield/tower.name": "塔盾盾面", "tetra.module.shield/tower.description": "一面可以一直举起的塔盾", "tetra.module.shield/tower.material_name": "%s塔盾盾面", "tetra.module.shield/tower.prefix": "%s", - "tetra/schematic/shield/plate/heater.name": "熨斗形盾盾面", - "tetra/schematic/shield/plate/heater.description": "用给定材料合成熨斗形盾盾面。熨斗形盾在进入冷却前只能进行有限时间的防御", + "tetra/schematic/shield/plate/heater.name": "熨斗盾盾面", + "tetra/schematic/shield/plate/heater.description": "用所给材料制作熨斗盾盾面。熨斗盾在进入冷却前只能进行有限时间的防御", "tetra/schematic/shield/plate/heater.slot1": "材料", - "tetra.module.shield/heater.item_name": "熨斗形盾", - "tetra.module.shield/heater.name": "熨斗形盾盾面", - "tetra.module.shield/heater.description": "熨斗形盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御", - "tetra.module.shield/heater.material_name": "%s熨斗形盾盾面", + "tetra.module.shield/heater.item_name": "熨斗盾", + "tetra.module.shield/heater.name": "熨斗盾盾面", + "tetra.module.shield/heater.description": "熨斗盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御", + "tetra.module.shield/heater.material_name": "%s熨斗盾盾面", "tetra.module.shield/heater.prefix": "%s", "tetra/schematic/shield/plate/buckler.name": "小圆盾盾面", - "tetra/schematic/shield/plate/buckler.description": "用给定材料合成小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御", + "tetra/schematic/shield/plate/buckler.description": "用所给材料制作小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御", "tetra/schematic/shield/plate/buckler.slot1": "材料", "tetra.module.shield/buckler.item_name": "小圆盾", "tetra.module.shield/buckler.name": "小圆盾盾面", @@ -1833,14 +1833,14 @@ "tetra.module.shield/buckler.material_name": "%s小圆盾盾面", "tetra.module.shield/buckler.prefix": "%s", "tetra/schematic/shield/grip/basic_grip.name": "基础握把", - "tetra/schematic/shield/grip/basic_grip.description": "用给定材料合成一个基础握把。握把是盾牌完整度的主要来源", + "tetra/schematic/shield/grip/basic_grip.description": "用所给材料制作一个基础握把。握把是盾牌完整度的主要来源", "tetra/schematic/shield/grip/basic_grip.slot1": "材料", "tetra.module.shield/basic_grip.item_name": "基础握把", "tetra.module.shield/basic_grip.name": "基础握把", "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源", "tetra.module.shield/basic_grip.material_name": "%s握把", "tetra/schematic/shield/grip/straps.name": "绑带", - "tetra/schematic/shield/grip/straps.description": "用给定材料合成的绑带替换握把。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源", + "tetra/schematic/shield/grip/straps.description": "用所给材料制作的绑带包裹握把。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源", "tetra/schematic/shield/grip/straps.slot1": "材料", "tetra.module.shield/straps.name": "绑带", "tetra.module.shield/straps.description": "使用绑带举盾。用绑带的盾牌一般用起来更加省力。握把是盾牌完整度的主要来源", @@ -1849,29 +1849,29 @@ "tetra.improvement.grip/blazing.name": "燃烧", "tetra.improvement.grip/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中", "tetra.improvement.grip/ender_reverb.name": "末影回响", - "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生副作用", + "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生负面副作用", "tetra/schematic/shield/grip/hone_speed_1_mult.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,以一相对量缩短基础冷却", + "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,以一相对量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_2_mult.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_3_mult.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_4_mult.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_5_mult.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", "tetra.improvement.grip_hone/speed_mult.name": "打磨:速度", "tetra.improvement.grip_hone/speed_mult.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_1_flat.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,以一固定量缩短基础冷却", + "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,以一固定量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_2_flat.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,以一固定量缩短基础冷却", + "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_3_flat.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,以一固定量缩短基础冷却", + "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_4_flat.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,以一固定量缩短基础冷却", + "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_5_flat.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,以一固定量缩短基础冷却", + "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", "tetra.improvement.grip_hone/speed_flat.name": "打磨:速度", "tetra.improvement.grip_hone/speed_flat.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_damage_1_flat.name": "打磨:伤害 I", @@ -1901,13 +1901,13 @@ "tetra/schematic/shield/grip/hone_durability_1.name": "打磨:耐久 I", "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久", "tetra/schematic/shield/grip/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久增益", + "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久", "tetra/schematic/shield/grip/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久增益", + "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久", "tetra/schematic/shield/grip/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久增益", + "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久", "tetra/schematic/shield/grip/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久增益", + "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久", "tetra.improvement.grip_hone/durability.name": "打磨:耐久", "tetra.improvement.grip_hone/durability.description": "增加耐久", "tetra/schematic/shield/plate/studs.name": "盾面饰钉", @@ -1977,13 +1977,13 @@ "tetra.improvement.plate_hone/durability.name": "打磨:耐久", "tetra.improvement.plate_hone/durability.description": "增加耐久", "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", - "tetra/schematic/shield/sturdy_boss.description": "合成一个可以猛击其他生物的坚固的盾心", + "tetra/schematic/shield/sturdy_boss.description": "制作一个可以猛击其他生物的坚固的盾心", "tetra/schematic/shield/sturdy_boss.slot1": "材料", "tetra.module.shield/sturdy_boss.name": "坚固盾心", "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物", "tetra.module.shield/sturdy_boss.material_name": "%s坚固盾心", "tetra/schematic/shield/spike.name": "尖刺", - "tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者", + "tetra/schematic/shield/spike.description": "用所给材料制作一个尖刺。防御近战攻击时有概率伤害攻击者", "tetra/schematic/shield/spike.slot1": "材料", "tetra.module.shield/spike.name": "尖刺", "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者", @@ -2026,7 +2026,7 @@ "tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上,凿地器可以破坏一条线上的多个方块", "tetra.advancements.spelunking.stonecutter.title": "削石如泥", "tetra.advancements.spelunking.stonecutter.description": "在容器里找到一个切石器并将它连接到手柄上,切石器可以破坏大范围内的石头", - "tetra.advancements.spelunking.stonecutter_enchant.title": "神秘放大器", + "tetra.advancements.spelunking.stonecutter_enchant.title": "神秘的放大器", "tetra.advancements.spelunking.stonecutter_enchant.description": "为一个切石器附魔效率来增加每次挥动破坏的方块数量", "tetra.advancements.spelunking.find_bolt.title": "通用紧固器", "tetra.advancements.spelunking.find_bolt.description": "从远古遗迹中回收一些螺栓", @@ -2053,7 +2053,7 @@ "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", - "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来合成一个需要至少5级的锤子的组件", + "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来制作一个需要至少5级的锤子的组件", "tetra.advancements.spelunking.hammer_remove.title": "爪形指", "tetra.advancements.spelunking.hammer_remove.description": "使用羊角头从锻造锤上拆下一个升级", "tetra.advancements.spelunking.loot_ruins.title": "回收协议", @@ -2091,13 +2091,13 @@ "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在工作台中以和木锤相似的方法合成", "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", - "tetra.advancements.upgrades.hammer_3.description": "合成一把双头铁锤子,铁锤子提供3级的锤击功能\n\n§7只能在加工台中合成,合成时背包中需要有第二把锤子", + "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的锤击功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", - "tetra.advancements.upgrades.hammer_4.description": "合成一把双头黑石锤子,黑石锤子提供4级的锤击功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", - "tetra.advancements.upgrades.hammer_5.title": "锤子 V(黑曜石)", - "tetra.advancements.upgrades.hammer_5.description": "使用一台升级了的锻造锤合成一把双头黑曜石锤子,黑曜石锤子提供5级的锤击功能\n\n§7可以在洞穴探险进度选项卡找到关于锻造锤的信息", - "tetra.advancements.upgrades.hammer_6.title": "锤子 VI(下界合金)", - "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤合成一把双头下界合金锤子,下界合金锤子提供6级的锤击功能", + "tetra.advancements.upgrades.hammer_4.description": "制作一把双头黑石锤子,黑石锤子提供4级的锤击功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", + "tetra.advancements.upgrades.hammer_5.title": "锤子 VI(黑曜石)", + "tetra.advancements.upgrades.hammer_5.description": "使用一台升级过的锻造锤制作一把双头黑曜石锤子,黑曜石锤子提供6级的锤击功能", + "tetra.advancements.upgrades.hammer_6.title": "锤子 VII(下界合金)", + "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供7级的锤击功能", "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", @@ -2112,7 +2112,7 @@ "tetra.advancements.upgrades.sword_upgrade.description": "将原版的剑放入加工台并升级它", "tetra.advancements.upgrades.toolbelt.title": "简易实用工具", "tetra.advancements.upgrades.toolbelt.description": "用四根线合成一个非常基础的工具腰带", - "tetra.advancements.upgrades.toolbelt_upgraded.title": "镶饰潜影贝", + "tetra.advancements.upgrades.toolbelt_upgraded.title": "镶饰潜影壳", "tetra.advancements.upgrades.toolbelt_upgraded.description": "完全升级一个工具腰带", "tetra.advancements.upgrades.tool_upgrade.title": "另一种升级", "tetra.advancements.upgrades.tool_upgrade.description": "将一把原版工具,例如镐、斧或锄放入加工台并升级它", @@ -2128,15 +2128,15 @@ "tetra.slot.holo/attachment_1": "配件", "tetra.module.holo/frame.name": "远古框架", "tetra.module.holo/frame.item_name": "全息球", - "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成球体的各种部件", + "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成全息球的各种部件", "tetra.variant.frame/ancient": "远古框架", "tetra.module.holo/core.name": "黯淡的核心", - "tetra.module.holo/core.description": "球体的中心安放着一个小圆柱体,摸着有点温暖。球体中的一切都通过某种方式与圆柱体相连", + "tetra.module.holo/core.description": "全息球的中心安放着一个小圆柱体,摸着有点温暖。全息球中的一切都通过某种方式与圆柱体相连", "tetra.variant.core/dim": "黯淡的核心", "tetra/schematic/holo/scanner/scanner.name": "扫描器", - "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁球体的扫描工具\n当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息", + "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁全息球的扫描工具\n当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", "tetra/schematic/holo/scanner/scanner.slot1": "末影之眼", - "tetra.module.holo/scanner.description": "允许球体搜寻远古遗迹。当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息", + "tetra.module.holo/scanner.description": "允许全息球搜寻远古遗迹。当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", "tetra.variant.scanner/scanner": "扫描仪", "tetra/schematic/holo/scanner/adjustable.name": "可调节", "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了", @@ -2144,11 +2144,11 @@ "tetra.improvement.scanner/adjustable.name": "可调节", "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为", "tetra.tweak.scanner/adjustable_range.label": "效率", - "tetra.tweak.scanner/adjustable_range.tooltip": "修改更远的搜寻半径和更短的搜寻间隔之间的优先级", + "tetra.tweak.scanner/adjustable_range.tooltip": "切换更远的搜寻半径和更短的搜寻间隔的优先级", "tetra.tweak.scanner/adjustable_range.left": "速度", "tetra.tweak.scanner/adjustable_range.right": "范围", "tetra.tweak.scanner/adjustable_span.label": "范围", - "tetra.tweak.scanner/adjustable_span.tooltip": "修改竖直或水平范围的优先级", + "tetra.tweak.scanner/adjustable_span.tooltip": "切换竖直范围和水平范围的优先级", "tetra.tweak.scanner/adjustable_span.left": "竖直", "tetra.tweak.scanner/adjustable_span.right": "水平", "tetra.enchantment.missing_description": "该魔咒效果未知", From f8fbbc0d5ca357e93be661864fbfae7a887ec961 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 25 Jul 2022 02:14:15 +0800 Subject: [PATCH 17/65] =?UTF-8?q?=E5=B0=8F=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index f12f1c566b7a..ab6775cfbf80 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1286,17 +1286,17 @@ "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/double/socket.slot1": "宝石", "tetra.module.double/socket.name": "镶嵌", - "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为工具的使用者提供魔法增益", + "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益", "tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品", "tetra/schematic/double/binding.name": "绑定", @@ -1440,17 +1440,17 @@ "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果", "tetra/schematic/single/socket.slot1": "宝石", "tetra.module.single/socket.name": "镶嵌", - "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为工具的使用者提供魔法增益", + "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", "tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为工具的使用者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/single/binding.name": "绑定", From 7f1a9a4ac6a98fc6c9eef4b6822e07d70ffd4199 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 25 Jul 2022 03:01:10 +0800 Subject: [PATCH 18/65] =?UTF-8?q?=E5=B0=8F=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index ab6775cfbf80..64c210592f9e 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -375,7 +375,7 @@ "tetra.stats.punch.tooltip": "增加§e%s倍的击退距离", "tetra.stats.infinity": "无限", "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,但依然会消耗特殊的箭", - "tetra.stats.quickStrike": "迅捷", + "tetra.stats.quickStrike": "迅击", "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", "tetra.stats.counterweight": "配重", "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少0.05", @@ -1029,17 +1029,17 @@ "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/sword/socket.slot1": "宝石", "tetra.module.sword/socket.name": "镶嵌", - "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持剑者提供魔法增益", + "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", "tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持剑者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持剑者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持剑者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/sword/counterweight.name": "配重", From 32ec9bf92d862fb21b270c7847788de5f3717564 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 25 Jul 2022 03:12:52 +0800 Subject: [PATCH 19/65] =?UTF-8?q?=E5=B0=8F=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 64c210592f9e..32c94428a7f6 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1075,10 +1075,10 @@ "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", - "tetra/schematic/sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击过快时提升最小伤害", + "tetra/schematic/sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", "tetra/schematic/sword/forefinger_ring.slot1": "材料", "tetra.module.sword/forefinger_ring.name": "食指圆环", - "tetra.module.sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击过快时提升最小伤害", + "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", @@ -1569,16 +1569,16 @@ "tetra.variant.belt/inlaid.prefix": "镶饰", "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多数量的配件", "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", - "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带附加单个皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够快速携带、存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)", - "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带附加双重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够快速携带、存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)", - "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带附加三重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够快速携带、存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)", - "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带附加四重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够快速携带、存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", "tetra.variant.strap1/leather": "皮带圈", "tetra.variant.strap1/leather.description": "单个皮带圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器", @@ -1597,7 +1597,7 @@ "tetra.variant.strap4/iron": "四重铁圈", "tetra.variant.strap4/iron.description": "四个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra/schematic/toolbelt/potion_storage.name": "药水袋", - "tetra/schematic/toolbelt/potion_storage.description": "附加上专门用来装药水的小袋子。袋子能够储存大量药水,但只能支持一小组不同类型的药水", + "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能支持一小组不同类型的药水", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", "tetra.module.toolbelt/potion_storage.name": "药水袋", "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少的药水种类", @@ -1624,7 +1624,7 @@ "tetra.variant.quiver/wool": "羊毛箭袋", "tetra.variant.quiver/hide": "兔皮箭袋", "tetra/schematic/toolbelt/booster.name": "助推器", - "tetra/schematic/toolbelt/booster.description": "附加一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", + "tetra/schematic/toolbelt/booster.description": "装上一个助推单元,这使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra/schematic/toolbelt/booster.slot1": "材料", "tetra.module.toolbelt/booster.name": "助推器", "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", From 6bf30a1636f2fa1ca6caf5b03f03e38069baf739 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 25 Jul 2022 23:19:44 +0800 Subject: [PATCH 20/65] Update zh_cn.json --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 173f9d998d8b..5afbb61825ea 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -7,7 +7,7 @@ "tetra.attribute.multiplier": "扩程器", "effect.tetra.earthbound": "地缚", "effect.tetra.howling": "啸风", - "effect.tetra.howling.tooltip": "在咆哮的风包围下,赋予:\n*§e%s%%§7移动速度\n*§e%s%%§7弹射物保护\n*§e%s%%§7反弹弹射物", + "effect.tetra.howling.tooltip": "在咆哮的风的包围下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", "effect.tetra.severed": "切割", "effect.tetra.severed.tooltip": "降低§e%s%%§r最大生命值和§e%s%%§r攻击伤害", "effect.tetra.punctured": "刺穿", @@ -2570,4 +2570,4 @@ "tetra.improvement.enchantment/cursed_silence.description": "穿戴者无法发出声音。", "tetra.improvement.enchantment/cursed_sinking.name": "§5沉沦诅咒", "tetra.improvement.enchantment/cursed_sinking.description": "穿戴者会更快地被水淹没。" -} \ No newline at end of file +} From de96fb01dbca7c5e690788147f4f18e82a7206c6 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 26 Jul 2022 00:37:09 +0800 Subject: [PATCH 21/65] =?UTF-8?q?=E4=BF=AE1.16=EF=BC=8C=E5=B0=8F=E4=BF=AE1?= =?UTF-8?q?.18?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 1769 +++++++++-------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 64 +- 2 files changed, 918 insertions(+), 915 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 5afbb61825ea..8520f010750e 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -9,24 +9,24 @@ "effect.tetra.howling": "啸风", "effect.tetra.howling.tooltip": "在咆哮的风的包围下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", "effect.tetra.severed": "切割", - "effect.tetra.severed.tooltip": "降低§e%s%%§r最大生命值和§e%s%%§r攻击伤害", + "effect.tetra.severed.tooltip": "最大生命值降低§e%s%%§r,攻击伤害降低§e%s%%§r", "effect.tetra.punctured": "刺穿", - "effect.tetra.punctured.tooltip": "降低§e%s%%(%s)敌方护甲值", + "effect.tetra.punctured.tooltip": "敌方护甲值降低§e%s%%(%s)§r", "effect.tetra.pried": "穿透", - "effect.tetra.pried.tooltip": "降低§e%s敌方护甲", + "effect.tetra.pried.tooltip": "敌方护甲值降低§e%s§r", "effect.tetra.exhausted": "精疲力竭", "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和挖掘速度降低§e%s%%", "effect.tetra.steeled": "钢铁加身", "effect.tetra.steeled.tooltip": "护甲值增加§e%s", "effect.tetra.small_strength": "斗志", - "effect.tetra.small_strength.tooltip": "伤害增加§e%s", + "effect.tetra.small_strength.tooltip": "攻击伤害增加§e%s", "effect.tetra.small_health": "坚持", "effect.tetra.small_health.tooltip": "最大生命值增加§e%s", "effect.tetra.small_absorb": "振奋", - "effect.tetra.small_absorb.tooltip": "获得一个吸收§e%s§r点伤害的盾", + "effect.tetra.small_absorb.tooltip": "获得一个能吸收§e%s§r点伤害的盾", "effect.tetra.unwavering": "不屈", "effect.tetra.unwavering.tooltip": "免疫击退", - "item.tetra.holo.tooltip1": "轻触一下,球体便将图和文字投射到空中", + "item.tetra.holo.tooltip1": "轻触一下,全息球便将图和文字投射到空中", "item.tetra.holo.tooltip2": "§7[§8右键§7] §8使用", "tetra.holo.craft.breadcrumb.root": "合成", "tetra.holo.craft.breadcrumb.materials": "材料", @@ -39,55 +39,55 @@ "tetra.holo.craft.modular_shield": "盾牌", "tetra.holo.craft.modular_crossbow": "弩", "tetra.holo.craft.slot": "插槽", - "tetra.holo.craft.material_requirement": "可以由 %s", + "tetra.holo.craft.material_requirement": "可以由%s制作", "tetra.holo.craft.improvements": "改进", - "tetra.holo.craft.improvement_button": "%s改进", + "tetra.holo.craft.improvement_button": "%s种改进", "tetra.holo.craft.stats": "属性", "tetra.holo.craft.variants": "变种", - "tetra.holo.craft.variants_filter": "Input a string to filter out modules based on their name, prefix with # to filter based on material category.\n \n§7[§8f§7] §8focus\n§7[§8enter§7] §8toggle focus", - "tetra.holo.craft.variants_sort": "Sort all variants based on the selected stat\n \n§7[§8s§7] §8toggle dropdown\n§7[§81§7] - §7[§89§7] §8select stat", + "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤\n \n§7[§8f§7] §8选中搜索框\n§7[§8enter§7] §8切换是否选中搜索框", + "tetra.holo.craft.variants_sort": "根据选中的属性给各变种排序\n \n§7[§8s§7] §8打开/关闭列表\n§7[§81§7] - §7[§89§7] §8选择属性", "tetra.holo.craft.empty_description": "描述缺失", - "tetra.holo.craft.translation_module": "基于此模块的材质属性获得的属性", - "tetra.holo.craft.empty_translation_module": "基于此模块的材质属性获得的属性未知", - "tetra.holo.craft.translation_improvement": "基于此改进的材质属性获得的属性", - "tetra.holo.craft.empty_translation_improvement": "基于此改进的材质属性获得的属性未知", - "tetra.holo.craft.empty_applicable_materials": "基于此工艺图纸适用材料未知", - "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", + "tetra.holo.craft.translation_module": "此组件根据材料特性获得的属性", + "tetra.holo.craft.empty_translation_module": "此组件根据材料特性获得的属性未知", + "tetra.holo.craft.translation_improvement": "此改进根据材料特性获得的属性", + "tetra.holo.craft.empty_translation_improvement": "此改进根据材料特性获得的属性未知", + "tetra.holo.craft.empty_applicable_materials": "此工艺图纸的适用材料未知", + "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8查看属性", "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§m查看属性", "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球", "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得属性", "tetra.holo.craft.materials.stat.primary": "硬度", "tetra.holo.craft.materials.stat.primary.short": "硬度", - "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,或被塑形成硬质/锋利边缘的能力", + "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,被塑形成硬质或锋利边缘的能力", "tetra.holo.craft.materials.stat.secondary": "密度", "tetra.holo.craft.materials.stat.secondary.short": "密度", - "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量。被挥动时携带的动能大小", + "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量,被挥动时动能大小", "tetra.holo.craft.materials.stat.tertiary": "韧性", "tetra.holo.craft.materials.stat.tertiary.short": "韧性", - "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度。材料被弯曲后回弹的速度", + "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度,材料被弯曲后回弹的速度", "tetra.holo.craft.materials.stat.tool_level": "工具等级", "tetra.holo.craft.materials.stat.tool_level.short": "等级", - "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料合成的工具的基础等级", + "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料制作的组件的基础等级", "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率", "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率", - "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料合成的工具的基础效率", + "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料制作的组件的基础效率", "tetra.holo.craft.materials.stat.durability": "耐久", "tetra.holo.craft.materials.stat.durability.short": "耐久", - "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料合成的工具的基础耐久", + "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料制作的组件的基础耐久", "tetra.holo.craft.materials.stat.integrity": "完整度", "tetra.holo.craft.materials.stat.integrity.short": "完整度", - "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料合成的组件的基础完整度增益或消耗(增益 | 消耗)", + "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料制作的组件的基础完整度增益或消耗(增益丨消耗)", "tetra.holo.craft.materials.stat.magic_capacity": "魔法容量", "tetra.holo.craft.materials.stat.magic_capacity.short": "魔力", - "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "使用这种材料合成的主要组件的魔法容量", + "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "使用这种材料制作的主要组件的魔法容量", "tetra.holo.craft.materials.stat_modifier": "强化", - "tetra.holo.craft.materials.stat_modifier.tooltip": "使用这种材料合成的主要组件会提供§e%s§r强化:", + "tetra.holo.craft.materials.stat_modifier.tooltip": "使用这种材料制作的主要组件会提供§e%s§r强化:", "tetra.holo.craft.materials.stat_effect": "效果", - "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料合成的主要组件会提供§e%s§r效果:", + "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料制作的组件会提供§e%s§r效果:", "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", - "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", + "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", "tetra.holo.scan.snooze": "§7[§8shift + 右击§7] §8使扫描器休眠", "tetra.workbench.slot_detail.details_tab": "详情", "tetra.workbench.slot_detail.craft_tab": "合成", @@ -95,283 +95,284 @@ "tetra.workbench.slot_detail.tweak_apply": "应用", "tetra.workbench.module_detail.empty": "空槽位", "tetra.workbench.module_detail.not_tweakable": "调整不可用", - "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级。", + "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级", "tetra.workbench.schematic_detail.craft": "合成", "tetra.workbench.schematic_detail.back": "返回", "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", - "tetra.workbench.schematic_detail.destabilize_tooltip": "这个物品有魔力去稳化的组件,进行这个操作有可能对以下组件造成负面效果:", - "tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件,这个物品会被§e完全修复", - "tetra.workbench.schematic_detail.no_material_tooltip": "这个组件需要材料来合成", + "tetra.workbench.schematic_detail.destabilize_tooltip": "该物品有魔力去稳化的组件,进行此操作有可能对以下组件造成负面效果:", + "tetra.workbench.schematic_detail.repair_tooltip": "修复修复循环中的下一个组件,该物品会被§e完全修复", + "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来制作", "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", - "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于合成这个组件", - "tetra.workbench.schematic_detail.integrity_tooltip": "合成这个会超出物品的完整度上限", - "tetra.workbench.schematic_detail.tools_tooltip": "你没有此项操作所需的工具", - "tetra.workbench.schematic_detail.level_tooltip": "合成这个需要比当前更高的经验", + "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于制作该组件", + "tetra.workbench.schematic_detail.integrity_tooltip": "制作这个会超出物品的完整度上限", + "tetra.workbench.schematic_detail.tools_tooltip": "没有此项操作所需的工具", + "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有工艺图纸", "tetra.repair_action.label": "修理", "tetra.tool.hammer": "锤", - "tetra.tool.hammer.requirement": "此操作需要%d级的锤。", - "tetra.tool.hammer.craft_requirement": "加工需要一个%d级锤。", - "tetra.tool.hammer.material_requirement": "加工这种材料的基本要求是一个%d级锤,这个要求可能会根据材料的用途而改变。", + "tetra.tool.hammer.requirement": "此操作需要%d级的锤", + "tetra.tool.hammer.craft_requirement": "加工需要一个%d级锤", + "tetra.tool.hammer.material_requirement": "加工这种材料的基本要求是一个%d级锤,此要求可能会因材料的用途不同而不同", "tetra.tool.axe": "斧", - "tetra.tool.axe.requirement": "此操作需要%d级的斧", + "tetra.tool.axe.requirement": "此操作需要%d级斧", "tetra.tool.axe.craft_requirement": "加工需要一个%d级斧", - "tetra.tool.axe.material_requirement": "加工这种材料的基本要求是一个%d级斧,这个要求可能会根据材料的用途而改变。", + "tetra.tool.axe.material_requirement": "加工这种材料的基本要求是一个%d级斧,此要求可能会因材料的用途不同而不同", "tetra.tool.pickaxe": "镐", - "tetra.tool.pickaxe.requirement": "此操作需要%d级的镐", - "tetra.tool.pickaxe.craft_requirement": "加工需要一个%d级镐。", - "tetra.tool.pickaxe.material_requirement": "加工这种材料的基本要求是一个%d级镐,这个要求可能会根据材料的用途而改变。", + "tetra.tool.pickaxe.requirement": "此操作需要%d级镐", + "tetra.tool.pickaxe.craft_requirement": "加工需要一个%d级镐", + "tetra.tool.pickaxe.material_requirement": "加工这种材料的基本要求是一个%d级镐,此要求可能会因材料的用途不同而不同", "tetra.tool.shovel": "锹", - "tetra.tool.shovel.requirement": "此操作需要%d级的锹", - "tetra.tool.shovel.craft_requirement": "加工需要一个%d级锹。", - "tetra.tool.shovel.material_requirement": "加工这种材料的基本要求是一个%d级锹,这个要求可能会根据材料的用途而改变。", + "tetra.tool.shovel.requirement": "此操作需要%d级锹", + "tetra.tool.shovel.craft_requirement": "加工需要一个%d级锹", + "tetra.tool.shovel.material_requirement": "加工这种材料的基本要求是一个%d级锹,此要求可能会因材料的用途不同而不同", "tetra.tool.hoe": "锄", - "tetra.tool.hoe.requirement": "此操作需要%d级的锄。", - "tetra.tool.hoe.craft_requirement": "加工需要一个%d级锄。", - "tetra.tool.hoe.material_requirement": "加工这种材料的基本要求是一个%d级锄,这个要求可能会根据材料的用途而改变。", + "tetra.tool.hoe.requirement": "此操作需要%d级锄", + "tetra.tool.hoe.craft_requirement": "加工需要一个%d级锄", + "tetra.tool.hoe.material_requirement": "加工这种材料的基本要求是一个%d级锄,此要求可能会因材料的用途不同而不同", "tetra.tool.cut": "切削", - "tetra.tool.cut.requirement": "这一步需要一个%d级的切削工具。\n§7大部分的剑可用于切削。", - "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具。", - "tetra.tool.cut.material_requirement": "加工这种材料的基本要求是一个%d级切削工具,这个要求可能会根据材料的用途而改变。\n§7大部分的剑可以被用于切削。", + "tetra.tool.cut.requirement": "这一步需要一个%d级切削工具\n§7大部分的剑可用于切削", + "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具", + "tetra.tool.cut.material_requirement": "加工这种材料的基本要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可以被用于切削", "tetra.tool.pry": "撬", - "tetra.tool.pry.requirement": "此操作需要%d级的撬", - "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬。", - "tetra.tool.pry.material_requirement": "加工这种材料的基本要求是一个%d级撬,这个要求可能会根据材料的用途而改变。", + "tetra.tool.pry.requirement": "此操作需要%d级撬\n§7羊角头可用于撬", + "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬", + "tetra.tool.pry.material_requirement": "加工这种材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", "tetra.tool.available": "你有一个%d级的", "tetra.stats.efficiency_suffix": "效率", "tetra.stats.strength_suffix": "力量", "tetra.stats.tier_suffix": "等级", "tetra.stats.level_suffix": "等级", "tetra.stats.reach": "触及范围", - "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格的方块和实体", - "tetra.stats.reach.tooltip_blocks": "此物品最多可以格挡§e%s§r格距离,它不影响实体能被击中的距离", + "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格处的方块和最远§e%s§r格处的实体", + "tetra.stats.reach.tooltip_blocks": "可以触及最远§e%s§r格处的方块,触及实体的距离不受影响", "tetra.stats.reach_normalized": "触及范围", - "tetra.stats.reach_normalized.tooltip": "增加这个物品§e%s§r个方块的触及范围", + "tetra.stats.reach_normalized.tooltip": "触及范围增加§e%s§r格", "tetra.stats.durability": "耐久", - "tetra.stats.durability.tooltip": "这个物品有§e%s§r点耐久", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久值达到0时,物品就会破损,必须在工作台上进行修复才能再次使用", + "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修理才能再次使用", "tetra.stats.speed": "速度", - "tetra.stats.speed.tooltip": "影响物品可以被挥动得多快\n \n§e%s §7秒的挥动间隔\n§e%s§7倍的采集效率", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击会造成更少的伤害。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发。§7速度值相当于采集效率的倍率。取决于大于或小于1,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 *0.5+0.5§r§7", + "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害较少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", - "tetra.stats.draw_speed.tooltip": "这个物品需要§e%s§r秒来拉满", + "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", - "tetra.stats.draw_speed_normalized.tooltip": "将拉弓速度改变§e%s秒", + "tetra.stats.draw_speed_normalized.tooltip": "拉弓耗时增加§e%s§r秒", "tetra.stats.ability_speed": "冷却", - "tetra.stats.ability_speed.tooltip": "使用此物品时,能力的基础冷却时间为§e%s§r秒", + "tetra.stats.ability_speed.tooltip": "此物品能力的基础冷却时间为§e%s§r秒", "tetra.stats.ability_speed_normalized": "冷却", - "tetra.stats.ability_speed_normalized.tooltip": "改变基础冷却§e%s§r秒", + "tetra.stats.ability_speed_normalized.tooltip": "基础冷却时间增加§e%s§r秒", "tetra.stats.speed_normalized": "速度", - "tetra.stats.speed_normalized.tooltip": "将攻击速度改变§e%s", + "tetra.stats.speed_normalized.tooltip": "攻击速度增加§e%s", "tetra.stats.attack_damage": "伤害", - "tetra.stats.attack_damage.tooltip": "使用此物品攻击敌人时,会造成§e%s§r点伤害", - "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身提供的攻击力", + "tetra.stats.attack_damage.tooltip": "此物品攻击会造成§e%s§r点伤害", + "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身的攻击伤害", "tetra.stats.attack_damage_normalized": "伤害", - "tetra.stats.attack_damage_normalized.tooltip": "改变攻击伤害§e%s点", + "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害增加§e%s§r点", "tetra.stats.draw_strength": "力量", - "tetra.stats.draw_strength.tooltip": "完全拉开时射出的弹射物会造成§e%s- %s§r点的伤害,并具有每刻§e%s§r个方块的初速度", - "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 *1.5+1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限。", + "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点伤害,其初速度为§e%s§r格每刻", + "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 *1.5+1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限", "tetra.stats.ability_damage": "伤害", - "tetra.stats.ability_damage.tooltip": "使用此物品时,能力的基础伤害为§e%s§r点", + "tetra.stats.ability_damage.tooltip": "此物品能力的基础伤害为§e%s§r点", "tetra.stats.bleeding": "流血", "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使它们流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", "tetra.stats.backstab": "背刺", "tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击,并造成§e%s§r点额外伤害", "tetra.stats.armor": "盔甲", + "tetra.stats.armor.tooltip": "在持有时提供§e%s§r点护甲值", "tetra.stats.toughness": "坚韧", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", "tetra.stats.shieldbreaker": "破盾攻击", - "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r禁用其盾牌§e5§r秒(或§e75%%§r冷却的模块化盾牌)", + "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", "tetra.stats.blocking": "格挡", "tetra.stats.blocking.level": "格挡时长", "tetra.stats.blocking.efficiency": "格挡冷却", "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物", "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒", - "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒。\n \n§7冷却时间:§e%sx§r(§e%s秒 §r)", - "tetra.stats.blocking.tooltip_extended": "如果这个物品有第二个能力,那么那个功能可以通过按下shift + 右击,或在右击松开时按住 shift(如此操作会延长50%%的冷却时间)。", + "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", + "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下shift+右击发动,或在按住shift时松开右键发动(如此操作会使冷却时间延长50%%)", "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", - "tetra.stats.blockingReflect.efficiency": "反伤几率", - "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r的伤害,反伤生效时会触发击中效果。", + "tetra.stats.blockingReflect.efficiency": "反伤概率", + "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r的伤害,反伤生效时会触发击中效果", "tetra.stats.bashing": "猛击", - "tetra.stats.bashing.level": "猛击倍率", - "tetra.stats.bashing.efficiency": "猛击持续时间", - "tetra.stats.bashing.tooltip": "可以右击攻击实体。猛击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", + "tetra.stats.bashing.level": "猛击击退", + "tetra.stats.bashing.efficiency": "击晕持续时间", + "tetra.stats.bashing.tooltip": "可以右击攻击。猛击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", "tetra.stats.throwable": "可投掷", - "tetra.stats.throwable.efficiency": "可投掷伤害", - "tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时,如果物品的采集等级足够高并且挖掘速度大于方块硬度,击中时会破坏此方块。", - "tetra.stats.ricochet": "弹射", - "tetra.stats.ricochet.tooltip": "投掷后,弹射到§e%s§r个附近的敌对生物上", + "tetra.stats.throwable.efficiency": "投掷伤害", + "tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时,如果物品的采集等级足够高并且挖掘速度大于方块硬度,会破坏此方块", + "tetra.stats.ricochet": "跳射", + "tetra.stats.ricochet.tooltip": "投掷后,跳射到§e%s§r个附近的敌对生物上", "tetra.stats.piercing": "穿透", "tetra.stats.piercing.tooltip": "投掷后,可以最多穿透§e%s§r个生物", "tetra.stats.piercing_harvest": "穿透采集", "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", "tetra.stats.jab": "猛刺", "tetra.stats.jab.level": "猛刺伤害", - "tetra.stats.jab.tooltip": "副手持有时可以右击攻击生物,造成§e%s§r点伤害并产生击中效果。触发等于物品攻击力的冷却时间。", + "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r的伤害并触发击中效果,同时触发等于物品攻击力的冷却时间", "tetra.stats.armorPenetration": "穿甲", - "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r点护甲值", + "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r护甲值", "tetra.stats.crushing": "粉碎", - "tetra.stats.crushing.tooltip": "无论敌方护甲值高低,至少造成§e%s§r点伤害", + "tetra.stats.crushing.tooltip": "无论目标护甲值高低,至少造成§e%s§r点伤害", "tetra.stats.skewering": "穿击", - "tetra.stats.skewering.tooltip": "攻击护甲值低于§e%2$s§r的实体造成§e%1$s§r额外伤害", + "tetra.stats.skewering.tooltip": "攻击护甲值低于§e%2$s§r的实体造成§e%1$s§r点额外伤害", "tetra.stats.stun": "击晕", "tetra.stats.stun.tooltip": "攻击有§e%s%%§r概率击晕目标§e%s§r秒", "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,这可能会使来袭的弹射物偏转。\n \n§7每次挥动增加§e%s§7层叠加效果,持续时间为§e%s§7秒。每层效果:\n*§e12.5%%§7几率偏转弹射物\n*§e-5%%§7移动速度\n*§e2.5%%§7几率反弹。", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,可能会偏转来袭的弹射物\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", - "tetra.stats.ability_speed_bonus.tooltip": "缩短§e%s§r的蓄力时间和冷却时间", - "tetra.stats.reap_speed_bonus.tooltip": "缩短§e%s%%§r蓄力时间和冷却时间\n \n§r用收割杀死实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", - "tetra.stats.pry_speed_bonus.tooltip": "缩短§e%s§r冷却时间", + "tetra.stats.ability_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r", + "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s%%§r\n \n§r用收割击杀实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", + "tetra.stats.pry_speed_bonus.tooltip": "将冷却时间缩短§e%s§r", "tetra.stats.ability_defensive": "防御姿态", - "tetra.stats.lunge_defensive.tooltip": "当在副手使用时时会向后躲避", - "tetra.stats.execute_defensive.tooltip": "当在副手使用时造成§e%s%%(%s)§r攻击伤害,并对目标施加§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外增加§e1§r层切割效果", - "tetra.stats.execute_defensive.tooltip_extended": "每一层切割效果降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害,持续§e60§r秒,最多可以叠加§e3§r次", - "tetra.stats.slam_defensive.tooltip": "当在副手使用时,降低§e30%%(%s)§r的伤害,但会直接击晕命中目标§e%s§r秒,并降低范围内目标移动速度§e30%%§r,持续§e%s§r秒", - "tetra.stats.puncture_defensive.tooltip": "当在副手使用时,将目标击退。造成§e30%%(%s)§r攻击伤害并降低目标移动速度§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标将被进一步击退", - "tetra.stats.pry_defensive.tooltip": "当在副手使用时,降低目标攻击§e%s§r,持续§e%s§r秒,但不降低目标防御", - "tetra.stats.overpower_defensive.tooltip": "当在副手使用时,仅对目标产生§e精疲力竭§7(§e1§r层),但伤害降低为§e%s%%(%s)§r,同时冷却时间增加§e%s%%", - "tetra.stats.reap_defensive.tooltip": "当在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每杀死一个敌人额外延长§e%s§r秒\n \n§r当在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒", + "tetra.stats.lunge_defensive.tooltip": "在副手使用时会向后闪避", + "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果", + "tetra.stats.execute_defensive.tooltip_extended": "每一层切割效果使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", + "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害降低§e30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度降低§e30%%§r,持续§e%s§r秒", + "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度降低§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", + "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害降低§e%s§r,持续§e%s§r秒,但不降低目标护甲值", + "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间增加§e%s%%", + "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀一个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒", "tetra.stats.ability_overcharge": "超蓄", - "tetra.stats.lunge_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)造成的伤害", - "tetra.stats.execute_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力造成失去生命值§e%s%%的额外伤害", - "tetra.stats.slam_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r冲击波射程,§e%s%%直接目标击退", - "tetra.stats.puncture_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%§r的护甲值削减效果和§e%s§r秒流血效果", - "tetra.stats.pry_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害并造成§e%s§r护甲值削减\n \n§7蓄力时间:§e%s§7秒", - "tetra.stats.overpower_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,并对双方增加§e%s§r层的精疲力竭效果", - "tetra.stats.reap_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,§e0.5§r格范围效果击杀效果持续§e%s%%\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒", + "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)§r伤害", + "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命值和负面效果造成的额外伤害增加§e%s%%", + "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r格冲击波范围,§e%s%%§r命中目标击退", + "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r的减甲效果和§e%s§r秒流血效果持续时间", + "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害并额外减少目标护甲值§e%s§r点\n \n§7蓄力时间:§e%s§7秒", + "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,并给予双方§e%s§r层精疲力竭效果", + "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e0.5§r格效果范围和§e%s%%§r击杀效果持续时间\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒", "tetra.stats.ability_momentum": "惯性", - "tetra.stats.lunge_momentum.tooltip": "使猛冲走得更高,击中的实体会晕眩§e0.5§r秒。摔落距离会增加伤害与晕眩时间,最高为§e%s§r伤害,晕眩持续时间最多§e+%s§r秒", - "tetra.stats.lunge_momentum_extended.tooltip": "伤害增加与摔落距离成1:1,持有者的摔落伤害降低量等于对目标造成的伤害", - "tetra.stats.execute_momentum.tooltip": "晕眩目标§e%s§r秒,晕眩持续时间基于生命缺失和伤害效果,并与攻击以相同比率增长", - "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击,击晕§e%s§r秒,地面猛击击晕§e%s§r秒", - "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加", - "tetra.stats.pry_momentum.tooltip": "每一次撬击使目标昏迷§e%s§r秒", - "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加,随着攻击者的精疲力竭层数降低。", - "tetra.stats.reap_momentum.tooltip": "每击杀一个实体,被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", + "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高§e+%s§r伤害,§e+%s§r秒眩晕持续时间", + "tetra.stats.lunge_momentum_extended.tooltip": "伤害与摔落距离等比增加,持有者的摔落伤害降低量等于对目标造成的伤害", + "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命值和负面效果决定,并与攻击伤害以相同比率增长", + "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击则击晕目标§e%s§r秒,对地面猛击则击晕周围实体§e%s§r秒", + "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加而增加", + "tetra.stats.pry_momentum.tooltip": "每一次撬击使目标眩晕§e%s§r秒", + "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低", + "tetra.stats.reap_momentum.tooltip": "每击杀一个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", "tetra.stats.ability_combo": "连击", - "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击数减少§e%s%%§r冲刺的蓄力时间,击中实体每点连击数减少§e%s%%§r冷却时间", - "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", - "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击数对目标已损失生命和伤害效果造成§e%s%%§r额外伤害", - "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", - "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击数减少§e%s%%§r猛击的蓄力时间", - "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", - "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击数增加§e%s§7秒流血效果持续时间", - "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", - "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击数造成§e+%s%%(%s)§r撬击伤害,并有§e%s%%§r几率降低目标两倍连击点数的护甲值", - "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", - "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每连击点数§e+%s%%(%s)§r的压制伤害, 并且每点连击数有§e%s%%§r的几率不会使攻击者精疲力竭", - "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", - "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每连击点造成§e+%s%%(%s)§r收割伤害\n \n§r每次击杀获得§e+10%%§r收割伤害和收获速度§e15§r秒,每点连击数增加§e%s§r秒持续时间", - "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r,击中实体则额外减少§e%s%%§r冷却时间", + "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命值和负面效果造成的额外伤害增加§e%s%%§r", + "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r", + "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间增加§e%s§7秒", + "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r撬击伤害,§e+%s%%§r概率使目标护甲值双倍降低", + "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r压制伤害, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", + "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r收割伤害\n \n§r每次击杀§e+10%%§r攻击速度,持续§e15§r秒,每点连击点数增加§e%s§r秒持续时间", + "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.ability_overextend": "过增", - "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害和攻击范围,但这总会消耗大量的饥饿度", - "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗一点,造成的总伤害增加§e%s%%§r", + "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害且攻击范围增加,但会消耗大量的饥饿/饱和度", + "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗一点,总伤害增加§e%s%%§r", "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点", - "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击范围并对直接目标造成§e%s%%§r击退,但这总会消耗大量的饥饿/饱和度", - "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿造成额外降低§e%s%%§r护甲值,并增加§e%s§r秒流血时间,但这会消耗大量的饥饿度", - "tetra.stats.pry_overextend.tooltip": "撬击降低的护甲值为通常的两倍,但这会消耗大量的饥饿度", - "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿度,但使用者总不会因此精疲力竭", - "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但这会消耗大量的饥饿度。除非用收割杀死目标,否则你的饥饿值消耗变为三倍,且使用者会受到精疲力竭影响。\n \n§7每次击杀获得§e+1%%§r最大生命值的收割伤害,持续§e45§r秒", + "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击波范围并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿/饱和度", + "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿额外降低§e%s%%§r护甲值,并使流血效果持续时间增加§e%s§r秒,但会消耗大量的饥饿/饱和度", + "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿/饱和度", + "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿度,但攻击者不会在饥饿条满格时因此精疲力竭", + "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿/饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀§e+1%%§r最大生命值,持续§e45§r秒", "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", "tetra.stats.ability_exhilaration": "振奋", - "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加射程,但如果没有击中实体则会精疲力竭", + "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者杀死目标,则会获得一个暂时的基于目标生命值的攻击加成,目标每§e%s%%§r点生命值提供§e1§r点伤害。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒。", - "tetra.stats.slam_exhilaration.tooltip": "下砸冲击每击中一个目标造成§e+%s%%(%s)§r伤害。如果只有一个目标,则会获得一个§e10§r秒的基于目标被击退距离的伤害提升,在§e20§r格距离的时候获得最大伤害提升§e%s§r", - "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的盔甲低于§e6§r点,则刺穿冷却时间重置,如果目标受到减甲效果的影响,则会造成持续§e%s§r秒的流血效果", - "tetra.stats.pry_exhilaration.tooltip": "每一层撬击效果提升§e+%s%%(%s)§r撬击伤害", - "tetra.stats.overpower_exhilaration.tooltip": "如果压制杀死了目标,精疲力竭效果将从持有者身上移除", - "tetra.stats.reap_exhilaration.tooltip": "如果击杀一个目标,收割的冷却时间将减少§e%s%%§r\n \n§r收割为持有者提供一个吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得一个基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中一个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得一个§e10§r秒的基于目标被击退距离的攻击加成,在§e20§r格距离的时候获得§e%s§r点最大攻击加成", + "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果增加§e%s§r秒", + "tetra.stats.pry_exhilaration.tooltip": "每一层撬击效果§e+%s%%(%s)§r撬击伤害", + "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", + "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间减少§e%s%%§r\n \n§r每次击杀会为持有者提供一个能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", - "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置其冷却时间", - "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", + "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.execute_revenge": "苦痛揭示", - "tetra.stats.execute_revenge.tooltip": "如果持有者受到任何有害效果的影响,处决造成§e%s%%§r的额外伤害", - "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其昏迷§e%s§r秒", - "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后,其复仇状态将重置。", + "tetra.stats.execute_revenge.tooltip": "如果持有者带有负面效果,处决造成§e%s%%§r额外伤害", + "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其眩晕§e%s§r秒", + "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.puncture_revenge": "逆转", - "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则同时施加降低护甲值效果和流血效果", - "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成§e%s%%(%s)§r额外伤害并降低两倍的护甲值", - "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则对目标和持有者同时施加减甲效果和流血效果", + "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成§e%s%%(%s)§r额外伤害并双倍降低护甲值", + "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成§e%s%%(%s)§r额外伤害并且不会使持有者精疲力竭", - "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", - "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀,收割§e+1§r攻击伤害,持续§e20§r秒,每击杀一个复仇目标,持续时间将增长§e%s§r秒", - "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", - "tetra.stats.ability_echo": " 回声", + "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀§e+1§r收割伤害,持续§e20§r秒,每击杀一个复仇目标,持续时间增加§e%s§r秒", + "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.ability_echo": "回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", - "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潜行键来向后闪避, 按space/跳跃键来增加向上移动的距离,而不是鼠标右键", - "tetra.stats.execute_echo.tooltip": "目标三秒后再次被击中,造成基于其已损失生命值和伤害效果的伤害", - "tetra.stats.slam_echo.tooltip": "在3秒后对同一点或同一目标造成一次二连猛击", - "tetra.stats.puncture_echo.tooltip": "在3秒后再次刺穿目标", - "tetra.stats.pry_echo.tooltip": "在3秒后再次撬击目标", - "tetra.stats.overpower_echo.tooltip": "每次使用压制后,精疲力竭延迟§e%s§r秒生效于持有者", - "tetra.stats.reap_echo.tooltip": "在3秒后对同一区域触发二次收割\n \n§r首次击杀收割赋予§e+1§r攻击,持续§e30§r秒,随后的击杀赋予§e+%s§r攻击", + "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", + "tetra.stats.execute_echo.tooltip": "3秒后再次攻击目标,造成基于其已损失生命值和负面效果的伤害", + "tetra.stats.slam_echo.tooltip": "3秒后对同一点或同一目标二次猛击", + "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", + "tetra.stats.pry_echo.tooltip": "3秒后再次撬击目标", + "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", + "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀§e+1§r伤害,持续§e30§r秒,后续击杀§e+%s§r伤害", "tetra.stats.execute": "处决", - "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n目标每损失百分之一的生命值,伤害就会增加§e%s%%§7\n目标每带有一层有害效果,伤害就会增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失百分之一的生命值,伤害增加§e%s%%§7\n目标每带有一层负面效果,伤害增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.severing": "切割", - "tetra.stats.severing.tooltip": "攻击有§e%s%%§r几率降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害,持续§e60§r秒,这个效果最大叠加§e%s§r层", - "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", + "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.lunge": "猛冲", - "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。击中另一个实体,猛冲会造成§e%s%%(%s)§f伤害并缩短技能冷却时间§e30%%§f。\n \n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", - "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间缩短§e30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.slam": "猛击", - "tetra.stats.slam.tooltip": "右键蓄力,可以释放出一次强力猛击\n \n§7猛击地面会从撞击点发出冲击波,实体被冲击波击中造成§e%s%%(%s)§7伤害。\n \n§7猛击的直接目标会受到§e%s%%(%s)§7伤害并被强力击退,这会让冷却时间增加§e50%%§7。\n \n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", - "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间增加§e50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.puncture": "刺穿", - "tetra.stats.puncture.tooltip": "按住右键发动一个可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并降低目标§e%s%%§f的护甲值,持续§e%s§f秒。\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成§e8§7点流血伤害,持续§e4§7秒。\n \n§7技能冷却时间随目标护甲值增长,每点护甲值增加§e0.5§7秒。\n \n§7蓄力:§e%s§7秒\n§7基础冷却:§e%s§7秒", - "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值降低§e%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值增加§e0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", + "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.overpower": "压制", - "tetra.stats.overpower.tooltip": "按住右键蓄力一个可以造成§e%s%%(%s)§f攻击伤害但几乎不会造成击退的打击。\n \n§7赋予§e2§7层精疲力竭给目标和§e1§7层给发动者。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续:§e%s§7秒\n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", - "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一个造成§e%s%%(%s)§f伤害但几乎不击退的打击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.reap": "收割", - "tetra.stats.reap.tooltip": "按住右键发动一次横扫攻击,对同一区域实体造成§e%s%%(%s)§f点伤害\n \n§7效果范围:§e%s§7格\n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", - "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.reap.tooltip": "按住右键蓄力,松开发动横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.pry_armor": "撬击", - "tetra.stats.pry_armor.tooltip": "右击一个实体造成§e50%%(%s)§f点伤害并降低§e%s§f护甲值,持续§e%s§f秒,减甲效果可以叠加。\n \n§7冷却:§e%s§7秒", - "tetra.stats.pry_armor.tooltip_extended": "冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", + "tetra.stats.pry_armor.tooltip": "右击一个实体造成§e50%%(%s)§f的伤害并使其护甲值降低§e%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", + "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.knockback": "击退", - "tetra.stats.knockback.tooltip": "增加§e%s§r倍的击退距离", + "tetra.stats.knockback.tooltip": "击退距离增加§e%s§r倍", "tetra.stats.looting": "抢夺", - "tetra.stats.looting.tooltip": "增加杀死生物的掉落物", + "tetra.stats.looting.tooltip": "增加击杀实体的掉落物", "tetra.stats.fiery": "炽热", - "tetra.stats.fiery.tooltip": "攻击生物时使它着火§e%s§r秒", + "tetra.stats.fiery.tooltip": "攻击实体时使它着火§e%s§r秒", "tetra.stats.smite": "亡灵杀手", "tetra.stats.smite.tooltip": "在攻击亡灵生物时造成§e%s§r的额外伤害", "tetra.stats.arthropod": "节肢杀手", - "tetra.stats.arthropod.tooltip": "在攻击节肢生物时造成§e%s§r点额外伤害,并附加1-§e%s§r秒的缓慢 IV效果", + "tetra.stats.arthropod.tooltip": "在攻击节肢生物时造成§e%s§r点额外伤害,并附加1~§e%s§r秒的缓慢 IV效果", "tetra.stats.sweeping": "横扫之刃", "tetra.stats.sweeping.level": "横扫之刃伤害", "tetra.stats.sweeping.efficiency": "横扫之刃范围", - "tetra.stats.sweeping.tooltip": "攻击生物时也对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", - "tetra.stats.sweeping.tooltip_extended": "在半空中或奔跑时横扫之刃不会触发。", + "tetra.stats.sweeping.tooltip": "攻击生物时对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", + "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发", "tetra.stats.truesweep": "真实横扫", - "tetra.stats.truesweep.tooltip": "被横扫击中的生物受到附魔和物品效果的影响。即使没有击中生物,挥动时也会触发横扫效果。", - "tetra.stats.truesweep.tooltip_extended": "附魔效果包括亡灵杀手等额外伤害和火焰附加等特效。物品效果指流血或暴击等特效。", + "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果", + "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等的额外伤害。物品效果指流血或暴击等效果", "tetra.stats.unbreaking": "耐久", - "tetra.stats.unbreaking.tooltip": "使用时有几率不折损耐久度\n \n§7耐久等级:§e%s§7\n耐久度保持概率:§e%s%%", + "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久\n \n§7耐久等级:§e%s§7\n耐久保持概率:§e%s%%", "tetra.stats.mending": "经验修补", - "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久,每点经验修复§e%s§r耐久\n \n§7只在左手或右手持有时有效", + "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久,每点经验修复§e%s§r耐久\n \n§7只在主手或副手持有时有效", "tetra.stats.silkTouch": "精准采集", "tetra.stats.silkTouch.tooltip": "破坏时掉落方块本身,而不是通常的掉落物", "tetra.stats.fortune": "时运", - "tetra.stats.fortune.tooltip": "在采集或回收方块时增加掉落几率", + "tetra.stats.fortune.tooltip": "在采集或回收时增加掉落概率", "tetra.stats.flame": "火矢", "tetra.stats.flame.tooltip": "击中实体时使它着火§e%s§r秒,弹射物会点燃TNT与营火一类的方块", "tetra.stats.punch": "冲击", "tetra.stats.punch.tooltip": "增加§e%s倍的击退距离", "tetra.stats.infinity": "无限", - "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,依然会消耗特殊的箭", + "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,但依然会消耗特殊的箭", "tetra.stats.quickStrike": "迅捷", "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", "tetra.stats.counterweight": "配重", - "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少0.05。", - "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差一点增益减少0.05。", + "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少0.05", + "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差一点增益减少0.05", "tetra.stats.softStrike": "轻击", - "tetra.stats.softStrike.tooltip": "使用这个工具合成的物品获得额外的耐久", + "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久", "tetra.stats.fierySelf": "燃烧", "tetra.stats.fierySelf.tooltip_short": "使用时持有者有概率着火,在寒冷群系中概率较低", "tetra.stats.fierySelf.tooltip": "使用时持有者有概率着火,在寒冷群系中概率较低\n\n§7基础概率:§e%s§7\n着火持续时间:§e%s", @@ -381,78 +382,78 @@ "tetra.stats.toolbelt.quickslot": "快捷栏", "tetra.stats.toolbelt.quickslot.tooltip": "有§e%s§r个快捷栏槽位", "tetra.stats.toolbelt.potion_storage": "药水栏", - "tetra.stats.toolbelt.potion_storage.tooltip": "有§e%s§r个药水空间", + "tetra.stats.toolbelt.potion_storage.tooltip": "有§e%s§r个药水槽位", "tetra.stats.toolbelt.storage": "储物栏", - "tetra.stats.toolbelt.storage.tooltip": "有§e%s§r个储物空间", + "tetra.stats.toolbelt.storage.tooltip": "有§e%s§r个储物槽位", "tetra.stats.toolbelt.quiver": "箭袋栏", - "tetra.stats.toolbelt.quiver.tooltip": "有§e%s§r个箭袋空间", + "tetra.stats.toolbelt.quiver.tooltip": "有§e%s§r个箭袋槽位", "tetra.stats.toolbelt.booster": "力量提升", - "tetra.stats.toolbelt.booster.tooltip": "提供跳跃提升和强度为§e%s§r的有限制的飞行", + "tetra.stats.toolbelt.booster.tooltip": "提供强度为§e%s§r的跳跃提升和有限制的飞行\n \n§7[跳跃] (半空)§8积累跳跃提升\n§7[潜行] + [跳跃]§8跳起", "tetra.stats.toolbelt.suspend_self": "悬浮", - "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,需要穿戴者受信标或管道影响才能产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[蹲]§8缓慢下降\n§7[蹲] + [跳跃]§8取消悬停", - "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:管道只影响潮湿的实体,因此它只有在下雨的时候被穿戴才能为悬停供电", + "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,只在穿戴者受信标或潮涌核心影响产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[潜行]§8缓慢下降\n§7[潜行] + [跳跃]§8取消悬停", + "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:潮涌核心只影响潮湿的实体,因此受其影响的穿戴者只能在下雨时悬停", "tetra.stats.bow.releaseLatch": "释放销", "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭", "tetra.stats.bow.overbowed": "重弓", - "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来费力。弓只能被持续拉满§7§e%s§r秒", + "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力。弓只能被持续拉满§7§e%s§r秒", "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§70.5§r秒的冷却中", "tetra.stats.multishot": "多重射击", "tetra.stats.multishot.level": "多重射击数量", "tetra.stats.multishot.efficiency": "多重射击散布", - "tetra.stats.multishot.tooltip": "每一发射出多个弹射物。\n \n§7数量:§e%s\n§7散布:§e%s", + "tetra.stats.multishot.tooltip": "每一发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", "tetra.stats.zoom": "放大", - "tetra.stats.zoom.tooltip": "当瞄准或按住 [shift] 时放大§e%sx§r倍", + "tetra.stats.zoom.tooltip": "当瞄准或按住 [shift] 时将画面放大§e%sx§r倍", "tetra.stats.velocity": "速度", - "tetra.stats.velocity.tooltip": "增加射出弹射物的初速度§e%s(%s)", + "tetra.stats.velocity.tooltip": "将射出弹射物的初速度增加§e%s(%s)", "tetra.stats.suspend": "悬浮", "tetra.stats.suspend.tooltip": "当从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力", "tetra.stats.criticalStrike": "暴击", - "tetra.stats.criticalStrike.tooltip": "当攻击或破坏方块时有几率暴击。\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n \n§7对于异常坚硬的方块不会产生效果", - "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有几率被瞬间采集(方块硬度<工具效率)\n \n§7能造成致命打击的效果:穿刺,横扫收割,提取器", + "tetra.stats.criticalStrike.tooltip": "当攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n \n§7对于异常坚硬的方块不会产生效果", + "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成致命打击的效果:穿刺,横扫收割,提取器", "tetra.stats.holo_speed": "冷却", - "tetra.stats.holo_speed.tooltip": "使用能力有§e%sx§r倍的冷却时间", + "tetra.stats.holo_speed.tooltip": "能力冷却时间§e%sx§r倍", "tetra.stats.holo.scannerRange": "搜寻半径", "tetra.stats.holo.scannerRange.tooltip": "扫描器可以触及最远§e%s§r个方块的地方", "tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围", - "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器有§e%s个单位的水平搜索范围\n§7单位夹角:§e%s 度", + "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位的范围\n§7每单位对应角度:§e%s§r度", "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器覆盖了§e%s度的竖直范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中间一部分覆盖了围绕中心的§e20度§7。上部和下部覆盖了§e+-25度§7以上的一切。上部和下部只在竖直范围大于等于§e50度§7时有效", + "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中部指示以水平为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", "tetra.stats.intuit": "直觉", - "tetra.stats.intuit.tooltip": "杀死目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", + "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", - "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s秒§r。高度越低,生效概率越大,概率在基岩处达到最大的§e50%%§r。", + "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", "tetra.stats.manaRepair": "魔力修复", - "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久度消耗§e%s§r魔力", + "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", - "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,某些增强可以使用到魔法容量,例如附魔。\n \n§7魔法容量:§e%s", + "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", - "tetra.stats.stability.tooltip": "将这个物品主要组件的有效魔法容量改变§e%s点", + "tetra.stats.stability.tooltip": "将此物品主要组件的有效魔法容量增加§e%s", "tetra.stats.stabilizing": "稳定化", - "tetra.stats.stabilizing.tooltip_short": "增加这个物品主要组件的有效魔法容量", + "tetra.stats.stabilizing.tooltip_short": "增加此物品主要组件的有效魔法容量", "tetra.stats.unstable": "不稳定", - "tetra.stats.unstable.tooltip_short": "降低这个物品主要组件的有效魔法容量", + "tetra.stats.unstable.tooltip_short": "降低此物品主要组件的有效魔法容量", "tetra.stats.workable": "易加工", - "tetra.stats.workable.tooltip": "打磨这个物品的需要次数减少§e%s§r", - "tetra.stats.hammer.tooltip": "这个物品可被用于捶打,可在合成和回收时使用\n \n§7锤等级:§e%s\n§7锤效率:§e%s", - "tetra.stats.axe.tooltip": "这个物品可被用于伐木\n \n§7斧等级:§e%s\n§7斧效率:§e%s", - "tetra.stats.pickaxe.tooltip": "这个物品可被用于挖掘\n \n§7镐等级:§e%s\n§7镐效率:§e%s", - "tetra.stats.shovel.tooltip": "这个物品可被用于挖掘\n \n§7锹等级:§e%s\n§7锹效率:§e%s", - "tetra.stats.hoe.tooltip": "这个物品可被用于收获作物\n \n§7锄等级:§e%s\n§7锄效率:§e%s", - "tetra.stats.cut.tooltip": "这个物品可被用于切削,可用于合成和破坏蜘蛛网与植物\n \n§7切削等级:§e%s\n§7切削效率:§e%s", - "tetra.stats.pry.tooltip": "这个物品可被用于撬开东西,可被用于回收\n \n§7撬棍等级:§e%s\n§7撬棍效率:§e%s", - "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和合成更坚硬的材料需要更高的等级。效率决定了这个物品破坏方块的速度。", + "tetra.stats.workable.tooltip": "打磨此物品需要使用物品的次数减少§e%s§r次", + "tetra.stats.hammer.tooltip": "此物品可用于捶打,适用于制作组件和回收\n \n§7锤等级:§e%s\n§7锤效率:§e%s", + "tetra.stats.axe.tooltip": "此物品可用于伐木\n \n§7斧等级:§e%s\n§7斧效率:§e%s", + "tetra.stats.pickaxe.tooltip": "此物品可用于挖掘\n \n§7镐等级:§e%s\n§7镐效率:§e%s", + "tetra.stats.shovel.tooltip": "此物品可用于掘土\n \n§7锹等级:§e%s\n§7锹效率:§e%s", + "tetra.stats.hoe.tooltip": "此物品可被用于收获作物\n \n§7锄等级:§e%s\n§7锄效率:§e%s", + "tetra.stats.cut.tooltip": "此物品可用于切削,适用于制作组件和破坏蜘蛛网与植物\n \n§7切削等级:§e%s\n§7切削效率:§e%s", + "tetra.stats.pry.tooltip": "此物品可用于撬开东西,适用于回收\n \n§7撬等级:§e%s\n§7撬效率:§e%s", + "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和用更坚硬的材料制作组件需要更高的工具等级。效率决定了此物品破坏方块的速度", "tetra.stats.tool.striking": "急速打击", "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", "tetra.stats.tool.sweeping": "横扫", - "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响。", + "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响", "tetra.stats.tool.extractor": "提取器", - "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于这个效果的强度,物品消耗额外的耐久。", + "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品额外消耗耐久", "tetra.stats.integrity": "完整度", - "tetra.stats.integrity.tooltip_positive": "这个组件提供§e%s§r的完整度", - "tetra.stats.integrity.tooltip_negative": "这个组件需要§e%s§r的完整度", + "tetra.stats.integrity.tooltip_positive": "此组件提供§e%s§r点完整度", + "tetra.stats.integrity.tooltip_negative": "此组件需要§e%s§r点完整度", "tetra.stats.integrity_usage": "完整度使用:%s/%s", - "tetra.stats.integrity_usage.tooltip": "完整度由一些组件提供(通常在一些特定的位置),其他组件和大多数的改进需要完整度", + "tetra.stats.integrity_usage.tooltip": "完整度由一些组件提供(通常是特定位置的组件),其他组件和大多数的改进则消耗完整度", "tetra.stats.sorting.none": "无", "tetra.variant_category.fabric.label": "织物", "tetra.variant_category.fibre.label": "纤维", @@ -480,8 +481,8 @@ "tetra.material.andesite.prefix": "安山岩", "tetra.material.granite": "花岗岩", "tetra.material.granite.prefix": "花岗岩", - "tetra.material.birch": "白桦", - "tetra.material.birch.prefix": "白桦", + "tetra.material.birch": "白桦木", + "tetra.material.birch.prefix": "白桦木", "tetra.material.shulker_shell": "潜影壳", "tetra.material.shulker_shell.prefix": "潜影壳", "tetra.material.stick": "木棍", @@ -495,7 +496,7 @@ "tetra.material.iron": "铁", "tetra.material.iron.prefix": "铁", "tetra.material.blaze_rod": "烈焰棒", - "tetra.material.blaze_rod.prefix": "燃烧的", + "tetra.material.blaze_rod.prefix": "烈焰", "tetra.material.weeping_vine": "垂泪藤", "tetra.material.weeping_vine.prefix": "垂泪藤", "tetra.material.diamond": "钻石", @@ -506,16 +507,16 @@ "tetra.material.vent_plate.prefix": "再利用板材", "tetra.material.gold": "金", "tetra.material.gold.prefix": "金", - "tetra.material.string": "丝线", - "tetra.material.string.prefix": "丝线", + "tetra.material.string": "线", + "tetra.material.string.prefix": "线", "tetra.material.turtle_scute": "鳞甲", "tetra.material.turtle_scute.prefix": "鳞甲", "tetra.material.end_rod": "末地烛", "tetra.material.end_rod.prefix": "末地烛", "tetra.material.oak": "木", "tetra.material.oak.prefix": "木制", - "tetra.material.warped": "诡异", - "tetra.material.warped.prefix": "诡异", + "tetra.material.warped": "诡异木", + "tetra.material.warped.prefix": "诡异木", "tetra.material.wool": "羊毛", "tetra.material.wool.prefix": "羊毛", "tetra.material.wool_black": "羊毛", @@ -564,10 +565,10 @@ "tetra.material.forged_beam.prefix": "再利用梁杆", "tetra.material.vine": "藤蔓", "tetra.material.vine.prefix": "藤蔓", - "tetra.material.spruce": "云杉", - "tetra.material.spruce.prefix": "云杉", - "tetra.material.crimson": "绯红", - "tetra.material.crimson.prefix": "绯红", + "tetra.material.spruce": "云杉木", + "tetra.material.spruce.prefix": "云杉木", + "tetra.material.crimson": "绯红木", + "tetra.material.crimson.prefix": "绯红木", "tetra.material.bronze": "青铜", "tetra.material.bronze.prefix": "青铜", "tetra.material.copper": "铜", @@ -586,8 +587,8 @@ "tetra.material.tin.prefix": "锡", "tetra.material.baobab": "猴面包木", "tetra.material.baobab.prefix": "猴面包木", - "tetra.material.cherry": "樱木", - "tetra.material.cherry.prefix": "樱木", + "tetra.material.cherry": "樱桃木", + "tetra.material.cherry.prefix": "樱桃木", "tetra.material.maple": "枫木", "tetra.material.maple.prefix": "枫木", "tetra.material.agate": "玛瑙", @@ -604,8 +605,8 @@ "tetra.material.sapphire.prefix": "蓝宝石", "tetra.material.serendibite": "盐硅硼钙石", "tetra.material.serendibite.prefix": "盐硅硼钙石", - "tetra.material.hemp": "大麻", - "tetra.material.hemp.prefix": "大麻", + "tetra.material.hemp": "工业大麻", + "tetra.material.hemp.prefix": "工业大麻", "tetra.material.osmium": "锇", "tetra.material.osmium.prefix": "锇", "tetra.material.treated_wood": "防腐木", @@ -636,20 +637,20 @@ "tetra.material.mana_string.prefix": "蕴魔丝线", "tetra.improvement.mana_repair.name": "魔力修复", "tetra.improvement.mana_repair.description": "物品会随时间使用魔力修复自己", - "item.tetra.modular.broken": "损坏的", + "item.tetra.modular.broken": "损坏", "item.tetra.modular.empty_slot": "空", "item.tetra.modular.magic_capacity.label": "魔法容量", - "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量。\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", - "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以被超出,但修复这个组件时会消耗经验。并且改装物品后,物品上的魔法增强可能会变得去稳化,可能导致负面效果。", + "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", + "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以被超出,但修复这个组件时会消耗经验。改装物品后,物品上的魔法改进可能会去稳化,可能导致负面效果", "item.tetra.modular.repair_material.label": "维修材料:", "item.tetra.modular.repair_material.empty": "不需要维修", "block.tetra.basic_workbench": "加工台", - "block.tetra.basic_workbench.description": "用锤子右击合成台以创建加工台", + "block.tetra.basic_workbench.description": "用锤子右击工作台以制成加工台", "block.tetra.rack": "工具架", - "block.tetra.rack.description": "物品可以被挂在工具架上。用右键放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在3x3x3的范围内才能起效(以加工台向上一个方块为中心)。", + "block.tetra.rack.description": "物品可以被挂在工具架上。右键放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在3x3x3的范围内才能起效(以加工台上方一格处为中心)", "block.tetra.block_geode": "晶洞方块", "item.tetra.geode": "晶洞玉石", - "item.tetra.geode.tooltip": "在加工台上破开,可能得到有价值的材料 \n \n §8掉落物受时运附魔影响", + "item.tetra.geode.tooltip": "在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", "tetra.break_geode_action.label": "破开", "item.tetra.pristine_diamond": "无瑕钻石", "tetra.shatter_diamond_action.label": "打碎", @@ -657,7 +658,7 @@ "tetra.shatter_emerald_action.label": "打碎", "item.tetra.pristine_lapis": "无瑕青金石", "tetra.shatter_lapis_action.label": "打碎", - "item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通的品质的宝石 \n \n §8掉落物受时运附魔影响", + "item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", "item.tetra.dragon_sinew": "龙筋", "item.tetra.scroll.gem_expertise.prefix": "专论", "item.tetra.scroll.gem_expertise.name": "宝石专长", @@ -688,48 +689,48 @@ "item.tetra.scroll.scale_expertise.description": "由鳞制作的主组件额外增加伤害和效率", "item.tetra.scroll.hammer_efficiency.prefix": "专论", "item.tetra.scroll.hammer_efficiency.name": "锤效率", - "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", + "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤或锤工具制作或修复组件有时可能会消耗更少的材料", + "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", "item.tetra.scroll.axe_efficiency.prefix": "专论", "item.tetra.scroll.axe_efficiency.name": "斧效率", "item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.axe_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", + "item.tetra.scroll.axe_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", "item.tetra.scroll.cut_efficiency.prefix": "专论", "item.tetra.scroll.cut_efficiency.name": "刀效率", "item.tetra.scroll.cut_efficiency.description": "使用切割刀制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.cut_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", + "item.tetra.scroll.cut_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", - "item.tetra.scroll.sword/sturdy_guard.name": "坚固守卫", - "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经普及性很高的剑的变种,但自从那种剑的护手制作工艺失传后,它便演变成了现在的这一加长版本。只要卡准时机,你便能用它阻挡来袭的弹射物", + "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", + "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见,但早已散佚的护手制作技术。只要卡准时机,你便能用它阻挡来袭的弹射物", "item.tetra.scroll.sword/throwing_knife.prefix": "工艺图纸", "item.tetra.scroll.sword/throwing_knife.name": "飞刀", - "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的飞刀", + "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的可投掷的飞刀", "item.tetra.scroll.sword/howling.prefix": "工艺图纸", "item.tetra.scroll.sword/howling.name": "风啸剑刃", - "item.tetra.scroll.sword/howling.description": "特殊的图表和文字详述了如何修改剑的某些部分,这样当挥舞剑的时候,剑会在持剑者周围产生一个湍流场,从而能够使弹射物偏转", + "item.tetra.scroll.sword/howling.description": "奇异的图和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", "item.tetra.scroll.single/points_end.prefix": "工艺图纸", "item.tetra.scroll.single/points_end.name": "尖端", "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的工艺图纸", "item.tetra.scroll.hone_gild_1.prefix": "打磨", "item.tetra.scroll.hone_gild_1.name": "镀金 I", "item.tetra.scroll.hone_gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金一级。在制作表中将两张镀金 I 卷轴合成一张镀金 II 卷轴。", + "item.tetra.scroll.hone_gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金一级。在合成方格中将两张镀金 I卷轴合成一张镀金 II卷轴", "item.tetra.scroll.hone_gild_2.prefix": "打磨", "item.tetra.scroll.hone_gild_2.name": "镀金 II", "item.tetra.scroll.hone_gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金两级。在制作表中将两张镀金 II 卷轴合成一张镀金 III 卷轴。", + "item.tetra.scroll.hone_gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金两级。在合成方格中将两张镀金 II卷轴合成一张镀金 III卷轴", "item.tetra.scroll.hone_gild_3.prefix": "打磨", "item.tetra.scroll.hone_gild_3.name": "镀金 III", "item.tetra.scroll.hone_gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金三级。在制作表中将两张镀金 III 卷轴合成一张镀金 IV 卷轴。", + "item.tetra.scroll.hone_gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金三级。在合成方格中将两张镀金 III卷轴合成一张镀金 IV卷轴", "item.tetra.scroll.hone_gild_4.prefix": "打磨", "item.tetra.scroll.hone_gild_4.name": "镀金 IV", "item.tetra.scroll.hone_gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金四级。在制作表中将两张镀金 IV 卷轴合成一张镀金 V 卷轴。", + "item.tetra.scroll.hone_gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金四级。在合成方格中将两张镀金 IV卷轴合成一张镀金 V卷轴", "item.tetra.scroll.hone_gild_5.prefix": "打磨", "item.tetra.scroll.hone_gild_5.name": "镀金 V", "item.tetra.scroll.hone_gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金五级。", + "item.tetra.scroll.hone_gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金五级", "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器,第I章", "item.tetra.scroll.double/basic_axe/warforge.name": "战斧", "item.tetra.scroll.double/basic_axe/warforge.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", @@ -762,17 +763,17 @@ "item.tetra.scroll.double/adze/warforge.name": "战争扁斧", "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n +一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n +一个基于工具左头部的右键§l技能§r\n\n +一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l技能:§r处决\n造成基于已损失生命值和攻击效果的额外伤害\n\n§l强化:§r超蓄\n技能可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标盔甲\n\n§l技能:§r猛击\n对单一目标造成强力击退,或在很大空间内击打多个敌人\n\n§l强化:§r惯性\n使技能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l技能:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l技能:§r无\n\n§l强化:§r轻盈\n减少了技能蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r盔甲穿透。\n攻击无视部分盔甲\n\n§l技能:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀(锄)§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l技能:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争之镰§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l技能:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时赋予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l技能:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n当在副手使用时,技能会提供额外的防御", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和攻击效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时给予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "合成效果", - "item.tetra.scroll.effects.description": "当在附近的加工台合成或强化工具部件时提供某种形式的效果", + "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", "item.tetra.scroll.schematics": "工艺图纸", "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能工作", - "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(加工台上方中间的两个区域)才能发挥作用", + "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(以加工台上方两格处为中心)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", - "item.tetra.magmatic_cell.charge": "蓄力:%s", + "item.tetra.magmatic_cell.charge": "充能:%s", "item.tetra.magmatic_cell.charge_full": "§a满", "item.tetra.magmatic_cell.charge_good": "§a好", "item.tetra.magmatic_cell.charge_low": "§e低", @@ -797,10 +798,10 @@ "block.tetra.seeping_bedrock": "渗流基岩", "block.multiblock_hint.1x2x1": "§8[§71x2x1多方块§8]", "block.tetra.fractured_bedrock": "开裂基岩", - "block.tetra.depleted_bedrock": "裂基岩(枯竭)", + "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", "block.tetra.chthonic_extractor": "地底提取器", "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", - "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,如寒冷的,沙漠或沼泽生物群系。", + "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,如寒冷的,沙漠类或沼泽类生物群系", "item.tetra.forged_bolt": "螺栓", "tetra.salvage_bolt_action.label": "回收", "item.tetra.forged_beam": "结构横梁", @@ -817,22 +818,22 @@ "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以被连接到锻造锤上提升1级锤子的等级", + "item.tetra.combustion_chamber.description": "连接到锻造锤上可将锤子的等级提升1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", - "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤合成的主要组件略微提高属性", + "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件略微提高属性", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,降低50%%的锤子故障概率", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", - "item.tetra.stonecutter.description": "在合成台里和木棍合成或在加工台里用作剑刃来制作一把强大的挖掘工具", + "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的挖掘工具", "tetra.salvage_stonecutter_action.label": "回收", "item.tetra.earthpiercer": "凿地器", - "item.tetra.earthpiercer.description": "在合成台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的挖掘工具", + "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的挖掘工具", "tetra.salvage_earthpiercer_action.label": "回收", "item.tetra.forged_unsettling": "这件古物振动强烈", - "item.tetra.forged_description": "能在下雪群系的地下深处找到", + "item.tetra.forged_description": "能在下雪的生物群系的地下深处找到", "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", "item.tetra.tooltip_expand": "§7[§8shift§7] §8+", "item.tetra.tooltip_expanded": "§8[§fshift§8]§f+", @@ -847,24 +848,24 @@ "tetra.slot.double/binding": "绑定", "tetra.slot.double/accessory": "附件", "item.tetra.modular.settle_progress.label": "稳固程度", - "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢的稳固下来,每一次的稳定都会增加完整度。\n \n§7完整程度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", - "item.tetra.modular.settle_progress_cost.description": "物品被使用时这个组件会缓慢地固定下来,固定住后它的完整度消耗会下降。\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", + "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", + "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", "item.tetra.modular.settle_full.label": "完全稳固!坚如磐石", - "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,会提供额外的完整度。", - "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了。", + "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,它会提供额外的完整度", + "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了", "item.tetra.modular.settle_full_null.label": "完全稳固", "item.tetra.modular.settle_full_null.description": "这个简单的组件安装起来很轻松,无需进一步稳固", "item.tetra.modular.hone_progress.label": "打磨", - "item.tetra.modular.hone_progress.description": "打磨这个物品所需的进度\n \n进度:§e%s§7/§e%s §7(§e%s§7)\n \n§7基础需求:§e%s\n§7完整度补偿:§e+%s", + "item.tetra.modular.hone_progress.description": "打磨此物品的进度\n \n进度:§e%s§7/§e%s §7(§e%s§7)\n \n§7基础需求:§e%s\n§7完整度补偿:§e+%s", "item.tetra.modular.hone_progress.description_workable": "\n§7可加工:§e%s", - "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化。(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)。", + "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)", "tetra.improvement.settled.name": "稳固", - "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提高完整度", + "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提供额外的完整度", "tetra.settled.toast": "一个组件更稳固了!", "tetra.improvement.arrested.name": "无法固定", - "tetra.improvement.arrested.description": "这个组件由无法稳固加强的材料制成", + "tetra.improvement.arrested.description": "这个组件由无法稳固的材料制成", "tetra.improvement.workable.name": "易加工", - "tetra.improvement.workable.description": "这个组件由易于加工的材料制造,打磨的耗时更短", + "tetra.improvement.workable.description": "这个组件由易于加工的材料制成,打磨的耗时更短", "tetra.improvement.quality.name": "高质量", "tetra.improvement.quality.description": "这个组件质量较高,它可以提供少量的伤害与采集效率增益", "tetra.improvement.gilded_material.name": "镀金", @@ -877,69 +878,69 @@ "item.tetra.modular.synergy_indicator.header": "协同增益:", "item.tetra.modular.synergy_indicator.variant_same": "(同一变种)", "tetra/schematic/repair.name": "修理", - "tetra/schematic/repair.description": "修复受损的组件,在物品的组件之间循环,一次修复一个组件.", - "tetra/schematic/repair.description_details": "修复受损的组件,在物品的组件之间循环,一次修复一个组件。\n \n§7修复轮次:\n %s", + "tetra/schematic/repair.description": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件", + "tetra/schematic/repair.description_details": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件\n \n§7修复轮次:\n %s", "tetra/schematic/repair.slot1": "材料", "tetra/schematic/remove.name": "移除组件", - "tetra/schematic/remove.description": "移除选定格子的组件。", + "tetra/schematic/remove.description": "移除选定插槽的组件", "tetra/schematic/book_enchant.name": "附魔", - "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加附魔。", + "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒", "tetra/schematic/book_enchant.slot1": "附魔书", "tetra/schematic/cleanse.name": "净化", - "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响。\n \n经验消耗会因魔法容量和不稳定度效果的数量增加而增加。", + "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响\n \n经验消耗会因魔法容量被超出的量和不稳定效果的数量增加而增加", "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害。", + "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步改良组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步改良组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步改良组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步改良组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra.improvement.blade_hone/damage.name": "打磨:伤害", "tetra.improvement.blade_hone/damage.description": "增加伤害", "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加。", + "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加", "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步改良组件的挥动速度增益,增加速度增益。", + "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度增益,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步改良组件的挥动速度增益,增加速度增益。", + "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步提升组件的挥动速度增益,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步改良组件的挥动速度增益,增加速度增益。", + "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步提升组件的挥动速度增益,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步改良组件的挥动速度增益,增加速度增益。", + "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步提升组件的挥动速度增益,增加速度增益", "tetra.improvement.blade_hone/speed.name": "打磨:速度", "tetra.improvement.blade_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加。", + "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加", "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步打磨组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步打磨组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步打磨组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步打磨组件的伤害增益,增加伤害增益。", + "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步提升组件的伤害增益,增加伤害增益", "tetra.improvement.hilt_hone/damage.name": "打磨:伤害", "tetra.improvement.hilt_hone/damage.description": "增加伤害", "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步打磨组件,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步打磨组件,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步打磨组件,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步打磨组件,增加总体挥动速度", "tetra.improvement.hilt_hone/speed.name": "打磨:速度", "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_blade.name": "普通剑刃", - "tetra/schematic/sword/basic_blade.description": "用给定的剑刃替换当前的剑刃,或者用原材料重铸它。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前的剑刃,或者用原材料重铸它", "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", "tetra.module.sword/basic_blade.name": "普通剑刃", - "tetra.module.sword/basic_blade.description": "具有平均伤害、攻击速度和完整性使用的普通剑刃。", + "tetra.module.sword/basic_blade.description": "伤害中等,攻击速度中等,完整度使用中等的普通剑刃", "tetra.module.sword/basic_blade.item_name": "剑", "tetra.module.sword/basic_blade.material_name": "%s剑刃", "tetra.module.sword/basic_blade.prefix": "%s", @@ -948,170 +949,171 @@ "tetra.improvement.blade/serrated.description": "攻击能够造成流血效果", "tetra.improvement.blade/hooked.name": "钩状剑刃", "tetra.improvement.blade/hooked.prefix": "钩状", - "tetra.improvement.blade/hooked.description": "从后方击打敌人,造成暴击", + "tetra.improvement.blade/hooked.description": "从后方击打敌人造成暴击", "tetra.improvement.blade/tempered.name": "尖端回火", "tetra.improvement.blade/tempered.prefix": "回火", - "tetra.improvement.blade/tempered.description": "攻击时,无视部分盔甲", + "tetra.improvement.blade/tempered.description": "攻击时,无视部分护甲值", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", - "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的几率对目标造成4点的、持续2秒的流血伤害。对亡灵类生物无效。", + "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害。", + "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害", "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害。", + "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害", "tetra/schematic/sword/shared_blade/tempered_1.name": "回火", - "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视盔甲造成一些伤害。", - "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:淬火 II", - "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步淬火,增加穿透盔甲效果。", - "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:淬火 III", - "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步淬火,增加穿透盔甲效果。", - "tetra/schematic/sword/shared_blade/hooked_1.name": "切口之钩", - "tetra/schematic/sword/shared_blade/hooked_1.description": "在剑刃背刻上缺口,在攻击敌人时能够提供额外的伤害。从背后攻击敌人能够造成暴击。", - "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩子 II", - "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%。", - "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩子 III", - "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%。", + "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", + "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:回火 II", + "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透盔甲效果", + "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:回火 III", + "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透盔甲效果", + "tetra/schematic/sword/shared_blade/hooked_1.name": "钩状", + "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背上刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击", + "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", + "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%", + "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", + "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%", "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", - "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用给定材料合成的剑柄替换当前的剑柄。\n \n材料§f密度§r增加§f伤害§r。", + "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前的剑柄", "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", "tetra.module.sword/basic_hilt.name": "简易剑柄", - "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源。", + "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源", "tetra.module.sword/basic_hilt.material_name": "%s剑柄", "tetra.variant.basic_hilt/blaze_rod": "烈焰棒剑柄", - "tetra.variant.basic_hilt/end_rod": "末地烛剑柄", + "tetra.variant.basic_hilt/end_rod": "末地烛", "tetra.variant.basic_hilt/forged_beam": "再利用梁杆", "tetra.improvement.basic_hilt/soot.name": "烟墨", "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", "tetra.improvement.hilt/wrap.name": "%s裹柄", + "tetra.improvement.hilt/wrap.description": "略微增加攻击和攻速,减少手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但是没有功能性。", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久,但是没有功能性", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", - "tetra.module.sword/makeshift_guard.description": "剑护手,其构造为挥舞的手提供了少许保护。", - "tetra.module.sword/makeshift_guard.material_name": "简易%s护手", + "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", + "tetra.module.sword/makeshift_guard.material_name": "%s简易护手", "tetra.variant.makeshift_guard/oak": "简易木护手", "tetra/schematic/sword/wide_guard.name": "宽护手", - "tetra/schematic/sword/wide_guard.description": "合成一个宽护手,在挥舞物品时保护你的手。在主手或副手持有时,还能够提供额外的盔甲保护。\n \n材料§f硬度§r和§f韧性§r增加§f护甲值§r。", - "tetra/schematic/sword/wide_guard.slot1": "护手材质", + "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值", + "tetra/schematic/sword/wide_guard.slot1": "护手材料", "tetra.module.sword/wide_guard.name": "宽护手", - "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的盔甲。", - "tetra.module.sword/wide_guard.material_name": "宽%s护手", + "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的护甲值", + "tetra.module.sword/wide_guard.material_name": "%s宽护手", "tetra.variant.wide_guard/oak": "宽木护手", "tetra.variant.wide_guard/vent_plate": "再利用板材护手", - "tetra/schematic/sword/sturdy_guard.name": "坚固守护", - "tetra/schematic/sword/sturdy_guard.description": "制造一个坚固的守卫,能在合适的时机阻挡攻击\n \n材料§f硬度§r增加防守时间\n材料§f密度§r减少防守时间", + "tetra/schematic/sword/sturdy_guard.name": "坚固护手", + "tetra/schematic/sword/sturdy_guard.description": "坚固护手,能在合适的时机阻挡攻击", "tetra/schematic/sword/sturdy_guard.slot1": "保护材料", - "tetra.module.sword/sturdy_guard.name": "坚固守卫", - "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的守卫", - "tetra.module.sword/sturdy_guard.material_name": "坚固%s守卫", + "tetra.module.sword/sturdy_guard.name": "坚固护手", + "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", + "tetra.module.sword/sturdy_guard.material_name": "%s坚固护手", "tetra/schematic/sword/socket.name": "镶嵌", - "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,根据宝石提供不同的效果。", + "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/sword/socket.slot1": "宝石", "tetra.module.sword/socket.name": "镶嵌", - "tetra.module.sword/socket.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石附有魔咒,并且会为剑的使用者提供魔法增益。", + "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", "tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", - "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力§r]", - "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进了剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品。", + "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", + "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能够增加§f0.15§r的攻速。总完整度与效果等级之间每相差一点,增益减少§f0.05§r。\n \n材料§f硬度§r增加效果等级。", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻速增加§f0.15§r。总完整度与效果等级之间每相差一点,增益减少§f0.05§r", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能够增加0.15的攻速。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05。", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻速增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", - "tetra/schematic/sword/reinforced_fuller.description": "使用给定材料对其附加强化镀层。提供额外的完整度并能够降低物品损坏的几率,但是剑会更重,攻击速度更慢。", + "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", "tetra/schematic/sword/reinforced_fuller.slot1": "材料", "tetra.module.sword/reinforced_fuller.name": "强化附层", - "tetra.module.sword/reinforced_fuller.description": "附加强化附层可以提供额外的完整度并能够降低物品损坏的几率,但是剑会更重,攻击速度更慢。", + "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层", "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "制造一套更完整的附件并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物。\n \n材料§f硬度§r决定每次挥动增加的§f层数§r。\n材料§f弹性§r增加§f持续时间§r.", + "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物", "tetra/schematic/sword/howling.slot1": "材料", - "tetra.module.sword/howling.name": "风啸者", - "tetra.module.sword/howling.description": "一套完整的附件,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物。", - "tetra.module.sword/howling.material_name": "%s者", + "tetra.module.sword/howling.name": "风啸附层", + "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物", + "tetra.module.sword/howling.material_name": "%s风啸附层", "tetra/schematic/sword/binding.name": "绑定", - "tetra/schematic/sword/binding.description": "用绳子或皮带将剑柄和剑刃结合紧密,或使用完全不同的材料和方法。", + "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和方法将剑柄和剑刃紧密结合", "tetra/schematic/sword/binding.slot1": "材料", "tetra.module.sword/binding.name": "绑定", "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接", "tetra.module.sword/binding.material_name": "%s绑定", "tetra.variant.sword_binding/bolt": "螺栓", - "tetra.variant.sword_binding/bolt.description": "可调节螺栓将剑刃连接到剑柄上。", + "tetra.variant.sword_binding/bolt.description": "用可调节螺栓将剑刃连接到剑柄上", "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害。\n§e松开§r螺栓,使剑更有韧性,有效增加耐久。", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久", "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", - "tetra/schematic/sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害。", + "tetra/schematic/sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", "tetra/schematic/sword/forefinger_ring.slot1": "材料", "tetra.module.sword/forefinger_ring.name": "食指圆环", - "tetra.module.sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害。", + "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围。", + "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围。", + "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑", - "tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃,可以用于合成和副手攻击。\n \n基于材料提供§f切割§r工具的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微降低§f攻击速度§r和§f猛刺伤害§r。", + "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可以用于制作和副手攻击", "tetra/schematic/sword/short_blade.slot1": "剑刃材料", "tetra.module.sword/short_blade.item_name": "短剑", "tetra.module.sword/short_blade.name": "短剑", - "tetra.module.sword/short_blade.description": "更短、更轻的剑刃。可用于合成和副手攻击。", + "tetra.module.sword/short_blade.description": "短而轻的剑刃。可用于制作和副手攻击", "tetra.module.sword/short_blade.material_name": "%s短剑", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", - "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大又重的剑刃,总能在完全蓄力时发动横扫。\n \n材料§f硬度§r增加§f伤害§r并增加§f横扫伤害§r。\n材料§f密度§r增加§f伤害§r,但降低§f攻击速度§r。", + "tetra/schematic/sword/heavy_blade.description": "将当前的剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", - "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,总能在完全蓄力时发动横扫。", + "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,且总能在完全蓄力时发动横扫", "tetra.module.sword/heavy_blade.material_name": "重型%s剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", "tetra/schematic/sword/machete.name": "弯刀", - "tetra/schematic/sword/machete.description": "将剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物。\n \n§f切削效率§r取决于材料并有所增加。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微降低§f攻击速度§r。", + "tetra/schematic/sword/machete.description": "将当前的剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", "tetra/schematic/sword/machete.slot1": "剑刃材料", "tetra.module.sword/machete.item_name": "弯刀", "tetra.module.sword/machete.name": "弯刀", - "tetra.module.sword/machete.description": "将剑刃替换为先前材料锻造的弯刀,能够砍掉一大片区域内的植物。\n \n弯刀和其他工具的工作方式不同。它能够瞬间采掘方块,但仅限冷却完毕时。", + "tetra.module.sword/machete.description": "能够砍掉一大片区域内植物的弯刀\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra.module.sword/machete.material_name": "%s弯刀", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", - "tetra/schematic/sword/stonecutter/stonecutter.description": "用切石器替换当前的剑刃。这是一把能轻易切开岩石的沉重的剑刃。", + "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前的剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器", "tetra.module.sword/stonecutter.item_name": "切石器", "tetra.module.sword/stonecutter.name": "切石器", - "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃。", + "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃", "tetra.variant.stonecutter/stonecutter": "切石器", "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:挖掘效率", "tetra.improvement.stonecutter_hone/efficiency.description": "增加挖掘效率", "tetra.improvement.stonecutter_hone/tier.name": "打磨:挖掘等级", - "tetra.improvement.stonecutter_hone/tier.description": "增加挖掘等级1", + "tetra.improvement.stonecutter_hone/tier.description": "使挖掘等级增加1", "tetra/schematic/sword/throwing_knife.name": "飞刀", - "tetra/schematic/sword/throwing_knife.description": "制作一个平衡良好的刀片,非常适合投掷。\n \n基于材料提升§f切割§r工具性能,降低了切割速度。\n材料§f硬度§r增加§f伤害§r,降低攻速。\n材料§f密度§r略微增加§f投掷伤害§r.", + "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", "tetra.module.sword/throwing_knife.item_name": "飞刀", "tetra.module.sword/throwing_knife.name": "飞刀", - "tetra.module.sword/throwing_knife.description": "一个平衡良好的刀片,非常适合投掷。", + "tetra.module.sword/throwing_knife.description": "一个平衡性优良的刀片,非常适合投掷", "tetra.module.sword/throwing_knife.material_name": "%s飞刀", "tetra.module.sword/throwing_knife.prefix": "%s", "tetra/schematic/shared/hone_gild_1.name": "打磨:镀金 I", - "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验注入来增加组件的魔法容量。", + "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验来增加组件的魔法容量", "tetra/schematic/shared/hone_gild_1.slot1": "金粒", "tetra/schematic/shared/hone_gild_2.name": "打磨:镀金 II", "tetra/schematic/shared/hone_gild_2.description": "进一步提升组件的魔法容量", @@ -1128,95 +1130,95 @@ "tetra.improvement.hone_gild.name": "打磨:镀金", "tetra.improvement.hone_gild.description": "增加组件的魔法容量", "tetra/schematic/double/shared_head/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加提供的耐久。", + "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久", "tetra/schematic/double/shared_head/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久增益。", + "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久增益", "tetra/schematic/double/shared_head/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久增益。", + "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久增益", "tetra/schematic/double/shared_head/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久增益。", + "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久增益", "tetra/schematic/double/shared_head/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久增益。", + "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久增益", "tetra.improvement.head_hone/durability.name": "打磨:耐久", "tetra.improvement.head_hone/durability.description": "增加耐久", "tetra/schematic/double/shared_head/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度", "tetra/schematic/double/shared_head/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益", "tetra/schematic/double/shared_head/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益", "tetra/schematic/double/shared_head/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益", "tetra/schematic/double/shared_head/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益", "tetra.improvement.head_hone/speed.name": "打磨:速度", "tetra.improvement.head_hone/speed.description": "增加挥动速度", "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "打磨:伤害 I", - "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件,增加伤害。", + "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件,增加伤害", "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "打磨:伤害 II", - "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益。", + "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益", "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "打磨:伤害 III", - "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益。", + "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益", "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "打磨:伤害 IV", - "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益。", + "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益", "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "打磨:伤害 V", - "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益。", + "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益", "tetra.improvement.head_hone/damage.name": "打磨:伤害", "tetra.improvement.head_hone/damage.description": "增加伤害", "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "打磨:砍伐效率 I", - "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧子的效率。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧砍伐的效率", "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "打磨:砍伐效率 II", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧子效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧效率增益", "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "打磨:砍伐效率 III", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧子效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧效率增益", "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "打磨:砍伐效率 IV", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧子效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧效率增益", "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "打磨:砍伐效率 V", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧子效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧效率增益", "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1。", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加1", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:掘土效率 I", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加掘土的效率。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹掘土的效率", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:掘土效率 II", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的掘土效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的锹效率增益", "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:掘土效率 III", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的掘土效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的锹效率增益", "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:掘土效率 IV", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的掘土效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的锹效率增益", "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:掘土效率 V", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的掘土效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益", "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:掘土效率", "tetra.improvement.head_hone/shovel_efficiency.description": "增加掘土的效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:掘土等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,增加掘土等级1。", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使掘土等级增加1", "tetra.improvement.head_hone/shovel_tier.name": "打磨:掘土等级", - "tetra.improvement.head_hone/shovel_tier.description": "增加掘土等级1", + "tetra.improvement.head_hone/shovel_tier.description": "使掘土等级增加1", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:挖掘效率 I", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加挖掘的效率。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐挖掘的效率", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:挖掘效率 II", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的挖掘效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的镐效率增益", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:挖掘效率 III", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的挖掘效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的镐效率增益", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:挖掘效率 IV", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的挖掘效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的镐效率增益", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:挖掘效率 V", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的挖掘效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益", "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:挖掘效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加1。", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加1", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:挖掘等级", "tetra.improvement.head_hone/pickaxe_tier.description": "使挖掘等级增加1", "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:锤子等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加1。", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加1", "tetra.improvement.head_hone/hammer_tier.name": "打磨:锤子等级", - "tetra.improvement.head_hone/hammer_tier.description": "增加锤子等级1", + "tetra.improvement.head_hone/hammer_tier.description": "使锤子等级增加1", "tetra/schematic/double/warforge.name": "战争铸造", - "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的技能。", + "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", "tetra.improvement.double/warforged.name": "战争铸造", "tetra.improvement.double/warforged.description": "这件工具将在战斗中更有效", "tetra.synergy.double/axe_hammer": "木工锤", @@ -1234,147 +1236,147 @@ "tetra.synergy.double/guisarme": "勾刀", "tetra.synergy.double/warsickle": "战争镰刀", "tetra/schematic/double/basic_handle/basic_handle.name": "基础手柄", - "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部。\n \n材料§f密度§r略微降低§f攻击速度§r。", + "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部", "tetra/schematic/double/basic_handle/basic_handle.slot1": "手柄材料", "tetra.module.double/basic_handle.name": "基础手柄", - "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源。", + "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源", "tetra.module.double/basic_handle.material_name": "%s手柄", "tetra.variant.basic_handle/forged_beam": "再利用梁杆", "tetra.improvement.basic_handle/blazing.name": "燃烧", - "tetra.improvement.basic_handle/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中。", + "tetra.improvement.basic_handle/blazing.description": "可能在使用时着火,在炎热的环境中更易着火", "tetra.improvement.basic_handle/ender_reverb.name": "末影回响", - "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生副作用。", + "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生负面副作用", "tetra.improvement.basic_handle/wrap.name": "%s裹柄", - "tetra.improvement.basic_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。", + "tetra.improvement.basic_handle/wrap.description": "略微增加攻击和攻速,降低手柄负面效果", "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", - "tetra/schematic/double/basic_handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", + "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加4%%。", + "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加4%%", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%。", + "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%", "tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从9%%增加到13%%。", + "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从9%%增加到13%%", "tetra/schematic/double/basic_handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到18%%。", + "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到18%%", "tetra/schematic/double/basic_handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到22%%。", + "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到22%%", "tetra.improvement.handle_hone/speed.name": "打磨:速度", "tetra.improvement.handle_hone/speed.description": "增加挥动速度", "tetra.improvement.basic_handle/soot.name": "烟墨", "tetra.improvement.basic_handle/soot.description": "覆盖烟墨", "tetra/schematic/double/socket.name": "镶嵌", - "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,根据宝石提供不同的效果。", + "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/double/socket.slot1": "宝石", "tetra.module.double/socket.name": "镶嵌", - "tetra.module.double/socket.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。", + "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益", "tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", - "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力§r]", - "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进了工具的顶端。这个符文会随时间使用魔力修复物品。", + "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", + "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品", "tetra/schematic/double/binding.name": "绑定", - "tetra/schematic/double/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法。", + "tetra/schematic/double/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法", "tetra/schematic/double/binding.slot1": "材料", "tetra.module.double/binding.name": "绑定", "tetra.module.double/binding.description": "用紧密的纤维加强工具头部", "tetra.module.double/binding.material_name": "%s绑定", "tetra.variant.double_binding/bolt": "螺栓", - "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上。", + "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久。", + "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久", "tetra.tweak.double_tweak/binding_bolt.left": "松", "tetra.tweak.double_tweak/binding_bolt.right": "紧", "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", - "tetra/schematic/double/basic_axe/basic_axe.description": "用给定材料合成斧头。斧可以破坏木类方块并为原木去皮。\n \n基于材料提供§f斧§r的功能。材料§f硬度§r(主要)和§f密度§r增加§f伤害§r。\n双斧头提供额外§f伤害§r。", + "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木类方块,为原木去皮和禁用盾牌", "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", - "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,但也可以用来从原木下剥下书皮,以及用木头合成物品组件。\n \n双斧头提供增益效果。", + "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,也可以用来给原木去皮,以及制作木制组件\n \n双斧头提供协同增益", "tetra.module.double/basic_axe.material_name": "%s斧", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "合成一个可用于挖掘的镐头。\n \n基于材料提供§f镐§r的功能。\n材料的§f硬度§r可以增加§f伤害§r。\n双镐头提供额外的一级§f镐子等级§r", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于挖掘的镐头\n \n双镐头使§f镐等级§r增加1", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", - "tetra.module.double/basic_pickaxe.description": "一个可用于挖掘的普通镐头。\n \n有双镐头的镐子能破坏更坚硬的方块。", + "tetra.module.double/basic_pickaxe.description": "一个可用于挖掘的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", "tetra.module.double/basic_pickaxe.material_name": "%s镐", "tetra.module.double/basic_pickaxe.prefix": "%s", "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", - "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分盔甲", + "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分护甲值", "tetra/schematic/double/butt/butt.name": "工具尾部", - "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快。", + "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快", "tetra/schematic/double/butt/butt.slot1": "头部材料", "tetra.module.double/butt.name": "工具尾部", - "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快。", + "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快", "tetra.module.double/butt.material_name": "%s工具尾部", "tetra/schematic/double/extractor/extractor.name": "提取器", - "tetra/schematic/double/extractor/extractor.description": "再利用地底提取器,允许工具一次破坏多个方块。", + "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块", "tetra/schematic/double/extractor/extractor.slot1": "提取器", "tetra.module.double/extractor.name": "工具尾部", - "tetra.module.double/extractor.description": "一个被再利用的地底提取器,能让工具一次破坏多个方块。", + "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块", "tetra.variant.extractor/extractor": "提取器", "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", - "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器效果的威力,增加它能破坏的方块数量。", + "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器效果的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_2.name": "打磨:威力 II", - "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", + "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_3.name": "打磨:威力 III", - "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", + "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_4.name": "打磨:威力 IV", - "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", + "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_5.name": "打磨:威力 V", - "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", + "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件物品,和回收。\n§f锤子效率§r取决于材料。材料§f硬度§r增加§f伤害§r。材料§f密度§r增加§f伤害§r,但降低§f攻击速度§r。\n双锤头提供额外的一级§f锤子等级§r。", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头,可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", - "tetra.module.double/basic_hammer.description": "锤子有助于合成组件物品,有时也可用于回收。\n \n双锤头可能提供增益效果。", + "tetra.module.double/basic_hammer.description": "锤子可用于制作组件,有时也可用于回收\n \n双锤头提供协同增益", "tetra.module.double/basic_hammer.material_name": "%s锤", "tetra.module.double/basic_hammer.prefix": "%s", "tetra.variant.basic_hammer/oak.prefix": "木", "tetra/schematic/double/adze/adze.name": "扁斧", - "tetra/schematic/double/adze/adze.description": "用给定材料合成扁斧。扁斧可以被用于挖掘和伐木。\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/double/adze/adze.description": "用所给材料制作扁斧。扁斧可用于挖掘和伐木\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减\n材料§f硬度§r增加§f伤害§r", "tetra/schematic/double/adze/adze.slot1": "头部材料", "tetra.module.double/adze.item_name": "扁斧", "tetra.module.double/adze.name": "扁斧", - "tetra.module.double/adze.description": "一个弯曲的刀刃,可以被用于挖掘和伐木。", + "tetra.module.double/adze.description": "一个弯曲的大型刀刃,可用于挖掘和伐木", "tetra.module.double/adze.material_name": "%s扁斧", "tetra.module.double/adze.prefix": "%s", "tetra/schematic/double/claw/claw.name": "羊角头", - "tetra/schematic/double/claw/claw.description": "使用材料制作一个羊角头。羊角头被用于撬开物品和快速破坏木类方块。\n \n基于材料提供§f撬具§r的功能。\n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/double/claw/claw.description": "使用所给材料制作一个羊角头。羊角头可用于撬开物品和快速破坏木类方块", "tetra/schematic/double/claw/claw.slot1": "羊角头材料", "tetra.module.double/claw.item_name": "羊角头", "tetra.module.double/claw.name": "羊角头", - "tetra.module.double/claw.description": "一个轻微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木类方块。", + "tetra.module.double/claw.description": "一个略微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木类方块", "tetra.module.double/claw.material_name": "%s羊角头", "tetra.module.double/claw.prefix": "%s", "tetra/schematic/double/hoe/hoe.name": "锄头", - "tetra/schematic/double/hoe/hoe.description": "用给定材料合成锄头。锄能够用于采集植物和耕地。\n \n基于材料提供§f锄§r的功能。\n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/double/hoe/hoe.description": "用所给材料制作锄头。锄能够用于采集植物和开垦耕地", "tetra/schematic/double/hoe/hoe.slot1": "锄头材料", "tetra.module.double/hoe.item_name": "锄", "tetra.module.double/hoe.name": "锄头", - "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地。", + "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地", "tetra.module.double/hoe.material_name": "%s锄", "tetra.module.double/hoe.prefix": "%s", "tetra/schematic/double/sickle/sickle.name": "镰刀", - "tetra/schematic/double/sickle/sickle.description": "用给定材料锻造镰刀,能够切下一片区域内的植物。\n \n基于材料提供§f锄§r的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料", "tetra.module.double/sickle.item_name": "镰刀", "tetra.module.double/sickle.name": "镰刀", - "tetra.module.double/sickle.description": "一个轻微弯曲的镰刀,可以用来切割范围内的方块。\n \n和其他工具不同。它能够瞬间采掘方块,但仅限冷却完毕时。", + "tetra.module.double/sickle.description": "一个略微弯曲的镰刀,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra.module.double/sickle.material_name": "%s镰刀", "tetra.module.double/sickle.prefix": "%s", "tetra.slot.single/head": "头部", @@ -1382,127 +1384,127 @@ "tetra.slot.single/binding": "绑定", "tetra.synergy.single/javelin": "投枪", "tetra/schematic/single/handle/basic_handle.name": "基础手柄", - "tetra/schematic/single/handle/basic_handle.description": "用给定材料合成的基础手柄来替换手柄。\n \n基于材料提供完整度。材料§f密度§r略微降低§f攻击速度§r。", + "tetra/schematic/single/handle/basic_handle.description": "用所给材料制作的基础手柄来替换手柄", "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料", "tetra.module.single/basic_handle.name": "基础手柄", - "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源。", + "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但比其他手柄提供更少的完整度。\n \n基于材料提供完整度。材料§f密度§r增加§f投掷伤害§r,但略微降低§f攻击速度§r。", + "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", - "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但使物品能够被投掷出去。手柄是完整度的主要来源。", + "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", "tetra.module.single/light_handle.material_name": "轻%s手柄", "tetra.variant.light_handle/prismarine": "海晶石轻手柄", - "tetra.variant.light_handle/stick": "劣质轻手柄", + "tetra.variant.light_handle/stick": "脆弱的轻手柄", "tetra/schematic/single/handle/long_handle.name": "长手柄", - "tetra/schematic/single/handle/long_handle.description": "用给定材料合成的长手柄来替换手柄。长手柄提供更远的攻击范围。\n \n基于材料提供完整度。材料§f韧性§r和§f硬度§r增加§f使用范围§r。\n材料§f密度§r略微降低§f攻击速度§r。", + "tetra/schematic/single/handle/long_handle.description": "用所给材料制作的长手柄来替换手柄。长手柄增加攻击范围", "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", "tetra.module.single/long_handle.name": "长手柄", - "tetra.module.single/long_handle.description": "长手柄提供更远的攻击范围。手柄是完整度的主要来源。", + "tetra.module.single/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源", "tetra.module.single/long_handle.material_name": " 长%s手柄", - "tetra.variant.long_handle/stick": "劣质长手柄", + "tetra.variant.long_handle/stick": "脆弱的长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", - "tetra/schematic/single/handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", + "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.improvement.single_handle/wrap.name": "%s裹柄", - "tetra.improvement.single_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。", + "tetra.improvement.single_handle/wrap.description": "略微增加攻击和攻速,减少手柄负面效果", "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度。", + "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度", "tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升并增加组件的挥动速度增益。", + "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升组件的挥动速度增益", "tetra/schematic/single/handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升并增加组件的挥动速度增益,。", + "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升组件的挥动速度增益", "tetra/schematic/single/handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升并增加组件的挥动速度增益。", + "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升组件的挥动速度增益", "tetra/schematic/single/handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升并增加组件的挥动速度增益。", + "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升组件的挥动速度增益", "tetra/schematic/single/socket.name": "镶嵌", - "tetra/schematic/single/socket.description": "在中头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果。", + "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果", "tetra/schematic/single/socket.slot1": "宝石", "tetra.module.single/socket.name": "镶嵌", - "tetra.module.single/socket.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。", + "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", "tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", - "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力§r]", - "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进了头部与手柄的连接处。这个符文会随时间使用魔力修复物品。", + "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", + "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/single/binding.name": "绑定", - "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法。", + "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法", "tetra/schematic/single/binding.slot1": "材料", "tetra.module.single/binding.name": "绑定", "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", "tetra.module.single/binding.material_name": "%s绑定", "tetra.variant.single_binding/prismarine": "海晶石绑定", - "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,扣加强了头部与把手的连接", + "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,它加强了头部与手柄的连接", "tetra.variant.single_binding/bolt": "螺栓", - "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上。", + "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久。", + "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久", "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用给定材料锻造锹头。锹主要被用于掘土,但也可以用来制作草径。", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于掘土,但也可以用来制作草径", "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料", "tetra.module.single/basic_shovel.item_name": "锹", "tetra.module.single/basic_shovel.name": "锹头", - "tetra.module.single/basic_shovel.description": "一个主要用于掘土的锹头,但也可以用来制作草径。", + "tetra.module.single/basic_shovel.description": "一个主要用于掘土的锹头,但也可以用来制作草径", "tetra.module.single/basic_shovel.material_name": "%s锹", "tetra.module.single/basic_shovel.prefix": "%s", "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", - "tetra/schematic/single/head/spearhead/spearhead.description": "用给定材料合成矛头。可以造成伤害。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r,但略微降低§f攻击速度§r。", + "tetra/schematic/single/head/spearhead/spearhead.description": "用所给材料制作矛头。可以造成伤害", "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料", "tetra.module.single/spearhead.item_name": "矛", "tetra.module.single/spearhead.name": "矛头", - "tetra.module.single/spearhead.description": "一个可以造成伤害的矛头。", + "tetra.module.single/spearhead.description": "一个可以造成伤害的矛头", "tetra.module.single/spearhead.material_name": "%s矛头", "tetra.module.single/spearhead.prefix": "%s", "tetra.module.single/trident.item_name": "三叉戟", "tetra.module.single/trident.name": "三叉戟", - "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识已经年久失传。", + "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚", "tetra.variant.trident/trident": "三叉戟", "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", - "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的几率对目标造成4点的、持续2秒的流血伤害。对亡灵类生物无效。", + "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到8点。", + "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到8点", "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害提高到16点。", + "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害提高到16点", "tetra.improvement.spearhead/serrated.name": "锯齿", "tetra.improvement.spearhead/serrated.prefix": "锯齿", "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", "tetra/schematic/single/head/spearhead/tempered_1.name": "回火", - "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害。", - "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:淬火 II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步淬火,增加穿透盔甲的伤害量到3。", - "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:淬火 III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步淬火,增加穿透盔甲的伤害量到5。", + "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", + "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:回火 II", + "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,将穿透盔甲的伤害增加至3", + "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:回火 III", + "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透盔甲的伤害增加至5", "tetra.improvement.spearhead/tempered.name": "回火", "tetra.improvement.spearhead/tempered.prefix": "回火", "tetra.improvement.spearhead/tempered.description": "无视盔甲进行攻击", "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用穿地器替换当前的头部。这是一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前的头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", "tetra.module.single/earthpiercer.item_name": "凿地器", "tetra.module.single/earthpiercer.name": "凿地器", - "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", + "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", "tetra.variant.earthpiercer/earthpiercer": "凿地器", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨:穿凿 I", - "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果。", + "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果", "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "打磨:穿凿 II", - "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器,进一步提高穿凿效果。", + "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器,进一步提高穿凿效果", "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "打磨:穿凿 III", - "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器,进一步提高穿凿效果。", + "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器,进一步提高穿凿效果", "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "打磨:穿凿 IV", - "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器,进一步提高穿凿效果。", + "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器,进一步提高穿凿效果", "tetra.improvement.head_hone/piercing.name": "打磨:穿凿", "tetra.improvement.head_hone/piercing.description": "进一步提高穿凿效果", "tetra.slot.toolbelt/slot1": "", @@ -1511,221 +1513,221 @@ "tetra.slot.toolbelt/belt": "腰带", "tetra.toolbelt.full": "工具腰带已满", "tetra.toolbelt.blocked": "物品栏已满,请先腾出一些空间来", - "tetra.toolbelt.binding.group": "Tetra 工具腰带", + "tetra.toolbelt.binding.group": "Tetra工具腰带", "tetra.toolbelt.binding.access": "快速存取", "tetra.toolbelt.binding.restock": "重装", "tetra.toolbelt.binding.open": "打开", - "tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从这一格被快速取出", - "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从这一格被直接取出", - "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入这一格", - "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从这一格获取能量", + "tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从该槽位被快速取出", + "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从该槽位被直接取出", + "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入该槽位", + "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从该槽位获取能量", "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳", - "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片被证明是方便存取工具的好材料,但是绳子缺乏支撑附加工具的能力。用毛线编织腰带,应该比简单地系上腰带相比,能提供更好的支撑。", + "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但是绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳", - "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,你应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强。", + "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,你应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", - "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够为腰部的东西提供更多的支撑。", - "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材质", - "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影贝", - "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影贝壳在搬运箱子时有着出色的效果。在皮带中嵌入贝壳应该能进一步增加完整度。", + "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西", + "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", + "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影壳", + "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运箱子方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", "tetra.module.toolbelt/belt.item_name": "工具腰带", "tetra.variant.belt/rope": "绳子", "tetra.variant.belt/rope.name": "绳子", "tetra.variant.belt/rope.item_name": "绳子", - "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限的附件数量。", + "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配件", "tetra.module.toolbelt/belt_wool.name": "羊毛饰带", "tetra.module.toolbelt/belt_wool.material_name": "%s饰带", "tetra.module.toolbelt/belt_wool.item_name": "饰带", - "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带。", + "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带", "tetra.variant.belt/leather": "皮革腰绳", "tetra.variant.belt/leather.name": "腰绳", - "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的附件。", + "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配件", "tetra.variant.belt/buckled": "皮带", - "tetra.variant.belt/buckled.description": "一条坚固的皮带,用一个扣子扣住。可以装载相当数量的附件。", - "tetra.variant.belt/inlaid": "镶饰潜影贝腰带", + "tetra.variant.belt/buckled.description": "一条坚固的皮带,用扣子扣住。可以装载相当数量的配件", + "tetra.variant.belt/inlaid": "镶饰潜影壳腰带", "tetra.variant.belt/inlaid.prefix": "镶饰", - "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影贝壳。可以装载非常多数量的附件。", + "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多数量的配件", "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", - "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带附加单个皮带,能够快速携带、存取工具或者其他物品。", - "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材质", + "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)", - "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带附加双重皮带,能够快速携带、存取工具或者其他物品。", - "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材质", + "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)", - "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带附加三重皮带,能够快速携带、存取工具或者其他物品。", - "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材质", + "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)", - "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带附加四重皮带,能够快速携带、存取工具或者其他物品。", - "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材质", + "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", "tetra.variant.strap1/leather": "皮带圈", - "tetra.variant.strap1/leather.description": "单个皮带圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap1/leather.description": "单个皮带圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap1/iron": "铁圈", - "tetra.variant.strap1/iron.description": "单个铁圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap1/iron.description": "单个铁圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/leather": "双重皮带圈", - "tetra.variant.strap2/leather.description": "两个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap2/leather.description": "两个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/iron": "双重铁圈", - "tetra.variant.strap2/iron.description": "两个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap2/iron.description": "两个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/leather": "三重皮带圈", - "tetra.variant.strap3/leather.description": "三个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap3/leather.description": "三个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/iron": "三重铁圈", - "tetra.variant.strap3/iron.description": "三个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap3/iron.description": "三个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/leather": "四重皮带圈", - "tetra.variant.strap4/leather.description": "四个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap4/leather.description": "四个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/iron": "四重铁圈", - "tetra.variant.strap4/iron.description": "四个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap4/iron.description": "四个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra/schematic/toolbelt/potion_storage.name": "药水袋", - "tetra/schematic/toolbelt/potion_storage.description": "附加上专门用来装药水的小袋子。袋子能够储存大量药水,但只能支持一小组不同类型的药水", + "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能支持一小组不同类型的药水", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", "tetra.module.toolbelt/potion_storage.name": "药水袋", - "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少的药水种类。", - "tetra.variant.potion_storage/forged_mesh": "药水网格袋", + "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少的药水种类", + "tetra.variant.potion_storage/forged_mesh": "网格药水袋", "tetra.variant.potion_storage/leather": "大型药水袋", "tetra.variant.potion_storage/wool": "药水袋", "tetra.variant.potion_storage/hide": "小型药水袋", "tetra/schematic/toolbelt/storage/storage.name": "储物袋", - "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能。", + "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能", "tetra/schematic/toolbelt/storage/storage.slot1": "材料", "tetra.module.toolbelt/storage.name": "储物袋", - "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能。", + "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能", "tetra.variant.storage/forged_mesh": "网格袋", "tetra.variant.storage/leather": "大型储物袋", "tetra.variant.storage/wool": "储物袋", "tetra.variant.storage/hide": "小型储物袋", "tetra/schematic/toolbelt/quiver/quiver.name": "箭袋", - "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量见识。", + "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量见识", "tetra/schematic/toolbelt/quiver/quiver.slot1": "材料", "tetra.module.toolbelt/quiver.name": "箭袋", - "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋。", + "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋", "tetra.variant.quiver/forged_mesh": "网格箭袋", "tetra.variant.quiver/leather": "皮革箭袋", "tetra.variant.quiver/wool": "羊毛箭袋", "tetra.variant.quiver/hide": "兔皮箭袋", "tetra/schematic/toolbelt/booster.name": "助推器", - "tetra/schematic/toolbelt/booster.description": "附加一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。", + "tetra/schematic/toolbelt/booster.description": "装上一个助推单元,这使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra/schematic/toolbelt/booster.slot1": "材料", "tetra.module.toolbelt/booster.name": "助推器", - "tetra.module.toolbelt/booster.description": "一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。", + "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra.variant.booster/iron": "助推单元", "tetra/schematic/toolbelt/suspender.name": "悬浮器", - "tetra/schematic/toolbelt/suspender.description": "稍作加工将一个悬浮器固定在腰带上,就可以从附近的信标或管道汲取能量,使腰带穿戴者能在空中悬停。", + "tetra/schematic/toolbelt/suspender.description": "将悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", "tetra/schematic/toolbelt/suspender.slot1": "稳定器", "tetra.module.toolbelt/suspender.name": "悬浮器", - "tetra.module.toolbelt/suspender.description": "一个稍加施工的稳定器,可以从附近的信标或管道汲取能量,并使腰带穿戴者能在空中悬停。", + "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并使腰带穿戴者能在空中悬停", "tetra.variant.suspender/suspender": "悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取得皮带上的工具。\n \n§7按下快速访问快捷键,尝试装备第一个适合破坏面对方块的工具。工具只能从装有这个升级的格子里取得。", + "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", "tetra.improvement.strap/quick_latch.name": "快卸销", - "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具。", + "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具", "tetra/schematic/toolbelt/quiver/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭。\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭。", + "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭", "tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销", "tetra.improvement.quiver/quick_latch.name": "快卸销", - "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从这个箭袋中获取箭。", + "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从这个箭袋中获取箭", "tetra/schematic/toolbelt/storage/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,更容易向内储存物品。\n \n§7手中物品可以通过重装快捷键放入袋中。", + "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,更容易向内储存物品\n \n§7手中物品可以通过重装快捷键放入袋中", "tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销", "tetra.improvement.storage/quick_latch.name": "快卸销", - "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中。", + "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中", "tetra.slot.bow/stave": "弓材", "tetra.slot.bow/string": "弓弦", "tetra.slot.bow/riser": "弓体", "tetra/schematic/bow/string/basic_string.name": "普通弓弦", - "tetra/schematic/bow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源。\n \n材料§f密度§r略微增加§f拉弓耗时§r。", + "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源", "tetra/schematic/bow/string/basic_string.slot1": "材料", "tetra.module.bow/basic_string.name": "普通弓弦", - "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源。", + "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源", "tetra.module.bow/basic_string.material_name": "%s弓弦", "tetra.variant.basic_string/string": "普通弓弦", "tetra.variant.basic_string/hide": "兔皮绳", "tetra.variant.basic_string/leather": "皮革绳", "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", - "tetra/schematic/bow/stave/straight_stave.name": "直拉弓", - "tetra/schematic/bow/stave/straight_stave.description": "用给定材料合成的直拉弓弓材来替换弓材。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。", + "tetra/schematic/bow/stave/straight_stave.name": "直拉弓弓材", + "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材来替换弓材", "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", "tetra.module.bow/straight_stave.name": "直拉弓弓材", - "tetra.module.bow/straight_stave.description": "一根直拉弓弓材。", + "tetra.module.bow/straight_stave.description": "一根直拉弓弓材", "tetra.module.bow/straight_stave.material_name": "%s直拉弓弓材", "tetra.module.bow/straight_stave.prefix": "%s", "tetra.variant.straight_stave/stick": "简易直拉弓弓材", "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用给定材料合成的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但造成更多的伤害。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。", + "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", - "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害。", + "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害", "tetra.module.bow/long_stave.material_name": "%s长弓弓材", "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用给定材料合成的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。", + "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度", "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", "tetra.module.bow/recurve_stave.item_name": "反曲弓", "tetra.module.bow/recurve_stave.name": "反曲弓弓材", - "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度。", + "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度", "tetra.module.bow/recurve_stave.material_name": "%s反曲弓弓材", "tetra.module.bow/recurve_stave.prefix": "%s", "tetra.variant.recurve_stave/stick": "简易反曲弓弓材", - "tetra/schematic/bow/string/release_latch.name": "释放插销", - "tetra/schematic/bow/string/release_latch.slot1": "插销", - "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快速插销。更容易连续射箭。\n在弓被拉满时自动射箭。", + "tetra/schematic/bow/string/release_latch.name": "释放销", + "tetra/schematic/bow/string/release_latch.slot1": "快卸销", + "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快卸销。方便连续射箭\n在弓被拉满时自动射箭", "tetra.improvement.bowstring/release_latch.name": "释放销", - "tetra.improvement.bowstring/release_latch.description": "轻微增加拉弓速度并自动射出箭矢。", - "tetra.improvement.stave_grip/wrap_string.name": "绳裹柄", - "tetra.improvement.stave_grip/wrap_string.description": "轻微增加拉弓速度,降低弓材的负面效果。", + "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动射出箭矢", + "tetra.improvement.stave_grip/wrap_string.name": "线裹柄", + "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度,减少弓材的负面效果", "tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄", - "tetra.improvement.stave_grip/wrap_leather.description": "轻微增加拉弓速度,降低弓材的负面效果。", + "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度,减少弓材的负面效果", "tetra.improvement.stave_grip/wrap_hide.name": "兔皮裹柄", - "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,降低弓材的负面效果。", + "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,减少弓材的负面效果", "tetra.improvement.stave_grip/wrap_vine.name": "藤蔓裹柄", - "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,降低弓材的负面效果。", + "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,减少弓材的负面效果", "tetra/schematic/bow/stave/wrap_grip.name": "裹柄", "tetra/schematic/bow/stave/wrap_grip.slot1": "材料", - "tetra/schematic/bow/stave/wrap_grip.description": "使用给定材料裹柄。轻微增加拉弓速度,并降低弓材可能导致的负面效果。", + "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减少弓材可能导致的负面效果", "tetra.improvement.stave/wrap.name": "%s裹柄", - "tetra.improvement.stave/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。", + "tetra.improvement.stave/wrap.description": "略微增加攻击和攻速,减少弓材负面效果", "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加。", + "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加", "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度增益", "tetra/schematic/bow/stave/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的拉弓速度增益", "tetra/schematic/bow/stave/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的拉弓速度增益", "tetra/schematic/bow/stave/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的挥动速度增益。", + "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的拉弓速度增益", "tetra.improvement.stave_hone/speed.name": "打磨:速度", "tetra.improvement.stave_hone/speed.description": "增加拉弓速度", "tetra/schematic/bow/string/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加。", + "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加", "tetra/schematic/bow/string/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益。", + "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益", "tetra/schematic/bow/string/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益。", + "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益", "tetra/schematic/bow/string/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益。", + "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益", "tetra/schematic/bow/string/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益。", + "tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益", "tetra.improvement.bowstring_hone/damage.name": "打磨:伤害", "tetra.improvement.bowstring_hone/damage.description": "增加伤害", "tetra/schematic/bow/riser/adjustable_strength.name": "弓臂调节器", - "tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。", + "tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", "tetra/schematic/bow/riser/adjustable_strength.slot1": "螺栓", "tetra.module.bow/adjustable_strength.name": "弓臂调节器", "tetra.variant.adjustable_strength/bolt": "弓臂调节器", - "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。", + "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", "tetra.tweak.bow/adjustable_strength.label": "弓力", - "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害。\n§e拧松§r螺栓,弓更容易拉开,增加拉弓速度。", + "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害\n§e拧松§r螺栓,减少弓力,增加拉弓速度", "tetra.tweak.bow/adjustable_strength.left": "松", "tetra.tweak.bow/adjustable_strength.right": "紧", "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台", - "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害。\n \n材料§f硬度§r增加§f弹射物数量§r。\n材料§f韧性§r§f散布§r。", + "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害", "tetra/schematic/bow/riser/extended_rest.slot1": "材料", "tetra.module.bow/extended_rest.name": "扩展箭台", "tetra.module.bow/extended_rest.description": "扩展箭台允许一次射出多支箭", @@ -1740,13 +1742,13 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用给定材料合成瞄具,能够在使用弓进行瞄准或按住 [shift] 时看得更远。\n \n材料§f硬度§r增加§f放大量§r。", + "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住 [shift] 时看得更远", "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", - "tetra.module.bow/sights.description": "瞄具能够在使用弓时看得更远", + "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", "tetra.module.bow/sights.material_name": "%s瞄具", "tetra/schematic/bow/riser/stabilizer.name": "稳定器", - "tetra/schematic/bow/riser/stabilizer.description": "用给定材料合成稳定器,增加射出弹射物的初速度。\n \n材料§f韧性§r增加额外的§f速度§r。", + "tetra/schematic/bow/riser/stabilizer.description": "用所给材料制作稳定器,增加射出弹射物的初速度", "tetra/schematic/bow/riser/stabilizer.slot1": "材料", "tetra.module.bow/stabilizer.name": "稳定器", "tetra.module.bow/stabilizer.description": "稳定器增加射出弹射物的初速度", @@ -1755,240 +1757,241 @@ "tetra.slot.crossbow/stave": "弓材", "tetra.slot.crossbow/stock": "弩身", "tetra.slot.crossbow/string": "弓弦", - "tetra.slot.crossbow/attachment_0": "附件", - "tetra.slot.crossbow/attachment_1": "附件", - "item.tetra.crossbow.wip": "弩还在开发中,缺少一些组件和附魔", + "tetra.slot.crossbow/attachment_0": "配件", + "tetra.slot.crossbow/attachment_1": "配件", + "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", - "tetra/schematic/crossbow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。\n \n基于材料提供完整度。\n材料§f密度§r略微增加§f拉弓耗时§r。", + "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的新普通弓弦来替换弓弦", "tetra/schematic/crossbow/string/basic_string.slot1": "材料", "tetra.module.crossbow/basic_string.name": "普通弓弦", - "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源。", + "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓", - "tetra/schematic/crossbow/stave/basic_stave.description": "用给定材料合成的弓材来替换。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n§f力量§r并略微缩短§f拉弓耗时§r。", + "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材来替换弓材", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", - "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量。", + "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量", "tetra.module.crossbow/basic_stave.material_name": "%s弩身", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", - "tetra/schematic/crossbow/stock/basic_stock.description": "用给定材料合成的弩身来替换。\n \n基于材料提供完整度,但有所削减。\n材料§f密度§r增加§f拉弓耗时§r。", + "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身来替换弩身", "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", "tetra.module.crossbow/basic_stock.item_name": "弩", "tetra.module.crossbow/basic_stock.name": "基础弩身", - "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并装载一些弩的机械部件。", + "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并能装载一些机械构件", "tetra.module.crossbow/basic_stock.material_name": "%s弩身", - "tetra.variant.basic_stock/stick": "劣质弩身", + "tetra.variant.basic_stock/stick": "劣质的弩身", "tetra/schematic/crossbow/attachment/stirrup.name": "踏环", - "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微改善拉弓耗时。\n \n材料§f硬度§r略微缩短§f拉弓耗时§r。\n材料§f密度§r略微增加§f拉弓耗时§r。", + "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微减少拉弓耗时", "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料", "tetra.module.crossbow/stirrup.name": "踏环", - "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许用脚拉开弩,略微改善拉弓耗时。", + "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许你用脚拉开弩,略微减少拉弓耗时", "tetra.module.crossbow/stirrup.material_name": "%s踏环", "tetra.slot.shield/plate": "盾面", "tetra.slot.shield/grip": "握把", "tetra.slot.shield/boss": "盾心", "tetra/schematic/shield/plate/tower.name": "塔盾盾面", - "tetra/schematic/shield/plate/tower.description": "用给定材料合成塔盾盾面。塔盾可以不冷却一直防御下去,但比其他盾面使用更多的完整度。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r增加§f伤害§r和§f冷却时间§r。\n材料§f韧性§r缩短§f冷却时间§r。", + "tetra/schematic/shield/plate/tower.description": "用所给材料制作塔盾盾面。塔盾可以一直被举起,但比其他盾面使用更多的完整度", "tetra/schematic/shield/plate/tower.slot1": "材料", "tetra.module.shield/tower.item_name": "塔盾", "tetra.module.shield/tower.name": "塔盾盾面", - "tetra.module.shield/tower.description": "一面可以不冷却一直防御下去的塔盾。", + "tetra.module.shield/tower.description": "一面可以一直被举起的塔盾", "tetra.module.shield/tower.material_name": "%s塔盾盾面", "tetra.module.shield/tower.prefix": "%s", - "tetra/schematic/shield/plate/heater.name": "熨斗形盾盾面", - "tetra/schematic/shield/plate/heater.description": "用给定材料合成熨斗形盾盾面。熨斗形盾在进入冷却前只能进行有限时间的防御。\n \n材料§f硬度§r增加§f伤害§r与§f防御时长§r。材料§f密度§r增加§f伤害§r和§f冷却时间§r,并降低§f防御时长§r。\n材料§f韧性§r增加§f防御时长§r。", + "tetra/schematic/shield/plate/heater.name": "熨斗盾盾面", + "tetra/schematic/shield/plate/heater.description": "用所给材料制作熨斗盾盾面。熨斗盾在进入冷却前只能进行有限时间的防御", "tetra/schematic/shield/plate/heater.slot1": "材料", - "tetra.module.shield/heater.item_name": "熨斗形盾", - "tetra.module.shield/heater.name": "熨斗形盾盾面", - "tetra.module.shield/heater.description": "熨斗形盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御。", - "tetra.module.shield/heater.material_name": "%s熨斗形盾盾面", + "tetra.module.shield/heater.item_name": "熨斗盾", + "tetra.module.shield/heater.name": "熨斗盾盾面", + "tetra.module.shield/heater.description": "熨斗盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御", + "tetra.module.shield/heater.material_name": "%s熨斗盾盾面", "tetra.module.shield/heater.prefix": "%s", "tetra/schematic/shield/plate/buckler.name": "小圆盾盾面", - "tetra/schematic/shield/plate/buckler.description": "用给定材料合成小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御。\n \n材料§f硬度§r增加§f伤害§r与§f坚韧值§r。\n材料§f密度§r增加§f伤害§r,§f冷却时间§r和§f坚韧值§r。\n材料§f韧性§r增加§f坚韧值§r。", + "tetra/schematic/shield/plate/buckler.description": "用所给材料制作小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御", "tetra/schematic/shield/plate/buckler.slot1": "材料", "tetra.module.shield/buckler.item_name": "小圆盾", "tetra.module.shield/buckler.name": "小圆盾盾面", - "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益。", + "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益", "tetra.module.shield/buckler.material_name": "%s小圆盾盾面", "tetra.module.shield/buckler.prefix": "%s", "tetra/schematic/shield/grip/basic_grip.name": "基础握把", - "tetra/schematic/shield/grip/basic_grip.description": "用给定材料合成一个基础握把。握把是盾牌完整度的主要来源。", + "tetra/schematic/shield/grip/basic_grip.description": "用所给材料制作一个基础握把。握把是盾牌完整度的主要来源", "tetra/schematic/shield/grip/basic_grip.slot1": "材料", "tetra.module.shield/basic_grip.item_name": "基础握把", "tetra.module.shield/basic_grip.name": "基础握把", - "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源。", + "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源", "tetra.module.shield/basic_grip.material_name": "%s握把", "tetra/schematic/shield/grip/straps.name": "绑带", - "tetra/schematic/shield/grip/straps.description": "用给定材料合成的绑带替换握把。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源。", + "tetra/schematic/shield/grip/straps.description": "用所给材料制作的绑带包裹握把。用绑带裹把的盾牌一般更加省力。握把是盾牌完整度的主要来源", "tetra/schematic/shield/grip/straps.slot1": "材料", "tetra.module.shield/straps.name": "绑带", - "tetra.module.shield/straps.description": "使用绑带举盾。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源。", + "tetra.module.shield/straps.description": "使用绑带举盾。用绑带裹把的盾牌一般用起来更加省力。握把是盾牌完整度的主要来源", "tetra.module.shield/straps.material_name": "%s绑带", "tetra.variant.straps/string": "编织带", "tetra.improvement.grip/blazing.name": "燃烧", "tetra.improvement.grip/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中", "tetra.improvement.grip/ender_reverb.name": "末影回响", - "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生副作用。", + "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生负面副作用", "tetra/schematic/shield/grip/hone_speed_1_mult.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,缩短相对量的基础冷却。", + "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,以一相对量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_2_mult.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_3_mult.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_4_mult.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_5_mult.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", "tetra.improvement.grip_hone/speed_mult.name": "打磨:速度", "tetra.improvement.grip_hone/speed_mult.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_1_flat.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,缩短固定量的基础冷却。", + "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,以一固定量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_2_flat.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_3_flat.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_4_flat.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", "tetra/schematic/shield/grip/hone_speed_5_flat.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", + "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", "tetra.improvement.grip_hone/speed_flat.name": "打磨:速度", "tetra.improvement.grip_hone/speed_flat.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_damage_1_flat.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,增加固定量的基础伤害。", + "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,以一固定量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_2_flat.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,以一固定量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_3_flat.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,以一固定量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_4_flat.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,以一固定量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_5_flat.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,以一固定量增加基础伤害", "tetra.improvement.grip_hone/damage_flat.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_flat.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_damage_1_mult.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,增加相对量的基础伤害。", + "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,以一相对量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_2_mult.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,以一相对量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_3_mult.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,以一相对量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_4_mult.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,以一相对量增加基础伤害", "tetra/schematic/shield/grip/hone_damage_5_mult.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", + "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,以一相对量增加基础伤害", "tetra.improvement.grip_hone/damage_mult.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,增加固定量的耐久。", + "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久", "tetra/schematic/shield/grip/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,增加固定量的耐久增益。", + "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久", "tetra/schematic/shield/grip/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,增加固定量的耐久增益。", + "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久", "tetra/schematic/shield/grip/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,增加固定量的耐久增益。", + "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久", "tetra/schematic/shield/grip/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,增加固定量的耐久增益。", + "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久", "tetra.improvement.grip_hone/durability.name": "打磨:耐久", "tetra.improvement.grip_hone/durability.description": "增加耐久", "tetra/schematic/shield/plate/studs.name": "盾面饰钉", - "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,增加固定量的耐久。", + "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久", "tetra/schematic/shield/plate/studs.slot1": "材料", - "tetra.improvement.shield/studs.name": "镶嵌§8(%s)", - "tetra.improvement.shield/studs.description": "增加固定量的耐久", + "tetra.improvement.shield/studs.name": "饰钉§8(%s)", + "tetra.improvement.shield/studs.description": "以一固定量增加耐久", "tetra/schematic/shield/plate/trim.name": "镶边", - "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久。耐久增益是按比例的。", + "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久", "tetra/schematic/shield/plate/trim.slot1": "材料", - "tetra.improvement.shield/trim.name": "%s 镶边", - "tetra.improvement.shield/trim.description": "增加固定量的耐久", - "tetra.improvement.shield/trim/scrap.name": "废料镶边", - "tetra.improvement.shield/trim/scrap.description": "增加固定量的耐久", + "tetra.improvement.shield/trim.name": "%s镶边", + "tetra.improvement.shield/trim.description": "以一固定量增加耐久", + "tetra.improvement.shield/trim/scrap.name": "金属碎片镶边", + "tetra.improvement.shield/trim/scrap.description": "以一固定量增加耐久", "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边", - "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷。", + "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷", "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", "tetra.improvement.shield/aerodynamic_trim.name": "气动力%s镶边", + "tetra.improvement.shield/aerodynamic_trim.description": "使盾牌能被投掷", "tetra/schematic/shield/plate/banner.name": "旗帜", "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面", "tetra/schematic/shield/plate/banner.slot1": "旗帜", "tetra.improvement.shield/banner.name": "覆盖旗帜", "tetra.improvement.shield/banner.description": "覆盖旗帜", "tetra/schematic/shield/plate/ricochet_1.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物。", + "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物", "tetra/schematic/shield/plate/ricochet_2.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物。", + "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物", "tetra/schematic/shield/plate/ricochet_3.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物。", + "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物", "tetra.improvement.shield/ricochet.name": "跳射", "tetra.improvement.shield/ricochet.description": "允许盾牌被投掷时额外打击附近的敌对生物", "tetra/schematic/shield/plate/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,缩短相对量的基础冷却。", + "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,以一相对量缩短基础冷却", "tetra/schematic/shield/plate/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra/schematic/shield/plate/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra/schematic/shield/plate/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra/schematic/shield/plate/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,缩短(相对量的)基础冷却。", + "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,以一相对量缩短基础冷却", "tetra.improvement.plate_hone/speed.name": "打磨:速度", "tetra.improvement.plate_hone/speed.description": "缩短基础冷却", "tetra/schematic/shield/plate/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,增加固定量的基础伤害。", + "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,以一固定量增加基础伤害", "tetra/schematic/shield/plate/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,增加(固定量的)基础伤害。", + "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,以一固定量增加基础伤害", "tetra/schematic/shield/plate/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,增加(固定量的)基础伤害。", + "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,以一固定量增加基础伤害", "tetra/schematic/shield/plate/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,增加(固定量的)基础伤害。", + "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,以一固定量增加基础伤害", "tetra/schematic/shield/plate/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,增加(固定量的)基础伤害。", + "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,以一固定量增加基础伤害", "tetra.improvement.plate_hone/damage.name": "打磨:伤害", "tetra.improvement.plate_hone/damage.description": "增加基础伤害", "tetra/schematic/shield/plate/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,增加相对量的耐久。", + "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,以一相对量增加耐久", "tetra/schematic/shield/plate/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,增加相对量的耐久增益。", + "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,以一相对量增加耐久增益", "tetra/schematic/shield/plate/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,增加相对量的耐久增益。", + "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,以一相对量增加耐久增益", "tetra/schematic/shield/plate/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,增加相对量的耐久增益。", + "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,以一相对量增加耐久增益", "tetra/schematic/shield/plate/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,增加相对量的耐久增益。", + "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,以一相对量增加耐久增益", "tetra.improvement.plate_hone/durability.name": "打磨:耐久", "tetra.improvement.plate_hone/durability.description": "增加耐久", "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", - "tetra/schematic/shield/sturdy_boss.description": "合成一个可以猛击其他生物的坚固的盾心。\n \n材料§f硬度§r增加§f击退距离§r。\n材料§f密度§r增加§f击退距离§r与§f冷却时间§r,略微增加§f击晕持续时间§r。", + "tetra/schematic/shield/sturdy_boss.description": "制作一个可以猛击其他生物的坚固的盾心", "tetra/schematic/shield/sturdy_boss.slot1": "材料", "tetra.module.shield/sturdy_boss.name": "坚固盾心", - "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物。", - "tetra.module.shield/sturdy_boss.material_name": "坚固%s盾心", + "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物", + "tetra.module.shield/sturdy_boss.material_name": "%s坚固盾心", "tetra/schematic/shield/spike.name": "尖刺", - "tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者。\n \n材料§f硬度§r增加§f反射伤害§r。\n材料§f密度§r降低§f反伤概率§r并增加§f冷却时间§r。", + "tetra/schematic/shield/spike.description": "用所给材料制作一个尖刺。