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kernel.lua
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157 lines (138 loc) · 3.43 KB
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--kernel
local path = (...):gsub(".kernel", "")
local entity = require(path .. ".entity")
local kernel = class()
function kernel:new()
self.all = {}
self.with_update = {}
self.with_draw = {}
self.to_add = {}
self.to_remove = {}
self.deferred = {}
self.systems = {}
self.all_systems = {}
self.event = pubsub()
end
function kernel:update(dt)
self:flush()
table.insertion_sort(self.with_update, entity.less)
for _, v in ipairs(self.with_update) do
if v.enabled ~= false then
v:update(dt)
end
end
self:flush(dt)
end
function kernel:draw()
table.insertion_sort(self.with_draw, entity.draw_less)
for _, v in ipairs(self.with_draw) do
if
v.visible ~= false
and v.enabled ~= false
then
lg.push("all")
if v.pos then
lg.translate(v.pos.x, v.pos.y)
end
v:draw()
lg.pop()
end
end
end
--queue add/remove
function kernel:add(behaviour)
table.insert(self.to_add, behaviour)
return behaviour
end
function kernel:remove(behaviour)
table.insert(self.to_remove, behaviour)
return behaviour
end
--actual implementations of queued actions - use care when calling directly!
function kernel:add_now(behaviour)
table.insert(self.all, behaviour)
if type(behaviour.update) == "function" then
table.insert(self.with_update, behaviour)
end
if type(behaviour.draw) == "function" then
table.insert(self.with_draw, behaviour)
end
--also to any systems
for _, s in ipairs(self.all_systems) do
if s.added then
s:added(behaviour)
end
end
end
function kernel:remove_now(behaviour)
table.remove_value(self.all, behaviour)
if type(behaviour.update) == "function" then
table.remove_value(self.with_update, behaviour)
end
if type(behaviour.draw) == "function" then
table.remove_value(self.with_draw, behaviour)
end
--also from any systems
for _, s in ipairs(self.all_systems) do
if s.removed then
s:removed(behaviour)
end
end
--fire final callback
local cb = behaviour.remove or behaviour.removed --alias allowed because it was done wrong enough times :)
if cb then
cb(behaviour)
end
end
--add a behaviour directly from a system
function kernel:add_from_system(system_name, ...)
local sys = self.systems[system_name]
if not sys then
error(("missing system for %s"):format(system_name))
end
return self:add(sys:create(...))
end
--defer something until outside of update/draw
--todo: consider if we should natively support cancelling somehow
function kernel:defer(f, ...)
table.insert(self.deferred, {f, ...})
end
function kernel:flush(dt)
while #self.to_add > 0 or #self.to_remove > 0 or #self.deferred > 0 do
--swap beforehand, so any newly added things go into the next cycle
local _to_add = self.to_add
local _to_remove = self.to_remove
local _deferred = self.deferred
self.to_add = {}
self.to_remove = {}
self.deferred = {}
for _, v in ipairs(_to_add) do
self:add_now(v)
if dt and v.update and v.enabled then
v:update(dt)
end
end
for _, v in ipairs(_to_remove) do
self:remove_now(v)
end
for _, v in ipairs(_deferred) do
local f = table.remove(v, 1)
f(unpack(v))
end
end
end
function kernel:entity()
return entity(self)
end
function kernel:add_system(name, system)
self.systems[name] = system
table.insert(self.all_systems, system)
--system is also added as a regular behaviour so it's updated, ordered and drawn same as everything else
self:add(system)
if system.register then
system:register(self, name)
end
--
return self --for chaining
end
return kernel