防御近战攻击时有概率伤害攻击者", "tetra/schematic/shield/spike.slot1": "材料", "tetra.module.shield/spike.name": "尖刺", - "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者。", - "tetra.module.shield/spike.material_name": "%s刺", - "tetra.variant.spike/iron": "铁刺", - "tetra.variant.spike/gold": "金刺", - "tetra.variant.spike/copper": "铜刺", - "tetra.variant.spike/tin": "锡刺", - "tetra.variant.spike/silver": "银刺", - "tetra.variant.spike/nickel": "镍刺", - "tetra.variant.spike/lead": "铅刺", - "tetra.variant.spike/electrum": "琥珀金刺", - "tetra.variant.spike/bronze": "青铜刺", - "tetra.variant.spike/steel": "钢刺", - "tetra.variant.spike/netherite": "下界合金刺", - "tetra.variant.spike/bone": "骨刺", + "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者", + "tetra.module.shield/spike.material_name": "%s尖刺", + "tetra.variant.spike/iron": "铁尖刺", + "tetra.variant.spike/gold": "金尖刺", + "tetra.variant.spike/copper": "铜尖刺", + "tetra.variant.spike/tin": "锡尖刺", + "tetra.variant.spike/silver": "银尖刺", + "tetra.variant.spike/nickel": "镍尖刺", + "tetra.variant.spike/lead": "铅尖刺", + "tetra.variant.spike/electrum": "琥珀金尖刺", + "tetra.variant.spike/bronze": "青铜尖刺", + "tetra.variant.spike/steel": "钢尖刺", + "tetra.variant.spike/netherite": "下界合金尖刺", + "tetra.variant.spike/bone": "骨尖刺", "tetra.advancements.story.more_upgrades.title": "基础锻造", - "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra 开始了", - "tetra.advancements.spelunking.root.title": "洞穴探险", - "tetra.advancements.spelunking.root.description": "在地下深挖", + "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra的冒险就此开始", + "tetra.advancements.spelunking.root.title": "洞穴探险(§7Tetra§r)", + "tetra.advancements.spelunking.root.description": "深入地下", "tetra.advancements.spelunking.ancient_ruins.title": "昔人已逝", - "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷群系的地下深处找到远古遗迹", + "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷或多山的生物群系地下深处找到远古遗迹", "tetra.advancements.spelunking.scanner.title": "绝赞", "tetra.advancements.spelunking.scanner.description": "用加工台给全息球升级一个扫描仪,扫描仪能让寻找远古遗迹更简单", - "tetra.advancements.spelunking.containers.title": "\"回收利用\"", + "tetra.advancements.spelunking.containers.title": "“回收利用”", "tetra.advancements.spelunking.containers.description": "用正确的工具敲打板条箱与容器的高亮区域来拆开它们", "tetra.advancements.spelunking.chthonic_extractor.title": "深度提取", "tetra.advancements.spelunking.chthonic_extractor.description": "在板条箱或容器内找到一个地底提取器", @@ -2006,21 +2009,21 @@ "tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上,凿地器可以破坏一条线上的多个方块", "tetra.advancements.spelunking.stonecutter.title": "削石如泥", "tetra.advancements.spelunking.stonecutter.description": "在容器里找到一个切石器并将它连接到手柄上,切石器可以破坏大范围内的石头", - "tetra.advancements.spelunking.stonecutter_enchant.title": "远古放大器", + "tetra.advancements.spelunking.stonecutter_enchant.title": "神秘的放大器", "tetra.advancements.spelunking.stonecutter_enchant.description": "为一个切石器附魔效率来增加每次挥动破坏的方块数量", "tetra.advancements.spelunking.find_bolt.title": "通用紧固器", "tetra.advancements.spelunking.find_bolt.description": "从远古遗迹中回收一些螺栓", "tetra.advancements.spelunking.find_cell.title": "热力容器", "tetra.advancements.spelunking.find_cell.description": "在远古遗迹中找到一个热力单元", "tetra.advancements.spelunking.find_latch.title": "§o咔哒咔哒", - "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带附件", - "tetra.advancements.spelunking.find_planar.title": "维内科技", + "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带配件", + "tetra.advancements.spelunking.find_planar.title": "跨维度科技", "tetra.advancements.spelunking.find_planar.description": "从远古遗迹中回收一个平面稳定器", "tetra.advancements.spelunking.suspend_belt.title": "动力悬浮", - "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带附件", + "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带配件", "tetra.advancements.spelunking.suspend_bow.title": "平面交叉", - "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个船首稳定器", - "tetra.advancements.spelunking.geode.title": "中空固体", + "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个弓稳定器", + "tetra.advancements.spelunking.geode.title": "中空岩石", "tetra.advancements.spelunking.geode.description": "在地下深处找到一块晶洞玉石", "tetra.advancements.spelunking.geode_open.title": "砸开矿物", "tetra.advancements.spelunking.geode_open.description": "升级木锤并用它在加工台上破开一块晶洞玉石", @@ -2031,13 +2034,13 @@ "tetra.advancements.spelunking.hammer_unjam.title": "获得维护", "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少四级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", - "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤子等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", + "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", - "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来合成一个需要至少5级的锤子的组件", + "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来制作一个需要至少5级的锤子的组件", "tetra.advancements.spelunking.hammer_remove.title": "爪形指", "tetra.advancements.spelunking.hammer_remove.description": "使用羊角头从锻造锤上拆下一个升级", "tetra.advancements.spelunking.loot_ruins.title": "回收协议", - "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集附魔的6级锤子采集遗迹中的方块", + "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集魔咒的6级锤采集遗迹中的方块", "tetra.advancements.spelunking.pristine_socket.title": "高昂的维修费", "tetra.advancements.spelunking.pristine_socket.description": "在晶洞玉石里找到一颗无瑕宝石并用它镶嵌一把剑或工具", "tetra.advancements.spelunking.refill_cell.title": "热力传输", @@ -2046,8 +2049,8 @@ "tetra.advancements.spelunking.use_bolt.description": "用一颗螺栓来固定工具或剑,然后用加工台的调整选项来更改物品的属性", "tetra.advancements.spelunking.find_scroll.title": "获取知识", "tetra.advancements.spelunking.find_scroll.description": "从世界中找到一个卷轴或从村民那里购买一个", - "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约的制作", - "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专论\n\n§7由升级的村民出售", + "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约", + "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专论\n\n§7由升级过的村民出售", "tetra.advancements.spelunking.find_scroll_expertise.title": "巨著", "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专论\n\n§7由2级以上的村民出售", "tetra.advancements.spelunking.find_scroll_gild.title": "神秘附加", @@ -2055,7 +2058,7 @@ "tetra.advancements.spelunking.find_scroll_howling.title": "风啸剑刃", "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃工艺图纸", "tetra.advancements.spelunking.find_scroll_sturdy.title": "再次获取知识", - "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固守护工艺图纸", + "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固护手工艺图纸", "tetra.advancements.spelunking.find_scroll_throwing.title": "完美平衡", "tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到飞刀工艺图纸", "tetra.advancements.spelunking.find_scroll_warforge.title": "战争利器", @@ -2069,118 +2072,118 @@ "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具", "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定", "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", - "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在合成台中以和木锤相似的方法合成", + "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在工作台中以和木锤相似的方法合成", "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", - "tetra.advancements.upgrades.hammer_3.description": "合成一把双头铁锤子,铁锤子提供3级的锤击功能\n\n§7只能在加工台中合成,合成时背包中需要有第二把锤子", + "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的锤击功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", - "tetra.advancements.upgrades.hammer_4.description": "合成一把双头黑石锤子,黑石锤子提供4级的锤击功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", + "tetra.advancements.upgrades.hammer_4.description": "制作一把双头黑石锤子,黑石锤子提供4级的锤击功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", "tetra.advancements.upgrades.hammer_5.title": "锤子 V(黑曜石)", - "tetra.advancements.upgrades.hammer_5.description": "使用一台升级了的锻造锤合成一把双头黑曜石锤子,黑曜石锤子提供5级的锤击功能\n\n§7可以在洞穴探险进度选项卡找到关于锻造锤的信息", + "tetra.advancements.upgrades.hammer_5.description": "使用一台升级了的锻造锤制作一把双头黑曜石锤子,黑曜石锤子提供5级的锤击功能\n\n§7可以在洞穴探险进度选项卡找到关于锻造锤的信息", "tetra.advancements.upgrades.hammer_6.title": "锤子 VI(下界合金)", - "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤合成一把双头下界合金锤子,下界合金锤子提供6级的锤击功能", + "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供6级的锤击功能", "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", - "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复。\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", + "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以被打磨,然后在加工台上打磨它", "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满", "tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害打磨到5级", "tetra.advancements.upgrades.sword_improvement_hone.title": "好事成双!", - "tetra.advancements.upgrades.sword_improvement_hone.description": "改进一个剑的组件,然后打磨来增强它的效果。", + "tetra.advancements.upgrades.sword_improvement_hone.description": "改进一个剑的组件,然后打磨来增强它的效果", "tetra.advancements.upgrades.sword_integrity.title": "严丝合缝", "tetra.advancements.upgrades.sword_integrity.description": "升级剑柄或用绑定强化来增加完整度", "tetra.advancements.upgrades.sword_upgrade.title": "焕然一新", "tetra.advancements.upgrades.sword_upgrade.description": "将原版的剑放入加工台并升级它", "tetra.advancements.upgrades.toolbelt.title": "简易实用工具", - "tetra.advancements.upgrades.toolbelt.description": "用四根丝线合成一个非常基础的工具腰带", - "tetra.advancements.upgrades.toolbelt_upgraded.title": "镶饰潜影贝", + "tetra.advancements.upgrades.toolbelt.description": "用四根线合成一个非常基础的工具腰带", + "tetra.advancements.upgrades.toolbelt_upgraded.title": "镶饰潜影壳", "tetra.advancements.upgrades.toolbelt_upgraded.description": "完全升级一个工具腰带", "tetra.advancements.upgrades.tool_upgrade.title": "另一种升级", "tetra.advancements.upgrades.tool_upgrade.description": "将一把原版工具,例如镐、斧或锄放入加工台并升级它", "tetra.advancements.upgrades.workbench.title": "新起点", - "tetra.advancements.upgrades.workbench.description": "用一把木锤右键升级一个合成台", + "tetra.advancements.upgrades.workbench.description": "用一把木锤右键升级一个工作台", "tetra.advancements.upgrades.rack.title": "触手可及", "tetra.advancements.upgrades.rack.description": "在加工台边放个工具架,方便存取工具", "tetra.improvement.destabilized/haunted.name": "§5去稳化:闹鬼", - "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!会随时间消失。", + "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!该效果会随时间消失", "tetra.slot.holo/frame": "框架", "tetra.slot.holo/core": "核心", - "tetra.slot.holo/attachment_0": "附件", - "tetra.slot.holo/attachment_1": "附件", + "tetra.slot.holo/attachment_0": "配件", + "tetra.slot.holo/attachment_1": "配件", "tetra.module.holo/frame.name": "远古框架", "tetra.module.holo/frame.item_name": "全息球", - "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成球体的各种部件。", + "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成全息球的各种部件", "tetra.variant.frame/ancient": "远古框架", "tetra.module.holo/core.name": "黯淡的核心", - "tetra.module.holo/core.description": "球体的中心安放着一个小圆柱体,摸着有点温暖。球体中的一切都通过某种方式与圆柱体相连。", + "tetra.module.holo/core.description": "全息球的中心安放着一个小圆柱体,摸着有点温暖。全息球中的一切都通过某种方式与圆柱体相连", "tetra.variant.core/dim": "黯淡的核心", "tetra/schematic/holo/scanner/scanner.name": "扫描器", - "tetra/schematic/holo/scanner/scanner.description": "利用 §l末影之眼§r的性质来解锁球体的扫描工具。\n当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息。", + "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁全息球的扫描工具\n当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", "tetra/schematic/holo/scanner/scanner.slot1": "末影之眼", - "tetra.module.holo/scanner.description": "允许球体搜寻远古遗迹。当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息。", + "tetra.module.holo/scanner.description": "允许全息球搜寻远古遗迹。当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", "tetra.variant.scanner/scanner": "扫描仪", "tetra/schematic/holo/scanner/adjustable.name": "可调节", - "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了。", + "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了", "tetra/schematic/holo/scanner/adjustable.slot1": "螺栓", "tetra.improvement.scanner/adjustable.name": "可调节", - "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为。", + "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为", "tetra.tweak.scanner/adjustable_range.label": "效率", - "tetra.tweak.scanner/adjustable_range.tooltip": "修改更远的搜寻半径和更短的搜寻间隔之间的优先级。", + "tetra.tweak.scanner/adjustable_range.tooltip": "切换更远的搜寻半径和更短的搜寻间隔的优先级", "tetra.tweak.scanner/adjustable_range.left": "速度", "tetra.tweak.scanner/adjustable_range.right": "范围", "tetra.tweak.scanner/adjustable_span.label": "范围", - "tetra.tweak.scanner/adjustable_span.tooltip": "修改竖直或水平范围的优先级。", + "tetra.tweak.scanner/adjustable_span.tooltip": "切换竖直范围和水平范围的优先级", "tetra.tweak.scanner/adjustable_span.left": "竖直", "tetra.tweak.scanner/adjustable_span.right": "水平", - "tetra.localization.comment_generated": "#NULL!", + "tetra.localization.comment_generated": "=============================== VALUES BELOW ARE GENERATED ===============================", "tetra.improvement.enchantment/vanishing_curse.name": "§5消失诅咒", "tetra.improvement.enchantment/sharpness.name": "锋利", "tetra.improvement.destabilized/sharpness.name": "§5去稳化:锋利", - "tetra.improvement.destabilized/sharpness.description": "削弱锋利附魔的效果", + "tetra.improvement.destabilized/sharpness.description": "削弱锋利魔咒的效果", "tetra.improvement.enchantment/smite.name": "亡灵杀手", "tetra.improvement.destabilized/smite.name": "§5去稳化:亡灵杀手", - "tetra.improvement.destabilized/smite.description": "削弱亡灵杀手附魔的效果", + "tetra.improvement.destabilized/smite.description": "削弱亡灵杀手魔咒的效果", "tetra.improvement.enchantment/bane_of_arthropods.name": "节肢杀手", "tetra.improvement.destabilized/bane_of_arthropods.name": "§5去稳化:节肢杀手", - "tetra.improvement.destabilized/bane_of_arthropods.description": "削弱节肢杀手附魔的效果", + "tetra.improvement.destabilized/bane_of_arthropods.description": "削弱节肢杀手魔咒的效果", "tetra.improvement.enchantment/knockback.name": "击退", "tetra.improvement.destabilized/knockback.name": "§5去稳化:击退", - "tetra.improvement.destabilized/knockback.description": "削弱击退附魔的效果", + "tetra.improvement.destabilized/knockback.description": "削弱击退魔咒的效果", "tetra.improvement.enchantment/mending.name": "经验修补", "tetra.improvement.enchantment/fire_aspect.name": "火焰附加", "tetra.improvement.destabilized/fire_aspect.name": "§5去稳化:火焰附加", - "tetra.improvement.destabilized/fire_aspect.description": "降低火焰附加附魔的效果", + "tetra.improvement.destabilized/fire_aspect.description": "降低火焰附加魔咒的效果", "tetra.improvement.enchantment/looting.name": "抢夺", "tetra.improvement.destabilized/looting.name": "§5去稳化:抢夺", - "tetra.improvement.destabilized/looting.description": "降低抢夺附魔的效果", + "tetra.improvement.destabilized/looting.description": "降低抢夺魔咒的效果", "tetra.improvement.enchantment/sweeping.name": "横扫之刃", "tetra.improvement.destabilized/sweeping.name": "§5去稳化:横扫之刃", - "tetra.improvement.destabilized/sweeping.description": "削弱横扫之刃附魔的效果", + "tetra.improvement.destabilized/sweeping.description": "削弱横扫之刃魔咒的效果", "tetra.improvement.enchantment/loyalty.name": "忠诚", "tetra.improvement.destabilized/loyalty.name": "§5去稳化:忠诚", - "tetra.improvement.destabilized/loyalty.description": "削弱忠诚附魔的效果", + "tetra.improvement.destabilized/loyalty.description": "削弱忠诚魔咒的效果", "tetra.improvement.enchantment/impaling.name": "穿刺", "tetra.improvement.destabilized/impaling.name": "§5去稳化:穿刺", - "tetra.improvement.destabilized/impaling.description": "削弱穿刺附魔的效果", + "tetra.improvement.destabilized/impaling.description": "削弱穿刺魔咒的效果", "tetra.improvement.enchantment/riptide.name": "激流", "tetra.improvement.destabilized/riptide.name": "§5去稳化:激流", - "tetra.improvement.destabilized/riptide.description": "削弱激流附魔的效果", + "tetra.improvement.destabilized/riptide.description": "削弱激流魔咒的效果", "tetra.improvement.enchantment/channeling.name": "引雷", "tetra.improvement.enchantment/efficiency.name": "效率", "tetra.improvement.destabilized/efficiency.name": "§5去稳化:效率", - "tetra.improvement.destabilized/efficiency.description": "削弱效率附魔的效果", + "tetra.improvement.destabilized/efficiency.description": "削弱效率魔咒的效果", "tetra.improvement.enchantment/silk_touch.name": "精准采集", "tetra.improvement.enchantment/unbreaking.name": "耐久", "tetra.improvement.destabilized/unbreaking.name": "§5去稳化:耐久", - "tetra.improvement.destabilized/unbreaking.description": "削弱耐久附魔的效果", + "tetra.improvement.destabilized/unbreaking.description": "削弱耐久魔咒的效果", "tetra.improvement.enchantment/fortune.name": "时运", "tetra.improvement.destabilized/fortune.name": "§5去稳化:时运", - "tetra.improvement.destabilized/fortune.description": "削弱时运附魔的效果", + "tetra.improvement.destabilized/fortune.description": "削弱时运魔咒的效果", "tetra.improvement.enchantment/power.name": "力量", "tetra.improvement.destabilized/power.name": "§5去稳化:力量", - "tetra.improvement.destabilized/power.description": "削弱力量附魔的效果", + "tetra.improvement.destabilized/power.description": "削弱力量魔咒的效果", "tetra.improvement.enchantment/punch.name": "冲击", "tetra.improvement.destabilized/punch.name": "§5去稳化:冲击", - "tetra.improvement.destabilized/punch.description": "削弱冲击附魔的效果", + "tetra.improvement.destabilized/punch.description": "削弱冲击魔咒的效果", "tetra.improvement.enchantment/flame.name": "火矢", "tetra.improvement.enchantment/infinity.name": "无限", "tetra.improvement.enchantment/multishot.name": "多重射击", @@ -2188,206 +2191,206 @@ "tetra.improvement.enchantment/quick_charge.name": "快速装填", "tetra.improvement.enchantment/quick_charge.description": "缩短装填的时间", "tetra.improvement.destabilized/quick_charge.name": "§5去稳化:快速装填", - "tetra.improvement.destabilized/quick_charge.description": "削弱快速装填附魔的效果", + "tetra.improvement.destabilized/quick_charge.description": "削弱快速装填魔咒的效果", "tetra.improvement.enchantment/piercing.name": "穿透", "tetra.improvement.enchantment/piercing.description": "使用魔咒增强穿透效果", "tetra.improvement.destabilized/piercing.name": "§5去稳化:穿透", - "tetra.improvement.destabilized/piercing.description": "削弱穿透附魔的效果", + "tetra.improvement.destabilized/piercing.description": "削弱穿透魔咒的效果", "tetra.improvement.enchantment/xercamod_enchantment_grappling.name": "钩索", - "tetra.improvement.enchantment/xercamod_enchantment_grappling.description": "钩索魔咒,允许你以障碍物为目标,并将自己作为一个爪钩向障碍物发射。", + "tetra.improvement.enchantment/xercamod_enchantment_grappling.description": "钩索魔咒,允许你以障碍物为目标,并将自己作为一个爪钩向障碍物发射", "tetra.improvement.enchantment/xercamod_enchantment_heavy.name": "重量打击", "tetra.improvement.enchantment/xercamod_enchantment_heavy.description": "战锤魔咒。增加伤害和反击能力,但蓄力会更久", "tetra.improvement.destabilized/xercamod_enchantment_heavy.name": "§5去稳化:重量打击", - "tetra.improvement.destabilized/xercamod_enchantment_heavy.description": "削弱重量打击附魔的效果", + "tetra.improvement.destabilized/xercamod_enchantment_heavy.description": "削弱重量打击魔咒的效果", "tetra.improvement.enchantment/xercamod_enchantment_maim.name": "残疾", "tetra.improvement.enchantment/xercamod_enchantment_maim.description": "战锤魔咒。击中时使敌方残废,并施加一个减速效果", "tetra.improvement.destabilized/xercamod_enchantment_maim.name": "§5去稳化:残疾", - "tetra.improvement.destabilized/xercamod_enchantment_maim.description": "削弱残疾附魔的效果", + "tetra.improvement.destabilized/xercamod_enchantment_maim.description": "削弱残疾魔咒的效果", "tetra.improvement.enchantment/xercamod_enchantment_quake.name": "颤抖", - "tetra.improvement.enchantment/xercamod_enchantment_quake.description": "战锤魔咒。允许你瞄准地面。当你击中地面时,目标点周围的所有生物都会根据他们的接近程度受到伤害,并从那个点被击退。", + "tetra.improvement.enchantment/xercamod_enchantment_quake.description": "战锤魔咒。允许你瞄准地面。当你击中地面时,目标点周围的所有生物都会根据他们的接近程度受到伤害,并从那个点被击退", "tetra.improvement.destabilized/xercamod_enchantment_quake.name": "§5去稳化:颤抖", - "tetra.improvement.destabilized/xercamod_enchantment_quake.description": "削弱颤抖附魔的效果", + "tetra.improvement.destabilized/xercamod_enchantment_quake.description": "削弱颤抖魔咒的效果", "tetra.improvement.enchantment/xercamod_enchantment_quick.name": "轻巧", "tetra.improvement.enchantment/xercamod_enchantment_quick.description": "战锤魔咒。使你更快地举起锤子", "tetra.improvement.destabilized/xercamod_enchantment_quick.name": "§5去稳化:轻巧", - "tetra.improvement.destabilized/xercamod_enchantment_quick.description": "削弱轻巧附魔的效果", + "tetra.improvement.destabilized/xercamod_enchantment_quick.description": "削弱轻巧魔咒的效果", "tetra.improvement.enchantment/xercamod_enchantment_uppercut.name": "挑飞", "tetra.improvement.enchantment/xercamod_enchantment_uppercut.description": "战锤魔咒。在战锤中添加一个“击飞”组件,将目标向上挑飞", "tetra.improvement.destabilized/xercamod_enchantment_uppercut.name": "§5去稳化:挑飞", - "tetra.improvement.destabilized/xercamod_enchantment_uppercut.description": "削弱挑飞附魔的效果", + "tetra.improvement.destabilized/xercamod_enchantment_uppercut.description": "削弱挑飞魔咒的效果", "tetra.improvement.enchantment/ma-enchants_curse_breaking.name": "§5损坏诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_breaking.description": "你的工具损坏得更快。", + "tetra.improvement.enchantment/ma-enchants_curse_breaking.description": "你的工具损坏得更快", "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.name": "§5掉落诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.description": "当你的工具挖掘或攻击时有几率掉落。", + "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.description": "当你的工具挖掘或攻击时有概率掉落", "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.name": "§5恐水诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.description": "在水里将会持续受到伤害。", + "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.description": "在水里将会持续受到伤害", "tetra.improvement.enchantment/ma-enchants_curse_death.name": "§5死亡诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_death.description": "在装备或手持时造成大量的伤害。", + "tetra.improvement.enchantment/ma-enchants_curse_death.description": "在装备或手持时造成大量的伤害", "tetra.improvement.enchantment/ma-enchants_reinforced_tip.name": "顶部强化", - "tetra.improvement.enchantment/ma-enchants_reinforced_tip.description": "增加挖掘黑曜石的速度。", + "tetra.improvement.enchantment/ma-enchants_reinforced_tip.description": "增加挖掘黑曜石的速度", "tetra.improvement.destabilized/ma-enchants_reinforced_tip.name": "§5去稳化:顶部强化", - "tetra.improvement.destabilized/ma-enchants_reinforced_tip.description": "削弱顶部强化附魔的效果", + "tetra.improvement.destabilized/ma-enchants_reinforced_tip.description": "削弱顶部强化魔咒的效果", "tetra.improvement.enchantment/ma-enchants_stone_mending.name": "石头修补", - "tetra.improvement.enchantment/ma-enchants_stone_mending.description": "挖掘石头时有几率恢复耐久。", + "tetra.improvement.enchantment/ma-enchants_stone_mending.description": "挖掘石头时有概率恢复耐久", "tetra.improvement.destabilized/ma-enchants_stone_mending.name": "§5去稳化:石头修补", - "tetra.improvement.destabilized/ma-enchants_stone_mending.description": "削弱石头修补附魔的效果", + "tetra.improvement.destabilized/ma-enchants_stone_mending.description": "削弱石头修补魔咒的效果", "tetra.improvement.enchantment/ma-enchants_lumberjack.name": "伐木工", - "tetra.improvement.enchantment/ma-enchants_lumberjack.description": "一次就能砍倒整棵树。", + "tetra.improvement.enchantment/ma-enchants_lumberjack.description": "一次就能砍倒整棵树", "tetra.improvement.enchantment/ma-enchants_momentum.name": "惯性", - "tetra.improvement.enchantment/ma-enchants_momentum.description": "连续挖掘同样方块的增加挖掘速度。", + "tetra.improvement.enchantment/ma-enchants_momentum.description": "连续挖掘同样方块的增加挖掘速度", "tetra.improvement.enchantment/ma-enchants_butchering.name": "屠夫", "tetra.improvement.enchantment/ma-enchants_butchering.description": "对动物造成额外伤害", "tetra.improvement.destabilized/ma-enchants_butchering.name": "§5去稳化:屠夫", - "tetra.improvement.destabilized/ma-enchants_butchering.description": "削弱屠夫附魔的效果", + "tetra.improvement.destabilized/ma-enchants_butchering.description": "削弱屠夫魔咒的效果", "tetra.improvement.enchantment/ma-enchants_true_shot.name": "神箭手", - "tetra.improvement.enchantment/ma-enchants_true_shot.description": "射出的箭不受重力影响。", + "tetra.improvement.enchantment/ma-enchants_true_shot.description": "射出的箭不受重力影响", "tetra.improvement.enchantment/ma-enchants_quick_draw.name": "快速射击", - "tetra.improvement.enchantment/ma-enchants_quick_draw.description": "拉弓更快。", + "tetra.improvement.enchantment/ma-enchants_quick_draw.description": "拉弓更快", "tetra.improvement.destabilized/ma-enchants_quick_draw.name": "§5去稳化:快速射击", - "tetra.improvement.destabilized/ma-enchants_quick_draw.description": "削弱快速射击附魔的效果", + "tetra.improvement.destabilized/ma-enchants_quick_draw.description": "削弱快速射击魔咒的效果", "tetra.improvement.enchantment/ma-enchants_floating.name": "漂浮", - "tetra.improvement.enchantment/ma-enchants_floating.description": "攻击时造成漂浮效果。", + "tetra.improvement.enchantment/ma-enchants_floating.description": "攻击时造成漂浮效果", "tetra.improvement.destabilized/ma-enchants_floating.name": "§5去稳化:漂浮", - "tetra.improvement.destabilized/ma-enchants_floating.description": "削弱漂浮附魔的效果", + "tetra.improvement.destabilized/ma-enchants_floating.description": "削弱漂浮魔咒的效果", "tetra.improvement.enchantment/ma-enchants_paralysis.name": "麻痹", - "tetra.improvement.enchantment/ma-enchants_paralysis.description": "攻击时造成麻痹效果,限制移动,跳跃和攻击。", + "tetra.improvement.enchantment/ma-enchants_paralysis.description": "攻击时造成麻痹效果,限制移动,跳跃和攻击", "tetra.improvement.destabilized/ma-enchants_paralysis.name": "§5去稳化:麻痹", - "tetra.improvement.destabilized/ma-enchants_paralysis.description": "削弱麻痹附魔的效果", + "tetra.improvement.destabilized/ma-enchants_paralysis.description": "削弱麻痹魔咒的效果", "tetra.improvement.enchantment/ma-enchants_detonation.name": "爆炸", "tetra.improvement.destabilized/ma-enchants_detonation.name": "§5去稳化:爆炸", - "tetra.improvement.destabilized/ma-enchants_detonation.description": "削弱爆炸附魔的效果", + "tetra.improvement.destabilized/ma-enchants_detonation.description": "削弱爆炸魔咒的效果", "tetra.improvement.enchantment/ma-enchants_combo.name": " 连击", - "tetra.improvement.enchantment/ma-enchants_combo.description": "连续攻击时提高伤害,攻击到空气或者方块时重置效果。", + "tetra.improvement.enchantment/ma-enchants_combo.description": "连续攻击时提高伤害,攻击到空气或者方块时重置效果", "tetra.improvement.enchantment/ma-enchants_faster_attack.name": "快速攻击", - "tetra.improvement.enchantment/ma-enchants_faster_attack.description": "增加攻击速度。", + "tetra.improvement.enchantment/ma-enchants_faster_attack.description": "增加攻击速度", "tetra.improvement.destabilized/ma-enchants_faster_attack.name": "§5去稳化:快速攻击", - "tetra.improvement.destabilized/ma-enchants_faster_attack.description": "削弱快速攻击附魔的效果", + "tetra.improvement.destabilized/ma-enchants_faster_attack.description": "削弱快速攻击魔咒的效果", "tetra.improvement.enchantment/ma-enchants_lifesteal.name": "生命偷取", - "tetra.improvement.enchantment/ma-enchants_lifesteal.description": "根据造成的伤害恢复生命值。", + "tetra.improvement.enchantment/ma-enchants_lifesteal.description": "根据造成的伤害恢复生命值", "tetra.improvement.enchantment/ma-enchants_ice_aspect.name": "冰冻", - "tetra.improvement.enchantment/ma-enchants_ice_aspect.description": "减缓敌人的速度。", + "tetra.improvement.enchantment/ma-enchants_ice_aspect.description": "减缓敌人的速度", "tetra.improvement.destabilized/ma-enchants_ice_aspect.name": "§5去稳化:冰冻", - "tetra.improvement.destabilized/ma-enchants_ice_aspect.description": "削弱冰冻附魔的效果", + "tetra.improvement.destabilized/ma-enchants_ice_aspect.description": "削弱冰冻魔咒的效果", "tetra.improvement.enchantment/ma-enchants_wisdom.name": "智慧", "tetra.improvement.enchantment/ma-enchants_wisdom.description": "杀死生物时获得更多经验值", "tetra.improvement.destabilized/ma-enchants_wisdom.name": "§5去稳化:智慧", - "tetra.improvement.destabilized/ma-enchants_wisdom.description": "削弱智慧附魔的效果", + "tetra.improvement.destabilized/ma-enchants_wisdom.description": "削弱智慧魔咒的效果", "tetra.improvement.enchantment/ma-enchants_blazing_walker.name": "烈焰行者", - "tetra.improvement.enchantment/ma-enchants_blazing_walker.description": "行走时暂时将熔岩变为圆石。", + "tetra.improvement.enchantment/ma-enchants_blazing_walker.description": "行走时暂时将熔岩变为圆石", "tetra.improvement.destabilized/ma-enchants_blazing_walker.name": "§5去稳化:烈焰行者", - "tetra.improvement.destabilized/ma-enchants_blazing_walker.description": "削弱烈焰行者附魔的效果", + "tetra.improvement.destabilized/ma-enchants_blazing_walker.description": "削弱烈焰行者魔咒的效果", "tetra.improvement.enchantment/ma-enchants_step_assist.name": "爬坡", - "tetra.improvement.enchantment/ma-enchants_step_assist.description": "可以行走上1格高的方块而无需跳跃。", + "tetra.improvement.enchantment/ma-enchants_step_assist.description": "可以行走上1格高的方块而无需跳跃", "tetra.improvement.enchantment/ma-enchants_night_vision.name": "夜视", - "tetra.improvement.enchantment/ma-enchants_night_vision.description": "穿戴时提供夜视效果。", + "tetra.improvement.enchantment/ma-enchants_night_vision.description": "穿戴时提供夜视效果", "tetra.improvement.enchantment/ma-enchants_multi_jump.name": "多段跳", - "tetra.improvement.enchantment/ma-enchants_multi_jump.description": "可以在空气中连续跳跃。", + "tetra.improvement.enchantment/ma-enchants_multi_jump.description": "可以在空气中连续跳跃", "tetra.improvement.destabilized/ma-enchants_multi_jump.name": "§5去稳化:多段跳", - "tetra.improvement.destabilized/ma-enchants_multi_jump.description": "削弱多段跳附魔的效果", + "tetra.improvement.destabilized/ma-enchants_multi_jump.description": "削弱多段跳魔咒的效果", "tetra.improvement.enchantment/ma-enchants_timeless.name": "永恒", - "tetra.improvement.enchantment/ma-enchants_timeless.description": "附魔的物品掉落在地上不会在一段时间后消失。", + "tetra.improvement.enchantment/ma-enchants_timeless.description": "附魔的物品掉落在地上不会在一段时间后消失", "tetra.improvement.enchantment/bluepower_vorpal.name": "斩首", - "tetra.improvement.enchantment/bluepower_vorpal.description": "增加生物和玩家死亡时掉落头颅的几率。", + "tetra.improvement.enchantment/bluepower_vorpal.description": "增加生物和玩家死亡时掉落头颅的概率", "tetra.improvement.destabilized/bluepower_vorpal.name": "§5去稳化:斩首", - "tetra.improvement.destabilized/bluepower_vorpal.description": "削弱斩首附魔的效果", + "tetra.improvement.destabilized/bluepower_vorpal.description": "削弱斩首魔咒的效果", "tetra.improvement.enchantment/bluepower_disjunction.name": "解离", - "tetra.improvement.enchantment/bluepower_disjunction.description": "对末影人和末影龙的伤害增加。", + "tetra.improvement.enchantment/bluepower_disjunction.description": "对末影人和末影龙的伤害增加", "tetra.improvement.destabilized/bluepower_disjunction.name": "§5去稳化:解离", - "tetra.improvement.destabilized/bluepower_disjunction.description": "削弱解离附魔的效果", + "tetra.improvement.destabilized/bluepower_disjunction.description": "削弱解离魔咒的效果", "tetra.improvement.enchantment/ation_magic_protection.name": "魔法保护", "tetra.improvement.enchantment/ensorcellation_magic_protection.description": "削弱受到的魔法伤害", "tetra.improvement.destabilized/ensorcellation_magic_protection.name": "§5去稳化:魔法保护", - "tetra.improvement.destabilized/ensorcellation_magic_protection.description": "削弱魔法保护附魔的效果", + "tetra.improvement.destabilized/ensorcellation_magic_protection.description": "削弱魔法保护魔咒的效果", "tetra.improvement.enchantment/ensorcellation_displacement.name": "移位", "tetra.improvement.enchantment/ensorcellation_displacement.description": "随机传送攻击者", "tetra.improvement.destabilized/ensorcellation_displacement.name": "§5去稳化:移位", - "tetra.improvement.destabilized/ensorcellation_displacement.description": "削弱移位附魔的效果", + "tetra.improvement.destabilized/ensorcellation_displacement.description": "削弱移位魔咒的效果", "tetra.improvement.enchantment/ensorcellation_fire_rebuke.name": "炽焰之斥", - "tetra.improvement.enchantment/ensorcellation_fire_rebuke.description": "击退时点燃目标。", + "tetra.improvement.enchantment/ensorcellation_fire_rebuke.description": "击退时点燃目标", "tetra.improvement.destabilized/ensorcellation_fire_rebuke.name": "§5去稳化:炽焰之斥", - "tetra.improvement.destabilized/ensorcellation_fire_rebuke.description": "削弱炽焰之斥附魔的效果", + "tetra.improvement.destabilized/ensorcellation_fire_rebuke.description": "削弱炽焰之斥魔咒的效果", "tetra.improvement.enchantment/ensorcellation_frost_rebuke.name": "霜冻之斥", "tetra.improvement.enchantment/ensorcellation_frost_rebuke.description": "降低攻击者的速度并削弱他们", "tetra.improvement.destabilized/ensorcellation_frost_rebuke.name": "§5去稳化:霜冻之斥", - "tetra.improvement.destabilized/ensorcellation_frost_rebuke.description": "削弱霜冻之斥附魔的效果", + "tetra.improvement.destabilized/ensorcellation_frost_rebuke.description": "削弱霜冻之斥魔咒的效果", "tetra.improvement.enchantment/ensorcellation_air_affinity.name": "空中速掘", "tetra.improvement.enchantment/ensorcellation_air_affinity.description": "移除不在地面时对采集速度的负面效果", "tetra.improvement.enchantment/ensorcellation_gourmand.name": "美食家", "tetra.improvement.enchantment/ensorcellation_gourmand.description": "食物吃起来更具有营养,更让人满足", "tetra.improvement.destabilized/ensorcellation_gourmand.name": "§5去稳化:美食家", - "tetra.improvement.destabilized/ensorcellation_gourmand.description": "削弱美食家附魔的效果", + "tetra.improvement.destabilized/ensorcellation_gourmand.description": "削弱美食家魔咒的效果", "tetra.improvement.enchantment/ensorcellation_reach.name": "延伸", "tetra.improvement.enchantment/ensorcellation_reach.description": "增加持有者与方块交互的距离", "tetra.improvement.destabilized/ensorcellation_reach.name": "§5去稳化:延伸", - "tetra.improvement.destabilized/ensorcellation_reach.description": "削弱延伸附魔的效果", + "tetra.improvement.destabilized/ensorcellation_reach.description": "削弱延伸魔咒的效果", "tetra.improvement.enchantment/ensorcellation_vitality.name": "活力", "tetra.improvement.enchantment/ensorcellation_vitality.description": "增加穿戴者的最大生命值", "tetra.improvement.destabilized/ensorcellation_vitality.name": "§5去稳化:活力", - "tetra.improvement.destabilized/ensorcellation_vitality.description": "削弱活力附魔的效果", + "tetra.improvement.destabilized/ensorcellation_vitality.description": "削弱活力魔咒的效果", "tetra.improvement.enchantment/ensorcellation_damage_ender.name": "末影杀手", "tetra.improvement.enchantment/ensorcellation_damage_ender.description": "增加对末影生物的伤害并抑制其传送", "tetra.improvement.destabilized/ensorcellation_damage_ender.name": "§5去稳化:末影杀手", - "tetra.improvement.destabilized/ensorcellation_damage_ender.description": "削弱末影杀手附魔的效果", + "tetra.improvement.destabilized/ensorcellation_damage_ender.description": "削弱末影杀手魔咒的效果", "tetra.improvement.enchantment/ensorcellation_damage_illager.name": "灾厄杀手", "tetra.improvement.enchantment/ensorcellation_damage_illager.description": "增加对灾厄村民的伤害", "tetra.improvement.destabilized/ensorcellation_damage_illager.name": "§5去稳化:灾厄杀手", - "tetra.improvement.destabilized/ensorcellation_damage_illager.description": "削弱灾厄杀手附魔的效果", + "tetra.improvement.destabilized/ensorcellation_damage_illager.description": "削弱灾厄杀手魔咒的效果", "tetra.improvement.enchantment/ensorcellation_damage_villager.name": "村庄杀手", "tetra.improvement.enchantment/ensorcellation_damage_villager.description": "增加对村民生物的伤害", "tetra.improvement.destabilized/ensorcellation_damage_villager.name": "§5去稳化:村庄杀手", - "tetra.improvement.destabilized/ensorcellation_damage_villager.description": "削弱村庄杀手附魔的效果", + "tetra.improvement.destabilized/ensorcellation_damage_villager.description": "削弱村庄杀手魔咒的效果", "tetra.improvement.enchantment/ensorcellation_cavalier.name": "骑士", "tetra.improvement.enchantment/ensorcellation_cavalier.description": "骑乘时增加伤害", "tetra.improvement.destabilized/ensorcellation_cavalier.name": "§5去稳化:骑士", - "tetra.improvement.destabilized/ensorcellation_cavalier.description": "削弱骑士附魔的效果", + "tetra.improvement.destabilized/ensorcellation_cavalier.description": "削弱骑士魔咒的效果", "tetra.improvement.enchantment/ensorcellation_frost_aspect.name": "冰霜附加", "tetra.improvement.enchantment/ensorcellation_frost_aspect.description": "减缓并弱化目标", "tetra.improvement.destabilized/ensorcellation_frost_aspect.name": "§5去稳化:冰霜附加", - "tetra.improvement.destabilized/ensorcellation_frost_aspect.description": "削弱冰霜附加附魔的效果", + "tetra.improvement.destabilized/ensorcellation_frost_aspect.description": "削弱冰霜附加魔咒的效果", "tetra.improvement.enchantment/ensorcellation_leech.name": "吸血", "tetra.improvement.enchantment/ensorcellation_leech.description": "当当杀死生物时恢复生命值", "tetra.improvement.destabilized/ensorcellation_leech.name": "§5去稳化:吸血", - "tetra.improvement.destabilized/ensorcellation_leech.description": "削弱吸血附魔的效果", + "tetra.improvement.destabilized/ensorcellation_leech.description": "削弱吸血魔咒的效果", "tetra.improvement.enchantment/ensorcellation_magic_edge.name": "魔法之刃", "tetra.improvement.enchantment/ensorcellation_magic_edge.description": "略微增加伤害,并将伤害转化为魔法伤害", "tetra.improvement.destabilized/ensorcellation_magic_edge.name": "§5去稳化:魔法之刃", - "tetra.improvement.destabilized/ensorcellation_magic_edge.description": "削弱魔法之刃附魔的效果", + "tetra.improvement.destabilized/ensorcellation_magic_edge.description": "削弱魔法之刃魔咒的效果", "tetra.improvement.enchantment/ensorcellation_vorpal.name": "斩首", "tetra.improvement.enchantment/ensorcellation_vorpal.description": "随机造成高额伤害和斩首效果", "tetra.improvement.destabilized/ensorcellation_vorpal.name": "§5去稳化:斩首", - "tetra.improvement.destabilized/ensorcellation_vorpal.description": "削弱斩首附魔的效果", + "tetra.improvement.destabilized/ensorcellation_vorpal.description": "削弱斩首魔咒的效果", "tetra.improvement.enchantment/ensorcellation_excavating.name": "范围挖掘", "tetra.improvement.enchantment/ensorcellation_excavating.description": "额外挖掘半径内的方块", "tetra.improvement.destabilized/ensorcellation_excavating.name": "§5去稳化:范围挖掘", - "tetra.improvement.destabilized/ensorcellation_excavating.description": "削弱范围挖掘附魔的效果", + "tetra.improvement.destabilized/ensorcellation_excavating.description": "削弱范围挖掘魔咒的效果", "tetra.improvement.enchantment/ensorcellation_hunter.name": "狩者之赏", - "tetra.improvement.enchantment/ensorcellation_hunter.description": "杀死动物时有几率得到额外掉落物", + "tetra.improvement.enchantment/ensorcellation_hunter.description": "杀死动物时有概率得到额外掉落物", "tetra.improvement.destabilized/ensorcellation_hunter.name": "§5去稳化:狩者之赏", - "tetra.improvement.destabilized/ensorcellation_hunter.description": "削弱狩者之赏附魔的效果", + "tetra.improvement.destabilized/ensorcellation_hunter.description": "削弱狩者之赏魔咒的效果", "tetra.improvement.enchantment/ensorcellation_quick_draw.name": "快速拉弓", "tetra.improvement.enchantment/ensorcellation_quick_draw.description": "缩短把弓拉满的耗时", "tetra.improvement.destabilized/ensorcellation_quick_draw.name": "§5去稳化:快速拉弓", - "tetra.improvement.destabilized/ensorcellation_quick_draw.description": "削弱快速拉弓附魔的效果", + "tetra.improvement.destabilized/ensorcellation_quick_draw.description": "削弱快速拉弓魔咒的效果", "tetra.improvement.enchantment/ensorcellation_trueshot.name": "精准射击", "tetra.improvement.enchantment/ensorcellation_trueshot.description": "提升箭的精准度及速度,并能使箭穿透目标", "tetra.improvement.destabilized/ensorcellation_trueshot.name": "§5去稳化:精准射击", - "tetra.improvement.destabilized/ensorcellation_trueshot.description": "削弱精准射击附魔的效果", + "tetra.improvement.destabilized/ensorcellation_trueshot.description": "削弱精准射击魔咒的效果", "tetra.improvement.enchantment/ensorcellation_volley.name": "齐射", "tetra.improvement.enchantment/ensorcellation_volley.description": "三支箭呈弧形发射。只消耗一支箭", "tetra.improvement.enchantment/ensorcellation_angler.name": "钓者之赏", - "tetra.improvement.enchantment/ensorcellation_angler.description": "钓鱼时有几率得到额外物品", + "tetra.improvement.enchantment/ensorcellation_angler.description": "钓鱼时有概率得到额外物品", "tetra.improvement.destabilized/ensorcellation_angler.name": "§5去稳化:钓者之赏", - "tetra.improvement.destabilized/ensorcellation_angler.description": "削弱钓者之赏附魔的效果", + "tetra.improvement.destabilized/ensorcellation_angler.description": "削弱钓者之赏魔咒的效果", "tetra.improvement.enchantment/ensorcellation_pilfering.name": "窃取", "tetra.improvement.enchantment/ensorcellation_pilfering.description": "有概率从被钩中的目标窃取一件盔甲", "tetra.improvement.enchantment/ensorcellation_furrowing.name": "直线耕犁", "tetra.improvement.enchantment/ensorcellation_furrowing.description": "将一条线上的方块转化为耕地", "tetra.improvement.destabilized/ensorcellation_furrowing.name": "§5去稳化:直线耕犁", - "tetra.improvement.destabilized/ensorcellation_furrowing.description": "削弱直线耕犁附魔的效果", + "tetra.improvement.destabilized/ensorcellation_furrowing.description": "削弱直线耕犁魔咒的效果", "tetra.improvement.enchantment/ensorcellation_tilling.name": "范围耕犁", "tetra.improvement.enchantment/ensorcellation_tilling.description": "额外将范围内的方块转化为耕地", "tetra.improvement.destabilized/ensorcellation_tilling.name": "§5去稳化:范围耕犁", - "tetra.improvement.destabilized/ensorcellation_tilling.description": "削弱范围耕犁附魔的效果", + "tetra.improvement.destabilized/ensorcellation_tilling.description": "削弱范围耕犁魔咒的效果", "tetra.improvement.enchantment/ensorcellation_weeding.name": "除草", "tetra.improvement.enchantment/ensorcellation_weeding.description": "耕地时清除上方的植物", "tetra.improvement.enchantment/ensorcellation_bulwark.name": "壁垒", @@ -2395,7 +2398,7 @@ "tetra.improvement.enchantment/ensorcellation_phalanx.name": "方阵", "tetra.improvement.enchantment/ensorcellation_phalanx.description": "允许使用者使用盾牌时移动得更快", "tetra.improvement.destabilized/ensorcellation_phalanx.name": "§5去稳化:方阵", - "tetra.improvement.destabilized/ensorcellation_phalanx.description": "削弱方阵附魔的效果", + "tetra.improvement.destabilized/ensorcellation_phalanx.description": "削弱方阵魔咒的效果", "tetra.improvement.enchantment/ensorcellation_soulbound.name": "灵魂绑定", "tetra.improvement.enchantment/ensorcellation_soulbound.description": "在使用者死亡时会保留在其身上", "tetra.improvement.enchantment/ensorcellation_curse_fool.name": "§5愚钝诅咒", @@ -2405,106 +2408,106 @@ "tetra.improvement.enchantment/naturesaura_aura_mending.name": "灵气修补", "tetra.improvement.enchantment/naturesaura_aura_mending.description": "物品会使用灵气修复自己", "tetra.improvement.enchantment/apotheosis_capturing.name": "捕获", - "tetra.improvement.enchantment/apotheosis_capturing.description": "让怪物有机会掉落对应的刷怪蛋。", + "tetra.improvement.enchantment/apotheosis_capturing.description": "让怪物有机会掉落对应的刷怪蛋", "tetra.improvement.destabilized/apotheosis_capturing.name": "§5去稳化:捕获", - "tetra.improvement.destabilized/apotheosis_capturing.description": "削弱捕获附魔的效果", + "tetra.improvement.destabilized/apotheosis_capturing.description": "削弱捕获魔咒的效果", "tetra.improvement.enchantment/apotheosis_hell_infusion.name": "地狱灌注", - "tetra.improvement.enchantment/apotheosis_hell_infusion.description": "在下界造成额外的魔法伤害。", + "tetra.improvement.enchantment/apotheosis_hell_infusion.description": "在下界造成额外的魔法伤害", "tetra.improvement.destabilized/apotheosis_hell_infusion.name": "§5去稳化:地狱灌注", - "tetra.improvement.destabilized/apotheosis_hell_infusion.description": "削弱地狱灌注附魔的效果", + "tetra.improvement.destabilized/apotheosis_hell_infusion.description": "削弱地狱灌注魔咒的效果", "tetra.improvement.enchantment/apotheosis_mounted_strike.name": "骑兵突击", - "tetra.improvement.enchantment/apotheosis_mounted_strike.description": "骑马时造成额外伤害。", + "tetra.improvement.enchantment/apotheosis_mounted_strike.description": "骑马时造成额外伤害", "tetra.improvement.destabilized/apotheosis_mounted_strike.name": "§5去稳化:骑兵突击", - "tetra.improvement.destabilized/apotheosis_mounted_strike.description": "削弱骑兵突击附魔的效果", + "tetra.improvement.destabilized/apotheosis_mounted_strike.description": "削弱骑兵突击魔咒的效果", "tetra.improvement.enchantment/apotheosis_depth_miner.name": "矿工热忱", - "tetra.improvement.enchantment/apotheosis_depth_miner.description": "根据高度调整挖掘速度。", + "tetra.improvement.enchantment/apotheosis_depth_miner.description": "根据高度调整挖掘速度", "tetra.improvement.destabilized/apotheosis_depth_miner.name": "§5去稳化:矿工热忱", - "tetra.improvement.destabilized/apotheosis_depth_miner.description": "削弱矿工热忱附魔的效果", + "tetra.improvement.destabilized/apotheosis_depth_miner.description": "削弱矿工热忱魔咒的效果", "tetra.improvement.enchantment/apotheosis_stable_footing.name": "稳定立足", - "tetra.improvement.enchantment/apotheosis_stable_footing.description": "削弱滞空采掘速度的减益。", + "tetra.improvement.enchantment/apotheosis_stable_footing.description": "削弱滞空采掘速度的减益", "tetra.improvement.enchantment/apotheosis_scavenger.name": "拾荒者", - "tetra.improvement.enchantment/apotheosis_scavenger.description": "被击杀的怪物可能会产生双倍掉落。", + "tetra.improvement.enchantment/apotheosis_scavenger.description": "被击杀的怪物可能会产生双倍掉落", "tetra.improvement.destabilized/apotheosis_scavenger.name": "§5去稳化:拾荒者", - "tetra.improvement.destabilized/apotheosis_scavenger.description": "削弱拾荒者附魔的效果", + "tetra.improvement.destabilized/apotheosis_scavenger.description": "削弱拾荒者魔咒的效果", "tetra.improvement.enchantment/apotheosis_life_mending.name": "§5生命修补", - "tetra.improvement.enchantment/apotheosis_life_mending.description": "将生命值转化为耐久。", + "tetra.improvement.enchantment/apotheosis_life_mending.description": "将生命值转化为耐久", "tetra.improvement.enchantment/apotheosis_icy_thorns.name": "寒冰荆刺", - "tetra.improvement.enchantment/apotheosis_icy_thorns.description": "减缓攻击者的速度。", + "tetra.improvement.enchantment/apotheosis_icy_thorns.description": "减缓攻击者的速度", "tetra.improvement.destabilized/apotheosis_icy_thorns.name": "§5去稳化:寒冰荆刺", - "tetra.improvement.destabilized/apotheosis_icy_thorns.description": "削弱寒冰荆刺附魔的效果", + "tetra.improvement.destabilized/apotheosis_icy_thorns.description": "削弱寒冰荆刺魔咒的效果", "tetra.improvement.enchantment/apotheosis_tempting.name": "引诱", - "tetra.improvement.enchantment/apotheosis_tempting.description": "引诱附近的农场动物。", + "tetra.improvement.enchantment/apotheosis_tempting.description": "引诱附近的农场动物", "tetra.improvement.enchantment/apotheosis_shield_bash.name": "盾牌反击", - "tetra.improvement.enchantment/apotheosis_shield_bash.description": "使盾牌左键能造成更高的伤害。", + "tetra.improvement.enchantment/apotheosis_shield_bash.description": "使盾牌左键能造成更高的伤害", "tetra.improvement.destabilized/apotheosis_shield_bash.name": "§5去稳化:盾牌反击", - "tetra.improvement.destabilized/apotheosis_shield_bash.description": "削弱盾牌反击附魔的效果", + "tetra.improvement.destabilized/apotheosis_shield_bash.description": "削弱盾牌反击魔咒的效果", "tetra.improvement.enchantment/apotheosis_reflective.name": "反射防御", - "tetra.improvement.enchantment/apotheosis_reflective.description": "可能将伤害反弹给攻击者。", + "tetra.improvement.enchantment/apotheosis_reflective.description": "可能将伤害反弹给攻击者", "tetra.improvement.destabilized/apotheosis_reflective.name": "§5去稳化:反射防御", - "tetra.improvement.destabilized/apotheosis_reflective.description": "削弱反射防御附魔的效果", + "tetra.improvement.destabilized/apotheosis_reflective.description": "削弱反射防御魔咒的效果", "tetra.improvement.enchantment/apotheosis_berserk.name": "§5狂战士之怒", - "tetra.improvement.enchantment/apotheosis_berserk.description": "受伤时提高自身伤害。", + "tetra.improvement.enchantment/apotheosis_berserk.description": "受伤时提高自身伤害", "tetra.improvement.enchantment/apotheosis_knowledge.name": "知识", - "tetra.improvement.enchantment/apotheosis_knowledge.description": "怪物掉落物会被转换为经验。", + "tetra.improvement.enchantment/apotheosis_knowledge.description": "怪物掉落物会被转换为经验", "tetra.improvement.destabilized/apotheosis_knowledge.name": "§5去稳化:知识", - "tetra.improvement.destabilized/apotheosis_knowledge.description": "削弱知识附魔的效果", + "tetra.improvement.destabilized/apotheosis_knowledge.description": "削弱知识魔咒的效果", "tetra.improvement.enchantment/apotheosis_splitting.name": "分裂", - "tetra.improvement.enchantment/apotheosis_splitting.description": "允许铁砧分开附魔书上的附魔。", + "tetra.improvement.enchantment/apotheosis_splitting.description": "允许铁砧分开附魔书上的附魔", "tetra.improvement.destabilized/apotheosis_splitting.name": "§5去稳化:分裂", - "tetra.improvement.destabilized/apotheosis_splitting.description": "削弱分裂附魔的效果", + "tetra.improvement.destabilized/apotheosis_splitting.description": "削弱分裂魔咒的效果", "tetra.improvement.enchantment/apotheosis_natures_blessing.name": "自然祝福", - "tetra.improvement.enchantment/apotheosis_natures_blessing.description": "锄头可以当作骨粉催熟作物。", + "tetra.improvement.enchantment/apotheosis_natures_blessing.description": "锄头可以当作骨粉催熟作物", "tetra.improvement.destabilized/apotheosis_natures_blessing.name": "§5去稳化:自然祝福", - "tetra.improvement.destabilized/apotheosis_natures_blessing.description": "削弱自然祝福附魔的效果", + "tetra.improvement.destabilized/apotheosis_natures_blessing.description": "削弱自然祝福魔咒的效果", "tetra.improvement.enchantment/apotheosis_rebounding.name": "回弹", - "tetra.improvement.enchantment/apotheosis_rebounding.description": "受到近战攻击时将攻击者弹飞。", + "tetra.improvement.enchantment/apotheosis_rebounding.description": "受到近战攻击时将攻击者弹飞", "tetra.improvement.destabilized/apotheosis_rebounding.name": "§5去稳化:回弹", - "tetra.improvement.destabilized/apotheosis_rebounding.description": "削弱回弹附魔的效果", + "tetra.improvement.destabilized/apotheosis_rebounding.description": "削弱回弹魔咒的效果", "tetra.improvement.enchantment/apotheosis_magic_protection.name": "魔法保护", - "tetra.improvement.enchantment/apotheosis_magic_protection.description": "削弱使用者受到的魔法伤害。", + "tetra.improvement.enchantment/apotheosis_magic_protection.description": "削弱使用者受到的魔法伤害", "tetra.improvement.destabilized/apotheosis_magic_protection.name": "§5去稳化:魔法保护", - "tetra.improvement.destabilized/apotheosis_magic_protection.description": "削弱魔法保护附魔的效果", + "tetra.improvement.destabilized/apotheosis_magic_protection.description": "削弱魔法保护魔咒的效果", "tetra.improvement.enchantment/cyclic_excavate.name": "连锁采掘", "tetra.improvement.enchantment/cyclic_excavate.description": "挖掘所有连接着的相同方块(类似于连锁挖矿),对角线上的矿物无法连锁(请不要使用有这个附魔的工具挖掘石头等连接非常多的方块)", "tetra.improvement.destabilized/cyclic_excavate.name": "§5去稳化:连锁采掘", - "tetra.improvement.destabilized/cyclic_excavate.description": "削弱连锁采掘附魔的效果", + "tetra.improvement.destabilized/cyclic_excavate.description": "削弱连锁采掘魔咒的效果", "tetra.improvement.enchantment/cyclic_experience_boost.name": "经验提升", "tetra.improvement.enchantment/cyclic_experience_boost.description": "增加你采矿或杀死生物所获得的经验", "tetra.improvement.destabilized/cyclic_experience_boost.name": "§5去稳化:经验提升", - "tetra.improvement.destabilized/cyclic_experience_boost.description": "削弱经验提升附魔的效果", + "tetra.improvement.destabilized/cyclic_experience_boost.description": "削弱经验提升魔咒的效果", "tetra.improvement.enchantment/cyclic_life_leech.name": "生命汲取", "tetra.improvement.destabilized/cyclic_life_leech.name": "§5去稳化:生命汲取", - "tetra.improvement.destabilized/cyclic_life_leech.description": "削弱生命汲取附魔的效果", + "tetra.improvement.destabilized/cyclic_life_leech.description": "削弱生命汲取魔咒的效果", "tetra.improvement.enchantment/cyclic_launch.name": "多段跳", - "tetra.improvement.enchantment/cyclic_launch.description": "附魔给靴子后,可以增加多段跳(二段跳等)的能力。每一级增加一段跳,但有冷却时间。潜行跳跃可以临时取消该能力。", + "tetra.improvement.enchantment/cyclic_launch.description": "附魔给靴子后,可以增加多段跳(二段跳等)的能力。每一级增加一段跳,但有冷却时间。潜行跳跃可以临时取消该能力", "tetra.improvement.destabilized/cyclic_launch.name": "§5去稳化:多段跳", - "tetra.improvement.destabilized/cyclic_launch.description": "削弱多段跳附魔的效果", + "tetra.improvement.destabilized/cyclic_launch.description": "削弱多段跳魔咒的效果", "tetra.improvement.enchantment/cyclic_magnet.name": "磁引", "tetra.improvement.enchantment/cyclic_magnet.description": "使你拥有吸引地面掉落物和经验的能力", "tetra.improvement.destabilized/cyclic_magnet.name": "§5去稳化:磁引", - "tetra.improvement.destabilized/cyclic_magnet.description": "削弱磁引附魔的效果", + "tetra.improvement.destabilized/cyclic_magnet.description": "削弱磁引魔咒的效果", "tetra.improvement.enchantment/cyclic_multishot.name": "多重射击", "tetra.improvement.enchantment/cyclic_multishot.description": "可以一次从弓中射出更多的箭", "tetra.improvement.enchantment/cyclic_quickshot.name": "疾弓", - "tetra.improvement.enchantment/cyclic_quickshot.description": "使你拉满弓的速度提高三倍。", + "tetra.improvement.enchantment/cyclic_quickshot.description": "使你拉满弓的速度提高三倍", "tetra.improvement.destabilized/cyclic_quickshot.name": "§5去稳化:疾弓", - "tetra.improvement.destabilized/cyclic_quickshot.description": "削弱疾弓附魔的效果", + "tetra.improvement.destabilized/cyclic_quickshot.description": "削弱疾弓魔咒的效果", "tetra.improvement.enchantment/cyclic_reach.name": "范围扩展", "tetra.improvement.enchantment/cyclic_reach.description": "增加你挖掘或放置方块的距离", "tetra.improvement.enchantment/cyclic_venom.name": "毒液", "tetra.improvement.enchantment/cyclic_venom.description": "使攻击到的目标中毒", "tetra.improvement.destabilized/cyclic_venom.name": "§5去稳化:毒液", - "tetra.improvement.destabilized/cyclic_venom.description": "削弱毒液附魔的效果", + "tetra.improvement.destabilized/cyclic_venom.description": "削弱毒液魔咒的效果", "tetra.improvement.enchantment/cyclic_beheading.name": "斩首", - "tetra.improvement.enchantment/cyclic_beheading.description": "这个魔咒让你有机会得到一个怪物或一个玩家的头。如果需要,来自其他Mod的生物可以被添加到配置文件中,并且需要一个玩家皮肤来作为头的皮肤。", + "tetra.improvement.enchantment/cyclic_beheading.description": "这个魔咒让你有机会得到一个怪物或一个玩家的头。如果需要,来自其他Mod的生物可以被添加到配置文件中,并且需要一个玩家皮肤来作为头的皮肤", "tetra.improvement.destabilized/cyclic_beheading.name": "§5去稳化:斩首", - "tetra.improvement.destabilized/cyclic_beheading.description": "削弱斩首附魔的效果", + "tetra.improvement.destabilized/cyclic_beheading.description": "削弱斩首魔咒的效果", "tetra.improvement.enchantment/cyclic_step.name": "步步高", "tetra.improvement.enchantment/cyclic_step.description": "可以横跨更高的格子", "tetra.improvement.enchantment/enchantable_stomping.name": "下砸攻击", "tetra.improvement.enchantment/enchantable_stomping.description": "将部分掉落伤害转移给五个方块范围内的其他生物", "tetra.improvement.destabilized/enchantable_stomping.name": "§5去稳化:下砸攻击", - "tetra.improvement.destabilized/enchantable_stomping.description": "削弱下砸攻击附魔的效果", + "tetra.improvement.destabilized/enchantable_stomping.description": "削弱下砸攻击魔咒的效果", "tetra.improvement.enchantment/enchantable_iron_skull.name": "铁头功", "tetra.improvement.enchantment/enchantable_iron_skull.description": "抵消用鞘翅撞到墙上造成的伤害", "tetra.improvement.enchantment/enchantable_replanting.name": "播种", @@ -2514,25 +2517,25 @@ "tetra.improvement.enchantment/enchantable_excavator.name": "挖掘机", "tetra.improvement.enchantment/enchantable_excavator.description": "3*3范围挖掘,可用于鹤嘴锄、斧头和锹", "tetra.improvement.destabilized/enchantable_excavator.name": "§5去稳化:挖掘机", - "tetra.improvement.destabilized/enchantable_excavator.description": "削弱挖掘机附魔的效果", + "tetra.improvement.destabilized/enchantable_excavator.description": "削弱挖掘机魔咒的效果", "tetra.improvement.enchantment/enchantable_ore_eater.name": "觅矿者", "tetra.improvement.destabilized/enchantable_ore_eater.name": "§5去稳化:觅矿者", - "tetra.improvement.destabilized/enchantable_ore_eater.description": "削弱觅矿者附魔的效果", - "tetra.improvement.enchantment/vanishing_curse.description": "导致物品在持有者死亡后消失", - "tetra.improvement.enchantment/fire_aspect.description": "攻击生物时,使其着火", + "tetra.improvement.destabilized/enchantable_ore_eater.description": "削弱觅矿者魔咒的效果", + "tetra.improvement.enchantment/vanishing_curse.description": "持有者死亡后该物品消失", + "tetra.improvement.enchantment/fire_aspect.description": "击中生物时使其着火", "tetra.improvement.enchantment/looting.description": "增加击杀生物时的掉落物", - "tetra.improvement.enchantment/unbreaking.description": "降低物品耐久损失的几率", - "tetra.improvement.enchantment/sharpness.description": "增加伤害", - "tetra.improvement.enchantment/smite.description": "对亡灵类生物提升伤害", - "tetra.improvement.enchantment/bane_of_arthropods.description": "对节肢类生物提升伤害", + "tetra.improvement.enchantment/unbreaking.description": "降低物品耐久损失的概率", + "tetra.improvement.enchantment/sharpness.description": "增加攻击伤害", + "tetra.improvement.enchantment/smite.description": "对亡灵生物造成额外伤害", + "tetra.improvement.enchantment/bane_of_arthropods.description": "对节肢生物造成额外伤害", "tetra.improvement.enchantment/knockback.description": "能够将目标击退的更远", - "tetra.improvement.enchantment/mending.description": "当获得经验时候恢复耐久", - "tetra.improvement.enchantment/sweeping.description": "让横扫之刃更有效率", - "tetra.improvement.enchantment/efficiency.description": "增加采集效率", + "tetra.improvement.enchantment/mending.description": "获得经验时修复自身", + "tetra.improvement.enchantment/sweeping.description": "使横扫攻击更强力", + "tetra.improvement.enchantment/efficiency.description": "提高采集效率", "tetra.improvement.enchantment/fortune.description": "当破坏方块时候增加掉落物", "tetra.improvement.enchantment/silk_touch.description": "精准采集方块", "tetra.improvement.enchantment/power.description": "增加伤害", - "tetra.improvement.enchantment/flame.description": "攻击生物时,使其着火", + "tetra.improvement.enchantment/flame.description": "击中生物时使其着火", "tetra.improvement.enchantment/punch.description": "能够将目标击退的更远", "tetra.improvement.enchantment/infinity.description": "射击时不再消耗普通箭矢", "tetra.improvement.enchantment/loyalty.description": "在被扔出一会后返回", @@ -2543,31 +2546,31 @@ "tetra.improvement.enchantment/ma-enchants_detonation.description": "击打实体时会发生爆炸", "tetra.improvement.enchantment/enchantable_ore_eater.description": "挖一块矿石会连锁挖掉同种矿石", "tetra.improvement.enchantment/cursed_blindness.name": "§5失明诅咒", - "tetra.improvement.enchantment/cursed_blindness.description": "大大地降低你的视野。", + "tetra.improvement.enchantment/cursed_blindness.description": "大大地降低你的视野", "tetra.improvement.enchantment/cursed_curtail.name": "§5短手诅咒", - "tetra.improvement.enchantment/cursed_curtail.description": "降低方块交互范围。", + "tetra.improvement.enchantment/cursed_curtail.description": "降低方块交互范围", "tetra.improvement.enchantment/cursed_echo.name": "§5回响诅咒", - "tetra.improvement.enchantment/cursed_echo.description": "在你的脑海内播放随机的怪物音效。", + "tetra.improvement.enchantment/cursed_echo.description": "在你的脑海内播放随机的怪物音效", "tetra.improvement.enchantment/cursed_encumbrance.name": "§5沉重诅咒", - "tetra.improvement.enchantment/cursed_encumbrance.description": "降低攻速。", + "tetra.improvement.enchantment/cursed_encumbrance.description": "降低攻速", "tetra.improvement.enchantment/cursed_fading.name": "§5消逝诅咒", - "tetra.improvement.enchantment/cursed_fading.description": "使掉落在地面上的物品更快地消失。", + "tetra.improvement.enchantment/cursed_fading.description": "使掉落在地面上的物品更快地消失", "tetra.improvement.enchantment/cursed_fragility.name": "§5脆弱诅咒", - "tetra.improvement.enchantment/cursed_fragility.description": "物品的耐久度会更快地降低。", + "tetra.improvement.enchantment/cursed_fragility.description": "物品的耐久度会更快地降低", "tetra.improvement.enchantment/cursed_ignorance.name": "§5无知诅咒", - "tetra.improvement.enchantment/cursed_ignorance.description": "使用工具破坏错误类型的方块会降低更多的耐久度。", + "tetra.improvement.enchantment/cursed_ignorance.description": "使用工具破坏错误类型的方块会降低更多的耐久度", "tetra.improvement.enchantment/cursed_insomnia.name": "§5失眠诅咒", - "tetra.improvement.enchantment/cursed_insomnia.description": "使穿戴者彻夜难眠。", + "tetra.improvement.enchantment/cursed_insomnia.description": "使穿戴者彻夜难眠", "tetra.improvement.enchantment/cursed_midas.name": "§5点金诅咒", - "tetra.improvement.enchantment/cursed_midas.description": "将方块和怪物战利品替换为金粒。", + "tetra.improvement.enchantment/cursed_midas.description": "将方块和怪物战利品替换为金粒", "tetra.improvement.enchantment/cursed_misfortune.name": "§5厄运诅咒", - "tetra.improvement.enchantment/cursed_misfortune.description": "大幅降低你的运气。", + "tetra.improvement.enchantment/cursed_misfortune.description": "大幅降低你的运气", "tetra.improvement.enchantment/cursed_obedience.name": "§5服从诅咒", - "tetra.improvement.enchantment/cursed_obedience.description": "只有一名玩家可以使用该物品。", + "tetra.improvement.enchantment/cursed_obedience.description": "只有一名玩家可以使用该物品", "tetra.improvement.enchantment/cursed_radiance.name": "§5光辉诅咒", - "tetra.improvement.enchantment/cursed_radiance.description": "穿戴者会发光和被透视。", + "tetra.improvement.enchantment/cursed_radiance.description": "穿戴者会发光和被透视", "tetra.improvement.enchantment/cursed_silence.name": "§5沉默诅咒", - "tetra.improvement.enchantment/cursed_silence.description": "穿戴者无法发出声音。", + "tetra.improvement.enchantment/cursed_silence.description": "穿戴者无法发出声音", "tetra.improvement.enchantment/cursed_sinking.name": "§5沉沦诅咒", "tetra.improvement.enchantment/cursed_sinking.description": "穿戴者会更快地被水淹没。" } diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 32c94428a7f6..7dcb025a7857 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -375,7 +375,7 @@ "tetra.stats.punch.tooltip": "增加§e%s倍的击退距离", "tetra.stats.infinity": "无限", "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,但依然会消耗特殊的箭", - "tetra.stats.quickStrike": "迅击", + "tetra.stats.quickStrike": "迅捷", "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", "tetra.stats.counterweight": "配重", "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少0.05", @@ -405,7 +405,7 @@ "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭", "tetra.stats.bow.overbowed": "重弓", "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力。弓只能被持续拉满§7§e%s§r秒", - "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§7§e70.5§r秒的冷却中", + "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§70.5§r秒的冷却中", "tetra.stats.multishot": "多重射击", "tetra.stats.multishot.level": "多重射击数量", "tetra.stats.multishot.efficiency": "多重射击散布", @@ -729,19 +729,19 @@ "item.tetra.scroll.hone/gild_1.prefix": "打磨", "item.tetra.scroll.hone/gild_1.name": "镀金 I", "item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至一级。在制作表中将两张镀金 I卷轴合成一张镀金 II卷轴", + "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至一级。在合成方格中将两张镀金 I卷轴合成一张镀金 II卷轴", "item.tetra.scroll.hone/gild_2.prefix": "打磨", "item.tetra.scroll.hone/gild_2.name": "镀金 II", "item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至两级。在制作表中将两张镀金 II卷轴合成一张镀金 III卷轴", + "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至两级。在合成方格中将两张镀金 II卷轴合成一张镀金 III卷轴", "item.tetra.scroll.hone/gild_3.prefix": "打磨", "item.tetra.scroll.hone/gild_3.name": "镀金 III", "item.tetra.scroll.hone/gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至三级。在制作表中将两张镀金 III卷轴合成一张镀金 IV卷轴", + "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至三级。在合成方格中将两张镀金 III卷轴合成一张镀金 IV卷轴", "item.tetra.scroll.hone/gild_4.prefix": "打磨", "item.tetra.scroll.hone/gild_4.name": "镀金 IV", "item.tetra.scroll.hone/gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至四级。在制作表中将两张镀金 IV卷轴合成一张镀金 V卷轴", + "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至四级。在合成方格中将两张镀金 IV卷轴合成一张镀金 V卷轴", "item.tetra.scroll.hone/gild_5.prefix": "打磨", "item.tetra.scroll.hone/gild_5.name": "镀金 V", "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", @@ -1069,9 +1069,9 @@ "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接", "tetra.module.sword/binding.material_name": "%s绑定", "tetra.variant.sword_binding/bolt": "螺栓", - "tetra.variant.sword_binding/bolt.description": "可调节螺栓将剑刃连接到剑柄上", + "tetra.variant.sword_binding/bolt.description": "用可调节螺栓将剑刃连接到剑柄上", "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,有效增加耐久", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久", "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", @@ -1081,10 +1081,10 @@ "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", + "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", + "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑", "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可以用于制作和副手攻击", @@ -1095,7 +1095,7 @@ "tetra.module.sword/short_blade.material_name": "%s短剑", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", - "tetra/schematic/sword/heavy_blade.description": "将当前的剑刃替换为大而重的剑刃,总能在完全蓄力时发动横扫", + "tetra/schematic/sword/heavy_blade.description": "将当前的剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", @@ -1147,7 +1147,7 @@ "tetra.improvement.hone_gild.name": "打磨:镀金", "tetra.improvement.hone_gild.description": "增加组件的魔法容量", "tetra/schematic/double/shared_head/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加提供的耐久", + "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久", "tetra/schematic/double/shared_head/hone_durability_2.name": "打磨:耐久 II", "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久增益", "tetra/schematic/double/shared_head/hone_durability_3.name": "打磨:耐久 III", @@ -1460,7 +1460,7 @@ "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", "tetra.module.single/binding.material_name": "%s绑定", "tetra.variant.single_binding/prismarine": "海晶石绑定", - "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,扣加强了头部与手柄的连接", + "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,它加强了头部与手柄的连接", "tetra.variant.single_binding/bolt": "螺栓", "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", @@ -1759,10 +1759,10 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,能够在使用弓进行瞄准或按住 [shift] 时看得更远", + "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住 [shift] 时看得更远", "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", - "tetra.module.bow/sights.description": "瞄具能够在使用弓时看得更远", + "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", "tetra.module.bow/sights.material_name": "%s瞄具", "tetra/schematic/bow/riser/stabilizer.name": "稳定器", "tetra/schematic/bow/riser/stabilizer.description": "用所给材料制作稳定器,增加射出弹射物的初速度", @@ -1809,11 +1809,11 @@ "tetra.slot.shield/grip": "握把", "tetra.slot.shield/boss": "盾心", "tetra/schematic/shield/plate/tower.name": "塔盾盾面", - "tetra/schematic/shield/plate/tower.description": "用所给材料制作塔盾盾面。塔盾可以一直举起,但比其他盾面使用更多的完整度", + "tetra/schematic/shield/plate/tower.description": "用所给材料制作塔盾盾面。塔盾可以一直被举起,但比其他盾面使用更多的完整度", "tetra/schematic/shield/plate/tower.slot1": "材料", "tetra.module.shield/tower.item_name": "塔盾", "tetra.module.shield/tower.name": "塔盾盾面", - "tetra.module.shield/tower.description": "一面可以一直举起的塔盾", + "tetra.module.shield/tower.description": "一面可以一直被举起的塔盾", "tetra.module.shield/tower.material_name": "%s塔盾盾面", "tetra.module.shield/tower.prefix": "%s", "tetra/schematic/shield/plate/heater.name": "熨斗盾盾面", @@ -1840,10 +1840,10 @@ "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源", "tetra.module.shield/basic_grip.material_name": "%s握把", "tetra/schematic/shield/grip/straps.name": "绑带", - "tetra/schematic/shield/grip/straps.description": "用所给材料制作的绑带包裹握把。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源", + "tetra/schematic/shield/grip/straps.description": "用所给材料制作的绑带包裹握把。用绑带裹把的盾牌一般更加省力。握把是盾牌完整度的主要来源", "tetra/schematic/shield/grip/straps.slot1": "材料", "tetra.module.shield/straps.name": "绑带", - "tetra.module.shield/straps.description": "使用绑带举盾。用绑带的盾牌一般用起来更加省力。握把是盾牌完整度的主要来源", + "tetra.module.shield/straps.description": "使用绑带举盾。用绑带裹把的盾牌一般用起来更加省力。握把是盾牌完整度的主要来源", "tetra.module.shield/straps.material_name": "%s绑带", "tetra.variant.straps/string": "编织带", "tetra.improvement.grip/blazing.name": "燃烧", @@ -2121,7 +2121,7 @@ "tetra.advancements.upgrades.rack.title": "触手可及", "tetra.advancements.upgrades.rack.description": "在加工台边放个工具架,方便存取工具", "tetra.improvement.destabilized/haunted.name": "§5去稳化:闹鬼", - "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!会随时间消失", + "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!该效果会随时间消失", "tetra.slot.holo/frame": "框架", "tetra.slot.holo/core": "核心", "tetra.slot.holo/attachment_0": "配件", @@ -2152,25 +2152,25 @@ "tetra.tweak.scanner/adjustable_span.left": "竖直", "tetra.tweak.scanner/adjustable_span.right": "水平", "tetra.enchantment.missing_description": "该魔咒效果未知", - "enchantment.minecraft.vanishing_curse.desc": "持有者死亡时该物品消失", - "enchantment.minecraft.fire_aspect.desc": "击中敌人时使其着火", + "enchantment.minecraft.vanishing_curse.desc": "持有者死亡后该物品消失", + "enchantment.minecraft.fire_aspect.desc": "击中生物时使其着火", "enchantment.minecraft.looting.desc": "击杀实体时增加其掉落物", "enchantment.minecraft.unbreaking.desc": "降低物品消耗耐久的概率", "enchantment.minecraft.sharpness.desc": "增加攻击伤害", "enchantment.minecraft.smite.desc": "对亡灵生物造成额外伤害", "enchantment.minecraft.bane_of_arthropods.desc": "对节肢生物造成额外伤害", - "enchantment.minecraft.knockback.desc": "将目标击退", + "enchantment.minecraft.knockback.desc": "将目标击退得更远", "enchantment.minecraft.mending.desc": "获得经验时修复自身", "enchantment.minecraft.sweeping.desc": "使横扫攻击更强力", "enchantment.minecraft.efficiency.desc": "提高采集效率", - "enchantment.minecraft.fortune.desc": "挖下方块时增加掉落物", - "enchantment.minecraft.silk_touch.desc": "不破坏挖下的方块", - "enchantment.minecraft.power.desc": "增加攻击伤害", - "enchantment.minecraft.flame.desc": "击中敌人时使其着火", - "enchantment.minecraft.punch.desc": "将目标击退", - "enchantment.minecraft.infinity.desc": "发射不再消耗弹药", + "enchantment.minecraft.fortune.desc": "当破坏方块时候增加掉落物", + "enchantment.minecraft.silk_touch.desc": "精准采集方块", + "enchantment.minecraft.power.desc": "增加伤害", + "enchantment.minecraft.flame.desc": "击中生物时使其着火", + "enchantment.minecraft.punch.desc": "将目标击退得更远", + "enchantment.minecraft.infinity.desc": "射击时不再消耗普通箭矢", "enchantment.minecraft.loyalty.desc": "掷出一段时间后会返回", - "enchantment.minecraft.riptide.desc": "在水中或雨中掷出会带动持有者前进", - "enchantment.minecraft.impaling.desc": "对潮湿的和水生生物造成额外伤害", - "enchantment.minecraft.channeling.desc": "雷暴时在掷中的实体处召雷" + "enchantment.minecraft.riptide.desc": "在水或雨中使用时向前推动持有者", + "enchantment.minecraft.impaling.desc": "对水生生物或水中的生物造成额外伤害", + "enchantment.minecraft.channeling.desc": "在雷暴中击中实体时召唤闪电" } From 0ff95059a46b9dd74d16eb586f56312de29b1049 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 26 Jul 2022 00:38:31 +0800 Subject: [PATCH 22/65] =?UTF-8?q?=E8=A1=A51.16=E7=BC=BA=E5=A4=B1=E7=9A=84?= =?UTF-8?q?=E8=A1=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 2 ++ 1 file changed, 2 insertions(+) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 8520f010750e..650b54491570 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -2467,6 +2467,8 @@ "tetra.improvement.enchantment/apotheosis_magic_protection.description": "削弱使用者受到的魔法伤害", "tetra.improvement.destabilized/apotheosis_magic_protection.name": "§5去稳化:魔法保护", "tetra.improvement.destabilized/apotheosis_magic_protection.description": "削弱魔法保护魔咒的效果", + "tetra.improvement.enchantment/apotheosis_true_infinity.name": "Endless Quiver", + "tetra.improvement.enchantment/apotheosis_true_infinity.description": "Makes all arrows infinite", "tetra.improvement.enchantment/cyclic_excavate.name": "连锁采掘", "tetra.improvement.enchantment/cyclic_excavate.description": "挖掘所有连接着的相同方块(类似于连锁挖矿),对角线上的矿物无法连锁(请不要使用有这个附魔的工具挖掘石头等连接非常多的方块)", "tetra.improvement.destabilized/cyclic_excavate.name": "§5去稳化:连锁采掘", From bc08958a91f6b63483e888ce62353f8a66573afd Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 26 Jul 2022 01:30:17 +0800 Subject: [PATCH 23/65] =?UTF-8?q?=E9=AD=94=E5=92=92=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 134 +++++++++--------- 1 file changed, 67 insertions(+), 67 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 650b54491570..19b181a84b0a 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -2151,10 +2151,10 @@ "tetra.improvement.enchantment/mending.name": "经验修补", "tetra.improvement.enchantment/fire_aspect.name": "火焰附加", "tetra.improvement.destabilized/fire_aspect.name": "§5去稳化:火焰附加", - "tetra.improvement.destabilized/fire_aspect.description": "降低火焰附加魔咒的效果", + "tetra.improvement.destabilized/fire_aspect.description": "削弱火焰附加魔咒的效果", "tetra.improvement.enchantment/looting.name": "抢夺", "tetra.improvement.destabilized/looting.name": "§5去稳化:抢夺", - "tetra.improvement.destabilized/looting.description": "降低抢夺魔咒的效果", + "tetra.improvement.destabilized/looting.description": "削弱抢夺魔咒的效果", "tetra.improvement.enchantment/sweeping.name": "横扫之刃", "tetra.improvement.destabilized/sweeping.name": "§5去稳化:横扫之刃", "tetra.improvement.destabilized/sweeping.description": "削弱横扫之刃魔咒的效果", @@ -2226,32 +2226,32 @@ "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.description": "在水里将会持续受到伤害", "tetra.improvement.enchantment/ma-enchants_curse_death.name": "§5死亡诅咒", "tetra.improvement.enchantment/ma-enchants_curse_death.description": "在装备或手持时造成大量的伤害", - "tetra.improvement.enchantment/ma-enchants_reinforced_tip.name": "顶部强化", + "tetra.improvement.enchantment/ma-enchants_reinforced_tip.name": "强化镐尖", "tetra.improvement.enchantment/ma-enchants_reinforced_tip.description": "增加挖掘黑曜石的速度", - "tetra.improvement.destabilized/ma-enchants_reinforced_tip.name": "§5去稳化:顶部强化", - "tetra.improvement.destabilized/ma-enchants_reinforced_tip.description": "削弱顶部强化魔咒的效果", + "tetra.improvement.destabilized/ma-enchants_reinforced_tip.name": "§5去稳化:强化镐尖", + "tetra.improvement.destabilized/ma-enchants_reinforced_tip.description": "削弱强化镐尖魔咒的效果", "tetra.improvement.enchantment/ma-enchants_stone_mending.name": "石头修补", "tetra.improvement.enchantment/ma-enchants_stone_mending.description": "挖掘石头时有概率恢复耐久", "tetra.improvement.destabilized/ma-enchants_stone_mending.name": "§5去稳化:石头修补", "tetra.improvement.destabilized/ma-enchants_stone_mending.description": "削弱石头修补魔咒的效果", "tetra.improvement.enchantment/ma-enchants_lumberjack.name": "伐木工", "tetra.improvement.enchantment/ma-enchants_lumberjack.description": "一次就能砍倒整棵树", - "tetra.improvement.enchantment/ma-enchants_momentum.name": "惯性", + "tetra.improvement.enchantment/ma-enchants_momentum.name": "速掘", "tetra.improvement.enchantment/ma-enchants_momentum.description": "连续挖掘同样方块的增加挖掘速度", - "tetra.improvement.enchantment/ma-enchants_butchering.name": "屠夫", + "tetra.improvement.enchantment/ma-enchants_butchering.name": "屠宰", "tetra.improvement.enchantment/ma-enchants_butchering.description": "对动物造成额外伤害", - "tetra.improvement.destabilized/ma-enchants_butchering.name": "§5去稳化:屠夫", - "tetra.improvement.destabilized/ma-enchants_butchering.description": "削弱屠夫魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_true_shot.name": "神箭手", + "tetra.improvement.destabilized/ma-enchants_butchering.name": "§5去稳化:屠宰", + "tetra.improvement.destabilized/ma-enchants_butchering.description": "削弱屠宰魔咒的效果", + "tetra.improvement.enchantment/ma-enchants_true_shot.name": "神射手", "tetra.improvement.enchantment/ma-enchants_true_shot.description": "射出的箭不受重力影响", - "tetra.improvement.enchantment/ma-enchants_quick_draw.name": "快速射击", + "tetra.improvement.enchantment/ma-enchants_quick_draw.name": "速射", "tetra.improvement.enchantment/ma-enchants_quick_draw.description": "拉弓更快", - "tetra.improvement.destabilized/ma-enchants_quick_draw.name": "§5去稳化:快速射击", - "tetra.improvement.destabilized/ma-enchants_quick_draw.description": "削弱快速射击魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_floating.name": "漂浮", - "tetra.improvement.enchantment/ma-enchants_floating.description": "攻击时造成漂浮效果", - "tetra.improvement.destabilized/ma-enchants_floating.name": "§5去稳化:漂浮", - "tetra.improvement.destabilized/ma-enchants_floating.description": "削弱漂浮魔咒的效果", + "tetra.improvement.destabilized/ma-enchants_quick_draw.name": "§5去稳化:速射", + "tetra.improvement.destabilized/ma-enchants_quick_draw.description": "削弱速射魔咒的效果", + "tetra.improvement.enchantment/ma-enchants_floating.name": "飘浮", + "tetra.improvement.enchantment/ma-enchants_floating.description": "攻击时造成飘浮效果", + "tetra.improvement.destabilized/ma-enchants_floating.name": "§5去稳化:飘浮", + "tetra.improvement.destabilized/ma-enchants_floating.description": "削弱飘浮魔咒的效果", "tetra.improvement.enchantment/ma-enchants_paralysis.name": "麻痹", "tetra.improvement.enchantment/ma-enchants_paralysis.description": "攻击时造成麻痹效果,限制移动,跳跃和攻击", "tetra.improvement.destabilized/ma-enchants_paralysis.name": "§5去稳化:麻痹", @@ -2259,26 +2259,26 @@ "tetra.improvement.enchantment/ma-enchants_detonation.name": "爆炸", "tetra.improvement.destabilized/ma-enchants_detonation.name": "§5去稳化:爆炸", "tetra.improvement.destabilized/ma-enchants_detonation.description": "削弱爆炸魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_combo.name": " 连击", + "tetra.improvement.enchantment/ma-enchants_combo.name": "连击", "tetra.improvement.enchantment/ma-enchants_combo.description": "连续攻击时提高伤害,攻击到空气或者方块时重置效果", - "tetra.improvement.enchantment/ma-enchants_faster_attack.name": "快速攻击", + "tetra.improvement.enchantment/ma-enchants_faster_attack.name": "快攻", "tetra.improvement.enchantment/ma-enchants_faster_attack.description": "增加攻击速度", - "tetra.improvement.destabilized/ma-enchants_faster_attack.name": "§5去稳化:快速攻击", - "tetra.improvement.destabilized/ma-enchants_faster_attack.description": "削弱快速攻击魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_lifesteal.name": "生命偷取", + "tetra.improvement.destabilized/ma-enchants_faster_attack.name": "§5去稳化:快攻", + "tetra.improvement.destabilized/ma-enchants_faster_attack.description": "削弱快攻魔咒的效果", + "tetra.improvement.enchantment/ma-enchants_lifesteal.name": "吸血", "tetra.improvement.enchantment/ma-enchants_lifesteal.description": "根据造成的伤害恢复生命值", - "tetra.improvement.enchantment/ma-enchants_ice_aspect.name": "冰冻", + "tetra.improvement.enchantment/ma-enchants_ice_aspect.name": "严寒之锋", "tetra.improvement.enchantment/ma-enchants_ice_aspect.description": "减缓敌人的速度", - "tetra.improvement.destabilized/ma-enchants_ice_aspect.name": "§5去稳化:冰冻", - "tetra.improvement.destabilized/ma-enchants_ice_aspect.description": "削弱冰冻魔咒的效果", + "tetra.improvement.destabilized/ma-enchants_ice_aspect.name": "§5去稳化:严寒之锋", + "tetra.improvement.destabilized/ma-enchants_ice_aspect.description": "削弱严寒之锋魔咒的效果", "tetra.improvement.enchantment/ma-enchants_wisdom.name": "智慧", "tetra.improvement.enchantment/ma-enchants_wisdom.description": "杀死生物时获得更多经验值", "tetra.improvement.destabilized/ma-enchants_wisdom.name": "§5去稳化:智慧", "tetra.improvement.destabilized/ma-enchants_wisdom.description": "削弱智慧魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_blazing_walker.name": "烈焰行者", + "tetra.improvement.enchantment/ma-enchants_blazing_walker.name": "熔岩行者", "tetra.improvement.enchantment/ma-enchants_blazing_walker.description": "行走时暂时将熔岩变为圆石", - "tetra.improvement.destabilized/ma-enchants_blazing_walker.name": "§5去稳化:烈焰行者", - "tetra.improvement.destabilized/ma-enchants_blazing_walker.description": "削弱烈焰行者魔咒的效果", + "tetra.improvement.destabilized/ma-enchants_blazing_walker.name": "§5去稳化:熔岩行者", + "tetra.improvement.destabilized/ma-enchants_blazing_walker.description": "削弱熔岩行者魔咒的效果", "tetra.improvement.enchantment/ma-enchants_step_assist.name": "爬坡", "tetra.improvement.enchantment/ma-enchants_step_assist.description": "可以行走上1格高的方块而无需跳跃", "tetra.improvement.enchantment/ma-enchants_night_vision.name": "夜视", @@ -2287,7 +2287,7 @@ "tetra.improvement.enchantment/ma-enchants_multi_jump.description": "可以在空气中连续跳跃", "tetra.improvement.destabilized/ma-enchants_multi_jump.name": "§5去稳化:多段跳", "tetra.improvement.destabilized/ma-enchants_multi_jump.description": "削弱多段跳魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_timeless.name": "永恒", + "tetra.improvement.enchantment/ma-enchants_timeless.name": "永存", "tetra.improvement.enchantment/ma-enchants_timeless.description": "附魔的物品掉落在地上不会在一段时间后消失", "tetra.improvement.enchantment/bluepower_vorpal.name": "斩首", "tetra.improvement.enchantment/bluepower_vorpal.description": "增加生物和玩家死亡时掉落头颅的概率", @@ -2407,68 +2407,68 @@ "tetra.improvement.enchantment/ensorcellation_curse_mercy.description": "阻止武器造成致命一击", "tetra.improvement.enchantment/naturesaura_aura_mending.name": "灵气修补", "tetra.improvement.enchantment/naturesaura_aura_mending.description": "物品会使用灵气修复自己", - "tetra.improvement.enchantment/apotheosis_capturing.name": "捕获", + "tetra.improvement.enchantment/apotheosis_capturing.name": "捕捉", "tetra.improvement.enchantment/apotheosis_capturing.description": "让怪物有机会掉落对应的刷怪蛋", - "tetra.improvement.destabilized/apotheosis_capturing.name": "§5去稳化:捕获", - "tetra.improvement.destabilized/apotheosis_capturing.description": "削弱捕获魔咒的效果", - "tetra.improvement.enchantment/apotheosis_hell_infusion.name": "地狱灌注", + "tetra.improvement.destabilized/apotheosis_capturing.name": "§5去稳化:捕捉", + "tetra.improvement.destabilized/apotheosis_capturing.description": "削弱捕捉魔咒的效果", + "tetra.improvement.enchantment/apotheosis_hell_infusion.name": "炼狱灌注", "tetra.improvement.enchantment/apotheosis_hell_infusion.description": "在下界造成额外的魔法伤害", - "tetra.improvement.destabilized/apotheosis_hell_infusion.name": "§5去稳化:地狱灌注", - "tetra.improvement.destabilized/apotheosis_hell_infusion.description": "削弱地狱灌注魔咒的效果", - "tetra.improvement.enchantment/apotheosis_mounted_strike.name": "骑兵突击", + "tetra.improvement.destabilized/apotheosis_hell_infusion.name": "§5去稳化:炼狱灌注", + "tetra.improvement.destabilized/apotheosis_hell_infusion.description": "削弱炼狱灌注魔咒的效果", + "tetra.improvement.enchantment/apotheosis_mounted_strike.name": "骑砍", "tetra.improvement.enchantment/apotheosis_mounted_strike.description": "骑马时造成额外伤害", - "tetra.improvement.destabilized/apotheosis_mounted_strike.name": "§5去稳化:骑兵突击", - "tetra.improvement.destabilized/apotheosis_mounted_strike.description": "削弱骑兵突击魔咒的效果", + "tetra.improvement.destabilized/apotheosis_mounted_strike.name": "§5去稳化:骑砍", + "tetra.improvement.destabilized/apotheosis_mounted_strike.description": "削弱骑砍魔咒的效果", "tetra.improvement.enchantment/apotheosis_depth_miner.name": "矿工热忱", "tetra.improvement.enchantment/apotheosis_depth_miner.description": "根据高度调整挖掘速度", "tetra.improvement.destabilized/apotheosis_depth_miner.name": "§5去稳化:矿工热忱", "tetra.improvement.destabilized/apotheosis_depth_miner.description": "削弱矿工热忱魔咒的效果", - "tetra.improvement.enchantment/apotheosis_stable_footing.name": "稳定立足", + "tetra.improvement.enchantment/apotheosis_stable_footing.name": "稳定步伐", "tetra.improvement.enchantment/apotheosis_stable_footing.description": "削弱滞空采掘速度的减益", - "tetra.improvement.enchantment/apotheosis_scavenger.name": "拾荒者", + "tetra.improvement.enchantment/apotheosis_scavenger.name": "清道夫", "tetra.improvement.enchantment/apotheosis_scavenger.description": "被击杀的怪物可能会产生双倍掉落", - "tetra.improvement.destabilized/apotheosis_scavenger.name": "§5去稳化:拾荒者", - "tetra.improvement.destabilized/apotheosis_scavenger.description": "削弱拾荒者魔咒的效果", + "tetra.improvement.destabilized/apotheosis_scavenger.name": "§5去稳化:清道夫", + "tetra.improvement.destabilized/apotheosis_scavenger.description": "削弱清道夫魔咒的效果", "tetra.improvement.enchantment/apotheosis_life_mending.name": "§5生命修补", "tetra.improvement.enchantment/apotheosis_life_mending.description": "将生命值转化为耐久", - "tetra.improvement.enchantment/apotheosis_icy_thorns.name": "寒冰荆刺", + "tetra.improvement.enchantment/apotheosis_icy_thorns.name": "冰霜荆棘", "tetra.improvement.enchantment/apotheosis_icy_thorns.description": "减缓攻击者的速度", - "tetra.improvement.destabilized/apotheosis_icy_thorns.name": "§5去稳化:寒冰荆刺", - "tetra.improvement.destabilized/apotheosis_icy_thorns.description": "削弱寒冰荆刺魔咒的效果", + "tetra.improvement.destabilized/apotheosis_icy_thorns.name": "§5去稳化:冰霜荆棘", + "tetra.improvement.destabilized/apotheosis_icy_thorns.description": "削弱冰霜荆棘魔咒的效果", "tetra.improvement.enchantment/apotheosis_tempting.name": "引诱", "tetra.improvement.enchantment/apotheosis_tempting.description": "引诱附近的农场动物", - "tetra.improvement.enchantment/apotheosis_shield_bash.name": "盾牌反击", + "tetra.improvement.enchantment/apotheosis_shield_bash.name": "盾击", "tetra.improvement.enchantment/apotheosis_shield_bash.description": "使盾牌左键能造成更高的伤害", - "tetra.improvement.destabilized/apotheosis_shield_bash.name": "§5去稳化:盾牌反击", - "tetra.improvement.destabilized/apotheosis_shield_bash.description": "削弱盾牌反击魔咒的效果", - "tetra.improvement.enchantment/apotheosis_reflective.name": "反射防御", + "tetra.improvement.destabilized/apotheosis_shield_bash.name": "§5去稳化:盾击", + "tetra.improvement.destabilized/apotheosis_shield_bash.description": "削弱盾击魔咒的效果", + "tetra.improvement.enchantment/apotheosis_reflective.name": "反甲", "tetra.improvement.enchantment/apotheosis_reflective.description": "可能将伤害反弹给攻击者", - "tetra.improvement.destabilized/apotheosis_reflective.name": "§5去稳化:反射防御", - "tetra.improvement.destabilized/apotheosis_reflective.description": "削弱反射防御魔咒的效果", - "tetra.improvement.enchantment/apotheosis_berserk.name": "§5狂战士之怒", + "tetra.improvement.destabilized/apotheosis_reflective.name": "§5去稳化:反甲", + "tetra.improvement.destabilized/apotheosis_reflective.description": "削弱反甲魔咒的效果", + "tetra.improvement.enchantment/apotheosis_berserk.name": "§5狂战士", "tetra.improvement.enchantment/apotheosis_berserk.description": "受伤时提高自身伤害", - "tetra.improvement.enchantment/apotheosis_knowledge.name": "知识", + "tetra.improvement.enchantment/apotheosis_knowledge.name": "阅历", "tetra.improvement.enchantment/apotheosis_knowledge.description": "怪物掉落物会被转换为经验", - "tetra.improvement.destabilized/apotheosis_knowledge.name": "§5去稳化:知识", - "tetra.improvement.destabilized/apotheosis_knowledge.description": "削弱知识魔咒的效果", - "tetra.improvement.enchantment/apotheosis_splitting.name": "分裂", + "tetra.improvement.destabilized/apotheosis_knowledge.name": "§5去稳化:阅历", + "tetra.improvement.destabilized/apotheosis_knowledge.description": "削弱阅历魔咒的效果", + "tetra.improvement.enchantment/apotheosis_splitting.name": "拆分", "tetra.improvement.enchantment/apotheosis_splitting.description": "允许铁砧分开附魔书上的附魔", - "tetra.improvement.destabilized/apotheosis_splitting.name": "§5去稳化:分裂", - "tetra.improvement.destabilized/apotheosis_splitting.description": "削弱分裂魔咒的效果", + "tetra.improvement.destabilized/apotheosis_splitting.name": "§5去稳化:拆分", + "tetra.improvement.destabilized/apotheosis_splitting.description": "削弱拆分魔咒的效果", "tetra.improvement.enchantment/apotheosis_natures_blessing.name": "自然祝福", "tetra.improvement.enchantment/apotheosis_natures_blessing.description": "锄头可以当作骨粉催熟作物", "tetra.improvement.destabilized/apotheosis_natures_blessing.name": "§5去稳化:自然祝福", "tetra.improvement.destabilized/apotheosis_natures_blessing.description": "削弱自然祝福魔咒的效果", - "tetra.improvement.enchantment/apotheosis_rebounding.name": "回弹", + "tetra.improvement.enchantment/apotheosis_rebounding.name": "反弹", "tetra.improvement.enchantment/apotheosis_rebounding.description": "受到近战攻击时将攻击者弹飞", - "tetra.improvement.destabilized/apotheosis_rebounding.name": "§5去稳化:回弹", - "tetra.improvement.destabilized/apotheosis_rebounding.description": "削弱回弹魔咒的效果", - "tetra.improvement.enchantment/apotheosis_magic_protection.name": "魔法保护", + "tetra.improvement.destabilized/apotheosis_rebounding.name": "§5去稳化:反弹", + "tetra.improvement.destabilized/apotheosis_rebounding.description": "削弱反弹魔咒的效果", + "tetra.improvement.enchantment/apotheosis_magic_protection.name": "魔力抵触", "tetra.improvement.enchantment/apotheosis_magic_protection.description": "削弱使用者受到的魔法伤害", - "tetra.improvement.destabilized/apotheosis_magic_protection.name": "§5去稳化:魔法保护", - "tetra.improvement.destabilized/apotheosis_magic_protection.description": "削弱魔法保护魔咒的效果", - "tetra.improvement.enchantment/apotheosis_true_infinity.name": "Endless Quiver", - "tetra.improvement.enchantment/apotheosis_true_infinity.description": "Makes all arrows infinite", + "tetra.improvement.destabilized/apotheosis_magic_protection.name": "§5去稳化:魔力抵触", + "tetra.improvement.destabilized/apotheosis_magic_protection.description": "削弱魔力抵触魔咒的效果", + "tetra.improvement.enchantment/apotheosis_true_infinity.name": "无尽箭袋", + "tetra.improvement.enchantment/apotheosis_true_infinity.description": "射击时不会消耗任意种类的箭", "tetra.improvement.enchantment/cyclic_excavate.name": "连锁采掘", "tetra.improvement.enchantment/cyclic_excavate.description": "挖掘所有连接着的相同方块(类似于连锁挖矿),对角线上的矿物无法连锁(请不要使用有这个附魔的工具挖掘石头等连接非常多的方块)", "tetra.improvement.destabilized/cyclic_excavate.name": "§5去稳化:连锁采掘", @@ -2488,7 +2488,7 @@ "tetra.improvement.enchantment/cyclic_magnet.description": "使你拥有吸引地面掉落物和经验的能力", "tetra.improvement.destabilized/cyclic_magnet.name": "§5去稳化:磁引", "tetra.improvement.destabilized/cyclic_magnet.description": "削弱磁引魔咒的效果", - "tetra.improvement.enchantment/cyclic_multishot.name": "多重射击", + "tetra.improvement.enchantment/cyclic_multishot.name": "多重弓箭", "tetra.improvement.enchantment/cyclic_multishot.description": "可以一次从弓中射出更多的箭", "tetra.improvement.enchantment/cyclic_quickshot.name": "疾弓", "tetra.improvement.enchantment/cyclic_quickshot.description": "使你拉满弓的速度提高三倍", From e8b12044ed651d96c3d19e364fa0ca36ffe6111d Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 26 Jul 2022 15:10:47 +0800 Subject: [PATCH 24/65] =?UTF-8?q?=E5=B0=8F=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 16 ++++++++-------- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 16 ++++++++-------- 2 files changed, 16 insertions(+), 16 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 19b181a84b0a..577c009a646c 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -954,7 +954,7 @@ "tetra.improvement.blade/tempered.prefix": "回火", "tetra.improvement.blade/tempered.description": "攻击时,无视部分护甲值", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", - "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效", + "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害", "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", @@ -1295,11 +1295,11 @@ "tetra.tweak.double_tweak/binding_bolt.left": "松", "tetra.tweak.double_tweak/binding_bolt.right": "紧", "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", - "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木类方块,为原木去皮和禁用盾牌", + "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木质方块,为原木去皮和禁用盾牌", "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", - "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,也可以用来给原木去皮,以及制作木制组件\n \n双斧头提供协同增益", + "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木制组件\n \n双斧头提供协同增益", "tetra.module.double/basic_axe.material_name": "%s斧", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", @@ -1356,11 +1356,11 @@ "tetra.module.double/adze.material_name": "%s扁斧", "tetra.module.double/adze.prefix": "%s", "tetra/schematic/double/claw/claw.name": "羊角头", - "tetra/schematic/double/claw/claw.description": "使用所给材料制作一个羊角头。羊角头可用于撬开物品和快速破坏木类方块", + "tetra/schematic/double/claw/claw.description": "使用所给材料制作一个羊角头。羊角头可用于撬开物品和快速破坏木质方块", "tetra/schematic/double/claw/claw.slot1": "羊角头材料", "tetra.module.double/claw.item_name": "羊角头", "tetra.module.double/claw.name": "羊角头", - "tetra.module.double/claw.description": "一个略微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木类方块", + "tetra.module.double/claw.description": "一个略微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木质方块", "tetra.module.double/claw.material_name": "%s羊角头", "tetra.module.double/claw.prefix": "%s", "tetra/schematic/double/hoe/hoe.name": "锄头", @@ -1471,7 +1471,7 @@ "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚", "tetra.variant.trident/trident": "三叉戟", "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", - "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效", + "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到8点", "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", @@ -1583,7 +1583,7 @@ "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能支持一小组不同类型的药水", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", "tetra.module.toolbelt/potion_storage.name": "药水袋", - "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少的药水种类", + "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少种类的药水", "tetra.variant.potion_storage/forged_mesh": "网格药水袋", "tetra.variant.potion_storage/leather": "大型药水袋", "tetra.variant.potion_storage/wool": "药水袋", @@ -2072,7 +2072,7 @@ "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具", "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定", "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", - "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在工作台中以和木锤相似的方法合成", + "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(可用任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在工作台中以和木锤相似的方法合成", "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的锤击功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 7dcb025a7857..8888d069885f 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -971,7 +971,7 @@ "tetra.improvement.blade/tempered.prefix": "回火", "tetra.improvement.blade/tempered.description": "攻击时,无视部分护甲值", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", - "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效", + "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害", "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", @@ -1312,11 +1312,11 @@ "tetra.tweak.double_tweak/binding_bolt.left": "松", "tetra.tweak.double_tweak/binding_bolt.right": "紧", "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", - "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木类方块,为原木去皮和禁用盾牌", + "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木质方块,为原木去皮和禁用盾牌", "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", - "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,也可以用来给原木去皮,以及制作木制组件\n \n双斧头提供协同增益", + "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木制组件\n \n双斧头提供协同增益", "tetra.module.double/basic_axe.material_name": "%s斧", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", @@ -1373,11 +1373,11 @@ "tetra.module.double/adze.material_name": "%s扁斧", "tetra.module.double/adze.prefix": "%s", "tetra/schematic/double/claw/claw.name": "羊角头", - "tetra/schematic/double/claw/claw.description": "使用所给材料制作一个羊角头。羊角头可用于撬开物品和快速破坏木类方块", + "tetra/schematic/double/claw/claw.description": "使用所给材料制作一个羊角头。羊角头可用于撬开物品和快速破坏木质方块", "tetra/schematic/double/claw/claw.slot1": "羊角头材料", "tetra.module.double/claw.item_name": "羊角头", "tetra.module.double/claw.name": "羊角头", - "tetra.module.double/claw.description": "一个略微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木类方块", + "tetra.module.double/claw.description": "一个略微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木质方块", "tetra.module.double/claw.material_name": "%s羊角头", "tetra.module.double/claw.prefix": "%s", "tetra/schematic/double/hoe/hoe.name": "锄头", @@ -1488,7 +1488,7 @@ "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚", "tetra.variant.trident/trident": "三叉戟", "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", - "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵类生物无效", + "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到8点", "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", @@ -1600,7 +1600,7 @@ "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能支持一小组不同类型的药水", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", "tetra.module.toolbelt/potion_storage.name": "药水袋", - "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少的药水种类", + "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少种类的药水", "tetra.variant.potion_storage/forged_mesh": "网格药水袋", "tetra.variant.potion_storage/leather": "大型药水袋", "tetra.variant.potion_storage/wool": "药水袋", @@ -2089,7 +2089,7 @@ "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具", "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定", "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", - "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在工作台中以和木锤相似的方法合成", + "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(可用任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在工作台中以和木锤相似的方法合成", "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的锤击功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", From 3b79bfd70b9f7fe857b5d1f3d414c40bd2abfcd2 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 28 Jul 2022 13:18:59 +0800 Subject: [PATCH 25/65] =?UTF-8?q?=E5=B0=8F=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 58 ++++++------ .../1.18/assets/tetra/tetra/lang/zh_cn.json | 90 +++++++++---------- 2 files changed, 74 insertions(+), 74 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 577c009a646c..9a13ebaa6c64 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -7,7 +7,7 @@ "tetra.attribute.multiplier": "扩程器", "effect.tetra.earthbound": "地缚", "effect.tetra.howling": "啸风", - "effect.tetra.howling.tooltip": "在咆哮的风的包围下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", + "effect.tetra.howling.tooltip": "在呼啸狂风的包围下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", "effect.tetra.severed": "切割", "effect.tetra.severed.tooltip": "最大生命值降低§e%s%%§r,攻击伤害降低§e%s%%§r", "effect.tetra.punctured": "刺穿", @@ -105,9 +105,9 @@ "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于制作该组件", "tetra.workbench.schematic_detail.integrity_tooltip": "制作这个会超出物品的完整度上限", - "tetra.workbench.schematic_detail.tools_tooltip": "没有此项操作所需的工具", + "tetra.workbench.schematic_detail.tools_tooltip": "没有此操作所需的工具", "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", - "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有工艺图纸", + "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是附近有工艺图纸", "tetra.repair_action.label": "修理", "tetra.tool.hammer": "锤", "tetra.tool.hammer.requirement": "此操作需要%d级的锤", @@ -221,7 +221,7 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,可能会偏转来袭的弹射物\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r", "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s%%§r\n \n§r用收割击杀实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", @@ -514,7 +514,7 @@ "tetra.material.end_rod": "末地烛", "tetra.material.end_rod.prefix": "末地烛", "tetra.material.oak": "木", - "tetra.material.oak.prefix": "木制", + "tetra.material.oak.prefix": "木", "tetra.material.warped": "诡异木", "tetra.material.warped.prefix": "诡异木", "tetra.material.wool": "羊毛", @@ -763,14 +763,14 @@ "item.tetra.scroll.double/adze/warforge.name": "战争扁斧", "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和攻击效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时给予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "合成效果", "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", "item.tetra.scroll.schematics": "工艺图纸", "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", - "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能工作", + "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能发挥作用", "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(以加工台上方两格处为中心)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "充能:%s", @@ -821,7 +821,7 @@ "item.tetra.combustion_chamber.description": "连接到锻造锤上可将锤子的等级提升1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", - "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件略微提高属性", + "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,降低50%%的锤子故障概率", @@ -993,14 +993,14 @@ "tetra.module.sword/makeshift_guard.name": "简易护手", "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", "tetra.module.sword/makeshift_guard.material_name": "%s简易护手", - "tetra.variant.makeshift_guard/oak": "简易木护手", + "tetra.variant.makeshift_guard/oak": "木简易护手", "tetra/schematic/sword/wide_guard.name": "宽护手", "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值", "tetra/schematic/sword/wide_guard.slot1": "护手材料", "tetra.module.sword/wide_guard.name": "宽护手", "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的护甲值", "tetra.module.sword/wide_guard.material_name": "%s宽护手", - "tetra.variant.wide_guard/oak": "宽木护手", + "tetra.variant.wide_guard/oak": "木宽护手", "tetra.variant.wide_guard/vent_plate": "再利用板材护手", "tetra/schematic/sword/sturdy_guard.name": "坚固护手", "tetra/schematic/sword/sturdy_guard.description": "坚固护手,能在合适的时机阻挡攻击", @@ -1040,10 +1040,10 @@ "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物", + "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,呼啸狂风会包围持剑者,风有时会偏转来袭的弹射物", "tetra/schematic/sword/howling.slot1": "材料", "tetra.module.sword/howling.name": "风啸附层", - "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物", + "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包围着持剑者,有时它会偏转来袭的弹射物", "tetra.module.sword/howling.material_name": "%s风啸附层", "tetra/schematic/sword/binding.name": "绑定", "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和方法将剑柄和剑刃紧密结合", @@ -1299,7 +1299,7 @@ "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", - "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木制组件\n \n双斧头提供协同增益", + "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木组件\n \n双斧头提供协同增益", "tetra.module.double/basic_axe.material_name": "%s斧", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", @@ -1364,7 +1364,7 @@ "tetra.module.double/claw.material_name": "%s羊角头", "tetra.module.double/claw.prefix": "%s", "tetra/schematic/double/hoe/hoe.name": "锄头", - "tetra/schematic/double/hoe/hoe.description": "用所给材料制作锄头。锄能够用于采集植物和开垦耕地", + "tetra/schematic/double/hoe/hoe.description": "用所给材料制作锄头。锄可用于采集植物和开垦耕地", "tetra/schematic/double/hoe/hoe.slot1": "锄头材料", "tetra.module.double/hoe.item_name": "锄", "tetra.module.double/hoe.name": "锄头", @@ -1530,7 +1530,7 @@ "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西", "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", - "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影壳", + "tetra/schematic/toolbelt/belt/belt_3.name": "内衬潜影壳", "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运箱子方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", @@ -1564,23 +1564,23 @@ "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够快速携带、存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", "tetra.variant.strap1/leather": "皮带圈", - "tetra.variant.strap1/leather.description": "单个皮带圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器", + "tetra.variant.strap1/leather.description": "单个皮带圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap1/iron": "铁圈", - "tetra.variant.strap1/iron.description": "单个铁圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器", + "tetra.variant.strap1/iron.description": "单个铁圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/leather": "双重皮带圈", - "tetra.variant.strap2/leather.description": "两个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/leather.description": "两个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/iron": "双重铁圈", - "tetra.variant.strap2/iron.description": "两个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/iron.description": "两个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/leather": "三重皮带圈", - "tetra.variant.strap3/leather.description": "三个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/leather.description": "三个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/iron": "三重铁圈", - "tetra.variant.strap3/iron.description": "三个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/iron.description": "三个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/leather": "四重皮带圈", - "tetra.variant.strap4/leather.description": "四个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/leather.description": "四个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/iron": "四重铁圈", - "tetra.variant.strap4/iron.description": "四个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/iron.description": "四个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra/schematic/toolbelt/potion_storage.name": "药水袋", - "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能支持一小组不同类型的药水", + "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能装下一小组不同类型的药水", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", "tetra.module.toolbelt/potion_storage.name": "药水袋", "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少种类的药水", @@ -1589,16 +1589,16 @@ "tetra.variant.potion_storage/wool": "药水袋", "tetra.variant.potion_storage/hide": "小型药水袋", "tetra/schematic/toolbelt/storage/storage.name": "储物袋", - "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能", + "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", "tetra/schematic/toolbelt/storage/storage.slot1": "材料", "tetra.module.toolbelt/storage.name": "储物袋", - "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能", + "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", "tetra.variant.storage/forged_mesh": "网格袋", "tetra.variant.storage/leather": "大型储物袋", "tetra.variant.storage/wool": "储物袋", "tetra.variant.storage/hide": "小型储物袋", "tetra/schematic/toolbelt/quiver/quiver.name": "箭袋", - "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量见识", + "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量箭矢", "tetra/schematic/toolbelt/quiver/quiver.slot1": "材料", "tetra.module.toolbelt/quiver.name": "箭袋", "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋", @@ -1627,9 +1627,9 @@ "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭", "tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销", "tetra.improvement.quiver/quick_latch.name": "快卸销", - "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从这个箭袋中获取箭", + "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从此箭袋中获取箭", "tetra/schematic/toolbelt/storage/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,更容易向内储存物品\n \n§7手中物品可以通过重装快捷键放入袋中", + "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,让存入物品变得更方便\n \n§7手中物品可以通过重装快捷键放入袋中", "tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销", "tetra.improvement.storage/quick_latch.name": "快卸销", "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 8888d069885f..d68d44b0799d 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -10,7 +10,7 @@ "tetra.attribute.multiplier": "扩程器", "effect.tetra.earthbound": "地缚", "effect.tetra.howling": "啸风", - "effect.tetra.howling.tooltip": "在咆哮的风的包围下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", + "effect.tetra.howling.tooltip": "在呼啸狂风的包围下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", "effect.tetra.severed": "切割", "effect.tetra.severed.tooltip": "最大生命值降低§e%s%%§r,攻击伤害降低§e%s%%§r", "effect.tetra.punctured": "刺穿", @@ -108,9 +108,9 @@ "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于制作该组件", "tetra.workbench.schematic_detail.integrity_tooltip": "制作这个会超出物品的完整度上限", - "tetra.workbench.schematic_detail.tools_tooltip": "没有此项操作所需的工具", + "tetra.workbench.schematic_detail.tools_tooltip": "没有此操作所需的工具", "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", - "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有工艺图纸", + "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是附近有工艺图纸", "tetra.repair_action.label": "修理", "tetra.tool.hammer_dig": "锤", "tetra.tool.hammer_dig.requirement": "此操作需要%d级锤", @@ -228,7 +228,7 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,可能会偏转来袭的弹射物\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r", "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s%%§r\n \n§r用收割击杀实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", @@ -529,7 +529,7 @@ "tetra.material.end_rod": "末地烛", "tetra.material.end_rod.prefix": "末地烛", "tetra.material.oak": "木", - "tetra.material.oak.prefix": "木制", + "tetra.material.oak.prefix": "木", "tetra.material.warped": "诡异木", "tetra.material.warped.prefix": "诡异木", "tetra.material.wool": "羊毛", @@ -748,44 +748,44 @@ "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至五级", "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", "item.tetra.scroll.warforge/axe.name": "战斧", - "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", - "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + 右键§7]§8浏览更多", + "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,使你能在加工台中改进斧头", + "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/hammer.prefix": "战争利器,第II章", "item.tetra.scroll.warforge/hammer.name": "战锤", - "item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,能够在加工台中改进锤子", - "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + 右键§7]§8浏览更多", + "item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,使你能在加工台中改进锤子", + "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第III章", "item.tetra.scroll.warforge/pickaxe.name": "战镐", - "item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,能够在加工台中改进镐子", - "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + 右键§7]§8浏览更多", + "item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,使你能在加工台中改进镐子", + "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/butt.prefix": "战争利器,第IV章", "item.tetra.scroll.warforge/butt.name": "钝尾", - "item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,能够在加工台中改进工具尾部", - "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + 右键§7]§8浏览更多", + "item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,使你能在加工台中改进工具尾部", + "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/claw.prefix": "战争利器,第V章", "item.tetra.scroll.warforge/claw.name": "爪", - "item.tetra.scroll.warforge/claw.description": "它记录了各种强化羊角头的战斗能力的方案,能够在加工台中改进羊角头", - "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + 右键§7]§8浏览更多", + "item.tetra.scroll.warforge/claw.description": "它记录了各种强化羊角头的战斗能力的方案,使你能在加工台中改进羊角头", + "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第VI章", "item.tetra.scroll.warforge/hoe.name": "勾刀", - "item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,能够在加工台中改进锄", - "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + 右键§7]§8浏览更多", + "item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,使你能在加工台中改进锄", + "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/sickle.prefix": "战争利器,第VII章", "item.tetra.scroll.warforge/sickle.name": "战争镰刀", - "item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,能够在加工台中改进镰刀", - "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + 右键§7]§8浏览更多", + "item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,使你能在加工台中改进镰刀", + "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/adze.prefix": "战争利器,第VIII章", "item.tetra.scroll.warforge/adze.name": "战争扁斧", - "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", - "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右键§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和攻击效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时给予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,使你能在加工台中改进扁斧", + "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "合成效果", "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", "item.tetra.scroll.schematics": "工艺图纸", "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", - "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能工作", + "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能发挥作用", "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(以加工台上方两格处为中心)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "充能:%s", @@ -836,7 +836,7 @@ "item.tetra.combustion_chamber.description": "连接到锻造锤上可将锤子的等级提升1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", - "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件略微提高属性", + "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,降低50%%的锤子故障概率", @@ -1010,14 +1010,14 @@ "tetra.module.sword/makeshift_guard.name": "简易护手", "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", "tetra.module.sword/makeshift_guard.material_name": "%s简易护手", - "tetra.variant.makeshift_guard/oak": "简易木护手", + "tetra.variant.makeshift_guard/oak": "木简易护手", "tetra/schematic/sword/wide_guard.name": "宽护手", "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值", "tetra/schematic/sword/wide_guard.slot1": "护手材料", "tetra.module.sword/wide_guard.name": "宽护手", "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的护甲值", "tetra.module.sword/wide_guard.material_name": "%s宽护手", - "tetra.variant.wide_guard/oak": "宽木护手", + "tetra.variant.wide_guard/oak": "木宽护手", "tetra.variant.wide_guard/vent_plate": "再利用板材护手", "tetra/schematic/sword/sturdy_guard.name": "坚固护手", "tetra/schematic/sword/sturdy_guard.description": "坚固护手,能在合适的时机阻挡攻击", @@ -1057,10 +1057,10 @@ "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物", + "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,呼啸狂风会包围持剑者,风有时会偏转来袭的弹射物", "tetra/schematic/sword/howling.slot1": "材料", "tetra.module.sword/howling.name": "风啸附层", - "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物", + "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包围着持剑者,有时它会偏转来袭的弹射物", "tetra.module.sword/howling.material_name": "%s风啸附层", "tetra/schematic/sword/binding.name": "绑定", "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和方法将剑柄和剑刃紧密结合", @@ -1316,7 +1316,7 @@ "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", - "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木制组件\n \n双斧头提供协同增益", + "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木组件\n \n双斧头提供协同增益", "tetra.module.double/basic_axe.material_name": "%s斧", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", @@ -1381,7 +1381,7 @@ "tetra.module.double/claw.material_name": "%s羊角头", "tetra.module.double/claw.prefix": "%s", "tetra/schematic/double/hoe/hoe.name": "锄头", - "tetra/schematic/double/hoe/hoe.description": "用所给材料制作锄头。锄能够用于采集植物和开垦耕地", + "tetra/schematic/double/hoe/hoe.description": "用所给材料制作锄头。锄可用于采集植物和开垦耕地", "tetra/schematic/double/hoe/hoe.slot1": "锄头材料", "tetra.module.double/hoe.item_name": "锄", "tetra.module.double/hoe.name": "锄头", @@ -1547,7 +1547,7 @@ "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西", "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", - "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影壳", + "tetra/schematic/toolbelt/belt/belt_3.name": "内衬潜影壳", "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运箱子方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", @@ -1581,23 +1581,23 @@ "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够快速携带、存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", "tetra.variant.strap1/leather": "皮带圈", - "tetra.variant.strap1/leather.description": "单个皮带圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器", + "tetra.variant.strap1/leather.description": "单个皮带圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap1/iron": "铁圈", - "tetra.variant.strap1/iron.description": "单个铁圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器", + "tetra.variant.strap1/iron.description": "单个铁圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/leather": "双重皮带圈", - "tetra.variant.strap2/leather.description": "两个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/leather.description": "两个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/iron": "双重铁圈", - "tetra.variant.strap2/iron.description": "两个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/iron.description": "两个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/leather": "三重皮带圈", - "tetra.variant.strap3/leather.description": "三个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/leather.description": "三个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/iron": "三重铁圈", - "tetra.variant.strap3/iron.description": "三个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/iron.description": "三个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/leather": "四重皮带圈", - "tetra.variant.strap4/leather.description": "四个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/leather.description": "四个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/iron": "四重铁圈", - "tetra.variant.strap4/iron.description": "四个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/iron.description": "四个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra/schematic/toolbelt/potion_storage.name": "药水袋", - "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能支持一小组不同类型的药水", + "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能装下一小组不同类型的药水", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", "tetra.module.toolbelt/potion_storage.name": "药水袋", "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少种类的药水", @@ -1606,16 +1606,16 @@ "tetra.variant.potion_storage/wool": "药水袋", "tetra.variant.potion_storage/hide": "小型药水袋", "tetra/schematic/toolbelt/storage/storage.name": "储物袋", - "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能", + "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", "tetra/schematic/toolbelt/storage/storage.slot1": "材料", "tetra.module.toolbelt/storage.name": "储物袋", - "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能", + "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", "tetra.variant.storage/forged_mesh": "网格袋", "tetra.variant.storage/leather": "大型储物袋", "tetra.variant.storage/wool": "储物袋", "tetra.variant.storage/hide": "小型储物袋", "tetra/schematic/toolbelt/quiver/quiver.name": "箭袋", - "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量见识", + "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量箭矢", "tetra/schematic/toolbelt/quiver/quiver.slot1": "材料", "tetra.module.toolbelt/quiver.name": "箭袋", "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋", @@ -1644,9 +1644,9 @@ "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭", "tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销", "tetra.improvement.quiver/quick_latch.name": "快卸销", - "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从这个箭袋中获取箭", + "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从此箭袋中获取箭", "tetra/schematic/toolbelt/storage/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,更容易向内储存物品\n \n§7手中物品可以通过重装快捷键放入袋中", + "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,让存入物品变得更方便\n \n§7手中物品可以通过重装快捷键放入袋中", "tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销", "tetra.improvement.storage/quick_latch.name": "快卸销", "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中", From 30e7fcf1c9e36d35543f87a334a88a8e0c3ae500 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 21 Aug 2022 01:28:58 +0800 Subject: [PATCH 26/65] =?UTF-8?q?=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 214 ++++++++-------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 228 +++++++++--------- 2 files changed, 221 insertions(+), 221 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 9a13ebaa6c64..e5ca89b004d6 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -7,13 +7,13 @@ "tetra.attribute.multiplier": "扩程器", "effect.tetra.earthbound": "地缚", "effect.tetra.howling": "啸风", - "effect.tetra.howling.tooltip": "在呼啸狂风的包围下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", + "effect.tetra.howling.tooltip": "在呼啸狂风的包裹下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", "effect.tetra.severed": "切割", "effect.tetra.severed.tooltip": "最大生命值降低§e%s%%§r,攻击伤害降低§e%s%%§r", "effect.tetra.punctured": "刺穿", - "effect.tetra.punctured.tooltip": "敌方护甲值降低§e%s%%(%s)§r", + "effect.tetra.punctured.tooltip": "护甲值降低§e%s%%(%s)§r", "effect.tetra.pried": "穿透", - "effect.tetra.pried.tooltip": "敌方护甲值降低§e%s§r", + "effect.tetra.pried.tooltip": "护甲值降低§e%s§r", "effect.tetra.exhausted": "精疲力竭", "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和挖掘速度降低§e%s%%", "effect.tetra.steeled": "钢铁加身", @@ -23,12 +23,12 @@ "effect.tetra.small_health": "坚持", "effect.tetra.small_health.tooltip": "最大生命值增加§e%s", "effect.tetra.small_absorb": "振奋", - "effect.tetra.small_absorb.tooltip": "获得一个能吸收§e%s§r点伤害的盾", + "effect.tetra.small_absorb.tooltip": "获得能吸收§e%s§r点伤害的盾", "effect.tetra.unwavering": "不屈", "effect.tetra.unwavering.tooltip": "免疫击退", - "item.tetra.holo.tooltip1": "轻触一下,全息球便将图和文字投射到空中", + "item.tetra.holo.tooltip1": "轻触一下,全息球便将图样和文字投射到空中", "item.tetra.holo.tooltip2": "§7[§8右键§7] §8使用", - "tetra.holo.craft.breadcrumb.root": "合成", + "tetra.holo.craft.breadcrumb.root": "制作", "tetra.holo.craft.breadcrumb.materials": "材料", "tetra.holo.craft.materials": "材料", "tetra.holo.craft.modular_sword": "刀剑", @@ -90,13 +90,13 @@ "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", "tetra.holo.scan.snooze": "§7[§8shift + 右击§7] §8使扫描器休眠", "tetra.workbench.slot_detail.details_tab": "详情", - "tetra.workbench.slot_detail.craft_tab": "合成", + "tetra.workbench.slot_detail.craft_tab": "制作", "tetra.workbench.slot_detail.tweak_tab": "调整", "tetra.workbench.slot_detail.tweak_apply": "应用", "tetra.workbench.module_detail.empty": "空槽位", "tetra.workbench.module_detail.not_tweakable": "调整不可用", "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级", - "tetra.workbench.schematic_detail.craft": "合成", + "tetra.workbench.schematic_detail.craft": "制作", "tetra.workbench.schematic_detail.back": "返回", "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", "tetra.workbench.schematic_detail.destabilize_tooltip": "该物品有魔力去稳化的组件,进行此操作有可能对以下组件造成负面效果:", @@ -110,33 +110,33 @@ "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是附近有工艺图纸", "tetra.repair_action.label": "修理", "tetra.tool.hammer": "锤", - "tetra.tool.hammer.requirement": "此操作需要%d级的锤", + "tetra.tool.hammer.requirement": "此操作需要%d级锤", "tetra.tool.hammer.craft_requirement": "加工需要一个%d级锤", - "tetra.tool.hammer.material_requirement": "加工这种材料的基本要求是一个%d级锤,此要求可能会因材料的用途不同而不同", + "tetra.tool.hammer.material_requirement": "加工此材料的基本要求是一个%d级锤,此要求可能会因材料的用途不同而不同", "tetra.tool.axe": "斧", "tetra.tool.axe.requirement": "此操作需要%d级斧", "tetra.tool.axe.craft_requirement": "加工需要一个%d级斧", - "tetra.tool.axe.material_requirement": "加工这种材料的基本要求是一个%d级斧,此要求可能会因材料的用途不同而不同", + "tetra.tool.axe.material_requirement": "加工此材料的基本要求是一个%d级斧,此要求可能会因材料的用途不同而不同", "tetra.tool.pickaxe": "镐", "tetra.tool.pickaxe.requirement": "此操作需要%d级镐", "tetra.tool.pickaxe.craft_requirement": "加工需要一个%d级镐", - "tetra.tool.pickaxe.material_requirement": "加工这种材料的基本要求是一个%d级镐,此要求可能会因材料的用途不同而不同", + "tetra.tool.pickaxe.material_requirement": "加工此材料的基本要求是一个%d级镐,此要求可能会因材料的用途不同而不同", "tetra.tool.shovel": "锹", "tetra.tool.shovel.requirement": "此操作需要%d级锹", "tetra.tool.shovel.craft_requirement": "加工需要一个%d级锹", - "tetra.tool.shovel.material_requirement": "加工这种材料的基本要求是一个%d级锹,此要求可能会因材料的用途不同而不同", + "tetra.tool.shovel.material_requirement": "加工此材料的基本要求是一个%d级锹,此要求可能会因材料的用途不同而不同", "tetra.tool.hoe": "锄", "tetra.tool.hoe.requirement": "此操作需要%d级锄", "tetra.tool.hoe.craft_requirement": "加工需要一个%d级锄", - "tetra.tool.hoe.material_requirement": "加工这种材料的基本要求是一个%d级锄,此要求可能会因材料的用途不同而不同", + "tetra.tool.hoe.material_requirement": "加工此材料的基本要求是一个%d级锄,此要求可能会因材料的用途不同而不同", "tetra.tool.cut": "切削", "tetra.tool.cut.requirement": "这一步需要一个%d级切削工具\n§7大部分的剑可用于切削", "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具", - "tetra.tool.cut.material_requirement": "加工这种材料的基本要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可以被用于切削", + "tetra.tool.cut.material_requirement": "加工此材料的基本要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可以被用于切削", "tetra.tool.pry": "撬", "tetra.tool.pry.requirement": "此操作需要%d级撬\n§7羊角头可用于撬", "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬", - "tetra.tool.pry.material_requirement": "加工这种材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", + "tetra.tool.pry.material_requirement": "加工此材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", "tetra.tool.available": "你有一个%d级的", "tetra.stats.efficiency_suffix": "效率", "tetra.stats.strength_suffix": "力量", @@ -146,7 +146,7 @@ "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格处的方块和最远§e%s§r格处的实体", "tetra.stats.reach.tooltip_blocks": "可以触及最远§e%s§r格处的方块,触及实体的距离不受影响", "tetra.stats.reach_normalized": "触及范围", - "tetra.stats.reach_normalized.tooltip": "触及范围增加§e%s§r格", + "tetra.stats.reach_normalized.tooltip": "触及范围改变量:§e%s§r格", "tetra.stats.durability": "耐久", "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久", "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修理才能再次使用", @@ -156,33 +156,33 @@ "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", - "tetra.stats.draw_speed_normalized.tooltip": "拉弓耗时增加§e%s§r秒", + "tetra.stats.draw_speed_normalized.tooltip": "拉弓耗时改变量:§e%s§r秒", "tetra.stats.ability_speed": "冷却", "tetra.stats.ability_speed.tooltip": "此物品能力的基础冷却时间为§e%s§r秒", "tetra.stats.ability_speed_normalized": "冷却", - "tetra.stats.ability_speed_normalized.tooltip": "基础冷却时间增加§e%s§r秒", + "tetra.stats.ability_speed_normalized.tooltip": "基础冷却时间改变量:§e%s§r秒", "tetra.stats.speed_normalized": "速度", - "tetra.stats.speed_normalized.tooltip": "攻击速度增加§e%s", + "tetra.stats.speed_normalized.tooltip": "攻击速度改变量:§e%s", "tetra.stats.attack_damage": "伤害", "tetra.stats.attack_damage.tooltip": "此物品攻击会造成§e%s§r点伤害", "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身的攻击伤害", "tetra.stats.attack_damage_normalized": "伤害", - "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害增加§e%s§r点", + "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害改变量:§e%s§r点", "tetra.stats.draw_strength": "力量", "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点伤害,其初速度为§e%s§r格每刻", "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 *1.5+1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限", "tetra.stats.ability_damage": "伤害", "tetra.stats.ability_damage.tooltip": "此物品能力的基础伤害为§e%s§r点", "tetra.stats.bleeding": "流血", - "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使它们流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", + "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使其流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", "tetra.stats.backstab": "背刺", "tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击,并造成§e%s§r点额外伤害", "tetra.stats.armor": "盔甲", "tetra.stats.armor.tooltip": "在持有时提供§e%s§r点护甲值", "tetra.stats.toughness": "坚韧", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", - "tetra.stats.shieldbreaker": "破盾攻击", - "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", + "tetra.stats.shieldbreaker": "破盾", + "tetra.stats.shieldbreaker.tooltip": "攻击举起盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", "tetra.stats.blocking": "格挡", "tetra.stats.blocking.level": "格挡时长", "tetra.stats.blocking.efficiency": "格挡冷却", @@ -193,14 +193,14 @@ "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", "tetra.stats.blockingReflect.efficiency": "反伤概率", - "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r的伤害,反伤生效时会触发击中效果", - "tetra.stats.bashing": "猛击", - "tetra.stats.bashing.level": "猛击击退", + "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r点伤害,反伤生效时会触发击中效果", + "tetra.stats.bashing": "盾击", + "tetra.stats.bashing.level": "盾击击退", "tetra.stats.bashing.efficiency": "击晕持续时间", - "tetra.stats.bashing.tooltip": "可以右击攻击。猛击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", + "tetra.stats.bashing.tooltip": "可以右击攻击。盾击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", "tetra.stats.throwable": "可投掷", "tetra.stats.throwable.efficiency": "投掷伤害", - "tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时,如果物品的采集等级足够高并且挖掘速度大于方块硬度,会破坏此方块", + "tetra.stats.throwable.tooltip": "可以按住右键投掷。击中实体时造成§e%s%%§r的伤害;击中方块时,若物品的采集等级足够高并且挖掘速度大于方块硬度,会破坏此方块", "tetra.stats.ricochet": "跳射", "tetra.stats.ricochet.tooltip": "投掷后,跳射到§e%s§r个附近的敌对生物上", "tetra.stats.piercing": "穿透", @@ -339,7 +339,7 @@ "tetra.stats.looting": "抢夺", "tetra.stats.looting.tooltip": "增加击杀实体的掉落物", "tetra.stats.fiery": "炽热", - "tetra.stats.fiery.tooltip": "攻击实体时使它着火§e%s§r秒", + "tetra.stats.fiery.tooltip": "攻击实体时使其着火§e%s§r秒", "tetra.stats.smite": "亡灵杀手", "tetra.stats.smite.tooltip": "在攻击亡灵生物时造成§e%s§r的额外伤害", "tetra.stats.arthropod": "节肢杀手", @@ -351,7 +351,7 @@ "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发", "tetra.stats.truesweep": "真实横扫", "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果", - "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等的额外伤害。物品效果指流血或暴击等效果", + "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等效果的额外伤害。物品效果指流血或暴击等效果", "tetra.stats.unbreaking": "耐久", "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久\n \n§7耐久等级:§e%s§7\n耐久保持概率:§e%s%%", "tetra.stats.mending": "经验修补", @@ -361,9 +361,9 @@ "tetra.stats.fortune": "时运", "tetra.stats.fortune.tooltip": "在采集或回收时增加掉落概率", "tetra.stats.flame": "火矢", - "tetra.stats.flame.tooltip": "击中实体时使它着火§e%s§r秒,弹射物会点燃TNT与营火一类的方块", + "tetra.stats.flame.tooltip": "击中实体时使其着火§e%s§r秒,弹射物会点燃TNT与营火一类的方块", "tetra.stats.punch": "冲击", - "tetra.stats.punch.tooltip": "增加§e%s倍的击退距离", + "tetra.stats.punch.tooltip": "击退距离增加§e%s倍", "tetra.stats.infinity": "无限", "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,但依然会消耗特殊的箭", "tetra.stats.quickStrike": "迅捷", @@ -395,7 +395,7 @@ "tetra.stats.bow.releaseLatch": "释放销", "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭", "tetra.stats.bow.overbowed": "重弓", - "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力。弓只能被持续拉满§7§e%s§r秒", + "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力,弓只能被持续拉满§7§e%s§r秒", "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§70.5§r秒的冷却中", "tetra.stats.multishot": "多重射击", "tetra.stats.multishot.level": "多重射击数量", @@ -408,10 +408,10 @@ "tetra.stats.suspend": "悬浮", "tetra.stats.suspend.tooltip": "当从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力", "tetra.stats.criticalStrike": "暴击", - "tetra.stats.criticalStrike.tooltip": "当攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n \n§7对于异常坚硬的方块不会产生效果", - "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成致命打击的效果:穿刺,横扫收割,提取器", + "tetra.stats.criticalStrike.tooltip": "攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n§e%s§7的概率使效果§e%s§7有效", + "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺,横扫收割,提取器", "tetra.stats.holo_speed": "冷却", - "tetra.stats.holo_speed.tooltip": "能力冷却时间§e%sx§r倍", + "tetra.stats.holo_speed.tooltip": "能力冷却时间变为§e%sx§r倍", "tetra.stats.holo.scannerRange": "搜寻半径", "tetra.stats.holo.scannerRange.tooltip": "扫描器可以触及最远§e%s§r个方块的地方", "tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围", @@ -422,7 +422,7 @@ "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", - "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", + "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将其锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", "tetra.stats.manaRepair": "魔力修复", "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", @@ -434,11 +434,11 @@ "tetra.stats.unstable": "不稳定", "tetra.stats.unstable.tooltip_short": "降低此物品主要组件的有效魔法容量", "tetra.stats.workable": "易加工", - "tetra.stats.workable.tooltip": "打磨此物品需要使用物品的次数减少§e%s§r次", + "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数减少§e%s§r次", "tetra.stats.hammer.tooltip": "此物品可用于捶打,适用于制作组件和回收\n \n§7锤等级:§e%s\n§7锤效率:§e%s", "tetra.stats.axe.tooltip": "此物品可用于伐木\n \n§7斧等级:§e%s\n§7斧效率:§e%s", "tetra.stats.pickaxe.tooltip": "此物品可用于挖掘\n \n§7镐等级:§e%s\n§7镐效率:§e%s", - "tetra.stats.shovel.tooltip": "此物品可用于掘土\n \n§7锹等级:§e%s\n§7锹效率:§e%s", + "tetra.stats.shovel.tooltip": "此物品可用于挖掘\n \n§7锹等级:§e%s\n§7锹效率:§e%s", "tetra.stats.hoe.tooltip": "此物品可被用于收获作物\n \n§7锄等级:§e%s\n§7锄效率:§e%s", "tetra.stats.cut.tooltip": "此物品可用于切削,适用于制作组件和破坏蜘蛛网与植物\n \n§7切削等级:§e%s\n§7切削效率:§e%s", "tetra.stats.pry.tooltip": "此物品可用于撬开东西,适用于回收\n \n§7撬等级:§e%s\n§7撬效率:§e%s", @@ -641,13 +641,13 @@ "item.tetra.modular.empty_slot": "空", "item.tetra.modular.magic_capacity.label": "魔法容量", "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", - "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以被超出,但修复这个组件时会消耗经验。改装物品后,物品上的魔法改进可能会去稳化,可能导致负面效果", + "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以超量使用,但修复此组件时会消耗经验,物品上的魔法改进也可能会去稳化,从而导致负面效果", "item.tetra.modular.repair_material.label": "维修材料:", "item.tetra.modular.repair_material.empty": "不需要维修", "block.tetra.basic_workbench": "加工台", "block.tetra.basic_workbench.description": "用锤子右击工作台以制成加工台", "block.tetra.rack": "工具架", - "block.tetra.rack.description": "物品可以被挂在工具架上。右键放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在3x3x3的范围内才能起效(以加工台上方一格处为中心)", + "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方一格处为中心)", "block.tetra.block_geode": "晶洞方块", "item.tetra.geode": "晶洞玉石", "item.tetra.geode.tooltip": "在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", @@ -658,7 +658,7 @@ "tetra.shatter_emerald_action.label": "打碎", "item.tetra.pristine_lapis": "无瑕青金石", "tetra.shatter_lapis_action.label": "打碎", - "item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", + "item.tetra.pristine_gem.description": "在改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", "item.tetra.dragon_sinew": "龙筋", "item.tetra.scroll.gem_expertise.prefix": "专论", "item.tetra.scroll.gem_expertise.name": "宝石专长", @@ -707,7 +707,7 @@ "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的可投掷的飞刀", "item.tetra.scroll.sword/howling.prefix": "工艺图纸", "item.tetra.scroll.sword/howling.name": "风啸剑刃", - "item.tetra.scroll.sword/howling.description": "奇异的图和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", + "item.tetra.scroll.sword/howling.description": "奇异的图样和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", "item.tetra.scroll.single/points_end.prefix": "工艺图纸", "item.tetra.scroll.single/points_end.name": "尖端", "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的工艺图纸", @@ -765,7 +765,7 @@ "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", - "item.tetra.scroll.effects": "合成效果", + "item.tetra.scroll.effects": "制作效果", "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", "item.tetra.scroll.schematics": "工艺图纸", "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", @@ -775,7 +775,7 @@ "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "充能:%s", "item.tetra.magmatic_cell.charge_full": "§a满", - "item.tetra.magmatic_cell.charge_good": "§a好", + "item.tetra.magmatic_cell.charge_good": "§a高", "item.tetra.magmatic_cell.charge_low": "§e低", "item.tetra.magmatic_cell.charge_empty": "§c空", "block.tetra.forged_pillar": "锻造支柱", @@ -818,13 +818,13 @@ "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "连接到锻造锤上可将锤子的等级提升1", + "item.tetra.combustion_chamber.description": "可以被连接到锻造锤上,可将锤子的等级提升1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", - "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,降低50%%的锤子故障概率", + "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子故障概率降低50%%", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的挖掘工具", @@ -836,7 +836,7 @@ "item.tetra.forged_description": "能在下雪的生物群系的地下深处找到", "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", "item.tetra.tooltip_expand": "§7[§8shift§7] §8+", - "item.tetra.tooltip_expanded": "§8[§fshift§8]§f+", + "item.tetra.tooltip_expanded": "§8[§fshift§8] §f+", "tetra.slot.sword/blade": "剑刃", "tetra.slot.sword/hilt": "剑柄", "tetra.slot.sword/guard": "护手", @@ -862,7 +862,7 @@ "tetra.improvement.settled.name": "稳固", "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提供额外的完整度", "tetra.settled.toast": "一个组件更稳固了!", - "tetra.improvement.arrested.name": "无法固定", + "tetra.improvement.arrested.name": "无法稳固", "tetra.improvement.arrested.description": "这个组件由无法稳固的材料制成", "tetra.improvement.workable.name": "易加工", "tetra.improvement.workable.description": "这个组件由易于加工的材料制成,打磨的耗时更短", @@ -891,37 +891,37 @@ "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra.improvement.blade_hone/damage.name": "打磨:伤害", "tetra.improvement.blade_hone/damage.description": "增加伤害", "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加", "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步提升组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步提升组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步提升组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra.improvement.blade_hone/speed.name": "打磨:速度", "tetra.improvement.blade_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨:伤害 I", "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加", "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra.improvement.hilt_hone/damage.name": "打磨:伤害", "tetra.improvement.hilt_hone/damage.description": "增加伤害", "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I", @@ -937,7 +937,7 @@ "tetra.improvement.hilt_hone/speed.name": "打磨:速度", "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_blade.name": "普通剑刃", - "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前的剑刃,或者用原材料重铸它", + "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前剑刃,或者用原材料重铸它", "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", "tetra.module.sword/basic_blade.name": "普通剑刃", "tetra.module.sword/basic_blade.description": "伤害中等,攻击速度中等,完整度使用中等的普通剑刃", @@ -954,7 +954,7 @@ "tetra.improvement.blade/tempered.prefix": "回火", "tetra.improvement.blade/tempered.description": "攻击时,无视部分护甲值", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", - "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", + "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害", "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", @@ -972,7 +972,7 @@ "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%", "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", - "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前的剑柄", + "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前剑柄", "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", "tetra.module.sword/basic_hilt.name": "简易剑柄", "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源", @@ -1040,10 +1040,10 @@ "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,呼啸狂风会包围持剑者,风有时会偏转来袭的弹射物", + "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物", "tetra/schematic/sword/howling.slot1": "材料", "tetra.module.sword/howling.name": "风啸附层", - "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包围着持剑者,有时它会偏转来袭的弹射物", + "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物", "tetra.module.sword/howling.material_name": "%s风啸附层", "tetra/schematic/sword/binding.name": "绑定", "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和方法将剑柄和剑刃紧密结合", @@ -1078,7 +1078,7 @@ "tetra.module.sword/short_blade.material_name": "%s短剑", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", - "tetra/schematic/sword/heavy_blade.description": "将当前的剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", + "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", @@ -1086,7 +1086,7 @@ "tetra.module.sword/heavy_blade.material_name": "重型%s剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", "tetra/schematic/sword/machete.name": "弯刀", - "tetra/schematic/sword/machete.description": "将当前的剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", + "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", "tetra/schematic/sword/machete.slot1": "剑刃材料", "tetra.module.sword/machete.item_name": "弯刀", "tetra.module.sword/machete.name": "弯刀", @@ -1094,7 +1094,7 @@ "tetra.module.sword/machete.material_name": "%s弯刀", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", - "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前的剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", + "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器", "tetra.module.sword/stonecutter.item_name": "切石器", "tetra.module.sword/stonecutter.name": "切石器", @@ -1181,34 +1181,34 @@ "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加1", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:掘土效率 I", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹掘土的效率", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:掘土效率 II", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:挖掘效率 I", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:挖掘效率 II", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:掘土效率 III", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:挖掘效率 III", "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:掘土效率 IV", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:挖掘效率 IV", "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:掘土效率 V", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:挖掘效率 V", "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益", - "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:掘土效率", - "tetra.improvement.head_hone/shovel_efficiency.description": "增加掘土的效率", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:掘土等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使掘土等级增加1", - "tetra.improvement.head_hone/shovel_tier.name": "打磨:掘土等级", - "tetra.improvement.head_hone/shovel_tier.description": "使掘土等级增加1", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:挖掘效率 I", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐挖掘的效率", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:挖掘效率 II", + "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", + "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘的效率", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", + "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", + "tetra.improvement.head_hone/shovel_tier.description": "使挖掘等级增加1", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:开采效率 I", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:开采效率 II", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:挖掘效率 III", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:开采效率 III", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:挖掘效率 IV", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:开采效率 IV", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:挖掘效率 V", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:开采效率 V", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益", - "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:挖掘效率", - "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加挖掘效率", + "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", + "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:挖掘等级 I", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加1", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:挖掘等级", @@ -1339,7 +1339,7 @@ "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头,可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", @@ -1384,13 +1384,13 @@ "tetra.slot.single/binding": "绑定", "tetra.synergy.single/javelin": "投枪", "tetra/schematic/single/handle/basic_handle.name": "基础手柄", - "tetra/schematic/single/handle/basic_handle.description": "用所给材料制作的基础手柄来替换手柄", + "tetra/schematic/single/handle/basic_handle.description": "用所给材料制作的基础手柄替换手柄", "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料", "tetra.module.single/basic_handle.name": "基础手柄", "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", + "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", @@ -1398,7 +1398,7 @@ "tetra.variant.light_handle/prismarine": "海晶石轻手柄", "tetra.variant.light_handle/stick": "脆弱的轻手柄", "tetra/schematic/single/handle/long_handle.name": "长手柄", - "tetra/schematic/single/handle/long_handle.description": "用所给材料制作的长手柄来替换手柄。长手柄增加攻击范围", + "tetra/schematic/single/handle/long_handle.description": "用所给材料制作的长手柄替换手柄。长手柄增加攻击范围", "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", "tetra.module.single/long_handle.name": "长手柄", "tetra.module.single/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源", @@ -1437,7 +1437,7 @@ "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/single/binding.name": "绑定", - "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法", + "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或采用完全不同的材料和固定方法", "tetra/schematic/single/binding.slot1": "材料", "tetra.module.single/binding.name": "绑定", "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", @@ -1451,11 +1451,11 @@ "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于掘土,但也可以用来制作草径", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于挖掘,但也可以用来制作草径", "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料", "tetra.module.single/basic_shovel.item_name": "锹", "tetra.module.single/basic_shovel.name": "锹头", - "tetra.module.single/basic_shovel.description": "一个主要用于掘土的锹头,但也可以用来制作草径", + "tetra.module.single/basic_shovel.description": "一个主要用于挖掘的锹头,但也可以用来制作草径", "tetra.module.single/basic_shovel.material_name": "%s锹", "tetra.module.single/basic_shovel.prefix": "%s", "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", @@ -1491,7 +1491,7 @@ "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前的头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", "tetra.module.single/earthpiercer.item_name": "凿地器", "tetra.module.single/earthpiercer.name": "凿地器", @@ -1525,12 +1525,12 @@ "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但是绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳", - "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,你应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", + "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西", "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", - "tetra/schematic/toolbelt/belt/belt_3.name": "内衬潜影壳", + "tetra/schematic/toolbelt/belt/belt_3.name": "潜影壳", "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运箱子方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", @@ -1637,7 +1637,7 @@ "tetra.slot.bow/string": "弓弦", "tetra.slot.bow/riser": "弓体", "tetra/schematic/bow/string/basic_string.name": "普通弓弦", - "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源", + "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的新普通弓弦替换弓弦。弓弦是弓完整度的主要来源", "tetra/schematic/bow/string/basic_string.slot1": "材料", "tetra.module.bow/basic_string.name": "普通弓弦", "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源", @@ -1648,7 +1648,7 @@ "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", "tetra/schematic/bow/stave/straight_stave.name": "直拉弓弓材", - "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材来替换弓材", + "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材替换弓材", "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", "tetra.module.bow/straight_stave.name": "直拉弓弓材", @@ -1657,7 +1657,7 @@ "tetra.module.bow/straight_stave.prefix": "%s", "tetra.variant.straight_stave/stick": "简易直拉弓弓材", "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", + "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", @@ -1666,7 +1666,7 @@ "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度", + "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换弓材。反曲弓一般有着比其他弓更快的拉弓速度", "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", "tetra.module.bow/recurve_stave.item_name": "反曲弓", "tetra.module.bow/recurve_stave.name": "反曲弓弓材", @@ -1761,13 +1761,13 @@ "tetra.slot.crossbow/attachment_1": "配件", "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", - "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的新普通弓弦来替换弓弦", + "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的新普通弓弦替换弓弦", "tetra/schematic/crossbow/string/basic_string.slot1": "材料", "tetra.module.crossbow/basic_string.name": "普通弓弦", "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓", - "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材来替换弓材", + "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换弓材", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", @@ -1775,7 +1775,7 @@ "tetra.module.crossbow/basic_stave.material_name": "%s弩身", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", - "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身来替换弩身", + "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换弩身", "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", "tetra.module.crossbow/basic_stock.item_name": "弩", "tetra.module.crossbow/basic_stock.name": "基础弩身", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index d68d44b0799d..c6b95ca35d01 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -10,13 +10,13 @@ "tetra.attribute.multiplier": "扩程器", "effect.tetra.earthbound": "地缚", "effect.tetra.howling": "啸风", - "effect.tetra.howling.tooltip": "在呼啸狂风的包围下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", + "effect.tetra.howling.tooltip": "在呼啸狂风的包裹下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", "effect.tetra.severed": "切割", "effect.tetra.severed.tooltip": "最大生命值降低§e%s%%§r,攻击伤害降低§e%s%%§r", "effect.tetra.punctured": "刺穿", - "effect.tetra.punctured.tooltip": "敌方护甲值降低§e%s%%(%s)§r", + "effect.tetra.punctured.tooltip": "护甲值降低§e%s%%(%s)§r", "effect.tetra.pried": "穿透", - "effect.tetra.pried.tooltip": "敌方护甲值降低§e%s§r", + "effect.tetra.pried.tooltip": "护甲值降低§e%s§r", "effect.tetra.exhausted": "精疲力竭", "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和挖掘速度降低§e%s%%", "effect.tetra.steeled": "钢铁加身", @@ -26,12 +26,12 @@ "effect.tetra.small_health": "坚持", "effect.tetra.small_health.tooltip": "最大生命值增加§e%s", "effect.tetra.small_absorb": "振奋", - "effect.tetra.small_absorb.tooltip": "获得一个能吸收§e%s§r点伤害的盾", + "effect.tetra.small_absorb.tooltip": "获得能吸收§e%s§r点伤害的盾", "effect.tetra.unwavering": "不屈", "effect.tetra.unwavering.tooltip": "免疫击退", - "item.tetra.holo.tooltip1": "轻触一下,全息球便将图和文字投射到空中", + "item.tetra.holo.tooltip1": "轻触一下,全息球便将图样和文字投射到空中", "item.tetra.holo.tooltip2": "§7[§8右键§7] §8使用", - "tetra.holo.craft.breadcrumb.root": "合成", + "tetra.holo.craft.breadcrumb.root": "制作", "tetra.holo.craft.breadcrumb.materials": "材料", "tetra.holo.craft.materials": "材料", "tetra.holo.craft.modular_sword": "刀剑", @@ -93,13 +93,13 @@ "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", "tetra.holo.scan.snooze": "§7[§8shift + 右击§7] §8使扫描器休眠", "tetra.workbench.slot_detail.details_tab": "详情", - "tetra.workbench.slot_detail.craft_tab": "合成", + "tetra.workbench.slot_detail.craft_tab": "制作", "tetra.workbench.slot_detail.tweak_tab": "调整", "tetra.workbench.slot_detail.tweak_apply": "应用", "tetra.workbench.module_detail.empty": "空槽位", "tetra.workbench.module_detail.not_tweakable": "调整不可用", "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级", - "tetra.workbench.schematic_detail.craft": "合成", + "tetra.workbench.schematic_detail.craft": "制作", "tetra.workbench.schematic_detail.back": "返回", "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", "tetra.workbench.schematic_detail.destabilize_tooltip": "该物品有魔力去稳化的组件,进行此操作有可能对以下组件造成负面效果:", @@ -115,31 +115,31 @@ "tetra.tool.hammer_dig": "锤", "tetra.tool.hammer_dig.requirement": "此操作需要%d级锤", "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级锤", - "tetra.tool.hammer_dig.material_requirement": "加工这种材料的基础要求是一个%d级锤,此要求可能会因材料的用途不同而不同", + "tetra.tool.hammer_dig.material_requirement": "加工此材料的基础要求是一个%d级锤,此要求可能会因材料的用途不同而不同", "tetra.tool.axe_dig": "斧", "tetra.tool.axe_dig.requirement": "此操作需要%d级斧", "tetra.tool.axe_dig.craft_requirement": "加工需要一个%d级斧", - "tetra.tool.axe_dig.material_requirement": "加工这种材料的基础要求是一个%d级斧,此要求可能会因材料的用途不同而不同", + "tetra.tool.axe_dig.material_requirement": "加工此材料的基础要求是一个%d级斧,此要求可能会因材料的用途不同而不同", "tetra.tool.pickaxe_dig": "镐", "tetra.tool.pickaxe_dig.requirement": "此操作需要%d级镐", "tetra.tool.pickaxe_dig.craft_requirement": "加工需要一个%d级镐", - "tetra.tool.pickaxe_dig.material_requirement": "加工这种材料的基础要求是一个%d级镐,此要求可能会因材料的用途不同而不同", + "tetra.tool.pickaxe_dig.material_requirement": "加工此材料的基础要求是一个%d级镐,此要求可能会因材料的用途不同而不同", "tetra.tool.shovel_dig": "锹", "tetra.tool.shovel_dig.requirement": "此操作需要%d级锹", "tetra.tool.shovel_dig.craft_requirement": "加工需要一个%d级锹", - "tetra.tool.shovel_dig.material_requirement": "加工这种材料的基础要求是一个%d级锹,此要求可能会因材料的用途不同而不同", + "tetra.tool.shovel_dig.material_requirement": "加工此材料的基础要求是一个%d级锹,此要求可能会因材料的用途不同而不同", "tetra.tool.hoe_dig": "锄", "tetra.tool.hoe_dig.requirement": "此操作需要%d级锄", "tetra.tool.hoe_dig.craft_requirement": "加工需要一个%d级锄", - "tetra.tool.hoe_dig.material_requirement": "加工这种材料的基础要求是一个%d级锄,此要求可能会因材料的用途不同而不同", + "tetra.tool.hoe_dig.material_requirement": "加工此材料的基础要求是一个%d级锄,此要求可能会因材料的用途不同而不同", "tetra.tool.cut": "切削", "tetra.tool.cut.requirement": "这一步需要一个%d级切削工具\n§7大部分的剑可用于切削", "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具", - "tetra.tool.cut.material_requirement": "加工这种材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可用于切削", + "tetra.tool.cut.material_requirement": "加工此材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可用于切削", "tetra.tool.pry": "撬", "tetra.tool.pry.requirement": "此操作需要%d级撬\n§7羊角头可用于撬", "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬", - "tetra.tool.pry.material_requirement": "加工这种材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", + "tetra.tool.pry.material_requirement": "加工此材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", "tetra.tool.available": "你有一个%d级的", "tetra.stats.efficiency_suffix": "效率", "tetra.stats.strength_suffix": "力量", @@ -149,7 +149,7 @@ "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格处的方块和最远§e%s§r格处的实体", "tetra.stats.reach.tooltip_blocks": "可以触及最远§e%s§r格处的方块,触及实体的距离不受影响", "tetra.stats.reach_normalized": "触及范围", - "tetra.stats.reach_normalized.tooltip": "触及范围增加§e%s§r格", + "tetra.stats.reach_normalized.tooltip": "触及范围改变量:§e%s§r格", "tetra.stats.durability": "耐久", "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久", "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修理才能再次使用", @@ -159,18 +159,18 @@ "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", - "tetra.stats.draw_speed_normalized.tooltip": "拉弓耗时增加§e%s§r秒", + "tetra.stats.draw_speed_normalized.tooltip": "拉弓耗时改变量:§e%s§r秒", "tetra.stats.ability_speed": "冷却", "tetra.stats.ability_speed.tooltip": "此物品能力的基础冷却时间为§e%s§r秒", "tetra.stats.ability_speed_normalized": "冷却", - "tetra.stats.ability_speed_normalized.tooltip": "基础冷却时间增加§e%s§r秒", + "tetra.stats.ability_speed_normalized.tooltip": "基础冷却时间改变量:§e%s§r秒", "tetra.stats.speed_normalized": "速度", - "tetra.stats.speed_normalized.tooltip": "攻击速度增加§e%s", + "tetra.stats.speed_normalized.tooltip": "攻击速度改变量:§e%s", "tetra.stats.attack_damage": "伤害", "tetra.stats.attack_damage.tooltip": "此物品攻击会造成§e%s§r点伤害", "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身的攻击伤害", "tetra.stats.attack_damage_normalized": "伤害", - "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害增加§e%s§r点", + "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害改变量:§e%s§r点", "tetra.stats.draw_strength": "力量", "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点伤害,其初速度为§e%s§r格每刻", "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与改进,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由未拉满的弓射出的弹射物伤害基于下限计算,例如:从拉开50%%的弓射出的弹射物会造成50%%伤害下限的伤害", @@ -181,15 +181,15 @@ "tetra.stats.ability_damage": "伤害", "tetra.stats.ability_damage.tooltip": "此物品能力的基础伤害为§e%s§r点", "tetra.stats.bleeding": "流血", - "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使它们流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", + "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使其流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", "tetra.stats.backstab": "背刺", "tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击,并造成§e%s§r点额外伤害", "tetra.stats.armor": "盔甲", "tetra.stats.armor.tooltip": "在持有时提供§e%s§r点护甲值", "tetra.stats.toughness": "坚韧", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", - "tetra.stats.shieldbreaker": "破盾攻击", - "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", + "tetra.stats.shieldbreaker": "破盾", + "tetra.stats.shieldbreaker.tooltip": "攻击举起盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", "tetra.stats.blocking": "格挡", "tetra.stats.blocking.level": "格挡时长", "tetra.stats.blocking.efficiency": "格挡冷却", @@ -201,13 +201,13 @@ "tetra.stats.blockingReflect.level": "反伤伤害", "tetra.stats.blockingReflect.efficiency": "反伤概率", "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r点伤害,反伤生效时会触发击中效果", - "tetra.stats.bashing": "猛击", - "tetra.stats.bashing.level": "猛击击退", + "tetra.stats.bashing": "盾击", + "tetra.stats.bashing.level": "盾击击退", "tetra.stats.bashing.efficiency": "击晕持续时间", - "tetra.stats.bashing.tooltip": "可以右击攻击。猛击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", + "tetra.stats.bashing.tooltip": "可以右击攻击。盾击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", "tetra.stats.throwable": "可投掷", "tetra.stats.throwable.efficiency": "投掷伤害", - "tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时,如果物品的采集等级足够高并且挖掘速度大于方块硬度,会破坏此方块", + "tetra.stats.throwable.tooltip": "可以按住右键投掷。击中实体时造成§e%s%%§r的伤害;击中方块时,若物品的采集等级足够高并且挖掘速度大于方块硬度,会破坏此方块", "tetra.stats.ricochet": "跳射", "tetra.stats.ricochet.tooltip": "投掷后,跳射到§e%s§r个附近的敌对生物上", "tetra.stats.piercing": "穿透", @@ -346,7 +346,7 @@ "tetra.stats.looting": "抢夺", "tetra.stats.looting.tooltip": "增加击杀实体的掉落物", "tetra.stats.fiery": "炽热", - "tetra.stats.fiery.tooltip": "攻击实体时使它着火§e%s§r秒", + "tetra.stats.fiery.tooltip": "攻击实体时使其着火§e%s§r秒", "tetra.stats.sharpness": "锋利", "tetra.stats.sharpness.tooltip": "通过魔咒将攻击伤害增加§e%s§r点(已计算在上方伤害数值内)", "tetra.stats.smite": "亡灵杀手", @@ -360,7 +360,7 @@ "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发", "tetra.stats.truesweep": "真实横扫", "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果", - "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等的额外伤害。物品效果指流血或暴击等效果", + "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等效果的额外伤害。物品效果指流血或暴击等效果", "tetra.stats.unbreaking": "耐久", "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久\n \n§7耐久等级:§e%s§7\n耐久保持概率:§e%s%%", "tetra.stats.mending": "经验修补", @@ -370,9 +370,9 @@ "tetra.stats.fortune": "时运", "tetra.stats.fortune.tooltip": "在采集或回收时增加掉落概率", "tetra.stats.flame": "火矢", - "tetra.stats.flame.tooltip": "击中实体时使它着火§e%s§r秒,弹射物会点燃TNT与营火一类的方块", + "tetra.stats.flame.tooltip": "击中实体时使其着火§e%s§r秒,弹射物会点燃TNT与营火一类的方块", "tetra.stats.punch": "冲击", - "tetra.stats.punch.tooltip": "增加§e%s倍的击退距离", + "tetra.stats.punch.tooltip": "击退距离增加§e%s倍", "tetra.stats.infinity": "无限", "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,但依然会消耗特殊的箭", "tetra.stats.quickStrike": "迅捷", @@ -404,7 +404,7 @@ "tetra.stats.bow.releaseLatch": "释放销", "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭", "tetra.stats.bow.overbowed": "重弓", - "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力。弓只能被持续拉满§7§e%s§r秒", + "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力,弓只能被持续拉满§7§e%s§r秒", "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§70.5§r秒的冷却中", "tetra.stats.multishot": "多重射击", "tetra.stats.multishot.level": "多重射击数量", @@ -420,7 +420,7 @@ "tetra.stats.criticalStrike.tooltip": "攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n§e%s§7的概率使效果§e%s§7有效", "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺,横扫收割,提取器", "tetra.stats.holo_speed": "冷却", - "tetra.stats.holo_speed.tooltip": "能力冷却时间§e%sx§r倍", + "tetra.stats.holo_speed.tooltip": "能力冷却时间变为§e%sx§r倍", "tetra.stats.holo.scannerRange": "搜寻半径", "tetra.stats.holo.scannerRange.tooltip": "扫描器可以触及最远§e%s§r个方块的地方", "tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围", @@ -431,7 +431,7 @@ "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", - "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", + "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将其锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", "tetra.stats.manaRepair": "魔力修复", "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", @@ -443,11 +443,11 @@ "tetra.stats.unstable": "不稳定", "tetra.stats.unstable.tooltip_short": "降低此物品主要组件的有效魔法容量", "tetra.stats.workable": "易加工", - "tetra.stats.workable.tooltip": "打磨此物品需要使用物品的次数减少§e%s§r次", + "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数减少§e%s§r次", "tetra.stats.hammer_dig.tooltip": "此物品可用于捶打,适用于制作组件和回收", "tetra.stats.axe_dig.tooltip": "此物品可用于伐木", - "tetra.stats.pickaxe_dig.tooltip": "此物品可用于挖掘", - "tetra.stats.shovel_dig.tooltip": "此物品可用于掘土", + "tetra.stats.pickaxe_dig.tooltip": "此物品可用于开采", + "tetra.stats.shovel_dig.tooltip": "此物品可用于挖掘", "tetra.stats.hoe_dig.tooltip": "此物品可用于收获作物", "tetra.stats.cut.tooltip": "此物品可用于切削,适用于制作组件和破坏蜘蛛网与植物", "tetra.stats.pry.tooltip": "此物品可用于撬开东西,适用于回收", @@ -656,16 +656,16 @@ "item.tetra.modular.empty_slot": "空", "item.tetra.modular.magic_capacity.label": "魔法容量", "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", - "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以被超出,但修复这个组件时会消耗经验。改装物品后,物品上的魔法改进可能会去稳化,可能导致负面效果", + "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以超量使用,但修复此组件时会消耗经验,物品上的魔法改进也可能会去稳化,从而导致负面效果", "item.tetra.modular.repair_material.label": "维修材料:", "item.tetra.modular.repair_material.empty": "不需要维修", "block.tetra.basic_workbench": "加工台", "block.tetra.basic_workbench.description": "用锤子右击工作台以制成加工台", "block.tetra.rack": "工具架", - "block.tetra.rack.description": "物品可以被挂在工具架上。右键放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在3x3x3的范围内才能起效(以加工台上方一格处为中心)", + "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方一格处为中心)", "block.tetra.block_geode": "晶洞方块", "item.tetra.geode": "晶洞玉石", - "item.tetra.geode.tooltip": "在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", + "item.tetra.geode.tooltip": "受光照时会发出微光\n \n§8在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", "tetra.break_geode_action.label": "破开", "item.tetra.pristine_diamond": "无瑕钻石", "tetra.shatter_diamond_action.label": "打碎", @@ -673,7 +673,7 @@ "tetra.shatter_emerald_action.label": "打碎", "item.tetra.pristine_lapis": "无瑕青金石", "tetra.shatter_lapis_action.label": "打碎", - "item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", + "item.tetra.pristine_gem.description": "在改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", "item.tetra.dragon_sinew": "龙筋", "item.tetra.scroll.gem_expertise.prefix": "专论", "item.tetra.scroll.gem_expertise.name": "宝石专长", @@ -722,7 +722,7 @@ "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的可投掷的飞刀", "item.tetra.scroll.sword/howling.prefix": "工艺图纸", "item.tetra.scroll.sword/howling.name": "风啸剑刃", - "item.tetra.scroll.sword/howling.description": "奇异的图和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", + "item.tetra.scroll.sword/howling.description": "奇异的图样和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", "item.tetra.scroll.single/points_end.prefix": "工艺图纸", "item.tetra.scroll.single/points_end.name": "尖端", "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的工艺图纸", @@ -780,7 +780,7 @@ "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", - "item.tetra.scroll.effects": "合成效果", + "item.tetra.scroll.effects": "制作效果", "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", "item.tetra.scroll.schematics": "工艺图纸", "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", @@ -790,7 +790,7 @@ "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "充能:%s", "item.tetra.magmatic_cell.charge_full": "§a满", - "item.tetra.magmatic_cell.charge_good": "§a好", + "item.tetra.magmatic_cell.charge_good": "§a高", "item.tetra.magmatic_cell.charge_low": "§e低", "item.tetra.magmatic_cell.charge_empty": "§c空", "block.tetra.forged_pillar": "锻造支柱", @@ -833,13 +833,13 @@ "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "连接到锻造锤上可将锤子的等级提升1", + "item.tetra.combustion_chamber.description": "可以被连接到锻造锤上,可将锤子的等级提升1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", - "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,降低50%%的锤子故障概率", + "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子故障概率降低50%%", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的挖掘工具", @@ -877,12 +877,12 @@ "tetra.improvement.settled.name": "稳固", "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提供额外的完整度", "tetra.settled.toast": "一个组件更稳固了!", - "tetra.improvement.arrested.name": "无法固定", + "tetra.improvement.arrested.name": "无法稳固", "tetra.improvement.arrested.description": "这个组件由无法稳固的材料制成", "tetra.improvement.workable.name": "易加工", "tetra.improvement.workable.description": "这个组件由易于加工的材料制成,打磨的耗时更短", "tetra.improvement.hollow.name": "中空", - "tetra.improvement.hollow.description": "增加挥动速度,减少10%%整体耐久", + "tetra.improvement.hollow.description": "增加挥动速度,整体耐久减少10%%", "tetra.improvement.quality.name": "高质量", "tetra.improvement.quality.description": "这个组件质量较高,它可以提供少量的伤害与采集效率增益", "tetra.improvement.gilded_material.name": "镀金", @@ -908,37 +908,37 @@ "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra.improvement.blade_hone/damage.name": "打磨:伤害", "tetra.improvement.blade_hone/damage.description": "增加伤害", "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加", "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步提升组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步提升组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步提升组件的挥动速度增益,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra.improvement.blade_hone/speed.name": "打磨:速度", "tetra.improvement.blade_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨:伤害 I", "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加", "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步提升组件的伤害增益,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra.improvement.hilt_hone/damage.name": "打磨:伤害", "tetra.improvement.hilt_hone/damage.description": "增加伤害", "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I", @@ -954,7 +954,7 @@ "tetra.improvement.hilt_hone/speed.name": "打磨:速度", "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_blade.name": "普通剑刃", - "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前的剑刃,或者用原材料重铸它", + "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前剑刃,或者用原材料重铸它", "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", "tetra.module.sword/basic_blade.name": "普通剑刃", "tetra.module.sword/basic_blade.description": "伤害中等,攻击速度中等,完整度使用中等的普通剑刃", @@ -971,7 +971,7 @@ "tetra.improvement.blade/tempered.prefix": "回火", "tetra.improvement.blade/tempered.description": "攻击时,无视部分护甲值", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", - "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", + "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害", "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", @@ -989,7 +989,7 @@ "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%", "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", - "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前的剑柄", + "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前剑柄", "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", "tetra.module.sword/basic_hilt.name": "简易剑柄", "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源", @@ -1057,10 +1057,10 @@ "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,呼啸狂风会包围持剑者,风有时会偏转来袭的弹射物", + "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物", "tetra/schematic/sword/howling.slot1": "材料", "tetra.module.sword/howling.name": "风啸附层", - "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包围着持剑者,有时它会偏转来袭的弹射物", + "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物", "tetra.module.sword/howling.material_name": "%s风啸附层", "tetra/schematic/sword/binding.name": "绑定", "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和方法将剑柄和剑刃紧密结合", @@ -1095,7 +1095,7 @@ "tetra.module.sword/short_blade.material_name": "%s短剑", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", - "tetra/schematic/sword/heavy_blade.description": "将当前的剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", + "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", @@ -1103,7 +1103,7 @@ "tetra.module.sword/heavy_blade.material_name": "重型%s剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", "tetra/schematic/sword/machete.name": "弯刀", - "tetra/schematic/sword/machete.description": "将当前的剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", + "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", "tetra/schematic/sword/machete.slot1": "剑刃材料", "tetra.module.sword/machete.item_name": "弯刀", "tetra.module.sword/machete.name": "弯刀", @@ -1111,7 +1111,7 @@ "tetra.module.sword/machete.material_name": "%s弯刀", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", - "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前的剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", + "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器", "tetra.module.sword/stonecutter.item_name": "切石器", "tetra.module.sword/stonecutter.name": "切石器", @@ -1198,34 +1198,34 @@ "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加1", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:掘土效率 I", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹掘土的效率", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:掘土效率 II", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:挖掘效率 I", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:挖掘效率 II", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:掘土效率 III", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:挖掘效率 III", "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:掘土效率 IV", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:挖掘效率 IV", "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:掘土效率 V", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:挖掘效率 V", "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益", - "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:掘土效率", - "tetra.improvement.head_hone/shovel_efficiency.description": "增加掘土的效率", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:掘土等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使掘土等级增加1", - "tetra.improvement.head_hone/shovel_tier.name": "打磨:掘土等级", - "tetra.improvement.head_hone/shovel_tier.description": "使掘土等级增加1", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:挖掘效率 I", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐挖掘的效率", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:挖掘效率 II", + "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", + "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘的效率", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", + "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", + "tetra.improvement.head_hone/shovel_tier.description": "使挖掘等级增加1", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:开采效率 I", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:开采效率 II", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:挖掘效率 III", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:开采效率 III", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:挖掘效率 IV", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:开采效率 IV", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:挖掘效率 V", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:开采效率 V", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益", - "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:挖掘效率", - "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加挖掘效率", + "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", + "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:挖掘等级 I", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加1", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:挖掘等级", @@ -1356,7 +1356,7 @@ "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头,可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", @@ -1401,13 +1401,13 @@ "tetra.slot.single/binding": "绑定", "tetra.synergy.single/javelin": "投枪", "tetra/schematic/single/handle/basic_handle.name": "基础手柄", - "tetra/schematic/single/handle/basic_handle.description": "用所给材料制作的基础手柄来替换手柄", + "tetra/schematic/single/handle/basic_handle.description": "用所给材料制作的基础手柄替换手柄", "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料", "tetra.module.single/basic_handle.name": "基础手柄", "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", + "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", @@ -1415,7 +1415,7 @@ "tetra.variant.light_handle/prismarine": "海晶石轻手柄", "tetra.variant.light_handle/stick": "脆弱的轻手柄", "tetra/schematic/single/handle/long_handle.name": "长手柄", - "tetra/schematic/single/handle/long_handle.description": "用所给材料制作的长手柄来替换手柄。长手柄增加攻击范围", + "tetra/schematic/single/handle/long_handle.description": "用所给材料制作的长手柄替换手柄。长手柄增加攻击范围", "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", "tetra.module.single/long_handle.name": "长手柄", "tetra.module.single/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源", @@ -1454,7 +1454,7 @@ "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/single/binding.name": "绑定", - "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法", + "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或采用完全不同的材料和固定方法", "tetra/schematic/single/binding.slot1": "材料", "tetra.module.single/binding.name": "绑定", "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", @@ -1468,11 +1468,11 @@ "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于掘土,但也可以用来制作土径", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于挖掘,但也可以用来制作土径", "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料", "tetra.module.single/basic_shovel.item_name": "锹", "tetra.module.single/basic_shovel.name": "锹头", - "tetra.module.single/basic_shovel.description": "一个主要用于掘土的锹头,但也可以用来制作土径", + "tetra.module.single/basic_shovel.description": "一个主要用于挖掘的锹头,但也可以用来制作土径", "tetra.module.single/basic_shovel.material_name": "%s锹", "tetra.module.single/basic_shovel.prefix": "%s", "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", @@ -1508,7 +1508,7 @@ "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前的头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", "tetra.module.single/earthpiercer.item_name": "凿地器", "tetra.module.single/earthpiercer.name": "凿地器", @@ -1542,13 +1542,13 @@ "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但是绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳", - "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,你应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", + "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西", "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", - "tetra/schematic/toolbelt/belt/belt_3.name": "内衬潜影壳", - "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运箱子方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", + "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影壳", + "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运物品方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", "tetra.module.toolbelt/belt.item_name": "工具腰带", @@ -1585,17 +1585,17 @@ "tetra.variant.strap1/iron": "铁圈", "tetra.variant.strap1/iron.description": "单个铁圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/leather": "双重皮带圈", - "tetra.variant.strap2/leather.description": "两个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/leather.description": "两重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/iron": "双重铁圈", - "tetra.variant.strap2/iron.description": "两个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/iron.description": "两重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/leather": "三重皮带圈", - "tetra.variant.strap3/leather.description": "三个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/leather.description": "三重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/iron": "三重铁圈", - "tetra.variant.strap3/iron.description": "三个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/iron.description": "三重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/leather": "四重皮带圈", - "tetra.variant.strap4/leather.description": "四个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/leather.description": "四重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/iron": "四重铁圈", - "tetra.variant.strap4/iron.description": "四个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/iron.description": "四重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra/schematic/toolbelt/potion_storage.name": "药水袋", "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能装下一小组不同类型的药水", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", @@ -1624,7 +1624,7 @@ "tetra.variant.quiver/wool": "羊毛箭袋", "tetra.variant.quiver/hide": "兔皮箭袋", "tetra/schematic/toolbelt/booster.name": "助推器", - "tetra/schematic/toolbelt/booster.description": "装上一个助推单元,这使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", + "tetra/schematic/toolbelt/booster.description": "装上一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra/schematic/toolbelt/booster.slot1": "材料", "tetra.module.toolbelt/booster.name": "助推器", "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", @@ -1654,7 +1654,7 @@ "tetra.slot.bow/string": "弓弦", "tetra.slot.bow/riser": "弓体", "tetra/schematic/bow/string/basic_string.name": "普通弓弦", - "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源", + "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的新普通弓弦替换弓弦。弓弦是弓完整度的主要来源", "tetra/schematic/bow/string/basic_string.slot1": "材料", "tetra.module.bow/basic_string.name": "普通弓弦", "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源", @@ -1665,7 +1665,7 @@ "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", "tetra/schematic/bow/stave/straight_stave.name": "直拉弓弓材", - "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材来替换弓材", + "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材替换弓材", "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", "tetra.module.bow/straight_stave.name": "直拉弓弓材", @@ -1674,7 +1674,7 @@ "tetra.module.bow/straight_stave.prefix": "%s", "tetra.variant.straight_stave/stick": "简易直拉弓弓材", "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", + "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", @@ -1683,7 +1683,7 @@ "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度", + "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换弓材。反曲弓一般有着比其他弓更快的拉弓速度", "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", "tetra.module.bow/recurve_stave.item_name": "反曲弓", "tetra.module.bow/recurve_stave.name": "反曲弓弓材", @@ -1778,13 +1778,13 @@ "tetra.slot.crossbow/attachment_1": "配件", "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", - "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的新普通弓弦来替换弓弦", + "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的新普通弓弦替换弓弦", "tetra/schematic/crossbow/string/basic_string.slot1": "材料", "tetra.module.crossbow/basic_string.name": "普通弓弦", "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓", - "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材来替换弓材", + "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换弓材", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", @@ -1792,7 +1792,7 @@ "tetra.module.crossbow/basic_stave.material_name": "%s弩身", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", - "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身来替换弩身", + "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换弩身", "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", "tetra.module.crossbow/basic_stock.item_name": "弩", "tetra.module.crossbow/basic_stock.name": "基础弩身", @@ -1913,7 +1913,7 @@ "tetra/schematic/shield/plate/studs.name": "盾面饰钉", "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久", "tetra/schematic/shield/plate/studs.slot1": "材料", - "tetra.improvement.shield/studs.name": "饰钉§8(%s)", + "tetra.improvement.shield/studs.name": "饰钉§8(%s)", "tetra.improvement.shield/studs.description": "以一固定量增加耐久", "tetra/schematic/shield/plate/trim.name": "镶边", "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久", From 67cf6f233bf725fdd0eef0c4754635214935835b Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 25 Aug 2022 14:11:34 +0800 Subject: [PATCH 27/65] =?UTF-8?q?=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index e5ca89b004d6..02db117ce64e 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -1420,7 +1420,7 @@ "tetra/schematic/single/handle/hone_speed_5.name": "打磨:速度 V", "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升组件的挥动速度增益", "tetra/schematic/single/socket.name": "镶嵌", - "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果", + "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/single/socket.slot1": "宝石", "tetra.module.single/socket.name": "镶嵌", "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", From 603028ba24fa9f3a29abc2e9bb3e97494b1d491c Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 25 Aug 2022 14:21:15 +0800 Subject: [PATCH 28/65] =?UTF-8?q?=E5=B0=8F=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index c6b95ca35d01..e401d219882b 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1437,7 +1437,7 @@ "tetra/schematic/single/handle/hone_speed_5.name": "打磨:速度 V", "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升组件的挥动速度增益", "tetra/schematic/single/socket.name": "镶嵌", - "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果", + "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/single/socket.slot1": "宝石", "tetra.module.single/socket.name": "镶嵌", "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", From 48b7250ae1043d2974d26aed364757b2175568c6 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Fri, 26 Aug 2022 13:35:00 +0800 Subject: [PATCH 29/65] =?UTF-8?q?=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 8 ++++---- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 6 +++--- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 02db117ce64e..6f3305b4362e 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -204,7 +204,7 @@ "tetra.stats.ricochet": "跳射", "tetra.stats.ricochet.tooltip": "投掷后,跳射到§e%s§r个附近的敌对生物上", "tetra.stats.piercing": "穿透", - "tetra.stats.piercing.tooltip": "投掷后,可以最多穿透§e%s§r个生物", + "tetra.stats.piercing.tooltip": "射出后,可以最多穿透§e%s§r个生物", "tetra.stats.piercing_harvest": "穿透采集", "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", "tetra.stats.jab": "猛刺", @@ -641,7 +641,7 @@ "item.tetra.modular.empty_slot": "空", "item.tetra.modular.magic_capacity.label": "魔法容量", "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", - "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以超量使用,但修复此组件时会消耗经验,物品上的魔法改进也可能会去稳化,从而导致负面效果", + "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以超量使用,但修复此组件时会额外消耗经验;物品上的魔法改进也可能会去稳化,从而导致负面效果", "item.tetra.modular.repair_material.label": "维修材料:", "item.tetra.modular.repair_material.empty": "不需要维修", "block.tetra.basic_workbench": "加工台", @@ -1495,7 +1495,7 @@ "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", "tetra.module.single/earthpiercer.item_name": "凿地器", "tetra.module.single/earthpiercer.name": "凿地器", - "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", "tetra.variant.earthpiercer/earthpiercer": "凿地器", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨:穿凿 I", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果", @@ -1616,7 +1616,7 @@ "tetra/schematic/toolbelt/suspender.description": "将悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", "tetra/schematic/toolbelt/suspender.slot1": "稳定器", "tetra.module.toolbelt/suspender.name": "悬浮器", - "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并使腰带穿戴者能在空中悬停", + "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并能使腰带穿戴者在空中悬停", "tetra.variant.suspender/suspender": "悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index e401d219882b..03469350b6a4 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -656,7 +656,7 @@ "item.tetra.modular.empty_slot": "空", "item.tetra.modular.magic_capacity.label": "魔法容量", "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", - "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以超量使用,但修复此组件时会消耗经验,物品上的魔法改进也可能会去稳化,从而导致负面效果", + "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以超量使用,但修复此组件时会额外消耗经验;物品上的魔法改进也可能会去稳化,从而导致负面效果", "item.tetra.modular.repair_material.label": "维修材料:", "item.tetra.modular.repair_material.empty": "不需要维修", "block.tetra.basic_workbench": "加工台", @@ -1512,7 +1512,7 @@ "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", "tetra.module.single/earthpiercer.item_name": "凿地器", "tetra.module.single/earthpiercer.name": "凿地器", - "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", "tetra.variant.earthpiercer/earthpiercer": "凿地器", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨:穿凿 I", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果", @@ -1633,7 +1633,7 @@ "tetra/schematic/toolbelt/suspender.description": "将悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", "tetra/schematic/toolbelt/suspender.slot1": "稳定器", "tetra.module.toolbelt/suspender.name": "悬浮器", - "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并使腰带穿戴者能在空中悬停", + "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并能使腰带穿戴者在空中悬停", "tetra.variant.suspender/suspender": "悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", From a8065125692e8cda26514150552685ae842a4ce8 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Fri, 26 Aug 2022 14:00:45 +0800 Subject: [PATCH 30/65] =?UTF-8?q?=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 84 +++++++++---------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 64 +++++++------- 2 files changed, 74 insertions(+), 74 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 6f3305b4362e..ed3cbd4dec25 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -15,7 +15,7 @@ "effect.tetra.pried": "穿透", "effect.tetra.pried.tooltip": "护甲值降低§e%s§r", "effect.tetra.exhausted": "精疲力竭", - "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和挖掘速度降低§e%s%%", + "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和采集速度降低§e%s%%", "effect.tetra.steeled": "钢铁加身", "effect.tetra.steeled.tooltip": "护甲值增加§e%s", "effect.tetra.small_strength": "斗志", @@ -108,7 +108,7 @@ "tetra.workbench.schematic_detail.tools_tooltip": "没有此操作所需的工具", "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是附近有工艺图纸", - "tetra.repair_action.label": "修理", + "tetra.repair_action.label": "修复", "tetra.tool.hammer": "锤", "tetra.tool.hammer.requirement": "此操作需要%d级锤", "tetra.tool.hammer.craft_requirement": "加工需要一个%d级锤", @@ -149,7 +149,7 @@ "tetra.stats.reach_normalized.tooltip": "触及范围改变量:§e%s§r格", "tetra.stats.durability": "耐久", "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修理才能再次使用", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害较少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", @@ -200,7 +200,7 @@ "tetra.stats.bashing.tooltip": "可以右击攻击。盾击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", "tetra.stats.throwable": "可投掷", "tetra.stats.throwable.efficiency": "投掷伤害", - "tetra.stats.throwable.tooltip": "可以按住右键投掷。击中实体时造成§e%s%%§r的伤害;击中方块时,若物品的采集等级足够高并且挖掘速度大于方块硬度,会破坏此方块", + "tetra.stats.throwable.tooltip": "可以按住右键投掷。击中实体时造成§e%s%%§r的伤害;击中方块时,若物品的采集等级足够高并且采集速度大于方块硬度,会破坏此方块", "tetra.stats.ricochet": "跳射", "tetra.stats.ricochet.tooltip": "投掷后,跳射到§e%s§r个附近的敌对生物上", "tetra.stats.piercing": "穿透", @@ -437,12 +437,12 @@ "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数减少§e%s§r次", "tetra.stats.hammer.tooltip": "此物品可用于捶打,适用于制作组件和回收\n \n§7锤等级:§e%s\n§7锤效率:§e%s", "tetra.stats.axe.tooltip": "此物品可用于伐木\n \n§7斧等级:§e%s\n§7斧效率:§e%s", - "tetra.stats.pickaxe.tooltip": "此物品可用于挖掘\n \n§7镐等级:§e%s\n§7镐效率:§e%s", + "tetra.stats.pickaxe.tooltip": "此物品可用于开采\n \n§7镐等级:§e%s\n§7镐效率:§e%s", "tetra.stats.shovel.tooltip": "此物品可用于挖掘\n \n§7锹等级:§e%s\n§7锹效率:§e%s", "tetra.stats.hoe.tooltip": "此物品可被用于收获作物\n \n§7锄等级:§e%s\n§7锄效率:§e%s", "tetra.stats.cut.tooltip": "此物品可用于切削,适用于制作组件和破坏蜘蛛网与植物\n \n§7切削等级:§e%s\n§7切削效率:§e%s", "tetra.stats.pry.tooltip": "此物品可用于撬开东西,适用于回收\n \n§7撬等级:§e%s\n§7撬效率:§e%s", - "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和用更坚硬的材料制作组件需要更高的工具等级。效率决定了此物品破坏方块的速度", + "tetra.stats.tool.tooltip_extended": "采集更坚硬的方块和用更坚硬的材料制作组件需要更高的工具等级。效率决定了此物品破坏方块的速度", "tetra.stats.tool.striking": "急速打击", "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", "tetra.stats.tool.sweeping": "横扫", @@ -827,10 +827,10 @@ "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子故障概率降低50%%", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", - "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的挖掘工具", + "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的开采工具", "tetra.salvage_stonecutter_action.label": "回收", "item.tetra.earthpiercer": "凿地器", - "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的挖掘工具", + "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的开采工具", "tetra.salvage_earthpiercer_action.label": "回收", "item.tetra.forged_unsettling": "这件古物振动强烈", "item.tetra.forged_description": "能在下雪的生物群系的地下深处找到", @@ -877,7 +877,7 @@ "item.tetra.modular.synergy_indicator.empty": "该组件没有潜在的协同增益", "item.tetra.modular.synergy_indicator.header": "协同增益:", "item.tetra.modular.synergy_indicator.variant_same": "(同一变种)", - "tetra/schematic/repair.name": "修理", + "tetra/schematic/repair.name": "修复", "tetra/schematic/repair.description": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件", "tetra/schematic/repair.description_details": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件\n \n§7修复轮次:\n %s", "tetra/schematic/repair.slot1": "材料", @@ -1100,10 +1100,10 @@ "tetra.module.sword/stonecutter.name": "切石器", "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃", "tetra.variant.stonecutter/stonecutter": "切石器", - "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:挖掘效率", - "tetra.improvement.stonecutter_hone/efficiency.description": "增加挖掘效率", - "tetra.improvement.stonecutter_hone/tier.name": "打磨:挖掘等级", - "tetra.improvement.stonecutter_hone/tier.description": "使挖掘等级增加1", + "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:开采效率", + "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", + "tetra.improvement.stonecutter_hone/tier.name": "打磨:开采等级", + "tetra.improvement.stonecutter_hone/tier.description": "使开采等级增加1", "tetra/schematic/sword/throwing_knife.name": "飞刀", "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", @@ -1192,7 +1192,7 @@ "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:挖掘效率 V", "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益", "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", - "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘的效率", + "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", @@ -1209,10 +1209,10 @@ "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益", "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加1", - "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:挖掘等级", - "tetra.improvement.head_hone/pickaxe_tier.description": "使挖掘等级增加1", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:开采等级 I", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", + "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", + "tetra.improvement.head_hone/pickaxe_tier.description": "使开采等级增加1", "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:锤子等级 I", "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加1", "tetra.improvement.head_hone/hammer_tier.name": "打磨:锤子等级", @@ -1305,11 +1305,11 @@ "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于挖掘的镐头\n \n双镐头使§f镐等级§r增加1", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r增加1", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", - "tetra.module.double/basic_pickaxe.description": "一个可用于挖掘的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", + "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", "tetra.module.double/basic_pickaxe.material_name": "%s镐", "tetra.module.double/basic_pickaxe.prefix": "%s", "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", @@ -1327,15 +1327,15 @@ "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块", "tetra.variant.extractor/extractor": "提取器", "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", - "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器效果的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_2.name": "打磨:威力 II", - "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_3.name": "打磨:威力 III", - "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_4.name": "打磨:威力 IV", - "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_5.name": "打磨:威力 V", - "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器的威力,增加它能破坏的方块数量", "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", @@ -1637,7 +1637,7 @@ "tetra.slot.bow/string": "弓弦", "tetra.slot.bow/riser": "弓体", "tetra/schematic/bow/string/basic_string.name": "普通弓弦", - "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的新普通弓弦替换弓弦。弓弦是弓完整度的主要来源", + "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦。弓弦是弓完整度的主要来源", "tetra/schematic/bow/string/basic_string.slot1": "材料", "tetra.module.bow/basic_string.name": "普通弓弦", "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源", @@ -1648,7 +1648,7 @@ "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", "tetra/schematic/bow/stave/straight_stave.name": "直拉弓弓材", - "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材替换弓材", + "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材替换当前弓材", "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", "tetra.module.bow/straight_stave.name": "直拉弓弓材", @@ -1657,7 +1657,7 @@ "tetra.module.bow/straight_stave.prefix": "%s", "tetra.variant.straight_stave/stick": "简易直拉弓弓材", "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", + "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换当前弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", @@ -1666,7 +1666,7 @@ "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换弓材。反曲弓一般有着比其他弓更快的拉弓速度", + "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换当前弓材。反曲弓一般有着比其他弓更快的拉弓速度", "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", "tetra.module.bow/recurve_stave.item_name": "反曲弓", "tetra.module.bow/recurve_stave.name": "反曲弓弓材", @@ -1761,13 +1761,13 @@ "tetra.slot.crossbow/attachment_1": "配件", "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", - "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的新普通弓弦替换弓弦", + "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦", "tetra/schematic/crossbow/string/basic_string.slot1": "材料", "tetra.module.crossbow/basic_string.name": "普通弓弦", "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓", - "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换弓材", + "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换当前弓材", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", @@ -1775,7 +1775,7 @@ "tetra.module.crossbow/basic_stave.material_name": "%s弩身", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", - "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换弩身", + "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换当前弩身", "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", "tetra.module.crossbow/basic_stock.item_name": "弩", "tetra.module.crossbow/basic_stock.name": "基础弩身", @@ -2004,7 +2004,7 @@ "tetra.advancements.spelunking.chthonic_hammer.title": "手动提取", "tetra.advancements.spelunking.chthonic_hammer.description": "在基岩上放一个地底提取器并用锤子敲击其顶端", "tetra.advancements.spelunking.chthonic_module.title": "再利用提取器", - "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需要是未使用的\n* 不像其他遗迹中找到的古物,这不能用金属碎片修理", + "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需要是未使用的\n* 不像其他遗迹中找到的古物,这不能用金属碎片修复", "tetra.advancements.spelunking.earthpiercer.title": "穿透行星", "tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上,凿地器可以破坏一条线上的多个方块", "tetra.advancements.spelunking.stonecutter.title": "削石如泥", @@ -2221,23 +2221,23 @@ "tetra.improvement.enchantment/ma-enchants_curse_breaking.name": "§5损坏诅咒", "tetra.improvement.enchantment/ma-enchants_curse_breaking.description": "你的工具损坏得更快", "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.name": "§5掉落诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.description": "当你的工具挖掘或攻击时有概率掉落", + "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.description": "当你的工具采集或攻击时有概率掉落", "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.name": "§5恐水诅咒", "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.description": "在水里将会持续受到伤害", "tetra.improvement.enchantment/ma-enchants_curse_death.name": "§5死亡诅咒", "tetra.improvement.enchantment/ma-enchants_curse_death.description": "在装备或手持时造成大量的伤害", "tetra.improvement.enchantment/ma-enchants_reinforced_tip.name": "强化镐尖", - "tetra.improvement.enchantment/ma-enchants_reinforced_tip.description": "增加挖掘黑曜石的速度", + "tetra.improvement.enchantment/ma-enchants_reinforced_tip.description": "增加开采黑曜石的速度", "tetra.improvement.destabilized/ma-enchants_reinforced_tip.name": "§5去稳化:强化镐尖", "tetra.improvement.destabilized/ma-enchants_reinforced_tip.description": "削弱强化镐尖魔咒的效果", "tetra.improvement.enchantment/ma-enchants_stone_mending.name": "石头修补", - "tetra.improvement.enchantment/ma-enchants_stone_mending.description": "挖掘石头时有概率恢复耐久", + "tetra.improvement.enchantment/ma-enchants_stone_mending.description": "开采石头时有概率恢复耐久", "tetra.improvement.destabilized/ma-enchants_stone_mending.name": "§5去稳化:石头修补", "tetra.improvement.destabilized/ma-enchants_stone_mending.description": "削弱石头修补魔咒的效果", "tetra.improvement.enchantment/ma-enchants_lumberjack.name": "伐木工", "tetra.improvement.enchantment/ma-enchants_lumberjack.description": "一次就能砍倒整棵树", "tetra.improvement.enchantment/ma-enchants_momentum.name": "速掘", - "tetra.improvement.enchantment/ma-enchants_momentum.description": "连续挖掘同样方块的增加挖掘速度", + "tetra.improvement.enchantment/ma-enchants_momentum.description": "连续采集同样方块的增加采集速度", "tetra.improvement.enchantment/ma-enchants_butchering.name": "屠宰", "tetra.improvement.enchantment/ma-enchants_butchering.description": "对动物造成额外伤害", "tetra.improvement.destabilized/ma-enchants_butchering.name": "§5去稳化:屠宰", @@ -2360,7 +2360,7 @@ "tetra.improvement.destabilized/ensorcellation_vorpal.name": "§5去稳化:斩首", "tetra.improvement.destabilized/ensorcellation_vorpal.description": "削弱斩首魔咒的效果", "tetra.improvement.enchantment/ensorcellation_excavating.name": "范围挖掘", - "tetra.improvement.enchantment/ensorcellation_excavating.description": "额外挖掘半径内的方块", + "tetra.improvement.enchantment/ensorcellation_excavating.description": "额外采集半径内的方块", "tetra.improvement.destabilized/ensorcellation_excavating.name": "§5去稳化:范围挖掘", "tetra.improvement.destabilized/ensorcellation_excavating.description": "削弱范围挖掘魔咒的效果", "tetra.improvement.enchantment/ensorcellation_hunter.name": "狩者之赏", @@ -2420,7 +2420,7 @@ "tetra.improvement.destabilized/apotheosis_mounted_strike.name": "§5去稳化:骑砍", "tetra.improvement.destabilized/apotheosis_mounted_strike.description": "削弱骑砍魔咒的效果", "tetra.improvement.enchantment/apotheosis_depth_miner.name": "矿工热忱", - "tetra.improvement.enchantment/apotheosis_depth_miner.description": "根据高度调整挖掘速度", + "tetra.improvement.enchantment/apotheosis_depth_miner.description": "根据高度调整采集速度", "tetra.improvement.destabilized/apotheosis_depth_miner.name": "§5去稳化:矿工热忱", "tetra.improvement.destabilized/apotheosis_depth_miner.description": "削弱矿工热忱魔咒的效果", "tetra.improvement.enchantment/apotheosis_stable_footing.name": "稳定步伐", @@ -2470,7 +2470,7 @@ "tetra.improvement.enchantment/apotheosis_true_infinity.name": "无尽箭袋", "tetra.improvement.enchantment/apotheosis_true_infinity.description": "射击时不会消耗任意种类的箭", "tetra.improvement.enchantment/cyclic_excavate.name": "连锁采掘", - "tetra.improvement.enchantment/cyclic_excavate.description": "挖掘所有连接着的相同方块(类似于连锁挖矿),对角线上的矿物无法连锁(请不要使用有这个附魔的工具挖掘石头等连接非常多的方块)", + "tetra.improvement.enchantment/cyclic_excavate.description": "采集所有连接着的相同方块(类似于连锁挖矿),对角线上的矿物无法连锁(请不要使用有这个附魔的工具开采石头等连接非常多的方块)", "tetra.improvement.destabilized/cyclic_excavate.name": "§5去稳化:连锁采掘", "tetra.improvement.destabilized/cyclic_excavate.description": "削弱连锁采掘魔咒的效果", "tetra.improvement.enchantment/cyclic_experience_boost.name": "经验提升", @@ -2495,7 +2495,7 @@ "tetra.improvement.destabilized/cyclic_quickshot.name": "§5去稳化:疾弓", "tetra.improvement.destabilized/cyclic_quickshot.description": "削弱疾弓魔咒的效果", "tetra.improvement.enchantment/cyclic_reach.name": "范围扩展", - "tetra.improvement.enchantment/cyclic_reach.description": "增加你挖掘或放置方块的距离", + "tetra.improvement.enchantment/cyclic_reach.description": "增加你采集或放置方块的距离", "tetra.improvement.enchantment/cyclic_venom.name": "毒液", "tetra.improvement.enchantment/cyclic_venom.description": "使攻击到的目标中毒", "tetra.improvement.destabilized/cyclic_venom.name": "§5去稳化:毒液", @@ -2517,7 +2517,7 @@ "tetra.improvement.enchantment/enchantable_cultivator.name": "耕种", "tetra.improvement.enchantment/enchantable_cultivator.description": "可以3*3地耕地或收获作物", "tetra.improvement.enchantment/enchantable_excavator.name": "挖掘机", - "tetra.improvement.enchantment/enchantable_excavator.description": "3*3范围挖掘,可用于鹤嘴锄、斧头和锹", + "tetra.improvement.enchantment/enchantable_excavator.description": "3*3范围采集,可用于鹤嘴锄、斧头和锹", "tetra.improvement.destabilized/enchantable_excavator.name": "§5去稳化:挖掘机", "tetra.improvement.destabilized/enchantable_excavator.description": "削弱挖掘机魔咒的效果", "tetra.improvement.enchantment/enchantable_ore_eater.name": "觅矿者", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 03469350b6a4..de46d657d634 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -18,7 +18,7 @@ "effect.tetra.pried": "穿透", "effect.tetra.pried.tooltip": "护甲值降低§e%s§r", "effect.tetra.exhausted": "精疲力竭", - "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和挖掘速度降低§e%s%%", + "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和采集速度降低§e%s%%", "effect.tetra.steeled": "钢铁加身", "effect.tetra.steeled.tooltip": "护甲值增加§e%s", "effect.tetra.small_strength": "斗志", @@ -111,7 +111,7 @@ "tetra.workbench.schematic_detail.tools_tooltip": "没有此操作所需的工具", "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是附近有工艺图纸", - "tetra.repair_action.label": "修理", + "tetra.repair_action.label": "修复", "tetra.tool.hammer_dig": "锤", "tetra.tool.hammer_dig.requirement": "此操作需要%d级锤", "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级锤", @@ -152,7 +152,7 @@ "tetra.stats.reach_normalized.tooltip": "触及范围改变量:§e%s§r格", "tetra.stats.durability": "耐久", "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修理才能再次使用", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害较少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", @@ -207,7 +207,7 @@ "tetra.stats.bashing.tooltip": "可以右击攻击。盾击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", "tetra.stats.throwable": "可投掷", "tetra.stats.throwable.efficiency": "投掷伤害", - "tetra.stats.throwable.tooltip": "可以按住右键投掷。击中实体时造成§e%s%%§r的伤害;击中方块时,若物品的采集等级足够高并且挖掘速度大于方块硬度,会破坏此方块", + "tetra.stats.throwable.tooltip": "可以按住右键投掷。击中实体时造成§e%s%%§r的伤害;击中方块时,若物品的采集等级足够高并且采集速度大于方块硬度,会破坏此方块", "tetra.stats.ricochet": "跳射", "tetra.stats.ricochet.tooltip": "投掷后,跳射到§e%s§r个附近的敌对生物上", "tetra.stats.piercing": "穿透", @@ -455,7 +455,7 @@ "tetra.stats.tool.efficiency": "效率", "tetra.stats.tool.efficiency.tooltip": "通过魔咒增加采集效率,不受挥动速度影响", "tetra.stats.tool.enchantment_bonus": "\n§7 魔咒加成:§a+%s", - "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和用更坚硬的材料制作组件需要更高的工具等级。效率决定了此物品破坏方块的速度", + "tetra.stats.tool.tooltip_extended": "采集更坚硬的方块和用更坚硬的材料制作组件需要更高的工具等级。效率决定了此物品破坏方块的速度", "tetra.stats.tool.striking": "急速打击", "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", "tetra.stats.tool.sweeping": "横扫", @@ -842,10 +842,10 @@ "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子故障概率降低50%%", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", - "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的挖掘工具", + "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的开采工具", "tetra.salvage_stonecutter_action.label": "回收", "item.tetra.earthpiercer": "凿地器", - "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的挖掘工具", + "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的开采工具", "tetra.salvage_earthpiercer_action.label": "回收", "item.tetra.forged_unsettling": "这件古物振动强烈", "item.tetra.forged_description": "能在下雪的生物群系的地下深处找到", @@ -894,7 +894,7 @@ "item.tetra.modular.synergy_indicator.empty": "该组件没有潜在的协同增益", "item.tetra.modular.synergy_indicator.header": "协同增益:", "item.tetra.modular.synergy_indicator.variant_same": "(同一变种)", - "tetra/schematic/repair.name": "修理", + "tetra/schematic/repair.name": "修复", "tetra/schematic/repair.description": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件", "tetra/schematic/repair.description_details": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件\n \n§7修复轮次:\n %s", "tetra/schematic/repair.slot1": "材料", @@ -1117,10 +1117,10 @@ "tetra.module.sword/stonecutter.name": "切石器", "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃", "tetra.variant.stonecutter/stonecutter": "切石器", - "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:挖掘效率", - "tetra.improvement.stonecutter_hone/efficiency.description": "增加挖掘效率", - "tetra.improvement.stonecutter_hone/tier.name": "打磨:挖掘等级", - "tetra.improvement.stonecutter_hone/tier.description": "使挖掘等级增加1", + "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:开采效率", + "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", + "tetra.improvement.stonecutter_hone/tier.name": "打磨:开采等级", + "tetra.improvement.stonecutter_hone/tier.description": "使开采等级增加1", "tetra/schematic/sword/throwing_knife.name": "飞刀", "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", @@ -1209,7 +1209,7 @@ "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:挖掘效率 V", "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益", "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", - "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘的效率", + "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", @@ -1226,10 +1226,10 @@ "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益", "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加1", - "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:挖掘等级", - "tetra.improvement.head_hone/pickaxe_tier.description": "使挖掘等级增加1", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:开采等级 I", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", + "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", + "tetra.improvement.head_hone/pickaxe_tier.description": "使开采等级增加1", "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:锤子等级 I", "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加1", "tetra.improvement.head_hone/hammer_tier.name": "打磨:锤子等级", @@ -1322,11 +1322,11 @@ "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于挖掘的镐头\n \n双镐头使§f镐等级§r增加1", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r增加1", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", - "tetra.module.double/basic_pickaxe.description": "一个可用于挖掘的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", + "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", "tetra.module.double/basic_pickaxe.material_name": "%s镐", "tetra.module.double/basic_pickaxe.prefix": "%s", "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", @@ -1344,15 +1344,15 @@ "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块", "tetra.variant.extractor/extractor": "提取器", "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", - "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器效果的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_2.name": "打磨:威力 II", - "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_3.name": "打磨:威力 III", - "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_4.name": "打磨:威力 IV", - "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器的威力,增加它能破坏的方块数量", "tetra/schematic/double/extractor/hone_extractor_5.name": "打磨:威力 V", - "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器的威力,增加它能破坏的方块数量", "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", @@ -1654,7 +1654,7 @@ "tetra.slot.bow/string": "弓弦", "tetra.slot.bow/riser": "弓体", "tetra/schematic/bow/string/basic_string.name": "普通弓弦", - "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的新普通弓弦替换弓弦。弓弦是弓完整度的主要来源", + "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦。弓弦是弓完整度的主要来源", "tetra/schematic/bow/string/basic_string.slot1": "材料", "tetra.module.bow/basic_string.name": "普通弓弦", "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源", @@ -1665,7 +1665,7 @@ "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", "tetra/schematic/bow/stave/straight_stave.name": "直拉弓弓材", - "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材替换弓材", + "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材替换当前弓材", "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", "tetra.module.bow/straight_stave.name": "直拉弓弓材", @@ -1674,7 +1674,7 @@ "tetra.module.bow/straight_stave.prefix": "%s", "tetra.variant.straight_stave/stick": "简易直拉弓弓材", "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", + "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换当前弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", @@ -1683,7 +1683,7 @@ "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换弓材。反曲弓一般有着比其他弓更快的拉弓速度", + "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换当前弓材。反曲弓一般有着比其他弓更快的拉弓速度", "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", "tetra.module.bow/recurve_stave.item_name": "反曲弓", "tetra.module.bow/recurve_stave.name": "反曲弓弓材", @@ -1778,13 +1778,13 @@ "tetra.slot.crossbow/attachment_1": "配件", "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", - "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的新普通弓弦替换弓弦", + "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦", "tetra/schematic/crossbow/string/basic_string.slot1": "材料", "tetra.module.crossbow/basic_string.name": "普通弓弦", "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓", - "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换弓材", + "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换当前弓材", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", @@ -1792,7 +1792,7 @@ "tetra.module.crossbow/basic_stave.material_name": "%s弩身", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", - "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换弩身", + "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换当前弩身", "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", "tetra.module.crossbow/basic_stock.item_name": "弩", "tetra.module.crossbow/basic_stock.name": "基础弩身", @@ -2021,7 +2021,7 @@ "tetra.advancements.spelunking.chthonic_hammer.title": "手动提取", "tetra.advancements.spelunking.chthonic_hammer.description": "在基岩上放一个地底提取器并用锤子敲击其顶端", "tetra.advancements.spelunking.chthonic_module.title": "再利用提取器", - "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需要是未使用的\n* 不像其他遗迹中找到的古物,这不能用金属碎片修理", + "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需要是未使用的\n* 不像其他遗迹中找到的古物,此物品不能用金属碎片修复", "tetra.advancements.spelunking.earthpiercer.title": "穿透行星", "tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上,凿地器可以破坏一条线上的多个方块", "tetra.advancements.spelunking.stonecutter.title": "削石如泥", From 7a90f5a46e2142dbd245e45abae6d029682b656f Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 3 Oct 2022 11:21:27 +0800 Subject: [PATCH 31/65] Apply suggestions from code review Co-authored-by: Cactusstudent <97865546+Cactusstudent@users.noreply.github.com> --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 33 ++++++++++++------- 1 file changed, 22 insertions(+), 11 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index ed3cbd4dec25..47e9d919d3b3 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -88,7 +88,8 @@ "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", - "tetra.holo.scan.snooze": "§7[§8shift + 右击§7] §8使扫描器休眠", + "tetra.holo.scan.snooze": "§7[§8Shift+右击§7] §8使扫描器休眠", + "tetra.workbench.slot_detail.details_tab": "详情", "tetra.workbench.slot_detail.craft_tab": "制作", "tetra.workbench.slot_detail.tweak_tab": "调整", @@ -152,7 +153,8 @@ "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害较少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害较少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率=速度*0.5+0.5§r§7", + "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", @@ -402,7 +404,8 @@ "tetra.stats.multishot.efficiency": "多重射击散布", "tetra.stats.multishot.tooltip": "每一发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", "tetra.stats.zoom": "放大", - "tetra.stats.zoom.tooltip": "当瞄准或按住 [shift] 时将画面放大§e%sx§r倍", + "tetra.stats.zoom.tooltip": "当瞄准或按住 [Shift] 时将画面放大§e%sx§r倍", + "tetra.stats.velocity": "速度", "tetra.stats.velocity.tooltip": "将射出弹射物的初速度增加§e%s(%s)", "tetra.stats.suspend": "悬浮", @@ -422,9 +425,11 @@ "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", - "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将其锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", + "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将其锁在原地§e%s§r秒。高度越低,生效概率越大,在基岩层时达到最大概率§e50%%§r", + "tetra.stats.manaRepair": "魔力修复", - "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久消耗§e%s§r魔力", + "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复1点耐久消耗§e%s§r魔力", + "tetra.stats.magicCapacity": "魔法容量", "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", @@ -801,7 +806,8 @@ "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", "block.tetra.chthonic_extractor": "地底提取器", "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", - "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,如寒冷的,沙漠类或沼泽类生物群系", + "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,寒冷生物群系,沙漠群系、沼泽群系及其变种", + "item.tetra.forged_bolt": "螺栓", "tetra.salvage_bolt_action.label": "回收", "item.tetra.forged_beam": "结构横梁", @@ -833,10 +839,13 @@ "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的开采工具", "tetra.salvage_earthpiercer_action.label": "回收", "item.tetra.forged_unsettling": "这件古物振动强烈", - "item.tetra.forged_description": "能在下雪的生物群系的地下深处找到", + "item.tetra.forged_description": "能在积雪生物群系的地下深处找到", + "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", - "item.tetra.tooltip_expand": "§7[§8shift§7] §8+", - "item.tetra.tooltip_expanded": "§8[§fshift§8] §f+", + "item.tetra.tooltip_expand": "§7[§8Shift§7] §8+", + + "item.tetra.tooltip_expanded": "§8[§fShift§8] §f+", + "tetra.slot.sword/blade": "剑刃", "tetra.slot.sword/hilt": "剑柄", "tetra.slot.sword/guard": "护手", @@ -2032,7 +2041,8 @@ "tetra.advancements.spelunking.hammer_jam.title": "必要的维护", "tetra.advancements.spelunking.hammer_jam.description": "遇到一次锻造锤头故障,在锤头故障被排除之前无法使用锻造锤", "tetra.advancements.spelunking.hammer_unjam.title": "获得维护", - "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少四级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", + "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少4级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", + "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", @@ -2048,7 +2058,8 @@ "tetra.advancements.spelunking.use_bolt.title": "完美调整", "tetra.advancements.spelunking.use_bolt.description": "用一颗螺栓来固定工具或剑,然后用加工台的调整选项来更改物品的属性", "tetra.advancements.spelunking.find_scroll.title": "获取知识", - "tetra.advancements.spelunking.find_scroll.description": "从世界中找到一个卷轴或从村民那里购买一个", + "tetra.advancements.spelunking.find_scroll.description": "从世界中寻找或是从村民那里购买一个卷轴", + "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约", "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专论\n\n§7由升级过的村民出售", "tetra.advancements.spelunking.find_scroll_expertise.title": "巨著", From 1724043c4f572f054aa882c4bed2b2c72635a9a7 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 3 Oct 2022 11:52:20 +0800 Subject: [PATCH 32/65] Update projects/1.18/assets/tetra/tetra/lang/zh_cn.json Co-authored-by: Cactusstudent <97865546+Cactusstudent@users.noreply.github.com> --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index de46d657d634..2cdd71c2ae48 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -2071,7 +2071,8 @@ "tetra.advancements.spelunking.find_scroll_expertise.title": "巨著", "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专论\n\n§7由2级以上的村民出售", "tetra.advancements.spelunking.find_scroll_gild.title": "神秘附加", - "tetra.advancements.spelunking.find_scroll_gild.description": "在下界堡垒找到一张镀金卷轴", + "tetra.advancements.spelunking.find_scroll_gild.description": "在下界要塞找到一张镀金卷轴", + "tetra.advancements.spelunking.find_scroll_howling.title": "风啸剑刃", "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃工艺图纸", "tetra.advancements.spelunking.find_scroll_sturdy.title": "再次获取知识", From f48833908db289f4b1d1280466f28eb0fb1012c5 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 3 Oct 2022 11:53:32 +0800 Subject: [PATCH 33/65] Apply suggestions from code review Co-authored-by: Cactusstudent <97865546+Cactusstudent@users.noreply.github.com> --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 45 +++++++++++-------- 1 file changed, 27 insertions(+), 18 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 2cdd71c2ae48..255583afa960 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -47,7 +47,8 @@ "tetra.holo.craft.improvement_button": "%s种改进", "tetra.holo.craft.stats": "属性", "tetra.holo.craft.variants": "变种", - "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤\n \n§7[§8f§7] §8选中搜索框\n§7[§8enter§7] §8切换是否选中搜索框", + "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤\n \n§7[§8f§7] §8选中搜索框\n§7[§8Enter§7] §8切换是否选中搜索框", + "tetra.holo.craft.variants_sort": "根据选中的属性给各变种排序\n \n§7[§8s§7] §8打开/关闭列表\n§7[§81§7] - §7[§89§7] §8选择属性", "tetra.holo.craft.empty_description": "描述缺失", "tetra.holo.craft.translation_module": "此组件根据材料特性获得的属性", @@ -56,8 +57,9 @@ "tetra.holo.craft.empty_translation_improvement": "此改进根据材料特性获得的属性未知", "tetra.holo.craft.empty_applicable_materials": "此工艺图纸的适用材料未知", "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", - "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8查看属性", - "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§m查看属性", + "tetra.holo.craft.holosphere_shortcut": "§7[§8点击§7] §8查看属性", + "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§m点击§7] §8§m查看属性", + "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球", "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得属性", "tetra.holo.craft.materials.stat.primary": "硬度", @@ -91,7 +93,8 @@ "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", - "tetra.holo.scan.snooze": "§7[§8shift + 右击§7] §8使扫描器休眠", + "tetra.holo.scan.snooze": "§7[§8Shift + 右击§7] §8使扫描器休眠", + "tetra.workbench.slot_detail.details_tab": "详情", "tetra.workbench.slot_detail.craft_tab": "制作", "tetra.workbench.slot_detail.tweak_tab": "调整", @@ -196,7 +199,8 @@ "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物", "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒", "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", - "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下shift+右击发动,或在按住shift时松开右键发动(如此操作会使冷却时间延长50%%)", + "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下Shift+右击发动,或在按住Shift时松开右键发动(如此操作会使冷却时间延长50%%)", + "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", "tetra.stats.blockingReflect.efficiency": "反伤概率", @@ -411,7 +415,8 @@ "tetra.stats.multishot.efficiency": "多重射击散布", "tetra.stats.multishot.tooltip": "每一发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", "tetra.stats.zoom": "放大", - "tetra.stats.zoom.tooltip": "当瞄准或按住 [shift] 时将画面放大§e%sx§r倍", + "tetra.stats.zoom.tooltip": "当瞄准或按住 [Shift] 时将画面放大§e%sx§r倍", + "tetra.stats.velocity": "速度", "tetra.stats.velocity.tooltip": "将射出弹射物的初速度增加§e%s(%s)", "tetra.stats.suspend": "悬浮", @@ -749,35 +754,36 @@ "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", "item.tetra.scroll.warforge/axe.name": "战斧", "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,使你能在加工台中改进斧头", - "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/axe.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/hammer.prefix": "战争利器,第II章", "item.tetra.scroll.warforge/hammer.name": "战锤", "item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,使你能在加工台中改进锤子", - "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第III章", "item.tetra.scroll.warforge/pickaxe.name": "战镐", "item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,使你能在加工台中改进镐子", - "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/butt.prefix": "战争利器,第IV章", "item.tetra.scroll.warforge/butt.name": "钝尾", "item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,使你能在加工台中改进工具尾部", - "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/butt.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/claw.prefix": "战争利器,第V章", "item.tetra.scroll.warforge/claw.name": "爪", "item.tetra.scroll.warforge/claw.description": "它记录了各种强化羊角头的战斗能力的方案,使你能在加工台中改进羊角头", - "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/claw.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第VI章", "item.tetra.scroll.warforge/hoe.name": "勾刀", "item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,使你能在加工台中改进锄", - "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/sickle.prefix": "战争利器,第VII章", "item.tetra.scroll.warforge/sickle.name": "战争镰刀", "item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,使你能在加工台中改进镰刀", - "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge/adze.prefix": "战争利器,第VIII章", "item.tetra.scroll.warforge/adze.name": "战争扁斧", "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,使你能在加工台中改进扁斧", - "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", @@ -850,8 +856,9 @@ "item.tetra.forged_unsettling": "这件古物振动强烈", "item.tetra.forged_description": "能在下雪的生物群系的地下深处找到", "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", - "item.tetra.tooltip_expand": "§7[§8shift§7] §8+", - "item.tetra.tooltip_expanded": "§8[§fshift§8] §f+", + "item.tetra.tooltip_expand": "§7[§8Shift§7] §8+", + "item.tetra.tooltip_expanded": "§8[§fShift§8] §f+", + "tetra.slot.sword/blade": "剑刃", "tetra.slot.sword/hilt": "剑柄", "tetra.slot.sword/guard": "护手", @@ -1759,7 +1766,8 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住 [shift] 时看得更远", + "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住 [Shift] 时看得更远", + "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", @@ -2049,7 +2057,8 @@ "tetra.advancements.spelunking.hammer_jam.title": "必要的维护", "tetra.advancements.spelunking.hammer_jam.description": "遇到一次锻造锤头故障,在锤头故障被排除之前无法使用锻造锤", "tetra.advancements.spelunking.hammer_unjam.title": "获得维护", - "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少四级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", + "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少4级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", + "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", From 88efc617a5b7da6ab6141fb3497e80613d4fdab1 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 4 Oct 2022 14:42:23 +0800 Subject: [PATCH 34/65] =?UTF-8?q?=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 174 +++++++++--------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 140 +++++++------- 2 files changed, 157 insertions(+), 157 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 47e9d919d3b3..7177dc6590c5 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -72,9 +72,9 @@ "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率", "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率", "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料制作的组件的基础效率", - "tetra.holo.craft.materials.stat.durability": "耐久", + "tetra.holo.craft.materials.stat.durability": "耐久度", "tetra.holo.craft.materials.stat.durability.short": "耐久", - "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料制作的组件的基础耐久", + "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料制作的组件的基础耐久度", "tetra.holo.craft.materials.stat.integrity": "完整度", "tetra.holo.craft.materials.stat.integrity.short": "完整度", "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料制作的组件的基础完整度增益或消耗(增益丨消耗)", @@ -131,7 +131,7 @@ "tetra.tool.hoe.craft_requirement": "加工需要一个%d级锄", "tetra.tool.hoe.material_requirement": "加工此材料的基本要求是一个%d级锄,此要求可能会因材料的用途不同而不同", "tetra.tool.cut": "切削", - "tetra.tool.cut.requirement": "这一步需要一个%d级切削工具\n§7大部分的剑可用于切削", + "tetra.tool.cut.requirement": "此操作需要%d级切削工具\n§7大部分的剑可用于切削", "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具", "tetra.tool.cut.material_requirement": "加工此材料的基本要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可以被用于切削", "tetra.tool.pry": "撬", @@ -148,12 +148,12 @@ "tetra.stats.reach.tooltip_blocks": "可以触及最远§e%s§r格处的方块,触及实体的距离不受影响", "tetra.stats.reach_normalized": "触及范围", "tetra.stats.reach_normalized.tooltip": "触及范围改变量:§e%s§r格", - "tetra.stats.durability": "耐久", - "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", + "tetra.stats.durability": "耐久度", + "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久度", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害较少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率=速度*0.5+0.5§r§7", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害较少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", @@ -172,7 +172,7 @@ "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害改变量:§e%s§r点", "tetra.stats.draw_strength": "力量", "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点伤害,其初速度为§e%s§r格每刻", - "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 *1.5+1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限", + "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限", "tetra.stats.ability_damage": "伤害", "tetra.stats.ability_damage.tooltip": "此物品能力的基础伤害为§e%s§r点", "tetra.stats.bleeding": "流血", @@ -191,7 +191,7 @@ "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物", "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒", "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", - "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下shift+右击发动,或在按住shift时松开右键发动(如此操作会使冷却时间延长50%%)", + "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下Shift+右击发动,或在按住Shift时松开右键发动(如此操作会使冷却时间延长50%%)", "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", "tetra.stats.blockingReflect.efficiency": "反伤概率", @@ -226,17 +226,17 @@ "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r", - "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s%%§r\n \n§r用收割击杀实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", + "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体§e+10%%§r攻击速度,持续§e%s§r秒", "tetra.stats.pry_speed_bonus.tooltip": "将冷却时间缩短§e%s§r", "tetra.stats.ability_defensive": "防御姿态", "tetra.stats.lunge_defensive.tooltip": "在副手使用时会向后闪避", "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果", - "tetra.stats.execute_defensive.tooltip_extended": "每一层切割效果使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", + "tetra.stats.execute_defensive.tooltip_extended": "每层切割效果使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害降低§e30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度降低§e30%%§r,持续§e%s§r秒", "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度降低§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害降低§e%s§r,持续§e%s§r秒,但不降低目标护甲值", "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间增加§e%s%%", - "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀一个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒", + "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中1个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀1个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀1个目标§e+20%%§r移动速度,持续§e%s§r秒", "tetra.stats.ability_overcharge": "超蓄", "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)§r伤害", "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命值和负面效果造成的额外伤害增加§e%s%%", @@ -251,9 +251,9 @@ "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命值和负面效果决定,并与攻击伤害以相同比率增长", "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击则击晕目标§e%s§r秒,对地面猛击则击晕周围实体§e%s§r秒", "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加而增加", - "tetra.stats.pry_momentum.tooltip": "每一次撬击使目标眩晕§e%s§r秒", + "tetra.stats.pry_momentum.tooltip": "每次撬击使目标眩晕§e%s§r秒", "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低", - "tetra.stats.reap_momentum.tooltip": "每击杀一个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", + "tetra.stats.reap_momentum.tooltip": "每击杀1个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", "tetra.stats.ability_combo": "连击", "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r,击中实体则额外减少§e%s%%§r冷却时间", "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", @@ -271,7 +271,7 @@ "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.ability_overextend": "过增", "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害且攻击范围增加,但会消耗大量的饥饿/饱和度", - "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗一点,总伤害增加§e%s%%§r", + "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗1点,总伤害增加§e%s%%§r", "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点", "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击波范围并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿/饱和度", "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿额外降低§e%s%%§r护甲值,并使流血效果持续时间增加§e%s§r秒,但会消耗大量的饥饿/饱和度", @@ -282,12 +282,12 @@ "tetra.stats.ability_exhilaration": "振奋", "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得一个基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中一个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得一个§e10§r秒的基于目标被击退距离的攻击加成,在§e20§r格距离的时候获得§e%s§r点最大攻击加成", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击加成,在§e20§r格距离的时候获得§e%s§r点最大攻击加成", "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果增加§e%s§r秒", - "tetra.stats.pry_exhilaration.tooltip": "每一层撬击效果§e+%s%%(%s)§r撬击伤害", + "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果§e+%s%%(%s)§r撬击伤害", "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", - "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间减少§e%s%%§r\n \n§r每次击杀会为持有者提供一个能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", + "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间减少§e%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", @@ -305,15 +305,15 @@ "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.ability_echo": "回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", - "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", + "tetra.stats.lunge_echo.tooltip_extended": "在半空中按Shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", "tetra.stats.execute_echo.tooltip": "3秒后再次攻击目标,造成基于其已损失生命值和负面效果的伤害", - "tetra.stats.slam_echo.tooltip": "3秒后对同一点或同一目标二次猛击", + "tetra.stats.slam_echo.tooltip": "3秒后对同同一目标二次猛击", "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", "tetra.stats.pry_echo.tooltip": "3秒后再次撬击目标", "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀§e+1§r伤害,持续§e30§r秒,后续击杀§e+%s§r伤害", "tetra.stats.execute": "处决", - "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失百分之一的生命值,伤害增加§e%s%%§7\n目标每带有一层负面效果,伤害增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害增加§e%s%%§7\n目标每带有1层负面效果,伤害增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.severing": "切割", "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", @@ -328,13 +328,13 @@ "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值降低§e%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值增加§e0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.overpower": "压制", - "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一个造成§e%s%%(%s)§f伤害但几乎不击退的打击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一次造成§e%s%%(%s)§f伤害但几乎不造成击退的攻击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.reap": "收割", "tetra.stats.reap.tooltip": "按住右键蓄力,松开发动横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.pry_armor": "撬击", - "tetra.stats.pry_armor.tooltip": "右击一个实体造成§e50%%(%s)§f的伤害并使其护甲值降低§e%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", + "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值降低§e%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.knockback": "击退", "tetra.stats.knockback.tooltip": "击退距离增加§e%s§r倍", @@ -355,9 +355,9 @@ "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果", "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等效果的额外伤害。物品效果指流血或暴击等效果", "tetra.stats.unbreaking": "耐久", - "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久\n \n§7耐久等级:§e%s§7\n耐久保持概率:§e%s%%", + "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久度\n \n§7耐久等级:§e%s§7\n耐久保持概率:§e%s%%", "tetra.stats.mending": "经验修补", - "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久,每点经验修复§e%s§r耐久\n \n§7只在主手或副手持有时有效", + "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久度,每点经验修复§e%s§r耐久度\n \n§7只在主手或副手持有时有效", "tetra.stats.silkTouch": "精准采集", "tetra.stats.silkTouch.tooltip": "破坏时掉落方块本身,而不是通常的掉落物", "tetra.stats.fortune": "时运", @@ -371,10 +371,10 @@ "tetra.stats.quickStrike": "迅捷", "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", "tetra.stats.counterweight": "配重", - "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少0.05", - "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差一点增益减少0.05", + "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差1点增益减少0.05", + "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差1点增益减少0.05", "tetra.stats.softStrike": "轻击", - "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久", + "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久度", "tetra.stats.fierySelf": "燃烧", "tetra.stats.fierySelf.tooltip_short": "使用时持有者有概率着火,在寒冷群系中概率较低", "tetra.stats.fierySelf.tooltip": "使用时持有者有概率着火,在寒冷群系中概率较低\n\n§7基础概率:§e%s§7\n着火持续时间:§e%s", @@ -402,7 +402,7 @@ "tetra.stats.multishot": "多重射击", "tetra.stats.multishot.level": "多重射击数量", "tetra.stats.multishot.efficiency": "多重射击散布", - "tetra.stats.multishot.tooltip": "每一发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", + "tetra.stats.multishot.tooltip": "每发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", "tetra.stats.zoom": "放大", "tetra.stats.zoom.tooltip": "当瞄准或按住 [Shift] 时将画面放大§e%sx§r倍", @@ -453,7 +453,7 @@ "tetra.stats.tool.sweeping": "横扫", "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响", "tetra.stats.tool.extractor": "提取器", - "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品额外消耗耐久", + "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品额外消耗耐久度", "tetra.stats.integrity": "完整度", "tetra.stats.integrity.tooltip_positive": "此组件提供§e%s§r点完整度", "tetra.stats.integrity.tooltip_negative": "此组件需要§e%s§r点完整度", @@ -652,7 +652,7 @@ "block.tetra.basic_workbench": "加工台", "block.tetra.basic_workbench.description": "用锤子右击工作台以制成加工台", "block.tetra.rack": "工具架", - "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方一格处为中心)", + "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方1格处为中心)", "block.tetra.block_geode": "晶洞方块", "item.tetra.geode": "晶洞玉石", "item.tetra.geode.tooltip": "在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", @@ -719,55 +719,55 @@ "item.tetra.scroll.hone_gild_1.prefix": "打磨", "item.tetra.scroll.hone_gild_1.name": "镀金 I", "item.tetra.scroll.hone_gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金一级。在合成方格中将两张镀金 I卷轴合成一张镀金 II卷轴", + "item.tetra.scroll.hone_gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金I级。在合成方格中将两张镀金 I卷轴合成一张镀金 II卷轴", "item.tetra.scroll.hone_gild_2.prefix": "打磨", "item.tetra.scroll.hone_gild_2.name": "镀金 II", "item.tetra.scroll.hone_gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金两级。在合成方格中将两张镀金 II卷轴合成一张镀金 III卷轴", + "item.tetra.scroll.hone_gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金II级。在合成方格中将两张镀金 II卷轴合成一张镀金 III卷轴", "item.tetra.scroll.hone_gild_3.prefix": "打磨", "item.tetra.scroll.hone_gild_3.name": "镀金 III", "item.tetra.scroll.hone_gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金三级。在合成方格中将两张镀金 III卷轴合成一张镀金 IV卷轴", + "item.tetra.scroll.hone_gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金III级。在合成方格中将两张镀金 III卷轴合成一张镀金 IV卷轴", "item.tetra.scroll.hone_gild_4.prefix": "打磨", "item.tetra.scroll.hone_gild_4.name": "镀金 IV", "item.tetra.scroll.hone_gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金四级。在合成方格中将两张镀金 IV卷轴合成一张镀金 V卷轴", + "item.tetra.scroll.hone_gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金IV级。在合成方格中将两张镀金 IV卷轴合成一张镀金 V卷轴", "item.tetra.scroll.hone_gild_5.prefix": "打磨", "item.tetra.scroll.hone_gild_5.name": "镀金 V", "item.tetra.scroll.hone_gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金五级", + "item.tetra.scroll.hone_gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金V级", "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器,第I章", "item.tetra.scroll.double/basic_axe/warforge.name": "战斧", "item.tetra.scroll.double/basic_axe/warforge.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", - "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/basic_hammer/warforge.prefix": "战争利器,第II章", "item.tetra.scroll.double/basic_hammer/warforge.name": "战锤", "item.tetra.scroll.double/basic_hammer/warforge.description": "它记录了各种强化锤子的战斗能力的方案,能够在加工台中改进锤子", - "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/basic_pickaxe/warforge.prefix": "战争利器,第III章", "item.tetra.scroll.double/basic_pickaxe/warforge.name": "战镐", "item.tetra.scroll.double/basic_pickaxe/warforge.description": "它记录了各种强化镐子的战斗能力的方案,能够在加工台中改进镐子", - "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/butt/warforge.prefix": "战争利器,第IV章", "item.tetra.scroll.double/butt/warforge.name": "钝尾", "item.tetra.scroll.double/butt/warforge.description": "它记录了各种强化工具尾部的战斗能力的方案,能够在加工台中改进工具尾部", - "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/claw/warforge.prefix": "战争利器,第V章", "item.tetra.scroll.double/claw/warforge.name": "爪", "item.tetra.scroll.double/claw/warforge.description": "它记录了各种强化爪子的战斗能力的方案,能够在加工台中改进爪子", - "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/hoe/warforge.prefix": "战争利器,第VI章", "item.tetra.scroll.double/hoe/warforge.name": "勾刀", "item.tetra.scroll.double/hoe/warforge.description": "它记录了各种强化锄的战斗能力的方案,能够在加工台中改进锄", - "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/sickle/warforge.prefix": "战争利器,第VII章", "item.tetra.scroll.double/sickle/warforge.name": "战争镰刀", "item.tetra.scroll.double/sickle/warforge.description": "它记录了各种强化镰刀的战斗能力的方案,能够在加工台中改进镰刀", - "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.double/adze/warforge.prefix": "战争利器,第VIII章", "item.tetra.scroll.double/adze/warforge.name": "战争扁斧", "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", - "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", @@ -776,7 +776,7 @@ "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能发挥作用", - "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(以加工台上方两格处为中心)才能发挥作用", + "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(以加工台上方2格处为中心)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "充能:%s", "item.tetra.magmatic_cell.charge_full": "§a满", @@ -857,8 +857,8 @@ "tetra.slot.double/binding": "绑定", "tetra.slot.double/accessory": "附件", "item.tetra.modular.settle_progress.label": "稳固程度", - "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", - "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", + "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", + "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", "item.tetra.modular.settle_full.label": "完全稳固!坚如磐石", "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,它会提供额外的完整度", "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了", @@ -997,7 +997,7 @@ "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久,但是没有功能性", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但是没有功能性", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", @@ -1035,10 +1035,10 @@ "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻速增加§f0.15§r。总完整度与效果等级之间每相差一点,增益减少§f0.05§r", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻速增加§f0.15§r。总完整度与效果等级之间每相差1点,增益减少§f0.05§r", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻速增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻速增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益减少0.05", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", @@ -1063,7 +1063,7 @@ "tetra.variant.sword_binding/bolt": "螺栓", "tetra.variant.sword_binding/bolt.description": "用可调节螺栓将剑刃连接到剑柄上", "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久度", "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", @@ -1139,17 +1139,17 @@ "tetra.improvement.hone_gild.name": "打磨:镀金", "tetra.improvement.hone_gild.description": "增加组件的魔法容量", "tetra/schematic/double/shared_head/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久", + "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久度", "tetra/schematic/double/shared_head/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久增益", + "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久度增益", "tetra/schematic/double/shared_head/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久增益", + "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久度增益", "tetra/schematic/double/shared_head/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久增益", + "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久度增益", "tetra/schematic/double/shared_head/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久增益", + "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久度增益", "tetra.improvement.head_hone/durability.name": "打磨:耐久", - "tetra.improvement.head_hone/durability.description": "增加耐久", + "tetra.improvement.head_hone/durability.description": "增加耐久度", "tetra/schematic/double/shared_head/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度", "tetra/schematic/double/shared_head/hone_speed_2.name": "打磨:速度 II", @@ -1300,7 +1300,7 @@ "tetra.variant.double_binding/bolt": "螺栓", "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久", + "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", "tetra.tweak.double_tweak/binding_bolt.left": "松", "tetra.tweak.double_tweak/binding_bolt.right": "紧", "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", @@ -1456,7 +1456,7 @@ "tetra.variant.single_binding/bolt": "螺栓", "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久", + "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", @@ -1577,17 +1577,17 @@ "tetra.variant.strap1/iron": "铁圈", "tetra.variant.strap1/iron.description": "单个铁圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/leather": "双重皮带圈", - "tetra.variant.strap2/leather.description": "两个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/leather.description": "双重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/iron": "双重铁圈", - "tetra.variant.strap2/iron.description": "两个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/iron.description": "双重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/leather": "三重皮带圈", - "tetra.variant.strap3/leather.description": "三个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/leather.description": "三重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/iron": "三重铁圈", - "tetra.variant.strap3/iron.description": "三个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/iron.description": "三重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/leather": "四重皮带圈", - "tetra.variant.strap4/leather.description": "四个皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/leather.description": "四重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap4/iron": "四重铁圈", - "tetra.variant.strap4/iron.description": "四个铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/iron.description": "四重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra/schematic/toolbelt/potion_storage.name": "药水袋", "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能装下一小组不同类型的药水", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", @@ -1751,7 +1751,7 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住 [shift] 时看得更远", + "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住 [Shift] 时看得更远", "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", @@ -1891,29 +1891,29 @@ "tetra.improvement.grip_hone/damage_mult.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久", + "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久度", "tetra/schematic/shield/grip/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久", + "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久度", "tetra/schematic/shield/grip/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久", + "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久度", "tetra/schematic/shield/grip/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久", + "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久度", "tetra/schematic/shield/grip/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久", + "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久度", "tetra.improvement.grip_hone/durability.name": "打磨:耐久", - "tetra.improvement.grip_hone/durability.description": "增加耐久", + "tetra.improvement.grip_hone/durability.description": "增加耐久度", "tetra/schematic/shield/plate/studs.name": "盾面饰钉", - "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久", + "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久度", "tetra/schematic/shield/plate/studs.slot1": "材料", "tetra.improvement.shield/studs.name": "饰钉§8(%s)", - "tetra.improvement.shield/studs.description": "以一固定量增加耐久", + "tetra.improvement.shield/studs.description": "以一固定量增加耐久度", "tetra/schematic/shield/plate/trim.name": "镶边", - "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久", + "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久度", "tetra/schematic/shield/plate/trim.slot1": "材料", "tetra.improvement.shield/trim.name": "%s镶边", - "tetra.improvement.shield/trim.description": "以一固定量增加耐久", + "tetra.improvement.shield/trim.description": "以一固定量增加耐久度", "tetra.improvement.shield/trim/scrap.name": "金属碎片镶边", - "tetra.improvement.shield/trim/scrap.description": "以一固定量增加耐久", + "tetra.improvement.shield/trim/scrap.description": "以一固定量增加耐久度", "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边", "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷", "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", @@ -1957,17 +1957,17 @@ "tetra.improvement.plate_hone/damage.name": "打磨:伤害", "tetra.improvement.plate_hone/damage.description": "增加基础伤害", "tetra/schematic/shield/plate/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,以一相对量增加耐久", + "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,以一相对量增加耐久度", "tetra/schematic/shield/plate/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,以一相对量增加耐久增益", + "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,以一相对量增加耐久度", "tetra/schematic/shield/plate/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,以一相对量增加耐久增益", + "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,以一相对量增加耐久度", "tetra/schematic/shield/plate/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,以一相对量增加耐久增益", + "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,以一相对量增加耐久度", "tetra/schematic/shield/plate/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,以一相对量增加耐久增益", + "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,以一相对量增加耐久度", "tetra.improvement.plate_hone/durability.name": "打磨:耐久", - "tetra.improvement.plate_hone/durability.description": "增加耐久", + "tetra.improvement.plate_hone/durability.description": "增加耐久度", "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", "tetra/schematic/shield/sturdy_boss.description": "制作一个可以猛击其他生物的坚固的盾心", "tetra/schematic/shield/sturdy_boss.slot1": "材料", @@ -2242,7 +2242,7 @@ "tetra.improvement.destabilized/ma-enchants_reinforced_tip.name": "§5去稳化:强化镐尖", "tetra.improvement.destabilized/ma-enchants_reinforced_tip.description": "削弱强化镐尖魔咒的效果", "tetra.improvement.enchantment/ma-enchants_stone_mending.name": "石头修补", - "tetra.improvement.enchantment/ma-enchants_stone_mending.description": "开采石头时有概率恢复耐久", + "tetra.improvement.enchantment/ma-enchants_stone_mending.description": "开采石头时有概率恢复耐久度", "tetra.improvement.destabilized/ma-enchants_stone_mending.name": "§5去稳化:石头修补", "tetra.improvement.destabilized/ma-enchants_stone_mending.description": "削弱石头修补魔咒的效果", "tetra.improvement.enchantment/ma-enchants_lumberjack.name": "伐木工", @@ -2441,7 +2441,7 @@ "tetra.improvement.destabilized/apotheosis_scavenger.name": "§5去稳化:清道夫", "tetra.improvement.destabilized/apotheosis_scavenger.description": "削弱清道夫魔咒的效果", "tetra.improvement.enchantment/apotheosis_life_mending.name": "§5生命修补", - "tetra.improvement.enchantment/apotheosis_life_mending.description": "将生命值转化为耐久", + "tetra.improvement.enchantment/apotheosis_life_mending.description": "将生命值转化为耐久度", "tetra.improvement.enchantment/apotheosis_icy_thorns.name": "冰霜荆棘", "tetra.improvement.enchantment/apotheosis_icy_thorns.description": "减缓攻击者的速度", "tetra.improvement.destabilized/apotheosis_icy_thorns.name": "§5去稳化:冰霜荆棘", @@ -2537,7 +2537,7 @@ "tetra.improvement.enchantment/vanishing_curse.description": "持有者死亡后该物品消失", "tetra.improvement.enchantment/fire_aspect.description": "击中生物时使其着火", "tetra.improvement.enchantment/looting.description": "增加击杀生物时的掉落物", - "tetra.improvement.enchantment/unbreaking.description": "降低物品耐久损失的概率", + "tetra.improvement.enchantment/unbreaking.description": "降低物品损失耐久度的概率", "tetra.improvement.enchantment/sharpness.description": "增加攻击伤害", "tetra.improvement.enchantment/smite.description": "对亡灵生物造成额外伤害", "tetra.improvement.enchantment/bane_of_arthropods.description": "对节肢生物造成额外伤害", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 255583afa960..8c5c9e9de4ca 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -77,9 +77,9 @@ "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率", "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率", "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料制作的组件的基础效率", - "tetra.holo.craft.materials.stat.durability": "耐久", + "tetra.holo.craft.materials.stat.durability": "耐久度", "tetra.holo.craft.materials.stat.durability.short": "耐久", - "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料制作的组件的基础耐久", + "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料制作的组件的基础耐久度", "tetra.holo.craft.materials.stat.integrity": "完整度", "tetra.holo.craft.materials.stat.integrity.short": "完整度", "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料制作的组件的基础完整度增益或消耗(增益丨消耗)", @@ -153,9 +153,9 @@ "tetra.stats.reach.tooltip_blocks": "可以触及最远§e%s§r格处的方块,触及实体的距离不受影响", "tetra.stats.reach_normalized": "触及范围", "tetra.stats.reach_normalized.tooltip": "触及范围改变量:§e%s§r格", - "tetra.stats.durability": "耐久", - "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", + "tetra.stats.durability": "耐久度", + "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久度", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害较少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", @@ -235,17 +235,17 @@ "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r", - "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s%%§r\n \n§r用收割击杀实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", + "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s%%§r\n \n§r用收割击杀实体时,每死亡1个实体§e+10%%§r攻击速度,持续§e%s§r秒", "tetra.stats.pry_speed_bonus.tooltip": "将冷却时间缩短§e%s§r", "tetra.stats.ability_defensive": "防御姿态", "tetra.stats.lunge_defensive.tooltip": "在副手使用时会向后闪避", "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果", - "tetra.stats.execute_defensive.tooltip_extended": "每一层切割效果使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", + "tetra.stats.execute_defensive.tooltip_extended": "每层切割效果使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害降低§e30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度降低§e30%%§r,持续§e%s§r秒", "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度降低§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害降低§e%s§r,持续§e%s§r秒,但不降低目标护甲值", "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间增加§e%s%%", - "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀一个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒", + "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中1个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀1个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀1个目标§e+20%%§r移动速度,持续§e%s§r秒", "tetra.stats.ability_overcharge": "超蓄", "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)§r伤害", "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命值和负面效果造成的额外伤害增加§e%s%%", @@ -260,9 +260,9 @@ "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命值和负面效果决定,并与攻击伤害以相同比率增长", "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击则击晕目标§e%s§r秒,对地面猛击则击晕周围实体§e%s§r秒", "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加而增加", - "tetra.stats.pry_momentum.tooltip": "每一次撬击使目标眩晕§e%s§r秒", + "tetra.stats.pry_momentum.tooltip": "每次撬击使目标眩晕§e%s§r秒", "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低", - "tetra.stats.reap_momentum.tooltip": "每击杀一个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", + "tetra.stats.reap_momentum.tooltip": "每击杀1个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", "tetra.stats.ability_combo": "连击", "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r,击中实体则额外减少§e%s%%§r冷却时间", "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", @@ -280,7 +280,7 @@ "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", "tetra.stats.ability_overextend": "过增", "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害且攻击范围增加,但会消耗大量的饥饿/饱和度", - "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗一点,总伤害增加§e%s%%§r", + "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗1点,总伤害增加§e%s%%§r", "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点", "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击波范围并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿/饱和度", "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿额外降低§e%s%%§r护甲值,并使流血效果持续时间增加§e%s§r秒,但会消耗大量的饥饿/饱和度", @@ -291,12 +291,12 @@ "tetra.stats.ability_exhilaration": "振奋", "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得一个基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中一个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得一个§e10§r秒的基于目标被击退距离的攻击加成,在§e20§r格距离的时候获得§e%s§r点最大攻击加成", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击加成,在§e20§r格距离的时候获得§e%s§r点最大攻击加成", "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果增加§e%s§r秒", - "tetra.stats.pry_exhilaration.tooltip": "每一层撬击效果§e+%s%%(%s)§r撬击伤害", + "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果§e+%s%%(%s)§r撬击伤害", "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", - "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间减少§e%s%%§r\n \n§r每次击杀会为持有者提供一个能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", + "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间减少§e%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", @@ -314,15 +314,15 @@ "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.ability_echo": "回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", - "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", + "tetra.stats.lunge_echo.tooltip_extended": "在半空中按Shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", "tetra.stats.execute_echo.tooltip": "3秒后再次攻击目标,造成基于其已损失生命值和负面效果的伤害", - "tetra.stats.slam_echo.tooltip": "3秒后对同一点或同一目标二次猛击", + "tetra.stats.slam_echo.tooltip": "3秒后对同一目标二次猛击", "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", "tetra.stats.pry_echo.tooltip": "3秒后再次撬击目标", "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀§e+1§r伤害,持续§e30§r秒,后续击杀§e+%s§r伤害", "tetra.stats.execute": "处决", - "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失百分之一的生命值,伤害增加§e%s%%§7\n目标每带有一层负面效果,伤害增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害增加§e%s%%§7\n目标每带有1层负面效果,伤害增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.severing": "切割", "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", @@ -337,13 +337,13 @@ "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值降低§e%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值增加§e0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.overpower": "压制", - "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一个造成§e%s%%(%s)§f伤害但几乎不击退的打击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一次造成§e%s%%(%s)§f伤害但几乎不造成击退的攻击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.reap": "收割", "tetra.stats.reap.tooltip": "按住右键蓄力,松开发动横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.pry_armor": "撬击", - "tetra.stats.pry_armor.tooltip": "右击一个实体造成§e50%%(%s)§f的伤害并使其护甲值降低§e%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", + "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值降低§e%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.knockback": "击退", "tetra.stats.knockback.tooltip": "击退距离增加§e%s§r倍", @@ -366,9 +366,9 @@ "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果", "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等效果的额外伤害。物品效果指流血或暴击等效果", "tetra.stats.unbreaking": "耐久", - "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久\n \n§7耐久等级:§e%s§7\n耐久保持概率:§e%s%%", + "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久度\n \n§7耐久等级:§e%s§7\n耐久度保持概率:§e%s%%", "tetra.stats.mending": "经验修补", - "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久,每点经验修复§e%s§r耐久\n \n§7只在主手或副手持有时有效", + "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久度,每点经验修复§e%s§r耐久度\n \n§7只在主手或副手持有时有效", "tetra.stats.silkTouch": "精准采集", "tetra.stats.silkTouch.tooltip": "破坏时掉落方块本身,而不是通常的掉落物", "tetra.stats.fortune": "时运", @@ -382,10 +382,10 @@ "tetra.stats.quickStrike": "迅捷", "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", "tetra.stats.counterweight": "配重", - "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少0.05", - "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差一点增益减少0.05", + "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差1点增益减少0.05", + "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差1点增益减少0.05", "tetra.stats.softStrike": "轻击", - "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久", + "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久度", "tetra.stats.fierySelf": "燃烧", "tetra.stats.fierySelf.tooltip_short": "使用时持有者有概率着火,在寒冷群系中概率较低", "tetra.stats.fierySelf.tooltip": "使用时持有者有概率着火,在寒冷群系中概率较低\n\n§7基础概率:§e%s§7\n着火持续时间:§e%s", @@ -413,7 +413,7 @@ "tetra.stats.multishot": "多重射击", "tetra.stats.multishot.level": "多重射击数量", "tetra.stats.multishot.efficiency": "多重射击散布", - "tetra.stats.multishot.tooltip": "每一发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", + "tetra.stats.multishot.tooltip": "每发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", "tetra.stats.zoom": "放大", "tetra.stats.zoom.tooltip": "当瞄准或按住 [Shift] 时将画面放大§e%sx§r倍", @@ -438,7 +438,7 @@ "tetra.stats.earthbind": "地缚", "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将其锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", "tetra.stats.manaRepair": "魔力修复", - "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久消耗§e%s§r魔力", + "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复1点耐久度消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", @@ -466,7 +466,7 @@ "tetra.stats.tool.sweeping": "横扫", "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响", "tetra.stats.tool.extractor": "提取器", - "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品额外消耗耐久", + "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品额外消耗耐久度", "tetra.stats.integrity": "完整度", "tetra.stats.integrity.tooltip_positive": "此组件提供§e%s§r点完整度", "tetra.stats.integrity.tooltip_negative": "此组件需要§e%s§r点完整度", @@ -667,7 +667,7 @@ "block.tetra.basic_workbench": "加工台", "block.tetra.basic_workbench.description": "用锤子右击工作台以制成加工台", "block.tetra.rack": "工具架", - "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方一格处为中心)", + "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方1格处为中心)", "block.tetra.block_geode": "晶洞方块", "item.tetra.geode": "晶洞玉石", "item.tetra.geode.tooltip": "受光照时会发出微光\n \n§8在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", @@ -734,23 +734,23 @@ "item.tetra.scroll.hone/gild_1.prefix": "打磨", "item.tetra.scroll.hone/gild_1.name": "镀金 I", "item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至一级。在合成方格中将两张镀金 I卷轴合成一张镀金 II卷轴", + "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至I级。在合成方格中将两张镀金 I卷轴合成一张镀金 II卷轴", "item.tetra.scroll.hone/gild_2.prefix": "打磨", "item.tetra.scroll.hone/gild_2.name": "镀金 II", "item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至两级。在合成方格中将两张镀金 II卷轴合成一张镀金 III卷轴", + "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至II级。在合成方格中将两张镀金 II卷轴合成一张镀金 III卷轴", "item.tetra.scroll.hone/gild_3.prefix": "打磨", "item.tetra.scroll.hone/gild_3.name": "镀金 III", "item.tetra.scroll.hone/gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至三级。在合成方格中将两张镀金 III卷轴合成一张镀金 IV卷轴", + "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至III级。在合成方格中将两张镀金 III卷轴合成一张镀金 IV卷轴", "item.tetra.scroll.hone/gild_4.prefix": "打磨", "item.tetra.scroll.hone/gild_4.name": "镀金 IV", "item.tetra.scroll.hone/gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至四级。在合成方格中将两张镀金 IV卷轴合成一张镀金 V卷轴", + "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至IV级。在合成方格中将两张镀金 IV卷轴合成一张镀金 V卷轴", "item.tetra.scroll.hone/gild_5.prefix": "打磨", "item.tetra.scroll.hone/gild_5.name": "镀金 V", "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至五级", + "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至V级", "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", "item.tetra.scroll.warforge/axe.name": "战斧", "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,使你能在加工台中改进斧头", @@ -792,7 +792,7 @@ "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能发挥作用", - "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(以加工台上方两格处为中心)才能发挥作用", + "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(以加工台上方2格处为中心)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "充能:%s", "item.tetra.magmatic_cell.charge_full": "§a满", @@ -870,8 +870,8 @@ "tetra.slot.double/binding": "绑定", "tetra.slot.double/accessory": "附件", "item.tetra.modular.settle_progress.label": "稳固程度", - "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", - "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", + "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", + "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", "item.tetra.modular.settle_full.label": "完全稳固!坚如磐石", "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,它会提供额外的完整度", "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了", @@ -889,7 +889,7 @@ "tetra.improvement.workable.name": "易加工", "tetra.improvement.workable.description": "这个组件由易于加工的材料制成,打磨的耗时更短", "tetra.improvement.hollow.name": "中空", - "tetra.improvement.hollow.description": "增加挥动速度,整体耐久减少10%%", + "tetra.improvement.hollow.description": "增加挥动速度,整体耐久度减少10%%", "tetra.improvement.quality.name": "高质量", "tetra.improvement.quality.description": "这个组件质量较高,它可以提供少量的伤害与采集效率增益", "tetra.improvement.gilded_material.name": "镀金", @@ -1012,7 +1012,7 @@ "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久,但是没有功能性", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但是没有功能性", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", @@ -1050,10 +1050,10 @@ "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻速增加§f0.15§r。总完整度与效果等级之间每相差一点,增益减少§f0.05§r", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻速增加§f0.15§r。总完整度与效果等级之间每相差1点,增益减少§f0.05§r", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻速增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻速增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益减少0.05", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", @@ -1078,7 +1078,7 @@ "tetra.variant.sword_binding/bolt": "螺栓", "tetra.variant.sword_binding/bolt.description": "用可调节螺栓将剑刃连接到剑柄上", "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久度", "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", @@ -1154,17 +1154,17 @@ "tetra.improvement.hone_gild.name": "打磨:镀金", "tetra.improvement.hone_gild.description": "增加组件的魔法容量", "tetra/schematic/double/shared_head/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久", + "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久度", "tetra/schematic/double/shared_head/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久增益", + "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久度增益", "tetra/schematic/double/shared_head/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久增益", + "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久度增益", "tetra/schematic/double/shared_head/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久增益", + "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久度增益", "tetra/schematic/double/shared_head/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久增益", + "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久度增益", "tetra.improvement.head_hone/durability.name": "打磨:耐久", - "tetra.improvement.head_hone/durability.description": "增加耐久", + "tetra.improvement.head_hone/durability.description": "增加耐久度", "tetra/schematic/double/shared_head/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度", "tetra/schematic/double/shared_head/hone_speed_2.name": "打磨:速度 II", @@ -1315,7 +1315,7 @@ "tetra.variant.double_binding/bolt": "螺栓", "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久", + "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", "tetra.tweak.double_tweak/binding_bolt.left": "松", "tetra.tweak.double_tweak/binding_bolt.right": "紧", "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", @@ -1471,7 +1471,7 @@ "tetra.variant.single_binding/bolt": "螺栓", "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久", + "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", @@ -1592,9 +1592,9 @@ "tetra.variant.strap1/iron": "铁圈", "tetra.variant.strap1/iron.description": "单个铁圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/leather": "双重皮带圈", - "tetra.variant.strap2/leather.description": "两重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/leather.description": "双重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap2/iron": "双重铁圈", - "tetra.variant.strap2/iron.description": "两重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/iron.description": "双重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/leather": "三重皮带圈", "tetra.variant.strap3/leather.description": "三重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", "tetra.variant.strap3/iron": "三重铁圈", @@ -1907,29 +1907,29 @@ "tetra.improvement.grip_hone/damage_mult.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久", + "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久度", "tetra/schematic/shield/grip/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久", + "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久度", "tetra/schematic/shield/grip/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久", + "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久度", "tetra/schematic/shield/grip/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久", + "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久度", "tetra/schematic/shield/grip/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久", + "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久度", "tetra.improvement.grip_hone/durability.name": "打磨:耐久", - "tetra.improvement.grip_hone/durability.description": "增加耐久", + "tetra.improvement.grip_hone/durability.description": "增加耐久度", "tetra/schematic/shield/plate/studs.name": "盾面饰钉", - "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久", + "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久度", "tetra/schematic/shield/plate/studs.slot1": "材料", "tetra.improvement.shield/studs.name": "饰钉§8(%s)", - "tetra.improvement.shield/studs.description": "以一固定量增加耐久", + "tetra.improvement.shield/studs.description": "以一固定量增加耐久度", "tetra/schematic/shield/plate/trim.name": "镶边", - "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久", + "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久度", "tetra/schematic/shield/plate/trim.slot1": "材料", "tetra.improvement.shield/trim.name": "%s镶边", - "tetra.improvement.shield/trim.description": "以一固定量增加耐久", + "tetra.improvement.shield/trim.description": "以一固定量增加耐久度", "tetra.improvement.shield/trim/scrap.name": "金属碎片镶边", - "tetra.improvement.shield/trim/scrap.description": "以一固定量增加耐久", + "tetra.improvement.shield/trim/scrap.description": "以一固定量增加耐久度", "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边", "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷", "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", @@ -1973,17 +1973,17 @@ "tetra.improvement.plate_hone/damage.name": "打磨:伤害", "tetra.improvement.plate_hone/damage.description": "增加基础伤害", "tetra/schematic/shield/plate/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,以一相对量增加耐久", + "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,以一相对量增加耐久度", "tetra/schematic/shield/plate/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,以一相对量增加耐久增益", + "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,以一相对量增加耐久度", "tetra/schematic/shield/plate/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,以一相对量增加耐久增益", + "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,以一相对量增加耐久度", "tetra/schematic/shield/plate/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,以一相对量增加耐久增益", + "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,以一相对量增加耐久度", "tetra/schematic/shield/plate/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,以一相对量增加耐久增益", + "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,以一相对量增加耐久度", "tetra.improvement.plate_hone/durability.name": "打磨:耐久", - "tetra.improvement.plate_hone/durability.description": "增加耐久", + "tetra.improvement.plate_hone/durability.description": "增加耐久度", "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", "tetra/schematic/shield/sturdy_boss.description": "制作一个可以猛击其他生物的坚固的盾心", "tetra/schematic/shield/sturdy_boss.slot1": "材料", @@ -2165,7 +2165,7 @@ "enchantment.minecraft.vanishing_curse.desc": "持有者死亡后该物品消失", "enchantment.minecraft.fire_aspect.desc": "击中生物时使其着火", "enchantment.minecraft.looting.desc": "击杀实体时增加其掉落物", - "enchantment.minecraft.unbreaking.desc": "降低物品消耗耐久的概率", + "enchantment.minecraft.unbreaking.desc": "降低物品消耗耐久度的概率", "enchantment.minecraft.sharpness.desc": "增加攻击伤害", "enchantment.minecraft.smite.desc": "对亡灵生物造成额外伤害", "enchantment.minecraft.bane_of_arthropods.desc": "对节肢生物造成额外伤害", From 8faaba825d3bce84d1a0c575eb95d2b68c8019f0 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 5 Oct 2022 19:11:15 +0800 Subject: [PATCH 35/65] =?UTF-8?q?=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 123 +++++++++--------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 111 ++++++++-------- 2 files changed, 109 insertions(+), 125 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 7177dc6590c5..683a61c9a0c8 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -44,7 +44,7 @@ "tetra.holo.craft.improvement_button": "%s种改进", "tetra.holo.craft.stats": "属性", "tetra.holo.craft.variants": "变种", - "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤\n \n§7[§8f§7] §8选中搜索框\n§7[§8enter§7] §8切换是否选中搜索框", + "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤\n \n§7[§8f§7] §8选中搜索框\n§7[§8Enter§7] §8切换是否选中搜索框", "tetra.holo.craft.variants_sort": "根据选中的属性给各变种排序\n \n§7[§8s§7] §8打开/关闭列表\n§7[§81§7] - §7[§89§7] §8选择属性", "tetra.holo.craft.empty_description": "描述缺失", "tetra.holo.craft.translation_module": "此组件根据材料特性获得的属性", @@ -53,8 +53,8 @@ "tetra.holo.craft.empty_translation_improvement": "此改进根据材料特性获得的属性未知", "tetra.holo.craft.empty_applicable_materials": "此工艺图纸的适用材料未知", "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", - "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8查看属性", - "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§m查看属性", + "tetra.holo.craft.holosphere_shortcut": "§7[§8点击§7] §8查看属性", + "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§m点击§7] §8§m查看属性", "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球", "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得属性", "tetra.holo.craft.materials.stat.primary": "硬度", @@ -71,7 +71,7 @@ "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料制作的组件的基础等级", "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率", "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率", - "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料制作的组件的基础效率", + "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料制作的组件的基础工具效率", "tetra.holo.craft.materials.stat.durability": "耐久度", "tetra.holo.craft.materials.stat.durability.short": "耐久", "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料制作的组件的基础耐久度", @@ -88,8 +88,7 @@ "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", - "tetra.holo.scan.snooze": "§7[§8Shift+右击§7] §8使扫描器休眠", - + "tetra.holo.scan.snooze": "§7[§8Shift + 右击§7] §8使扫描器休眠", "tetra.workbench.slot_detail.details_tab": "详情", "tetra.workbench.slot_detail.craft_tab": "制作", "tetra.workbench.slot_detail.tweak_tab": "调整", @@ -104,7 +103,7 @@ "tetra.workbench.schematic_detail.repair_tooltip": "修复修复循环中的下一个组件,该物品会被§e完全修复", "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来制作", "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", - "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于制作该组件", + "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能用于制作该组件", "tetra.workbench.schematic_detail.integrity_tooltip": "制作这个会超出物品的完整度上限", "tetra.workbench.schematic_detail.tools_tooltip": "没有此操作所需的工具", "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", @@ -153,8 +152,7 @@ "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害较少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", - + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但如此攻击造成的伤害较少。横扫、急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", @@ -172,7 +170,7 @@ "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害改变量:§e%s§r点", "tetra.stats.draw_strength": "力量", "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点伤害,其初速度为§e%s§r格每刻", - "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限", + "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与改进,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限", "tetra.stats.ability_damage": "伤害", "tetra.stats.ability_damage.tooltip": "此物品能力的基础伤害为§e%s§r点", "tetra.stats.bleeding": "流血", @@ -190,7 +188,7 @@ "tetra.stats.blocking.efficiency": "格挡冷却", "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物", "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒", - "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", + "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以格挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下Shift+右击发动,或在按住Shift时松开右键发动(如此操作会使冷却时间延长50%%)", "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", @@ -211,7 +209,7 @@ "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", "tetra.stats.jab": "猛刺", "tetra.stats.jab.level": "猛刺伤害", - "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r的伤害并触发击中效果,同时触发等于物品攻击力的冷却时间", + "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r的伤害并触发击中效果,同时触发等于物品攻击伤害的冷却时间", "tetra.stats.armorPenetration": "穿甲", "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r护甲值", "tetra.stats.crushing": "粉碎", @@ -282,8 +280,8 @@ "tetra.stats.ability_exhilaration": "振奋", "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击加成,在§e20§r格距离的时候获得§e%s§r点最大攻击加成", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击伤害加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大§e%s§r点攻击伤害加成", "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果增加§e%s§r秒", "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果§e+%s%%(%s)§r撬击伤害", "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", @@ -363,7 +361,7 @@ "tetra.stats.fortune": "时运", "tetra.stats.fortune.tooltip": "在采集或回收时增加掉落概率", "tetra.stats.flame": "火矢", - "tetra.stats.flame.tooltip": "击中实体时使其着火§e%s§r秒,弹射物会点燃TNT与营火一类的方块", + "tetra.stats.flame.tooltip": "击中实体时使其着火§e%s§r秒,弹射物会点燃TNT、营火一类的方块", "tetra.stats.punch": "冲击", "tetra.stats.punch.tooltip": "击退距离增加§e%s倍", "tetra.stats.infinity": "无限", @@ -404,24 +402,23 @@ "tetra.stats.multishot.efficiency": "多重射击散布", "tetra.stats.multishot.tooltip": "每发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", "tetra.stats.zoom": "放大", - "tetra.stats.zoom.tooltip": "当瞄准或按住 [Shift] 时将画面放大§e%sx§r倍", - + "tetra.stats.zoom.tooltip": "当瞄准或按住[Shift]时将画面放大§e%sx§r倍", "tetra.stats.velocity": "速度", "tetra.stats.velocity.tooltip": "将射出弹射物的初速度增加§e%s(%s)", "tetra.stats.suspend": "悬浮", - "tetra.stats.suspend.tooltip": "当从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力", + "tetra.stats.suspend.tooltip": "从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力", "tetra.stats.criticalStrike": "暴击", "tetra.stats.criticalStrike.tooltip": "攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n§e%s§7的概率使效果§e%s§7有效", - "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺,横扫收割,提取器", + "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺、横扫收割、提取器", "tetra.stats.holo_speed": "冷却", "tetra.stats.holo_speed.tooltip": "能力冷却时间变为§e%sx§r倍", "tetra.stats.holo.scannerRange": "搜寻半径", - "tetra.stats.holo.scannerRange.tooltip": "扫描器可以触及最远§e%s§r个方块的地方", + "tetra.stats.holo.scannerRange.tooltip": "扫描器可以扫描最远§e%s§r个方块处", "tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围", "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位的范围\n§7每单位对应角度:§e%s§r度", "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中部指示以水平为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中部指示以水平方向为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", @@ -441,7 +438,7 @@ "tetra.stats.workable": "易加工", "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数减少§e%s§r次", "tetra.stats.hammer.tooltip": "此物品可用于捶打,适用于制作组件和回收\n \n§7锤等级:§e%s\n§7锤效率:§e%s", - "tetra.stats.axe.tooltip": "此物品可用于伐木\n \n§7斧等级:§e%s\n§7斧效率:§e%s", + "tetra.stats.axe.tooltip": "此物品可用于砍伐\n \n§7斧等级:§e%s\n§7斧效率:§e%s", "tetra.stats.pickaxe.tooltip": "此物品可用于开采\n \n§7镐等级:§e%s\n§7镐效率:§e%s", "tetra.stats.shovel.tooltip": "此物品可用于挖掘\n \n§7锹等级:§e%s\n§7锹效率:§e%s", "tetra.stats.hoe.tooltip": "此物品可被用于收获作物\n \n§7锄等级:§e%s\n§7锄效率:§e%s", @@ -663,7 +660,7 @@ "tetra.shatter_emerald_action.label": "打碎", "item.tetra.pristine_lapis": "无瑕青金石", "tetra.shatter_lapis_action.label": "打碎", - "item.tetra.pristine_gem.description": "在改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", + "item.tetra.pristine_gem.description": "在改进物品时会产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", "item.tetra.dragon_sinew": "龙筋", "item.tetra.scroll.gem_expertise.prefix": "专论", "item.tetra.scroll.gem_expertise.name": "宝石专长", @@ -702,7 +699,7 @@ "item.tetra.scroll.axe_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", "item.tetra.scroll.cut_efficiency.prefix": "专论", "item.tetra.scroll.cut_efficiency.name": "刀效率", - "item.tetra.scroll.cut_efficiency.description": "使用切割刀制作或修复组件有时可能会消耗更少的材料", + "item.tetra.scroll.cut_efficiency.description": "使用切削工具制作或修复组件有时可能会消耗更少的材料", "item.tetra.scroll.cut_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", @@ -719,19 +716,19 @@ "item.tetra.scroll.hone_gild_1.prefix": "打磨", "item.tetra.scroll.hone_gild_1.name": "镀金 I", "item.tetra.scroll.hone_gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金I级。在合成方格中将两张镀金 I卷轴合成一张镀金 II卷轴", + "item.tetra.scroll.hone_gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金I级。在合成方格中将两张镀金I卷轴合成一张镀金II卷轴", "item.tetra.scroll.hone_gild_2.prefix": "打磨", "item.tetra.scroll.hone_gild_2.name": "镀金 II", "item.tetra.scroll.hone_gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金II级。在合成方格中将两张镀金 II卷轴合成一张镀金 III卷轴", + "item.tetra.scroll.hone_gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金II级。在合成方格中将两张镀金II卷轴合成一张镀金III卷轴", "item.tetra.scroll.hone_gild_3.prefix": "打磨", "item.tetra.scroll.hone_gild_3.name": "镀金 III", "item.tetra.scroll.hone_gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金III级。在合成方格中将两张镀金 III卷轴合成一张镀金 IV卷轴", + "item.tetra.scroll.hone_gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金III级。在合成方格中将两张镀金III卷轴合成一张镀金IV卷轴", "item.tetra.scroll.hone_gild_4.prefix": "打磨", "item.tetra.scroll.hone_gild_4.name": "镀金 IV", "item.tetra.scroll.hone_gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金IV级。在合成方格中将两张镀金 IV卷轴合成一张镀金 V卷轴", + "item.tetra.scroll.hone_gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金IV级。在合成方格中将两张镀金IV卷轴合成一张镀金V卷轴", "item.tetra.scroll.hone_gild_5.prefix": "打磨", "item.tetra.scroll.hone_gild_5.name": "镀金 V", "item.tetra.scroll.hone_gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", @@ -768,7 +765,7 @@ "item.tetra.scroll.double/adze/warforge.name": "战争扁斧", "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器,这使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", @@ -776,7 +773,7 @@ "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能发挥作用", - "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(以加工台上方2格处为中心)才能发挥作用", + "item.tetra.scroll.range.description": "卷轴必须放置在5x5x5的区域内(以加工台上方2格处为中心)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "充能:%s", "item.tetra.magmatic_cell.charge_full": "§a满", @@ -806,8 +803,7 @@ "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", "block.tetra.chthonic_extractor": "地底提取器", "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", - "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,寒冷生物群系,沙漠群系、沼泽群系及其变种", - + "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳、流浪者或女巫的生物群系中略微增加产量,寒冷生物群系、沙漠生物群系、沼泽生物群系及其变种", "item.tetra.forged_bolt": "螺栓", "tetra.salvage_bolt_action.label": "回收", "item.tetra.forged_beam": "结构横梁", @@ -830,7 +826,7 @@ "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", - "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子故障概率降低50%%", + "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子的故障概率降低50%%", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的开采工具", @@ -840,12 +836,9 @@ "tetra.salvage_earthpiercer_action.label": "回收", "item.tetra.forged_unsettling": "这件古物振动强烈", "item.tetra.forged_description": "能在积雪生物群系的地下深处找到", - "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", "item.tetra.tooltip_expand": "§7[§8Shift§7] §8+", - "item.tetra.tooltip_expanded": "§8[§fShift§8] §f+", - "tetra.slot.sword/blade": "剑刃", "tetra.slot.sword/hilt": "剑柄", "tetra.slot.sword/guard": "护手", @@ -961,7 +954,7 @@ "tetra.improvement.blade/hooked.description": "从后方击打敌人造成暴击", "tetra.improvement.blade/tempered.name": "尖端回火", "tetra.improvement.blade/tempered.prefix": "回火", - "tetra.improvement.blade/tempered.description": "攻击时,无视部分护甲值", + "tetra.improvement.blade/tempered.description": "攻击无视部分护甲值", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", @@ -992,12 +985,12 @@ "tetra.improvement.basic_hilt/soot.name": "烟墨", "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", "tetra.improvement.hilt/wrap.name": "%s裹柄", - "tetra.improvement.hilt/wrap.description": "略微增加攻击和攻速,减少手柄负面效果", + "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减少手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但是没有功能性", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但没有功能性", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", @@ -1035,21 +1028,21 @@ "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻速增加§f0.15§r。总完整度与效果等级之间每相差1点,增益减少§f0.05§r", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度增加§f0.15§r。总完整度与效果等级之间每相差1点,增益减少§f0.05§r", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻速增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益减少0.05", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益减少0.05", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", - "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", + "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", "tetra/schematic/sword/reinforced_fuller.slot1": "材料", "tetra.module.sword/reinforced_fuller.name": "强化附层", - "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", + "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层", "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物", + "tetra/schematic/sword/howling.description": "在剑刃上装上一套附层。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物", "tetra/schematic/sword/howling.slot1": "材料", "tetra.module.sword/howling.name": "风啸附层", "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物", @@ -1063,7 +1056,7 @@ "tetra.variant.sword_binding/bolt": "螺栓", "tetra.variant.sword_binding/bolt.description": "用可调节螺栓将剑刃连接到剑柄上", "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久度", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加攻击伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久度", "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", @@ -1079,7 +1072,7 @@ "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑", - "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可以用于制作和副手攻击", + "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击", "tetra/schematic/sword/short_blade.slot1": "剑刃材料", "tetra.module.sword/short_blade.item_name": "短剑", "tetra.module.sword/short_blade.name": "短剑", @@ -1092,7 +1085,7 @@ "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,且总能在完全蓄力时发动横扫", - "tetra.module.sword/heavy_blade.material_name": "重型%s剑刃", + "tetra.module.sword/heavy_blade.material_name": "%s重型剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", "tetra/schematic/sword/machete.name": "弯刀", "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", @@ -1222,10 +1215,10 @@ "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", "tetra.improvement.head_hone/pickaxe_tier.description": "使开采等级增加1", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:锤子等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加1", - "tetra.improvement.head_hone/hammer_tier.name": "打磨:锤子等级", - "tetra.improvement.head_hone/hammer_tier.description": "使锤子等级增加1", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:捶打等级 I", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级增加1", + "tetra.improvement.head_hone/hammer_tier.name": "打磨:捶打等级", + "tetra.improvement.head_hone/hammer_tier.description": "使捶打等级增加1", "tetra/schematic/double/warforge.name": "战争铸造", "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", "tetra.improvement.double/warforged.name": "战争铸造", @@ -1256,7 +1249,7 @@ "tetra.improvement.basic_handle/ender_reverb.name": "末影回响", "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生负面副作用", "tetra.improvement.basic_handle/wrap.name": "%s裹柄", - "tetra.improvement.basic_handle/wrap.description": "略微增加攻击和攻速,降低手柄负面效果", + "tetra.improvement.basic_handle/wrap.description": "略微增加攻击伤害和攻击速度,降低手柄负面效果", "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", @@ -1403,7 +1396,7 @@ "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", - "tetra.module.single/light_handle.material_name": "轻%s手柄", + "tetra.module.single/light_handle.material_name": "%s轻手柄", "tetra.variant.light_handle/prismarine": "海晶石轻手柄", "tetra.variant.light_handle/stick": "脆弱的轻手柄", "tetra/schematic/single/handle/long_handle.name": "长手柄", @@ -1411,13 +1404,13 @@ "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", "tetra.module.single/long_handle.name": "长手柄", "tetra.module.single/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源", - "tetra.module.single/long_handle.material_name": " 长%s手柄", + "tetra.module.single/long_handle.material_name": "%s长手柄", "tetra.variant.long_handle/stick": "脆弱的长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.improvement.single_handle/wrap.name": "%s裹柄", - "tetra.improvement.single_handle/wrap.description": "略微增加攻击和攻速,减少手柄负面效果", + "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减少手柄负面效果", "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度", "tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II", @@ -1531,16 +1524,16 @@ "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入该槽位", "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从该槽位获取能量", "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳", - "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但是绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", + "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳", "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", - "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西", + "tetra/schematic/toolbelt/belt/belt_2.description": "扣子比打结更能够支撑腰部挂着的东西", "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", "tetra/schematic/toolbelt/belt/belt_3.name": "潜影壳", - "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运箱子方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", + "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运物品方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", "tetra.module.toolbelt/belt.item_name": "工具腰带", @@ -1700,7 +1693,7 @@ "tetra/schematic/bow/stave/wrap_grip.slot1": "材料", "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减少弓材可能导致的负面效果", "tetra.improvement.stave/wrap.name": "%s裹柄", - "tetra.improvement.stave/wrap.description": "略微增加攻击和攻速,减少弓材负面效果", + "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减少弓材负面效果", "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加", "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", @@ -1781,7 +1774,7 @@ "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量", - "tetra.module.crossbow/basic_stave.material_name": "%s弩身", + "tetra.module.crossbow/basic_stave.material_name": "%s弓材", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换当前弩身", @@ -1905,7 +1898,7 @@ "tetra/schematic/shield/plate/studs.name": "盾面饰钉", "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久度", "tetra/schematic/shield/plate/studs.slot1": "材料", - "tetra.improvement.shield/studs.name": "饰钉§8(%s)", + "tetra.improvement.shield/studs.name": "%s饰钉", "tetra.improvement.shield/studs.description": "以一固定量增加耐久度", "tetra/schematic/shield/plate/trim.name": "镶边", "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久度", @@ -1917,7 +1910,7 @@ "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边", "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷", "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", - "tetra.improvement.shield/aerodynamic_trim.name": "气动力%s镶边", + "tetra.improvement.shield/aerodynamic_trim.name": "%s气动力镶边", "tetra.improvement.shield/aerodynamic_trim.description": "使盾牌能被投掷", "tetra/schematic/shield/plate/banner.name": "旗帜", "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面", @@ -2526,9 +2519,9 @@ "tetra.improvement.enchantment/enchantable_replanting.name": "播种", "tetra.improvement.enchantment/enchantable_replanting.description": "收割庄稼时自动播种", "tetra.improvement.enchantment/enchantable_cultivator.name": "耕种", - "tetra.improvement.enchantment/enchantable_cultivator.description": "可以3*3地耕地或收获作物", + "tetra.improvement.enchantment/enchantable_cultivator.description": "可以3x3开垦或收获作物", "tetra.improvement.enchantment/enchantable_excavator.name": "挖掘机", - "tetra.improvement.enchantment/enchantable_excavator.description": "3*3范围采集,可用于鹤嘴锄、斧头和锹", + "tetra.improvement.enchantment/enchantable_excavator.description": "3x3范围采集,可用于鹤嘴锄、斧头和锹", "tetra.improvement.destabilized/enchantable_excavator.name": "§5去稳化:挖掘机", "tetra.improvement.destabilized/enchantable_excavator.description": "削弱挖掘机魔咒的效果", "tetra.improvement.enchantment/enchantable_ore_eater.name": "觅矿者", @@ -2565,7 +2558,7 @@ "tetra.improvement.enchantment/cursed_echo.name": "§5回响诅咒", "tetra.improvement.enchantment/cursed_echo.description": "在你的脑海内播放随机的怪物音效", "tetra.improvement.enchantment/cursed_encumbrance.name": "§5沉重诅咒", - "tetra.improvement.enchantment/cursed_encumbrance.description": "降低攻速", + "tetra.improvement.enchantment/cursed_encumbrance.description": "降低攻击速度", "tetra.improvement.enchantment/cursed_fading.name": "§5消逝诅咒", "tetra.improvement.enchantment/cursed_fading.description": "使掉落在地面上的物品更快地消失", "tetra.improvement.enchantment/cursed_fragility.name": "§5脆弱诅咒", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 8c5c9e9de4ca..68c550c764a0 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -48,18 +48,16 @@ "tetra.holo.craft.stats": "属性", "tetra.holo.craft.variants": "变种", "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤\n \n§7[§8f§7] §8选中搜索框\n§7[§8Enter§7] §8切换是否选中搜索框", - "tetra.holo.craft.variants_sort": "根据选中的属性给各变种排序\n \n§7[§8s§7] §8打开/关闭列表\n§7[§81§7] - §7[§89§7] §8选择属性", "tetra.holo.craft.empty_description": "描述缺失", "tetra.holo.craft.translation_module": "此组件根据材料特性获得的属性", "tetra.holo.craft.empty_translation_module": "此组件根据材料特性获得的属性未知", "tetra.holo.craft.translation_improvement": "此改进根据材料特性获得的属性", "tetra.holo.craft.empty_translation_improvement": "此改进根据材料特性获得的属性未知", - "tetra.holo.craft.empty_applicable_materials": "此工艺图纸的适用材料未知", + "tetra.holo.craft.empty_applicable_materials": "适用于此工艺图纸的材料未知", "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", "tetra.holo.craft.holosphere_shortcut": "§7[§8点击§7] §8查看属性", "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§m点击§7] §8§m查看属性", - "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球", "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得属性", "tetra.holo.craft.materials.stat.primary": "硬度", @@ -76,7 +74,7 @@ "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料制作的组件的基础等级", "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率", "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率", - "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料制作的组件的基础效率", + "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料制作的组件的基础工具效率", "tetra.holo.craft.materials.stat.durability": "耐久度", "tetra.holo.craft.materials.stat.durability.short": "耐久", "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料制作的组件的基础耐久度", @@ -94,7 +92,6 @@ "tetra.holo.scan.active": "激活", "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", "tetra.holo.scan.snooze": "§7[§8Shift + 右击§7] §8使扫描器休眠", - "tetra.workbench.slot_detail.details_tab": "详情", "tetra.workbench.slot_detail.craft_tab": "制作", "tetra.workbench.slot_detail.tweak_tab": "调整", @@ -109,7 +106,7 @@ "tetra.workbench.schematic_detail.repair_tooltip": "修复修复循环中的下一个组件,该物品会被§e完全修复", "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来制作", "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", - "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于制作该组件", + "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能用于制作该组件", "tetra.workbench.schematic_detail.integrity_tooltip": "制作这个会超出物品的完整度上限", "tetra.workbench.schematic_detail.tools_tooltip": "没有此操作所需的工具", "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", @@ -136,7 +133,7 @@ "tetra.tool.hoe_dig.craft_requirement": "加工需要一个%d级锄", "tetra.tool.hoe_dig.material_requirement": "加工此材料的基础要求是一个%d级锄,此要求可能会因材料的用途不同而不同", "tetra.tool.cut": "切削", - "tetra.tool.cut.requirement": "这一步需要一个%d级切削工具\n§7大部分的剑可用于切削", + "tetra.tool.cut.requirement": "此操作需要%d级切削工具\n§7大部分的剑可用于切削", "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具", "tetra.tool.cut.material_requirement": "加工此材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可用于切削", "tetra.tool.pry": "撬", @@ -158,7 +155,7 @@ "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击造成的伤害较少。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但如此攻击造成的伤害较少。横扫、急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", @@ -198,9 +195,8 @@ "tetra.stats.blocking.efficiency": "格挡冷却", "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物", "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒", - "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", + "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以格挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下Shift+右击发动,或在按住Shift时松开右键发动(如此操作会使冷却时间延长50%%)", - "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", "tetra.stats.blockingReflect.efficiency": "反伤概率", @@ -220,7 +216,7 @@ "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", "tetra.stats.jab": "猛刺", "tetra.stats.jab.level": "猛刺伤害", - "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r的伤害并触发击中效果,同时触发等于物品攻击力的冷却时间", + "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r的伤害并触发击中效果,同时触发等于物品攻击伤害的冷却时间", "tetra.stats.armorPenetration": "穿甲", "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r护甲值", "tetra.stats.crushing": "粉碎", @@ -291,8 +287,8 @@ "tetra.stats.ability_exhilaration": "振奋", "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击加成,在§e20§r格距离的时候获得§e%s§r点最大攻击加成", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击伤害加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大§e%s§r点攻击伤害加成", "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果增加§e%s§r秒", "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果§e+%s%%(%s)§r撬击伤害", "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", @@ -374,7 +370,7 @@ "tetra.stats.fortune": "时运", "tetra.stats.fortune.tooltip": "在采集或回收时增加掉落概率", "tetra.stats.flame": "火矢", - "tetra.stats.flame.tooltip": "击中实体时使其着火§e%s§r秒,弹射物会点燃TNT与营火一类的方块", + "tetra.stats.flame.tooltip": "击中实体时使其着火§e%s§r秒,弹射物会点燃TNT、营火一类的方块", "tetra.stats.punch": "冲击", "tetra.stats.punch.tooltip": "击退距离增加§e%s倍", "tetra.stats.infinity": "无限", @@ -415,24 +411,23 @@ "tetra.stats.multishot.efficiency": "多重射击散布", "tetra.stats.multishot.tooltip": "每发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", "tetra.stats.zoom": "放大", - "tetra.stats.zoom.tooltip": "当瞄准或按住 [Shift] 时将画面放大§e%sx§r倍", - + "tetra.stats.zoom.tooltip": "当瞄准或按住[Shift]时将画面放大§e%sx§r倍", "tetra.stats.velocity": "速度", "tetra.stats.velocity.tooltip": "将射出弹射物的初速度增加§e%s(%s)", "tetra.stats.suspend": "悬浮", - "tetra.stats.suspend.tooltip": "当从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力", + "tetra.stats.suspend.tooltip": "从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力", "tetra.stats.criticalStrike": "暴击", "tetra.stats.criticalStrike.tooltip": "攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n§e%s§7的概率使效果§e%s§7有效", - "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺,横扫收割,提取器", + "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺、横扫收割、提取器", "tetra.stats.holo_speed": "冷却", "tetra.stats.holo_speed.tooltip": "能力冷却时间变为§e%sx§r倍", "tetra.stats.holo.scannerRange": "搜寻半径", - "tetra.stats.holo.scannerRange.tooltip": "扫描器可以触及最远§e%s§r个方块的地方", + "tetra.stats.holo.scannerRange.tooltip": "扫描器可以扫描最远§e%s§r个方块处", "tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围", "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位的范围\n§7每单位对应角度:§e%s§r度", "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中部指示以水平为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中部指示以水平方向为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", @@ -450,7 +445,7 @@ "tetra.stats.workable": "易加工", "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数减少§e%s§r次", "tetra.stats.hammer_dig.tooltip": "此物品可用于捶打,适用于制作组件和回收", - "tetra.stats.axe_dig.tooltip": "此物品可用于伐木", + "tetra.stats.axe_dig.tooltip": "此物品可用于砍伐", "tetra.stats.pickaxe_dig.tooltip": "此物品可用于开采", "tetra.stats.shovel_dig.tooltip": "此物品可用于挖掘", "tetra.stats.hoe_dig.tooltip": "此物品可用于收获作物", @@ -678,7 +673,7 @@ "tetra.shatter_emerald_action.label": "打碎", "item.tetra.pristine_lapis": "无瑕青金石", "tetra.shatter_lapis_action.label": "打碎", - "item.tetra.pristine_gem.description": "在改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", + "item.tetra.pristine_gem.description": "在改进物品时会产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", "item.tetra.dragon_sinew": "龙筋", "item.tetra.scroll.gem_expertise.prefix": "专论", "item.tetra.scroll.gem_expertise.name": "宝石专长", @@ -717,7 +712,7 @@ "item.tetra.scroll.axe_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", "item.tetra.scroll.cut_efficiency.prefix": "专论", "item.tetra.scroll.cut_efficiency.name": "刀效率", - "item.tetra.scroll.cut_efficiency.description": "使用切割刀制作或修复组件有时可能会消耗更少的材料", + "item.tetra.scroll.cut_efficiency.description": "使用切削工具制作或修复组件有时可能会消耗更少的材料", "item.tetra.scroll.cut_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", @@ -734,19 +729,19 @@ "item.tetra.scroll.hone/gild_1.prefix": "打磨", "item.tetra.scroll.hone/gild_1.name": "镀金 I", "item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至I级。在合成方格中将两张镀金 I卷轴合成一张镀金 II卷轴", + "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至I级。在合成方格中将两张镀金I卷轴合成一张镀金II卷轴", "item.tetra.scroll.hone/gild_2.prefix": "打磨", "item.tetra.scroll.hone/gild_2.name": "镀金 II", "item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至II级。在合成方格中将两张镀金 II卷轴合成一张镀金 III卷轴", + "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至II级。在合成方格中将两张镀金II卷轴合成一张镀金III卷轴", "item.tetra.scroll.hone/gild_3.prefix": "打磨", "item.tetra.scroll.hone/gild_3.name": "镀金 III", "item.tetra.scroll.hone/gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至III级。在合成方格中将两张镀金 III卷轴合成一张镀金 IV卷轴", + "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至III级。在合成方格中将两张镀金III卷轴合成一张镀金IV卷轴", "item.tetra.scroll.hone/gild_4.prefix": "打磨", "item.tetra.scroll.hone/gild_4.name": "镀金 IV", "item.tetra.scroll.hone/gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至IV级。在合成方格中将两张镀金 IV卷轴合成一张镀金 V卷轴", + "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至IV级。在合成方格中将两张镀金IV卷轴合成一张镀金V卷轴", "item.tetra.scroll.hone/gild_5.prefix": "打磨", "item.tetra.scroll.hone/gild_5.name": "镀金 V", "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", @@ -783,8 +778,7 @@ "item.tetra.scroll.warforge/adze.name": "战争扁斧", "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,使你能在加工台中改进扁斧", "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", - - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但是会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但是双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器,这使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", @@ -792,7 +786,7 @@ "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能发挥作用", - "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(以加工台上方2格处为中心)才能发挥作用", + "item.tetra.scroll.range.description": "卷轴必须放置在5x5x5的区域内(以加工台上方2格处为中心)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "充能:%s", "item.tetra.magmatic_cell.charge_full": "§a满", @@ -822,7 +816,7 @@ "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", "block.tetra.chthonic_extractor": "地底提取器", "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", - "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,如寒冷的,沙漠类或沼泽类生物群系", + "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳、流浪者或女巫的生物群系中略微增加产量,寒冷生物群系、沙漠生物群系、沼泽生物群系及其变种", "item.tetra.forged_bolt": "螺栓", "tetra.salvage_bolt_action.label": "回收", "item.tetra.forged_beam": "结构横梁", @@ -845,7 +839,7 @@ "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", - "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子故障概率降低50%%", + "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子的故障概率降低50%%", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的开采工具", @@ -858,7 +852,6 @@ "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", "item.tetra.tooltip_expand": "§7[§8Shift§7] §8+", "item.tetra.tooltip_expanded": "§8[§fShift§8] §f+", - "tetra.slot.sword/blade": "剑刃", "tetra.slot.sword/hilt": "剑柄", "tetra.slot.sword/guard": "护手", @@ -976,7 +969,7 @@ "tetra.improvement.blade/hooked.description": "从后方击打敌人造成暴击", "tetra.improvement.blade/tempered.name": "尖端回火", "tetra.improvement.blade/tempered.prefix": "回火", - "tetra.improvement.blade/tempered.description": "攻击时,无视部分护甲值", + "tetra.improvement.blade/tempered.description": "攻击无视部分护甲值", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", @@ -1007,13 +1000,13 @@ "tetra.improvement.basic_hilt/soot.name": "烟墨", "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", "tetra.improvement.hilt/wrap.name": "%s裹柄", - "tetra.improvement.hilt/wrap.description": "略微增加攻击和攻速,减少手柄负面效果", + "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减少手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但是没有功能性", - "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但没有功能性", + "tetra.module.sword/decorative_pommel.material_name": "%s装饰性剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", "tetra.module.sword/makeshift_guard.material_name": "%s简易护手", @@ -1050,21 +1043,21 @@ "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻速增加§f0.15§r。总完整度与效果等级之间每相差1点,增益减少§f0.05§r", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度增加§f0.15§r。总完整度与效果等级之间每相差1点,增益减少§f0.05§r", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻速增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益减少0.05", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益减少0.05", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", - "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", + "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", "tetra/schematic/sword/reinforced_fuller.slot1": "材料", "tetra.module.sword/reinforced_fuller.name": "强化附层", - "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但是剑会更重,攻击速度更慢", + "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层", "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "制作一套附层并装在剑刃上。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物", + "tetra/schematic/sword/howling.description": "在剑刃上装上一套附层。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物", "tetra/schematic/sword/howling.slot1": "材料", "tetra.module.sword/howling.name": "风啸附层", "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物", @@ -1094,7 +1087,7 @@ "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑", - "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可以用于制作和副手攻击", + "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击", "tetra/schematic/sword/short_blade.slot1": "剑刃材料", "tetra.module.sword/short_blade.item_name": "短剑", "tetra.module.sword/short_blade.name": "短剑", @@ -1107,7 +1100,7 @@ "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,且总能在完全蓄力时发动横扫", - "tetra.module.sword/heavy_blade.material_name": "重型%s剑刃", + "tetra.module.sword/heavy_blade.material_name": "%s重型剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", "tetra/schematic/sword/machete.name": "弯刀", "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", @@ -1237,10 +1230,10 @@ "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", "tetra.improvement.head_hone/pickaxe_tier.description": "使开采等级增加1", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:锤子等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加1", - "tetra.improvement.head_hone/hammer_tier.name": "打磨:锤子等级", - "tetra.improvement.head_hone/hammer_tier.description": "使锤子等级增加1", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:捶打等级 I", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级增加1", + "tetra.improvement.head_hone/hammer_tier.name": "打磨:捶打等级", + "tetra.improvement.head_hone/hammer_tier.description": "使捶打等级增加1", "tetra/schematic/double/warforge.name": "战争铸造", "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", "tetra.improvement.double/warforged.name": "战争铸造", @@ -1271,7 +1264,7 @@ "tetra.improvement.basic_handle/ender_reverb.name": "末影回响", "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生负面副作用", "tetra.improvement.basic_handle/wrap.name": "%s裹柄", - "tetra.improvement.basic_handle/wrap.description": "略微增加攻击和攻速,降低手柄负面效果", + "tetra.improvement.basic_handle/wrap.description": "略微增加攻击伤害和攻击速度,降低手柄负面效果", "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", @@ -1418,7 +1411,7 @@ "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", - "tetra.module.single/light_handle.material_name": "轻%s手柄", + "tetra.module.single/light_handle.material_name": "%s轻手柄", "tetra.variant.light_handle/prismarine": "海晶石轻手柄", "tetra.variant.light_handle/stick": "脆弱的轻手柄", "tetra/schematic/single/handle/long_handle.name": "长手柄", @@ -1426,13 +1419,13 @@ "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", "tetra.module.single/long_handle.name": "长手柄", "tetra.module.single/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源", - "tetra.module.single/long_handle.material_name": " 长%s手柄", + "tetra.module.single/long_handle.material_name": "%s长手柄", "tetra.variant.long_handle/stick": "脆弱的长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.improvement.single_handle/wrap.name": "%s裹柄", - "tetra.improvement.single_handle/wrap.description": "略微增加攻击和攻速,减少手柄负面效果", + "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减少手柄负面效果", "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度", "tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II", @@ -1546,13 +1539,13 @@ "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入该槽位", "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从该槽位获取能量", "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳", - "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但是绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", + "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳", "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", - "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够更好地支撑腰部挂着的东西", + "tetra/schematic/toolbelt/belt/belt_2.description": "扣子比打结更能够支撑腰部挂着的东西", "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影壳", "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运物品方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", @@ -1715,7 +1708,7 @@ "tetra/schematic/bow/stave/wrap_grip.slot1": "材料", "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减少弓材可能导致的负面效果", "tetra.improvement.stave/wrap.name": "%s裹柄", - "tetra.improvement.stave/wrap.description": "略微增加攻击和攻速,减少弓材负面效果", + "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减少弓材负面效果", "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加", "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", @@ -1767,7 +1760,6 @@ "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住 [Shift] 时看得更远", - "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", @@ -1797,7 +1789,7 @@ "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量", - "tetra.module.crossbow/basic_stave.material_name": "%s弩身", + "tetra.module.crossbow/basic_stave.material_name": "%s弓材", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换当前弩身", @@ -1921,7 +1913,7 @@ "tetra/schematic/shield/plate/studs.name": "盾面饰钉", "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久度", "tetra/schematic/shield/plate/studs.slot1": "材料", - "tetra.improvement.shield/studs.name": "饰钉§8(%s)", + "tetra.improvement.shield/studs.name": "%s饰钉", "tetra.improvement.shield/studs.description": "以一固定量增加耐久度", "tetra/schematic/shield/plate/trim.name": "镶边", "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久度", @@ -1933,7 +1925,7 @@ "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边", "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷", "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", - "tetra.improvement.shield/aerodynamic_trim.name": "气动力%s镶边", + "tetra.improvement.shield/aerodynamic_trim.name": "%s气动力镶边", "tetra.improvement.shield/aerodynamic_trim.description": "使盾牌能被投掷", "tetra/schematic/shield/plate/banner.name": "旗帜", "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面", @@ -2081,7 +2073,6 @@ "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专论\n\n§7由2级以上的村民出售", "tetra.advancements.spelunking.find_scroll_gild.title": "神秘附加", "tetra.advancements.spelunking.find_scroll_gild.description": "在下界要塞找到一张镀金卷轴", - "tetra.advancements.spelunking.find_scroll_howling.title": "风啸剑刃", "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃工艺图纸", "tetra.advancements.spelunking.find_scroll_sturdy.title": "再次获取知识", From 3bf361a3fdb95361eed64e63e49360f13f8d48cd Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 5 Oct 2022 19:31:15 +0800 Subject: [PATCH 36/65] =?UTF-8?q?=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 60 +++++++++---------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 40 ++++++------- 2 files changed, 50 insertions(+), 50 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 683a61c9a0c8..170559a4a47d 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -829,10 +829,10 @@ "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子的故障概率降低50%%", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", - "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的开采工具", + "item.tetra.stonecutter.description": "在工作台里和木棍合成,或在加工台里用作剑刃来制作一把强大的开采工具", "tetra.salvage_stonecutter_action.label": "回收", "item.tetra.earthpiercer": "凿地器", - "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的开采工具", + "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成,或在加工台里用作单头工具的头部来制作一把强大的开采工具", "tetra.salvage_earthpiercer_action.label": "回收", "item.tetra.forged_unsettling": "这件古物振动强烈", "item.tetra.forged_description": "能在积雪生物群系的地下深处找到", @@ -972,7 +972,7 @@ "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%", "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", - "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%", + "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外伤害提升至125%%", "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前剑柄", "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", @@ -990,7 +990,7 @@ "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但没有功能性", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", @@ -1048,7 +1048,7 @@ "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物", "tetra.module.sword/howling.material_name": "%s风啸附层", "tetra/schematic/sword/binding.name": "绑定", - "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和方法将剑柄和剑刃紧密结合", + "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和加工方法将剑柄和剑刃紧密结合", "tetra/schematic/sword/binding.slot1": "材料", "tetra.module.sword/binding.name": "绑定", "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接", @@ -1071,13 +1071,13 @@ "tetra.module.sword/grip_loop.name": "握环", "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", "tetra.module.sword/grip_loop.material_name": "%s握环", - "tetra/schematic/sword/short_blade.name": "短剑", + "tetra/schematic/sword/short_blade.name": "短剑刃", "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击", "tetra/schematic/sword/short_blade.slot1": "剑刃材料", "tetra.module.sword/short_blade.item_name": "短剑", - "tetra.module.sword/short_blade.name": "短剑", + "tetra.module.sword/short_blade.name": "短剑刃", "tetra.module.sword/short_blade.description": "短而轻的剑刃。可用于制作和副手攻击", - "tetra.module.sword/short_blade.material_name": "%s短剑", + "tetra.module.sword/short_blade.material_name": "%s短剑刃", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", @@ -1087,13 +1087,13 @@ "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,且总能在完全蓄力时发动横扫", "tetra.module.sword/heavy_blade.material_name": "%s重型剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", - "tetra/schematic/sword/machete.name": "弯刀", - "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", - "tetra/schematic/sword/machete.slot1": "剑刃材料", + "tetra/schematic/sword/machete.name": "弯刀刀刃", + "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀刀刃,其能够砍掉一片区域内的蜘蛛网和植物", + "tetra/schematic/sword/machete.slot1": "刀刃材料", "tetra.module.sword/machete.item_name": "弯刀", - "tetra.module.sword/machete.name": "弯刀", + "tetra.module.sword/machete.name": "弯刀刀刃", "tetra.module.sword/machete.description": "能够砍掉一大片区域内植物的弯刀\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", - "tetra.module.sword/machete.material_name": "%s弯刀", + "tetra.module.sword/machete.material_name": "%s弯刀刀刃", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", @@ -1285,13 +1285,13 @@ "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品", "tetra/schematic/double/binding.name": "绑定", - "tetra/schematic/double/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法", + "tetra/schematic/double/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", "tetra/schematic/double/binding.slot1": "材料", "tetra.module.double/binding.name": "绑定", - "tetra.module.double/binding.description": "用紧密的纤维加强工具头部", + "tetra.module.double/binding.description": "用纤维加强工具头部和手柄之间的连接", "tetra.module.double/binding.material_name": "%s绑定", "tetra.variant.double_binding/bolt": "螺栓", - "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", + "tetra.variant.double_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧", "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", "tetra.tweak.double_tweak/binding_bolt.left": "松", @@ -1299,20 +1299,20 @@ "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木质方块,为原木去皮和禁用盾牌", "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", - "tetra.module.double/basic_axe.item_name": "斧", + "tetra.module.double/basic_axe.item_name": "斧头", "tetra.module.double/basic_axe.name": "斧头", "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木组件\n \n双斧头提供协同增益", - "tetra.module.double/basic_axe.material_name": "%s斧", + "tetra.module.double/basic_axe.material_name": "%s斧头", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r增加1", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", - "tetra.module.double/basic_pickaxe.item_name": "镐", + "tetra.module.double/basic_pickaxe.item_name": "镐头", "tetra.module.double/basic_pickaxe.name": "镐头", "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", - "tetra.module.double/basic_pickaxe.material_name": "%s镐", + "tetra.module.double/basic_pickaxe.material_name": "%s镐头", "tetra.module.double/basic_pickaxe.prefix": "%s", "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分护甲值", @@ -1343,19 +1343,19 @@ "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", - "tetra.module.double/basic_hammer.item_name": "锤", + "tetra.module.double/basic_hammer.item_name": "锤头", "tetra.module.double/basic_hammer.name": "锤头", "tetra.module.double/basic_hammer.description": "锤子可用于制作组件,有时也可用于回收\n \n双锤头提供协同增益", - "tetra.module.double/basic_hammer.material_name": "%s锤", + "tetra.module.double/basic_hammer.material_name": "%s锤头", "tetra.module.double/basic_hammer.prefix": "%s", "tetra.variant.basic_hammer/oak.prefix": "木", - "tetra/schematic/double/adze/adze.name": "扁斧", + "tetra/schematic/double/adze/adze.name": "扁斧头", "tetra/schematic/double/adze/adze.description": "用所给材料制作扁斧。扁斧可用于挖掘和伐木\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减\n材料§f硬度§r增加§f伤害§r", "tetra/schematic/double/adze/adze.slot1": "头部材料", "tetra.module.double/adze.item_name": "扁斧", - "tetra.module.double/adze.name": "扁斧", + "tetra.module.double/adze.name": "扁斧头", "tetra.module.double/adze.description": "一个弯曲的大型刀刃,可用于挖掘和伐木", - "tetra.module.double/adze.material_name": "%s扁斧", + "tetra.module.double/adze.material_name": "%s扁斧头", "tetra.module.double/adze.prefix": "%s", "tetra/schematic/double/claw/claw.name": "羊角头", "tetra/schematic/double/claw/claw.description": "使用所给材料制作一个羊角头。羊角头可用于撬开物品和快速破坏木质方块", @@ -1371,7 +1371,7 @@ "tetra.module.double/hoe.item_name": "锄", "tetra.module.double/hoe.name": "锄头", "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地", - "tetra.module.double/hoe.material_name": "%s锄", + "tetra.module.double/hoe.material_name": "%s锄头", "tetra.module.double/hoe.prefix": "%s", "tetra/schematic/double/sickle/sickle.name": "镰刀", "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", @@ -1439,7 +1439,7 @@ "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/single/binding.name": "绑定", - "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或采用完全不同的材料和固定方法", + "tetra/schematic/single/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", "tetra/schematic/single/binding.slot1": "材料", "tetra.module.single/binding.name": "绑定", "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", @@ -1447,7 +1447,7 @@ "tetra.variant.single_binding/prismarine": "海晶石绑定", "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,它加强了头部与手柄的连接", "tetra.variant.single_binding/bolt": "螺栓", - "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", + "tetra.variant.single_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", "tetra.tweak.single_tweak/binding_bolt.left": "松", @@ -1458,7 +1458,7 @@ "tetra.module.single/basic_shovel.item_name": "锹", "tetra.module.single/basic_shovel.name": "锹头", "tetra.module.single/basic_shovel.description": "一个主要用于挖掘的锹头,但也可以用来制作草径", - "tetra.module.single/basic_shovel.material_name": "%s锹", + "tetra.module.single/basic_shovel.material_name": "%s锹头", "tetra.module.single/basic_shovel.prefix": "%s", "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", "tetra/schematic/single/head/spearhead/spearhead.description": "用所给材料制作矛头。可以造成伤害", @@ -1663,7 +1663,7 @@ "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", - "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害", + "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", "tetra.module.bow/long_stave.material_name": "%s长弓弓材", "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 68c550c764a0..a5c058b6cc14 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -842,10 +842,10 @@ "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子的故障概率降低50%%", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", - "item.tetra.stonecutter.description": "在工作台里和木棍合成或在加工台里用作剑刃来制作一把强大的开采工具", + "item.tetra.stonecutter.description": "在工作台里和木棍合成,或在加工台里用作剑刃来制作一把强大的开采工具", "tetra.salvage_stonecutter_action.label": "回收", "item.tetra.earthpiercer": "凿地器", - "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的开采工具", + "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成,或在加工台里用作单头工具的头部来制作一把强大的开采工具", "tetra.salvage_earthpiercer_action.label": "回收", "item.tetra.forged_unsettling": "这件古物振动强烈", "item.tetra.forged_description": "能在下雪的生物群系的地下深处找到", @@ -987,7 +987,7 @@ "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%", "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", - "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%", + "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外伤害提升至125%%", "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前剑柄", "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", @@ -1005,7 +1005,7 @@ "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但没有功能性", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性", "tetra.module.sword/decorative_pommel.material_name": "%s装饰性剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", @@ -1063,7 +1063,7 @@ "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物", "tetra.module.sword/howling.material_name": "%s风啸附层", "tetra/schematic/sword/binding.name": "绑定", - "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和方法将剑柄和剑刃紧密结合", + "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和加工方法将剑柄和剑刃紧密结合", "tetra/schematic/sword/binding.slot1": "材料", "tetra.module.sword/binding.name": "绑定", "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接", @@ -1086,13 +1086,13 @@ "tetra.module.sword/grip_loop.name": "握环", "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", "tetra.module.sword/grip_loop.material_name": "%s握环", - "tetra/schematic/sword/short_blade.name": "短剑", + "tetra/schematic/sword/short_blade.name": "短剑刃", "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击", "tetra/schematic/sword/short_blade.slot1": "剑刃材料", "tetra.module.sword/short_blade.item_name": "短剑", - "tetra.module.sword/short_blade.name": "短剑", + "tetra.module.sword/short_blade.name": "短剑刃", "tetra.module.sword/short_blade.description": "短而轻的剑刃。可用于制作和副手攻击", - "tetra.module.sword/short_blade.material_name": "%s短剑", + "tetra.module.sword/short_blade.material_name": "%s短剑刃", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", @@ -1102,13 +1102,13 @@ "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,且总能在完全蓄力时发动横扫", "tetra.module.sword/heavy_blade.material_name": "%s重型剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", - "tetra/schematic/sword/machete.name": "弯刀", - "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物", - "tetra/schematic/sword/machete.slot1": "剑刃材料", + "tetra/schematic/sword/machete.name": "弯刀刀刃", + "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀,其能够砍掉一片区域内的蜘蛛网和植物", + "tetra/schematic/sword/machete.slot1": "刀刃材料", "tetra.module.sword/machete.item_name": "弯刀", - "tetra.module.sword/machete.name": "弯刀", + "tetra.module.sword/machete.name": "弯刀刀刃", "tetra.module.sword/machete.description": "能够砍掉一大片区域内植物的弯刀\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", - "tetra.module.sword/machete.material_name": "%s弯刀", + "tetra.module.sword/machete.material_name": "%s弯刀刀刃", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", @@ -1300,13 +1300,13 @@ "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品", "tetra/schematic/double/binding.name": "绑定", - "tetra/schematic/double/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法", + "tetra/schematic/double/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", "tetra/schematic/double/binding.slot1": "材料", "tetra.module.double/binding.name": "绑定", - "tetra.module.double/binding.description": "用紧密的纤维加强工具头部", + "tetra.module.double/binding.description": "用纤维加强工具头部和手柄之间的连接", "tetra.module.double/binding.material_name": "%s绑定", "tetra.variant.double_binding/bolt": "螺栓", - "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", + "tetra.variant.double_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧", "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", "tetra.tweak.double_tweak/binding_bolt.left": "松", @@ -1317,7 +1317,7 @@ "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木组件\n \n双斧头提供协同增益", - "tetra.module.double/basic_axe.material_name": "%s斧", + "tetra.module.double/basic_axe.material_name": "%s斧头", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", @@ -1327,7 +1327,7 @@ "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", - "tetra.module.double/basic_pickaxe.material_name": "%s镐", + "tetra.module.double/basic_pickaxe.material_name": "%s镐头", "tetra.module.double/basic_pickaxe.prefix": "%s", "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分护甲值", @@ -1454,7 +1454,7 @@ "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/single/binding.name": "绑定", - "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或采用完全不同的材料和固定方法", + "tetra/schematic/single/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", "tetra/schematic/single/binding.slot1": "材料", "tetra.module.single/binding.name": "绑定", "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", @@ -1462,7 +1462,7 @@ "tetra.variant.single_binding/prismarine": "海晶石绑定", "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,它加强了头部与手柄的连接", "tetra.variant.single_binding/bolt": "螺栓", - "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到手柄上", + "tetra.variant.single_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", "tetra.tweak.single_tweak/binding_bolt.left": "松", From 060fde9946e30f9228536bb06e08a5fbde9a3412 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 5 Oct 2022 20:00:13 +0800 Subject: [PATCH 37/65] =?UTF-8?q?=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 20 ++++++------ .../1.18/assets/tetra/tetra/lang/zh_cn.json | 32 +++++++++---------- 2 files changed, 26 insertions(+), 26 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 170559a4a47d..1ad77e1ef99f 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -1106,13 +1106,13 @@ "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", "tetra.improvement.stonecutter_hone/tier.name": "打磨:开采等级", "tetra.improvement.stonecutter_hone/tier.description": "使开采等级增加1", - "tetra/schematic/sword/throwing_knife.name": "飞刀", + "tetra/schematic/sword/throwing_knife.name": "飞刀刀刃", "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", "tetra.module.sword/throwing_knife.item_name": "飞刀", - "tetra.module.sword/throwing_knife.name": "飞刀", + "tetra.module.sword/throwing_knife.name": "飞刀刀刃", "tetra.module.sword/throwing_knife.description": "一个平衡性优良的刀片,非常适合投掷", - "tetra.module.sword/throwing_knife.material_name": "%s飞刀", + "tetra.module.sword/throwing_knife.material_name": "%s飞刀刀刃", "tetra.module.sword/throwing_knife.prefix": "%s", "tetra/schematic/shared/hone_gild_1.name": "打磨:镀金 I", "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验来增加组件的魔法容量", @@ -1299,7 +1299,7 @@ "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木质方块,为原木去皮和禁用盾牌", "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", - "tetra.module.double/basic_axe.item_name": "斧头", + "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木组件\n \n双斧头提供协同增益", "tetra.module.double/basic_axe.material_name": "%s斧头", @@ -1309,7 +1309,7 @@ "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r增加1", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", - "tetra.module.double/basic_pickaxe.item_name": "镐头", + "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", "tetra.module.double/basic_pickaxe.material_name": "%s镐头", @@ -1343,7 +1343,7 @@ "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", - "tetra.module.double/basic_hammer.item_name": "锤头", + "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", "tetra.module.double/basic_hammer.description": "锤子可用于制作组件,有时也可用于回收\n \n双锤头提供协同增益", "tetra.module.double/basic_hammer.material_name": "%s锤头", @@ -1358,7 +1358,7 @@ "tetra.module.double/adze.material_name": "%s扁斧头", "tetra.module.double/adze.prefix": "%s", "tetra/schematic/double/claw/claw.name": "羊角头", - "tetra/schematic/double/claw/claw.description": "使用所给材料制作一个羊角头。羊角头可用于撬开物品和快速破坏木质方块", + "tetra/schematic/double/claw/claw.description": "使用所给材料制作羊角头。羊角头可用于撬开物品和快速破坏木质方块", "tetra/schematic/double/claw/claw.slot1": "羊角头材料", "tetra.module.double/claw.item_name": "羊角头", "tetra.module.double/claw.name": "羊角头", @@ -1539,11 +1539,11 @@ "tetra.module.toolbelt/belt.item_name": "工具腰带", "tetra.variant.belt/rope": "绳子", "tetra.variant.belt/rope.name": "绳子", - "tetra.variant.belt/rope.item_name": "绳子", + "tetra.variant.belt/rope.item_name": "绳带", "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配件", "tetra.module.toolbelt/belt_wool.name": "羊毛饰带", "tetra.module.toolbelt/belt_wool.material_name": "%s饰带", - "tetra.module.toolbelt/belt_wool.item_name": "饰带", + "tetra.module.toolbelt/belt_wool.item_name": "羊毛饰带", "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带", "tetra.variant.belt/leather": "皮革腰绳", "tetra.variant.belt/leather.name": "腰绳", @@ -1768,7 +1768,7 @@ "tetra.module.crossbow/basic_string.name": "普通弓弦", "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", - "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓", + "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓材", "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换当前弓材", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index a5c058b6cc14..8121bbde9ae1 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1103,11 +1103,11 @@ "tetra.module.sword/heavy_blade.material_name": "%s重型剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", "tetra/schematic/sword/machete.name": "弯刀刀刃", - "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀,其能够砍掉一片区域内的蜘蛛网和植物", + "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀刀刃,其能够砍掉一片区域内的蜘蛛网和植物", "tetra/schematic/sword/machete.slot1": "刀刃材料", "tetra.module.sword/machete.item_name": "弯刀", "tetra.module.sword/machete.name": "弯刀刀刃", - "tetra.module.sword/machete.description": "能够砍掉一大片区域内植物的弯刀\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra.module.sword/machete.description": "能够砍掉一大片区域内植物的弯刀刀刃\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra.module.sword/machete.material_name": "%s弯刀刀刃", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", @@ -1121,13 +1121,13 @@ "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", "tetra.improvement.stonecutter_hone/tier.name": "打磨:开采等级", "tetra.improvement.stonecutter_hone/tier.description": "使开采等级增加1", - "tetra/schematic/sword/throwing_knife.name": "飞刀", + "tetra/schematic/sword/throwing_knife.name": "飞刀刀刃", "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", "tetra.module.sword/throwing_knife.item_name": "飞刀", - "tetra.module.sword/throwing_knife.name": "飞刀", + "tetra.module.sword/throwing_knife.name": "飞刀刀刃", "tetra.module.sword/throwing_knife.description": "一个平衡性优良的刀片,非常适合投掷", - "tetra.module.sword/throwing_knife.material_name": "%s飞刀", + "tetra.module.sword/throwing_knife.material_name": "%s飞刀刀刃", "tetra.module.sword/throwing_knife.prefix": "%s", "tetra/schematic/shared/hone_gild_1.name": "打磨:镀金 I", "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验来增加组件的魔法容量", @@ -1361,19 +1361,19 @@ "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", "tetra.module.double/basic_hammer.description": "锤子可用于制作组件,有时也可用于回收\n \n双锤头提供协同增益", - "tetra.module.double/basic_hammer.material_name": "%s锤", + "tetra.module.double/basic_hammer.material_name": "%s锤头", "tetra.module.double/basic_hammer.prefix": "%s", "tetra.variant.basic_hammer/oak.prefix": "木", - "tetra/schematic/double/adze/adze.name": "扁斧", - "tetra/schematic/double/adze/adze.description": "用所给材料制作扁斧。扁斧可用于挖掘和伐木\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减\n材料§f硬度§r增加§f伤害§r", + "tetra/schematic/double/adze/adze.name": "扁斧头", + "tetra/schematic/double/adze/adze.description": "用所给材料制作扁斧头。扁斧可用于挖掘和伐木\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减\n材料§f硬度§r增加§f伤害§r", "tetra/schematic/double/adze/adze.slot1": "头部材料", "tetra.module.double/adze.item_name": "扁斧", - "tetra.module.double/adze.name": "扁斧", + "tetra.module.double/adze.name": "扁斧头", "tetra.module.double/adze.description": "一个弯曲的大型刀刃,可用于挖掘和伐木", - "tetra.module.double/adze.material_name": "%s扁斧", + "tetra.module.double/adze.material_name": "%s扁斧头", "tetra.module.double/adze.prefix": "%s", "tetra/schematic/double/claw/claw.name": "羊角头", - "tetra/schematic/double/claw/claw.description": "使用所给材料制作一个羊角头。羊角头可用于撬开物品和快速破坏木质方块", + "tetra/schematic/double/claw/claw.description": "使用所给材料制作羊角头。羊角头可用于撬开物品和快速破坏木质方块", "tetra/schematic/double/claw/claw.slot1": "羊角头材料", "tetra.module.double/claw.item_name": "羊角头", "tetra.module.double/claw.name": "羊角头", @@ -1386,7 +1386,7 @@ "tetra.module.double/hoe.item_name": "锄", "tetra.module.double/hoe.name": "锄头", "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地", - "tetra.module.double/hoe.material_name": "%s锄", + "tetra.module.double/hoe.material_name": "%s锄头", "tetra.module.double/hoe.prefix": "%s", "tetra/schematic/double/sickle/sickle.name": "镰刀", "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", @@ -1473,7 +1473,7 @@ "tetra.module.single/basic_shovel.item_name": "锹", "tetra.module.single/basic_shovel.name": "锹头", "tetra.module.single/basic_shovel.description": "一个主要用于挖掘的锹头,但也可以用来制作土径", - "tetra.module.single/basic_shovel.material_name": "%s锹", + "tetra.module.single/basic_shovel.material_name": "%s锹头", "tetra.module.single/basic_shovel.prefix": "%s", "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", "tetra/schematic/single/head/spearhead/spearhead.description": "用所给材料制作矛头。可以造成伤害", @@ -1554,11 +1554,11 @@ "tetra.module.toolbelt/belt.item_name": "工具腰带", "tetra.variant.belt/rope": "绳子", "tetra.variant.belt/rope.name": "绳子", - "tetra.variant.belt/rope.item_name": "绳子", + "tetra.variant.belt/rope.item_name": "绳带", "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配件", "tetra.module.toolbelt/belt_wool.name": "羊毛饰带", "tetra.module.toolbelt/belt_wool.material_name": "%s饰带", - "tetra.module.toolbelt/belt_wool.item_name": "饰带", + "tetra.module.toolbelt/belt_wool.item_name": "羊毛饰带", "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带", "tetra.variant.belt/leather": "皮革腰绳", "tetra.variant.belt/leather.name": "腰绳", @@ -1783,7 +1783,7 @@ "tetra.module.crossbow/basic_string.name": "普通弓弦", "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", - "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓", + "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓材", "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换当前弓材", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", From 91b5505f0bab2fb7ea377bd6397e6b103634e2cc Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 9 Oct 2022 10:05:59 +0800 Subject: [PATCH 38/65] =?UTF-8?q?=E7=89=88=E6=9C=AC=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/en_us.json | 12 ++++++------ projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 10 +++++----- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/en_us.json b/projects/1.18/assets/tetra/tetra/lang/en_us.json index 8dab43602c59..19b19beb22e4 100644 --- a/projects/1.18/assets/tetra/tetra/lang/en_us.json +++ b/projects/1.18/assets/tetra/tetra/lang/en_us.json @@ -146,10 +146,9 @@ "tetra.stats.tier_suffix": "tier", "tetra.stats.level_suffix": "level", "tetra.stats.reach": "Reach", - "tetra.stats.reach.tooltip": "This item can reach blocks up to §e%s§r blocks away, and entities up to §e%s§r blocks away", - "tetra.stats.reach.tooltip_blocks": "This item can reach blocks up to §e%s§r blocks away, does not affect the distance at which entities can be hit", - "tetra.stats.reach_normalized": "Reach", - "tetra.stats.reach_normalized.tooltip": "Changes how far this item can reach by §e%s§r blocks", + "tetra.stats.reach.tooltip": "Changes how far away the wielder can reach blocks by §e%s§r blocks, does not affect the distance at which entities can be hit", + "tetra.stats.attack_range": "Atk. range", + "tetra.stats.attack_range.tooltip": "Changes how far away the wielder can hit entities by §e%s§r blocks", "tetra.stats.durability": "Durability", "tetra.stats.durability.tooltip": "This item has §e%s§r durability", "tetra.stats.durability.tooltip_extended": "§7Items typically take 1 or 2 durability damage when used, when the durability reaches 0 the item breaks and it has to be repaired in a workbench before it can be used again", @@ -356,6 +355,7 @@ "tetra.stats.sweeping": "Sweeping", "tetra.stats.sweeping.level": "Sweep Damage", "tetra.stats.sweeping.efficiency": "Sweep Area", + "tetra.stats.sweeping.efficiency.tooltip": "Increases sweep radius by §e%s§r blocks", "tetra.stats.sweeping.tooltip": "Attacking an entity also hits all adjacent enemies within a §e%s§r block radius for §e%s§r weapon damage", "tetra.stats.sweeping.tooltip_extended": "Sweeping attacks do not trigger when attacking mid-air, while sprinting or when attacking during swing cooldown.", "tetra.stats.truesweep": "Truesweep", @@ -1081,7 +1081,7 @@ "tetra.module.sword/forefinger_ring.description": "A ring has been attached at the top of the hilt. The ring allows for a better grip, increasing the minimum damage dealt when swinging too fast.", "tetra.module.sword/forefinger_ring.material_name": "%s ring", "tetra/schematic/sword/grip_loop.name": "Grip loop", - "tetra/schematic/sword/grip_loop.description": "Attach a loop at the end of the hilt, which increases the reach of the sword. Also increases the range of sweeping attacks by 2 blocks.", + "tetra/schematic/sword/grip_loop.description": "Attach a loop at the end of the hilt. The loop increases the area for sweeping attacks and slightly increases attack range.", "tetra/schematic/sword/grip_loop.slot1": "Material", "tetra.module.sword/grip_loop.name": "Grip loop", "tetra.module.sword/grip_loop.description": "A loop attached at the end of the hilt that increases the reach of the sword. Also increases the range of sweeping attacks by 2 blocks.", @@ -2173,4 +2173,4 @@ "enchantment.minecraft.riptide.desc": "Propels the wielder forward when used in water or rain", "enchantment.minecraft.impaling.desc": "Deal increased damage to wet or aquatic entities", "enchantment.minecraft.channeling.desc": "Calls down lightning when thrown at an entity during a thunderstorm" -} +} \ No newline at end of file diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 8121bbde9ae1..cfe93c6693eb 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -146,10 +146,9 @@ "tetra.stats.tier_suffix": "等级", "tetra.stats.level_suffix": "等级", "tetra.stats.reach": "触及范围", - "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格处的方块和最远§e%s§r格处的实体", - "tetra.stats.reach.tooltip_blocks": "可以触及最远§e%s§r格处的方块,触及实体的距离不受影响", - "tetra.stats.reach_normalized": "触及范围", - "tetra.stats.reach_normalized.tooltip": "触及范围改变量:§e%s§r格", + "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格处的方块,触及实体的距离不受影响", + "tetra.stats.attack_range": "攻击范围", + "tetra.stats.attack_range.tooltip": "可以触及最远§e%s§r格处的实体", "tetra.stats.durability": "耐久度", "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久度", "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", @@ -356,6 +355,7 @@ "tetra.stats.sweeping": "横扫之刃", "tetra.stats.sweeping.level": "横扫之刃伤害", "tetra.stats.sweeping.efficiency": "横扫之刃范围", + "tetra.stats.sweeping.efficiency.tooltip": "横扫之刃范围增加§e%s§r格", "tetra.stats.sweeping.tooltip": "攻击生物时对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发", "tetra.stats.truesweep": "真实横扫", @@ -1081,7 +1081,7 @@ "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", + "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,略微增加剑的攻击范围。使横扫之刃攻击范围增加2格", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", From a484fb2eadfaefc51b9b4998a710b30f96295cdd Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Fri, 20 Jan 2023 15:56:37 +0800 Subject: [PATCH 39/65] =?UTF-8?q?=E6=8F=8F=E8=BF=B0=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 152 +++++++++--------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 98 +++++------ 2 files changed, 124 insertions(+), 126 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 1ad77e1ef99f..9b6ba5f0133a 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -9,19 +9,19 @@ "effect.tetra.howling": "啸风", "effect.tetra.howling.tooltip": "在呼啸狂风的包裹下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", "effect.tetra.severed": "切割", - "effect.tetra.severed.tooltip": "最大生命值降低§e%s%%§r,攻击伤害降低§e%s%%§r", + "effect.tetra.severed.tooltip": "最大生命值§e-%s%%§r,攻击伤害§e-%s%%§r", "effect.tetra.punctured": "刺穿", - "effect.tetra.punctured.tooltip": "护甲值降低§e%s%%(%s)§r", + "effect.tetra.punctured.tooltip": "护甲值§e-%s%%(%s)§r", "effect.tetra.pried": "穿透", - "effect.tetra.pried.tooltip": "护甲值降低§e%s§r", + "effect.tetra.pried.tooltip": "护甲值§e-%s§r", "effect.tetra.exhausted": "精疲力竭", - "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和采集速度降低§e%s%%", + "effect.tetra.exhausted.tooltip": "移动速度§e-%s%%§r,攻击速度和采集速度§e-%s%%", "effect.tetra.steeled": "钢铁加身", - "effect.tetra.steeled.tooltip": "护甲值增加§e%s", + "effect.tetra.steeled.tooltip": "护甲值§e+%s", "effect.tetra.small_strength": "斗志", - "effect.tetra.small_strength.tooltip": "攻击伤害增加§e%s", + "effect.tetra.small_strength.tooltip": "攻击伤害§e+%s", "effect.tetra.small_health": "坚持", - "effect.tetra.small_health.tooltip": "最大生命值增加§e%s", + "effect.tetra.small_health.tooltip": "最大生命值§e+%s", "effect.tetra.small_absorb": "振奋", "effect.tetra.small_absorb.tooltip": "获得能吸收§e%s§r点伤害的盾", "effect.tetra.unwavering": "不屈", @@ -221,30 +221,30 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动§e+%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", - "tetra.stats.ability_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r", - "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体§e+10%%§r攻击速度,持续§e%s§r秒", - "tetra.stats.pry_speed_bonus.tooltip": "将冷却时间缩短§e%s§r", + "tetra.stats.ability_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s§r", + "tetra.stats.reap_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体攻击速度§e+10%%§r,持续§e%s§r秒", + "tetra.stats.pry_speed_bonus.tooltip": "冷却时间§e-%s§r", "tetra.stats.ability_defensive": "防御姿态", "tetra.stats.lunge_defensive.tooltip": "在副手使用时会向后闪避", "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果", - "tetra.stats.execute_defensive.tooltip_extended": "每层切割效果使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", - "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害降低§e30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度降低§e30%%§r,持续§e%s§r秒", - "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度降低§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", - "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害降低§e%s§r,持续§e%s§r秒,但不降低目标护甲值", - "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间增加§e%s%%", - "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中1个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀1个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀1个目标§e+20%%§r移动速度,持续§e%s§r秒", + "tetra.stats.execute_defensive.tooltip_extended": "每层切割效果使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", + "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害§e-30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度§e-30%%§r,持续§e%s§r秒", + "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度§e-%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", + "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害§e-%s§r,持续§e%s§r秒,但不降低目标护甲值", + "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间§e+%s%%", + "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中1个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀1个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀1个目标移动速度§e+20%%§r,持续§e%s§r秒", "tetra.stats.ability_overcharge": "超蓄", - "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)§r伤害", - "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命值和负面效果造成的额外伤害增加§e%s%%", - "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r格冲击波范围,§e%s%%§r命中目标击退", - "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r的减甲效果和§e%s§r秒流血效果持续时间", - "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害并额外减少目标护甲值§e%s§r点\n \n§7蓄力时间:§e%s§7秒", - "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,并给予双方§e%s§r层精疲力竭效果", - "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e0.5§r格效果范围和§e%s%%§r击杀效果持续时间\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒", + "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使初始速度§e+%s%%§r,伤害§e+%s%%(%s)§r", + "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命值和负面效果造成的额外伤害§e+%s%%", + "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格,命中目标击退§e+%s%%§r", + "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使减甲效果§e+%s%%§r,流血效果持续时间§e+%s§r秒", + "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,目标护甲值§e-%s§r\n \n§7蓄力时间:§e%s§7秒", + "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,并给予双方§e%s§r层精疲力竭效果", + "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,效果范围§e+0.5§r格,击杀效果持续时间§e+%s%%§r\n \n§r每次击杀攻击伤害§e+1§r,持续§e30§r秒", "tetra.stats.ability_momentum": "惯性", - "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高§e+%s§r伤害,§e+%s§r秒眩晕持续时间", + "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高伤害§e+%s§r,眩晕持续时间§e+%s§r秒", "tetra.stats.lunge_momentum_extended.tooltip": "伤害与摔落距离等比增加,持有者的摔落伤害降低量等于对目标造成的伤害", "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命值和负面效果决定,并与攻击伤害以相同比率增长", "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击则击晕目标§e%s§r秒,对地面猛击则击晕周围实体§e%s§r秒", @@ -253,97 +253,97 @@ "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低", "tetra.stats.reap_momentum.tooltip": "每击杀1个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", "tetra.stats.ability_combo": "连击", - "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r,击中实体则额外减少§e%s%%§r冷却时间", - "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命值和负面效果造成的额外伤害增加§e%s%%§r", - "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r", - "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间增加§e%s§7秒", - "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r撬击伤害,§e+%s%%§r概率使目标护甲值双倍降低", - "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r压制伤害, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", - "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r收割伤害\n \n§r每次击杀§e+10%%§r攻击速度,持续§e15§r秒,每点连击点数增加§e%s§r秒持续时间", - "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r,击中实体则冷却时间额外§e-%s%%§r", + "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命值和负面效果造成的额外伤害§e+%s%%§r", + "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r", + "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间§e+%s§7秒", + "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使撬击伤害§e+%s%%(%s)§r,目标护甲值双倍降低概率§e+%s%%§r", + "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使压制伤害§e+%s%%(%s)§r, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", + "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使收割伤害§e+%s%%(%s)§r\n \n§r每次击杀攻击速度§e+10%%§r,持续§e15§r秒,每点连击点数使持续时间§e+%s§r秒", + "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", "tetra.stats.ability_overextend": "过增", - "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害且攻击范围增加,但会消耗大量的饥饿/饱和度", - "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗1点,总伤害增加§e%s%%§r", + "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲伤害§e+%s%%(%s)§r且攻击范围增加,但会消耗大量的饥饿值或饱和度", + "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗1点,总伤害§e+%s%%§r", "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点", - "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击波范围并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿/饱和度", - "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿额外降低§e%s%%§r护甲值,并使流血效果持续时间增加§e%s§r秒,但会消耗大量的饥饿/饱和度", - "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿/饱和度", + "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿值或饱和度", + "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿使护甲值额外§e-%s%%§r,并使流血效果持续时间§e+%s§r秒,但会消耗大量的饥饿值或饱和度", + "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿值或饱和度", "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿度,但攻击者不会在饥饿条满格时因此精疲力竭", - "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿/饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀§e+1%%§r最大生命值,持续§e45§r秒", + "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿值或饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀使最大生命值§e+1%%§r,持续§e45§r秒", "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", "tetra.stats.ability_exhilaration": "振奋", - "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加攻击范围,没有击中实体则会精疲力竭", + "tetra.stats.lunge_exhilaration.tooltip": "猛冲伤害§e+%s%%(%s)§r并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击伤害加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大§e%s§r点攻击伤害加成", - "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果增加§e%s§r秒", - "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果§e+%s%%(%s)§r撬击伤害", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值使攻击伤害§e+1§r。持续时间基于目标最大生命值,每点生命值§e+%s§r秒,最多不超过§e200§r秒", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标伤害§e+%s%%(%s)§r。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大加成,攻击伤害§e+%s§r", + "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果持续时间§e+%s§r秒", + "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果使撬击伤害§e+%s%%(%s)§r", "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", - "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间减少§e%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", + "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时少§-e%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.execute_revenge": "苦痛揭示", - "tetra.stats.execute_revenge.tooltip": "如果持有者带有负面效果,处决造成§e%s%%§r额外伤害", + "tetra.stats.execute_revenge.tooltip": "如果持有者带有负面效果,处决伤害§e+%s%%§r", "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其眩晕§e%s§r秒", "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.puncture_revenge": "逆转", "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则对目标和持有者同时施加减甲效果和流血效果", - "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成§e%s%%(%s)§r额外伤害并双倍降低护甲值", + "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成伤害§e+%s%%(%s)§r并双倍降低护甲值", "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成§e%s%%(%s)§r额外伤害并且不会使持有者精疲力竭", + "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成伤害§e+%s%%(%s)§r并且不会使持有者精疲力竭", "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀§e+1§r收割伤害,持续§e20§r秒,每击杀一个复仇目标,持续时间增加§e%s§r秒", + "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成伤害§e+%s%%(%s)§r\n \n§r每次击杀收割伤害§e+1§r,持续§e20§r秒,每击杀一个复仇目标,持续时间§e+%s§r秒", "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.ability_echo": "回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", "tetra.stats.lunge_echo.tooltip_extended": "在半空中按Shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", "tetra.stats.execute_echo.tooltip": "3秒后再次攻击目标,造成基于其已损失生命值和负面效果的伤害", - "tetra.stats.slam_echo.tooltip": "3秒后对同同一目标二次猛击", + "tetra.stats.slam_echo.tooltip": "3秒后对同一目标二次猛击", "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", "tetra.stats.pry_echo.tooltip": "3秒后再次撬击目标", "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", - "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀§e+1§r伤害,持续§e30§r秒,后续击杀§e+%s§r伤害", + "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀伤害§e+1§r,持续§e30§r秒,后续击杀伤害§e+%s§r", "tetra.stats.execute": "处决", - "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害增加§e%s%%§7\n目标每带有1层负面效果,伤害增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害§e+%s%%§7\n目标每带有1层负面效果,伤害§e+%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.severing": "切割", - "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", + "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.lunge": "猛冲", - "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间缩短§e30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间§e-30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.slam": "猛击", - "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间增加§e50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间§e+50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.puncture": "刺穿", - "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值降低§e%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值增加§e0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", + "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值§e-%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值§e+0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.overpower": "压制", - "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一次造成§e%s%%(%s)§f伤害但几乎不造成击退的攻击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一次造成§e%s%%(%s)§f伤害但几乎不造成击退的攻击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层使移动速度§e-10%%§7,攻击速度§e-5%%§7。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.reap": "收割", "tetra.stats.reap.tooltip": "按住右键蓄力,松开发动横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.pry_armor": "撬击", - "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值降低§e%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", + "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值§e-%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.knockback": "击退", - "tetra.stats.knockback.tooltip": "击退距离增加§e%s§r倍", + "tetra.stats.knockback.tooltip": "击退距离§e+%s§r倍", "tetra.stats.looting": "抢夺", "tetra.stats.looting.tooltip": "增加击杀实体的掉落物", "tetra.stats.fiery": "炽热", "tetra.stats.fiery.tooltip": "攻击实体时使其着火§e%s§r秒", "tetra.stats.smite": "亡灵杀手", - "tetra.stats.smite.tooltip": "在攻击亡灵生物时造成§e%s§r的额外伤害", + "tetra.stats.smite.tooltip": "在攻击亡灵生物时伤害§e+%s§r", "tetra.stats.arthropod": "节肢杀手", - "tetra.stats.arthropod.tooltip": "在攻击节肢生物时造成§e%s§r点额外伤害,并附加1~§e%s§r秒的缓慢 IV效果", + "tetra.stats.arthropod.tooltip": "在攻击节肢生物时伤害§e+%s§r,并附加1~§e%s§r秒的缓慢 IV效果", "tetra.stats.sweeping": "横扫之刃", "tetra.stats.sweeping.level": "横扫之刃伤害", "tetra.stats.sweeping.efficiency": "横扫之刃范围", @@ -363,14 +363,14 @@ "tetra.stats.flame": "火矢", "tetra.stats.flame.tooltip": "击中实体时使其着火§e%s§r秒,弹射物会点燃TNT、营火一类的方块", "tetra.stats.punch": "冲击", - "tetra.stats.punch.tooltip": "击退距离增加§e%s倍", + "tetra.stats.punch.tooltip": "击退距离§e+%s§r倍", "tetra.stats.infinity": "无限", "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,但依然会消耗特殊的箭", "tetra.stats.quickStrike": "迅捷", "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", "tetra.stats.counterweight": "配重", - "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差1点增益减少0.05", - "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差1点增益减少0.05", + "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", + "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", "tetra.stats.softStrike": "轻击", "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久度", "tetra.stats.fierySelf": "燃烧", @@ -404,9 +404,9 @@ "tetra.stats.zoom": "放大", "tetra.stats.zoom.tooltip": "当瞄准或按住[Shift]时将画面放大§e%sx§r倍", "tetra.stats.velocity": "速度", - "tetra.stats.velocity.tooltip": "将射出弹射物的初速度增加§e%s(%s)", + "tetra.stats.velocity.tooltip": "射出弹射物的初速度§e+%s(%s)", "tetra.stats.suspend": "悬浮", - "tetra.stats.suspend.tooltip": "从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力", + "tetra.stats.suspend.tooltip": "从拉满的弓射出时,弹射物的初速度§e+100%%§r并无视重力", "tetra.stats.criticalStrike": "暴击", "tetra.stats.criticalStrike.tooltip": "攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n§e%s§7的概率使效果§e%s§7有效", "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺、横扫收割、提取器", @@ -423,20 +423,18 @@ "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将其锁在原地§e%s§r秒。高度越低,生效概率越大,在基岩层时达到最大概率§e50%%§r", - "tetra.stats.manaRepair": "魔力修复", - "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复1点耐久消耗§e%s§r魔力", - + "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复1点耐久度消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", - "tetra.stats.stability.tooltip": "将此物品主要组件的有效魔法容量增加§e%s", + "tetra.stats.stability.tooltip": "此物品主要组件的有效魔法容量§e+%s", "tetra.stats.stabilizing": "稳定化", "tetra.stats.stabilizing.tooltip_short": "增加此物品主要组件的有效魔法容量", "tetra.stats.unstable": "不稳定", "tetra.stats.unstable.tooltip_short": "降低此物品主要组件的有效魔法容量", "tetra.stats.workable": "易加工", - "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数减少§e%s§r次", + "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数§e-%s§r次", "tetra.stats.hammer.tooltip": "此物品可用于捶打,适用于制作组件和回收\n \n§7锤等级:§e%s\n§7锤效率:§e%s", "tetra.stats.axe.tooltip": "此物品可用于砍伐\n \n§7斧等级:§e%s\n§7斧效率:§e%s", "tetra.stats.pickaxe.tooltip": "此物品可用于开采\n \n§7镐等级:§e%s\n§7镐效率:§e%s", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index cfe93c6693eb..180a285eaafa 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -12,19 +12,19 @@ "effect.tetra.howling": "啸风", "effect.tetra.howling.tooltip": "在呼啸狂风的包裹下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", "effect.tetra.severed": "切割", - "effect.tetra.severed.tooltip": "最大生命值降低§e%s%%§r,攻击伤害降低§e%s%%§r", + "effect.tetra.severed.tooltip": "最大生命值§e-%s%%§r,攻击伤害§e-%s%%§r", "effect.tetra.punctured": "刺穿", - "effect.tetra.punctured.tooltip": "护甲值降低§e%s%%(%s)§r", + "effect.tetra.punctured.tooltip": "护甲值§e-%s%%(%s)§r", "effect.tetra.pried": "穿透", - "effect.tetra.pried.tooltip": "护甲值降低§e%s§r", + "effect.tetra.pried.tooltip": "护甲值§e-%s§r", "effect.tetra.exhausted": "精疲力竭", - "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和采集速度降低§e%s%%", + "effect.tetra.exhausted.tooltip": "移动速度§e-%s%%§r,攻击速度和采集速度§e-%s%%", "effect.tetra.steeled": "钢铁加身", - "effect.tetra.steeled.tooltip": "护甲值增加§e%s", + "effect.tetra.steeled.tooltip": "护甲值§e+%s", "effect.tetra.small_strength": "斗志", - "effect.tetra.small_strength.tooltip": "攻击伤害增加§e%s", + "effect.tetra.small_strength.tooltip": "攻击伤害§e+%s", "effect.tetra.small_health": "坚持", - "effect.tetra.small_health.tooltip": "最大生命值增加§e%s", + "effect.tetra.small_health.tooltip": "最大生命值§e+%s", "effect.tetra.small_absorb": "振奋", "effect.tetra.small_absorb.tooltip": "获得能吸收§e%s§r点伤害的盾", "effect.tetra.unwavering": "不屈", @@ -227,30 +227,30 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动增加§e%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动§e+%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", - "tetra.stats.ability_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s§r", - "tetra.stats.reap_speed_bonus.tooltip": "将蓄力时间和冷却时间缩短§e%s%%§r\n \n§r用收割击杀实体时,每死亡1个实体§e+10%%§r攻击速度,持续§e%s§r秒", - "tetra.stats.pry_speed_bonus.tooltip": "将冷却时间缩短§e%s§r", + "tetra.stats.ability_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s§r", + "tetra.stats.reap_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体攻击速度§e+10%%§r,持续§e%s§r秒", + "tetra.stats.pry_speed_bonus.tooltip": "冷却时间§e-%s§r", "tetra.stats.ability_defensive": "防御姿态", "tetra.stats.lunge_defensive.tooltip": "在副手使用时会向后闪避", "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果", - "tetra.stats.execute_defensive.tooltip_extended": "每层切割效果使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", - "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害降低§e30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度降低§e30%%§r,持续§e%s§r秒", - "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度降低§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", - "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害降低§e%s§r,持续§e%s§r秒,但不降低目标护甲值", - "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间增加§e%s%%", - "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中1个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀1个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀1个目标§e+20%%§r移动速度,持续§e%s§r秒", + "tetra.stats.execute_defensive.tooltip_extended": "每层切割效果使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", + "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害§e-30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度§e-30%%§r,持续§e%s§r秒", + "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度§e-%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", + "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害§e-%s§r,持续§e%s§r秒,但不降低目标护甲值", + "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间§e+%s%%", + "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中1个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀1个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀1个目标移动速度§e+20%%§r,持续§e%s§r秒", "tetra.stats.ability_overcharge": "超蓄", - "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)§r伤害", - "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命值和负面效果造成的额外伤害增加§e%s%%", - "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r格冲击波范围,§e%s%%§r命中目标击退", - "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%§r的减甲效果和§e%s§r秒流血效果持续时间", - "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害并额外减少目标护甲值§e%s§r点\n \n§7蓄力时间:§e%s§7秒", - "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,并给予双方§e%s§r层精疲力竭效果", - "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e0.5§r格效果范围和§e%s%%§r击杀效果持续时间\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒", + "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使初始速度§e+%s%%§r,伤害§e+%s%%(%s)§r", + "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命值和负面效果造成的额外伤害§e+%s%%", + "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格,命中目标击退§e+%s%%§r", + "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使减甲效果§e+%s%%§r,流血效果持续时间§e+%s§r秒", + "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,目标护甲值§e-%s§r\n \n§7蓄力时间:§e%s§7秒", + "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,并给予双方§e%s§r层精疲力竭效果", + "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,效果范围§e+0.5§r格,击杀效果持续时间§e+%s%%§r\n \n§r每次击杀攻击伤害§e+1§r,持续§e30§r秒", "tetra.stats.ability_momentum": "惯性", - "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高§e+%s§r伤害,§e+%s§r秒眩晕持续时间", + "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高伤害§e+%s§r,眩晕持续时间§e+%s§r秒", "tetra.stats.lunge_momentum_extended.tooltip": "伤害与摔落距离等比增加,持有者的摔落伤害降低量等于对目标造成的伤害", "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命值和负面效果决定,并与攻击伤害以相同比率增长", "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击则击晕目标§e%s§r秒,对地面猛击则击晕周围实体§e%s§r秒", @@ -259,37 +259,37 @@ "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低", "tetra.stats.reap_momentum.tooltip": "每击杀1个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", "tetra.stats.ability_combo": "连击", - "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r,击中实体则额外减少§e%s%%§r冷却时间", - "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命值和负面效果造成的额外伤害增加§e%s%%§r", - "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间减少§e%s%%§r", - "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间增加§e%s§7秒", - "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r撬击伤害,§e+%s%%§r概率使目标护甲值双倍降低", - "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r压制伤害, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", - "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", - "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数§e+%s%%(%s)§r收割伤害\n \n§r每次击杀§e+10%%§r攻击速度,持续§e15§r秒,每点连击点数增加§e%s§r秒持续时间", - "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点会重置", + "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r,击中实体则冷却时间额外§e-%s%%§r", + "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命值和负面效果造成的额外伤害§e+%s%%§r", + "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r", + "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间§e+%s§7秒", + "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数撬击伤害§e+%s%%(%s)§r,使目标护甲值双倍降低概率§e+%s%%§r", + "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数压制伤害§e+%s%%(%s)§r, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", + "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数收割伤害§e+%s%%(%s)§r\n \n§r每次击杀攻击速度§e+10%%§r,持续§e15§r秒,每点连击点数持续时间§e+%s§r秒", + "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", "tetra.stats.ability_overextend": "过增", - "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害且攻击范围增加,但会消耗大量的饥饿/饱和度", - "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗1点,总伤害增加§e%s%%§r", + "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害且攻击范围增加,但会消耗大量的饥饿值或饱和度", + "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗1点,总伤害§e+%s%%§r", "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点", - "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击波范围并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿/饱和度", - "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿额外降低§e%s%%§r护甲值,并使流血效果持续时间增加§e%s§r秒,但会消耗大量的饥饿/饱和度", - "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿/饱和度", + "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿值或饱和度", + "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿使护甲值额外§e-%s%%§r,并使流血效果持续时间§e+%s§r秒,但会消耗大量的饥饿值或饱和度", + "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿值或饱和度", "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿度,但攻击者不会在饥饿条满格时因此精疲力竭", - "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿/饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀§e+1%%§r最大生命值,持续§e45§r秒", + "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿值或饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀使最大生命值§e+1%%§r,持续§e45§r秒", "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", "tetra.stats.ability_exhilaration": "振奋", "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击伤害加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标§e+%s%%(%s)§r伤害。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大§e%s§r点攻击伤害加成", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标伤害§e+%s%%(%s)§r。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大§e%s§r点攻击伤害加成", "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果增加§e%s§r秒", - "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果§e+%s%%(%s)§r撬击伤害", + "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果撬击伤害§e+%s%%(%s)§r", "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间减少§e%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", @@ -305,7 +305,7 @@ "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成§e%s%%(%s)§r额外伤害并且不会使持有者精疲力竭", "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀§e+1§r收割伤害,持续§e20§r秒,每击杀一个复仇目标,持续时间增加§e%s§r秒", + "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀收割伤害§e+1§r,持续§e20§r秒,每击杀一个复仇目标,持续时间增加§e%s§r秒", "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.ability_echo": "回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", @@ -315,7 +315,7 @@ "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", "tetra.stats.pry_echo.tooltip": "3秒后再次撬击目标", "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", - "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀§e+1§r伤害,持续§e30§r秒,后续击杀§e+%s§r伤害", + "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀伤害§e+1§r,持续§e30§r秒,后续击杀伤害§e+%s§r", "tetra.stats.execute": "处决", "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害增加§e%s%%§7\n目标每带有1层负面效果,伤害增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", From 694edaca3384e4bb8522d1077de91a04a34a79e5 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 21 Jan 2023 11:30:32 +0800 Subject: [PATCH 40/65] fix --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 84 +++++----- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 154 +++++++++--------- 2 files changed, 119 insertions(+), 119 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 9b6ba5f0133a..3fae336a6f72 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -88,7 +88,7 @@ "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", - "tetra.holo.scan.snooze": "§7[§8Shift + 右击§7] §8使扫描器休眠", + "tetra.holo.scan.snooze": "§7[§8Shift+右击§7] §8使扫描器休眠", "tetra.workbench.slot_detail.details_tab": "详情", "tetra.workbench.slot_detail.craft_tab": "制作", "tetra.workbench.slot_detail.tweak_tab": "调整", @@ -285,7 +285,7 @@ "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果持续时间§e+%s§r秒", "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果使撬击伤害§e+%s%%(%s)§r", "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", - "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时少§-e%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", + "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间§e-%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", @@ -690,15 +690,15 @@ "item.tetra.scroll.hammer_efficiency.prefix": "专论", "item.tetra.scroll.hammer_efficiency.name": "锤效率", "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤或锤工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", + "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.axe_efficiency.prefix": "专论", "item.tetra.scroll.axe_efficiency.name": "斧效率", "item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.axe_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", + "item.tetra.scroll.axe_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.cut_efficiency.prefix": "专论", "item.tetra.scroll.cut_efficiency.name": "刀效率", "item.tetra.scroll.cut_efficiency.description": "使用切削工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.cut_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", + "item.tetra.scroll.cut_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见,但早已散佚的护手制作技术。只要卡准时机,你便能用它阻挡来袭的弹射物", @@ -710,7 +710,7 @@ "item.tetra.scroll.sword/howling.description": "奇异的图样和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", "item.tetra.scroll.single/points_end.prefix": "工艺图纸", "item.tetra.scroll.single/points_end.name": "尖端", - "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的工艺图纸", + "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的矛头工艺图纸", "item.tetra.scroll.hone_gild_1.prefix": "打磨", "item.tetra.scroll.hone_gild_1.name": "镀金 I", "item.tetra.scroll.hone_gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", @@ -734,35 +734,35 @@ "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器,第I章", "item.tetra.scroll.double/basic_axe/warforge.name": "战斧", "item.tetra.scroll.double/basic_axe/warforge.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", - "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.double/basic_hammer/warforge.prefix": "战争利器,第II章", "item.tetra.scroll.double/basic_hammer/warforge.name": "战锤", "item.tetra.scroll.double/basic_hammer/warforge.description": "它记录了各种强化锤子的战斗能力的方案,能够在加工台中改进锤子", - "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.double/basic_pickaxe/warforge.prefix": "战争利器,第III章", "item.tetra.scroll.double/basic_pickaxe/warforge.name": "战镐", "item.tetra.scroll.double/basic_pickaxe/warforge.description": "它记录了各种强化镐子的战斗能力的方案,能够在加工台中改进镐子", - "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.double/butt/warforge.prefix": "战争利器,第IV章", "item.tetra.scroll.double/butt/warforge.name": "钝尾", "item.tetra.scroll.double/butt/warforge.description": "它记录了各种强化工具尾部的战斗能力的方案,能够在加工台中改进工具尾部", - "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.double/claw/warforge.prefix": "战争利器,第V章", "item.tetra.scroll.double/claw/warforge.name": "爪", "item.tetra.scroll.double/claw/warforge.description": "它记录了各种强化爪子的战斗能力的方案,能够在加工台中改进爪子", - "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.double/hoe/warforge.prefix": "战争利器,第VI章", "item.tetra.scroll.double/hoe/warforge.name": "勾刀", "item.tetra.scroll.double/hoe/warforge.description": "它记录了各种强化锄的战斗能力的方案,能够在加工台中改进锄", - "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.double/sickle/warforge.prefix": "战争利器,第VII章", "item.tetra.scroll.double/sickle/warforge.name": "战争镰刀", "item.tetra.scroll.double/sickle/warforge.description": "它记录了各种强化镰刀的战斗能力的方案,能够在加工台中改进镰刀", - "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.double/adze/warforge.prefix": "战争利器,第VIII章", "item.tetra.scroll.double/adze/warforge.name": "战争扁斧", "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", - "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器,这使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", @@ -818,13 +818,13 @@ "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以被连接到锻造锤上,可将锤子的等级提升1", + "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,可将锤子的等级+1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", - "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", + "item.tetra.planar_stabilizer.description": "可以连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", - "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子的故障概率降低50%%", + "item.tetra.lubricant_dispenser.description": "可以连接到锻造锤上,使锤子的故障概率-50%%", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", "item.tetra.stonecutter.description": "在工作台里和木棍合成,或在加工台里用作剑刃来制作一把强大的开采工具", @@ -983,10 +983,10 @@ "tetra.improvement.basic_hilt/soot.name": "烟墨", "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", "tetra.improvement.hilt/wrap.name": "%s裹柄", - "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减少手柄负面效果", + "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减轻手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", @@ -1026,10 +1026,10 @@ "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度增加§f0.15§r。总完整度与效果等级之间每相差1点,增益减少§f0.05§r", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度§f+0.15§r。总完整度与效果等级之间每相差1点,增益§f-0.05§r", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益减少0.05", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度+0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益-0.05", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", @@ -1103,7 +1103,7 @@ "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:开采效率", "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", "tetra.improvement.stonecutter_hone/tier.name": "打磨:开采等级", - "tetra.improvement.stonecutter_hone/tier.description": "使开采等级增加1", + "tetra.improvement.stonecutter_hone/tier.description": "使开采等级+1", "tetra/schematic/sword/throwing_knife.name": "飞刀刀刃", "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", @@ -1178,9 +1178,9 @@ "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级+1", "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", - "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加1", + "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级+1", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:挖掘效率 I", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:挖掘效率 II", @@ -1210,13 +1210,13 @@ "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:开采等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级+1", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", - "tetra.improvement.head_hone/pickaxe_tier.description": "使开采等级增加1", + "tetra.improvement.head_hone/pickaxe_tier.description": "使开采等级+1", "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:捶打等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级增加1", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级+1", "tetra.improvement.head_hone/hammer_tier.name": "打磨:捶打等级", - "tetra.improvement.head_hone/hammer_tier.description": "使捶打等级增加1", + "tetra.improvement.head_hone/hammer_tier.description": "使捶打等级+1", "tetra/schematic/double/warforge.name": "战争铸造", "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", "tetra.improvement.double/warforged.name": "战争铸造", @@ -1250,7 +1250,7 @@ "tetra.improvement.basic_handle/wrap.description": "略微增加攻击伤害和攻击速度,降低手柄负面效果", "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", - "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", + "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加4%%", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", @@ -1305,7 +1305,7 @@ "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r增加1", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r+1", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", @@ -1339,7 +1339,7 @@ "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r+1", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", @@ -1406,9 +1406,9 @@ "tetra.variant.long_handle/stick": "脆弱的长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", - "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", + "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", "tetra.improvement.single_handle/wrap.name": "%s裹柄", - "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减少手柄负面效果", + "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减轻手柄负面效果", "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度", "tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II", @@ -1473,9 +1473,9 @@ "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到8点", + "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害增加至8", "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害提高到16点", + "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害增加至16", "tetra.improvement.spearhead/serrated.name": "锯齿", "tetra.improvement.spearhead/serrated.prefix": "锯齿", "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", @@ -2004,7 +2004,7 @@ "tetra.advancements.spelunking.chthonic_hammer.title": "手动提取", "tetra.advancements.spelunking.chthonic_hammer.description": "在基岩上放一个地底提取器并用锤子敲击其顶端", "tetra.advancements.spelunking.chthonic_module.title": "再利用提取器", - "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需要是未使用的\n* 不像其他遗迹中找到的古物,这不能用金属碎片修复", + "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需未被使用过\n* 不像其他遗迹中找到的古物,这不能用金属碎片修复", "tetra.advancements.spelunking.earthpiercer.title": "穿透行星", "tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上,凿地器可以破坏一条线上的多个方块", "tetra.advancements.spelunking.stonecutter.title": "削石如泥", @@ -2074,15 +2074,15 @@ "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具", "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定", "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", - "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(可用任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在工作台中以和木锤相似的方法合成", + "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(可用任意类型的石头),石锤子提供2级的捶打功能\n\n§7可以在工作台中以和木锤相似的方法合成", "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", - "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的锤击功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", + "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的捶打功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", - "tetra.advancements.upgrades.hammer_4.description": "制作一把双头黑石锤子,黑石锤子提供4级的锤击功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", + "tetra.advancements.upgrades.hammer_4.description": "制作一把双头黑石锤子,黑石锤子提供4级的捶打功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", "tetra.advancements.upgrades.hammer_5.title": "锤子 V(黑曜石)", - "tetra.advancements.upgrades.hammer_5.description": "使用一台升级了的锻造锤制作一把双头黑曜石锤子,黑曜石锤子提供5级的锤击功能\n\n§7可以在洞穴探险进度选项卡找到关于锻造锤的信息", + "tetra.advancements.upgrades.hammer_5.description": "使用一台升级了的锻造锤制作一把双头黑曜石锤子,黑曜石锤子提供5级的捶打功能\n\n§7可以在洞穴探险进度选项卡找到关于锻造锤的信息", "tetra.advancements.upgrades.hammer_6.title": "锤子 VI(下界合金)", - "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供6级的锤击功能", + "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供6级的捶打功能", "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", @@ -2576,5 +2576,5 @@ "tetra.improvement.enchantment/cursed_silence.name": "§5沉默诅咒", "tetra.improvement.enchantment/cursed_silence.description": "穿戴者无法发出声音", "tetra.improvement.enchantment/cursed_sinking.name": "§5沉沦诅咒", - "tetra.improvement.enchantment/cursed_sinking.description": "穿戴者会更快地被水淹没。" + "tetra.improvement.enchantment/cursed_sinking.description": "穿戴者会更快地被水淹没" } diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 180a285eaafa..d043696a7d9a 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -91,7 +91,7 @@ "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", - "tetra.holo.scan.snooze": "§7[§8Shift + 右击§7] §8使扫描器休眠", + "tetra.holo.scan.snooze": "§7[§8Shift+右击§7] §8使扫描器休眠", "tetra.workbench.slot_detail.details_tab": "详情", "tetra.workbench.slot_detail.craft_tab": "制作", "tetra.workbench.slot_detail.tweak_tab": "调整", @@ -267,14 +267,14 @@ "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间§e+%s§7秒", "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数撬击伤害§e+%s%%(%s)§r,使目标护甲值双倍降低概率§e+%s%%§r", + "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使撬击伤害§e+%s%%(%s)§r,目标护甲值双倍降低概率§e+%s%%§r", "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数压制伤害§e+%s%%(%s)§r, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", + "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使压制伤害§e+%s%%(%s)§r, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数收割伤害§e+%s%%(%s)§r\n \n§r每次击杀攻击速度§e+10%%§r,持续§e15§r秒,每点连击点数持续时间§e+%s§r秒", + "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使收割伤害§e+%s%%(%s)§r\n \n§r每次击杀攻击速度§e+10%%§r,持续§e15§r秒,每点连击点数使持续时间§e+%s§r秒", "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", "tetra.stats.ability_overextend": "过增", - "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害且攻击范围增加,但会消耗大量的饥饿值或饱和度", + "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲伤害§e+%s%%(%s)§r且攻击范围增加,但会消耗大量的饥饿值或饱和度", "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗1点,总伤害§e+%s%%§r", "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点", "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿值或饱和度", @@ -284,28 +284,28 @@ "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿值或饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀使最大生命值§e+1%%§r,持续§e45§r秒", "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", "tetra.stats.ability_exhilaration": "振奋", - "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加攻击范围,没有击中实体则会精疲力竭", + "tetra.stats.lunge_exhilaration.tooltip": "猛冲伤害§e+%s%%(%s)§r并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值提供§e1§r点攻击伤害加成。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标伤害§e+%s%%(%s)§r。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大§e%s§r点攻击伤害加成", - "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果增加§e%s§r秒", - "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果撬击伤害§e+%s%%(%s)§r", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值使攻击伤害§e+1§r。持续时间基于目标最大生命值,每点生命值§e+%s§r秒,最多不超过§e200§r秒", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标伤害§e+%s%%(%s)§r。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大加成,攻击伤害§e+%s§r", + "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果持续时间§e+%s§r秒", + "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果使撬击伤害§e+%s%%(%s)§r", "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", - "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间减少§e%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", + "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间§e-%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.execute_revenge": "苦痛揭示", - "tetra.stats.execute_revenge.tooltip": "如果持有者带有负面效果,处决造成§e%s%%§r额外伤害", + "tetra.stats.execute_revenge.tooltip": "如果持有者带有负面效果,处决伤害§e+%s%%§r", "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其眩晕§e%s§r秒", "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.puncture_revenge": "逆转", "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则对目标和持有者同时施加减甲效果和流血效果", - "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成§e%s%%(%s)§r额外伤害并双倍降低护甲值", + "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成伤害§e+%s%%(%s)§r并双倍降低护甲值", "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成§e%s%%(%s)§r额外伤害并且不会使持有者精疲力竭", + "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成伤害§e+%s%%(%s)§r并且不会使持有者精疲力竭", "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀收割伤害§e+1§r,持续§e20§r秒,每击杀一个复仇目标,持续时间增加§e%s§r秒", + "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成伤害§e+%s%%(%s)§r\n \n§r每次击杀收割伤害§e+1§r,持续§e20§r秒,每击杀一个复仇目标,持续时间§e+%s§r秒", "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", "tetra.stats.ability_echo": "回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", @@ -317,45 +317,45 @@ "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀伤害§e+1§r,持续§e30§r秒,后续击杀伤害§e+%s§r", "tetra.stats.execute": "处决", - "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害增加§e%s%%§7\n目标每带有1层负面效果,伤害增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害§e+%s%%§7\n目标每带有1层负面效果,伤害§e+%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.severing": "切割", - "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值降低§e10%%§r,攻击伤害降低§e5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", + "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.lunge": "猛冲", - "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间缩短§e30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间§e-30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.slam": "猛击", - "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间增加§e50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间§e+50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.puncture": "刺穿", - "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值降低§e%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值增加§e0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", + "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值§e-%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值§e+0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.overpower": "压制", - "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一次造成§e%s%%(%s)§f伤害但几乎不造成击退的攻击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一次造成§e%s%%(%s)§f伤害但几乎不造成击退的攻击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层使移动速度§e-10%%§7,攻击速度§e-5%%§7。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.reap": "收割", "tetra.stats.reap.tooltip": "按住右键蓄力,松开发动横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.pry_armor": "撬击", - "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值降低§e%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", + "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值§e-%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.knockback": "击退", - "tetra.stats.knockback.tooltip": "击退距离增加§e%s§r倍", + "tetra.stats.knockback.tooltip": "击退距离§e+%s§r倍", "tetra.stats.looting": "抢夺", "tetra.stats.looting.tooltip": "增加击杀实体的掉落物", "tetra.stats.fiery": "炽热", "tetra.stats.fiery.tooltip": "攻击实体时使其着火§e%s§r秒", "tetra.stats.sharpness": "锋利", - "tetra.stats.sharpness.tooltip": "通过魔咒将攻击伤害增加§e%s§r点(已计算在上方伤害数值内)", + "tetra.stats.sharpness.tooltip": "通过魔咒将攻击伤害§e+%s§r(已计算在上方伤害数值内)", "tetra.stats.smite": "亡灵杀手", - "tetra.stats.smite.tooltip": "在攻击亡灵生物时造成§e%s§r的额外伤害", + "tetra.stats.smite.tooltip": "在攻击亡灵生物时伤害§e+%s§r", "tetra.stats.arthropod": "节肢杀手", - "tetra.stats.arthropod.tooltip": "在攻击节肢生物时造成§e%s§r点额外伤害,并附加1~§e%s§r秒的缓慢 IV效果", + "tetra.stats.arthropod.tooltip": "在攻击节肢生物时伤害§e+%s§r,并附加1~§e%s§r秒的缓慢 IV效果", "tetra.stats.sweeping": "横扫之刃", "tetra.stats.sweeping.level": "横扫之刃伤害", "tetra.stats.sweeping.efficiency": "横扫之刃范围", - "tetra.stats.sweeping.efficiency.tooltip": "横扫之刃范围增加§e%s§r格", + "tetra.stats.sweeping.efficiency.tooltip": "横扫之刃范围§e+%s§r格", "tetra.stats.sweeping.tooltip": "攻击生物时对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发", "tetra.stats.truesweep": "真实横扫", @@ -372,14 +372,14 @@ "tetra.stats.flame": "火矢", "tetra.stats.flame.tooltip": "击中实体时使其着火§e%s§r秒,弹射物会点燃TNT、营火一类的方块", "tetra.stats.punch": "冲击", - "tetra.stats.punch.tooltip": "击退距离增加§e%s倍", + "tetra.stats.punch.tooltip": "击退距离§e+%s§r倍", "tetra.stats.infinity": "无限", "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,但依然会消耗特殊的箭", "tetra.stats.quickStrike": "迅捷", "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", "tetra.stats.counterweight": "配重", - "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差1点增益减少0.05", - "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差1点增益减少0.05", + "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", + "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", "tetra.stats.softStrike": "轻击", "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久度", "tetra.stats.fierySelf": "燃烧", @@ -413,9 +413,9 @@ "tetra.stats.zoom": "放大", "tetra.stats.zoom.tooltip": "当瞄准或按住[Shift]时将画面放大§e%sx§r倍", "tetra.stats.velocity": "速度", - "tetra.stats.velocity.tooltip": "将射出弹射物的初速度增加§e%s(%s)", + "tetra.stats.velocity.tooltip": "射出弹射物的初速度§e+%s(%s)", "tetra.stats.suspend": "悬浮", - "tetra.stats.suspend.tooltip": "从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力", + "tetra.stats.suspend.tooltip": "从拉满的弓射出时,弹射物的初速度§e+100%%§r并无视重力", "tetra.stats.criticalStrike": "暴击", "tetra.stats.criticalStrike.tooltip": "攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n§e%s§7的概率使效果§e%s§7有效", "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺、横扫收割、提取器", @@ -437,13 +437,13 @@ "tetra.stats.magicCapacity": "魔法容量", "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", - "tetra.stats.stability.tooltip": "将此物品主要组件的有效魔法容量增加§e%s", + "tetra.stats.stability.tooltip": "此物品主要组件的有效魔法容量§e+%s", "tetra.stats.stabilizing": "稳定化", "tetra.stats.stabilizing.tooltip_short": "增加此物品主要组件的有效魔法容量", "tetra.stats.unstable": "不稳定", "tetra.stats.unstable.tooltip_short": "降低此物品主要组件的有效魔法容量", "tetra.stats.workable": "易加工", - "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数减少§e%s§r次", + "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数§e-%s§r次", "tetra.stats.hammer_dig.tooltip": "此物品可用于捶打,适用于制作组件和回收", "tetra.stats.axe_dig.tooltip": "此物品可用于砍伐", "tetra.stats.pickaxe_dig.tooltip": "此物品可用于开采", @@ -451,7 +451,7 @@ "tetra.stats.hoe_dig.tooltip": "此物品可用于收获作物", "tetra.stats.cut.tooltip": "此物品可用于切削,适用于制作组件和破坏蜘蛛网与植物", "tetra.stats.pry.tooltip": "此物品可用于撬开东西,适用于回收", - "tetra.stats.tool.breakdown": "§7等级:§e%s\n \n§7效率:§e%s\n§7 基础伤害:§e%s\n§7 挥动速度:%s%s", + "tetra.stats.tool.breakdown": "§7等级:§e%s\n \n§7效率:§e%s\n§7 基础伤害:§e%s\n§7 挥动速度:§e%s%s", "tetra.stats.tool.efficiency": "效率", "tetra.stats.tool.efficiency.tooltip": "通过魔咒增加采集效率,不受挥动速度影响", "tetra.stats.tool.enchantment_bonus": "\n§7 魔咒加成:§a+%s", @@ -705,15 +705,15 @@ "item.tetra.scroll.hammer_efficiency.prefix": "专论", "item.tetra.scroll.hammer_efficiency.name": "锤效率", "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤或锤工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", + "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.axe_efficiency.prefix": "专论", "item.tetra.scroll.axe_efficiency.name": "斧效率", "item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.axe_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", + "item.tetra.scroll.axe_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.cut_efficiency.prefix": "专论", "item.tetra.scroll.cut_efficiency.name": "刀效率", "item.tetra.scroll.cut_efficiency.description": "使用切削工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.cut_efficiency.description_extended": "有25%的概率将材料用量减少1,总材料用量不能减少到1以下", + "item.tetra.scroll.cut_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见,但早已散佚的护手制作技术。只要卡准时机,你便能用它阻挡来袭的弹射物", @@ -725,7 +725,7 @@ "item.tetra.scroll.sword/howling.description": "奇异的图样和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", "item.tetra.scroll.single/points_end.prefix": "工艺图纸", "item.tetra.scroll.single/points_end.name": "尖端", - "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的工艺图纸", + "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的矛头工艺图纸", "item.tetra.scroll.hone/gild_1.prefix": "打磨", "item.tetra.scroll.hone/gild_1.name": "镀金 I", "item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", @@ -749,35 +749,35 @@ "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", "item.tetra.scroll.warforge/axe.name": "战斧", "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,使你能在加工台中改进斧头", - "item.tetra.scroll.warforge/axe.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/axe.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.warforge/hammer.prefix": "战争利器,第II章", "item.tetra.scroll.warforge/hammer.name": "战锤", "item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,使你能在加工台中改进锤子", - "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第III章", "item.tetra.scroll.warforge/pickaxe.name": "战镐", "item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,使你能在加工台中改进镐子", - "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.warforge/butt.prefix": "战争利器,第IV章", "item.tetra.scroll.warforge/butt.name": "钝尾", "item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,使你能在加工台中改进工具尾部", - "item.tetra.scroll.warforge/butt.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/butt.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.warforge/claw.prefix": "战争利器,第V章", "item.tetra.scroll.warforge/claw.name": "爪", "item.tetra.scroll.warforge/claw.description": "它记录了各种强化羊角头的战斗能力的方案,使你能在加工台中改进羊角头", - "item.tetra.scroll.warforge/claw.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/claw.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第VI章", "item.tetra.scroll.warforge/hoe.name": "勾刀", "item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,使你能在加工台中改进锄", - "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.warforge/sickle.prefix": "战争利器,第VII章", "item.tetra.scroll.warforge/sickle.name": "战争镰刀", "item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,使你能在加工台中改进镰刀", - "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.warforge/adze.prefix": "战争利器,第VIII章", "item.tetra.scroll.warforge/adze.name": "战争扁斧", "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,使你能在加工台中改进扁斧", - "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift+右击§7]§8浏览更多", "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器,这使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", @@ -833,13 +833,13 @@ "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以被连接到锻造锤上,可将锤子的等级提升1", + "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,可将锤子的等级+1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", - "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", + "item.tetra.planar_stabilizer.description": "可以连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", - "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,使锤子的故障概率降低50%%", + "item.tetra.lubricant_dispenser.description": "可以连接到锻造锤上,使锤子的故障概率-50%%", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", "item.tetra.stonecutter.description": "在工作台里和木棍合成,或在加工台里用作剑刃来制作一把强大的开采工具", @@ -882,7 +882,7 @@ "tetra.improvement.workable.name": "易加工", "tetra.improvement.workable.description": "这个组件由易于加工的材料制成,打磨的耗时更短", "tetra.improvement.hollow.name": "中空", - "tetra.improvement.hollow.description": "增加挥动速度,整体耐久度减少10%%", + "tetra.improvement.hollow.description": "增加挥动速度,整体耐久度-10%%", "tetra.improvement.quality.name": "高质量", "tetra.improvement.quality.description": "这个组件质量较高,它可以提供少量的伤害与采集效率增益", "tetra.improvement.gilded_material.name": "镀金", @@ -1000,10 +1000,10 @@ "tetra.improvement.basic_hilt/soot.name": "烟墨", "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", "tetra.improvement.hilt/wrap.name": "%s裹柄", - "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减少手柄负面效果", + "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减轻手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性", "tetra.module.sword/decorative_pommel.material_name": "%s装饰性剑柄圆头", @@ -1043,10 +1043,10 @@ "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度增加§f0.15§r。总完整度与效果等级之间每相差1点,增益减少§f0.05§r", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度§f+0.15§r。总完整度与效果等级之间每相差1点,增益§f-0.05§r", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度增加0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益减少0.05", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度+0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益-0.05", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", @@ -1120,7 +1120,7 @@ "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:开采效率", "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", "tetra.improvement.stonecutter_hone/tier.name": "打磨:开采等级", - "tetra.improvement.stonecutter_hone/tier.description": "使开采等级增加1", + "tetra.improvement.stonecutter_hone/tier.description": "使开采等级+1", "tetra/schematic/sword/throwing_knife.name": "飞刀刀刃", "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", @@ -1195,9 +1195,9 @@ "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级+1", "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", - "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加1", + "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级+1", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:挖掘效率 I", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:挖掘效率 II", @@ -1211,9 +1211,9 @@ "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级+1", "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", - "tetra.improvement.head_hone/shovel_tier.description": "使挖掘等级增加1", + "tetra.improvement.head_hone/shovel_tier.description": "使挖掘等级+1", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:开采效率 I", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:开采效率 II", @@ -1227,13 +1227,13 @@ "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:开采等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级+1", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", - "tetra.improvement.head_hone/pickaxe_tier.description": "使开采等级增加1", + "tetra.improvement.head_hone/pickaxe_tier.description": "使开采等级+1", "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:捶打等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级增加1", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级+1", "tetra.improvement.head_hone/hammer_tier.name": "打磨:捶打等级", - "tetra.improvement.head_hone/hammer_tier.description": "使捶打等级增加1", + "tetra.improvement.head_hone/hammer_tier.description": "使捶打等级+1", "tetra/schematic/double/warforge.name": "战争铸造", "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", "tetra.improvement.double/warforged.name": "战争铸造", @@ -1267,7 +1267,7 @@ "tetra.improvement.basic_handle/wrap.description": "略微增加攻击伤害和攻击速度,降低手柄负面效果", "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", - "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", + "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加4%%", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", @@ -1322,7 +1322,7 @@ "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r增加1", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r+1", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", @@ -1356,7 +1356,7 @@ "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r增加1", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r+1", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", @@ -1423,9 +1423,9 @@ "tetra.variant.long_handle/stick": "脆弱的长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", - "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减少手柄可能导致的负面效果", + "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", "tetra.improvement.single_handle/wrap.name": "%s裹柄", - "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减少手柄负面效果", + "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减轻手柄负面效果", "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度", "tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II", @@ -1490,9 +1490,9 @@ "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到8点", + "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害增加至8", "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害提高到16点", + "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害增加至16", "tetra.improvement.spearhead/serrated.name": "锯齿", "tetra.improvement.spearhead/serrated.prefix": "锯齿", "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", @@ -2021,7 +2021,7 @@ "tetra.advancements.spelunking.chthonic_hammer.title": "手动提取", "tetra.advancements.spelunking.chthonic_hammer.description": "在基岩上放一个地底提取器并用锤子敲击其顶端", "tetra.advancements.spelunking.chthonic_module.title": "再利用提取器", - "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需要是未使用的\n* 不像其他遗迹中找到的古物,此物品不能用金属碎片修复", + "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需未被使用过\n* 不像其他遗迹中找到的古物,此物品不能用金属碎片修复", "tetra.advancements.spelunking.earthpiercer.title": "穿透行星", "tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上,凿地器可以破坏一条线上的多个方块", "tetra.advancements.spelunking.stonecutter.title": "削石如泥", @@ -2090,15 +2090,15 @@ "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具", "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定", "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", - "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(可用任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在工作台中以和木锤相似的方法合成", + "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(可用任意类型的石头),石锤子提供2级的捶打功能\n\n§7可以在工作台中以和木锤相似的方法合成", "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", - "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的锤击功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", + "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的捶打功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", - "tetra.advancements.upgrades.hammer_4.description": "制作一把双头黑石锤子,黑石锤子提供4级的锤击功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", + "tetra.advancements.upgrades.hammer_4.description": "制作一把双头黑石锤子,黑石锤子提供4级的捶打功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", "tetra.advancements.upgrades.hammer_5.title": "锤子 VI(黑曜石)", - "tetra.advancements.upgrades.hammer_5.description": "使用一台升级过的锻造锤制作一把双头黑曜石锤子,黑曜石锤子提供6级的锤击功能", + "tetra.advancements.upgrades.hammer_5.description": "使用一台升级过的锻造锤制作一把双头黑曜石锤子,黑曜石锤子提供6级的捶打功能", "tetra.advancements.upgrades.hammer_6.title": "锤子 VII(下界合金)", - "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供7级的锤击功能", + "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供7级的捶打功能", "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", From 1ebb0131d334609d8bbd0a551c24acefbcc13f41 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 29 Jan 2023 23:13:28 +0800 Subject: [PATCH 41/65] fix --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 12 ++++++------ projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 8 ++++---- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 3fae336a6f72..99313661a6a3 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -221,7 +221,7 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动§e+%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动叠加效果§e+%s§7层,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s§r", "tetra.stats.reap_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体攻击速度§e+10%%§r,持续§e%s§r秒", @@ -1064,10 +1064,10 @@ "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", + "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围+2格", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", + "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围+2格", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑刃", "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击", @@ -1194,9 +1194,9 @@ "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级+1", "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", - "tetra.improvement.head_hone/shovel_tier.description": "使挖掘等级增加1", + "tetra.improvement.head_hone/shovel_tier.description": "使挖掘等级+1", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:开采效率 I", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:开采效率 II", @@ -1252,7 +1252,7 @@ "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加4%%", + "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度+4%%", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%", "tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨:速度 III", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index d043696a7d9a..f4b8e307d8d6 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -227,7 +227,7 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动§e+%s§7层叠加效果,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动叠加效果§e+%s§7层,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s§r", "tetra.stats.reap_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体攻击速度§e+10%%§r,持续§e%s§r秒", @@ -1081,10 +1081,10 @@ "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,略微增加剑的攻击范围。使横扫之刃攻击范围增加2格", + "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,略微增加剑的攻击范围。横扫之刃攻击范围+2格", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围增加2格", + "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。横扫之刃攻击范围+2格", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑刃", "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击", @@ -1269,7 +1269,7 @@ "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加4%%", + "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度+4%%", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%", "tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨:速度 III", From 1f4ec4207d207b95edc8ce8bd11b1e8aacc0c9eb Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 9 Mar 2023 18:49:50 +0800 Subject: [PATCH 42/65] Update projects/1.16/assets/tetra/tetra/lang/zh_cn.json Co-authored-by: Cactusstudent <97865546+Cactusstudent@users.noreply.github.com> --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 99313661a6a3..b5c54343f865 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -221,7 +221,7 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动叠加效果§e+%s§7层,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动叠加效果增加§e%s§7层,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s§r", "tetra.stats.reap_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体攻击速度§e+10%%§r,持续§e%s§r秒", From 1fc0a8e1fc34ea6f12b15b0458949f9e25be42c8 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 9 Mar 2023 19:16:00 +0800 Subject: [PATCH 43/65] update --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 20 +++++++++---------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 20 +++++++++---------- 2 files changed, 20 insertions(+), 20 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index b5c54343f865..fc17f7530762 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -818,7 +818,7 @@ "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,可将锤子的等级+1", + "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,可使捶打等级增加1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", "item.tetra.planar_stabilizer.description": "可以连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", @@ -1103,7 +1103,7 @@ "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:开采效率", "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", "tetra.improvement.stonecutter_hone/tier.name": "打磨:开采等级", - "tetra.improvement.stonecutter_hone/tier.description": "使开采等级+1", + "tetra.improvement.stonecutter_hone/tier.description": "打磨组件,使开采等级增加1", "tetra/schematic/sword/throwing_knife.name": "飞刀刀刃", "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", @@ -1178,9 +1178,9 @@ "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级+1", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", - "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级+1", + "tetra.improvement.head_hone/axe_tier.description": "砍伐等级+1", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:挖掘效率 I", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:挖掘效率 II", @@ -1194,9 +1194,9 @@ "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级+1", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", - "tetra.improvement.head_hone/shovel_tier.description": "使挖掘等级+1", + "tetra.improvement.head_hone/shovel_tier.description": "挖掘等级+1", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:开采效率 I", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:开采效率 II", @@ -1210,13 +1210,13 @@ "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:开采等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级+1", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", - "tetra.improvement.head_hone/pickaxe_tier.description": "使开采等级+1", + "tetra.improvement.head_hone/pickaxe_tier.description": "开采等级+1", "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:捶打等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级+1", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级增加1", "tetra.improvement.head_hone/hammer_tier.name": "打磨:捶打等级", - "tetra.improvement.head_hone/hammer_tier.description": "使捶打等级+1", + "tetra.improvement.head_hone/hammer_tier.description": "捶打等级+1", "tetra/schematic/double/warforge.name": "战争铸造", "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", "tetra.improvement.double/warforged.name": "战争铸造", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index f4b8e307d8d6..d11f6d6e9cb5 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -227,7 +227,7 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动叠加效果§e+%s§7层,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动叠加效果增加§e%s§7层,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s§r", "tetra.stats.reap_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体攻击速度§e+10%%§r,持续§e%s§r秒", @@ -833,7 +833,7 @@ "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,可将锤子的等级+1", + "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,可使捶打等级增加1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", "item.tetra.planar_stabilizer.description": "可以连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", @@ -1195,9 +1195,9 @@ "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级+1", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", - "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级+1", + "tetra.improvement.head_hone/axe_tier.description": "砍伐等级+1", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:挖掘效率 I", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:挖掘效率 II", @@ -1211,9 +1211,9 @@ "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级+1", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", - "tetra.improvement.head_hone/shovel_tier.description": "使挖掘等级+1", + "tetra.improvement.head_hone/shovel_tier.description": "挖掘等级+1", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:开采效率 I", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:开采效率 II", @@ -1227,13 +1227,13 @@ "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:开采等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级+1", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", - "tetra.improvement.head_hone/pickaxe_tier.description": "使开采等级+1", + "tetra.improvement.head_hone/pickaxe_tier.description": "开采等级+1", "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:捶打等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级+1", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级增加1", "tetra.improvement.head_hone/hammer_tier.name": "打磨:捶打等级", - "tetra.improvement.head_hone/hammer_tier.description": "使捶打等级+1", + "tetra.improvement.head_hone/hammer_tier.description": "捶打等级+1", "tetra/schematic/double/warforge.name": "战争铸造", "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", "tetra.improvement.double/warforged.name": "战争铸造", From 653f16828181510f92076482b1b276b79b12f4eb Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 5 Apr 2023 15:55:46 +0800 Subject: [PATCH 44/65] update --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 40 +++++++------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 52 +++++++++---------- 2 files changed, 46 insertions(+), 46 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index fc17f7530762..b49ce9557efb 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -39,7 +39,7 @@ "tetra.holo.craft.modular_shield": "盾牌", "tetra.holo.craft.modular_crossbow": "弩", "tetra.holo.craft.slot": "插槽", - "tetra.holo.craft.material_requirement": "可以由%s制作", + "tetra.holo.craft.material_requirement": "可由%s制作", "tetra.holo.craft.improvements": "改进", "tetra.holo.craft.improvement_button": "%s种改进", "tetra.holo.craft.stats": "属性", @@ -619,7 +619,7 @@ "tetra.material.ancient_wood.prefix": "荒古木", "tetra.material.infused_iron": "魔力钢", "tetra.material.infused_iron.prefix": "植物学家", - "tetra.material.sky": "天空金属", + "tetra.material.sky": "苍穹", "tetra.material.sky.prefix": "天空探索者", "tetra.improvement.naturesaura_aura_mending_innate.name": "灵气修补", "tetra.improvement.naturesaura_aura_mending_innate.description": "物品会随时间使用灵气修复自己", @@ -682,23 +682,23 @@ "item.tetra.scroll.bone_expertise.name": "骨专长", "item.tetra.scroll.bone_expertise.description": "由骨制作的主组件额外增加伤害和效率", "item.tetra.scroll.fabric_expertise.prefix": "专论", - "item.tetra.scroll.fabric_expertise.name": "羊毛专长", - "item.tetra.scroll.fabric_expertise.description": "由羊毛制作的主组件额外增加伤害和效率", + "item.tetra.scroll.fabric_expertise.name": "织物专长", + "item.tetra.scroll.fabric_expertise.description": "由织物制作的主组件额外增加伤害和效率", "item.tetra.scroll.scale_expertise.prefix": "专论", - "item.tetra.scroll.scale_expertise.name": "鳞专长", - "item.tetra.scroll.scale_expertise.description": "由鳞制作的主组件额外增加伤害和效率", + "item.tetra.scroll.scale_expertise.name": "鳞甲专长", + "item.tetra.scroll.scale_expertise.description": "由鳞甲制作的主组件额外增加伤害和效率", "item.tetra.scroll.hammer_efficiency.prefix": "专论", "item.tetra.scroll.hammer_efficiency.name": "锤效率", "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤或锤工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.hammer_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.axe_efficiency.prefix": "专论", "item.tetra.scroll.axe_efficiency.name": "斧效率", "item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.axe_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.axe_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.cut_efficiency.prefix": "专论", "item.tetra.scroll.cut_efficiency.name": "刀效率", "item.tetra.scroll.cut_efficiency.description": "使用切削工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.cut_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.cut_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见,但早已散佚的护手制作技术。只要卡准时机,你便能用它阻挡来袭的弹射物", @@ -770,7 +770,7 @@ "item.tetra.scroll.schematics": "工艺图纸", "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", - "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能发挥作用", + "item.tetra.scroll.intricate.description": "必须放置在加工台上才能发挥作用", "item.tetra.scroll.range.description": "卷轴必须放置在5x5x5的区域内(以加工台上方2格处为中心)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "充能:%s", @@ -850,7 +850,7 @@ "item.tetra.modular.settle_progress.label": "稳固程度", "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", - "item.tetra.modular.settle_full.label": "完全稳固!坚如磐石", + "item.tetra.modular.settle_full.label": "完全稳固!", "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,它会提供额外的完整度", "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了", "item.tetra.modular.settle_full_null.label": "完全稳固", @@ -981,7 +981,7 @@ "tetra.variant.basic_hilt/end_rod": "末地烛", "tetra.variant.basic_hilt/forged_beam": "再利用梁杆", "tetra.improvement.basic_hilt/soot.name": "烟墨", - "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", + "tetra.improvement.basic_hilt/soot.description": "覆盖烟墨", "tetra.improvement.hilt/wrap.name": "%s裹柄", "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减轻手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", @@ -1004,7 +1004,7 @@ "tetra.variant.wide_guard/vent_plate": "再利用板材护手", "tetra/schematic/sword/sturdy_guard.name": "坚固护手", "tetra/schematic/sword/sturdy_guard.description": "坚固护手,能在合适的时机阻挡攻击", - "tetra/schematic/sword/sturdy_guard.slot1": "保护材料", + "tetra/schematic/sword/sturdy_guard.slot1": "护手材料", "tetra.module.sword/sturdy_guard.name": "坚固护手", "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", "tetra.module.sword/sturdy_guard.material_name": "%s坚固护手", @@ -1323,7 +1323,7 @@ "tetra/schematic/double/extractor/extractor.name": "提取器", "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块", "tetra/schematic/double/extractor/extractor.slot1": "提取器", - "tetra.module.double/extractor.name": "工具尾部", + "tetra.module.double/extractor.name": "提取器", "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块", "tetra.variant.extractor/extractor": "提取器", "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", @@ -1487,7 +1487,7 @@ "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透盔甲的伤害增加至5", "tetra.improvement.spearhead/tempered.name": "回火", "tetra.improvement.spearhead/tempered.prefix": "回火", - "tetra.improvement.spearhead/tempered.description": "无视盔甲进行攻击", + "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲值", "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", @@ -1612,12 +1612,12 @@ "tetra.module.toolbelt/booster.name": "助推器", "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra.variant.booster/iron": "助推单元", - "tetra/schematic/toolbelt/suspender.name": "悬浮器", - "tetra/schematic/toolbelt/suspender.description": "将悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", + "tetra/schematic/toolbelt/suspender.name": "平面悬浮器", + "tetra/schematic/toolbelt/suspender.description": "将平面悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", "tetra/schematic/toolbelt/suspender.slot1": "稳定器", - "tetra.module.toolbelt/suspender.name": "悬浮器", + "tetra.module.toolbelt/suspender.name": "平面悬浮器", "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并能使腰带穿戴者在空中悬停", - "tetra.variant.suspender/suspender": "悬浮器", + "tetra.variant.suspender/suspender": "平面悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", @@ -1742,7 +1742,7 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住 [Shift] 时看得更远", + "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住[Shift]时看得更远", "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index d11f6d6e9cb5..5edf89fd9d38 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -42,7 +42,7 @@ "tetra.holo.craft.modular_shield": "盾牌", "tetra.holo.craft.modular_crossbow": "弩", "tetra.holo.craft.slot": "插槽", - "tetra.holo.craft.material_requirement": "可以由%s制作", + "tetra.holo.craft.material_requirement": "可由%s制作", "tetra.holo.craft.improvements": "改进", "tetra.holo.craft.improvement_button": "%s种改进", "tetra.holo.craft.stats": "属性", @@ -146,9 +146,9 @@ "tetra.stats.tier_suffix": "等级", "tetra.stats.level_suffix": "等级", "tetra.stats.reach": "触及范围", - "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格处的方块,触及实体的距离不受影响", + "tetra.stats.reach.tooltip": "方块触及范围改变量:§e%s§r格。触及实体的距离不受影响", "tetra.stats.attack_range": "攻击范围", - "tetra.stats.attack_range.tooltip": "可以触及最远§e%s§r格处的实体", + "tetra.stats.attack_range.tooltip": "实体触及范围改变量:§e%s§r格", "tetra.stats.durability": "耐久度", "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久度", "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", @@ -173,9 +173,9 @@ "tetra.stats.draw_strength": "力量", "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点伤害,其初速度为§e%s§r格每刻", "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与改进,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由未拉满的弓射出的弹射物伤害基于下限计算,例如:从拉开50%%的弓射出的弹射物会造成50%%伤害下限的伤害", - "tetra.stats.power": "力量", + "tetra.stats.power": "力量魔咒", "tetra.stats.power.tooltip": "通过魔咒将弹射物的伤害增加§e%s§r,弹射物速度不受影响", - "tetra.stats.quick_charge": "快速装填", + "tetra.stats.quick_charge": "快速装填魔咒", "tetra.stats.quick_charge.tooltip": "通过魔咒将装填时间缩短§e%s§r秒", "tetra.stats.ability_damage": "伤害", "tetra.stats.ability_damage.tooltip": "此物品能力的基础伤害为§e%s§r点", @@ -346,7 +346,7 @@ "tetra.stats.looting.tooltip": "增加击杀实体的掉落物", "tetra.stats.fiery": "炽热", "tetra.stats.fiery.tooltip": "攻击实体时使其着火§e%s§r秒", - "tetra.stats.sharpness": "锋利", + "tetra.stats.sharpness": "锋利魔咒", "tetra.stats.sharpness.tooltip": "通过魔咒将攻击伤害§e+%s§r(已计算在上方伤害数值内)", "tetra.stats.smite": "亡灵杀手", "tetra.stats.smite.tooltip": "在攻击亡灵生物时伤害§e+%s§r", @@ -634,7 +634,7 @@ "tetra.material.ancient_wood.prefix": "荒古木", "tetra.material.infused_iron": "魔力钢", "tetra.material.infused_iron.prefix": "植物学家", - "tetra.material.sky": "天空金属", + "tetra.material.sky": "苍穹", "tetra.material.sky.prefix": "天空探索者", "tetra.improvement.naturesaura_aura_mending_innate.name": "灵气修补", "tetra.improvement.naturesaura_aura_mending_innate.description": "物品会随时间使用灵气修复自己", @@ -697,23 +697,23 @@ "item.tetra.scroll.bone_expertise.name": "骨专长", "item.tetra.scroll.bone_expertise.description": "由骨制作的主组件额外增加伤害和效率", "item.tetra.scroll.fabric_expertise.prefix": "专论", - "item.tetra.scroll.fabric_expertise.name": "羊毛专长", - "item.tetra.scroll.fabric_expertise.description": "由羊毛制作的主组件额外增加伤害和效率", + "item.tetra.scroll.fabric_expertise.name": "织物专长", + "item.tetra.scroll.fabric_expertise.description": "由织物制作的主组件额外增加伤害和效率", "item.tetra.scroll.scale_expertise.prefix": "专论", - "item.tetra.scroll.scale_expertise.name": "鳞专长", - "item.tetra.scroll.scale_expertise.description": "由鳞制作的主组件额外增加伤害和效率", + "item.tetra.scroll.scale_expertise.name": "鳞甲专长", + "item.tetra.scroll.scale_expertise.description": "由鳞甲制作的主组件额外增加伤害和效率", "item.tetra.scroll.hammer_efficiency.prefix": "专论", "item.tetra.scroll.hammer_efficiency.name": "锤效率", "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤或锤工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.hammer_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.axe_efficiency.prefix": "专论", "item.tetra.scroll.axe_efficiency.name": "斧效率", "item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.axe_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.axe_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.cut_efficiency.prefix": "专论", "item.tetra.scroll.cut_efficiency.name": "刀效率", "item.tetra.scroll.cut_efficiency.description": "使用切削工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.cut_efficiency.description_extended": "有25%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.cut_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见,但早已散佚的护手制作技术。只要卡准时机,你便能用它阻挡来袭的弹射物", @@ -785,7 +785,7 @@ "item.tetra.scroll.schematics": "工艺图纸", "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", - "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能发挥作用", + "item.tetra.scroll.intricate.description": "必须放置在加工台上才能发挥作用", "item.tetra.scroll.range.description": "卷轴必须放置在5x5x5的区域内(以加工台上方2格处为中心)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", "item.tetra.magmatic_cell.charge": "充能:%s", @@ -816,7 +816,7 @@ "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", "block.tetra.chthonic_extractor": "地底提取器", "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", - "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳、流浪者或女巫的生物群系中略微增加产量,寒冷生物群系、沙漠生物群系、沼泽生物群系及其变种", + "block.tetra.chthonic_extractor.description_extended": " * 可连续将多个提取器砸入同一裂缝以增加产量\n * 在有尸壳、流浪者或女巫的生物群系中略微增加产量,例如寒冷生物群系、沙漠生物群系、沼泽生物群系及其变种", "item.tetra.forged_bolt": "螺栓", "tetra.salvage_bolt_action.label": "回收", "item.tetra.forged_beam": "结构横梁", @@ -865,7 +865,7 @@ "item.tetra.modular.settle_progress.label": "稳固程度", "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", - "item.tetra.modular.settle_full.label": "完全稳固!坚如磐石", + "item.tetra.modular.settle_full.label": "完全稳固!", "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,它会提供额外的完整度", "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了", "item.tetra.modular.settle_full_null.label": "完全稳固", @@ -998,7 +998,7 @@ "tetra.variant.basic_hilt/end_rod": "末地烛", "tetra.variant.basic_hilt/forged_beam": "再利用梁杆", "tetra.improvement.basic_hilt/soot.name": "烟墨", - "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", + "tetra.improvement.basic_hilt/soot.description": "覆盖烟墨", "tetra.improvement.hilt/wrap.name": "%s裹柄", "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减轻手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", @@ -1021,7 +1021,7 @@ "tetra.variant.wide_guard/vent_plate": "再利用板材护手", "tetra/schematic/sword/sturdy_guard.name": "坚固护手", "tetra/schematic/sword/sturdy_guard.description": "坚固护手,能在合适的时机阻挡攻击", - "tetra/schematic/sword/sturdy_guard.slot1": "保护材料", + "tetra/schematic/sword/sturdy_guard.slot1": "护手材料", "tetra.module.sword/sturdy_guard.name": "坚固护手", "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", "tetra.module.sword/sturdy_guard.material_name": "%s坚固护手", @@ -1340,7 +1340,7 @@ "tetra/schematic/double/extractor/extractor.name": "提取器", "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块", "tetra/schematic/double/extractor/extractor.slot1": "提取器", - "tetra.module.double/extractor.name": "工具尾部", + "tetra.module.double/extractor.name": "提取器", "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块", "tetra.variant.extractor/extractor": "提取器", "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", @@ -1504,7 +1504,7 @@ "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透盔甲的伤害增加至5", "tetra.improvement.spearhead/tempered.name": "回火", "tetra.improvement.spearhead/tempered.prefix": "回火", - "tetra.improvement.spearhead/tempered.description": "无视盔甲进行攻击", + "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲值", "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", @@ -1629,12 +1629,12 @@ "tetra.module.toolbelt/booster.name": "助推器", "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", "tetra.variant.booster/iron": "助推单元", - "tetra/schematic/toolbelt/suspender.name": "悬浮器", - "tetra/schematic/toolbelt/suspender.description": "将悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", + "tetra/schematic/toolbelt/suspender.name": "平面悬浮器", + "tetra/schematic/toolbelt/suspender.description": "将平面悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", "tetra/schematic/toolbelt/suspender.slot1": "稳定器", - "tetra.module.toolbelt/suspender.name": "悬浮器", + "tetra.module.toolbelt/suspender.name": "平面悬浮器", "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并能使腰带穿戴者在空中悬停", - "tetra.variant.suspender/suspender": "悬浮器", + "tetra.variant.suspender/suspender": "平面悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", @@ -1759,7 +1759,7 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住 [Shift] 时看得更远", + "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住[Shift]时看得更远", "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", From c8ba103752f309f2501b9c382ab9a0cb8964af24 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 15 Apr 2023 13:49:44 +0800 Subject: [PATCH 45/65] =?UTF-8?q?Serendibite=E5=92=8C=E8=87=AA=E7=84=B6?= =?UTF-8?q?=E7=81=B5=E6=B0=94=E6=9D=90=E6=96=99=E5=90=8D=E4=BF=AE=E6=AD=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 12 ++++++------ projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 12 ++++++------ 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index b49ce9557efb..e3b6fe706f2f 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -603,8 +603,8 @@ "tetra.material.ruby.prefix": "红宝石", "tetra.material.sapphire": "蓝宝石", "tetra.material.sapphire.prefix": "蓝宝石", - "tetra.material.serendibite": "盐硅硼钙石", - "tetra.material.serendibite.prefix": "盐硅硼钙石", + "tetra.material.serendibite": "蓝硅硼钙石", + "tetra.material.serendibite.prefix": "蓝硅硼钙石", "tetra.material.hemp": "工业大麻", "tetra.material.hemp.prefix": "工业大麻", "tetra.material.osmium": "锇", @@ -615,12 +615,12 @@ "tetra.material.dragon_bone.prefix": "龙骨", "tetra.material.wither_bone": "凋灵之骨", "tetra.material.wither_bone.prefix": "凋灵之骨", - "tetra.material.ancient_wood": "荒古木", - "tetra.material.ancient_wood.prefix": "荒古木", - "tetra.material.infused_iron": "魔力钢", + "tetra.material.ancient_wood": "远古木", + "tetra.material.ancient_wood.prefix": "远古木", + "tetra.material.infused_iron": "灌注铁", "tetra.material.infused_iron.prefix": "植物学家", "tetra.material.sky": "苍穹", - "tetra.material.sky.prefix": "天空探索者", + "tetra.material.sky.prefix": "探天者", "tetra.improvement.naturesaura_aura_mending_innate.name": "灵气修补", "tetra.improvement.naturesaura_aura_mending_innate.description": "物品会随时间使用灵气修复自己", "tetra.material.manasteel": "魔力钢", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 5edf89fd9d38..4942fe0b95f2 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -618,8 +618,8 @@ "tetra.material.ruby.prefix": "红宝石", "tetra.material.sapphire": "蓝宝石", "tetra.material.sapphire.prefix": "蓝宝石", - "tetra.material.serendibite": "盐硅硼钙石", - "tetra.material.serendibite.prefix": "盐硅硼钙石", + "tetra.material.serendibite": "蓝硅硼钙石", + "tetra.material.serendibite.prefix": "蓝硅硼钙石", "tetra.material.hemp": "工业大麻", "tetra.material.hemp.prefix": "工业大麻", "tetra.material.osmium": "锇", @@ -630,12 +630,12 @@ "tetra.material.dragon_bone.prefix": "龙骨", "tetra.material.wither_bone": "凋灵之骨", "tetra.material.wither_bone.prefix": "凋灵之骨", - "tetra.material.ancient_wood": "荒古木", - "tetra.material.ancient_wood.prefix": "荒古木", - "tetra.material.infused_iron": "魔力钢", + "tetra.material.ancient_wood": "远古木", + "tetra.material.ancient_wood.prefix": "远古木", + "tetra.material.infused_iron": "灌注铁", "tetra.material.infused_iron.prefix": "植物学家", "tetra.material.sky": "苍穹", - "tetra.material.sky.prefix": "天空探索者", + "tetra.material.sky.prefix": "探天者", "tetra.improvement.naturesaura_aura_mending_innate.name": "灵气修补", "tetra.improvement.naturesaura_aura_mending_innate.description": "物品会随时间使用灵气修复自己", "tetra.material.manasteel": "魔力钢", From 8c4c8dbd9724da49ae5d205dcae4cec42d6d8bd4 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 29 Jun 2023 17:57:14 +0800 Subject: [PATCH 46/65] update --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 58 +++++++++---------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 42 +++++++------- 2 files changed, 50 insertions(+), 50 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index e3b6fe706f2f..986c1b548611 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -4,7 +4,7 @@ "tetra.attribute.draw_speed.name": "拉弓耗时", "tetra.attribute.ability_damage.name": "能力伤害", "tetra.attribute.ability_cooldown.name": "能力冷却时间", - "tetra.attribute.multiplier": "扩程器", + "tetra.attribute.multiplier": "倍数", "effect.tetra.earthbound": "地缚", "effect.tetra.howling": "啸风", "effect.tetra.howling.tooltip": "在呼啸狂风的包裹下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", @@ -12,7 +12,7 @@ "effect.tetra.severed.tooltip": "最大生命值§e-%s%%§r,攻击伤害§e-%s%%§r", "effect.tetra.punctured": "刺穿", "effect.tetra.punctured.tooltip": "护甲值§e-%s%%(%s)§r", - "effect.tetra.pried": "穿透", + "effect.tetra.pried": "撬穿", "effect.tetra.pried.tooltip": "护甲值§e-%s§r", "effect.tetra.exhausted": "精疲力竭", "effect.tetra.exhausted.tooltip": "移动速度§e-%s%%§r,攻击速度和采集速度§e-%s%%", @@ -88,7 +88,7 @@ "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", - "tetra.holo.scan.snooze": "§7[§8Shift+右击§7] §8使扫描器休眠", + "tetra.holo.scan.snooze": "§7[§8Shift+右键§7] §8使扫描器休眠", "tetra.workbench.slot_detail.details_tab": "详情", "tetra.workbench.slot_detail.craft_tab": "制作", "tetra.workbench.slot_detail.tweak_tab": "调整", @@ -149,10 +149,10 @@ "tetra.stats.reach_normalized.tooltip": "触及范围改变量:§e%s§r格", "tetra.stats.durability": "耐久度", "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久度", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但如此攻击造成的伤害较少。横扫、急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但如此攻击造成的伤害较少。横扫、急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的倍数,它会加快或减缓方块被破坏的速度。倍数计算方式如下:§f§o倍数 = 速度 * 0.5 + 0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", @@ -177,9 +177,9 @@ "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使其流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", "tetra.stats.backstab": "背刺", "tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击,并造成§e%s§r点额外伤害", - "tetra.stats.armor": "盔甲", + "tetra.stats.armor": "护甲", "tetra.stats.armor.tooltip": "在持有时提供§e%s§r点护甲值", - "tetra.stats.toughness": "坚韧", + "tetra.stats.toughness": "韧性", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", "tetra.stats.shieldbreaker": "破盾", "tetra.stats.shieldbreaker.tooltip": "攻击举起盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", @@ -197,7 +197,7 @@ "tetra.stats.bashing": "盾击", "tetra.stats.bashing.level": "盾击击退", "tetra.stats.bashing.efficiency": "击晕持续时间", - "tetra.stats.bashing.tooltip": "可以右击攻击。盾击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", + "tetra.stats.bashing.tooltip": "可以右击攻击。盾击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍数:§e%s§r\n§7击晕持续时间:§e%s§7秒", "tetra.stats.throwable": "可投掷", "tetra.stats.throwable.efficiency": "投掷伤害", "tetra.stats.throwable.tooltip": "可以按住右键投掷。击中实体时造成§e%s%%§r的伤害;击中方块时,若物品的采集等级足够高并且采集速度大于方块硬度,会破坏此方块", @@ -269,12 +269,12 @@ "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", "tetra.stats.ability_overextend": "过增", "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲伤害§e+%s%%(%s)§r且攻击范围增加,但会消耗大量的饥饿值或饱和度", - "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗1点,总伤害§e+%s%%§r", - "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点", + "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿值的§e25%%§r,每消耗1点,总伤害§e+%s%%§r", + "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿值10点,当饥饿值半满时,只会消耗2.5点", "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿值或饱和度", "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿使护甲值额外§e-%s%%§r,并使流血效果持续时间§e+%s§r秒,但会消耗大量的饥饿值或饱和度", "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿值或饱和度", - "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿度,但攻击者不会在饥饿条满格时因此精疲力竭", + "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿值,但攻击者不会在饥饿条满格时因此精疲力竭", "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿值或饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀使最大生命值§e+1%%§r,持续§e45§r秒", "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", "tetra.stats.ability_exhilaration": "振奋", @@ -418,7 +418,7 @@ "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位的范围\n§7每单位对应角度:§e%s§r度", "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中部指示以水平方向为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围分为三部分,中部指示以水平方向为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", @@ -714,56 +714,56 @@ "item.tetra.scroll.hone_gild_1.prefix": "打磨", "item.tetra.scroll.hone_gild_1.name": "镀金 I", "item.tetra.scroll.hone_gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金I级。在合成方格中将两张镀金I卷轴合成一张镀金II卷轴", + "item.tetra.scroll.hone_gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至I级。在合成方格中将两张镀金I卷轴合成一张镀金II卷轴", "item.tetra.scroll.hone_gild_2.prefix": "打磨", "item.tetra.scroll.hone_gild_2.name": "镀金 II", "item.tetra.scroll.hone_gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金II级。在合成方格中将两张镀金II卷轴合成一张镀金III卷轴", + "item.tetra.scroll.hone_gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至II级。在合成方格中将两张镀金II卷轴合成一张镀金III卷轴", "item.tetra.scroll.hone_gild_3.prefix": "打磨", "item.tetra.scroll.hone_gild_3.name": "镀金 III", "item.tetra.scroll.hone_gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金III级。在合成方格中将两张镀金III卷轴合成一张镀金IV卷轴", + "item.tetra.scroll.hone_gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至III级。在合成方格中将两张镀金III卷轴合成一张镀金IV卷轴", "item.tetra.scroll.hone_gild_4.prefix": "打磨", "item.tetra.scroll.hone_gild_4.name": "镀金 IV", "item.tetra.scroll.hone_gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金IV级。在合成方格中将两张镀金IV卷轴合成一张镀金V卷轴", + "item.tetra.scroll.hone_gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至IV级。在合成方格中将两张镀金IV卷轴合成一张镀金V卷轴", "item.tetra.scroll.hone_gild_5.prefix": "打磨", "item.tetra.scroll.hone_gild_5.name": "镀金 V", "item.tetra.scroll.hone_gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金V级", + "item.tetra.scroll.hone_gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至V级", "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器,第I章", "item.tetra.scroll.double/basic_axe/warforge.name": "战斧", "item.tetra.scroll.double/basic_axe/warforge.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", - "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.double/basic_hammer/warforge.prefix": "战争利器,第II章", "item.tetra.scroll.double/basic_hammer/warforge.name": "战锤", "item.tetra.scroll.double/basic_hammer/warforge.description": "它记录了各种强化锤子的战斗能力的方案,能够在加工台中改进锤子", - "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.double/basic_pickaxe/warforge.prefix": "战争利器,第III章", "item.tetra.scroll.double/basic_pickaxe/warforge.name": "战镐", "item.tetra.scroll.double/basic_pickaxe/warforge.description": "它记录了各种强化镐子的战斗能力的方案,能够在加工台中改进镐子", - "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.double/butt/warforge.prefix": "战争利器,第IV章", "item.tetra.scroll.double/butt/warforge.name": "钝尾", "item.tetra.scroll.double/butt/warforge.description": "它记录了各种强化工具尾部的战斗能力的方案,能够在加工台中改进工具尾部", - "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.double/claw/warforge.prefix": "战争利器,第V章", "item.tetra.scroll.double/claw/warforge.name": "爪", "item.tetra.scroll.double/claw/warforge.description": "它记录了各种强化爪子的战斗能力的方案,能够在加工台中改进爪子", - "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.double/hoe/warforge.prefix": "战争利器,第VI章", "item.tetra.scroll.double/hoe/warforge.name": "勾刀", "item.tetra.scroll.double/hoe/warforge.description": "它记录了各种强化锄的战斗能力的方案,能够在加工台中改进锄", - "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.double/sickle/warforge.prefix": "战争利器,第VII章", "item.tetra.scroll.double/sickle/warforge.name": "战争镰刀", "item.tetra.scroll.double/sickle/warforge.description": "它记录了各种强化镰刀的战斗能力的方案,能够在加工台中改进镰刀", - "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.double/adze/warforge.prefix": "战争利器,第VIII章", "item.tetra.scroll.double/adze/warforge.name": "战争扁斧", "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", - "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8Shift+右击§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器,这使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", @@ -801,7 +801,7 @@ "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", "block.tetra.chthonic_extractor": "地底提取器", "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", - "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳、流浪者或女巫的生物群系中略微增加产量,寒冷生物群系、沙漠生物群系、沼泽生物群系及其变种", + "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳、流浪者或女巫的生物群系中略微增加产量,例如寒冷生物群系、沙漠生物群系、沼泽生物群系及其变种", "item.tetra.forged_bolt": "螺栓", "tetra.salvage_bolt_action.label": "回收", "item.tetra.forged_beam": "结构横梁", @@ -815,10 +815,10 @@ "item.tetra.metal_scrap.description": "奇形怪状的金属,它们用途未知或已无用处,并在等待你赋予它们全新的价值", "tetra.salvage_metal_scrap_action.label": "回收", "item.tetra.vent_plate": "隔热板", - "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", + "item.tetra.vent_plate.description": "可以连接到锻造锤或传输单元上,能略微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,可使捶打等级增加1", + "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,能使捶打等级增加1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", "item.tetra.planar_stabilizer.description": "可以连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 4942fe0b95f2..132413df4709 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -7,7 +7,7 @@ "tetra.attribute.draw_speed.name": "拉弓耗时", "tetra.attribute.ability_damage.name": "能力伤害", "tetra.attribute.ability_cooldown.name": "能力冷却时间", - "tetra.attribute.multiplier": "扩程器", + "tetra.attribute.multiplier": "倍数", "effect.tetra.earthbound": "地缚", "effect.tetra.howling": "啸风", "effect.tetra.howling.tooltip": "在呼啸狂风的包裹下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", @@ -15,7 +15,7 @@ "effect.tetra.severed.tooltip": "最大生命值§e-%s%%§r,攻击伤害§e-%s%%§r", "effect.tetra.punctured": "刺穿", "effect.tetra.punctured.tooltip": "护甲值§e-%s%%(%s)§r", - "effect.tetra.pried": "穿透", + "effect.tetra.pried": "撬穿", "effect.tetra.pried.tooltip": "护甲值§e-%s§r", "effect.tetra.exhausted": "精疲力竭", "effect.tetra.exhausted.tooltip": "移动速度§e-%s%%§r,攻击速度和采集速度§e-%s%%", @@ -91,7 +91,7 @@ "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", - "tetra.holo.scan.snooze": "§7[§8Shift+右击§7] §8使扫描器休眠", + "tetra.holo.scan.snooze": "§7[§8Shift+右键§7] §8使扫描器休眠", "tetra.workbench.slot_detail.details_tab": "详情", "tetra.workbench.slot_detail.craft_tab": "制作", "tetra.workbench.slot_detail.tweak_tab": "调整", @@ -151,10 +151,10 @@ "tetra.stats.attack_range.tooltip": "实体触及范围改变量:§e%s§r格", "tetra.stats.durability": "耐久度", "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久度", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上进行修复才能再次使用", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但如此攻击造成的伤害较少。横扫、急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的乘数,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 * 0.5 + 0.5§r§7", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但如此攻击造成的伤害较少。横扫、急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的倍数,它会加快或减缓方块被破坏的速度。倍数计算方式如下:§f§o倍数 = 速度 * 0.5 + 0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", @@ -183,9 +183,9 @@ "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使其流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", "tetra.stats.backstab": "背刺", "tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击,并造成§e%s§r点额外伤害", - "tetra.stats.armor": "盔甲", + "tetra.stats.armor": "护甲", "tetra.stats.armor.tooltip": "在持有时提供§e%s§r点护甲值", - "tetra.stats.toughness": "坚韧", + "tetra.stats.toughness": "韧性", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", "tetra.stats.shieldbreaker": "破盾", "tetra.stats.shieldbreaker.tooltip": "攻击举起盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", @@ -203,7 +203,7 @@ "tetra.stats.bashing": "盾击", "tetra.stats.bashing.level": "盾击击退", "tetra.stats.bashing.efficiency": "击晕持续时间", - "tetra.stats.bashing.tooltip": "可以右击攻击。盾击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", + "tetra.stats.bashing.tooltip": "可以右击攻击。盾击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍数:§e%s§r\n§7击晕持续时间:§e%s§7秒", "tetra.stats.throwable": "可投掷", "tetra.stats.throwable.efficiency": "投掷伤害", "tetra.stats.throwable.tooltip": "可以按住右键投掷。击中实体时造成§e%s%%§r的伤害;击中方块时,若物品的采集等级足够高并且采集速度大于方块硬度,会破坏此方块", @@ -275,12 +275,12 @@ "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", "tetra.stats.ability_overextend": "过增", "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲伤害§e+%s%%(%s)§r且攻击范围增加,但会消耗大量的饥饿值或饱和度", - "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗1点,总伤害§e+%s%%§r", - "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点", + "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿值的§e25%%§r,每消耗1点,总伤害§e+%s%%§r", + "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿值10点,当饥饿值半满时,只会消耗2.5点", "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿值或饱和度", "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿使护甲值额外§e-%s%%§r,并使流血效果持续时间§e+%s§r秒,但会消耗大量的饥饿值或饱和度", "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿值或饱和度", - "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿度,但攻击者不会在饥饿条满格时因此精疲力竭", + "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿值,但攻击者不会在饥饿条满格时因此精疲力竭", "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿值或饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀使最大生命值§e+1%%§r,持续§e45§r秒", "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", "tetra.stats.ability_exhilaration": "振奋", @@ -427,7 +427,7 @@ "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位的范围\n§7每单位对应角度:§e%s§r度", "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中部指示以水平方向为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围分为三部分,中部指示以水平方向为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", @@ -749,36 +749,36 @@ "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", "item.tetra.scroll.warforge/axe.name": "战斧", "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,使你能在加工台中改进斧头", - "item.tetra.scroll.warforge/axe.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.warforge/axe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.warforge/hammer.prefix": "战争利器,第II章", "item.tetra.scroll.warforge/hammer.name": "战锤", "item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,使你能在加工台中改进锤子", - "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第III章", "item.tetra.scroll.warforge/pickaxe.name": "战镐", "item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,使你能在加工台中改进镐子", - "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.warforge/butt.prefix": "战争利器,第IV章", "item.tetra.scroll.warforge/butt.name": "钝尾", "item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,使你能在加工台中改进工具尾部", - "item.tetra.scroll.warforge/butt.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.warforge/butt.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.warforge/claw.prefix": "战争利器,第V章", "item.tetra.scroll.warforge/claw.name": "爪", "item.tetra.scroll.warforge/claw.description": "它记录了各种强化羊角头的战斗能力的方案,使你能在加工台中改进羊角头", - "item.tetra.scroll.warforge/claw.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.warforge/claw.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第VI章", "item.tetra.scroll.warforge/hoe.name": "勾刀", "item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,使你能在加工台中改进锄", - "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.warforge/sickle.prefix": "战争利器,第VII章", "item.tetra.scroll.warforge/sickle.name": "战争镰刀", "item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,使你能在加工台中改进镰刀", - "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8Shift+右击§7]§8浏览更多", + "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8Shift+右键§7]§8浏览更多", "item.tetra.scroll.warforge/adze.prefix": "战争利器,第VIII章", "item.tetra.scroll.warforge/adze.name": "战争扁斧", "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,使你能在加工台中改进扁斧", - "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift+右击§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器,这使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", From ee3012c60a2cb7c9b76ff93bd2610898ee422e3a Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 29 Jun 2023 17:57:32 +0800 Subject: [PATCH 47/65] update From 71bbd68dfecbef0f41953e809edc21b7dfbbca9b Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 29 Jun 2023 18:05:20 +0800 Subject: [PATCH 48/65] update --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 4 ++-- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 986c1b548611..bfcf390e7ef2 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -100,7 +100,7 @@ "tetra.workbench.schematic_detail.back": "返回", "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", "tetra.workbench.schematic_detail.destabilize_tooltip": "该物品有魔力去稳化的组件,进行此操作有可能对以下组件造成负面效果:", - "tetra.workbench.schematic_detail.repair_tooltip": "修复修复循环中的下一个组件,该物品会被§e完全修复", + "tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件,该物品会被§e完全修复", "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来制作", "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能用于制作该组件", @@ -818,7 +818,7 @@ "item.tetra.vent_plate.description": "可以连接到锻造锤或传输单元上,能略微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,能使捶打等级增加1", + "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,使捶打等级增加1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", "item.tetra.planar_stabilizer.description": "可以连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 132413df4709..83e4239ac139 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -103,7 +103,7 @@ "tetra.workbench.schematic_detail.back": "返回", "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", "tetra.workbench.schematic_detail.destabilize_tooltip": "该物品有魔力去稳化的组件,进行此操作有可能对以下组件造成负面效果:", - "tetra.workbench.schematic_detail.repair_tooltip": "修复修复循环中的下一个组件,该物品会被§e完全修复", + "tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件,该物品会被§e完全修复", "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来制作", "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能用于制作该组件", @@ -830,10 +830,10 @@ "item.tetra.metal_scrap.description": "奇形怪状的金属,它们用途未知或已无用处,并在等待你赋予它们全新的价值", "tetra.salvage_metal_scrap_action.label": "回收", "item.tetra.vent_plate": "隔热板", - "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", + "item.tetra.vent_plate.description": "可以连接到锻造锤或传输单元上,能略微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,可使捶打等级增加1", + "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,使捶打等级增加1", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", "item.tetra.planar_stabilizer.description": "可以连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", From 9583d82a7fdd4a8cdd42a5173431a9b6647a2800 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 29 Jun 2023 18:14:50 +0800 Subject: [PATCH 49/65] update --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 4353 ++++++++--------- 1 file changed, 2176 insertions(+), 2177 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 83e4239ac139..c27ab9faf8b7 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1,2177 +1,2176 @@ -{ - "itemGroup.tetra": "Tetra", - "harvests.filter.tetra": "Tetra", - "harvests.filter.tetra.tooltip": "Tetra物品提供的工具等级", - "tetra.not_available": "n/a", - "tetra.attribute.draw_strength.name": "拉弓力量", - "tetra.attribute.draw_speed.name": "拉弓耗时", - "tetra.attribute.ability_damage.name": "能力伤害", - "tetra.attribute.ability_cooldown.name": "能力冷却时间", - "tetra.attribute.multiplier": "倍数", - "effect.tetra.earthbound": "地缚", - "effect.tetra.howling": "啸风", - "effect.tetra.howling.tooltip": "在呼啸狂风的包裹下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", - "effect.tetra.severed": "切割", - "effect.tetra.severed.tooltip": "最大生命值§e-%s%%§r,攻击伤害§e-%s%%§r", - "effect.tetra.punctured": "刺穿", - "effect.tetra.punctured.tooltip": "护甲值§e-%s%%(%s)§r", - "effect.tetra.pried": "撬穿", - "effect.tetra.pried.tooltip": "护甲值§e-%s§r", - "effect.tetra.exhausted": "精疲力竭", - "effect.tetra.exhausted.tooltip": "移动速度§e-%s%%§r,攻击速度和采集速度§e-%s%%", - "effect.tetra.steeled": "钢铁加身", - "effect.tetra.steeled.tooltip": "护甲值§e+%s", - "effect.tetra.small_strength": "斗志", - "effect.tetra.small_strength.tooltip": "攻击伤害§e+%s", - "effect.tetra.small_health": "坚持", - "effect.tetra.small_health.tooltip": "最大生命值§e+%s", - "effect.tetra.small_absorb": "振奋", - "effect.tetra.small_absorb.tooltip": "获得能吸收§e%s§r点伤害的盾", - "effect.tetra.unwavering": "不屈", - "effect.tetra.unwavering.tooltip": "免疫击退", - "item.tetra.holo.tooltip1": "轻触一下,全息球便将图样和文字投射到空中", - "item.tetra.holo.tooltip2": "§7[§8右键§7] §8使用", - "tetra.holo.craft.breadcrumb.root": "制作", - "tetra.holo.craft.breadcrumb.materials": "材料", - "tetra.holo.craft.materials": "材料", - "tetra.holo.craft.modular_sword": "刀剑", - "tetra.holo.craft.modular_toolbelt": "工具腰带", - "tetra.holo.craft.modular_double": "双头工具", - "tetra.holo.craft.modular_single": "单头工具", - "tetra.holo.craft.modular_bow": "弓", - "tetra.holo.craft.modular_shield": "盾牌", - "tetra.holo.craft.modular_crossbow": "弩", - "tetra.holo.craft.slot": "插槽", - "tetra.holo.craft.material_requirement": "可由%s制作", - "tetra.holo.craft.improvements": "改进", - "tetra.holo.craft.improvement_button": "%s种改进", - "tetra.holo.craft.stats": "属性", - "tetra.holo.craft.variants": "变种", - "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤\n \n§7[§8f§7] §8选中搜索框\n§7[§8Enter§7] §8切换是否选中搜索框", - "tetra.holo.craft.variants_sort": "根据选中的属性给各变种排序\n \n§7[§8s§7] §8打开/关闭列表\n§7[§81§7] - §7[§89§7] §8选择属性", - "tetra.holo.craft.empty_description": "描述缺失", - "tetra.holo.craft.translation_module": "此组件根据材料特性获得的属性", - "tetra.holo.craft.empty_translation_module": "此组件根据材料特性获得的属性未知", - "tetra.holo.craft.translation_improvement": "此改进根据材料特性获得的属性", - "tetra.holo.craft.empty_translation_improvement": "此改进根据材料特性获得的属性未知", - "tetra.holo.craft.empty_applicable_materials": "适用于此工艺图纸的材料未知", - "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", - "tetra.holo.craft.holosphere_shortcut": "§7[§8点击§7] §8查看属性", - "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§m点击§7] §8§m查看属性", - "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球", - "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得属性", - "tetra.holo.craft.materials.stat.primary": "硬度", - "tetra.holo.craft.materials.stat.primary.short": "硬度", - "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,被塑形成硬质或锋利边缘的能力", - "tetra.holo.craft.materials.stat.secondary": "密度", - "tetra.holo.craft.materials.stat.secondary.short": "密度", - "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量,被挥动时动能大小", - "tetra.holo.craft.materials.stat.tertiary": "韧性", - "tetra.holo.craft.materials.stat.tertiary.short": "韧性", - "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度,材料被弯曲后回弹的速度", - "tetra.holo.craft.materials.stat.tool_level": "工具等级", - "tetra.holo.craft.materials.stat.tool_level.short": "等级", - "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料制作的组件的基础等级", - "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率", - "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率", - "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料制作的组件的基础工具效率", - "tetra.holo.craft.materials.stat.durability": "耐久度", - "tetra.holo.craft.materials.stat.durability.short": "耐久", - "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料制作的组件的基础耐久度", - "tetra.holo.craft.materials.stat.integrity": "完整度", - "tetra.holo.craft.materials.stat.integrity.short": "完整度", - "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料制作的组件的基础完整度增益或消耗(增益丨消耗)", - "tetra.holo.craft.materials.stat.magic_capacity": "魔法容量", - "tetra.holo.craft.materials.stat.magic_capacity.short": "魔力", - "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "使用这种材料制作的主要组件的魔法容量", - "tetra.holo.craft.materials.stat_modifier": "强化", - "tetra.holo.craft.materials.stat_modifier.tooltip": "使用这种材料制作的主要组件会提供§e%s§r强化:", - "tetra.holo.craft.materials.stat_effect": "效果", - "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料制作的组件会提供§e%s§r效果:", - "tetra.holo.scan.status": "§8状态:§r%s", - "tetra.holo.scan.active": "激活", - "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", - "tetra.holo.scan.snooze": "§7[§8Shift+右键§7] §8使扫描器休眠", - "tetra.workbench.slot_detail.details_tab": "详情", - "tetra.workbench.slot_detail.craft_tab": "制作", - "tetra.workbench.slot_detail.tweak_tab": "调整", - "tetra.workbench.slot_detail.tweak_apply": "应用", - "tetra.workbench.module_detail.empty": "空槽位", - "tetra.workbench.module_detail.not_tweakable": "调整不可用", - "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级", - "tetra.workbench.schematic_detail.craft": "制作", - "tetra.workbench.schematic_detail.back": "返回", - "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", - "tetra.workbench.schematic_detail.destabilize_tooltip": "该物品有魔力去稳化的组件,进行此操作有可能对以下组件造成负面效果:", - "tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件,该物品会被§e完全修复", - "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来制作", - "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", - "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能用于制作该组件", - "tetra.workbench.schematic_detail.integrity_tooltip": "制作这个会超出物品的完整度上限", - "tetra.workbench.schematic_detail.tools_tooltip": "没有此操作所需的工具", - "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", - "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是附近有工艺图纸", - "tetra.repair_action.label": "修复", - "tetra.tool.hammer_dig": "锤", - "tetra.tool.hammer_dig.requirement": "此操作需要%d级锤", - "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级锤", - "tetra.tool.hammer_dig.material_requirement": "加工此材料的基础要求是一个%d级锤,此要求可能会因材料的用途不同而不同", - "tetra.tool.axe_dig": "斧", - "tetra.tool.axe_dig.requirement": "此操作需要%d级斧", - "tetra.tool.axe_dig.craft_requirement": "加工需要一个%d级斧", - "tetra.tool.axe_dig.material_requirement": "加工此材料的基础要求是一个%d级斧,此要求可能会因材料的用途不同而不同", - "tetra.tool.pickaxe_dig": "镐", - "tetra.tool.pickaxe_dig.requirement": "此操作需要%d级镐", - "tetra.tool.pickaxe_dig.craft_requirement": "加工需要一个%d级镐", - "tetra.tool.pickaxe_dig.material_requirement": "加工此材料的基础要求是一个%d级镐,此要求可能会因材料的用途不同而不同", - "tetra.tool.shovel_dig": "锹", - "tetra.tool.shovel_dig.requirement": "此操作需要%d级锹", - "tetra.tool.shovel_dig.craft_requirement": "加工需要一个%d级锹", - "tetra.tool.shovel_dig.material_requirement": "加工此材料的基础要求是一个%d级锹,此要求可能会因材料的用途不同而不同", - "tetra.tool.hoe_dig": "锄", - "tetra.tool.hoe_dig.requirement": "此操作需要%d级锄", - "tetra.tool.hoe_dig.craft_requirement": "加工需要一个%d级锄", - "tetra.tool.hoe_dig.material_requirement": "加工此材料的基础要求是一个%d级锄,此要求可能会因材料的用途不同而不同", - "tetra.tool.cut": "切削", - "tetra.tool.cut.requirement": "此操作需要%d级切削工具\n§7大部分的剑可用于切削", - "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具", - "tetra.tool.cut.material_requirement": "加工此材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可用于切削", - "tetra.tool.pry": "撬", - "tetra.tool.pry.requirement": "此操作需要%d级撬\n§7羊角头可用于撬", - "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬", - "tetra.tool.pry.material_requirement": "加工此材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", - "tetra.tool.available": "你有一个%d级的", - "tetra.stats.efficiency_suffix": "效率", - "tetra.stats.strength_suffix": "力量", - "tetra.stats.tier_suffix": "等级", - "tetra.stats.level_suffix": "等级", - "tetra.stats.reach": "触及范围", - "tetra.stats.reach.tooltip": "方块触及范围改变量:§e%s§r格。触及实体的距离不受影响", - "tetra.stats.attack_range": "攻击范围", - "tetra.stats.attack_range.tooltip": "实体触及范围改变量:§e%s§r格", - "tetra.stats.durability": "耐久度", - "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久度", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上修复才能再次使用", - "tetra.stats.speed": "速度", - "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但如此攻击造成的伤害较少。横扫、急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的倍数,它会加快或减缓方块被破坏的速度。倍数计算方式如下:§f§o倍数 = 速度 * 0.5 + 0.5§r§7", - "tetra.stats.draw_speed": "拉弓耗时", - "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", - "tetra.stats.draw_speed_normalized": "拉弓耗时", - "tetra.stats.draw_speed_normalized.tooltip": "拉弓耗时改变量:§e%s§r秒", - "tetra.stats.ability_speed": "冷却", - "tetra.stats.ability_speed.tooltip": "此物品能力的基础冷却时间为§e%s§r秒", - "tetra.stats.ability_speed_normalized": "冷却", - "tetra.stats.ability_speed_normalized.tooltip": "基础冷却时间改变量:§e%s§r秒", - "tetra.stats.speed_normalized": "速度", - "tetra.stats.speed_normalized.tooltip": "攻击速度改变量:§e%s", - "tetra.stats.attack_damage": "伤害", - "tetra.stats.attack_damage.tooltip": "此物品攻击会造成§e%s§r点伤害", - "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身的攻击伤害", - "tetra.stats.attack_damage_normalized": "伤害", - "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害改变量:§e%s§r点", - "tetra.stats.draw_strength": "力量", - "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点伤害,其初速度为§e%s§r格每刻", - "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与改进,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由未拉满的弓射出的弹射物伤害基于下限计算,例如:从拉开50%%的弓射出的弹射物会造成50%%伤害下限的伤害", - "tetra.stats.power": "力量魔咒", - "tetra.stats.power.tooltip": "通过魔咒将弹射物的伤害增加§e%s§r,弹射物速度不受影响", - "tetra.stats.quick_charge": "快速装填魔咒", - "tetra.stats.quick_charge.tooltip": "通过魔咒将装填时间缩短§e%s§r秒", - "tetra.stats.ability_damage": "伤害", - "tetra.stats.ability_damage.tooltip": "此物品能力的基础伤害为§e%s§r点", - "tetra.stats.bleeding": "流血", - "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使其流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", - "tetra.stats.backstab": "背刺", - "tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击,并造成§e%s§r点额外伤害", - "tetra.stats.armor": "护甲", - "tetra.stats.armor.tooltip": "在持有时提供§e%s§r点护甲值", - "tetra.stats.toughness": "韧性", - "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", - "tetra.stats.shieldbreaker": "破盾", - "tetra.stats.shieldbreaker.tooltip": "攻击举起盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", - "tetra.stats.blocking": "格挡", - "tetra.stats.blocking.level": "格挡时长", - "tetra.stats.blocking.efficiency": "格挡冷却", - "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物", - "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒", - "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以格挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", - "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下Shift+右击发动,或在按住Shift时松开右键发动(如此操作会使冷却时间延长50%%)", - "tetra.stats.blocking_reflect": "反伤", - "tetra.stats.blockingReflect.level": "反伤伤害", - "tetra.stats.blockingReflect.efficiency": "反伤概率", - "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r点伤害,反伤生效时会触发击中效果", - "tetra.stats.bashing": "盾击", - "tetra.stats.bashing.level": "盾击击退", - "tetra.stats.bashing.efficiency": "击晕持续时间", - "tetra.stats.bashing.tooltip": "可以右击攻击。盾击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍数:§e%s§r\n§7击晕持续时间:§e%s§7秒", - "tetra.stats.throwable": "可投掷", - "tetra.stats.throwable.efficiency": "投掷伤害", - "tetra.stats.throwable.tooltip": "可以按住右键投掷。击中实体时造成§e%s%%§r的伤害;击中方块时,若物品的采集等级足够高并且采集速度大于方块硬度,会破坏此方块", - "tetra.stats.ricochet": "跳射", - "tetra.stats.ricochet.tooltip": "投掷后,跳射到§e%s§r个附近的敌对生物上", - "tetra.stats.piercing": "穿透", - "tetra.stats.piercing.tooltip": "投掷后,可以最多穿透§e%s§r个生物", - "tetra.stats.piercing_harvest": "穿透采集", - "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", - "tetra.stats.jab": "猛刺", - "tetra.stats.jab.level": "猛刺伤害", - "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r的伤害并触发击中效果,同时触发等于物品攻击伤害的冷却时间", - "tetra.stats.armorPenetration": "穿甲", - "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r护甲值", - "tetra.stats.crushing": "粉碎", - "tetra.stats.crushing.tooltip": "无论目标护甲值高低,至少造成§e%s§r点伤害", - "tetra.stats.skewering": "穿击", - "tetra.stats.skewering.tooltip": "攻击护甲值低于§e%2$s§r的实体造成§e%1$s§r点额外伤害", - "tetra.stats.stun": "击晕", - "tetra.stats.stun.tooltip": "攻击有§e%s%%§r概率击晕目标§e%s§r秒", - "tetra.stats.howling": "啸风", - "tetra.stats.howling.level": "啸风层数", - "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动叠加效果增加§e%s§7层,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", - "tetra.stats.ability_speed_bonus": "轻盈", - "tetra.stats.ability_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s§r", - "tetra.stats.reap_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体攻击速度§e+10%%§r,持续§e%s§r秒", - "tetra.stats.pry_speed_bonus.tooltip": "冷却时间§e-%s§r", - "tetra.stats.ability_defensive": "防御姿态", - "tetra.stats.lunge_defensive.tooltip": "在副手使用时会向后闪避", - "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果", - "tetra.stats.execute_defensive.tooltip_extended": "每层切割效果使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", - "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害§e-30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度§e-30%%§r,持续§e%s§r秒", - "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度§e-%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", - "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害§e-%s§r,持续§e%s§r秒,但不降低目标护甲值", - "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间§e+%s%%", - "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中1个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀1个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀1个目标移动速度§e+20%%§r,持续§e%s§r秒", - "tetra.stats.ability_overcharge": "超蓄", - "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使初始速度§e+%s%%§r,伤害§e+%s%%(%s)§r", - "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命值和负面效果造成的额外伤害§e+%s%%", - "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格,命中目标击退§e+%s%%§r", - "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使减甲效果§e+%s%%§r,流血效果持续时间§e+%s§r秒", - "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,目标护甲值§e-%s§r\n \n§7蓄力时间:§e%s§7秒", - "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,并给予双方§e%s§r层精疲力竭效果", - "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,效果范围§e+0.5§r格,击杀效果持续时间§e+%s%%§r\n \n§r每次击杀攻击伤害§e+1§r,持续§e30§r秒", - "tetra.stats.ability_momentum": "惯性", - "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高伤害§e+%s§r,眩晕持续时间§e+%s§r秒", - "tetra.stats.lunge_momentum_extended.tooltip": "伤害与摔落距离等比增加,持有者的摔落伤害降低量等于对目标造成的伤害", - "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命值和负面效果决定,并与攻击伤害以相同比率增长", - "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击则击晕目标§e%s§r秒,对地面猛击则击晕周围实体§e%s§r秒", - "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加而增加", - "tetra.stats.pry_momentum.tooltip": "每次撬击使目标眩晕§e%s§r秒", - "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低", - "tetra.stats.reap_momentum.tooltip": "每击杀1个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", - "tetra.stats.ability_combo": "连击", - "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r,击中实体则冷却时间额外§e-%s%%§r", - "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命值和负面效果造成的额外伤害§e+%s%%§r", - "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r", - "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间§e+%s§7秒", - "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使撬击伤害§e+%s%%(%s)§r,目标护甲值双倍降低概率§e+%s%%§r", - "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使压制伤害§e+%s%%(%s)§r, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", - "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使收割伤害§e+%s%%(%s)§r\n \n§r每次击杀攻击速度§e+10%%§r,持续§e15§r秒,每点连击点数使持续时间§e+%s§r秒", - "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.ability_overextend": "过增", - "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲伤害§e+%s%%(%s)§r且攻击范围增加,但会消耗大量的饥饿值或饱和度", - "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿值的§e25%%§r,每消耗1点,总伤害§e+%s%%§r", - "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿值10点,当饥饿值半满时,只会消耗2.5点", - "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿值或饱和度", - "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿使护甲值额外§e-%s%%§r,并使流血效果持续时间§e+%s§r秒,但会消耗大量的饥饿值或饱和度", - "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿值或饱和度", - "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿值,但攻击者不会在饥饿条满格时因此精疲力竭", - "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿值或饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀使最大生命值§e+1%%§r,持续§e45§r秒", - "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", - "tetra.stats.ability_exhilaration": "振奋", - "tetra.stats.lunge_exhilaration.tooltip": "猛冲伤害§e+%s%%(%s)§r并显著增加攻击范围,没有击中实体则会精疲力竭", - "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值使攻击伤害§e+1§r。持续时间基于目标最大生命值,每点生命值§e+%s§r秒,最多不超过§e200§r秒", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标伤害§e+%s%%(%s)§r。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大加成,攻击伤害§e+%s§r", - "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果持续时间§e+%s§r秒", - "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果使撬击伤害§e+%s%%(%s)§r", - "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", - "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间§e-%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", - "tetra.stats.ability_revenge": "复仇", - "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", - "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.execute_revenge": "苦痛揭示", - "tetra.stats.execute_revenge.tooltip": "如果持有者带有负面效果,处决伤害§e+%s%%§r", - "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其眩晕§e%s§r秒", - "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.puncture_revenge": "逆转", - "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则对目标和持有者同时施加减甲效果和流血效果", - "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成伤害§e+%s%%(%s)§r并双倍降低护甲值", - "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成伤害§e+%s%%(%s)§r并且不会使持有者精疲力竭", - "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成伤害§e+%s%%(%s)§r\n \n§r每次击杀收割伤害§e+1§r,持续§e20§r秒,每击杀一个复仇目标,持续时间§e+%s§r秒", - "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.ability_echo": "回声", - "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", - "tetra.stats.lunge_echo.tooltip_extended": "在半空中按Shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", - "tetra.stats.execute_echo.tooltip": "3秒后再次攻击目标,造成基于其已损失生命值和负面效果的伤害", - "tetra.stats.slam_echo.tooltip": "3秒后对同一目标二次猛击", - "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", - "tetra.stats.pry_echo.tooltip": "3秒后再次撬击目标", - "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", - "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀伤害§e+1§r,持续§e30§r秒,后续击杀伤害§e+%s§r", - "tetra.stats.execute": "处决", - "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害§e+%s%%§7\n目标每带有1层负面效果,伤害§e+%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", - "tetra.stats.severing": "切割", - "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", - "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", - "tetra.stats.lunge": "猛冲", - "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间§e-30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", - "tetra.stats.slam": "猛击", - "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间§e+50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", - "tetra.stats.puncture": "刺穿", - "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值§e-%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值§e+0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", - "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", - "tetra.stats.overpower": "压制", - "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一次造成§e%s%%(%s)§f伤害但几乎不造成击退的攻击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层使移动速度§e-10%%§7,攻击速度§e-5%%§7。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", - "tetra.stats.reap": "收割", - "tetra.stats.reap.tooltip": "按住右键蓄力,松开发动横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", - "tetra.stats.pry_armor": "撬击", - "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值§e-%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", - "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", - "tetra.stats.knockback": "击退", - "tetra.stats.knockback.tooltip": "击退距离§e+%s§r倍", - "tetra.stats.looting": "抢夺", - "tetra.stats.looting.tooltip": "增加击杀实体的掉落物", - "tetra.stats.fiery": "炽热", - "tetra.stats.fiery.tooltip": "攻击实体时使其着火§e%s§r秒", - "tetra.stats.sharpness": "锋利魔咒", - "tetra.stats.sharpness.tooltip": "通过魔咒将攻击伤害§e+%s§r(已计算在上方伤害数值内)", - "tetra.stats.smite": "亡灵杀手", - "tetra.stats.smite.tooltip": "在攻击亡灵生物时伤害§e+%s§r", - "tetra.stats.arthropod": "节肢杀手", - "tetra.stats.arthropod.tooltip": "在攻击节肢生物时伤害§e+%s§r,并附加1~§e%s§r秒的缓慢 IV效果", - "tetra.stats.sweeping": "横扫之刃", - "tetra.stats.sweeping.level": "横扫之刃伤害", - "tetra.stats.sweeping.efficiency": "横扫之刃范围", - "tetra.stats.sweeping.efficiency.tooltip": "横扫之刃范围§e+%s§r格", - "tetra.stats.sweeping.tooltip": "攻击生物时对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", - "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发", - "tetra.stats.truesweep": "真实横扫", - "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果", - "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等效果的额外伤害。物品效果指流血或暴击等效果", - "tetra.stats.unbreaking": "耐久", - "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久度\n \n§7耐久等级:§e%s§7\n耐久度保持概率:§e%s%%", - "tetra.stats.mending": "经验修补", - "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久度,每点经验修复§e%s§r耐久度\n \n§7只在主手或副手持有时有效", - "tetra.stats.silkTouch": "精准采集", - "tetra.stats.silkTouch.tooltip": "破坏时掉落方块本身,而不是通常的掉落物", - "tetra.stats.fortune": "时运", - "tetra.stats.fortune.tooltip": "在采集或回收时增加掉落概率", - "tetra.stats.flame": "火矢", - "tetra.stats.flame.tooltip": "击中实体时使其着火§e%s§r秒,弹射物会点燃TNT、营火一类的方块", - "tetra.stats.punch": "冲击", - "tetra.stats.punch.tooltip": "击退距离§e+%s§r倍", - "tetra.stats.infinity": "无限", - "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,但依然会消耗特殊的箭", - "tetra.stats.quickStrike": "迅捷", - "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", - "tetra.stats.counterweight": "配重", - "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", - "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", - "tetra.stats.softStrike": "轻击", - "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久度", - "tetra.stats.fierySelf": "燃烧", - "tetra.stats.fierySelf.tooltip_short": "使用时持有者有概率着火,在寒冷群系中概率较低", - "tetra.stats.fierySelf.tooltip": "使用时持有者有概率着火,在寒冷群系中概率较低\n\n§7基础概率:§e%s§7\n着火持续时间:§e%s", - "tetra.stats.enderReverb": "末影回响", - "tetra.stats.enderReverb.tooltip_short": "使用时激怒附近的末影人,并且附近的末影人传送时持有者有概率被一起传送", - "tetra.stats.enderReverb.tooltip": "使用时激怒附近的末影人,并且附近的末影人传送时持有者有概率被一起传送\n\n§7基础概率:§e%s§7", - "tetra.stats.toolbelt.quickslot": "快捷栏", - "tetra.stats.toolbelt.quickslot.tooltip": "有§e%s§r个快捷栏槽位", - "tetra.stats.toolbelt.potion_storage": "药水栏", - "tetra.stats.toolbelt.potion_storage.tooltip": "有§e%s§r个药水槽位", - "tetra.stats.toolbelt.storage": "储物栏", - "tetra.stats.toolbelt.storage.tooltip": "有§e%s§r个储物槽位", - "tetra.stats.toolbelt.quiver": "箭袋栏", - "tetra.stats.toolbelt.quiver.tooltip": "有§e%s§r个箭袋槽位", - "tetra.stats.toolbelt.booster": "力量提升", - "tetra.stats.toolbelt.booster.tooltip": "提供强度为§e%s§r的跳跃提升和有限制的飞行\n \n§7[跳跃] (半空)§8积累跳跃提升\n§7[潜行] + [跳跃]§8跳起", - "tetra.stats.toolbelt.suspend_self": "悬浮", - "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,只在穿戴者受信标或潮涌核心影响产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[潜行]§8缓慢下降\n§7[潜行] + [跳跃]§8取消悬停", - "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:潮涌核心只影响潮湿的实体,因此受其影响的穿戴者只能在下雨时悬停", - "tetra.stats.bow.releaseLatch": "释放销", - "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭", - "tetra.stats.bow.overbowed": "重弓", - "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力,弓只能被持续拉满§7§e%s§r秒", - "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§70.5§r秒的冷却中", - "tetra.stats.multishot": "多重射击", - "tetra.stats.multishot.level": "多重射击数量", - "tetra.stats.multishot.efficiency": "多重射击散布", - "tetra.stats.multishot.tooltip": "每发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", - "tetra.stats.zoom": "放大", - "tetra.stats.zoom.tooltip": "当瞄准或按住[Shift]时将画面放大§e%sx§r倍", - "tetra.stats.velocity": "速度", - "tetra.stats.velocity.tooltip": "射出弹射物的初速度§e+%s(%s)", - "tetra.stats.suspend": "悬浮", - "tetra.stats.suspend.tooltip": "从拉满的弓射出时,弹射物的初速度§e+100%%§r并无视重力", - "tetra.stats.criticalStrike": "暴击", - "tetra.stats.criticalStrike.tooltip": "攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n§e%s§7的概率使效果§e%s§7有效", - "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺、横扫收割、提取器", - "tetra.stats.holo_speed": "冷却", - "tetra.stats.holo_speed.tooltip": "能力冷却时间变为§e%sx§r倍", - "tetra.stats.holo.scannerRange": "搜寻半径", - "tetra.stats.holo.scannerRange.tooltip": "扫描器可以扫描最远§e%s§r个方块处", - "tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围", - "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位的范围\n§7每单位对应角度:§e%s§r度", - "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围分为三部分,中部指示以水平方向为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", - "tetra.stats.intuit": "直觉", - "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", - "tetra.stats.earthbind": "地缚", - "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将其锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", - "tetra.stats.manaRepair": "魔力修复", - "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复1点耐久度消耗§e%s§r魔力", - "tetra.stats.magicCapacity": "魔法容量", - "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒\n \n§7魔法容量:§e%s", - "tetra.stats.stability": "稳定性", - "tetra.stats.stability.tooltip": "此物品主要组件的有效魔法容量§e+%s", - "tetra.stats.stabilizing": "稳定化", - "tetra.stats.stabilizing.tooltip_short": "增加此物品主要组件的有效魔法容量", - "tetra.stats.unstable": "不稳定", - "tetra.stats.unstable.tooltip_short": "降低此物品主要组件的有效魔法容量", - "tetra.stats.workable": "易加工", - "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数§e-%s§r次", - "tetra.stats.hammer_dig.tooltip": "此物品可用于捶打,适用于制作组件和回收", - "tetra.stats.axe_dig.tooltip": "此物品可用于砍伐", - "tetra.stats.pickaxe_dig.tooltip": "此物品可用于开采", - "tetra.stats.shovel_dig.tooltip": "此物品可用于挖掘", - "tetra.stats.hoe_dig.tooltip": "此物品可用于收获作物", - "tetra.stats.cut.tooltip": "此物品可用于切削,适用于制作组件和破坏蜘蛛网与植物", - "tetra.stats.pry.tooltip": "此物品可用于撬开东西,适用于回收", - "tetra.stats.tool.breakdown": "§7等级:§e%s\n \n§7效率:§e%s\n§7 基础伤害:§e%s\n§7 挥动速度:§e%s%s", - "tetra.stats.tool.efficiency": "效率", - "tetra.stats.tool.efficiency.tooltip": "通过魔咒增加采集效率,不受挥动速度影响", - "tetra.stats.tool.enchantment_bonus": "\n§7 魔咒加成:§a+%s", - "tetra.stats.tool.tooltip_extended": "采集更坚硬的方块和用更坚硬的材料制作组件需要更高的工具等级。效率决定了此物品破坏方块的速度", - "tetra.stats.tool.striking": "急速打击", - "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", - "tetra.stats.tool.sweeping": "横扫", - "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响", - "tetra.stats.tool.extractor": "提取器", - "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品额外消耗耐久度", - "tetra.stats.integrity": "完整度", - "tetra.stats.integrity.tooltip_positive": "此组件提供§e%s§r点完整度", - "tetra.stats.integrity.tooltip_negative": "此组件需要§e%s§r点完整度", - "tetra.stats.integrity_usage": "完整度使用:%s/%s", - "tetra.stats.integrity_usage.tooltip": "完整度由一些组件提供(通常是特定位置的组件),其他组件和大多数的改进则消耗完整度", - "tetra.stats.sorting.none": "无", - "tetra.variant_category.fabric.label": "织物", - "tetra.variant_category.fibre.label": "纤维", - "tetra.variant_category.gem.label": "宝石", - "tetra.variant_category.metal.label": "金属", - "tetra.variant_category.misc.label": "杂项", - "tetra.variant_category.scale.label": "鳞甲", - "tetra.variant_category.skin.label": "皮革", - "tetra.variant_category.stone.label": "石", - "tetra.variant_category.wood.label": "木", - "tetra.variant_category.bone.label": "骨", - "tetra.material.obsidian": "黑曜石", - "tetra.material.obsidian.prefix": "黑曜石", - "tetra.material.flint": "燧石", - "tetra.material.flint.prefix": "燧石", - "tetra.material.acacia": "金合欢木", - "tetra.material.acacia.prefix": "金合欢木", - "tetra.material.jungle": "丛林木", - "tetra.material.jungle.prefix": "丛林木", - "tetra.material.bone": "骨", - "tetra.material.bone.prefix": "骨", - "tetra.material.stone": "圆石", - "tetra.material.stone.prefix": "圆石", - "tetra.material.andesite": "安山岩", - "tetra.material.andesite.prefix": "安山岩", - "tetra.material.granite": "花岗岩", - "tetra.material.granite.prefix": "花岗岩", - "tetra.material.birch": "白桦木", - "tetra.material.birch.prefix": "白桦木", - "tetra.material.shulker_shell": "潜影壳", - "tetra.material.shulker_shell.prefix": "潜影壳", - "tetra.material.stick": "木棍", - "tetra.material.stick.prefix": "脆弱的", - "tetra.material.bamboo": "竹子", - "tetra.material.bamboo.prefix": "竹", - "tetra.material.phantom_membrane": "幻翼膜", - "tetra.material.phantom_membrane.prefix": "幻翼膜", - "tetra.material.dragon_sinew": "龙筋", - "tetra.material.dragon_sinew.prefix": "龙筋", - "tetra.material.leather": "皮革", - "tetra.material.leather.prefix": "皮革", - "tetra.material.iron": "铁", - "tetra.material.iron.prefix": "铁", - "tetra.material.blaze_rod": "烈焰棒", - "tetra.material.blaze_rod.prefix": "烈焰", - "tetra.material.weeping_vine": "垂泪藤", - "tetra.material.weeping_vine.prefix": "垂泪藤", - "tetra.material.diamond": "钻石", - "tetra.material.diamond.prefix": "钻石", - "tetra.material.diorite": "闪长岩", - "tetra.material.diorite.prefix": "闪长岩", - "tetra.material.vent_plate": "再利用板材", - "tetra.material.vent_plate.prefix": "再利用板材", - "tetra.material.gold": "金", - "tetra.material.gold.prefix": "金", - "tetra.material.string": "线", - "tetra.material.string.prefix": "线", - "tetra.material.turtle_scute": "鳞甲", - "tetra.material.turtle_scute.prefix": "鳞甲", - "tetra.material.end_rod": "末地烛", - "tetra.material.end_rod.prefix": "末地烛", - "tetra.material.oak": "木", - "tetra.material.oak.prefix": "木", - "tetra.material.warped": "诡异木", - "tetra.material.warped.prefix": "诡异木", - "tetra.material.wool": "羊毛", - "tetra.material.wool.prefix": "羊毛", - "tetra.material.wool_black": "羊毛", - "tetra.material.wool_black.prefix": "羊毛", - "tetra.material.wool_blue": "羊毛", - "tetra.material.wool_blue.prefix": "羊毛", - "tetra.material.wool_brown": "羊毛", - "tetra.material.wool_brown.prefix": "羊毛", - "tetra.material.wool_cyan": "羊毛", - "tetra.material.wool_cyan.prefix": "羊毛", - "tetra.material.wool_gray": "羊毛", - "tetra.material.wool_gray.prefix": "羊毛", - "tetra.material.wool_green": "羊毛", - "tetra.material.wool_green.prefix": "羊毛", - "tetra.material.wool_light_blue": "羊毛", - "tetra.material.wool_light_blue.prefix": "羊毛", - "tetra.material.wool_light_gray": "羊毛", - "tetra.material.wool_light_gray.prefix": "羊毛", - "tetra.material.wool_lime": "羊毛", - "tetra.material.wool_lime.prefix": "羊毛", - "tetra.material.wool_magenta": "羊毛", - "tetra.material.wool_magenta.prefix": "羊毛", - "tetra.material.wool_orange": "羊毛", - "tetra.material.wool_orange.prefix": "羊毛", - "tetra.material.wool_pink": "羊毛", - "tetra.material.wool_pink.prefix": "羊毛", - "tetra.material.wool_purple": "羊毛", - "tetra.material.wool_purple.prefix": "羊毛", - "tetra.material.wool_red": "羊毛", - "tetra.material.wool_red.prefix": "羊毛", - "tetra.material.wool_yellow": "羊毛", - "tetra.material.wool_yellow.prefix": "羊毛", - "tetra.material.blackstone": "黑石", - "tetra.material.blackstone.prefix": "黑石", - "tetra.material.netherite": "下界合金", - "tetra.material.netherite.prefix": "下界合金", - "tetra.material.dark_oak": "深色橡木", - "tetra.material.dark_oak.prefix": "深色橡木", - "tetra.material.emerald": "绿宝石", - "tetra.material.emerald.prefix": "绿宝石", - "tetra.material.hide": "兔子皮", - "tetra.material.hide.prefix": "兔子皮", - "tetra.material.twisting_vine": "缠怨藤", - "tetra.material.twisting_vine.prefix": "缠怨藤", - "tetra.material.forged_beam": "再利用梁杆", - "tetra.material.forged_beam.prefix": "再利用梁杆", - "tetra.material.vine": "藤蔓", - "tetra.material.vine.prefix": "藤蔓", - "tetra.material.spruce": "云杉木", - "tetra.material.spruce.prefix": "云杉木", - "tetra.material.crimson": "绯红木", - "tetra.material.crimson.prefix": "绯红木", - "tetra.material.bronze": "青铜", - "tetra.material.bronze.prefix": "青铜", - "tetra.material.copper": "铜", - "tetra.material.copper.prefix": "铜", - "tetra.material.electrum": "琥珀金", - "tetra.material.electrum.prefix": "琥珀金", - "tetra.material.lead": "铅", - "tetra.material.lead.prefix": "铅", - "tetra.material.nickel": "镍", - "tetra.material.nickel.prefix": "镍", - "tetra.material.silver": "银", - "tetra.material.silver.prefix": "银", - "tetra.material.steel": "钢", - "tetra.material.steel.prefix": "钢", - "tetra.material.tin": "锡", - "tetra.material.tin.prefix": "锡", - "tetra.material.baobab": "猴面包木", - "tetra.material.baobab.prefix": "猴面包木", - "tetra.material.cherry": "樱桃木", - "tetra.material.cherry.prefix": "樱桃木", - "tetra.material.maple": "枫木", - "tetra.material.maple.prefix": "枫木", - "tetra.material.agate": "玛瑙", - "tetra.material.agate.prefix": "玛瑙", - "tetra.material.amethyst": "紫水晶", - "tetra.material.amethyst.prefix": "紫水晶", - "tetra.material.certus_quartz": "赛特斯石英", - "tetra.material.certus_quartz.prefix": "赛特斯石英", - "tetra.material.citrine": "黄水晶", - "tetra.material.citrine.prefix": "黄水晶", - "tetra.material.ruby": "红宝石", - "tetra.material.ruby.prefix": "红宝石", - "tetra.material.sapphire": "蓝宝石", - "tetra.material.sapphire.prefix": "蓝宝石", - "tetra.material.serendibite": "蓝硅硼钙石", - "tetra.material.serendibite.prefix": "蓝硅硼钙石", - "tetra.material.hemp": "工业大麻", - "tetra.material.hemp.prefix": "工业大麻", - "tetra.material.osmium": "锇", - "tetra.material.osmium.prefix": "锇", - "tetra.material.treated_wood": "防腐木", - "tetra.material.treated_wood.prefix": "防腐木", - "tetra.material.dragon_bone": "龙骨", - "tetra.material.dragon_bone.prefix": "龙骨", - "tetra.material.wither_bone": "凋灵之骨", - "tetra.material.wither_bone.prefix": "凋灵之骨", - "tetra.material.ancient_wood": "远古木", - "tetra.material.ancient_wood.prefix": "远古木", - "tetra.material.infused_iron": "灌注铁", - "tetra.material.infused_iron.prefix": "植物学家", - "tetra.material.sky": "苍穹", - "tetra.material.sky.prefix": "探天者", - "tetra.improvement.naturesaura_aura_mending_innate.name": "灵气修补", - "tetra.improvement.naturesaura_aura_mending_innate.description": "物品会随时间使用灵气修复自己", - "tetra.material.manasteel": "魔力钢", - "tetra.material.manasteel.prefix": "魔力钢", - "tetra.material.elementium": "源质钢", - "tetra.material.elementium.prefix": "源质钢", - "tetra.material.terrasteel": "泰拉钢", - "tetra.material.terrasteel.prefix": "泰拉钢", - "tetra.material.livingwood": "活木", - "tetra.material.livingwood.prefix": "活木", - "tetra.material.dreamwood": "梦之木", - "tetra.material.dreamwood.prefix": "梦之木", - "tetra.material.mana_string": "蕴魔丝线", - "tetra.material.mana_string.prefix": "蕴魔丝线", - "tetra.improvement.mana_repair.name": "魔力修复", - "tetra.improvement.mana_repair.description": "物品会随时间使用魔力修复自己", - "item.tetra.modular.broken": "损坏", - "item.tetra.modular.empty_slot": "空", - "item.tetra.modular.magic_capacity.label": "魔法容量", - "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", - "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以超量使用,但修复此组件时会额外消耗经验;物品上的魔法改进也可能会去稳化,从而导致负面效果", - "item.tetra.modular.repair_material.label": "维修材料:", - "item.tetra.modular.repair_material.empty": "不需要维修", - "block.tetra.basic_workbench": "加工台", - "block.tetra.basic_workbench.description": "用锤子右击工作台以制成加工台", - "block.tetra.rack": "工具架", - "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方1格处为中心)", - "block.tetra.block_geode": "晶洞方块", - "item.tetra.geode": "晶洞玉石", - "item.tetra.geode.tooltip": "受光照时会发出微光\n \n§8在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", - "tetra.break_geode_action.label": "破开", - "item.tetra.pristine_diamond": "无瑕钻石", - "tetra.shatter_diamond_action.label": "打碎", - "item.tetra.pristine_emerald": "无瑕绿宝石", - "tetra.shatter_emerald_action.label": "打碎", - "item.tetra.pristine_lapis": "无瑕青金石", - "tetra.shatter_lapis_action.label": "打碎", - "item.tetra.pristine_gem.description": "在改进物品时会产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", - "item.tetra.dragon_sinew": "龙筋", - "item.tetra.scroll.gem_expertise.prefix": "专论", - "item.tetra.scroll.gem_expertise.name": "宝石专长", - "item.tetra.scroll.gem_expertise.description": "由宝石制作的主组件额外增加伤害和效率", - "item.tetra.scroll.metal_expertise.prefix": "专论", - "item.tetra.scroll.metal_expertise.name": "金属专长", - "item.tetra.scroll.metal_expertise.description": "由金属制作的主组件额外增加伤害和效率", - "item.tetra.scroll.wood_expertise.prefix": "专论", - "item.tetra.scroll.wood_expertise.name": "木专长", - "item.tetra.scroll.wood_expertise.description": "由木制作的主组件额外增加伤害和效率", - "item.tetra.scroll.stone_expertise.prefix": "专论", - "item.tetra.scroll.stone_expertise.name": "石专长", - "item.tetra.scroll.stone_expertise.description": "由石制作的主组件额外增加伤害和效率", - "item.tetra.scroll.fibre_expertise.prefix": "专论", - "item.tetra.scroll.fibre_expertise.name": "纤维专长", - "item.tetra.scroll.fibre_expertise.description": "由纤维制作的主组件额外增加伤害和效率", - "item.tetra.scroll.skin_expertise.prefix": "专论", - "item.tetra.scroll.skin_expertise.name": "皮革专长", - "item.tetra.scroll.skin_expertise.description": "由皮革制作的主组件额外增加伤害和效率", - "item.tetra.scroll.bone_expertise.prefix": "专论", - "item.tetra.scroll.bone_expertise.name": "骨专长", - "item.tetra.scroll.bone_expertise.description": "由骨制作的主组件额外增加伤害和效率", - "item.tetra.scroll.fabric_expertise.prefix": "专论", - "item.tetra.scroll.fabric_expertise.name": "织物专长", - "item.tetra.scroll.fabric_expertise.description": "由织物制作的主组件额外增加伤害和效率", - "item.tetra.scroll.scale_expertise.prefix": "专论", - "item.tetra.scroll.scale_expertise.name": "鳞甲专长", - "item.tetra.scroll.scale_expertise.description": "由鳞甲制作的主组件额外增加伤害和效率", - "item.tetra.scroll.hammer_efficiency.prefix": "专论", - "item.tetra.scroll.hammer_efficiency.name": "锤效率", - "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤或锤工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.hammer_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", - "item.tetra.scroll.axe_efficiency.prefix": "专论", - "item.tetra.scroll.axe_efficiency.name": "斧效率", - "item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.axe_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", - "item.tetra.scroll.cut_efficiency.prefix": "专论", - "item.tetra.scroll.cut_efficiency.name": "刀效率", - "item.tetra.scroll.cut_efficiency.description": "使用切削工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.cut_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", - "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", - "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", - "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见,但早已散佚的护手制作技术。只要卡准时机,你便能用它阻挡来袭的弹射物", - "item.tetra.scroll.sword/throwing_knife.prefix": "工艺图纸", - "item.tetra.scroll.sword/throwing_knife.name": "飞刀", - "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的可投掷的飞刀", - "item.tetra.scroll.sword/howling.prefix": "工艺图纸", - "item.tetra.scroll.sword/howling.name": "风啸剑刃", - "item.tetra.scroll.sword/howling.description": "奇异的图样和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", - "item.tetra.scroll.single/points_end.prefix": "工艺图纸", - "item.tetra.scroll.single/points_end.name": "尖端", - "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的矛头工艺图纸", - "item.tetra.scroll.hone/gild_1.prefix": "打磨", - "item.tetra.scroll.hone/gild_1.name": "镀金 I", - "item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至I级。在合成方格中将两张镀金I卷轴合成一张镀金II卷轴", - "item.tetra.scroll.hone/gild_2.prefix": "打磨", - "item.tetra.scroll.hone/gild_2.name": "镀金 II", - "item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至II级。在合成方格中将两张镀金II卷轴合成一张镀金III卷轴", - "item.tetra.scroll.hone/gild_3.prefix": "打磨", - "item.tetra.scroll.hone/gild_3.name": "镀金 III", - "item.tetra.scroll.hone/gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至III级。在合成方格中将两张镀金III卷轴合成一张镀金IV卷轴", - "item.tetra.scroll.hone/gild_4.prefix": "打磨", - "item.tetra.scroll.hone/gild_4.name": "镀金 IV", - "item.tetra.scroll.hone/gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至IV级。在合成方格中将两张镀金IV卷轴合成一张镀金V卷轴", - "item.tetra.scroll.hone/gild_5.prefix": "打磨", - "item.tetra.scroll.hone/gild_5.name": "镀金 V", - "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至V级", - "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", - "item.tetra.scroll.warforge/axe.name": "战斧", - "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,使你能在加工台中改进斧头", - "item.tetra.scroll.warforge/axe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/hammer.prefix": "战争利器,第II章", - "item.tetra.scroll.warforge/hammer.name": "战锤", - "item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,使你能在加工台中改进锤子", - "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第III章", - "item.tetra.scroll.warforge/pickaxe.name": "战镐", - "item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,使你能在加工台中改进镐子", - "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/butt.prefix": "战争利器,第IV章", - "item.tetra.scroll.warforge/butt.name": "钝尾", - "item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,使你能在加工台中改进工具尾部", - "item.tetra.scroll.warforge/butt.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/claw.prefix": "战争利器,第V章", - "item.tetra.scroll.warforge/claw.name": "爪", - "item.tetra.scroll.warforge/claw.description": "它记录了各种强化羊角头的战斗能力的方案,使你能在加工台中改进羊角头", - "item.tetra.scroll.warforge/claw.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第VI章", - "item.tetra.scroll.warforge/hoe.name": "勾刀", - "item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,使你能在加工台中改进锄", - "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/sickle.prefix": "战争利器,第VII章", - "item.tetra.scroll.warforge/sickle.name": "战争镰刀", - "item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,使你能在加工台中改进镰刀", - "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/adze.prefix": "战争利器,第VIII章", - "item.tetra.scroll.warforge/adze.name": "战争扁斧", - "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,使你能在加工台中改进扁斧", - "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", - "item.tetra.scroll.unknown.name": "卷轴", - "item.tetra.scroll.effects": "制作效果", - "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", - "item.tetra.scroll.schematics": "工艺图纸", - "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", - "item.tetra.scroll.intricate": "深奥的记录", - "item.tetra.scroll.intricate.description": "必须放置在加工台上才能发挥作用", - "item.tetra.scroll.range.description": "卷轴必须放置在5x5x5的区域内(以加工台上方2格处为中心)才能发挥作用", - "item.tetra.magmatic_cell": "热力单元", - "item.tetra.magmatic_cell.charge": "充能:%s", - "item.tetra.magmatic_cell.charge_full": "§a满", - "item.tetra.magmatic_cell.charge_good": "§a高", - "item.tetra.magmatic_cell.charge_low": "§e低", - "item.tetra.magmatic_cell.charge_empty": "§c空", - "block.tetra.forged_pillar": "锻造支柱", - "block.tetra.forged_platform": "锻造平台", - "block.tetra.forged_platform_slab": "锻造平台", - "block.tetra.forged_wall": "锻造墙", - "block.tetra.forged_vent": "锻造通风口", - "block.tetra.forged_crate": "锻造板条箱", - "block.tetra.forged_container": "锻造容器", - "tetra.forged_container.compartment_0": "一", - "tetra.forged_container.compartment_1": "二", - "tetra.forged_container.compartment_2": "三", - "block.tetra.hammer_base": "锻造锤", - "block.tetra.hammer_head": "锤头", - "block.tetra.forged_workbench": "锻造加工台", - "block.tetra.transfer_unit": "传输单元", - "block.tetra.core_extractor": "地核提取器", - "block.tetra.extractor_piston": "提取活塞", - "block.tetra.extractor_pipe": "提取管道", - "block.tetra.seeping_bedrock": "渗流基岩", - "block.multiblock_hint.1x2x1": "§8[§71x2x1多方块§8]", - "block.tetra.fractured_bedrock": "开裂基岩", - "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", - "block.tetra.chthonic_extractor": "地底提取器", - "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", - "block.tetra.chthonic_extractor.description_extended": " * 可连续将多个提取器砸入同一裂缝以增加产量\n * 在有尸壳、流浪者或女巫的生物群系中略微增加产量,例如寒冷生物群系、沙漠生物群系、沼泽生物群系及其变种", - "item.tetra.forged_bolt": "螺栓", - "tetra.salvage_bolt_action.label": "回收", - "item.tetra.forged_beam": "结构横梁", - "tetra.salvage_beam_action.label": "回收", - "item.tetra.forged_mesh": "柔性网格", - "tetra.salvage_mesh_action.label": "回收", - "item.tetra.quick_latch": "快卸销", - "tetra.salvage_quick_latch_action_hammer.label": "回收", - "tetra.salvage_quick_latch_action_pry.label": "回收", - "item.tetra.metal_scrap": "金属碎片", - "item.tetra.metal_scrap.description": "奇形怪状的金属,它们用途未知或已无用处,并在等待你赋予它们全新的价值", - "tetra.salvage_metal_scrap_action.label": "回收", - "item.tetra.vent_plate": "隔热板", - "item.tetra.vent_plate.description": "可以连接到锻造锤或传输单元上,能略微提高效率", - "tetra.salvage_vent_plate_action.label": "回收", - "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,使捶打等级增加1", - "tetra.salvage_combustion_chamber_action.label": "回收", - "item.tetra.planar_stabilizer": "平面稳定器", - "item.tetra.planar_stabilizer.description": "可以连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", - "tetra.salvage_planar_stabilizer_action.label": "回收", - "item.tetra.lubricant_dispenser": "润滑剂发射器", - "item.tetra.lubricant_dispenser.description": "可以连接到锻造锤上,使锤子的故障概率-50%%", - "tetra.salvage_lubricant_dispenser_action.label": "回收", - "item.tetra.stonecutter": "切石器", - "item.tetra.stonecutter.description": "在工作台里和木棍合成,或在加工台里用作剑刃来制作一把强大的开采工具", - "tetra.salvage_stonecutter_action.label": "回收", - "item.tetra.earthpiercer": "凿地器", - "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成,或在加工台里用作单头工具的头部来制作一把强大的开采工具", - "tetra.salvage_earthpiercer_action.label": "回收", - "item.tetra.forged_unsettling": "这件古物振动强烈", - "item.tetra.forged_description": "能在下雪的生物群系的地下深处找到", - "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", - "item.tetra.tooltip_expand": "§7[§8Shift§7] §8+", - "item.tetra.tooltip_expanded": "§8[§fShift§8] §f+", - "tetra.slot.sword/blade": "剑刃", - "tetra.slot.sword/hilt": "剑柄", - "tetra.slot.sword/guard": "护手", - "tetra.slot.sword/pommel": "剑柄圆头", - "tetra.slot.sword/fuller": "附层", - "tetra.slot.double/head_left": "头部§7(左)", - "tetra.slot.double/head_right": "头部§7(右)", - "tetra.slot.double/handle": "手柄", - "tetra.slot.double/binding": "绑定", - "tetra.slot.double/accessory": "附件", - "item.tetra.modular.settle_progress.label": "稳固程度", - "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", - "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", - "item.tetra.modular.settle_full.label": "完全稳固!", - "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,它会提供额外的完整度", - "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了", - "item.tetra.modular.settle_full_null.label": "完全稳固", - "item.tetra.modular.settle_full_null.description": "这个简单的组件安装起来很轻松,无需进一步稳固", - "item.tetra.modular.hone_progress.label": "打磨", - "item.tetra.modular.hone_progress.description": "打磨此物品的进度\n \n进度:§e%s§7/§e%s §7(§e%s§7)\n \n§7基础需求:§e%s\n§7完整度补偿:§e+%s", - "item.tetra.modular.hone_progress.description_workable": "\n§7可加工:§e%s", - "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)", - "tetra.improvement.settled.name": "稳固", - "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提供额外的完整度", - "tetra.settled.toast": "一个组件更稳固了!", - "tetra.improvement.arrested.name": "无法稳固", - "tetra.improvement.arrested.description": "这个组件由无法稳固的材料制成", - "tetra.improvement.workable.name": "易加工", - "tetra.improvement.workable.description": "这个组件由易于加工的材料制成,打磨的耗时更短", - "tetra.improvement.hollow.name": "中空", - "tetra.improvement.hollow.description": "增加挥动速度,整体耐久度-10%%", - "tetra.improvement.quality.name": "高质量", - "tetra.improvement.quality.description": "这个组件质量较高,它可以提供少量的伤害与采集效率增益", - "tetra.improvement.gilded_material.name": "镀金", - "tetra.improvement.gilded_material.description": "略微提升魔力稳定性", - "tetra.improvement.crying.name": "诅咒", - "tetra.improvement.crying.description": "略微削减魔力稳定性", - "tetra.hone.progress": "打磨:§7%s§8/§7%s§8(§7%s%%§8)", - "tetra.hone.available": "可以打磨", - "item.tetra.modular.synergy_indicator.empty": "该组件没有潜在的协同增益", - "item.tetra.modular.synergy_indicator.header": "协同增益:", - "item.tetra.modular.synergy_indicator.variant_same": "(同一变种)", - "tetra/schematic/repair.name": "修复", - "tetra/schematic/repair.description": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件", - "tetra/schematic/repair.description_details": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件\n \n§7修复轮次:\n %s", - "tetra/schematic/repair.slot1": "材料", - "tetra/schematic/remove.name": "移除组件", - "tetra/schematic/remove.description": "移除选定插槽的组件", - "tetra/schematic/book_enchant.name": "附魔", - "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒", - "tetra/schematic/book_enchant.slot1": "附魔书", - "tetra/schematic/cleanse.name": "净化", - "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响\n \n经验消耗会因魔法容量被超出的量和不稳定效果的数量增加而增加", - "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", - "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", - "tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", - "tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", - "tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", - "tetra.improvement.blade_hone/damage.name": "打磨:伤害", - "tetra.improvement.blade_hone/damage.description": "增加伤害", - "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加", - "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益", - "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益", - "tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益", - "tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益", - "tetra.improvement.blade_hone/speed.name": "打磨:速度", - "tetra.improvement.blade_hone/speed.description": "增加挥动速度", - "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加", - "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", - "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", - "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", - "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", - "tetra.improvement.hilt_hone/damage.name": "打磨:伤害", - "tetra.improvement.hilt_hone/damage.description": "增加伤害", - "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度", - "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步打磨组件,增加总体挥动速度", - "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步打磨组件,增加总体挥动速度", - "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步打磨组件,增加总体挥动速度", - "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步打磨组件,增加总体挥动速度", - "tetra.improvement.hilt_hone/speed.name": "打磨:速度", - "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", - "tetra/schematic/sword/basic_blade.name": "普通剑刃", - "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前剑刃,或者用原材料重铸它", - "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", - "tetra.module.sword/basic_blade.name": "普通剑刃", - "tetra.module.sword/basic_blade.description": "伤害中等,攻击速度中等,完整度使用中等的普通剑刃", - "tetra.module.sword/basic_blade.item_name": "剑", - "tetra.module.sword/basic_blade.material_name": "%s剑刃", - "tetra.module.sword/basic_blade.prefix": "%s", - "tetra.improvement.blade/serrated.name": "锯齿剑刃", - "tetra.improvement.blade/serrated.prefix": "锯齿", - "tetra.improvement.blade/serrated.description": "攻击能够造成流血效果", - "tetra.improvement.blade/hooked.name": "钩状剑刃", - "tetra.improvement.blade/hooked.prefix": "钩状", - "tetra.improvement.blade/hooked.description": "从后方击打敌人造成暴击", - "tetra.improvement.blade/tempered.name": "尖端回火", - "tetra.improvement.blade/tempered.prefix": "回火", - "tetra.improvement.blade/tempered.description": "攻击无视部分护甲值", - "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", - "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", - "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害", - "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害", - "tetra/schematic/sword/shared_blade/tempered_1.name": "回火", - "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", - "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:回火 II", - "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透盔甲效果", - "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:回火 III", - "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透盔甲效果", - "tetra/schematic/sword/shared_blade/hooked_1.name": "钩状", - "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背上刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击", - "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", - "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%", - "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", - "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外伤害提升至125%%", - "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", - "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前剑柄", - "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", - "tetra.module.sword/basic_hilt.name": "简易剑柄", - "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源", - "tetra.module.sword/basic_hilt.material_name": "%s剑柄", - "tetra.variant.basic_hilt/blaze_rod": "烈焰棒剑柄", - "tetra.variant.basic_hilt/end_rod": "末地烛", - "tetra.variant.basic_hilt/forged_beam": "再利用梁杆", - "tetra.improvement.basic_hilt/soot.name": "烟墨", - "tetra.improvement.basic_hilt/soot.description": "覆盖烟墨", - "tetra.improvement.hilt/wrap.name": "%s裹柄", - "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减轻手柄负面效果", - "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", - "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", - "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性", - "tetra.module.sword/decorative_pommel.material_name": "%s装饰性剑柄圆头", - "tetra.module.sword/makeshift_guard.name": "简易护手", - "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", - "tetra.module.sword/makeshift_guard.material_name": "%s简易护手", - "tetra.variant.makeshift_guard/oak": "木简易护手", - "tetra/schematic/sword/wide_guard.name": "宽护手", - "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值", - "tetra/schematic/sword/wide_guard.slot1": "护手材料", - "tetra.module.sword/wide_guard.name": "宽护手", - "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的护甲值", - "tetra.module.sword/wide_guard.material_name": "%s宽护手", - "tetra.variant.wide_guard/oak": "木宽护手", - "tetra.variant.wide_guard/vent_plate": "再利用板材护手", - "tetra/schematic/sword/sturdy_guard.name": "坚固护手", - "tetra/schematic/sword/sturdy_guard.description": "坚固护手,能在合适的时机阻挡攻击", - "tetra/schematic/sword/sturdy_guard.slot1": "护手材料", - "tetra.module.sword/sturdy_guard.name": "坚固护手", - "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", - "tetra.module.sword/sturdy_guard.material_name": "%s坚固护手", - "tetra/schematic/sword/socket.name": "镶嵌", - "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果", - "tetra/schematic/sword/socket.slot1": "宝石", - "tetra.module.sword/socket.name": "镶嵌", - "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", - "tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]", - "tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]", - "tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]", - "tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]", - "tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", - "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度§f+0.15§r。总完整度与效果等级之间每相差1点,增益§f-0.05§r", - "tetra/schematic/sword/counterweight.slot1": "材料", - "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度+0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益-0.05", - "tetra.module.sword/counterweight.material_name": "%s配重", - "tetra/schematic/sword/reinforced_fuller.name": "强化附层", - "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", - "tetra/schematic/sword/reinforced_fuller.slot1": "材料", - "tetra.module.sword/reinforced_fuller.name": "强化附层", - "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", - "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层", - "tetra.variant.reinforced_fuller/oak": "木强化附层", - "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", - "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "在剑刃上装上一套附层。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物", - "tetra/schematic/sword/howling.slot1": "材料", - "tetra.module.sword/howling.name": "风啸附层", - "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物", - "tetra.module.sword/howling.material_name": "%s风啸附层", - "tetra/schematic/sword/binding.name": "绑定", - "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和加工方法将剑柄和剑刃紧密结合", - "tetra/schematic/sword/binding.slot1": "材料", - "tetra.module.sword/binding.name": "绑定", - "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接", - "tetra.module.sword/binding.material_name": "%s绑定", - "tetra.variant.sword_binding/bolt": "螺栓", - "tetra.variant.sword_binding/bolt.description": "用可调节螺栓将剑刃连接到剑柄上", - "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久度", - "tetra.tweak.sword_tweak/binding_bolt.left": "松", - "tetra.tweak.sword_tweak/binding_bolt.right": "紧", - "tetra/schematic/sword/forefinger_ring.name": "食指圆环", - "tetra/schematic/sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", - "tetra/schematic/sword/forefinger_ring.slot1": "材料", - "tetra.module.sword/forefinger_ring.name": "食指圆环", - "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", - "tetra.module.sword/forefinger_ring.material_name": "%s圆环", - "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,略微增加剑的攻击范围。横扫之刃攻击范围+2格", - "tetra/schematic/sword/grip_loop.slot1": "材料", - "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。横扫之刃攻击范围+2格", - "tetra.module.sword/grip_loop.material_name": "%s握环", - "tetra/schematic/sword/short_blade.name": "短剑刃", - "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击", - "tetra/schematic/sword/short_blade.slot1": "剑刃材料", - "tetra.module.sword/short_blade.item_name": "短剑", - "tetra.module.sword/short_blade.name": "短剑刃", - "tetra.module.sword/short_blade.description": "短而轻的剑刃。可用于制作和副手攻击", - "tetra.module.sword/short_blade.material_name": "%s短剑刃", - "tetra.module.sword/short_blade.prefix": "%s", - "tetra/schematic/sword/heavy_blade.name": "重型剑刃", - "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", - "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", - "tetra.module.sword/heavy_blade.item_name": "大剑", - "tetra.module.sword/heavy_blade.name": "重型剑刃", - "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,且总能在完全蓄力时发动横扫", - "tetra.module.sword/heavy_blade.material_name": "%s重型剑刃", - "tetra.module.sword/heavy_blade.prefix": "%s", - "tetra/schematic/sword/machete.name": "弯刀刀刃", - "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀刀刃,其能够砍掉一片区域内的蜘蛛网和植物", - "tetra/schematic/sword/machete.slot1": "刀刃材料", - "tetra.module.sword/machete.item_name": "弯刀", - "tetra.module.sword/machete.name": "弯刀刀刃", - "tetra.module.sword/machete.description": "能够砍掉一大片区域内植物的弯刀刀刃\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", - "tetra.module.sword/machete.material_name": "%s弯刀刀刃", - "tetra.module.sword/machete.prefix": "%s", - "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", - "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", - "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器", - "tetra.module.sword/stonecutter.item_name": "切石器", - "tetra.module.sword/stonecutter.name": "切石器", - "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃", - "tetra.variant.stonecutter/stonecutter": "切石器", - "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:开采效率", - "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", - "tetra.improvement.stonecutter_hone/tier.name": "打磨:开采等级", - "tetra.improvement.stonecutter_hone/tier.description": "使开采等级+1", - "tetra/schematic/sword/throwing_knife.name": "飞刀刀刃", - "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", - "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", - "tetra.module.sword/throwing_knife.item_name": "飞刀", - "tetra.module.sword/throwing_knife.name": "飞刀刀刃", - "tetra.module.sword/throwing_knife.description": "一个平衡性优良的刀片,非常适合投掷", - "tetra.module.sword/throwing_knife.material_name": "%s飞刀刀刃", - "tetra.module.sword/throwing_knife.prefix": "%s", - "tetra/schematic/shared/hone_gild_1.name": "打磨:镀金 I", - "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验来增加组件的魔法容量", - "tetra/schematic/shared/hone_gild_1.slot1": "金粒", - "tetra/schematic/shared/hone_gild_2.name": "打磨:镀金 II", - "tetra/schematic/shared/hone_gild_2.description": "进一步提升组件的魔法容量", - "tetra/schematic/shared/hone_gild_2.slot1": "金粒", - "tetra/schematic/shared/hone_gild_3.name": "打磨:镀金 III", - "tetra/schematic/shared/hone_gild_3.description": "进一步提升组件的魔法容量", - "tetra/schematic/shared/hone_gild_3.slot1": "金粒", - "tetra/schematic/shared/hone_gild_4.name": "打磨:镀金 IV", - "tetra/schematic/shared/hone_gild_4.description": "进一步提升组件的魔法容量", - "tetra/schematic/shared/hone_gild_4.slot1": "金粒", - "tetra/schematic/shared/hone_gild_5.name": "打磨:镀金 V", - "tetra/schematic/shared/hone_gild_5.description": "进一步提升组件的魔法容量", - "tetra/schematic/shared/hone_gild_5.slot1": "金粒", - "tetra.improvement.hone_gild.name": "打磨:镀金", - "tetra.improvement.hone_gild.description": "增加组件的魔法容量", - "tetra/schematic/double/shared_head/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久度", - "tetra/schematic/double/shared_head/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久度增益", - "tetra/schematic/double/shared_head/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久度增益", - "tetra/schematic/double/shared_head/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久度增益", - "tetra/schematic/double/shared_head/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久度增益", - "tetra.improvement.head_hone/durability.name": "打磨:耐久", - "tetra.improvement.head_hone/durability.description": "增加耐久度", - "tetra/schematic/double/shared_head/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度", - "tetra/schematic/double/shared_head/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益", - "tetra/schematic/double/shared_head/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益", - "tetra/schematic/double/shared_head/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益", - "tetra/schematic/double/shared_head/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益", - "tetra.improvement.head_hone/speed.name": "打磨:速度", - "tetra.improvement.head_hone/speed.description": "增加挥动速度", - "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "打磨:伤害 I", - "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件,增加伤害", - "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "打磨:伤害 II", - "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益", - "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "打磨:伤害 III", - "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益", - "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "打磨:伤害 IV", - "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益", - "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "打磨:伤害 V", - "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益", - "tetra.improvement.head_hone/damage.name": "打磨:伤害", - "tetra.improvement.head_hone/damage.description": "增加伤害", - "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "打磨:砍伐效率 I", - "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧砍伐的效率", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "打磨:砍伐效率 II", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧效率增益", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "打磨:砍伐效率 III", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧效率增益", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "打磨:砍伐效率 IV", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧效率增益", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "打磨:砍伐效率 V", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧效率增益", - "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", - "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", - "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", - "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", - "tetra.improvement.head_hone/axe_tier.description": "砍伐等级+1", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:挖掘效率 I", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:挖掘效率 II", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:挖掘效率 III", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:挖掘效率 IV", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:挖掘效率 V", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益", - "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", - "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", - "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", - "tetra.improvement.head_hone/shovel_tier.description": "挖掘等级+1", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:开采效率 I", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:开采效率 II", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:开采效率 III", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:开采效率 IV", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:开采效率 V", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益", - "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", - "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:开采等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", - "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", - "tetra.improvement.head_hone/pickaxe_tier.description": "开采等级+1", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:捶打等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级增加1", - "tetra.improvement.head_hone/hammer_tier.name": "打磨:捶打等级", - "tetra.improvement.head_hone/hammer_tier.description": "捶打等级+1", - "tetra/schematic/double/warforge.name": "战争铸造", - "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", - "tetra.improvement.double/warforged.name": "战争铸造", - "tetra.improvement.double/warforged.description": "这件工具将在战斗中更有效", - "tetra.synergy.double/axe_hammer": "木工锤", - "tetra.synergy.double/axe_axe": "巨斧", - "tetra.synergy.double/axe_pickaxe": "錾斧", - "tetra.synergy.double/hammer_pickaxe": "地质锤", - "tetra.synergy.double/adze_pickaxe": "鹤嘴锄", - "tetra.synergy.double/adze_axe": "切削型鹤嘴锄", - "tetra.synergy.double/claw_hammer": "羊角锤", - "tetra.synergy.double/claw_axe": "木匠斧", - "tetra.synergy.double/battleaxe": "战斧", - "tetra.synergy.double/battleadze": "战争扁斧", - "tetra.synergy.double/warhammer": "战锤", - "tetra.synergy.double/war_pick": "战镐", - "tetra.synergy.double/guisarme": "勾刀", - "tetra.synergy.double/warsickle": "战争镰刀", - "tetra/schematic/double/basic_handle/basic_handle.name": "基础手柄", - "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部", - "tetra/schematic/double/basic_handle/basic_handle.slot1": "手柄材料", - "tetra.module.double/basic_handle.name": "基础手柄", - "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源", - "tetra.module.double/basic_handle.material_name": "%s手柄", - "tetra.variant.basic_handle/forged_beam": "再利用梁杆", - "tetra.improvement.basic_handle/blazing.name": "燃烧", - "tetra.improvement.basic_handle/blazing.description": "可能在使用时着火,在炎热的环境中更易着火", - "tetra.improvement.basic_handle/ender_reverb.name": "末影回响", - "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生负面副作用", - "tetra.improvement.basic_handle/wrap.name": "%s裹柄", - "tetra.improvement.basic_handle/wrap.description": "略微增加攻击伤害和攻击速度,降低手柄负面效果", - "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", - "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", - "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", - "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度+4%%", - "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%", - "tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从9%%增加到13%%", - "tetra/schematic/double/basic_handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到18%%", - "tetra/schematic/double/basic_handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到22%%", - "tetra.improvement.handle_hone/speed.name": "打磨:速度", - "tetra.improvement.handle_hone/speed.description": "增加挥动速度", - "tetra.improvement.basic_handle/soot.name": "烟墨", - "tetra.improvement.basic_handle/soot.description": "覆盖烟墨", - "tetra/schematic/double/socket.name": "镶嵌", - "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果", - "tetra/schematic/double/socket.slot1": "宝石", - "tetra.module.double/socket.name": "镶嵌", - "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益", - "tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]", - "tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]", - "tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]", - "tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]", - "tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品", - "tetra/schematic/double/binding.name": "绑定", - "tetra/schematic/double/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", - "tetra/schematic/double/binding.slot1": "材料", - "tetra.module.double/binding.name": "绑定", - "tetra.module.double/binding.description": "用纤维加强工具头部和手柄之间的连接", - "tetra.module.double/binding.material_name": "%s绑定", - "tetra.variant.double_binding/bolt": "螺栓", - "tetra.variant.double_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", - "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", - "tetra.tweak.double_tweak/binding_bolt.left": "松", - "tetra.tweak.double_tweak/binding_bolt.right": "紧", - "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", - "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木质方块,为原木去皮和禁用盾牌", - "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", - "tetra.module.double/basic_axe.item_name": "斧", - "tetra.module.double/basic_axe.name": "斧头", - "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木组件\n \n双斧头提供协同增益", - "tetra.module.double/basic_axe.material_name": "%s斧头", - "tetra.module.double/basic_axe.prefix": "%s", - "tetra.improvement.basic_axe/severing.name": "切割", - "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r+1", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", - "tetra.module.double/basic_pickaxe.item_name": "镐", - "tetra.module.double/basic_pickaxe.name": "镐头", - "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", - "tetra.module.double/basic_pickaxe.material_name": "%s镐头", - "tetra.module.double/basic_pickaxe.prefix": "%s", - "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", - "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分护甲值", - "tetra/schematic/double/butt/butt.name": "工具尾部", - "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快", - "tetra/schematic/double/butt/butt.slot1": "头部材料", - "tetra.module.double/butt.name": "工具尾部", - "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快", - "tetra.module.double/butt.material_name": "%s工具尾部", - "tetra/schematic/double/extractor/extractor.name": "提取器", - "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块", - "tetra/schematic/double/extractor/extractor.slot1": "提取器", - "tetra.module.double/extractor.name": "提取器", - "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块", - "tetra.variant.extractor/extractor": "提取器", - "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", - "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器的威力,增加它能破坏的方块数量", - "tetra/schematic/double/extractor/hone_extractor_2.name": "打磨:威力 II", - "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器的威力,增加它能破坏的方块数量", - "tetra/schematic/double/extractor/hone_extractor_3.name": "打磨:威力 III", - "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器的威力,增加它能破坏的方块数量", - "tetra/schematic/double/extractor/hone_extractor_4.name": "打磨:威力 IV", - "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器的威力,增加它能破坏的方块数量", - "tetra/schematic/double/extractor/hone_extractor_5.name": "打磨:威力 V", - "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器的威力,增加它能破坏的方块数量", - "tetra.improvement.extractor_hone/potency.name": "打磨:威力", - "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", - "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r+1", - "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", - "tetra.module.double/basic_hammer.item_name": "锤", - "tetra.module.double/basic_hammer.name": "锤头", - "tetra.module.double/basic_hammer.description": "锤子可用于制作组件,有时也可用于回收\n \n双锤头提供协同增益", - "tetra.module.double/basic_hammer.material_name": "%s锤头", - "tetra.module.double/basic_hammer.prefix": "%s", - "tetra.variant.basic_hammer/oak.prefix": "木", - "tetra/schematic/double/adze/adze.name": "扁斧头", - "tetra/schematic/double/adze/adze.description": "用所给材料制作扁斧头。扁斧可用于挖掘和伐木\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减\n材料§f硬度§r增加§f伤害§r", - "tetra/schematic/double/adze/adze.slot1": "头部材料", - "tetra.module.double/adze.item_name": "扁斧", - "tetra.module.double/adze.name": "扁斧头", - "tetra.module.double/adze.description": "一个弯曲的大型刀刃,可用于挖掘和伐木", - "tetra.module.double/adze.material_name": "%s扁斧头", - "tetra.module.double/adze.prefix": "%s", - "tetra/schematic/double/claw/claw.name": "羊角头", - "tetra/schematic/double/claw/claw.description": "使用所给材料制作羊角头。羊角头可用于撬开物品和快速破坏木质方块", - "tetra/schematic/double/claw/claw.slot1": "羊角头材料", - "tetra.module.double/claw.item_name": "羊角头", - "tetra.module.double/claw.name": "羊角头", - "tetra.module.double/claw.description": "一个略微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木质方块", - "tetra.module.double/claw.material_name": "%s羊角头", - "tetra.module.double/claw.prefix": "%s", - "tetra/schematic/double/hoe/hoe.name": "锄头", - "tetra/schematic/double/hoe/hoe.description": "用所给材料制作锄头。锄可用于采集植物和开垦耕地", - "tetra/schematic/double/hoe/hoe.slot1": "锄头材料", - "tetra.module.double/hoe.item_name": "锄", - "tetra.module.double/hoe.name": "锄头", - "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地", - "tetra.module.double/hoe.material_name": "%s锄头", - "tetra.module.double/hoe.prefix": "%s", - "tetra/schematic/double/sickle/sickle.name": "镰刀", - "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", - "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料", - "tetra.module.double/sickle.item_name": "镰刀", - "tetra.module.double/sickle.name": "镰刀", - "tetra.module.double/sickle.description": "一个略微弯曲的镰刀,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", - "tetra.module.double/sickle.material_name": "%s镰刀", - "tetra.module.double/sickle.prefix": "%s", - "tetra.slot.single/head": "头部", - "tetra.slot.single/handle": "手柄", - "tetra.slot.single/binding": "绑定", - "tetra.synergy.single/javelin": "投枪", - "tetra/schematic/single/handle/basic_handle.name": "基础手柄", - "tetra/schematic/single/handle/basic_handle.description": "用所给材料制作的基础手柄替换手柄", - "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料", - "tetra.module.single/basic_handle.name": "基础手柄", - "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", - "tetra.module.single/basic_handle.material_name": "%s手柄", - "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", - "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", - "tetra.module.single/light_handle.name": "轻手柄", - "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", - "tetra.module.single/light_handle.material_name": "%s轻手柄", - "tetra.variant.light_handle/prismarine": "海晶石轻手柄", - "tetra.variant.light_handle/stick": "脆弱的轻手柄", - "tetra/schematic/single/handle/long_handle.name": "长手柄", - "tetra/schematic/single/handle/long_handle.description": "用所给材料制作的长手柄替换手柄。长手柄增加攻击范围", - "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", - "tetra.module.single/long_handle.name": "长手柄", - "tetra.module.single/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源", - "tetra.module.single/long_handle.material_name": "%s长手柄", - "tetra.variant.long_handle/stick": "脆弱的长手柄", - "tetra/schematic/single/handle/wrap_handle.name": "裹柄", - "tetra/schematic/single/handle/wrap_handle.slot1": "材料", - "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", - "tetra.improvement.single_handle/wrap.name": "%s裹柄", - "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减轻手柄负面效果", - "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度", - "tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升组件的挥动速度增益", - "tetra/schematic/single/handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升组件的挥动速度增益", - "tetra/schematic/single/handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升组件的挥动速度增益", - "tetra/schematic/single/handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升组件的挥动速度增益", - "tetra/schematic/single/socket.name": "镶嵌", - "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石,不同的宝石提供不同的效果", - "tetra/schematic/single/socket.slot1": "宝石", - "tetra.module.single/socket.name": "镶嵌", - "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", - "tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]", - "tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]", - "tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]", - "tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]", - "tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", - "tetra/schematic/single/binding.name": "绑定", - "tetra/schematic/single/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", - "tetra/schematic/single/binding.slot1": "材料", - "tetra.module.single/binding.name": "绑定", - "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", - "tetra.module.single/binding.material_name": "%s绑定", - "tetra.variant.single_binding/prismarine": "海晶石绑定", - "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,它加强了头部与手柄的连接", - "tetra.variant.single_binding/bolt": "螺栓", - "tetra.variant.single_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", - "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", - "tetra.tweak.single_tweak/binding_bolt.left": "松", - "tetra.tweak.single_tweak/binding_bolt.right": "紧", - "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于挖掘,但也可以用来制作土径", - "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料", - "tetra.module.single/basic_shovel.item_name": "锹", - "tetra.module.single/basic_shovel.name": "锹头", - "tetra.module.single/basic_shovel.description": "一个主要用于挖掘的锹头,但也可以用来制作土径", - "tetra.module.single/basic_shovel.material_name": "%s锹头", - "tetra.module.single/basic_shovel.prefix": "%s", - "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", - "tetra/schematic/single/head/spearhead/spearhead.description": "用所给材料制作矛头。可以造成伤害", - "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料", - "tetra.module.single/spearhead.item_name": "矛", - "tetra.module.single/spearhead.name": "矛头", - "tetra.module.single/spearhead.description": "一个可以造成伤害的矛头", - "tetra.module.single/spearhead.material_name": "%s矛头", - "tetra.module.single/spearhead.prefix": "%s", - "tetra.module.single/trident.item_name": "三叉戟", - "tetra.module.single/trident.name": "三叉戟", - "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚", - "tetra.variant.trident/trident": "三叉戟", - "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", - "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", - "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害增加至8", - "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害增加至16", - "tetra.improvement.spearhead/serrated.name": "锯齿", - "tetra.improvement.spearhead/serrated.prefix": "锯齿", - "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", - "tetra/schematic/single/head/spearhead/tempered_1.name": "回火", - "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", - "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:回火 II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,将穿透盔甲的伤害增加至3", - "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:回火 III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透盔甲的伤害增加至5", - "tetra.improvement.spearhead/tempered.name": "回火", - "tetra.improvement.spearhead/tempered.prefix": "回火", - "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲值", - "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", - "tetra.improvement.spearhead_hone/damage.description": "增加伤害", - "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", - "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", - "tetra.module.single/earthpiercer.item_name": "凿地器", - "tetra.module.single/earthpiercer.name": "凿地器", - "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", - "tetra.variant.earthpiercer/earthpiercer": "凿地器", - "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨:穿凿 I", - "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果", - "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "打磨:穿凿 II", - "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器,进一步提高穿凿效果", - "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "打磨:穿凿 III", - "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器,进一步提高穿凿效果", - "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "打磨:穿凿 IV", - "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器,进一步提高穿凿效果", - "tetra.improvement.head_hone/piercing.name": "打磨:穿凿", - "tetra.improvement.head_hone/piercing.description": "进一步提高穿凿效果", - "tetra.slot.toolbelt/slot1": "", - "tetra.slot.toolbelt/slot2": "", - "tetra.slot.toolbelt/slot3": "", - "tetra.slot.toolbelt/belt": "腰带", - "tetra.toolbelt.full": "工具腰带已满", - "tetra.toolbelt.blocked": "物品栏已满,请先腾出一些空间来", - "tetra.toolbelt.binding.group": "Tetra工具腰带", - "tetra.toolbelt.binding.access": "快速存取", - "tetra.toolbelt.binding.restock": "重装", - "tetra.toolbelt.binding.open": "打开", - "tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从该槽位被快速取出", - "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从该槽位被直接取出", - "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入该槽位", - "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从该槽位获取能量", - "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳", - "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", - "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", - "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳", - "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", - "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", - "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", - "tetra/schematic/toolbelt/belt/belt_2.description": "扣子比打结更能够支撑腰部挂着的东西", - "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", - "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影壳", - "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运物品方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", - "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", - "tetra.module.toolbelt/belt.name": "工具腰带", - "tetra.module.toolbelt/belt.item_name": "工具腰带", - "tetra.variant.belt/rope": "绳子", - "tetra.variant.belt/rope.name": "绳子", - "tetra.variant.belt/rope.item_name": "绳带", - "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配件", - "tetra.module.toolbelt/belt_wool.name": "羊毛饰带", - "tetra.module.toolbelt/belt_wool.material_name": "%s饰带", - "tetra.module.toolbelt/belt_wool.item_name": "羊毛饰带", - "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带", - "tetra.variant.belt/leather": "皮革腰绳", - "tetra.variant.belt/leather.name": "腰绳", - "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配件", - "tetra.variant.belt/buckled": "皮带", - "tetra.variant.belt/buckled.description": "一条坚固的皮带,用扣子扣住。可以装载相当数量的配件", - "tetra.variant.belt/inlaid": "镶饰潜影壳腰带", - "tetra.variant.belt/inlaid.prefix": "镶饰", - "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多数量的配件", - "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", - "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够快速携带、存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材料", - "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)", - "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够快速携带、存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材料", - "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)", - "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够快速携带、存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材料", - "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)", - "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够快速携带、存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", - "tetra.variant.strap1/leather": "皮带圈", - "tetra.variant.strap1/leather.description": "单个皮带圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", - "tetra.variant.strap1/iron": "铁圈", - "tetra.variant.strap1/iron.description": "单个铁圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", - "tetra.variant.strap2/leather": "双重皮带圈", - "tetra.variant.strap2/leather.description": "双重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", - "tetra.variant.strap2/iron": "双重铁圈", - "tetra.variant.strap2/iron.description": "双重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", - "tetra.variant.strap3/leather": "三重皮带圈", - "tetra.variant.strap3/leather.description": "三重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", - "tetra.variant.strap3/iron": "三重铁圈", - "tetra.variant.strap3/iron.description": "三重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", - "tetra.variant.strap4/leather": "四重皮带圈", - "tetra.variant.strap4/leather.description": "四重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", - "tetra.variant.strap4/iron": "四重铁圈", - "tetra.variant.strap4/iron.description": "四重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", - "tetra/schematic/toolbelt/potion_storage.name": "药水袋", - "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能装下一小组不同类型的药水", - "tetra/schematic/toolbelt/potion_storage.slot1": "材料", - "tetra.module.toolbelt/potion_storage.name": "药水袋", - "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少种类的药水", - "tetra.variant.potion_storage/forged_mesh": "网格药水袋", - "tetra.variant.potion_storage/leather": "大型药水袋", - "tetra.variant.potion_storage/wool": "药水袋", - "tetra.variant.potion_storage/hide": "小型药水袋", - "tetra/schematic/toolbelt/storage/storage.name": "储物袋", - "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", - "tetra/schematic/toolbelt/storage/storage.slot1": "材料", - "tetra.module.toolbelt/storage.name": "储物袋", - "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", - "tetra.variant.storage/forged_mesh": "网格袋", - "tetra.variant.storage/leather": "大型储物袋", - "tetra.variant.storage/wool": "储物袋", - "tetra.variant.storage/hide": "小型储物袋", - "tetra/schematic/toolbelt/quiver/quiver.name": "箭袋", - "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量箭矢", - "tetra/schematic/toolbelt/quiver/quiver.slot1": "材料", - "tetra.module.toolbelt/quiver.name": "箭袋", - "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋", - "tetra.variant.quiver/forged_mesh": "网格箭袋", - "tetra.variant.quiver/leather": "皮革箭袋", - "tetra.variant.quiver/wool": "羊毛箭袋", - "tetra.variant.quiver/hide": "兔皮箭袋", - "tetra/schematic/toolbelt/booster.name": "助推器", - "tetra/schematic/toolbelt/booster.description": "装上一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", - "tetra/schematic/toolbelt/booster.slot1": "材料", - "tetra.module.toolbelt/booster.name": "助推器", - "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", - "tetra.variant.booster/iron": "助推单元", - "tetra/schematic/toolbelt/suspender.name": "平面悬浮器", - "tetra/schematic/toolbelt/suspender.description": "将平面悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", - "tetra/schematic/toolbelt/suspender.slot1": "稳定器", - "tetra.module.toolbelt/suspender.name": "平面悬浮器", - "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并能使腰带穿戴者在空中悬停", - "tetra.variant.suspender/suspender": "平面悬浮器", - "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", - "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", - "tetra.improvement.strap/quick_latch.name": "快卸销", - "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具", - "tetra/schematic/toolbelt/quiver/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭", - "tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销", - "tetra.improvement.quiver/quick_latch.name": "快卸销", - "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从此箭袋中获取箭", - "tetra/schematic/toolbelt/storage/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,让存入物品变得更方便\n \n§7手中物品可以通过重装快捷键放入袋中", - "tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销", - "tetra.improvement.storage/quick_latch.name": "快卸销", - "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中", - "tetra.slot.bow/stave": "弓材", - "tetra.slot.bow/string": "弓弦", - "tetra.slot.bow/riser": "弓体", - "tetra/schematic/bow/string/basic_string.name": "普通弓弦", - "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦。弓弦是弓完整度的主要来源", - "tetra/schematic/bow/string/basic_string.slot1": "材料", - "tetra.module.bow/basic_string.name": "普通弓弦", - "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源", - "tetra.module.bow/basic_string.material_name": "%s弓弦", - "tetra.variant.basic_string/string": "普通弓弦", - "tetra.variant.basic_string/hide": "兔皮绳", - "tetra.variant.basic_string/leather": "皮革绳", - "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", - "tetra.variant.basic_string/dragon_sinew": "龙筋", - "tetra/schematic/bow/stave/straight_stave.name": "直拉弓弓材", - "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材替换当前弓材", - "tetra/schematic/bow/stave/straight_stave.slot1": "材料", - "tetra.module.bow/straight_stave.item_name": "弓", - "tetra.module.bow/straight_stave.name": "直拉弓弓材", - "tetra.module.bow/straight_stave.description": "一根直拉弓弓材", - "tetra.module.bow/straight_stave.material_name": "%s直拉弓弓材", - "tetra.module.bow/straight_stave.prefix": "%s", - "tetra.variant.straight_stave/stick": "简易直拉弓弓材", - "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换当前弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", - "tetra/schematic/bow/stave/long_stave.slot1": "材料", - "tetra.module.bow/long_stave.item_name": "长弓", - "tetra.module.bow/long_stave.name": "长弓弓材", - "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害", - "tetra.module.bow/long_stave.material_name": "%s长弓弓材", - "tetra.module.bow/long_stave.prefix": "%s", - "tetra.variant.long_stave/stick": "简易长弓弓材", - "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换当前弓材。反曲弓一般有着比其他弓更快的拉弓速度", - "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", - "tetra.module.bow/recurve_stave.item_name": "反曲弓", - "tetra.module.bow/recurve_stave.name": "反曲弓弓材", - "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度", - "tetra.module.bow/recurve_stave.material_name": "%s反曲弓弓材", - "tetra.module.bow/recurve_stave.prefix": "%s", - "tetra.variant.recurve_stave/stick": "简易反曲弓弓材", - "tetra/schematic/bow/string/release_latch.name": "释放销", - "tetra/schematic/bow/string/release_latch.slot1": "快卸销", - "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快卸销。方便连续射箭\n在弓被拉满时自动射箭", - "tetra.improvement.bowstring/release_latch.name": "释放销", - "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动射出箭矢", - "tetra.improvement.stave_grip/wrap_string.name": "线裹柄", - "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度,减少弓材的负面效果", - "tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄", - "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度,减少弓材的负面效果", - "tetra.improvement.stave_grip/wrap_hide.name": "兔皮裹柄", - "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,减少弓材的负面效果", - "tetra.improvement.stave_grip/wrap_vine.name": "藤蔓裹柄", - "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,减少弓材的负面效果", - "tetra/schematic/bow/stave/wrap_grip.name": "裹柄", - "tetra/schematic/bow/stave/wrap_grip.slot1": "材料", - "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减少弓材可能导致的负面效果", - "tetra.improvement.stave/wrap.name": "%s裹柄", - "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减少弓材负面效果", - "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加", - "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度增益", - "tetra/schematic/bow/stave/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的拉弓速度增益", - "tetra/schematic/bow/stave/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的拉弓速度增益", - "tetra/schematic/bow/stave/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的拉弓速度增益", - "tetra.improvement.stave_hone/speed.name": "打磨:速度", - "tetra.improvement.stave_hone/speed.description": "增加拉弓速度", - "tetra/schematic/bow/string/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加", - "tetra/schematic/bow/string/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益", - "tetra/schematic/bow/string/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益", - "tetra/schematic/bow/string/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益", - "tetra/schematic/bow/string/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益", - "tetra.improvement.bowstring_hone/damage.name": "打磨:伤害", - "tetra.improvement.bowstring_hone/damage.description": "增加伤害", - "tetra/schematic/bow/riser/adjustable_strength.name": "弓臂调节器", - "tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", - "tetra/schematic/bow/riser/adjustable_strength.slot1": "螺栓", - "tetra.module.bow/adjustable_strength.name": "弓臂调节器", - "tetra.variant.adjustable_strength/bolt": "弓臂调节器", - "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", - "tetra.tweak.bow/adjustable_strength.label": "弓力", - "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害\n§e拧松§r螺栓,减少弓力,增加拉弓速度", - "tetra.tweak.bow/adjustable_strength.left": "松", - "tetra.tweak.bow/adjustable_strength.right": "紧", - "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台", - "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害", - "tetra/schematic/bow/riser/extended_rest.slot1": "材料", - "tetra.module.bow/extended_rest.name": "扩展箭台", - "tetra.module.bow/extended_rest.description": "扩展箭台允许一次射出多支箭", - "tetra.module.bow/extended_rest.material_name": "%s扩展箭台", - "tetra.variant.extended_rest/bolt": "可调箭台", - "tetra.tweak.bow/multishot_count.label": "数量", - "tetra.tweak.bow/multishot_count.tooltip": "调整射出的弹射物的数量", - "tetra.tweak.bow/multishot_count.left": "1", - "tetra.tweak.bow/multishot_count.right": "7", - "tetra.tweak.bow/multishot_spread.label": "散布", - "tetra.tweak.bow/multishot_spread.tooltip": "调整射出的弹射物的散布", - "tetra.tweak.bow/multishot_spread.left": "1", - "tetra.tweak.bow/multishot_spread.right": "19", - "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住[Shift]时看得更远", - "tetra/schematic/bow/riser/sights.slot1": "材料", - "tetra.module.bow/sights.name": "瞄具", - "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", - "tetra.module.bow/sights.material_name": "%s瞄具", - "tetra/schematic/bow/riser/stabilizer.name": "稳定器", - "tetra/schematic/bow/riser/stabilizer.description": "用所给材料制作稳定器,增加射出弹射物的初速度", - "tetra/schematic/bow/riser/stabilizer.slot1": "材料", - "tetra.module.bow/stabilizer.name": "稳定器", - "tetra.module.bow/stabilizer.description": "稳定器增加射出弹射物的初速度", - "tetra.module.bow/stabilizer.material_name": "%s稳定器", - "tetra.variant.stabilizer/linear": "线性稳定器", - "tetra.slot.crossbow/stave": "弓材", - "tetra.slot.crossbow/stock": "弩身", - "tetra.slot.crossbow/string": "弓弦", - "tetra.slot.crossbow/attachment_0": "配件", - "tetra.slot.crossbow/attachment_1": "配件", - "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", - "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", - "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦", - "tetra/schematic/crossbow/string/basic_string.slot1": "材料", - "tetra.module.crossbow/basic_string.name": "普通弓弦", - "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", - "tetra.module.crossbow/basic_string.material_name": "%s弓弦", - "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓材", - "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换当前弓材", - "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", - "tetra.module.crossbow/basic_stave.item_name": "弩", - "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", - "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量", - "tetra.module.crossbow/basic_stave.material_name": "%s弓材", - "tetra.variant.basic_stave/stick": "简易弓材", - "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", - "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换当前弩身", - "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", - "tetra.module.crossbow/basic_stock.item_name": "弩", - "tetra.module.crossbow/basic_stock.name": "基础弩身", - "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并能装载一些机械构件", - "tetra.module.crossbow/basic_stock.material_name": "%s弩身", - "tetra.variant.basic_stock/stick": "劣质的弩身", - "tetra/schematic/crossbow/attachment/stirrup.name": "踏环", - "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微减少拉弓耗时", - "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料", - "tetra.module.crossbow/stirrup.name": "踏环", - "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许你用脚拉开弩,略微减少拉弓耗时", - "tetra.module.crossbow/stirrup.material_name": "%s踏环", - "tetra.slot.shield/plate": "盾面", - "tetra.slot.shield/grip": "握把", - "tetra.slot.shield/boss": "盾心", - "tetra/schematic/shield/plate/tower.name": "塔盾盾面", - "tetra/schematic/shield/plate/tower.description": "用所给材料制作塔盾盾面。塔盾可以一直被举起,但比其他盾面使用更多的完整度", - "tetra/schematic/shield/plate/tower.slot1": "材料", - "tetra.module.shield/tower.item_name": "塔盾", - "tetra.module.shield/tower.name": "塔盾盾面", - "tetra.module.shield/tower.description": "一面可以一直被举起的塔盾", - "tetra.module.shield/tower.material_name": "%s塔盾盾面", - "tetra.module.shield/tower.prefix": "%s", - "tetra/schematic/shield/plate/heater.name": "熨斗盾盾面", - "tetra/schematic/shield/plate/heater.description": "用所给材料制作熨斗盾盾面。熨斗盾在进入冷却前只能进行有限时间的防御", - "tetra/schematic/shield/plate/heater.slot1": "材料", - "tetra.module.shield/heater.item_name": "熨斗盾", - "tetra.module.shield/heater.name": "熨斗盾盾面", - "tetra.module.shield/heater.description": "熨斗盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御", - "tetra.module.shield/heater.material_name": "%s熨斗盾盾面", - "tetra.module.shield/heater.prefix": "%s", - "tetra/schematic/shield/plate/buckler.name": "小圆盾盾面", - "tetra/schematic/shield/plate/buckler.description": "用所给材料制作小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御", - "tetra/schematic/shield/plate/buckler.slot1": "材料", - "tetra.module.shield/buckler.item_name": "小圆盾", - "tetra.module.shield/buckler.name": "小圆盾盾面", - "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益", - "tetra.module.shield/buckler.material_name": "%s小圆盾盾面", - "tetra.module.shield/buckler.prefix": "%s", - "tetra/schematic/shield/grip/basic_grip.name": "基础握把", - "tetra/schematic/shield/grip/basic_grip.description": "用所给材料制作一个基础握把。握把是盾牌完整度的主要来源", - "tetra/schematic/shield/grip/basic_grip.slot1": "材料", - "tetra.module.shield/basic_grip.item_name": "基础握把", - "tetra.module.shield/basic_grip.name": "基础握把", - "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源", - "tetra.module.shield/basic_grip.material_name": "%s握把", - "tetra/schematic/shield/grip/straps.name": "绑带", - "tetra/schematic/shield/grip/straps.description": "用所给材料制作的绑带包裹握把。用绑带裹把的盾牌一般更加省力。握把是盾牌完整度的主要来源", - "tetra/schematic/shield/grip/straps.slot1": "材料", - "tetra.module.shield/straps.name": "绑带", - "tetra.module.shield/straps.description": "使用绑带举盾。用绑带裹把的盾牌一般用起来更加省力。握把是盾牌完整度的主要来源", - "tetra.module.shield/straps.material_name": "%s绑带", - "tetra.variant.straps/string": "编织带", - "tetra.improvement.grip/blazing.name": "燃烧", - "tetra.improvement.grip/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中", - "tetra.improvement.grip/ender_reverb.name": "末影回响", - "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生负面副作用", - "tetra/schematic/shield/grip/hone_speed_1_mult.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,以一相对量缩短基础冷却时间", - "tetra/schematic/shield/grip/hone_speed_2_mult.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", - "tetra/schematic/shield/grip/hone_speed_3_mult.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", - "tetra/schematic/shield/grip/hone_speed_4_mult.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", - "tetra/schematic/shield/grip/hone_speed_5_mult.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", - "tetra.improvement.grip_hone/speed_mult.name": "打磨:速度", - "tetra.improvement.grip_hone/speed_mult.description": "缩短基础冷却", - "tetra/schematic/shield/grip/hone_speed_1_flat.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,以一固定量缩短基础冷却时间", - "tetra/schematic/shield/grip/hone_speed_2_flat.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", - "tetra/schematic/shield/grip/hone_speed_3_flat.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", - "tetra/schematic/shield/grip/hone_speed_4_flat.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", - "tetra/schematic/shield/grip/hone_speed_5_flat.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", - "tetra.improvement.grip_hone/speed_flat.name": "打磨:速度", - "tetra.improvement.grip_hone/speed_flat.description": "缩短基础冷却", - "tetra/schematic/shield/grip/hone_damage_1_flat.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,以一固定量增加基础伤害", - "tetra/schematic/shield/grip/hone_damage_2_flat.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,以一固定量增加基础伤害", - "tetra/schematic/shield/grip/hone_damage_3_flat.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,以一固定量增加基础伤害", - "tetra/schematic/shield/grip/hone_damage_4_flat.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,以一固定量增加基础伤害", - "tetra/schematic/shield/grip/hone_damage_5_flat.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,以一固定量增加基础伤害", - "tetra.improvement.grip_hone/damage_flat.name": "打磨:伤害", - "tetra.improvement.grip_hone/damage_flat.description": "增加基础伤害", - "tetra/schematic/shield/grip/hone_damage_1_mult.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,以一相对量增加基础伤害", - "tetra/schematic/shield/grip/hone_damage_2_mult.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,以一相对量增加基础伤害", - "tetra/schematic/shield/grip/hone_damage_3_mult.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,以一相对量增加基础伤害", - "tetra/schematic/shield/grip/hone_damage_4_mult.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,以一相对量增加基础伤害", - "tetra/schematic/shield/grip/hone_damage_5_mult.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,以一相对量增加基础伤害", - "tetra.improvement.grip_hone/damage_mult.name": "打磨:伤害", - "tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害", - "tetra/schematic/shield/grip/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久度", - "tetra/schematic/shield/grip/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久度", - "tetra/schematic/shield/grip/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久度", - "tetra/schematic/shield/grip/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久度", - "tetra/schematic/shield/grip/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久度", - "tetra.improvement.grip_hone/durability.name": "打磨:耐久", - "tetra.improvement.grip_hone/durability.description": "增加耐久度", - "tetra/schematic/shield/plate/studs.name": "盾面饰钉", - "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久度", - "tetra/schematic/shield/plate/studs.slot1": "材料", - "tetra.improvement.shield/studs.name": "%s饰钉", - "tetra.improvement.shield/studs.description": "以一固定量增加耐久度", - "tetra/schematic/shield/plate/trim.name": "镶边", - "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久度", - "tetra/schematic/shield/plate/trim.slot1": "材料", - "tetra.improvement.shield/trim.name": "%s镶边", - "tetra.improvement.shield/trim.description": "以一固定量增加耐久度", - "tetra.improvement.shield/trim/scrap.name": "金属碎片镶边", - "tetra.improvement.shield/trim/scrap.description": "以一固定量增加耐久度", - "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边", - "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷", - "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", - "tetra.improvement.shield/aerodynamic_trim.name": "%s气动力镶边", - "tetra.improvement.shield/aerodynamic_trim.description": "使盾牌能被投掷", - "tetra/schematic/shield/plate/banner.name": "旗帜", - "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面", - "tetra/schematic/shield/plate/banner.slot1": "旗帜", - "tetra.improvement.shield/banner.name": "覆盖旗帜", - "tetra.improvement.shield/banner.description": "覆盖旗帜", - "tetra/schematic/shield/plate/ricochet_1.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物", - "tetra/schematic/shield/plate/ricochet_2.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物", - "tetra/schematic/shield/plate/ricochet_3.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物", - "tetra.improvement.shield/ricochet.name": "跳射", - "tetra.improvement.shield/ricochet.description": "允许盾牌被投掷时额外打击附近的敌对生物", - "tetra/schematic/shield/plate/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,以一相对量缩短基础冷却", - "tetra/schematic/shield/plate/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,以一相对量缩短基础冷却", - "tetra/schematic/shield/plate/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,以一相对量缩短基础冷却", - "tetra/schematic/shield/plate/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,以一相对量缩短基础冷却", - "tetra/schematic/shield/plate/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,以一相对量缩短基础冷却", - "tetra.improvement.plate_hone/speed.name": "打磨:速度", - "tetra.improvement.plate_hone/speed.description": "缩短基础冷却", - "tetra/schematic/shield/plate/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,以一固定量增加基础伤害", - "tetra/schematic/shield/plate/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,以一固定量增加基础伤害", - "tetra/schematic/shield/plate/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,以一固定量增加基础伤害", - "tetra/schematic/shield/plate/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,以一固定量增加基础伤害", - "tetra/schematic/shield/plate/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,以一固定量增加基础伤害", - "tetra.improvement.plate_hone/damage.name": "打磨:伤害", - "tetra.improvement.plate_hone/damage.description": "增加基础伤害", - "tetra/schematic/shield/plate/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,以一相对量增加耐久度", - "tetra/schematic/shield/plate/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,以一相对量增加耐久度", - "tetra/schematic/shield/plate/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,以一相对量增加耐久度", - "tetra/schematic/shield/plate/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,以一相对量增加耐久度", - "tetra/schematic/shield/plate/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,以一相对量增加耐久度", - "tetra.improvement.plate_hone/durability.name": "打磨:耐久", - "tetra.improvement.plate_hone/durability.description": "增加耐久度", - "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", - "tetra/schematic/shield/sturdy_boss.description": "制作一个可以猛击其他生物的坚固的盾心", - "tetra/schematic/shield/sturdy_boss.slot1": "材料", - "tetra.module.shield/sturdy_boss.name": "坚固盾心", - "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物", - "tetra.module.shield/sturdy_boss.material_name": "%s坚固盾心", - "tetra/schematic/shield/spike.name": "尖刺", - "tetra/schematic/shield/spike.description": "用所给材料制作一个尖刺。防御近战攻击时有概率伤害攻击者", - "tetra/schematic/shield/spike.slot1": "材料", - "tetra.module.shield/spike.name": "尖刺", - "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者", - "tetra.module.shield/spike.material_name": "%s尖刺", - "tetra.variant.spike/iron": "铁尖刺", - "tetra.variant.spike/gold": "金尖刺", - "tetra.variant.spike/copper": "铜尖刺", - "tetra.variant.spike/tin": "锡尖刺", - "tetra.variant.spike/silver": "银尖刺", - "tetra.variant.spike/nickel": "镍尖刺", - "tetra.variant.spike/lead": "铅尖刺", - "tetra.variant.spike/electrum": "琥珀金尖刺", - "tetra.variant.spike/bronze": "青铜尖刺", - "tetra.variant.spike/steel": "钢尖刺", - "tetra.variant.spike/netherite": "下界合金尖刺", - "tetra.variant.spike/bone": "骨尖刺", - "tetra.advancements.story.more_upgrades.title": "基础锻造", - "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra的冒险就此开始", - "tetra.advancements.spelunking.root.title": "洞穴探险(§7Tetra§r)", - "tetra.advancements.spelunking.root.description": "深入地下", - "tetra.advancements.spelunking.ancient_ruins.title": "昔人已逝", - "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷或多山的生物群系地下深处找到远古遗迹", - "tetra.advancements.spelunking.scanner.title": "绝赞", - "tetra.advancements.spelunking.scanner.description": "用加工台给全息球升级一个扫描仪,扫描仪能让寻找远古遗迹更简单", - "tetra.advancements.spelunking.containers.title": "“回收利用”", - "tetra.advancements.spelunking.containers.description": "用正确的工具敲打板条箱与容器的高亮区域来拆开它们", - "tetra.advancements.spelunking.chthonic_extractor.title": "深度提取", - "tetra.advancements.spelunking.chthonic_extractor.description": "在板条箱或容器内找到一个地底提取器", - "tetra.advancements.spelunking.chthonic_automation.title": "自动提取", - "tetra.advancements.spelunking.chthonic_automation.description": "在提取器上方放一个锻造锤并用红石蓄力来自动将其砸入基岩", - "tetra.advancements.spelunking.chthonic_cooldown.title": "自然冷却", - "tetra.advancements.spelunking.chthonic_cooldown.description": "在一个提取器上倒水或静置一会来防止在捡起时受到火焰伤害", - "tetra.advancements.spelunking.chthonic_crossbow.title": "用法错误,保修失效", - "tetra.advancements.spelunking.chthonic_crossbow.description": "用弩以较大的力量发射一个地底提取器\n\n§7将提取器放在副手以装填它", - "tetra.advancements.spelunking.chthonic_hammer.title": "手动提取", - "tetra.advancements.spelunking.chthonic_hammer.description": "在基岩上放一个地底提取器并用锤子敲击其顶端", - "tetra.advancements.spelunking.chthonic_module.title": "再利用提取器", - "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需未被使用过\n* 不像其他遗迹中找到的古物,此物品不能用金属碎片修复", - "tetra.advancements.spelunking.earthpiercer.title": "穿透行星", - "tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上,凿地器可以破坏一条线上的多个方块", - "tetra.advancements.spelunking.stonecutter.title": "削石如泥", - "tetra.advancements.spelunking.stonecutter.description": "在容器里找到一个切石器并将它连接到手柄上,切石器可以破坏大范围内的石头", - "tetra.advancements.spelunking.stonecutter_enchant.title": "神秘的放大器", - "tetra.advancements.spelunking.stonecutter_enchant.description": "为一个切石器附魔效率来增加每次挥动破坏的方块数量", - "tetra.advancements.spelunking.find_bolt.title": "通用紧固器", - "tetra.advancements.spelunking.find_bolt.description": "从远古遗迹中回收一些螺栓", - "tetra.advancements.spelunking.find_cell.title": "热力容器", - "tetra.advancements.spelunking.find_cell.description": "在远古遗迹中找到一个热力单元", - "tetra.advancements.spelunking.find_latch.title": "§o咔哒咔哒", - "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带配件", - "tetra.advancements.spelunking.find_planar.title": "跨维度科技", - "tetra.advancements.spelunking.find_planar.description": "从远古遗迹中回收一个平面稳定器", - "tetra.advancements.spelunking.suspend_belt.title": "动力悬浮", - "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带配件", - "tetra.advancements.spelunking.suspend_bow.title": "平面交叉", - "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个弓稳定器", - "tetra.advancements.spelunking.geode.title": "中空岩石", - "tetra.advancements.spelunking.geode.description": "在地下深处找到一块晶洞玉石\n\n§7藏有晶洞玉石的深板岩会在光亮处微微发光", - "tetra.advancements.spelunking.geode_open.title": "砸开矿物", - "tetra.advancements.spelunking.geode_open.description": "升级木锤并用它在加工台上破开一块晶洞玉石", - "tetra.advancements.spelunking.hammer_fix.title": "维修机械", - "tetra.advancements.spelunking.hammer_fix.description": "将两个热力单元和两个升级连接到锻造锤上来修复它", - "tetra.advancements.spelunking.hammer_jam.title": "必要的维护", - "tetra.advancements.spelunking.hammer_jam.description": "遇到一次锻造锤头故障,在锤头故障被排除之前无法使用锻造锤", - "tetra.advancements.spelunking.hammer_unjam.title": "获得维护", - "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少4级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", - - "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", - "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", - "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", - "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来制作一个需要至少5级的锤子的组件", - "tetra.advancements.spelunking.hammer_remove.title": "爪形指", - "tetra.advancements.spelunking.hammer_remove.description": "使用羊角头从锻造锤上拆下一个升级", - "tetra.advancements.spelunking.loot_ruins.title": "回收协议", - "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集魔咒的6级锤采集遗迹中的方块", - "tetra.advancements.spelunking.pristine_socket.title": "高昂的维修费", - "tetra.advancements.spelunking.pristine_socket.description": "在晶洞玉石里找到一颗无瑕宝石并用它镶嵌一把剑或工具", - "tetra.advancements.spelunking.refill_cell.title": "热力传输", - "tetra.advancements.spelunking.refill_cell.description": "用传输单元或地核提取器来充满一个热力单元", - "tetra.advancements.spelunking.use_bolt.title": "完美调整", - "tetra.advancements.spelunking.use_bolt.description": "用一颗螺栓来固定工具或剑,然后用加工台的调整选项来更改物品的属性", - "tetra.advancements.spelunking.find_scroll.title": "获取知识", - "tetra.advancements.spelunking.find_scroll.description": "从世界中找到一个卷轴或从村民那里购买一个", - "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约", - "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专论\n\n§7由升级过的村民出售", - "tetra.advancements.spelunking.find_scroll_expertise.title": "巨著", - "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专论\n\n§7由2级以上的村民出售", - "tetra.advancements.spelunking.find_scroll_gild.title": "神秘附加", - "tetra.advancements.spelunking.find_scroll_gild.description": "在下界要塞找到一张镀金卷轴", - "tetra.advancements.spelunking.find_scroll_howling.title": "风啸剑刃", - "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃工艺图纸", - "tetra.advancements.spelunking.find_scroll_sturdy.title": "再次获取知识", - "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固护手工艺图纸", - "tetra.advancements.spelunking.find_scroll_throwing.title": "完美平衡", - "tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到飞刀工艺图纸", - "tetra.advancements.spelunking.find_scroll_warforge.title": "战争利器", - "tetra.advancements.spelunking.find_scroll_warforge.description": "在堡垒遗迹中或者和猪灵交易得到一章《战争利器》", - "tetra.advancements.upgrades.root.title": "基础工艺(§7Tetra§r)", - "tetra.advancements.upgrades.root.description": "用两根木棍和两块木板合成一把木锤\n \n物品奖励:全息球", - "tetra.advancements.upgrades.bow_upgrade.title": "弓箭手的调校", - "tetra.advancements.upgrades.bow_upgrade.description": "在加工台里升级一把弓", - "tetra.advancements.upgrades.shield_upgrade.title": "适应性保护", - "tetra.advancements.upgrades.shield_upgrade.description": "在加工台里升级一面盾牌", - "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具", - "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定", - "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", - "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(可用任意类型的石头),石锤子提供2级的捶打功能\n\n§7可以在工作台中以和木锤相似的方法合成", - "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", - "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的捶打功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", - "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", - "tetra.advancements.upgrades.hammer_4.description": "制作一把双头黑石锤子,黑石锤子提供4级的捶打功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", - "tetra.advancements.upgrades.hammer_5.title": "锤子 VI(黑曜石)", - "tetra.advancements.upgrades.hammer_5.description": "使用一台升级过的锻造锤制作一把双头黑曜石锤子,黑曜石锤子提供6级的捶打功能", - "tetra.advancements.upgrades.hammer_6.title": "锤子 VII(下界合金)", - "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供7级的捶打功能", - "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", - "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", - "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", - "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以被打磨,然后在加工台上打磨它", - "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满", - "tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害打磨到5级", - "tetra.advancements.upgrades.sword_improvement_hone.title": "好事成双!", - "tetra.advancements.upgrades.sword_improvement_hone.description": "改进一个剑的组件,然后打磨来增强它的效果", - "tetra.advancements.upgrades.sword_integrity.title": "严丝合缝", - "tetra.advancements.upgrades.sword_integrity.description": "升级剑柄或用绑定强化来增加完整度", - "tetra.advancements.upgrades.sword_upgrade.title": "焕然一新", - "tetra.advancements.upgrades.sword_upgrade.description": "将原版的剑放入加工台并升级它", - "tetra.advancements.upgrades.toolbelt.title": "简易实用工具", - "tetra.advancements.upgrades.toolbelt.description": "用四根线合成一个非常基础的工具腰带", - "tetra.advancements.upgrades.toolbelt_upgraded.title": "镶饰潜影壳", - "tetra.advancements.upgrades.toolbelt_upgraded.description": "完全升级一个工具腰带", - "tetra.advancements.upgrades.tool_upgrade.title": "另一种升级", - "tetra.advancements.upgrades.tool_upgrade.description": "将一把原版工具,例如镐、斧或锄放入加工台并升级它", - "tetra.advancements.upgrades.workbench.title": "新起点", - "tetra.advancements.upgrades.workbench.description": "用一把木锤右键升级一个工作台", - "tetra.advancements.upgrades.rack.title": "触手可及", - "tetra.advancements.upgrades.rack.description": "在加工台边放个工具架,方便存取工具", - "tetra.improvement.destabilized/haunted.name": "§5去稳化:闹鬼", - "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!该效果会随时间消失", - "tetra.slot.holo/frame": "框架", - "tetra.slot.holo/core": "核心", - "tetra.slot.holo/attachment_0": "配件", - "tetra.slot.holo/attachment_1": "配件", - "tetra.module.holo/frame.name": "远古框架", - "tetra.module.holo/frame.item_name": "全息球", - "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成全息球的各种部件", - "tetra.variant.frame/ancient": "远古框架", - "tetra.module.holo/core.name": "黯淡的核心", - "tetra.module.holo/core.description": "全息球的中心安放着一个小圆柱体,摸着有点温暖。全息球中的一切都通过某种方式与圆柱体相连", - "tetra.variant.core/dim": "黯淡的核心", - "tetra/schematic/holo/scanner/scanner.name": "扫描器", - "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁全息球的扫描工具\n当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", - "tetra/schematic/holo/scanner/scanner.slot1": "末影之眼", - "tetra.module.holo/scanner.description": "允许全息球搜寻远古遗迹。当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", - "tetra.variant.scanner/scanner": "扫描仪", - "tetra/schematic/holo/scanner/adjustable.name": "可调节", - "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了", - "tetra/schematic/holo/scanner/adjustable.slot1": "螺栓", - "tetra.improvement.scanner/adjustable.name": "可调节", - "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为", - "tetra.tweak.scanner/adjustable_range.label": "效率", - "tetra.tweak.scanner/adjustable_range.tooltip": "切换更远的搜寻半径和更短的搜寻间隔的优先级", - "tetra.tweak.scanner/adjustable_range.left": "速度", - "tetra.tweak.scanner/adjustable_range.right": "范围", - "tetra.tweak.scanner/adjustable_span.label": "范围", - "tetra.tweak.scanner/adjustable_span.tooltip": "切换竖直范围和水平范围的优先级", - "tetra.tweak.scanner/adjustable_span.left": "竖直", - "tetra.tweak.scanner/adjustable_span.right": "水平", - "tetra.enchantment.missing_description": "该魔咒效果未知", - "enchantment.minecraft.vanishing_curse.desc": "持有者死亡后该物品消失", - "enchantment.minecraft.fire_aspect.desc": "击中生物时使其着火", - "enchantment.minecraft.looting.desc": "击杀实体时增加其掉落物", - "enchantment.minecraft.unbreaking.desc": "降低物品消耗耐久度的概率", - "enchantment.minecraft.sharpness.desc": "增加攻击伤害", - "enchantment.minecraft.smite.desc": "对亡灵生物造成额外伤害", - "enchantment.minecraft.bane_of_arthropods.desc": "对节肢生物造成额外伤害", - "enchantment.minecraft.knockback.desc": "将目标击退得更远", - "enchantment.minecraft.mending.desc": "获得经验时修复自身", - "enchantment.minecraft.sweeping.desc": "使横扫攻击更强力", - "enchantment.minecraft.efficiency.desc": "提高采集效率", - "enchantment.minecraft.fortune.desc": "当破坏方块时候增加掉落物", - "enchantment.minecraft.silk_touch.desc": "精准采集方块", - "enchantment.minecraft.power.desc": "增加伤害", - "enchantment.minecraft.flame.desc": "击中生物时使其着火", - "enchantment.minecraft.punch.desc": "将目标击退得更远", - "enchantment.minecraft.infinity.desc": "射击时不再消耗普通箭矢", - "enchantment.minecraft.loyalty.desc": "掷出一段时间后会返回", - "enchantment.minecraft.riptide.desc": "在水或雨中使用时向前推动持有者", - "enchantment.minecraft.impaling.desc": "对水生生物或水中的生物造成额外伤害", - "enchantment.minecraft.channeling.desc": "在雷暴中击中实体时召唤闪电" -} +{ + "itemGroup.tetra": "Tetra", + "harvests.filter.tetra": "Tetra", + "harvests.filter.tetra.tooltip": "Tetra物品提供的工具等级", + "tetra.not_available": "n/a", + "tetra.attribute.draw_strength.name": "拉弓力量", + "tetra.attribute.draw_speed.name": "拉弓耗时", + "tetra.attribute.ability_damage.name": "能力伤害", + "tetra.attribute.ability_cooldown.name": "能力冷却时间", + "tetra.attribute.multiplier": "倍数", + "effect.tetra.earthbound": "地缚", + "effect.tetra.howling": "啸风", + "effect.tetra.howling.tooltip": "在呼啸狂风的包裹下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", + "effect.tetra.severed": "切割", + "effect.tetra.severed.tooltip": "最大生命值§e-%s%%§r,攻击伤害§e-%s%%§r", + "effect.tetra.punctured": "刺穿", + "effect.tetra.punctured.tooltip": "护甲值§e-%s%%(%s)§r", + "effect.tetra.pried": "撬穿", + "effect.tetra.pried.tooltip": "护甲值§e-%s§r", + "effect.tetra.exhausted": "精疲力竭", + "effect.tetra.exhausted.tooltip": "移动速度§e-%s%%§r,攻击速度和采集速度§e-%s%%", + "effect.tetra.steeled": "钢铁加身", + "effect.tetra.steeled.tooltip": "护甲值§e+%s", + "effect.tetra.small_strength": "斗志", + "effect.tetra.small_strength.tooltip": "攻击伤害§e+%s", + "effect.tetra.small_health": "坚持", + "effect.tetra.small_health.tooltip": "最大生命值§e+%s", + "effect.tetra.small_absorb": "振奋", + "effect.tetra.small_absorb.tooltip": "获得能吸收§e%s§r点伤害的盾", + "effect.tetra.unwavering": "不屈", + "effect.tetra.unwavering.tooltip": "免疫击退", + "item.tetra.holo.tooltip1": "轻触一下,全息球便将图样和文字投射到空中", + "item.tetra.holo.tooltip2": "§7[§8右键§7] §8使用", + "tetra.holo.craft.breadcrumb.root": "制作", + "tetra.holo.craft.breadcrumb.materials": "材料", + "tetra.holo.craft.materials": "材料", + "tetra.holo.craft.modular_sword": "刀剑", + "tetra.holo.craft.modular_toolbelt": "工具腰带", + "tetra.holo.craft.modular_double": "双头工具", + "tetra.holo.craft.modular_single": "单头工具", + "tetra.holo.craft.modular_bow": "弓", + "tetra.holo.craft.modular_shield": "盾牌", + "tetra.holo.craft.modular_crossbow": "弩", + "tetra.holo.craft.slot": "插槽", + "tetra.holo.craft.material_requirement": "可由%s制作", + "tetra.holo.craft.improvements": "改进", + "tetra.holo.craft.improvement_button": "%s种改进", + "tetra.holo.craft.stats": "属性", + "tetra.holo.craft.variants": "变种", + "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤\n \n§7[§8f§7] §8选中搜索框\n§7[§8Enter§7] §8切换是否选中搜索框", + "tetra.holo.craft.variants_sort": "根据选中的属性给各变种排序\n \n§7[§8s§7] §8打开/关闭列表\n§7[§81§7] - §7[§89§7] §8选择属性", + "tetra.holo.craft.empty_description": "描述缺失", + "tetra.holo.craft.translation_module": "此组件根据材料特性获得的属性", + "tetra.holo.craft.empty_translation_module": "此组件根据材料特性获得的属性未知", + "tetra.holo.craft.translation_improvement": "此改进根据材料特性获得的属性", + "tetra.holo.craft.empty_translation_improvement": "此改进根据材料特性获得的属性未知", + "tetra.holo.craft.empty_applicable_materials": "适用于此工艺图纸的材料未知", + "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", + "tetra.holo.craft.holosphere_shortcut": "§7[§8点击§7] §8查看属性", + "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§m点击§7] §8§m查看属性", + "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球", + "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得属性", + "tetra.holo.craft.materials.stat.primary": "硬度", + "tetra.holo.craft.materials.stat.primary.short": "硬度", + "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,被塑形成硬质或锋利边缘的能力", + "tetra.holo.craft.materials.stat.secondary": "密度", + "tetra.holo.craft.materials.stat.secondary.short": "密度", + "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量,被挥动时动能大小", + "tetra.holo.craft.materials.stat.tertiary": "韧性", + "tetra.holo.craft.materials.stat.tertiary.short": "韧性", + "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度,材料被弯曲后回弹的速度", + "tetra.holo.craft.materials.stat.tool_level": "工具等级", + "tetra.holo.craft.materials.stat.tool_level.short": "等级", + "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料制作的组件的基础等级", + "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率", + "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率", + "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料制作的组件的基础工具效率", + "tetra.holo.craft.materials.stat.durability": "耐久度", + "tetra.holo.craft.materials.stat.durability.short": "耐久", + "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料制作的组件的基础耐久度", + "tetra.holo.craft.materials.stat.integrity": "完整度", + "tetra.holo.craft.materials.stat.integrity.short": "完整度", + "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料制作的组件的基础完整度增益或消耗(增益丨消耗)", + "tetra.holo.craft.materials.stat.magic_capacity": "魔法容量", + "tetra.holo.craft.materials.stat.magic_capacity.short": "魔力", + "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "使用这种材料制作的主要组件的魔法容量", + "tetra.holo.craft.materials.stat_modifier": "强化", + "tetra.holo.craft.materials.stat_modifier.tooltip": "使用这种材料制作的主要组件会提供§e%s§r强化:", + "tetra.holo.craft.materials.stat_effect": "效果", + "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料制作的组件会提供§e%s§r效果:", + "tetra.holo.scan.status": "§8状态:§r%s", + "tetra.holo.scan.active": "激活", + "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", + "tetra.holo.scan.snooze": "§7[§8Shift+右键§7] §8使扫描器休眠", + "tetra.workbench.slot_detail.details_tab": "详情", + "tetra.workbench.slot_detail.craft_tab": "制作", + "tetra.workbench.slot_detail.tweak_tab": "调整", + "tetra.workbench.slot_detail.tweak_apply": "应用", + "tetra.workbench.module_detail.empty": "空槽位", + "tetra.workbench.module_detail.not_tweakable": "调整不可用", + "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级", + "tetra.workbench.schematic_detail.craft": "制作", + "tetra.workbench.schematic_detail.back": "返回", + "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", + "tetra.workbench.schematic_detail.destabilize_tooltip": "该物品有魔力去稳化的组件,进行此操作有可能对以下组件造成负面效果:", + "tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件,该物品会被§e完全修复", + "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来制作", + "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", + "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能用于制作该组件", + "tetra.workbench.schematic_detail.integrity_tooltip": "制作这个会超出物品的完整度上限", + "tetra.workbench.schematic_detail.tools_tooltip": "没有此操作所需的工具", + "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", + "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是附近有工艺图纸", + "tetra.repair_action.label": "修复", + "tetra.tool.hammer_dig": "锤", + "tetra.tool.hammer_dig.requirement": "此操作需要%d级锤", + "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级锤", + "tetra.tool.hammer_dig.material_requirement": "加工此材料的基础要求是一个%d级锤,此要求可能会因材料的用途不同而不同", + "tetra.tool.axe_dig": "斧", + "tetra.tool.axe_dig.requirement": "此操作需要%d级斧", + "tetra.tool.axe_dig.craft_requirement": "加工需要一个%d级斧", + "tetra.tool.axe_dig.material_requirement": "加工此材料的基础要求是一个%d级斧,此要求可能会因材料的用途不同而不同", + "tetra.tool.pickaxe_dig": "镐", + "tetra.tool.pickaxe_dig.requirement": "此操作需要%d级镐", + "tetra.tool.pickaxe_dig.craft_requirement": "加工需要一个%d级镐", + "tetra.tool.pickaxe_dig.material_requirement": "加工此材料的基础要求是一个%d级镐,此要求可能会因材料的用途不同而不同", + "tetra.tool.shovel_dig": "锹", + "tetra.tool.shovel_dig.requirement": "此操作需要%d级锹", + "tetra.tool.shovel_dig.craft_requirement": "加工需要一个%d级锹", + "tetra.tool.shovel_dig.material_requirement": "加工此材料的基础要求是一个%d级锹,此要求可能会因材料的用途不同而不同", + "tetra.tool.hoe_dig": "锄", + "tetra.tool.hoe_dig.requirement": "此操作需要%d级锄", + "tetra.tool.hoe_dig.craft_requirement": "加工需要一个%d级锄", + "tetra.tool.hoe_dig.material_requirement": "加工此材料的基础要求是一个%d级锄,此要求可能会因材料的用途不同而不同", + "tetra.tool.cut": "切削", + "tetra.tool.cut.requirement": "此操作需要%d级切削工具\n§7大部分的剑可用于切削", + "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具", + "tetra.tool.cut.material_requirement": "加工此材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可用于切削", + "tetra.tool.pry": "撬", + "tetra.tool.pry.requirement": "此操作需要%d级撬\n§7羊角头可用于撬", + "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬", + "tetra.tool.pry.material_requirement": "加工此材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", + "tetra.tool.available": "你有一个%d级的", + "tetra.stats.efficiency_suffix": "效率", + "tetra.stats.strength_suffix": "力量", + "tetra.stats.tier_suffix": "等级", + "tetra.stats.level_suffix": "等级", + "tetra.stats.reach": "触及范围", + "tetra.stats.reach.tooltip": "方块触及范围改变量:§e%s§r格。触及实体的距离不受影响", + "tetra.stats.attack_range": "攻击范围", + "tetra.stats.attack_range.tooltip": "实体触及范围改变量:§e%s§r格", + "tetra.stats.durability": "耐久度", + "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久度", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上修复才能再次使用", + "tetra.stats.speed": "速度", + "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但如此攻击造成的伤害较少。横扫、急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的倍数,它会加快或减缓方块被破坏的速度。倍数计算方式如下:§f§o倍数 = 速度 * 0.5 + 0.5§r§7", + "tetra.stats.draw_speed": "拉弓耗时", + "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", + "tetra.stats.draw_speed_normalized": "拉弓耗时", + "tetra.stats.draw_speed_normalized.tooltip": "拉弓耗时改变量:§e%s§r秒", + "tetra.stats.ability_speed": "冷却", + "tetra.stats.ability_speed.tooltip": "此物品能力的基础冷却时间为§e%s§r秒", + "tetra.stats.ability_speed_normalized": "冷却", + "tetra.stats.ability_speed_normalized.tooltip": "基础冷却时间改变量:§e%s§r秒", + "tetra.stats.speed_normalized": "速度", + "tetra.stats.speed_normalized.tooltip": "攻击速度改变量:§e%s", + "tetra.stats.attack_damage": "伤害", + "tetra.stats.attack_damage.tooltip": "此物品攻击会造成§e%s§r点伤害", + "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身的攻击伤害", + "tetra.stats.attack_damage_normalized": "伤害", + "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害改变量:§e%s§r点", + "tetra.stats.draw_strength": "力量", + "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点伤害,其初速度为§e%s§r格每刻", + "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与改进,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由未拉满的弓射出的弹射物伤害基于下限计算,例如:从拉开50%%的弓射出的弹射物会造成50%%伤害下限的伤害", + "tetra.stats.power": "力量魔咒", + "tetra.stats.power.tooltip": "通过魔咒将弹射物的伤害增加§e%s§r,弹射物速度不受影响", + "tetra.stats.quick_charge": "快速装填魔咒", + "tetra.stats.quick_charge.tooltip": "通过魔咒将装填时间缩短§e%s§r秒", + "tetra.stats.ability_damage": "伤害", + "tetra.stats.ability_damage.tooltip": "此物品能力的基础伤害为§e%s§r点", + "tetra.stats.bleeding": "流血", + "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使其流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", + "tetra.stats.backstab": "背刺", + "tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击,并造成§e%s§r点额外伤害", + "tetra.stats.armor": "护甲", + "tetra.stats.armor.tooltip": "在持有时提供§e%s§r点护甲值", + "tetra.stats.toughness": "韧性", + "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", + "tetra.stats.shieldbreaker": "破盾", + "tetra.stats.shieldbreaker.tooltip": "攻击举起盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", + "tetra.stats.blocking": "格挡", + "tetra.stats.blocking.level": "格挡时长", + "tetra.stats.blocking.efficiency": "格挡冷却", + "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物", + "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒", + "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以格挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", + "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下Shift+右击发动,或在按住Shift时松开右键发动(如此操作会使冷却时间延长50%%)", + "tetra.stats.blocking_reflect": "反伤", + "tetra.stats.blockingReflect.level": "反伤伤害", + "tetra.stats.blockingReflect.efficiency": "反伤概率", + "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r点伤害,反伤生效时会触发击中效果", + "tetra.stats.bashing": "盾击", + "tetra.stats.bashing.level": "盾击击退", + "tetra.stats.bashing.efficiency": "击晕持续时间", + "tetra.stats.bashing.tooltip": "可以右击攻击。盾击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍数:§e%s§r\n§7击晕持续时间:§e%s§7秒", + "tetra.stats.throwable": "可投掷", + "tetra.stats.throwable.efficiency": "投掷伤害", + "tetra.stats.throwable.tooltip": "可以按住右键投掷。击中实体时造成§e%s%%§r的伤害;击中方块时,若物品的采集等级足够高并且采集速度大于方块硬度,会破坏此方块", + "tetra.stats.ricochet": "跳射", + "tetra.stats.ricochet.tooltip": "投掷后,跳射到§e%s§r个附近的敌对生物上", + "tetra.stats.piercing": "穿透", + "tetra.stats.piercing.tooltip": "投掷后,可以最多穿透§e%s§r个生物", + "tetra.stats.piercing_harvest": "穿透采集", + "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", + "tetra.stats.jab": "猛刺", + "tetra.stats.jab.level": "猛刺伤害", + "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r的伤害并触发击中效果,同时触发等于物品攻击伤害的冷却时间", + "tetra.stats.armorPenetration": "穿甲", + "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r护甲值", + "tetra.stats.crushing": "粉碎", + "tetra.stats.crushing.tooltip": "无论目标护甲值高低,至少造成§e%s§r点伤害", + "tetra.stats.skewering": "穿击", + "tetra.stats.skewering.tooltip": "攻击护甲值低于§e%2$s§r的实体造成§e%1$s§r点额外伤害", + "tetra.stats.stun": "击晕", + "tetra.stats.stun.tooltip": "攻击有§e%s%%§r概率击晕目标§e%s§r秒", + "tetra.stats.howling": "啸风", + "tetra.stats.howling.level": "啸风层数", + "tetra.stats.howling.efficiency": "啸风持续时间", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动叠加效果增加§e%s§7层,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.ability_speed_bonus": "轻盈", + "tetra.stats.ability_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s§r", + "tetra.stats.reap_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体攻击速度§e+10%%§r,持续§e%s§r秒", + "tetra.stats.pry_speed_bonus.tooltip": "冷却时间§e-%s§r", + "tetra.stats.ability_defensive": "防御姿态", + "tetra.stats.lunge_defensive.tooltip": "在副手使用时会向后闪避", + "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果", + "tetra.stats.execute_defensive.tooltip_extended": "每层切割效果使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", + "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害§e-30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度§e-30%%§r,持续§e%s§r秒", + "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度§e-%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", + "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害§e-%s§r,持续§e%s§r秒,但不降低目标护甲值", + "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间§e+%s%%", + "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中1个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀1个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀1个目标移动速度§e+20%%§r,持续§e%s§r秒", + "tetra.stats.ability_overcharge": "超蓄", + "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使初始速度§e+%s%%§r,伤害§e+%s%%(%s)§r", + "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命值和负面效果造成的额外伤害§e+%s%%", + "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格,命中目标击退§e+%s%%§r", + "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使减甲效果§e+%s%%§r,流血效果持续时间§e+%s§r秒", + "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,目标护甲值§e-%s§r\n \n§7蓄力时间:§e%s§7秒", + "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,并给予双方§e%s§r层精疲力竭效果", + "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,效果范围§e+0.5§r格,击杀效果持续时间§e+%s%%§r\n \n§r每次击杀攻击伤害§e+1§r,持续§e30§r秒", + "tetra.stats.ability_momentum": "惯性", + "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高伤害§e+%s§r,眩晕持续时间§e+%s§r秒", + "tetra.stats.lunge_momentum_extended.tooltip": "伤害与摔落距离等比增加,持有者的摔落伤害降低量等于对目标造成的伤害", + "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命值和负面效果决定,并与攻击伤害以相同比率增长", + "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击则击晕目标§e%s§r秒,对地面猛击则击晕周围实体§e%s§r秒", + "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加而增加", + "tetra.stats.pry_momentum.tooltip": "每次撬击使目标眩晕§e%s§r秒", + "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低", + "tetra.stats.reap_momentum.tooltip": "每击杀1个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", + "tetra.stats.ability_combo": "连击", + "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r,击中实体则冷却时间额外§e-%s%%§r", + "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命值和负面效果造成的额外伤害§e+%s%%§r", + "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r", + "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间§e+%s§7秒", + "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使撬击伤害§e+%s%%(%s)§r,目标护甲值双倍降低概率§e+%s%%§r", + "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使压制伤害§e+%s%%(%s)§r, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", + "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使收割伤害§e+%s%%(%s)§r\n \n§r每次击杀攻击速度§e+10%%§r,持续§e15§r秒,每点连击点数使持续时间§e+%s§r秒", + "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.ability_overextend": "过增", + "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲伤害§e+%s%%(%s)§r且攻击范围增加,但会消耗大量的饥饿值或饱和度", + "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿值的§e25%%§r,每消耗1点,总伤害§e+%s%%§r", + "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿值10点,当饥饿值半满时,只会消耗2.5点", + "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿值或饱和度", + "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿使护甲值额外§e-%s%%§r,并使流血效果持续时间§e+%s§r秒,但会消耗大量的饥饿值或饱和度", + "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿值或饱和度", + "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿值,但攻击者不会在饥饿条满格时因此精疲力竭", + "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿值或饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀使最大生命值§e+1%%§r,持续§e45§r秒", + "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", + "tetra.stats.ability_exhilaration": "振奋", + "tetra.stats.lunge_exhilaration.tooltip": "猛冲伤害§e+%s%%(%s)§r并显著增加攻击范围,没有击中实体则会精疲力竭", + "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值使攻击伤害§e+1§r。持续时间基于目标最大生命值,每点生命值§e+%s§r秒,最多不超过§e200§r秒", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标伤害§e+%s%%(%s)§r。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大加成,攻击伤害§e+%s§r", + "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果持续时间§e+%s§r秒", + "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果使撬击伤害§e+%s%%(%s)§r", + "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", + "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间§e-%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", + "tetra.stats.ability_revenge": "复仇", + "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", + "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.execute_revenge": "苦痛揭示", + "tetra.stats.execute_revenge.tooltip": "如果持有者带有负面效果,处决伤害§e+%s%%§r", + "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其眩晕§e%s§r秒", + "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.puncture_revenge": "逆转", + "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则对目标和持有者同时施加减甲效果和流血效果", + "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成伤害§e+%s%%(%s)§r并双倍降低护甲值", + "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成伤害§e+%s%%(%s)§r并且不会使持有者精疲力竭", + "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成伤害§e+%s%%(%s)§r\n \n§r每次击杀收割伤害§e+1§r,持续§e20§r秒,每击杀一个复仇目标,持续时间§e+%s§r秒", + "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.ability_echo": "回声", + "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", + "tetra.stats.lunge_echo.tooltip_extended": "在半空中按Shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", + "tetra.stats.execute_echo.tooltip": "3秒后再次攻击目标,造成基于其已损失生命值和负面效果的伤害", + "tetra.stats.slam_echo.tooltip": "3秒后对同一目标二次猛击", + "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", + "tetra.stats.pry_echo.tooltip": "3秒后再次撬击目标", + "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", + "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀伤害§e+1§r,持续§e30§r秒,后续击杀伤害§e+%s§r", + "tetra.stats.execute": "处决", + "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害§e+%s%%§7\n目标每带有1层负面效果,伤害§e+%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.severing": "切割", + "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", + "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.lunge": "猛冲", + "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间§e-30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.slam": "猛击", + "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间§e+50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.puncture": "刺穿", + "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值§e-%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值§e+0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", + "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.overpower": "压制", + "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一次造成§e%s%%(%s)§f伤害但几乎不造成击退的攻击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层使移动速度§e-10%%§7,攻击速度§e-5%%§7。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.reap": "收割", + "tetra.stats.reap.tooltip": "按住右键蓄力,松开发动横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.pry_armor": "撬击", + "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值§e-%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", + "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.knockback": "击退", + "tetra.stats.knockback.tooltip": "击退距离§e+%s§r倍", + "tetra.stats.looting": "抢夺", + "tetra.stats.looting.tooltip": "增加击杀实体的掉落物", + "tetra.stats.fiery": "炽热", + "tetra.stats.fiery.tooltip": "攻击实体时使其着火§e%s§r秒", + "tetra.stats.sharpness": "锋利魔咒", + "tetra.stats.sharpness.tooltip": "通过魔咒将攻击伤害§e+%s§r(已计算在上方伤害数值内)", + "tetra.stats.smite": "亡灵杀手", + "tetra.stats.smite.tooltip": "在攻击亡灵生物时伤害§e+%s§r", + "tetra.stats.arthropod": "节肢杀手", + "tetra.stats.arthropod.tooltip": "在攻击节肢生物时伤害§e+%s§r,并附加1~§e%s§r秒的缓慢 IV效果", + "tetra.stats.sweeping": "横扫之刃", + "tetra.stats.sweeping.level": "横扫之刃伤害", + "tetra.stats.sweeping.efficiency": "横扫之刃范围", + "tetra.stats.sweeping.efficiency.tooltip": "横扫之刃范围§e+%s§r格", + "tetra.stats.sweeping.tooltip": "攻击生物时对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", + "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发", + "tetra.stats.truesweep": "真实横扫", + "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果", + "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等效果的额外伤害。物品效果指流血或暴击等效果", + "tetra.stats.unbreaking": "耐久", + "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久度\n \n§7耐久等级:§e%s§7\n耐久度保持概率:§e%s%%", + "tetra.stats.mending": "经验修补", + "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久度,每点经验修复§e%s§r耐久度\n \n§7只在主手或副手持有时有效", + "tetra.stats.silkTouch": "精准采集", + "tetra.stats.silkTouch.tooltip": "破坏时掉落方块本身,而不是通常的掉落物", + "tetra.stats.fortune": "时运", + "tetra.stats.fortune.tooltip": "在采集或回收时增加掉落概率", + "tetra.stats.flame": "火矢", + "tetra.stats.flame.tooltip": "击中实体时使其着火§e%s§r秒,弹射物会点燃TNT、营火一类的方块", + "tetra.stats.punch": "冲击", + "tetra.stats.punch.tooltip": "击退距离§e+%s§r倍", + "tetra.stats.infinity": "无限", + "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,但依然会消耗特殊的箭", + "tetra.stats.quickStrike": "迅捷", + "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", + "tetra.stats.counterweight": "配重", + "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", + "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", + "tetra.stats.softStrike": "轻击", + "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久度", + "tetra.stats.fierySelf": "燃烧", + "tetra.stats.fierySelf.tooltip_short": "使用时持有者有概率着火,在寒冷群系中概率较低", + "tetra.stats.fierySelf.tooltip": "使用时持有者有概率着火,在寒冷群系中概率较低\n\n§7基础概率:§e%s§7\n着火持续时间:§e%s", + "tetra.stats.enderReverb": "末影回响", + "tetra.stats.enderReverb.tooltip_short": "使用时激怒附近的末影人,并且附近的末影人传送时持有者有概率被一起传送", + "tetra.stats.enderReverb.tooltip": "使用时激怒附近的末影人,并且附近的末影人传送时持有者有概率被一起传送\n\n§7基础概率:§e%s§7", + "tetra.stats.toolbelt.quickslot": "快捷栏", + "tetra.stats.toolbelt.quickslot.tooltip": "有§e%s§r个快捷栏槽位", + "tetra.stats.toolbelt.potion_storage": "药水栏", + "tetra.stats.toolbelt.potion_storage.tooltip": "有§e%s§r个药水槽位", + "tetra.stats.toolbelt.storage": "储物栏", + "tetra.stats.toolbelt.storage.tooltip": "有§e%s§r个储物槽位", + "tetra.stats.toolbelt.quiver": "箭袋栏", + "tetra.stats.toolbelt.quiver.tooltip": "有§e%s§r个箭袋槽位", + "tetra.stats.toolbelt.booster": "力量提升", + "tetra.stats.toolbelt.booster.tooltip": "提供强度为§e%s§r的跳跃提升和有限制的飞行\n \n§7[跳跃] (半空)§8积累跳跃提升\n§7[潜行] + [跳跃]§8跳起", + "tetra.stats.toolbelt.suspend_self": "悬浮", + "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,只在穿戴者受信标或潮涌核心影响产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[潜行]§8缓慢下降\n§7[潜行] + [跳跃]§8取消悬停", + "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:潮涌核心只影响潮湿的实体,因此受其影响的穿戴者只能在下雨时悬停", + "tetra.stats.bow.releaseLatch": "释放销", + "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭", + "tetra.stats.bow.overbowed": "重弓", + "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力,弓只能被持续拉满§7§e%s§r秒", + "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§70.5§r秒的冷却中", + "tetra.stats.multishot": "多重射击", + "tetra.stats.multishot.level": "多重射击数量", + "tetra.stats.multishot.efficiency": "多重射击散布", + "tetra.stats.multishot.tooltip": "每发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", + "tetra.stats.zoom": "放大", + "tetra.stats.zoom.tooltip": "当瞄准或按住[Shift]时将画面放大§e%sx§r倍", + "tetra.stats.velocity": "速度", + "tetra.stats.velocity.tooltip": "射出弹射物的初速度§e+%s(%s)", + "tetra.stats.suspend": "悬浮", + "tetra.stats.suspend.tooltip": "从拉满的弓射出时,弹射物的初速度§e+100%%§r并无视重力", + "tetra.stats.criticalStrike": "暴击", + "tetra.stats.criticalStrike.tooltip": "攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n§e%s§7的概率使效果§e%s§7有效", + "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺、横扫收割、提取器", + "tetra.stats.holo_speed": "冷却", + "tetra.stats.holo_speed.tooltip": "能力冷却时间变为§e%sx§r倍", + "tetra.stats.holo.scannerRange": "搜寻半径", + "tetra.stats.holo.scannerRange.tooltip": "扫描器可以扫描最远§e%s§r个方块处", + "tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围", + "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位的范围\n§7每单位对应角度:§e%s§r度", + "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", + "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围分为三部分,中部指示以水平方向为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", + "tetra.stats.intuit": "直觉", + "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", + "tetra.stats.earthbind": "地缚", + "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将其锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", + "tetra.stats.manaRepair": "魔力修复", + "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复1点耐久度消耗§e%s§r魔力", + "tetra.stats.magicCapacity": "魔法容量", + "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒\n \n§7魔法容量:§e%s", + "tetra.stats.stability": "稳定性", + "tetra.stats.stability.tooltip": "此物品主要组件的有效魔法容量§e+%s", + "tetra.stats.stabilizing": "稳定化", + "tetra.stats.stabilizing.tooltip_short": "增加此物品主要组件的有效魔法容量", + "tetra.stats.unstable": "不稳定", + "tetra.stats.unstable.tooltip_short": "降低此物品主要组件的有效魔法容量", + "tetra.stats.workable": "易加工", + "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数§e-%s§r次", + "tetra.stats.hammer_dig.tooltip": "此物品可用于捶打,适用于制作组件和回收", + "tetra.stats.axe_dig.tooltip": "此物品可用于砍伐", + "tetra.stats.pickaxe_dig.tooltip": "此物品可用于开采", + "tetra.stats.shovel_dig.tooltip": "此物品可用于挖掘", + "tetra.stats.hoe_dig.tooltip": "此物品可用于收获作物", + "tetra.stats.cut.tooltip": "此物品可用于切削,适用于制作组件和破坏蜘蛛网与植物", + "tetra.stats.pry.tooltip": "此物品可用于撬开东西,适用于回收", + "tetra.stats.tool.breakdown": "§7等级:§e%s\n \n§7效率:§e%s\n§7 基础伤害:§e%s\n§7 挥动速度:§e%s%s", + "tetra.stats.tool.efficiency": "效率", + "tetra.stats.tool.efficiency.tooltip": "通过魔咒增加采集效率,不受挥动速度影响", + "tetra.stats.tool.enchantment_bonus": "\n§7 魔咒加成:§a+%s", + "tetra.stats.tool.tooltip_extended": "采集更坚硬的方块和用更坚硬的材料制作组件需要更高的工具等级。效率决定了此物品破坏方块的速度", + "tetra.stats.tool.striking": "急速打击", + "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", + "tetra.stats.tool.sweeping": "横扫", + "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响", + "tetra.stats.tool.extractor": "提取器", + "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品额外消耗耐久度", + "tetra.stats.integrity": "完整度", + "tetra.stats.integrity.tooltip_positive": "此组件提供§e%s§r点完整度", + "tetra.stats.integrity.tooltip_negative": "此组件需要§e%s§r点完整度", + "tetra.stats.integrity_usage": "完整度使用:%s/%s", + "tetra.stats.integrity_usage.tooltip": "完整度由一些组件提供(通常是特定位置的组件),其他组件和大多数的改进则消耗完整度", + "tetra.stats.sorting.none": "无", + "tetra.variant_category.fabric.label": "织物", + "tetra.variant_category.fibre.label": "纤维", + "tetra.variant_category.gem.label": "宝石", + "tetra.variant_category.metal.label": "金属", + "tetra.variant_category.misc.label": "杂项", + "tetra.variant_category.scale.label": "鳞甲", + "tetra.variant_category.skin.label": "皮革", + "tetra.variant_category.stone.label": "石", + "tetra.variant_category.wood.label": "木", + "tetra.variant_category.bone.label": "骨", + "tetra.material.obsidian": "黑曜石", + "tetra.material.obsidian.prefix": "黑曜石", + "tetra.material.flint": "燧石", + "tetra.material.flint.prefix": "燧石", + "tetra.material.acacia": "金合欢木", + "tetra.material.acacia.prefix": "金合欢木", + "tetra.material.jungle": "丛林木", + "tetra.material.jungle.prefix": "丛林木", + "tetra.material.bone": "骨", + "tetra.material.bone.prefix": "骨", + "tetra.material.stone": "圆石", + "tetra.material.stone.prefix": "圆石", + "tetra.material.andesite": "安山岩", + "tetra.material.andesite.prefix": "安山岩", + "tetra.material.granite": "花岗岩", + "tetra.material.granite.prefix": "花岗岩", + "tetra.material.birch": "白桦木", + "tetra.material.birch.prefix": "白桦木", + "tetra.material.shulker_shell": "潜影壳", + "tetra.material.shulker_shell.prefix": "潜影壳", + "tetra.material.stick": "木棍", + "tetra.material.stick.prefix": "脆弱的", + "tetra.material.bamboo": "竹子", + "tetra.material.bamboo.prefix": "竹", + "tetra.material.phantom_membrane": "幻翼膜", + "tetra.material.phantom_membrane.prefix": "幻翼膜", + "tetra.material.dragon_sinew": "龙筋", + "tetra.material.dragon_sinew.prefix": "龙筋", + "tetra.material.leather": "皮革", + "tetra.material.leather.prefix": "皮革", + "tetra.material.iron": "铁", + "tetra.material.iron.prefix": "铁", + "tetra.material.blaze_rod": "烈焰棒", + "tetra.material.blaze_rod.prefix": "烈焰", + "tetra.material.weeping_vine": "垂泪藤", + "tetra.material.weeping_vine.prefix": "垂泪藤", + "tetra.material.diamond": "钻石", + "tetra.material.diamond.prefix": "钻石", + "tetra.material.diorite": "闪长岩", + "tetra.material.diorite.prefix": "闪长岩", + "tetra.material.vent_plate": "再利用板材", + "tetra.material.vent_plate.prefix": "再利用板材", + "tetra.material.gold": "金", + "tetra.material.gold.prefix": "金", + "tetra.material.string": "线", + "tetra.material.string.prefix": "线", + "tetra.material.turtle_scute": "鳞甲", + "tetra.material.turtle_scute.prefix": "鳞甲", + "tetra.material.end_rod": "末地烛", + "tetra.material.end_rod.prefix": "末地烛", + "tetra.material.oak": "木", + "tetra.material.oak.prefix": "木", + "tetra.material.warped": "诡异木", + "tetra.material.warped.prefix": "诡异木", + "tetra.material.wool": "羊毛", + "tetra.material.wool.prefix": "羊毛", + "tetra.material.wool_black": "羊毛", + "tetra.material.wool_black.prefix": "羊毛", + "tetra.material.wool_blue": "羊毛", + "tetra.material.wool_blue.prefix": "羊毛", + "tetra.material.wool_brown": "羊毛", + "tetra.material.wool_brown.prefix": "羊毛", + "tetra.material.wool_cyan": "羊毛", + "tetra.material.wool_cyan.prefix": "羊毛", + "tetra.material.wool_gray": "羊毛", + "tetra.material.wool_gray.prefix": "羊毛", + "tetra.material.wool_green": "羊毛", + "tetra.material.wool_green.prefix": "羊毛", + "tetra.material.wool_light_blue": "羊毛", + "tetra.material.wool_light_blue.prefix": "羊毛", + "tetra.material.wool_light_gray": "羊毛", + "tetra.material.wool_light_gray.prefix": "羊毛", + "tetra.material.wool_lime": "羊毛", + "tetra.material.wool_lime.prefix": "羊毛", + "tetra.material.wool_magenta": "羊毛", + "tetra.material.wool_magenta.prefix": "羊毛", + "tetra.material.wool_orange": "羊毛", + "tetra.material.wool_orange.prefix": "羊毛", + "tetra.material.wool_pink": "羊毛", + "tetra.material.wool_pink.prefix": "羊毛", + "tetra.material.wool_purple": "羊毛", + "tetra.material.wool_purple.prefix": "羊毛", + "tetra.material.wool_red": "羊毛", + "tetra.material.wool_red.prefix": "羊毛", + "tetra.material.wool_yellow": "羊毛", + "tetra.material.wool_yellow.prefix": "羊毛", + "tetra.material.blackstone": "黑石", + "tetra.material.blackstone.prefix": "黑石", + "tetra.material.netherite": "下界合金", + "tetra.material.netherite.prefix": "下界合金", + "tetra.material.dark_oak": "深色橡木", + "tetra.material.dark_oak.prefix": "深色橡木", + "tetra.material.emerald": "绿宝石", + "tetra.material.emerald.prefix": "绿宝石", + "tetra.material.hide": "兔子皮", + "tetra.material.hide.prefix": "兔子皮", + "tetra.material.twisting_vine": "缠怨藤", + "tetra.material.twisting_vine.prefix": "缠怨藤", + "tetra.material.forged_beam": "再利用梁杆", + "tetra.material.forged_beam.prefix": "再利用梁杆", + "tetra.material.vine": "藤蔓", + "tetra.material.vine.prefix": "藤蔓", + "tetra.material.spruce": "云杉木", + "tetra.material.spruce.prefix": "云杉木", + "tetra.material.crimson": "绯红木", + "tetra.material.crimson.prefix": "绯红木", + "tetra.material.bronze": "青铜", + "tetra.material.bronze.prefix": "青铜", + "tetra.material.copper": "铜", + "tetra.material.copper.prefix": "铜", + "tetra.material.electrum": "琥珀金", + "tetra.material.electrum.prefix": "琥珀金", + "tetra.material.lead": "铅", + "tetra.material.lead.prefix": "铅", + "tetra.material.nickel": "镍", + "tetra.material.nickel.prefix": "镍", + "tetra.material.silver": "银", + "tetra.material.silver.prefix": "银", + "tetra.material.steel": "钢", + "tetra.material.steel.prefix": "钢", + "tetra.material.tin": "锡", + "tetra.material.tin.prefix": "锡", + "tetra.material.baobab": "猴面包木", + "tetra.material.baobab.prefix": "猴面包木", + "tetra.material.cherry": "樱桃木", + "tetra.material.cherry.prefix": "樱桃木", + "tetra.material.maple": "枫木", + "tetra.material.maple.prefix": "枫木", + "tetra.material.agate": "玛瑙", + "tetra.material.agate.prefix": "玛瑙", + "tetra.material.amethyst": "紫水晶", + "tetra.material.amethyst.prefix": "紫水晶", + "tetra.material.certus_quartz": "赛特斯石英", + "tetra.material.certus_quartz.prefix": "赛特斯石英", + "tetra.material.citrine": "黄水晶", + "tetra.material.citrine.prefix": "黄水晶", + "tetra.material.ruby": "红宝石", + "tetra.material.ruby.prefix": "红宝石", + "tetra.material.sapphire": "蓝宝石", + "tetra.material.sapphire.prefix": "蓝宝石", + "tetra.material.serendibite": "蓝硅硼钙石", + "tetra.material.serendibite.prefix": "蓝硅硼钙石", + "tetra.material.hemp": "工业大麻", + "tetra.material.hemp.prefix": "工业大麻", + "tetra.material.osmium": "锇", + "tetra.material.osmium.prefix": "锇", + "tetra.material.treated_wood": "防腐木", + "tetra.material.treated_wood.prefix": "防腐木", + "tetra.material.dragon_bone": "龙骨", + "tetra.material.dragon_bone.prefix": "龙骨", + "tetra.material.wither_bone": "凋灵之骨", + "tetra.material.wither_bone.prefix": "凋灵之骨", + "tetra.material.ancient_wood": "远古木", + "tetra.material.ancient_wood.prefix": "远古木", + "tetra.material.infused_iron": "灌注铁", + "tetra.material.infused_iron.prefix": "植物学家", + "tetra.material.sky": "苍穹", + "tetra.material.sky.prefix": "探天者", + "tetra.improvement.naturesaura_aura_mending_innate.name": "灵气修补", + "tetra.improvement.naturesaura_aura_mending_innate.description": "物品会随时间使用灵气修复自己", + "tetra.material.manasteel": "魔力钢", + "tetra.material.manasteel.prefix": "魔力钢", + "tetra.material.elementium": "源质钢", + "tetra.material.elementium.prefix": "源质钢", + "tetra.material.terrasteel": "泰拉钢", + "tetra.material.terrasteel.prefix": "泰拉钢", + "tetra.material.livingwood": "活木", + "tetra.material.livingwood.prefix": "活木", + "tetra.material.dreamwood": "梦之木", + "tetra.material.dreamwood.prefix": "梦之木", + "tetra.material.mana_string": "蕴魔丝线", + "tetra.material.mana_string.prefix": "蕴魔丝线", + "tetra.improvement.mana_repair.name": "魔力修复", + "tetra.improvement.mana_repair.description": "物品会随时间使用魔力修复自己", + "item.tetra.modular.broken": "损坏", + "item.tetra.modular.empty_slot": "空", + "item.tetra.modular.magic_capacity.label": "魔法容量", + "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", + "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以超量使用,但修复此组件时会额外消耗经验;物品上的魔法改进也可能会去稳化,从而导致负面效果", + "item.tetra.modular.repair_material.label": "维修材料:", + "item.tetra.modular.repair_material.empty": "不需要维修", + "block.tetra.basic_workbench": "加工台", + "block.tetra.basic_workbench.description": "用锤子右击工作台以制成加工台", + "block.tetra.rack": "工具架", + "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方1格处为中心)", + "block.tetra.block_geode": "晶洞方块", + "item.tetra.geode": "晶洞玉石", + "item.tetra.geode.tooltip": "受光照时会发出微光\n \n§8在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", + "tetra.break_geode_action.label": "破开", + "item.tetra.pristine_diamond": "无瑕钻石", + "tetra.shatter_diamond_action.label": "打碎", + "item.tetra.pristine_emerald": "无瑕绿宝石", + "tetra.shatter_emerald_action.label": "打碎", + "item.tetra.pristine_lapis": "无瑕青金石", + "tetra.shatter_lapis_action.label": "打碎", + "item.tetra.pristine_gem.description": "在改进物品时会产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", + "item.tetra.dragon_sinew": "龙筋", + "item.tetra.scroll.gem_expertise.prefix": "专论", + "item.tetra.scroll.gem_expertise.name": "宝石专长", + "item.tetra.scroll.gem_expertise.description": "由宝石制作的主组件额外增加伤害和效率", + "item.tetra.scroll.metal_expertise.prefix": "专论", + "item.tetra.scroll.metal_expertise.name": "金属专长", + "item.tetra.scroll.metal_expertise.description": "由金属制作的主组件额外增加伤害和效率", + "item.tetra.scroll.wood_expertise.prefix": "专论", + "item.tetra.scroll.wood_expertise.name": "木专长", + "item.tetra.scroll.wood_expertise.description": "由木制作的主组件额外增加伤害和效率", + "item.tetra.scroll.stone_expertise.prefix": "专论", + "item.tetra.scroll.stone_expertise.name": "石专长", + "item.tetra.scroll.stone_expertise.description": "由石制作的主组件额外增加伤害和效率", + "item.tetra.scroll.fibre_expertise.prefix": "专论", + "item.tetra.scroll.fibre_expertise.name": "纤维专长", + "item.tetra.scroll.fibre_expertise.description": "由纤维制作的主组件额外增加伤害和效率", + "item.tetra.scroll.skin_expertise.prefix": "专论", + "item.tetra.scroll.skin_expertise.name": "皮革专长", + "item.tetra.scroll.skin_expertise.description": "由皮革制作的主组件额外增加伤害和效率", + "item.tetra.scroll.bone_expertise.prefix": "专论", + "item.tetra.scroll.bone_expertise.name": "骨专长", + "item.tetra.scroll.bone_expertise.description": "由骨制作的主组件额外增加伤害和效率", + "item.tetra.scroll.fabric_expertise.prefix": "专论", + "item.tetra.scroll.fabric_expertise.name": "织物专长", + "item.tetra.scroll.fabric_expertise.description": "由织物制作的主组件额外增加伤害和效率", + "item.tetra.scroll.scale_expertise.prefix": "专论", + "item.tetra.scroll.scale_expertise.name": "鳞甲专长", + "item.tetra.scroll.scale_expertise.description": "由鳞甲制作的主组件额外增加伤害和效率", + "item.tetra.scroll.hammer_efficiency.prefix": "专论", + "item.tetra.scroll.hammer_efficiency.name": "锤效率", + "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤或锤工具制作或修复组件有时可能会消耗更少的材料", + "item.tetra.scroll.hammer_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.axe_efficiency.prefix": "专论", + "item.tetra.scroll.axe_efficiency.name": "斧效率", + "item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料", + "item.tetra.scroll.axe_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.cut_efficiency.prefix": "专论", + "item.tetra.scroll.cut_efficiency.name": "刀效率", + "item.tetra.scroll.cut_efficiency.description": "使用切削工具制作或修复组件有时可能会消耗更少的材料", + "item.tetra.scroll.cut_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", + "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", + "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见,但早已散佚的护手制作技术。只要卡准时机,你便能用它阻挡来袭的弹射物", + "item.tetra.scroll.sword/throwing_knife.prefix": "工艺图纸", + "item.tetra.scroll.sword/throwing_knife.name": "飞刀", + "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的可投掷的飞刀", + "item.tetra.scroll.sword/howling.prefix": "工艺图纸", + "item.tetra.scroll.sword/howling.name": "风啸剑刃", + "item.tetra.scroll.sword/howling.description": "奇异的图样和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", + "item.tetra.scroll.single/points_end.prefix": "工艺图纸", + "item.tetra.scroll.single/points_end.name": "尖端", + "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的矛头工艺图纸", + "item.tetra.scroll.hone/gild_1.prefix": "打磨", + "item.tetra.scroll.hone/gild_1.name": "镀金 I", + "item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", + "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至I级。在合成方格中将两张镀金I卷轴合成一张镀金II卷轴", + "item.tetra.scroll.hone/gild_2.prefix": "打磨", + "item.tetra.scroll.hone/gild_2.name": "镀金 II", + "item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", + "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至II级。在合成方格中将两张镀金II卷轴合成一张镀金III卷轴", + "item.tetra.scroll.hone/gild_3.prefix": "打磨", + "item.tetra.scroll.hone/gild_3.name": "镀金 III", + "item.tetra.scroll.hone/gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", + "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至III级。在合成方格中将两张镀金III卷轴合成一张镀金IV卷轴", + "item.tetra.scroll.hone/gild_4.prefix": "打磨", + "item.tetra.scroll.hone/gild_4.name": "镀金 IV", + "item.tetra.scroll.hone/gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", + "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至IV级。在合成方格中将两张镀金IV卷轴合成一张镀金V卷轴", + "item.tetra.scroll.hone/gild_5.prefix": "打磨", + "item.tetra.scroll.hone/gild_5.name": "镀金 V", + "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", + "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至V级", + "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", + "item.tetra.scroll.warforge/axe.name": "战斧", + "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,使你能在加工台中改进斧头", + "item.tetra.scroll.warforge/axe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/hammer.prefix": "战争利器,第II章", + "item.tetra.scroll.warforge/hammer.name": "战锤", + "item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,使你能在加工台中改进锤子", + "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第III章", + "item.tetra.scroll.warforge/pickaxe.name": "战镐", + "item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,使你能在加工台中改进镐子", + "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/butt.prefix": "战争利器,第IV章", + "item.tetra.scroll.warforge/butt.name": "钝尾", + "item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,使你能在加工台中改进工具尾部", + "item.tetra.scroll.warforge/butt.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/claw.prefix": "战争利器,第V章", + "item.tetra.scroll.warforge/claw.name": "爪", + "item.tetra.scroll.warforge/claw.description": "它记录了各种强化羊角头的战斗能力的方案,使你能在加工台中改进羊角头", + "item.tetra.scroll.warforge/claw.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第VI章", + "item.tetra.scroll.warforge/hoe.name": "勾刀", + "item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,使你能在加工台中改进锄", + "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/sickle.prefix": "战争利器,第VII章", + "item.tetra.scroll.warforge/sickle.name": "战争镰刀", + "item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,使你能在加工台中改进镰刀", + "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/adze.prefix": "战争利器,第VIII章", + "item.tetra.scroll.warforge/adze.name": "战争扁斧", + "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,使你能在加工台中改进扁斧", + "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.unknown.name": "卷轴", + "item.tetra.scroll.effects": "制作效果", + "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", + "item.tetra.scroll.schematics": "工艺图纸", + "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", + "item.tetra.scroll.intricate": "深奥的记录", + "item.tetra.scroll.intricate.description": "必须放置在加工台上才能发挥作用", + "item.tetra.scroll.range.description": "卷轴必须放置在5x5x5的区域内(以加工台上方2格处为中心)才能发挥作用", + "item.tetra.magmatic_cell": "热力单元", + "item.tetra.magmatic_cell.charge": "充能:%s", + "item.tetra.magmatic_cell.charge_full": "§a满", + "item.tetra.magmatic_cell.charge_good": "§a高", + "item.tetra.magmatic_cell.charge_low": "§e低", + "item.tetra.magmatic_cell.charge_empty": "§c空", + "block.tetra.forged_pillar": "锻造支柱", + "block.tetra.forged_platform": "锻造平台", + "block.tetra.forged_platform_slab": "锻造平台", + "block.tetra.forged_wall": "锻造墙", + "block.tetra.forged_vent": "锻造通风口", + "block.tetra.forged_crate": "锻造板条箱", + "block.tetra.forged_container": "锻造容器", + "tetra.forged_container.compartment_0": "一", + "tetra.forged_container.compartment_1": "二", + "tetra.forged_container.compartment_2": "三", + "block.tetra.hammer_base": "锻造锤", + "block.tetra.hammer_head": "锤头", + "block.tetra.forged_workbench": "锻造加工台", + "block.tetra.transfer_unit": "传输单元", + "block.tetra.core_extractor": "地核提取器", + "block.tetra.extractor_piston": "提取活塞", + "block.tetra.extractor_pipe": "提取管道", + "block.tetra.seeping_bedrock": "渗流基岩", + "block.multiblock_hint.1x2x1": "§8[§71x2x1多方块§8]", + "block.tetra.fractured_bedrock": "开裂基岩", + "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", + "block.tetra.chthonic_extractor": "地底提取器", + "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", + "block.tetra.chthonic_extractor.description_extended": " * 可连续将多个提取器砸入同一裂缝以增加产量\n * 在有尸壳、流浪者或女巫的生物群系中略微增加产量,例如寒冷生物群系、沙漠生物群系、沼泽生物群系及其变种", + "item.tetra.forged_bolt": "螺栓", + "tetra.salvage_bolt_action.label": "回收", + "item.tetra.forged_beam": "结构横梁", + "tetra.salvage_beam_action.label": "回收", + "item.tetra.forged_mesh": "柔性网格", + "tetra.salvage_mesh_action.label": "回收", + "item.tetra.quick_latch": "快卸销", + "tetra.salvage_quick_latch_action_hammer.label": "回收", + "tetra.salvage_quick_latch_action_pry.label": "回收", + "item.tetra.metal_scrap": "金属碎片", + "item.tetra.metal_scrap.description": "奇形怪状的金属,它们用途未知或已无用处,并在等待你赋予它们全新的价值", + "tetra.salvage_metal_scrap_action.label": "回收", + "item.tetra.vent_plate": "隔热板", + "item.tetra.vent_plate.description": "可以连接到锻造锤或传输单元上,能略微提高效率", + "tetra.salvage_vent_plate_action.label": "回收", + "item.tetra.combustion_chamber": "燃烧室", + "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,使捶打等级增加1", + "tetra.salvage_combustion_chamber_action.label": "回收", + "item.tetra.planar_stabilizer": "平面稳定器", + "item.tetra.planar_stabilizer.description": "可以连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", + "tetra.salvage_planar_stabilizer_action.label": "回收", + "item.tetra.lubricant_dispenser": "润滑剂发射器", + "item.tetra.lubricant_dispenser.description": "可以连接到锻造锤上,使锤子的故障概率-50%%", + "tetra.salvage_lubricant_dispenser_action.label": "回收", + "item.tetra.stonecutter": "切石器", + "item.tetra.stonecutter.description": "在工作台里和木棍合成,或在加工台里用作剑刃来制作一把强大的开采工具", + "tetra.salvage_stonecutter_action.label": "回收", + "item.tetra.earthpiercer": "凿地器", + "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成,或在加工台里用作单头工具的头部来制作一把强大的开采工具", + "tetra.salvage_earthpiercer_action.label": "回收", + "item.tetra.forged_unsettling": "这件古物振动强烈", + "item.tetra.forged_description": "能在下雪的生物群系的地下深处找到", + "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", + "item.tetra.tooltip_expand": "§7[§8Shift§7] §8+", + "item.tetra.tooltip_expanded": "§8[§fShift§8] §f+", + "tetra.slot.sword/blade": "剑刃", + "tetra.slot.sword/hilt": "剑柄", + "tetra.slot.sword/guard": "护手", + "tetra.slot.sword/pommel": "剑柄圆头", + "tetra.slot.sword/fuller": "附层", + "tetra.slot.double/head_left": "头部§7(左)", + "tetra.slot.double/head_right": "头部§7(右)", + "tetra.slot.double/handle": "手柄", + "tetra.slot.double/binding": "绑定", + "tetra.slot.double/accessory": "附件", + "item.tetra.modular.settle_progress.label": "稳固程度", + "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", + "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", + "item.tetra.modular.settle_full.label": "完全稳固!", + "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,它会提供额外的完整度", + "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了", + "item.tetra.modular.settle_full_null.label": "完全稳固", + "item.tetra.modular.settle_full_null.description": "这个简单的组件安装起来很轻松,无需进一步稳固", + "item.tetra.modular.hone_progress.label": "打磨", + "item.tetra.modular.hone_progress.description": "打磨此物品的进度\n \n进度:§e%s§7/§e%s §7(§e%s§7)\n \n§7基础需求:§e%s\n§7完整度补偿:§e+%s", + "item.tetra.modular.hone_progress.description_workable": "\n§7可加工:§e%s", + "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)", + "tetra.improvement.settled.name": "稳固", + "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提供额外的完整度", + "tetra.settled.toast": "一个组件更稳固了!", + "tetra.improvement.arrested.name": "无法稳固", + "tetra.improvement.arrested.description": "这个组件由无法稳固的材料制成", + "tetra.improvement.workable.name": "易加工", + "tetra.improvement.workable.description": "这个组件由易于加工的材料制成,打磨的耗时更短", + "tetra.improvement.hollow.name": "中空", + "tetra.improvement.hollow.description": "增加挥动速度,整体耐久度-10%%", + "tetra.improvement.quality.name": "高质量", + "tetra.improvement.quality.description": "这个组件质量较高,它可以提供少量的伤害与采集效率增益", + "tetra.improvement.gilded_material.name": "镀金", + "tetra.improvement.gilded_material.description": "略微提升魔力稳定性", + "tetra.improvement.crying.name": "诅咒", + "tetra.improvement.crying.description": "略微削减魔力稳定性", + "tetra.hone.progress": "打磨:§7%s§8/§7%s§8(§7%s%%§8)", + "tetra.hone.available": "可以打磨", + "item.tetra.modular.synergy_indicator.empty": "该组件没有潜在的协同增益", + "item.tetra.modular.synergy_indicator.header": "协同增益:", + "item.tetra.modular.synergy_indicator.variant_same": "(同一变种)", + "tetra/schematic/repair.name": "修复", + "tetra/schematic/repair.description": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件", + "tetra/schematic/repair.description_details": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件\n \n§7修复轮次:\n %s", + "tetra/schematic/repair.slot1": "材料", + "tetra/schematic/remove.name": "移除组件", + "tetra/schematic/remove.description": "移除选定插槽的组件", + "tetra/schematic/book_enchant.name": "附魔", + "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒", + "tetra/schematic/book_enchant.slot1": "附魔书", + "tetra/schematic/cleanse.name": "净化", + "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响\n \n经验消耗会因魔法容量被超出的量和不稳定效果的数量增加而增加", + "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", + "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", + "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", + "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨:伤害 III", + "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨:伤害 IV", + "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨:伤害 V", + "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra.improvement.blade_hone/damage.name": "打磨:伤害", + "tetra.improvement.blade_hone/damage.description": "增加伤害", + "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加", + "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra.improvement.blade_hone/speed.name": "打磨:速度", + "tetra.improvement.blade_hone/speed.description": "增加挥动速度", + "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨:伤害 I", + "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加", + "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨:伤害 II", + "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨:伤害 III", + "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨:伤害 IV", + "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨:伤害 V", + "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra.improvement.hilt_hone/damage.name": "打磨:伤害", + "tetra.improvement.hilt_hone/damage.description": "增加伤害", + "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步打磨组件,增加总体挥动速度", + "tetra.improvement.hilt_hone/speed.name": "打磨:速度", + "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", + "tetra/schematic/sword/basic_blade.name": "普通剑刃", + "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前剑刃,或者用原材料重铸它", + "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", + "tetra.module.sword/basic_blade.name": "普通剑刃", + "tetra.module.sword/basic_blade.description": "伤害中等,攻击速度中等,完整度使用中等的普通剑刃", + "tetra.module.sword/basic_blade.item_name": "剑", + "tetra.module.sword/basic_blade.material_name": "%s剑刃", + "tetra.module.sword/basic_blade.prefix": "%s", + "tetra.improvement.blade/serrated.name": "锯齿剑刃", + "tetra.improvement.blade/serrated.prefix": "锯齿", + "tetra.improvement.blade/serrated.description": "攻击能够造成流血效果", + "tetra.improvement.blade/hooked.name": "钩状剑刃", + "tetra.improvement.blade/hooked.prefix": "钩状", + "tetra.improvement.blade/hooked.description": "从后方击打敌人造成暴击", + "tetra.improvement.blade/tempered.name": "尖端回火", + "tetra.improvement.blade/tempered.prefix": "回火", + "tetra.improvement.blade/tempered.description": "攻击无视部分护甲值", + "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", + "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", + "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", + "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害", + "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", + "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害", + "tetra/schematic/sword/shared_blade/tempered_1.name": "回火", + "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", + "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:回火 II", + "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透盔甲效果", + "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:回火 III", + "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透盔甲效果", + "tetra/schematic/sword/shared_blade/hooked_1.name": "钩状", + "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背上刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击", + "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", + "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%", + "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", + "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外伤害提升至125%%", + "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", + "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前剑柄", + "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", + "tetra.module.sword/basic_hilt.name": "简易剑柄", + "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源", + "tetra.module.sword/basic_hilt.material_name": "%s剑柄", + "tetra.variant.basic_hilt/blaze_rod": "烈焰棒剑柄", + "tetra.variant.basic_hilt/end_rod": "末地烛", + "tetra.variant.basic_hilt/forged_beam": "再利用梁杆", + "tetra.improvement.basic_hilt/soot.name": "烟墨", + "tetra.improvement.basic_hilt/soot.description": "覆盖烟墨", + "tetra.improvement.hilt/wrap.name": "%s裹柄", + "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减轻手柄负面效果", + "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", + "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", + "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性", + "tetra.module.sword/decorative_pommel.material_name": "%s装饰性剑柄圆头", + "tetra.module.sword/makeshift_guard.name": "简易护手", + "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", + "tetra.module.sword/makeshift_guard.material_name": "%s简易护手", + "tetra.variant.makeshift_guard/oak": "木简易护手", + "tetra/schematic/sword/wide_guard.name": "宽护手", + "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值", + "tetra/schematic/sword/wide_guard.slot1": "护手材料", + "tetra.module.sword/wide_guard.name": "宽护手", + "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的护甲值", + "tetra.module.sword/wide_guard.material_name": "%s宽护手", + "tetra.variant.wide_guard/oak": "木宽护手", + "tetra.variant.wide_guard/vent_plate": "再利用板材护手", + "tetra/schematic/sword/sturdy_guard.name": "坚固护手", + "tetra/schematic/sword/sturdy_guard.description": "坚固护手,能在合适的时机阻挡攻击", + "tetra/schematic/sword/sturdy_guard.slot1": "护手材料", + "tetra.module.sword/sturdy_guard.name": "坚固护手", + "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", + "tetra.module.sword/sturdy_guard.material_name": "%s坚固护手", + "tetra/schematic/sword/socket.name": "镶嵌", + "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果", + "tetra/schematic/sword/socket.slot1": "宝石", + "tetra.module.sword/socket.name": "镶嵌", + "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", + "tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]", + "tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]", + "tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]", + "tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]", + "tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]", + "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", + "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]", + "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", + "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", + "tetra/schematic/sword/counterweight.name": "配重", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度§f+0.15§r。总完整度与效果等级之间每相差1点,增益§f-0.05§r", + "tetra/schematic/sword/counterweight.slot1": "材料", + "tetra.module.sword/counterweight.name": "配重", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度+0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益-0.05", + "tetra.module.sword/counterweight.material_name": "%s配重", + "tetra/schematic/sword/reinforced_fuller.name": "强化附层", + "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", + "tetra/schematic/sword/reinforced_fuller.slot1": "材料", + "tetra.module.sword/reinforced_fuller.name": "强化附层", + "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", + "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层", + "tetra.variant.reinforced_fuller/oak": "木强化附层", + "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", + "tetra/schematic/sword/howling.name": "风啸剑刃", + "tetra/schematic/sword/howling.description": "在剑刃上装上一套附层。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物", + "tetra/schematic/sword/howling.slot1": "材料", + "tetra.module.sword/howling.name": "风啸附层", + "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物", + "tetra.module.sword/howling.material_name": "%s风啸附层", + "tetra/schematic/sword/binding.name": "绑定", + "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和加工方法将剑柄和剑刃紧密结合", + "tetra/schematic/sword/binding.slot1": "材料", + "tetra.module.sword/binding.name": "绑定", + "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接", + "tetra.module.sword/binding.material_name": "%s绑定", + "tetra.variant.sword_binding/bolt": "螺栓", + "tetra.variant.sword_binding/bolt.description": "用可调节螺栓将剑刃连接到剑柄上", + "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久度", + "tetra.tweak.sword_tweak/binding_bolt.left": "松", + "tetra.tweak.sword_tweak/binding_bolt.right": "紧", + "tetra/schematic/sword/forefinger_ring.name": "食指圆环", + "tetra/schematic/sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", + "tetra/schematic/sword/forefinger_ring.slot1": "材料", + "tetra.module.sword/forefinger_ring.name": "食指圆环", + "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", + "tetra.module.sword/forefinger_ring.material_name": "%s圆环", + "tetra/schematic/sword/grip_loop.name": "握环", + "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,略微增加剑的攻击范围。横扫之刃攻击范围+2格", + "tetra/schematic/sword/grip_loop.slot1": "材料", + "tetra.module.sword/grip_loop.name": "握环", + "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。横扫之刃攻击范围+2格", + "tetra.module.sword/grip_loop.material_name": "%s握环", + "tetra/schematic/sword/short_blade.name": "短剑刃", + "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击", + "tetra/schematic/sword/short_blade.slot1": "剑刃材料", + "tetra.module.sword/short_blade.item_name": "短剑", + "tetra.module.sword/short_blade.name": "短剑刃", + "tetra.module.sword/short_blade.description": "短而轻的剑刃。可用于制作和副手攻击", + "tetra.module.sword/short_blade.material_name": "%s短剑刃", + "tetra.module.sword/short_blade.prefix": "%s", + "tetra/schematic/sword/heavy_blade.name": "重型剑刃", + "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", + "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", + "tetra.module.sword/heavy_blade.item_name": "大剑", + "tetra.module.sword/heavy_blade.name": "重型剑刃", + "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,且总能在完全蓄力时发动横扫", + "tetra.module.sword/heavy_blade.material_name": "%s重型剑刃", + "tetra.module.sword/heavy_blade.prefix": "%s", + "tetra/schematic/sword/machete.name": "弯刀刀刃", + "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀刀刃,其能够砍掉一片区域内的蜘蛛网和植物", + "tetra/schematic/sword/machete.slot1": "刀刃材料", + "tetra.module.sword/machete.item_name": "弯刀", + "tetra.module.sword/machete.name": "弯刀刀刃", + "tetra.module.sword/machete.description": "能够砍掉一大片区域内植物的弯刀刀刃\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra.module.sword/machete.material_name": "%s弯刀刀刃", + "tetra.module.sword/machete.prefix": "%s", + "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", + "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", + "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器", + "tetra.module.sword/stonecutter.item_name": "切石器", + "tetra.module.sword/stonecutter.name": "切石器", + "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃", + "tetra.variant.stonecutter/stonecutter": "切石器", + "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:开采效率", + "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", + "tetra.improvement.stonecutter_hone/tier.name": "打磨:开采等级", + "tetra.improvement.stonecutter_hone/tier.description": "使开采等级+1", + "tetra/schematic/sword/throwing_knife.name": "飞刀刀刃", + "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", + "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", + "tetra.module.sword/throwing_knife.item_name": "飞刀", + "tetra.module.sword/throwing_knife.name": "飞刀刀刃", + "tetra.module.sword/throwing_knife.description": "一个平衡性优良的刀片,非常适合投掷", + "tetra.module.sword/throwing_knife.material_name": "%s飞刀刀刃", + "tetra.module.sword/throwing_knife.prefix": "%s", + "tetra/schematic/shared/hone_gild_1.name": "打磨:镀金 I", + "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验来增加组件的魔法容量", + "tetra/schematic/shared/hone_gild_1.slot1": "金粒", + "tetra/schematic/shared/hone_gild_2.name": "打磨:镀金 II", + "tetra/schematic/shared/hone_gild_2.description": "进一步提升组件的魔法容量", + "tetra/schematic/shared/hone_gild_2.slot1": "金粒", + "tetra/schematic/shared/hone_gild_3.name": "打磨:镀金 III", + "tetra/schematic/shared/hone_gild_3.description": "进一步提升组件的魔法容量", + "tetra/schematic/shared/hone_gild_3.slot1": "金粒", + "tetra/schematic/shared/hone_gild_4.name": "打磨:镀金 IV", + "tetra/schematic/shared/hone_gild_4.description": "进一步提升组件的魔法容量", + "tetra/schematic/shared/hone_gild_4.slot1": "金粒", + "tetra/schematic/shared/hone_gild_5.name": "打磨:镀金 V", + "tetra/schematic/shared/hone_gild_5.description": "进一步提升组件的魔法容量", + "tetra/schematic/shared/hone_gild_5.slot1": "金粒", + "tetra.improvement.hone_gild.name": "打磨:镀金", + "tetra.improvement.hone_gild.description": "增加组件的魔法容量", + "tetra/schematic/double/shared_head/hone_durability_1.name": "打磨:耐久 I", + "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久度", + "tetra/schematic/double/shared_head/hone_durability_2.name": "打磨:耐久 II", + "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久度增益", + "tetra/schematic/double/shared_head/hone_durability_3.name": "打磨:耐久 III", + "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久度增益", + "tetra/schematic/double/shared_head/hone_durability_4.name": "打磨:耐久 IV", + "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久度增益", + "tetra/schematic/double/shared_head/hone_durability_5.name": "打磨:耐久 V", + "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久度增益", + "tetra.improvement.head_hone/durability.name": "打磨:耐久", + "tetra.improvement.head_hone/durability.description": "增加耐久度", + "tetra/schematic/double/shared_head/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度", + "tetra/schematic/double/shared_head/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/double/shared_head/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/double/shared_head/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/double/shared_head/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益", + "tetra.improvement.head_hone/speed.name": "打磨:速度", + "tetra.improvement.head_hone/speed.description": "增加挥动速度", + "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "打磨:伤害 I", + "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件,增加伤害", + "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "打磨:伤害 II", + "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益", + "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "打磨:伤害 III", + "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益", + "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "打磨:伤害 IV", + "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益", + "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "打磨:伤害 V", + "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益", + "tetra.improvement.head_hone/damage.name": "打磨:伤害", + "tetra.improvement.head_hone/damage.description": "增加伤害", + "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "打磨:砍伐效率 I", + "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧砍伐的效率", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "打磨:砍伐效率 II", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "打磨:砍伐效率 III", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "打磨:砍伐效率 IV", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "打磨:砍伐效率 V", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧效率增益", + "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", + "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", + "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", + "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", + "tetra.improvement.head_hone/axe_tier.description": "砍伐等级+1", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:挖掘效率 I", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:挖掘效率 II", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的锹效率增益", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:挖掘效率 III", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的锹效率增益", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:挖掘效率 IV", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的锹效率增益", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:挖掘效率 V", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益", + "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", + "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", + "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", + "tetra.improvement.head_hone/shovel_tier.description": "挖掘等级+1", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:开采效率 I", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:开采效率 II", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的镐效率增益", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:开采效率 III", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的镐效率增益", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:开采效率 IV", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的镐效率增益", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:开采效率 V", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益", + "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", + "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:开采等级 I", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", + "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", + "tetra.improvement.head_hone/pickaxe_tier.description": "开采等级+1", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:捶打等级 I", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级增加1", + "tetra.improvement.head_hone/hammer_tier.name": "打磨:捶打等级", + "tetra.improvement.head_hone/hammer_tier.description": "捶打等级+1", + "tetra/schematic/double/warforge.name": "战争铸造", + "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", + "tetra.improvement.double/warforged.name": "战争铸造", + "tetra.improvement.double/warforged.description": "这件工具将在战斗中更有效", + "tetra.synergy.double/axe_hammer": "木工锤", + "tetra.synergy.double/axe_axe": "巨斧", + "tetra.synergy.double/axe_pickaxe": "錾斧", + "tetra.synergy.double/hammer_pickaxe": "地质锤", + "tetra.synergy.double/adze_pickaxe": "鹤嘴锄", + "tetra.synergy.double/adze_axe": "切削型鹤嘴锄", + "tetra.synergy.double/claw_hammer": "羊角锤", + "tetra.synergy.double/claw_axe": "木匠斧", + "tetra.synergy.double/battleaxe": "战斧", + "tetra.synergy.double/battleadze": "战争扁斧", + "tetra.synergy.double/warhammer": "战锤", + "tetra.synergy.double/war_pick": "战镐", + "tetra.synergy.double/guisarme": "勾刀", + "tetra.synergy.double/warsickle": "战争镰刀", + "tetra/schematic/double/basic_handle/basic_handle.name": "基础手柄", + "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部", + "tetra/schematic/double/basic_handle/basic_handle.slot1": "手柄材料", + "tetra.module.double/basic_handle.name": "基础手柄", + "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源", + "tetra.module.double/basic_handle.material_name": "%s手柄", + "tetra.variant.basic_handle/forged_beam": "再利用梁杆", + "tetra.improvement.basic_handle/blazing.name": "燃烧", + "tetra.improvement.basic_handle/blazing.description": "可能在使用时着火,在炎热的环境中更易着火", + "tetra.improvement.basic_handle/ender_reverb.name": "末影回响", + "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生负面副作用", + "tetra.improvement.basic_handle/wrap.name": "%s裹柄", + "tetra.improvement.basic_handle/wrap.description": "略微增加攻击伤害和攻击速度,降低手柄负面效果", + "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", + "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", + "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", + "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度+4%%", + "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%", + "tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从9%%增加到13%%", + "tetra/schematic/double/basic_handle/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到18%%", + "tetra/schematic/double/basic_handle/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到22%%", + "tetra.improvement.handle_hone/speed.name": "打磨:速度", + "tetra.improvement.handle_hone/speed.description": "增加挥动速度", + "tetra.improvement.basic_handle/soot.name": "烟墨", + "tetra.improvement.basic_handle/soot.description": "覆盖烟墨", + "tetra/schematic/double/socket.name": "镶嵌", + "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果", + "tetra/schematic/double/socket.slot1": "宝石", + "tetra.module.double/socket.name": "镶嵌", + "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益", + "tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]", + "tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]", + "tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]", + "tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]", + "tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]", + "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", + "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]", + "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", + "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品", + "tetra/schematic/double/binding.name": "绑定", + "tetra/schematic/double/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", + "tetra/schematic/double/binding.slot1": "材料", + "tetra.module.double/binding.name": "绑定", + "tetra.module.double/binding.description": "用纤维加强工具头部和手柄之间的连接", + "tetra.module.double/binding.material_name": "%s绑定", + "tetra.variant.double_binding/bolt": "螺栓", + "tetra.variant.double_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", + "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧", + "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", + "tetra.tweak.double_tweak/binding_bolt.left": "松", + "tetra.tweak.double_tweak/binding_bolt.right": "紧", + "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", + "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木质方块,为原木去皮和禁用盾牌", + "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", + "tetra.module.double/basic_axe.item_name": "斧", + "tetra.module.double/basic_axe.name": "斧头", + "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木组件\n \n双斧头提供协同增益", + "tetra.module.double/basic_axe.material_name": "%s斧头", + "tetra.module.double/basic_axe.prefix": "%s", + "tetra.improvement.basic_axe/severing.name": "切割", + "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r+1", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", + "tetra.module.double/basic_pickaxe.item_name": "镐", + "tetra.module.double/basic_pickaxe.name": "镐头", + "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", + "tetra.module.double/basic_pickaxe.material_name": "%s镐头", + "tetra.module.double/basic_pickaxe.prefix": "%s", + "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", + "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分护甲值", + "tetra/schematic/double/butt/butt.name": "工具尾部", + "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快", + "tetra/schematic/double/butt/butt.slot1": "头部材料", + "tetra.module.double/butt.name": "工具尾部", + "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快", + "tetra.module.double/butt.material_name": "%s工具尾部", + "tetra/schematic/double/extractor/extractor.name": "提取器", + "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块", + "tetra/schematic/double/extractor/extractor.slot1": "提取器", + "tetra.module.double/extractor.name": "提取器", + "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块", + "tetra.variant.extractor/extractor": "提取器", + "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", + "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_2.name": "打磨:威力 II", + "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_3.name": "打磨:威力 III", + "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_4.name": "打磨:威力 IV", + "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_5.name": "打磨:威力 V", + "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra.improvement.extractor_hone/potency.name": "打磨:威力", + "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", + "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r+1", + "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", + "tetra.module.double/basic_hammer.item_name": "锤", + "tetra.module.double/basic_hammer.name": "锤头", + "tetra.module.double/basic_hammer.description": "锤子可用于制作组件,有时也可用于回收\n \n双锤头提供协同增益", + "tetra.module.double/basic_hammer.material_name": "%s锤头", + "tetra.module.double/basic_hammer.prefix": "%s", + "tetra.variant.basic_hammer/oak.prefix": "木", + "tetra/schematic/double/adze/adze.name": "扁斧头", + "tetra/schematic/double/adze/adze.description": "用所给材料制作扁斧头。扁斧可用于挖掘和伐木\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减\n材料§f硬度§r增加§f伤害§r", + "tetra/schematic/double/adze/adze.slot1": "头部材料", + "tetra.module.double/adze.item_name": "扁斧", + "tetra.module.double/adze.name": "扁斧头", + "tetra.module.double/adze.description": "一个弯曲的大型刀刃,可用于挖掘和伐木", + "tetra.module.double/adze.material_name": "%s扁斧头", + "tetra.module.double/adze.prefix": "%s", + "tetra/schematic/double/claw/claw.name": "羊角头", + "tetra/schematic/double/claw/claw.description": "使用所给材料制作羊角头。羊角头可用于撬开物品和快速破坏木质方块", + "tetra/schematic/double/claw/claw.slot1": "羊角头材料", + "tetra.module.double/claw.item_name": "羊角头", + "tetra.module.double/claw.name": "羊角头", + "tetra.module.double/claw.description": "一个略微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木质方块", + "tetra.module.double/claw.material_name": "%s羊角头", + "tetra.module.double/claw.prefix": "%s", + "tetra/schematic/double/hoe/hoe.name": "锄头", + "tetra/schematic/double/hoe/hoe.description": "用所给材料制作锄头。锄可用于采集植物和开垦耕地", + "tetra/schematic/double/hoe/hoe.slot1": "锄头材料", + "tetra.module.double/hoe.item_name": "锄", + "tetra.module.double/hoe.name": "锄头", + "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地", + "tetra.module.double/hoe.material_name": "%s锄头", + "tetra.module.double/hoe.prefix": "%s", + "tetra/schematic/double/sickle/sickle.name": "镰刀", + "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料", + "tetra.module.double/sickle.item_name": "镰刀", + "tetra.module.double/sickle.name": "镰刀", + "tetra.module.double/sickle.description": "一个略微弯曲的镰刀,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra.module.double/sickle.material_name": "%s镰刀", + "tetra.module.double/sickle.prefix": "%s", + "tetra.slot.single/head": "头部", + "tetra.slot.single/handle": "手柄", + "tetra.slot.single/binding": "绑定", + "tetra.synergy.single/javelin": "投枪", + "tetra/schematic/single/handle/basic_handle.name": "基础手柄", + "tetra/schematic/single/handle/basic_handle.description": "用所给材料制作的基础手柄替换手柄", + "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料", + "tetra.module.single/basic_handle.name": "基础手柄", + "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", + "tetra.module.single/basic_handle.material_name": "%s手柄", + "tetra/schematic/single/handle/light_handle.name": "轻手柄", + "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", + "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", + "tetra.module.single/light_handle.name": "轻手柄", + "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", + "tetra.module.single/light_handle.material_name": "%s轻手柄", + "tetra.variant.light_handle/prismarine": "海晶石轻手柄", + "tetra.variant.light_handle/stick": "脆弱的轻手柄", + "tetra/schematic/single/handle/long_handle.name": "长手柄", + "tetra/schematic/single/handle/long_handle.description": "用所给材料制作的长手柄替换手柄。长手柄增加攻击范围", + "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", + "tetra.module.single/long_handle.name": "长手柄", + "tetra.module.single/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源", + "tetra.module.single/long_handle.material_name": "%s长手柄", + "tetra.variant.long_handle/stick": "脆弱的长手柄", + "tetra/schematic/single/handle/wrap_handle.name": "裹柄", + "tetra/schematic/single/handle/wrap_handle.slot1": "材料", + "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", + "tetra.improvement.single_handle/wrap.name": "%s裹柄", + "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减轻手柄负面效果", + "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度", + "tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/socket.name": "镶嵌", + "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石,不同的宝石提供不同的效果", + "tetra/schematic/single/socket.slot1": "宝石", + "tetra.module.single/socket.name": "镶嵌", + "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", + "tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]", + "tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]", + "tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]", + "tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]", + "tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]", + "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", + "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]", + "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", + "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", + "tetra/schematic/single/binding.name": "绑定", + "tetra/schematic/single/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", + "tetra/schematic/single/binding.slot1": "材料", + "tetra.module.single/binding.name": "绑定", + "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", + "tetra.module.single/binding.material_name": "%s绑定", + "tetra.variant.single_binding/prismarine": "海晶石绑定", + "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,它加强了头部与手柄的连接", + "tetra.variant.single_binding/bolt": "螺栓", + "tetra.variant.single_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", + "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", + "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", + "tetra.tweak.single_tweak/binding_bolt.left": "松", + "tetra.tweak.single_tweak/binding_bolt.right": "紧", + "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于挖掘,但也可以用来制作土径", + "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料", + "tetra.module.single/basic_shovel.item_name": "锹", + "tetra.module.single/basic_shovel.name": "锹头", + "tetra.module.single/basic_shovel.description": "一个主要用于挖掘的锹头,但也可以用来制作土径", + "tetra.module.single/basic_shovel.material_name": "%s锹头", + "tetra.module.single/basic_shovel.prefix": "%s", + "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", + "tetra/schematic/single/head/spearhead/spearhead.description": "用所给材料制作矛头。可以造成伤害", + "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料", + "tetra.module.single/spearhead.item_name": "矛", + "tetra.module.single/spearhead.name": "矛头", + "tetra.module.single/spearhead.description": "一个可以造成伤害的矛头", + "tetra.module.single/spearhead.material_name": "%s矛头", + "tetra.module.single/spearhead.prefix": "%s", + "tetra.module.single/trident.item_name": "三叉戟", + "tetra.module.single/trident.name": "三叉戟", + "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚", + "tetra.variant.trident/trident": "三叉戟", + "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", + "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", + "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", + "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害增加至8", + "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", + "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害增加至16", + "tetra.improvement.spearhead/serrated.name": "锯齿", + "tetra.improvement.spearhead/serrated.prefix": "锯齿", + "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", + "tetra/schematic/single/head/spearhead/tempered_1.name": "回火", + "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", + "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:回火 II", + "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,将穿透盔甲的伤害增加至3", + "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:回火 III", + "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透盔甲的伤害增加至5", + "tetra.improvement.spearhead/tempered.name": "回火", + "tetra.improvement.spearhead/tempered.prefix": "回火", + "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲值", + "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", + "tetra.improvement.spearhead_hone/damage.description": "增加伤害", + "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", + "tetra.module.single/earthpiercer.item_name": "凿地器", + "tetra.module.single/earthpiercer.name": "凿地器", + "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra.variant.earthpiercer/earthpiercer": "凿地器", + "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨:穿凿 I", + "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果", + "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "打磨:穿凿 II", + "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器,进一步提高穿凿效果", + "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "打磨:穿凿 III", + "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器,进一步提高穿凿效果", + "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "打磨:穿凿 IV", + "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器,进一步提高穿凿效果", + "tetra.improvement.head_hone/piercing.name": "打磨:穿凿", + "tetra.improvement.head_hone/piercing.description": "进一步提高穿凿效果", + "tetra.slot.toolbelt/slot1": "", + "tetra.slot.toolbelt/slot2": "", + "tetra.slot.toolbelt/slot3": "", + "tetra.slot.toolbelt/belt": "腰带", + "tetra.toolbelt.full": "工具腰带已满", + "tetra.toolbelt.blocked": "物品栏已满,请先腾出一些空间来", + "tetra.toolbelt.binding.group": "Tetra工具腰带", + "tetra.toolbelt.binding.access": "快速存取", + "tetra.toolbelt.binding.restock": "重装", + "tetra.toolbelt.binding.open": "打开", + "tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从该槽位被快速取出", + "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从该槽位被直接取出", + "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入该槽位", + "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从该槽位获取能量", + "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳", + "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", + "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", + "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳", + "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", + "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", + "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", + "tetra/schematic/toolbelt/belt/belt_2.description": "扣子比打结更能够支撑腰部挂着的东西", + "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", + "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影壳", + "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运物品方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", + "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", + "tetra.module.toolbelt/belt.name": "工具腰带", + "tetra.module.toolbelt/belt.item_name": "工具腰带", + "tetra.variant.belt/rope": "绳子", + "tetra.variant.belt/rope.name": "绳子", + "tetra.variant.belt/rope.item_name": "绳带", + "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配件", + "tetra.module.toolbelt/belt_wool.name": "羊毛饰带", + "tetra.module.toolbelt/belt_wool.material_name": "%s饰带", + "tetra.module.toolbelt/belt_wool.item_name": "羊毛饰带", + "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带", + "tetra.variant.belt/leather": "皮革腰绳", + "tetra.variant.belt/leather.name": "腰绳", + "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配件", + "tetra.variant.belt/buckled": "皮带", + "tetra.variant.belt/buckled.description": "一条坚固的皮带,用扣子扣住。可以装载相当数量的配件", + "tetra.variant.belt/inlaid": "镶饰潜影壳腰带", + "tetra.variant.belt/inlaid.prefix": "镶饰", + "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多数量的配件", + "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", + "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材料", + "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)", + "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材料", + "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)", + "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材料", + "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)", + "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", + "tetra.variant.strap1/leather": "皮带圈", + "tetra.variant.strap1/leather.description": "单个皮带圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", + "tetra.variant.strap1/iron": "铁圈", + "tetra.variant.strap1/iron.description": "单个铁圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/leather": "双重皮带圈", + "tetra.variant.strap2/leather.description": "双重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/iron": "双重铁圈", + "tetra.variant.strap2/iron.description": "双重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/leather": "三重皮带圈", + "tetra.variant.strap3/leather.description": "三重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/iron": "三重铁圈", + "tetra.variant.strap3/iron.description": "三重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/leather": "四重皮带圈", + "tetra.variant.strap4/leather.description": "四重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/iron": "四重铁圈", + "tetra.variant.strap4/iron.description": "四重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra/schematic/toolbelt/potion_storage.name": "药水袋", + "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能装下一小组不同类型的药水", + "tetra/schematic/toolbelt/potion_storage.slot1": "材料", + "tetra.module.toolbelt/potion_storage.name": "药水袋", + "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少种类的药水", + "tetra.variant.potion_storage/forged_mesh": "网格药水袋", + "tetra.variant.potion_storage/leather": "大型药水袋", + "tetra.variant.potion_storage/wool": "药水袋", + "tetra.variant.potion_storage/hide": "小型药水袋", + "tetra/schematic/toolbelt/storage/storage.name": "储物袋", + "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", + "tetra/schematic/toolbelt/storage/storage.slot1": "材料", + "tetra.module.toolbelt/storage.name": "储物袋", + "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", + "tetra.variant.storage/forged_mesh": "网格袋", + "tetra.variant.storage/leather": "大型储物袋", + "tetra.variant.storage/wool": "储物袋", + "tetra.variant.storage/hide": "小型储物袋", + "tetra/schematic/toolbelt/quiver/quiver.name": "箭袋", + "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量箭矢", + "tetra/schematic/toolbelt/quiver/quiver.slot1": "材料", + "tetra.module.toolbelt/quiver.name": "箭袋", + "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋", + "tetra.variant.quiver/forged_mesh": "网格箭袋", + "tetra.variant.quiver/leather": "皮革箭袋", + "tetra.variant.quiver/wool": "羊毛箭袋", + "tetra.variant.quiver/hide": "兔皮箭袋", + "tetra/schematic/toolbelt/booster.name": "助推器", + "tetra/schematic/toolbelt/booster.description": "装上一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", + "tetra/schematic/toolbelt/booster.slot1": "材料", + "tetra.module.toolbelt/booster.name": "助推器", + "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", + "tetra.variant.booster/iron": "助推单元", + "tetra/schematic/toolbelt/suspender.name": "平面悬浮器", + "tetra/schematic/toolbelt/suspender.description": "将平面悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", + "tetra/schematic/toolbelt/suspender.slot1": "稳定器", + "tetra.module.toolbelt/suspender.name": "平面悬浮器", + "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并能使腰带穿戴者在空中悬停", + "tetra.variant.suspender/suspender": "平面悬浮器", + "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", + "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", + "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", + "tetra.improvement.strap/quick_latch.name": "快卸销", + "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具", + "tetra/schematic/toolbelt/quiver/quickslot.name": "快卸销", + "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭", + "tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销", + "tetra.improvement.quiver/quick_latch.name": "快卸销", + "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从此箭袋中获取箭", + "tetra/schematic/toolbelt/storage/quickslot.name": "快卸销", + "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,让存入物品变得更方便\n \n§7手中物品可以通过重装快捷键放入袋中", + "tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销", + "tetra.improvement.storage/quick_latch.name": "快卸销", + "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中", + "tetra.slot.bow/stave": "弓材", + "tetra.slot.bow/string": "弓弦", + "tetra.slot.bow/riser": "弓体", + "tetra/schematic/bow/string/basic_string.name": "普通弓弦", + "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦。弓弦是弓完整度的主要来源", + "tetra/schematic/bow/string/basic_string.slot1": "材料", + "tetra.module.bow/basic_string.name": "普通弓弦", + "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源", + "tetra.module.bow/basic_string.material_name": "%s弓弦", + "tetra.variant.basic_string/string": "普通弓弦", + "tetra.variant.basic_string/hide": "兔皮绳", + "tetra.variant.basic_string/leather": "皮革绳", + "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", + "tetra.variant.basic_string/dragon_sinew": "龙筋", + "tetra/schematic/bow/stave/straight_stave.name": "直拉弓弓材", + "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材替换当前弓材", + "tetra/schematic/bow/stave/straight_stave.slot1": "材料", + "tetra.module.bow/straight_stave.item_name": "弓", + "tetra.module.bow/straight_stave.name": "直拉弓弓材", + "tetra.module.bow/straight_stave.description": "一根直拉弓弓材", + "tetra.module.bow/straight_stave.material_name": "%s直拉弓弓材", + "tetra.module.bow/straight_stave.prefix": "%s", + "tetra.variant.straight_stave/stick": "简易直拉弓弓材", + "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", + "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换当前弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", + "tetra/schematic/bow/stave/long_stave.slot1": "材料", + "tetra.module.bow/long_stave.item_name": "长弓", + "tetra.module.bow/long_stave.name": "长弓弓材", + "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害", + "tetra.module.bow/long_stave.material_name": "%s长弓弓材", + "tetra.module.bow/long_stave.prefix": "%s", + "tetra.variant.long_stave/stick": "简易长弓弓材", + "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", + "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换当前弓材。反曲弓一般有着比其他弓更快的拉弓速度", + "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", + "tetra.module.bow/recurve_stave.item_name": "反曲弓", + "tetra.module.bow/recurve_stave.name": "反曲弓弓材", + "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度", + "tetra.module.bow/recurve_stave.material_name": "%s反曲弓弓材", + "tetra.module.bow/recurve_stave.prefix": "%s", + "tetra.variant.recurve_stave/stick": "简易反曲弓弓材", + "tetra/schematic/bow/string/release_latch.name": "释放销", + "tetra/schematic/bow/string/release_latch.slot1": "快卸销", + "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快卸销。方便连续射箭\n在弓被拉满时自动射箭", + "tetra.improvement.bowstring/release_latch.name": "释放销", + "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动射出箭矢", + "tetra.improvement.stave_grip/wrap_string.name": "线裹柄", + "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄", + "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra.improvement.stave_grip/wrap_hide.name": "兔皮裹柄", + "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra.improvement.stave_grip/wrap_vine.name": "藤蔓裹柄", + "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra/schematic/bow/stave/wrap_grip.name": "裹柄", + "tetra/schematic/bow/stave/wrap_grip.slot1": "材料", + "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减少弓材可能导致的负面效果", + "tetra.improvement.stave/wrap.name": "%s裹柄", + "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减少弓材负面效果", + "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加", + "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度增益", + "tetra/schematic/bow/stave/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的拉弓速度增益", + "tetra/schematic/bow/stave/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的拉弓速度增益", + "tetra/schematic/bow/stave/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的拉弓速度增益", + "tetra.improvement.stave_hone/speed.name": "打磨:速度", + "tetra.improvement.stave_hone/speed.description": "增加拉弓速度", + "tetra/schematic/bow/string/hone_damage_1.name": "打磨:伤害 I", + "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加", + "tetra/schematic/bow/string/hone_damage_2.name": "打磨:伤害 II", + "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益", + "tetra/schematic/bow/string/hone_damage_3.name": "打磨:伤害 III", + "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益", + "tetra/schematic/bow/string/hone_damage_4.name": "打磨:伤害 IV", + "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益", + "tetra/schematic/bow/string/hone_damage_5.name": "打磨:伤害 V", + "tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益", + "tetra.improvement.bowstring_hone/damage.name": "打磨:伤害", + "tetra.improvement.bowstring_hone/damage.description": "增加伤害", + "tetra/schematic/bow/riser/adjustable_strength.name": "弓臂调节器", + "tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", + "tetra/schematic/bow/riser/adjustable_strength.slot1": "螺栓", + "tetra.module.bow/adjustable_strength.name": "弓臂调节器", + "tetra.variant.adjustable_strength/bolt": "弓臂调节器", + "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", + "tetra.tweak.bow/adjustable_strength.label": "弓力", + "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害\n§e拧松§r螺栓,减少弓力,增加拉弓速度", + "tetra.tweak.bow/adjustable_strength.left": "松", + "tetra.tweak.bow/adjustable_strength.right": "紧", + "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台", + "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害", + "tetra/schematic/bow/riser/extended_rest.slot1": "材料", + "tetra.module.bow/extended_rest.name": "扩展箭台", + "tetra.module.bow/extended_rest.description": "扩展箭台允许一次射出多支箭", + "tetra.module.bow/extended_rest.material_name": "%s扩展箭台", + "tetra.variant.extended_rest/bolt": "可调箭台", + "tetra.tweak.bow/multishot_count.label": "数量", + "tetra.tweak.bow/multishot_count.tooltip": "调整射出的弹射物的数量", + "tetra.tweak.bow/multishot_count.left": "1", + "tetra.tweak.bow/multishot_count.right": "7", + "tetra.tweak.bow/multishot_spread.label": "散布", + "tetra.tweak.bow/multishot_spread.tooltip": "调整射出的弹射物的散布", + "tetra.tweak.bow/multishot_spread.left": "1", + "tetra.tweak.bow/multishot_spread.right": "19", + "tetra/schematic/bow/riser/sights.name": "瞄具", + "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住[Shift]时看得更远", + "tetra/schematic/bow/riser/sights.slot1": "材料", + "tetra.module.bow/sights.name": "瞄具", + "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", + "tetra.module.bow/sights.material_name": "%s瞄具", + "tetra/schematic/bow/riser/stabilizer.name": "稳定器", + "tetra/schematic/bow/riser/stabilizer.description": "用所给材料制作稳定器,增加射出弹射物的初速度", + "tetra/schematic/bow/riser/stabilizer.slot1": "材料", + "tetra.module.bow/stabilizer.name": "稳定器", + "tetra.module.bow/stabilizer.description": "稳定器增加射出弹射物的初速度", + "tetra.module.bow/stabilizer.material_name": "%s稳定器", + "tetra.variant.stabilizer/linear": "线性稳定器", + "tetra.slot.crossbow/stave": "弓材", + "tetra.slot.crossbow/stock": "弩身", + "tetra.slot.crossbow/string": "弓弦", + "tetra.slot.crossbow/attachment_0": "配件", + "tetra.slot.crossbow/attachment_1": "配件", + "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", + "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", + "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦", + "tetra/schematic/crossbow/string/basic_string.slot1": "材料", + "tetra.module.crossbow/basic_string.name": "普通弓弦", + "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", + "tetra.module.crossbow/basic_string.material_name": "%s弓弦", + "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓材", + "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换当前弓材", + "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", + "tetra.module.crossbow/basic_stave.item_name": "弩", + "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", + "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量", + "tetra.module.crossbow/basic_stave.material_name": "%s弓材", + "tetra.variant.basic_stave/stick": "简易弓材", + "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", + "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换当前弩身", + "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", + "tetra.module.crossbow/basic_stock.item_name": "弩", + "tetra.module.crossbow/basic_stock.name": "基础弩身", + "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并能装载一些机械构件", + "tetra.module.crossbow/basic_stock.material_name": "%s弩身", + "tetra.variant.basic_stock/stick": "劣质的弩身", + "tetra/schematic/crossbow/attachment/stirrup.name": "踏环", + "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微减少拉弓耗时", + "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料", + "tetra.module.crossbow/stirrup.name": "踏环", + "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许你用脚拉开弩,略微减少拉弓耗时", + "tetra.module.crossbow/stirrup.material_name": "%s踏环", + "tetra.slot.shield/plate": "盾面", + "tetra.slot.shield/grip": "握把", + "tetra.slot.shield/boss": "盾心", + "tetra/schematic/shield/plate/tower.name": "塔盾盾面", + "tetra/schematic/shield/plate/tower.description": "用所给材料制作塔盾盾面。塔盾可以一直被举起,但比其他盾面使用更多的完整度", + "tetra/schematic/shield/plate/tower.slot1": "材料", + "tetra.module.shield/tower.item_name": "塔盾", + "tetra.module.shield/tower.name": "塔盾盾面", + "tetra.module.shield/tower.description": "一面可以一直被举起的塔盾", + "tetra.module.shield/tower.material_name": "%s塔盾盾面", + "tetra.module.shield/tower.prefix": "%s", + "tetra/schematic/shield/plate/heater.name": "熨斗盾盾面", + "tetra/schematic/shield/plate/heater.description": "用所给材料制作熨斗盾盾面。熨斗盾在进入冷却前只能进行有限时间的防御", + "tetra/schematic/shield/plate/heater.slot1": "材料", + "tetra.module.shield/heater.item_name": "熨斗盾", + "tetra.module.shield/heater.name": "熨斗盾盾面", + "tetra.module.shield/heater.description": "熨斗盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御", + "tetra.module.shield/heater.material_name": "%s熨斗盾盾面", + "tetra.module.shield/heater.prefix": "%s", + "tetra/schematic/shield/plate/buckler.name": "小圆盾盾面", + "tetra/schematic/shield/plate/buckler.description": "用所给材料制作小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御", + "tetra/schematic/shield/plate/buckler.slot1": "材料", + "tetra.module.shield/buckler.item_name": "小圆盾", + "tetra.module.shield/buckler.name": "小圆盾盾面", + "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益", + "tetra.module.shield/buckler.material_name": "%s小圆盾盾面", + "tetra.module.shield/buckler.prefix": "%s", + "tetra/schematic/shield/grip/basic_grip.name": "基础握把", + "tetra/schematic/shield/grip/basic_grip.description": "用所给材料制作一个基础握把。握把是盾牌完整度的主要来源", + "tetra/schematic/shield/grip/basic_grip.slot1": "材料", + "tetra.module.shield/basic_grip.item_name": "基础握把", + "tetra.module.shield/basic_grip.name": "基础握把", + "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源", + "tetra.module.shield/basic_grip.material_name": "%s握把", + "tetra/schematic/shield/grip/straps.name": "绑带", + "tetra/schematic/shield/grip/straps.description": "用所给材料制作的绑带包裹握把。用绑带裹把的盾牌一般更加省力。握把是盾牌完整度的主要来源", + "tetra/schematic/shield/grip/straps.slot1": "材料", + "tetra.module.shield/straps.name": "绑带", + "tetra.module.shield/straps.description": "使用绑带举盾。用绑带裹把的盾牌一般用起来更加省力。握把是盾牌完整度的主要来源", + "tetra.module.shield/straps.material_name": "%s绑带", + "tetra.variant.straps/string": "编织带", + "tetra.improvement.grip/blazing.name": "燃烧", + "tetra.improvement.grip/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中", + "tetra.improvement.grip/ender_reverb.name": "末影回响", + "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生负面副作用", + "tetra/schematic/shield/grip/hone_speed_1_mult.name": "打磨:速度 I", + "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_2_mult.name": "打磨:速度 II", + "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_3_mult.name": "打磨:速度 III", + "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_4_mult.name": "打磨:速度 IV", + "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_5_mult.name": "打磨:速度 V", + "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra.improvement.grip_hone/speed_mult.name": "打磨:速度", + "tetra.improvement.grip_hone/speed_mult.description": "缩短基础冷却", + "tetra/schematic/shield/grip/hone_speed_1_flat.name": "打磨:速度 I", + "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_2_flat.name": "打磨:速度 II", + "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_3_flat.name": "打磨:速度 III", + "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_4_flat.name": "打磨:速度 IV", + "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_5_flat.name": "打磨:速度 V", + "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra.improvement.grip_hone/speed_flat.name": "打磨:速度", + "tetra.improvement.grip_hone/speed_flat.description": "缩短基础冷却", + "tetra/schematic/shield/grip/hone_damage_1_flat.name": "打磨:伤害 I", + "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_2_flat.name": "打磨:伤害 II", + "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_3_flat.name": "打磨:伤害 III", + "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_4_flat.name": "打磨:伤害 IV", + "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_5_flat.name": "打磨:伤害 V", + "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra.improvement.grip_hone/damage_flat.name": "打磨:伤害", + "tetra.improvement.grip_hone/damage_flat.description": "增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_1_mult.name": "打磨:伤害 I", + "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_2_mult.name": "打磨:伤害 II", + "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_3_mult.name": "打磨:伤害 III", + "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_4_mult.name": "打磨:伤害 IV", + "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_5_mult.name": "打磨:伤害 V", + "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra.improvement.grip_hone/damage_mult.name": "打磨:伤害", + "tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害", + "tetra/schematic/shield/grip/hone_durability_1.name": "打磨:耐久 I", + "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_2.name": "打磨:耐久 II", + "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_3.name": "打磨:耐久 III", + "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_4.name": "打磨:耐久 IV", + "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_5.name": "打磨:耐久 V", + "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra.improvement.grip_hone/durability.name": "打磨:耐久", + "tetra.improvement.grip_hone/durability.description": "增加耐久度", + "tetra/schematic/shield/plate/studs.name": "盾面饰钉", + "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久度", + "tetra/schematic/shield/plate/studs.slot1": "材料", + "tetra.improvement.shield/studs.name": "%s饰钉", + "tetra.improvement.shield/studs.description": "以一固定量增加耐久度", + "tetra/schematic/shield/plate/trim.name": "镶边", + "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久度", + "tetra/schematic/shield/plate/trim.slot1": "材料", + "tetra.improvement.shield/trim.name": "%s镶边", + "tetra.improvement.shield/trim.description": "以一固定量增加耐久度", + "tetra.improvement.shield/trim/scrap.name": "金属碎片镶边", + "tetra.improvement.shield/trim/scrap.description": "以一固定量增加耐久度", + "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边", + "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷", + "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", + "tetra.improvement.shield/aerodynamic_trim.name": "%s气动力镶边", + "tetra.improvement.shield/aerodynamic_trim.description": "使盾牌能被投掷", + "tetra/schematic/shield/plate/banner.name": "旗帜", + "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面", + "tetra/schematic/shield/plate/banner.slot1": "旗帜", + "tetra.improvement.shield/banner.name": "覆盖旗帜", + "tetra.improvement.shield/banner.description": "覆盖旗帜", + "tetra/schematic/shield/plate/ricochet_1.name": "打磨:跳射", + "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物", + "tetra/schematic/shield/plate/ricochet_2.name": "打磨:跳射", + "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物", + "tetra/schematic/shield/plate/ricochet_3.name": "打磨:跳射", + "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物", + "tetra.improvement.shield/ricochet.name": "跳射", + "tetra.improvement.shield/ricochet.description": "允许盾牌被投掷时额外打击附近的敌对生物", + "tetra/schematic/shield/plate/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra.improvement.plate_hone/speed.name": "打磨:速度", + "tetra.improvement.plate_hone/speed.description": "缩短基础冷却", + "tetra/schematic/shield/plate/hone_damage_1.name": "打磨:伤害 I", + "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_2.name": "打磨:伤害 II", + "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_3.name": "打磨:伤害 III", + "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_4.name": "打磨:伤害 IV", + "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_5.name": "打磨:伤害 V", + "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra.improvement.plate_hone/damage.name": "打磨:伤害", + "tetra.improvement.plate_hone/damage.description": "增加基础伤害", + "tetra/schematic/shield/plate/hone_durability_1.name": "打磨:耐久 I", + "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_2.name": "打磨:耐久 II", + "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_3.name": "打磨:耐久 III", + "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_4.name": "打磨:耐久 IV", + "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_5.name": "打磨:耐久 V", + "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra.improvement.plate_hone/durability.name": "打磨:耐久", + "tetra.improvement.plate_hone/durability.description": "增加耐久度", + "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", + "tetra/schematic/shield/sturdy_boss.description": "制作一个可以猛击其他生物的坚固的盾心", + "tetra/schematic/shield/sturdy_boss.slot1": "材料", + "tetra.module.shield/sturdy_boss.name": "坚固盾心", + "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物", + "tetra.module.shield/sturdy_boss.material_name": "%s坚固盾心", + "tetra/schematic/shield/spike.name": "尖刺", + "tetra/schematic/shield/spike.description": "用所给材料制作一个尖刺。防御近战攻击时有概率伤害攻击者", + "tetra/schematic/shield/spike.slot1": "材料", + "tetra.module.shield/spike.name": "尖刺", + "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者", + "tetra.module.shield/spike.material_name": "%s尖刺", + "tetra.variant.spike/iron": "铁尖刺", + "tetra.variant.spike/gold": "金尖刺", + "tetra.variant.spike/copper": "铜尖刺", + "tetra.variant.spike/tin": "锡尖刺", + "tetra.variant.spike/silver": "银尖刺", + "tetra.variant.spike/nickel": "镍尖刺", + "tetra.variant.spike/lead": "铅尖刺", + "tetra.variant.spike/electrum": "琥珀金尖刺", + "tetra.variant.spike/bronze": "青铜尖刺", + "tetra.variant.spike/steel": "钢尖刺", + "tetra.variant.spike/netherite": "下界合金尖刺", + "tetra.variant.spike/bone": "骨尖刺", + "tetra.advancements.story.more_upgrades.title": "基础锻造", + "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra的冒险就此开始", + "tetra.advancements.spelunking.root.title": "洞穴探险(§7Tetra§r)", + "tetra.advancements.spelunking.root.description": "深入地下", + "tetra.advancements.spelunking.ancient_ruins.title": "昔人已逝", + "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷或多山的生物群系地下深处找到远古遗迹", + "tetra.advancements.spelunking.scanner.title": "绝赞", + "tetra.advancements.spelunking.scanner.description": "用加工台给全息球升级一个扫描仪,扫描仪能让寻找远古遗迹更简单", + "tetra.advancements.spelunking.containers.title": "“回收利用”", + "tetra.advancements.spelunking.containers.description": "用正确的工具敲打板条箱与容器的高亮区域来拆开它们", + "tetra.advancements.spelunking.chthonic_extractor.title": "深度提取", + "tetra.advancements.spelunking.chthonic_extractor.description": "在板条箱或容器内找到一个地底提取器", + "tetra.advancements.spelunking.chthonic_automation.title": "自动提取", + "tetra.advancements.spelunking.chthonic_automation.description": "在提取器上方放一个锻造锤并用红石蓄力来自动将其砸入基岩", + "tetra.advancements.spelunking.chthonic_cooldown.title": "自然冷却", + "tetra.advancements.spelunking.chthonic_cooldown.description": "在一个提取器上倒水或静置一会来防止在捡起时受到火焰伤害", + "tetra.advancements.spelunking.chthonic_crossbow.title": "用法错误,保修失效", + "tetra.advancements.spelunking.chthonic_crossbow.description": "用弩以较大的力量发射一个地底提取器\n\n§7将提取器放在副手以装填它", + "tetra.advancements.spelunking.chthonic_hammer.title": "手动提取", + "tetra.advancements.spelunking.chthonic_hammer.description": "在基岩上放一个地底提取器并用锤子敲击其顶端", + "tetra.advancements.spelunking.chthonic_module.title": "再利用提取器", + "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需未被使用过\n* 不像其他遗迹中找到的古物,此物品不能用金属碎片修复", + "tetra.advancements.spelunking.earthpiercer.title": "穿透行星", + "tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上,凿地器可以破坏一条线上的多个方块", + "tetra.advancements.spelunking.stonecutter.title": "削石如泥", + "tetra.advancements.spelunking.stonecutter.description": "在容器里找到一个切石器并将它连接到手柄上,切石器可以破坏大范围内的石头", + "tetra.advancements.spelunking.stonecutter_enchant.title": "神秘的放大器", + "tetra.advancements.spelunking.stonecutter_enchant.description": "为一个切石器附魔效率来增加每次挥动破坏的方块数量", + "tetra.advancements.spelunking.find_bolt.title": "通用紧固器", + "tetra.advancements.spelunking.find_bolt.description": "从远古遗迹中回收一些螺栓", + "tetra.advancements.spelunking.find_cell.title": "热力容器", + "tetra.advancements.spelunking.find_cell.description": "在远古遗迹中找到一个热力单元", + "tetra.advancements.spelunking.find_latch.title": "§o咔哒咔哒", + "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带配件", + "tetra.advancements.spelunking.find_planar.title": "跨维度科技", + "tetra.advancements.spelunking.find_planar.description": "从远古遗迹中回收一个平面稳定器", + "tetra.advancements.spelunking.suspend_belt.title": "动力悬浮", + "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带配件", + "tetra.advancements.spelunking.suspend_bow.title": "平面交叉", + "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个弓稳定器", + "tetra.advancements.spelunking.geode.title": "中空岩石", + "tetra.advancements.spelunking.geode.description": "在地下深处找到一块晶洞玉石\n\n§7藏有晶洞玉石的深板岩会在光亮处微微发光", + "tetra.advancements.spelunking.geode_open.title": "砸开矿物", + "tetra.advancements.spelunking.geode_open.description": "升级木锤并用它在加工台上破开一块晶洞玉石", + "tetra.advancements.spelunking.hammer_fix.title": "维修机械", + "tetra.advancements.spelunking.hammer_fix.description": "将两个热力单元和两个升级连接到锻造锤上来修复它", + "tetra.advancements.spelunking.hammer_jam.title": "必要的维护", + "tetra.advancements.spelunking.hammer_jam.description": "遇到一次锻造锤头故障,在锤头故障被排除之前无法使用锻造锤", + "tetra.advancements.spelunking.hammer_unjam.title": "获得维护", + "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少4级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", + "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", + "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", + "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", + "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来制作一个需要至少5级的锤子的组件", + "tetra.advancements.spelunking.hammer_remove.title": "爪形指", + "tetra.advancements.spelunking.hammer_remove.description": "使用羊角头从锻造锤上拆下一个升级", + "tetra.advancements.spelunking.loot_ruins.title": "回收协议", + "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集魔咒的6级锤采集遗迹中的方块", + "tetra.advancements.spelunking.pristine_socket.title": "高昂的维修费", + "tetra.advancements.spelunking.pristine_socket.description": "在晶洞玉石里找到一颗无瑕宝石并用它镶嵌一把剑或工具", + "tetra.advancements.spelunking.refill_cell.title": "热力传输", + "tetra.advancements.spelunking.refill_cell.description": "用传输单元或地核提取器来充满一个热力单元", + "tetra.advancements.spelunking.use_bolt.title": "完美调整", + "tetra.advancements.spelunking.use_bolt.description": "用一颗螺栓来固定工具或剑,然后用加工台的调整选项来更改物品的属性", + "tetra.advancements.spelunking.find_scroll.title": "获取知识", + "tetra.advancements.spelunking.find_scroll.description": "从世界中找到一个卷轴或从村民那里购买一个", + "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约", + "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专论\n\n§7由升级过的村民出售", + "tetra.advancements.spelunking.find_scroll_expertise.title": "巨著", + "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专论\n\n§7由2级以上的村民出售", + "tetra.advancements.spelunking.find_scroll_gild.title": "神秘附加", + "tetra.advancements.spelunking.find_scroll_gild.description": "在下界要塞找到一张镀金卷轴", + "tetra.advancements.spelunking.find_scroll_howling.title": "风啸剑刃", + "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃工艺图纸", + "tetra.advancements.spelunking.find_scroll_sturdy.title": "再次获取知识", + "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固护手工艺图纸", + "tetra.advancements.spelunking.find_scroll_throwing.title": "完美平衡", + "tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到飞刀工艺图纸", + "tetra.advancements.spelunking.find_scroll_warforge.title": "战争利器", + "tetra.advancements.spelunking.find_scroll_warforge.description": "在堡垒遗迹中或者和猪灵交易得到一章《战争利器》", + "tetra.advancements.upgrades.root.title": "基础工艺(§7Tetra§r)", + "tetra.advancements.upgrades.root.description": "用两根木棍和两块木板合成一把木锤\n \n物品奖励:全息球", + "tetra.advancements.upgrades.bow_upgrade.title": "弓箭手的调校", + "tetra.advancements.upgrades.bow_upgrade.description": "在加工台里升级一把弓", + "tetra.advancements.upgrades.shield_upgrade.title": "适应性保护", + "tetra.advancements.upgrades.shield_upgrade.description": "在加工台里升级一面盾牌", + "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具", + "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定", + "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", + "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(可用任意类型的石头),石锤子提供2级的捶打功能\n\n§7可以在工作台中以和木锤相似的方法合成", + "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", + "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的捶打功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", + "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", + "tetra.advancements.upgrades.hammer_4.description": "制作一把双头黑石锤子,黑石锤子提供4级的捶打功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", + "tetra.advancements.upgrades.hammer_5.title": "锤子 VI(黑曜石)", + "tetra.advancements.upgrades.hammer_5.description": "使用一台升级过的锻造锤制作一把双头黑曜石锤子,黑曜石锤子提供6级的捶打功能", + "tetra.advancements.upgrades.hammer_6.title": "锤子 VII(下界合金)", + "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供7级的捶打功能", + "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", + "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", + "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", + "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以被打磨,然后在加工台上打磨它", + "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满", + "tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害打磨到5级", + "tetra.advancements.upgrades.sword_improvement_hone.title": "好事成双!", + "tetra.advancements.upgrades.sword_improvement_hone.description": "改进一个剑的组件,然后打磨来增强它的效果", + "tetra.advancements.upgrades.sword_integrity.title": "严丝合缝", + "tetra.advancements.upgrades.sword_integrity.description": "升级剑柄或用绑定强化来增加完整度", + "tetra.advancements.upgrades.sword_upgrade.title": "焕然一新", + "tetra.advancements.upgrades.sword_upgrade.description": "将原版的剑放入加工台并升级它", + "tetra.advancements.upgrades.toolbelt.title": "简易实用工具", + "tetra.advancements.upgrades.toolbelt.description": "用四根线合成一个非常基础的工具腰带", + "tetra.advancements.upgrades.toolbelt_upgraded.title": "镶饰潜影壳", + "tetra.advancements.upgrades.toolbelt_upgraded.description": "完全升级一个工具腰带", + "tetra.advancements.upgrades.tool_upgrade.title": "另一种升级", + "tetra.advancements.upgrades.tool_upgrade.description": "将一把原版工具,例如镐、斧或锄放入加工台并升级它", + "tetra.advancements.upgrades.workbench.title": "新起点", + "tetra.advancements.upgrades.workbench.description": "用一把木锤右键升级一个工作台", + "tetra.advancements.upgrades.rack.title": "触手可及", + "tetra.advancements.upgrades.rack.description": "在加工台边放个工具架,方便存取工具", + "tetra.improvement.destabilized/haunted.name": "§5去稳化:闹鬼", + "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!该效果会随时间消失", + "tetra.slot.holo/frame": "框架", + "tetra.slot.holo/core": "核心", + "tetra.slot.holo/attachment_0": "配件", + "tetra.slot.holo/attachment_1": "配件", + "tetra.module.holo/frame.name": "远古框架", + "tetra.module.holo/frame.item_name": "全息球", + "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成全息球的各种部件", + "tetra.variant.frame/ancient": "远古框架", + "tetra.module.holo/core.name": "黯淡的核心", + "tetra.module.holo/core.description": "全息球的中心安放着一个小圆柱体,摸着有点温暖。全息球中的一切都通过某种方式与圆柱体相连", + "tetra.variant.core/dim": "黯淡的核心", + "tetra/schematic/holo/scanner/scanner.name": "扫描器", + "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁全息球的扫描工具\n当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", + "tetra/schematic/holo/scanner/scanner.slot1": "末影之眼", + "tetra.module.holo/scanner.description": "允许全息球搜寻远古遗迹。当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", + "tetra.variant.scanner/scanner": "扫描仪", + "tetra/schematic/holo/scanner/adjustable.name": "可调节", + "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了", + "tetra/schematic/holo/scanner/adjustable.slot1": "螺栓", + "tetra.improvement.scanner/adjustable.name": "可调节", + "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为", + "tetra.tweak.scanner/adjustable_range.label": "效率", + "tetra.tweak.scanner/adjustable_range.tooltip": "切换更远的搜寻半径和更短的搜寻间隔的优先级", + "tetra.tweak.scanner/adjustable_range.left": "速度", + "tetra.tweak.scanner/adjustable_range.right": "范围", + "tetra.tweak.scanner/adjustable_span.label": "范围", + "tetra.tweak.scanner/adjustable_span.tooltip": "切换竖直范围和水平范围的优先级", + "tetra.tweak.scanner/adjustable_span.left": "竖直", + "tetra.tweak.scanner/adjustable_span.right": "水平", + "tetra.enchantment.missing_description": "该魔咒效果未知", + "enchantment.minecraft.vanishing_curse.desc": "持有者死亡后该物品消失", + "enchantment.minecraft.fire_aspect.desc": "击中生物时使其着火", + "enchantment.minecraft.looting.desc": "击杀实体时增加其掉落物", + "enchantment.minecraft.unbreaking.desc": "降低物品消耗耐久度的概率", + "enchantment.minecraft.sharpness.desc": "增加攻击伤害", + "enchantment.minecraft.smite.desc": "对亡灵生物造成额外伤害", + "enchantment.minecraft.bane_of_arthropods.desc": "对节肢生物造成额外伤害", + "enchantment.minecraft.knockback.desc": "将目标击退得更远", + "enchantment.minecraft.mending.desc": "获得经验时修复自身", + "enchantment.minecraft.sweeping.desc": "使横扫攻击更强力", + "enchantment.minecraft.efficiency.desc": "提高采集效率", + "enchantment.minecraft.fortune.desc": "当破坏方块时候增加掉落物", + "enchantment.minecraft.silk_touch.desc": "精准采集方块", + "enchantment.minecraft.power.desc": "增加伤害", + "enchantment.minecraft.flame.desc": "击中生物时使其着火", + "enchantment.minecraft.punch.desc": "将目标击退得更远", + "enchantment.minecraft.infinity.desc": "射击时不再消耗普通箭矢", + "enchantment.minecraft.loyalty.desc": "掷出一段时间后会返回", + "enchantment.minecraft.riptide.desc": "在水或雨中使用时向前推动持有者", + "enchantment.minecraft.impaling.desc": "对水生生物或水中的生物造成额外伤害", + "enchantment.minecraft.channeling.desc": "在雷暴中击中实体时召唤闪电" +} From d7571a9832e7dfc6137cb046c985b2169f7118bd Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 29 Jun 2023 22:46:13 +0800 Subject: [PATCH 50/65] update --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 64 +++++++++---------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 60 ++++++++--------- 2 files changed, 62 insertions(+), 62 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index bfcf390e7ef2..68fc220e4df3 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -887,7 +887,7 @@ "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒", "tetra/schematic/book_enchant.slot1": "附魔书", "tetra/schematic/cleanse.name": "净化", - "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响\n \n经验消耗会因魔法容量被超出的量和不稳定效果的数量增加而增加", + "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响\n \n经验消耗会因魔法容量的超量和不稳定效果的数量增加而增加", "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", @@ -901,7 +901,7 @@ "tetra.improvement.blade_hone/damage.name": "打磨:伤害", "tetra.improvement.blade_hone/damage.description": "增加伤害", "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加", + "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,增加总体挥动速度", "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨:速度 II", "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨:速度 III", @@ -913,7 +913,7 @@ "tetra.improvement.blade_hone/speed.name": "打磨:速度", "tetra.improvement.blade_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加", + "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,增加总体伤害", "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨:伤害 II", "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨:伤害 III", @@ -927,17 +927,17 @@ "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益", "tetra.improvement.hilt_hone/speed.name": "打磨:速度", "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_blade.name": "普通剑刃", - "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前剑刃,或者用原材料重铸它", + "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前剑刃,或者用原料重铸它", "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", "tetra.module.sword/basic_blade.name": "普通剑刃", "tetra.module.sword/basic_blade.description": "伤害中等,攻击速度中等,完整度使用中等的普通剑刃", @@ -949,7 +949,7 @@ "tetra.improvement.blade/serrated.description": "攻击能够造成流血效果", "tetra.improvement.blade/hooked.name": "钩状剑刃", "tetra.improvement.blade/hooked.prefix": "钩状", - "tetra.improvement.blade/hooked.description": "从后方击打敌人造成暴击", + "tetra.improvement.blade/hooked.description": "从后方击打敌人会造成暴击", "tetra.improvement.blade/tempered.name": "尖端回火", "tetra.improvement.blade/tempered.prefix": "回火", "tetra.improvement.blade/tempered.description": "攻击无视部分护甲值", @@ -960,11 +960,11 @@ "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害", "tetra/schematic/sword/shared_blade/tempered_1.name": "回火", - "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", + "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视护甲造成一些伤害", "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:回火 II", - "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透盔甲效果", + "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透护甲效果", "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:回火 III", - "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透盔甲效果", + "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透护甲效果", "tetra/schematic/sword/shared_blade/hooked_1.name": "钩状", "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背上刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击", "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", @@ -981,12 +981,12 @@ "tetra.variant.basic_hilt/end_rod": "末地烛", "tetra.variant.basic_hilt/forged_beam": "再利用梁杆", "tetra.improvement.basic_hilt/soot.name": "烟墨", - "tetra.improvement.basic_hilt/soot.description": "覆盖烟墨", + "tetra.improvement.basic_hilt/soot.description": "覆有烟墨", "tetra.improvement.hilt/wrap.name": "%s裹柄", "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减轻手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", @@ -1003,7 +1003,7 @@ "tetra.variant.wide_guard/oak": "木宽护手", "tetra.variant.wide_guard/vent_plate": "再利用板材护手", "tetra/schematic/sword/sturdy_guard.name": "坚固护手", - "tetra/schematic/sword/sturdy_guard.description": "坚固护手,能在合适的时机阻挡攻击", + "tetra/schematic/sword/sturdy_guard.description": "坚固的护手,能在合适的时机阻挡攻击", "tetra/schematic/sword/sturdy_guard.slot1": "护手材料", "tetra.module.sword/sturdy_guard.name": "坚固护手", "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", @@ -1250,7 +1250,7 @@ "tetra.improvement.basic_handle/wrap.description": "略微增加攻击伤害和攻击速度,降低手柄负面效果", "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", - "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", + "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度+4%%", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", @@ -1390,7 +1390,7 @@ "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", + "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的耐久度", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", @@ -1406,7 +1406,7 @@ "tetra.variant.long_handle/stick": "脆弱的长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", - "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", + "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", "tetra.improvement.single_handle/wrap.name": "%s裹柄", "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减轻手柄负面效果", "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", @@ -1480,14 +1480,14 @@ "tetra.improvement.spearhead/serrated.prefix": "锯齿", "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", "tetra/schematic/single/head/spearhead/tempered_1.name": "回火", - "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", + "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视护甲造成一些伤害", "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:回火 II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,将穿透盔甲的伤害增加至3", + "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,将穿透护甲的伤害增加至3", "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:回火 III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透盔甲的伤害增加至5", + "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透护甲的伤害增加至5", "tetra.improvement.spearhead/tempered.name": "回火", "tetra.improvement.spearhead/tempered.prefix": "回火", - "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲值", + "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲", "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", @@ -1552,16 +1552,16 @@ "tetra.variant.belt/inlaid.prefix": "镶饰", "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多数量的配件", "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", - "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够携带并快速存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)", - "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够携带并快速存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)", - "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够携带并快速存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)", - "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够携带并快速存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", "tetra.variant.strap1/leather": "皮带圈", "tetra.variant.strap1/leather.description": "单个皮带圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", @@ -1680,18 +1680,18 @@ "tetra.improvement.bowstring/release_latch.name": "释放销", "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动射出箭矢", "tetra.improvement.stave_grip/wrap_string.name": "线裹柄", - "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度,减轻弓材的负面效果", "tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄", - "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度,减轻弓材的负面效果", "tetra.improvement.stave_grip/wrap_hide.name": "兔皮裹柄", - "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,减轻弓材的负面效果", "tetra.improvement.stave_grip/wrap_vine.name": "藤蔓裹柄", - "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,减轻弓材的负面效果", "tetra/schematic/bow/stave/wrap_grip.name": "裹柄", "tetra/schematic/bow/stave/wrap_grip.slot1": "材料", - "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减少弓材可能导致的负面效果", + "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减轻弓材可能导致的负面效果", "tetra.improvement.stave/wrap.name": "%s裹柄", - "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减少弓材负面效果", + "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减轻弓材负面效果", "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加", "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index c27ab9faf8b7..ddd68e6649f3 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -904,7 +904,7 @@ "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒", "tetra/schematic/book_enchant.slot1": "附魔书", "tetra/schematic/cleanse.name": "净化", - "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响\n \n经验消耗会因魔法容量被超出的量和不稳定效果的数量增加而增加", + "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响\n \n经验消耗会因魔法容量的超量和不稳定效果的数量增加而增加", "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", @@ -944,17 +944,17 @@ "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加总体挥动速度", "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加总体挥动速度", "tetra.improvement.hilt_hone/speed.name": "打磨:速度", "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_blade.name": "普通剑刃", - "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前剑刃,或者用原材料重铸它", + "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前剑刃,或者用原料重铸它", "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", "tetra.module.sword/basic_blade.name": "普通剑刃", "tetra.module.sword/basic_blade.description": "伤害中等,攻击速度中等,完整度使用中等的普通剑刃", @@ -966,7 +966,7 @@ "tetra.improvement.blade/serrated.description": "攻击能够造成流血效果", "tetra.improvement.blade/hooked.name": "钩状剑刃", "tetra.improvement.blade/hooked.prefix": "钩状", - "tetra.improvement.blade/hooked.description": "从后方击打敌人造成暴击", + "tetra.improvement.blade/hooked.description": "从后方击打敌人会造成暴击", "tetra.improvement.blade/tempered.name": "尖端回火", "tetra.improvement.blade/tempered.prefix": "回火", "tetra.improvement.blade/tempered.description": "攻击无视部分护甲值", @@ -977,11 +977,11 @@ "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害", "tetra/schematic/sword/shared_blade/tempered_1.name": "回火", - "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", + "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视护甲造成一些伤害", "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:回火 II", - "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透盔甲效果", + "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透护甲效果", "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:回火 III", - "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透盔甲效果", + "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透护甲效果", "tetra/schematic/sword/shared_blade/hooked_1.name": "钩状", "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背上刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击", "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", @@ -998,12 +998,12 @@ "tetra.variant.basic_hilt/end_rod": "末地烛", "tetra.variant.basic_hilt/forged_beam": "再利用梁杆", "tetra.improvement.basic_hilt/soot.name": "烟墨", - "tetra.improvement.basic_hilt/soot.description": "覆盖烟墨", + "tetra.improvement.basic_hilt/soot.description": "覆有烟墨", "tetra.improvement.hilt/wrap.name": "%s裹柄", "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减轻手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性", "tetra.module.sword/decorative_pommel.material_name": "%s装饰性剑柄圆头", @@ -1020,7 +1020,7 @@ "tetra.variant.wide_guard/oak": "木宽护手", "tetra.variant.wide_guard/vent_plate": "再利用板材护手", "tetra/schematic/sword/sturdy_guard.name": "坚固护手", - "tetra/schematic/sword/sturdy_guard.description": "坚固护手,能在合适的时机阻挡攻击", + "tetra/schematic/sword/sturdy_guard.description": "坚固的护手,能在合适的时机阻挡攻击", "tetra/schematic/sword/sturdy_guard.slot1": "护手材料", "tetra.module.sword/sturdy_guard.name": "坚固护手", "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", @@ -1267,7 +1267,7 @@ "tetra.improvement.basic_handle/wrap.description": "略微增加攻击伤害和攻击速度,降低手柄负面效果", "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", - "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", + "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度+4%%", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", @@ -1407,7 +1407,7 @@ "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的完整度", + "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的耐久度", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", @@ -1423,7 +1423,7 @@ "tetra.variant.long_handle/stick": "脆弱的长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", - "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并且减轻手柄可能导致的负面效果", + "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", "tetra.improvement.single_handle/wrap.name": "%s裹柄", "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减轻手柄负面效果", "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", @@ -1497,14 +1497,14 @@ "tetra.improvement.spearhead/serrated.prefix": "锯齿", "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", "tetra/schematic/single/head/spearhead/tempered_1.name": "回火", - "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害", + "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视护甲造成一些伤害", "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:回火 II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,将穿透盔甲的伤害增加至3", + "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,将穿透护甲的伤害增加至3", "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:回火 III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透盔甲的伤害增加至5", + "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透护甲的伤害增加至5", "tetra.improvement.spearhead/tempered.name": "回火", "tetra.improvement.spearhead/tempered.prefix": "回火", - "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲值", + "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲", "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", @@ -1569,16 +1569,16 @@ "tetra.variant.belt/inlaid.prefix": "镶饰", "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多数量的配件", "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", - "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够携带并快速存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)", - "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够携带并快速存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)", - "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够携带并快速存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)", - "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够快速携带、存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够携带并快速存取工具或者其他物品", "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", "tetra.variant.strap1/leather": "皮带圈", "tetra.variant.strap1/leather.description": "单个皮带圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", @@ -1697,18 +1697,18 @@ "tetra.improvement.bowstring/release_latch.name": "释放销", "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动射出箭矢", "tetra.improvement.stave_grip/wrap_string.name": "线裹柄", - "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度,减轻弓材的负面效果", "tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄", - "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度,减轻弓材的负面效果", "tetra.improvement.stave_grip/wrap_hide.name": "兔皮裹柄", - "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,减轻弓材的负面效果", "tetra.improvement.stave_grip/wrap_vine.name": "藤蔓裹柄", - "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,减少弓材的负面效果", + "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,减轻弓材的负面效果", "tetra/schematic/bow/stave/wrap_grip.name": "裹柄", "tetra/schematic/bow/stave/wrap_grip.slot1": "材料", - "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减少弓材可能导致的负面效果", + "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减轻弓材可能导致的负面效果", "tetra.improvement.stave/wrap.name": "%s裹柄", - "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减少弓材负面效果", + "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减轻弓材负面效果", "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加", "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", From 625eec4f3a35985cc82884278edd64fdfb1a866c Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Thu, 29 Jun 2023 22:52:08 +0800 Subject: [PATCH 51/65] fix --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 2 +- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 68fc220e4df3..3db72f1f4533 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -1393,7 +1393,7 @@ "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的耐久度", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", - "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", + "tetra.module.single/light_handle.description": "轻手柄提供更少的耐久度,但能让物品被投掷出去。手柄是完整度的主要来源", "tetra.module.single/light_handle.material_name": "%s轻手柄", "tetra.variant.light_handle/prismarine": "海晶石轻手柄", "tetra.variant.light_handle/stick": "脆弱的轻手柄", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index ddd68e6649f3..6dea1ecb0b39 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1410,7 +1410,7 @@ "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的耐久度", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", - "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但能让物品被投掷出去。手柄是完整度的主要来源", + "tetra.module.single/light_handle.description": "轻手柄提供更少的耐久度,但能让物品被投掷出去。手柄是完整度的主要来源", "tetra.module.single/light_handle.material_name": "%s轻手柄", "tetra.variant.light_handle/prismarine": "海晶石轻手柄", "tetra.variant.light_handle/stick": "脆弱的轻手柄", From ca0d07e2002766d3e48568049f0369a58de7af34 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 2 Jul 2023 02:00:21 +0800 Subject: [PATCH 52/65] update --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 6 +++--- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 3db72f1f4533..ea6ac765a452 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -1305,7 +1305,7 @@ "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r+1", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f开采等级§r+1", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", @@ -1339,7 +1339,7 @@ "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r+1", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n捶打等级和同材料其他工具的等级不同。双锤头使§f捶打等级§r+1", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", @@ -2035,7 +2035,7 @@ "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少4级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", - "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", + "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级捶打等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来制作一个需要至少5级的锤子的组件", "tetra.advancements.spelunking.hammer_remove.title": "爪形指", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 6dea1ecb0b39..ae0acc2df8a0 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1322,7 +1322,7 @@ "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f镐等级§r+1", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f开采等级§r+1", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", @@ -1356,7 +1356,7 @@ "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n锤等级和同材料其他工具的等级不同。双锤头使§f锤等级§r+1", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n捶打等级和同材料其他工具的等级不同。双锤头使§f捶打等级§r+1", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", @@ -2051,7 +2051,7 @@ "tetra.advancements.spelunking.hammer_unjam.title": "获得维护", "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少4级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", - "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", + "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级捶打等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来制作一个需要至少5级的锤子的组件", "tetra.advancements.spelunking.hammer_remove.title": "爪形指", From 0e98e21f4fce1db6c51d7a52a4e35dd4b80eeb50 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 1 Aug 2023 13:25:50 +0800 Subject: [PATCH 53/65] =?UTF-8?q?fix=20=E5=88=87=E7=9F=B3=E5=99=A8?= =?UTF-8?q?=E6=8F=8F=E8=BF=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 4 ++-- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index ea6ac765a452..4116147afef1 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -1094,11 +1094,11 @@ "tetra.module.sword/machete.material_name": "%s弯刀刀刃", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", - "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", + "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻松切开岩石的沉重剑刃", "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器", "tetra.module.sword/stonecutter.item_name": "切石器", "tetra.module.sword/stonecutter.name": "切石器", - "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃", + "tetra.module.sword/stonecutter.description": "一把能轻松切开岩石的沉重剑刃", "tetra.variant.stonecutter/stonecutter": "切石器", "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:开采效率", "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index ae0acc2df8a0..e3c3e7e49e19 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1111,11 +1111,11 @@ "tetra.module.sword/machete.material_name": "%s弯刀刀刃", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", - "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻易切开岩石的沉重剑刃", + "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻松切开岩石的沉重剑刃", "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器", "tetra.module.sword/stonecutter.item_name": "切石器", "tetra.module.sword/stonecutter.name": "切石器", - "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃", + "tetra.module.sword/stonecutter.description": "一把能轻松切开岩石的沉重剑刃", "tetra.variant.stonecutter/stonecutter": "切石器", "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:开采效率", "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", From e7685f0c2093ffbc09b601d7a77c99048b7fb283 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 20 Aug 2023 12:54:25 +0800 Subject: [PATCH 54/65] =?UTF-8?q?Scroll=20of=20Harvest=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index e3c3e7e49e19..035fd6745343 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1,7 +1,7 @@ { "itemGroup.tetra": "Tetra", "harvests.filter.tetra": "Tetra", - "harvests.filter.tetra.tooltip": "Tetra物品提供的工具等级", + "harvests.filter.tetra.tooltip": "Tetra物品的工具等级", "tetra.not_available": "n/a", "tetra.attribute.draw_strength.name": "拉弓力量", "tetra.attribute.draw_speed.name": "拉弓耗时", From 102b0197462f046200c947a33c1b62a76709fb57 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Fri, 25 Aug 2023 20:13:07 +0800 Subject: [PATCH 55/65] =?UTF-8?q?fix=20=E4=B8=89=E5=8F=89=E6=88=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 4 ++-- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 4116147afef1..22cc14372ddd 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -1467,9 +1467,9 @@ "tetra.module.single/spearhead.material_name": "%s矛头", "tetra.module.single/spearhead.prefix": "%s", "tetra.module.single/trident.item_name": "三叉戟", - "tetra.module.single/trident.name": "三叉戟", + "tetra.module.single/trident.name": "三叉戟头", "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚", - "tetra.variant.trident/trident": "三叉戟", + "tetra.variant.trident/trident": "三叉戟头", "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 035fd6745343..3d7d5dd903af 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1484,9 +1484,9 @@ "tetra.module.single/spearhead.material_name": "%s矛头", "tetra.module.single/spearhead.prefix": "%s", "tetra.module.single/trident.item_name": "三叉戟", - "tetra.module.single/trident.name": "三叉戟", + "tetra.module.single/trident.name": "三叉戟头", "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚", - "tetra.variant.trident/trident": "三叉戟", + "tetra.variant.trident/trident": "三叉戟头", "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", From 4a3dc94a7cc68fd74d31277878ae1bba169e2e60 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 26 Aug 2023 15:11:56 +0800 Subject: [PATCH 56/65] =?UTF-8?q?=E6=A0=B9=E6=8D=AE#3690=20=E4=BF=AE?= =?UTF-8?q?=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 3d7d5dd903af..80b3de0988c1 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -1,7 +1,7 @@ { "itemGroup.tetra": "Tetra", "harvests.filter.tetra": "Tetra", - "harvests.filter.tetra.tooltip": "Tetra物品的工具等级", + "harvests.filter.tetra.tooltip": "Tetra物品的工具品质", "tetra.not_available": "n/a", "tetra.attribute.draw_strength.name": "拉弓力量", "tetra.attribute.draw_speed.name": "拉弓耗时", From 216fc7737d5ad5a2555210c7c2ff6e8267c2f51f Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 14 Feb 2024 02:56:41 +0800 Subject: [PATCH 57/65] update --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 4 ++-- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 22cc14372ddd..2509612305d8 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -763,10 +763,10 @@ "item.tetra.scroll.double/adze/warforge.name": "战争扁斧", "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头组件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", - "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", + "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具组件时提供某种形式的效果", "item.tetra.scroll.schematics": "工艺图纸", "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 80b3de0988c1..0da39da24ea5 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -778,10 +778,10 @@ "item.tetra.scroll.warforge/adze.name": "战争扁斧", "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,使你能在加工台中改进扁斧", "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头组件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", - "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具部件时提供某种形式的效果", + "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具组件时提供某种形式的效果", "item.tetra.scroll.schematics": "工艺图纸", "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", From 0fde990693b4bb2e67c9f07b14dccd4fc0889811 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 30 Mar 2024 13:36:59 +0800 Subject: [PATCH 58/65] =?UTF-8?q?fix=EF=BC=8C=E5=90=8C=E6=AD=A51201?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 12 ++++++------ projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 14 +++++++------- 2 files changed, 13 insertions(+), 13 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 2509612305d8..c25070589d01 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -137,7 +137,7 @@ "tetra.tool.pry.requirement": "此操作需要%d级撬\n§7羊角头可用于撬", "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬", "tetra.tool.pry.material_requirement": "加工此材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", - "tetra.tool.available": "你有一个%d级的", + "tetra.tool.available": "你有%d级的可用", "tetra.stats.efficiency_suffix": "效率", "tetra.stats.strength_suffix": "力量", "tetra.stats.tier_suffix": "等级", @@ -182,7 +182,7 @@ "tetra.stats.toughness": "韧性", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", "tetra.stats.shieldbreaker": "破盾", - "tetra.stats.shieldbreaker.tooltip": "攻击举起盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", + "tetra.stats.shieldbreaker.tooltip": "攻击举起盾牌的实体时有§e25%%§r概率使其盾牌失效§e5§r秒(模块化盾牌则为基础冷却时间的§e75%%§r)", "tetra.stats.blocking": "格挡", "tetra.stats.blocking.level": "格挡时长", "tetra.stats.blocking.efficiency": "格挡冷却", @@ -193,7 +193,7 @@ "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", "tetra.stats.blockingReflect.efficiency": "反伤概率", - "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r点伤害,反伤生效时会触发击中效果", + "tetra.stats.blocking_reflect.tooltip": "格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r点伤害,反伤生效时会触发击中效果", "tetra.stats.bashing": "盾击", "tetra.stats.bashing.level": "盾击击退", "tetra.stats.bashing.efficiency": "击晕持续时间", @@ -309,7 +309,7 @@ "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", "tetra.stats.pry_echo.tooltip": "3秒后再次撬击目标", "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", - "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀伤害§e+1§r,持续§e30§r秒,后续击杀伤害§e+%s§r", + "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀后攻击伤害§e+1§r,持续§e30§r秒,后续击杀伤害最多叠加至§e+%s§r", "tetra.stats.execute": "处决", "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害§e+%s%%§7\n目标每带有1层负面效果,伤害§e+%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", @@ -320,7 +320,7 @@ "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间§e-30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.slam": "猛击", - "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间§e+50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7直接猛击实体,命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间§e+50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.puncture": "刺穿", "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值§e-%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值§e+0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", @@ -333,7 +333,7 @@ "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.pry_armor": "撬击", "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值§e-%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", - "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中。每次施加都会让减甲效果的持续时间刷新。", "tetra.stats.knockback": "击退", "tetra.stats.knockback.tooltip": "击退距离§e+%s§r倍", "tetra.stats.looting": "抢夺", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 0da39da24ea5..868282600557 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -140,7 +140,7 @@ "tetra.tool.pry.requirement": "此操作需要%d级撬\n§7羊角头可用于撬", "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬", "tetra.tool.pry.material_requirement": "加工此材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", - "tetra.tool.available": "你有一个%d级的", + "tetra.tool.available": "你有%d级的可用", "tetra.stats.efficiency_suffix": "效率", "tetra.stats.strength_suffix": "力量", "tetra.stats.tier_suffix": "等级", @@ -188,7 +188,7 @@ "tetra.stats.toughness": "韧性", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", "tetra.stats.shieldbreaker": "破盾", - "tetra.stats.shieldbreaker.tooltip": "攻击举起盾牌的实体时有§e25%%§r概率禁用其盾牌§e5§r秒(或其模块化盾牌基础冷却时间的§e75%%§r)", + "tetra.stats.shieldbreaker.tooltip": "攻击举起盾牌的实体时有§e25%%§r概率使其盾牌失效§e5§r秒(模块化盾牌则为基础冷却时间的§e75%%§r)", "tetra.stats.blocking": "格挡", "tetra.stats.blocking.level": "格挡时长", "tetra.stats.blocking.efficiency": "格挡冷却", @@ -199,7 +199,7 @@ "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", "tetra.stats.blockingReflect.efficiency": "反伤概率", - "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r点伤害,反伤生效时会触发击中效果", + "tetra.stats.blocking_reflect.tooltip": "格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r点伤害,反伤生效时会触发击中效果", "tetra.stats.bashing": "盾击", "tetra.stats.bashing.level": "盾击击退", "tetra.stats.bashing.efficiency": "击晕持续时间", @@ -315,7 +315,7 @@ "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", "tetra.stats.pry_echo.tooltip": "3秒后再次撬击目标", "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", - "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀伤害§e+1§r,持续§e30§r秒,后续击杀伤害§e+%s§r", + "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀后攻击伤害§e+1§r,持续§e30§r秒,后续击杀伤害最多叠加至§e+%s§r", "tetra.stats.execute": "处决", "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害§e+%s%%§7\n目标每带有1层负面效果,伤害§e+%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", @@ -326,7 +326,7 @@ "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间§e-30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.slam": "猛击", - "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7猛击的命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间§e+50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7直接猛击实体,命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间§e+50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.puncture": "刺穿", "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值§e-%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值§e+0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", @@ -339,7 +339,7 @@ "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", "tetra.stats.pry_armor": "撬击", "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值§e-%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", - "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中。每次施加都会让减甲效果的持续时间刷新。", "tetra.stats.knockback": "击退", "tetra.stats.knockback.tooltip": "击退距离§e+%s§r倍", "tetra.stats.looting": "抢夺", @@ -357,7 +357,7 @@ "tetra.stats.sweeping.efficiency": "横扫之刃范围", "tetra.stats.sweeping.efficiency.tooltip": "横扫之刃范围§e+%s§r格", "tetra.stats.sweeping.tooltip": "攻击生物时对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", - "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发", + "tetra.stats.sweeping.tooltip_extended": "在空中、疾跑或者处于冷却时横扫之刃不会触发", "tetra.stats.truesweep": "真实横扫", "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果", "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等效果的额外伤害。物品效果指流血或暴击等效果", From 7d16094b871b845803bc199227f131218de097fc Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 7 Sep 2024 01:43:24 +0800 Subject: [PATCH 59/65] =?UTF-8?q?fix=EF=BC=9A=E7=AB=A0=E8=8A=82=E6=A0=87?= =?UTF-8?q?=E5=8F=B7=E6=94=B9=E5=A4=A7=E5=86=99=E6=95=B0=E5=AD=97=EF=BC=8C?= =?UTF-8?q?=E9=95=B0=E5=88=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 26 +++++++++---------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 26 +++++++++---------- 2 files changed, 26 insertions(+), 26 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index c25070589d01..998c4213252e 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -731,35 +731,35 @@ "item.tetra.scroll.hone_gild_5.name": "镀金 V", "item.tetra.scroll.hone_gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", "item.tetra.scroll.hone_gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至V级", - "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器,第I章", + "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器,第壹章", "item.tetra.scroll.double/basic_axe/warforge.name": "战斧", "item.tetra.scroll.double/basic_axe/warforge.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/basic_hammer/warforge.prefix": "战争利器,第II章", + "item.tetra.scroll.double/basic_hammer/warforge.prefix": "战争利器,第贰章", "item.tetra.scroll.double/basic_hammer/warforge.name": "战锤", "item.tetra.scroll.double/basic_hammer/warforge.description": "它记录了各种强化锤子的战斗能力的方案,能够在加工台中改进锤子", "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/basic_pickaxe/warforge.prefix": "战争利器,第III章", + "item.tetra.scroll.double/basic_pickaxe/warforge.prefix": "战争利器,第叁章", "item.tetra.scroll.double/basic_pickaxe/warforge.name": "战镐", "item.tetra.scroll.double/basic_pickaxe/warforge.description": "它记录了各种强化镐子的战斗能力的方案,能够在加工台中改进镐子", "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/butt/warforge.prefix": "战争利器,第IV章", + "item.tetra.scroll.double/butt/warforge.prefix": "战争利器,第肆章", "item.tetra.scroll.double/butt/warforge.name": "钝尾", "item.tetra.scroll.double/butt/warforge.description": "它记录了各种强化工具尾部的战斗能力的方案,能够在加工台中改进工具尾部", "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/claw/warforge.prefix": "战争利器,第V章", + "item.tetra.scroll.double/claw/warforge.prefix": "战争利器,第伍章", "item.tetra.scroll.double/claw/warforge.name": "爪", "item.tetra.scroll.double/claw/warforge.description": "它记录了各种强化爪子的战斗能力的方案,能够在加工台中改进爪子", "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/hoe/warforge.prefix": "战争利器,第VI章", + "item.tetra.scroll.double/hoe/warforge.prefix": "战争利器,第陆章", "item.tetra.scroll.double/hoe/warforge.name": "勾刀", "item.tetra.scroll.double/hoe/warforge.description": "它记录了各种强化锄的战斗能力的方案,能够在加工台中改进锄", "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/sickle/warforge.prefix": "战争利器,第VII章", + "item.tetra.scroll.double/sickle/warforge.prefix": "战争利器,第柒章", "item.tetra.scroll.double/sickle/warforge.name": "战争镰刀", "item.tetra.scroll.double/sickle/warforge.description": "它记录了各种强化镰刀的战斗能力的方案,能够在加工台中改进镰刀", "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/adze/warforge.prefix": "战争利器,第VIII章", + "item.tetra.scroll.double/adze/warforge.prefix": "战争利器,第捌章", "item.tetra.scroll.double/adze/warforge.name": "战争扁斧", "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", @@ -1371,13 +1371,13 @@ "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地", "tetra.module.double/hoe.material_name": "%s锄头", "tetra.module.double/hoe.prefix": "%s", - "tetra/schematic/double/sickle/sickle.name": "镰刀", - "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra/schematic/double/sickle/sickle.name": "镰刀头", + "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀头,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料", "tetra.module.double/sickle.item_name": "镰刀", - "tetra.module.double/sickle.name": "镰刀", - "tetra.module.double/sickle.description": "一个略微弯曲的镰刀,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", - "tetra.module.double/sickle.material_name": "%s镰刀", + "tetra.module.double/sickle.name": "镰刀头", + "tetra.module.double/sickle.description": "一个略微弯曲的镰刀头,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra.module.double/sickle.material_name": "%s镰刀头", "tetra.module.double/sickle.prefix": "%s", "tetra.slot.single/head": "头部", "tetra.slot.single/handle": "手柄", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 868282600557..a9bfb4860855 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -746,35 +746,35 @@ "item.tetra.scroll.hone/gild_5.name": "镀金 V", "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至V级", - "item.tetra.scroll.warforge/axe.prefix": "战争利器,第I章", + "item.tetra.scroll.warforge/axe.prefix": "战争利器,第壹章", "item.tetra.scroll.warforge/axe.name": "战斧", "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,使你能在加工台中改进斧头", "item.tetra.scroll.warforge/axe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/hammer.prefix": "战争利器,第II章", + "item.tetra.scroll.warforge/hammer.prefix": "战争利器,第贰章", "item.tetra.scroll.warforge/hammer.name": "战锤", "item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,使你能在加工台中改进锤子", "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第III章", + "item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第叁章", "item.tetra.scroll.warforge/pickaxe.name": "战镐", "item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,使你能在加工台中改进镐子", "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/butt.prefix": "战争利器,第IV章", + "item.tetra.scroll.warforge/butt.prefix": "战争利器,第肆章", "item.tetra.scroll.warforge/butt.name": "钝尾", "item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,使你能在加工台中改进工具尾部", "item.tetra.scroll.warforge/butt.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/claw.prefix": "战争利器,第V章", + "item.tetra.scroll.warforge/claw.prefix": "战争利器,第伍章", "item.tetra.scroll.warforge/claw.name": "爪", "item.tetra.scroll.warforge/claw.description": "它记录了各种强化羊角头的战斗能力的方案,使你能在加工台中改进羊角头", "item.tetra.scroll.warforge/claw.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第VI章", + "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第陆章", "item.tetra.scroll.warforge/hoe.name": "勾刀", "item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,使你能在加工台中改进锄", "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/sickle.prefix": "战争利器,第VII章", + "item.tetra.scroll.warforge/sickle.prefix": "战争利器,第柒章", "item.tetra.scroll.warforge/sickle.name": "战争镰刀", "item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,使你能在加工台中改进镰刀", "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge/adze.prefix": "战争利器,第VIII章", + "item.tetra.scroll.warforge/adze.prefix": "战争利器,第捌章", "item.tetra.scroll.warforge/adze.name": "战争扁斧", "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,使你能在加工台中改进扁斧", "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift+右键§7]§8浏览更多", @@ -1388,13 +1388,13 @@ "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地", "tetra.module.double/hoe.material_name": "%s锄头", "tetra.module.double/hoe.prefix": "%s", - "tetra/schematic/double/sickle/sickle.name": "镰刀", - "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra/schematic/double/sickle/sickle.name": "镰刀头", + "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀头,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料", "tetra.module.double/sickle.item_name": "镰刀", - "tetra.module.double/sickle.name": "镰刀", - "tetra.module.double/sickle.description": "一个略微弯曲的镰刀,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", - "tetra.module.double/sickle.material_name": "%s镰刀", + "tetra.module.double/sickle.name": "镰刀头", + "tetra.module.double/sickle.description": "一个略微弯曲的镰刀头,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra.module.double/sickle.material_name": "%s镰刀头", "tetra.module.double/sickle.prefix": "%s", "tetra.slot.single/head": "头部", "tetra.slot.single/handle": "手柄", From b3528bf08c978759e1449c467ac4d55b21882ddb Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 5 Aug 2025 17:59:45 +0800 Subject: [PATCH 60/65] =?UTF-8?q?Tetra=20fix=EF=BC=9A=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.16/assets/tetra/tetra/lang/zh_cn.json | 2 +- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 998c4213252e..1ea570d1414f 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -2084,7 +2084,7 @@ "tetra.advancements.upgrades.hammer_6.title": "锤子 VI(下界合金)", "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供6级的捶打功能", "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", - "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", + "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * 会循环对物品各模块进行修复\n * 修复魔法去稳化的组件需消耗经验\n * 每次修复都会补满物品的耐久度", "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以被打磨,然后在加工台上打磨它", "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满", diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index a9bfb4860855..e8bc3caf9c0e 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -2099,7 +2099,7 @@ "tetra.advancements.upgrades.hammer_6.title": "锤子 VII(下界合金)", "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供7级的捶打功能", "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", - "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", + "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * 会循环对物品各模块进行修复\n * 修复魔法去稳化的组件需消耗经验\n * 每次修复都会补满物品的耐久度", "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以被打磨,然后在加工台上打磨它", "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满", From 4d0fd6bb55809a79e0ff7fedb290f8caedc3dab9 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 5 Aug 2025 19:33:23 +0800 Subject: [PATCH 61/65] =?UTF-8?q?Tetra=20fix=EF=BC=9A=E5=9B=9E=E9=80=801.1?= =?UTF-8?q?6=EF=BC=8C=E4=BF=AE=E6=A0=87=E7=82=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.16/assets/tetra/tetra/lang/zh_cn.json | 2159 ++++++++--------- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 828 +++---- 2 files changed, 1490 insertions(+), 1497 deletions(-) diff --git a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json index 1ea570d1414f..173f9d998d8b 100644 --- a/projects/1.16/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.16/assets/tetra/tetra/lang/zh_cn.json @@ -4,31 +4,31 @@ "tetra.attribute.draw_speed.name": "拉弓耗时", "tetra.attribute.ability_damage.name": "能力伤害", "tetra.attribute.ability_cooldown.name": "能力冷却时间", - "tetra.attribute.multiplier": "倍数", + "tetra.attribute.multiplier": "扩程器", "effect.tetra.earthbound": "地缚", "effect.tetra.howling": "啸风", - "effect.tetra.howling.tooltip": "在呼啸狂风的包裹下,给予:\n* §e%s%%§7移动速度\n* §e%s%%§7概率弹开弹射物\n* §e%s%%§7概率反弹弹射物", + "effect.tetra.howling.tooltip": "在咆哮的风包围下,赋予:\n*§e%s%%§7移动速度\n*§e%s%%§7弹射物保护\n*§e%s%%§7反弹弹射物", "effect.tetra.severed": "切割", - "effect.tetra.severed.tooltip": "最大生命值§e-%s%%§r,攻击伤害§e-%s%%§r", + "effect.tetra.severed.tooltip": "降低§e%s%%§r最大生命值和§e%s%%§r攻击伤害", "effect.tetra.punctured": "刺穿", - "effect.tetra.punctured.tooltip": "护甲值§e-%s%%(%s)§r", - "effect.tetra.pried": "撬穿", - "effect.tetra.pried.tooltip": "护甲值§e-%s§r", + "effect.tetra.punctured.tooltip": "降低§e%s%%(%s)敌方护甲值", + "effect.tetra.pried": "穿透", + "effect.tetra.pried.tooltip": "降低§e%s敌方护甲", "effect.tetra.exhausted": "精疲力竭", - "effect.tetra.exhausted.tooltip": "移动速度§e-%s%%§r,攻击速度和采集速度§e-%s%%", + "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r,攻击速度和挖掘速度降低§e%s%%", "effect.tetra.steeled": "钢铁加身", - "effect.tetra.steeled.tooltip": "护甲值§e+%s", + "effect.tetra.steeled.tooltip": "护甲值增加§e%s", "effect.tetra.small_strength": "斗志", - "effect.tetra.small_strength.tooltip": "攻击伤害§e+%s", + "effect.tetra.small_strength.tooltip": "伤害增加§e%s", "effect.tetra.small_health": "坚持", - "effect.tetra.small_health.tooltip": "最大生命值§e+%s", + "effect.tetra.small_health.tooltip": "最大生命值增加§e%s", "effect.tetra.small_absorb": "振奋", - "effect.tetra.small_absorb.tooltip": "获得能吸收§e%s§r点伤害的盾", + "effect.tetra.small_absorb.tooltip": "获得一个吸收§e%s§r点伤害的盾", "effect.tetra.unwavering": "不屈", "effect.tetra.unwavering.tooltip": "免疫击退", - "item.tetra.holo.tooltip1": "轻触一下,全息球便将图样和文字投射到空中", + "item.tetra.holo.tooltip1": "轻触一下,球体便将图和文字投射到空中", "item.tetra.holo.tooltip2": "§7[§8右键§7] §8使用", - "tetra.holo.craft.breadcrumb.root": "制作", + "tetra.holo.craft.breadcrumb.root": "合成", "tetra.holo.craft.breadcrumb.materials": "材料", "tetra.holo.craft.materials": "材料", "tetra.holo.craft.modular_sword": "刀剑", @@ -39,340 +39,339 @@ "tetra.holo.craft.modular_shield": "盾牌", "tetra.holo.craft.modular_crossbow": "弩", "tetra.holo.craft.slot": "插槽", - "tetra.holo.craft.material_requirement": "可由%s制作", + "tetra.holo.craft.material_requirement": "可以由 %s", "tetra.holo.craft.improvements": "改进", - "tetra.holo.craft.improvement_button": "%s种改进", + "tetra.holo.craft.improvement_button": "%s改进", "tetra.holo.craft.stats": "属性", "tetra.holo.craft.variants": "变种", - "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤\n \n§7[§8f§7] §8选中搜索框\n§7[§8Enter§7] §8切换是否选中搜索框", - "tetra.holo.craft.variants_sort": "根据选中的属性给各变种排序\n \n§7[§8s§7] §8打开/关闭列表\n§7[§81§7] - §7[§89§7] §8选择属性", + "tetra.holo.craft.variants_filter": "Input a string to filter out modules based on their name, prefix with # to filter based on material category.\n \n§7[§8f§7] §8focus\n§7[§8enter§7] §8toggle focus", + "tetra.holo.craft.variants_sort": "Sort all variants based on the selected stat\n \n§7[§8s§7] §8toggle dropdown\n§7[§81§7] - §7[§89§7] §8select stat", "tetra.holo.craft.empty_description": "描述缺失", - "tetra.holo.craft.translation_module": "此组件根据材料特性获得的属性", - "tetra.holo.craft.empty_translation_module": "此组件根据材料特性获得的属性未知", - "tetra.holo.craft.translation_improvement": "此改进根据材料特性获得的属性", - "tetra.holo.craft.empty_translation_improvement": "此改进根据材料特性获得的属性未知", - "tetra.holo.craft.empty_applicable_materials": "此工艺图纸的适用材料未知", - "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", - "tetra.holo.craft.holosphere_shortcut": "§7[§8点击§7] §8查看属性", - "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§m点击§7] §8§m查看属性", + "tetra.holo.craft.translation_module": "基于此模块的材质属性获得的属性", + "tetra.holo.craft.empty_translation_module": "基于此模块的材质属性获得的属性未知", + "tetra.holo.craft.translation_improvement": "基于此改进的材质属性获得的属性", + "tetra.holo.craft.empty_translation_improvement": "基于此改进的材质属性获得的属性未知", + "tetra.holo.craft.empty_applicable_materials": "基于此工艺图纸适用材料未知", + "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", + "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8查看属性", + "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§m查看属性", "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球", "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得属性", "tetra.holo.craft.materials.stat.primary": "硬度", "tetra.holo.craft.materials.stat.primary.short": "硬度", - "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,被塑形成硬质或锋利边缘的能力", + "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,或被塑形成硬质/锋利边缘的能力", "tetra.holo.craft.materials.stat.secondary": "密度", "tetra.holo.craft.materials.stat.secondary.short": "密度", - "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量,被挥动时动能大小", + "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量。被挥动时携带的动能大小", "tetra.holo.craft.materials.stat.tertiary": "韧性", "tetra.holo.craft.materials.stat.tertiary.short": "韧性", - "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度,材料被弯曲后回弹的速度", + "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度。材料被弯曲后回弹的速度", "tetra.holo.craft.materials.stat.tool_level": "工具等级", "tetra.holo.craft.materials.stat.tool_level.short": "等级", - "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料制作的组件的基础等级", + "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料合成的工具的基础等级", "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率", "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率", - "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料制作的组件的基础工具效率", - "tetra.holo.craft.materials.stat.durability": "耐久度", + "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料合成的工具的基础效率", + "tetra.holo.craft.materials.stat.durability": "耐久", "tetra.holo.craft.materials.stat.durability.short": "耐久", - "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料制作的组件的基础耐久度", + "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料合成的工具的基础耐久", "tetra.holo.craft.materials.stat.integrity": "完整度", "tetra.holo.craft.materials.stat.integrity.short": "完整度", - "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料制作的组件的基础完整度增益或消耗(增益丨消耗)", + "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料合成的组件的基础完整度增益或消耗(增益 | 消耗)", "tetra.holo.craft.materials.stat.magic_capacity": "魔法容量", "tetra.holo.craft.materials.stat.magic_capacity.short": "魔力", - "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "使用这种材料制作的主要组件的魔法容量", + "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "使用这种材料合成的主要组件的魔法容量", "tetra.holo.craft.materials.stat_modifier": "强化", - "tetra.holo.craft.materials.stat_modifier.tooltip": "使用这种材料制作的主要组件会提供§e%s§r强化:", + "tetra.holo.craft.materials.stat_modifier.tooltip": "使用这种材料合成的主要组件会提供§e%s§r强化:", "tetra.holo.craft.materials.stat_effect": "效果", - "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料制作的组件会提供§e%s§r效果:", + "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料合成的主要组件会提供§e%s§r效果:", "tetra.holo.scan.status": "§8状态:§r%s", "tetra.holo.scan.active": "激活", - "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", - "tetra.holo.scan.snooze": "§7[§8Shift+右键§7] §8使扫描器休眠", + "tetra.holo.scan.snoozed": "§8休眠 §r%s:%s", + "tetra.holo.scan.snooze": "§7[§8shift + 右击§7] §8使扫描器休眠", "tetra.workbench.slot_detail.details_tab": "详情", - "tetra.workbench.slot_detail.craft_tab": "制作", + "tetra.workbench.slot_detail.craft_tab": "合成", "tetra.workbench.slot_detail.tweak_tab": "调整", "tetra.workbench.slot_detail.tweak_apply": "应用", "tetra.workbench.module_detail.empty": "空槽位", "tetra.workbench.module_detail.not_tweakable": "调整不可用", - "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级", - "tetra.workbench.schematic_detail.craft": "制作", + "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级。", + "tetra.workbench.schematic_detail.craft": "合成", "tetra.workbench.schematic_detail.back": "返回", "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", - "tetra.workbench.schematic_detail.destabilize_tooltip": "该物品有魔力去稳化的组件,进行此操作有可能对以下组件造成负面效果:", - "tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件,该物品会被§e完全修复", - "tetra.workbench.schematic_detail.no_material_tooltip": "该组件需要材料来制作", + "tetra.workbench.schematic_detail.destabilize_tooltip": "这个物品有魔力去稳化的组件,进行这个操作有可能对以下组件造成负面效果:", + "tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件,这个物品会被§e完全修复", + "tetra.workbench.schematic_detail.no_material_tooltip": "这个组件需要材料来合成", "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足", - "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能用于制作该组件", - "tetra.workbench.schematic_detail.integrity_tooltip": "制作这个会超出物品的完整度上限", - "tetra.workbench.schematic_detail.tools_tooltip": "没有此操作所需的工具", - "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", - "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是附近有工艺图纸", - "tetra.repair_action.label": "修复", + "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于合成这个组件", + "tetra.workbench.schematic_detail.integrity_tooltip": "合成这个会超出物品的完整度上限", + "tetra.workbench.schematic_detail.tools_tooltip": "你没有此项操作所需的工具", + "tetra.workbench.schematic_detail.level_tooltip": "合成这个需要比当前更高的经验", + "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是因为附近有工艺图纸", + "tetra.repair_action.label": "修理", "tetra.tool.hammer": "锤", - "tetra.tool.hammer.requirement": "此操作需要%d级锤", - "tetra.tool.hammer.craft_requirement": "加工需要一个%d级锤", - "tetra.tool.hammer.material_requirement": "加工此材料的基本要求是一个%d级锤,此要求可能会因材料的用途不同而不同", + "tetra.tool.hammer.requirement": "此操作需要%d级的锤。", + "tetra.tool.hammer.craft_requirement": "加工需要一个%d级锤。", + "tetra.tool.hammer.material_requirement": "加工这种材料的基本要求是一个%d级锤,这个要求可能会根据材料的用途而改变。", "tetra.tool.axe": "斧", - "tetra.tool.axe.requirement": "此操作需要%d级斧", + "tetra.tool.axe.requirement": "此操作需要%d级的斧", "tetra.tool.axe.craft_requirement": "加工需要一个%d级斧", - "tetra.tool.axe.material_requirement": "加工此材料的基本要求是一个%d级斧,此要求可能会因材料的用途不同而不同", + "tetra.tool.axe.material_requirement": "加工这种材料的基本要求是一个%d级斧,这个要求可能会根据材料的用途而改变。", "tetra.tool.pickaxe": "镐", - "tetra.tool.pickaxe.requirement": "此操作需要%d级镐", - "tetra.tool.pickaxe.craft_requirement": "加工需要一个%d级镐", - "tetra.tool.pickaxe.material_requirement": "加工此材料的基本要求是一个%d级镐,此要求可能会因材料的用途不同而不同", + "tetra.tool.pickaxe.requirement": "此操作需要%d级的镐", + "tetra.tool.pickaxe.craft_requirement": "加工需要一个%d级镐。", + "tetra.tool.pickaxe.material_requirement": "加工这种材料的基本要求是一个%d级镐,这个要求可能会根据材料的用途而改变。", "tetra.tool.shovel": "锹", - "tetra.tool.shovel.requirement": "此操作需要%d级锹", - "tetra.tool.shovel.craft_requirement": "加工需要一个%d级锹", - "tetra.tool.shovel.material_requirement": "加工此材料的基本要求是一个%d级锹,此要求可能会因材料的用途不同而不同", + "tetra.tool.shovel.requirement": "此操作需要%d级的锹", + "tetra.tool.shovel.craft_requirement": "加工需要一个%d级锹。", + "tetra.tool.shovel.material_requirement": "加工这种材料的基本要求是一个%d级锹,这个要求可能会根据材料的用途而改变。", "tetra.tool.hoe": "锄", - "tetra.tool.hoe.requirement": "此操作需要%d级锄", - "tetra.tool.hoe.craft_requirement": "加工需要一个%d级锄", - "tetra.tool.hoe.material_requirement": "加工此材料的基本要求是一个%d级锄,此要求可能会因材料的用途不同而不同", + "tetra.tool.hoe.requirement": "此操作需要%d级的锄。", + "tetra.tool.hoe.craft_requirement": "加工需要一个%d级锄。", + "tetra.tool.hoe.material_requirement": "加工这种材料的基本要求是一个%d级锄,这个要求可能会根据材料的用途而改变。", "tetra.tool.cut": "切削", - "tetra.tool.cut.requirement": "此操作需要%d级切削工具\n§7大部分的剑可用于切削", - "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具", - "tetra.tool.cut.material_requirement": "加工此材料的基本要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可以被用于切削", + "tetra.tool.cut.requirement": "这一步需要一个%d级的切削工具。\n§7大部分的剑可用于切削。", + "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具。", + "tetra.tool.cut.material_requirement": "加工这种材料的基本要求是一个%d级切削工具,这个要求可能会根据材料的用途而改变。\n§7大部分的剑可以被用于切削。", "tetra.tool.pry": "撬", - "tetra.tool.pry.requirement": "此操作需要%d级撬\n§7羊角头可用于撬", - "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬", - "tetra.tool.pry.material_requirement": "加工此材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", - "tetra.tool.available": "你有%d级的可用", + "tetra.tool.pry.requirement": "此操作需要%d级的撬", + "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬。", + "tetra.tool.pry.material_requirement": "加工这种材料的基本要求是一个%d级撬,这个要求可能会根据材料的用途而改变。", + "tetra.tool.available": "你有一个%d级的", "tetra.stats.efficiency_suffix": "效率", "tetra.stats.strength_suffix": "力量", "tetra.stats.tier_suffix": "等级", "tetra.stats.level_suffix": "等级", "tetra.stats.reach": "触及范围", - "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格处的方块和最远§e%s§r格处的实体", - "tetra.stats.reach.tooltip_blocks": "可以触及最远§e%s§r格处的方块,触及实体的距离不受影响", + "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格的方块和实体", + "tetra.stats.reach.tooltip_blocks": "此物品最多可以格挡§e%s§r格距离,它不影响实体能被击中的距离", "tetra.stats.reach_normalized": "触及范围", - "tetra.stats.reach_normalized.tooltip": "触及范围改变量:§e%s§r格", - "tetra.stats.durability": "耐久度", - "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久度", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上修复才能再次使用", + "tetra.stats.reach_normalized.tooltip": "增加这个物品§e%s§r个方块的触及范围", + "tetra.stats.durability": "耐久", + "tetra.stats.durability.tooltip": "这个物品有§e%s§r点耐久", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久,当耐久值达到0时,物品就会破损,必须在工作台上进行修复才能再次使用", "tetra.stats.speed": "速度", - "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但如此攻击造成的伤害较少。横扫、急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的倍数,它会加快或减缓方块被破坏的速度。倍数计算方式如下:§f§o倍数 = 速度 * 0.5 + 0.5§r§7", + "tetra.stats.speed.tooltip": "影响物品可以被挥动得多快\n \n§e%s §7秒的挥动间隔\n§e%s§7倍的采集效率", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但是攻击会造成更少的伤害。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发。§7速度值相当于采集效率的倍率。取决于大于或小于1,它会加快或减缓方块被破坏的速度。倍率计算方式如下:§f§o倍率 = 速度 *0.5+0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", - "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", + "tetra.stats.draw_speed.tooltip": "这个物品需要§e%s§r秒来拉满", "tetra.stats.draw_speed_normalized": "拉弓耗时", - "tetra.stats.draw_speed_normalized.tooltip": "拉弓耗时改变量:§e%s§r秒", + "tetra.stats.draw_speed_normalized.tooltip": "将拉弓速度改变§e%s秒", "tetra.stats.ability_speed": "冷却", - "tetra.stats.ability_speed.tooltip": "此物品能力的基础冷却时间为§e%s§r秒", + "tetra.stats.ability_speed.tooltip": "使用此物品时,能力的基础冷却时间为§e%s§r秒", "tetra.stats.ability_speed_normalized": "冷却", - "tetra.stats.ability_speed_normalized.tooltip": "基础冷却时间改变量:§e%s§r秒", + "tetra.stats.ability_speed_normalized.tooltip": "改变基础冷却§e%s§r秒", "tetra.stats.speed_normalized": "速度", - "tetra.stats.speed_normalized.tooltip": "攻击速度改变量:§e%s", + "tetra.stats.speed_normalized.tooltip": "将攻击速度改变§e%s", "tetra.stats.attack_damage": "伤害", - "tetra.stats.attack_damage.tooltip": "此物品攻击会造成§e%s§r点伤害", - "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身的攻击伤害", + "tetra.stats.attack_damage.tooltip": "使用此物品攻击敌人时,会造成§e%s§r点伤害", + "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身提供的攻击力", "tetra.stats.attack_damage_normalized": "伤害", - "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害改变量:§e%s§r点", + "tetra.stats.attack_damage_normalized.tooltip": "改变攻击伤害§e%s点", "tetra.stats.draw_strength": "力量", - "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点伤害,其初速度为§e%s§r格每刻", - "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与改进,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限", + "tetra.stats.draw_strength.tooltip": "完全拉开时射出的弹射物会造成§e%s- %s§r点的伤害,并具有每刻§e%s§r个方块的初速度", + "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级,上限计算方法如下:§f§o上限 = 下限 *1.5+1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算,例如:从50%%拉开的弓射出的弹射物会造成50%%的伤害下限。", "tetra.stats.ability_damage": "伤害", - "tetra.stats.ability_damage.tooltip": "此物品能力的基础伤害为§e%s§r点", + "tetra.stats.ability_damage.tooltip": "使用此物品时,能力的基础伤害为§e%s§r点", "tetra.stats.bleeding": "流血", - "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使其流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", + "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使它们流血2秒,共造成§e%s§r点伤害,对亡灵生物无效", "tetra.stats.backstab": "背刺", "tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击,并造成§e%s§r点额外伤害", - "tetra.stats.armor": "护甲", - "tetra.stats.armor.tooltip": "在持有时提供§e%s§r点护甲值", - "tetra.stats.toughness": "韧性", + "tetra.stats.armor": "盔甲", + "tetra.stats.toughness": "坚韧", "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性", - "tetra.stats.shieldbreaker": "破盾", - "tetra.stats.shieldbreaker.tooltip": "攻击举起盾牌的实体时有§e25%%§r概率使其盾牌失效§e5§r秒(模块化盾牌则为基础冷却时间的§e75%%§r)", + "tetra.stats.shieldbreaker": "破盾攻击", + "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r禁用其盾牌§e5§r秒(或§e75%%§r冷却的模块化盾牌)", "tetra.stats.blocking": "格挡", "tetra.stats.blocking.level": "格挡时长", "tetra.stats.blocking.efficiency": "格挡冷却", "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物", "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒", - "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以格挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", - "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下Shift+右击发动,或在按住Shift时松开右键发动(如此操作会使冷却时间延长50%%)", + "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物,最多持续§e%s§r秒。\n \n§7冷却时间:§e%sx§r(§e%s秒 §r)", + "tetra.stats.blocking.tooltip_extended": "如果这个物品有第二个能力,那么那个功能可以通过按下shift + 右击,或在右击松开时按住 shift(如此操作会延长50%%的冷却时间)。", "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", - "tetra.stats.blockingReflect.efficiency": "反伤概率", - "tetra.stats.blocking_reflect.tooltip": "格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r点伤害,反伤生效时会触发击中效果", - "tetra.stats.bashing": "盾击", - "tetra.stats.bashing.level": "盾击击退", - "tetra.stats.bashing.efficiency": "击晕持续时间", - "tetra.stats.bashing.tooltip": "可以右击攻击。盾击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍数:§e%s§r\n§7击晕持续时间:§e%s§7秒", + "tetra.stats.blockingReflect.efficiency": "反伤几率", + "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r的伤害,反伤生效时会触发击中效果。", + "tetra.stats.bashing": "猛击", + "tetra.stats.bashing.level": "猛击倍率", + "tetra.stats.bashing.efficiency": "猛击持续时间", + "tetra.stats.bashing.tooltip": "可以右击攻击实体。猛击会击退实体,使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率:§e%s§r\n§7击晕持续时间:§e%s§7秒", "tetra.stats.throwable": "可投掷", - "tetra.stats.throwable.efficiency": "投掷伤害", - "tetra.stats.throwable.tooltip": "可以按住右键投掷。击中实体时造成§e%s%%§r的伤害;击中方块时,若物品的采集等级足够高并且采集速度大于方块硬度,会破坏此方块", - "tetra.stats.ricochet": "跳射", - "tetra.stats.ricochet.tooltip": "投掷后,跳射到§e%s§r个附近的敌对生物上", + "tetra.stats.throwable.efficiency": "可投掷伤害", + "tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时,如果物品的采集等级足够高并且挖掘速度大于方块硬度,击中时会破坏此方块。", + "tetra.stats.ricochet": "弹射", + "tetra.stats.ricochet.tooltip": "投掷后,弹射到§e%s§r个附近的敌对生物上", "tetra.stats.piercing": "穿透", - "tetra.stats.piercing.tooltip": "射出后,可以最多穿透§e%s§r个生物", + "tetra.stats.piercing.tooltip": "投掷后,可以最多穿透§e%s§r个生物", "tetra.stats.piercing_harvest": "穿透采集", "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", "tetra.stats.jab": "猛刺", "tetra.stats.jab.level": "猛刺伤害", - "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r的伤害并触发击中效果,同时触发等于物品攻击伤害的冷却时间", + "tetra.stats.jab.tooltip": "副手持有时可以右击攻击生物,造成§e%s§r点伤害并产生击中效果。触发等于物品攻击力的冷却时间。", "tetra.stats.armorPenetration": "穿甲", - "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r护甲值", + "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r点护甲值", "tetra.stats.crushing": "粉碎", - "tetra.stats.crushing.tooltip": "无论目标护甲值高低,至少造成§e%s§r点伤害", + "tetra.stats.crushing.tooltip": "无论敌方护甲值高低,至少造成§e%s§r点伤害", "tetra.stats.skewering": "穿击", - "tetra.stats.skewering.tooltip": "攻击护甲值低于§e%2$s§r的实体造成§e%1$s§r点额外伤害", + "tetra.stats.skewering.tooltip": "攻击护甲值低于§e%2$s§r的实体造成§e%1$s§r额外伤害", "tetra.stats.stun": "击晕", "tetra.stats.stun.tooltip": "攻击有§e%s%%§r概率击晕目标§e%s§r秒", "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动叠加效果增加§e%s§7层,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中,这可能会使来袭的弹射物偏转。\n \n§7每次挥动增加§e%s§7层叠加效果,持续时间为§e%s§7秒。每层效果:\n*§e12.5%%§7几率偏转弹射物\n*§e-5%%§7移动速度\n*§e2.5%%§7几率反弹。", "tetra.stats.ability_speed_bonus": "轻盈", - "tetra.stats.ability_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s§r", - "tetra.stats.reap_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体攻击速度§e+10%%§r,持续§e%s§r秒", - "tetra.stats.pry_speed_bonus.tooltip": "冷却时间§e-%s§r", + "tetra.stats.ability_speed_bonus.tooltip": "缩短§e%s§r的蓄力时间和冷却时间", + "tetra.stats.reap_speed_bonus.tooltip": "缩短§e%s%%§r蓄力时间和冷却时间\n \n§r用收割杀死实体时,每死亡一个实体§e+10%%§r攻击速度,持续§e%s§r秒", + "tetra.stats.pry_speed_bonus.tooltip": "缩短§e%s§r冷却时间", "tetra.stats.ability_defensive": "防御姿态", - "tetra.stats.lunge_defensive.tooltip": "在副手使用时会向后闪避", - "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果", - "tetra.stats.execute_defensive.tooltip_extended": "每层切割效果使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", - "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害§e-30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度§e-30%%§r,持续§e%s§r秒", - "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度§e-%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", - "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害§e-%s§r,持续§e%s§r秒,但不降低目标护甲值", - "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间§e+%s%%", - "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中1个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀1个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀1个目标移动速度§e+20%%§r,持续§e%s§r秒", + "tetra.stats.lunge_defensive.tooltip": "当在副手使用时时会向后躲避", + "tetra.stats.execute_defensive.tooltip": "当在副手使用时造成§e%s%%(%s)§r攻击伤害,并对目标施加§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外增加§e1§r层切割效果", + "tetra.stats.execute_defensive.tooltip_extended": "每一层切割效果降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害,持续§e60§r秒,最多可以叠加§e3§r次", + "tetra.stats.slam_defensive.tooltip": "当在副手使用时,降低§e30%%(%s)§r的伤害,但会直接击晕命中目标§e%s§r秒,并降低范围内目标移动速度§e30%%§r,持续§e%s§r秒", + "tetra.stats.puncture_defensive.tooltip": "当在副手使用时,将目标击退。造成§e30%%(%s)§r攻击伤害并降低目标移动速度§e%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标将被进一步击退", + "tetra.stats.pry_defensive.tooltip": "当在副手使用时,降低目标攻击§e%s§r,持续§e%s§r秒,但不降低目标防御", + "tetra.stats.overpower_defensive.tooltip": "当在副手使用时,仅对目标产生§e精疲力竭§7(§e1§r层),但伤害降低为§e%s%%(%s)§r,同时冷却时间增加§e%s%%", + "tetra.stats.reap_defensive.tooltip": "当在副手使用时,每击中一个敌人获得§e1§r点护甲值,持续§e%s§r秒,每杀死一个敌人额外延长§e%s§r秒\n \n§r当在主手使用时,每击杀一个目标§e+20%%§r移动速度,持续§e%s§r秒", "tetra.stats.ability_overcharge": "超蓄", - "tetra.stats.lunge_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使初始速度§e+%s%%§r,伤害§e+%s%%(%s)§r", - "tetra.stats.execute_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使已损失生命值和负面效果造成的额外伤害§e+%s%%", - "tetra.stats.slam_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格,命中目标击退§e+%s%%§r", - "tetra.stats.puncture_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使减甲效果§e+%s%%§r,流血效果持续时间§e+%s§r秒", - "tetra.stats.pry_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,目标护甲值§e-%s§r\n \n§7蓄力时间:§e%s§7秒", - "tetra.stats.overpower_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,并给予双方§e%s§r层精疲力竭效果", - "tetra.stats.reap_overcharge.tooltip": "该能力还可以进一步蓄力,每次蓄力使伤害§e+%s%%(%s)§r,效果范围§e+0.5§r格,击杀效果持续时间§e+%s%%§r\n \n§r每次击杀攻击伤害§e+1§r,持续§e30§r秒", + "tetra.stats.lunge_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%§r初始速度和§e%s%%(%s)造成的伤害", + "tetra.stats.execute_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力造成失去生命值§e%s%%的额外伤害", + "tetra.stats.slam_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r伤害,§e%s§r冲击波射程,§e%s%%直接目标击退", + "tetra.stats.puncture_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%§r的护甲值削减效果和§e%s§r秒流血效果", + "tetra.stats.pry_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害并造成§e%s§r护甲值削减\n \n§7蓄力时间:§e%s§7秒", + "tetra.stats.overpower_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,并对双方增加§e%s§r层的精疲力竭效果", + "tetra.stats.reap_overcharge.tooltip": "该技能还可以进一步蓄力,每次蓄力增加§e%s%%(%s)§r造成的伤害,§e0.5§r格范围效果击杀效果持续§e%s%%\n \n§r每次击杀§e+1§r攻击伤害,持续§e30§r秒", "tetra.stats.ability_momentum": "惯性", - "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高伤害§e+%s§r,眩晕持续时间§e+%s§r秒", - "tetra.stats.lunge_momentum_extended.tooltip": "伤害与摔落距离等比增加,持有者的摔落伤害降低量等于对目标造成的伤害", - "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命值和负面效果决定,并与攻击伤害以相同比率增长", - "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击则击晕目标§e%s§r秒,对地面猛击则击晕周围实体§e%s§r秒", - "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加而增加", - "tetra.stats.pry_momentum.tooltip": "每次撬击使目标眩晕§e%s§r秒", - "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低", - "tetra.stats.reap_momentum.tooltip": "每击杀1个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", + "tetra.stats.lunge_momentum.tooltip": "使猛冲走得更高,击中的实体会晕眩§e0.5§r秒。摔落距离会增加伤害与晕眩时间,最高为§e%s§r伤害,晕眩持续时间最多§e+%s§r秒", + "tetra.stats.lunge_momentum_extended.tooltip": "伤害增加与摔落距离成1:1,持有者的摔落伤害降低量等于对目标造成的伤害", + "tetra.stats.execute_momentum.tooltip": "晕眩目标§e%s§r秒,晕眩持续时间基于生命缺失和伤害效果,并与攻击以相同比率增长", + "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击,击晕§e%s§r秒,地面猛击击晕§e%s§r秒", + "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加", + "tetra.stats.pry_momentum.tooltip": "每一次撬击使目标昏迷§e%s§r秒", + "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加,随着攻击者的精疲力竭层数降低。", + "tetra.stats.reap_momentum.tooltip": "每击杀一个实体,被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", "tetra.stats.ability_combo": "连击", - "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r,击中实体则冷却时间额外§e-%s%%§r", - "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命值和负面效果造成的额外伤害§e+%s%%§r", - "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r", - "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间§e+%s§7秒", - "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使撬击伤害§e+%s%%(%s)§r,目标护甲值双倍降低概率§e+%s%%§r", - "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使压制伤害§e+%s%%(%s)§r, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", - "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使收割伤害§e+%s%%(%s)§r\n \n§r每次击杀攻击速度§e+10%%§r,持续§e15§r秒,每点连击点数使持续时间§e+%s§r秒", - "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击数减少§e%s%%§r冲刺的蓄力时间,击中实体每点连击数减少§e%s%%§r冷却时间", + "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击数对目标已损失生命和伤害效果造成§e%s%%§r额外伤害", + "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击数减少§e%s%%§r猛击的蓄力时间", + "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击数增加§e%s§7秒流血效果持续时间", + "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击数造成§e+%s%%(%s)§r撬击伤害,并有§e%s%%§r几率降低目标两倍连击点数的护甲值", + "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每连击点数§e+%s%%(%s)§r的压制伤害, 并且每点连击数有§e%s%%§r的几率不会使攻击者精疲力竭", + "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", + "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每连击点造成§e+%s%%(%s)§r收割伤害\n \n§r每次击杀获得§e+10%%§r收割伤害和收获速度§e15§r秒,每点连击数增加§e%s§r秒持续时间", + "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点,当该技能被使用或30秒不攻击后连击点会重置", "tetra.stats.ability_overextend": "过增", - "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲伤害§e+%s%%(%s)§r且攻击范围增加,但会消耗大量的饥饿值或饱和度", - "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿值的§e25%%§r,每消耗1点,总伤害§e+%s%%§r", - "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿值10点,当饥饿值半满时,只会消耗2.5点", - "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,伤害§e+%s%%(%s)§r,冲击波范围§e+%s§r格并对命中目标造成§e%s%%§r击退,但会消耗大量的饥饿值或饱和度", - "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿使护甲值额外§e-%s%%§r,并使流血效果持续时间§e+%s§r秒,但会消耗大量的饥饿值或饱和度", - "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿值或饱和度", - "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿值,但攻击者不会在饥饿条满格时因此精疲力竭", - "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿值或饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀使最大生命值§e+1%%§r,持续§e45§r秒", + "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲造成§e%s%%(%s)§r额外伤害和攻击范围,但这总会消耗大量的饥饿度", + "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r,每消耗一点,造成的总伤害增加§e%s%%§r", + "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时,会消耗饥饿度10点,当饥饿度半满时,只会消耗2.5点", + "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时,增加§e%s%%(%s)§r伤害,§e%s§r格冲击范围并对直接目标造成§e%s%%§r击退,但这总会消耗大量的饥饿/饱和度", + "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿造成额外降低§e%s%%§r护甲值,并增加§e%s§r秒流血时间,但这会消耗大量的饥饿度", + "tetra.stats.pry_overextend.tooltip": "撬击降低的护甲值为通常的两倍,但这会消耗大量的饥饿度", + "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿度,但使用者总不会因此精疲力竭", + "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但这会消耗大量的饥饿度。除非用收割杀死目标,否则你的饥饿值消耗变为三倍,且使用者会受到精疲力竭影响。\n \n§7每次击杀获得§e+1%%§r最大生命值的收割伤害,持续§e45§r秒", "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", "tetra.stats.ability_exhilaration": "振奋", - "tetra.stats.lunge_exhilaration.tooltip": "猛冲伤害§e+%s%%(%s)§r并显著增加攻击范围,没有击中实体则会精疲力竭", + "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%(%s)§r伤害并显著增加射程,但如果没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值使攻击伤害§e+1§r。持续时间基于目标最大生命值,每点生命值§e+%s§r秒,最多不超过§e200§r秒", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标伤害§e+%s%%(%s)§r。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大加成,攻击伤害§e+%s§r", - "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果持续时间§e+%s§r秒", - "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果使撬击伤害§e+%s%%(%s)§r", - "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", - "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间§e-%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者杀死目标,则会获得一个暂时的基于目标生命值的攻击加成,目标每§e%s%%§r点生命值提供§e1§r点伤害。持续时间基于目标最大生命值,每点生命值提供§e%s§r秒,最多不超过§e200§r秒。", + "tetra.stats.slam_exhilaration.tooltip": "下砸冲击每击中一个目标造成§e+%s%%(%s)§r伤害。如果只有一个目标,则会获得一个§e10§r秒的基于目标被击退距离的伤害提升,在§e20§r格距离的时候获得最大伤害提升§e%s§r", + "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的盔甲低于§e6§r点,则刺穿冷却时间重置,如果目标受到减甲效果的影响,则会造成持续§e%s§r秒的流血效果", + "tetra.stats.pry_exhilaration.tooltip": "每一层撬击效果提升§e+%s%%(%s)§r撬击伤害", + "tetra.stats.overpower_exhilaration.tooltip": "如果压制杀死了目标,精疲力竭效果将从持有者身上移除", + "tetra.stats.reap_exhilaration.tooltip": "如果击杀一个目标,收割的冷却时间将减少§e%s%%§r\n \n§r收割为持有者提供一个吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", - "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", - "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置其冷却时间", + "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.execute_revenge": "苦痛揭示", - "tetra.stats.execute_revenge.tooltip": "如果持有者带有负面效果,处决伤害§e+%s%%§r", - "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其眩晕§e%s§r秒", - "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.execute_revenge.tooltip": "如果持有者受到任何有害效果的影响,处决造成§e%s%%§r的额外伤害", + "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其昏迷§e%s§r秒", + "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后,其复仇状态将重置。", "tetra.stats.puncture_revenge": "逆转", - "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则对目标和持有者同时施加减甲效果和流血效果", - "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成伤害§e+%s%%(%s)§r并双倍降低护甲值", - "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成伤害§e+%s%%(%s)§r并且不会使持有者精疲力竭", - "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成伤害§e+%s%%(%s)§r\n \n§r每次击杀收割伤害§e+1§r,持续§e20§r秒,每击杀一个复仇目标,持续时间§e+%s§r秒", - "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", - "tetra.stats.ability_echo": "回声", + "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则同时施加降低护甲值效果和流血效果", + "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成§e%s%%(%s)§r额外伤害并降低两倍的护甲值", + "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成§e%s%%(%s)§r额外伤害并且不会使持有者精疲力竭", + "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%(%s)§r额外伤害\n \n§r每次击杀,收割§e+1§r攻击伤害,持续§e20§r秒,每击杀一个复仇目标,持续时间将增长§e%s§r秒", + "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器,使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.ability_echo": " 回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", - "tetra.stats.lunge_echo.tooltip_extended": "在半空中按Shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", - "tetra.stats.execute_echo.tooltip": "3秒后再次攻击目标,造成基于其已损失生命值和负面效果的伤害", - "tetra.stats.slam_echo.tooltip": "3秒后对同一目标二次猛击", - "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", - "tetra.stats.pry_echo.tooltip": "3秒后再次撬击目标", - "tetra.stats.overpower_echo.tooltip": "持有者的精疲力竭延迟§e%s§r秒生效,再次压制则进一步延迟", - "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀后攻击伤害§e+1§r,持续§e30§r秒,后续击杀伤害最多叠加至§e+%s§r", + "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潜行键来向后闪避, 按space/跳跃键来增加向上移动的距离,而不是鼠标右键", + "tetra.stats.execute_echo.tooltip": "目标三秒后再次被击中,造成基于其已损失生命值和伤害效果的伤害", + "tetra.stats.slam_echo.tooltip": "在3秒后对同一点或同一目标造成一次二连猛击", + "tetra.stats.puncture_echo.tooltip": "在3秒后再次刺穿目标", + "tetra.stats.pry_echo.tooltip": "在3秒后再次撬击目标", + "tetra.stats.overpower_echo.tooltip": "每次使用压制后,精疲力竭延迟§e%s§r秒生效于持有者", + "tetra.stats.reap_echo.tooltip": "在3秒后对同一区域触发二次收割\n \n§r首次击杀收割赋予§e+1§r攻击,持续§e30§r秒,随后的击杀赋予§e+%s§r攻击", "tetra.stats.execute": "处决", - "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害§e+%s%%§7\n目标每带有1层负面效果,伤害§e+%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n目标每损失百分之一的生命值,伤害就会增加§e%s%%§7\n目标每带有一层有害效果,伤害就会增加§e%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.severing": "切割", - "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", - "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.severing.tooltip": "攻击有§e%s%%§r几率降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害,持续§e60§r秒,这个效果最大叠加§e%s§r层", + "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.lunge": "猛冲", - "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间§e-30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。击中另一个实体,猛冲会造成§e%s%%(%s)§f伤害并缩短技能冷却时间§e30%%§f。\n \n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", + "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.slam": "猛击", - "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7直接猛击实体,命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间§e+50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.slam.tooltip": "右键蓄力,可以释放出一次强力猛击\n \n§7猛击地面会从撞击点发出冲击波,实体被冲击波击中造成§e%s%%(%s)§7伤害。\n \n§7猛击的直接目标会受到§e%s%%(%s)§7伤害并被强力击退,这会让冷却时间增加§e50%%§7。\n \n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", + "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.puncture": "刺穿", - "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值§e-%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值§e+0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", - "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.puncture.tooltip": "按住右键发动一个可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并降低目标§e%s%%§f的护甲值,持续§e%s§f秒。\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成§e8§7点流血伤害,持续§e4§7秒。\n \n§7技能冷却时间随目标护甲值增长,每点护甲值增加§e0.5§7秒。\n \n§7蓄力:§e%s§7秒\n§7基础冷却:§e%s§7秒", + "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.overpower": "压制", - "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一次造成§e%s%%(%s)§f伤害但几乎不造成击退的攻击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层使移动速度§e-10%%§7,攻击速度§e-5%%§7。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.overpower.tooltip": "按住右键蓄力一个可以造成§e%s%%(%s)§f攻击伤害但几乎不会造成击退的打击。\n \n§7赋予§e2§7层精疲力竭给目标和§e1§7层给发动者。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续:§e%s§7秒\n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", + "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.reap": "收割", - "tetra.stats.reap.tooltip": "按住右键蓄力,松开发动横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.reap.tooltip": "按住右键发动一次横扫攻击,对同一区域实体造成§e%s%%(%s)§f点伤害\n \n§7效果范围:§e%s§7格\n§7蓄力:§e%s§7秒\n§7冷却:§e%s§7秒", + "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.pry_armor": "撬击", - "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值§e-%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", - "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中。每次施加都会让减甲效果的持续时间刷新。", + "tetra.stats.pry_armor.tooltip": "右击一个实体造成§e50%%(%s)§f点伤害并降低§e%s§f护甲值,持续§e%s§f秒,减甲效果可以叠加。\n \n§7冷却:§e%s§7秒", + "tetra.stats.pry_armor.tooltip_extended": "冷却基于物品的挥动速度,惩击等效果的额外伤害被添加到攻击的基础伤害中。", "tetra.stats.knockback": "击退", - "tetra.stats.knockback.tooltip": "击退距离§e+%s§r倍", + "tetra.stats.knockback.tooltip": "增加§e%s§r倍的击退距离", "tetra.stats.looting": "抢夺", - "tetra.stats.looting.tooltip": "增加击杀实体的掉落物", + "tetra.stats.looting.tooltip": "增加杀死生物的掉落物", "tetra.stats.fiery": "炽热", - "tetra.stats.fiery.tooltip": "攻击实体时使其着火§e%s§r秒", + "tetra.stats.fiery.tooltip": "攻击生物时使它着火§e%s§r秒", "tetra.stats.smite": "亡灵杀手", - "tetra.stats.smite.tooltip": "在攻击亡灵生物时伤害§e+%s§r", + "tetra.stats.smite.tooltip": "在攻击亡灵生物时造成§e%s§r的额外伤害", "tetra.stats.arthropod": "节肢杀手", - "tetra.stats.arthropod.tooltip": "在攻击节肢生物时伤害§e+%s§r,并附加1~§e%s§r秒的缓慢 IV效果", + "tetra.stats.arthropod.tooltip": "在攻击节肢生物时造成§e%s§r点额外伤害,并附加1-§e%s§r秒的缓慢 IV效果", "tetra.stats.sweeping": "横扫之刃", "tetra.stats.sweeping.level": "横扫之刃伤害", "tetra.stats.sweeping.efficiency": "横扫之刃范围", - "tetra.stats.sweeping.tooltip": "攻击生物时对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", - "tetra.stats.sweeping.tooltip_extended": "在空中或疾跑时横扫之刃不会触发", + "tetra.stats.sweeping.tooltip": "攻击生物时也对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", + "tetra.stats.sweeping.tooltip_extended": "在半空中或奔跑时横扫之刃不会触发。", "tetra.stats.truesweep": "真实横扫", - "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果", - "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等效果的额外伤害。物品效果指流血或暴击等效果", + "tetra.stats.truesweep.tooltip": "被横扫击中的生物受到附魔和物品效果的影响。即使没有击中生物,挥动时也会触发横扫效果。", + "tetra.stats.truesweep.tooltip_extended": "附魔效果包括亡灵杀手等额外伤害和火焰附加等特效。物品效果指流血或暴击等特效。", "tetra.stats.unbreaking": "耐久", - "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久度\n \n§7耐久等级:§e%s§7\n耐久保持概率:§e%s%%", + "tetra.stats.unbreaking.tooltip": "使用时有几率不折损耐久度\n \n§7耐久等级:§e%s§7\n耐久度保持概率:§e%s%%", "tetra.stats.mending": "经验修补", - "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久度,每点经验修复§e%s§r耐久度\n \n§7只在主手或副手持有时有效", + "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久,每点经验修复§e%s§r耐久\n \n§7只在左手或右手持有时有效", "tetra.stats.silkTouch": "精准采集", "tetra.stats.silkTouch.tooltip": "破坏时掉落方块本身,而不是通常的掉落物", "tetra.stats.fortune": "时运", - "tetra.stats.fortune.tooltip": "在采集或回收时增加掉落概率", + "tetra.stats.fortune.tooltip": "在采集或回收方块时增加掉落几率", "tetra.stats.flame": "火矢", - "tetra.stats.flame.tooltip": "击中实体时使其着火§e%s§r秒,弹射物会点燃TNT、营火一类的方块", + "tetra.stats.flame.tooltip": "击中实体时使它着火§e%s§r秒,弹射物会点燃TNT与营火一类的方块", "tetra.stats.punch": "冲击", - "tetra.stats.punch.tooltip": "击退距离§e+%s§r倍", + "tetra.stats.punch.tooltip": "增加§e%s倍的击退距离", "tetra.stats.infinity": "无限", - "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,但依然会消耗特殊的箭", + "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭,依然会消耗特殊的箭", "tetra.stats.quickStrike": "迅捷", "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", "tetra.stats.counterweight": "配重", - "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", - "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", + "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,增加§e0.15§r的攻击速度。每相差一点增益减少0.05。", + "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,则增加0.15的攻击速度。每相差一点增益减少0.05。", "tetra.stats.softStrike": "轻击", - "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久度", + "tetra.stats.softStrike.tooltip": "使用这个工具合成的物品获得额外的耐久", "tetra.stats.fierySelf": "燃烧", "tetra.stats.fierySelf.tooltip_short": "使用时持有者有概率着火,在寒冷群系中概率较低", "tetra.stats.fierySelf.tooltip": "使用时持有者有概率着火,在寒冷群系中概率较低\n\n§7基础概率:§e%s§7\n着火持续时间:§e%s", @@ -382,78 +381,78 @@ "tetra.stats.toolbelt.quickslot": "快捷栏", "tetra.stats.toolbelt.quickslot.tooltip": "有§e%s§r个快捷栏槽位", "tetra.stats.toolbelt.potion_storage": "药水栏", - "tetra.stats.toolbelt.potion_storage.tooltip": "有§e%s§r个药水槽位", + "tetra.stats.toolbelt.potion_storage.tooltip": "有§e%s§r个药水空间", "tetra.stats.toolbelt.storage": "储物栏", - "tetra.stats.toolbelt.storage.tooltip": "有§e%s§r个储物槽位", + "tetra.stats.toolbelt.storage.tooltip": "有§e%s§r个储物空间", "tetra.stats.toolbelt.quiver": "箭袋栏", - "tetra.stats.toolbelt.quiver.tooltip": "有§e%s§r个箭袋槽位", + "tetra.stats.toolbelt.quiver.tooltip": "有§e%s§r个箭袋空间", "tetra.stats.toolbelt.booster": "力量提升", - "tetra.stats.toolbelt.booster.tooltip": "提供强度为§e%s§r的跳跃提升和有限制的飞行\n \n§7[跳跃] (半空)§8积累跳跃提升\n§7[潜行] + [跳跃]§8跳起", + "tetra.stats.toolbelt.booster.tooltip": "提供跳跃提升和强度为§e%s§r的有限制的飞行", "tetra.stats.toolbelt.suspend_self": "悬浮", - "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,只在穿戴者受信标或潮涌核心影响产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[潜行]§8缓慢下降\n§7[潜行] + [跳跃]§8取消悬停", - "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:潮涌核心只影响潮湿的实体,因此受其影响的穿戴者只能在下雨时悬停", + "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,需要穿戴者受信标或管道影响才能产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[蹲]§8缓慢下降\n§7[蹲] + [跳跃]§8取消悬停", + "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:管道只影响潮湿的实体,因此它只有在下雨的时候被穿戴才能为悬停供电", "tetra.stats.bow.releaseLatch": "释放销", "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭", "tetra.stats.bow.overbowed": "重弓", - "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力,弓只能被持续拉满§7§e%s§r秒", + "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来费力。弓只能被持续拉满§7§e%s§r秒", "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§70.5§r秒的冷却中", "tetra.stats.multishot": "多重射击", "tetra.stats.multishot.level": "多重射击数量", "tetra.stats.multishot.efficiency": "多重射击散布", - "tetra.stats.multishot.tooltip": "每发射出多个弹射物\n \n§7数量:§e%s\n§7散布:§e%s", + "tetra.stats.multishot.tooltip": "每一发射出多个弹射物。\n \n§7数量:§e%s\n§7散布:§e%s", "tetra.stats.zoom": "放大", - "tetra.stats.zoom.tooltip": "当瞄准或按住[Shift]时将画面放大§e%sx§r倍", + "tetra.stats.zoom.tooltip": "当瞄准或按住 [shift] 时放大§e%sx§r倍", "tetra.stats.velocity": "速度", - "tetra.stats.velocity.tooltip": "射出弹射物的初速度§e+%s(%s)", + "tetra.stats.velocity.tooltip": "增加射出弹射物的初速度§e%s(%s)", "tetra.stats.suspend": "悬浮", - "tetra.stats.suspend.tooltip": "从拉满的弓射出时,弹射物的初速度§e+100%%§r并无视重力", + "tetra.stats.suspend.tooltip": "当从拉满的弓射出时,弹射物的初速度增加§e100%%§r并无视重力", "tetra.stats.criticalStrike": "暴击", - "tetra.stats.criticalStrike.tooltip": "攻击或破坏方块时有概率暴击\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n§e%s§7的概率使效果§e%s§7有效", - "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有概率被瞬间采集(方块硬度<工具效率)\n \n§7能造成暴击的效果:穿刺、横扫收割、提取器", + "tetra.stats.criticalStrike.tooltip": "当攻击或破坏方块时有几率暴击。\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n \n§7对于异常坚硬的方块不会产生效果", + "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有几率被瞬间采集(方块硬度<工具效率)\n \n§7能造成致命打击的效果:穿刺,横扫收割,提取器", "tetra.stats.holo_speed": "冷却", - "tetra.stats.holo_speed.tooltip": "能力冷却时间变为§e%sx§r倍", + "tetra.stats.holo_speed.tooltip": "使用能力有§e%sx§r倍的冷却时间", "tetra.stats.holo.scannerRange": "搜寻半径", - "tetra.stats.holo.scannerRange.tooltip": "扫描器可以扫描最远§e%s§r个方块处", + "tetra.stats.holo.scannerRange.tooltip": "扫描器可以触及最远§e%s§r个方块的地方", "tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围", - "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位的范围\n§7每单位对应角度:§e%s§r度", + "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器有§e%s个单位的水平搜索范围\n§7单位夹角:§e%s 度", "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围分为三部分,中部指示以水平方向为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", + "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器覆盖了§e%s度的竖直范围", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分,中间一部分覆盖了围绕中心的§e20度§7。上部和下部覆盖了§e+-25度§7以上的一切。上部和下部只在竖直范围大于等于§e50度§7时有效", "tetra.stats.intuit": "直觉", - "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", + "tetra.stats.intuit.tooltip": "杀死目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", - "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将其锁在原地§e%s§r秒。高度越低,生效概率越大,在基岩层时达到最大概率§e50%%§r", + "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s秒§r。高度越低,生效概率越大,概率在基岩处达到最大的§e50%%§r。", "tetra.stats.manaRepair": "魔力修复", - "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复1点耐久度消耗§e%s§r魔力", + "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复一点耐久度消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", - "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒\n \n§7魔法容量:§e%s", + "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,某些增强可以使用到魔法容量,例如附魔。\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", - "tetra.stats.stability.tooltip": "此物品主要组件的有效魔法容量§e+%s", + "tetra.stats.stability.tooltip": "将这个物品主要组件的有效魔法容量改变§e%s点", "tetra.stats.stabilizing": "稳定化", - "tetra.stats.stabilizing.tooltip_short": "增加此物品主要组件的有效魔法容量", + "tetra.stats.stabilizing.tooltip_short": "增加这个物品主要组件的有效魔法容量", "tetra.stats.unstable": "不稳定", - "tetra.stats.unstable.tooltip_short": "降低此物品主要组件的有效魔法容量", + "tetra.stats.unstable.tooltip_short": "降低这个物品主要组件的有效魔法容量", "tetra.stats.workable": "易加工", - "tetra.stats.workable.tooltip": "打磨此物品需要使用的次数§e-%s§r次", - "tetra.stats.hammer.tooltip": "此物品可用于捶打,适用于制作组件和回收\n \n§7锤等级:§e%s\n§7锤效率:§e%s", - "tetra.stats.axe.tooltip": "此物品可用于砍伐\n \n§7斧等级:§e%s\n§7斧效率:§e%s", - "tetra.stats.pickaxe.tooltip": "此物品可用于开采\n \n§7镐等级:§e%s\n§7镐效率:§e%s", - "tetra.stats.shovel.tooltip": "此物品可用于挖掘\n \n§7锹等级:§e%s\n§7锹效率:§e%s", - "tetra.stats.hoe.tooltip": "此物品可被用于收获作物\n \n§7锄等级:§e%s\n§7锄效率:§e%s", - "tetra.stats.cut.tooltip": "此物品可用于切削,适用于制作组件和破坏蜘蛛网与植物\n \n§7切削等级:§e%s\n§7切削效率:§e%s", - "tetra.stats.pry.tooltip": "此物品可用于撬开东西,适用于回收\n \n§7撬等级:§e%s\n§7撬效率:§e%s", - "tetra.stats.tool.tooltip_extended": "采集更坚硬的方块和用更坚硬的材料制作组件需要更高的工具等级。效率决定了此物品破坏方块的速度", + "tetra.stats.workable.tooltip": "打磨这个物品的需要次数减少§e%s§r", + "tetra.stats.hammer.tooltip": "这个物品可被用于捶打,可在合成和回收时使用\n \n§7锤等级:§e%s\n§7锤效率:§e%s", + "tetra.stats.axe.tooltip": "这个物品可被用于伐木\n \n§7斧等级:§e%s\n§7斧效率:§e%s", + "tetra.stats.pickaxe.tooltip": "这个物品可被用于挖掘\n \n§7镐等级:§e%s\n§7镐效率:§e%s", + "tetra.stats.shovel.tooltip": "这个物品可被用于挖掘\n \n§7锹等级:§e%s\n§7锹效率:§e%s", + "tetra.stats.hoe.tooltip": "这个物品可被用于收获作物\n \n§7锄等级:§e%s\n§7锄效率:§e%s", + "tetra.stats.cut.tooltip": "这个物品可被用于切削,可用于合成和破坏蜘蛛网与植物\n \n§7切削等级:§e%s\n§7切削效率:§e%s", + "tetra.stats.pry.tooltip": "这个物品可被用于撬开东西,可被用于回收\n \n§7撬棍等级:§e%s\n§7撬棍效率:§e%s", + "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和合成更坚硬的材料需要更高的等级。效率决定了这个物品破坏方块的速度。", "tetra.stats.tool.striking": "急速打击", "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", "tetra.stats.tool.sweeping": "横扫", - "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响", + "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响。", "tetra.stats.tool.extractor": "提取器", - "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品额外消耗耐久度", + "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于这个效果的强度,物品消耗额外的耐久。", "tetra.stats.integrity": "完整度", - "tetra.stats.integrity.tooltip_positive": "此组件提供§e%s§r点完整度", - "tetra.stats.integrity.tooltip_negative": "此组件需要§e%s§r点完整度", + "tetra.stats.integrity.tooltip_positive": "这个组件提供§e%s§r的完整度", + "tetra.stats.integrity.tooltip_negative": "这个组件需要§e%s§r的完整度", "tetra.stats.integrity_usage": "完整度使用:%s/%s", - "tetra.stats.integrity_usage.tooltip": "完整度由一些组件提供(通常是特定位置的组件),其他组件和大多数的改进则消耗完整度", + "tetra.stats.integrity_usage.tooltip": "完整度由一些组件提供(通常在一些特定的位置),其他组件和大多数的改进需要完整度", "tetra.stats.sorting.none": "无", "tetra.variant_category.fabric.label": "织物", "tetra.variant_category.fibre.label": "纤维", @@ -481,8 +480,8 @@ "tetra.material.andesite.prefix": "安山岩", "tetra.material.granite": "花岗岩", "tetra.material.granite.prefix": "花岗岩", - "tetra.material.birch": "白桦木", - "tetra.material.birch.prefix": "白桦木", + "tetra.material.birch": "白桦", + "tetra.material.birch.prefix": "白桦", "tetra.material.shulker_shell": "潜影壳", "tetra.material.shulker_shell.prefix": "潜影壳", "tetra.material.stick": "木棍", @@ -496,7 +495,7 @@ "tetra.material.iron": "铁", "tetra.material.iron.prefix": "铁", "tetra.material.blaze_rod": "烈焰棒", - "tetra.material.blaze_rod.prefix": "烈焰", + "tetra.material.blaze_rod.prefix": "燃烧的", "tetra.material.weeping_vine": "垂泪藤", "tetra.material.weeping_vine.prefix": "垂泪藤", "tetra.material.diamond": "钻石", @@ -507,16 +506,16 @@ "tetra.material.vent_plate.prefix": "再利用板材", "tetra.material.gold": "金", "tetra.material.gold.prefix": "金", - "tetra.material.string": "线", - "tetra.material.string.prefix": "线", + "tetra.material.string": "丝线", + "tetra.material.string.prefix": "丝线", "tetra.material.turtle_scute": "鳞甲", "tetra.material.turtle_scute.prefix": "鳞甲", "tetra.material.end_rod": "末地烛", "tetra.material.end_rod.prefix": "末地烛", "tetra.material.oak": "木", - "tetra.material.oak.prefix": "木", - "tetra.material.warped": "诡异木", - "tetra.material.warped.prefix": "诡异木", + "tetra.material.oak.prefix": "木制", + "tetra.material.warped": "诡异", + "tetra.material.warped.prefix": "诡异", "tetra.material.wool": "羊毛", "tetra.material.wool.prefix": "羊毛", "tetra.material.wool_black": "羊毛", @@ -565,10 +564,10 @@ "tetra.material.forged_beam.prefix": "再利用梁杆", "tetra.material.vine": "藤蔓", "tetra.material.vine.prefix": "藤蔓", - "tetra.material.spruce": "云杉木", - "tetra.material.spruce.prefix": "云杉木", - "tetra.material.crimson": "绯红木", - "tetra.material.crimson.prefix": "绯红木", + "tetra.material.spruce": "云杉", + "tetra.material.spruce.prefix": "云杉", + "tetra.material.crimson": "绯红", + "tetra.material.crimson.prefix": "绯红", "tetra.material.bronze": "青铜", "tetra.material.bronze.prefix": "青铜", "tetra.material.copper": "铜", @@ -587,8 +586,8 @@ "tetra.material.tin.prefix": "锡", "tetra.material.baobab": "猴面包木", "tetra.material.baobab.prefix": "猴面包木", - "tetra.material.cherry": "樱桃木", - "tetra.material.cherry.prefix": "樱桃木", + "tetra.material.cherry": "樱木", + "tetra.material.cherry.prefix": "樱木", "tetra.material.maple": "枫木", "tetra.material.maple.prefix": "枫木", "tetra.material.agate": "玛瑙", @@ -603,10 +602,10 @@ "tetra.material.ruby.prefix": "红宝石", "tetra.material.sapphire": "蓝宝石", "tetra.material.sapphire.prefix": "蓝宝石", - "tetra.material.serendibite": "蓝硅硼钙石", - "tetra.material.serendibite.prefix": "蓝硅硼钙石", - "tetra.material.hemp": "工业大麻", - "tetra.material.hemp.prefix": "工业大麻", + "tetra.material.serendibite": "盐硅硼钙石", + "tetra.material.serendibite.prefix": "盐硅硼钙石", + "tetra.material.hemp": "大麻", + "tetra.material.hemp.prefix": "大麻", "tetra.material.osmium": "锇", "tetra.material.osmium.prefix": "锇", "tetra.material.treated_wood": "防腐木", @@ -615,12 +614,12 @@ "tetra.material.dragon_bone.prefix": "龙骨", "tetra.material.wither_bone": "凋灵之骨", "tetra.material.wither_bone.prefix": "凋灵之骨", - "tetra.material.ancient_wood": "远古木", - "tetra.material.ancient_wood.prefix": "远古木", - "tetra.material.infused_iron": "灌注铁", + "tetra.material.ancient_wood": "荒古木", + "tetra.material.ancient_wood.prefix": "荒古木", + "tetra.material.infused_iron": "魔力钢", "tetra.material.infused_iron.prefix": "植物学家", - "tetra.material.sky": "苍穹", - "tetra.material.sky.prefix": "探天者", + "tetra.material.sky": "天空金属", + "tetra.material.sky.prefix": "天空探索者", "tetra.improvement.naturesaura_aura_mending_innate.name": "灵气修补", "tetra.improvement.naturesaura_aura_mending_innate.description": "物品会随时间使用灵气修复自己", "tetra.material.manasteel": "魔力钢", @@ -637,20 +636,20 @@ "tetra.material.mana_string.prefix": "蕴魔丝线", "tetra.improvement.mana_repair.name": "魔力修复", "tetra.improvement.mana_repair.description": "物品会随时间使用魔力修复自己", - "item.tetra.modular.broken": "损坏", + "item.tetra.modular.broken": "损坏的", "item.tetra.modular.empty_slot": "空", "item.tetra.modular.magic_capacity.label": "魔法容量", - "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", - "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以超量使用,但修复此组件时会额外消耗经验;物品上的魔法改进也可能会去稳化,从而导致负面效果", + "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量。\n \n§7魔法容量:§e%s\n§7已使用:§e%s\n \n§7修复经验消耗:§e%s\n§7失稳风险:§e%s%%", + "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以被超出,但修复这个组件时会消耗经验。并且改装物品后,物品上的魔法增强可能会变得去稳化,可能导致负面效果。", "item.tetra.modular.repair_material.label": "维修材料:", "item.tetra.modular.repair_material.empty": "不需要维修", "block.tetra.basic_workbench": "加工台", - "block.tetra.basic_workbench.description": "用锤子右击工作台以制成加工台", + "block.tetra.basic_workbench.description": "用锤子右击合成台以创建加工台", "block.tetra.rack": "工具架", - "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方1格处为中心)", + "block.tetra.rack.description": "物品可以被挂在工具架上。用右键放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成,工具架需要在3x3x3的范围内才能起效(以加工台向上一个方块为中心)。", "block.tetra.block_geode": "晶洞方块", "item.tetra.geode": "晶洞玉石", - "item.tetra.geode.tooltip": "在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", + "item.tetra.geode.tooltip": "在加工台上破开,可能得到有价值的材料 \n \n §8掉落物受时运附魔影响", "tetra.break_geode_action.label": "破开", "item.tetra.pristine_diamond": "无瑕钻石", "tetra.shatter_diamond_action.label": "打碎", @@ -658,7 +657,7 @@ "tetra.shatter_emerald_action.label": "打碎", "item.tetra.pristine_lapis": "无瑕青金石", "tetra.shatter_lapis_action.label": "打碎", - "item.tetra.pristine_gem.description": "在改进物品时会产生更多增益。可以在加工台上破碎,可能会产出多个普通品质的宝石\n \n §8掉落物受时运魔咒影响", + "item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎,可能会产出多个普通的品质的宝石 \n \n §8掉落物受时运附魔影响", "item.tetra.dragon_sinew": "龙筋", "item.tetra.scroll.gem_expertise.prefix": "专论", "item.tetra.scroll.gem_expertise.name": "宝石专长", @@ -682,100 +681,100 @@ "item.tetra.scroll.bone_expertise.name": "骨专长", "item.tetra.scroll.bone_expertise.description": "由骨制作的主组件额外增加伤害和效率", "item.tetra.scroll.fabric_expertise.prefix": "专论", - "item.tetra.scroll.fabric_expertise.name": "织物专长", - "item.tetra.scroll.fabric_expertise.description": "由织物制作的主组件额外增加伤害和效率", + "item.tetra.scroll.fabric_expertise.name": "羊毛专长", + "item.tetra.scroll.fabric_expertise.description": "由羊毛制作的主组件额外增加伤害和效率", "item.tetra.scroll.scale_expertise.prefix": "专论", - "item.tetra.scroll.scale_expertise.name": "鳞甲专长", - "item.tetra.scroll.scale_expertise.description": "由鳞甲制作的主组件额外增加伤害和效率", + "item.tetra.scroll.scale_expertise.name": "鳞专长", + "item.tetra.scroll.scale_expertise.description": "由鳞制作的主组件额外增加伤害和效率", "item.tetra.scroll.hammer_efficiency.prefix": "专论", "item.tetra.scroll.hammer_efficiency.name": "锤效率", - "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤或锤工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.hammer_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤工具制作或修复组件有时可能会消耗更少的材料", + "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", "item.tetra.scroll.axe_efficiency.prefix": "专论", "item.tetra.scroll.axe_efficiency.name": "斧效率", "item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.axe_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.axe_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", "item.tetra.scroll.cut_efficiency.prefix": "专论", "item.tetra.scroll.cut_efficiency.name": "刀效率", - "item.tetra.scroll.cut_efficiency.description": "使用切削工具制作或修复组件有时可能会消耗更少的材料", - "item.tetra.scroll.cut_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", + "item.tetra.scroll.cut_efficiency.description": "使用切割刀制作或修复组件有时可能会消耗更少的材料", + "item.tetra.scroll.cut_efficiency.description_extended": "有25%的几率减少材料用量1,总材料用量不能减少到1以下", "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", - "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", - "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见,但早已散佚的护手制作技术。只要卡准时机,你便能用它阻挡来袭的弹射物", + "item.tetra.scroll.sword/sturdy_guard.name": "坚固守卫", + "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经普及性很高的剑的变种,但自从那种剑的护手制作工艺失传后,它便演变成了现在的这一加长版本。只要卡准时机,你便能用它阻挡来袭的弹射物", "item.tetra.scroll.sword/throwing_knife.prefix": "工艺图纸", "item.tetra.scroll.sword/throwing_knife.name": "飞刀", - "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的可投掷的飞刀", + "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的飞刀", "item.tetra.scroll.sword/howling.prefix": "工艺图纸", "item.tetra.scroll.sword/howling.name": "风啸剑刃", - "item.tetra.scroll.sword/howling.description": "奇异的图样和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", + "item.tetra.scroll.sword/howling.description": "特殊的图表和文字详述了如何修改剑的某些部分,这样当挥舞剑的时候,剑会在持剑者周围产生一个湍流场,从而能够使弹射物偏转", "item.tetra.scroll.single/points_end.prefix": "工艺图纸", "item.tetra.scroll.single/points_end.name": "尖端", - "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的矛头工艺图纸", + "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的工艺图纸", "item.tetra.scroll.hone_gild_1.prefix": "打磨", "item.tetra.scroll.hone_gild_1.name": "镀金 I", "item.tetra.scroll.hone_gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至I级。在合成方格中将两张镀金I卷轴合成一张镀金II卷轴", + "item.tetra.scroll.hone_gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金一级。在制作表中将两张镀金 I 卷轴合成一张镀金 II 卷轴。", "item.tetra.scroll.hone_gild_2.prefix": "打磨", "item.tetra.scroll.hone_gild_2.name": "镀金 II", "item.tetra.scroll.hone_gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至II级。在合成方格中将两张镀金II卷轴合成一张镀金III卷轴", + "item.tetra.scroll.hone_gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金两级。在制作表中将两张镀金 II 卷轴合成一张镀金 III 卷轴。", "item.tetra.scroll.hone_gild_3.prefix": "打磨", "item.tetra.scroll.hone_gild_3.name": "镀金 III", "item.tetra.scroll.hone_gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至III级。在合成方格中将两张镀金III卷轴合成一张镀金IV卷轴", + "item.tetra.scroll.hone_gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金三级。在制作表中将两张镀金 III 卷轴合成一张镀金 IV 卷轴。", "item.tetra.scroll.hone_gild_4.prefix": "打磨", "item.tetra.scroll.hone_gild_4.name": "镀金 IV", "item.tetra.scroll.hone_gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至IV级。在合成方格中将两张镀金IV卷轴合成一张镀金V卷轴", + "item.tetra.scroll.hone_gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金四级。在制作表中将两张镀金 IV 卷轴合成一张镀金 V 卷轴。", "item.tetra.scroll.hone_gild_5.prefix": "打磨", "item.tetra.scroll.hone_gild_5.name": "镀金 V", "item.tetra.scroll.hone_gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone_gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至V级", - "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器,第壹章", + "item.tetra.scroll.hone_gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金五级。", + "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器,第I章", "item.tetra.scroll.double/basic_axe/warforge.name": "战斧", "item.tetra.scroll.double/basic_axe/warforge.description": "它记录了各种强化斧头的战斗能力的方案,能够在加工台中改进斧头", - "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/basic_hammer/warforge.prefix": "战争利器,第贰章", + "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/basic_hammer/warforge.prefix": "战争利器,第II章", "item.tetra.scroll.double/basic_hammer/warforge.name": "战锤", "item.tetra.scroll.double/basic_hammer/warforge.description": "它记录了各种强化锤子的战斗能力的方案,能够在加工台中改进锤子", - "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/basic_pickaxe/warforge.prefix": "战争利器,第叁章", + "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/basic_pickaxe/warforge.prefix": "战争利器,第III章", "item.tetra.scroll.double/basic_pickaxe/warforge.name": "战镐", "item.tetra.scroll.double/basic_pickaxe/warforge.description": "它记录了各种强化镐子的战斗能力的方案,能够在加工台中改进镐子", - "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/butt/warforge.prefix": "战争利器,第肆章", + "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/butt/warforge.prefix": "战争利器,第IV章", "item.tetra.scroll.double/butt/warforge.name": "钝尾", "item.tetra.scroll.double/butt/warforge.description": "它记录了各种强化工具尾部的战斗能力的方案,能够在加工台中改进工具尾部", - "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/claw/warforge.prefix": "战争利器,第伍章", + "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/claw/warforge.prefix": "战争利器,第V章", "item.tetra.scroll.double/claw/warforge.name": "爪", "item.tetra.scroll.double/claw/warforge.description": "它记录了各种强化爪子的战斗能力的方案,能够在加工台中改进爪子", - "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/hoe/warforge.prefix": "战争利器,第陆章", + "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/hoe/warforge.prefix": "战争利器,第VI章", "item.tetra.scroll.double/hoe/warforge.name": "勾刀", "item.tetra.scroll.double/hoe/warforge.description": "它记录了各种强化锄的战斗能力的方案,能够在加工台中改进锄", - "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/sickle/warforge.prefix": "战争利器,第柒章", + "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/sickle/warforge.prefix": "战争利器,第VII章", "item.tetra.scroll.double/sickle/warforge.name": "战争镰刀", "item.tetra.scroll.double/sickle/warforge.description": "它记录了各种强化镰刀的战斗能力的方案,能够在加工台中改进镰刀", - "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.double/adze/warforge.prefix": "战争利器,第捌章", + "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.double/adze/warforge.prefix": "战争利器,第VIII章", "item.tetra.scroll.double/adze/warforge.name": "战争扁斧", "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案,能够在加工台中改进扁斧", - "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头组件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8shift + 右击§7]§8浏览更多", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效,这将提供:\n\n +一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n +一个基于工具左头部的右键§l技能§r\n\n +一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l技能:§r处决\n造成基于已损失生命值和攻击效果的额外伤害\n\n§l强化:§r超蓄\n技能可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标盔甲\n\n§l技能:§r猛击\n对单一目标造成强力击退,或在很大空间内击打多个敌人\n\n§l强化:§r惯性\n使技能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l技能:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著地提升速度,但是会降低工具等级\n\n§l技能:§r无\n\n§l强化:§r轻盈\n减少了技能蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r盔甲穿透。\n攻击无视部分盔甲\n\n§l技能:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀(锄)§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l技能:§r压制\n造成高伤害,但是双方都将进入精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争之镰§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l技能:§r收割\n击打一定范围内的目标,击杀目标增强持有者的能力\n\n§l强化:§r振奋\n成功使用时赋予能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l技能:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n当在副手使用时,技能会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", - "item.tetra.scroll.effects": "制作效果", - "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具组件时提供某种形式的效果", + "item.tetra.scroll.effects": "合成效果", + "item.tetra.scroll.effects.description": "当在附近的加工台合成或强化工具部件时提供某种形式的效果", "item.tetra.scroll.schematics": "工艺图纸", "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", "item.tetra.scroll.intricate": "深奥的记录", - "item.tetra.scroll.intricate.description": "必须放置在加工台上才能发挥作用", - "item.tetra.scroll.range.description": "卷轴必须放置在5x5x5的区域内(以加工台上方2格处为中心)才能发挥作用", + "item.tetra.scroll.intricate.description": "必须放置在在加工台上才能工作", + "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内(加工台上方中间的两个区域)才能发挥作用", "item.tetra.magmatic_cell": "热力单元", - "item.tetra.magmatic_cell.charge": "充能:%s", + "item.tetra.magmatic_cell.charge": "蓄力:%s", "item.tetra.magmatic_cell.charge_full": "§a满", - "item.tetra.magmatic_cell.charge_good": "§a高", + "item.tetra.magmatic_cell.charge_good": "§a好", "item.tetra.magmatic_cell.charge_low": "§e低", "item.tetra.magmatic_cell.charge_empty": "§c空", "block.tetra.forged_pillar": "锻造支柱", @@ -798,10 +797,10 @@ "block.tetra.seeping_bedrock": "渗流基岩", "block.multiblock_hint.1x2x1": "§8[§71x2x1多方块§8]", "block.tetra.fractured_bedrock": "开裂基岩", - "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", + "block.tetra.depleted_bedrock": "裂基岩(枯竭)", "block.tetra.chthonic_extractor": "地底提取器", "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", - "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳、流浪者或女巫的生物群系中略微增加产量,例如寒冷生物群系、沙漠生物群系、沼泽生物群系及其变种", + "block.tetra.chthonic_extractor.description_extended": " * 多个提取器可以被砸入同一个裂缝,增加产量\n * 当被放置在渗流基岩上时增加产量\n * 在有尸壳,流浪者或女巫的生物群系中略微增加产量,如寒冷的,沙漠或沼泽生物群系。", "item.tetra.forged_bolt": "螺栓", "tetra.salvage_bolt_action.label": "回收", "item.tetra.forged_beam": "结构横梁", @@ -815,28 +814,28 @@ "item.tetra.metal_scrap.description": "奇形怪状的金属,它们用途未知或已无用处,并在等待你赋予它们全新的价值", "tetra.salvage_metal_scrap_action.label": "回收", "item.tetra.vent_plate": "隔热板", - "item.tetra.vent_plate.description": "可以连接到锻造锤或传输单元上,能略微提高效率", + "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率", "tetra.salvage_vent_plate_action.label": "回收", "item.tetra.combustion_chamber": "燃烧室", - "item.tetra.combustion_chamber.description": "可以连接到锻造锤上,使捶打等级增加1", + "item.tetra.combustion_chamber.description": "可以被连接到锻造锤上提升1级锤子的等级", "tetra.salvage_combustion_chamber_action.label": "回收", "item.tetra.planar_stabilizer": "平面稳定器", - "item.tetra.planar_stabilizer.description": "可以连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", + "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上,让用锻造锤合成的主要组件略微提高属性", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", - "item.tetra.lubricant_dispenser.description": "可以连接到锻造锤上,使锤子的故障概率-50%%", + "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上,降低50%%的锤子故障概率", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", - "item.tetra.stonecutter.description": "在工作台里和木棍合成,或在加工台里用作剑刃来制作一把强大的开采工具", + "item.tetra.stonecutter.description": "在合成台里和木棍合成或在加工台里用作剑刃来制作一把强大的挖掘工具", "tetra.salvage_stonecutter_action.label": "回收", "item.tetra.earthpiercer": "凿地器", - "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成,或在加工台里用作单头工具的头部来制作一把强大的开采工具", + "item.tetra.earthpiercer.description": "在合成台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的挖掘工具", "tetra.salvage_earthpiercer_action.label": "回收", "item.tetra.forged_unsettling": "这件古物振动强烈", - "item.tetra.forged_description": "能在积雪生物群系的地下深处找到", + "item.tetra.forged_description": "能在下雪群系的地下深处找到", "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", - "item.tetra.tooltip_expand": "§7[§8Shift§7] §8+", - "item.tetra.tooltip_expanded": "§8[§fShift§8] §f+", + "item.tetra.tooltip_expand": "§7[§8shift§7] §8+", + "item.tetra.tooltip_expanded": "§8[§fshift§8]§f+", "tetra.slot.sword/blade": "剑刃", "tetra.slot.sword/hilt": "剑柄", "tetra.slot.sword/guard": "护手", @@ -848,24 +847,24 @@ "tetra.slot.double/binding": "绑定", "tetra.slot.double/accessory": "附件", "item.tetra.modular.settle_progress.label": "稳固程度", - "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢稳固下来,每一次的稳固都会增加完整度\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", - "item.tetra.modular.settle_progress_cost.description": "随着工具的使用,此组件会慢慢稳固下来,稳固后它的完整度消耗会下降\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久度惩罚:§e%s", - "item.tetra.modular.settle_full.label": "完全稳固!", - "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,它会提供额外的完整度", - "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了", + "item.tetra.modular.settle_progress_gain.description": "随着工具的使用,此组件会慢慢的稳固下来,每一次的稳定都会增加完整度。\n \n§7完整程度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", + "item.tetra.modular.settle_progress_cost.description": "物品被使用时这个组件会缓慢地固定下来,固定住后它的完整度消耗会下降。\n \n§7进度:§e%s§7/§e%s\n \n§7基础要求:§e%s\n§7耐久惩罚:§e%s", + "item.tetra.modular.settle_full.label": "完全稳固!坚如磐石", + "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了,会提供额外的完整度。", + "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了,它的完整度消耗下降了。", "item.tetra.modular.settle_full_null.label": "完全稳固", "item.tetra.modular.settle_full_null.description": "这个简单的组件安装起来很轻松,无需进一步稳固", "item.tetra.modular.hone_progress.label": "打磨", - "item.tetra.modular.hone_progress.description": "打磨此物品的进度\n \n进度:§e%s§7/§e%s §7(§e%s§7)\n \n§7基础需求:§e%s\n§7完整度补偿:§e+%s", + "item.tetra.modular.hone_progress.description": "打磨这个物品所需的进度\n \n进度:§e%s§7/§e%s §7(§e%s§7)\n \n§7基础需求:§e%s\n§7完整度补偿:§e+%s", "item.tetra.modular.hone_progress.description_workable": "\n§7可加工:§e%s", - "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)", + "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化。(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)。", "tetra.improvement.settled.name": "稳固", - "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提供额外的完整度", + "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提高完整度", "tetra.settled.toast": "一个组件更稳固了!", - "tetra.improvement.arrested.name": "无法稳固", - "tetra.improvement.arrested.description": "这个组件由无法稳固的材料制成", + "tetra.improvement.arrested.name": "无法固定", + "tetra.improvement.arrested.description": "这个组件由无法稳固加强的材料制成", "tetra.improvement.workable.name": "易加工", - "tetra.improvement.workable.description": "这个组件由易于加工的材料制成,打磨的耗时更短", + "tetra.improvement.workable.description": "这个组件由易于加工的材料制造,打磨的耗时更短", "tetra.improvement.quality.name": "高质量", "tetra.improvement.quality.description": "这个组件质量较高,它可以提供少量的伤害与采集效率增益", "tetra.improvement.gilded_material.name": "镀金", @@ -877,70 +876,70 @@ "item.tetra.modular.synergy_indicator.empty": "该组件没有潜在的协同增益", "item.tetra.modular.synergy_indicator.header": "协同增益:", "item.tetra.modular.synergy_indicator.variant_same": "(同一变种)", - "tetra/schematic/repair.name": "修复", - "tetra/schematic/repair.description": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件", - "tetra/schematic/repair.description_details": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件\n \n§7修复轮次:\n %s", + "tetra/schematic/repair.name": "修理", + "tetra/schematic/repair.description": "修复受损的组件,在物品的组件之间循环,一次修复一个组件.", + "tetra/schematic/repair.description_details": "修复受损的组件,在物品的组件之间循环,一次修复一个组件。\n \n§7修复轮次:\n %s", "tetra/schematic/repair.slot1": "材料", "tetra/schematic/remove.name": "移除组件", - "tetra/schematic/remove.description": "移除选定插槽的组件", + "tetra/schematic/remove.description": "移除选定格子的组件。", "tetra/schematic/book_enchant.name": "附魔", - "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒", + "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加附魔。", "tetra/schematic/book_enchant.slot1": "附魔书", "tetra/schematic/cleanse.name": "净化", - "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响\n \n经验消耗会因魔法容量的超量和不稳定效果的数量增加而增加", + "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响。\n \n经验消耗会因魔法容量和不稳定度效果的数量增加而增加。", "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", + "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害。", "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步改良组件的伤害增益,增加伤害增益。", "tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步改良组件的伤害增益,增加伤害增益。", "tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步改良组件的伤害增益,增加伤害增益。", "tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步改良组件的伤害增益,增加伤害增益。", "tetra.improvement.blade_hone/damage.name": "打磨:伤害", "tetra.improvement.blade_hone/damage.description": "增加伤害", "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,增加总体挥动速度", + "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加。", "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步改良组件的挥动速度增益,增加速度增益。", "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步改良组件的挥动速度增益,增加速度增益。", "tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步改良组件的挥动速度增益,增加速度增益。", "tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步改良组件的挥动速度增益,增加速度增益。", "tetra.improvement.blade_hone/speed.name": "打磨:速度", "tetra.improvement.blade_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,增加总体伤害", + "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加。", "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步打磨组件的伤害增益,增加伤害增益。", "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步打磨组件的伤害增益,增加伤害增益。", "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步打磨组件的伤害增益,增加伤害增益。", "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步打磨组件的伤害增益,增加伤害增益。", "tetra.improvement.hilt_hone/damage.name": "打磨:伤害", "tetra.improvement.hilt_hone/damage.description": "增加伤害", "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度。", "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "打磨组件,增加总体挥动速度。", "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "打磨组件,增加总体挥动速度。", "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "打磨组件,增加总体挥动速度。", "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "打磨组件,增加总体挥动速度。", "tetra.improvement.hilt_hone/speed.name": "打磨:速度", "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_blade.name": "普通剑刃", - "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前剑刃,或者用原料重铸它", + "tetra/schematic/sword/basic_blade.description": "用给定的剑刃替换当前的剑刃,或者用原材料重铸它。\n \n材料§f硬度§r增加§f伤害§r。", "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", "tetra.module.sword/basic_blade.name": "普通剑刃", - "tetra.module.sword/basic_blade.description": "伤害中等,攻击速度中等,完整度使用中等的普通剑刃", + "tetra.module.sword/basic_blade.description": "具有平均伤害、攻击速度和完整性使用的普通剑刃。", "tetra.module.sword/basic_blade.item_name": "剑", "tetra.module.sword/basic_blade.material_name": "%s剑刃", "tetra.module.sword/basic_blade.prefix": "%s", @@ -949,171 +948,170 @@ "tetra.improvement.blade/serrated.description": "攻击能够造成流血效果", "tetra.improvement.blade/hooked.name": "钩状剑刃", "tetra.improvement.blade/hooked.prefix": "钩状", - "tetra.improvement.blade/hooked.description": "从后方击打敌人会造成暴击", + "tetra.improvement.blade/hooked.description": "从后方击打敌人,造成暴击", "tetra.improvement.blade/tempered.name": "尖端回火", "tetra.improvement.blade/tempered.prefix": "回火", - "tetra.improvement.blade/tempered.description": "攻击无视部分护甲值", + "tetra.improvement.blade/tempered.description": "攻击时,无视部分盔甲", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", - "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", + "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的几率对目标造成4点的、持续2秒的流血伤害。对亡灵类生物无效。", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害", + "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害。", "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害", + "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害。", "tetra/schematic/sword/shared_blade/tempered_1.name": "回火", - "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视护甲造成一些伤害", - "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:回火 II", - "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透护甲效果", - "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:回火 III", - "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透护甲效果", - "tetra/schematic/sword/shared_blade/hooked_1.name": "钩状", - "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背上刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击", - "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", - "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%", - "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", - "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外伤害提升至125%%", + "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视盔甲造成一些伤害。", + "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:淬火 II", + "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步淬火,增加穿透盔甲效果。", + "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:淬火 III", + "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步淬火,增加穿透盔甲效果。", + "tetra/schematic/sword/shared_blade/hooked_1.name": "切口之钩", + "tetra/schematic/sword/shared_blade/hooked_1.description": "在剑刃背刻上缺口,在攻击敌人时能够提供额外的伤害。从背后攻击敌人能够造成暴击。", + "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩子 II", + "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%。", + "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩子 III", + "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外提升至125%%。", "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", - "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前剑柄", + "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用给定材料合成的剑柄替换当前的剑柄。\n \n材料§f密度§r增加§f伤害§r。", "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", "tetra.module.sword/basic_hilt.name": "简易剑柄", - "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源", + "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源。", "tetra.module.sword/basic_hilt.material_name": "%s剑柄", "tetra.variant.basic_hilt/blaze_rod": "烈焰棒剑柄", - "tetra.variant.basic_hilt/end_rod": "末地烛", + "tetra.variant.basic_hilt/end_rod": "末地烛剑柄", "tetra.variant.basic_hilt/forged_beam": "再利用梁杆", "tetra.improvement.basic_hilt/soot.name": "烟墨", - "tetra.improvement.basic_hilt/soot.description": "覆有烟墨", + "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖", "tetra.improvement.hilt/wrap.name": "%s裹柄", - "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减轻手柄负面效果", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它提供了部分耐久度,但是没有功能性。", "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", - "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", - "tetra.module.sword/makeshift_guard.material_name": "%s简易护手", - "tetra.variant.makeshift_guard/oak": "木简易护手", + "tetra.module.sword/makeshift_guard.description": "剑护手,其构造为挥舞的手提供了少许保护。", + "tetra.module.sword/makeshift_guard.material_name": "简易%s护手", + "tetra.variant.makeshift_guard/oak": "简易木护手", "tetra/schematic/sword/wide_guard.name": "宽护手", - "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值", - "tetra/schematic/sword/wide_guard.slot1": "护手材料", + "tetra/schematic/sword/wide_guard.description": "合成一个宽护手,在挥舞物品时保护你的手。在主手或副手持有时,还能够提供额外的盔甲保护。\n \n材料§f硬度§r和§f韧性§r增加§f护甲值§r。", + "tetra/schematic/sword/wide_guard.slot1": "护手材质", "tetra.module.sword/wide_guard.name": "宽护手", - "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的护甲值", - "tetra.module.sword/wide_guard.material_name": "%s宽护手", - "tetra.variant.wide_guard/oak": "木宽护手", + "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的盔甲。", + "tetra.module.sword/wide_guard.material_name": "宽%s护手", + "tetra.variant.wide_guard/oak": "宽木护手", "tetra.variant.wide_guard/vent_plate": "再利用板材护手", - "tetra/schematic/sword/sturdy_guard.name": "坚固护手", - "tetra/schematic/sword/sturdy_guard.description": "坚固的护手,能在合适的时机阻挡攻击", - "tetra/schematic/sword/sturdy_guard.slot1": "护手材料", - "tetra.module.sword/sturdy_guard.name": "坚固护手", - "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", - "tetra.module.sword/sturdy_guard.material_name": "%s坚固护手", + "tetra/schematic/sword/sturdy_guard.name": "坚固守护", + "tetra/schematic/sword/sturdy_guard.description": "制造一个坚固的守卫,能在合适的时机阻挡攻击\n \n材料§f硬度§r增加防守时间\n材料§f密度§r减少防守时间", + "tetra/schematic/sword/sturdy_guard.slot1": "保护材料", + "tetra.module.sword/sturdy_guard.name": "坚固守卫", + "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的守卫", + "tetra.module.sword/sturdy_guard.material_name": "坚固%s守卫", "tetra/schematic/sword/socket.name": "镶嵌", - "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果", + "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,根据宝石提供不同的效果。", "tetra/schematic/sword/socket.slot1": "宝石", "tetra.module.sword/socket.name": "镶嵌", - "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", + "tetra.module.sword/socket.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石附有魔咒,并且会为剑的使用者提供魔法增益。", "tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", + "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒,并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力§r]", + "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进了剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品。", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度§f+0.15§r。总完整度与效果等级之间每相差1点,增益§f-0.05§r", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能够增加§f0.15§r的攻速。总完整度与效果等级之间每相差一点,增益减少§f0.05§r。\n \n材料§f硬度§r增加效果等级。", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度+0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益-0.05", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能够增加0.15的攻速。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差一点,增益减少0.05。", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", - "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", + "tetra/schematic/sword/reinforced_fuller.description": "使用给定材料对其附加强化镀层。提供额外的完整度并能够降低物品损坏的几率,但是剑会更重,攻击速度更慢。", "tetra/schematic/sword/reinforced_fuller.slot1": "材料", "tetra.module.sword/reinforced_fuller.name": "强化附层", - "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", + "tetra.module.sword/reinforced_fuller.description": "附加强化附层可以提供额外的完整度并能够降低物品损坏的几率,但是剑会更重,攻击速度更慢。", "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层", "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "在剑刃上装上一套附层。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物", + "tetra/schematic/sword/howling.description": "制造一套更完整的附件并装在剑刃上。当剑被挥动时,咆哮的风会包围持剑者,风有时会偏转来袭的弹射物。\n \n材料§f硬度§r决定每次挥动增加的§f层数§r。\n材料§f弹性§r增加§f持续时间§r.", "tetra/schematic/sword/howling.slot1": "材料", - "tetra.module.sword/howling.name": "风啸附层", - "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物", - "tetra.module.sword/howling.material_name": "%s风啸附层", + "tetra.module.sword/howling.name": "风啸者", + "tetra.module.sword/howling.description": "一套完整的附件,当剑被挥动时,咆哮之风会包围着持剑者,有时它会偏转来袭的弹射物。", + "tetra.module.sword/howling.material_name": "%s者", "tetra/schematic/sword/binding.name": "绑定", - "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和加工方法将剑柄和剑刃紧密结合", + "tetra/schematic/sword/binding.description": "用绳子或皮带将剑柄和剑刃结合紧密,或使用完全不同的材料和方法。", "tetra/schematic/sword/binding.slot1": "材料", "tetra.module.sword/binding.name": "绑定", "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接", "tetra.module.sword/binding.material_name": "%s绑定", "tetra.variant.sword_binding/bolt": "螺栓", - "tetra.variant.sword_binding/bolt.description": "用可调节螺栓将剑刃连接到剑柄上", + "tetra.variant.sword_binding/bolt.description": "可调节螺栓将剑刃连接到剑柄上。", "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加攻击伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久度", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害。\n§e松开§r螺栓,使剑更有韧性,有效增加耐久。", "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", - "tetra/schematic/sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", + "tetra/schematic/sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害。", "tetra/schematic/sword/forefinger_ring.slot1": "材料", "tetra.module.sword/forefinger_ring.name": "食指圆环", - "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", + "tetra.module.sword/forefinger_ring.description": "在剑柄上附加圆环,能够有效提升控制力。在攻击太快时提升最小伤害。", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围+2格", + "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围。", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。使横扫之刃攻击范围+2格", + "tetra.module.sword/grip_loop.description": "为剑柄添加握环,增加剑的攻击范围。提升2格的横扫之刃攻击范围。", "tetra.module.sword/grip_loop.material_name": "%s握环", - "tetra/schematic/sword/short_blade.name": "短剑刃", - "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击", + "tetra/schematic/sword/short_blade.name": "短剑", + "tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃,可以用于合成和副手攻击。\n \n基于材料提供§f切割§r工具的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微降低§f攻击速度§r和§f猛刺伤害§r。", "tetra/schematic/sword/short_blade.slot1": "剑刃材料", "tetra.module.sword/short_blade.item_name": "短剑", - "tetra.module.sword/short_blade.name": "短剑刃", - "tetra.module.sword/short_blade.description": "短而轻的剑刃。可用于制作和副手攻击", - "tetra.module.sword/short_blade.material_name": "%s短剑刃", + "tetra.module.sword/short_blade.name": "短剑", + "tetra.module.sword/short_blade.description": "更短、更轻的剑刃。可用于合成和副手攻击。", + "tetra.module.sword/short_blade.material_name": "%s短剑", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", - "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", + "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大又重的剑刃,总能在完全蓄力时发动横扫。\n \n材料§f硬度§r增加§f伤害§r并增加§f横扫伤害§r。\n材料§f密度§r增加§f伤害§r,但降低§f攻击速度§r。", "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", - "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,且总能在完全蓄力时发动横扫", - "tetra.module.sword/heavy_blade.material_name": "%s重型剑刃", + "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,总能在完全蓄力时发动横扫。", + "tetra.module.sword/heavy_blade.material_name": "重型%s剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", - "tetra/schematic/sword/machete.name": "弯刀刀刃", - "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀刀刃,其能够砍掉一片区域内的蜘蛛网和植物", - "tetra/schematic/sword/machete.slot1": "刀刃材料", + "tetra/schematic/sword/machete.name": "弯刀", + "tetra/schematic/sword/machete.description": "将剑刃替换为弯刀,能够砍掉一片区域内的蜘蛛网和植物。\n \n§f切削效率§r取决于材料并有所增加。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微降低§f攻击速度§r。", + "tetra/schematic/sword/machete.slot1": "剑刃材料", "tetra.module.sword/machete.item_name": "弯刀", - "tetra.module.sword/machete.name": "弯刀刀刃", - "tetra.module.sword/machete.description": "能够砍掉一大片区域内植物的弯刀\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", - "tetra.module.sword/machete.material_name": "%s弯刀刀刃", + "tetra.module.sword/machete.name": "弯刀", + "tetra.module.sword/machete.description": "将剑刃替换为先前材料锻造的弯刀,能够砍掉一大片区域内的植物。\n \n弯刀和其他工具的工作方式不同。它能够瞬间采掘方块,但仅限冷却完毕时。", + "tetra.module.sword/machete.material_name": "%s弯刀", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", - "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻松切开岩石的沉重剑刃", + "tetra/schematic/sword/stonecutter/stonecutter.description": "用切石器替换当前的剑刃。这是一把能轻易切开岩石的沉重的剑刃。", "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器", "tetra.module.sword/stonecutter.item_name": "切石器", "tetra.module.sword/stonecutter.name": "切石器", - "tetra.module.sword/stonecutter.description": "一把能轻松切开岩石的沉重剑刃", + "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃。", "tetra.variant.stonecutter/stonecutter": "切石器", - "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:开采效率", - "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", - "tetra.improvement.stonecutter_hone/tier.name": "打磨:开采等级", - "tetra.improvement.stonecutter_hone/tier.description": "打磨组件,使开采等级增加1", - "tetra/schematic/sword/throwing_knife.name": "飞刀刀刃", - "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", + "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:挖掘效率", + "tetra.improvement.stonecutter_hone/efficiency.description": "增加挖掘效率", + "tetra.improvement.stonecutter_hone/tier.name": "打磨:挖掘等级", + "tetra.improvement.stonecutter_hone/tier.description": "增加挖掘等级1", + "tetra/schematic/sword/throwing_knife.name": "飞刀", + "tetra/schematic/sword/throwing_knife.description": "制作一个平衡良好的刀片,非常适合投掷。\n \n基于材料提升§f切割§r工具性能,降低了切割速度。\n材料§f硬度§r增加§f伤害§r,降低攻速。\n材料§f密度§r略微增加§f投掷伤害§r.", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", "tetra.module.sword/throwing_knife.item_name": "飞刀", - "tetra.module.sword/throwing_knife.name": "飞刀刀刃", - "tetra.module.sword/throwing_knife.description": "一个平衡性优良的刀片,非常适合投掷", - "tetra.module.sword/throwing_knife.material_name": "%s飞刀刀刃", + "tetra.module.sword/throwing_knife.name": "飞刀", + "tetra.module.sword/throwing_knife.description": "一个平衡良好的刀片,非常适合投掷。", + "tetra.module.sword/throwing_knife.material_name": "%s飞刀", "tetra.module.sword/throwing_knife.prefix": "%s", "tetra/schematic/shared/hone_gild_1.name": "打磨:镀金 I", - "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验来增加组件的魔法容量", + "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验注入来增加组件的魔法容量。", "tetra/schematic/shared/hone_gild_1.slot1": "金粒", "tetra/schematic/shared/hone_gild_2.name": "打磨:镀金 II", "tetra/schematic/shared/hone_gild_2.description": "进一步提升组件的魔法容量", @@ -1130,95 +1128,95 @@ "tetra.improvement.hone_gild.name": "打磨:镀金", "tetra.improvement.hone_gild.description": "增加组件的魔法容量", "tetra/schematic/double/shared_head/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久度", + "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加提供的耐久。", "tetra/schematic/double/shared_head/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久度增益", + "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久增益。", "tetra/schematic/double/shared_head/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久度增益", + "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久增益。", "tetra/schematic/double/shared_head/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久度增益", + "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久增益。", "tetra/schematic/double/shared_head/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久度增益", + "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久增益。", "tetra.improvement.head_hone/durability.name": "打磨:耐久", - "tetra.improvement.head_hone/durability.description": "增加耐久度", + "tetra.improvement.head_hone/durability.description": "增加耐久", "tetra/schematic/double/shared_head/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度", + "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度。", "tetra/schematic/double/shared_head/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/double/shared_head/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/double/shared_head/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/double/shared_head/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益。", "tetra.improvement.head_hone/speed.name": "打磨:速度", "tetra.improvement.head_hone/speed.description": "增加挥动速度", "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "打磨:伤害 I", - "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件,增加伤害", + "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件,增加伤害。", "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "打磨:伤害 II", - "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益", + "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益。", "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "打磨:伤害 III", - "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益", + "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益。", "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "打磨:伤害 IV", - "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益", + "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益。", "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "打磨:伤害 V", - "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益", + "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益。", "tetra.improvement.head_hone/damage.name": "打磨:伤害", "tetra.improvement.head_hone/damage.description": "增加伤害", "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "打磨:砍伐效率 I", - "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧砍伐的效率", + "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧子的效率。", "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "打磨:砍伐效率 II", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧子效率增益。", "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "打磨:砍伐效率 III", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧子效率增益。", "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "打磨:砍伐效率 IV", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧子效率增益。", "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "打磨:砍伐效率 V", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧子效率增益。", "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1。", "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", - "tetra.improvement.head_hone/axe_tier.description": "砍伐等级+1", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:挖掘效率 I", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:挖掘效率 II", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:挖掘效率 III", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:挖掘效率 IV", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的锹效率增益", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:挖掘效率 V", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益", - "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", - "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", - "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", - "tetra.improvement.head_hone/shovel_tier.description": "挖掘等级+1", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:开采效率 I", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:开采效率 II", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:开采效率 III", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:开采效率 IV", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的镐效率增益", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:开采效率 V", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益", - "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", - "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:开采等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", - "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", - "tetra.improvement.head_hone/pickaxe_tier.description": "开采等级+1", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:捶打等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级增加1", - "tetra.improvement.head_hone/hammer_tier.name": "打磨:捶打等级", - "tetra.improvement.head_hone/hammer_tier.description": "捶打等级+1", + "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加1", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:掘土效率 I", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加掘土的效率。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:掘土效率 II", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的掘土效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:掘土效率 III", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的掘土效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:掘土效率 IV", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的掘土效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:掘土效率 V", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的掘土效率增益。", + "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:掘土效率", + "tetra.improvement.head_hone/shovel_efficiency.description": "增加掘土的效率", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:掘土等级 I", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,增加掘土等级1。", + "tetra.improvement.head_hone/shovel_tier.name": "打磨:掘土等级", + "tetra.improvement.head_hone/shovel_tier.description": "增加掘土等级1", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:挖掘效率 I", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加挖掘的效率。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:挖掘效率 II", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的挖掘效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:挖掘效率 III", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的挖掘效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:挖掘效率 IV", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的挖掘效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:挖掘效率 V", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的挖掘效率增益。", + "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:挖掘效率", + "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加挖掘效率", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:挖掘等级 I", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使挖掘等级增加1。", + "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:挖掘等级", + "tetra.improvement.head_hone/pickaxe_tier.description": "使挖掘等级增加1", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:锤子等级 I", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使锤子等级增加1。", + "tetra.improvement.head_hone/hammer_tier.name": "打磨:锤子等级", + "tetra.improvement.head_hone/hammer_tier.description": "增加锤子等级1", "tetra/schematic/double/warforge.name": "战争铸造", - "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", + "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的技能。", "tetra.improvement.double/warforged.name": "战争铸造", "tetra.improvement.double/warforged.description": "这件工具将在战斗中更有效", "tetra.synergy.double/axe_hammer": "木工锤", @@ -1236,275 +1234,275 @@ "tetra.synergy.double/guisarme": "勾刀", "tetra.synergy.double/warsickle": "战争镰刀", "tetra/schematic/double/basic_handle/basic_handle.name": "基础手柄", - "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部", + "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部。\n \n材料§f密度§r略微降低§f攻击速度§r。", "tetra/schematic/double/basic_handle/basic_handle.slot1": "手柄材料", "tetra.module.double/basic_handle.name": "基础手柄", - "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源", + "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源。", "tetra.module.double/basic_handle.material_name": "%s手柄", "tetra.variant.basic_handle/forged_beam": "再利用梁杆", "tetra.improvement.basic_handle/blazing.name": "燃烧", - "tetra.improvement.basic_handle/blazing.description": "可能在使用时着火,在炎热的环境中更易着火", + "tetra.improvement.basic_handle/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中。", "tetra.improvement.basic_handle/ender_reverb.name": "末影回响", - "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生负面副作用", + "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生副作用。", "tetra.improvement.basic_handle/wrap.name": "%s裹柄", - "tetra.improvement.basic_handle/wrap.description": "略微增加攻击伤害和攻击速度,降低手柄负面效果", + "tetra.improvement.basic_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。", "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", - "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", + "tetra/schematic/double/basic_handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度+4%%", + "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度增加4%%。", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%", + "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%。", "tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从9%%增加到13%%", + "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从9%%增加到13%%。", "tetra/schematic/double/basic_handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到18%%", + "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到18%%。", "tetra/schematic/double/basic_handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到22%%", + "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到22%%。", "tetra.improvement.handle_hone/speed.name": "打磨:速度", "tetra.improvement.handle_hone/speed.description": "增加挥动速度", "tetra.improvement.basic_handle/soot.name": "烟墨", "tetra.improvement.basic_handle/soot.description": "覆盖烟墨", "tetra/schematic/double/socket.name": "镶嵌", - "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果", + "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,根据宝石提供不同的效果。", "tetra/schematic/double/socket.slot1": "宝石", "tetra.module.double/socket.name": "镶嵌", - "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益", + "tetra.module.double/socket.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。", "tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品", + "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进了工具的顶端。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力§r]", + "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进了工具的顶端。这个符文会随时间使用魔力修复物品。", "tetra/schematic/double/binding.name": "绑定", - "tetra/schematic/double/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", + "tetra/schematic/double/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法。", "tetra/schematic/double/binding.slot1": "材料", "tetra.module.double/binding.name": "绑定", - "tetra.module.double/binding.description": "用纤维加强工具头部和手柄之间的连接", + "tetra.module.double/binding.description": "用紧密的纤维加强工具头部", "tetra.module.double/binding.material_name": "%s绑定", "tetra.variant.double_binding/bolt": "螺栓", - "tetra.variant.double_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", + "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上。", "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", + "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久。", "tetra.tweak.double_tweak/binding_bolt.left": "松", "tetra.tweak.double_tweak/binding_bolt.right": "紧", "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", - "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木质方块,为原木去皮和禁用盾牌", + "tetra/schematic/double/basic_axe/basic_axe.description": "用给定材料合成斧头。斧可以破坏木类方块并为原木去皮。\n \n基于材料提供§f斧§r的功能。材料§f硬度§r(主要)和§f密度§r增加§f伤害§r。\n双斧头提供额外§f伤害§r。", "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", - "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木组件\n \n双斧头提供协同增益", - "tetra.module.double/basic_axe.material_name": "%s斧头", + "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头,但也可以用来从原木下剥下书皮,以及用木头合成物品组件。\n \n双斧头提供增益效果。", + "tetra.module.double/basic_axe.material_name": "%s斧", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f开采等级§r+1", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "合成一个可用于挖掘的镐头。\n \n基于材料提供§f镐§r的功能。\n材料的§f硬度§r可以增加§f伤害§r。\n双镐头提供额外的一级§f镐子等级§r", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", - "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", - "tetra.module.double/basic_pickaxe.material_name": "%s镐头", + "tetra.module.double/basic_pickaxe.description": "一个可用于挖掘的普通镐头。\n \n有双镐头的镐子能破坏更坚硬的方块。", + "tetra.module.double/basic_pickaxe.material_name": "%s镐", "tetra.module.double/basic_pickaxe.prefix": "%s", "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", - "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分护甲值", + "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分盔甲", "tetra/schematic/double/butt/butt.name": "工具尾部", - "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快", + "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快。", "tetra/schematic/double/butt/butt.slot1": "头部材料", "tetra.module.double/butt.name": "工具尾部", - "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快", + "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快。", "tetra.module.double/butt.material_name": "%s工具尾部", "tetra/schematic/double/extractor/extractor.name": "提取器", - "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块", + "tetra/schematic/double/extractor/extractor.description": "再利用地底提取器,允许工具一次破坏多个方块。", "tetra/schematic/double/extractor/extractor.slot1": "提取器", - "tetra.module.double/extractor.name": "提取器", - "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块", + "tetra.module.double/extractor.name": "工具尾部", + "tetra.module.double/extractor.description": "一个被再利用的地底提取器,能让工具一次破坏多个方块。", "tetra.variant.extractor/extractor": "提取器", "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", - "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器效果的威力,增加它能破坏的方块数量。", "tetra/schematic/double/extractor/hone_extractor_2.name": "打磨:威力 II", - "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", "tetra/schematic/double/extractor/hone_extractor_3.name": "打磨:威力 III", - "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", "tetra/schematic/double/extractor/hone_extractor_4.name": "打磨:威力 IV", - "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", "tetra/schematic/double/extractor/hone_extractor_5.name": "打磨:威力 V", - "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器效果的威力,增加它能破坏的方块数量。", "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n捶打等级和同材料其他工具的等级不同。双锤头使§f捶打等级§r+1", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头,可用于合成组件物品,和回收。\n§f锤子效率§r取决于材料。材料§f硬度§r增加§f伤害§r。材料§f密度§r增加§f伤害§r,但降低§f攻击速度§r。\n双锤头提供额外的一级§f锤子等级§r。", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", - "tetra.module.double/basic_hammer.description": "锤子可用于制作组件,有时也可用于回收\n \n双锤头提供协同增益", - "tetra.module.double/basic_hammer.material_name": "%s锤头", + "tetra.module.double/basic_hammer.description": "锤子有助于合成组件物品,有时也可用于回收。\n \n双锤头可能提供增益效果。", + "tetra.module.double/basic_hammer.material_name": "%s锤", "tetra.module.double/basic_hammer.prefix": "%s", "tetra.variant.basic_hammer/oak.prefix": "木", - "tetra/schematic/double/adze/adze.name": "扁斧头", - "tetra/schematic/double/adze/adze.description": "用所给材料制作扁斧。扁斧可用于挖掘和伐木\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减\n材料§f硬度§r增加§f伤害§r", + "tetra/schematic/double/adze/adze.name": "扁斧", + "tetra/schematic/double/adze/adze.description": "用给定材料合成扁斧。扁斧可以被用于挖掘和伐木。\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。", "tetra/schematic/double/adze/adze.slot1": "头部材料", "tetra.module.double/adze.item_name": "扁斧", - "tetra.module.double/adze.name": "扁斧头", - "tetra.module.double/adze.description": "一个弯曲的大型刀刃,可用于挖掘和伐木", - "tetra.module.double/adze.material_name": "%s扁斧头", + "tetra.module.double/adze.name": "扁斧", + "tetra.module.double/adze.description": "一个弯曲的刀刃,可以被用于挖掘和伐木。", + "tetra.module.double/adze.material_name": "%s扁斧", "tetra.module.double/adze.prefix": "%s", "tetra/schematic/double/claw/claw.name": "羊角头", - "tetra/schematic/double/claw/claw.description": "使用所给材料制作羊角头。羊角头可用于撬开物品和快速破坏木质方块", + "tetra/schematic/double/claw/claw.description": "使用材料制作一个羊角头。羊角头被用于撬开物品和快速破坏木类方块。\n \n基于材料提供§f撬具§r的功能。\n材料§f硬度§r增加§f伤害§r。", "tetra/schematic/double/claw/claw.slot1": "羊角头材料", "tetra.module.double/claw.item_name": "羊角头", "tetra.module.double/claw.name": "羊角头", - "tetra.module.double/claw.description": "一个略微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木质方块", + "tetra.module.double/claw.description": "一个轻微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木类方块。", "tetra.module.double/claw.material_name": "%s羊角头", "tetra.module.double/claw.prefix": "%s", "tetra/schematic/double/hoe/hoe.name": "锄头", - "tetra/schematic/double/hoe/hoe.description": "用所给材料制作锄头。锄可用于采集植物和开垦耕地", + "tetra/schematic/double/hoe/hoe.description": "用给定材料合成锄头。锄能够用于采集植物和耕地。\n \n基于材料提供§f锄§r的功能。\n材料§f硬度§r增加§f伤害§r。", "tetra/schematic/double/hoe/hoe.slot1": "锄头材料", "tetra.module.double/hoe.item_name": "锄", "tetra.module.double/hoe.name": "锄头", - "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地", - "tetra.module.double/hoe.material_name": "%s锄头", + "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地。", + "tetra.module.double/hoe.material_name": "%s锄", "tetra.module.double/hoe.prefix": "%s", - "tetra/schematic/double/sickle/sickle.name": "镰刀头", - "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀头,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra/schematic/double/sickle/sickle.name": "镰刀", + "tetra/schematic/double/sickle/sickle.description": "用给定材料锻造镰刀,能够切下一片区域内的植物。\n \n基于材料提供§f锄§r的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。", "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料", "tetra.module.double/sickle.item_name": "镰刀", - "tetra.module.double/sickle.name": "镰刀头", - "tetra.module.double/sickle.description": "一个略微弯曲的镰刀头,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", - "tetra.module.double/sickle.material_name": "%s镰刀头", + "tetra.module.double/sickle.name": "镰刀", + "tetra.module.double/sickle.description": "一个轻微弯曲的镰刀,可以用来切割范围内的方块。\n \n和其他工具不同。它能够瞬间采掘方块,但仅限冷却完毕时。", + "tetra.module.double/sickle.material_name": "%s镰刀", "tetra.module.double/sickle.prefix": "%s", "tetra.slot.single/head": "头部", "tetra.slot.single/handle": "手柄", "tetra.slot.single/binding": "绑定", "tetra.synergy.single/javelin": "投枪", "tetra/schematic/single/handle/basic_handle.name": "基础手柄", - "tetra/schematic/single/handle/basic_handle.description": "用所给材料制作的基础手柄替换手柄", + "tetra/schematic/single/handle/basic_handle.description": "用给定材料合成的基础手柄来替换手柄。\n \n基于材料提供完整度。材料§f密度§r略微降低§f攻击速度§r。", "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料", "tetra.module.single/basic_handle.name": "基础手柄", - "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", + "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源。", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的耐久度", + "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去,但比其他手柄提供更少的完整度。\n \n基于材料提供完整度。材料§f密度§r增加§f投掷伤害§r,但略微降低§f攻击速度§r。", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", - "tetra.module.single/light_handle.description": "轻手柄提供更少的耐久度,但能让物品被投掷出去。手柄是完整度的主要来源", - "tetra.module.single/light_handle.material_name": "%s轻手柄", + "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度,但使物品能够被投掷出去。手柄是完整度的主要来源。", + "tetra.module.single/light_handle.material_name": "轻%s手柄", "tetra.variant.light_handle/prismarine": "海晶石轻手柄", - "tetra.variant.light_handle/stick": "脆弱的轻手柄", + "tetra.variant.light_handle/stick": "劣质轻手柄", "tetra/schematic/single/handle/long_handle.name": "长手柄", - "tetra/schematic/single/handle/long_handle.description": "用所给材料制作的长手柄替换手柄。长手柄增加攻击范围", + "tetra/schematic/single/handle/long_handle.description": "用给定材料合成的长手柄来替换手柄。长手柄提供更远的攻击范围。\n \n基于材料提供完整度。材料§f韧性§r和§f硬度§r增加§f使用范围§r。\n材料§f密度§r略微降低§f攻击速度§r。", "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", "tetra.module.single/long_handle.name": "长手柄", - "tetra.module.single/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源", - "tetra.module.single/long_handle.material_name": "%s长手柄", - "tetra.variant.long_handle/stick": "脆弱的长手柄", + "tetra.module.single/long_handle.description": "长手柄提供更远的攻击范围。手柄是完整度的主要来源。", + "tetra.module.single/long_handle.material_name": " 长%s手柄", + "tetra.variant.long_handle/stick": "劣质长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", - "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", + "tetra/schematic/single/handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度,并且降低手柄可能导致的负面效果。", "tetra.improvement.single_handle/wrap.name": "%s裹柄", - "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减轻手柄负面效果", + "tetra.improvement.single_handle/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。", "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度", + "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度。", "tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升并增加组件的挥动速度增益。", "tetra/schematic/single/handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升并增加组件的挥动速度增益,。", "tetra/schematic/single/handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升并增加组件的挥动速度增益。", "tetra/schematic/single/handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升并增加组件的挥动速度增益。", "tetra/schematic/single/socket.name": "镶嵌", - "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石,不同的宝石提供不同的效果", + "tetra/schematic/single/socket.description": "在中头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果。", "tetra/schematic/single/socket.slot1": "宝石", "tetra.module.single/socket.name": "镶嵌", - "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", + "tetra.module.single/socket.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。", "tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", - "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", + "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进了头部与手柄的连接处。这颗宝石被附上了魔咒,并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力§r]", + "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进了头部与手柄的连接处。这个符文会随时间使用魔力修复物品。", "tetra/schematic/single/binding.name": "绑定", - "tetra/schematic/single/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", + "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上,或使用完全不同的材料和方法。", "tetra/schematic/single/binding.slot1": "材料", "tetra.module.single/binding.name": "绑定", "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", "tetra.module.single/binding.material_name": "%s绑定", "tetra.variant.single_binding/prismarine": "海晶石绑定", - "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,它加强了头部与手柄的连接", + "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,扣加强了头部与把手的连接", "tetra.variant.single_binding/bolt": "螺栓", - "tetra.variant.single_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", + "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上。", "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", + "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,有效增加耐久。", "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于挖掘,但也可以用来制作草径", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用给定材料锻造锹头。锹主要被用于掘土,但也可以用来制作草径。", "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料", "tetra.module.single/basic_shovel.item_name": "锹", "tetra.module.single/basic_shovel.name": "锹头", - "tetra.module.single/basic_shovel.description": "一个主要用于挖掘的锹头,但也可以用来制作草径", - "tetra.module.single/basic_shovel.material_name": "%s锹头", + "tetra.module.single/basic_shovel.description": "一个主要用于掘土的锹头,但也可以用来制作草径。", + "tetra.module.single/basic_shovel.material_name": "%s锹", "tetra.module.single/basic_shovel.prefix": "%s", "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", - "tetra/schematic/single/head/spearhead/spearhead.description": "用所给材料制作矛头。可以造成伤害", + "tetra/schematic/single/head/spearhead/spearhead.description": "用给定材料合成矛头。可以造成伤害。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r,但略微降低§f攻击速度§r。", "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料", "tetra.module.single/spearhead.item_name": "矛", "tetra.module.single/spearhead.name": "矛头", - "tetra.module.single/spearhead.description": "一个可以造成伤害的矛头", + "tetra.module.single/spearhead.description": "一个可以造成伤害的矛头。", "tetra.module.single/spearhead.material_name": "%s矛头", "tetra.module.single/spearhead.prefix": "%s", "tetra.module.single/trident.item_name": "三叉戟", - "tetra.module.single/trident.name": "三叉戟头", - "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚", - "tetra.variant.trident/trident": "三叉戟头", + "tetra.module.single/trident.name": "三叉戟", + "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识已经年久失传。", + "tetra.variant.trident/trident": "三叉戟", "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", - "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", + "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的几率对目标造成4点的、持续2秒的流血伤害。对亡灵类生物无效。", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害增加至8", + "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高到8点。", "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害增加至16", + "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害提高到16点。", "tetra.improvement.spearhead/serrated.name": "锯齿", "tetra.improvement.spearhead/serrated.prefix": "锯齿", "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", "tetra/schematic/single/head/spearhead/tempered_1.name": "回火", - "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视护甲造成一些伤害", - "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:回火 II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,将穿透护甲的伤害增加至3", - "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:回火 III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透护甲的伤害增加至5", + "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视盔甲造成一些伤害。", + "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:淬火 II", + "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步淬火,增加穿透盔甲的伤害量到3。", + "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:淬火 III", + "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步淬火,增加穿透盔甲的伤害量到5。", "tetra.improvement.spearhead/tempered.name": "回火", "tetra.improvement.spearhead/tempered.prefix": "回火", - "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲", + "tetra.improvement.spearhead/tempered.description": "无视盔甲进行攻击", "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用穿地器替换当前的头部。这是一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", "tetra.module.single/earthpiercer.item_name": "凿地器", "tetra.module.single/earthpiercer.name": "凿地器", - "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", "tetra.variant.earthpiercer/earthpiercer": "凿地器", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨:穿凿 I", - "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果", + "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果。", "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "打磨:穿凿 II", - "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器,进一步提高穿凿效果", + "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器,进一步提高穿凿效果。", "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "打磨:穿凿 III", - "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器,进一步提高穿凿效果", + "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器,进一步提高穿凿效果。", "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "打磨:穿凿 IV", - "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器,进一步提高穿凿效果", + "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器,进一步提高穿凿效果。", "tetra.improvement.head_hone/piercing.name": "打磨:穿凿", "tetra.improvement.head_hone/piercing.description": "进一步提高穿凿效果", "tetra.slot.toolbelt/slot1": "", @@ -1513,221 +1511,221 @@ "tetra.slot.toolbelt/belt": "腰带", "tetra.toolbelt.full": "工具腰带已满", "tetra.toolbelt.blocked": "物品栏已满,请先腾出一些空间来", - "tetra.toolbelt.binding.group": "Tetra工具腰带", + "tetra.toolbelt.binding.group": "Tetra 工具腰带", "tetra.toolbelt.binding.access": "快速存取", "tetra.toolbelt.binding.restock": "重装", "tetra.toolbelt.binding.open": "打开", - "tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从该槽位被快速取出", - "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从该槽位被直接取出", - "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入该槽位", - "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从该槽位获取能量", + "tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从这一格被快速取出", + "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从这一格被直接取出", + "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入这一格", + "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从这一格获取能量", "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳", - "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", + "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片被证明是方便存取工具的好材料,但是绳子缺乏支撑附加工具的能力。用毛线编织腰带,应该比简单地系上腰带相比,能提供更好的支撑。", "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳", - "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", + "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,你应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强。", "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", - "tetra/schematic/toolbelt/belt/belt_2.description": "扣子比打结更能够支撑腰部挂着的东西", - "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", - "tetra/schematic/toolbelt/belt/belt_3.name": "潜影壳", - "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运物品方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", + "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比,能够为腰部的东西提供更多的支撑。", + "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材质", + "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影贝", + "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影贝壳在搬运箱子时有着出色的效果。在皮带中嵌入贝壳应该能进一步增加完整度。", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", "tetra.module.toolbelt/belt.item_name": "工具腰带", "tetra.variant.belt/rope": "绳子", "tetra.variant.belt/rope.name": "绳子", - "tetra.variant.belt/rope.item_name": "绳带", - "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配件", + "tetra.variant.belt/rope.item_name": "绳子", + "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限的附件数量。", "tetra.module.toolbelt/belt_wool.name": "羊毛饰带", "tetra.module.toolbelt/belt_wool.material_name": "%s饰带", - "tetra.module.toolbelt/belt_wool.item_name": "羊毛饰带", - "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带", + "tetra.module.toolbelt/belt_wool.item_name": "饰带", + "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带。", "tetra.variant.belt/leather": "皮革腰绳", "tetra.variant.belt/leather.name": "腰绳", - "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配件", + "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的附件。", "tetra.variant.belt/buckled": "皮带", - "tetra.variant.belt/buckled.description": "一条坚固的皮带,用扣子扣住。可以装载相当数量的配件", - "tetra.variant.belt/inlaid": "镶饰潜影壳腰带", + "tetra.variant.belt/buckled.description": "一条坚固的皮带,用一个扣子扣住。可以装载相当数量的附件。", + "tetra.variant.belt/inlaid": "镶饰潜影贝腰带", "tetra.variant.belt/inlaid.prefix": "镶饰", - "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多数量的配件", + "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影贝壳。可以装载非常多数量的附件。", "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", - "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够携带并快速存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材料", + "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带附加单个皮带,能够快速携带、存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材质", "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)", - "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够携带并快速存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材料", + "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带附加双重皮带,能够快速携带、存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材质", "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)", - "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够携带并快速存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材料", + "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带附加三重皮带,能够快速携带、存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材质", "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)", - "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够携带并快速存取工具或者其他物品", - "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", + "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带附加四重皮带,能够快速携带、存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材质", "tetra.variant.strap1/leather": "皮带圈", - "tetra.variant.strap1/leather.description": "单个皮带圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", + "tetra.variant.strap1/leather.description": "单个皮带圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器。", "tetra.variant.strap1/iron": "铁圈", - "tetra.variant.strap1/iron.description": "单个铁圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", + "tetra.variant.strap1/iron.description": "单个铁圈可以被用来在皮带上挂一个物品,允许快速取用常用的工具或武器。", "tetra.variant.strap2/leather": "双重皮带圈", - "tetra.variant.strap2/leather.description": "双重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/leather.description": "两个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra.variant.strap2/iron": "双重铁圈", - "tetra.variant.strap2/iron.description": "双重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/iron.description": "两个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra.variant.strap3/leather": "三重皮带圈", - "tetra.variant.strap3/leather.description": "三重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/leather.description": "三个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra.variant.strap3/iron": "三重铁圈", - "tetra.variant.strap3/iron.description": "三重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/iron.description": "三个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra.variant.strap4/leather": "四重皮带圈", - "tetra.variant.strap4/leather.description": "四重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/leather.description": "四个皮带圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra.variant.strap4/iron": "四重铁圈", - "tetra.variant.strap4/iron.description": "四重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/iron.description": "四个铁圈可以被用来在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra/schematic/toolbelt/potion_storage.name": "药水袋", - "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能装下一小组不同类型的药水", + "tetra/schematic/toolbelt/potion_storage.description": "附加上专门用来装药水的小袋子。袋子能够储存大量药水,但只能支持一小组不同类型的药水", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", "tetra.module.toolbelt/potion_storage.name": "药水袋", - "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少种类的药水", - "tetra.variant.potion_storage/forged_mesh": "网格药水袋", + "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少的药水种类。", + "tetra.variant.potion_storage/forged_mesh": "药水网格袋", "tetra.variant.potion_storage/leather": "大型药水袋", "tetra.variant.potion_storage/wool": "药水袋", "tetra.variant.potion_storage/hide": "小型药水袋", "tetra/schematic/toolbelt/storage/storage.name": "储物袋", - "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", + "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能。", "tetra/schematic/toolbelt/storage/storage.slot1": "材料", "tetra.module.toolbelt/storage.name": "储物袋", - "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", + "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能。", "tetra.variant.storage/forged_mesh": "网格袋", "tetra.variant.storage/leather": "大型储物袋", "tetra.variant.storage/wool": "储物袋", "tetra.variant.storage/hide": "小型储物袋", "tetra/schematic/toolbelt/quiver/quiver.name": "箭袋", - "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量箭矢", + "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量见识。", "tetra/schematic/toolbelt/quiver/quiver.slot1": "材料", "tetra.module.toolbelt/quiver.name": "箭袋", - "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋", + "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋。", "tetra.variant.quiver/forged_mesh": "网格箭袋", "tetra.variant.quiver/leather": "皮革箭袋", "tetra.variant.quiver/wool": "羊毛箭袋", "tetra.variant.quiver/hide": "兔皮箭袋", "tetra/schematic/toolbelt/booster.name": "助推器", - "tetra/schematic/toolbelt/booster.description": "装上一个助推单元,这使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", + "tetra/schematic/toolbelt/booster.description": "附加一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。", "tetra/schematic/toolbelt/booster.slot1": "材料", "tetra.module.toolbelt/booster.name": "助推器", - "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", + "tetra.module.toolbelt/booster.description": "一个助推单元,能够跳跃很远的距离,甚至短时间进行飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。", "tetra.variant.booster/iron": "助推单元", - "tetra/schematic/toolbelt/suspender.name": "平面悬浮器", - "tetra/schematic/toolbelt/suspender.description": "将平面悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", + "tetra/schematic/toolbelt/suspender.name": "悬浮器", + "tetra/schematic/toolbelt/suspender.description": "稍作加工将一个悬浮器固定在腰带上,就可以从附近的信标或管道汲取能量,使腰带穿戴者能在空中悬停。", "tetra/schematic/toolbelt/suspender.slot1": "稳定器", - "tetra.module.toolbelt/suspender.name": "平面悬浮器", - "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并能使腰带穿戴者在空中悬停", - "tetra.variant.suspender/suspender": "平面悬浮器", + "tetra.module.toolbelt/suspender.name": "悬浮器", + "tetra.module.toolbelt/suspender.description": "一个稍加施工的稳定器,可以从附近的信标或管道汲取能量,并使腰带穿戴者能在空中悬停。", + "tetra.variant.suspender/suspender": "悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", + "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取得皮带上的工具。\n \n§7按下快速访问快捷键,尝试装备第一个适合破坏面对方块的工具。工具只能从装有这个升级的格子里取得。", "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", "tetra.improvement.strap/quick_latch.name": "快卸销", - "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具", + "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具。", "tetra/schematic/toolbelt/quiver/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭", + "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭。\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭。", "tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销", "tetra.improvement.quiver/quick_latch.name": "快卸销", - "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从此箭袋中获取箭", + "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从这个箭袋中获取箭。", "tetra/schematic/toolbelt/storage/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,让存入物品变得更方便\n \n§7手中物品可以通过重装快捷键放入袋中", + "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,更容易向内储存物品。\n \n§7手中物品可以通过重装快捷键放入袋中。", "tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销", "tetra.improvement.storage/quick_latch.name": "快卸销", - "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中", + "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中。", "tetra.slot.bow/stave": "弓材", "tetra.slot.bow/string": "弓弦", "tetra.slot.bow/riser": "弓体", "tetra/schematic/bow/string/basic_string.name": "普通弓弦", - "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦。弓弦是弓完整度的主要来源", + "tetra/schematic/bow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源。\n \n材料§f密度§r略微增加§f拉弓耗时§r。", "tetra/schematic/bow/string/basic_string.slot1": "材料", "tetra.module.bow/basic_string.name": "普通弓弦", - "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源", + "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源。", "tetra.module.bow/basic_string.material_name": "%s弓弦", "tetra.variant.basic_string/string": "普通弓弦", "tetra.variant.basic_string/hide": "兔皮绳", "tetra.variant.basic_string/leather": "皮革绳", "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", - "tetra/schematic/bow/stave/straight_stave.name": "直拉弓弓材", - "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材替换当前弓材", + "tetra/schematic/bow/stave/straight_stave.name": "直拉弓", + "tetra/schematic/bow/stave/straight_stave.description": "用给定材料合成的直拉弓弓材来替换弓材。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。", "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", "tetra.module.bow/straight_stave.name": "直拉弓弓材", - "tetra.module.bow/straight_stave.description": "一根直拉弓弓材", + "tetra.module.bow/straight_stave.description": "一根直拉弓弓材。", "tetra.module.bow/straight_stave.material_name": "%s直拉弓弓材", "tetra.module.bow/straight_stave.prefix": "%s", "tetra.variant.straight_stave/stick": "简易直拉弓弓材", "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换当前弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", + "tetra/schematic/bow/stave/long_stave.description": "用给定材料合成的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度,但造成更多的伤害。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。", "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", - "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", + "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害。", "tetra.module.bow/long_stave.material_name": "%s长弓弓材", "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换当前弓材。反曲弓一般有着比其他弓更快的拉弓速度", + "tetra/schematic/bow/stave/recurve_stave.description": "用给定材料合成的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。", "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", "tetra.module.bow/recurve_stave.item_name": "反曲弓", "tetra.module.bow/recurve_stave.name": "反曲弓弓材", - "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度", + "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度。", "tetra.module.bow/recurve_stave.material_name": "%s反曲弓弓材", "tetra.module.bow/recurve_stave.prefix": "%s", "tetra.variant.recurve_stave/stick": "简易反曲弓弓材", - "tetra/schematic/bow/string/release_latch.name": "释放销", - "tetra/schematic/bow/string/release_latch.slot1": "快卸销", - "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快卸销。方便连续射箭\n在弓被拉满时自动射箭", + "tetra/schematic/bow/string/release_latch.name": "释放插销", + "tetra/schematic/bow/string/release_latch.slot1": "插销", + "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快速插销。更容易连续射箭。\n在弓被拉满时自动射箭。", "tetra.improvement.bowstring/release_latch.name": "释放销", - "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动射出箭矢", - "tetra.improvement.stave_grip/wrap_string.name": "线裹柄", - "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度,减轻弓材的负面效果", + "tetra.improvement.bowstring/release_latch.description": "轻微增加拉弓速度并自动射出箭矢。", + "tetra.improvement.stave_grip/wrap_string.name": "绳裹柄", + "tetra.improvement.stave_grip/wrap_string.description": "轻微增加拉弓速度,降低弓材的负面效果。", "tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄", - "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度,减轻弓材的负面效果", + "tetra.improvement.stave_grip/wrap_leather.description": "轻微增加拉弓速度,降低弓材的负面效果。", "tetra.improvement.stave_grip/wrap_hide.name": "兔皮裹柄", - "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,减轻弓材的负面效果", + "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,降低弓材的负面效果。", "tetra.improvement.stave_grip/wrap_vine.name": "藤蔓裹柄", - "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,减轻弓材的负面效果", + "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,降低弓材的负面效果。", "tetra/schematic/bow/stave/wrap_grip.name": "裹柄", "tetra/schematic/bow/stave/wrap_grip.slot1": "材料", - "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减轻弓材可能导致的负面效果", + "tetra/schematic/bow/stave/wrap_grip.description": "使用给定材料裹柄。轻微增加拉弓速度,并降低弓材可能导致的负面效果。", "tetra.improvement.stave/wrap.name": "%s裹柄", - "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减轻弓材负面效果", + "tetra.improvement.stave/wrap.description": "轻微增加攻击和攻速,降低手柄负面效果。", "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加", + "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加。", "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度增益", + "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/bow/stave/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的拉弓速度增益", + "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/bow/stave/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的拉弓速度增益", + "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/bow/stave/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的拉弓速度增益", + "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的挥动速度增益。", "tetra.improvement.stave_hone/speed.name": "打磨:速度", "tetra.improvement.stave_hone/speed.description": "增加拉弓速度", "tetra/schematic/bow/string/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加", + "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加。", "tetra/schematic/bow/string/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益", + "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益。", "tetra/schematic/bow/string/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益", + "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益。", "tetra/schematic/bow/string/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益", + "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益。", "tetra/schematic/bow/string/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益", + "tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益。", "tetra.improvement.bowstring_hone/damage.name": "打磨:伤害", "tetra.improvement.bowstring_hone/damage.description": "增加伤害", "tetra/schematic/bow/riser/adjustable_strength.name": "弓臂调节器", - "tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", + "tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。", "tetra/schematic/bow/riser/adjustable_strength.slot1": "螺栓", "tetra.module.bow/adjustable_strength.name": "弓臂调节器", "tetra.variant.adjustable_strength/bolt": "弓臂调节器", - "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", + "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。", "tetra.tweak.bow/adjustable_strength.label": "弓力", - "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害\n§e拧松§r螺栓,减少弓力,增加拉弓速度", + "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害。\n§e拧松§r螺栓,弓更容易拉开,增加拉弓速度。", "tetra.tweak.bow/adjustable_strength.left": "松", "tetra.tweak.bow/adjustable_strength.right": "紧", "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台", - "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害", + "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害。\n \n材料§f硬度§r增加§f弹射物数量§r。\n材料§f韧性§r§f散布§r。", "tetra/schematic/bow/riser/extended_rest.slot1": "材料", "tetra.module.bow/extended_rest.name": "扩展箭台", "tetra.module.bow/extended_rest.description": "扩展箭台允许一次射出多支箭", @@ -1742,13 +1740,13 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住[Shift]时看得更远", + "tetra/schematic/bow/riser/sights.description": "用给定材料合成瞄具,能够在使用弓进行瞄准或按住 [shift] 时看得更远。\n \n材料§f硬度§r增加§f放大量§r。", "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", - "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", + "tetra.module.bow/sights.description": "瞄具能够在使用弓时看得更远", "tetra.module.bow/sights.material_name": "%s瞄具", "tetra/schematic/bow/riser/stabilizer.name": "稳定器", - "tetra/schematic/bow/riser/stabilizer.description": "用所给材料制作稳定器,增加射出弹射物的初速度", + "tetra/schematic/bow/riser/stabilizer.description": "用给定材料合成稳定器,增加射出弹射物的初速度。\n \n材料§f韧性§r增加额外的§f速度§r。", "tetra/schematic/bow/riser/stabilizer.slot1": "材料", "tetra.module.bow/stabilizer.name": "稳定器", "tetra.module.bow/stabilizer.description": "稳定器增加射出弹射物的初速度", @@ -1757,241 +1755,240 @@ "tetra.slot.crossbow/stave": "弓材", "tetra.slot.crossbow/stock": "弩身", "tetra.slot.crossbow/string": "弓弦", - "tetra.slot.crossbow/attachment_0": "配件", - "tetra.slot.crossbow/attachment_1": "配件", - "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", + "tetra.slot.crossbow/attachment_0": "附件", + "tetra.slot.crossbow/attachment_1": "附件", + "item.tetra.crossbow.wip": "弩还在开发中,缺少一些组件和附魔", "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", - "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦", + "tetra/schematic/crossbow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。\n \n基于材料提供完整度。\n材料§f密度§r略微增加§f拉弓耗时§r。", "tetra/schematic/crossbow/string/basic_string.slot1": "材料", "tetra.module.crossbow/basic_string.name": "普通弓弦", - "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", + "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源。", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", - "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓材", - "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换当前弓材", + "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓", + "tetra/schematic/crossbow/stave/basic_stave.description": "用给定材料合成的弓材来替换。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n§f力量§r并略微缩短§f拉弓耗时§r。", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", - "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量", - "tetra.module.crossbow/basic_stave.material_name": "%s弓材", + "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量。", + "tetra.module.crossbow/basic_stave.material_name": "%s弩身", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", - "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换当前弩身", + "tetra/schematic/crossbow/stock/basic_stock.description": "用给定材料合成的弩身来替换。\n \n基于材料提供完整度,但有所削减。\n材料§f密度§r增加§f拉弓耗时§r。", "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", "tetra.module.crossbow/basic_stock.item_name": "弩", "tetra.module.crossbow/basic_stock.name": "基础弩身", - "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并能装载一些机械构件", + "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并装载一些弩的机械部件。", "tetra.module.crossbow/basic_stock.material_name": "%s弩身", - "tetra.variant.basic_stock/stick": "劣质的弩身", + "tetra.variant.basic_stock/stick": "劣质弩身", "tetra/schematic/crossbow/attachment/stirrup.name": "踏环", - "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微减少拉弓耗时", + "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微改善拉弓耗时。\n \n材料§f硬度§r略微缩短§f拉弓耗时§r。\n材料§f密度§r略微增加§f拉弓耗时§r。", "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料", "tetra.module.crossbow/stirrup.name": "踏环", - "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许你用脚拉开弩,略微减少拉弓耗时", + "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许用脚拉开弩,略微改善拉弓耗时。", "tetra.module.crossbow/stirrup.material_name": "%s踏环", "tetra.slot.shield/plate": "盾面", "tetra.slot.shield/grip": "握把", "tetra.slot.shield/boss": "盾心", "tetra/schematic/shield/plate/tower.name": "塔盾盾面", - "tetra/schematic/shield/plate/tower.description": "用所给材料制作塔盾盾面。塔盾可以一直被举起,但比其他盾面使用更多的完整度", + "tetra/schematic/shield/plate/tower.description": "用给定材料合成塔盾盾面。塔盾可以不冷却一直防御下去,但比其他盾面使用更多的完整度。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r增加§f伤害§r和§f冷却时间§r。\n材料§f韧性§r缩短§f冷却时间§r。", "tetra/schematic/shield/plate/tower.slot1": "材料", "tetra.module.shield/tower.item_name": "塔盾", "tetra.module.shield/tower.name": "塔盾盾面", - "tetra.module.shield/tower.description": "一面可以一直被举起的塔盾", + "tetra.module.shield/tower.description": "一面可以不冷却一直防御下去的塔盾。", "tetra.module.shield/tower.material_name": "%s塔盾盾面", "tetra.module.shield/tower.prefix": "%s", - "tetra/schematic/shield/plate/heater.name": "熨斗盾盾面", - "tetra/schematic/shield/plate/heater.description": "用所给材料制作熨斗盾盾面。熨斗盾在进入冷却前只能进行有限时间的防御", + "tetra/schematic/shield/plate/heater.name": "熨斗形盾盾面", + "tetra/schematic/shield/plate/heater.description": "用给定材料合成熨斗形盾盾面。熨斗形盾在进入冷却前只能进行有限时间的防御。\n \n材料§f硬度§r增加§f伤害§r与§f防御时长§r。材料§f密度§r增加§f伤害§r和§f冷却时间§r,并降低§f防御时长§r。\n材料§f韧性§r增加§f防御时长§r。", "tetra/schematic/shield/plate/heater.slot1": "材料", - "tetra.module.shield/heater.item_name": "熨斗盾", - "tetra.module.shield/heater.name": "熨斗盾盾面", - "tetra.module.shield/heater.description": "熨斗盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御", - "tetra.module.shield/heater.material_name": "%s熨斗盾盾面", + "tetra.module.shield/heater.item_name": "熨斗形盾", + "tetra.module.shield/heater.name": "熨斗形盾盾面", + "tetra.module.shield/heater.description": "熨斗形盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御。", + "tetra.module.shield/heater.material_name": "%s熨斗形盾盾面", "tetra.module.shield/heater.prefix": "%s", "tetra/schematic/shield/plate/buckler.name": "小圆盾盾面", - "tetra/schematic/shield/plate/buckler.description": "用所给材料制作小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御", + "tetra/schematic/shield/plate/buckler.description": "用给定材料合成小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御。\n \n材料§f硬度§r增加§f伤害§r与§f坚韧值§r。\n材料§f密度§r增加§f伤害§r,§f冷却时间§r和§f坚韧值§r。\n材料§f韧性§r增加§f坚韧值§r。", "tetra/schematic/shield/plate/buckler.slot1": "材料", "tetra.module.shield/buckler.item_name": "小圆盾", "tetra.module.shield/buckler.name": "小圆盾盾面", - "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益", + "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益。", "tetra.module.shield/buckler.material_name": "%s小圆盾盾面", "tetra.module.shield/buckler.prefix": "%s", "tetra/schematic/shield/grip/basic_grip.name": "基础握把", - "tetra/schematic/shield/grip/basic_grip.description": "用所给材料制作一个基础握把。握把是盾牌完整度的主要来源", + "tetra/schematic/shield/grip/basic_grip.description": "用给定材料合成一个基础握把。握把是盾牌完整度的主要来源。", "tetra/schematic/shield/grip/basic_grip.slot1": "材料", "tetra.module.shield/basic_grip.item_name": "基础握把", "tetra.module.shield/basic_grip.name": "基础握把", - "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源", + "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源。", "tetra.module.shield/basic_grip.material_name": "%s握把", "tetra/schematic/shield/grip/straps.name": "绑带", - "tetra/schematic/shield/grip/straps.description": "用所给材料制作的绑带包裹握把。用绑带裹把的盾牌一般更加省力。握把是盾牌完整度的主要来源", + "tetra/schematic/shield/grip/straps.description": "用给定材料合成的绑带替换握把。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源。", "tetra/schematic/shield/grip/straps.slot1": "材料", "tetra.module.shield/straps.name": "绑带", - "tetra.module.shield/straps.description": "使用绑带举盾。用绑带裹把的盾牌一般用起来更加省力。握把是盾牌完整度的主要来源", + "tetra.module.shield/straps.description": "使用绑带举盾。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源。", "tetra.module.shield/straps.material_name": "%s绑带", "tetra.variant.straps/string": "编织带", "tetra.improvement.grip/blazing.name": "燃烧", "tetra.improvement.grip/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中", "tetra.improvement.grip/ender_reverb.name": "末影回响", - "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生负面副作用", + "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生副作用。", "tetra/schematic/shield/grip/hone_speed_1_mult.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,缩短相对量的基础冷却。", "tetra/schematic/shield/grip/hone_speed_2_mult.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", "tetra/schematic/shield/grip/hone_speed_3_mult.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", "tetra/schematic/shield/grip/hone_speed_4_mult.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", "tetra/schematic/shield/grip/hone_speed_5_mult.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,缩短(相对量的)基础冷却。", "tetra.improvement.grip_hone/speed_mult.name": "打磨:速度", "tetra.improvement.grip_hone/speed_mult.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_1_flat.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,缩短固定量的基础冷却。", "tetra/schematic/shield/grip/hone_speed_2_flat.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", "tetra/schematic/shield/grip/hone_speed_3_flat.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", "tetra/schematic/shield/grip/hone_speed_4_flat.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", "tetra/schematic/shield/grip/hone_speed_5_flat.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,缩短(固定量的)基础冷却。", "tetra.improvement.grip_hone/speed_flat.name": "打磨:速度", "tetra.improvement.grip_hone/speed_flat.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_damage_1_flat.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,增加固定量的基础伤害。", "tetra/schematic/shield/grip/hone_damage_2_flat.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", "tetra/schematic/shield/grip/hone_damage_3_flat.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", "tetra/schematic/shield/grip/hone_damage_4_flat.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", "tetra/schematic/shield/grip/hone_damage_5_flat.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,增加(固定量的)基础伤害。", "tetra.improvement.grip_hone/damage_flat.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_flat.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_damage_1_mult.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,增加相对量的基础伤害。", "tetra/schematic/shield/grip/hone_damage_2_mult.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", "tetra/schematic/shield/grip/hone_damage_3_mult.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", "tetra/schematic/shield/grip/hone_damage_4_mult.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", "tetra/schematic/shield/grip/hone_damage_5_mult.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,增加(相对量的)基础伤害。", "tetra.improvement.grip_hone/damage_mult.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,增加固定量的耐久。", "tetra/schematic/shield/grip/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,增加固定量的耐久增益。", "tetra/schematic/shield/grip/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,增加固定量的耐久增益。", "tetra/schematic/shield/grip/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,增加固定量的耐久增益。", "tetra/schematic/shield/grip/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,增加固定量的耐久增益。", "tetra.improvement.grip_hone/durability.name": "打磨:耐久", - "tetra.improvement.grip_hone/durability.description": "增加耐久度", + "tetra.improvement.grip_hone/durability.description": "增加耐久", "tetra/schematic/shield/plate/studs.name": "盾面饰钉", - "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久度", + "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,增加固定量的耐久。", "tetra/schematic/shield/plate/studs.slot1": "材料", - "tetra.improvement.shield/studs.name": "%s饰钉", - "tetra.improvement.shield/studs.description": "以一固定量增加耐久度", + "tetra.improvement.shield/studs.name": "镶嵌§8(%s)", + "tetra.improvement.shield/studs.description": "增加固定量的耐久", "tetra/schematic/shield/plate/trim.name": "镶边", - "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久度", + "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久。耐久增益是按比例的。", "tetra/schematic/shield/plate/trim.slot1": "材料", - "tetra.improvement.shield/trim.name": "%s镶边", - "tetra.improvement.shield/trim.description": "以一固定量增加耐久度", - "tetra.improvement.shield/trim/scrap.name": "金属碎片镶边", - "tetra.improvement.shield/trim/scrap.description": "以一固定量增加耐久度", + "tetra.improvement.shield/trim.name": "%s 镶边", + "tetra.improvement.shield/trim.description": "增加固定量的耐久", + "tetra.improvement.shield/trim/scrap.name": "废料镶边", + "tetra.improvement.shield/trim/scrap.description": "增加固定量的耐久", "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边", - "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷", + "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷。", "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", - "tetra.improvement.shield/aerodynamic_trim.name": "%s气动力镶边", - "tetra.improvement.shield/aerodynamic_trim.description": "使盾牌能被投掷", + "tetra.improvement.shield/aerodynamic_trim.name": "气动力%s镶边", "tetra/schematic/shield/plate/banner.name": "旗帜", "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面", "tetra/schematic/shield/plate/banner.slot1": "旗帜", "tetra.improvement.shield/banner.name": "覆盖旗帜", "tetra.improvement.shield/banner.description": "覆盖旗帜", "tetra/schematic/shield/plate/ricochet_1.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物", + "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物。", "tetra/schematic/shield/plate/ricochet_2.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物", + "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物。", "tetra/schematic/shield/plate/ricochet_3.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物", + "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物。", "tetra.improvement.shield/ricochet.name": "跳射", "tetra.improvement.shield/ricochet.description": "允许盾牌被投掷时额外打击附近的敌对生物", "tetra/schematic/shield/plate/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,缩短相对量的基础冷却。", "tetra/schematic/shield/plate/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,缩短(相对量的)基础冷却。", "tetra/schematic/shield/plate/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,缩短(相对量的)基础冷却。", "tetra/schematic/shield/plate/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,缩短(相对量的)基础冷却。", "tetra/schematic/shield/plate/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,缩短(相对量的)基础冷却。", "tetra.improvement.plate_hone/speed.name": "打磨:速度", "tetra.improvement.plate_hone/speed.description": "缩短基础冷却", "tetra/schematic/shield/plate/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,增加固定量的基础伤害。", "tetra/schematic/shield/plate/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,增加(固定量的)基础伤害。", "tetra/schematic/shield/plate/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,增加(固定量的)基础伤害。", "tetra/schematic/shield/plate/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,增加(固定量的)基础伤害。", "tetra/schematic/shield/plate/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,增加(固定量的)基础伤害。", "tetra.improvement.plate_hone/damage.name": "打磨:伤害", "tetra.improvement.plate_hone/damage.description": "增加基础伤害", "tetra/schematic/shield/plate/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,增加相对量的耐久。", "tetra/schematic/shield/plate/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,增加相对量的耐久增益。", "tetra/schematic/shield/plate/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,增加相对量的耐久增益。", "tetra/schematic/shield/plate/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,增加相对量的耐久增益。", "tetra/schematic/shield/plate/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,增加相对量的耐久增益。", "tetra.improvement.plate_hone/durability.name": "打磨:耐久", - "tetra.improvement.plate_hone/durability.description": "增加耐久度", + "tetra.improvement.plate_hone/durability.description": "增加耐久", "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", - "tetra/schematic/shield/sturdy_boss.description": "制作一个可以猛击其他生物的坚固的盾心", + "tetra/schematic/shield/sturdy_boss.description": "合成一个可以猛击其他生物的坚固的盾心。\n \n材料§f硬度§r增加§f击退距离§r。\n材料§f密度§r增加§f击退距离§r与§f冷却时间§r,略微增加§f击晕持续时间§r。", "tetra/schematic/shield/sturdy_boss.slot1": "材料", "tetra.module.shield/sturdy_boss.name": "坚固盾心", - "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物", - "tetra.module.shield/sturdy_boss.material_name": "%s坚固盾心", + "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物。", + "tetra.module.shield/sturdy_boss.material_name": "坚固%s盾心", "tetra/schematic/shield/spike.name": "尖刺", - "tetra/schematic/shield/spike.description": "用所给材料制作一个尖刺。防御近战攻击时有概率伤害攻击者", + "tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者。\n \n材料§f硬度§r增加§f反射伤害§r。\n材料§f密度§r降低§f反伤概率§r并增加§f冷却时间§r。", "tetra/schematic/shield/spike.slot1": "材料", "tetra.module.shield/spike.name": "尖刺", - "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者", - "tetra.module.shield/spike.material_name": "%s尖刺", - "tetra.variant.spike/iron": "铁尖刺", - "tetra.variant.spike/gold": "金尖刺", - "tetra.variant.spike/copper": "铜尖刺", - "tetra.variant.spike/tin": "锡尖刺", - "tetra.variant.spike/silver": "银尖刺", - "tetra.variant.spike/nickel": "镍尖刺", - "tetra.variant.spike/lead": "铅尖刺", - "tetra.variant.spike/electrum": "琥珀金尖刺", - "tetra.variant.spike/bronze": "青铜尖刺", - "tetra.variant.spike/steel": "钢尖刺", - "tetra.variant.spike/netherite": "下界合金尖刺", - "tetra.variant.spike/bone": "骨尖刺", + "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者。", + "tetra.module.shield/spike.material_name": "%s刺", + "tetra.variant.spike/iron": "铁刺", + "tetra.variant.spike/gold": "金刺", + "tetra.variant.spike/copper": "铜刺", + "tetra.variant.spike/tin": "锡刺", + "tetra.variant.spike/silver": "银刺", + "tetra.variant.spike/nickel": "镍刺", + "tetra.variant.spike/lead": "铅刺", + "tetra.variant.spike/electrum": "琥珀金刺", + "tetra.variant.spike/bronze": "青铜刺", + "tetra.variant.spike/steel": "钢刺", + "tetra.variant.spike/netherite": "下界合金刺", + "tetra.variant.spike/bone": "骨刺", "tetra.advancements.story.more_upgrades.title": "基础锻造", - "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra的冒险就此开始", - "tetra.advancements.spelunking.root.title": "洞穴探险(§7Tetra§r)", - "tetra.advancements.spelunking.root.description": "深入地下", + "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra 开始了", + "tetra.advancements.spelunking.root.title": "洞穴探险", + "tetra.advancements.spelunking.root.description": "在地下深挖", "tetra.advancements.spelunking.ancient_ruins.title": "昔人已逝", - "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷或多山的生物群系地下深处找到远古遗迹", + "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷群系的地下深处找到远古遗迹", "tetra.advancements.spelunking.scanner.title": "绝赞", "tetra.advancements.spelunking.scanner.description": "用加工台给全息球升级一个扫描仪,扫描仪能让寻找远古遗迹更简单", - "tetra.advancements.spelunking.containers.title": "“回收利用”", + "tetra.advancements.spelunking.containers.title": "\"回收利用\"", "tetra.advancements.spelunking.containers.description": "用正确的工具敲打板条箱与容器的高亮区域来拆开它们", "tetra.advancements.spelunking.chthonic_extractor.title": "深度提取", "tetra.advancements.spelunking.chthonic_extractor.description": "在板条箱或容器内找到一个地底提取器", @@ -2004,26 +2001,26 @@ "tetra.advancements.spelunking.chthonic_hammer.title": "手动提取", "tetra.advancements.spelunking.chthonic_hammer.description": "在基岩上放一个地底提取器并用锤子敲击其顶端", "tetra.advancements.spelunking.chthonic_module.title": "再利用提取器", - "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需未被使用过\n* 不像其他遗迹中找到的古物,这不能用金属碎片修复", + "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需要是未使用的\n* 不像其他遗迹中找到的古物,这不能用金属碎片修理", "tetra.advancements.spelunking.earthpiercer.title": "穿透行星", "tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上,凿地器可以破坏一条线上的多个方块", "tetra.advancements.spelunking.stonecutter.title": "削石如泥", "tetra.advancements.spelunking.stonecutter.description": "在容器里找到一个切石器并将它连接到手柄上,切石器可以破坏大范围内的石头", - "tetra.advancements.spelunking.stonecutter_enchant.title": "神秘的放大器", + "tetra.advancements.spelunking.stonecutter_enchant.title": "远古放大器", "tetra.advancements.spelunking.stonecutter_enchant.description": "为一个切石器附魔效率来增加每次挥动破坏的方块数量", "tetra.advancements.spelunking.find_bolt.title": "通用紧固器", "tetra.advancements.spelunking.find_bolt.description": "从远古遗迹中回收一些螺栓", "tetra.advancements.spelunking.find_cell.title": "热力容器", "tetra.advancements.spelunking.find_cell.description": "在远古遗迹中找到一个热力单元", "tetra.advancements.spelunking.find_latch.title": "§o咔哒咔哒", - "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带配件", - "tetra.advancements.spelunking.find_planar.title": "跨维度科技", + "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带附件", + "tetra.advancements.spelunking.find_planar.title": "维内科技", "tetra.advancements.spelunking.find_planar.description": "从远古遗迹中回收一个平面稳定器", "tetra.advancements.spelunking.suspend_belt.title": "动力悬浮", - "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带配件", + "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带附件", "tetra.advancements.spelunking.suspend_bow.title": "平面交叉", - "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个弓稳定器", - "tetra.advancements.spelunking.geode.title": "中空岩石", + "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个船首稳定器", + "tetra.advancements.spelunking.geode.title": "中空固体", "tetra.advancements.spelunking.geode.description": "在地下深处找到一块晶洞玉石", "tetra.advancements.spelunking.geode_open.title": "砸开矿物", "tetra.advancements.spelunking.geode_open.description": "升级木锤并用它在加工台上破开一块晶洞玉石", @@ -2032,16 +2029,15 @@ "tetra.advancements.spelunking.hammer_jam.title": "必要的维护", "tetra.advancements.spelunking.hammer_jam.description": "遇到一次锻造锤头故障,在锤头故障被排除之前无法使用锻造锤", "tetra.advancements.spelunking.hammer_unjam.title": "获得维护", - "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少4级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", - + "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少四级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", - "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级捶打等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", + "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级锤子等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", - "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来制作一个需要至少5级的锤子的组件", + "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来合成一个需要至少5级的锤子的组件", "tetra.advancements.spelunking.hammer_remove.title": "爪形指", "tetra.advancements.spelunking.hammer_remove.description": "使用羊角头从锻造锤上拆下一个升级", "tetra.advancements.spelunking.loot_ruins.title": "回收协议", - "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集魔咒的6级锤采集遗迹中的方块", + "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集附魔的6级锤子采集遗迹中的方块", "tetra.advancements.spelunking.pristine_socket.title": "高昂的维修费", "tetra.advancements.spelunking.pristine_socket.description": "在晶洞玉石里找到一颗无瑕宝石并用它镶嵌一把剑或工具", "tetra.advancements.spelunking.refill_cell.title": "热力传输", @@ -2049,10 +2045,9 @@ "tetra.advancements.spelunking.use_bolt.title": "完美调整", "tetra.advancements.spelunking.use_bolt.description": "用一颗螺栓来固定工具或剑,然后用加工台的调整选项来更改物品的属性", "tetra.advancements.spelunking.find_scroll.title": "获取知识", - "tetra.advancements.spelunking.find_scroll.description": "从世界中寻找或是从村民那里购买一个卷轴", - - "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约", - "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专论\n\n§7由升级过的村民出售", + "tetra.advancements.spelunking.find_scroll.description": "从世界中找到一个卷轴或从村民那里购买一个", + "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约的制作", + "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专论\n\n§7由升级的村民出售", "tetra.advancements.spelunking.find_scroll_expertise.title": "巨著", "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专论\n\n§7由2级以上的村民出售", "tetra.advancements.spelunking.find_scroll_gild.title": "神秘附加", @@ -2060,7 +2055,7 @@ "tetra.advancements.spelunking.find_scroll_howling.title": "风啸剑刃", "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃工艺图纸", "tetra.advancements.spelunking.find_scroll_sturdy.title": "再次获取知识", - "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固护手工艺图纸", + "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固守护工艺图纸", "tetra.advancements.spelunking.find_scroll_throwing.title": "完美平衡", "tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到飞刀工艺图纸", "tetra.advancements.spelunking.find_scroll_warforge.title": "战争利器", @@ -2074,118 +2069,118 @@ "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具", "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定", "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", - "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(可用任意类型的石头),石锤子提供2级的捶打功能\n\n§7可以在工作台中以和木锤相似的方法合成", + "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(任意类型的石头),石锤子提供2级的锤击功能\n\n§7可以在合成台中以和木锤相似的方法合成", "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", - "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的捶打功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", + "tetra.advancements.upgrades.hammer_3.description": "合成一把双头铁锤子,铁锤子提供3级的锤击功能\n\n§7只能在加工台中合成,合成时背包中需要有第二把锤子", "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", - "tetra.advancements.upgrades.hammer_4.description": "制作一把双头黑石锤子,黑石锤子提供4级的捶打功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", + "tetra.advancements.upgrades.hammer_4.description": "合成一把双头黑石锤子,黑石锤子提供4级的锤击功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", "tetra.advancements.upgrades.hammer_5.title": "锤子 V(黑曜石)", - "tetra.advancements.upgrades.hammer_5.description": "使用一台升级了的锻造锤制作一把双头黑曜石锤子,黑曜石锤子提供5级的捶打功能\n\n§7可以在洞穴探险进度选项卡找到关于锻造锤的信息", + "tetra.advancements.upgrades.hammer_5.description": "使用一台升级了的锻造锤合成一把双头黑曜石锤子,黑曜石锤子提供5级的锤击功能\n\n§7可以在洞穴探险进度选项卡找到关于锻造锤的信息", "tetra.advancements.upgrades.hammer_6.title": "锤子 VI(下界合金)", - "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供6级的捶打功能", + "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤合成一把双头下界合金锤子,下界合金锤子提供6级的锤击功能", "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", - "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * 会循环对物品各模块进行修复\n * 修复魔法去稳化的组件需消耗经验\n * 每次修复都会补满物品的耐久度", + "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复。\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * ", "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以被打磨,然后在加工台上打磨它", "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满", "tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害打磨到5级", "tetra.advancements.upgrades.sword_improvement_hone.title": "好事成双!", - "tetra.advancements.upgrades.sword_improvement_hone.description": "改进一个剑的组件,然后打磨来增强它的效果", + "tetra.advancements.upgrades.sword_improvement_hone.description": "改进一个剑的组件,然后打磨来增强它的效果。", "tetra.advancements.upgrades.sword_integrity.title": "严丝合缝", "tetra.advancements.upgrades.sword_integrity.description": "升级剑柄或用绑定强化来增加完整度", "tetra.advancements.upgrades.sword_upgrade.title": "焕然一新", "tetra.advancements.upgrades.sword_upgrade.description": "将原版的剑放入加工台并升级它", "tetra.advancements.upgrades.toolbelt.title": "简易实用工具", - "tetra.advancements.upgrades.toolbelt.description": "用四根线合成一个非常基础的工具腰带", - "tetra.advancements.upgrades.toolbelt_upgraded.title": "镶饰潜影壳", + "tetra.advancements.upgrades.toolbelt.description": "用四根丝线合成一个非常基础的工具腰带", + "tetra.advancements.upgrades.toolbelt_upgraded.title": "镶饰潜影贝", "tetra.advancements.upgrades.toolbelt_upgraded.description": "完全升级一个工具腰带", "tetra.advancements.upgrades.tool_upgrade.title": "另一种升级", "tetra.advancements.upgrades.tool_upgrade.description": "将一把原版工具,例如镐、斧或锄放入加工台并升级它", "tetra.advancements.upgrades.workbench.title": "新起点", - "tetra.advancements.upgrades.workbench.description": "用一把木锤右键升级一个工作台", + "tetra.advancements.upgrades.workbench.description": "用一把木锤右键升级一个合成台", "tetra.advancements.upgrades.rack.title": "触手可及", "tetra.advancements.upgrades.rack.description": "在加工台边放个工具架,方便存取工具", "tetra.improvement.destabilized/haunted.name": "§5去稳化:闹鬼", - "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!该效果会随时间消失", + "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了,时不时会反抗物品的持有者!会随时间消失。", "tetra.slot.holo/frame": "框架", "tetra.slot.holo/core": "核心", - "tetra.slot.holo/attachment_0": "配件", - "tetra.slot.holo/attachment_1": "配件", + "tetra.slot.holo/attachment_0": "附件", + "tetra.slot.holo/attachment_1": "附件", "tetra.module.holo/frame.name": "远古框架", "tetra.module.holo/frame.item_name": "全息球", - "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成全息球的各种部件", + "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成球体的各种部件。", "tetra.variant.frame/ancient": "远古框架", "tetra.module.holo/core.name": "黯淡的核心", - "tetra.module.holo/core.description": "全息球的中心安放着一个小圆柱体,摸着有点温暖。全息球中的一切都通过某种方式与圆柱体相连", + "tetra.module.holo/core.description": "球体的中心安放着一个小圆柱体,摸着有点温暖。球体中的一切都通过某种方式与圆柱体相连。", "tetra.variant.core/dim": "黯淡的核心", "tetra/schematic/holo/scanner/scanner.name": "扫描器", - "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁全息球的扫描工具\n当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", + "tetra/schematic/holo/scanner/scanner.description": "利用 §l末影之眼§r的性质来解锁球体的扫描工具。\n当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息。", "tetra/schematic/holo/scanner/scanner.slot1": "末影之眼", - "tetra.module.holo/scanner.description": "允许全息球搜寻远古遗迹。当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", + "tetra.module.holo/scanner.description": "允许球体搜寻远古遗迹。当球体在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着球体的时候会显示更多的信息。", "tetra.variant.scanner/scanner": "扫描仪", "tetra/schematic/holo/scanner/adjustable.name": "可调节", - "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了", + "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了。", "tetra/schematic/holo/scanner/adjustable.slot1": "螺栓", "tetra.improvement.scanner/adjustable.name": "可调节", - "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为", + "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为。", "tetra.tweak.scanner/adjustable_range.label": "效率", - "tetra.tweak.scanner/adjustable_range.tooltip": "切换更远的搜寻半径和更短的搜寻间隔的优先级", + "tetra.tweak.scanner/adjustable_range.tooltip": "修改更远的搜寻半径和更短的搜寻间隔之间的优先级。", "tetra.tweak.scanner/adjustable_range.left": "速度", "tetra.tweak.scanner/adjustable_range.right": "范围", "tetra.tweak.scanner/adjustable_span.label": "范围", - "tetra.tweak.scanner/adjustable_span.tooltip": "切换竖直范围和水平范围的优先级", + "tetra.tweak.scanner/adjustable_span.tooltip": "修改竖直或水平范围的优先级。", "tetra.tweak.scanner/adjustable_span.left": "竖直", "tetra.tweak.scanner/adjustable_span.right": "水平", - "tetra.localization.comment_generated": "=============================== VALUES BELOW ARE GENERATED ===============================", + "tetra.localization.comment_generated": "#NULL!", "tetra.improvement.enchantment/vanishing_curse.name": "§5消失诅咒", "tetra.improvement.enchantment/sharpness.name": "锋利", "tetra.improvement.destabilized/sharpness.name": "§5去稳化:锋利", - "tetra.improvement.destabilized/sharpness.description": "削弱锋利魔咒的效果", + "tetra.improvement.destabilized/sharpness.description": "削弱锋利附魔的效果", "tetra.improvement.enchantment/smite.name": "亡灵杀手", "tetra.improvement.destabilized/smite.name": "§5去稳化:亡灵杀手", - "tetra.improvement.destabilized/smite.description": "削弱亡灵杀手魔咒的效果", + "tetra.improvement.destabilized/smite.description": "削弱亡灵杀手附魔的效果", "tetra.improvement.enchantment/bane_of_arthropods.name": "节肢杀手", "tetra.improvement.destabilized/bane_of_arthropods.name": "§5去稳化:节肢杀手", - "tetra.improvement.destabilized/bane_of_arthropods.description": "削弱节肢杀手魔咒的效果", + "tetra.improvement.destabilized/bane_of_arthropods.description": "削弱节肢杀手附魔的效果", "tetra.improvement.enchantment/knockback.name": "击退", "tetra.improvement.destabilized/knockback.name": "§5去稳化:击退", - "tetra.improvement.destabilized/knockback.description": "削弱击退魔咒的效果", + "tetra.improvement.destabilized/knockback.description": "削弱击退附魔的效果", "tetra.improvement.enchantment/mending.name": "经验修补", "tetra.improvement.enchantment/fire_aspect.name": "火焰附加", "tetra.improvement.destabilized/fire_aspect.name": "§5去稳化:火焰附加", - "tetra.improvement.destabilized/fire_aspect.description": "削弱火焰附加魔咒的效果", + "tetra.improvement.destabilized/fire_aspect.description": "降低火焰附加附魔的效果", "tetra.improvement.enchantment/looting.name": "抢夺", "tetra.improvement.destabilized/looting.name": "§5去稳化:抢夺", - "tetra.improvement.destabilized/looting.description": "削弱抢夺魔咒的效果", + "tetra.improvement.destabilized/looting.description": "降低抢夺附魔的效果", "tetra.improvement.enchantment/sweeping.name": "横扫之刃", "tetra.improvement.destabilized/sweeping.name": "§5去稳化:横扫之刃", - "tetra.improvement.destabilized/sweeping.description": "削弱横扫之刃魔咒的效果", + "tetra.improvement.destabilized/sweeping.description": "削弱横扫之刃附魔的效果", "tetra.improvement.enchantment/loyalty.name": "忠诚", "tetra.improvement.destabilized/loyalty.name": "§5去稳化:忠诚", - "tetra.improvement.destabilized/loyalty.description": "削弱忠诚魔咒的效果", + "tetra.improvement.destabilized/loyalty.description": "削弱忠诚附魔的效果", "tetra.improvement.enchantment/impaling.name": "穿刺", "tetra.improvement.destabilized/impaling.name": "§5去稳化:穿刺", - "tetra.improvement.destabilized/impaling.description": "削弱穿刺魔咒的效果", + "tetra.improvement.destabilized/impaling.description": "削弱穿刺附魔的效果", "tetra.improvement.enchantment/riptide.name": "激流", "tetra.improvement.destabilized/riptide.name": "§5去稳化:激流", - "tetra.improvement.destabilized/riptide.description": "削弱激流魔咒的效果", + "tetra.improvement.destabilized/riptide.description": "削弱激流附魔的效果", "tetra.improvement.enchantment/channeling.name": "引雷", "tetra.improvement.enchantment/efficiency.name": "效率", "tetra.improvement.destabilized/efficiency.name": "§5去稳化:效率", - "tetra.improvement.destabilized/efficiency.description": "削弱效率魔咒的效果", + "tetra.improvement.destabilized/efficiency.description": "削弱效率附魔的效果", "tetra.improvement.enchantment/silk_touch.name": "精准采集", "tetra.improvement.enchantment/unbreaking.name": "耐久", "tetra.improvement.destabilized/unbreaking.name": "§5去稳化:耐久", - "tetra.improvement.destabilized/unbreaking.description": "削弱耐久魔咒的效果", + "tetra.improvement.destabilized/unbreaking.description": "削弱耐久附魔的效果", "tetra.improvement.enchantment/fortune.name": "时运", "tetra.improvement.destabilized/fortune.name": "§5去稳化:时运", - "tetra.improvement.destabilized/fortune.description": "削弱时运魔咒的效果", + "tetra.improvement.destabilized/fortune.description": "削弱时运附魔的效果", "tetra.improvement.enchantment/power.name": "力量", "tetra.improvement.destabilized/power.name": "§5去稳化:力量", - "tetra.improvement.destabilized/power.description": "削弱力量魔咒的效果", + "tetra.improvement.destabilized/power.description": "削弱力量附魔的效果", "tetra.improvement.enchantment/punch.name": "冲击", "tetra.improvement.destabilized/punch.name": "§5去稳化:冲击", - "tetra.improvement.destabilized/punch.description": "削弱冲击魔咒的效果", + "tetra.improvement.destabilized/punch.description": "削弱冲击附魔的效果", "tetra.improvement.enchantment/flame.name": "火矢", "tetra.improvement.enchantment/infinity.name": "无限", "tetra.improvement.enchantment/multishot.name": "多重射击", @@ -2193,206 +2188,206 @@ "tetra.improvement.enchantment/quick_charge.name": "快速装填", "tetra.improvement.enchantment/quick_charge.description": "缩短装填的时间", "tetra.improvement.destabilized/quick_charge.name": "§5去稳化:快速装填", - "tetra.improvement.destabilized/quick_charge.description": "削弱快速装填魔咒的效果", + "tetra.improvement.destabilized/quick_charge.description": "削弱快速装填附魔的效果", "tetra.improvement.enchantment/piercing.name": "穿透", "tetra.improvement.enchantment/piercing.description": "使用魔咒增强穿透效果", "tetra.improvement.destabilized/piercing.name": "§5去稳化:穿透", - "tetra.improvement.destabilized/piercing.description": "削弱穿透魔咒的效果", + "tetra.improvement.destabilized/piercing.description": "削弱穿透附魔的效果", "tetra.improvement.enchantment/xercamod_enchantment_grappling.name": "钩索", - "tetra.improvement.enchantment/xercamod_enchantment_grappling.description": "钩索魔咒,允许你以障碍物为目标,并将自己作为一个爪钩向障碍物发射", + "tetra.improvement.enchantment/xercamod_enchantment_grappling.description": "钩索魔咒,允许你以障碍物为目标,并将自己作为一个爪钩向障碍物发射。", "tetra.improvement.enchantment/xercamod_enchantment_heavy.name": "重量打击", "tetra.improvement.enchantment/xercamod_enchantment_heavy.description": "战锤魔咒。增加伤害和反击能力,但蓄力会更久", "tetra.improvement.destabilized/xercamod_enchantment_heavy.name": "§5去稳化:重量打击", - "tetra.improvement.destabilized/xercamod_enchantment_heavy.description": "削弱重量打击魔咒的效果", + "tetra.improvement.destabilized/xercamod_enchantment_heavy.description": "削弱重量打击附魔的效果", "tetra.improvement.enchantment/xercamod_enchantment_maim.name": "残疾", "tetra.improvement.enchantment/xercamod_enchantment_maim.description": "战锤魔咒。击中时使敌方残废,并施加一个减速效果", "tetra.improvement.destabilized/xercamod_enchantment_maim.name": "§5去稳化:残疾", - "tetra.improvement.destabilized/xercamod_enchantment_maim.description": "削弱残疾魔咒的效果", + "tetra.improvement.destabilized/xercamod_enchantment_maim.description": "削弱残疾附魔的效果", "tetra.improvement.enchantment/xercamod_enchantment_quake.name": "颤抖", - "tetra.improvement.enchantment/xercamod_enchantment_quake.description": "战锤魔咒。允许你瞄准地面。当你击中地面时,目标点周围的所有生物都会根据他们的接近程度受到伤害,并从那个点被击退", + "tetra.improvement.enchantment/xercamod_enchantment_quake.description": "战锤魔咒。允许你瞄准地面。当你击中地面时,目标点周围的所有生物都会根据他们的接近程度受到伤害,并从那个点被击退。", "tetra.improvement.destabilized/xercamod_enchantment_quake.name": "§5去稳化:颤抖", - "tetra.improvement.destabilized/xercamod_enchantment_quake.description": "削弱颤抖魔咒的效果", + "tetra.improvement.destabilized/xercamod_enchantment_quake.description": "削弱颤抖附魔的效果", "tetra.improvement.enchantment/xercamod_enchantment_quick.name": "轻巧", "tetra.improvement.enchantment/xercamod_enchantment_quick.description": "战锤魔咒。使你更快地举起锤子", "tetra.improvement.destabilized/xercamod_enchantment_quick.name": "§5去稳化:轻巧", - "tetra.improvement.destabilized/xercamod_enchantment_quick.description": "削弱轻巧魔咒的效果", + "tetra.improvement.destabilized/xercamod_enchantment_quick.description": "削弱轻巧附魔的效果", "tetra.improvement.enchantment/xercamod_enchantment_uppercut.name": "挑飞", "tetra.improvement.enchantment/xercamod_enchantment_uppercut.description": "战锤魔咒。在战锤中添加一个“击飞”组件,将目标向上挑飞", "tetra.improvement.destabilized/xercamod_enchantment_uppercut.name": "§5去稳化:挑飞", - "tetra.improvement.destabilized/xercamod_enchantment_uppercut.description": "削弱挑飞魔咒的效果", + "tetra.improvement.destabilized/xercamod_enchantment_uppercut.description": "削弱挑飞附魔的效果", "tetra.improvement.enchantment/ma-enchants_curse_breaking.name": "§5损坏诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_breaking.description": "你的工具损坏得更快", + "tetra.improvement.enchantment/ma-enchants_curse_breaking.description": "你的工具损坏得更快。", "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.name": "§5掉落诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.description": "当你的工具采集或攻击时有概率掉落", + "tetra.improvement.enchantment/ma-enchants_curse_butterfingers.description": "当你的工具挖掘或攻击时有几率掉落。", "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.name": "§5恐水诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.description": "在水里将会持续受到伤害", + "tetra.improvement.enchantment/ma-enchants_curse_aquaphobia.description": "在水里将会持续受到伤害。", "tetra.improvement.enchantment/ma-enchants_curse_death.name": "§5死亡诅咒", - "tetra.improvement.enchantment/ma-enchants_curse_death.description": "在装备或手持时造成大量的伤害", - "tetra.improvement.enchantment/ma-enchants_reinforced_tip.name": "强化镐尖", - "tetra.improvement.enchantment/ma-enchants_reinforced_tip.description": "增加开采黑曜石的速度", - "tetra.improvement.destabilized/ma-enchants_reinforced_tip.name": "§5去稳化:强化镐尖", - "tetra.improvement.destabilized/ma-enchants_reinforced_tip.description": "削弱强化镐尖魔咒的效果", + "tetra.improvement.enchantment/ma-enchants_curse_death.description": "在装备或手持时造成大量的伤害。", + "tetra.improvement.enchantment/ma-enchants_reinforced_tip.name": "顶部强化", + "tetra.improvement.enchantment/ma-enchants_reinforced_tip.description": "增加挖掘黑曜石的速度。", + "tetra.improvement.destabilized/ma-enchants_reinforced_tip.name": "§5去稳化:顶部强化", + "tetra.improvement.destabilized/ma-enchants_reinforced_tip.description": "削弱顶部强化附魔的效果", "tetra.improvement.enchantment/ma-enchants_stone_mending.name": "石头修补", - "tetra.improvement.enchantment/ma-enchants_stone_mending.description": "开采石头时有概率恢复耐久度", + "tetra.improvement.enchantment/ma-enchants_stone_mending.description": "挖掘石头时有几率恢复耐久。", "tetra.improvement.destabilized/ma-enchants_stone_mending.name": "§5去稳化:石头修补", - "tetra.improvement.destabilized/ma-enchants_stone_mending.description": "削弱石头修补魔咒的效果", + "tetra.improvement.destabilized/ma-enchants_stone_mending.description": "削弱石头修补附魔的效果", "tetra.improvement.enchantment/ma-enchants_lumberjack.name": "伐木工", - "tetra.improvement.enchantment/ma-enchants_lumberjack.description": "一次就能砍倒整棵树", - "tetra.improvement.enchantment/ma-enchants_momentum.name": "速掘", - "tetra.improvement.enchantment/ma-enchants_momentum.description": "连续采集同样方块的增加采集速度", - "tetra.improvement.enchantment/ma-enchants_butchering.name": "屠宰", + "tetra.improvement.enchantment/ma-enchants_lumberjack.description": "一次就能砍倒整棵树。", + "tetra.improvement.enchantment/ma-enchants_momentum.name": "惯性", + "tetra.improvement.enchantment/ma-enchants_momentum.description": "连续挖掘同样方块的增加挖掘速度。", + "tetra.improvement.enchantment/ma-enchants_butchering.name": "屠夫", "tetra.improvement.enchantment/ma-enchants_butchering.description": "对动物造成额外伤害", - "tetra.improvement.destabilized/ma-enchants_butchering.name": "§5去稳化:屠宰", - "tetra.improvement.destabilized/ma-enchants_butchering.description": "削弱屠宰魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_true_shot.name": "神射手", - "tetra.improvement.enchantment/ma-enchants_true_shot.description": "射出的箭不受重力影响", - "tetra.improvement.enchantment/ma-enchants_quick_draw.name": "速射", - "tetra.improvement.enchantment/ma-enchants_quick_draw.description": "拉弓更快", - "tetra.improvement.destabilized/ma-enchants_quick_draw.name": "§5去稳化:速射", - "tetra.improvement.destabilized/ma-enchants_quick_draw.description": "削弱速射魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_floating.name": "飘浮", - "tetra.improvement.enchantment/ma-enchants_floating.description": "攻击时造成飘浮效果", - "tetra.improvement.destabilized/ma-enchants_floating.name": "§5去稳化:飘浮", - "tetra.improvement.destabilized/ma-enchants_floating.description": "削弱飘浮魔咒的效果", + "tetra.improvement.destabilized/ma-enchants_butchering.name": "§5去稳化:屠夫", + "tetra.improvement.destabilized/ma-enchants_butchering.description": "削弱屠夫附魔的效果", + "tetra.improvement.enchantment/ma-enchants_true_shot.name": "神箭手", + "tetra.improvement.enchantment/ma-enchants_true_shot.description": "射出的箭不受重力影响。", + "tetra.improvement.enchantment/ma-enchants_quick_draw.name": "快速射击", + "tetra.improvement.enchantment/ma-enchants_quick_draw.description": "拉弓更快。", + "tetra.improvement.destabilized/ma-enchants_quick_draw.name": "§5去稳化:快速射击", + "tetra.improvement.destabilized/ma-enchants_quick_draw.description": "削弱快速射击附魔的效果", + "tetra.improvement.enchantment/ma-enchants_floating.name": "漂浮", + "tetra.improvement.enchantment/ma-enchants_floating.description": "攻击时造成漂浮效果。", + "tetra.improvement.destabilized/ma-enchants_floating.name": "§5去稳化:漂浮", + "tetra.improvement.destabilized/ma-enchants_floating.description": "削弱漂浮附魔的效果", "tetra.improvement.enchantment/ma-enchants_paralysis.name": "麻痹", - "tetra.improvement.enchantment/ma-enchants_paralysis.description": "攻击时造成麻痹效果,限制移动,跳跃和攻击", + "tetra.improvement.enchantment/ma-enchants_paralysis.description": "攻击时造成麻痹效果,限制移动,跳跃和攻击。", "tetra.improvement.destabilized/ma-enchants_paralysis.name": "§5去稳化:麻痹", - "tetra.improvement.destabilized/ma-enchants_paralysis.description": "削弱麻痹魔咒的效果", + "tetra.improvement.destabilized/ma-enchants_paralysis.description": "削弱麻痹附魔的效果", "tetra.improvement.enchantment/ma-enchants_detonation.name": "爆炸", "tetra.improvement.destabilized/ma-enchants_detonation.name": "§5去稳化:爆炸", - "tetra.improvement.destabilized/ma-enchants_detonation.description": "削弱爆炸魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_combo.name": "连击", - "tetra.improvement.enchantment/ma-enchants_combo.description": "连续攻击时提高伤害,攻击到空气或者方块时重置效果", - "tetra.improvement.enchantment/ma-enchants_faster_attack.name": "快攻", - "tetra.improvement.enchantment/ma-enchants_faster_attack.description": "增加攻击速度", - "tetra.improvement.destabilized/ma-enchants_faster_attack.name": "§5去稳化:快攻", - "tetra.improvement.destabilized/ma-enchants_faster_attack.description": "削弱快攻魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_lifesteal.name": "吸血", - "tetra.improvement.enchantment/ma-enchants_lifesteal.description": "根据造成的伤害恢复生命值", - "tetra.improvement.enchantment/ma-enchants_ice_aspect.name": "严寒之锋", - "tetra.improvement.enchantment/ma-enchants_ice_aspect.description": "减缓敌人的速度", - "tetra.improvement.destabilized/ma-enchants_ice_aspect.name": "§5去稳化:严寒之锋", - "tetra.improvement.destabilized/ma-enchants_ice_aspect.description": "削弱严寒之锋魔咒的效果", + "tetra.improvement.destabilized/ma-enchants_detonation.description": "削弱爆炸附魔的效果", + "tetra.improvement.enchantment/ma-enchants_combo.name": " 连击", + "tetra.improvement.enchantment/ma-enchants_combo.description": "连续攻击时提高伤害,攻击到空气或者方块时重置效果。", + "tetra.improvement.enchantment/ma-enchants_faster_attack.name": "快速攻击", + "tetra.improvement.enchantment/ma-enchants_faster_attack.description": "增加攻击速度。", + "tetra.improvement.destabilized/ma-enchants_faster_attack.name": "§5去稳化:快速攻击", + "tetra.improvement.destabilized/ma-enchants_faster_attack.description": "削弱快速攻击附魔的效果", + "tetra.improvement.enchantment/ma-enchants_lifesteal.name": "生命偷取", + "tetra.improvement.enchantment/ma-enchants_lifesteal.description": "根据造成的伤害恢复生命值。", + "tetra.improvement.enchantment/ma-enchants_ice_aspect.name": "冰冻", + "tetra.improvement.enchantment/ma-enchants_ice_aspect.description": "减缓敌人的速度。", + "tetra.improvement.destabilized/ma-enchants_ice_aspect.name": "§5去稳化:冰冻", + "tetra.improvement.destabilized/ma-enchants_ice_aspect.description": "削弱冰冻附魔的效果", "tetra.improvement.enchantment/ma-enchants_wisdom.name": "智慧", "tetra.improvement.enchantment/ma-enchants_wisdom.description": "杀死生物时获得更多经验值", "tetra.improvement.destabilized/ma-enchants_wisdom.name": "§5去稳化:智慧", - "tetra.improvement.destabilized/ma-enchants_wisdom.description": "削弱智慧魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_blazing_walker.name": "熔岩行者", - "tetra.improvement.enchantment/ma-enchants_blazing_walker.description": "行走时暂时将熔岩变为圆石", - "tetra.improvement.destabilized/ma-enchants_blazing_walker.name": "§5去稳化:熔岩行者", - "tetra.improvement.destabilized/ma-enchants_blazing_walker.description": "削弱熔岩行者魔咒的效果", + "tetra.improvement.destabilized/ma-enchants_wisdom.description": "削弱智慧附魔的效果", + "tetra.improvement.enchantment/ma-enchants_blazing_walker.name": "烈焰行者", + "tetra.improvement.enchantment/ma-enchants_blazing_walker.description": "行走时暂时将熔岩变为圆石。", + "tetra.improvement.destabilized/ma-enchants_blazing_walker.name": "§5去稳化:烈焰行者", + "tetra.improvement.destabilized/ma-enchants_blazing_walker.description": "削弱烈焰行者附魔的效果", "tetra.improvement.enchantment/ma-enchants_step_assist.name": "爬坡", - "tetra.improvement.enchantment/ma-enchants_step_assist.description": "可以行走上1格高的方块而无需跳跃", + "tetra.improvement.enchantment/ma-enchants_step_assist.description": "可以行走上1格高的方块而无需跳跃。", "tetra.improvement.enchantment/ma-enchants_night_vision.name": "夜视", - "tetra.improvement.enchantment/ma-enchants_night_vision.description": "穿戴时提供夜视效果", + "tetra.improvement.enchantment/ma-enchants_night_vision.description": "穿戴时提供夜视效果。", "tetra.improvement.enchantment/ma-enchants_multi_jump.name": "多段跳", - "tetra.improvement.enchantment/ma-enchants_multi_jump.description": "可以在空气中连续跳跃", + "tetra.improvement.enchantment/ma-enchants_multi_jump.description": "可以在空气中连续跳跃。", "tetra.improvement.destabilized/ma-enchants_multi_jump.name": "§5去稳化:多段跳", - "tetra.improvement.destabilized/ma-enchants_multi_jump.description": "削弱多段跳魔咒的效果", - "tetra.improvement.enchantment/ma-enchants_timeless.name": "永存", - "tetra.improvement.enchantment/ma-enchants_timeless.description": "附魔的物品掉落在地上不会在一段时间后消失", + "tetra.improvement.destabilized/ma-enchants_multi_jump.description": "削弱多段跳附魔的效果", + "tetra.improvement.enchantment/ma-enchants_timeless.name": "永恒", + "tetra.improvement.enchantment/ma-enchants_timeless.description": "附魔的物品掉落在地上不会在一段时间后消失。", "tetra.improvement.enchantment/bluepower_vorpal.name": "斩首", - "tetra.improvement.enchantment/bluepower_vorpal.description": "增加生物和玩家死亡时掉落头颅的概率", + "tetra.improvement.enchantment/bluepower_vorpal.description": "增加生物和玩家死亡时掉落头颅的几率。", "tetra.improvement.destabilized/bluepower_vorpal.name": "§5去稳化:斩首", - "tetra.improvement.destabilized/bluepower_vorpal.description": "削弱斩首魔咒的效果", + "tetra.improvement.destabilized/bluepower_vorpal.description": "削弱斩首附魔的效果", "tetra.improvement.enchantment/bluepower_disjunction.name": "解离", - "tetra.improvement.enchantment/bluepower_disjunction.description": "对末影人和末影龙的伤害增加", + "tetra.improvement.enchantment/bluepower_disjunction.description": "对末影人和末影龙的伤害增加。", "tetra.improvement.destabilized/bluepower_disjunction.name": "§5去稳化:解离", - "tetra.improvement.destabilized/bluepower_disjunction.description": "削弱解离魔咒的效果", + "tetra.improvement.destabilized/bluepower_disjunction.description": "削弱解离附魔的效果", "tetra.improvement.enchantment/ation_magic_protection.name": "魔法保护", "tetra.improvement.enchantment/ensorcellation_magic_protection.description": "削弱受到的魔法伤害", "tetra.improvement.destabilized/ensorcellation_magic_protection.name": "§5去稳化:魔法保护", - "tetra.improvement.destabilized/ensorcellation_magic_protection.description": "削弱魔法保护魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_magic_protection.description": "削弱魔法保护附魔的效果", "tetra.improvement.enchantment/ensorcellation_displacement.name": "移位", "tetra.improvement.enchantment/ensorcellation_displacement.description": "随机传送攻击者", "tetra.improvement.destabilized/ensorcellation_displacement.name": "§5去稳化:移位", - "tetra.improvement.destabilized/ensorcellation_displacement.description": "削弱移位魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_displacement.description": "削弱移位附魔的效果", "tetra.improvement.enchantment/ensorcellation_fire_rebuke.name": "炽焰之斥", - "tetra.improvement.enchantment/ensorcellation_fire_rebuke.description": "击退时点燃目标", + "tetra.improvement.enchantment/ensorcellation_fire_rebuke.description": "击退时点燃目标。", "tetra.improvement.destabilized/ensorcellation_fire_rebuke.name": "§5去稳化:炽焰之斥", - "tetra.improvement.destabilized/ensorcellation_fire_rebuke.description": "削弱炽焰之斥魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_fire_rebuke.description": "削弱炽焰之斥附魔的效果", "tetra.improvement.enchantment/ensorcellation_frost_rebuke.name": "霜冻之斥", "tetra.improvement.enchantment/ensorcellation_frost_rebuke.description": "降低攻击者的速度并削弱他们", "tetra.improvement.destabilized/ensorcellation_frost_rebuke.name": "§5去稳化:霜冻之斥", - "tetra.improvement.destabilized/ensorcellation_frost_rebuke.description": "削弱霜冻之斥魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_frost_rebuke.description": "削弱霜冻之斥附魔的效果", "tetra.improvement.enchantment/ensorcellation_air_affinity.name": "空中速掘", "tetra.improvement.enchantment/ensorcellation_air_affinity.description": "移除不在地面时对采集速度的负面效果", "tetra.improvement.enchantment/ensorcellation_gourmand.name": "美食家", "tetra.improvement.enchantment/ensorcellation_gourmand.description": "食物吃起来更具有营养,更让人满足", "tetra.improvement.destabilized/ensorcellation_gourmand.name": "§5去稳化:美食家", - "tetra.improvement.destabilized/ensorcellation_gourmand.description": "削弱美食家魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_gourmand.description": "削弱美食家附魔的效果", "tetra.improvement.enchantment/ensorcellation_reach.name": "延伸", "tetra.improvement.enchantment/ensorcellation_reach.description": "增加持有者与方块交互的距离", "tetra.improvement.destabilized/ensorcellation_reach.name": "§5去稳化:延伸", - "tetra.improvement.destabilized/ensorcellation_reach.description": "削弱延伸魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_reach.description": "削弱延伸附魔的效果", "tetra.improvement.enchantment/ensorcellation_vitality.name": "活力", "tetra.improvement.enchantment/ensorcellation_vitality.description": "增加穿戴者的最大生命值", "tetra.improvement.destabilized/ensorcellation_vitality.name": "§5去稳化:活力", - "tetra.improvement.destabilized/ensorcellation_vitality.description": "削弱活力魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_vitality.description": "削弱活力附魔的效果", "tetra.improvement.enchantment/ensorcellation_damage_ender.name": "末影杀手", "tetra.improvement.enchantment/ensorcellation_damage_ender.description": "增加对末影生物的伤害并抑制其传送", "tetra.improvement.destabilized/ensorcellation_damage_ender.name": "§5去稳化:末影杀手", - "tetra.improvement.destabilized/ensorcellation_damage_ender.description": "削弱末影杀手魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_damage_ender.description": "削弱末影杀手附魔的效果", "tetra.improvement.enchantment/ensorcellation_damage_illager.name": "灾厄杀手", "tetra.improvement.enchantment/ensorcellation_damage_illager.description": "增加对灾厄村民的伤害", "tetra.improvement.destabilized/ensorcellation_damage_illager.name": "§5去稳化:灾厄杀手", - "tetra.improvement.destabilized/ensorcellation_damage_illager.description": "削弱灾厄杀手魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_damage_illager.description": "削弱灾厄杀手附魔的效果", "tetra.improvement.enchantment/ensorcellation_damage_villager.name": "村庄杀手", "tetra.improvement.enchantment/ensorcellation_damage_villager.description": "增加对村民生物的伤害", "tetra.improvement.destabilized/ensorcellation_damage_villager.name": "§5去稳化:村庄杀手", - "tetra.improvement.destabilized/ensorcellation_damage_villager.description": "削弱村庄杀手魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_damage_villager.description": "削弱村庄杀手附魔的效果", "tetra.improvement.enchantment/ensorcellation_cavalier.name": "骑士", "tetra.improvement.enchantment/ensorcellation_cavalier.description": "骑乘时增加伤害", "tetra.improvement.destabilized/ensorcellation_cavalier.name": "§5去稳化:骑士", - "tetra.improvement.destabilized/ensorcellation_cavalier.description": "削弱骑士魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_cavalier.description": "削弱骑士附魔的效果", "tetra.improvement.enchantment/ensorcellation_frost_aspect.name": "冰霜附加", "tetra.improvement.enchantment/ensorcellation_frost_aspect.description": "减缓并弱化目标", "tetra.improvement.destabilized/ensorcellation_frost_aspect.name": "§5去稳化:冰霜附加", - "tetra.improvement.destabilized/ensorcellation_frost_aspect.description": "削弱冰霜附加魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_frost_aspect.description": "削弱冰霜附加附魔的效果", "tetra.improvement.enchantment/ensorcellation_leech.name": "吸血", "tetra.improvement.enchantment/ensorcellation_leech.description": "当当杀死生物时恢复生命值", "tetra.improvement.destabilized/ensorcellation_leech.name": "§5去稳化:吸血", - "tetra.improvement.destabilized/ensorcellation_leech.description": "削弱吸血魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_leech.description": "削弱吸血附魔的效果", "tetra.improvement.enchantment/ensorcellation_magic_edge.name": "魔法之刃", "tetra.improvement.enchantment/ensorcellation_magic_edge.description": "略微增加伤害,并将伤害转化为魔法伤害", "tetra.improvement.destabilized/ensorcellation_magic_edge.name": "§5去稳化:魔法之刃", - "tetra.improvement.destabilized/ensorcellation_magic_edge.description": "削弱魔法之刃魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_magic_edge.description": "削弱魔法之刃附魔的效果", "tetra.improvement.enchantment/ensorcellation_vorpal.name": "斩首", "tetra.improvement.enchantment/ensorcellation_vorpal.description": "随机造成高额伤害和斩首效果", "tetra.improvement.destabilized/ensorcellation_vorpal.name": "§5去稳化:斩首", - "tetra.improvement.destabilized/ensorcellation_vorpal.description": "削弱斩首魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_vorpal.description": "削弱斩首附魔的效果", "tetra.improvement.enchantment/ensorcellation_excavating.name": "范围挖掘", - "tetra.improvement.enchantment/ensorcellation_excavating.description": "额外采集半径内的方块", + "tetra.improvement.enchantment/ensorcellation_excavating.description": "额外挖掘半径内的方块", "tetra.improvement.destabilized/ensorcellation_excavating.name": "§5去稳化:范围挖掘", - "tetra.improvement.destabilized/ensorcellation_excavating.description": "削弱范围挖掘魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_excavating.description": "削弱范围挖掘附魔的效果", "tetra.improvement.enchantment/ensorcellation_hunter.name": "狩者之赏", - "tetra.improvement.enchantment/ensorcellation_hunter.description": "杀死动物时有概率得到额外掉落物", + "tetra.improvement.enchantment/ensorcellation_hunter.description": "杀死动物时有几率得到额外掉落物", "tetra.improvement.destabilized/ensorcellation_hunter.name": "§5去稳化:狩者之赏", - "tetra.improvement.destabilized/ensorcellation_hunter.description": "削弱狩者之赏魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_hunter.description": "削弱狩者之赏附魔的效果", "tetra.improvement.enchantment/ensorcellation_quick_draw.name": "快速拉弓", "tetra.improvement.enchantment/ensorcellation_quick_draw.description": "缩短把弓拉满的耗时", "tetra.improvement.destabilized/ensorcellation_quick_draw.name": "§5去稳化:快速拉弓", - "tetra.improvement.destabilized/ensorcellation_quick_draw.description": "削弱快速拉弓魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_quick_draw.description": "削弱快速拉弓附魔的效果", "tetra.improvement.enchantment/ensorcellation_trueshot.name": "精准射击", "tetra.improvement.enchantment/ensorcellation_trueshot.description": "提升箭的精准度及速度,并能使箭穿透目标", "tetra.improvement.destabilized/ensorcellation_trueshot.name": "§5去稳化:精准射击", - "tetra.improvement.destabilized/ensorcellation_trueshot.description": "削弱精准射击魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_trueshot.description": "削弱精准射击附魔的效果", "tetra.improvement.enchantment/ensorcellation_volley.name": "齐射", "tetra.improvement.enchantment/ensorcellation_volley.description": "三支箭呈弧形发射。只消耗一支箭", "tetra.improvement.enchantment/ensorcellation_angler.name": "钓者之赏", - "tetra.improvement.enchantment/ensorcellation_angler.description": "钓鱼时有概率得到额外物品", + "tetra.improvement.enchantment/ensorcellation_angler.description": "钓鱼时有几率得到额外物品", "tetra.improvement.destabilized/ensorcellation_angler.name": "§5去稳化:钓者之赏", - "tetra.improvement.destabilized/ensorcellation_angler.description": "削弱钓者之赏魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_angler.description": "削弱钓者之赏附魔的效果", "tetra.improvement.enchantment/ensorcellation_pilfering.name": "窃取", "tetra.improvement.enchantment/ensorcellation_pilfering.description": "有概率从被钩中的目标窃取一件盔甲", "tetra.improvement.enchantment/ensorcellation_furrowing.name": "直线耕犁", "tetra.improvement.enchantment/ensorcellation_furrowing.description": "将一条线上的方块转化为耕地", "tetra.improvement.destabilized/ensorcellation_furrowing.name": "§5去稳化:直线耕犁", - "tetra.improvement.destabilized/ensorcellation_furrowing.description": "削弱直线耕犁魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_furrowing.description": "削弱直线耕犁附魔的效果", "tetra.improvement.enchantment/ensorcellation_tilling.name": "范围耕犁", "tetra.improvement.enchantment/ensorcellation_tilling.description": "额外将范围内的方块转化为耕地", "tetra.improvement.destabilized/ensorcellation_tilling.name": "§5去稳化:范围耕犁", - "tetra.improvement.destabilized/ensorcellation_tilling.description": "削弱范围耕犁魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_tilling.description": "削弱范围耕犁附魔的效果", "tetra.improvement.enchantment/ensorcellation_weeding.name": "除草", "tetra.improvement.enchantment/ensorcellation_weeding.description": "耕地时清除上方的植物", "tetra.improvement.enchantment/ensorcellation_bulwark.name": "壁垒", @@ -2400,7 +2395,7 @@ "tetra.improvement.enchantment/ensorcellation_phalanx.name": "方阵", "tetra.improvement.enchantment/ensorcellation_phalanx.description": "允许使用者使用盾牌时移动得更快", "tetra.improvement.destabilized/ensorcellation_phalanx.name": "§5去稳化:方阵", - "tetra.improvement.destabilized/ensorcellation_phalanx.description": "削弱方阵魔咒的效果", + "tetra.improvement.destabilized/ensorcellation_phalanx.description": "削弱方阵附魔的效果", "tetra.improvement.enchantment/ensorcellation_soulbound.name": "灵魂绑定", "tetra.improvement.enchantment/ensorcellation_soulbound.description": "在使用者死亡时会保留在其身上", "tetra.improvement.enchantment/ensorcellation_curse_fool.name": "§5愚钝诅咒", @@ -2409,137 +2404,135 @@ "tetra.improvement.enchantment/ensorcellation_curse_mercy.description": "阻止武器造成致命一击", "tetra.improvement.enchantment/naturesaura_aura_mending.name": "灵气修补", "tetra.improvement.enchantment/naturesaura_aura_mending.description": "物品会使用灵气修复自己", - "tetra.improvement.enchantment/apotheosis_capturing.name": "捕捉", - "tetra.improvement.enchantment/apotheosis_capturing.description": "让怪物有机会掉落对应的刷怪蛋", - "tetra.improvement.destabilized/apotheosis_capturing.name": "§5去稳化:捕捉", - "tetra.improvement.destabilized/apotheosis_capturing.description": "削弱捕捉魔咒的效果", - "tetra.improvement.enchantment/apotheosis_hell_infusion.name": "炼狱灌注", - "tetra.improvement.enchantment/apotheosis_hell_infusion.description": "在下界造成额外的魔法伤害", - "tetra.improvement.destabilized/apotheosis_hell_infusion.name": "§5去稳化:炼狱灌注", - "tetra.improvement.destabilized/apotheosis_hell_infusion.description": "削弱炼狱灌注魔咒的效果", - "tetra.improvement.enchantment/apotheosis_mounted_strike.name": "骑砍", - "tetra.improvement.enchantment/apotheosis_mounted_strike.description": "骑马时造成额外伤害", - "tetra.improvement.destabilized/apotheosis_mounted_strike.name": "§5去稳化:骑砍", - "tetra.improvement.destabilized/apotheosis_mounted_strike.description": "削弱骑砍魔咒的效果", + "tetra.improvement.enchantment/apotheosis_capturing.name": "捕获", + "tetra.improvement.enchantment/apotheosis_capturing.description": "让怪物有机会掉落对应的刷怪蛋。", + "tetra.improvement.destabilized/apotheosis_capturing.name": "§5去稳化:捕获", + "tetra.improvement.destabilized/apotheosis_capturing.description": "削弱捕获附魔的效果", + "tetra.improvement.enchantment/apotheosis_hell_infusion.name": "地狱灌注", + "tetra.improvement.enchantment/apotheosis_hell_infusion.description": "在下界造成额外的魔法伤害。", + "tetra.improvement.destabilized/apotheosis_hell_infusion.name": "§5去稳化:地狱灌注", + "tetra.improvement.destabilized/apotheosis_hell_infusion.description": "削弱地狱灌注附魔的效果", + "tetra.improvement.enchantment/apotheosis_mounted_strike.name": "骑兵突击", + "tetra.improvement.enchantment/apotheosis_mounted_strike.description": "骑马时造成额外伤害。", + "tetra.improvement.destabilized/apotheosis_mounted_strike.name": "§5去稳化:骑兵突击", + "tetra.improvement.destabilized/apotheosis_mounted_strike.description": "削弱骑兵突击附魔的效果", "tetra.improvement.enchantment/apotheosis_depth_miner.name": "矿工热忱", - "tetra.improvement.enchantment/apotheosis_depth_miner.description": "根据高度调整采集速度", + "tetra.improvement.enchantment/apotheosis_depth_miner.description": "根据高度调整挖掘速度。", "tetra.improvement.destabilized/apotheosis_depth_miner.name": "§5去稳化:矿工热忱", - "tetra.improvement.destabilized/apotheosis_depth_miner.description": "削弱矿工热忱魔咒的效果", - "tetra.improvement.enchantment/apotheosis_stable_footing.name": "稳定步伐", - "tetra.improvement.enchantment/apotheosis_stable_footing.description": "削弱滞空采掘速度的减益", - "tetra.improvement.enchantment/apotheosis_scavenger.name": "清道夫", - "tetra.improvement.enchantment/apotheosis_scavenger.description": "被击杀的怪物可能会产生双倍掉落", - "tetra.improvement.destabilized/apotheosis_scavenger.name": "§5去稳化:清道夫", - "tetra.improvement.destabilized/apotheosis_scavenger.description": "削弱清道夫魔咒的效果", + "tetra.improvement.destabilized/apotheosis_depth_miner.description": "削弱矿工热忱附魔的效果", + "tetra.improvement.enchantment/apotheosis_stable_footing.name": "稳定立足", + "tetra.improvement.enchantment/apotheosis_stable_footing.description": "削弱滞空采掘速度的减益。", + "tetra.improvement.enchantment/apotheosis_scavenger.name": "拾荒者", + "tetra.improvement.enchantment/apotheosis_scavenger.description": "被击杀的怪物可能会产生双倍掉落。", + "tetra.improvement.destabilized/apotheosis_scavenger.name": "§5去稳化:拾荒者", + "tetra.improvement.destabilized/apotheosis_scavenger.description": "削弱拾荒者附魔的效果", "tetra.improvement.enchantment/apotheosis_life_mending.name": "§5生命修补", - "tetra.improvement.enchantment/apotheosis_life_mending.description": "将生命值转化为耐久度", - "tetra.improvement.enchantment/apotheosis_icy_thorns.name": "冰霜荆棘", - "tetra.improvement.enchantment/apotheosis_icy_thorns.description": "减缓攻击者的速度", - "tetra.improvement.destabilized/apotheosis_icy_thorns.name": "§5去稳化:冰霜荆棘", - "tetra.improvement.destabilized/apotheosis_icy_thorns.description": "削弱冰霜荆棘魔咒的效果", + "tetra.improvement.enchantment/apotheosis_life_mending.description": "将生命值转化为耐久。", + "tetra.improvement.enchantment/apotheosis_icy_thorns.name": "寒冰荆刺", + "tetra.improvement.enchantment/apotheosis_icy_thorns.description": "减缓攻击者的速度。", + "tetra.improvement.destabilized/apotheosis_icy_thorns.name": "§5去稳化:寒冰荆刺", + "tetra.improvement.destabilized/apotheosis_icy_thorns.description": "削弱寒冰荆刺附魔的效果", "tetra.improvement.enchantment/apotheosis_tempting.name": "引诱", - "tetra.improvement.enchantment/apotheosis_tempting.description": "引诱附近的农场动物", - "tetra.improvement.enchantment/apotheosis_shield_bash.name": "盾击", - "tetra.improvement.enchantment/apotheosis_shield_bash.description": "使盾牌左键能造成更高的伤害", - "tetra.improvement.destabilized/apotheosis_shield_bash.name": "§5去稳化:盾击", - "tetra.improvement.destabilized/apotheosis_shield_bash.description": "削弱盾击魔咒的效果", - "tetra.improvement.enchantment/apotheosis_reflective.name": "反甲", - "tetra.improvement.enchantment/apotheosis_reflective.description": "可能将伤害反弹给攻击者", - "tetra.improvement.destabilized/apotheosis_reflective.name": "§5去稳化:反甲", - "tetra.improvement.destabilized/apotheosis_reflective.description": "削弱反甲魔咒的效果", - "tetra.improvement.enchantment/apotheosis_berserk.name": "§5狂战士", - "tetra.improvement.enchantment/apotheosis_berserk.description": "受伤时提高自身伤害", - "tetra.improvement.enchantment/apotheosis_knowledge.name": "阅历", - "tetra.improvement.enchantment/apotheosis_knowledge.description": "怪物掉落物会被转换为经验", - "tetra.improvement.destabilized/apotheosis_knowledge.name": "§5去稳化:阅历", - "tetra.improvement.destabilized/apotheosis_knowledge.description": "削弱阅历魔咒的效果", - "tetra.improvement.enchantment/apotheosis_splitting.name": "拆分", - "tetra.improvement.enchantment/apotheosis_splitting.description": "允许铁砧分开附魔书上的附魔", - "tetra.improvement.destabilized/apotheosis_splitting.name": "§5去稳化:拆分", - "tetra.improvement.destabilized/apotheosis_splitting.description": "削弱拆分魔咒的效果", + "tetra.improvement.enchantment/apotheosis_tempting.description": "引诱附近的农场动物。", + "tetra.improvement.enchantment/apotheosis_shield_bash.name": "盾牌反击", + "tetra.improvement.enchantment/apotheosis_shield_bash.description": "使盾牌左键能造成更高的伤害。", + "tetra.improvement.destabilized/apotheosis_shield_bash.name": "§5去稳化:盾牌反击", + "tetra.improvement.destabilized/apotheosis_shield_bash.description": "削弱盾牌反击附魔的效果", + "tetra.improvement.enchantment/apotheosis_reflective.name": "反射防御", + "tetra.improvement.enchantment/apotheosis_reflective.description": "可能将伤害反弹给攻击者。", + "tetra.improvement.destabilized/apotheosis_reflective.name": "§5去稳化:反射防御", + "tetra.improvement.destabilized/apotheosis_reflective.description": "削弱反射防御附魔的效果", + "tetra.improvement.enchantment/apotheosis_berserk.name": "§5狂战士之怒", + "tetra.improvement.enchantment/apotheosis_berserk.description": "受伤时提高自身伤害。", + "tetra.improvement.enchantment/apotheosis_knowledge.name": "知识", + "tetra.improvement.enchantment/apotheosis_knowledge.description": "怪物掉落物会被转换为经验。", + "tetra.improvement.destabilized/apotheosis_knowledge.name": "§5去稳化:知识", + "tetra.improvement.destabilized/apotheosis_knowledge.description": "削弱知识附魔的效果", + "tetra.improvement.enchantment/apotheosis_splitting.name": "分裂", + "tetra.improvement.enchantment/apotheosis_splitting.description": "允许铁砧分开附魔书上的附魔。", + "tetra.improvement.destabilized/apotheosis_splitting.name": "§5去稳化:分裂", + "tetra.improvement.destabilized/apotheosis_splitting.description": "削弱分裂附魔的效果", "tetra.improvement.enchantment/apotheosis_natures_blessing.name": "自然祝福", - "tetra.improvement.enchantment/apotheosis_natures_blessing.description": "锄头可以当作骨粉催熟作物", + "tetra.improvement.enchantment/apotheosis_natures_blessing.description": "锄头可以当作骨粉催熟作物。", "tetra.improvement.destabilized/apotheosis_natures_blessing.name": "§5去稳化:自然祝福", - "tetra.improvement.destabilized/apotheosis_natures_blessing.description": "削弱自然祝福魔咒的效果", - "tetra.improvement.enchantment/apotheosis_rebounding.name": "反弹", - "tetra.improvement.enchantment/apotheosis_rebounding.description": "受到近战攻击时将攻击者弹飞", - "tetra.improvement.destabilized/apotheosis_rebounding.name": "§5去稳化:反弹", - "tetra.improvement.destabilized/apotheosis_rebounding.description": "削弱反弹魔咒的效果", - "tetra.improvement.enchantment/apotheosis_magic_protection.name": "魔力抵触", - "tetra.improvement.enchantment/apotheosis_magic_protection.description": "削弱使用者受到的魔法伤害", - "tetra.improvement.destabilized/apotheosis_magic_protection.name": "§5去稳化:魔力抵触", - "tetra.improvement.destabilized/apotheosis_magic_protection.description": "削弱魔力抵触魔咒的效果", - "tetra.improvement.enchantment/apotheosis_true_infinity.name": "无尽箭袋", - "tetra.improvement.enchantment/apotheosis_true_infinity.description": "射击时不会消耗任意种类的箭", + "tetra.improvement.destabilized/apotheosis_natures_blessing.description": "削弱自然祝福附魔的效果", + "tetra.improvement.enchantment/apotheosis_rebounding.name": "回弹", + "tetra.improvement.enchantment/apotheosis_rebounding.description": "受到近战攻击时将攻击者弹飞。", + "tetra.improvement.destabilized/apotheosis_rebounding.name": "§5去稳化:回弹", + "tetra.improvement.destabilized/apotheosis_rebounding.description": "削弱回弹附魔的效果", + "tetra.improvement.enchantment/apotheosis_magic_protection.name": "魔法保护", + "tetra.improvement.enchantment/apotheosis_magic_protection.description": "削弱使用者受到的魔法伤害。", + "tetra.improvement.destabilized/apotheosis_magic_protection.name": "§5去稳化:魔法保护", + "tetra.improvement.destabilized/apotheosis_magic_protection.description": "削弱魔法保护附魔的效果", "tetra.improvement.enchantment/cyclic_excavate.name": "连锁采掘", - "tetra.improvement.enchantment/cyclic_excavate.description": "采集所有连接着的相同方块(类似于连锁挖矿),对角线上的矿物无法连锁(请不要使用有这个附魔的工具开采石头等连接非常多的方块)", + "tetra.improvement.enchantment/cyclic_excavate.description": "挖掘所有连接着的相同方块(类似于连锁挖矿),对角线上的矿物无法连锁(请不要使用有这个附魔的工具挖掘石头等连接非常多的方块)", "tetra.improvement.destabilized/cyclic_excavate.name": "§5去稳化:连锁采掘", - "tetra.improvement.destabilized/cyclic_excavate.description": "削弱连锁采掘魔咒的效果", + "tetra.improvement.destabilized/cyclic_excavate.description": "削弱连锁采掘附魔的效果", "tetra.improvement.enchantment/cyclic_experience_boost.name": "经验提升", "tetra.improvement.enchantment/cyclic_experience_boost.description": "增加你采矿或杀死生物所获得的经验", "tetra.improvement.destabilized/cyclic_experience_boost.name": "§5去稳化:经验提升", - "tetra.improvement.destabilized/cyclic_experience_boost.description": "削弱经验提升魔咒的效果", + "tetra.improvement.destabilized/cyclic_experience_boost.description": "削弱经验提升附魔的效果", "tetra.improvement.enchantment/cyclic_life_leech.name": "生命汲取", "tetra.improvement.destabilized/cyclic_life_leech.name": "§5去稳化:生命汲取", - "tetra.improvement.destabilized/cyclic_life_leech.description": "削弱生命汲取魔咒的效果", + "tetra.improvement.destabilized/cyclic_life_leech.description": "削弱生命汲取附魔的效果", "tetra.improvement.enchantment/cyclic_launch.name": "多段跳", - "tetra.improvement.enchantment/cyclic_launch.description": "附魔给靴子后,可以增加多段跳(二段跳等)的能力。每一级增加一段跳,但有冷却时间。潜行跳跃可以临时取消该能力", + "tetra.improvement.enchantment/cyclic_launch.description": "附魔给靴子后,可以增加多段跳(二段跳等)的能力。每一级增加一段跳,但有冷却时间。潜行跳跃可以临时取消该能力。", "tetra.improvement.destabilized/cyclic_launch.name": "§5去稳化:多段跳", - "tetra.improvement.destabilized/cyclic_launch.description": "削弱多段跳魔咒的效果", + "tetra.improvement.destabilized/cyclic_launch.description": "削弱多段跳附魔的效果", "tetra.improvement.enchantment/cyclic_magnet.name": "磁引", "tetra.improvement.enchantment/cyclic_magnet.description": "使你拥有吸引地面掉落物和经验的能力", "tetra.improvement.destabilized/cyclic_magnet.name": "§5去稳化:磁引", - "tetra.improvement.destabilized/cyclic_magnet.description": "削弱磁引魔咒的效果", - "tetra.improvement.enchantment/cyclic_multishot.name": "多重弓箭", + "tetra.improvement.destabilized/cyclic_magnet.description": "削弱磁引附魔的效果", + "tetra.improvement.enchantment/cyclic_multishot.name": "多重射击", "tetra.improvement.enchantment/cyclic_multishot.description": "可以一次从弓中射出更多的箭", "tetra.improvement.enchantment/cyclic_quickshot.name": "疾弓", - "tetra.improvement.enchantment/cyclic_quickshot.description": "使你拉满弓的速度提高三倍", + "tetra.improvement.enchantment/cyclic_quickshot.description": "使你拉满弓的速度提高三倍。", "tetra.improvement.destabilized/cyclic_quickshot.name": "§5去稳化:疾弓", - "tetra.improvement.destabilized/cyclic_quickshot.description": "削弱疾弓魔咒的效果", + "tetra.improvement.destabilized/cyclic_quickshot.description": "削弱疾弓附魔的效果", "tetra.improvement.enchantment/cyclic_reach.name": "范围扩展", - "tetra.improvement.enchantment/cyclic_reach.description": "增加你采集或放置方块的距离", + "tetra.improvement.enchantment/cyclic_reach.description": "增加你挖掘或放置方块的距离", "tetra.improvement.enchantment/cyclic_venom.name": "毒液", "tetra.improvement.enchantment/cyclic_venom.description": "使攻击到的目标中毒", "tetra.improvement.destabilized/cyclic_venom.name": "§5去稳化:毒液", - "tetra.improvement.destabilized/cyclic_venom.description": "削弱毒液魔咒的效果", + "tetra.improvement.destabilized/cyclic_venom.description": "削弱毒液附魔的效果", "tetra.improvement.enchantment/cyclic_beheading.name": "斩首", - "tetra.improvement.enchantment/cyclic_beheading.description": "这个魔咒让你有机会得到一个怪物或一个玩家的头。如果需要,来自其他Mod的生物可以被添加到配置文件中,并且需要一个玩家皮肤来作为头的皮肤", + "tetra.improvement.enchantment/cyclic_beheading.description": "这个魔咒让你有机会得到一个怪物或一个玩家的头。如果需要,来自其他Mod的生物可以被添加到配置文件中,并且需要一个玩家皮肤来作为头的皮肤。", "tetra.improvement.destabilized/cyclic_beheading.name": "§5去稳化:斩首", - "tetra.improvement.destabilized/cyclic_beheading.description": "削弱斩首魔咒的效果", + "tetra.improvement.destabilized/cyclic_beheading.description": "削弱斩首附魔的效果", "tetra.improvement.enchantment/cyclic_step.name": "步步高", "tetra.improvement.enchantment/cyclic_step.description": "可以横跨更高的格子", "tetra.improvement.enchantment/enchantable_stomping.name": "下砸攻击", "tetra.improvement.enchantment/enchantable_stomping.description": "将部分掉落伤害转移给五个方块范围内的其他生物", "tetra.improvement.destabilized/enchantable_stomping.name": "§5去稳化:下砸攻击", - "tetra.improvement.destabilized/enchantable_stomping.description": "削弱下砸攻击魔咒的效果", + "tetra.improvement.destabilized/enchantable_stomping.description": "削弱下砸攻击附魔的效果", "tetra.improvement.enchantment/enchantable_iron_skull.name": "铁头功", "tetra.improvement.enchantment/enchantable_iron_skull.description": "抵消用鞘翅撞到墙上造成的伤害", "tetra.improvement.enchantment/enchantable_replanting.name": "播种", "tetra.improvement.enchantment/enchantable_replanting.description": "收割庄稼时自动播种", "tetra.improvement.enchantment/enchantable_cultivator.name": "耕种", - "tetra.improvement.enchantment/enchantable_cultivator.description": "可以3x3开垦或收获作物", + "tetra.improvement.enchantment/enchantable_cultivator.description": "可以3*3地耕地或收获作物", "tetra.improvement.enchantment/enchantable_excavator.name": "挖掘机", - "tetra.improvement.enchantment/enchantable_excavator.description": "3x3范围采集,可用于鹤嘴锄、斧头和锹", + "tetra.improvement.enchantment/enchantable_excavator.description": "3*3范围挖掘,可用于鹤嘴锄、斧头和锹", "tetra.improvement.destabilized/enchantable_excavator.name": "§5去稳化:挖掘机", - "tetra.improvement.destabilized/enchantable_excavator.description": "削弱挖掘机魔咒的效果", + "tetra.improvement.destabilized/enchantable_excavator.description": "削弱挖掘机附魔的效果", "tetra.improvement.enchantment/enchantable_ore_eater.name": "觅矿者", "tetra.improvement.destabilized/enchantable_ore_eater.name": "§5去稳化:觅矿者", - "tetra.improvement.destabilized/enchantable_ore_eater.description": "削弱觅矿者魔咒的效果", - "tetra.improvement.enchantment/vanishing_curse.description": "持有者死亡后该物品消失", - "tetra.improvement.enchantment/fire_aspect.description": "击中生物时使其着火", + "tetra.improvement.destabilized/enchantable_ore_eater.description": "削弱觅矿者附魔的效果", + "tetra.improvement.enchantment/vanishing_curse.description": "导致物品在持有者死亡后消失", + "tetra.improvement.enchantment/fire_aspect.description": "攻击生物时,使其着火", "tetra.improvement.enchantment/looting.description": "增加击杀生物时的掉落物", - "tetra.improvement.enchantment/unbreaking.description": "降低物品损失耐久度的概率", - "tetra.improvement.enchantment/sharpness.description": "增加攻击伤害", - "tetra.improvement.enchantment/smite.description": "对亡灵生物造成额外伤害", - "tetra.improvement.enchantment/bane_of_arthropods.description": "对节肢生物造成额外伤害", + "tetra.improvement.enchantment/unbreaking.description": "降低物品耐久损失的几率", + "tetra.improvement.enchantment/sharpness.description": "增加伤害", + "tetra.improvement.enchantment/smite.description": "对亡灵类生物提升伤害", + "tetra.improvement.enchantment/bane_of_arthropods.description": "对节肢类生物提升伤害", "tetra.improvement.enchantment/knockback.description": "能够将目标击退的更远", - "tetra.improvement.enchantment/mending.description": "获得经验时修复自身", - "tetra.improvement.enchantment/sweeping.description": "使横扫攻击更强力", - "tetra.improvement.enchantment/efficiency.description": "提高采集效率", + "tetra.improvement.enchantment/mending.description": "当获得经验时候恢复耐久", + "tetra.improvement.enchantment/sweeping.description": "让横扫之刃更有效率", + "tetra.improvement.enchantment/efficiency.description": "增加采集效率", "tetra.improvement.enchantment/fortune.description": "当破坏方块时候增加掉落物", "tetra.improvement.enchantment/silk_touch.description": "精准采集方块", "tetra.improvement.enchantment/power.description": "增加伤害", - "tetra.improvement.enchantment/flame.description": "击中生物时使其着火", + "tetra.improvement.enchantment/flame.description": "攻击生物时,使其着火", "tetra.improvement.enchantment/punch.description": "能够将目标击退的更远", "tetra.improvement.enchantment/infinity.description": "射击时不再消耗普通箭矢", "tetra.improvement.enchantment/loyalty.description": "在被扔出一会后返回", @@ -2550,31 +2543,31 @@ "tetra.improvement.enchantment/ma-enchants_detonation.description": "击打实体时会发生爆炸", "tetra.improvement.enchantment/enchantable_ore_eater.description": "挖一块矿石会连锁挖掉同种矿石", "tetra.improvement.enchantment/cursed_blindness.name": "§5失明诅咒", - "tetra.improvement.enchantment/cursed_blindness.description": "大大地降低你的视野", + "tetra.improvement.enchantment/cursed_blindness.description": "大大地降低你的视野。", "tetra.improvement.enchantment/cursed_curtail.name": "§5短手诅咒", - "tetra.improvement.enchantment/cursed_curtail.description": "降低方块交互范围", + "tetra.improvement.enchantment/cursed_curtail.description": "降低方块交互范围。", "tetra.improvement.enchantment/cursed_echo.name": "§5回响诅咒", - "tetra.improvement.enchantment/cursed_echo.description": "在你的脑海内播放随机的怪物音效", + "tetra.improvement.enchantment/cursed_echo.description": "在你的脑海内播放随机的怪物音效。", "tetra.improvement.enchantment/cursed_encumbrance.name": "§5沉重诅咒", - "tetra.improvement.enchantment/cursed_encumbrance.description": "降低攻击速度", + "tetra.improvement.enchantment/cursed_encumbrance.description": "降低攻速。", "tetra.improvement.enchantment/cursed_fading.name": "§5消逝诅咒", - "tetra.improvement.enchantment/cursed_fading.description": "使掉落在地面上的物品更快地消失", + "tetra.improvement.enchantment/cursed_fading.description": "使掉落在地面上的物品更快地消失。", "tetra.improvement.enchantment/cursed_fragility.name": "§5脆弱诅咒", - "tetra.improvement.enchantment/cursed_fragility.description": "物品的耐久度会更快地降低", + "tetra.improvement.enchantment/cursed_fragility.description": "物品的耐久度会更快地降低。", "tetra.improvement.enchantment/cursed_ignorance.name": "§5无知诅咒", - "tetra.improvement.enchantment/cursed_ignorance.description": "使用工具破坏错误类型的方块会降低更多的耐久度", + "tetra.improvement.enchantment/cursed_ignorance.description": "使用工具破坏错误类型的方块会降低更多的耐久度。", "tetra.improvement.enchantment/cursed_insomnia.name": "§5失眠诅咒", - "tetra.improvement.enchantment/cursed_insomnia.description": "使穿戴者彻夜难眠", + "tetra.improvement.enchantment/cursed_insomnia.description": "使穿戴者彻夜难眠。", "tetra.improvement.enchantment/cursed_midas.name": "§5点金诅咒", - "tetra.improvement.enchantment/cursed_midas.description": "将方块和怪物战利品替换为金粒", + "tetra.improvement.enchantment/cursed_midas.description": "将方块和怪物战利品替换为金粒。", "tetra.improvement.enchantment/cursed_misfortune.name": "§5厄运诅咒", - "tetra.improvement.enchantment/cursed_misfortune.description": "大幅降低你的运气", + "tetra.improvement.enchantment/cursed_misfortune.description": "大幅降低你的运气。", "tetra.improvement.enchantment/cursed_obedience.name": "§5服从诅咒", - "tetra.improvement.enchantment/cursed_obedience.description": "只有一名玩家可以使用该物品", + "tetra.improvement.enchantment/cursed_obedience.description": "只有一名玩家可以使用该物品。", "tetra.improvement.enchantment/cursed_radiance.name": "§5光辉诅咒", - "tetra.improvement.enchantment/cursed_radiance.description": "穿戴者会发光和被透视", + "tetra.improvement.enchantment/cursed_radiance.description": "穿戴者会发光和被透视。", "tetra.improvement.enchantment/cursed_silence.name": "§5沉默诅咒", - "tetra.improvement.enchantment/cursed_silence.description": "穿戴者无法发出声音", + "tetra.improvement.enchantment/cursed_silence.description": "穿戴者无法发出声音。", "tetra.improvement.enchantment/cursed_sinking.name": "§5沉沦诅咒", - "tetra.improvement.enchantment/cursed_sinking.description": "穿戴者会更快地被水淹没" -} + "tetra.improvement.enchantment/cursed_sinking.description": "穿戴者会更快地被水淹没。" +} \ No newline at end of file diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index e8bc3caf9c0e..a76bfef51d04 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -47,19 +47,19 @@ "tetra.holo.craft.improvement_button": "%s种改进", "tetra.holo.craft.stats": "属性", "tetra.holo.craft.variants": "变种", - "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤\n \n§7[§8f§7] §8选中搜索框\n§7[§8Enter§7] §8切换是否选中搜索框", + "tetra.holo.craft.variants_filter": "根据名字过滤组件,在最前面加上“#”以根据材料类型过滤。\n \n§7[§8f§7] §8选中搜索框\n§7[§8Enter§7] §8切换是否选中搜索框", "tetra.holo.craft.variants_sort": "根据选中的属性给各变种排序\n \n§7[§8s§7] §8打开/关闭列表\n§7[§81§7] - §7[§89§7] §8选择属性", "tetra.holo.craft.empty_description": "描述缺失", "tetra.holo.craft.translation_module": "此组件根据材料特性获得的属性", "tetra.holo.craft.empty_translation_module": "此组件根据材料特性获得的属性未知", "tetra.holo.craft.translation_improvement": "此改进根据材料特性获得的属性", "tetra.holo.craft.empty_translation_improvement": "此改进根据材料特性获得的属性未知", - "tetra.holo.craft.empty_applicable_materials": "适用于此工艺图纸的材料未知", - "tetra.holo.craft.applicable_materials": "适用于此工艺图纸的材料:", + "tetra.holo.craft.empty_applicable_materials": "适用于此工艺的材料未知", + "tetra.holo.craft.applicable_materials": "适用于此工艺的材料:", "tetra.holo.craft.holosphere_shortcut": "§7[§8点击§7] §8查看属性", "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§m点击§7] §8§m查看属性", "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球", - "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得属性", + "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得详细信息", "tetra.holo.craft.materials.stat.primary": "硬度", "tetra.holo.craft.materials.stat.primary.short": "硬度", "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,被塑形成硬质或锋利边缘的能力", @@ -98,7 +98,7 @@ "tetra.workbench.slot_detail.tweak_apply": "应用", "tetra.workbench.module_detail.empty": "空槽位", "tetra.workbench.module_detail.not_tweakable": "调整不可用", - "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级", + "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级。", "tetra.workbench.schematic_detail.craft": "制作", "tetra.workbench.schematic_detail.back": "返回", "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验", @@ -113,33 +113,33 @@ "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是附近有工艺图纸", "tetra.repair_action.label": "修复", "tetra.tool.hammer_dig": "锤", - "tetra.tool.hammer_dig.requirement": "此操作需要%d级锤", - "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级锤", - "tetra.tool.hammer_dig.material_requirement": "加工此材料的基础要求是一个%d级锤,此要求可能会因材料的用途不同而不同", + "tetra.tool.hammer_dig.requirement": "此操作需要%d级锤。", + "tetra.tool.hammer_dig.craft_requirement": "加工需要一个%d级锤。", + "tetra.tool.hammer_dig.material_requirement": "加工此材料的基础要求是一个%d级锤,此要求可能会因材料的用途不同而不同。", "tetra.tool.axe_dig": "斧", - "tetra.tool.axe_dig.requirement": "此操作需要%d级斧", - "tetra.tool.axe_dig.craft_requirement": "加工需要一个%d级斧", - "tetra.tool.axe_dig.material_requirement": "加工此材料的基础要求是一个%d级斧,此要求可能会因材料的用途不同而不同", + "tetra.tool.axe_dig.requirement": "此操作需要%d级斧。", + "tetra.tool.axe_dig.craft_requirement": "加工需要一个%d级斧。", + "tetra.tool.axe_dig.material_requirement": "加工此材料的基础要求是一个%d级斧,此要求可能会因材料的用途不同而不同。", "tetra.tool.pickaxe_dig": "镐", - "tetra.tool.pickaxe_dig.requirement": "此操作需要%d级镐", - "tetra.tool.pickaxe_dig.craft_requirement": "加工需要一个%d级镐", - "tetra.tool.pickaxe_dig.material_requirement": "加工此材料的基础要求是一个%d级镐,此要求可能会因材料的用途不同而不同", + "tetra.tool.pickaxe_dig.requirement": "此操作需要%d级镐。", + "tetra.tool.pickaxe_dig.craft_requirement": "加工需要一个%d级镐。", + "tetra.tool.pickaxe_dig.material_requirement": "加工此材料的基础要求是一个%d级镐,此要求可能会因材料的用途不同而不同。", "tetra.tool.shovel_dig": "锹", - "tetra.tool.shovel_dig.requirement": "此操作需要%d级锹", - "tetra.tool.shovel_dig.craft_requirement": "加工需要一个%d级锹", - "tetra.tool.shovel_dig.material_requirement": "加工此材料的基础要求是一个%d级锹,此要求可能会因材料的用途不同而不同", + "tetra.tool.shovel_dig.requirement": "此操作需要%d级锹。", + "tetra.tool.shovel_dig.craft_requirement": "加工需要一个%d级锹。", + "tetra.tool.shovel_dig.material_requirement": "加工此材料的基础要求是一个%d级锹,此要求可能会因材料的用途不同而不同。", "tetra.tool.hoe_dig": "锄", - "tetra.tool.hoe_dig.requirement": "此操作需要%d级锄", - "tetra.tool.hoe_dig.craft_requirement": "加工需要一个%d级锄", - "tetra.tool.hoe_dig.material_requirement": "加工此材料的基础要求是一个%d级锄,此要求可能会因材料的用途不同而不同", + "tetra.tool.hoe_dig.requirement": "此操作需要%d级锄。", + "tetra.tool.hoe_dig.craft_requirement": "加工需要一个%d级锄。", + "tetra.tool.hoe_dig.material_requirement": "加工此材料的基础要求是一个%d级锄,此要求可能会因材料的用途不同而不同。", "tetra.tool.cut": "切削", - "tetra.tool.cut.requirement": "此操作需要%d级切削工具\n§7大部分的剑可用于切削", - "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具", - "tetra.tool.cut.material_requirement": "加工此材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同\n§7大部分的剑可用于切削", + "tetra.tool.cut.requirement": "此操作需要%d级切削工具。\n§7大部分的剑可用于切削。", + "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具。", + "tetra.tool.cut.material_requirement": "加工此材料的基础要求是一个%d级切削工具,此要求可能会因材料的用途不同而不同。\n§7大部分的剑可用于切削。", "tetra.tool.pry": "撬", - "tetra.tool.pry.requirement": "此操作需要%d级撬\n§7羊角头可用于撬", - "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬", - "tetra.tool.pry.material_requirement": "加工此材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同\n§7羊角头可用于撬", + "tetra.tool.pry.requirement": "此操作需要%d级撬。\n§7羊角头可用于撬。", + "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬。", + "tetra.tool.pry.material_requirement": "加工此材料的基础要求是一个%d级撬,此要求可能会因材料的用途不同而不同。\n§7羊角头可用于撬。", "tetra.tool.available": "你有%d级的可用", "tetra.stats.efficiency_suffix": "效率", "tetra.stats.strength_suffix": "力量", @@ -151,10 +151,10 @@ "tetra.stats.attack_range.tooltip": "实体触及范围改变量:§e%s§r格", "tetra.stats.durability": "耐久度", "tetra.stats.durability.tooltip": "此物品有§e%s§r点耐久度", - "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度,当耐久度降到0时,物品就会破损,必须在加工台上修复才能再次使用", + "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久度;当耐久度降到0时,物品就会破损,必须在加工台上修复才能再次使用", "tetra.stats.speed": "速度", "tetra.stats.speed.tooltip": "影响物品的挥动速度\n \n§7挥动间隔§e%s§7秒\n§7采集效率§e%s§7倍", - "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但如此攻击造成的伤害较少。横扫、急速打击等效果只有在攻击指示条完全充满时才会被触发\n \n§7速度是采集效率的倍数,它会加快或减缓方块被破坏的速度。倍数计算方式如下:§f§o倍数 = 速度 * 0.5 + 0.5§r§7", + "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动,但如此攻击造成的伤害较少。横扫、急速打击等效果只有在攻击指示条完全充满时才会被触发。\n \n§7速度是采集效率的倍数,它会加快或减缓方块被破坏的速度。倍数计算方式如下:§f§o倍数 = 速度 * 0.5 + 0.5§r§7", "tetra.stats.draw_speed": "拉弓耗时", "tetra.stats.draw_speed.tooltip": "拉满此物品需要§e%s§r秒", "tetra.stats.draw_speed_normalized": "拉弓耗时", @@ -167,12 +167,12 @@ "tetra.stats.speed_normalized.tooltip": "攻击速度改变量:§e%s", "tetra.stats.attack_damage": "伤害", "tetra.stats.attack_damage.tooltip": "此物品攻击会造成§e%s§r点伤害", - "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身的攻击伤害", + "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常取决于物品本身的攻击伤害", "tetra.stats.attack_damage_normalized": "伤害", "tetra.stats.attack_damage_normalized.tooltip": "攻击伤害改变量:§e%s§r点", "tetra.stats.draw_strength": "力量", "tetra.stats.draw_strength.tooltip": "拉满时射出的弹射物会造成§e%s~%s§r点伤害,其初速度为§e%s§r格每刻", - "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与改进,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由未拉满的弓射出的弹射物伤害基于下限计算,例如:从拉开50%%的弓射出的弹射物会造成50%%伤害下限的伤害", + "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与改进,上限计算方法如下:§f§o上限 = 下限 * 1.5 + 1§r§7。由未拉满的弓射出的弹射物伤害基于下限计算,例如:从拉开50%%的弓射出的弹射物会造成50%%伤害下限的伤害。", "tetra.stats.power": "力量魔咒", "tetra.stats.power.tooltip": "通过魔咒将弹射物的伤害增加§e%s§r,弹射物速度不受影响", "tetra.stats.quick_charge": "快速装填魔咒", @@ -194,8 +194,8 @@ "tetra.stats.blocking.efficiency": "格挡冷却", "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物", "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物,最多持续§e%s§r秒", - "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以格挡攻击和弹射物,最多持续§e%s§r秒\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", - "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下Shift+右击发动,或在按住Shift时松开右键发动(如此操作会使冷却时间延长50%%)", + "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以格挡攻击和弹射物,最多持续§e%s§r秒。\n \n§7冷却时间:§e%sx§r(§e%s秒§r)", + "tetra.stats.blocking.tooltip_extended": "若此物品有第二个能力,则该能力可以通过按下Shift+右击发动,或在按住Shift时松开右键发动(如此操作会使冷却时间延长50%%)。", "tetra.stats.blocking_reflect": "反伤", "tetra.stats.blockingReflect.level": "反伤伤害", "tetra.stats.blockingReflect.efficiency": "反伤概率", @@ -215,7 +215,7 @@ "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", "tetra.stats.jab": "猛刺", "tetra.stats.jab.level": "猛刺伤害", - "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r的伤害并触发击中效果,同时触发等于物品攻击伤害的冷却时间", + "tetra.stats.jab.tooltip": "副手持有时可以右击攻击,造成§e%s§r的伤害并触发击中效果,同时触发等于物品攻击伤害的冷却时间。", "tetra.stats.armorPenetration": "穿甲", "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r护甲值", "tetra.stats.crushing": "粉碎", @@ -227,14 +227,14 @@ "tetra.stats.howling": "啸风", "tetra.stats.howling.level": "啸风层数", "tetra.stats.howling.efficiency": "啸风持续时间", - "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能会偏转来袭的弹射物\n \n§7每次挥动叠加效果增加§e%s§7层,持续§e%s§7秒\n每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", + "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在呼啸狂风中,可能可以偏转来袭的弹射物。\n \n§7每次挥动叠加效果增加§e%s§7层,持续§e%s§7秒。每层效果:\n* §e12.5%%§7概率偏转弹射物\n* §e-5%%§7移动速度\n* §e2.5%%§7概率反弹弹射物", "tetra.stats.ability_speed_bonus": "轻盈", "tetra.stats.ability_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s§r", "tetra.stats.reap_speed_bonus.tooltip": "蓄力时间和冷却时间§e-%s%%§r\n \n§r用收割击杀实体时,每击杀1个实体攻击速度§e+10%%§r,持续§e%s§r秒", "tetra.stats.pry_speed_bonus.tooltip": "冷却时间§e-%s§r", "tetra.stats.ability_defensive": "防御姿态", "tetra.stats.lunge_defensive.tooltip": "在副手使用时会向后闪避", - "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果", + "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果。", "tetra.stats.execute_defensive.tooltip_extended": "每层切割效果使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害§e-30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度§e-30%%§r,持续§e%s§r秒", "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度§e-%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", @@ -281,32 +281,32 @@ "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时,刺穿使护甲值额外§e-%s%%§r,并使流血效果持续时间§e+%s§r秒,但会消耗大量的饥饿值或饱和度", "tetra.stats.pry_overextend.tooltip": "撬击双倍降低护甲值,但会消耗大量的饥饿值或饱和度", "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时,压制会消耗大量的饥饿值,但攻击者不会在饥饿条满格时因此精疲力竭", - "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿值或饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭\n \n§7每次击杀使最大生命值§e+1%%§r,持续§e45§r秒", + "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时,收割对生命值低于§e%s%%§r的目标造成双倍伤害,但会消耗大量的饥饿值或饱和度。除非用收割击杀目标,否则饥饿值消耗变为三倍,且会精疲力竭。\n \n§7每次击杀使最大生命值§e+1%%§r,持续§e45§r秒", "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块采集速度", "tetra.stats.ability_exhilaration": "振奋", "tetra.stats.lunge_exhilaration.tooltip": "猛冲伤害§e+%s%%(%s)§r并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", - "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值使攻击伤害§e+1§r。持续时间基于目标最大生命值,每点生命值§e+%s§r秒,最多不超过§e200§r秒", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标伤害§e+%s%%(%s)§r。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大加成,攻击伤害§e+%s§r", + "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值使攻击伤害§e+1§r。持续时间基于目标最大生命值,每点生命值§e+%s§r秒,最多不超过§e200§r秒。", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标伤害§e+%s%%(%s)§r。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大加成,攻击伤害§e+%s§r。", "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果持续时间§e+%s§r秒", "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果使撬击伤害§e+%s%%(%s)§r", "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间§e-%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", - "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.execute_revenge": "苦痛揭示", "tetra.stats.execute_revenge.tooltip": "如果持有者带有负面效果,处决伤害§e+%s%%§r", "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其眩晕§e%s§r秒", - "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.puncture_revenge": "逆转", "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则对目标和持有者同时施加减甲效果和流血效果", "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成伤害§e+%s%%(%s)§r并双倍降低护甲值", - "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成伤害§e+%s%%(%s)§r并且不会使持有者精疲力竭", - "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成伤害§e+%s%%(%s)§r\n \n§r每次击杀收割伤害§e+1§r,持续§e20§r秒,每击杀一个复仇目标,持续时间§e+%s§r秒", - "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置", + "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.ability_echo": "回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", "tetra.stats.lunge_echo.tooltip_extended": "在半空中按Shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", @@ -318,27 +318,27 @@ "tetra.stats.reap_echo.tooltip": "3秒后对同一区域二次收割\n \n§r首次击杀后攻击伤害§e+1§r,持续§e30§r秒,后续击杀伤害最多叠加至§e+%s§r", "tetra.stats.execute": "处决", "tetra.stats.execute.tooltip": "按住右键可以以§e100%%(%s)§f的基础伤害发动一次强力攻击,且伤害会因以下因素进一步提升:\n§7目标每损失1%%的生命值,伤害§e+%s%%§7\n目标每带有1层负面效果,伤害§e+%s%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中。", "tetra.stats.severing": "切割", "tetra.stats.severing.tooltip": "攻击有§e%s%%§r概率使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,此效果最多叠加§e%s§r层", - "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中。", "tetra.stats.lunge": "猛冲", - "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间§e-30%%§f\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.lunge.tooltip": "按住右键蓄力,松开施展猛冲。猛冲击中实体时,会造成§e%s%%(%s)§f的伤害并使能力冷却时间§e-30%%§f。\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中。", "tetra.stats.slam": "猛击", - "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害\n \n§7直接猛击实体,命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间§e+50%%§7\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.slam.tooltip": "按住右键蓄力,松开释放强力猛击\n \n§7猛击地面会从撞击点发出冲击波,被冲击波击中的实体受到§e%s%%(%s)§7的伤害。\n \n§7直接猛击实体,命中目标会受到§e%s%%(%s)§7的伤害并被强力击退,同时使能力冷却时间§e+50%%§7。\n \n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中。", "tetra.stats.puncture": "刺穿", - "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值§e-%s%%§f,持续§e%s§f秒\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值§e+0.5§7秒\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", - "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.puncture.tooltip": "按住右键蓄力,松开发动可以刺穿目标盔甲的攻击,造成§e100%%(%s)§f的伤害并使目标护甲值§e-%s%%§f,持续§e%s§f秒。\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标,则会造成共计§e8§7点流血伤害,持续§e4§7秒。\n \n§7能力冷却时间随目标护甲值增加而增加,每点护甲值§e+0.5§7秒。\n \n§7蓄力时间:§e%s§7秒\n§7基础冷却时间:§e%s§7秒", + "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中。", "tetra.stats.overpower": "压制", - "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一次造成§e%s%%(%s)§f伤害但几乎不造成击退的攻击\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层使移动速度§e-10%%§7,攻击速度§e-5%%§7。即使攻击失败,攻击者也会精疲力竭\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.overpower.tooltip": "按住右键蓄力,可以发动一次造成§e%s%%(%s)§f伤害但几乎不造成击退的攻击。\n \n§7给予目标§e2§7层精疲力竭,给予攻击者§e1§7层。每层使移动速度§e-10%%§7,攻击速度§e-5%%§7。即使攻击失败,攻击者也会精疲力竭。\n \n§7精疲力竭持续时间:§e%s§7秒\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", + "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中。", "tetra.stats.reap": "收割", "tetra.stats.reap.tooltip": "按住右键蓄力,松开发动横扫攻击,对范围内实体造成§e%s%%(%s)§f的伤害\n \n§7效果范围:§e%s§7格\n§7蓄力时间:§e%s§7秒\n§7冷却时间:§e%s§7秒", - "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中", + "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中。", "tetra.stats.pry_armor": "撬击", - "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值§e-%s§f,持续§e%s§f秒,减甲效果可以叠加\n \n§7冷却时间:§e%s§7秒", + "tetra.stats.pry_armor.tooltip": "右击1个实体造成§e50%%(%s)§f的伤害并使其护甲值§e-%s§f,持续§e%s§f秒,减甲效果可以叠加。\n \n§7冷却时间:§e%s§7秒", "tetra.stats.pry_armor.tooltip_extended": "冷却时间由物品的挥动速度决定,亡灵杀手等效果的额外伤害计入攻击的基础伤害中。每次施加都会让减甲效果的持续时间刷新。", "tetra.stats.knockback": "击退", "tetra.stats.knockback.tooltip": "击退距离§e+%s§r倍", @@ -357,10 +357,10 @@ "tetra.stats.sweeping.efficiency": "横扫之刃范围", "tetra.stats.sweeping.efficiency.tooltip": "横扫之刃范围§e+%s§r格", "tetra.stats.sweeping.tooltip": "攻击生物时对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", - "tetra.stats.sweeping.tooltip_extended": "在空中、疾跑或者处于冷却时横扫之刃不会触发", + "tetra.stats.sweeping.tooltip_extended": "在空中、疾跑或者处于冷却时横扫之刃不会触发。", "tetra.stats.truesweep": "真实横扫", - "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果", - "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等效果的额外伤害。物品效果指流血或暴击等效果", + "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果。", + "tetra.stats.truesweep.tooltip_extended": "魔咒效果包括亡灵杀手和火焰附加等效果的额外伤害。物品效果指流血或暴击等效果。", "tetra.stats.unbreaking": "耐久", "tetra.stats.unbreaking.tooltip": "使用时有概率不消耗耐久度\n \n§7耐久等级:§e%s§7\n耐久度保持概率:§e%s%%", "tetra.stats.mending": "经验修补", @@ -378,8 +378,8 @@ "tetra.stats.quickStrike": "迅捷", "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r", "tetra.stats.counterweight": "配重", - "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", - "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05", + "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05。", + "tetra.stats.counterweight.indicator_tooltip": "当前增益:§e%s\n \n§7如果物品总计使用了§e%s§r点完整度,攻击速度§e+0.15§r。每相差1点增益减少0.05。", "tetra.stats.softStrike": "轻击", "tetra.stats.softStrike.tooltip": "使用此工具制作的物品获得额外的耐久度", "tetra.stats.fierySelf": "燃烧", @@ -435,7 +435,7 @@ "tetra.stats.manaRepair": "魔力修复", "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复1点耐久度消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", - "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒\n \n§7魔法容量:§e%s", + "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒。\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", "tetra.stats.stability.tooltip": "此物品主要组件的有效魔法容量§e+%s", "tetra.stats.stabilizing": "稳定化", @@ -455,13 +455,13 @@ "tetra.stats.tool.efficiency": "效率", "tetra.stats.tool.efficiency.tooltip": "通过魔咒增加采集效率,不受挥动速度影响", "tetra.stats.tool.enchantment_bonus": "\n§7 魔咒加成:§a+%s", - "tetra.stats.tool.tooltip_extended": "采集更坚硬的方块和用更坚硬的材料制作组件需要更高的工具等级。效率决定了此物品破坏方块的速度", + "tetra.stats.tool.tooltip_extended": "采集更坚硬的方块和用更坚硬的材料制作组件需要更高的工具等级。效率决定了此物品破坏方块的速度。", "tetra.stats.tool.striking": "急速打击", "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块,受挥动速度限制", "tetra.stats.tool.sweeping": "横扫", - "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响", + "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块,受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响。", "tetra.stats.tool.extractor": "提取器", - "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品额外消耗耐久度", + "tetra.stats.tool.extractor.tooltip": "破坏方块时,额外破坏3x3范围内的§e%s§7个方块。基于此效果的强度,物品额外消耗耐久度。", "tetra.stats.integrity": "完整度", "tetra.stats.integrity.tooltip_positive": "此组件提供§e%s§r点完整度", "tetra.stats.integrity.tooltip_negative": "此组件需要§e%s§r点完整度", @@ -662,7 +662,7 @@ "block.tetra.basic_workbench": "加工台", "block.tetra.basic_workbench.description": "用锤子右击工作台以制成加工台", "block.tetra.rack": "工具架", - "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方1格处为中心)", + "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方1格处为中心)。", "block.tetra.block_geode": "晶洞方块", "item.tetra.geode": "晶洞玉石", "item.tetra.geode.tooltip": "受光照时会发出微光\n \n§8在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", @@ -716,7 +716,7 @@ "item.tetra.scroll.cut_efficiency.description_extended": "有25%%的概率使材料用量-1,总材料用量不能减少到1以下", "item.tetra.scroll.sword/sturdy_guard.prefix": "工艺图纸", "item.tetra.scroll.sword/sturdy_guard.name": "坚固护手", - "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见,但早已散佚的护手制作技术。只要卡准时机,你便能用它阻挡来袭的弹射物", + "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见,但早已散佚的护手制作技术。只要卡准时机,你便能用它阻挡来袭的弹射物。", "item.tetra.scroll.sword/throwing_knife.prefix": "工艺图纸", "item.tetra.scroll.sword/throwing_knife.name": "飞刀", "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的可投掷的飞刀", @@ -729,7 +729,7 @@ "item.tetra.scroll.hone/gild_1.prefix": "打磨", "item.tetra.scroll.hone/gild_1.name": "镀金 I", "item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至I级。在合成方格中将两张镀金I卷轴合成一张镀金II卷轴", + "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨,它可以将组件镀金至I级。在合成方格中将两张镀金I卷轴合成一张镀金II卷轴。", "item.tetra.scroll.hone/gild_2.prefix": "打磨", "item.tetra.scroll.hone/gild_2.name": "镀金 II", "item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", @@ -778,7 +778,7 @@ "item.tetra.scroll.warforge/adze.name": "战争扁斧", "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,使你能在加工台中改进扁斧", "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift+右键§7]§8浏览更多", - "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头组件的§l被动§r属性或效果 \n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", + "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头组件的§l被动§r属性或效果\n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具组件时提供某种形式的效果", @@ -873,7 +873,7 @@ "item.tetra.modular.hone_progress.label": "打磨", "item.tetra.modular.hone_progress.description": "打磨此物品的进度\n \n进度:§e%s§7/§e%s §7(§e%s§7)\n \n§7基础需求:§e%s\n§7完整度补偿:§e+%s", "item.tetra.modular.hone_progress.description_workable": "\n§7可加工:§e%s", - "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)", + "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加,一旦完毕,可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化(例如:剑、弓和双头工具)。物品需要在加工台里修改或修复才能开始打磨(打磨进度条可见则起效)。", "tetra.improvement.settled.name": "稳固", "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了,它会提供额外的完整度", "tetra.settled.toast": "一个组件更稳固了!", @@ -895,69 +895,69 @@ "item.tetra.modular.synergy_indicator.header": "协同增益:", "item.tetra.modular.synergy_indicator.variant_same": "(同一变种)", "tetra/schematic/repair.name": "修复", - "tetra/schematic/repair.description": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件", - "tetra/schematic/repair.description_details": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件\n \n§7修复轮次:\n %s", + "tetra/schematic/repair.description": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件。", + "tetra/schematic/repair.description_details": "修复受损的组件,在物品各组件间循环修复,一次修复一个组件。\n \n§7修复轮次:\n %s", "tetra/schematic/repair.slot1": "材料", "tetra/schematic/remove.name": "移除组件", - "tetra/schematic/remove.description": "移除选定插槽的组件", + "tetra/schematic/remove.description": "移除选定插槽的组件。", "tetra/schematic/book_enchant.name": "附魔", - "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒", + "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加魔咒。", "tetra/schematic/book_enchant.slot1": "附魔书", "tetra/schematic/cleanse.name": "净化", - "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响\n \n经验消耗会因魔法容量的超量和不稳定效果的数量增加而增加", + "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响。\n \n经验消耗会因魔法容量的超量和不稳定效果的数量增加而增加。", "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害", + "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件,增加伤害。", "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益。", "tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益。", "tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益。", "tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益。", "tetra.improvement.blade_hone/damage.name": "打磨:伤害", "tetra.improvement.blade_hone/damage.description": "增加伤害", "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加", + "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件,使总体挥动速度增加。", "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益。", "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益。", "tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益。", "tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益。", "tetra.improvement.blade_hone/speed.name": "打磨:速度", "tetra.improvement.blade_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨:伤害 I", "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件,使总体伤害增加", "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益。", "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益。", "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益。", "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益", + "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益。", "tetra.improvement.hilt_hone/damage.name": "打磨:伤害", "tetra.improvement.hilt_hone/damage.description": "增加伤害", "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件,增加总体挥动速度。", "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加总体挥动速度。", "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加总体挥动速度。", "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加总体挥动速度。", "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加总体挥动速度", + "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加总体挥动速度。", "tetra.improvement.hilt_hone/speed.name": "打磨:速度", "tetra.improvement.hilt_hone/speed.description": "增加挥动速度", "tetra/schematic/sword/basic_blade.name": "普通剑刃", - "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前剑刃,或者用原料重铸它", + "tetra/schematic/sword/basic_blade.description": "用普通剑刃替换当前剑刃,或者用原材料重铸它。", "tetra/schematic/sword/basic_blade.slot1": "剑刃材料", "tetra.module.sword/basic_blade.name": "普通剑刃", - "tetra.module.sword/basic_blade.description": "伤害中等,攻击速度中等,完整度使用中等的普通剑刃", + "tetra.module.sword/basic_blade.description": "伤害中等,攻击速度中等,完整度耗量中等的普通剑刃。", "tetra.module.sword/basic_blade.item_name": "剑", "tetra.module.sword/basic_blade.material_name": "%s剑刃", "tetra.module.sword/basic_blade.prefix": "%s", @@ -971,28 +971,28 @@ "tetra.improvement.blade/tempered.prefix": "回火", "tetra.improvement.blade/tempered.description": "攻击无视部分护甲值", "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿", - "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", + "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效。", "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害", + "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿,提高伤害。", "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害", + "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿,提高伤害。", "tetra/schematic/sword/shared_blade/tempered_1.name": "回火", - "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视护甲造成一些伤害", + "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火,极大地提升硬度。能够无视护甲造成一些伤害。", "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨:回火 II", - "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透护甲效果", + "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步回火,增加穿透护甲效果。", "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:回火 III", - "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透护甲效果", + "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透护甲效果。", "tetra/schematic/sword/shared_blade/hooked_1.name": "钩状", - "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背上刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击", + "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背上刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击。", "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", - "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%", + "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%。", "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", - "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外伤害提升至125%%", + "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子,背刺造成的额外伤害提升至125%%。", "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄", - "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前剑柄", + "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用所给材料制作的剑柄替换当前剑柄。", "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料", "tetra.module.sword/basic_hilt.name": "简易剑柄", - "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源", + "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源。", "tetra.module.sword/basic_hilt.material_name": "%s剑柄", "tetra.variant.basic_hilt/blaze_rod": "烈焰棒剑柄", "tetra.variant.basic_hilt/end_rod": "末地烛", @@ -1000,242 +1000,242 @@ "tetra.improvement.basic_hilt/soot.name": "烟墨", "tetra.improvement.basic_hilt/soot.description": "覆有烟墨", "tetra.improvement.hilt/wrap.name": "%s裹柄", - "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减轻手柄负面效果", + "tetra.improvement.hilt/wrap.description": "略微增加伤害和攻击速度,减轻手柄负面效果。", "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄", "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料", - "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", + "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果。", "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头", - "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性", + "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性。", "tetra.module.sword/decorative_pommel.material_name": "%s装饰性剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", - "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护", + "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护。", "tetra.module.sword/makeshift_guard.material_name": "%s简易护手", "tetra.variant.makeshift_guard/oak": "木简易护手", "tetra/schematic/sword/wide_guard.name": "宽护手", - "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值", + "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值。", "tetra/schematic/sword/wide_guard.slot1": "护手材料", "tetra.module.sword/wide_guard.name": "宽护手", - "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的护甲值", + "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的护甲值。", "tetra.module.sword/wide_guard.material_name": "%s宽护手", "tetra.variant.wide_guard/oak": "木宽护手", "tetra.variant.wide_guard/vent_plate": "再利用板材护手", "tetra/schematic/sword/sturdy_guard.name": "坚固护手", - "tetra/schematic/sword/sturdy_guard.description": "坚固的护手,能在合适的时机阻挡攻击", + "tetra/schematic/sword/sturdy_guard.description": "坚固的护手,在合适的时机使用能阻挡攻击。", "tetra/schematic/sword/sturdy_guard.slot1": "护手材料", "tetra.module.sword/sturdy_guard.name": "坚固护手", - "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手", + "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手。", "tetra.module.sword/sturdy_guard.material_name": "%s坚固护手", "tetra/schematic/sword/socket.name": "镶嵌", - "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果", + "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果。", "tetra/schematic/sword/socket.slot1": "宝石", "tetra.module.sword/socket.name": "镶嵌", - "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", + "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。", "tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品", + "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品。", "tetra/schematic/sword/counterweight.name": "配重", - "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度§f+0.15§r。总完整度与效果等级之间每相差1点,增益§f-0.05§r", + "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度§f+0.15§r。总完整度与效果等级之间每相差1点,增益§f-0.05§r。", "tetra/schematic/sword/counterweight.slot1": "材料", "tetra.module.sword/counterweight.name": "配重", - "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度+0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益-0.05", + "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度+0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益-0.05。", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", - "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", + "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢。", "tetra/schematic/sword/reinforced_fuller.slot1": "材料", "tetra.module.sword/reinforced_fuller.name": "强化附层", - "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢", + "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢。", "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层", "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "在剑刃上装上一套附层。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物", + "tetra/schematic/sword/howling.description": "在剑刃上装上一套附层。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物。", "tetra/schematic/sword/howling.slot1": "材料", "tetra.module.sword/howling.name": "风啸附层", - "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物", + "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物。", "tetra.module.sword/howling.material_name": "%s风啸附层", "tetra/schematic/sword/binding.name": "绑定", - "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和加工方法将剑柄和剑刃紧密结合", + "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和加工方法将剑柄和剑刃紧密结合。", "tetra/schematic/sword/binding.slot1": "材料", "tetra.module.sword/binding.name": "绑定", - "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接", + "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接。", "tetra.module.sword/binding.material_name": "%s绑定", "tetra.variant.sword_binding/bolt": "螺栓", - "tetra.variant.sword_binding/bolt.description": "用可调节螺栓将剑刃连接到剑柄上", + "tetra.variant.sword_binding/bolt.description": "用可调节螺栓将剑刃连接到剑柄上。", "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害\n§e拧松§r螺栓,使剑更有韧性,增加耐久度", + "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,使剑更加坚硬,增加伤害。\n§e拧松§r螺栓,使剑更有韧性,增加耐久度。", "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", - "tetra/schematic/sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", + "tetra/schematic/sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害。", "tetra/schematic/sword/forefinger_ring.slot1": "材料", "tetra.module.sword/forefinger_ring.name": "食指圆环", - "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害", + "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害。", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,略微增加剑的攻击范围。横扫之刃攻击范围+2格", + "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,略微增加剑的攻击范围。横扫之刃攻击范围+2格。", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。横扫之刃攻击范围+2格", + "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。横扫之刃攻击范围+2格。", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑刃", - "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击", + "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击。", "tetra/schematic/sword/short_blade.slot1": "剑刃材料", "tetra.module.sword/short_blade.item_name": "短剑", "tetra.module.sword/short_blade.name": "短剑刃", - "tetra.module.sword/short_blade.description": "短而轻的剑刃。可用于制作和副手攻击", + "tetra.module.sword/short_blade.description": "短而轻的剑刃。可用于制作和副手攻击。", "tetra.module.sword/short_blade.material_name": "%s短剑刃", "tetra.module.sword/short_blade.prefix": "%s", "tetra/schematic/sword/heavy_blade.name": "重型剑刃", - "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫", + "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大而重的剑刃,其总能在完全蓄力时发动横扫。", "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料", "tetra.module.sword/heavy_blade.item_name": "大剑", "tetra.module.sword/heavy_blade.name": "重型剑刃", - "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,且总能在完全蓄力时发动横扫", + "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害,且总能在完全蓄力时发动横扫。", "tetra.module.sword/heavy_blade.material_name": "%s重型剑刃", "tetra.module.sword/heavy_blade.prefix": "%s", "tetra/schematic/sword/machete.name": "弯刀刀刃", - "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀刀刃,其能够砍掉一片区域内的蜘蛛网和植物", + "tetra/schematic/sword/machete.description": "将当前剑刃替换为弯刀刀刃,其能够砍掉一片区域内的蜘蛛网和植物。", "tetra/schematic/sword/machete.slot1": "刀刃材料", "tetra.module.sword/machete.item_name": "弯刀", "tetra.module.sword/machete.name": "弯刀刀刃", - "tetra.module.sword/machete.description": "能够砍掉一大片区域内植物的弯刀刀刃\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra.module.sword/machete.description": "能够砍掉一大片区域内植物的弯刀刀刃。\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时。", "tetra.module.sword/machete.material_name": "%s弯刀刀刃", "tetra.module.sword/machete.prefix": "%s", "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器", - "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻松切开岩石的沉重剑刃", + "tetra/schematic/sword/stonecutter/stonecutter.description": "将当前剑刃替换为切石器,一把能轻松切开岩石的沉重剑刃。", "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器", "tetra.module.sword/stonecutter.item_name": "切石器", "tetra.module.sword/stonecutter.name": "切石器", - "tetra.module.sword/stonecutter.description": "一把能轻松切开岩石的沉重剑刃", + "tetra.module.sword/stonecutter.description": "一把能轻松切开岩石的沉重剑刃。", "tetra.variant.stonecutter/stonecutter": "切石器", "tetra.improvement.stonecutter_hone/efficiency.name": "打磨:开采效率", "tetra.improvement.stonecutter_hone/efficiency.description": "增加开采效率", "tetra.improvement.stonecutter_hone/tier.name": "打磨:开采等级", "tetra.improvement.stonecutter_hone/tier.description": "使开采等级+1", "tetra/schematic/sword/throwing_knife.name": "飞刀刀刃", - "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷", + "tetra/schematic/sword/throwing_knife.description": "制作一个平衡性优良的刀片,非常适合投掷。", "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料", "tetra.module.sword/throwing_knife.item_name": "飞刀", "tetra.module.sword/throwing_knife.name": "飞刀刀刃", - "tetra.module.sword/throwing_knife.description": "一个平衡性优良的刀片,非常适合投掷", + "tetra.module.sword/throwing_knife.description": "一个平衡性优良的刀片,非常适合投掷。", "tetra.module.sword/throwing_knife.material_name": "%s飞刀刀刃", "tetra.module.sword/throwing_knife.prefix": "%s", "tetra/schematic/shared/hone_gild_1.name": "打磨:镀金 I", - "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验来增加组件的魔法容量", + "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验来增加组件的魔法容量。", "tetra/schematic/shared/hone_gild_1.slot1": "金粒", "tetra/schematic/shared/hone_gild_2.name": "打磨:镀金 II", - "tetra/schematic/shared/hone_gild_2.description": "进一步提升组件的魔法容量", + "tetra/schematic/shared/hone_gild_2.description": "进一步提升组件的魔法容量。", "tetra/schematic/shared/hone_gild_2.slot1": "金粒", "tetra/schematic/shared/hone_gild_3.name": "打磨:镀金 III", - "tetra/schematic/shared/hone_gild_3.description": "进一步提升组件的魔法容量", + "tetra/schematic/shared/hone_gild_3.description": "进一步提升组件的魔法容量。", "tetra/schematic/shared/hone_gild_3.slot1": "金粒", "tetra/schematic/shared/hone_gild_4.name": "打磨:镀金 IV", - "tetra/schematic/shared/hone_gild_4.description": "进一步提升组件的魔法容量", + "tetra/schematic/shared/hone_gild_4.description": "进一步提升组件的魔法容量。", "tetra/schematic/shared/hone_gild_4.slot1": "金粒", "tetra/schematic/shared/hone_gild_5.name": "打磨:镀金 V", - "tetra/schematic/shared/hone_gild_5.description": "进一步提升组件的魔法容量", + "tetra/schematic/shared/hone_gild_5.description": "进一步提升组件的魔法容量。", "tetra/schematic/shared/hone_gild_5.slot1": "金粒", "tetra.improvement.hone_gild.name": "打磨:镀金", "tetra.improvement.hone_gild.description": "增加组件的魔法容量", "tetra/schematic/double/shared_head/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久度", + "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久度。", "tetra/schematic/double/shared_head/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久度增益", + "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久度增益。", "tetra/schematic/double/shared_head/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久度增益", + "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久度增益。", "tetra/schematic/double/shared_head/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久度增益", + "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久度增益。", "tetra/schematic/double/shared_head/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久度增益", + "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久度增益。", "tetra.improvement.head_hone/durability.name": "打磨:耐久", "tetra.improvement.head_hone/durability.description": "增加耐久度", "tetra/schematic/double/shared_head/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度", + "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件,增加总体挥动速度。", "tetra/schematic/double/shared_head/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/double/shared_head/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/double/shared_head/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/double/shared_head/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益。", "tetra.improvement.head_hone/speed.name": "打磨:速度", "tetra.improvement.head_hone/speed.description": "增加挥动速度", "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "打磨:伤害 I", - "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件,增加伤害", + "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件,增加伤害。", "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "打磨:伤害 II", - "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益", + "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益。", "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "打磨:伤害 III", - "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益", + "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益。", "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "打磨:伤害 IV", - "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益", + "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益。", "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "打磨:伤害 V", - "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益", + "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益。", "tetra.improvement.head_hone/damage.name": "打磨:伤害", "tetra.improvement.head_hone/damage.description": "增加伤害", "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "打磨:砍伐效率 I", - "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧砍伐的效率", + "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧砍伐的效率。", "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "打磨:砍伐效率 II", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧效率增益。", "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "打磨:砍伐效率 III", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧效率增益。", "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "打磨:砍伐效率 IV", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧效率增益。", "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "打磨:砍伐效率 V", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧效率增益", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧效率增益。", "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", - "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1", + "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件,使砍伐等级增加1。", "tetra.improvement.head_hone/axe_tier.name": "打磨:砍伐等级", "tetra.improvement.head_hone/axe_tier.description": "砍伐等级+1", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:挖掘效率 I", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率。", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:挖掘效率 II", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的锹效率增益", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的锹效率增益。", "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:挖掘效率 III", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的锹效率增益", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的锹效率增益。", "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:挖掘效率 IV", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的锹效率增益", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的锹效率增益。", "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:挖掘效率 V", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益。", "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", - "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1", + "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件,使挖掘等级增加1。", "tetra.improvement.head_hone/shovel_tier.name": "打磨:挖掘等级", "tetra.improvement.head_hone/shovel_tier.description": "挖掘等级+1", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:开采效率 I", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率。", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:开采效率 II", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的镐效率增益", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的镐效率增益。", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:开采效率 III", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的镐效率增益", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的镐效率增益。", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:开采效率 IV", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的镐效率增益", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的镐效率增益。", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:开采效率 V", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益。", "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:开采等级 I", - "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1", + "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件,使开采等级增加1。", "tetra.improvement.head_hone/pickaxe_tier.name": "打磨:开采等级", "tetra.improvement.head_hone/pickaxe_tier.description": "开采等级+1", "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨:捶打等级 I", - "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级增加1", + "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件,使捶打等级增加1。", "tetra.improvement.head_hone/hammer_tier.name": "打磨:捶打等级", "tetra.improvement.head_hone/hammer_tier.description": "捶打等级+1", "tetra/schematic/double/warforge.name": "战争铸造", - "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力", + "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果,以及基于工具组成组件的能力。", "tetra.improvement.double/warforged.name": "战争铸造", "tetra.improvement.double/warforged.description": "这件工具将在战斗中更有效", "tetra.synergy.double/axe_hammer": "木工锤", @@ -1253,147 +1253,147 @@ "tetra.synergy.double/guisarme": "勾刀", "tetra.synergy.double/warsickle": "战争镰刀", "tetra/schematic/double/basic_handle/basic_handle.name": "基础手柄", - "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部", + "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部。", "tetra/schematic/double/basic_handle/basic_handle.slot1": "手柄材料", "tetra.module.double/basic_handle.name": "基础手柄", - "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源", + "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源。", "tetra.module.double/basic_handle.material_name": "%s手柄", "tetra.variant.basic_handle/forged_beam": "再利用梁杆", "tetra.improvement.basic_handle/blazing.name": "燃烧", - "tetra.improvement.basic_handle/blazing.description": "可能在使用时着火,在炎热的环境中更易着火", + "tetra.improvement.basic_handle/blazing.description": "可能在使用时着火,在炎热的环境中更易着火。", "tetra.improvement.basic_handle/ender_reverb.name": "末影回响", - "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生负面副作用", + "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生负面副作用。", "tetra.improvement.basic_handle/wrap.name": "%s裹柄", - "tetra.improvement.basic_handle/wrap.description": "略微增加攻击伤害和攻击速度,降低手柄负面效果", + "tetra.improvement.basic_handle/wrap.description": "略微增加攻击伤害和攻击速度,降低手柄负面效果。", "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄", "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料", - "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", + "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果。", "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度+4%%", + "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄,使总体挥动速度+4%%。", "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%", + "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益,使速度增益从4%%增加到9%%。", "tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从9%%增加到13%%", + "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益,使速度增益从9%%增加到13%%。", "tetra/schematic/double/basic_handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到18%%", + "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益,使速度增益从13%%增加到18%%。", "tetra/schematic/double/basic_handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到22%%", + "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益,使速度增益从18%%增加到22%%。", "tetra.improvement.handle_hone/speed.name": "打磨:速度", "tetra.improvement.handle_hone/speed.description": "增加挥动速度", "tetra.improvement.basic_handle/soot.name": "烟墨", "tetra.improvement.basic_handle/soot.description": "覆盖烟墨", "tetra/schematic/double/socket.name": "镶嵌", - "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果", + "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果。", "tetra/schematic/double/socket.slot1": "宝石", "tetra.module.double/socket.name": "镶嵌", - "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益", + "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。", "tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品", + "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品。", "tetra/schematic/double/binding.name": "绑定", - "tetra/schematic/double/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", + "tetra/schematic/double/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合。", "tetra/schematic/double/binding.slot1": "材料", "tetra.module.double/binding.name": "绑定", - "tetra.module.double/binding.description": "用纤维加强工具头部和手柄之间的连接", + "tetra.module.double/binding.description": "用纤维加强工具头部和手柄之间的连接。", "tetra.module.double/binding.material_name": "%s绑定", "tetra.variant.double_binding/bolt": "螺栓", - "tetra.variant.double_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", + "tetra.variant.double_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上。", "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", + "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,增加耐久度。", "tetra.tweak.double_tweak/binding_bolt.left": "松", "tetra.tweak.double_tweak/binding_bolt.right": "紧", "tetra/schematic/double/basic_axe/basic_axe.name": "斧头", - "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木质方块,为原木去皮和禁用盾牌", + "tetra/schematic/double/basic_axe/basic_axe.description": "用所给材料制作斧头。斧可以破坏木质方块,为原木去皮和禁用盾牌。", "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料", "tetra.module.double/basic_axe.item_name": "斧", "tetra.module.double/basic_axe.name": "斧头", - "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木组件\n \n双斧头提供协同增益", + "tetra.module.double/basic_axe.description": "一个可用于砍伐木质方块的普通斧头,也可以用来给原木去皮,以及制作木组件。\n \n双斧头提供协同增益。", "tetra.module.double/basic_axe.material_name": "%s斧头", "tetra.module.double/basic_axe.prefix": "%s", "tetra.improvement.basic_axe/severing.name": "切割", "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头", - "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头\n \n双镐头使§f开采等级§r+1", + "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作一个可用于开采的镐头。\n \n双镐头使§f开采等级§r+1。", "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", - "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头\n \n有双镐头的镐子能破坏更坚硬的方块", + "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头。\n \n有双镐头的镐子能破坏更坚硬的方块。", "tetra.module.double/basic_pickaxe.material_name": "%s镐头", "tetra.module.double/basic_pickaxe.prefix": "%s", "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分护甲值", "tetra/schematic/double/butt/butt.name": "工具尾部", - "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快", + "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快。", "tetra/schematic/double/butt/butt.slot1": "头部材料", "tetra.module.double/butt.name": "工具尾部", - "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快", + "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快。", "tetra.module.double/butt.material_name": "%s工具尾部", "tetra/schematic/double/extractor/extractor.name": "提取器", - "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块", + "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块。", "tetra/schematic/double/extractor/extractor.slot1": "提取器", "tetra.module.double/extractor.name": "提取器", - "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块", + "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块。", "tetra.variant.extractor/extractor": "提取器", "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", - "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器的威力,增加它能破坏的方块数量。", "tetra/schematic/double/extractor/hone_extractor_2.name": "打磨:威力 II", - "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器的威力,增加它能破坏的方块数量。", "tetra/schematic/double/extractor/hone_extractor_3.name": "打磨:威力 III", - "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器的威力,增加它能破坏的方块数量。", "tetra/schematic/double/extractor/hone_extractor_4.name": "打磨:威力 IV", - "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器的威力,增加它能破坏的方块数量。", "tetra/schematic/double/extractor/hone_extractor_5.name": "打磨:威力 V", - "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器的威力,增加它能破坏的方块数量", + "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器的威力,增加它能破坏的方块数量。", "tetra.improvement.extractor_hone/potency.name": "打磨:威力", "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量", "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头", - "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收\n \n捶打等级和同材料其他工具的等级不同。双锤头使§f捶打等级§r+1", + "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个锤头。锤可用于制作组件和回收。\n \n捶打等级和同材料其他工具的等级不同。双锤头使§f捶打等级§r+1。", "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", - "tetra.module.double/basic_hammer.description": "锤子可用于制作组件,有时也可用于回收\n \n双锤头提供协同增益", + "tetra.module.double/basic_hammer.description": "锤子可用于制作组件,有时也可用于回收。\n \n双锤头提供协同增益。", "tetra.module.double/basic_hammer.material_name": "%s锤头", "tetra.module.double/basic_hammer.prefix": "%s", "tetra.variant.basic_hammer/oak.prefix": "木", "tetra/schematic/double/adze/adze.name": "扁斧头", - "tetra/schematic/double/adze/adze.description": "用所给材料制作扁斧头。扁斧可用于挖掘和伐木\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减\n材料§f硬度§r增加§f伤害§r", + "tetra/schematic/double/adze/adze.description": "用所给材料制作扁斧头。扁斧可用于挖掘和伐木。\n \n基于材料提供§f锹§r和§f斧§r的功能,但有所削减。\n材料§f硬度§r增加§f伤害§r。", "tetra/schematic/double/adze/adze.slot1": "头部材料", "tetra.module.double/adze.item_name": "扁斧", "tetra.module.double/adze.name": "扁斧头", - "tetra.module.double/adze.description": "一个弯曲的大型刀刃,可用于挖掘和伐木", + "tetra.module.double/adze.description": "一个弯曲的大型刀刃,可用于挖掘和伐木。", "tetra.module.double/adze.material_name": "%s扁斧头", "tetra.module.double/adze.prefix": "%s", "tetra/schematic/double/claw/claw.name": "羊角头", - "tetra/schematic/double/claw/claw.description": "使用所给材料制作羊角头。羊角头可用于撬开物品和快速破坏木质方块", + "tetra/schematic/double/claw/claw.description": "使用所给材料制作羊角头。羊角头可用于撬开物品和快速破坏木质方块。", "tetra/schematic/double/claw/claw.slot1": "羊角头材料", "tetra.module.double/claw.item_name": "羊角头", "tetra.module.double/claw.name": "羊角头", - "tetra.module.double/claw.description": "一个略微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木质方块", + "tetra.module.double/claw.description": "一个略微弯曲的羊角头,可以用来撬开东西,并且可以快速破坏绝大多数木质方块。", "tetra.module.double/claw.material_name": "%s羊角头", "tetra.module.double/claw.prefix": "%s", "tetra/schematic/double/hoe/hoe.name": "锄头", - "tetra/schematic/double/hoe/hoe.description": "用所给材料制作锄头。锄可用于采集植物和开垦耕地", + "tetra/schematic/double/hoe/hoe.description": "用所给材料制作锄头。锄可用于采集植物和开垦耕地。", "tetra/schematic/double/hoe/hoe.slot1": "锄头材料", "tetra.module.double/hoe.item_name": "锄", "tetra.module.double/hoe.name": "锄头", - "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地", + "tetra.module.double/hoe.description": "一个普通的锄头,可以用来锄地。", "tetra.module.double/hoe.material_name": "%s锄头", "tetra.module.double/hoe.prefix": "%s", "tetra/schematic/double/sickle/sickle.name": "镰刀头", - "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀头,能够切下一片区域内的植物\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra/schematic/double/sickle/sickle.description": "用所给材料制作镰刀头,能够切下一片区域内的植物。\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时。", "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料", "tetra.module.double/sickle.item_name": "镰刀", "tetra.module.double/sickle.name": "镰刀头", - "tetra.module.double/sickle.description": "一个略微弯曲的镰刀头,可以用来切割范围内的方块\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时", + "tetra.module.double/sickle.description": "一个略微弯曲的镰刀头,可以用来切割范围内的方块。\n \n和其他工具不同,它能够瞬间采掘方块,但仅限冷却完毕时。", "tetra.module.double/sickle.material_name": "%s镰刀头", "tetra.module.double/sickle.prefix": "%s", "tetra.slot.single/head": "头部", @@ -1401,86 +1401,86 @@ "tetra.slot.single/binding": "绑定", "tetra.synergy.single/javelin": "投枪", "tetra/schematic/single/handle/basic_handle.name": "基础手柄", - "tetra/schematic/single/handle/basic_handle.description": "用所给材料制作的基础手柄替换手柄", + "tetra/schematic/single/handle/basic_handle.description": "用所给材料制作的基础手柄替换手柄。", "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料", "tetra.module.single/basic_handle.name": "基础手柄", - "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", + "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源。", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的耐久度", + "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的耐久度。", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", - "tetra.module.single/light_handle.description": "轻手柄提供更少的耐久度,但能让物品被投掷出去。手柄是完整度的主要来源", + "tetra.module.single/light_handle.description": "轻手柄提供更少的耐久度,但能让物品被投掷出去。手柄是完整度的主要来源。", "tetra.module.single/light_handle.material_name": "%s轻手柄", "tetra.variant.light_handle/prismarine": "海晶石轻手柄", "tetra.variant.light_handle/stick": "脆弱的轻手柄", "tetra/schematic/single/handle/long_handle.name": "长手柄", - "tetra/schematic/single/handle/long_handle.description": "用所给材料制作的长手柄替换手柄。长手柄增加攻击范围", + "tetra/schematic/single/handle/long_handle.description": "用所给材料制作的长手柄替换手柄。长手柄增加攻击范围。", "tetra/schematic/single/handle/long_handle.slot1": "手柄材料", "tetra.module.single/long_handle.name": "长手柄", - "tetra.module.single/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源", + "tetra.module.single/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源。", "tetra.module.single/long_handle.material_name": "%s长手柄", "tetra.variant.long_handle/stick": "脆弱的长手柄", "tetra/schematic/single/handle/wrap_handle.name": "裹柄", "tetra/schematic/single/handle/wrap_handle.slot1": "材料", - "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", + "tetra/schematic/single/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果。", "tetra.improvement.single_handle/wrap.name": "%s裹柄", - "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减轻手柄负面效果", + "tetra.improvement.single_handle/wrap.description": "略微增加攻击伤害和攻击速度,减轻手柄负面效果。", "tetra/schematic/single/handle/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度", + "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄,增加挥动速度。", "tetra/schematic/single/handle/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/single/handle/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/single/handle/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/single/handle/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升组件的挥动速度增益", + "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升组件的挥动速度增益。", "tetra/schematic/single/socket.name": "镶嵌", - "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石,不同的宝石提供不同的效果", + "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石,不同的宝石提供不同的效果。", "tetra/schematic/single/socket.slot1": "宝石", "tetra.module.single/socket.name": "镶嵌", - "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", + "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。", "tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", + "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品。", "tetra/schematic/single/binding.name": "绑定", - "tetra/schematic/single/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", + "tetra/schematic/single/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合。", "tetra/schematic/single/binding.slot1": "材料", "tetra.module.single/binding.name": "绑定", - "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接", + "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接。", "tetra.module.single/binding.material_name": "%s绑定", "tetra.variant.single_binding/prismarine": "海晶石绑定", - "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,它加强了头部与手柄的连接", + "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣,它加强了头部与手柄的连接。", "tetra.variant.single_binding/bolt": "螺栓", - "tetra.variant.single_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上", + "tetra.variant.single_binding/bolt.description": "用可调整的螺栓将工具头部连接到手柄上。", "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧", - "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", + "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,增加耐久度。", "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于挖掘,但也可以用来制作土径", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于挖掘,但也可以用来制作土径。", "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料", "tetra.module.single/basic_shovel.item_name": "锹", "tetra.module.single/basic_shovel.name": "锹头", - "tetra.module.single/basic_shovel.description": "一个主要用于挖掘的锹头,但也可以用来制作土径", + "tetra.module.single/basic_shovel.description": "一个主要用于挖掘的锹头,但也可以用来制作土径。", "tetra.module.single/basic_shovel.material_name": "%s锹头", "tetra.module.single/basic_shovel.prefix": "%s", "tetra/schematic/single/head/spearhead/spearhead.name": "矛头", - "tetra/schematic/single/head/spearhead/spearhead.description": "用所给材料制作矛头。可以造成伤害", + "tetra/schematic/single/head/spearhead/spearhead.description": "用所给材料制作矛头。可以造成伤害。", "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料", "tetra.module.single/spearhead.item_name": "矛", "tetra.module.single/spearhead.name": "矛头", - "tetra.module.single/spearhead.description": "一个可以造成伤害的矛头", + "tetra.module.single/spearhead.description": "一个可以造成伤害的矛头。", "tetra.module.single/spearhead.material_name": "%s矛头", "tetra.module.single/spearhead.prefix": "%s", "tetra.module.single/trident.item_name": "三叉戟", @@ -1488,40 +1488,40 @@ "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识早已散佚", "tetra.variant.trident/trident": "三叉戟头", "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿", - "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", + "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效。", "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨:锯齿 II", - "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害增加至8", + "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿,将伤害增加至8。", "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨:锯齿 III", - "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害增加至16", + "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害增加至16。", "tetra.improvement.spearhead/serrated.name": "锯齿", "tetra.improvement.spearhead/serrated.prefix": "锯齿", "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", "tetra/schematic/single/head/spearhead/tempered_1.name": "回火", - "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视护甲造成一些伤害", + "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视护甲造成一些伤害。", "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨:回火 II", - "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,将穿透护甲的伤害增加至3", + "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步回火,将穿透护甲的伤害增加至3。", "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨:回火 III", - "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透护甲的伤害增加至5", + "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步回火,将穿透护甲的伤害增加至5。", "tetra.improvement.spearhead/tempered.name": "回火", "tetra.improvement.spearhead/tempered.prefix": "回火", "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲", "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", "tetra.module.single/earthpiercer.item_name": "凿地器", "tetra.module.single/earthpiercer.name": "凿地器", - "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。缓慢却能一次破坏多个方块\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强", + "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", "tetra.variant.earthpiercer/earthpiercer": "凿地器", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨:穿凿 I", - "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果", + "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果。", "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "打磨:穿凿 II", - "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器,进一步提高穿凿效果", + "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器,进一步提高穿凿效果。", "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "打磨:穿凿 III", - "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器,进一步提高穿凿效果", + "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器,进一步提高穿凿效果。", "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "打磨:穿凿 IV", - "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器,进一步提高穿凿效果", + "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器,进一步提高穿凿效果。", "tetra.improvement.head_hone/piercing.name": "打磨:穿凿", "tetra.improvement.head_hone/piercing.description": "进一步提高穿凿效果", "tetra.slot.toolbelt/slot1": "", @@ -1539,125 +1539,125 @@ "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入该槽位", "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从该槽位获取能量", "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳", - "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑", + "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑。", "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛", "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳", - "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强", + "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强。", "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", - "tetra/schematic/toolbelt/belt/belt_2.description": "扣子比打结更能够支撑腰部挂着的东西", + "tetra/schematic/toolbelt/belt/belt_2.description": "扣子比打结更能够支撑腰部挂着的东西。", "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影壳", - "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运物品方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度", + "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运物品方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度。", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", "tetra.module.toolbelt/belt.item_name": "工具腰带", "tetra.variant.belt/rope": "绳子", "tetra.variant.belt/rope.name": "绳子", "tetra.variant.belt/rope.item_name": "绳带", - "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配件", + "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配件。", "tetra.module.toolbelt/belt_wool.name": "羊毛饰带", "tetra.module.toolbelt/belt_wool.material_name": "%s饰带", "tetra.module.toolbelt/belt_wool.item_name": "羊毛饰带", - "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带", + "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带。", "tetra.variant.belt/leather": "皮革腰绳", "tetra.variant.belt/leather.name": "腰绳", - "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配件", + "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配件。", "tetra.variant.belt/buckled": "皮带", - "tetra.variant.belt/buckled.description": "一条坚固的皮带,用扣子扣住。可以装载相当数量的配件", + "tetra.variant.belt/buckled.description": "一条坚固的皮带,用扣子扣住。可以装载相当数量的配件。", "tetra.variant.belt/inlaid": "镶饰潜影壳腰带", "tetra.variant.belt/inlaid.prefix": "镶饰", - "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多数量的配件", + "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多配件。", "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", - "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够携带并快速存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够携带并快速存取工具或者其他物品。", "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)", - "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够携带并快速存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够携带并快速存取工具或者其他物品。", "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)", - "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够携带并快速存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够携带并快速存取工具或者其他物品。", "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材料", "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)", - "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够携带并快速存取工具或者其他物品", + "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够携带并快速存取工具或者其他物品。", "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", "tetra.variant.strap1/leather": "皮带圈", - "tetra.variant.strap1/leather.description": "单个皮带圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", + "tetra.variant.strap1/leather.description": "单个皮带圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器。", "tetra.variant.strap1/iron": "铁圈", - "tetra.variant.strap1/iron.description": "单个铁圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器", + "tetra.variant.strap1/iron.description": "单个铁圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器。", "tetra.variant.strap2/leather": "双重皮带圈", - "tetra.variant.strap2/leather.description": "双重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/leather.description": "双重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra.variant.strap2/iron": "双重铁圈", - "tetra.variant.strap2/iron.description": "双重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap2/iron.description": "双重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra.variant.strap3/leather": "三重皮带圈", - "tetra.variant.strap3/leather.description": "三重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/leather.description": "三重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra.variant.strap3/iron": "三重铁圈", - "tetra.variant.strap3/iron.description": "三重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap3/iron.description": "三重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra.variant.strap4/leather": "四重皮带圈", - "tetra.variant.strap4/leather.description": "四重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/leather.description": "四重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra.variant.strap4/iron": "四重铁圈", - "tetra.variant.strap4/iron.description": "四重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器", + "tetra.variant.strap4/iron.description": "四重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", "tetra/schematic/toolbelt/potion_storage.name": "药水袋", - "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能装下一小组不同类型的药水", + "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能装下一小组不同类型的药水。", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", "tetra.module.toolbelt/potion_storage.name": "药水袋", - "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少种类的药水", + "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少种类的药水。", "tetra.variant.potion_storage/forged_mesh": "网格药水袋", "tetra.variant.potion_storage/leather": "大型药水袋", "tetra.variant.potion_storage/wool": "药水袋", "tetra.variant.potion_storage/hide": "小型药水袋", "tetra/schematic/toolbelt/storage/storage.name": "储物袋", - "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", + "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用。", "tetra/schematic/toolbelt/storage/storage.slot1": "材料", "tetra.module.toolbelt/storage.name": "储物袋", - "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用", + "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用。", "tetra.variant.storage/forged_mesh": "网格袋", "tetra.variant.storage/leather": "大型储物袋", "tetra.variant.storage/wool": "储物袋", "tetra.variant.storage/hide": "小型储物袋", "tetra/schematic/toolbelt/quiver/quiver.name": "箭袋", - "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量箭矢", + "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量箭矢,可用工具腰带的快速访问功能打开。以快卸销升级后可直接从箭袋中取用箭。", "tetra/schematic/toolbelt/quiver/quiver.slot1": "材料", "tetra.module.toolbelt/quiver.name": "箭袋", - "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋", + "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋,可用工具腰带的快速访问功能打开。", "tetra.variant.quiver/forged_mesh": "网格箭袋", "tetra.variant.quiver/leather": "皮革箭袋", "tetra.variant.quiver/wool": "羊毛箭袋", "tetra.variant.quiver/hide": "兔皮箭袋", "tetra/schematic/toolbelt/booster.name": "助推器", - "tetra/schematic/toolbelt/booster.description": "装上一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", + "tetra/schematic/toolbelt/booster.description": "装上一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。", "tetra/schematic/toolbelt/booster.slot1": "材料", "tetra.module.toolbelt/booster.name": "助推器", - "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料", + "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。", "tetra.variant.booster/iron": "助推单元", "tetra/schematic/toolbelt/suspender.name": "平面悬浮器", - "tetra/schematic/toolbelt/suspender.description": "将平面悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停", + "tetra/schematic/toolbelt/suspender.description": "将平面悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停。", "tetra/schematic/toolbelt/suspender.slot1": "稳定器", "tetra.module.toolbelt/suspender.name": "平面悬浮器", "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并能使腰带穿戴者在空中悬停", "tetra.variant.suspender/suspender": "平面悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出", + "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具。\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出。", "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", "tetra.improvement.strap/quick_latch.name": "快卸销", - "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具", + "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具。", "tetra/schematic/toolbelt/quiver/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭", + "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭。\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭。", "tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销", "tetra.improvement.quiver/quick_latch.name": "快卸销", - "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从此箭袋中获取箭", + "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从此箭袋中获取箭。", "tetra/schematic/toolbelt/storage/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,让存入物品变得更方便\n \n§7手中物品可以通过重装快捷键放入袋中", + "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,让存入物品变得更方便。\n \n§7手中物品可以通过重装快捷键放入袋中。", "tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销", "tetra.improvement.storage/quick_latch.name": "快卸销", - "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中", + "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中。", "tetra.slot.bow/stave": "弓材", "tetra.slot.bow/string": "弓弦", "tetra.slot.bow/riser": "弓体", "tetra/schematic/bow/string/basic_string.name": "普通弓弦", - "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦。弓弦是弓完整度的主要来源", + "tetra/schematic/bow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦。弓弦是弓完整度的主要来源。", "tetra/schematic/bow/string/basic_string.slot1": "材料", "tetra.module.bow/basic_string.name": "普通弓弦", - "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源", + "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源。", "tetra.module.bow/basic_string.material_name": "%s弓弦", "tetra.variant.basic_string/string": "普通弓弦", "tetra.variant.basic_string/hide": "兔皮绳", @@ -1665,86 +1665,86 @@ "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜", "tetra.variant.basic_string/dragon_sinew": "龙筋", "tetra/schematic/bow/stave/straight_stave.name": "直拉弓弓材", - "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材替换当前弓材", + "tetra/schematic/bow/stave/straight_stave.description": "用所给材料制作的直拉弓弓材替换当前弓材。", "tetra/schematic/bow/stave/straight_stave.slot1": "材料", "tetra.module.bow/straight_stave.item_name": "弓", "tetra.module.bow/straight_stave.name": "直拉弓弓材", - "tetra.module.bow/straight_stave.description": "一根直拉弓弓材", + "tetra.module.bow/straight_stave.description": "一根直拉弓弓材。", "tetra.module.bow/straight_stave.material_name": "%s直拉弓弓材", "tetra.module.bow/straight_stave.prefix": "%s", "tetra.variant.straight_stave/stick": "简易直拉弓弓材", "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换当前弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害", + "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换当前弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害。", "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", - "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害", + "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害。", "tetra.module.bow/long_stave.material_name": "%s长弓弓材", "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换当前弓材。反曲弓一般有着比其他弓更快的拉弓速度", + "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换当前弓材。反曲弓一般有着比其他弓更快的拉弓速度。", "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", "tetra.module.bow/recurve_stave.item_name": "反曲弓", "tetra.module.bow/recurve_stave.name": "反曲弓弓材", - "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度", + "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度。", "tetra.module.bow/recurve_stave.material_name": "%s反曲弓弓材", "tetra.module.bow/recurve_stave.prefix": "%s", "tetra.variant.recurve_stave/stick": "简易反曲弓弓材", "tetra/schematic/bow/string/release_latch.name": "释放销", "tetra/schematic/bow/string/release_latch.slot1": "快卸销", - "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快卸销。方便连续射箭\n在弓被拉满时自动射箭", + "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快卸销。方便连续射箭。\n在弓被拉满时自动射箭。", "tetra.improvement.bowstring/release_latch.name": "释放销", - "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动射出箭矢", + "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动射出箭矢。", "tetra.improvement.stave_grip/wrap_string.name": "线裹柄", - "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度,减轻弓材的负面效果", + "tetra.improvement.stave_grip/wrap_string.description": "略微增加拉弓速度,减轻弓材的负面效果。", "tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄", - "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度,减轻弓材的负面效果", + "tetra.improvement.stave_grip/wrap_leather.description": "略微增加拉弓速度,减轻弓材的负面效果。", "tetra.improvement.stave_grip/wrap_hide.name": "兔皮裹柄", - "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,减轻弓材的负面效果", + "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度,减轻弓材的负面效果。", "tetra.improvement.stave_grip/wrap_vine.name": "藤蔓裹柄", - "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,减轻弓材的负面效果", + "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度,减轻弓材的负面效果。", "tetra/schematic/bow/stave/wrap_grip.name": "裹柄", "tetra/schematic/bow/stave/wrap_grip.slot1": "材料", - "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减轻弓材可能导致的负面效果", + "tetra/schematic/bow/stave/wrap_grip.description": "使用所给材料裹柄。略微增加拉弓速度,并减轻弓材可能导致的负面效果。", "tetra.improvement.stave/wrap.name": "%s裹柄", - "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减轻弓材负面效果", + "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减轻弓材负面效果。", "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加", + "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加。", "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度增益", + "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度增益。", "tetra/schematic/bow/stave/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的拉弓速度增益", + "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的拉弓速度增益。", "tetra/schematic/bow/stave/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的拉弓速度增益", + "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的拉弓速度增益。", "tetra/schematic/bow/stave/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的拉弓速度增益", + "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的拉弓速度增益。", "tetra.improvement.stave_hone/speed.name": "打磨:速度", "tetra.improvement.stave_hone/speed.description": "增加拉弓速度", "tetra/schematic/bow/string/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加", + "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加。", "tetra/schematic/bow/string/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益", + "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益。", "tetra/schematic/bow/string/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益", + "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益。", "tetra/schematic/bow/string/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益", + "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益。", "tetra/schematic/bow/string/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益", + "tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益。", "tetra.improvement.bowstring_hone/damage.name": "打磨:伤害", "tetra.improvement.bowstring_hone/damage.description": "增加伤害", "tetra/schematic/bow/riser/adjustable_strength.name": "弓臂调节器", - "tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", + "tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。", "tetra/schematic/bow/riser/adjustable_strength.slot1": "螺栓", "tetra.module.bow/adjustable_strength.name": "弓臂调节器", "tetra.variant.adjustable_strength/bolt": "弓臂调节器", - "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度", + "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。", "tetra.tweak.bow/adjustable_strength.label": "弓力", - "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害\n§e拧松§r螺栓,减少弓力,增加拉弓速度", + "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓,增加弓力,增加伤害。\n§e拧松§r螺栓,减少弓力,增加拉弓速度。", "tetra.tweak.bow/adjustable_strength.left": "松", "tetra.tweak.bow/adjustable_strength.right": "紧", "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台", - "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害", + "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害。", "tetra/schematic/bow/riser/extended_rest.slot1": "材料", "tetra.module.bow/extended_rest.name": "扩展箭台", "tetra.module.bow/extended_rest.description": "扩展箭台允许一次射出多支箭", @@ -1759,13 +1759,13 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住[Shift]时看得更远", + "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住[Shift]时看得更远。", "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", "tetra.module.bow/sights.material_name": "%s瞄具", "tetra/schematic/bow/riser/stabilizer.name": "稳定器", - "tetra/schematic/bow/riser/stabilizer.description": "用所给材料制作稳定器,增加射出弹射物的初速度", + "tetra/schematic/bow/riser/stabilizer.description": "用所给材料制作稳定器,增加射出弹射物的初速度。", "tetra/schematic/bow/riser/stabilizer.slot1": "材料", "tetra.module.bow/stabilizer.name": "稳定器", "tetra.module.bow/stabilizer.description": "稳定器增加射出弹射物的初速度", @@ -1778,215 +1778,215 @@ "tetra.slot.crossbow/attachment_1": "配件", "item.tetra.crossbow.wip": "弩还在开发中,缺少部分组件和魔咒", "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦", - "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦", + "tetra/schematic/crossbow/string/basic_string.description": "用所给材料制作的普通弓弦替换当前弓弦。", "tetra/schematic/crossbow/string/basic_string.slot1": "材料", "tetra.module.crossbow/basic_string.name": "普通弓弦", - "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源", + "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源。", "tetra.module.crossbow/basic_string.material_name": "%s弓弦", "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓材", - "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换当前弓材", + "tetra/schematic/crossbow/stave/basic_stave.description": "用所给材料制作的弓材替换当前弓材。", "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料", "tetra.module.crossbow/basic_stave.item_name": "弩", "tetra.module.crossbow/basic_stave.name": "直拉弓弓材", - "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量", + "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量。", "tetra.module.crossbow/basic_stave.material_name": "%s弓材", "tetra.variant.basic_stave/stick": "简易弓材", "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身", - "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换当前弩身", + "tetra/schematic/crossbow/stock/basic_stock.description": "用所给材料制作的弩身替换当前弩身。", "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料", "tetra.module.crossbow/basic_stock.item_name": "弩", "tetra.module.crossbow/basic_stock.name": "基础弩身", - "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并能装载一些机械构件", + "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并能装载一些机械构件。", "tetra.module.crossbow/basic_stock.material_name": "%s弩身", "tetra.variant.basic_stock/stick": "劣质的弩身", "tetra/schematic/crossbow/attachment/stirrup.name": "踏环", - "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微减少拉弓耗时", + "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微减少拉弓耗时。", "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料", "tetra.module.crossbow/stirrup.name": "踏环", - "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许你用脚拉开弩,略微减少拉弓耗时", + "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许你用脚拉开弩,略微减少拉弓耗时。", "tetra.module.crossbow/stirrup.material_name": "%s踏环", "tetra.slot.shield/plate": "盾面", "tetra.slot.shield/grip": "握把", "tetra.slot.shield/boss": "盾心", "tetra/schematic/shield/plate/tower.name": "塔盾盾面", - "tetra/schematic/shield/plate/tower.description": "用所给材料制作塔盾盾面。塔盾可以一直被举起,但比其他盾面使用更多的完整度", + "tetra/schematic/shield/plate/tower.description": "用所给材料制作塔盾盾面。塔盾可以一直被举起,但比其他盾面使用更多的完整度。", "tetra/schematic/shield/plate/tower.slot1": "材料", "tetra.module.shield/tower.item_name": "塔盾", "tetra.module.shield/tower.name": "塔盾盾面", - "tetra.module.shield/tower.description": "一面可以一直被举起的塔盾", + "tetra.module.shield/tower.description": "一面可以一直被举起、无需冷却的塔盾。", "tetra.module.shield/tower.material_name": "%s塔盾盾面", "tetra.module.shield/tower.prefix": "%s", "tetra/schematic/shield/plate/heater.name": "熨斗盾盾面", - "tetra/schematic/shield/plate/heater.description": "用所给材料制作熨斗盾盾面。熨斗盾在进入冷却前只能进行有限时间的防御", + "tetra/schematic/shield/plate/heater.description": "用所给材料制作熨斗盾盾面。熨斗盾在进入冷却前只能进行有限时间的防御。", "tetra/schematic/shield/plate/heater.slot1": "材料", "tetra.module.shield/heater.item_name": "熨斗盾", "tetra.module.shield/heater.name": "熨斗盾盾面", - "tetra.module.shield/heater.description": "熨斗盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御", + "tetra.module.shield/heater.description": "熨斗盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御。", "tetra.module.shield/heater.material_name": "%s熨斗盾盾面", "tetra.module.shield/heater.prefix": "%s", "tetra/schematic/shield/plate/buckler.name": "小圆盾盾面", - "tetra/schematic/shield/plate/buckler.description": "用所给材料制作小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御", + "tetra/schematic/shield/plate/buckler.description": "用所给材料制作小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御。", "tetra/schematic/shield/plate/buckler.slot1": "材料", "tetra.module.shield/buckler.item_name": "小圆盾", "tetra.module.shield/buckler.name": "小圆盾盾面", - "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益", + "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益。", "tetra.module.shield/buckler.material_name": "%s小圆盾盾面", "tetra.module.shield/buckler.prefix": "%s", "tetra/schematic/shield/grip/basic_grip.name": "基础握把", - "tetra/schematic/shield/grip/basic_grip.description": "用所给材料制作一个基础握把。握把是盾牌完整度的主要来源", + "tetra/schematic/shield/grip/basic_grip.description": "用所给材料制作一个基础握把。握把是盾牌完整度的主要来源。", "tetra/schematic/shield/grip/basic_grip.slot1": "材料", "tetra.module.shield/basic_grip.item_name": "基础握把", "tetra.module.shield/basic_grip.name": "基础握把", - "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源", + "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源。", "tetra.module.shield/basic_grip.material_name": "%s握把", "tetra/schematic/shield/grip/straps.name": "绑带", - "tetra/schematic/shield/grip/straps.description": "用所给材料制作的绑带包裹握把。用绑带裹把的盾牌一般更加省力。握把是盾牌完整度的主要来源", + "tetra/schematic/shield/grip/straps.description": "用所给材料制作的绑带包裹握把。用绑带裹把的盾牌一般更加省力。握把是盾牌完整度的主要来源。", "tetra/schematic/shield/grip/straps.slot1": "材料", "tetra.module.shield/straps.name": "绑带", - "tetra.module.shield/straps.description": "使用绑带举盾。用绑带裹把的盾牌一般用起来更加省力。握把是盾牌完整度的主要来源", + "tetra.module.shield/straps.description": "使用绑带举盾。用绑带裹把的盾牌一般用起来更加省力。握把是盾牌完整度的主要来源。", "tetra.module.shield/straps.material_name": "%s绑带", "tetra.variant.straps/string": "编织带", "tetra.improvement.grip/blazing.name": "燃烧", - "tetra.improvement.grip/blazing.description": "你可能在使用时着火,尤其是在炎热的环境中", + "tetra.improvement.grip/blazing.description": "你可能在使用时着火,在炎热的环境中更甚", "tetra.improvement.grip/ender_reverb.name": "末影回响", "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生负面副作用", "tetra/schematic/shield/grip/hone_speed_1_mult.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把,以一相对量缩短基础冷却时间。", "tetra/schematic/shield/grip/hone_speed_2_mult.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间。", "tetra/schematic/shield/grip/hone_speed_3_mult.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间。", "tetra/schematic/shield/grip/hone_speed_4_mult.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间。", "tetra/schematic/shield/grip/hone_speed_5_mult.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件,以一相对量缩短基础冷却时间。", "tetra.improvement.grip_hone/speed_mult.name": "打磨:速度", "tetra.improvement.grip_hone/speed_mult.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_speed_1_flat.name": "打磨:速度 I", - "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把,以一固定量缩短基础冷却时间。", "tetra/schematic/shield/grip/hone_speed_2_flat.name": "打磨:速度 II", - "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间。", "tetra/schematic/shield/grip/hone_speed_3_flat.name": "打磨:速度 III", - "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间。", "tetra/schematic/shield/grip/hone_speed_4_flat.name": "打磨:速度 IV", - "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间。", "tetra/schematic/shield/grip/hone_speed_5_flat.name": "打磨:速度 V", - "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间", + "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件,以一固定量缩短基础冷却时间。", "tetra.improvement.grip_hone/speed_flat.name": "打磨:速度", "tetra.improvement.grip_hone/speed_flat.description": "缩短基础冷却", "tetra/schematic/shield/grip/hone_damage_1_flat.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把,以一固定量增加基础伤害。", "tetra/schematic/shield/grip/hone_damage_2_flat.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件,以一固定量增加基础伤害。", "tetra/schematic/shield/grip/hone_damage_3_flat.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件,以一固定量增加基础伤害。", "tetra/schematic/shield/grip/hone_damage_4_flat.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件,以一固定量增加基础伤害。", "tetra/schematic/shield/grip/hone_damage_5_flat.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,以一固定量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件,以一固定量增加基础伤害。", "tetra.improvement.grip_hone/damage_flat.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_flat.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_damage_1_mult.name": "打磨:伤害 I", - "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把,以一相对量增加基础伤害。", "tetra/schematic/shield/grip/hone_damage_2_mult.name": "打磨:伤害 II", - "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件,以一相对量增加基础伤害。", "tetra/schematic/shield/grip/hone_damage_3_mult.name": "打磨:伤害 III", - "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件,以一相对量增加基础伤害。", "tetra/schematic/shield/grip/hone_damage_4_mult.name": "打磨:伤害 IV", - "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件,以一相对量增加基础伤害。", "tetra/schematic/shield/grip/hone_damage_5_mult.name": "打磨:伤害 V", - "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,以一相对量增加基础伤害", + "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件,以一相对量增加基础伤害。", "tetra.improvement.grip_hone/damage_mult.name": "打磨:伤害", "tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害", "tetra/schematic/shield/grip/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把,以一固定量增加耐久度。", "tetra/schematic/shield/grip/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件,以一固定量增加耐久度。", "tetra/schematic/shield/grip/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件,以一固定量增加耐久度。", "tetra/schematic/shield/grip/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件,以一固定量增加耐久度。", "tetra/schematic/shield/grip/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久度", + "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件,以一固定量增加耐久度。", "tetra.improvement.grip_hone/durability.name": "打磨:耐久", "tetra.improvement.grip_hone/durability.description": "增加耐久度", "tetra/schematic/shield/plate/studs.name": "盾面饰钉", - "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久度", + "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉,以一固定量增加耐久度。", "tetra/schematic/shield/plate/studs.slot1": "材料", "tetra.improvement.shield/studs.name": "%s饰钉", "tetra.improvement.shield/studs.description": "以一固定量增加耐久度", "tetra/schematic/shield/plate/trim.name": "镶边", - "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久度", + "tetra/schematic/shield/plate/trim.description": "为盾牌镶边,增加耐久度。", "tetra/schematic/shield/plate/trim.slot1": "材料", "tetra.improvement.shield/trim.name": "%s镶边", "tetra.improvement.shield/trim.description": "以一固定量增加耐久度", "tetra.improvement.shield/trim/scrap.name": "金属碎片镶边", "tetra.improvement.shield/trim/scrap.description": "以一固定量增加耐久度", "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边", - "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷", + "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌,使盾牌能被投掷。", "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料", "tetra.improvement.shield/aerodynamic_trim.name": "%s气动力镶边", "tetra.improvement.shield/aerodynamic_trim.description": "使盾牌能被投掷", "tetra/schematic/shield/plate/banner.name": "旗帜", - "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面", + "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面。", "tetra/schematic/shield/plate/banner.slot1": "旗帜", "tetra.improvement.shield/banner.name": "覆盖旗帜", "tetra.improvement.shield/banner.description": "覆盖旗帜", "tetra/schematic/shield/plate/ricochet_1.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物", + "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物。", "tetra/schematic/shield/plate/ricochet_2.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物", + "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物。", "tetra/schematic/shield/plate/ricochet_3.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物", + "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物。", "tetra.improvement.shield/ricochet.name": "跳射", "tetra.improvement.shield/ricochet.description": "允许盾牌被投掷时额外打击附近的敌对生物", "tetra/schematic/shield/plate/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,以一相对量缩短基础冷却。", "tetra/schematic/shield/plate/hone_speed_2.name": "打磨:速度 II", - "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件,以一相对量缩短基础冷却。", "tetra/schematic/shield/plate/hone_speed_3.name": "打磨:速度 III", - "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件,以一相对量缩短基础冷却。", "tetra/schematic/shield/plate/hone_speed_4.name": "打磨:速度 IV", - "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件,以一相对量缩短基础冷却。", "tetra/schematic/shield/plate/hone_speed_5.name": "打磨:速度 V", - "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,以一相对量缩短基础冷却", + "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件,以一相对量缩短基础冷却。", "tetra.improvement.plate_hone/speed.name": "打磨:速度", "tetra.improvement.plate_hone/speed.description": "缩短基础冷却", "tetra/schematic/shield/plate/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面,以一固定量增加基础伤害。", "tetra/schematic/shield/plate/hone_damage_2.name": "打磨:伤害 II", - "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面,以一固定量增加基础伤害。", "tetra/schematic/shield/plate/hone_damage_3.name": "打磨:伤害 III", - "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面,以一固定量增加基础伤害。", "tetra/schematic/shield/plate/hone_damage_4.name": "打磨:伤害 IV", - "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面,以一固定量增加基础伤害。", "tetra/schematic/shield/plate/hone_damage_5.name": "打磨:伤害 V", - "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,以一固定量增加基础伤害", + "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面,以一固定量增加基础伤害。", "tetra.improvement.plate_hone/damage.name": "打磨:伤害", "tetra.improvement.plate_hone/damage.description": "增加基础伤害", "tetra/schematic/shield/plate/hone_durability_1.name": "打磨:耐久 I", - "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面,以一相对量增加耐久度。", "tetra/schematic/shield/plate/hone_durability_2.name": "打磨:耐久 II", - "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件,以一相对量增加耐久度。", "tetra/schematic/shield/plate/hone_durability_3.name": "打磨:耐久 III", - "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件,以一相对量增加耐久度。", "tetra/schematic/shield/plate/hone_durability_4.name": "打磨:耐久 IV", - "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件,以一相对量增加耐久度。", "tetra/schematic/shield/plate/hone_durability_5.name": "打磨:耐久 V", - "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,以一相对量增加耐久度", + "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件,以一相对量增加耐久度。", "tetra.improvement.plate_hone/durability.name": "打磨:耐久", "tetra.improvement.plate_hone/durability.description": "增加耐久度", "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", - "tetra/schematic/shield/sturdy_boss.description": "制作一个可以猛击其他生物的坚固的盾心", + "tetra/schematic/shield/sturdy_boss.description": "制作一个可以猛击其他生物的坚固的盾心。", "tetra/schematic/shield/sturdy_boss.slot1": "材料", "tetra.module.shield/sturdy_boss.name": "坚固盾心", - "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物", + "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物。", "tetra.module.shield/sturdy_boss.material_name": "%s坚固盾心", "tetra/schematic/shield/spike.name": "尖刺", - "tetra/schematic/shield/spike.description": "用所给材料制作一个尖刺。防御近战攻击时有概率伤害攻击者", + "tetra/schematic/shield/spike.description": "用所给材料制作一个尖刺。防御近战攻击时有概率伤害攻击者。", "tetra/schematic/shield/spike.slot1": "材料", "tetra.module.shield/spike.name": "尖刺", - "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者", + "tetra.module.shield/spike.description": "一个尖刺,防御近战攻击时有概率伤害攻击者。", "tetra.module.shield/spike.material_name": "%s尖刺", "tetra.variant.spike/iron": "铁尖刺", "tetra.variant.spike/gold": "金尖刺", @@ -2128,27 +2128,27 @@ "tetra.slot.holo/attachment_1": "配件", "tetra.module.holo/frame.name": "远古框架", "tetra.module.holo/frame.item_name": "全息球", - "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成全息球的各种部件", + "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成全息球的各种部件。", "tetra.variant.frame/ancient": "远古框架", "tetra.module.holo/core.name": "黯淡的核心", - "tetra.module.holo/core.description": "全息球的中心安放着一个小圆柱体,摸着有点温暖。全息球中的一切都通过某种方式与圆柱体相连", + "tetra.module.holo/core.description": "全息球的中心安放着一个小圆柱体,摸着有点温暖。全息球中的一切都通过某种方式与圆柱体相连。", "tetra.variant.core/dim": "黯淡的核心", "tetra/schematic/holo/scanner/scanner.name": "扫描器", - "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁全息球的扫描工具\n当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", + "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁全息球的扫描工具。\n当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息。", "tetra/schematic/holo/scanner/scanner.slot1": "末影之眼", - "tetra.module.holo/scanner.description": "允许全息球搜寻远古遗迹。当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息", + "tetra.module.holo/scanner.description": "允许全息球搜寻远古遗迹。当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息。", "tetra.variant.scanner/scanner": "扫描仪", "tetra/schematic/holo/scanner/adjustable.name": "可调节", - "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了", + "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了。", "tetra/schematic/holo/scanner/adjustable.slot1": "螺栓", "tetra.improvement.scanner/adjustable.name": "可调节", - "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为", + "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为。", "tetra.tweak.scanner/adjustable_range.label": "效率", - "tetra.tweak.scanner/adjustable_range.tooltip": "切换更远的搜寻半径和更短的搜寻间隔的优先级", + "tetra.tweak.scanner/adjustable_range.tooltip": "切换更远的搜寻半径和更短的搜寻间隔的优先级。", "tetra.tweak.scanner/adjustable_range.left": "速度", "tetra.tweak.scanner/adjustable_range.right": "范围", "tetra.tweak.scanner/adjustable_span.label": "范围", - "tetra.tweak.scanner/adjustable_span.tooltip": "切换竖直范围和水平范围的优先级", + "tetra.tweak.scanner/adjustable_span.tooltip": "切换竖直范围和水平范围的优先级。", "tetra.tweak.scanner/adjustable_span.left": "竖直", "tetra.tweak.scanner/adjustable_span.right": "水平", "tetra.enchantment.missing_description": "该魔咒效果未知", From c655974766bf8dd273d1ec67968e158a3ef320b0 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 5 Aug 2025 21:57:40 +0800 Subject: [PATCH 62/65] =?UTF-8?q?Tetra=20fix=EF=BC=9A=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.18/assets/tetra/tetra/lang/zh_cn.json | 358 +++++++++--------- 1 file changed, 179 insertions(+), 179 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index a76bfef51d04..74dfc601dc6d 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -65,7 +65,7 @@ "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度,被塑形成硬质或锋利边缘的能力", "tetra.holo.craft.materials.stat.secondary": "密度", "tetra.holo.craft.materials.stat.secondary.short": "密度", - "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量,被挥动时动能大小", + "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量,挥动时的动能大小", "tetra.holo.craft.materials.stat.tertiary": "韧性", "tetra.holo.craft.materials.stat.tertiary.short": "韧性", "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度,材料被弯曲后回弹的速度", @@ -110,7 +110,7 @@ "tetra.workbench.schematic_detail.integrity_tooltip": "制作这个会超出物品的完整度上限", "tetra.workbench.schematic_detail.tools_tooltip": "没有此操作所需的工具", "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要更多经验", - "tetra.workbench.schematic_list.temporary": "可以制作,因为你的背包中有可用物品,或是附近有工艺图纸", + "tetra.workbench.schematic_list.temporary": "可以制作,因为你的物品栏中有可用物品,或是附近有工艺图纸", "tetra.repair_action.label": "修复", "tetra.tool.hammer_dig": "锤", "tetra.tool.hammer_dig.requirement": "此操作需要%d级锤。", @@ -210,7 +210,7 @@ "tetra.stats.ricochet": "跳射", "tetra.stats.ricochet.tooltip": "投掷后,跳射到§e%s§r个附近的敌对生物上", "tetra.stats.piercing": "穿透", - "tetra.stats.piercing.tooltip": "投掷后,可以最多穿透§e%s§r个生物", + "tetra.stats.piercing.tooltip": "投掷后,可以最多穿透§e%s§r个实体", "tetra.stats.piercing_harvest": "穿透采集", "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块", "tetra.stats.jab": "猛刺", @@ -237,7 +237,7 @@ "tetra.stats.execute_defensive.tooltip": "在副手使用时造成§e%s%%(%s)§r的伤害,并给予目标§e1§r层切割效果。如果目标满血,额外造成§e%s%%(%s)§r点伤害,额外给予§e1§r层切割效果。", "tetra.stats.execute_defensive.tooltip_extended": "每层切割效果使目标最大生命值§e-10%%§r,攻击伤害§e-5%%§r,持续§e60§r秒,最多可以叠加§e3§r次", "tetra.stats.slam_defensive.tooltip": "在副手使用时,伤害§e-30%%(%s)§r,但会击晕命中目标§e%s§r秒,或使冲击波范围内实体移动速度§e-30%%§r,持续§e%s§r秒", - "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度§e-%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标被击退的距离更远", + "tetra.stats.puncture_defensive.tooltip": "在副手使用时,将目标击退。造成§e30%%(%s)§r的伤害并使目标移动速度§e-%s%%§r,持续§e%s§r秒,被刺穿或者护甲值低于§e6§7点的目标的击退距离更远", "tetra.stats.pry_defensive.tooltip": "在副手使用时,使目标攻击伤害§e-%s§r,持续§e%s§r秒,但不降低目标护甲值", "tetra.stats.overpower_defensive.tooltip": "在副手使用时,仅给予持有者§e精疲力竭§7(§e1§r层),伤害降低至§e%s%%(%s)§r,同时冷却时间§e+%s%%", "tetra.stats.reap_defensive.tooltip": "在副手使用时,每击中1个敌人获得§e1§r点护甲值,持续§e%s§r秒,每击杀1个敌人额外延长§e%s§r秒\n \n§r在主手使用时,每击杀1个目标移动速度§e+20%%§r,持续§e%s§r秒", @@ -253,26 +253,26 @@ "tetra.stats.lunge_momentum.tooltip": "使猛冲更为强力,击中的实体会眩晕§e0.5§r秒。摔落距离会增加伤害与眩晕时间,最高伤害§e+%s§r,眩晕持续时间§e+%s§r秒", "tetra.stats.lunge_momentum_extended.tooltip": "伤害与摔落距离等比增加,持有者的摔落伤害降低量等于对目标造成的伤害", "tetra.stats.execute_momentum.tooltip": "击晕目标§e%s§r秒,眩晕持续时间由已损失生命值和负面效果决定,并与攻击伤害以相同比率增长", - "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中,对单个目标猛击则击晕目标§e%s§r秒,对地面猛击则击晕周围实体§e%s§r秒", + "tetra.stats.slam_momentum.tooltip": "击晕目标并将其震到空中,对单个目标猛击则击晕目标§e%s§r秒,对地面猛击则击晕周围实体§e%s§r秒", "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中,高度随着目标的护甲值增加而增加", "tetra.stats.pry_momentum.tooltip": "每次撬击使目标眩晕§e%s§r秒", "tetra.stats.overpower_momentum.tooltip": "目标被震到空中,击飞高度随目标精疲力竭层数增加而增加,随攻击者的精疲力竭层数增加而降低", "tetra.stats.reap_momentum.tooltip": "每击杀1个实体,后续被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒", "tetra.stats.ability_combo": "连击", "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r,击中实体则冷却时间额外§e-%s%%§r", - "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,使用该能力或30秒不攻击后连击点数会重置", "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使已损失生命值和负面效果造成的额外伤害§e+%s%%§r", - "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,使用该能力或30秒不攻击后连击点数会重置", "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使蓄力时间§e-%s%%§r", - "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,使用该能力或30秒不攻击后连击点数会重置", "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使流血效果持续时间§e+%s§7秒", - "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,使用该能力或30秒不攻击后连击点数会重置", "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使撬击伤害§e+%s%%(%s)§r,目标护甲值双倍降低概率§e+%s%%§r", - "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", - "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使压制伤害§e+%s%%(%s)§r, 并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", - "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,使用该能力或30秒不攻击后连击点数会重置", + "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使压制伤害§e+%s%%(%s)§r,并且每点连击点数有§e%s%%§r的概率不会使攻击者精疲力竭", + "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,使用该能力或30秒不攻击后连击点数会重置", "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数,每点连击点数使收割伤害§e+%s%%(%s)§r\n \n§r每次击杀攻击速度§e+10%%§r,持续§e15§r秒,每点连击点数使持续时间§e+%s§r秒", - "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,当该能力被使用或30秒不攻击后连击点数会重置", + "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会积累连击点数,使用该能力或30秒不攻击后连击点数会重置", "tetra.stats.ability_overextend": "过增", "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时,猛冲伤害§e+%s%%(%s)§r且攻击范围增加,但会消耗大量的饥饿值或饱和度", "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿值的§e25%%§r,每消耗1点,总伤害§e+%s%%§r", @@ -287,29 +287,29 @@ "tetra.stats.lunge_exhilaration.tooltip": "猛冲伤害§e+%s%%(%s)§r并显著增加攻击范围,没有击中实体则会精疲力竭", "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度,攻击速度和方块收获速度", "tetra.stats.execute_exhilaration.tooltip": "如果持有者击杀目标,则会获得基于所造成伤害的攻击加成,目标每§e%s%%§r生命值使攻击伤害§e+1§r。持续时间基于目标最大生命值,每点生命值§e+%s§r秒,最多不超过§e200§r秒。", - "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标伤害§e+%s%%(%s)§r。对单个目标猛击则会获得§e10§r秒的基于目标被击退距离的攻击伤害加成,在§e20§r格距离的时候获得最大加成,攻击伤害§e+%s§r。", + "tetra.stats.slam_exhilaration.tooltip": "猛击地面时每击中1个目标伤害§e+%s%%(%s)§r。对单个目标猛击则会获得§e10§r秒的攻击伤害加成,加成量取决于目标被击退的距离,在§e20§r格距离的时候获得最大加成,攻击伤害§e+%s§r。", "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的护甲值低于§e6§r点,则刺穿冷却时间重置。如果目标带有减甲效果,则使流血效果持续时间§e+%s§r秒", "tetra.stats.pry_exhilaration.tooltip": "每层撬击效果使撬击伤害§e+%s%%(%s)§r", "tetra.stats.overpower_exhilaration.tooltip": "如果压制击杀了目标,移除持有者身上的精疲力竭效果", "tetra.stats.reap_exhilaration.tooltip": "击杀目标则收割冷却时间§e-%s%%§r\n \n§r每次击杀会为持有者提供能吸收§e%s§r点伤害的护盾,持续§e30§r秒,后续使用收割击杀将刷新此护盾", "tetra.stats.ability_revenge": "复仇", "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置能力冷却时间", - "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.lunge_revenge.tooltip_extended": "将最近攻击过你的实体判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.execute_revenge": "苦痛揭示", "tetra.stats.execute_revenge.tooltip": "如果持有者带有负面效果,处决伤害§e+%s%%§r", "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其眩晕§e%s§r秒", - "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.slam_revenge.tooltip_extended": "将最近攻击过你的实体判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.puncture_revenge": "逆转", "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值,则对目标和持有者同时施加减甲效果和流血效果", "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成伤害§e+%s%%(%s)§r并双倍降低护甲值", - "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.pry_revenge.tooltip_extended": "将最近攻击过你的实体判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成伤害§e+%s%%(%s)§r并且不会使持有者精疲力竭", - "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.overpower_revenge.tooltip_extended": "将最近攻击过你的实体判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成伤害§e+%s%%(%s)§r\n \n§r每次击杀收割伤害§e+1§r,持续§e20§r秒,每击杀一个复仇目标,持续时间§e+%s§r秒", - "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", + "tetra.stats.reap_revenge.tooltip_extended": "将最近攻击过你的实体判定为复仇目标,持有具有复仇能力的物品并注视复仇目标时会出现一个HUD指示器,使用复仇能力会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。", "tetra.stats.ability_echo": "回声", "tetra.stats.lunge_echo.tooltip": "在半空中时,猛冲可以额外使用§e%s§r次,以延长距离或改变方向", - "tetra.stats.lunge_echo.tooltip_extended": "在半空中按Shift/潜行键来向后闪避, 按空格/跳跃键(不是右键)来增加向上移动的距离", + "tetra.stats.lunge_echo.tooltip_extended": "在半空中按Shift/潜行键来向后闪避,按空格/跳跃键(不是右键)来增加向上移动的距离", "tetra.stats.execute_echo.tooltip": "3秒后再次攻击目标,造成基于其已损失生命值和负面效果的伤害", "tetra.stats.slam_echo.tooltip": "3秒后对同一目标二次猛击", "tetra.stats.puncture_echo.tooltip": "3秒后再次刺穿目标", @@ -356,7 +356,7 @@ "tetra.stats.sweeping.level": "横扫之刃伤害", "tetra.stats.sweeping.efficiency": "横扫之刃范围", "tetra.stats.sweeping.efficiency.tooltip": "横扫之刃范围§e+%s§r格", - "tetra.stats.sweeping.tooltip": "攻击生物时对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害", + "tetra.stats.sweeping.tooltip": "攻击实体时对附近半径§e%s§r格内的所有敌人造成§e%s§r的武器伤害", "tetra.stats.sweeping.tooltip_extended": "在空中、疾跑或者处于冷却时横扫之刃不会触发。", "tetra.stats.truesweep": "真实横扫", "tetra.stats.truesweep.tooltip": "被横扫击中的实体会受到魔咒和物品效果的影响。即使没有击中实体,挥动时也会触发横扫效果。", @@ -397,12 +397,12 @@ "tetra.stats.toolbelt.quiver": "箭袋栏", "tetra.stats.toolbelt.quiver.tooltip": "有§e%s§r个箭袋槽位", "tetra.stats.toolbelt.booster": "力量提升", - "tetra.stats.toolbelt.booster.tooltip": "提供强度为§e%s§r的跳跃提升和有限制的飞行\n \n§7[跳跃] (半空)§8积累跳跃提升\n§7[潜行] + [跳跃]§8跳起", + "tetra.stats.toolbelt.booster.tooltip": "提供强度为§e%s§r的跳跃提升和有限制的飞行\n \n§7[跳跃](半空)§8积累跳跃提升\n§7[潜行] + [跳跃] §8跳起", "tetra.stats.toolbelt.suspend_self": "悬浮", - "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,只在穿戴者受信标或潮涌核心影响产生作用\n \n§7[跳跃] (半空)§8悬停\n§7[潜行]§8缓慢下降\n§7[潜行] + [跳跃]§8取消悬停", + "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停,只在穿戴者受信标或潮涌核心影响产生作用\n \n§7[跳跃](半空)§8悬停\n§7[潜行] §8缓慢下降\n§7[潜行] + [跳跃] §8取消悬停", "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意:潮涌核心只影响潮湿的实体,因此受其影响的穿戴者只能在下雨时悬停", "tetra.stats.bow.releaseLatch": "释放销", - "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭", + "tetra.stats.bow.releaseLatch.tooltip": "在拉满弓时自动射箭", "tetra.stats.bow.overbowed": "重弓", "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来很费力,弓只能被持续拉满§7§e%s§r秒", "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§70.5§r秒的冷却中", @@ -427,11 +427,11 @@ "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器会扫描水平方向§e%s§r个单位的范围\n§7每单位对应角度:§e%s§r度", "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围", "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器会扫描竖直方向§e%s度的范围", - "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围分为三部分,中部指示以水平方向为中心的§e20度§7范围。上部和下部指示§e+-25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", + "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围分为三部分,中部指示以水平方向为中心的§e20度§7范围。上部和下部指示§e±25度§7以外范围。上部和下部只在竖直范围大于等于§e50度§7时启用", "tetra.stats.intuit": "直觉", "tetra.stats.intuit.tooltip": "击杀目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加", "tetra.stats.earthbind": "地缚", - "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将其锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", + "tetra.stats.earthbind.tooltip": "击中实体时有§e10%%§r的概率将其锁在原地§e%s§r秒。高度越低,生效概率越大,基岩处达到最大概率§e50%%§r", "tetra.stats.manaRepair": "魔力修复", "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己,修复1点耐久度消耗§e%s§r魔力", "tetra.stats.magicCapacity": "魔法容量", @@ -660,9 +660,9 @@ "item.tetra.modular.repair_material.label": "维修材料:", "item.tetra.modular.repair_material.empty": "不需要维修", "block.tetra.basic_workbench": "加工台", - "block.tetra.basic_workbench.description": "用锤子右击工作台以制成加工台", + "block.tetra.basic_workbench.description": "用锤右击工作台以制成加工台", "block.tetra.rack": "工具架", - "block.tetra.rack.description": "物品可以被挂在工具架上,右击放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方1格处为中心)。", + "block.tetra.rack.description": "物品可以挂在工具架上,右击可放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家物品栏里一样可以用于制作,工具架需要在3x3x3的范围内才能起效(以加工台上方1格处为中心)。", "block.tetra.block_geode": "晶洞方块", "item.tetra.geode": "晶洞玉石", "item.tetra.geode.tooltip": "受光照时会发出微光\n \n§8在加工台上破开,可能得到有价值的材料\n \n §8掉落物受时运魔咒影响", @@ -722,7 +722,7 @@ "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的可投掷的飞刀", "item.tetra.scroll.sword/howling.prefix": "工艺图纸", "item.tetra.scroll.sword/howling.name": "风啸剑刃", - "item.tetra.scroll.sword/howling.description": "奇异的图样和文字详述了如何修改剑的附层。这种剑在被挥动时会在持剑者周围产生一个能偏转弹射物的湍流场", + "item.tetra.scroll.sword/howling.description": "奇异的图样和文字详述了如何修改剑的附层。挥动这种剑会在持剑者周围产生能偏转弹射物的湍流场", "item.tetra.scroll.single/points_end.prefix": "工艺图纸", "item.tetra.scroll.single/points_end.name": "尖端", "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的矛头工艺图纸", @@ -733,57 +733,57 @@ "item.tetra.scroll.hone/gild_2.prefix": "打磨", "item.tetra.scroll.hone/gild_2.name": "镀金 II", "item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至II级。在合成方格中将两张镀金II卷轴合成一张镀金III卷轴", + "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上记录的魔咒已经被部分还原,它可以将组件镀金至II级。在合成方格中将两张镀金II卷轴合成一张镀金III卷轴", "item.tetra.scroll.hone/gild_3.prefix": "打磨", "item.tetra.scroll.hone/gild_3.name": "镀金 III", "item.tetra.scroll.hone/gild_3.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至III级。在合成方格中将两张镀金III卷轴合成一张镀金IV卷轴", + "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上记录的魔咒已经被部分还原,它可以将组件镀金至III级。在合成方格中将两张镀金III卷轴合成一张镀金IV卷轴", "item.tetra.scroll.hone/gild_4.prefix": "打磨", "item.tetra.scroll.hone/gild_4.name": "镀金 IV", "item.tetra.scroll.hone/gild_4.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原,它可以将组件镀金至IV级。在合成方格中将两张镀金IV卷轴合成一张镀金V卷轴", + "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上记录的魔咒已经被部分还原,它可以将组件镀金至IV级。在合成方格中将两张镀金IV卷轴合成一张镀金V卷轴", "item.tetra.scroll.hone/gild_5.prefix": "打磨", "item.tetra.scroll.hone/gild_5.name": "镀金 V", "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴,可以提升组件的魔法容量", - "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原,它可以将组件镀金至V级", + "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上记录的魔咒已经被完全还原,它可以将组件镀金至V级", "item.tetra.scroll.warforge/axe.prefix": "战争利器,第壹章", "item.tetra.scroll.warforge/axe.name": "战斧", - "item.tetra.scroll.warforge/axe.description": "它记录了各种强化斧头的战斗能力的方案,使你能在加工台中改进斧头", - "item.tetra.scroll.warforge/axe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/axe.description": "记录有多种能强化斧战斗能力的方案,可让你在加工台中改进斧", + "item.tetra.scroll.warforge/axe.description_extended": "§7[§8Shift+右键§7] §8浏览更多", "item.tetra.scroll.warforge/hammer.prefix": "战争利器,第贰章", "item.tetra.scroll.warforge/hammer.name": "战锤", - "item.tetra.scroll.warforge/hammer.description": "它记录了各种强化锤子的战斗能力的方案,使你能在加工台中改进锤子", - "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/hammer.description": "记录有多种能强化锤战斗能力的方案,可让你在加工台中改进锤", + "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8Shift+右键§7] §8浏览更多", "item.tetra.scroll.warforge/pickaxe.prefix": "战争利器,第叁章", "item.tetra.scroll.warforge/pickaxe.name": "战镐", - "item.tetra.scroll.warforge/pickaxe.description": "它记录了各种强化镐子的战斗能力的方案,使你能在加工台中改进镐子", - "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/pickaxe.description": "记录有多种能强化镐战斗能力的方案,可让你在加工台中改进镐", + "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8Shift+右键§7] §8浏览更多", "item.tetra.scroll.warforge/butt.prefix": "战争利器,第肆章", "item.tetra.scroll.warforge/butt.name": "钝尾", - "item.tetra.scroll.warforge/butt.description": "它记录了各种强化工具尾部的战斗能力的方案,使你能在加工台中改进工具尾部", - "item.tetra.scroll.warforge/butt.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/butt.description": "记录有多种能强化工具尾部战斗能力的方案,可让你在加工台中改进工具尾部", + "item.tetra.scroll.warforge/butt.description_extended": "§7[§8Shift+右键§7] §8浏览更多", "item.tetra.scroll.warforge/claw.prefix": "战争利器,第伍章", "item.tetra.scroll.warforge/claw.name": "爪", - "item.tetra.scroll.warforge/claw.description": "它记录了各种强化羊角头的战斗能力的方案,使你能在加工台中改进羊角头", - "item.tetra.scroll.warforge/claw.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/claw.description": "记录有多种能强化羊角头战斗能力的方案,可让你在加工台中改进羊角头", + "item.tetra.scroll.warforge/claw.description_extended": "§7[§8Shift+右键§7] §8浏览更多", "item.tetra.scroll.warforge/hoe.prefix": "战争利器,第陆章", "item.tetra.scroll.warforge/hoe.name": "勾刀", - "item.tetra.scroll.warforge/hoe.description": "它记录了各种强化锄的战斗能力的方案,使你能在加工台中改进锄", - "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/hoe.description": "记录有多种能强化锄战斗能力的方案,可让你在加工台中改进锄", + "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8Shift+右键§7] §8浏览更多", "item.tetra.scroll.warforge/sickle.prefix": "战争利器,第柒章", "item.tetra.scroll.warforge/sickle.name": "战争镰刀", - "item.tetra.scroll.warforge/sickle.description": "它记录了各种强化镰刀的战斗能力的方案,使你能在加工台中改进镰刀", - "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/sickle.description": "记录有多种能强化镰刀战斗能力的方案,可让你在加工台中改进镰刀", + "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8Shift+右键§7] §8浏览更多", "item.tetra.scroll.warforge/adze.prefix": "战争利器,第捌章", "item.tetra.scroll.warforge/adze.name": "战争扁斧", - "item.tetra.scroll.warforge/adze.description": "它记录了各种强化扁斧的战斗能力的方案,使你能在加工台中改进扁斧", - "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + "item.tetra.scroll.warforge/adze.description": "记录有多种能强化扁斧战斗能力的方案,可让你在加工台中改进扁斧", + "item.tetra.scroll.warforge/adze.description_extended": "§7[§8Shift+右键§7] §8浏览更多", "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头工具以使它在战斗中更有效,并将提供:\n\n + 一个基于战争铸造铸头组件的§l被动§r属性或效果\n\n + 一个基于工具左头部的右键§l能力§r\n\n + 一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动:§r切割\n攻击有概率降低目标的最大生命值\n\n§l能力:§r处决\n基于已损失生命值和负面效果造成额外伤害\n\n§l强化:§r超蓄\n能力可以进一步蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动:§r粉碎\n攻击无视目标护甲值\n\n§l能力:§r猛击\n对单一目标造成强力击退,或在很大范围内击打多个敌人\n\n§l强化:§r惯性\n使能力能击晕或击退目标\r§l§n战镐§r\n\n§l被动:§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l能力:§r刺穿\n削减目标护甲值或使其流血\n\n§l强化:§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动:§r轻盈\n显著提升速度,但会降低工具等级\n\n§l能力:§r无\n\n§l强化:§r轻盈\n减少能力蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动:§r穿甲\n攻击无视部分护甲值\n\n§l能力:§r撬击\n对目标施加叠加减甲效果\n\n§l强化:§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀§r\n\n§l被动:§r额外伤害\n提升武器的整体伤害\n\n§l能力:§r压制\n造成高伤害,但双方都将获得精疲力竭效果\n\n§l强化:§r过增\n能力更加有效但消耗更多饥饿值\r§l§n战争镰刀§r\n\n§l被动:§r横扫之刃\n增加横劈伤害和范围\n\n§l能力:§r收割\n击打一定范围内的目标,击杀目标能增强持有者的能力\n\n§l强化:§r振奋\n成功使用时增强能力\r§l§n战争扁斧§r\n\n§l被动:§r额外伤害\n大大增加了扁斧的伤害\n\n§l能力:§r猛冲\n猛冲向前,对击中的第一个目标造成伤害\n\n§l强化:§r防御姿态\n在副手使用时,能力会提供额外的防御", "item.tetra.scroll.unknown.name": "卷轴", "item.tetra.scroll.effects": "制作效果", - "item.tetra.scroll.effects.description": "当在附近的加工台制作或强化工具组件时提供某种形式的效果", + "item.tetra.scroll.effects.description": "在附近的加工台制作或强化工具组件时提供某种形式的效果", "item.tetra.scroll.schematics": "工艺图纸", - "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺图纸", + "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作工艺", "item.tetra.scroll.intricate": "深奥的记录", "item.tetra.scroll.intricate.description": "必须放置在加工台上才能发挥作用", "item.tetra.scroll.range.description": "卷轴必须放置在5x5x5的区域内(以加工台上方2格处为中心)才能发挥作用", @@ -816,7 +816,7 @@ "block.tetra.depleted_bedrock": "开裂基岩(枯竭)", "block.tetra.chthonic_extractor": "地底提取器", "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物", - "block.tetra.chthonic_extractor.description_extended": " * 可连续将多个提取器砸入同一裂缝以增加产量\n * 在有尸壳、流浪者或女巫的生物群系中略微增加产量,例如寒冷生物群系、沙漠生物群系、沼泽生物群系及其变种", + "block.tetra.chthonic_extractor.description_extended": " * 可连续将多个提取器砸入同一裂缝以增加产量\n * 在有尸壳、流浪者或女巫的生物群系中略微增加产量,例如寒冷的生物群系、沙漠生物群系、沼泽生物群系及其变种", "item.tetra.forged_bolt": "螺栓", "tetra.salvage_bolt_action.label": "回收", "item.tetra.forged_beam": "结构横梁", @@ -827,7 +827,7 @@ "tetra.salvage_quick_latch_action_hammer.label": "回收", "tetra.salvage_quick_latch_action_pry.label": "回收", "item.tetra.metal_scrap": "金属碎片", - "item.tetra.metal_scrap.description": "奇形怪状的金属,它们用途未知或已无用处,并在等待你赋予它们全新的价值", + "item.tetra.metal_scrap.description": "奇形怪状的金属,它们用途未知或已无用处,需要你来赋予它们全新的价值", "tetra.salvage_metal_scrap_action.label": "回收", "item.tetra.vent_plate": "隔热板", "item.tetra.vent_plate.description": "可以连接到锻造锤或传输单元上,能略微提高效率", @@ -839,7 +839,7 @@ "item.tetra.planar_stabilizer.description": "可以连接到锻造锤上,让用锻造锤制作的主要组件的属性略微提高", "tetra.salvage_planar_stabilizer_action.label": "回收", "item.tetra.lubricant_dispenser": "润滑剂发射器", - "item.tetra.lubricant_dispenser.description": "可以连接到锻造锤上,使锤子的故障概率-50%%", + "item.tetra.lubricant_dispenser.description": "可以连接到锻造锤上,使其故障概率-50%%", "tetra.salvage_lubricant_dispenser_action.label": "回收", "item.tetra.stonecutter": "切石器", "item.tetra.stonecutter.description": "在工作台里和木棍合成,或在加工台里用作剑刃来制作一把强大的开采工具", @@ -848,7 +848,7 @@ "item.tetra.earthpiercer.description": "在工作台里和两根木棍合成,或在加工台里用作单头工具的头部来制作一把强大的开采工具", "tetra.salvage_earthpiercer_action.label": "回收", "item.tetra.forged_unsettling": "这件古物振动强烈", - "item.tetra.forged_description": "能在下雪的生物群系的地下深处找到", + "item.tetra.forged_description": "能在寒冷或多山生物群系的地下深处找到", "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级", "item.tetra.tooltip_expand": "§7[§8Shift§7] §8+", "item.tetra.tooltip_expanded": "§8[§fShift§8] §f+", @@ -1029,19 +1029,19 @@ "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石,不同的宝石提供不同的效果。", "tetra/schematic/sword/socket.slot1": "宝石", "tetra.module.sword/socket.name": "镶嵌", - "tetra.module.sword/socket.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。", + "tetra.module.sword/socket.description": "一颗宝石,嵌入了剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。", "tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石,嵌入了剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石,嵌入了剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石,嵌入了剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.sword_socket/mana_rune.description": "一个符文,被装进剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品。", + "tetra.variant.sword_socket/mana_rune.description": "一个符文,嵌入了剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品。", "tetra/schematic/sword/counterweight.name": "配重", "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能使攻击速度§f+0.15§r。总完整度与效果等级之间每相差1点,增益§f-0.05§r。", "tetra/schematic/sword/counterweight.slot1": "材料", @@ -1049,21 +1049,21 @@ "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能使攻击速度+0.15。如果配重的效果等级与物品的总完整度不同,总完整度与效果等级之间每相差1点,增益-0.05。", "tetra.module.sword/counterweight.material_name": "%s配重", "tetra/schematic/sword/reinforced_fuller.name": "强化附层", - "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢。", + "tetra/schematic/sword/reinforced_fuller.description": "使用所给材料附加强化附层。可以提供额外的完整度,并能降低物品损坏的概率,但剑会更重,攻击速度更慢。", "tetra/schematic/sword/reinforced_fuller.slot1": "材料", "tetra.module.sword/reinforced_fuller.name": "强化附层", - "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度并能够降低物品损坏的概率,但剑会更重,攻击速度更慢。", + "tetra.module.sword/reinforced_fuller.description": "强化附层可以提供额外的完整度,并能降低物品损坏的概率,但剑会更重,攻击速度更慢。", "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层", "tetra.variant.reinforced_fuller/oak": "木强化附层", "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层", "tetra/schematic/sword/howling.name": "风啸剑刃", - "tetra/schematic/sword/howling.description": "在剑刃上装上一套附层。当剑被挥动时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物。", + "tetra/schematic/sword/howling.description": "为剑刃装上一套附层。挥剑时,呼啸狂风会包裹持剑者,风有时会偏转来袭的弹射物。", "tetra/schematic/sword/howling.slot1": "材料", "tetra.module.sword/howling.name": "风啸附层", - "tetra.module.sword/howling.description": "一套附层,当剑被挥动时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物。", + "tetra.module.sword/howling.description": "一套附层,挥剑时,呼啸之风会包裹持剑者,风有时会偏转来袭的弹射物。", "tetra.module.sword/howling.material_name": "%s风啸附层", "tetra/schematic/sword/binding.name": "绑定", - "tetra/schematic/sword/binding.description": "用绳子、皮带或完全不同的材料和加工方法将剑柄和剑刃紧密结合。", + "tetra/schematic/sword/binding.description": "用绳子、皮带包裹,或另选材料和加工方法将剑柄和剑刃紧密结合。", "tetra/schematic/sword/binding.slot1": "材料", "tetra.module.sword/binding.name": "绑定", "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接。", @@ -1185,13 +1185,13 @@ "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "打磨:砍伐效率 I", "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件,增加斧砍伐的效率。", "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "打磨:砍伐效率 II", - "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的砍伐效率增益。", "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "打磨:砍伐效率 III", - "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的砍伐效率增益。", "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "打磨:砍伐效率 IV", - "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的砍伐效率增益。", "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "打磨:砍伐效率 V", - "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧效率增益。", + "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的砍伐效率增益。", "tetra.improvement.head_hone/axe_efficiency.name": "打磨:砍伐效率", "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率", "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨:砍伐等级 I", @@ -1201,13 +1201,13 @@ "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨:挖掘效率 I", "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件,增加锹挖掘的效率。", "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨:挖掘效率 II", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的锹效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的挖掘效率增益。", "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨:挖掘效率 III", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的锹效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的挖掘效率增益。", "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨:挖掘效率 IV", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的锹效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的挖掘效率增益。", "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨:挖掘效率 V", - "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的锹效率增益。", + "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的挖掘效率增益。", "tetra.improvement.head_hone/shovel_efficiency.name": "打磨:挖掘效率", "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率", "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨:挖掘等级 I", @@ -1217,13 +1217,13 @@ "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨:开采效率 I", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件,增加镐开采的效率。", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨:开采效率 II", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的镐效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的开采效率增益。", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨:开采效率 III", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的镐效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的开采效率增益。", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨:开采效率 IV", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的镐效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的开采效率增益。", "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨:开采效率 V", - "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的镐效率增益。", + "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的开采效率增益。", "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨:开采效率", "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加开采效率", "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨:开采等级 I", @@ -1286,21 +1286,21 @@ "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石,不同的宝石提供不同的效果。", "tetra/schematic/double/socket.slot1": "宝石", "tetra.module.double/socket.name": "镶嵌", - "tetra.module.double/socket.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。", + "tetra.module.double/socket.description": "一颗宝石,嵌入了工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。", "tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石,嵌入了工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石,嵌入了工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石,嵌入了工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.double_socket/mana_rune.description": "一个符文,被装进工具的顶端。这个符文会随时间使用魔力修复物品。", + "tetra.variant.double_socket/mana_rune.description": "一个符文,嵌入了工具的顶端。这个符文会随时间使用魔力修复物品。", "tetra/schematic/double/binding.name": "绑定", - "tetra/schematic/double/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合。", + "tetra/schematic/double/binding.description": "用绳子、皮带绑定,或另选材料和加工方法将手柄和工具头部紧密结合。", "tetra/schematic/double/binding.slot1": "材料", "tetra.module.double/binding.name": "绑定", "tetra.module.double/binding.description": "用纤维加强工具头部和手柄之间的连接。", @@ -1326,22 +1326,22 @@ "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料", "tetra.module.double/basic_pickaxe.item_name": "镐", "tetra.module.double/basic_pickaxe.name": "镐头", - "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头。\n \n有双镐头的镐子能破坏更坚硬的方块。", + "tetra.module.double/basic_pickaxe.description": "一个可用于开采的普通镐头。\n \n有双镐头的镐能破坏更坚硬的方块。", "tetra.module.double/basic_pickaxe.material_name": "%s镐头", "tetra.module.double/basic_pickaxe.prefix": "%s", "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿", "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分护甲值", "tetra/schematic/double/butt/butt.name": "工具尾部", - "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部,一般比双面工具挥动得更快。", + "tetra/schematic/double/butt/butt.description": "用作单面工具的尾部,单面工具的挥动速度通常比双面工具快。", "tetra/schematic/double/butt/butt.slot1": "头部材料", "tetra.module.double/butt.name": "工具尾部", - "tetra.module.double/butt.description": "单面工具的尾部,一般比双面工具挥动得更快。", + "tetra.module.double/butt.description": "单面工具的尾部,单面工具的挥动速度通常比双面工具快。", "tetra.module.double/butt.material_name": "%s工具尾部", "tetra/schematic/double/extractor/extractor.name": "提取器", - "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,允许工具一次破坏多个方块。", + "tetra/schematic/double/extractor/extractor.description": "被再利用的地底提取器,可让工具一次破坏多个方块。", "tetra/schematic/double/extractor/extractor.slot1": "提取器", "tetra.module.double/extractor.name": "提取器", - "tetra.module.double/extractor.description": "一个被再利用的地底提取器,允许工具一次破坏多个方块。", + "tetra.module.double/extractor.description": "一个被再利用的地底提取器,可让工具一次破坏多个方块。", "tetra.variant.extractor/extractor": "提取器", "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨:威力 I", "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器的威力,增加它能破坏的方块数量。", @@ -1360,7 +1360,7 @@ "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料", "tetra.module.double/basic_hammer.item_name": "锤", "tetra.module.double/basic_hammer.name": "锤头", - "tetra.module.double/basic_hammer.description": "锤子可用于制作组件,有时也可用于回收。\n \n双锤头提供协同增益。", + "tetra.module.double/basic_hammer.description": "锤可用于制作组件,有时也可用于回收。\n \n双锤头提供协同增益。", "tetra.module.double/basic_hammer.material_name": "%s锤头", "tetra.module.double/basic_hammer.prefix": "%s", "tetra.variant.basic_hammer/oak.prefix": "木", @@ -1407,10 +1407,10 @@ "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源。", "tetra.module.single/basic_handle.material_name": "%s手柄", "tetra/schematic/single/handle/light_handle.name": "轻手柄", - "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的耐久度。", + "tetra/schematic/single/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄可让持有者投掷物品,但和其他手柄相比提供的耐久度较少。", "tetra/schematic/single/handle/light_handle.slot1": "手柄材料", "tetra.module.single/light_handle.name": "轻手柄", - "tetra.module.single/light_handle.description": "轻手柄提供更少的耐久度,但能让物品被投掷出去。手柄是完整度的主要来源。", + "tetra.module.single/light_handle.description": "轻手柄提供的耐久度较少,但可让持有者投掷物品。手柄是完整度的主要来源。", "tetra.module.single/light_handle.material_name": "%s轻手柄", "tetra.variant.light_handle/prismarine": "海晶石轻手柄", "tetra.variant.light_handle/stick": "脆弱的轻手柄", @@ -1440,21 +1440,21 @@ "tetra/schematic/single/socket.description": "在头部与手柄的连接处镶嵌一枚宝石,不同的宝石提供不同的效果。", "tetra/schematic/single/socket.slot1": "宝石", "tetra.module.single/socket.name": "镶嵌", - "tetra.module.single/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。", + "tetra.module.single/socket.description": "一颗宝石,嵌入了头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。", "tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]", "tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]", "tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]", - "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石,嵌入了头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", - "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石,嵌入了头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]", - "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", + "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石,嵌入了头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。\n \n这颗宝石质地无瑕,能提供更好的效果。", "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力符文§r]", - "tetra.variant.single_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品。", + "tetra.variant.single_socket/mana_rune.description": "一个符文,嵌入了头部与手柄的连接处。这个符文会随时间使用魔力修复物品。", "tetra/schematic/single/binding.name": "绑定", - "tetra/schematic/single/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合。", + "tetra/schematic/single/binding.description": "用绳子、皮带绑定,或另选材料和加工方法将手柄和工具头部紧密结合。", "tetra/schematic/single/binding.slot1": "材料", "tetra.module.single/binding.name": "绑定", "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接。", @@ -1468,7 +1468,7 @@ "tetra.tweak.single_tweak/binding_bolt.left": "松", "tetra.tweak.single_tweak/binding_bolt.right": "紧", "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头", - "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要被用于挖掘,但也可以用来制作土径。", + "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用所给材料锻造锹头。锹主要用于挖掘,但也可以用来制作土径。", "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料", "tetra.module.single/basic_shovel.item_name": "锹", "tetra.module.single/basic_shovel.name": "锹头", @@ -1508,11 +1508,11 @@ "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", "tetra.improvement.spearhead_hone/damage.description": "增加伤害", "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器", - "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前头部。这是一个类似矛头的重型工具头部,缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", + "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用凿地器替换当前头部。这是一个类似矛头的重型工具头部,缓慢,却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器", "tetra.module.single/earthpiercer.item_name": "凿地器", "tetra.module.single/earthpiercer.name": "凿地器", - "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", + "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。缓慢,却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时,穿凿效果略微增强。", "tetra.variant.earthpiercer/earthpiercer": "凿地器", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨:穿凿 I", "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器,提高穿凿效果。", @@ -1534,9 +1534,9 @@ "tetra.toolbelt.binding.access": "快速存取", "tetra.toolbelt.binding.restock": "重装", "tetra.toolbelt.binding.open": "打开", - "tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从该槽位被快速取出", - "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从该槽位被直接取出", - "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入该槽位", + "tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从该槽位快速取出", + "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从该槽位直接取出", + "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以重装入该槽位", "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从该槽位获取能量", "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳", "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片是方便存取工具的好材料,但绳子强度不够,支撑不了更多工具。用羊毛编织腰带,比简单地系上腰带相比能提供更好的支撑。", @@ -1545,21 +1545,21 @@ "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具,应该能够将皮革切成长条带,这应该比用羊毛制成的腰带更强。", "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革", "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣", - "tetra/schematic/toolbelt/belt/belt_2.description": "扣子比打结更能够支撑腰部挂着的东西。", + "tetra/schematic/toolbelt/belt/belt_2.description": "扣子比绳结更能够支撑配件。", "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材料", "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影壳", - "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳在搬运物品方面极为出色。在皮带中嵌入潜影壳应该能进一步增加完整度。", + "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明,潜影壳有着极为出色的物品搬运能力。在皮带中嵌入潜影壳应该能进一步增加完整度。", "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳", "tetra.module.toolbelt/belt.name": "工具腰带", "tetra.module.toolbelt/belt.item_name": "工具腰带", "tetra.variant.belt/rope": "绳子", "tetra.variant.belt/rope.name": "绳子", "tetra.variant.belt/rope.item_name": "绳带", - "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限数量的配件。", + "tetra.variant.belt/rope.description": "一条用绳子做成的腰带,构造极其简单。只能承受少量配件。", "tetra.module.toolbelt/belt_wool.name": "羊毛饰带", "tetra.module.toolbelt/belt_wool.material_name": "%s饰带", "tetra.module.toolbelt/belt_wool.item_name": "羊毛饰带", - "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带。", + "tetra.module.toolbelt/belt_wool.description": "一种可以挂配少量物品的羊毛腰带。", "tetra.variant.belt/leather": "皮革腰绳", "tetra.variant.belt/leather.name": "腰绳", "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的配件。", @@ -1569,47 +1569,47 @@ "tetra.variant.belt/inlaid.prefix": "镶饰", "tetra.variant.belt/inlaid.description": "一条坚固的皮带,镶嵌了潜影壳。可以装载非常多配件。", "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈", - "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上单个皮带,能够携带并快速存取工具或者其他物品。", - "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材料", + "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带装上一个皮带圈,可让其携带并快速存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带圈材料", "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈(2x)", - "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带,能够携带并快速存取工具或者其他物品。", - "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材料", + "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带装上双重皮带圈,可让其携带并快速存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带圈材料", "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈(3x)", - "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带,能够携带并快速存取工具或者其他物品。", - "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材料", + "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带装上三重皮带圈,可让其携带并快速存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带圈材料", "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈(4x)", - "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带,能够携带并快速存取工具或者其他物品。", - "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材料", + "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带装上四重皮带圈,可让其携带并快速存取工具或者其他物品。", + "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带圈材料", "tetra.variant.strap1/leather": "皮带圈", - "tetra.variant.strap1/leather.description": "单个皮带圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap1/leather.description": "皮带圈可让皮带上挂配一个物品,且可快速取用常用的工具或武器。", "tetra.variant.strap1/iron": "铁圈", - "tetra.variant.strap1/iron.description": "单个铁圈可用于在皮带上挂一个物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap1/iron.description": "铁圈可让皮带上挂配一个物品,且可快速取用常用的工具或武器。", "tetra.variant.strap2/leather": "双重皮带圈", - "tetra.variant.strap2/leather.description": "双重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap2/leather.description": "双重皮带圈可让皮带上挂配多个物品,且可快速取用常用的工具或武器。", "tetra.variant.strap2/iron": "双重铁圈", - "tetra.variant.strap2/iron.description": "双重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap2/iron.description": "双重铁圈可让皮带上挂配多个物品,且可快速取用常用的工具或武器。", "tetra.variant.strap3/leather": "三重皮带圈", - "tetra.variant.strap3/leather.description": "三重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap3/leather.description": "三重皮带圈可让皮带上挂配多个物品,且可快速取用常用的工具或武器。", "tetra.variant.strap3/iron": "三重铁圈", - "tetra.variant.strap3/iron.description": "三重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap3/iron.description": "三重铁圈可让皮带上挂配多个物品,且可快速取用常用的工具或武器。", "tetra.variant.strap4/leather": "四重皮带圈", - "tetra.variant.strap4/leather.description": "四重皮带圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap4/leather.description": "四重皮带圈可让皮带上挂配多个物品,且可快速取用常用的工具或武器。", "tetra.variant.strap4/iron": "四重铁圈", - "tetra.variant.strap4/iron.description": "四重铁圈可用于在皮带上挂一些物品,允许快速取用常用的工具或武器。", + "tetra.variant.strap4/iron.description": "四重铁圈可让皮带上挂配多个物品,且可快速取用常用的工具或武器。", "tetra/schematic/toolbelt/potion_storage.name": "药水袋", - "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能够储存大量药水,但只能装下一小组不同类型的药水。", + "tetra/schematic/toolbelt/potion_storage.description": "装上专门用来装药水的小袋子。袋子能存储大量的药水,但可容纳的类型较少。", "tetra/schematic/toolbelt/potion_storage.slot1": "材料", "tetra.module.toolbelt/potion_storage.name": "药水袋", - "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水,但只能装下较少种类的药水。", + "tetra.module.toolbelt/potion_storage.description": "一个专门为携带药水设计的小袋子。它能存储大量的药水,但可容纳的类型较少。", "tetra.variant.potion_storage/forged_mesh": "网格药水袋", "tetra.variant.potion_storage/leather": "大型药水袋", "tetra.variant.potion_storage/wool": "药水袋", "tetra.variant.potion_storage/hide": "小型药水袋", "tetra/schematic/toolbelt/storage/storage.name": "储物袋", - "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上,可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用。", + "tetra/schematic/toolbelt/storage/storage.description": "将一个小袋子装在工具腰带上,可以存储相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用。", "tetra/schematic/toolbelt/storage/storage.slot1": "材料", "tetra.module.toolbelt/storage.name": "储物袋", - "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用。", + "tetra.module.toolbelt/storage.description": "一个可以存储相当数量物品的袋子。袋子中的物品无法通过工具腰带的快速存取功能取用。", "tetra.variant.storage/forged_mesh": "网格袋", "tetra.variant.storage/leather": "大型储物袋", "tetra.variant.storage/wool": "储物袋", @@ -1624,10 +1624,10 @@ "tetra.variant.quiver/wool": "羊毛箭袋", "tetra.variant.quiver/hide": "兔皮箭袋", "tetra/schematic/toolbelt/booster.name": "助推器", - "tetra/schematic/toolbelt/booster.description": "装上一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。", + "tetra/schematic/toolbelt/booster.description": "装上一个助推单元,可让你进行长距跳跃,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行即可激活。§o以工具腰带物品栏中的火药为燃料。", "tetra/schematic/toolbelt/booster.slot1": "材料", "tetra.module.toolbelt/booster.name": "助推器", - "tetra.module.toolbelt/booster.description": "一个助推单元,使你能跳过较长的距离,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。", + "tetra.module.toolbelt/booster.description": "一个助推单元,可让你进行长距跳跃,甚至进行短时间飞行。在跳跃前蹲下,或在空中跳跃,亦或用鞘翅飞行即可激活。§o以工具腰带物品栏中的火药为燃料。", "tetra.variant.booster/iron": "助推单元", "tetra/schematic/toolbelt/suspender.name": "平面悬浮器", "tetra/schematic/toolbelt/suspender.description": "将平面悬浮器固定在腰带上,就可以从附近的信标或潮涌核心汲取能量,使腰带穿戴者能在空中悬停。", @@ -1636,20 +1636,20 @@ "tetra.module.toolbelt/suspender.description": "一个稍作修改的稳定器,可以从附近的信标或潮涌核心汲取能量,并能使腰带穿戴者在空中悬停", "tetra.variant.suspender/suspender": "平面悬浮器", "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,能够快速取用皮带上的工具。\n \n§7按下快速访问快捷键就能取出第一个适合破坏面对方块的工具。工具只能在装上此升级后直接取出。", + "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带,以快速取用皮带上的工具。\n \n§7按下快速访问快捷键可取出首个适合破坏或回收所注视方块的物品。工具只能在装上此升级后快速取出。", "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销", "tetra.improvement.strap/quick_latch.name": "快卸销", - "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具。", + "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键可从物品栏快速装备最合适的工具。", "tetra/schematic/toolbelt/quiver/quickslot.name": "快卸销", - "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,能够快速获取箭袋中的箭。\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭。", + "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋,以快速取用箭袋中的箭。\n \n§7若在无箭时拉弓,其会自动从箭袋的第一格取出一支箭。", "tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销", "tetra.improvement.quiver/quick_latch.name": "快卸销", - "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从此箭袋中获取箭。", + "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从此箭袋中取出箭。", "tetra/schematic/toolbelt/storage/quickslot.name": "快卸销", "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋,让存入物品变得更方便。\n \n§7手中物品可以通过重装快捷键放入袋中。", "tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销", "tetra.improvement.storage/quick_latch.name": "快卸销", - "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中。", + "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键放入存储袋中。", "tetra.slot.bow/stave": "弓材", "tetra.slot.bow/string": "弓弦", "tetra.slot.bow/riser": "弓体", @@ -1674,26 +1674,26 @@ "tetra.module.bow/straight_stave.prefix": "%s", "tetra.variant.straight_stave/stick": "简易直拉弓弓材", "tetra/schematic/bow/stave/long_stave.name": "长弓弓材", - "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换当前弓材。长弓一般有着更慢的拉弓速度,但能造成更多的伤害。", + "tetra/schematic/bow/stave/long_stave.description": "用所给材料制作的长弓弓材替换当前弓材。长弓的拉弓速度通常较慢,但它能造成更多的伤害。", "tetra/schematic/bow/stave/long_stave.slot1": "材料", "tetra.module.bow/long_stave.item_name": "长弓", "tetra.module.bow/long_stave.name": "长弓弓材", - "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度,但比其他弓造成更多的伤害。", + "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓的拉弓速度通常较慢,但它能造成比其他弓更多的伤害。", "tetra.module.bow/long_stave.material_name": "%s长弓弓材", "tetra.module.bow/long_stave.prefix": "%s", "tetra.variant.long_stave/stick": "简易长弓弓材", "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材", - "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换当前弓材。反曲弓一般有着比其他弓更快的拉弓速度。", + "tetra/schematic/bow/stave/recurve_stave.description": "用所给材料制作的反曲弓弓材替换当前弓材。反曲弓的拉弓速度通常比其他弓快。", "tetra/schematic/bow/stave/recurve_stave.slot1": "材料", "tetra.module.bow/recurve_stave.item_name": "反曲弓", "tetra.module.bow/recurve_stave.name": "反曲弓弓材", - "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度。", + "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓的拉弓速度通常比其他弓快。", "tetra.module.bow/recurve_stave.material_name": "%s反曲弓弓材", "tetra.module.bow/recurve_stave.prefix": "%s", "tetra.variant.recurve_stave/stick": "简易反曲弓弓材", "tetra/schematic/bow/string/release_latch.name": "释放销", "tetra/schematic/bow/string/release_latch.slot1": "快卸销", - "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快卸销。方便连续射箭。\n在弓被拉满时自动射箭。", + "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快卸销。方便连续射箭。\n在拉满弓时自动射箭。", "tetra.improvement.bowstring/release_latch.name": "释放销", "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动射出箭矢。", "tetra.improvement.stave_grip/wrap_string.name": "线裹柄", @@ -1710,7 +1710,7 @@ "tetra.improvement.stave/wrap.name": "%s裹柄", "tetra.improvement.stave/wrap.description": "略微增加攻击伤害和攻击速度,减轻弓材负面效果。", "tetra/schematic/bow/stave/hone_speed_1.name": "打磨:速度 I", - "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,使总体拉弓速度增加。", + "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件,增加总体拉弓速度。", "tetra/schematic/bow/stave/hone_speed_2.name": "打磨:速度 II", "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度增益。", "tetra/schematic/bow/stave/hone_speed_3.name": "打磨:速度 III", @@ -1722,7 +1722,7 @@ "tetra.improvement.stave_hone/speed.name": "打磨:速度", "tetra.improvement.stave_hone/speed.description": "增加拉弓速度", "tetra/schematic/bow/string/hone_damage_1.name": "打磨:伤害 I", - "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,使总体伤害增加。", + "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件,增加总体伤害。", "tetra/schematic/bow/string/hone_damage_2.name": "打磨:伤害 II", "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益。", "tetra/schematic/bow/string/hone_damage_3.name": "打磨:伤害 III", @@ -1744,10 +1744,10 @@ "tetra.tweak.bow/adjustable_strength.left": "松", "tetra.tweak.bow/adjustable_strength.right": "紧", "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台", - "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害。", + "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展,可让其一次射出多支箭\n注意:每个生物在0.5秒内只能受到一次伤害。", "tetra/schematic/bow/riser/extended_rest.slot1": "材料", "tetra.module.bow/extended_rest.name": "扩展箭台", - "tetra.module.bow/extended_rest.description": "扩展箭台允许一次射出多支箭", + "tetra.module.bow/extended_rest.description": "扩展箭台,可让其一次射出多支箭", "tetra.module.bow/extended_rest.material_name": "%s扩展箭台", "tetra.variant.extended_rest/bolt": "可调箭台", "tetra.tweak.bow/multishot_count.label": "数量", @@ -1759,10 +1759,10 @@ "tetra.tweak.bow/multishot_spread.left": "1", "tetra.tweak.bow/multishot_spread.right": "19", "tetra/schematic/bow/riser/sights.name": "瞄具", - "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,使你能在使用弓进行瞄准或按住[Shift]时看得更远。", + "tetra/schematic/bow/riser/sights.description": "用所给材料制作瞄具,可让你在使用弓进行瞄准或按住[Shift]时看得更远。", "tetra/schematic/bow/riser/sights.slot1": "材料", "tetra.module.bow/sights.name": "瞄具", - "tetra.module.bow/sights.description": "瞄具使你能在使用弓时看得更远", + "tetra.module.bow/sights.description": "瞄具可让你在使用弓时看得更远", "tetra.module.bow/sights.material_name": "%s瞄具", "tetra/schematic/bow/riser/stabilizer.name": "稳定器", "tetra/schematic/bow/riser/stabilizer.description": "用所给材料制作稳定器,增加射出弹射物的初速度。", @@ -1803,17 +1803,17 @@ "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩,略微减少拉弓耗时。", "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料", "tetra.module.crossbow/stirrup.name": "踏环", - "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许你用脚拉开弩,略微减少拉弓耗时。", + "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环可让你用脚拉开弩,略微减少拉弓耗时。", "tetra.module.crossbow/stirrup.material_name": "%s踏环", "tetra.slot.shield/plate": "盾面", "tetra.slot.shield/grip": "握把", "tetra.slot.shield/boss": "盾心", "tetra/schematic/shield/plate/tower.name": "塔盾盾面", - "tetra/schematic/shield/plate/tower.description": "用所给材料制作塔盾盾面。塔盾可以一直被举起,但比其他盾面使用更多的完整度。", + "tetra/schematic/shield/plate/tower.description": "用所给材料制作塔盾盾面。塔盾可以一直举起,但比其他盾面使用更多的完整度。", "tetra/schematic/shield/plate/tower.slot1": "材料", "tetra.module.shield/tower.item_name": "塔盾", "tetra.module.shield/tower.name": "塔盾盾面", - "tetra.module.shield/tower.description": "一面可以一直被举起、无需冷却的塔盾。", + "tetra.module.shield/tower.description": "一面可以一直举起、无需冷却的塔盾。", "tetra.module.shield/tower.material_name": "%s塔盾盾面", "tetra.module.shield/tower.prefix": "%s", "tetra/schematic/shield/plate/heater.name": "熨斗盾盾面", @@ -1821,15 +1821,15 @@ "tetra/schematic/shield/plate/heater.slot1": "材料", "tetra.module.shield/heater.item_name": "熨斗盾", "tetra.module.shield/heater.name": "熨斗盾盾面", - "tetra.module.shield/heater.description": "熨斗盾是中等尺寸的盾,在进入冷却前只能进行有限时间的防御。", + "tetra.module.shield/heater.description": "熨斗盾是中等尺寸的盾牌,在进入冷却前只能进行有限时间的防御。", "tetra.module.shield/heater.material_name": "%s熨斗盾盾面", "tetra.module.shield/heater.prefix": "%s", "tetra/schematic/shield/plate/buckler.name": "小圆盾盾面", - "tetra/schematic/shield/plate/buckler.description": "用所给材料制作小圆盾盾面。小圆盾提供了大量被动的坚韧增益,但无法被用于主动防御。", + "tetra/schematic/shield/plate/buckler.description": "用所给材料制作小圆盾盾面。小圆盾提供了大量被动的韧性增益,但无法被用于主动防御。", "tetra/schematic/shield/plate/buckler.slot1": "材料", "tetra.module.shield/buckler.item_name": "小圆盾", "tetra.module.shield/buckler.name": "小圆盾盾面", - "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益。", + "tetra.module.shield/buckler.description": "小圆盾是一种小型盾牌。它能提供被动的韧性增益。", "tetra.module.shield/buckler.material_name": "%s小圆盾盾面", "tetra.module.shield/buckler.prefix": "%s", "tetra/schematic/shield/grip/basic_grip.name": "基础握把", @@ -1933,13 +1933,13 @@ "tetra.improvement.shield/banner.name": "覆盖旗帜", "tetra.improvement.shield/banner.description": "覆盖旗帜", "tetra/schematic/shield/plate/ricochet_1.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,允许盾牌被投掷时额外打击一个附近的敌对生物。", + "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边,可让盾牌在投出后额外打击一个附近的敌对生物。", "tetra/schematic/shield/plate/ricochet_2.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,允许盾牌被投掷时额外打击两个附近的敌对生物。", + "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边,可让盾牌在投出后额外打击两个附近的敌对生物。", "tetra/schematic/shield/plate/ricochet_3.name": "打磨:跳射", - "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,允许盾牌被投掷时额外打击三个附近的敌对生物。", + "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边,可让盾牌在投出后额外打击三个附近的敌对生物。", "tetra.improvement.shield/ricochet.name": "跳射", - "tetra.improvement.shield/ricochet.description": "允许盾牌被投掷时额外打击附近的敌对生物", + "tetra.improvement.shield/ricochet.description": "可让盾牌在投出后额外打击附近的敌对生物", "tetra/schematic/shield/plate/hone_speed_1.name": "打磨:速度 I", "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面,以一相对量缩短基础冷却。", "tetra/schematic/shield/plate/hone_speed_2.name": "打磨:速度 II", @@ -1977,10 +1977,10 @@ "tetra.improvement.plate_hone/durability.name": "打磨:耐久", "tetra.improvement.plate_hone/durability.description": "增加耐久度", "tetra/schematic/shield/sturdy_boss.name": "坚固盾心", - "tetra/schematic/shield/sturdy_boss.description": "制作一个可以猛击其他生物的坚固的盾心。", + "tetra/schematic/shield/sturdy_boss.description": "制作一个可以猛击其他实体的坚固盾心。", "tetra/schematic/shield/sturdy_boss.slot1": "材料", "tetra.module.shield/sturdy_boss.name": "坚固盾心", - "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,允许用盾猛击其他生物。", + "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心,可让你用盾猛击其他实体。", "tetra.module.shield/sturdy_boss.material_name": "%s坚固盾心", "tetra/schematic/shield/spike.name": "尖刺", "tetra/schematic/shield/spike.description": "用所给材料制作一个尖刺。防御近战攻击时有概率伤害攻击者。", @@ -2007,19 +2007,19 @@ "tetra.advancements.spelunking.ancient_ruins.title": "昔人已逝", "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷或多山的生物群系地下深处找到远古遗迹", "tetra.advancements.spelunking.scanner.title": "绝赞", - "tetra.advancements.spelunking.scanner.description": "用加工台给全息球升级一个扫描仪,扫描仪能让寻找远古遗迹更简单", + "tetra.advancements.spelunking.scanner.description": "用加工台给全息球升级一个扫描器,扫描器能让寻找远古遗迹变得更简单", "tetra.advancements.spelunking.containers.title": "“回收利用”", "tetra.advancements.spelunking.containers.description": "用正确的工具敲打板条箱与容器的高亮区域来拆开它们", "tetra.advancements.spelunking.chthonic_extractor.title": "深度提取", "tetra.advancements.spelunking.chthonic_extractor.description": "在板条箱或容器内找到一个地底提取器", "tetra.advancements.spelunking.chthonic_automation.title": "自动提取", - "tetra.advancements.spelunking.chthonic_automation.description": "在提取器上方放一个锻造锤并用红石蓄力来自动将其砸入基岩", + "tetra.advancements.spelunking.chthonic_automation.description": "在提取器上方放一个锻造锤并用红石激活,来自动将提取器砸入基岩", "tetra.advancements.spelunking.chthonic_cooldown.title": "自然冷却", - "tetra.advancements.spelunking.chthonic_cooldown.description": "在一个提取器上倒水或静置一会来防止在捡起时受到火焰伤害", + "tetra.advancements.spelunking.chthonic_cooldown.description": "在一个提取器上倒水或让其静置一会,以防止在捡起时受到火焰伤害", "tetra.advancements.spelunking.chthonic_crossbow.title": "用法错误,保修失效", - "tetra.advancements.spelunking.chthonic_crossbow.description": "用弩以较大的力量发射一个地底提取器\n\n§7将提取器放在副手以装填它", + "tetra.advancements.spelunking.chthonic_crossbow.description": "用拉弓力量较大的弩发射一个地底提取器\n\n§7将提取器放在副手以装填", "tetra.advancements.spelunking.chthonic_hammer.title": "手动提取", - "tetra.advancements.spelunking.chthonic_hammer.description": "在基岩上放一个地底提取器并用锤子敲击其顶端", + "tetra.advancements.spelunking.chthonic_hammer.description": "在基岩上放一个地底提取器并用锤敲击其顶端", "tetra.advancements.spelunking.chthonic_module.title": "再利用提取器", "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需未被使用过\n* 不像其他遗迹中找到的古物,此物品不能用金属碎片修复", "tetra.advancements.spelunking.earthpiercer.title": "穿透行星", @@ -2047,13 +2047,13 @@ "tetra.advancements.spelunking.hammer_fix.title": "维修机械", "tetra.advancements.spelunking.hammer_fix.description": "将两个热力单元和两个升级连接到锻造锤上来修复它", "tetra.advancements.spelunking.hammer_jam.title": "必要的维护", - "tetra.advancements.spelunking.hammer_jam.description": "遇到一次锻造锤头故障,在锤头故障被排除之前无法使用锻造锤", + "tetra.advancements.spelunking.hammer_jam.description": "遇到一次锻造锤头故障,在排除锤头故障之前无法使用锻造锤", "tetra.advancements.spelunking.hammer_unjam.title": "获得维护", - "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少4级的手持锤子敲击故障的锤头,将锻造锤恢复到工作状态", + "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少4级的手持锤敲击故障的锤头,将锻造锤恢复到工作状态", "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅", "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升1级捶打等级\n\n§7锻造锤升级,如燃烧室,可以在锻造板条箱和锻造容器内找到", "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道", - "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来制作一个需要至少5级的锤子的组件", + "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来制作一个需要至少5级锤的组件", "tetra.advancements.spelunking.hammer_remove.title": "爪形指", "tetra.advancements.spelunking.hammer_remove.description": "使用羊角头从锻造锤上拆下一个升级", "tetra.advancements.spelunking.loot_ruins.title": "回收协议", @@ -2079,7 +2079,7 @@ "tetra.advancements.spelunking.find_scroll_throwing.title": "完美平衡", "tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到飞刀工艺图纸", "tetra.advancements.spelunking.find_scroll_warforge.title": "战争利器", - "tetra.advancements.spelunking.find_scroll_warforge.description": "在堡垒遗迹中或者和猪灵交易得到一章《战争利器》", + "tetra.advancements.spelunking.find_scroll_warforge.description": "在堡垒遗迹中找到或者和猪灵交易得到一章《战争利器》", "tetra.advancements.upgrades.root.title": "基础工艺(§7Tetra§r)", "tetra.advancements.upgrades.root.description": "用两根木棍和两块木板合成一把木锤\n \n物品奖励:全息球", "tetra.advancements.upgrades.bow_upgrade.title": "弓箭手的调校", @@ -2089,19 +2089,19 @@ "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具", "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时(例如镐、斧、锤),只有值最大的一侧会参与伤害、采集等级或采集效率的判定", "tetra.advancements.upgrades.hammer_2.title": "锤子 II(石)", - "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤(可用任意类型的石头),石锤子提供2级的捶打功能\n\n§7可以在工作台中以和木锤相似的方法合成", + "tetra.advancements.upgrades.hammer_2.description": "将锤升级到双头石锤(可用任意类型的石头),石锤提供2级的捶打功能\n\n§7可以在工作台中以和木锤相似的方法合成", "tetra.advancements.upgrades.hammer_3.title": "锤子 III(铁)", - "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤子,铁锤子提供3级的捶打功能\n\n§7只能在加工台中制作,制作时背包中需要有第二把锤子", + "tetra.advancements.upgrades.hammer_3.description": "制作一把双头铁锤,铁锤提供3级的捶打功能\n\n§7只能在加工台中制作,制作时物品栏中需要有第二把锤", "tetra.advancements.upgrades.hammer_4.title": "锤子 IV(黑石)", - "tetra.advancements.upgrades.hammer_4.description": "制作一把双头黑石锤子,黑石锤子提供4级的捶打功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度", + "tetra.advancements.upgrades.hammer_4.description": "制作一把双头黑石锤,黑石锤提供4级的捶打功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤所需的完整度", "tetra.advancements.upgrades.hammer_5.title": "锤子 VI(黑曜石)", - "tetra.advancements.upgrades.hammer_5.description": "使用一台升级过的锻造锤制作一把双头黑曜石锤子,黑曜石锤子提供6级的捶打功能", + "tetra.advancements.upgrades.hammer_5.description": "使用一台升级过的锻造锤制作一把双头黑曜石锤,黑曜石锤提供6级的捶打功能", "tetra.advancements.upgrades.hammer_6.title": "锤子 VII(下界合金)", - "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤子,下界合金锤子提供7级的捶打功能", + "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤,下界合金锤提供7级的捶打功能", "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", - "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * 会循环对物品各模块进行修复\n * 修复魔法去稳化的组件需消耗经验\n * 每次修复都会补满物品的耐久度", + "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * 会循环对物品各模块进行修复\n * 修复魔法去稳化的组件需消耗经验\n * 每次修复都会补满物品的耐久度", "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", - "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以被打磨,然后在加工台上打磨它", + "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以打磨,然后在加工台上打磨它", "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满", "tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害打磨到5级", "tetra.advancements.upgrades.sword_improvement_hone.title": "好事成双!", @@ -2131,24 +2131,24 @@ "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架,承载着组成全息球的各种部件。", "tetra.variant.frame/ancient": "远古框架", "tetra.module.holo/core.name": "黯淡的核心", - "tetra.module.holo/core.description": "全息球的中心安放着一个小圆柱体,摸着有点温暖。全息球中的一切都通过某种方式与圆柱体相连。", + "tetra.module.holo/core.description": "全息球的中心安放着一个小小的圆柱形物体,摸着有点暖和。全息球中的一切都通过某种方式与该物体相连。", "tetra.variant.core/dim": "黯淡的核心", "tetra/schematic/holo/scanner/scanner.name": "扫描器", - "tetra/schematic/holo/scanner/scanner.description": "利用§l末影之眼§r的性质来解锁全息球的扫描工具。\n当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息。", + "tetra/schematic/holo/scanner/sweeper.description": "利用§l末影之眼§r的性质来解锁全息球的扫描工具。\n全息球处于玩家的物品栏中时,它会在玩家面对的方向搜寻遗迹。找到遗迹时全息球会发出响声,拿着它可显示更多信息。", "tetra/schematic/holo/scanner/scanner.slot1": "末影之眼", - "tetra.module.holo/scanner.description": "允许全息球搜寻远古遗迹。当全息球在玩家的背包中,它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声,拿着全息球的时候会显示更多的信息。", + "tetra.module.holo/scanner.description": "可让全息球搜寻远古遗迹。全息球处于玩家的物品栏中时,它会在玩家面对的方向搜寻遗迹。找到遗迹时全息球会发出响声,拿着它可显示更多信息。", "tetra.variant.scanner/scanner": "扫描仪", "tetra/schematic/holo/scanner/adjustable.name": "可调节", - "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,它的一些属性变得可调节了。", + "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器,可让你调节原先无法调节的属性。", "tetra/schematic/holo/scanner/adjustable.slot1": "螺栓", "tetra.improvement.scanner/adjustable.name": "可调节", "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为。", "tetra.tweak.scanner/adjustable_range.label": "效率", - "tetra.tweak.scanner/adjustable_range.tooltip": "切换更远的搜寻半径和更短的搜寻间隔的优先级。", + "tetra.tweak.scanner/adjustable_range.tooltip": "在优先增大搜寻半径和优先缩短搜寻间隔间切换。", "tetra.tweak.scanner/adjustable_range.left": "速度", "tetra.tweak.scanner/adjustable_range.right": "范围", "tetra.tweak.scanner/adjustable_span.label": "范围", - "tetra.tweak.scanner/adjustable_span.tooltip": "切换竖直范围和水平范围的优先级。", + "tetra.tweak.scanner/adjustable_span.tooltip": "在优先增强竖直范围和优先增强水平范围间切换。", "tetra.tweak.scanner/adjustable_span.left": "竖直", "tetra.tweak.scanner/adjustable_span.right": "水平", "tetra.enchantment.missing_description": "该魔咒效果未知", From dea3b8c21a1907ce971f39ce8331e07f9a1ab657 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 6 Aug 2025 01:12:16 +0800 Subject: [PATCH 63/65] =?UTF-8?q?Tetra=20fix=EF=BC=9A=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 74dfc601dc6d..809681c28b16 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -437,7 +437,7 @@ "tetra.stats.magicCapacity": "魔法容量", "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量,该容量可容纳某些改进,例如魔咒。\n \n§7魔法容量:§e%s", "tetra.stats.stability": "稳定性", - "tetra.stats.stability.tooltip": "此物品主要组件的有效魔法容量§e+%s", + "tetra.stats.stability.tooltip": "此物品主要组件的有效魔法容量改变量:§e%s", "tetra.stats.stabilizing": "稳定化", "tetra.stats.stabilizing.tooltip_short": "增加此物品主要组件的有效魔法容量", "tetra.stats.unstable": "不稳定", From 314cb1b002cbebe770c5d484a2970de6b1337f2b Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 5 Oct 2025 02:59:35 +0800 Subject: [PATCH 64/65] =?UTF-8?q?Tetra=20fix=EF=BC=9A=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 809681c28b16..631de4a961f7 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -983,7 +983,7 @@ "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨:回火 III", "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步回火,增加穿透护甲效果。", "tetra/schematic/sword/shared_blade/hooked_1.name": "钩状", - "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背上刻上缺口,在攻击敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击。", + "tetra/schematic/sword/shared_blade/hooked_1.description": "在刃背上刻上缺口,在攻击无戒备的敌人时能够造成额外伤害。从背后攻击敌人能够造成暴击。", "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨:钩状 II", "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子,背刺造成的额外伤害提升至75%%。", "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨:钩状 III", @@ -1008,11 +1008,11 @@ "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头,它能提供耐久度,但没有功能性。", "tetra.module.sword/decorative_pommel.material_name": "%s装饰性剑柄圆头", "tetra.module.sword/makeshift_guard.name": "简易护手", - "tetra.module.sword/makeshift_guard.description": "一种普通护手,几乎没为手部提供任何保护。", + "tetra.module.sword/makeshift_guard.description": "一种普通护手,它较为脆弱,几乎没为手部提供任何保护。", "tetra.module.sword/makeshift_guard.material_name": "%s简易护手", "tetra.variant.makeshift_guard/oak": "木简易护手", "tetra/schematic/sword/wide_guard.name": "宽护手", - "tetra/schematic/sword/wide_guard.description": "宽护手,在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值。", + "tetra/schematic/sword/wide_guard.description": "制作一个宽护手,它能在挥剑时保护你的手。在主手或副手持有时,还能够提供额外的护甲值。", "tetra/schematic/sword/wide_guard.slot1": "护手材料", "tetra.module.sword/wide_guard.name": "宽护手", "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时,会提供额外的护甲值。", @@ -1020,7 +1020,7 @@ "tetra.variant.wide_guard/oak": "木宽护手", "tetra.variant.wide_guard/vent_plate": "再利用板材护手", "tetra/schematic/sword/sturdy_guard.name": "坚固护手", - "tetra/schematic/sword/sturdy_guard.description": "坚固的护手,在合适的时机使用能阻挡攻击。", + "tetra/schematic/sword/sturdy_guard.description": "制作一个坚固的护手,它能在合适的时机阻挡攻击。", "tetra/schematic/sword/sturdy_guard.slot1": "护手材料", "tetra.module.sword/sturdy_guard.name": "坚固护手", "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的护手。", @@ -1075,16 +1075,16 @@ "tetra.tweak.sword_tweak/binding_bolt.left": "松", "tetra.tweak.sword_tweak/binding_bolt.right": "紧", "tetra/schematic/sword/forefinger_ring.name": "食指圆环", - "tetra/schematic/sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害。", + "tetra/schematic/sword/forefinger_ring.description": "在剑柄远端装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害。", "tetra/schematic/sword/forefinger_ring.slot1": "材料", "tetra.module.sword/forefinger_ring.name": "食指圆环", - "tetra.module.sword/forefinger_ring.description": "在剑柄上装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害。", + "tetra.module.sword/forefinger_ring.description": "在剑柄远端装上圆环,能够有效提升控制力。在攻击过快时提升最小伤害。", "tetra.module.sword/forefinger_ring.material_name": "%s圆环", "tetra/schematic/sword/grip_loop.name": "握环", - "tetra/schematic/sword/grip_loop.description": "在剑柄上装上握环,略微增加剑的攻击范围。横扫之刃攻击范围+2格。", + "tetra/schematic/sword/grip_loop.description": "在剑柄末端装上握环,略微增加剑的攻击范围。横扫之刃攻击范围+2格。", "tetra/schematic/sword/grip_loop.slot1": "材料", "tetra.module.sword/grip_loop.name": "握环", - "tetra.module.sword/grip_loop.description": "在剑柄上装上握环,增加剑的攻击范围。横扫之刃攻击范围+2格。", + "tetra.module.sword/grip_loop.description": "在剑柄末端装上握环,增加剑的攻击范围。横扫之刃攻击范围+2格。", "tetra.module.sword/grip_loop.material_name": "%s握环", "tetra/schematic/sword/short_blade.name": "短剑刃", "tetra/schematic/sword/short_blade.description": "制作一个短而轻的剑刃,可用于制作和副手攻击。", From b6ea7dae64b8df9370bbe513fde3c9a0a372cf27 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 18 Mar 2026 19:31:06 +0800 Subject: [PATCH 65/65] =?UTF-8?q?Tetra=20fix=EF=BC=9A=E4=BF=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.18/assets/tetra/tetra/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json index 631de4a961f7..3cb2ac2a9ee2 100644 --- a/projects/1.18/assets/tetra/tetra/lang/zh_cn.json +++ b/projects/1.18/assets/tetra/tetra/lang/zh_cn.json @@ -2099,7 +2099,7 @@ "tetra.advancements.upgrades.hammer_6.title": "锤子 VII(下界合金)", "tetra.advancements.upgrades.hammer_6.description": "使用一台完全升级的锻造锤制作一把双头下界合金锤,下界合金锤提供7级的捶打功能", "tetra.advancements.upgrades.repairs.title": "[?] 修复组件物品", - "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * 会循环对物品各模块进行修复\n * 修复魔法去稳化的组件需消耗经验\n * 每次修复都会补满物品的耐久度", + "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中修复\n * 修复物品需要其中一个组件的材料(以及合适的工具)\n * 会循环对物品各组件进行修复\n * 修复魔法去稳化的组件需消耗经验\n * 每次修复都会补满物品的耐久度", "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍", "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以打磨,然后在加工台上打磨它", "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满",